#calamity-update-talk
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The Fabsolian changes
It got to the point where I started just saving her for either post lc or post moon lord 😭
plague in post ml
as god inten-
💥
💥
That would be a sick tier shift actually
too much bloat? just put them in post ML 
the bloat cycle
plaguekeeper is back
plague post cultist surely
felt that way for me too
died 2025
born 2018
welcome back plague keeper
the dash isn't the problem, it's that trying to focus on avoiding a very dangerous something you can barely see and also trying to focus on the complex dashes at the same time is disproportionately difficult
i made a suggestion on it explaining it more
That
is very fair
Fossil stomp is what I'm calling my view of calamity because I'm apparently stuck in like, calamity from 2 or 3 years ago

So true Mihaii
I don't know where to ask this
But I heard that they're changing how Revengeance and Death mode works
correct
you'll only be able to enable rev on expert, and death on master
so death will be buffed rev for master only
like how master is buffed expert
You can't do like for example.
Go on master mode, then enable Rev
you won't be able to, no
sunken sea overhaul part 1
next update
Ah
The rev and death changes are next update
head in hands... fellas NEVER been keeping track of the calamatoing
Gaming
In sso
no, the vanilla master changes are
they're different
I need to make a graphic or something because explaining this in hell
Also as another question. How much content is planned to be after the Exo + Scal. Since I always thought Enchanting was weird to be put so late into the game.
just the aerie and yharim
Aerie?
possibly noxus and xeroc also
Got it
Oohhh that one, thanks
Yeah idk I just found it weird that "Wow I can enchant my weapons and use it on... ONE NEW BOSS "

also shadowspec will be moved to post yharim when he's added
(if you do scal before exo)
Would shadowspec be moved further once post-yharim superbosses are added?
Would be funny if Shadowspec was pre-Yharim
i don't think so but i'm not sure

Rev and Death changes are next update
who fucking said this
Honestly, although I know the lore technically makes it apparent that Clonemitas isn't even human anymore.
Is it weird that I really wish she had like a mutated humanoid form?
she will
Like it resembles Calamitas but it's just
eye is dying
Fucked
eventually
I always thought that the eye makes sense for a first phase type thing
And then you "break" it
every single boss except levi, scal, exos and provi will be resprited in the future
even then, there's a slim chance exos or provi will
Like idk I always thought it was a tube/incubator of sorts
are you being fr
that's what they rewrote it into
Reworking away all vanilla boss reskins. What a calamity
Yeah so I thought that keeping the eye for the first phase would be interesting
did i miss calamity con 2025 or something the hell is going on
how does everyone else know this
Just that the second phase would have the fucked up Clonemitas come out
you'll have to take that up with rebecca
pretty sure she's shooting eye dead in toronto
I still find it really funny that this God-King is basically watching this random ass MF since the beginning
Idk like it's funny to imagine Yharim watching us while we sleep
And Yharon is like
"Dude come on, just go outside."
"No."
lmao
Damn
RIP
also fun fact
[actually after sso] lore items will be reworked into seeing stones you find on the ground or something
That's even funnier honestly
Yharim throwing a rock just to send a message to us

Bro is literally so depressed that he's watching a random mf die to boulders for the 6th time
(me)
So you defeat a boss and a random stone falls down with a message written on it?
Should be able to die to it then for funny message
it's unclear how they will be obtained
singular stone
not multiple
It's a compendium?!
this is the best possible outcome
yea
itll be a place for where all the yharim stuff will be
peak
Honestly should've been a magical mirror. But that would be difficult to separate from the two other magical mirrors

Because it always seemed like Yharim was directly talking to us
he is
I always thought that it was like a Dio situation
plus being a singular item u get from the start means u can have different unlock conditions aside from killing bosses
like the underworld section being gotten when u first explore hell
instead of post wof
epic embed failed
no perms 
Damn
The gif is the scene of Joseph spying on Dio using his stand + a TV
Dio notices and destroys the TV while calling them out
I always thought that Yharim would do something similar
Idk why
would it possible to redirect sunlight to DIO via tv and instantly kill him 
Doesn't look great but hopefully it gets the point across
graphics design is my passion
i see it as getting the point across. unfortunately we will only know it will work if we get some new people in here who dont understand the system
is the new brimstone elemental sprite happening?
they're removing all the ai that's crazy
why did we get rid of trasher stacking it was such a good qol. I mean i play with improved angler shop anyhow but. Can we get the rod in a shrine at least.
Then dont make me fish lmao
Im not engaged when im fishing
fishing is part of the game ma'am
you will engage
at theoretical gunpoint
by the angler
make angler needed for completing the game when
I mean yeah thats exactly why its a bad change
ur never made to fish
You technically arent
but potions are so incredibly important
plus the whole thing made literally every other rod irrelevant
blood orbs:
yep
golden fishing rod go brrr
thats just more grinding lmao
oh good heavens
except its slightly more engaging grinding
well ur the one who doesnt want to fish
you get a lot from blood moons lol
cool i think it looks cool
it really isnt that much
you can make like. 3 soaring potions maybe
spawn more blood moons
Im still waiting for them to bring back the diamond planetoids. One of the dumbest fucking changes ever made in calamity
i doubt they will bring it back
i think there are like 2 people who dont play without magic storage. and that allows you to get it early
I also love getting things way earlier than I'm supposed to
y'know what give me everything early
it was removed for a good reason
skip the grind I don't wanna actually engage either
it just makes it where you dont get the hook at all
and you still have to get a gravity planet
go looking for diamond crawlers
or kill a boss
not everything needs to be skipped
i suppose not but
plus bosses drop shadow diamonds
Diamonds are so obnoxious to find
it doesnt make anything not skipped it just makes shit obnoxious.
what are diamond planetoids?
which replace diamonds in the magic storage recipies
gem planetoid
it was removed
idk diamonds are also used in a ton of other recipies which are a pain in the ass to craft.
lava cave
all the diamonds you will ever need
like if i really wanted diamonds i could just go search for a morbillion years and maybe find some.
but that isnt fun
oh yah that too
cries when it now shatters when you mine one
getting an extracinator can also be kind of a pain in the ass
i guess
really easy to find in the desert
higher rates in deserts plus a guranteed one in hell lab
deserts houses have it a lot
there's always 1 guarantee in Hell Lab
at this point just use cheatsheat man idk what to tell ya
if you want good stuff, work for it
and if they really wanted to make it where you cant like just immediatly get diamonds.
Will legendary mode get anything or no
Just make a boss drop it
LITERALLY SHADOW DIAMONDS
I swear
what
Okay okay hold on don't shadow diamonds do that exact thing
which you cant use for any of the calamity recipies that require diamonds
Idk, seeds can go to hell
honestly at this point i gotta be blunt
Shadow diamonds are for magic storage recipes
u sound like u just want an excuse to not use cheat sheet
Fair. Seeds suck
"i want to get the stuff i need in an engaging and fun way"
"Lol just use cheat sheet at that point bozo"
these are the engaging ways they make u explore
no it doesnt lmao
not "go to place that has every resource"
They always drop one on first kill
like cal already does five bajillion things to make the early game better it does not need a deposit of every early game material too
Wouldn’t it be funny if not the bees made every boss have bee based attacks
peak
Things can be engaging and not revolve around Bosses
just give me a way to get diamonds that doesnt suck. mining is fun. Exploring is fun. It is not fun when i need like 3 of this one item that i have looked literally everywhere for.
It can but
I just happen to get them a lot from extractinators tbh
currently a ton of things in calamity just arent engaging. So many items are just kind of fucking stupid to get.
Also it's not our job to make Magic Storage easier to get lmao
getting a jellyfish necklace stinks.
quantity over quality 🥰
we already told you
i would like to use crystaline.
if you want diamonds, dig deeper
Jellyfish Necklace sucks balls though I agree
diamonds are still rare.
i dig deep. I see no diamond
Skill issue
If you want diamonds go to Y -58
amazing commentary. Truly, my entire argument has been blown to smithereens.
No seriously though you only need 1 of each gemstone at base nowadays because of gemcorns
Yeah there are Gemcorns, Diamond Crawlers, they spawn more frequently in lower layers, and I'm pretty sure you can also get them from Planetoids?
Fabsol balancing every minion around tesla potion
idk its like. Fishing isnt engaging. Trasher stacking made it somewhat bearable. Now thats gone. Make an actually engaging way to get the rod. Or make less stuff require fishing. Or just. Make blood moons drop more orbs cause. Like yeah you get a decent amount with fishing and stuff.
not planetoids
this is what i was complianing about them getting rid of that years ago
theyve been restricted to up to ruby due to being way too fucking easy and powerful
good changes
Fishing is for pussies
Why
Why just up to Ruby
I think planetoids can't have sapphire, emerald, ruby, or diamonds
not Ruby
because "nooo you arent supposed to play like that"
the rod is barely better than other rods u can find
😭
I barely fish
Why do calamity players dislike fishing
Who sits there and is like “hmm a lovely day in my terraria world i think i want to sit there and do close to nothing for 30 minutes for minimal reward”
I love fishing in terraria
because diamond stuff is too powerful to just be a single grav pot away
Gravitation Potion = Oops you skipped pre boss
I love making nice little fishing huts in each biome
the golden fishing rod? the 50 fishing power rod? compared to like. the 20 one. or 25
Communist
Ok thats actually fair i do too
I used to despise it but it’s growing on me
But i dont actually fish in them
But like, there are so many ways of getting gems reliably nowadays
I don't think they're an issue
i guess but it still bugs me.
I uh
They'll become even moreso when we rework the Crawlers
I use silt
There is also extractinator yeah
scarab and fibreglass are both 30 and are in places ud alr be exploring (and also fibreglass is 20 percent from jungle crates)
not to mention that baits are far more effective way of getting a good hang in fishing, not rods
every gem (except amber) drops at .15% chance at 1-16 count from desert fossils, and considering how easy it is to get thousands of desert fossils early
and that by mining tons of desert fossils you're likely to find an extractinator
I think early gem acquisition isnt that bad
also you're actually bugging out if you say Diamonds are still rare at lava zone
anyways please i do not want to have to fish for even longer then i already do.
I barely even think about it
The Trasher thing has always been really stupid and basically just existed because Fabsol woke up one day and said "fuck the Angler"
And then he reworked the Angler
So he's good now
And that doesn't need to exist
Tbh with the addition of speeding up time in beds
Angler quests arent even an issue
in general
Also we add Cosmolight
they are still really tedious. and thats still like a 2 minute wait
anyways just make blood orbs drop more often tbh
or make blood moon fishing less fucking miserable.
Do you not just like
Battle potion blood moons?
hey guess what dumbass how do u think the most efficient way ro get blood orbs from a blood moon is
You'll NOT want to hear my opinion on Blood Orbs
There's no need to be aggressive, Tsuki
you get like. a decent amount i guess.
yeah and it fucking blows blood moon fishing sucks
it isnt fun
oh no my 2 minutes of time this is such a waste of time when i could spend my 2 minutes uhhhhhh queuing up for a game of cod
genuinely what do u find fun
two minutes of waiting for every quest kinda stinks
The most efficient way is to meat grind a billion zombies
i mean who doesnt have fargos but
battle + zerg + death mode + water candle
im sorry but blood moon fishing really sucks.
yeah like i said. Its a decent amount. But the later potions are expensive
"ooooh thus cometh the fish!"
"WHAT THE HELL IS THAT THING"
i want to
great reasoning tbh
im going to eat you
:3
i have gotten 2k blood orbs from a single blood moon using that strategy they are not that rare nor are the potions expensive enough to require thousands upon thousands of blood orbs
ok so you are just getting knocked around by these assholes. You get the thing you fished up. And its gonna be a dumbass enemy. And then its gonna take you forever to kill that shit. and it sucks and im getting knocked around by everything and i get like 20 blood orbs for my troubles.
Hold on
i have tried it with battle cry battle potion zerg and water candle idk how the fuck you are getting thousands
just box urself in
I think they make Potions so painfully easy to get that it has almost made the game be balanced around them multiple times
If you're farming blood orbs, you're either post skele pre HM or grinding out for late HM potion restock
However, it's a fact that making Potions is ass
by killing things fast theres an npc cap
or use summons
do you perchance enable death mode while farming blood moons
battle cry bypasses that iirc
and also use spawn decreases like peace candle
i havent touched revengance in like 5 years
also yeah just like kill things quickly
Idk the adhd keeps me from ever wanting to fish
I think Blood Orbs should instead allow you to make alternative recipes that allows you to like, make 5 potions with the materials of 1
even preboss it isnt that hard in the slightest
Pre HM blood moon fishing enemies can be boxed out with the correct setup afaik
Essentially making it into bulk crafting potions
And if you're using sonar potions (which you should be?) You won't be fishing the wrong thing anyways
it doesnt
Yknow?
I like this idea.
This is not dogwater actually
i mean i get like. 200 or 300 guys
This is holy water
it increases the cap but so does the majority of spawn rate increasers
that.. makes the problem you described worse unless this takes an exorbant amount of blood orbs, at which point it becomes pointless
No you dont
You still need to get the materials for the actual potion
ok so the idea i have had for fishing for awhile is a few things. For one, nets that you can cast and get abunch of fish at the same time. But for two, is like fish traps that passivley collect fish. As you progress through the game you get better and better baits and traps, and you could even have some traps for specific biomes.
preboss i have gotten upwards of about a hundred blood orbs with no spawn rate boosts while inside a town the issue is not the rarity of them
yeah but thats never the problem with blood orbs
you can easilly get the stuff for like 5 of a potion in the time it takes you to get enough orbs for like 2 of said potion
oh boy i love having to factory reset my entire pc so i can update windows to install a fuckass app from the microsoft store so i can submit my assignments for school
(at least until hm when blood moon fishing becomes insane)
?
wrong place
I feel like neither of these address how fishing is just kind of sitting there in any given biome and waiting
thats nice but this is #calamity-update-talk
I mean, then good! That means you need to actually do some herb farming and fishing
multiline rods alr exist in cal
they do but nets would be cooler
no they wouldnt be
and you could make it be like 10 or 20 fish at a time
actually im pretty sure the only rod in cal that isnt multiline is wulfrum
theres a mod that let you fish with grenade and its cooler than nets imo
net grenade
there is a mod that autofishes for you
the issue isnt the having to fish
then what is the issue
its the just standing around with my thumb up my ass forever
you can do something else in that time if its that big of an issue
But arent both of those essentially the same thing
Im not doing any of the fun shit, like mining, crafting, building, fighting.
Im just sitting there.
you can do that with the autofisher
Im just sitting with a thumb up my ass slightly faster
you don't need to be there for it to work
Calamity Players when you ask them to enjoy the moment and do something casual like fishing
i hate to break it to you
crafting is also sitting there with your thumb up your ass
no it isnt lmao im actually acomplishing something
i have to go get the materials
you are acomplishing something with fishing
and craft the shit.
Im gonna level with you for a second
And then im done
ur also accomplishing something with fishing
I kinda specifically play calamity for the bosses
its not casual its just fucking boring
you can do that
mining is also doing nothing
i want to fight bosses
This is fair I was just making fun of the moment
but cal is going to also give you reasons to not just sit there fighting bosses
u get calming pots
i dont want to just sit around
If i wanted to sit back and enjoy myself id go play stardew
literally some of the most fun in the game is just mining and exploring
mining is holding a or d and left click
see how u can fucking reduce everything to simple ass boring actions?
not sitting fucking still
Yeah but youre still moving
ok i want you to
you are holding 2 buttons
how could you unreduce fishing into something not boring?
what at all is there to enjoy about fishing?
please tell me
No Madeline has a point fishing fucking sucks
you get powerful optional rewards for doing it
you can play the entire game without fishing. If you dislike fishing why are you complaining about golden fishing rod being made harder to get when you don't even want to fish to begin with 😂
dont care, stil not fun.
also yeah
add quick time event, if you fail a shark jump out of a water and eat you 
its not fun for you
how is standing still fun
There's a reason I always say that fishing should be a last resort when it comes to renewability
for anybody on earth
if you already arent using it why are you complaining about it being harder to get
Because it's really ass
i like fishing
because i am using it
i dont want too
but that made it better
its a calming moment in a game with a lot of intensity
then you dont have to
if i wanted to do something calming i could just go build
Or mine
if you dont want to fish you dont have to
yeah i guess. That doesnt mean it shouldnt be improved
mining materials isnt gonna get me wrath pots will it now
It could theoretically
So you dont actually do it bc you enjoy it but bc you need to?
like "lol just dont do it if you dont like it" like wow. that solves the core issues
fishing irl is just sitting there doing nothing for even longer 😂
it's releastic fishing
except you are outside. Usually with friends
usually sipping a beer
it cant
I think we should emphasize that we are not talking about fishing in real life
have you actually ever fished
Ik it cant im not saying it actually does
This is a video game
u did say that tho
i have in fact caught a fish while fishing
they are saying that the devs could make it be that way
lemme get pots while doing something fun
i wanna go mine or build or optimize my flower farm or do literally anything except stand around
stardew valley, i actualy kind of like fishing
the minigame is fun
its enjoyable
its a relaxing thing to do for a game that kind of stresses me out.
i don't know how you could improve it when you just stand there and throw the line out and wait
which you know is what you do when fishing
Sure it gets old after awhile but
You kind of have a point honestly
its a nice thing to do every once in awhile
I dont think fishing as a whole fits terraria well
fishing is just. Not doing anything.
No minigame
Nothing
In a game where you are constantly doing stuff
fish during a bvlood moon and gamble for enemy spawns lol
you can get some stuff from fishing that's useful for progression
but theyre not going to
also that wasnt their point at all
it literally was lmao
oops
replyed to wrong thing
but that was their point.
Ok but if you didnt get those enemies from fishing and instead they had a spawn item during a blood moon genuinely what would change
That was my point actually
they would be even MORE boring to spawn
literally how
well u said it awfully because theoretically does not mean "yea it could be done to do that"
i don't know tbh, but genuinly there is nothing you can do to make fishing a more interesting thing to do with how terraria is set up
theoretically literally means that
spawn item 🥀
however i like fishing, so i don't care about how it is
Would it though you might have to actually go out and fight something to get the drops instead of sitting there
instead of having to actually. you know. interact with game mechanics. you craft an item and left click once.
what interaction is there with fishing
I could put forward the same argument about fishing for the spawns
are you not basically doing the same thing, just it takes longer?
you click and then click when it bobs
you click left click every one in awhile.
that's interacting
Ok, you click the item and then click on the enemy
thats also interacting
it needs you to actually pay attention when spawning it
“Instead of interacting with the game and fighting mobs and getting items to craft and item you have to sit there and left click over water”
no it doesnt lmao
just click when you hear the noise
Youd have to pay attention with an item bc
It spawns
And tries to gank you
which implies you gotta pay attention
i mean i guess
hearing noise is paying attention technically
hi chat
so ya
which is not you paying attention when spawning it
it is you paying attention once it has already spawned
idk im not really paying attention when i fish
better fishing is pretty neat
i quite like it
it makes it where you are at least doing something'
still isnt great because
again
i would rather do anything else but
only way fishing could be made interesting i guess would be for it to have like a stardew valley thing, but that doesn't fit terraria imo
Either way you have to pay attention what does it matter when it is
fishing in of itself doesnt fit terraria
like why wouldnt it fit terraria
why is expert death being removed... it's the perfect difficulty without being bullshit... please tell me they're at least rebalancing master changes because those are fucking awful...
theres already the golf minigame
I just put on a video and sit there
Which i dont fish tbh that much only when i really need to
aren't they like just removing their master mode changes and then just leaving master mode alone lol
yes
But i imagine yhat most players are generally paying attention to the video game they are playing
the master ai changes are dying
master mode is not worth the time tbh let it rot
they've already died in dev
most of*
i think this is kind of a step in the wrong direction. Players should be able to change the difficulty if its to much for them. If a new player gets all the way to a boss and then just finds themselves not having fun on death, now they cant go back to death.
expert revengeance is too easy and master death is too hard. what am i even supposed to do.
oops left ping on mb
agree
there were too many difficulties
apply artificial challenges to your expert rev run to make it suit your skill level
so they cut back on them
so then just make 1 slider instead of 2
its literally one less difficulty lmao
They’re adding a way to swap between master and expert I believe
So if you don’t like death just go to rev
it's actually 2 because master rev no longer exists also
(Also it’s subject to change)
more difficulty options is actually a good thing because it gives players more agency to tune the game to the difficulty of their preferred challenge level
it's too many things to have to have changes for
its awful a nightmare to balance
they already have a lot of content to work with
that needs to be worked on so they cut back on the scope by removing some old stuff
It’s much easier to just have 2 difficulties and make death good
look believe me I would prefer to have it just fully revert to the old system where master was just ignored but honestly I have stopped caring
if they can balance master mode I have no quams with it
master is actually being ignored
but here's the thing. currently, there are 2 difficulty sliders: vanilla difficulties and calamity difficulties.
instead of just taking options away from the player, they should merge these sliders into one slider which has more options.
this is not confusing, and lets the player keep their options.
death is whats getting the attention
death being attatched to master means that master will, indirectly, be getting attention
yah that's why they aren't touching master
man this change really sucks
fun fact masters damage values in calamity are inflated compared to vanilla
they just
do more damage
^
master is staying in the vanilla state
and have more hp
calamity master is fucking awful and needs to be fixed
the only change is that death is only on master
hopefully thats getting reverted and if it isnt im making a sugg the second 2.1 is released
it got fixed by having them revert majority of the changes they made to it in the first place
so fucking true
the boss stats and enemy stats
rune wizard contact dmg...
master mode is basically just vanilla now
Not beating the allegations
we should totally bring it back.......
rune wizard doesn't do contact damage in calamity iirc
thank goodness because why does it do so much contact damage
unless there are changes not listed in changelogs this just isnt true
that fabsol made cause he obsessed with bad game design relating to way over the top difficulty
because fuck u thats why
who in relogic decided that rune wizard should do like 600 damage upon contact 😂
red, probably
and it can teleports too
wow this difficulty change really fucking sucks
does it though
Everyone referring to base master and rev-master as the same things and making everything confusing 🥀 🥀 🥀
all it does is make death the hardest difficulty now which means they can make it above master mode instead of on the same level
im not
Good job
ftw
rev master is dead
they should make a new word for legendary rev
ftw is a seed and therefore doesn't count
how about... malice
ftw is not real and will be ignored for the rest of time just like how god intended
ftw has permafrost boss though
Rev-master is dead but it’s also alive but now it’s master-death and called death 💥
thats what we call death featuring miscellaneous bullshit
it will also have proper difficulty changes unlike master (just like how red intended)
gosh that is still
so annoying to me
master sucks because they rushed it
they admitted to it doing it to get the update out quicker
and yet journey is actually an okay mode lol
then they abandoned it 🫠
yea heres master does nothing but increase stats but also 5 updates later we r gonna introduce a new difficulty mode with proper ai changes
journey is very good for a mode
master makes enemies harder than bosses
clearly peak design
i too like to strugle with random enemies more than bosses
I would prefer that to whatever the slop cal has made enemies into
actually
hello volcano guy
ahhh why didn't they just
buff master ai
because they rushed the mode to get the update out
Originally, the difficulty indicator showed three different icons, as back then there were other toggleable difficulty options. As these were removed (and malice was added and then removed), it later became prudent to just turn the three icons into one.
theyre forbidden from changing released content remember
It does seem possible to change world difficulties via mods.
i wonder if anyone has ever asked them why they didnt just do this
So what if:
The Difficulty Indicator shows three icons once more. One for Rev, one for Master Mode, and one for Death.
Master Mode can be turned into an toggleable option outside of world generation, within the Difficulty Indicator. Activating both Master and Revengeance turns on the Death mode.
bit of an insane idea
a roundabout idea to deal with my main problem with the upcoming difficulty change, which is locking Death Mode to Master completely
too busy collabing and making funny seeds
relogic when they could fix master mode: this is the final update guys we are adding palworld content that no one asked for
yknow i wouldve believed u about the whole collab thing if it wasnt for stuff like the stardew collab
i also just plain miss that three difficulty mode icons version of the difficulty indicator
it was so damn cool to look at
no

depending on what your issue with that specifically is, it won't actually be a problem
your idea got shutdown rip
they think between Revengeance and Death the difficulty spike is too extreme
because Master is in the middle
no its that death is entirely being made exclusive to master
the entire point is that death is for people who are high skill at cal
stats boosted to hell
also master is not being balanced
it's literally just stat boost expert
Current death sucks because it's just slightly more difficulty and cal doesn't actually have a good high skill difficulty
the solution?
that won't be a problem
don't worry
so its not?
I didn't say that
ok actually
it's perfect time to remind again
having vanilla difficulties being togglable has been in the talks for quite a while now
What world generation would be difficulty exclusive
also we probably will bring bunnies back
what
Atm it's not bunnies but it's agreed it should be
Can they use this as an excuse to bring back the three difficulty icon indicator pls
🐰
i miss it so much...
Like we should be using the clear vanilla difficulty icons
No
the UI is entirely different now
maybe just two
vanilla and cal together
geometry dash demon icons
rev is locked to expert and death to master
I knew it's recent, some guys in #suggestions-posting said it's before 22 bullets, screw them
I fucking knew it
but basically
u know how the toggle has a lock icon in classic? yea that
Both vanilla and calamity difficulties ought to be put in their own categories yknow
its easier for the player to understand ig
not really
not when each difficulty is exclusive to the others
it's not like you mix and match, having one menu makes that clear
i mean ig
What's the solution
🥀
why u rosing
How hard we talking
death becomes difficult yes
Infernum hard or
interesting
DoG uses a portal to charge through your screen to irl
I need to finish it but it's like 95% done in death ai
and you still need master to activate death right?
huh
did death damage ever get reduced or is it still horrendously overturned increased compared to vanilla
doze get rid of inflated master stats cal adds on bosses and my life is urs
give king slime 1,000,000 health in master
depends
at least the dog damage is well balanced for both rev and death
death activates master alongside all the enemy buffs and accessory?
can someone explain to my friend why yharim is not the utmost top priority of the cal devs right now?
ig I mean cases like
scal doing like 800 damage for no reason
or aureus doing as much as moon lord deathray one difficulty down
he's not understanding
There are other things more important
Because we want to work on other things
yharim is just another boss at the end of the day
We want calamity to be a well rounded experience
Once calamity is a more well rounded experience, we'll add yharim to cap it off
adding yharim when all other content is still a mess would just be a mistake
you want that first impression to be good
@dull heart there's 1 thing I need to be cleared of, Master Mode (only) won't have Revengeance AI changes for vanilla bosses, correct? even though it'll be placed between Revengeance and Death in the UI
Calamity is a big mod. It adds a lot of things. Not ALL of those things are good, however. The devs want to make not-good things good. Making all of Calamity's not-good things good, however, is problematic because there's a lot of that stuff. That will take time.
well ive got a question for you
i told him this
does your friend exist
@formal acorn this is him
damn
i dont think that matters tbh
exposed
we'll see if he drops by
Drag your friend to hell (this place)
who said it will be placed there
because i definitely know that there's a lot of people who have that exact thought
but no master solo will have no changes to ai from expert
so i think its still worth responding to that question
honestly actually
a dev should put this out and pin it
a message explaining why
its because they mentioned this friend so many times
and
so the order will be 3 bunnies, and then Revengeance and Death after
who said that either
i couldnt tell if this was a supposed to be a joke on "ok ive got this friend blah blah" and its about themselves
😭
hello
@stray wharf @formal acorn
then what the UI gonna look like
You'll find out
Insert that one prequel trilogy meme
Master mode
screw you redacted John 🤬
Damn what did john do
he did unspeakable thing
This is a random question and I think I know the answer, but will Revengeance and Death mode ever have bunnies, kinda like vanilla difficulties?
probably not
time to make bunnies for revengeance and death
not enough bunnies for that lol
That's what I thought. It makes sense (I don't think calamity adds any new bunnies)
I'm still confused on how difficulties are gonna be distributed from now on
Yeah, that's what I thought
uhh I guess I'm supposed to provide my opinion here. Personally I see the end of calamity as very important as opposed to touch ups. I do not wish for the mod to go in this direction because both devs and player disagree and the game isn't about me, but there is my view
Corruption bunny is expert
Crimson bunny is master
Make astral bunny for death
What about reveagence
Classic, Expert, Revengeance (Expert exclusive), Master, Death (Master exclusive)
Classic - easy
Expert - slightly easier than rev
Revengeance - Intended experience
Master- Expert with higher stats
Death - For calamity masters
about the UI, it's redacted
crimson bunny is master only?
Yep
astral and hallow bunnies
No, like the symbol of Master mode is a crimson bunny
oh yeah
amethyst bunny
The fact that it's important is exactly why it needs to wait until everything else is good
It could also be that the devs don't think they're ready to do Yharim yet.
we want calamity to be in a good state when we give it the ending
Right now it is in a
So can not longer play revengeance in master mode? 
nope
Revengeance will be its own difficulty built off expert
Death with be built off Master
YuH code
Just make Yharim a bunny and make that the death mode symbol
The fargo
if getting my cool weapon rework now means yharim is just a little closer to releasing, then i'm happy with my cool weapon rework.
plus it's a cool weapon rework
and thats like super awesome
I love playing master in revengeance so i'm scared of trying death mode for the exclusive rewards lmfao
The time I played death mode I couldn't do anything cuz the enemy spawn was abusive tbh
time to decrypt
There are not any exclusive rewards
All Master drops drop in expert Revengeance too
Oh
death expert?
Alright that solves my concerns then
Master lmfao
That has been a thing for a long time too
I think their making death mode master mode exclusive. Or maybe I read that msg wrong
i think that explains it
expert death is the perfect balance of difficulty for me, so i hope they keep something like that around
I honestly would love to see like the state of rev/death be that Death takes some liberties with thematic cohesion for the sake of a harder challenge
Means I cannot miss the boss relics in revengeance
so like rev is the intended canon experience and death is a bit more goofy
no way
but why though? Doesn't this limit the potential for some challenges?
that will and won't be the case
It will be allowed, but I don't think it'll happen
as far as i know this is the current model. i don't like it personally
entirely different UI, everything is mutually exclusive, 1 single UI with all difficulties, Rev is locked to Expert and Death is locked to Master, not a straight line
correct me if i'm wrong
@vivid hemlock decrypt this for me
what
I need to know how the new UI gonna look like
This is technically correct
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh just wait for the update
but kinda doesn't explain it well for the last part
So master is like revengeance expert but with higher stats?
No
Master-Revengance (Death) is a really confusing way to phrase it
goddamn redacted
😢
The update in question is in 6 months 🥀
moldtraxia
Wait is master-revengeance still possible or does this just activate death mode?
stankillin
its not possible
Revengeance (Expert exclusive) - Death (Master exclusive)
devourer of johns the prophet, please keep a difficulty roughly adjacent to that of expert death
The difficulties in 2.1 will go from
Classic
Expert
Expert - Revengeance
Expert - Death
Master
Master - Revengeance
Master - Death
To
Classic
Expert
Master
Revengeance (also activates Expert when enabled)
Death (also activates Master when enabled)
does master automatically consist of revengeance as well, or is it still vanilla boss ai?
no. More difficulties makes it much more work to balance things.
We will make Revengeance bosses better though
I mean i feel like Rev would be harder than master due to ai differences
between Revengeance and Master, which will be harder since Master has no AI changes
will revengeance still provide master mod drops
yes
Master is Expert, not Revengeance
Yes
I think I get it now
Nice
Can't wait for someone to pick the not intended difficulty
just think like this
guh you edited it
Changed order slightly to make it more clear
ok so its more condensed
Yes
so is rev gonna be more difficult than master?
I still think that renaming it to be like a "Calamitous Modifier" or something would make it more clear how it works
So if you activate Revengance in classic, it makes the world Expert?
Probably? Master is literally just expert with stat bloat
Calamity bosses in Master will use Expert AIs? 🤔
yes
ok
There is no "more difficult" they're just different
One does something completely different from the other and thus incomparable
I actually really like that
so Master should be before Revengeance for future refs
All 5 difficulties will be on the UI
because Master is easier
what are yall gonna do to fix the master stat bloat btw?
Not necessarily
Oh that’s sick lol
Nothing
🤔 sure
master stat bloat will exist
!!
would you be able to swap your difficulty in any world then?
Yes
Is master mode really just expert but with steroids
You guys want to not touch vanilla difficulties anymore so that theres more compatibility right
iirc thats the idea
I guess this is fine since it is already possible to change revengeance and death
That would make sense
We will not do boss AI changes on vanilla difficulties to vanilla bosses yes
yknow since i just feel like it. I'm adding 1 electron to each of one of your electrons.
For two reasons
the fuck did I do now!!!
fuc u!
😭
as long as the mod has enough difficulty options to be able to fine tune my experience idc
Reason 1) less work for us
Reason 2) better for cross mod
This is the will of the electrons.
i just hope there's more than
super easy
easy
super hard
adding electrons doesn't change much you should add protons
i am sorry kiri, but the elctrons told me to add them to you so enjoy these 56 electrons
yes thats how relogic made master
adding electrons to every atom in your body would in fact turn you into a nuke
If less work for yall means we don’t have to wait 30 or so years for something I’m happy
what the fuck!
That’s dumb as shit
tell that to relogic
🫠 Relogic
If I could I would.
pretty sure they actually said they rushed master mode to get the update out faster
relogic trying not to make terrible worldgen for pools of liquid (the ocean and aether "biomes")
revengeance is staying the same right in terms of difficulty? Where it's at is not insanely hard nor easy
Please tell me there’s a mod that fixes master mode
it will be
Super easy
Easy
Normal
Alternate
Hard
maybe for a new cal player
Really?
Nice
master mode is alternate lol
thats what i heard
Death is meant to be challenging even for experienced players
Not unfair
But challenging
It is called death
i'll probably just wind up playing death still anyway and get good
ask triangle lol
Oh great, more reasons to hate the worm
it sucks so much it's not even harder and more interesting 🥹
will Death have the stat bloat from master or when you turn it on will the stats not be as bloated
It’s the fun kind of hard
undecided
Probably will keep the bloat
ic
relogic is just like discord with their not fixing things poeple want and instead adding features no one asked for
honestly thats fine because i like longer fighta
Keeping the bloat means you don't have to rebalance stuff much
It's hard but fun

