#šŸƒGrowth animationsšŸƒ

13 messages Ā· Page 1 of 1 (latest)

sleek flume
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Animate the growth of objects by having them change or grow to their next blockstate from the bottom up

As an example
sugarcane would fade in each individual layer of the texture based on what the resolution is set at in the settings of the feature
So a 128x128 texture with sugarcane would quickly fade from the bottom upwards to the top

This is a small but noticeable feature that I think would be cool to implement

sleek flume
# sleek flume Animate the growth of objects by having them change or grow to their next blocks...

More examples being

Vines fading in from top to bottom

Cactus fading bottom to top

Carrots, potatoes, beetroot, or wheat fading into the next blockstate from the center outwards

Weeping vines, bamboo, and stuff that changes when the block grows another level could also have the source block fade first before the 2nd one is faded in
So it would look like the stem grows into its 2nd blockstate and grows into another block when in reality it’s just 2 animations (if this is possible)

Trees are also a possibility but it would be difficult but imagine the logs fading upwards then when it reaches the top log the leaves expand from the tree and fade in with a sort of jiggly/bouncy animation however I doubt it

Cocoa beans might look a little cursed with the animation ngl but if it were to grow from the stem then the bean top to bottom then it might not look cursed?

Let me know if I missed anything šŸ‘
Also keep in mind all of these would be optional and configurable so not every one of these features would be enabled if you were to enable growth animations if it gets added

lapis knoll
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This is a good idea but personally I feel like it is irrelevant to physics mod, like it doesn’t actually need to be made by haubna

sleek flume
# lapis knoll This is a good idea but personally I feel like it is irrelevant to physics mod, ...

If it isn’t then it has a high chance of it being serversided
Plus there’s a lot of things that don’t fit the physics mod yet they are suggested/exist
For example the portal suggestion #1091002619117445201 is technically irrelevant to the physics mod since it’s just an animation
So what you’re saying is literally every possible animation is irrelevant even though there’s a tag for animations

sleek flume
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Plus i personally think this suggestion fits well with my other one #1120529496852942878 since both involve fading textures

inland vault
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but not this animation in specific.

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šŸ‘

sleek flume
inland vault
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thats why its called physics mod

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ocean physics > wakes mod