hi everyone, i am making at system but i have problem. what i want to do is: i want to take the z position of the character and increase it by 0.03 so that the horse can move smoothly. but when i do this, the character increases z position by 0.03 and while in the air it takes the same position again and increases it again in this way, when it enters the loop, the character flies. what should i do?
#Horse System problem
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if i cant make this system the horse cant go uphill as seen in the gif and i used this stock
Bad implementation. It would be much prettier to do with FCNPC + SAMP 0.3DL
Open dead redemption
I'm not sure if I'm identifying the problem correctly.. but you could use MapAndreas_FindAverageZ
The problem you described in the original post and what the video shows, are two very different things. Could you please elaborate? ๐
Let me explain like this. We can move forward quickly. Now there is no problem while driving horse on straight roads, but when trying to go uphill, the character gets stuck. What I want to do is to take the character's current z-pos, for example 0.03 upwards, and move it that way. In this way, when he comes to a slope, he will be able to pass that slope easily without getting stuck.
In this function, the character flies because it constantly raises z pos by 0.03, even when the character is in the air, it takes the position of the character and continues to raise the z pos.
As it will be difficult to do with the other function, the horse does not move in this function, what can I do?
So what I want to do is I don't want the horse to get stuck while going uphill and I don't want it to fly when going downhill.
If I do SetPlayerForwardVelocity with this function, it will be very nice because the horse does not freeze. https://youtu.be/nRaA9yZC7lE?t=82 look at this video, its very smooth
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