Clan of the Chameleon
ive never played a kingdom clan, but
This would be a warm climate clan, having reduced production and troop damage in winter really relying on stocking.
Farms generate insects 0/2 gaining 1 over a month of 2 worker production giving each farm on the tile +15% production per insect.
Special units(like valkyries or something) that can stand on a tile, making it appear plain to any other faction not revealing building, workers, troops, but you will still see if there are natural resources on the tile.
Upgrading this special troop would give it the ability Fifth Limb, much like the warchief (acting as a fifth limb this units tails strength allows 15% increase in attatck speed and movement)
Warchief(naturally has fifth limb) while fighting animals and enemy troops alike, upon enemy reaching 30% hp the chief can use its tounge executing 1 enemy at a time with a 15 second cooldown at the start, 200
10 seconds, 500
5 seconds.
Relic(warchief) units standing on tile with warchief are concealed like base tiles when special unit stand on them, not active while in combat or on enemy tiles.
Lore itd probably have something geared towards increasing the number of insects per farm on the top tree and replacing the military happiness lore with Nest Young, this allows the warchief to go on to any neutral tile and nest its young in the ground laying 6 eggs(8 eggs 200
)for 2 months until they hatch, and then live on the tile for 4 months before moving towards enemy factions as full grown chameleon invaders(since theyre young are independant) these chameleons dont have to be strong but theyd swarm one of your food tiles and slowly eat away at resources.