#calamity-update-talk

1 messages ¡ Page 425 of 1

brittle escarp
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I just remember it used to be excellent for skeleton

pulsar cobalt
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why is doze doing it too,,,

vivid hemlock
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A-PLS

brittle escarp
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But my baby the star cannon is finally not awful again 🙏

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It’s so nice

pulsar cobalt
vivid hemlock
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auric pulse

brittle escarp
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The pulse rifle is a lot better for farming, but worse for bosses imo

pulsar cobalt
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also why is pulse pistols homing like that

brittle escarp
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Like than it used to be

pulsar cobalt
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it literally can target off screen enemies

brittle escarp
#

It’s so nice

pulsar cobalt
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and go thru blocks

brittle escarp
#

You can effectively set up auto farms because normal enemies use up so little of its damage

pulsar cobalt
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its its literally only post evils 2

brittle escarp
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You just fire it a few times every few minutes

hard copper
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Would be funny if P-TSL was instead P-STL though so it sounds like pistol

brittle escarp
#

Wait I thought you meant pulse rifle

pulsar cobalt
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there are plenty of post plant weapons that cant even do that

fierce hearth
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God I'm having so much fun with the new oathsword line

lapis oak
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it's literally so sad

main estuary
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who came up with current cultist

lapis oak
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Auger gets cucked by literally 1 block off the side

main estuary
lapis oak
fierce hearth
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Lmao

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Just try harder

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For some god forsaken reason I wanna fight an upcoming boss as summoner but I don't know which

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Maybe I should flood my arena and fight deus as summoner

lapis oak
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did u box up your arena 😭

pulsar cobalt
fierce hearth
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Not yet!

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I've boxed arenas before

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It's time consuming but iunno it's cute

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Alternatively, I could flood the vernal pass and fight PBG as summoner

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That seems less time consuming

frozen thistle
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What class got most reworks in 2.1?

fierce hearth
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Honestly that sounds more appealing, PBG spends more time on-screen than Deus

brittle escarp
#

Does water still really slow down Yharon?

brittle escarp
#

Probably?

fierce hearth
brittle escarp
#

Ranger got borderline overhauled at most progression points

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Every weapon is different now, different accessories are good, there is even a new Halo armor that’s really good

fierce hearth
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Halo armor has been around for a while

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But it got changes

frozen thistle
frozen thistle
fierce hearth
brittle escarp
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That’s what I am doing

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True melee

fierce hearth
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Y'all are masochists

brittle escarp
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The hardest part is hitting some of the bosses

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I tried skeleton prime and my sword was too short 😞

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Destroyer is ez tho

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Comet quasher is goated

frozen thistle
brittle escarp
fierce hearth
brittle escarp
#

😞 im ruined

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Run over

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Pitching myself into the sun as we speak

fierce hearth
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True melee is a joke at this point, basically everything summons projectiles

brittle escarp
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Yeah but you can’t summon projectiles initially

lyric trellis
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Every true melee weapon needs to summon zero projectiles and if it does then your game gets deleted

pulsar cobalt
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burning sky isnt a melee weapon !!!

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(meanwhile literally no one ever used its melee hitbox)

brittle escarp
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Every single true melee weapon is now the iron broadsword

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The damage doesn’t even change

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It’s just the iron broadsword

brittle escarp
pulsar cobalt
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used to

fierce hearth
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Took it away

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Bring it back

pulsar cobalt
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then it got removed in 1.5 i think idk i didnt play back then

brittle escarp
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Isn’t it the thing that’s a magic weapon pretending to be melee

pulsar cobalt
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anything before version 2.0 is like an enigma to me

frozen thistle
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Never played malice

pulsar cobalt
frozen thistle
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And only true melee too

grave geyser
fierce hearth
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Rework it so it's inspired by Yharon's behavior more closely by making it do a spin that summons fireballs idk

grave geyser
fierce hearth
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Blow that one up

grave geyser
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lol?

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anyway its called the burning sky not the burning spin

fierce hearth
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I forgot the other melee weapon already does that

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Burning Sky can just go away

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Bad idea !

pulsar cobalt
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we should keep burning sky like how it is now forever

grave geyser
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burning sky is peak though

pulsar cobalt
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mechanically i mean

grave geyser
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exactly

pulsar cobalt
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it can get visual changes if it wants to

grave geyser
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actually no

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make it cost mana

fierce hearth
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LMAO

grave geyser
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and get ranger reforges

pulsar cobalt
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give it a stealth strike too

grave geyser
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true

pulsar cobalt
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and a tag

grave geyser
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EXACTLY

fierce hearth
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What if it was a lance that you dashed with and you spawned fireball eruptions behind you during the dash like Yharon does in phase 2

grave geyser
#

eeriely similar to exoblade

main estuary
#

is death lunatic built on ancient light telefragging

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if so
we should arrest his ass

brittle escarp
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Does the exo blade still just fire the little silver bullets?

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Last time I used exo blade was like pre 1.5

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1.2 maybe?

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I don’t rember

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Back when it was silver

fierce hearth
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It's very different now

brittle escarp
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Yeah 1.2.3

dull heart
#

2.1.2 has fixed 6 second yharon

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so have fun while you can

brittle escarp
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?

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6 second yharon?

fierce hearth
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Does he just leave?

dull heart
dull heart
fierce hearth
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LMAO

fierce hearth
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HOLY SHIT

deep bough
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oh hell nah

main estuary
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alongside the telefrag shotgun stunt that lunatic pulls on the same mode 😱

fierce hearth
#

Are you capping feral bobbers damage or making it so that bloodworm's fishing power is no longer literally that high

grave geyser
fierce hearth
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Oh

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Wait

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THAT'S THE NERF?

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That can't be, bc it still did the damage

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Allowing you to instakill yharon at the cost of summoning 10 old dukes isn't right

grave geyser
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it just died really fast

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also it unhooked when the ods spawned

fierce hearth
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Hmmmm

grave geyser
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meaning every time you attack you'll be spawning another 10 ods

dusk bronze
grave geyser
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its not impractical at all

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he just dies

dull heart
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it was not impractical

dusk bronze
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you have to fight 10 old dukes

grave geyser
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you didnt

dull heart
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not currently

dusk bronze
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ic

fathom girder
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Old duke gets pissed off that you're playing with its food

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and punishes you for it

pulsar cobalt
fathom girder
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I'm gonna use that video and post a bug report about it

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"Why is old duke spawning outside of the water"

brittle escarp
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What class has the best TTK for SCal?

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Assuming the defeat of exo mechs

grave geyser
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fishing rod

brittle escarp
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Also not including fishing rod

fathom girder
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I think mage?

brittle escarp
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Wait that’s probably not even true because all the Old Dukes

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They would just kill you

brittle escarp
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?

grave geyser
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the thing in the video does not happen in live version

brittle escarp
brittle escarp
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That’s the fix

fathom girder
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I used the uhhhhhhhh

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oh shit what's it called

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aetherflux

grave geyser
fathom girder
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with chaos stone

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though it wasn't very quick it was noticeably easy with the chaos stone setup

grave geyser
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aetherflux is good but I doubt its beating optimized summoner

fathom girder
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Oh yeah no it's probably not

grave geyser
brittle escarp
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Ok also ignoring summoner because summoner is going to be taken out back and shot once it actually gets balanced around whips

fathom girder
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I'm very biased towards mage rn because it's the only run I've fully finished

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chaos stone mage specifically

wise bolt
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stomp

fathom girder
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hi

wise bolt
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check out this bug

fathom girder
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bug???

wise bolt
fathom girder
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BUG

wise bolt
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yea

dusk bronze
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peak

brittle escarp
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YO

fathom girder
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peak buge

wise bolt
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hes so awesome

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ok have a good conversation

fathom girder
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yeag

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Oh actually my scal kill was multiclass

grim pecan
fathom girder
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using fearmonger, DoG summon

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uh

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aetherflux

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yeah

brittle escarp
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But yeah, I have to assume summoner is getting nerfed to HELL once they finally get to balancing whips and stuff in the 1.4.5 port

fathom girder
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kinda

brittle escarp
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Rn it’s way too strong, no?

fathom girder
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current summoner is balanced without whips in mind

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what's gonna happen when summoner rebalance happens is simple

brittle escarp
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Right but whips exist, which is why it’s so crazy

deft lily
fathom girder
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The whips will be factored in and summons as a whole will be nerfed to compensate

brittle escarp
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Also it can use things like the mech in addition to weapons

fathom girder
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cal whips will likely mimic how vanilla whips are in 1.4.5

brittle escarp
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And it has the most damage accessories

grave geyser
fathom girder
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because 1.4.5 whips are balanced rn

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at least they are fundamentally not flawed in their design anymore

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the power will still be very high because it's a glass cannon class

grave geyser
fathom girder
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but it won't quite be fundamentally broken like it is now

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It will nerf multiclass ofc

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like fearmonger setups will be worse if you aren't whip swapping alongside the rest of your kit

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but given how vanilla summoner now has whips as a functional mainstay addition to the kit as opposed to a "swap and forget" buff stick

grave geyser
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if summon penalty dies I doubt multiclass will be affected much

fathom girder
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I assume cal whips will follow that philosophy

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which means even swapping off the whip won't be exactly effective

brittle escarp
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I just am not sure why summoner is the “glass cannon” class, when it should be the “low, consistent DPS that allows you to focus on dodging class” and let mage be the glass canon burst damage, with true melee taking it even further

grave geyser
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summoner isnt the glass cannon class

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summoner is the cannon clas

brittle escarp
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Then ranger is based on accuracy and ammo swapping and stuff, and main melee is super tanky but low damage

grave geyser
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there is no glass

brittle escarp
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Like that makes more sense to me

grave geyser
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realistically though class distinctions are dumb anyway and the less they exist the better

fathom girder
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fair

brittle escarp
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And better to have unique identities

fathom girder
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it's hard to do it well and leads to less interesting setups

gloomy grove
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the identity should lie in the playstyle not how much damage it dishes out imo

fathom girder
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fearmonger for example

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lole

grave geyser
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playstyle should not be inherently tied to a damage type
hyperaggro summoner, glass cannon melee, tank mage, are all things that can and should continue to exist

gloomy grove
grave geyser
brittle escarp
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Like if it were me, I would do
Melee: physically fast, high regen and defense and damage reduction, low damage
True melee: same but inconsistent, high damage
Ranger: medium high, consistent damage based off of accuracy w/o much homing, decent defense
Mage: good burst but low sustain, high dps, lower armor and more resource conservation
Summoner: low defense and low damage, but extremely consistent and can divert 100% of attention to dodging

gloomy grove
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why does your damage have to be tied to your class

brittle escarp
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Instead of ranger, ranger with mana, ranger with sword, and then melee with goons

brittle escarp
grave geyser
gloomy grove
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the difference between classes should be playstyle, not how much damage you deal

brittle escarp
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Then I would widen that gulf

still cobalt
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Ive always hated the idea of summoner being a low damage class and you should just dodge the entire time

brittle escarp
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Personally

unique warren
grave geyser
brittle escarp
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But it’s much easier to dodge when you don’t have to be directly inside the boss

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Like melee needs the defense to function

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Also, the only melee should be true melee

steep path
#

just got xyk's blessing - will they ever make it so you can turn off the armor and just have the wings 👀

brittle escarp
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If you want magic projectiles at a range, just play mage

unique warren
brittle escarp
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There is a class for that

grave geyser
steep path
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sad...

pulsar cobalt
fathom girder
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melee can go two ways

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even vanilla explored this idea with the valhalla and monk sets

brittle escarp
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But otherwise it’s just a soup of loosely connected armor and weapons, damage types don’t matter, you get less unique accessories and experiences, and you may be forced into a playstyle you don’t like at a certain progression point

fathom girder
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monk is a dps melee setup

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and valhalla is a melee tank setup

unique warren
grave geyser
brittle escarp
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Like that class exists already

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Why use the sword that is a staff but with no mana

grave geyser
unique warren
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I feel like at this point I should probably point to my idea for class distinction

lyric trellis
#

Hex doll should be true melee

brittle escarp
grave geyser
#

my favorite weapon in the entire game is medusa head, a mage weapon that has range more akin to a true melee
under your idea of what classes should be, weapons like that would not exist

fathom girder
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I love how this is devolving into Roots

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roots truly is the end all be all for perfect design

brittle escarp
acoustic talon
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im loving the new sun staff line so far lol

still cobalt
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Roots is the end all be all of bad design /j

acoustic talon
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Way cooler than before

still cobalt
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Woah thats cool

brittle escarp
still cobalt
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I havent got to play summoner yet but also thats bc no whips and im kind of bored of the same whip progression

grave geyser
brittle escarp
#

Like why does summoner have whips, a melee weapon? That doesn’t make sense. Why does melee have projectiles, when the justification for the defense and health is being at close range? That doesn’t make sense.

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Like there is no coherent design philosophy

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It’s just kind of a soup

still cobalt
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By making classes more unique you make the weapons less unique because unique classes become specific

grave geyser
brittle escarp
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You can still have massager variations in weapons. Like the clinger staff, rainbow gun, and subsuming vortex all fit the bill

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You can still have all the uniqueness

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But if you want a Ranger weapon, just play Ranger

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Don’t make a ranger weapon a melee weapon

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That screws with balancing

still cobalt
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Also to claim “melee has ridiculous defense” when ranger is ranger and has similar levels of defense at most/all stages

pulsar cobalt
brittle escarp
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that’s a 1.5x difference

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That’s huge

grave geyser
brittle escarp
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I am taking 20 damage instead of 60

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1/3 the damage

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I can face tank in death mode

still cobalt
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What is creating this big of a gap/gen

brittle escarp
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Palladium armor

grave geyser
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the difference in defense between melee palladium and ranger palladium is 11

brittle escarp
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All my potions are the same

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I have like 6 defense from accessories

still cobalt
#

The palladium helmet for melee does not have 30 more defense than ranger

brittle escarp
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But melee accessories also come with built in DR

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I have like 20% free DR

pulsar cobalt
#

palladium only has a disparity of like 10

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sob

pulsar cobalt
still cobalt
#

Only like 1 accessory does and thats the bloody worm scarf

grave geyser
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which is 3

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so thats still only 14 defense differential

unique warren
# unique warren I feel like at this point I should probably point to my idea for class distincti...

Melee should be a class that abides by “closer range = more damage”, which makes tankier builds have more draw to them but not make it the only option.

Ranger should be a class that abides by “longer range and better aim = more damage”, making it the opposite of melee in many ways. This class should have no homing weapons.

Mage should be a class defined by incredibly high burst damage, but having to wait for mana to regen between periods of prolonged attack. They would also not be particularly range dependent and have access to homing options that melee and ranger wouldn’t.

Summoner would primarily be a many-tooled class, having many tools for different jobs (summons of different varieties, whips, and sentries) that give it diverse playstyles that necessitate lots of weapon swapping

grave geyser
#

mind you the difference between warding and not warding is 24/28

unique warren
#

No one has thought about this more than I have

brittle escarp
#

That’s 3 defense but 10 damage reduction, and then since damage from enemies are flat, a few points (like 15) of defense makes 30 damage 15, which is 50% DR

grave rock
#

hi all..

brittle escarp
#

Again, huge difference

unique warren
#

The issue with other people adding- oh hey Roxy!

grave rock
#

hii shush

unique warren
brittle escarp
#

Like Providence, for example

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Or DoG

unique warren
brittle escarp
#

Well fair

brittle escarp
#

I agree with summoner

unique warren
grave geyser
unique warren
#

That’s how I want the classes to be because they’re fun and unique playstyles that aren’t too specific

brittle escarp
#

So now you have the same defense but a damage difference

unique warren
#

They’re broad enough so that you could rework SO many weapons to fit these so easily

brittle escarp
#

Also helmet defense

acoustic talon
#

Also updated graphics in this update are awesome

grave geyser
acoustic talon
#

This summon has carried me since i got it

unique warren
brittle escarp
#

Right but you lose the damage that comes with things like bloody work scarf

dull heart
#

vengeful sun

brittle escarp
#

So ranger in that situation is still losing, just from a different area

unique warren
#

Amazing..

still cobalt
#

My go to defense is like giant turtle shell, mollysk shell armor and then HM ore hat and it feels abt the same no matter the class

brittle escarp
#

This is also partially because there are like 3 good ranger accessories in all of hard mode

dull heart
grave geyser
brittle escarp
#

That definitely doesn’t help

dull heart
#

but it's not guaranteed

brittle escarp
#

Unlike palladium, for example

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Or anything like it

still cobalt
pulsar cobalt
#

or yknow swap worm scarf with amal brain to get damage and a very good defensive utility

grave rock
still cobalt
#

Its multiclass and a great armor pick no matter the class

grave rock
#

girl just make ur mod atp

brittle escarp
#

I just mean this is a reasoning for why defense and damage should be inversely proportional roughly

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You survive longer so the fight lasts longer

unique warren
brittle escarp
#

It balances out that way

unique warren
#

And by help I mean just testing

dull heart
brittle escarp
#

If you make the classes more distinct, and you want a “mage feeling weapon” rather than doing a melee weapon that feels like mage, just use a mage weapon

unique warren
grave rock
#

ah

grave geyser
brittle escarp
still cobalt
brittle escarp
#

Like melee shouldn’t do that much damage because it has so much survivability

dull heart
#

spider staff in question

grim pecan
dull heart
#

vanguard isn't THAT crazy

pulsar cobalt
#

vengeful sun in question

grave geyser
#

instead of being able to choose either a mage or melee weapon that has that kind of function, I am now locked into using mage boosting equipment and have an entire potential build path blocked off to me

still cobalt
#

Spider staff when i make my arena only out of walls so it can sctually hit

brittle escarp
dull heart
#

it's made significantly more crazy by your amalgam buff just saying smh

brittle escarp
#

You can make the classes more interesting if they are separated

dull heart
brittle escarp
#

And easier to balance

grim pecan
#

and that's because my amalgam buff is cool and based and debuffpilled

dull heart
#

they help ofc

still cobalt
#

Oh i wouldnt know i gavent touched summoner

halcyon seal
fathom girder
pulsar cobalt
grave rock
#

is it just me or do bosses do too little dmg

dull heart
fathom girder
#

cuz I think 1.4.5 whips are a perfect addon to summoner now

halcyon seal
#

Summoner is really the only class that I think is inherently interesting, and even then that’s just on a conceptual level

#

In practice I’m not the biggest fan of summoner (even though its my favorite class it’s complicated ok)

still cobalt
grim pecan
#

for someone who likes storm weaver you sure like making weapons that kill it in 20 seconds

brittle escarp
#

Well I am arguing that more district classes means the opportunity for better tailored accessories. You can’t get something as cool as Quiver of Nihility if melee has bows

fathom girder
#

basecal stormweaver sucks

fathom girder
#

don't taunt doze like that c'mon now...

unique warren
#

Who the fuck likes storm weaver

fathom girder
#

Oh doze made a whole addon mod for him

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iirc

still cobalt
misty wren
#

doze loves weaver

unique warren
#

Storm Weaver probably my least favorite boss in terraria

still cobalt
brittle escarp
misty wren
#

iirc hes the reason we have WeaverDoze

brittle escarp
#

CV is right there

unique warren
#

Either you engage with the boss and it’s miserable or you don’t and it’s boring

still cobalt
#

What does storm weaver even do other than jumpscare you

fathom girder
#

Really all the sentinels are obnoxious as hell

unique warren
earnest jewel
fathom girder
#

I hate all their fights LMAO

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literally all of em

dull heart
misty wren
still cobalt
#

Signus is at least like cool

unique warren
fathom girder
#

and it just doesn't work

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because ofc it wouldn't

inner timber
dull heart
grave rock
dull heart
#

even if it has cool ideas

inner timber
#

please bro he dies too fast

unique warren
still cobalt
#

Can tou make storm weaver only damageable from pre mech weapons

misty wren
fathom girder
grave geyser
grave rock
#

you're telling me we could've had BRAIN of Cthulhu and STORM Weaver reworks for BRAINSTORM...

grim pecan
#

DoG was the exception, not the rule

still cobalt
#

Lets just buff spider staff again actually

fathom girder
#

DoG was an exception cuz it sucked universal ass

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yeah

brittle escarp
#

Just use Ranger if you want Ranger weapons

earnest jewel
brittle escarp
#

That’s why it’s there

dull heart
#

why have damage classes at all

inner timber
dull heart
#

just play roots

misty wren
still cobalt
fathom girder
#

I"ll play roots when it gets calamity functionality

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I think

brittle escarp
fathom girder
#

in four years

unique warren
brittle escarp
#

It also allows you to stick to a playstyle if you so desire

dull heart
#

roots is peak because my weapon design has nothing tying it down

still cobalt
#

I kinda wanna check out roots soon

echo pier
#

Will ankh shield have it's own path of upgrades in future updates now that it has been separated from the asgard line?

dull heart
grave rock
#

i will play roots

still cobalt
#

I trust doze im just lazy

unique warren
dull heart
#

what accessory becomes more interesting just because it is locked to an arbitrary set of weapons

misty wren
deep bough
#

ill play the roots calamity addon

grave geyser
grave rock
#

but i need a funny modlist outside of roots so that i can tinker around when im bored

deep bough
#

tinker

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u need mechtransfer

brittle escarp
brittle escarp
fathom girder
#

cough I was shitposting

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mana polarizer would function fine as an all class as well

unique warren
brittle escarp
fathom girder
#

it only relies on mana levels after all

grave rock
#

would there be any major incompatibilities between ssomething like consolaria and roots? just to get the full SORETRO terraria experience @dull heart

still cobalt
brittle escarp
inner timber
brittle escarp
#

Not really

grim pecan
brittle escarp
unique warren
#

The thing is that the “there should be no class identity!” Argument and also the “there should be no classes!” Argument just ends up having the solution of giving classes identity but with extra steps

grave rock
brittle escarp
brittle escarp
#

All the quivers are terrible

misty wren
brittle escarp
#

But they could be cool if they are bows only

inner timber
echo pier
#

Idk how to feel about ankh shield being removed from the asgard line, one time i lost a hardcore death run to medusa
Had i equiped an ankh shield then i would've likely made it to post moonlord

dull heart
#

They'd only boost consolaria items

grave rock
#

thats fair

inner timber
unique warren
grave rock
#

honestly i just need my modlist to be a lil bigger cuz my playthroughs are rly slow

grave geyser
# dull heart why have damage classes at all

honestly?
because damage types are constraint that creates decision making to work around
its a limitation that creates interesting shit

NOTHING like the scions/black hawk interaction would realistically happen in roots

unique warren
#

You’re adding damage types that correspond to different playstyles

brittle escarp
#

Like if melee can have bows and magic has summons, why even have class damages or unique gimmicks or classes at all? No rogue stealth anymore, no true melee anymore, all of that complexity and intrigue is just gone

unique warren
#

That’s classes, and they have identity

brittle escarp
#

Exactly

misty wren
#

breaking class boundaries are a good thing, removing those boundaries entirely is a bad thing

brittle escarp
#

You are nominally changing things but fundamentally making weapons that just don’t work well

grave rock
inner timber
dull heart
#

Class locked gear is only interesting when it comes to multiclass imo

#

Mixing items

lusty orchid
#

Hi

grim pecan
#

bye

brittle escarp
misty wren
#

not really

unique warren
inner timber
unique warren
#

Just so I can remember

brittle escarp
grave geyser
inner timber
grave geyser
#

we're talking about one weapon

lusty orchid
brittle escarp
#

There are a billion more free variables and combos that could exist such that it is literally impossible to balance

misty wren
brittle escarp
#

That, by definition, is breaking these molds

grim pecan
#

flesh totem is technically multiclass, but it's whole thing is using mana so realistically it's just mage

unique warren
inner timber
grim pecan
#

actually wait no it gives 5% magic crit sorry mage locked forever

still cobalt
grave geyser
#

even though its benefits are good on every class

#

but it gives +1 minion so its summoner :/

arctic cliff
grim pecan
#

offensive guardian is minion slot locked, no?

unique warren
brittle escarp
#

The issue is that it then doesn’t have the defense it needs, or doesn’t have the projectile speed it needs, etc etc or, you get a situation where every single accessory is affliction which just buffs everything

grim pecan
#

or did we get rid of that

dull heart
grave geyser
grim pecan
#

thank god

still cobalt
#

Its called summoner because the class that wants to use it the modt is summoner i imagine

dull heart
unique warren
grim pecan
#

that was really dumb

inner timber
brittle escarp
grave rock
#

i rly like roots allowing one weapon to use the different damage types

brittle escarp
#

So it’s still a summoner accessory

dull heart
unique warren
dull heart
#

notably though the roots three damage division is tied directly to weapon function

grave geyser
#

similar logic can be used for the spirit glyph line

dull heart
#

while Terraria damage classes are arbitrary and not tied to function

unique warren
#

Because they have no identity

brittle escarp
# inner timber not really? what

If I make ranger, then the poorer defense of ranger is balanced by its long range. If the ranger weapon is melee, I am playing melee without melee defenses. I am just playing worse, less interesting melee with none of the bonuses that come with melee

#

Just make it melee then

#

That’s what the class is for

#

Melee weapons

grave geyser
deep bough
#

i play ranger and then touch the bosses cuz im just cool like that

still cobalt
#

Idk where this idea of terraria classes having no identity comes from bc if you look at it on a large scale and not at outliers you can tell whats what

brittle escarp
#

But then just play true melee for the extra damage and defense and speed

grave geyser
#

fair

grim pecan
#

accessory that adds a bayonet to all guns, you can now right click and they turn into a usestyle1 broadsword that deals ranged damage

inner timber
brittle escarp
#

And now I die because I don’t have melee defense

misty wren
#

alternatively we make it so that defensive or offensive bonuses arent insanely lopsided towards just a couple classes

still cobalt
dull heart
#

Some of the few good damage distinctions I feel like I see in vanilla is like

Shroomite helmets and magic quiver

inner timber
#

look at hellborn XD

brittle escarp
brittle escarp
#

If I wanted to be that close, I would use true melee

dull heart
brittle escarp
#

That’s what it’s for

grim pecan
unique warren
grave geyser
brittle escarp
#

You guys are trying to recreate classes that already exist but worse and with no balancing

#

It’s just a melee weapon in everything but name

#

Just make it melee

unique warren
#

I wouldn’t say that’s what they’re doing

brittle escarp
#

That way you can actually design around the melee class effectively

inner timber
misty wren
unique warren
#

I don’t agree with their takes but it isn’t bad

brittle escarp
#

You are in melee range

misty wren
#

you're looking at melee as though its the only class that can be close range

brittle escarp
#

Yes?

grave rock
#

you heard it folks, no other class gets access to meaningful gameplay at close range

brittle escarp
#

That’s what melee means

grave geyser
brittle escarp
#

Yes

#

Good

misty wren
brittle escarp
#

Then you can balance around that

lyric trellis
dull heart
misty wren
unique warren
grave geyser
# brittle escarp Good

you are actively taking unique aspects away from weapons
that is the exact opposite of good

inner timber
still cobalt
#

I thought a lot of rangers (and plenty of orher weapons) designs was decent far range but better close range

brittle escarp
# misty wren it inherently... isnt

But why would I use a gun that only works in punching range, when I could use the class with all the accessories and armor abilities and design philosophy based around being in punching range

dull heart
#

This is how my Roots weapon design works too

misty wren
#

a melee is an intense hand to hand fight

grave geyser
#

if every melee weapon is a true melee close range high damage weapon
I have zero reason to ever play melee again after one playthrough

because I have seen everything the class has to offer

brittle escarp
#

It’s just a worse version of the same thing

unique warren
#

That theme needs to be stronger but it doesn’t need to be enforced

dull heart
#

Not everything falls into my Roots divisions

#

Notably, Scourge of the Corruptor and Piranha Gun do not need to be close, use Mana, nor use ammo

#

But those are exceptions driven by being super rare biome chest weapons

grave rock
#

so called classes when shadowflame knife ,magic dagger , throwing knives

lusty orchid
brittle escarp
#

Like why is scourge of the corrupt or melee and not magic

#

That’s silly

grave geyser
still cobalt
brittle escarp
#

Just make it a magic weapon because it does magic thing

unique warren
inner timber
brittle escarp
#

That’s so much better

grave rock
grave geyser
brittle escarp
#

No?

steel pike
brittle escarp
#

Wait literally how

still cobalt
inner timber
unique warren
brittle escarp
lusty orchid
#

Wait so what point is exactly being made

brittle escarp
#

And if so, then just play the mage weapons then

arctic cliff
#

okay im gonna say this

inner timber
still cobalt
grave rock
#

class identity can never overlap

steel pike
#

Idgaf what class I’m in if I get the fetid baghnakhs I’m using the fuck out of them

brittle escarp
#

I agree

steel pike
#

That is the rule

unique warren
misty wren
brittle escarp
#

Ranger has less dps because it applies that dps more consistently

still cobalt
#

Proud to have never tiuched the bagnajhs

steel pike
#

missing out

#

They’re so fun

still cobalt
#

Doesnt ranger consistently come into the upper ends of dps at most stages correct me if im wrong

grave geyser
grave rock
#

if one class does something thats OUT OF LIMIT for the other classes forever ig

inner timber
brittle escarp
half vine
#

you can still do the sky mill thing with the architect

brittle escarp
#

As well as a utility class

#

Like tempest staff

grave geyser
still cobalt
misty wren
unique warren
#

Okay wait I have a genuine question, how would one design a shotgun that roughly fits into the “farther = better damage” archetype

brittle escarp
steel pike
inner timber
brittle escarp
#

Play the class with the experience you want

brittle escarp
brittle escarp
#

You can’t pre load magic

misty wren
brittle escarp
unique warren
#

Splitting bullet… ehhh

#

Yes but also kinda not quite there

misty wren
brittle escarp
inner timber
brittle escarp
#

It’s the auto class

brittle escarp
dull heart
#

Mana Potions are fine just the way terraria handles them rn is not good

misty wren
unique warren
steel pike
dull heart
#

Solution! Play roots

brittle escarp
#

*mana

dull heart
#

Roots makes Mana Sickness into "can't use Mana Potions for 15s"

still cobalt
grave rock
#

hashbrown whatd you think of yoyos

brittle escarp
#

Congrats

arctic cliff
#

the classes as they are in calamity are functionally, at their base,like this: they are distinguished from each other by their own resource mechanic

  • Melee uses. Nothing. It just is.
  • Ranger uses ammunition, and this ammo can help allow for variation in how it is played
  • Mage uses mana. Calamity finally started playing around a lot with this with Brainstorm, and now Mage is my new favorite class.
  • Summoners use Minion and Sentry slots. Whips are kinda weird, but their purpose is clearly to help buff Minions.
  • Rogue uses Stealth strikes to do boosted single attacks.
    -# I can't wait for Stealth to be moved off armor and onto the weapons themselves.
still cobalt
brittle escarp
#

I am only 2000 hours into Ranger, and am still going

steel pike
#

The whole game

unique warren
still cobalt
arctic cliff
still cobalt
grave geyser
brittle escarp
inner timber
misty wren
dull heart
arctic cliff
inner timber
dull heart
#

But I prefer just

dull heart
#

Making Mana Flower not require Mana Potions

brittle escarp
steel pike
inner timber
steel pike
#

Swing and hit

unique warren
dull heart
#

And then making Mana Potions a more limited boost

brittle escarp
#

Every weapon is just “hold m1”

grave rock
#

waait what does roots mana flower do?

brittle escarp
#

That’s the game

inner timber
steel pike
#

Like I don’t think it can get simpler than that

still cobalt
grim pecan
#

that reminds me, i want to add a sick close range blast to conference call because we're missing a shotgun later in the game that makes you want to get in an enemy's face

brittle escarp
inner timber
#

no really there is no gimmick to play around with those you literally just get close and hold m1

dull heart
misty wren
#

me racking a shell in a shotgun isnt magic

brittle escarp
#

This is very hard to respond to everything

grave rock
#

pack it up

brittle escarp
#

Also, as interesting as this is I really have to do my quantum homework lol

misty wren
grave geyser
brittle escarp
#

I got a midterm on Friday and I may be cooked

steel pike
steel pike
still cobalt
#

Do your hw instead of discussing terraria classes yo

unique warren
#

I do find myself agreeing with roots very often even if I don’t necessarily prefer the execution

steel pike
#

I kicked ass on those blookets but it doesn’t matter

grim pecan
#

you're focusing on the wrong kind of classes

dull heart
brittle escarp
steel pike
dull heart
#

roots arcane flower is so peak

grave rock
#

is the boomstick melee or mage

brittle escarp
#

This is infinitely more interesting than homework lol

grim pecan
still cobalt
#

I lowk should get to bed ive been weaking up late consistently all week

unique warren
dull heart
#

My favorite thing roots does rn is either influx waiver bc it's so silly

Or Mana Cloak because it's cool and actually good

still cobalt
steel pike
#

What’s broomstick again

#

boomstick*

dull heart
#

Shotgun

brittle escarp
dull heart
#

Jungle

misty wren
#

class identity should be broken there should be exceptions to the rule because those exceptions add spice to the class

steel pike
#

Oh yeah

grave rock
#

shotgun u get in jungle

steel pike
#

Forgot about that

unique warren
still cobalt
#

Made it cool ig

fierce hearth
#

I'm thinking about the person in the roots steam comments saying that link doesn't need mana to shoot beams out of his sword so roots sucks bc mana starfury

brittle escarp
#

But just play the class with the playstyle you want

still cobalt
brittle escarp
#

Like you can do that

dull heart
dull heart
steel pike
brittle escarp
#

If you want to stop playing Ranger and switch to melee halfway through, just do that

misty wren
#

one flavor of food forever gets boring after about a day

grave rock
#

mod that makes swords only shoot projectiles at full HP

unique warren
#

Not at all how I would rework it but fair

grave geyser
#

polaris parrotfish is one of my favorite new reworks and it would be so much less interesting if it was melee

brittle escarp
dull heart
still cobalt
dull heart
#

I need to rework use style 1 for toots

#

Roots

grave rock
brittle escarp
#

Idk, I played Ranger for 2000 hours straight because I liked the playstyle

grim pecan
brittle escarp
#

I don’t want to play melee ranger

unique warren
brittle escarp
#

If I did I would play melee

grave rock
dull heart
fierce hearth
#

Does nights edge use mana in roots

dull heart
fierce hearth
#

For the funny sword extender

still cobalt
dull heart
#

True night's edge does tho

brittle escarp
misty wren
burnt basin
brittle escarp
#

It doesn’t belong there

still cobalt
#

Nights edge doesnt have a projectile

misty wren
brittle escarp
#

But vary it by playing melee

fierce hearth
#

Blade of grass?

grave rock
#

also its a fucking gun

brittle escarp
#

The weapon still exists

dull heart
#

I might unrework Roots starfury tbh

brittle escarp
#

You don’t have to do one class the whole playthrough

grave rock
#

like its pretty simple IMO

#

its aa gun

still cobalt
still cobalt
brittle escarp
#

Why tho

grave geyser
deep bough
#

why not

brittle escarp
#

Just switch to melee after moonlord or whatever

#

Same weapon

#

Same experience

misty wren
brittle escarp
#

Easier to balance

misty wren
brittle escarp
#

The option still exists

dull heart
#

spoiler: 2.1.2 finally makes Old Duke be caught by you instead of catching himself

grim pecan
#

doze, can you make a mod called branches and hard force class limits in it

brittle escarp
#

That’s why they are there

grave rock
# still cobalt Tbf magic gun

i feel like both of those are largely different, ranger guns are very straightforward n magic guns are like scifi weird shit

brittle escarp
#

No options are getting removed at all

#

Just recategorized

still cobalt
misty wren
grim pecan
#

trunk is vanilla

still cobalt
#

Oh true

brittle escarp
#

That’s the whole point

#

The accessories work better

grim pecan
#

this tree metaphor works surprisingly well

grave rock
#

the actual answer is abolish classes

grave geyser
misty wren
brittle escarp
#

That is literally the entire goal of the class system

dull heart
#

okay time to go read steam comments

deep bough
#

TSA aspecting is the fix to this 😎

grave rock
brittle escarp
#

It plays the same

#

No options removed

grave rock
#

the class system in terraria only exists cuz rpgs have classes and relogic decided to throw em in there

misty wren
grave rock
#

change my mind

brittle escarp
#

Literally nothing changes with your experience

inner timber
#

it plays differently because it has different accessories

brittle escarp
#

The accessories just actually buff it instead of not that

#

But the accessories don’t work with it

#

That’s the issue I am trying to address

misty wren
brittle escarp
#

That is the thing not happening

#

No

misty wren
#

that inherently is what stuff not working with other stuff means

dull heart
#

would you add if you would throw dynamite or bombs at a meteorite, it would actually destroy it? Like the old times?
lol

brittle escarp
#

Those options are dysfunctional

#

They just don’t work

inner timber
#

like, okay
heavenly gale is a burst homing weapon, so in this universe it is mage . but then it doesnt have daawnlight spirit origin, unless you make a DSO for both ranger and mage, which .. why would you

grave rock
#

i like a lot about terraria but tbh the class system always felt thrown together

misty wren
lusty orchid
#

Don’t worry guys I’m still here

grave geyser
brittle escarp
#

Or are objectively worse versions of other weapons that already exist

dull heart
#

the power of being named PLAY ROOTS when 2.1 dropped LOL

brittle escarp
#

Yeah

#

Exactly

grave rock
#

the hellborn isnt unused

#

be so fr

misty wren
fathom girder
grim pecan
dull heart
#

the sub graph is funny too

#

absolutely 0 growth lol

brittle escarp
#

Why use the Ranger melee weapon when the actual melee weapon is buffed by the actual melee accessories, and is thus better in every way

misty wren
grave rock
#

cuz its fun

inner timber
#

i cant think of any weapons that are literally unused unless they're weapons built to be worse than other options

brittle escarp
#

Better damage, defense, attack speed, etc

grave geyser
grave rock
brittle escarp
#

The hellborn is just worse than like t other options on tier

#

Yeah

misty wren
inner timber
brittle escarp
grave geyser
grave rock
#

also people just

#

like the hellborn

inner timber
brittle escarp
#

I don’t understand what is not being conveyed here

inner timber
#

and it just got nerfed to be A tier

brittle escarp
#

Like genuinely I am not trying to be rude, I don’t understand what is not understood

misty wren
inner timber
#

in 2.1 and 2.0.4 it was top 3 weapons in the game

grave rock
#

its fun being a ranger that can switch into closer ranged gameplay when its convenient

lusty orchid
misty wren
#

this has been going on for almost an hour i think periodic escalation is warranted

still cobalt
#

Hellborn is a great weapon the moment you use a ram dash
Iircjust the bullet part gets higher dps than most/all ranger weapons at that stage

grim pecan
grave rock
#

thank you fluffy

grave geyser
lusty orchid
#

Bye fluffy

inner timber
#

not all melee weapons even benefit from all melee stats. melee speed doesnt do shit on some weapons because it doesnt need or for balancing purposes. making hellborn melee would just like, idk give it flasks again I guess? which is meaningless cuz rams inflict flasks anyways?

lusty orchid
#

I’ll just keep an eye to make sure nothing gets out of hand

still cobalt
#

Rams inflict flasks???

grave geyser
#

yes

#

new to 2.1

still cobalt
#

Oh that explains why i never heard of it

grave rock
#

i think the same class having different playstyles also introduces certain amount of fluidity to it that couldnt happen if they were streamlined into one thing

lapis oak
#

I mean it makes sense ram does melee damage

grim pecan
#

we should make rams count as true melee hits, proc hide of astrum deus i think

lapis oak
#

also bonk too?

grim pecan
#

(don't do this)

misty wren
brittle escarp
# grave geyser why would it be less damage as a ranged weapon if anything it would be balanced ...

Let’s take a hypothetical Ranger weapon, that, for whatever reason, functions like a melee one. It does not benefit from the Ranger accessories that focus on things like projectile speed or hitting targets, as it does not do those things. If it were melee instead for example, it could benefit from melee accessories and things like use speed, size, defense because you are closer, and speed to get you closer. It is more functional and aligns with accessory effects more if it is placed into the box that does the thing it wants to do

inner timber
dull heart
#

we should make rams count as magic dmg so they proc batholith bangle

lapis oak
#

(please change Ram Rune to melee damage when 1.4.5 gets ported)

inner timber
dusk bronze
lapis oak
#

why the fuck is it summon damage

still cobalt
grave rock
#

can we add more flowers

brittle escarp
dull heart
#

WHY IS RAM RUNE SUMMON GHHASDHASDH

brittle escarp
#

Burning sky

#

That’s the most obvious

#

It is just a magic weapon

lapis oak
inner timber
grim pecan
#

can we make rams count as every damage type so it can proc every single onhit effect at once

grave rock
lapis oak
#

like holy it's so fucking shit

dull heart
#

me ramming my rune to proc Phantomic Artifact

still cobalt
#

Because its like turning into a ram and a ram is an animal an dsummons are like animals

lapis oak
#

what were they even thinking

#

it has ABSOLUTELY nothing to do with summoner

brittle escarp
boreal edge
inner timber
#

like they even removed the swing and made it a staff . its just there for the bit

grave geyser
#

anyone who genuenely thinks burning sky should be mage has unfortunately fallen for the ragebait

grim pecan
brittle escarp
#

That is the best example

misty wren
#

which in this case is the true melee hitbox

inner timber
still cobalt
#

What was burning sky again is it that one yharon weapon

lapis oak
#

yes the chicken leg weapon

grim pecan
#

the best yharon weapon i'm never reworking it

grave rock
#

does calamiy have any flowers

inner timber
brittle escarp
dusk bronze
boreal edge
#

I will rework it to spawn more projectiles

grave rock
#

i dont mean the ssummon i mean like placeable

still cobalt
#

Rework it to spawn no projectiles except one