#suggestions-discussion

1 messages · Page 1282 of 1

shell glacier
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oh

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good

tardy smelt
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having a good mobility base is a must imo, but past that I'd say that tanking > dps in the long run

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since, as you said, you can get away with making more mistakes and playing more riskily if you go tank

fossil mural
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Dog laser walls made me wish my rogue had more defense lol

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You can get away with more mistakes with beefcake melee defense setups , although they need to be spread out because defense damage eats away at you if you get chain hit

grim tusk
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You could just run spectral veil or abyssal mirror for rogue specific mixed accs
Affliction is goated
Absorber and deific very good
Bloodflare core goated
Astral arcanum and evolution are good

fossil mural
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I ended up beating dog but I was just so close a few times and then a laser did just enough to kill me

grim tusk
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Spectral veil doubles as get out of jail free card and better NR at cost of acc slot and as a stealth regen and burst damage (use 2 stealth strikes, regen a bit and teleport into enemy to refill stealth meter) machine
Abyssal mirror is mirrage mirror’s big stealth regen with a dodge and stealth recharge

fossil mural
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I probably should have tried spectral veil, it may have saved me a lot of headache last night haha

grim tusk
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And warding reforges help a lot too

fossil mural
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I think some of my accessories still have lucky on them which is irrelevant with dark gods sheathe and up accessories

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Definitely could've optimized a bit more and probably will need to for yharon lol

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I also just now realized I forgot to even use blood flare armor I was using tarragon LMAO

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Definitely made it harder than it needed to be

fossil finch
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piss

fossil finch
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Yeah

gray nebula
fossil finch
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xd

drowsy plank
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me when no leaks PensiveCore

gray nebula
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THERE ARE LEAKS

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wtf

fossil finch
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Ur just too softcore to access them yet

gaunt tiger
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john wulfrum's legs are getting added

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real leak

quiet kernel
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More use for wulfrum LETSFUCKINGGOOOO

fossil finch
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🤨

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This sugg has so many things wrong by itself

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Changes that require a reload can be accessed anywhere, its just that they require a reload, and i don't even know if this actually does, though this is just a minor thing

You can create an addon of the mod that reverts this changes yes you can

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Even then it's not happening

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Also "kind of annoying for new players" is just uh

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Source?

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How are they annoying for new players

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Most changes are not things you'd notice at first

unborn oriole
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They're litterally the opposite

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They're helpfull

fossil finch
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and the ones that are i still wouldn't describe as "annoying

unborn oriole
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I mean

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Better jump

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More speed

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Better placement speed

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And more mining speed i think

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How on earth is that annoying

cobalt pewter
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@rocky surge I think the devs have made it clear that they won't ever make the changes to vanilla toggleable in any way

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not sure why it hasn't been in the doc yet

lavish condor
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I always accidentally place two torches trying to place one, but that's my only gripe with it directly

unique vector
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i dont know who said that

cobalt pewter
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hmm

unique vector
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ive said im against it

cobalt pewter
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might've been misremembering things then

unique vector
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but doesnt mean we wont ever do it

cobalt pewter
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but that said, it's an iffy thing to do regardless

rocky surge
fossil finch
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Just make an addon

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Hell one already exists

rocky surge
small timber
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the only one they (possibly), by the slim chance, might add as a toggle config is the increased initial speed, mining speed, jump height buff one

lavish condor
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My main gripe is that things like spawn rates in towns and debuff duration decreases (also objectively making it less annoying) are configable but not this.

small timber
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but the suggestions, unless it is not intended, is asking for toggle of ALL the vanilla rebalances calamity did, which will include a mass amount of boss tweaks, vanilla enemies rebalance, weapon rebalance and retier... I will not list all but you get the idea

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the general thing is when you play calamity do not expect it to "just be vanilla", calamity try to build on its own experience on top of what vanilla provides by rebalancing on itself

rocky surge
small timber
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calamity balanced this out by although they nerfed meteor armor, they make sure you still have other great armor option available that you will not be forced to use a nerfed option

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which is why as stated above, try not to treat calamity as "just vanilla with more bosses"

drowsy plank
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"please put the objectively broken weapons and items back in and also double all enemy damage again please"

fossil finch
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What does that have to do with torches

rocky surge
rocky surge
fossil finch
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yeah but that's an argument that goes in infinite ways

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And at the end of the day devs are still making an experience they want people to experience like it was designed

drowsy plank
small timber
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and it will simply be impossible for devs to make an experience that everyone will prefer

unique vector
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my take

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is that

small timber
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if a config like that is added, there will be people who want it remove because it breaks part of the experience calamity offer by incentivizing new player to just do the vanilla way instead of adapting

unique vector
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we accomodate for choices people want

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with exceptions

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such as

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never adding configs to revert weapon removals

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probably not adding configs to revert vanilla item balancing

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especially weapons

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etc

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i could see the earlygame speed buffs being a config bc it mechanically changes the game

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(and in all honesty i prefer if we added more accessories and utilities than just outright buffing speed but)

rocky surge
fossil finch
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what is a small ammount

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Isn't what is already toggeable a small ammount

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This is a fair argument but at the same time i think it falls into being a slippery slope

drowsy plank
# rocky surge OR there could be a way to change the mod a small amount which allows players to...

just make a small change to remove literally every change to vanilla so that the modded choices actually have a chance to stand up to the completely busted options in vanilla. simple

all the important stuff that could cause mod conflicts is already togglable, and it's not like you're asking for the acceleration changes or building/mining speed, which could possibly cause mod conflicts. you're asking for things like meteor armor and soaring insignia to be unnerfed, in which case.

just play vanilla

fossil finch
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At the end of the day it all falls into how much devs want the experience to be malleable to the player's choices

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Stuff like the expert debuff duration change, the ice water change and the town spawns are very minor compared to balancing or mechanical changes

small timber
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(also I just realise the suggestion itself actually didn't provide any reasoning, just 'I dont like the changes and there is a lack of toggle for these changes, there should be one'), so ya regardless, at least add a sound reasoning for the suggestion to be valid

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because the suggestion is not exactly for the purpose of mod conflict, but just to revert calamity vanilla balancing to its vanilla stat, so the 'the suggestion explain itself' dont really work

rocky surge
small timber
fossil finch
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U don't need to make a fork to revert this changes

small timber
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and regarding the add-on thing, I will assume you can like, just do it?

fossil finch
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you can indeed

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Tmod has its own system for this

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You don't need to have access to the github

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An addon already exists

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I don't know the extent of its changes but it reverts insignia

small timber
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ya I will be honest I imagine there are already people who have addon like these, like insignia revert, meteor armor and zenith revert for calamity and so on

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since it is (not happening tbh) anyway through the main mod, might as well try it

fossil finch
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Also "it's annoying for a small group of people" is not very strong reasoning anyways

grim tusk
unborn oriole
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Reminds me of

misty laurel
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Malachite is overpowered, i just destroyed providence with it (on death mode btw) and its a post golem weapon, it also completely destroyed moon lord. i could easily achieve 10k+ dps with pre moon lord gear. So yeah if any testers are here, take a look at it again because its busted.

gaunt tiger
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can a tester take a look at blade staff? I think it might need a fly speed increase

unique vector
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@eternal escarp

eternal escarp
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i think i suggested that when i tested it

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either way im heading to sleep rn so yea

unique vector
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donk

gaunt tiger
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get donked

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dummy

grim tusk
grave zincBOT
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@spice bolt - Your suggestion has received an updated status!

[Rework Exoblade because it’s borderline useless and boring right now]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

west zenith
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Add a Tradution Pt-BR for calamity because know 100% of english in brasil is not easy, make a partnership with a br translator to help

fossil finch
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POGGING

fossil finch
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they wont make it official

west zenith
fossil finch
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and they wont make it official

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they will leave it to addons

west zenith
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is because i have fear to install a virus

fossil finch
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its literally in the browser

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nothing in the browser is a virus

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why would you trust the translator to help but not that their mod is a not a virus

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xd

drowsy plank
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exoblade rework AnahitaAwe

west zenith
frail mantle
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yes

drowsy plank
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bro do you think tmod has literally no quality assurance or something

frail mantle
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if you can find it on the browser it's safe

west zenith
keen zealot
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there are maaaaybe 10 items that calamity nerfs

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the rest are insane ridiculous buffs so that they can keep up with calamity options

gusty burrow
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it is the dev’s vision

gusty burrow
keen zealot
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although they also gave everything useturn which really pisses me off

gusty burrow
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what’s useturn

keen zealot
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the property that allows you to turn around while swinging a sword

novel belfry
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It's not as useful as it seems

keen zealot
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yeah

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it's really annoying especially with high knockback swords because you can be slightly retreating from an enemy and accidentally hit it into you

gusty burrow
keen zealot
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check pins

gusty burrow
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i did

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i cannot find it

keen zealot
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the colours directly represent the reactions given

drowsy plank
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id rather have useturn on and have them be viable on bosses and deal with that then go back to when 90% of true melee swords were basically not viable because of how awkward the positioning was

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if you could delete your sugg that'd be appreciated too

novel belfry
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this is a situation where its less of balancing and more of personal choice

subtle sapphire
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I think an item to favorite would be better than a toggle

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It's a mechanical thing

novel belfry
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i guess that is a toggle? still works

subtle sapphire
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oh my bad then, I thought you meant a toggle in the mod config

keen zealot
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well

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they did

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but a toggle is the same whether it's in mod options or ingame

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still just a toggle

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and I would VERY like there to be one because playing true melee is extremely annoying for me right now

subtle sapphire
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Meh, I feel like it's more "elegant" if it's an item if it's something that's important to gameplay ?

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though that's probably subjective

keen zealot
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that is very subjective yes

gray nebula
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what do you mean a toggle for useturn

subtle sapphire
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but like, for me options are, well, options. You shouldn't have to go look at them to play

gray nebula
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thatd be weird

keen zealot
fossil finch
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useturn makes moonwalking impossible

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That's it for a toggle

gray nebula
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brep

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it feels weird

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same goes for toggle for autoreuse like am i right

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wulfrum blunderbuss when it DOESNT have autoreuse checkmate

keen zealot
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which one is better for you is entirely playstyle dependant

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not to mention useturn on makes fighting wof true melee really annoying

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and that's why there should be a toggle for it

keen zealot
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I MUST always check options because sometimes there'll be something really important in there, like control rebinds that I need to change because my hands require unorthodox control schemes

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or like, a visual setting that I don't like

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and in this case gameplay stuff that can really bother me

unborn oriole
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@silent briar there already is

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Buy it from the Cyborg

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After Golem

drowsy plank
fossil finch
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you can call rover if you feel its going late

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what lore implications

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there is no lore implications on doing anything here because youll access the npc anyways

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and thats what is canon

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this will never pass

crude geode
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bruh this isn't undertale

fossil finch
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also like you already spare her as it is rn

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because she very obviously doesnt die

drowsy plank
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give the player the option to fucking murder scal XD

smoky osprey
drowsy plank
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i know why im killing bosses

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its fun

dense ferry
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Yharon's fight never raises that question. Infact, it doesn't raise an ounce of a question

fossil finch
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locking unknowing players out of enchantments until they refight her for literally no reason is stupid as hell

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also i dont think killing scal or not would answer that question or settle the debate at all

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yharon's fight as much may raise just hype for yharim because of the lore item

dense ferry
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And there isn't even an advantage of killing SCal

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It's just "you have more drops"

fossil finch
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the first time i read it i interpreted it as yharim knowing he wouldn't go much longer alive

crude geode
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people really love the idea of sparing bosses in terraria despite 99.9% of them not deserving it

drowsy plank
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spare crabulon and then he fucking eats you because he's a wild animal

smoky osprey
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you already spare Scal in calamity

dense ferry
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Exactly

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Then why the fuck would you kill her?

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It's just adding a choice for the sake of it

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And being like Undertale

fossil finch
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the consequences of killing things that didn't really matter that much or didn't really deserve a lot of mercy it's not really an argument you can make

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also if anything most players would answer the question as "to progress(fight yharim ultimately and make everyone happy and overthrown him as tyrant

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and thats only if they know or care about lore as a whole

drowsy plank
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undertale is a good game but if u want more involved lore just play split or something

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it's okay to have a game where you just kill the enemies sometimes

fossil finch
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what was split lore again

drowsy plank
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idfk i just know their bosses talk and the bosses can be found later as NPCs

fossil finch
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vulkan created annoying and melodramatic with epic backstory
melodramatic died horribly because annoying was too annoying
something about

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wait crossmodding is canon

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what the fuck

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anyways for mods with narratives uuh

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play mor in like a year or two

drowsy plank
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true!

crude geode
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mor pog

silent briar
hollow shell
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Also Undertaaaaaaaaaaaaale

dense ferry
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OoooOoooOooOooOoOoOh

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Story of Undertale

dry scaffold
hollow shell
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I literally just linked to Calamity's page for it

warped tide
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by extension maybe the Draedon’s hologram can be spared too or something lmao

subtle sapphire
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Lemme spare the boss rush. All of it.

unborn oriole
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Undertale suggestion Gadiel_dissapointment

subtle sapphire
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I wonder what a narrative game based on terraria would be like. Honestly it kinda sounds fun. But it's certainly not this mod's work lol

unborn oriole
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Yeah

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Go play Red cloud or something for that

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Idk

small timber
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I mean if you kill her the entire scal npc (and the refight messages) will no longer make sense

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So if a kill option is added you literally have to remove calamitas npc and all the refight dialogue to just make it not happen

safe oasis
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(it’s dark souls inspired)

distant bear
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So I'm playing with Overhaul and Calamity, and Overhaul adds the right click killing blow thing, but the Biome Blade requires you to stand still to attune it, so you can't attune it, I was thinking maybe being able to rebind the attuning to a different button, what's you people's opinion on this?

small timber
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overhaul and calamity is like, one of the most incompatible thing you can do

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I mean chances are you probably have to just rebind your right click, I dont see other way around it

distant bear
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I tried rebinding, and the killing blow was still on the same button as attuning

keen zealot
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they're both bound to m2

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it is literally impossible

distant bear
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Yeah

keen zealot
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do not play overhaul with other mods it breaks EVERYTHING

distant bear
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Sad

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The swing is super fun to play with

small timber
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@dire gazelle ok, I dont know how to like, put it in a non-rude way, but the suggestion have several problem:

  1. voice acting in terraria will sounds like, ultra-cringe, especially if you put it in the middle of the combat
  2. DoG is a worm not a human, if it has some monstrous roaring sound it will be fitting, not actual voice acting
  3. there is no other boss that have voice acting, not even Draedon and Scal who are clearly humanoid (because as stated, giving them voice acting will be cringe), let alone a boss that is not even the final bosses
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the reason the current DoG's dialogue work is exactly that it has no voice acting, so we can completely disregard all of these context, even the fact that it is a speaking worm

dire gazelle
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I respect it, I just like to give him voices in my head and thought it would be cool

small timber
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ya, mostly just I dont think it fit terraria tbh

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I think there is a mod that add voice acting, let me find the video, star above I think, and you can use it as a reference (of how voice acting really dont fit)

dire gazelle
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i play with it

small timber
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it is just, really unnecessary and dont really add anything

dire gazelle
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thanks for being cool about it though

unique vector
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what they said

fringe notch
dense ferry
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Yeah, and it's not canon

fringe notch
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@dire gazelle it's a hecken wyrm

fringe notch
dense ferry
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👍

frail mantle
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people already feel off about SBC and RotJD having lyrics

jagged spade
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its just becoming more cringe everytime someone does that

fossil finch
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Me getting the mile long cosmic eel to shout abfod does not fear death

ashen warren
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tbt that one mod with voice acting that sounds hilarious and shows why it doesnt work

frozen hornet
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jetshift.

grim tusk
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StarsAbove’s voice acting also has problems (playing way too fucking often on boss fights to the point it gets annoying)

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But Jetshift is BrimFace

misty raft
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bro the malachite is busted

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i can reach like 26k dps and im pre lunatic cultists

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my friends be dealing only 2-3k dps

small timber
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somethings are not balanced yet, but ya, I think it is pretty known

ruby plover
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That’s a malachite issue

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Not a class issue

small timber
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the main point of 1.4 port/ calamity v2.0 is to port the mod, the rebalancing will come after (coming)

misty raft
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ohhhhh right

small timber
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also 2-3k dps is like, super low for pre cultist,, but ya malachite is stonk right now

ruby plover
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@kindred cargo the defence reducing property of plague has been removed. FYI, this also has been removed from astral infection, the calamitas brew version of brimstone flames (abyssal flames I think?) and godslayer inferno

small timber
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oh you are referring to the suggestion

small timber
small timber
small timber
ashen warren
neat linden
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is that a suggestion or a complaint

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cause it doesn't suggest anything :lo:

neat linden
small timber
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summoner is super busted right now, like broken busted

kindred cargo
small timber
neat linden
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-5% contact damage? today i learned actually HDfailure

small timber
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flower of mortality itself compensate for the less damage, so the only different is -5% contact damage; but I think it is mainly for debuff consistency with the weapon

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flower of mortality dont really have anything to do with plague anymore, but it do have link to hallow

ashen warren
neat linden
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that's early hardmode summons

small timber
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and that will like, literally shred everything in sight

neat linden
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and at your stage you have access to res butterfly and terraprisma

small timber
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terrarprisma is straight out viable for most post-ML bosses
viable as in it is one of the best weapon for them

neat linden
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it seems better than ele axes

ashen warren
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i would go terraprisma if eol wasn't so difficult with multiple players

small timber
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I think my assumption here is just you should try out more calamity summons, since I assume you only tried summoner weapons from vanilla

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you dont have to do daytime eol, just normal eol

neat linden
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at least you don't have to do day eol

ashen warren
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because it focuses on one player so everyone else gets hit by stray projectiles

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and its master so it takes away like half your health

neat linden
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so that one person better be good at dodging HDfailure

ashen warren
small timber
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for that stage of the game

ashen warren
kindred cargo
small timber
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but ya, tldr it is definitely not a glass issue, summoner is extremely overpowered right now in fact, due to whips not balanced yet

neat linden
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whips aren't the main reason even HDfailure

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especially since the tag doesn't apply correctly

small timber
unborn oriole
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Please, use wither blossoms with butterflies

small timber
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elemental weapons either inflict holy flame or elemental mix, I assume flowers dont inflict elemental mix because it will be more broken than it is

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ya, seeing blade staff + sanguine staff is actually the only viable vanilla summons for that stage of the game, I assume he just only know vanilla summon

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which can be the case since in my first playthrough I thought sdmg is the best ranger weapon in the game

neat linden
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does AotE inflict anything HDfailure

unborn oriole
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Damn how did he even get to cultist with those 2 💀

small timber
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it doesnt, but ya it also dont need it HDfailure

small timber
unborn oriole
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Oh yeah

neat linden
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wait

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does elemental mix still actually exist

unborn oriole
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Yeah

neat linden
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all i can find about it is in elem ray page

small timber
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yes, though only very few weapon use it

neat linden
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and it says "main beam"

small timber
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and elemental mix is pretty much just, inflict 4 dps debuff now

ashen warren
neat linden
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what counts as a main beam here, all 4 are "main"

unborn oriole
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Stage of the game rn?

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Oh actually

neat linden
small timber
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elemental mix used to freeze and stuff, now it is only dps

unborn oriole
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Dm me so we dont annoy anyone here

neat linden
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incredible

small timber
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truly a wiki moment dont actually blame them, this kind of stuff is super missable, especially with many of these changes being retroactive

neat linden
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i'll ask around about the elemental mix

kindred cargo
hollow shell
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@inner anvil Care to balance test Malachite, on behalf of @misty raft?

neat linden
small timber
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I just think it do not have anything to do with plague either, it at least looks like elemental weapon

neat linden
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follow very similar color schemes and debuffs, as well as the recipes

small timber
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I think iban posted weapons that count as elemental, sec

hollow shell
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Seems like Storm gave it a look a month ago and confirmed it was cracked, but good to have second opinions I spose

neat linden
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malachite is quite insanely powerful yes

small timber
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ok I cant ctrl+F it since it is image

kindred cargo
small timber
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(or you can just say change it to elemental mix tbh, since it still exist)

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since to certain degree the flowers of immortality looks like "purified" wither blossom (plague) weapon, so it kinda make some sense for it to not have plague

kindred cargo
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Well, i don't want to seem dishonest by rewording/editing the whole thing, that's why I left it as a noticeable edit.

neat linden
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seems mostly fine

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excluding the fact "full elemental mix" doesn't even exist anymore HDfailure

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0 weapons inflict it

small timber
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not even ele ray? since I dont have the mod that show debuff on boss anymore

inner anvil
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@hollow shell Veredict by testing it on Duke Fishron and Ravager, with kill-times of 45 and 58 seconds respectively: This weapon's busted.

neat linden
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it inflicts one of fire debuffs on solar ray explosion, electrified on vortex ray and apparently also celled but not sure where, probably stardust ray

small timber
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ok it looks like daybroken, onfire, holy flame and electrified

neat linden
small timber
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ya, I think one of the ray type do

neat linden
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either way

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elemental mix is dead

small timber
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ok it might be not daybroken, I dont know what is that

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the 4th one

neat linden
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yeah that's celled

tulip parcel
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I was happy to see my suggestion got to 100 stars

neat linden
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holy flames may come from holy wrath potions

tulip parcel
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Then I read that the new requirement is 200

frail mantle
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there's no requirement

small timber
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ok I will get a clean character, no way elemental ray inflict celled

hollow shell
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Yeah the star "requirement" is dynamic now

frail mantle
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there's just being in the top 20% in terms of stars count

neat linden
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the only requirement is be one of the top voted this month

tulip parcel
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I see

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Well here’s hoping

small timber
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ok elemental ray, in fact, only inflict onfire and celled

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even holy flame is just from holy wrath potion

hollow shell
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You sure it doesn't inflict Electrified?

small timber
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oh ya electrified too

hollow shell
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from the Vortex beam

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yeah

small timber
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ya it is 3 (electrified is lower chance)

fossil mural
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Malachite is stonks

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I'm assuming it'll probably be nerfed along with summoner's cracked weapon, terraprisma

neat linden
#

i assume some other weapons will be nerfed alongside them too, like OSGs/HVC etc

misty raft
#

what is the hvc?

small timber
#

hydrolic volt crusher, something like that

misty raft
#

ahh

small timber
#

basically worm boss obliterator

neat linden
#

and large enemy groups like OOA/seasonal moons

#

or if you break progression and obtain HoAD early

#

everything obliterator

fossil mural
#

Eh osg and HVC are only really op against worms and events

#

And that's just because certified worm moment

#

Even if you nerf those, things like avalanche can still melt AS and destroyer

#

Or Tome of infinite wisdom on mages unless calamity nerfs it

neat linden
#

Well, not quite

#

OSGs are also insane (Although harder to use) against larger targets

#

and especially if they can stick to one spot for a while

#

like plant and aureus

small timber
#

the problem is they are like, invalidate tier of imbalance

neat linden
#

mayhaps levi too

small timber
#

"uselock" will be super strange, and considering enchanted sword is not even the most overbuffed sword in pre-boss, just keep the 'nerf it' part

minor shell
#

is enchanted sword even that powerful? i know its a really good pre boss weapon but ive never felt it to be "overpowered" by any metric

small timber
#

it shreds eye of cthulhu, but so does minishark, that is my opinion

#

for me the problem is more how most pre-boss true melee completely invalidate pre-Boss normal enemies without any issue, on bosses themselves I dont have any problem with

minor shell
#

yeah i think blade of grass is more powerful against eoc than enchanted sword tbh

small timber
#

calamity already give a super nice start of game boost in increased speed, jump height and mining speed; I really dont think it is necessary to add another crutch in the form of overpowered true melee weapon against normal enemies; they are currently overbuffed to make them viable on bosses but I really feel they dont have to

#

there can be like 1-2 super strong pre-boss true melee weapon that are viable against bosses, but having all of them overbuffed is really unnecessary

gaunt tiger
#

based xpcqe

hollow shell
#

@kindred creek You realize replacing Terra Blade with Terratomere would make it much more annoying to craft

#

because Exoblade requires Terratomere

kindred creek
#

and exoblade kinda sucks in comparison to other post draedon weapons like the spine of thanatos.

hollow shell
#

That's

#

a really poor counter-argument

hollow shell
#

Stats are subject to change in any given update

kindred creek
#

@hollow shell youre right. I changes the suggestion a bit

hollow shell
#

Alright

#

This is valid though I personally disagree

drowsy plank
#

i think alt recipes would be fine that allowed you to use the upgrades, but even that isnt terribly necessary

kindred creek
#

do you think making it an alt recipe instead of completely replacing the current one would be better?

small timber
#

Changing zenith recipe also require changing the blade that comes out in its animation

#

And considering how iconic zenith is for vanilla, people will think this is just calamity wanting to slap calamity thing onto every vanilla items

drowsy plank
# kindred creek do you think making it an alt recipe instead of completely replacing the current...

oh absolutely, that's the only way this thing is passing, but even then, i doubt the devs would go through with it considering how many of those swords have upgrades, and how annoying and frankly bloated it'd be to add every single combination of upgrades as a recipe, the best thing to do is just. leave it alone man. no one actually has a problem with zenith in its current form except for like. you. this is like the third or fourth time you've tried to get it changed and they never get through voting, let alone dev acceptance. im sure if you spent some time looking for stuff, you could find things more worth changing than the umpteenth zenith rework it wont get lmfao

gaunt tiger
#

just make a crafting group for "any terra blade" or similar
like how there's a "any mana flower"

#

I don't think there's any harm in that idea

drowsy plank
#

that actually does sound like a good change

gaunt tiger
#

that'd be how the exo blade recipe change would probably be implemented

#

be a bit of a headache tho

drowsy plank
#

any star wraith and any horseman's blade seem kinda silly tho, and i dont know why this guy wants enchant and starfury removed. if he was just suggesting a terra blade crafting group tho id be for it

drowsy plank
#

@viral smelt this is a reversion suggestion so it's already a no by the rules, but also, can you elaborate on what you mean exactly?

#

maybe if you could specify why you find it so easy you could make an actually valid suggestion

subtle sapphire
#

Question : I would like to put a sugg about replacing the floating evil island with a subworld with the opposite evil, but I don't know how subworlds work. Should I just put the sugg anyway, or could anyone tell me if that'd be possible with subworlds ?

fossil finch
#

it would be possible but that'd be like a waste of the whole mechanic

#

even if you have a small subworld it'd be very weird to have a subworld dedicated to that at all and definitely not something calamity would do

subtle sapphire
#

wdym

fossil finch
#

i guess you can say that, in the part of the game outside of the game, subworlds aren't used for things like this but rather for "cool stuff" so it'd be weird to dedicate a subworld to this

#

and calamity usually doesn't do this type of stuff? they've got no reason to make a subworld with another evil, you just have the island to access the content of both evils in one world easily

#

to me it'd be a waste of subworld basically

#

i don't think it is necessary

grim tusk
#

@viral smelt BR was always a meltfest.
Also if you want to make it harder you can play higher difficulties, crank up boss hp in the configs, install other mods, play master, consume odd mushroom, etc

#

You also have no reasoning on your sugg

fossil finch
#

crying irl and nrl and vr and crying

#

the damage that exoblade and soe have done to this community is incalculable

grim tusk
#

@warped coyote idk what are you on about, why the hell would we implement an unfinished/unused weapon. Also zenith is not directly after ml on Calamity, its post Yharon so having it craft into First fractal on that tier would not make sense either

subtle sapphire
#

anyway I'm gonna make the suggestion if there's no obvious issue with it, we'll see what the community thinks I guess.

hardy dock
#

There’s the obvious issue of adding a dependency for a completely redundant and tiny feature

fossil finch
#

i mean it may get rejected by rover beforehand but i don't think it exactly breaks a don't so go off

#

i guess it could fall under too much effort?

subtle sapphire
swift wharf
#

can't you just

#

make another world

drowsy plank
#

calamity likes to avoid doing that

#

like i could also spawn in purple solution and a clentaminator on a crimson world and just turn one of the crimson biomes into corruption, but cal like to let you have everything accessible on a single world, so a legit, non-multi world solution, is nice

#

which is what the floating island is

subtle sapphire
#

I like my gameplay things to be within gameplay

drowsy plank
#

lol

swift wharf
#

Yeah that's the point of the island

drowsy plank
#

you could also use both evils or just the built in seed with both

swift wharf
#

But like

#

If you really want to experience the other biome

#

Then you should've chosen that biome instead?

#

Cal also adds a way to get prehm evil biome loot

subtle sapphire
drowsy plank
#

lol

subtle sapphire
#

yeah ok true

#

... but that's annoyiiiiiiing

swift wharf
#

Although I don't like having both biomes, because it removes the tradeoff of choosing your preferred one in the first place
It's a solution

subtle sapphire
#

<- inhaling copium to avoid realising he's dumb to not have taken both world evil

small timber
#

There is an issue with the subworld suggestion, it is insanely high effort

#

Considering they havent get subworld to work yet, this suggestion have to account for that fact

crude geode
#

@hollow shell “make zenith a material” with no reasoning

fossil finch
#

they haven't gotten a subworld to work because they haven't done anything?

#

that's not an argument

#

Making a subworld is not that high effort because well that's the point of sublib

#

the problem would be the worldgen which you could copy's vanillas
Though i don't know to what extent without something breaking

subtle sapphire
#

oh btw why aren't there "downvotes" for the suggestions ? To differentiate between the ones people dislike and the ones people don't care about

crude geode
#

@small timber bruh they have though

fossil finch
#

because its pointless

#

To the system's eyes it'd be the same thing

crude geode
#

It’s in the don’t document for a reason

#

@hot zephyr can we get a balance check on enchanted sword

hot zephyr
#

yea sure :)

crude geode
#

Pog ty

subtle sapphire
#

I'm surprised the only thing about crossmods is for thorium

#

I would have imagined crossmods things would be a "don't" because I imagine it's hard to coordinate. But then again I don't know shit about developing a terraria mod

gray nebula
#

dan

#

damn

#

i hate being late to this

#

was too busy gaymign

#

this goes in my top 10 most hilarious setences ever said

#

just rip the evil island out

#

graveyards exist now

#

lol

#

or just make a new world

crude geode
#

very true

crude geode
#

despite never making it to dev

gray nebula
#

yea

#

i think evil island kinda peepo poopy

#

it could have gotten removed had it not gotten a new coat of literal paint tho

#

but ill resugg it later

crude geode
#

I think it's especially blegh since graveyards exist now

#

did it?

#

wack

gray nebula
#

the clouds.. the

#

the clouds

#

the cloud'

#

cloud SPRITES

#

the cloud sprites have gotten a coat of paint yea now theyre painted thats it

crude geode
#

they look pretty ye

gray nebula
#

but yea becaus this was made it means it has a deetoip, biffe

#

deletion bugger

#

buffzer

crude geode
#

deletion buffer more like cringe

gray nebula
#

anyways stfu devourer of gods has been animated on TV

#

awesome

crude geode
#

woah

gray nebula
#

aweosme

crude geode
#

iban try to spell challenge
neato, can't believe we're in a studio ghibli film

small timber
#

the entire existence/reason of evil island now is pretty much just so opposite evil is accessible pre-HM (Since the graveyard one is HM only?) and opposite evil biome chest

keen zealot
#

the item within also, but mainly the chest itself

vocal grotto
cobalt pewter
#

honestly investing on graveyard is enough if you really wanna make other evil accessible in a world

#

make it accessible but with ✨ effort ✨

#

just nuke evil islands and re attribute some of its stuff into graveyard

#

(almost everything on evil island is already replicable in graveyard aside from the crimson chest, and you can probably BS out some kinda Vampire Knives crafting with Crimson Key and some other thing in Graveyard)

subtle sapphire
#

I think one of Fargo's mod let's you craft vampire knives with crimson key + ectoplasm. Same with corrupt key and the corruption item no one cares about because it doesn't heal

#

Maybe something like that could be s solution

small timber
#

ideally it will not have to rely on fargo in that case, if evil islands are removed

#

I think make (evil biome chest weapons) craftable from like life alloy + key might be a good tradeoff just for renewability, if they actually gutted evil islands

gaunt tiger
#

Subworlds pog

subtle sapphire
#

they do be very poggers

dry scaffold
#

Why draedon simply doesn't have a giant lab with the opposite evil biome inside?

dire mural
#

what is the capability of adding a way to control the number of evil world biome spawns

#

seeing 3 evil biomes annoys me

small timber
#

there is no 3 evil biomes, unless you count hallow

#

if you mean the opposite biome island, it is in a completely isolated location that have no chance to spread

#

the existence of opposite biome island is in fact intentional so that getting the loot from opposite evil biome is possible (including biome chest)

dire mural
#

like 3 separate spawns in a world of crimson

frozen hornet
#

You mean something like three patches of corruption?

small timber
#

are you using extra large world? because to my knowledge that dont really happen unless like bugged world gen?

#

since I always use large world and that happens like, none

#

if 2.0 change it then maybe I miss it, but I doubt it

frozen hornet
#

I've had 2-3 patches of corruption and crimson on large worlds before

#

Deserts are funnier though

#

mfw 6 patches of desert

dire mural
#

i literally keep getting at minimum 2 patches on a regular large world @small timber

#

have done like

#

20 worlds

#

and its annoying me so much lmao

#

its not for spread reasons, its for ocd reasons

small timber
#

does it have 3 chasm? I mean the corruption deep tunnel or the crimson heart-like structure

#

oh right, my bad, I forgot that I keep treating the chasm at the same side as the same patch of evil biome, my bad

#

thats why for me it is always 2 chasm only since there is literally only 2 direction: left and right

dire mural
#

2-3 different chasm patches

#

and im just

#

so aggravated lmao

small timber
#

you can suggest that I think? though world gen stuff is super meh to change, but ya there really dont need 3 evil biome chasm

#

the 3rd one just make it so your jungle or snow often get corrupted

dire mural
#

like itd be fine if it was in one tight area

#

like how 2 chasms can be in one tight area

#

but spread out?

#

@small timber do any of your worlds have only 1 chasm or two chasms very tight together?

#

i could use one of your ids

small timber
#

I can try to create some and find one, but dont get hopes up

dire mural
#

thats fine

small timber
#

master or expert? (since I am unsure if world ID affect that)

dire mural
#

🤔

#

hmm

#

i do journey because i cba

#

journey might be bugged tbh

small timber
#

3.3.1.1944190653 ok at least this seems to work, just paste the seed then click journey (dont touch world size is large, I assume world size will ruin it)

#

but ya regardless, suggestions

olive widget
#

I’m T up

dire mural
#

Will try and let you know how it looks

small timber
#

that one has 2 chasm and both are on the left side, and right have none, should be like that

dire mural
#

Are they close together?

small timber
#

pretty close together

dire mural
#

Okay

#

I’ll check once I get back

drowsy plank
#

@proud plinth why

proud plinth
#

why not

drowsy plank
#

i mean it's just gonna get flagged
it's not even funny

proud plinth
#

ok fine

crude geode
#

Doesn’t moon lord’s tongue stop lifesteal not life regen? Or does cal change it

proud plinth
#

i thought it said life regen, mightve misread it

#

ill look that up though

drowsy plank
#

it's lifesteal, but i know that all debuffs factor into regen calculations i believe

#

though moon bite seems like one that would be an exception

#

might need to look into that

proud plinth
#

ima check if cal changed moon bite, i swore it said life regen when i read the lil debuff note..

#

ok so it says ingame "you are unable to absorb healing effects"

#

does that mean you just outright cant heal from most things or you cant absorb hp from enemies (lifesteal)?

drowsy plank
#

that's just no lifesteal

#

they word it really weirdly for no reason

proud plinth
#

k, ima rewrite that part of the suggestion then..

drowsy plank
#

👍

proud plinth
#

there

small timber
#

previously it might be a reasonable nerf, but currently there is no reason to remove nightwither from moon lord now

#

because you have a very clear immunity option for it in the form of celestial shell

#

which is also an amazing accessory regardless of class, so not exactly niche option like plague hive

#

@quiet escarp that one is due to a bug with the shader, it is not intended to be that way

gray nebula
#

legitimately i didnt mean it to be offensive

#

😭

grim tusk
#

@proud plinth just equip celestial shell

#

Or Astral Jewel

#

Or community

proud plinth
#

k

scarlet crypt
#

If any testers are around, could someone test Malachite with shattering potion vs Ravager? Weapon too good lmao

#

Nw if no one is around but this weapon legit carries me to like Providence 😂

drowsy plank
eternal escarp
#

(Malachite is being tested alrready)

scarlet crypt
#

Ah ok, yeah it’s really good, and then disgustingly broken with shattering potion

drowsy plank
#

shattering was also being looked at after it gave some absurd results with swordsplosion and some other melee weapons

scarlet crypt
#

Yeah swordsplosion destroys Providence with it

#

Swordsplosion is balanced without shattering but Malachite might need a small nerf of its own

drowsy plank
#

yeah both do badly

scarlet crypt
#

All of those ex-legendary weapons are all over the place with balance. SHPC needs to be buffed imo especially with the effort it takes to obtain

grim tusk
#

shpc literally is just crafted now

sand ermine
#

nvm

grim tusk
hollow shell
cloud sentinel
# sand ermine nvm

Yeah I've been coding so much I forgot enter actually sends a message XD

drowsy plank
#

didnt 100% trophies for all modes already pass

scarlet crypt
hollow shell
scarlet crypt
#

and for having a material centered around ONLY obtaining SHPC, it’s pretty underwhelming with 18 base Magic damage

hollow shell
#

Base damage means nothing

#

You gotta look at DPS and kill times

grim tusk
#

yea it fires very fast

#

and the other click is an explosion that multihits

scarlet crypt
#

Nah I get that I did just say Malachite was broken after all 😂

#

I wasn’t really saying it needed to be tested just more that I was personally underwhelmed with it. Maybe bc I enjoyed it a ton back when Legendaries were a thing

hollow shell
#

@surreal heart "as soon as the person that Providence is targeting dies, she despawns." This does not seem like a despawn range issue

surreal heart
#

sorry i kinda forgot to clarify

#

my friends are like 300 ft away from me when i die and yet she still despawns

hollow shell
#

And just for perspective, everybody involved is in the fight at the same time, right? They all are dodging projectiles and they hear the music, and they aren't being damaged by Providence's distance-based Holy Inferno debuff, right?

surreal heart
#

yes

hollow shell
#

Alright, then yes that is definitely not a despawn range issue

#

That's an issue we've heard before with multiplayer bosses

#

where if the targeted player dies then the boss thinks that all players are dead and fucks off

#

If you were inside the Holy Inferno radius and she still despawned, then it can't be a range issue, cuz people stray into the Holy Inferno zone all the time

surreal heart
#

alright

hollow shell
#

Wow, has it really been over a week already?

drowsy plank
#

i feel like suggesting an identical suggestion that was recently voted down by the devs would be bad practice, but it's not against any explicit rules so...

distant gyro
#

it should

#

there is not going to be a scenario where another vote in a span of 2 weeks will result in a different outcome

kindred creek
#

ill delete it

gray nebula
#

@lavish cloak also jus t say that auroras dont move like dat

lavish cloak
#

im fighting a literal giant ice cube i think the aurora being not how auroras look irl is the least of my worries

#

but yeah its not how auroras look irl and it kinda looks

#

bad

#

but im just gonna say it affects gameplay since thats more important than looking bad i think

lavish cloak
hollow shell
#

Time really do fly

lavish cloak
#

edited the suggestion since i do think that the visuals could be def improved by way of like, primtrails. I think Spirit mod does it well (not bias tho just my own opinion) and i think having an aurora like that for the cryogen fight would help it look prettier and be less distracting

#

cus rn its literally just like, a static sprite fading in and out visually and shifting left to right

drowsy plank
#

if only people will actually vote for it this time 🙏

vocal grotto
#

Yeah, I agree that the effect can be improved, as the guy who made it in the first place. Doesn't really look too much like an aurora all things considered
Though I don't think it's too high priority

dire mural
#

im happy my dcu upgrade got over 120 votes within like 5 days

violet pivot
#

Sirius its not bad its bugged there is no difference on damage when you use 1 or 15

bright crag
#

^

violet pivot
#

please fix sirius tho

solemn dust
violet pivot
#

I did the test 2000 dps with 1 or 15 even on bosses

fossil finch
#

There is no difference

#

It's been tested

#

It is bugged

gaunt tiger
#

I reported it a few days ago

small timber
#

suggestion cant have video attached anymore?

drowsy plank
#

video too big?

small timber
#

it is 9mb so shouldnt be, limit is 50mb iirc

drowsy plank
#

damn wtf

small timber
#

I just removed video to see if it fix itself

drowsy plank
#

i guess ping someone maybe??

#

ah

small timber
#

worst case scenerio I use a youtube link instead

drowsy plank
#

understandable

#

does the bot automatically fix formatting issues?

small timber
#

it should be, at least I think so

drowsy plank
#

man what on earth would even be wrong with it now lmao

dire mural
#

F

#

tested it

small timber
#

I will just wait for now, if it still have attachment problem I will repost it

small timber
# dire mural

ya I think that looks abit different to what I had, I think mine dont have that weird water desert either

#

though at least I think it should still be 2 patch of corruption only? I remember the other side dont have

dire mural
#

yeah but theyre separated by the dungeon and the second one bothers the sulphur sea

small timber
#

world gen stuff is weird, I guess probably just have to find a mod that deletes it

dire mural
#

i dont understand why it needs to spawn more then one patch

dire mural
small timber
#

it has some limited resources like crimson heart/shadow orb, in other case it is so that evil bosses are more refightable in vanilla (as their summon are not unconsumable)

dire mural
#

god damn it so close with another test

small timber
#

(so ya probably just suggest that if you want, for cal it is not really needed)

dire mural
#

id have tolerated this if it wasnt legit neck deep in the dungeon

small timber
#

I guess youtube video it is

#

bot instantly have formatting issue if I use video file

#

will try 1 more time 10 min later

dire mural
#

took 30 tries, thanks for your seed to try to help

small timber
#

ya (though it didnt help much tbh)

dire mural
#

i mean, you tried

grave zincBOT
#

@proper grail - Your suggestion has received an updated status!

[Fix the Underworld Biolab]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@cerulean condor - Your suggestion has received an updated status!

[Make potions of return craftable with blood orbs]

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@queen nova - Your suggestion has received an updated status!

[Summon Count on Summon Icon]

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@oblique geyser - Your suggestion has received an updated status!

[Make Boss Zen no longer a buff]

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@fallen plover - Your suggestion has received an updated status!

[Allow Putrid Scent to be converted into Flesh Knuckles]

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@runic wraith - Your suggestion has received an updated status!

[make decrypted schematics]

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@uneven field - Your suggestion has received an updated status!

[Add a summon item for Anahita and Leviathan]

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@kindred creek - Your suggestion has received an updated status!

[Rework Progression of Slime God]

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@lethal badge - Your suggestion has received an updated status!

[QoL change to Providence]

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@stray walrus - Your suggestion has received an updated status!

[Introduce a Stronger Wulfrum Enemy]

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[Make SCal Drop More Ashes of Annihilation]

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[Change the description of all permanent HP/Mana up's]

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small timber
#

weekly wall of text

grave zincBOT
#

@subtle sapphire - Your suggestion has received an updated status!

[Make SCal drop a very strong light pet]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@unborn oriole - Your suggestion has received an updated status!

[Make a Rogue station buff]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@echo cloud - Your suggestion has received an updated status!

[The Adult Eidolon Wyrm deserves a Relic]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@shut bluff - Your suggestion has received an updated status!

[Change the description of all permanent HP/Mana up's]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@shut bluff - Your suggestion has received an updated status!

[Change the description of all permanent HP/Mana up's]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

#

@shut bluff - Your suggestion has received an updated status!

[Change the description of all permanent HP/Mana up's]

Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message

small timber
#

(oh right that one is already done because iban saw it)

dire mural
#

darn, mine got skipped over

unique vector
#

sorry for the three pings

#

i messed up the reaction order

#

no im the oen working on it

#

😇

dire mural
#

oh

small timber
#

oh, amazing job 👍

dire mural
#

@small timberfor the suggestion, how should i word it

grave zincBOT
#

@kindred creek - Your suggestion has received an updated status!

[Make SCal Drop More Ashes of Annihilation]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@kindred creek - Your suggestion has received an updated status!

[Make SCal Drop More Ashes of Annihilation]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@kindred creek - Your suggestion has received an updated status!

[Rework Progression of Slime God]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

#

@lethal badge - Your suggestion has received an updated status!

[QoL change to Providence]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

#

@unborn oriole - Your suggestion has received an updated status!

[Make a Rogue station buff]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

small timber
# dire mural <@290083110312214528>for the suggestion, how should i word it

not sure, probably just say something along the line of calamity making boss summon unconsumable and crimson heart/shadow orb loot being renewable for chest make it have much less reason to have many corruption/crimson patches; and only end up corruptiong snow/jungle (which are often one off) more often... etc etc

dire mural
#

wdym renewable by chest? @small timber

small timber
#

sorry renewable by crates

#

you can get stuff like vile thorn, mana regen band from corruption crate, for example

dry scaffold
small timber
#

megalodon is a machine gun (unlikes say monsoon which are giant arrows) so I will not say fire a large creature out of it will make a lot of sense, though if there will be a rework for the weapon (line) I will much rather prefer it to be more than just fire different funny projectile

eternal escarp
#

not sure if the sugg holds anything other than repeating the "itd be funny" reason twice even

small timber
#

@jagged spade while not exactly your intention, I think it is best for your suggestion to be "make both evil biome mimic drop craftable" instead

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aka flesh knuckle and putrid scent

jagged spade
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oh yea

small timber
#

it will be extremely weird to have one of them craftable while the other one not

jagged spade
small timber
#

#suggestions-voting message oh right this suggestion actually get delivered this week, so there is still hope even if your suggestion didnt get in

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(I think this suggestion approach might be better/more acceptable by devs too, since they added evil drop convert but not directly craftable for the pre-HM ones)

distant gyro
#

trolled

jagged spade
#

think i mightve fucked up with this suggestion

small timber
#

truly a devplan.png moment

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I think in that case probably just, delete the suggestion maybe, since they are unlikely to add both convert and crafted recipe

grave zincBOT
#

@fallen plover - Your suggestion has received an updated status!

[Allow Putrid Scent to be converted into Flesh Knuckles]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@fallen plover - Your suggestion has received an updated status!

[Allow Putrid Scent to be converted into Flesh Knuckles]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

jagged spade
#

what the fuck

small timber
#

(and they likely dont want things to be just pure crafted)

jagged spade
#

what a coincidence

swift wharf
jagged spade
#

i didnt expect such a coincidence

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lmao

distant gyro
#

clueless

swift wharf
#

just like the cia

swift wharf
#

your suggestion was so good they approved it immediately

small timber
#

well at least at the end problem solved

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(it was annoying anyway, because those drops are really important after they do the non-final version accessory nerf on molten quiver and sniper scope)

jagged spade
#

i still want one of my suggestions about boss arena previews to be noticed

#

i do think that's a good one

small timber
#

that one I think scal one did get approved before, so there is a chance they might still do it even if yours didnt get in

jagged spade
small timber
#

ya, though since it can be a similar deal the devs might make a connection, but ya

#

if yours get in of course it will be better

fallen plover
#

That was funny timing for my suggestion being implemented

grave zincBOT
#

@cerulean condor - Your suggestion has received an updated status!

[Make potions of return craftable with blood orbs]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@cerulean condor - Your suggestion has received an updated status!

[Make potions of return craftable with blood orbs]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

terse sundial
#

(I also did that last week)

small timber
#

@plush drift suggestion to readd removed feature is a don't iirc, even if it is just a config

#

if they are removed they are probably done so for good reason

inner anvil
#

We removed it because it only caused an infinite amount of bugs more than adding something to the fight.
And they weren't even that difficult, they only had a 1/3rd of their HP (And maybe damage? I don't remember), it felt more like a slug, specially when you only needed to do it once.

small timber
#

damage I think is similar or slightly nerfed, either way they are like, killed in 5 seconds for all of them ya

inner anvil
#

Ah, ok, then it was like: "Ok, spend 10 seconds killing something easy once for no reason to get to the real fight".

plush drift
#

ah ic

small timber
#

(and only work for the first time sentinels are encountered)

#

unless you are playing hardcore it dont really add difficulty tbh

inner anvil
#

Hardcore moment.

small timber
#

I feel ideally they should just be in bestiary tbh, since not everyone play the game for lore

#

putting lore in trophies or relic will just give the item wall of text (especially trophies, which is somewhat rare in the first place)

swift wharf
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I'd not put lore in relics

small timber
#

spawners are definitely a no though, since for new player they have no idea what the boss is beforehand; this just gives them a spoiler

swift wharf
hollow shell
#

(We have done so for a while but now in a more official capacity)

small timber
#

ya just, I feel weapon lore generally are very little/short texts

hollow shell
small timber
#

(unless they make the relic version very conscise/short)

hollow shell
#

Also these can be small texts too

#

I don't think he's asking for the full official lore transcripts to be placed in them

small timber
#

ya I think I confused it as basically have the full lore of the boss on the items (trophy, relic, summons)

subtle sapphire
#

Oh yeah no wall of text, just a couple lines at most

solemn dust
unborn oriole
gray nebula
#

wxe should make bandit be the rogue station buff

crude geode
#

Pretty sure you’ve mentioned this b4

small timber
#

tf yharimdance is an actual emote in this server

#

(obligatory make rogue have a station buff instead of bandit suggestion incoming because people cant handle having to left click after right click)

unborn oriole
gray nebula
#

no i odnt think i mentionned it

#

phup might have

#

or someone else

small timber
#

make rogue consumable have 20% less chance to be consumed

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:trollge:

drowsy plank
#

make rogue items edible

unborn oriole
#

Make rogue weapons have armor penetration

I dont like the idea of a buff so instead lets just buff all weaons so we dont need to right click every 10 minutes cuz its annoying and stressful

drowsy plank
#

they removed station buff durations in "1.5" anyway

#

i dunno what the actual next vanilla version is called so im just calling it "1.5"

unborn oriole
#

1.4.4

#

Tbh what i want the most from 1.4.4 is Town slimes

#

The update is awesome and all, but i can be happy with a single nerd slime in my town

unborn oriole
hollow shell
cobalt pewter
#

Technically there's already a precedent to this

#

Amidias

crude geode
#

I love singular precedent HDfailure

drowsy plank
#

uhhhhhh well dryad gives an AoE buff so maybe kinda there's 2??? totally

dry scaffold
#

And i said a disguise station,like,a mirror with that cringe disguise of a mustache+glasses

#

It would be funny

cobalt pewter
drowsy plank
#

i know that's why i was saying it jokingly BrimFace

#

was the tone not obvious enough??

unborn oriole
#

No

dire mural
#

Thanks for your help with how to word my suggestion xpc

#

Pretty happy with how I worded it

small timber
#

ok originally I just wanted to ask for testing Maelstorm since it feels pretty weak, but after done some testing it is actually pretty ok comparatively, I guess high damage setup just amplify high fire rate weapon dps by much more

figure the stat should not go to complete waste and just drop it here (since some testers often hang out here)
(basically just all the ranger weapon I can think of around polterghast/old duke tier against DoG phase 1; don't have full fight stat since it was originally just to ask for testing)
(forgot to mention all the bullet used here is bloodflare bullet)

small timber
dire mural
#

I laughed at my last bit of my suggestion because it’s the most true one

#

It’s just ugly and bad for my ocd when I see that stuff lmao

orchid cairn
#

@worthy lintel youre on the list of testers in the suggestions document thingy, so im pinging you to look at the staff of the mechworm- it seems WAY too strong for where you get it, for my playthrough i recently finished it did higher DPS than the cosmic immaterializer

inner anvil
#

Spider was picked by the death wheel.

gaunt tiger
#

hey memes, could you test blade staff on mechs? I think it needs a speed boost, not sure if this is already something known of

inner anvil
#

Fuck, I've been picked by the death wheel.

gaunt tiger
#

lol

inner anvil
#

Alright, I'll test it.

gaunt tiger
#

thank!

inner anvil
#

After eating this precious watermelon, of course.

gaunt tiger
#

ofc ofc

eternal escarp
inner anvil
#

@eternal escarp I should test Blade Staff for 1st mech, right?

gaunt tiger
#

I may not be smart

inner anvil
#

He's on the list, so yeah, he's a tester.

gaunt tiger
#

o

#

sorry memes 😦

#

looks like the death wheel has saved you after all

inner anvil
#

Doesn't mean the only testers are the ones in the list though, those are the ones that wanted to apply for help for these balance questions.

gaunt tiger
#

ahh

#

if you still do test it, yeah it'd be first mech

#

but if blast has already suggested then it's done already ig

inner anvil
#

Let me check just in case.

gaunt tiger
#

oki! ty

eternal escarp
inner anvil
#

@gaunt tiger Tested it, yes I agree that it needs a speed buff, but on top, personally, it needs a range buff (The range that it can detect enemies) and it's usual damage buff, becuase it takes too long to kill the Destroyer, which was the only mech I could test it on without Blade Staff being slow.

gaunt tiger
worthy lintel
#

i look like a slacker...

inner anvil
#

Wait, you aren't?

worthy lintel
#

granted once im free ill test it if no one else does in the meantime

#

and give you results

novel belfry
orchid cairn
#

i love the staff of the mechworm i just think its definitely too strong

inner anvil
#

Shh.

#

They don't need to know yet.

orchid cairn
#

i dont think whips had anything to do with it actually

grim tusk
#

Although nice to see mechworm be broken again, its been ages

orchid cairn
#

whips definitely made summoner stronger in general but it was busted as hell without using a whip

#

also sorry for pinging you at work i just saw you were online PensiveCowboy

worthy lintel
#

i cannot guarantee that ill get to test it before the others and get the sweet tester points XD

but mechworm being broken wouldnt surprise me

#

dont be sorry lol, it just happens

inner anvil
#

I won't steal the test.

#

It's not going anywhere, it'll be in your mail. :)

novel belfry
wise idol
#

i agree with the make trophies 100% drop rates, had to fight cryogen 50 times thanks to bad RNG

novel belfry
#

problem is, whips are a little too simple

#

i wish there were more complex weapons that also have tag damage (i actually suggested this earlier, should go check how that one went)

#

looks like it failed to garner enough stars

dire mural
#

besides, theyre doing calamity whips

#

we know damn well calamity weapons arent 'simple'

#

most of vanilla terraria weapons are basic af

#

most of vanilla ranger weapons

#

are absolutely basic

#

same for most vanilla mage and melee weapons

#

calamity is what adds the spice

stray phoenix
#

whips probably have as much potential for spice as any other weapon tho with their secondary effects

#

certainly as much as melee weapons with how many projectiles they get that might as well be magic weapons on their own

#

and with calamity having weapons like the biome blade and the pre-hm oathswords that drastically change form the basic terraria sword, I could foresee some whips with likewise unique ranges of motion

swift wharf
#

why does nobody talk about cnidarian when referring to unique, non minion/sentry summon weapons

inner anvil
#

It doesn't give tag damage so they sleep on it.

stray phoenix
swift wharf
#

That's fine, but I rarely see ppl mentioning it

inner anvil
#

Cnidarian.

#

There you go, I mentioned it.

swift wharf
#

Thank you Memes

inner anvil
#

Society is a better place now.

#

Always here.

swift wharf
#

its cooler than any whip and it makes me MAD

inner anvil
#

Don't be mad.

#

Be happy that it exists.

gaunt tiger
#

ppl complaining about whips
my brother in christ, they literally don't work

#

but yes summoner will need a nerf I assume

stray phoenix
#

wdym they dont work?

inner anvil
#

Tag Damage does not work.

gaunt tiger
#

tag damage is bugged

stray phoenix
#

in like calamity or all of terraria?

inner anvil
#

I don't recall we doing that change in Calamity, so I imagine it's a tMod issue.

stray phoenix
#

ofc it is, version of the game that took 2 years to update to 1.4 after all

gaunt tiger
#

on the bright side
it can be played

#

balance issues or bugs that don't break the game are kinda fine
though obviously they need fixing eventually

inner anvil
#

@bronze fox Yharon is already a boss in the game. It has been on the game for a long while.

hollow shell
bronze fox
#

???

#

i mean the peson

hollow shell
#

((You're thinking of "Yharim"))

bronze fox
#

not the dragon

#

oh

inner anvil
#

If you mean Yharim you'll need to wait until we add him eventually.

bronze fox
#

ok tanks

hollow shell
#

Byeah we will be adding him in the future

bronze fox
#

good to know

hollow shell
#

He's gonna be added pretty much after everything else we have planned, cuz he's the final boss, big cap-off moment

bronze fox
#

makes sense

#

his PET is dog

#

that is just...

hollow shell
#

The closest candidate for being his pet is Yharon
DoG is more like a business partner / hitman

orchid cairn
bronze fox
#

i see