The keys on the tree jingle softly as the halfling absently brushes against it.
You pull on the tree of keys, causing an enormous racket!
Kniknak removes a humanoid-looking skull from beneath the counter and toys with it significantly, glancing at you.
You glance about with a look of concern on your face.
You cautiously state, "I'd like to buy your finest lockpicks, and something to keep them in."
Kniknak easily flips a coin over and over. It may be a trick of the light, but the coin seems to have the same design on both sides.
Kniknak indicates a small note as a possible option.
You nod with satisfaction.
You ominously reply, "A note? I can read that. All part of the plan, right?"
>read note
In the Common language, it reads:
Read the sign if you need locks picked. ORDER if you need lockpicks.
A rat scurries across the floor, then into a hole in the corner.
>order
Kniknak offers his catalog to browse.
Kniknak exclaims, "Sredor! Welcome back! I have some top quality merchandise today in the backroom."