#World loading not working

8 messages · Page 1 of 1 (latest)

olive fulcrum
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When try to load any world and it says it fails to load and no backups were found, did try making a new world but the issue persisted, I did check the tmod loader files and the world files are all there,

This was all in single player as well, so not multiplayer

Pc: Windows 10

little hatch
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[18:25:50.162] [9/DEBUG] [tML]: SSDP search line seperator: CRLF
[18:25:51.533] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
[18:25:51.535] [Main Thread/WARN] [tML]: Silently Caught Exception: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at Terraria.Main.TryDisposingEverything() in tModLoader\Terraria\Main.cs:line 37131
   at Terraria.Main.Main_Exiting(Object sender, EventArgs e) in tModLoader\Terraria\Main.cs:line 37122
   at Microsoft.Xna.Framework.Game.OnExiting(Object sender, EventArgs args) in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 711
   at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
   at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 231
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
   at MonoLaunch.<>c__DisplayClass1_0.<Main>b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
   at System.Threading.Thread.StartCallback()

[18:25:51.551] [Main Thread/FATAL] [tML]: Main engine crash

Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists

System.NullReferenceException: Object reference not set to an instance of an object.
   at Terraria.Main.TryDisposingEverything() in tModLoader\Terraria\Main.cs:line 37131
   at Terraria.Main.Main_Exiting(Object sender, EventArgs e) in tModLoader\Terraria\Main.cs:line 37122
   at Microsoft.Xna.Framework.Game.OnExiting(Object sender, EventArgs args) in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 711
   at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
   at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 231
[18:25:51.552] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
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Verify gamefile integrity

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Seems like your Tml and Terraria are fucked

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Also disable steam cloud for Tml while you’re at it, it corrupts lots of stuff on occasion

olive fulcrum
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Ah ok

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@little hatch thanks

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Ok so, It still doesn't work for some reason so now im just confused