#Anti-Aliasing Issues

2 messages · Page 1 of 1 (latest)

late karma
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It's frustrating that this question keeps coming up: Why is Rebellion not capable of implementing a proper anti-aliasing solution in its games? Atomfall runs smoothly and the game's designers and artists have done an outstanding job—visually, it looks great and has for example an awesome HDR implementation. But the moment you start moving, the Asura engine’s poor anti-aliasing implementation ruins all these impressions, especially in outdoor areas.

This isn’t a new issue. It has persisted for nearly a decade, and Rebellion has shown no signs of being able to addressing it. Realistically, there won’t be a “day one patch” or any official fix from the developer.

That said, is there a truly viable and effective workaround, such as a ready-to-use Reshade preset that helps to reduce the shimmering ?

sharp yacht
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thank you I will pass on