#texture studio 3dsmax cordinat problem

3 messages · Page 1 of 1 (latest)

cloud steppe
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I make my edit by pulling the original model position in the game via 3dsmax, but since I will transfer to the samp game server, I make general corrections in texture studio, but it does not accept the original coordinates and rounds, when you do this, there are gaps between them and other models. While the original ox of the object in the game is 2112.9375, I think it becomes 2112.9300 in the game

sudden parrot
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@cloud steppe Suggestion: Don't use the default editor (N) use another map editor called SAMP Map Construction with Texture Studio.

  1. In Map Construction, put the object in coordenates you want.
  2. export the map to .PWN to the scriptfiles/importmaps folder
  3. In texture studio, /importmap and choose the file to the loaded map or a new one.

I use the 2 editors (SAMP Map Construction to precise coordinates, and delete objects easier and Texture Studio general porposes (texture, move objects...)

cloud steppe
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I didn't think of it, thank you for this suggestion I will test it @sudden parrot