#[Kharam Dzu] Locks Picked & Lockpicks - Shop Update!

1 messages · Page 1 of 1 (latest)

hexed depot
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The keys on the tree jingle softly as the halfling absently brushes against it.

You pull on the tree of keys, causing an enormous racket!

Kniknak removes a humanoid-looking skull from beneath the counter and toys with it significantly, glancing at you.

You glance about with a look of concern on your face.

You cautiously state, "I'd like to buy your finest lockpicks, and something to keep them in."

Kniknak easily flips a coin over and over. It may be a trick of the light, but the coin seems to have the same design on both sides.

Kniknak indicates a small note as a possible option.

You nod with satisfaction.

You ominously reply, "A note? I can read that. All part of the plan, right?"

>read note
In the Common language, it reads:
Read the sign if you need locks picked. ORDER if you need lockpicks.

A rat scurries across the floor, then into a hole in the corner.

>order
Kniknak offers his catalog to browse.
Kniknak exclaims, "Sredor! Welcome back! I have some top quality merchandise today in the backroom."

hexed depot
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Locks Picked & Lockpicks - Kharam Dzu Shop Update!

hexed depot
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[Kharam Dzu] Locks Picked & Lockpicks - Shop Update!

round thicket
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This shop is awesome, really a cut above!

vague fog
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Not sure if it's intentional, but the new gems in the backroom of the locksmith shop do not act like gems, therefore they don't work in systems using gems, such as Joola and Veola.

gleaming rune
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They are set-up on the lock mastery system, that's why