Hey y'all,
I originally posted this in #game-chatter, and it was suggested that I make a forum post as a forum post would be easier to find/reference. Nonetheless it may be worth looking at #game-chatter message, as the subsequent conversation is perhaps informative.
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A friend of mine who is a GS newcomer has struggled to understand how to learn more about items. I taught him ASSESS, ANALYZE, INSPECT, and RECALL (EDIT: I missed WEIGH, LOOK, EXAMINE and DESCRIBE - perhaps others?). He found this to be pretty confusing. I am wondering if there is a way to make item information verbs more discoverable and consolidated. I hesitate to offer a solution, because it's usually better to focus on a problem statement, but nonetheless here are a few ideas:
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Could one of these verbs - perhaps ANALYZE - gain the output of all the other verbs? The drawback here is that this would be a lot of output in some cases. If this were to be done, perhaps the other verbs could nudge the user towards ANALYZE, e.g. at the end of INSPECT you might see For more information, try ANALYZE. Note that there is an issue to be resolved here where ASSESS has RT and the others do not.
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Could each verb point to each other verb, explaining what the other verb does? e.g. if I ASSESS something then it tells me that I could also ANALYZE/INSPECT/RECALL, and it tells me in general terms what each of the other verbs might offer.
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I wonder what should be done, if anything, about the strength/durability/integrity breakage output. It's useless, right? And presently planned to be useless forever? Maybe it should be removed or marked as "for roleplay only"? Yes I know that Naijin said there is one case where it matters with cmans or something (maybe that case shouldn't exist?)
Frankly I get tripped up on the difference between these verbs myself. For instance, if I want to identify material type, it's not uncommon for me to ASSESS and ANALYZE before INSPECTing 🙂 Some things just don't mentally stick, for whatever reason.
Bonus points - is there anything that can be done to communicate to the new player whether a newfound item is worth keeping vs selling? My friend kept asking me about items, and I kept saying... "I dunno... I'd probably just pawn it".