#A setting to keep snow within the snow hitbox from disappearing with snow physics

3 messages · Page 1 of 1 (latest)

finite mantle
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Current snow physics settings just remove bits of snow when the player walks over them, I think it'd be neat if it didn't completely remove the snow layer and left the hitbox area on there

wicked badger
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So like it only goes down to a servant point? That way there is still viable snow. I think this is a needed addition it always bugged me how it went away completely

finite mantle
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yeah, pretty much. Also fixes X-raying issues with More Culling without needing to turn off blockstate culling