#Performance setting: Physics culling and limiting physics operations
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You're able to limit the number of physics entities and I think number of ragdolls
I understand, but culling would still be a viable option
physics entities determined to be out of sight should not be rendered
Yeah
physics resting is also good
Or limit how many physics items are in a certain area, like for example the mod grinder would only 5-10 ragdolls because their in a 10 block radius of each other
Kinda like the base game entity cramming
Performance setting: Physics culling and limiting physics operations
Or maybe if the physics item isn’t in sight, give the player the option to just delete it, disable physics (so it just doesn’t move around & is static until it’s lifetime runs out), or just wait until the lifetime runs out/ the way it is now
maybe a dynamic limit so if you go under let's say 60 fps it will lower the limit