#suggestions-discussion
1 messages · Page 1282 of 1

having a good mobility base is a must imo, but past that I'd say that tanking > dps in the long run
since, as you said, you can get away with making more mistakes and playing more riskily if you go tank
Dog laser walls made me wish my rogue had more defense lol
You can get away with more mistakes with beefcake melee defense setups , although they need to be spread out because defense damage eats away at you if you get chain hit
You could just run spectral veil or abyssal mirror for rogue specific mixed accs
Affliction is goated
Absorber and deific very good
Bloodflare core goated
Astral arcanum and evolution are good
I ended up beating dog but I was just so close a few times and then a laser did just enough to kill me
Spectral veil doubles as get out of jail free card and better NR at cost of acc slot and as a stealth regen and burst damage (use 2 stealth strikes, regen a bit and teleport into enemy to refill stealth meter) machine
Abyssal mirror is mirrage mirror’s big stealth regen with a dodge and stealth recharge
I probably should have tried spectral veil, it may have saved me a lot of headache last night haha
And warding reforges help a lot too
I think some of my accessories still have lucky on them which is irrelevant with dark gods sheathe and up accessories

Definitely could've optimized a bit more and probably will need to for yharon lol
I also just now realized I forgot to even use blood flare armor I was using tarragon LMAO
Definitely made it harder than it needed to be
piss
Yeah
shut up
xd
me when no leaks 
Ur just too softcore to access them yet
More use for wulfrum 
🤨
This sugg has so many things wrong by itself
Changes that require a reload can be accessed anywhere, its just that they require a reload, and i don't even know if this actually does, though this is just a minor thing
You can create an addon of the mod that reverts this changes yes you can
Even then it's not happening
Also "kind of annoying for new players" is just uh
Source?
How are they annoying for new players
Most changes are not things you'd notice at first
and the ones that are i still wouldn't describe as "annoying
I mean
Better jump
More speed
Better placement speed
And more mining speed i think
How on earth is that annoying
@rocky surge I think the devs have made it clear that they won't ever make the changes to vanilla toggleable in any way
not sure why it hasn't been in the doc yet
I always accidentally place two torches trying to place one, but that's my only gripe with it directly
i dont know who said that
hmm
ive said im against it
might've been misremembering things then
but doesnt mean we wont ever do it
but that said, it's an iffy thing to do regardless
If it gets declined I'll make a way to make it happen, at least on my system. It's an annoying thing for things like that to be changed, at least for newer players (source: ran into this a bit much yesterday)
? torches annoying
the only one they (possibly), by the slim chance, might add as a toggle config is the increased initial speed, mining speed, jump height buff one
My main gripe is that things like spawn rates in towns and debuff duration decreases (also objectively making it less annoying) are configable but not this.
but the suggestions, unless it is not intended, is asking for toggle of ALL the vanilla rebalances calamity did, which will include a mass amount of boss tweaks, vanilla enemies rebalance, weapon rebalance and retier... I will not list all but you get the idea
the general thing is when you play calamity do not expect it to "just be vanilla", calamity try to build on its own experience on top of what vanilla provides by rebalancing on itself
Obviously it'd be limited to the more obvious and in-your-face stuff. I personally like most of the changes, but would rather play with vanilla meteor armor.
that is the problem, a lot of rebalancing stuff is much more than just "nerfed meteor armor"
calamity balanced this out by although they nerfed meteor armor, they make sure you still have other great armor option available that you will not be forced to use a nerfed option
which is why as stated above, try not to treat calamity as "just vanilla with more bosses"
"please put the objectively broken weapons and items back in and also double all enemy damage again please"
idk had a stroke
The biggest thing though is player choice, some people would rather play with some things but want others.
yeah but that's an argument that goes in infinite ways
And at the end of the day devs are still making an experience they want people to experience like it was designed
you can make the choice not to play calamity 
and it will simply be impossible for devs to make an experience that everyone will prefer
if a config like that is added, there will be people who want it remove because it breaks part of the experience calamity offer by incentivizing new player to just do the vanilla way instead of adapting
we accomodate for choices people want
with exceptions
such as
never adding configs to revert weapon removals
probably not adding configs to revert vanilla item balancing
especially weapons
etc
i could see the earlygame speed buffs being a config bc it mechanically changes the game
(and in all honesty i prefer if we added more accessories and utilities than just outright buffing speed but)
OR there could be a way to change the mod a small amount which allows players to play the way they prefer
what is a small ammount
Isn't what is already toggeable a small ammount
This is a fair argument but at the same time i think it falls into being a slippery slope
just make a small change to remove literally every change to vanilla so that the modded choices actually have a chance to stand up to the completely busted options in vanilla. simple
all the important stuff that could cause mod conflicts is already togglable, and it's not like you're asking for the acceleration changes or building/mining speed, which could possibly cause mod conflicts. you're asking for things like meteor armor and soaring insignia to be unnerfed, in which case.
just play vanilla
At the end of the day it all falls into how much devs want the experience to be malleable to the player's choices
Stuff like the expert debuff duration change, the ice water change and the town spawns are very minor compared to balancing or mechanical changes
(also I just realise the suggestion itself actually didn't provide any reasoning, just 'I dont like the changes and there is a lack of toggle for these changes, there should be one'), so ya regardless, at least add a sound reasoning for the suggestion to be valid
because the suggestion is not exactly for the purpose of mod conflict, but just to revert calamity vanilla balancing to its vanilla stat, so the 'the suggestion explain itself' dont really work
"...around for a while, but they are kind-of annoying for new players..."
there's not much reasoning behind the suggestion other than this. some of the changes are really annoying for some people, so those people should be able to un-change them.
Since we can't make our own (legal) forks of the mod, a toggle in the main branch is the only way.
annoying is a bit too subjective I feel, since there will be people who hate the changes, people who are annoyed by it, but also people who absolutely love it
U don't need to make a fork to revert this changes
and regarding the add-on thing, I will assume you can like, just do it?
you can indeed
Tmod has its own system for this
You don't need to have access to the github
An addon already exists
I don't know the extent of its changes but it reverts insignia
ya I will be honest I imagine there are already people who have addon like these, like insignia revert, meteor armor and zenith revert for calamity and so on
since it is (not happening tbh) anyway through the main mod, might as well try it
Also "it's annoying for a small group of people" is not very strong reasoning anyways
“And nerf every vanilla item that Calamity buffs so that they become more redundant”
Reminds me of
so true!
Malachite is overpowered, i just destroyed providence with it (on death mode btw) and its a post golem weapon, it also completely destroyed moon lord. i could easily achieve 10k+ dps with pre moon lord gear. So yeah if any testers are here, take a look at it again because its busted.
can a tester take a look at blade staff? I think it might need a fly speed increase
@eternal escarp
i think i suggested that when i tested it
either way im heading to sleep rn so yea
donk
I also found Malachite too be quite op, but I was nohitting and using odd mushroom so thought it was that, I’ll take a look tmrw. Its supposed to be strong but not too strong as its after all a legendary (and rare).
@spice bolt - Your suggestion has received an updated status!
[Rework Exoblade because it’s borderline useless and boring right now]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Add a Tradution Pt-BR for calamity because know 100% of english in brasil is not easy, make a partnership with a br translator to help
POGGING
just use the br's translator mod
they wont make it official
but ins't official
is because i have fear to install a virus
its literally in the browser
nothing in the browser is a virus
why would you trust the translator to help but not that their mod is a not a virus
xd
exoblade rework 
seriously ?
yes
bro do you think tmod has literally no quality assurance or something
if you can find it on the browser it's safe
ye it was before I heard this
it's literally the other way around
there are maaaaybe 10 items that calamity nerfs
the rest are insane ridiculous buffs so that they can keep up with calamity options
the biggest thing is not player choice
it is the dev’s vision
exactly, so many vanilla weapons (mainly all of true melee) has been buffed to actually be viable
although they also gave everything useturn which really pisses me off
what’s useturn
the property that allows you to turn around while swinging a sword
It's not as useful as it seems
yeah
it's really annoying especially with high knockback swords because you can be slightly retreating from an enemy and accidentally hit it into you
what do the colors in #suggestions-voting mean
check pins
the colours directly represent the reactions given
id rather have useturn on and have them be viable on bosses and deal with that then go back to when 90% of true melee swords were basically not viable because of how awkward the positioning was
@silent briar https://calamitymod.wiki.gg/wiki/Martian_Distress_Beacon
The Martian Distress Beacon is a Hardmode consumable item that summons the Martian Madness event upon use. It is sold by the Cyborg for 50 after Golem has been defeated.
if you could delete your sugg that'd be appreciated too
in that case, perhaps a toggle might help A LOT
this is a situation where its less of balancing and more of personal choice
I think an item to favorite would be better than a toggle
It's a mechanical thing
i guess that is a toggle? still works
pog
oh my bad then, I thought you meant a toggle in the mod config
well
they did
but a toggle is the same whether it's in mod options or ingame
still just a toggle
and I would VERY like there to be one because playing true melee is extremely annoying for me right now
Meh, I feel like it's more "elegant" if it's an item if it's something that's important to gameplay ?
though that's probably subjective
that is very subjective yes
what do you mean a toggle for useturn
but like, for me options are, well, options. You shouldn't have to go look at them to play
thatd be weird
some of us hate useturn and some of us apparently like it?
brep
it feels weird
same goes for toggle for autoreuse like am i right
wulfrum blunderbuss when it DOESNT have autoreuse checkmate
depending on how you use the sword both useturn on and off can cause you to hit enemies into yourself accidentally
which one is better for you is entirely playstyle dependant
not to mention useturn on makes fighting wof true melee really annoying
and that's why there should be a toggle for it
never thought of it like that
I MUST always check options because sometimes there'll be something really important in there, like control rebinds that I need to change because my hands require unorthodox control schemes
or like, a visual setting that I don't like
and in this case gameplay stuff that can really bother me
yeah i already pinged the guy with the wiki link, he just disappeared after posting tho so we gotta wait for a mod to flag it or smthn
you can call rover if you feel its going late
what lore implications
there is no lore implications on doing anything here because youll access the npc anyways
and thats what is canon
this will never pass
bruh this isn't undertale
give the player the option to fucking murder scal 
yeah I said sparing her is the same thing as it is right now. The "lore implications" is the player coming to a realization on why they are killing bosses.
Yharon's fight never raises that question. Infact, it doesn't raise an ounce of a question
locking unknowing players out of enchantments until they refight her for literally no reason is stupid as hell
also i dont think killing scal or not would answer that question or settle the debate at all
yharon's fight as much may raise just hype for yharim because of the lore item
the first time i read it i interpreted it as yharim knowing he wouldn't go much longer alive
people really love the idea of sparing bosses in terraria despite 99.9% of them not deserving it
spare crabulon and then he fucking eats you because he's a wild animal
you already spare Scal in calamity
Exactly
Then why the fuck would you kill her?
It's just adding a choice for the sake of it
And being like Undertale
the consequences of killing things that didn't really matter that much or didn't really deserve a lot of mercy it's not really an argument you can make
also if anything most players would answer the question as "to progress(fight yharim ultimately and make everyone happy and overthrown him as tyrant
and thats only if they know or care about lore as a whole
undertale is a good game but if u want more involved lore just play split or something
it's okay to have a game where you just kill the enemies sometimes
what was split lore again
idfk i just know their bosses talk and the bosses can be found later as NPCs
vulkan created annoying and melodramatic with epic backstory
melodramatic died horribly because annoying was too annoying
something about
wait crossmodding is canon
what the fuck
anyways for mods with narratives uuh
play mor in like a year or two
true!
mor pog
oh I couldn't find it lol, ty
Ok yeah I felt like it sounded familiar
https://calamitymod.wiki.gg/wiki/Martian_Distress_Beacon
The Martian Distress Beacon is a Hardmode consumable item that summons the Martian Madness event upon use. It is sold by the Cyborg for 50 after Golem has been defeated.
Also Undertaaaaaaaaaaaaale
Its vanilla
I literally just linked to Calamity's page for it
by extension maybe the Draedon’s hologram can be spared too or something lmao
Lemme spare the boss rush. All of it.
Undertale suggestion 
I wonder what a narrative game based on terraria would be like. Honestly it kinda sounds fun. But it's certainly not this mod's work lol
I mean if you kill her the entire scal npc (and the refight messages) will no longer make sense
So if a kill option is added you literally have to remove calamitas npc and all the refight dialogue to just make it not happen
already real (the story of red cloud mod+adventure map)
(it’s dark souls inspired)
So I'm playing with Overhaul and Calamity, and Overhaul adds the right click killing blow thing, but the Biome Blade requires you to stand still to attune it, so you can't attune it, I was thinking maybe being able to rebind the attuning to a different button, what's you people's opinion on this?
overhaul and calamity is like, one of the most incompatible thing you can do
I mean chances are you probably have to just rebind your right click, I dont see other way around it
I tried rebinding, and the killing blow was still on the same button as attuning
Yeah
do not play overhaul with other mods it breaks EVERYTHING
@dire gazelle ok, I dont know how to like, put it in a non-rude way, but the suggestion have several problem:
- voice acting in terraria will sounds like, ultra-cringe, especially if you put it in the middle of the combat
- DoG is a worm not a human, if it has some monstrous roaring sound it will be fitting, not actual voice acting
- there is no other boss that have voice acting, not even Draedon and Scal who are clearly humanoid (because as stated, giving them voice acting will be cringe), let alone a boss that is not even the final bosses
the reason the current DoG's dialogue work is exactly that it has no voice acting, so we can completely disregard all of these context, even the fact that it is a speaking worm
I respect it, I just like to give him voices in my head and thought it would be cool
ya, mostly just I dont think it fit terraria tbh
I think there is a mod that add voice acting, let me find the video, star above I think, and you can use it as a reference (of how voice acting really dont fit)
i play with it
https://www.youtube.com/watch?v=hw_XQYJZ3HY ok this one
it is just, really unnecessary and dont really add anything
thanks for being cool about it though
what they said
They're probably talking about yharons second phase theme
Yeah, and it's not canon
@dire gazelle it's a hecken wyrm
I know I'm just saying that's probably why they were thinking that
👍
people already feel off about SBC and RotJD having lyrics
yeah and i hate people singing rotjd
its just becoming more cringe everytime someone does that
Me getting the mile long cosmic eel to shout abfod does not fear death
tbt that one mod with voice acting that sounds hilarious and shows why it doesnt work
jetshift.
StarsAbove’s voice acting also has problems (playing way too fucking often on boss fights to the point it gets annoying)
But Jetshift is 
bro the malachite is busted
i can reach like 26k dps and im pre lunatic cultists
my friends be dealing only 2-3k dps
somethings are not balanced yet, but ya, I think it is pretty known
the main point of 1.4 port/ calamity v2.0 is to port the mod, the rebalancing will come after (coming)
ohhhhh right
also 2-3k dps is like, super low for pre cultist,, but ya malachite is stonk right now
@kindred cargo the defence reducing property of plague has been removed. FYI, this also has been removed from astral infection, the calamitas brew version of brimstone flames (abyssal flames I think?) and godslayer inferno
oh you are referring to the suggestion
Oh, I didn't know that. I was using information straight from the wiki; https://calamitymod.fandom.com/wiki/Calamity_Mod_Wiki
ya that is absolutely not a class issue, malachite itself is busted right now (and some specific weapon) and thats about it
that is the outdated wiki, use wiki.gg instead
(and your suggestion need proper title and reasoning, the title is just "other classes" which dont really tell anything)
i am said friend i feel like i cant get any higher dps as a summoner
what are you even using then
summoner is super busted right now, like broken busted
Gotcha. It looks like the wikis have similar information, but I'll use that one from now on, thanks. Over all, is my suggestion decent?
fyi this is the newest version of buffs
-5% contact damage? today i learned actually 
flower of mortality itself compensate for the less damage, so the only different is -5% contact damage; but I think it is mainly for debuff consistency with the weapon
flower of mortality dont really have anything to do with plague anymore, but it do have link to hallow
blade staff and sanguine, anything else recommended for my stage of the game has terrible ai, and the most of the summons they do recommend are sentries
that's early hardmode summons
for precultist the go-to is resurrection butterfly + wither blossom stuff
and that will like, literally shred everything in sight
and at your stage you have access to res butterfly and terraprisma
terrarprisma is straight out viable for most post-ML bosses
viable as in it is one of the best weapon for them
it seems better than ele axes
i would go terraprisma if eol wasn't so difficult with multiple players
I think my assumption here is just you should try out more calamity summons, since I assume you only tried summoner weapons from vanilla
you dont have to do daytime eol, just normal eol
at least you don't have to do day eol
because it focuses on one player so everyone else gets hit by stray projectiles
and its master so it takes away like half your health
so that one person better be good at dodging 
it will also just change the player its focused on
if you dont want to fight eol this one is definitely just as good
for that stage of the game
alr ill check this one out, thanks
I... Can't say that I agree with that statement. Nothing about any of the weapon's components have any correlation to the Hallow. If anything it's closer to the Jungle and the plaguebringers than it is the hallow.
but ya, tldr it is definitely not a glass issue, summoner is extremely overpowered right now in fact, due to whips not balanced yet
Dude you're playing modded
I think it is just the style of the weapon tbh, since it is one of the elemental weapon
Please, use wither blossoms with butterflies
elemental weapons either inflict holy flame or elemental mix, I assume flowers dont inflict elemental mix because it will be more broken than it is
ya, seeing blade staff + sanguine staff is actually the only viable vanilla summons for that stage of the game, I assume he just only know vanilla summon
which can be the case since in my first playthrough I thought sdmg is the best ranger weapon in the game
does AotE inflict anything 
Damn how did he even get to cultist with those 2 💀
it doesnt, but ya it also dont need it 
his friend is using malachite on rogue
Oh yeah
Yeah
all i can find about it is in elem ray page
yes, though only very few weapon use it
and it says "main beam"
and elemental mix is pretty much just, inflict 4 dps debuff now
it's my second playthrough so i dont really know the decent weapons
what counts as a main beam here, all 4 are "main"
Dont worry, i gotcha
Stage of the game rn?
Oh actually
elemental mix used to freeze and stuff, now it is only dps
Dm me so we dont annoy anyone here
truly a wiki moment dont actually blame them, this kind of stuff is super missable, especially with many of these changes being retroactive
i'll ask around about the elemental mix
Well, as I said in my suggestion, i don't really see Flowers of Mortality as an Elemental weapon. Especially not from its components. And, an extra 25 damage per second is hardly anything when enemies have hundreds of thousands of health. As I even said in the suggestion, you'd be looking at maybe an extra 2k on some of the last bosses.
@inner anvil Care to balance test Malachite, on behalf of @misty raft?
they do count as a part of the elemental set, though
I just think it do not have anything to do with plague either, it at least looks like elemental weapon
follow very similar color schemes and debuffs, as well as the recipes
I think iban posted weapons that count as elemental, sec
Sure.
Seems like Storm gave it a look a month ago and confirmed it was cracked, but good to have second opinions I spose
malachite is quite insanely powerful yes
ok I cant ctrl+F it since it is image
How's that, then? I made a small edit to my suggestion.
(or you can just say change it to elemental mix tbh, since it still exist)
since to certain degree the flowers of immortality looks like "purified" wither blossom (plague) weapon, so it kinda make some sense for it to not have plague
Well, i don't want to seem dishonest by rewording/editing the whole thing, that's why I left it as a noticeable edit.
seems mostly fine
excluding the fact "full elemental mix" doesn't even exist anymore 
0 weapons inflict it
not even ele ray? since I dont have the mod that show debuff on boss anymore
@hollow shell Veredict by testing it on Duke Fishron and Ravager, with kill-times of 45 and 58 seconds respectively: This weapon's busted.
it inflicts one of fire debuffs on solar ray explosion, electrified on vortex ray and apparently also celled but not sure where, probably stardust ray
Test hydraulic volt cr
ok it looks like daybroken, onfire, holy flame and electrified
Alrighty, thank you.
it inflicts daybroken too?
ya, I think one of the ray type do
yeah that's celled
I was happy to see my suggestion got to 100 stars
holy flames may come from holy wrath potions
there's no requirement
ok I will get a clean character, no way elemental ray inflict celled
Yeah the star "requirement" is dynamic now
there's just being in the top 20% in terms of stars count
the only requirement is be one of the top voted this month
ok elemental ray, in fact, only inflict onfire and celled
even holy flame is just from holy wrath potion
You sure it doesn't inflict Electrified?
oh ya electrified too
ya it is 3 (electrified is lower chance)
Malachite is stonks
I'm assuming it'll probably be nerfed along with summoner's cracked weapon, terraprisma
i assume some other weapons will be nerfed alongside them too, like OSGs/HVC etc
what is the hvc?
hydrolic volt crusher, something like that
ahh
basically worm boss obliterator
and large enemy groups like OOA/seasonal moons
or if you break progression and obtain HoAD early
everything obliterator
Eh osg and HVC are only really op against worms and events
And that's just because certified worm moment
Even if you nerf those, things like avalanche can still melt AS and destroyer
Or Tome of infinite wisdom on mages unless calamity nerfs it
Well, not quite
OSGs are also insane (Although harder to use) against larger targets
and especially if they can stick to one spot for a while
like plant and aureus
the problem is they are like, invalidate tier of imbalance
mayhaps levi too
"uselock" will be super strange, and considering enchanted sword is not even the most overbuffed sword in pre-boss, just keep the 'nerf it' part
is enchanted sword even that powerful? i know its a really good pre boss weapon but ive never felt it to be "overpowered" by any metric
it shreds eye of cthulhu, but so does minishark, that is my opinion
for me the problem is more how most pre-boss true melee completely invalidate pre-Boss normal enemies without any issue, on bosses themselves I dont have any problem with
yeah i think blade of grass is more powerful against eoc than enchanted sword tbh
calamity already give a super nice start of game boost in increased speed, jump height and mining speed; I really dont think it is necessary to add another crutch in the form of overpowered true melee weapon against normal enemies; they are currently overbuffed to make them viable on bosses but I really feel they dont have to
there can be like 1-2 super strong pre-boss true melee weapon that are viable against bosses, but having all of them overbuffed is really unnecessary
based xpcqe
@kindred creek You realize replacing Terra Blade with Terratomere would make it much more annoying to craft
because Exoblade requires Terratomere
and exoblade kinda sucks in comparison to other post draedon weapons like the spine of thanatos.
waow
Stats are subject to change in any given update
@hollow shell youre right. I changes the suggestion a bit
i think alt recipes would be fine that allowed you to use the upgrades, but even that isnt terribly necessary
do you think making it an alt recipe instead of completely replacing the current one would be better?
Changing zenith recipe also require changing the blade that comes out in its animation
And considering how iconic zenith is for vanilla, people will think this is just calamity wanting to slap calamity thing onto every vanilla items
oh absolutely, that's the only way this thing is passing, but even then, i doubt the devs would go through with it considering how many of those swords have upgrades, and how annoying and frankly bloated it'd be to add every single combination of upgrades as a recipe, the best thing to do is just. leave it alone man. no one actually has a problem with zenith in its current form except for like. you. this is like the third or fourth time you've tried to get it changed and they never get through voting, let alone dev acceptance. im sure if you spent some time looking for stuff, you could find things more worth changing than the umpteenth zenith rework it wont get lmfao
just make a crafting group for "any terra blade" or similar
like how there's a "any mana flower"
I don't think there's any harm in that idea
that actually does sound like a good change
that'd be how the exo blade recipe change would probably be implemented
be a bit of a headache tho
any star wraith and any horseman's blade seem kinda silly tho, and i dont know why this guy wants enchant and starfury removed. if he was just suggesting a terra blade crafting group tho id be for it
@viral smelt this is a reversion suggestion so it's already a no by the rules, but also, can you elaborate on what you mean exactly?
maybe if you could specify why you find it so easy you could make an actually valid suggestion
Question : I would like to put a sugg about replacing the floating evil island with a subworld with the opposite evil, but I don't know how subworlds work. Should I just put the sugg anyway, or could anyone tell me if that'd be possible with subworlds ?
it would be possible but that'd be like a waste of the whole mechanic
even if you have a small subworld it'd be very weird to have a subworld dedicated to that at all and definitely not something calamity would do
wdym
i guess you can say that, in the part of the game outside of the game, subworlds aren't used for things like this but rather for "cool stuff" so it'd be weird to dedicate a subworld to this
and calamity usually doesn't do this type of stuff? they've got no reason to make a subworld with another evil, you just have the island to access the content of both evils in one world easily
to me it'd be a waste of subworld basically
i don't think it is necessary
@viral smelt BR was always a meltfest.
Also if you want to make it harder you can play higher difficulties, crank up boss hp in the configs, install other mods, play master, consume odd mushroom, etc
You also have no reasoning on your sugg
crying irl and nrl and vr and crying
the damage that exoblade and soe have done to this community is incalculable
@warped coyote idk what are you on about, why the hell would we implement an unfinished/unused weapon. Also zenith is not directly after ml on Calamity, its post Yharon so having it craft into First fractal on that tier would not make sense either
meh, you still have to spread the other evil yourself because the island is not big enough and is too high to spawn the right enemies and bosses. Sounds like a subworld would be better
anyway I'm gonna make the suggestion if there's no obvious issue with it, we'll see what the community thinks I guess.
There’s the obvious issue of adding a dependency for a completely redundant and tiny feature
i mean it may get rejected by rover beforehand but i don't think it exactly breaks a don't so go off
i guess it could fall under too much effort?
ah fack, that would be true. Oh well, I wrote it now, we'll see how it goes.
calamity likes to avoid doing that
like i could also spawn in purple solution and a clentaminator on a crimson world and just turn one of the crimson biomes into corruption, but cal like to let you have everything accessible on a single world, so a legit, non-multi world solution, is nice
which is what the floating island is
I like my gameplay things to be within gameplay
lol
Yeah that's the point of the island
you could also use both evils or just the built in seed with both
But like
If you really want to experience the other biome
Then you should've chosen that biome instead?
Cal also adds a way to get prehm evil biome loot
what if you really want to experience both
lol
Although I don't like having both biomes, because it removes the tradeoff of choosing your preferred one in the first place
It's a solution
<- inhaling copium to avoid realising he's dumb to not have taken both world evil
There is an issue with the subworld suggestion, it is insanely high effort
Considering they havent get subworld to work yet, this suggestion have to account for that fact
@hollow shell “make zenith a material” with no reasoning
they haven't gotten a subworld to work because they haven't done anything?
that's not an argument
Making a subworld is not that high effort because well that's the point of sublib
the problem would be the worldgen which you could copy's vanillas
Though i don't know to what extent without something breaking
oh btw why aren't there "downvotes" for the suggestions ? To differentiate between the ones people dislike and the ones people don't care about
@small timber bruh they have though

It’s in the don’t document for a reason
@hot zephyr can we get a balance check on enchanted sword
yea sure :)
Pog ty
Thanks, it's been a while since I've looked at them.
I'm surprised the only thing about crossmods is for thorium
I would have imagined crossmods things would be a "don't" because I imagine it's hard to coordinate. But then again I don't know shit about developing a terraria mod
dan
damn
i hate being late to this
was too busy gaymign
this goes in my top 10 most hilarious setences ever said
just rip the evil island out
graveyards exist now
lol
or just make a new world
very true
hasn't this always been the argument against evil island
despite never making it to dev

yea
i think evil island kinda peepo poopy
it could have gotten removed had it not gotten a new coat of literal paint tho
but ill resugg it later
the clouds.. the
the clouds
the cloud'
cloud SPRITES
the cloud sprites have gotten a coat of paint yea now theyre painted thats it
they look pretty ye
but yea becaus this was made it means it has a deetoip, biffe
deletion bugger
buffzer
woah
aweosme
iban try to spell challenge
neato, can't believe we're in a studio ghibli film
the entire existence/reason of evil island now is pretty much just so opposite evil is accessible pre-HM (Since the graveyard one is HM only?) and opposite evil biome chest
the ONLY reason to keep the evil island now is the opposite evil biome chest
the item within also, but mainly the chest itself
*And the gen code for the clouds/"ground" were completely remade but ignore this 
Byeah I wouldn't be opposed to the islands being nuked. I'm not very in favor of it due to the dreaded sunk cost fallacy but objectively speaking I don't think it's super important in light of other avenues existing for creating artificial alt evil biomes
honestly investing on graveyard is enough if you really wanna make other evil accessible in a world
make it accessible but with ✨ effort ✨
just nuke evil islands and re attribute some of its stuff into graveyard
(almost everything on evil island is already replicable in graveyard aside from the crimson chest, and you can probably BS out some kinda Vampire Knives crafting with Crimson Key and some other thing in Graveyard)
I think one of Fargo's mod let's you craft vampire knives with crimson key + ectoplasm. Same with corrupt key and the corruption item no one cares about because it doesn't heal
Maybe something like that could be s solution
ideally it will not have to rely on fargo in that case, if evil islands are removed
I think make (evil biome chest weapons) craftable from like life alloy + key might be a good tradeoff just for renewability, if they actually gutted evil islands
Subworlds pog
they do be very poggers
Why draedon simply doesn't have a giant lab with the opposite evil biome inside?
what is the capability of adding a way to control the number of evil world biome spawns
seeing 3 evil biomes annoys me
there is no 3 evil biomes, unless you count hallow
if you mean the opposite biome island, it is in a completely isolated location that have no chance to spread
the existence of opposite biome island is in fact intentional so that getting the loot from opposite evil biome is possible (including biome chest)
i mean, 3 of the evil biome
like 3 separate spawns in a world of crimson
You mean something like three patches of corruption?
are you using extra large world? because to my knowledge that dont really happen unless like bugged world gen?
since I always use large world and that happens like, none
if 2.0 change it then maybe I miss it, but I doubt it
I've had 2-3 patches of corruption and crimson on large worlds before
Deserts are funnier though
mfw 6 patches of desert
i literally keep getting at minimum 2 patches on a regular large world @small timber
have done like
20 worlds
and its annoying me so much lmao
its not for spread reasons, its for ocd reasons
does it have 3 chasm? I mean the corruption deep tunnel or the crimson heart-like structure
oh right, my bad, I forgot that I keep treating the chasm at the same side as the same patch of evil biome, my bad
thats why for me it is always 2 chasm only since there is literally only 2 direction: left and right
yes
2-3 different chasm patches
and im just
so aggravated lmao
you can suggest that I think? though world gen stuff is super meh to change, but ya there really dont need 3 evil biome chasm
the 3rd one just make it so your jungle or snow often get corrupted
like itd be fine if it was in one tight area
like how 2 chasms can be in one tight area
but spread out?
@small timber do any of your worlds have only 1 chasm or two chasms very tight together?
i could use one of your ids
I will check, but like here said, I always treated it weirdly
I can try to create some and find one, but dont get hopes up
thats fine
master or expert? (since I am unsure if world ID affect that)
journey
🤔
hmm
i do journey because i cba
journey might be bugged tbh
3.3.1.1944190653 ok at least this seems to work, just paste the seed then click journey (dont touch world size is large, I assume world size will ruin it)
but ya regardless, suggestions
I’m T up
@dire mural ^
Alrighty
Will try and let you know how it looks
that one has 2 chasm and both are on the left side, and right have none, should be like that
Are they close together?
pretty close together
@proud plinth why
why not
i mean it's just gonna get flagged
it's not even funny
ok fine
Doesn’t moon lord’s tongue stop lifesteal not life regen? Or does cal change it
it's lifesteal, but i know that all debuffs factor into regen calculations i believe
though moon bite seems like one that would be an exception
might need to look into that
ima check if cal changed moon bite, i swore it said life regen when i read the lil debuff note..
ok so it says ingame "you are unable to absorb healing effects"
does that mean you just outright cant heal from most things or you cant absorb hp from enemies (lifesteal)?
k, ima rewrite that part of the suggestion then..
👍
there
previously it might be a reasonable nerf, but currently there is no reason to remove nightwither from moon lord now
because you have a very clear immunity option for it in the form of celestial shell
which is also an amazing accessory regardless of class, so not exactly niche option like plague hive
@quiet escarp that one is due to a bug with the shader, it is not intended to be that way
fk i forgot
legitimately i didnt mean it to be offensive
😭
k
If any testers are around, could someone test Malachite with shattering potion vs Ravager? Weapon too good lmao
Nw if no one is around but this weapon legit carries me to like Providence 😂
@scarlet crypt already tested
(Malachite is being tested alrready)
Ah ok, yeah it’s really good, and then disgustingly broken with shattering potion
shattering was also being looked at after it gave some absurd results with swordsplosion and some other melee weapons
Yeah swordsplosion destroys Providence with it
Swordsplosion is balanced without shattering but Malachite might need a small nerf of its own
yeah both do badly
All of those ex-legendary weapons are all over the place with balance. SHPC needs to be buffed imo especially with the effort it takes to obtain
shpc literally is just crafted now
nvm
Malachite finished being balanced vs Fishron, just need to check its fine vs the other 4 bosses at the tier
Yeah but the parts are strewn all over the world
Yeah I've been coding so much I forgot enter actually sends a message XD
didnt 100% trophies for all modes already pass
Yeah that’s what I meant it’s pretty obscure

Yes but not implemented.
#suggestions-voting message
and for having a material centered around ONLY obtaining SHPC, it’s pretty underwhelming with 18 base Magic damage
Nah I get that I did just say Malachite was broken after all 😂
I wasn’t really saying it needed to be tested just more that I was personally underwhelmed with it. Maybe bc I enjoyed it a ton back when Legendaries were a thing
@surreal heart "as soon as the person that Providence is targeting dies, she despawns." This does not seem like a despawn range issue
sorry i kinda forgot to clarify
my friends are like 300 ft away from me when i die and yet she still despawns
And just for perspective, everybody involved is in the fight at the same time, right? They all are dodging projectiles and they hear the music, and they aren't being damaged by Providence's distance-based Holy Inferno debuff, right?
yes
Alright, then yes that is definitely not a despawn range issue
That's an issue we've heard before with multiplayer bosses
where if the targeted player dies then the boss thinks that all players are dead and fucks off
If you were inside the Holy Inferno radius and she still despawned, then it can't be a range issue, cuz people stray into the Holy Inferno zone all the time
alright
Wow, has it really been over a week already?
i feel like suggesting an identical suggestion that was recently voted down by the devs would be bad practice, but it's not against any explicit rules so...
it should
there is not going to be a scenario where another vote in a span of 2 weeks will result in a different outcome
speaking of which, this just got denied like 4 days ago @kindred creek
#suggestions-voting message
oh, i didnt know
ill delete it
im fighting a literal giant ice cube i think the aurora being not how auroras look irl is the least of my worries
but yeah its not how auroras look irl and it kinda looks
bad

but im just gonna say it affects gameplay since thats more important than looking bad i think
yeah its been over a week
Time really do fly
edited the suggestion since i do think that the visuals could be def improved by way of like, primtrails. I think Spirit mod does it well (not bias tho just my own opinion) and i think having an aurora like that for the cryogen fight would help it look prettier and be less distracting
cus rn its literally just like, a static sprite fading in and out visually and shifting left to right
if only people will actually vote for it this time 🙏
Yeah, I agree that the effect can be improved, as the guy who made it in the first place. Doesn't really look too much like an aurora all things considered
Though I don't think it's too high priority
im happy my dcu upgrade got over 120 votes within like 5 days
bias alert!
Sirius its not bad its bugged there is no difference on damage when you use 1 or 15
^
please fix sirius tho
There is one, but its only really noticeable when you dedicate all slots to it
I did the test 2000 dps with 1 or 15 even on bosses
I reported it a few days ago
suggestion cant have video attached anymore?
video too big?
it is 9mb so shouldnt be, limit is 50mb iirc
damn wtf
I just removed video to see if it fix itself
worst case scenerio I use a youtube link instead
it should be, at least I think so
man what on earth would even be wrong with it now lmao
I will just wait for now, if it still have attachment problem I will repost it
ya I think that looks abit different to what I had, I think mine dont have that weird water desert either
though at least I think it should still be 2 patch of corruption only? I remember the other side dont have
yeah but theyre separated by the dungeon and the second one bothers the sulphur sea
world gen stuff is weird, I guess probably just have to find a mod that deletes it
i dont understand why it needs to spawn more then one patch
now to find a mod like that lol
it has some limited resources like crimson heart/shadow orb, in other case it is so that evil bosses are more refightable in vanilla (as their summon are not unconsumable)
god damn it so close with another test
(so ya probably just suggest that if you want, for cal it is not really needed)
id have tolerated this if it wasnt legit neck deep in the dungeon
bam, medium world
finally
I guess youtube video it is
bot instantly have formatting issue if I use video file
will try 1 more time 10 min later
took 30 tries, thanks for your seed to try to help
ya (though it didnt help much tbh)
i mean, you tried
@proper grail - Your suggestion has received an updated status!
[Fix the Underworld Biolab]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cerulean condor - Your suggestion has received an updated status!
[Make potions of return craftable with blood orbs]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@queen nova - Your suggestion has received an updated status!
[Summon Count on Summon Icon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@oblique geyser - Your suggestion has received an updated status!
[Make Boss Zen no longer a buff]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fallen plover - Your suggestion has received an updated status!
[Allow Putrid Scent to be converted into Flesh Knuckles]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@runic wraith - Your suggestion has received an updated status!
[make decrypted schematics]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@uneven field - Your suggestion has received an updated status!
[Add a summon item for Anahita and Leviathan]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Rework Progression of Slime God]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lethal badge - Your suggestion has received an updated status!
[QoL change to Providence]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@stray walrus - Your suggestion has received an updated status!
[Introduce a Stronger Wulfrum Enemy]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Make SCal Drop More Ashes of Annihilation]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@shut bluff - Your suggestion has received an updated status!
[Change the description of all permanent HP/Mana up's]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
weekly wall of text
@subtle sapphire - Your suggestion has received an updated status!
[Make SCal drop a very strong light pet]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@unborn oriole - Your suggestion has received an updated status!
[Make a Rogue station buff]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@echo cloud - Your suggestion has received an updated status!
[The Adult Eidolon Wyrm deserves a Relic]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@shut bluff - Your suggestion has received an updated status!
[Change the description of all permanent HP/Mana up's]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@shut bluff - Your suggestion has received an updated status!
[Change the description of all permanent HP/Mana up's]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
@shut bluff - Your suggestion has received an updated status!
[Change the description of all permanent HP/Mana up's]
Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message
(oh right that one is already done because iban saw it)
darn, mine got skipped over
sorry for the three pings
i messed up the reaction order
no im the oen working on it
😇
oh
oh, amazing job 👍
@small timberfor the suggestion, how should i word it
@kindred creek - Your suggestion has received an updated status!
[Make SCal Drop More Ashes of Annihilation]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Make SCal Drop More Ashes of Annihilation]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Rework Progression of Slime God]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
@lethal badge - Your suggestion has received an updated status!
[QoL change to Providence]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
@unborn oriole - Your suggestion has received an updated status!
[Make a Rogue station buff]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
not sure, probably just say something along the line of calamity making boss summon unconsumable and crimson heart/shadow orb loot being renewable for chest make it have much less reason to have many corruption/crimson patches; and only end up corruptiong snow/jungle (which are often one off) more often... etc etc
wdym renewable by chest? @small timber
sorry renewable by crates
you can get stuff like vile thorn, mana regen band from corruption crate, for example
What about a disguise station,that gives stealth strike regen
ohhh okay, ty
megalodon is a machine gun (unlikes say monsoon which are giant arrows) so I will not say fire a large creature out of it will make a lot of sense, though if there will be a rework for the weapon (line) I will much rather prefer it to be more than just fire different funny projectile
not sure if the sugg holds anything other than repeating the "itd be funny" reason twice even
@jagged spade while not exactly your intention, I think it is best for your suggestion to be "make both evil biome mimic drop craftable" instead
aka flesh knuckle and putrid scent
oh yea
it will be extremely weird to have one of them craftable while the other one not
yeah let me edit that suggestion up a little bit
#suggestions-voting message oh right this suggestion actually get delivered this week, so there is still hope even if your suggestion didnt get in
(I think this suggestion approach might be better/more acceptable by devs too, since they added evil drop convert but not directly craftable for the pre-HM ones)
trolled
did i just type something for 5 minutes straight just to see this
think i mightve fucked up with this suggestion
truly a devplan.png moment
I think in that case probably just, delete the suggestion maybe, since they are unlikely to add both convert and crafted recipe
@fallen plover - Your suggestion has received an updated status!
[Allow Putrid Scent to be converted into Flesh Knuckles]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fallen plover - Your suggestion has received an updated status!
[Allow Putrid Scent to be converted into Flesh Knuckles]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
what the fuck
(and they likely dont want things to be just pure crafted)
what a coincidence

clueless
just like the cia
yeah i deleted it
your suggestion was so good they approved it immediately
well at least at the end problem solved
(it was annoying anyway, because those drops are really important after they do the non-final version accessory nerf on molten quiver and sniper scope)
i still want one of my suggestions about boss arena previews to be noticed
i do think that's a good one
that one I think scal one did get approved before, so there is a chance they might still do it even if yours didnt get in
he did not say anything about yharon tho
ya, though since it can be a similar deal the devs might make a connection, but ya
if yours get in of course it will be better
That was funny timing for my suggestion being implemented
@cerulean condor - Your suggestion has received an updated status!
[Make potions of return craftable with blood orbs]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@cerulean condor - Your suggestion has received an updated status!
[Make potions of return craftable with blood orbs]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@plush drift suggestion to readd removed feature is a don't iirc, even if it is just a config
if they are removed they are probably done so for good reason
We removed it because it only caused an infinite amount of bugs more than adding something to the fight.
And they weren't even that difficult, they only had a 1/3rd of their HP (And maybe damage? I don't remember), it felt more like a slug, specially when you only needed to do it once.
damage I think is similar or slightly nerfed, either way they are like, killed in 5 seconds for all of them ya
Ah, ok, then it was like: "Ok, spend 10 seconds killing something easy once for no reason to get to the real fight".
ah ic
(and only work for the first time sentinels are encountered)
unless you are playing hardcore it dont really add difficulty tbh
Hardcore moment.
I feel ideally they should just be in bestiary tbh, since not everyone play the game for lore
putting lore in trophies or relic will just give the item wall of text (especially trophies, which is somewhat rare in the first place)
I'd not put lore in relics
spawners are definitely a no though, since for new player they have no idea what the boss is beforehand; this just gives them a spoiler
Since they're not obtainable without master or rev
I mean we are already putting lore in weapon tooltips
(We have done so for a while but now in a more official capacity)
ya just, I feel weapon lore generally are very little/short texts
I feel like having the lore of a boss before you fight it is far better than learning after the fact
That way there's actually some weight to the fight
(unless they make the relic version very conscise/short)
Also these can be small texts too
I don't think he's asking for the full official lore transcripts to be placed in them
ya I think I confused it as basically have the full lore of the boss on the items (trophy, relic, summons)
Oh yeah no wall of text, just a couple lines at most
AYOOOO


wxe should make bandit be the rogue station buff
Pretty sure you’ve mentioned this b4
tf yharimdance is an actual emote in this server
(obligatory make rogue have a station buff instead of bandit suggestion incoming because people cant handle having to left click after right click)
Bandit
Can be placed
Right click to increase your Rogue velocity by 10%
make rogue items edible
Make rogue weapons have armor penetration
I dont like the idea of a buff so instead lets just buff all weaons so we dont need to right click every 10 minutes cuz its annoying and stressful
they removed station buff durations in "1.5" anyway
i dunno what the actual next vanilla version is called so im just calling it "1.5"
1.4.4
Tbh what i want the most from 1.4.4 is Town slimes
The update is awesome and all, but i can be happy with a single nerd slime in my town
You mean stealth generation? Oh yeah that's one idea iirc
Not even a bad idea
I love singular precedent 
uhhhhhh well dryad gives an AoE buff so maybe kinda there's 2??? totally
Yep
And i said a disguise station,like,a mirror with that cringe disguise of a mustache+glasses
It would be funny
not exactly the same functionally if we were to assume what iban meant
No
Thanks for your help with how to word my suggestion xpc
Pretty happy with how I worded it
ok originally I just wanted to ask for testing Maelstorm since it feels pretty weak, but after done some testing it is actually pretty ok comparatively, I guess high damage setup just amplify high fire rate weapon dps by much more
figure the stat should not go to complete waste and just drop it here (since some testers often hang out here)
(basically just all the ranger weapon I can think of around polterghast/old duke tier against DoG phase 1; don't have full fight stat since it was originally just to ask for testing)
(forgot to mention all the bullet used here is bloodflare bullet)
ya it looks good
I laughed at my last bit of my suggestion because it’s the most true one
It’s just ugly and bad for my ocd when I see that stuff lmao
@worthy lintel youre on the list of testers in the suggestions document thingy, so im pinging you to look at the staff of the mechworm- it seems WAY too strong for where you get it, for my playthrough i recently finished it did higher DPS than the cosmic immaterializer
Spider was picked by the death wheel.
hey memes, could you test blade staff on mechs? I think it needs a speed boost, not sure if this is already something known of
Fuck, I've been picked by the death wheel.
lol
Alright, I'll test it.
thank!
After eating this precious watermelon, of course.
ofc ofc
still noting its something i have suggested myself when i tested it pre-port release
@eternal escarp I should test Blade Staff for 1st mech, right?
oh
wait blast you're a tester?
I may not be smart
He's on the list, so yeah, he's a tester.
Doesn't mean the only testers are the ones in the list though, those are the ones that wanted to apply for help for these balance questions.
ahh
if you still do test it, yeah it'd be first mech
but if blast has already suggested then it's done already ig
Let me check just in case.
oki! ty
sorry i was away
ye QS is pretty much first boss
@gaunt tiger Tested it, yes I agree that it needs a speed buff, but on top, personally, it needs a range buff (The range that it can detect enemies) and it's usual damage buff, becuase it takes too long to kill the Destroyer, which was the only mech I could test it on without Blade Staff being slow.
I used it to kill skeletron prime in my playthru on master lol
thank you for test
Why do I get pinged for test funsies while I work 
i look like a slacker...
Wait, you aren't?
granted once im free ill test it if no one else does in the meantime
and give you results
probably my favorite summon weapon from the 1.4. update ngl
stupidly low damage? makes up for it by shredding through anything that has good defense
i love the staff of the mechworm i just think its definitely too strong
Whips broke summoner 
i dont think whips had anything to do with it actually
Although nice to see mechworm be broken again, its been ages
whips definitely made summoner stronger in general but it was busted as hell without using a whip
also sorry for pinging you at work i just saw you were online 
i cannot guarantee that ill get to test it before the others and get the sweet tester points 
but mechworm being broken wouldnt surprise me
dont be sorry lol, it just happens
i liked both playstyles tbh
old summoner allowed you to focus more on no hitting, while the new summoner at least makes you try to get closer to the foe to buff your summons
i agree with the make trophies 100% drop rates, had to fight cryogen 50 times thanks to bad RNG
problem is, whips are a little too simple
i wish there were more complex weapons that also have tag damage (i actually suggested this earlier, should go check how that one went)
looks like it failed to garner enough stars
and i dont see that as a problem
besides, theyre doing calamity whips
we know damn well calamity weapons arent 'simple'
most of vanilla terraria weapons are basic af
most of vanilla ranger weapons
are absolutely basic
same for most vanilla mage and melee weapons
calamity is what adds the spice
whips probably have as much potential for spice as any other weapon tho with their secondary effects
certainly as much as melee weapons with how many projectiles they get that might as well be magic weapons on their own
and with calamity having weapons like the biome blade and the pre-hm oathswords that drastically change form the basic terraria sword, I could foresee some whips with likewise unique ranges of motion
why does nobody talk about cnidarian when referring to unique, non minion/sentry summon weapons

It doesn't give tag damage so they sleep on it.
not really a summoner player, only knowledge is from a friend who is
That's fine, but I rarely see ppl mentioning it
Thank you Memes
its cooler than any whip and it makes me MAD
ppl complaining about whips
my brother in christ, they literally don't work
but yes summoner will need a nerf I assume
wdym they dont work?
Tag Damage does not work.
tag damage is bugged
in like calamity or all of terraria?
I don't recall we doing that change in Calamity, so I imagine it's a tMod issue.
ofc it is, version of the game that took 2 years to update to 1.4 after all
on the bright side
it can be played
balance issues or bugs that don't break the game are kinda fine
though obviously they need fixing eventually
@bronze fox Yharon is already a boss in the game. It has been on the game for a long while.
((You're thinking of "Yharim"))
If you mean Yharim you'll need to wait until we add him eventually.
ok tanks
Byeah we will be adding him in the future
good to know
He's gonna be added pretty much after everything else we have planned, cuz he's the final boss, big cap-off moment
The closest candidate for being his pet is Yharon
DoG is more like a business partner / hitman
i adore the cnidarian its awesome
i see



