#Show USB-C video input

3 messages · Page 1 of 1 (latest)

verbal wagon
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Given that the USB-C port of the Quest 2 can receive video data, would you consider the option of selecting the USB-C port as a media source to display videos in Bigscreen?

This is already possible with some Android apps that capture video signal from the USB-C port (https://play.google.com/store/apps/details?id=com.shenyaocn.android.usbcamerapro).

The main use case (for me) would be to be able to use video capture devices to convert HDMI videogame console output into USB-C to then display in BigScreen. This would allow people to play their favourite console games without the need for a monitor nor a PC (since this can currently be done by capturing the console's video and displaying it on PC to then stream to Bigscreen), on a massive screen with the amazing comfort of Bigscreen's virtual environments (and without any delay that streaming video through the network can add).

I know it's kinda fluff, but it would help showing the capacity of VR to render physical monitors/TVs optional/obsolete!

last thicket
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Dev has stated in a different post that they are very careful to apply device-specific features at this point.

.. With that being said, it's a good idea, except that the input couldn't possibly be streamed to others in the same room rendering the social environment useless and the use case would be better suited by using a standalone app: In fact, just enable developer mode and sideload usbcamerapro on the quest 2 and you can just do it probably. You already have a range of comfy environments available in the quest 2 library for the main screen.

verbal wagon
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Yeah, guess you're right... I just prefer the Bigscreen and Virtual Desktop environments (it's also more immersive since your video is being cast on an actual virtual screen, as opposed to a floating window).
Thanks for the info!