#Tenebrous Tides bug

18 messages · Page 1 of 1 (latest)

compact coral
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Bug description: tenebrous tides projectile hits stop registering after a while with a high melee speed build
How to cause it: use this build (image attached) - beetle scale mail and all accessories except 1 reforged with violent. a video is attached demonstrating the bug with just calamity (and cheat sheet so i could get the items on a fresh character). it happens with every enemy, not just super dummies fyi.

OS: Windows 10
Not using windows 11
Yes i have a dedicated graphics card
16 GB RAM

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first one was in my actual playthrough and the second one is from a fresh world and character

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sometimes more hits register but that too only like 10% of the projectiles that are fired

raven elk
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I was abt to say iframe issue but what the actual fuck. Does this happen with only calamity mod enabled?

compact coral
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yes

raven elk
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The fuck, didnt see that mb

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My best guess is its moving too fast to actually register sometimes?

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Cuz velocity is a weird stat and extraupdates fix the issue it has but

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I really got no idea other than that

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For reference velocity if cranked up too high will skip over a target entirely but that doesn't look like its the case??

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I have no idea what can proc global iframes for that long

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Or if it even is global

compact coral
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could be

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i think it might also be a balancing thing

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this thing pierces infinitely and when you combine infinite piercing and worm bosses