#Clan Of The Fox
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Clan of the Fox
Roles : Clear, Feast
Themes : Greed, Adaptability
Starting boni
- Each tile owned by the clan is given Shrine buildings depending on resources available in the tile. 1 Villager can be assigned to the Shrine, producing at 90% of a regular Specialized worker.
- Note: While there is no upkeep since it is not a built building, Shrines cannot be upgraded and specialized workers do not benefit from Tool Upgrades
- In some way, a Shrine is a Lorestone for specific resource in the sector
- 1 Scout can be assigned to an allied Economic building, benefiting from their upgrades and producing for the Fox Clan.
- New resource : Raw meat. Raw meat is aquired by killing animals. (Wolf -> 5 raw meat, Bear -> 40 raw meat).
- Feasts can be paid either in food or in raw meat and count in the team's total Feast count.
Hero
Passive 10% Dodge chance
Fetch, the pet fox : Hero spawns with a small fox:
- Fox cannot fight, but can be targeted (can be used as bait at your own risk)
- While in the same tile as the Hero, the fox is considered a villager to any Shrine the tile would have if the Fox clan would own the tile.
- Requires either the tile to be neutral, or that no villager is assigned to the shrine (so that there is no incentive to keep hero/fox at home)
- Example : Hero goes to clear a forest tile with stone deposit. while hero fights, you have passive wood/stone income.
- Fox summon cooldown : 3 month.
200 Fame
Feasts cost reduced by 20% when paying in Raw Meat.
Feast paid with Raw Meat provide 10% additional bonus.
500 Fame
Fox den : Shrines can host 2 Villagers.
Town Hall tile spawn a Healer Shrine, where Villagers assigned heal units in own sector 30% faster.
Relic
Sharing is Caring :
- Scout Camps can host 4 scouts
- Can send up 4 scouts to allied buildings