#Epic Games Try make Steam Is Useless ???

1 messages · Page 1 of 1 (latest)

grizzled depot
#

Test 1 ( -steamMM )

  • Steam Server
    They just reject all if not conneted if not form epic games
    This one is via codes added by Epic Games it self
#

Application has crashed: C++ exception
[string "lib/managers/social_hub/crimenetsearchlobbyco..."]:61: cannot use undeclared global 'EpicSocialHub'

SCRIPT STACK

__index() core/lib/system/corepatchlua.lua:36
searchbox_disconnect_callback() lib/managers/social_hub/crimenetsearchlobbycodegui.lua:61
lib/managers/social_hub/crimenetsearchlobbycodegui.lua:161
run_return_on_all_live_components() lib/managers/menu/menucomponentmanager.lua:372
mouse_pressed() lib/managers/menu/menucomponentmanager.lua:1816
mouse_pressed() lib/managers/menu/menurenderer.lua:375
mouse_press() lib/managers/menu/menuinput.lua:662
lib/managers/mousepointermanager.lua:345


Callstack:

     payday2_win32_release  (???)     ???
     payday2_win32_release  (???)     ???
     payday2_win32_release  (???)     ???
     payday2_win32_release  (???)     ???
     payday2_win32_release  (???)     ???
                  KERNEL32  (???)     BaseThreadInitThunk
                     ntdll  (???)     RtlInitializeExceptionChain
                     ntdll  (???)     RtlClearBits

Current thread: Main


System information:
Application version : 1.139.195
CPU : Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1660 Ti / nvldumd.dll[31.0.15.3598]
Language : english
Memory : 16218MB 100KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Logitech (Speakers (4- Logitech G733 Gaming Headset))

#

|
And this one is form try conneted same use -steamMM but via join / invite

#

Application has crashed: C++ exception
mods/BeardLib/Hooks/Fixes.lua:728: attempt to index field 'network' (a nil value)

SCRIPT STACK

set_rich_presence() @mods/base/req/core/Hooks.lua:272
_set_presences() lib/network/matchmaking/networkaccountsteam.lua:80
init() lib/network/matchmaking/networkaccountsteam.lua:58
new() core/lib/utils/coreclass.lua:35
init() lib/network/base/networkmanager.lua:95
new() core/lib/utils/coreclass.lua:35
init_managers() lib/setups/menusetup.lua:304
core/lib/setups/coresetup.lua:401


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits                                        

Current thread: Main


System information:
Application version : 1.139.195
CPU : Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1660 Ti / nvldumd.dll[31.0.15.3598]
Language : english
Memory : 16218MB 100KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Logitech (Speakers (4- Logitech G733 Gaming Headset))

#

|
so tecnicly this kind if thing aslo rejected mods that why reason SuperBLT does not work well on new update and this i try with still have data on previous updates

#

|
this one i try after reinstal the game after above happends and it crash right on start click menu still same -steamMM but what happend ?

#

Application has crashed: C++ exception
[string "lib/managers/savefilemanager.lua"]:1532: attempt to index local 'cache' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits                                        

Current thread: Main


System information:
Application version : 1.139.195
CPU : Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1660 Ti / nvldumd.dll[31.0.15.3598]
Language : english
Memory : 16218MB 100KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Logitech (Speakers (4- Logitech G733 Gaming Headset))

#

|

  1. Server Delay
    i still remember the caps for delay on every server this why reason
  • This old version if mine test the delay by stopwatch this "one settings requirement network settings ( Packet Thottling )"
    100ms = 1 sec delay this reasonable because tickrate host and the player might be not match and make a problem on any stealth heist
  • The new version if mine test the delay by stopwatch this
    "Two settings requirement on network settings ( Packet Thottling + Use Compression)"
    the reason is if not use this both we steam user tecnicly just join but not fully loaded on Epic Games's Server and make difference 100ms = 2 sec you know how i feel when get into 300 ms yah 6 sec delay :> thanks lot