#Clan of the Chameleon

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woven falcon
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Clan of the Chameleon

ive never played a kingdom clan, but

This would be a warm climate clan, having reduced production and troop damage in winter really relying on stocking.

essence Farms generate insects 0/2 gaining 1 over a month of 2 worker production giving each farm on the tile +15% production per insect.

essence Special units(like valkyries or something) that can stand on a tile, making it appear plain to any other faction not revealing building, workers, troops, but you will still see if there are natural resources on the tile.

Upgrading this special troop would give it the ability Fifth Limb, much like the warchief (acting as a fifth limb this units tails strength allows 15% increase in attatck speed and movement)

essence Warchief(naturally has fifth limb) while fighting animals and enemy troops alike, upon enemy reaching 30% hp the chief can use its tounge executing 1 enemy at a time with a 15 second cooldown at the start, 200fame 10 seconds, 500fame 5 seconds.

essence Relic(warchief) units standing on tile with warchief are concealed like base tiles when special unit stand on them, not active while in combat or on enemy tiles.

Lore itd probably have something geared towards increasing the number of insects per farm on the top tree and replacing the military happiness lore with Nest Young, this allows the warchief to go on to any neutral tile and nest its young in the ground laying 6 eggs(8 eggs 200fame )for 2 months until they hatch, and then live on the tile for 4 months before moving towards enemy factions as full grown chameleon invaders(since theyre young are independant) these chameleons dont have to be strong but theyd swarm one of your food tiles and slowly eat away at resources.

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This clan would be focused on stealing food using the eggs and getting 15 food per fox excecute with warchief tounge ability, 25 for wolves, 10 from draugers, 45 from bears and 60 from boars.

chief would not require iron or gold, instead 200 food for a big and strong chameleon warlord, slightly weaker than average warchief but using its increased movementspeed from fifth limb is able to keep up in damage output.

Home tile could be a forest tile with room for a farm, and 0/3 insects for home tree on tile which increases +1 per 2 villagers collecting food at home tree/tile

woven falcon
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home tile insects would only do 5% increase maybe to reduce warchief super early

woven falcon
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enemies invading a tile with bugs get 30% reduced attack speed to discourage early raids

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pulling the farmers, pulls the insects

vale wave
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Bugs are too strong in this clan 👀

woven falcon
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fr? i was just thinking about maybe doing some lore that makes food apart of the Eco

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but like no trading prolly

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any other suggestions, if its to op or something so i can tone down for future reference?