When damaging a mob, they spawn red blood particles at the place that was hit on the mob's hitbox. Blood amount increases with the amount of damage received and the multiplier can be increased or decreased in config. If a part of the mob's hitbox receives damage larger than a specific threshold and is the killing blow, that part of the mob's body will become detached from the rest of the ragdoll. Ragdolls will also spawn small amounts of the blood particles and stop after a certain time. Blood particles can vary in colour based on the mob spawning them. e.g. phantoms spawn green blood, guardians spawn blue blood
#Fluid physics Blood
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