#Voxel Models for every mob.
20 messages · Page 1 of 1 (latest)
that is cool
Would probably be really hard and would have limited to no compatibility with texture packs
Especially one's with custom entity models
already incompatable rn
Would maybe be possible if he makes a death thing like ragdoll but voxels instead like the block breaking
unsure of the performance implications since there's going to be a crap tonna moving voxels especially with larger entities
and the difference between it working in teardown vs in minecraft is that teardown is not minecraft
it would be cool though if for larger entities it was just less fine so you'd smack a giant and a huge chonk of their leg would just plop (or more falls off depending on how strong your sword is)
and then it could just interpolate back when it heals like op said
There are options to limit max physics options
it be compatible with resource packs if the crumbling was made similar to the voxel block break fracture