#Little feedback on Aspects

2 messages · Page 1 of 1 (latest)

cyan sandal
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So, I played Aspects for the 1st time since a while. Here's some general feedback about them.
As usual from Amplitude, it's a really nice faction, feeling very different than the others in Saiadha. Everything was pretty great !

General

👍 Very nice to be able to buy with Influence. I was worry about the Dust management since we have to pay for choral spawns, but everything went very smooth
👍 The most aesthetically pleasing faction

Military

👎 The class of the first Hero is a bit weird to me. Since we have such a particular way of fighting, I'd put some protector Hero rather than an archer. Dealing with military stuff is very painful until we got good production of flying units, or until finding tanky minor factions
👎 Being able to stop a war by force is unlocked too late in the game. Imo it's a critical flaw because other players would target them really fast
❓ I don't understand why, of all Saiadha's factions, it's them who have to conquer 2 regions in their main quest. We're playing people that spend twice (Dust+Influence) as much than other to settle somewhere, and we're not great warriors.

Coral Spawns and expansion

🤔 I think that having linked coral spawns and camps is a bit wonky, and the reason of the following feedbacks :
👎 There is some regions where I don't want coral, or at least not in the place that I wanna put my settlement. I can't have a region with a settlement on it without making price for the spawns higher. It makes securing my space or collecting resources tedious, and harder than for others.
❓ I think a nice improvement could letting Aspect be able to assimilate other minor factions in ally territory thanks to coral.

hidden island
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Would love to see a later tech force truce upgrade that allows it to apply to military allies.