#suggestions-discussion

1 messages · Page 1280 of 1

drowsy plank
#

i mean obviously but again

swift wharf
#

but they don't care and will fall on top of you anyway

drowsy plank
#

why the fuck can alligators burrow through 100 blocks in 3 seconds

#

yes

#

they're literally faster than worms that makes 0 sense

#

worms are literally designed to be a burrowing enemy

#

why can a fucking alligator dig better than them
worms are designed with lower damage and HP values in mind as well and again literally have an audio cue for digging

upbeat scroll
#

2.5 tile height hitbox

#

5.5 tiles is how much air you need

drowsy plank
#

it's stupid regardless

upbeat scroll
#

zero armor does 154 damage as the highest i've seen after 6 times being hit by one

#

oh i forgot to turn on rev/death/malice

drowsy plank
#

listening the fucking damage values still doesnt change that it gets a free hit on you and it's still stupid it even happens

#

just because you CAN play around it doesnt mean you should have to

upbeat scroll
#

its an issue if you actively die to it

#

just

#

its unavoidable death

#

i am considering hardcore in that

#

if its an unfair unavoidable death then it should be an issue

drowsy plank
#

and if you were on low health from other enemies? it's just stupid

upbeat scroll
#

you will never encounter this in the actual dungeon

#

just the surface above it

#

because of how spawning and despawning works

#

you get hearts after defeating skeletron- any boss

#

so that situation is null in that regard

#

i dont understand why you would try to go into the dungeon with low health to begin with

#

since spikes become a much bigger threat too

#

feels like you are over exaggerating a mild rare inconvienence that is more funny than anything else to a majority of everybody else if it would have happened to them

#

for right now your crimson complaint is something that is likely going to be fixed or made incredibly more rare

#

as calamity and tmodloader fix more things regarding world generation

#

even like "vanilla" (just no mods tmodloader 1.4 generation) worlds have been generating very weirdly more than normal

drowsy plank
#

this still doesnt change anything about how dumb it is no matter how rare. it's the exact same problem with the boss spawners of the previous sugg. rare but still idiotic to keep in the game

upbeat scroll
#

do you understand how terraria despawns enemies?

#

rare enemies will literally just immediately evaporate once they are at a certain distance off screen like all the time

#

the only exception is if they have money on them, which then they will take a lot longer to despawn

#

anything at the oceans just use magic conch immediately or just back away from them

perf and hive cysts i will say are a little more silly

#

but can be backed away from still

drowsy plank
#

you could also just

#

fix the problem

upbeat scroll
#

why would it be a priority over for example further fine-tuning summoner and fixing whips etc

drowsy plank
#

because it's incredibly simple??? why bother balancing summoner when you could be working on yharim?? like these arguments are idiotic

upbeat scroll
#

okay go make your own add on mod that fixes it

#

why yes it is simpler than adding bosses its still not an easy process

drowsy plank
#

you literally just remove code

#

you dont need to add anything just remove their ability to fall through the ground

#

you dont need to add anything

upbeat scroll
#

you should not be getting irritated that i am giving criticism based on my own experiences regarding your suggestions, and advice over what you had a problem with and how to prevent it for the time being. if you really want someone else to look at your suggestions that actually has more of a voice than me, ping rover or something, he's online

#

speaking of rover

hollow shell
#

Aquatix you need to calm down
The suggestions channels exist for a reason

#

You can't tell people that their issues are invalid because they aren't as major as other issues
Nor is it helpful to go tell them to do it themselves

crude geode
#

“I am just giving criticism” shield doesn’t really help you here tbfh

ruby plover
#

I think if they dig through blocks, they should at least make a noise alike to worms

#

some sort of indication that a mob is about to fall onto your face

hollow shell
#

I was also thinking that yeah

crude geode
#

It would be helpful

hollow shell
#

And maybe reducing their speed too while they're doing it, so it's less like they're phasing through blocks and more like they're trudging through the ground

upbeat scroll
#

the last few messages are where i messed up but i gave ways to circumvent for the time being as well as stated why i felt like it was just not something i saw as an issue, being originally "its not an immediate unfair death and you can still avoid dying" but that also can help to have audio indicators into it

crude geode
#

Trueeeeee

ruby plover
#

yeah, they only actually fall through blocks if you are directly underneath them

#

and when they fall, OH BOY do they fall

#

at very high speeds

eternal escarp
#

i agree thrasers should just not have that feature
i assume cnidrions have it because they are a big mob in a very small desert so them getting a cue would be nice if phase removal isnt feasable

ruby plover
#

could make cnidrions smaller pwead

upbeat scroll
#

if trashers dont have the feature they need the ability to go up blocks normally

swift wharf
#

do cnidrions really need it if they're a surface enemy now

ruby plover
#

thats a good point

#

also, a lot of the underground desert still counts as "surface"

#

so they can just spawn in the caverns still

swift wharf
#

Yeah that's fair

upbeat scroll
#

i usually just go into the ug desert via the sides personally so i never had that issue

eternal escarp
upbeat scroll
#

i dont like destroying my above ground desert too much

eternal escarp
#

75% of the time theres a hole leading in

upbeat scroll
#

mmm

swift wharf
#

byeah trashers ominously going through stuff and falling on you is kinda bruv

eternal escarp
#

besides mpst people go from above

upbeat scroll
#

there are three world gens that can happen in desert

#

big hole three small holes or oasis

eternal escarp
#

cant just tell them to not do that

#

theres actually 7 desert variatoons i believe

#

not all spawn all the time

#

theres a guarenteed 1 real desert and then surface ones wherever

#

the layout can change

upbeat scroll
#

i most commonly see oasis with very rarely seeing three holes, i've never actually seen a single big hole in my own gameplay just youtube videos

eternal escarp
#

the wiki shows all possible surfsce variations

upbeat scroll
#

i just checked

eternal escarp
#

ive had most of them in my time playing

upbeat scroll
#

i've done roughly a dozen full playthroughs over 1.4 + tmod and i've never seen half of these

#

just up to luck there

fossil finch
#

Cnidrions are getting reworked soon hopefully

#

Not about the sugg it's just that they're stupid on their own

swift wharf
#

how about trashers

hollow shell
#

Trashers do not have such plans so the sugg can still have an impact on them

drowsy plank
#

it's more about trashers than cnidron anyway but it's the same problem for both so i included him

sleek turret
#

they're almost the same

#

it's the way they do pathing and stuff afaik

hollow shell
#

Well Trashers don't pause to fire projs

small timber
#

trasher probably need to have some form of block phasing due to how janky the terrain of sulphur sea can be, but ya the speed itself can be changed

sleek turret
#

they phase on the tiles

fossil finch
#

they don't swim

#

They phase

#

Different

swift wharf
#

they're an unstoppable force that will come for you.

fossil finch
#

Worms and Sandsharks swim on tiles

#

This don't, they can't move horizontally at all and get stuck or confused easily

#

Trashers should be able to spawn on water i think

swift wharf
#

Is there any other enemy with the same AI?

fossil finch
#

no

swift wharf
#

other than cnidrion

sleek turret
#

nope

swift wharf
#

Yeah I imagined so

upbeat scroll
swift wharf
#

stuff can either walk or swim but never both

sleek turret
#

i've never seen an enemy other than those 2 phase through tiles and give the average Terraria jumpscare

fossil finch
#

yeah you never see thrashers swimming at the surface of ss

upbeat scroll
#

if real crocs spot something they can tend to stalk them out until an opportunity to just rapidly approach and maul is available

fossil finch
#

oh
There is another one that is able to just ignore blocks completely but it's not the same ai and it's also very unimportant
Sea Floaty

#

(What the fuck is a sea floaty

upbeat scroll
#

(I don't know)

sleek turret
#

weird ass enemy

swift wharf
#

oh it's the uhhhh

#

!wiki sea floaty

red stormBOT
sleek turret
#

you hit it and it escapes??

swift wharf
#

yeaa

karmic stone
#

""enemy""

#

it's more like a

#

tougher critter

#

deals 15 damage on master scared

small timber
#

@hollow shell

hollow shell
#

A good suggestion, Shuden

hollow shell
bright parcel
#

Thanks! Let me know if I missed something.

proud plinth
#

what does the 🗜️ reaction mean

hollow shell
#

It means the suggestion isn't formatted properly

#

Its title and reasoning need to be separated using Shift+Enter

#

(I personally don't agree with the suggestion because Omniblade is a dead-end upgrade and also a direct upgrade to the Katana recipe-wise, so if you get unlucky and don't find the Katana at any point prior to the tier you're able to craft Omniblade, it's really not that big of a deal, you have other options)
(But, the suggestion is not invalid)

proud plinth
#

what does "a dead-end upgrade" mean

hollow shell
#

As in uhh it doesn't craft into anything

#

It's not part of a crafting tree

proud plinth
#

doesnt a crafting tree imply it has branches? if the muramasa can craft into multiple different weapons and not a single crafting line, then it would be a crafting tree right?

fossil finch
#

crafting trees are trees because they have branches when the trunk is the last item

#

this wouldn't count

hollow shell
#

You're thinking about it in the reverse direction than what most people define as a crafting tree

#

yeah

proud plinth
#

i do see what you are saying with the katana, with it bieng a singular direct upgrade

hollow shell
#

ex: Exoblade is the trunk/base of the "tree", and all the ingredients above it are its branches

#

In this analogy, if your suggestion were to go through
Muramasa would be like
Here

#

(except imagine the other tree is really really short)

proud plinth
#

perhaps maybe the katana should be craftable then, that might be a controversial suggestion because maybe the point of the omniblade IS luck or something, or the katana somehow relies on luck to be valid, bit i just dont really like grinding a bit to get 10 cores of calamity and 20 life alloy and then my final ingredient just requires waiting.. it just seems out of place ngl

#

no recipes ive found up to this point require just waiting, unless im missing something and the katana has other ways to be obtained that i couldnt find on the wiki

proud plinth
drowsy plank
#

i thought someone already sugg'd craftable katana

#

swore i saw that pass

#

maybe search it, but id be all for making katana more accessible

proud plinth
#

cuz i always kinda subconsciously mix "branching paths" with "crafting tree" and ive always thought it goes from bottom up

small timber
drowsy plank
#

it's like how stopwatch is merchant only for some reason, but cell phone pieces are way more common if not almost guarnteed when he shows up

#

so it isnt a big deal

small timber
#

I think a suggestion about how making katana more consistently obtainable was passed, or I misremembered

drowsy plank
#

sure more people would complain about handheld tank if it was actually good

small timber
#

oh it didnt get enough votes

drowsy plank
#

yeah ok im not the only one who remembers this

hollow shell
drowsy plank
#

F

drowsy plank
proud plinth
#

there

#

changed my suggestion

hollow shell
#

Yes this is a fine suggestion

small timber
#

I thought it got pass since it had 240 votes

proud plinth
#

also uh, am i the only one that thinks its out of place that ark of the ancients, a weapon you can get post-plantera, is seemingly better in a majority of aspects than the omniblade, a post-golem weapon?

#

i think its post golem...

hollow shell
#

It is post-Golem yes

#

If you're referring to how the weapons perform DPS-wise, you can ping any of the testers in the pinned list and have them evaluate them both

proud plinth
#

it deals lower damage, doesnt have projectiles, cant be swung in 360 degrees, doesnt have the parry mechanic, i just dont see how omniblade is better, if it even was meant to be better

small timber
#

I think omniblade generally deal way more damage, it is more that its range is super limited

proud plinth
#

i have pinging people

proud plinth
small timber
#

what is it based on? base damage of the weapon?

proud plinth
#

nah just like

#

all general aspects

hollow shell
#

But I understand what you're saying with everything else

proud plinth
#

omniblade a tad faster but nothing outrageously opposing

small timber
#

I wanted to say dummy test is not super accurate but I remember aotc also become overperforming after 2.0, I will try to use it again

upbeat scroll
#

yeah dummy tests aren't exactly accurate

#

there is variation between how often each can actually get openings for the various bosses its meant to fight

proud plinth
small timber
#

because ark of the ancients used to be on the weaker side

proud plinth
#

also i have trouble defeating something like calamitas with it simply because of the lackluster range

#

while ark has triple homing projectiles that take it out quickly

small timber
#

ya that was what I was referring, omniblade (used to) deal way more damage than ark, just limited by its range/attack pattern

#

though from your description it seems now that ark just straight up does more damage now, possibly have something to do with melee speed change

proud plinth
#

yeah, seems like it deals less now, i think ive noticed that many weapons have this issue

#

i beat a boss and get a new weapon and it deals less than my current weapon or comedically more than all others at that stage of progression

upbeat scroll
#

melee and summoner have generally had their balance get shaken up entirely

small timber
#

I will just use it on pbg and duke fishron and see how they perform

proud plinth
#

like the pwnagehammer or whatever it was called, it deals like 400 damage and has a chance to throw a homing hammer that summons another hammer and hits twice, dealing like 800 with homing, whilst the biome blade (the fixed one) is considerably worse, despite them bieng at like the same stage of progression

small timber
#

since I dont think omniblade really work against ravager and eol

drowsy plank
#

damn omni has a 49% crit chance

proud plinth
#

honestly for my first playthrough of calamity this is all hilariously busted, im playing on expert and it feels like normal

drowsy plank
#

i mean

#

that's why we got rev and death

proud plinth
upbeat scroll
#

its not just me who feels like the mod is easier

#

fractured ark also just has parry feature which is hilarious too

proud plinth
#

i heard somewhere that calamity is supposed to be more balanced around itself, thats why these modes exist, not sure how true that is since im only like.. well actually i dont know how far i am considering theres apparently tons of post-ml content

proud plinth
drowsy plank
#

the mod probably feels easier but they haven't done the balancing yet, and i get why, ive had 1.4 tmod crash like 3 or 4 times and i dont even think any of them were cal's fault

upbeat scroll
small timber
#

calamity is balanced around specifically expert revengeance, though I think melee and summoner is currently a bit wonky due to post-1.4 port changing some of their core mechanic

proud plinth
#

the post ml content or the balancing?

upbeat scroll
#

murasama damage went from like 20k to like 3k as an example, post yharon weapon (technically)

small timber
#

some weapons become way better or worse than intended

upbeat scroll
#

but bosses scaled down too

drowsy plank
#

i dont think the flattening of the damage curve is really a good example of why the mod seems easier now

upbeat scroll
#

its not that

proud plinth
#

also i heard zenith is a post-yharon weapon now...

drowsy plank
#

esp considering most people talk about hardmode and not post-ML

upbeat scroll
#

the 1.4 port has made it feel easier

drowsy plank
#

yeah it's just the port being jank as hell and unbalanced. because the balance update aint out yet

upbeat scroll
#

in 1.3 the mod still felt hard even after the curve adjustments

proud plinth
upbeat scroll
small timber
#

basically many weapons are dealing way more damage than they should now which is the case; after rebalancing happen it should settle down quite abit

#

especially melee, spear gutted while some weapons skyrocketed into monster tier

proud plinth
#

i thought plantera was hard as hell on expert

#

it was wacky too cuz mech bosses were comically easy, even calamitas, but plantera took like 13 tries

drowsy plank
#

ive been doing testing for early bosses and i think one of the funniest builds ive found is running wulfrum helm, flinx coat, and ancient shadow leggings to max out damage on summoner alongside snapthorn and one of the 1.4 summons

proud plinth
#

eventually i got pwnagehammer thingy and then used cryogen junk to kinda make a joke out of plantera

upbeat scroll
#

ark didn't show signs of falling off till end of mechs and was still useful for plantera

#

for me at least

proud plinth
#

it was great for destroyer and pretty good for skeletron prime, its hard with true melees tho imo

upbeat scroll
#

twins and calamitas stay out of range, skele prime and destroyer can be like manipulated to get close

#

parrying spaz dash is fun though

proud plinth
upbeat scroll
#

yeah

#

my summoner playthrough was the most jank

#

it didn't feel normal till i was near moonlord

#

and past it

proud plinth
upbeat scroll
#

some things i do hope happen are whips between pre boss and skeletron, and pre mech to post 3 mechs

#

also tagging getting fixed

proud plinth
#

also uh

small timber
#

ark of the ancients and omniblade right? so basically post Golem

#

I will only fight pbg and fishron since I dont think omniblade do anything against say ravager

proud plinth
#

why does omniblade go out a bit further to the right than to the left

proud plinth
#

omniblade is post golem, ark is post plantera if i recall

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Have the Boss Health Bar Indicating Phase Transition]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

small timber
#

no no I mean the boss I use it on, but anyway since omniblade is only post-Golem I will test postGolem only (as the concern is ark is better than omniblade)

grave zincBOT
#

@magic verge - Your suggestion has received an updated status!

[Add a slight undewater glow effect to Lumenyl on the abyss]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@tight hill - Your suggestion has received an updated status!

[Make Queen Slime drop souls of light.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@alpine herald - Your suggestion has received an updated status!

[the Wall of flesh instead of dropping classname emblem will drop something like "Rusty emblem" that can be turned into any existing emblem on the sharpening station]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@hexed ore - Your suggestion has received an updated status!

[Add a visual for the Astral Meteor falling to the world in the background. Why?]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@cerulean condor - Your suggestion has received an updated status!

[Sulphurous Sand Should be Diggable With Gravedigger's Shovel]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@north stone - Your suggestion has received an updated status!

[Make Skeletron unable to deal contact damage for a few frames after spawning, similar to the Perforator Hive]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@wet gust - Your suggestion has received an updated status!

[Buff miner set]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[Make enemies that break doors Open Doors instead of break them]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@grim vapor - Your suggestion has received an updated status!

[Add fruits to the trees in the astral infection and sulphur sea]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@sudden knot - Your suggestion has received an updated status!

[Crafting Recipe for the Finch Staff]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@kindred creek - Your suggestion has received an updated status!

[Make a Non-Consumable Summon for Duke Fishron and Old Duke]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@kindred creek - Your suggestion has received an updated status!

[Make Drop Chances for Boss Drops increase with Revengence, Death, and Malice Mode]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@spice bolt - Your suggestion has received an updated status!

[Rework Exoblade because it’s borderline useless and boring right now]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@delicate plank - Your suggestion has received an updated status!

[make whips deal additional damage if they hit an enemy with the end of the whip]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

karmic stone
grave zincBOT
#

@quaint kernel - Your suggestion has received an updated status!

[Make celestial onion have a different effect in Master Mode]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@sudden knot - Your suggestion has received an updated status!

[Replace the Squirrel Squire Staff with the Finch Staff in the Starter Items bag]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@raven hare - Your suggestion has received an updated status!

[Make minion summons only cancel through right-clicking the buff icon]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@keen kettle - Your suggestion has received an updated status!

[Make the flails' "Hold" attack (when you swing the mace around the player) true melee.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

small timber
#

I mean they did say they dont want onion to do anything in master mode

drowsy plank
#

huh

#

minion cancelling one is weird but imma

#

assume that was a programming issue

small timber
#

ya likely

drowsy plank
#

also "1.5" changing the buff slots should probably fix that problem anyway

#

overall, based decisions on all of these id say

small timber
#

(and 1.4.4 vanilla will buff buff slot limit to like, 44 or something, which will fix itself

drowsy plank
#

mhm

small timber
#

I kinda forgot what people usually use

drowsy plank
small timber
#

doesnt 1.4.4 plan to add something like that?

quiet kernel
#

Yeah i think so

small timber
#

it was one of the idea proposed, and vanilla just say "dont worry we have an idea similar to that, but even better"

quiet kernel
#

Wasnt the name like biome sight or something

alpine herald
small timber
#

I think yours is most likely that calamity already implement drop rate changes to make emblem not as much of a grind

#

if I remember correctly multiple emblems can drop at the sametime, it is purely chance based (rather than only 1 emblem 1 class at a time)

wise idol
small timber
#

@proud plinth since you didnt ping testers I did it instead, conclusion is omniblade definitely do much more damage than ark, but it also is super uncomforatble for being a true melee weapon

#

(and ark is definitely very viable for post-Golem tier, considering I used plague hive over celestial shell which is a good damage boost)

proud plinth
#

k

#

wait wait

#

if im reading this right, u used ark of the elements?

small timber
#

you said ark of the elements and omniblade right?

proud plinth
#

i was talking about ark of the ancients, not sure if that was a typo or a different weapon or something

small timber
#

or you said biome blade

proud plinth
small timber
#

oh sorry, ya I used ancients

#

the post-Plant one

#

I keep confusing the name of the ark weaponas

proud plinth
#

kk

small timber
#

@karmic light whips will eventually be added

karmic light
#

👍

small timber
#

the reason currently calamity whip dont exist is because:

  1. 2.0 is just for the port, not necessary new content
  2. they are still rebalancing whips
karmic light
#

I made a few suggestions for what types of whips we can add, I hope they take some of them into consideration.

small timber
#

I think it will be abit too specific tbh, but ya regardless they will be added eventually

karmic light
#

(Like smacking around some bosses with a mini-destroyer whip sounds like a good idea)

small timber
#

I dont think they will add like, too many pre-Moon Lord whips, preHM and HM whips is actually pretty filled and dont need more

#

if they add probably will be focusing on post-ML where currently dont have whips on tier

frozen hornet
#

Exo mechs already have a drop that is just the worm as a weapon

#

And besides they can get a lot more creative than just turning every worm boss into a whip

inner anvil
#

I don't think we'll add any Pre-ML whips, dealing with Vanilla whips is enough, maybe 1 pre-ML, but that's just hopes.

wise idol
#

An astrum deus whip could be cool if you had a 2 attacks, LMB for a single big whip like phase 1 and RMB for 2x shorter whips like phase 2

fringe notch
#

I can't really think of a place that'd make sense for a pre-ml whip... the thing about an astrum deus whip is that there's already the kaleidoscope that part of the game

wise idol
#

you are not wrong, pre ML is pretty good for whips already as theres never really a stage in the game without a relevant whip

#

but that doesnt stop the suggestion being a cool idea

unique vector
#

@karmic light we already are going to add whips

#

im not going to exclaim it but im just gonna confirm it for you

#

you can delete the sugg if u want

karmic light
#

👍

#

Alright (please still add worm whips, I think it'd be funny to smack SCali around with a miniature EoG)

unique vector
#

we’ll consider it!

subtle sapphire
dire mural
#

Whip of worlds

#

Subjective

small timber
#

doing it for like 1 worm is funny, doing it for all of them ya

#

it just gets boring

#

it will be like if they unironically add 20 weapons that is actually mage weapon with melee damage like burning sky

dire mural
#

🤷‍♂️ boring is subjective

Then again they could just make a whip evolve into the whips I imagine

small timber
#

instead of making worm whips they can just make objectively better whips

#

worm whip will pretty much just be a joke, which is why I think one off is fine, but not more than it is needed

dire mural
#

Shrug

#

Hmm, I have a compromise

#

The whip does effects of significance of all worm bosses

#

That’d be interesting if it’s a dog drop

#

Or eidolon

#

Oh I mean, the whip would be a drop from dog theoretically and it would do things from the prior worms and itself

#

Still a joke weapon but a cool one

#

And a draedon laser whip like that one siths whip

#

In Star Wars legends I believe

#

But yeah, a DOG whip that does things to signify the other worms and itself would be cool

small timber
#

is mana cloak only having 8% reduced mana while the other 2 mana flower upgrade have 20% intentional?

distant gyro
#

yes

inner anvil
#

@gaunt tiger Update on Sirius, the weapon is bugged, it doesn't scale with minion slots, doesn't matter if you have 1 or 20, it'll deal the same damage as 1.

small timber
#

@hollow shell (yes again)

pallid scaffold
#

guh

hollow shell
#

Thank you

swift wharf
#

based queen slime suggestion

cobalt pewter
hollow shell
#

I don't even wanna bother

swift wharf
hardy dock
#

I can think of several reasons why not

buoyant idol
#

@swift canyon Your suggestion seems to not be in a acceptable state due to a formatting error and lack of reasoning

fossil finch
#

noooo the point was not telling them because of the pointless fruitless joke nature of the sugg

#

(That's never getting accepted

swift wharf
#

enemy breaking tiles

#

I wonder what he eats

tight hill
swift wharf
#

Idk

spark pulsar
#

Snow

#

DoG is a big fan of snowcones

small timber
#

fact proven, case close

night jolt
#

@proud plinth Personally, I think it makes more sense to have it be a drop from King Slime instead of something you craft. The Fargo's devs made it part of the ninja set, and more weapons should be made available in different ways than crafting in general

drowsy plank
#

katana dropping from ks would be pretty cool tbh

#

people only kill him for the mount, maybe the hook, and maybe the solidifier rn

dry scaffold
swift canyon
drowsy plank
# dry scaffold Dps testing,ez early game money

for calamity you're supposed to use on tier bosses for dps testing anyway, and money isnt exactly an issue in calamity id say, plus id rather use brain or eater for that. not exactly things unique to KS anyway lmao

eternal escarp
inner anvil
#

No problem.

violet pivot
#

so it wasnt only me having problems with sirius

gaunt tiger
#

there's some things that still need ironing out in the patch for sure

stable musk
#

❗ 🔫bang bang bang

drowsy plank
#

me when "cause why not"

upbeat scroll
tight hill
#

they just kick eachother's asses

crude geode
#

@fringe pine already planned

gaunt tiger
#

please could a tester try the dazzling stabber staff against polter? I think it underperforms

karmic stone
#

you can use pearlwood walls as a bandaid for the meanwhile

drowsy plank
#

this is the third week in a row we've gotten an acidwood wall sugg

gaunt tiger
#

woe betide, not everyone knows everything the devs are doing

inner anvil
#

Reminder this exists:

gaunt tiger
#

oh!

#

I didn't know about that, thanks memes

#

will do in future

inner anvil
#

I'm like 99% always avaivable, but you know.

gaunt tiger
#

community hero

#

❤️

inner anvil
#

I ain't any hero, I'm Memes.

fringe pine
ruby plover
#

I mean last I checked, dazzling stabbed underperformed on even signus, so that will be interesting to see

gaunt tiger
#

this is all part of my secret plot to get blade staff's armor pen on dazzling stabber : )

#

also yeah tho it's baaaad

drowsy plank
fringe pine
#

sure

drowsy plank
#

👍

inner anvil
#

Mind y'all I'm doing these tests while sick, I better get a reward. 😒

#

Obviously kidding.

gaunt tiger
#

my eternal thanks and respect

inner anvil
#

Oh god, now I remember what is Dazzling Stabber.

gaunt tiger
#

diet blade staff

inner anvil
#

Ok, I'll test it on Sentinels.

gaunt tiger
#

what have they done to you, blade staff my beloved

gaunt tiger
inner anvil
#

Aren't the sentinels fought after Providence?

gaunt tiger
#

I did them post polter
cos they drop the summon mats for dog

#

they're on tier with polter tho iirc

inner anvil
#

I can test it on Polterghast as well.

gaunt tiger
#

thanks memes!

inner anvil
#

I'm too lazy to make dungeon or hell arenas, I'm going to test it on Storm Weaver.

gaunt tiger
#

oh it definitely underperfoms on that, cos of the way it moves

inner anvil
#

Ok, maybe I'll test it on other bosses.

gaunt tiger
#

what's the setup and rules, I can do it on polter

#

oh wait no I can't my world with a polter arena is on master

inner anvil
#

Sorry for late response, I was testing, it did 4:35 on Signus, I refuse to test it on other bosses, the weapon is bad.

gaunt tiger
#

yaaa

#

thanks again memes!

#

armor pen on dazzling stabber mayhaps?

#

😛

inner anvil
#

I mean, I think adding Armor Pen to my build would reduce my DPS, Shattering Potion only works for Melee and Rogue weapons.

gaunt tiger
#

no I mean the weapon could inherently get sone, like blade staff

inner anvil
#

In my most personal opinion, I hate Armor Pen as a stat, it should've never existed, so I am against, but other testers/devs may like the idea, but me? Definetly not.

#

You saw what happened to Swordsplosion with just an armor pen potion? Yeah.

#

It's a stat very difficult to balance.

gaunt tiger
#

true

inner anvil
#

I prefer to just buff it's base damage, as it seems like a consistent weapon, it's just missing damage.

#

Well, I'll call it a day, test done.

#

@quaint kernel Malice Mode is getting removed from Calamity next update.

quaint kernel
#

bruh why

inner anvil
#

Let me get the image.

fossil finch
#

because it sucks

#

its stupid

#

3 people like it

inner anvil
#

^ That's a TL;DR.

fossil finch
#

its bad

#

devs don't want to mantain it

quaint kernel
#

i mean who cares if you dont like it dont play it

fossil finch
#

that's an awful excuse

inner anvil
#

Here's the official reasons why it was deleted.

swift wharf
#

difficulty bloat madge

quaint kernel
#

alright makes a bit of sense

frail mantle
#

car breaks down in the middle of the road? just leave it

quaint kernel
#

but still god damn first they remove challenge items and now malice mode

inner anvil
#

Yes.

quaint kernel
#

seems like the mod with the most custom difficulties hates custom difficulties is all im saying

inner anvil
#

We all have imagination, indeed.

frail mantle
#

i mean there are still two custom difficulties

inner anvil
#

We prefer having 2 good ones than many bad ones.

frail mantle
#

as far as i'm aware that's still a lot compared to the amount of custom difficulties in other mods

quaint kernel
inner anvil
#

Why?

crude geode
#

Malice was a mistake lol

inner anvil
#

Malice was a failed experiment.

quaint kernel
#

both quality and difficulty wise

crude geode
#

Also we already have master mode people are clamoring for devs to balance so that would make 3 difficulty modes to balance and two slightly ignored ones (normal and expert)

quaint kernel
#

ye true

#

i still hate what they did to challenge items tho

crude geode
#

Challenge items will eventually™️ get more done to them

frail mantle
#

a lot of people hated them being challenge items at all more

quaint kernel
#

understandable what they did to expert mode

frail mantle
quaint kernel
frail mantle
#

because the pointless grind is a placeholder for something better™️

#

only shpc has its new, unique method of obtainment so far

quaint kernel
#

eh it was fine to begin with

frail mantle
#

the rest of the formerly challenge items that still drop from bosses haven't gotten theirs yet

quaint kernel
crude geode
#

Yes

#

You have to visit all the unique drae labs to get the parts for it

fossil finch
#

no

#

you have to visit central planetoid

#

other parts are in the recurring armeries or normal labs in the world

#

not the unique ones

crude geode
#

not playing the mod in 5 months moment

#

(referring to me)

quaint kernel
#

i mean thats pretty cool

#

but i still prefer the dopamine spike from beating the eye of cthulhu on death mode so I can get the counter scarf

crude geode
#

can we like. not have this discussion everyday.

quaint kernel
#

counter point:

novel belfry
quaint kernel
#

yeah cuz expert isnt toggleable

#

but revengeance mode is so i dont get it

novel belfry
#

yeah

swift wharf
#

it's the thing of

novel belfry
#

revengeance can have the challenge drops, plus you can toggle it at anytime

#

perhaps make it toggleable at normal albeit with the expert changes as well?

#

i dunno

swift wharf
#

.

novel belfry
#

malice wasn't really fun, but at least there was a prize for playing it

crude geode
#

see point 2

frail mantle
#

malice evolved eventually and became something

fossil finch
#

modes being toggleable isnt really an argument in favor of challenge items at all honestly

novel belfry
#

and why?

swift wharf
#

something dropping in a challenge mode doesn't make it unique
especially when a lot of stuff also drops in that same mode

crude geode
fossil finch
#

also difficulty mode "prizes" are so weird
Why is terraria so subject to this
Most games don't have prizes that are practical and ingame content, but rather just funny vanities for your menus or the sense of accomplishment

novel moat
#

im still hurt about my beloved Burden Breaker

quaint kernel
quaint kernel
crude geode
#

we've had this discussion about difficulty items way too many times.

novel belfry
#

hmm

quaint kernel
#

eh well i guess pylons kinda make the burden breaker pointless

swift wharf
#

yea

crude geode
#

at this point make it a pin in this channel for christ's sake.

novel belfry
#

burden breaker tho

neat linden
swift wharf
#

rip burden breaker would've been extremely op with jousting lances (if those didn't have the cap)

neat linden
#

oh and evil smasher

#

can't forget that

novel belfry
#

evil smashers still in game

frail mantle
#

iirc something something it wasn't actually supposed to be a rematch mode at first but then eventually got so hard they just went "uhhhhhhhhhhhhhhhhhhhhhhhhhh it's not supposed to be done on tier i think 👍 "

fossil finch
#

unique methods are for legendaries

novel belfry
#

you can get it... from demon altars

fossil finch
#

not rivs

novel belfry
neat linden
#

evil smasher does have a pretty damn unique method of obtaining though

novel belfry
#

that would be fun

frail mantle
crude geode
#

Hey Heretic, could we get a pin regarding difficulty exclusive items in this channel (if you have permission)? people never seem to shut up about it and I'd like to get a single message to refer them to.

novel belfry
#

just not in the way of malice mode

neat linden
quaint kernel
#

look, my logic is just that rematching a boss with new UI for a unique item is a lot more fun that fighting the boss with the same ai over and over again for a unique item

frail mantle
crude geode
#

my thing is that no actual suggestions have come up regarding it, so it feels a bit weird to add it to the document

quaint kernel
#

i put one a while back and i think i saw 1 or 2 others

frail mantle
crude geode
#

placeholder™️

frail mantle
#

©️

quaint kernel
#

but could the placeholder just be better at least?

frail mantle
#

maybe

novel belfry
#

exactly

swift wharf
#

it's... a placeholder

frail mantle
#

but since it's a placeholder it doesn't really matter

novel belfry
#

it doesn't have to be that simple though

crude geode
#

placeholders aren't exactly meant to be great.

fossil finch
#

also its not like theyre uber rare

frail mantle
#

yeah it's kinda boring but it's temporary

fossil finch
#

theyre all like 10%

novel belfry
#

it should be a little better than grind the shit out of the boss

quaint kernel
fossil finch
#

its not actively making it worse at all

quaint kernel
#

challenge > grind

novel belfry
#

yes

crude geode
#

it's only worse for the small percentage of community who actively enjoyed malice

fossil finch
#

again, theyre not uber rare
They have the drop rates of trophies

quaint kernel
swift wharf
#

it's better than 1% trollmoderate

crude geode
#

lol

#

so true

novel belfry
#

the difference between trophies and "legendaries" is that "legendaries" are actual usable items, but trophies... are just placeable stuff

fossil finch
#

yeah and

#

that doesnt relate to what i said

crude geode
#

this convo is going nowhere fast

fossil finch
#

i was just stating they have the drop rates of trophies

novel belfry
#

okay but still

#

yknow what

fossil finch
#

also most rev items arent 10%
theyre just normal drop rates

novel belfry
#

im tired

quaint kernel
#

either way I think they were fine as they were, it seems kinda pointless to suddenly change them to placeholders for something else

quaint kernel
crude geode
#

let's just go to the newest sugg in posting

drowsy plank
#

how about we talk about the funny dryad dialogue

fossil finch
#

first person ever to acknowledge npc dialogue in suggesting ever

drowsy plank
#

what was even the implication there anyway

novel belfry
#

lets just leave it as i don't like the current placeholder, but here we are

crude geode
#

lore or smthn

drowsy plank
#

i know lore but like

crude geode
#

(loreheads when a single line of dialogue is removed)

drowsy plank
#

there's no lore for scourge and acid rain or DoG and lunar events

fossil finch
#

cursed i am here

drowsy plank
#

it's so weird

novel belfry
#

yharon once had to be fought twice

drowsy plank
#

i know

fossil finch
#

you are literally wrongly representing the only lorehead there is in the same exact chat they are

swift wharf
#

that's more of a tip than lore

fossil finch
#

also there kinda is lore for scourge and acid rain
as was the apex predator of the place, with him gone much more animals can come up to the surface to try and get food
Its not directly presented this way but its kinda implied

drowsy plank
#

huh

#

fair enough ig

fossil finch
#

this literally already exists

#

the sugg about yours literally mentions its existence

#

im crying

#

@whole kelp

#

did they

#

did they ding dong ditch

#

no apparently

hardy dock
fossil finch
#

because they're dormant im guessing

#

also as hangs out casually all the time

#

nuclear terrors only come out on rains after being bothered by all the soul fuzz

#

im not even sure they're animals at all

hardy dock
#

The Scourge thing explains why Tier 2 exists but the other two don’t really make much sense with that explanation

fossil finch
#

(Or need to eat

#

wdym the other two

swift wharf
#

old duke trollmoderate

fossil finch
#

eoc ofc not

#

but tier 3 does because its all the soul fuzz

#

od is just bothered by it and wakes up
Idk about nuclear terrors
gamma slimes are not important

swift wharf
#

ig nuclear terrors are in the same boat as gamma slimes

fossil finch
#

maulers probably also go up because theyre bothered by all the thing

drowsy plank
#

im imagining EoC was only chosen to gatekeep acid rain bc it'd be a bit obnoxious without at least the gear needed to take him down

#

and DS already has the whole sandstorm + victide thing

upbeat scroll
#

Acid Rain being locked behind EoC makes a lot of sense in terms of how much content each boss gives, and how important they are.

gray nebula
#

@whole kelp there is a toggle

fossil finch
#

Already told them!
They ding dong ditched

#

Amazing

drowsy plank
#

actually wait would this fall under balance changes?

#

oh uh

#

technically not because it's an armor balance suggestion and the doc says weapons but...

swift wharf
#

yeah it's fine those sets are pretty bad

#

I'd say even copper or tin is better than pumpkin because of the flat damage/armor pen stats respectively

drowsy plank
#

oh i mean i know but it's a bit weird still on what the policy is for these sorts of suggestions
also yeah copper and tin are def better, i was trying to saying they're barely better than cactus and def worse than them

#

is very funny

#

also not sure what to do about the sugg i want to send next which is to move quad barrel back to pre-Boss as a counterpart to minishark like it should've been from the start, but im gonna do some DPS tests myself to make sure im not being dumb here

crude geode
#

pumpkin is unfortunately both a pre-boss and post-eoc armor, depending on if you want to set your computer's clock

gray nebula
#

wu:lfrum considered a joke

#

just u wait

drowsy plank
#

i know

#

the rework already looks great, im just making a point that slapping 10% damage on something and calling it a day makes for a miserable armor set

crude geode
swift wharf
#

10% extra dmg when rounding trol

gray nebula
#

but yes pumpkin armid

#

but also its super early

crude geode
#

real fake leaks

drowsy plank
#

lmao
also yeah i havent seen it but ive seen the leaks you've done and it really does look cool even with how little info we have

swift wharf
#

wulfrumlegs!

gray nebula
#

fake real leaks

swift wharf
#

now give me real fake leaks

gray nebula
#

umhm huh mhmhh

#

wait a day

swift wharf
distant gyro
#

fake real leaks are handdrawn pipe leaks

gray nebula
drowsy plank
#

was considering suggesting putting quad-barrel back in pre-Boss graveyards like it used to be when it was first added but i feel like that might be a tester thing but i did testing anyway so lmao. either way having it where vanilla put it rn is just really dumb

grim tusk
#

Quad barrel with point black is HyperYharimJudge

#

Aquashard does not seem right

drowsy plank
#

even with point blank quad doesnt do great

#

i can try it again ig

drowsy plank
#

top is quad bottom is aqua

grim tusk
#

Aqua is 🤨

drowsy plank
#

i think quad is, understandably, literally just dogshit and shouldn't have been moved to where it was lmao

#

ill try other weapons ig

crude geode
#

my brother in christ there is a tester right there

drowsy plank
#

nvm aquashard is just dumb

#

storm surge and galeforce

#

also ik but this is fun

hollow shell
#

@whole kelp

drowsy plank
#

well after a second look quad is actually fine but aqua is broken

#

at least we figured something out

gaunt tiger
gray nebula
#

shut the fuvck up

swift wharf
#

😭

unborn oriole
#

John Wulfrum MindBlow

eternal escarp
hollow shell
#

iirc the reason why they are now favoritable items was a technical one

#

There were less Multiplayer syncing issues when they were favoritables than when they were toggles

ashen warren
#

I see

hollow shell
#

Your suggestion can still exist

#

If it gets enough support then the devs can look into finding a way to make the toggles work better

ashen warren
#

No problem, I perfectly understand

#

If it's not possible to execute technically that's alright

hollow shell
#

Some suggestion feedback though:

#

You would benefit from some more line breaks (shift+enter) for readability

#

Wall of text moment

ashen warren
#

My bad, I didn't realize since I had it on fullscreen

hollow shell
#

Yes this is much better thank you

ashen warren
#

Thank you

tulip parcel
#

Alright so to reiterate what I was saying in calamity mod talk - I'm the donor the Dark Spark item is dedicated to, and I think its functionality right now is kind of dated

#

It used to be a pretty great item in a kind of awkward tier for the sake of killing devourer of gods - being an item you get after killing every other boss in the tier just befor eit

#

but with a combination of devourer of gods getting (very excellent) changes, a specific nerf against that boss specifically, and arguably better options requiring much less work at the tier, I feel like it could use a change

crude geode
#

I like the design of the weapon, it just feels like it deals too little damage when the beams actually start to separate

#

Which kinda kills what should be it’s major selling point, covering the fucking screen, especially for acid rain

hollow shell
#

Ah hello Vorbis

#

You can indeed suggest that Dark Spark get changed, though typical specificity rules still apply

tulip parcel
#

Hi! I have returned. I have no idea how to connect this account to my patreon.

#

Specificity rules?

#

that in your gdoc pinned in posting?

hollow shell
#

Yeah the topmost Don't in the Don'ts doc
(Did you leave before or after Specific Item Suggestions got banned?)

tulip parcel
#

Probably before? I've been very in and out of this server ever since I started my career

#

as in biyearly in and out

hollow shell
#

Alright
So uh basically, it's heavily discouraged to lay out a specific execution for a suggestion
You can't do something like suggest a new item that has a name and stats and a crafting recipe of your choosing

#

You have to leave some stuff general and open for freedom in execution

tulip parcel
#

I understand

hollow shell
#

Most of the meat of a suggestion should be the reason(s) why

tulip parcel
#

Well just to lay it out in a few words... to make sure the reasoning is sound

#

Dark Spark as is, while it's definitely an interesting item that plays with the idea of being a reverse last prism, inherently has a number of mechanical issues as a result
-It's extremely slow to get to the point where it's a technicolor light show, hampering the enjoyment of using it
-Once it gets to that point, it drains mana extremely fast, requiring some form of mana flower to maintain - which inherently nerfs its damage due to mana sickness as well as being extremely resource hungry
-The only boss it could reasonably be brought to is DoG, due to lying after every other boss in the tier and DoG itself being a progression wall that has an explosion of new items beyond it
-It has a specific nerf against DoG (85% damage) as well as DoG generally being much more hardy against piercing in general, eliminating/shrinking the niche it used to have
-Compared to other options in the same progression tier, it requires a lot more grinding against options that are arguably better for the class (Phantasmal Fury)
-Being a reverse last prism, it also has the same sound design - which ends up with it just being swooshy lightsaber noises
-All these things combined it's a very pretty toy that disappoints people when they finally do manage to pick up, and while mechanically it still can do what it used to do, it feels a lot less cool now that Calamity's matured how it has in terms of mechanics and balancing

crude geode
#

Sounds good

#

On your second point, to be fair all last prism clones are like that tbfh

#

They’re also kinda balanced around it (I think? I don’t know if testers have glanced at dark spark)

tulip parcel
#

Yeah, but I mean... mana hungry is fine, but it compounds with everything else

#

@hollow shell sorry to ping you, but would it be fair to add like

#

a couple suggestions as to what might be a good way to fix it

#

I feel like putting it on the table like "I'm not happy with it" and not adding anything beyond that is almost as bad as going into specifics

hollow shell
#

You could give some examples if you keep it brief

cobalt pewter
# tulip parcel Dark Spark as is, while it's definitely an interesting item that plays with the ...

-Once it gets to that point, it drains mana extremely fast, requiring some form of mana flower to maintain - which inherently nerfs its damage due to mana sickness as well as being extremely resource hungry

This is basically an issue with any weapons attempting to take a spin from the Last Prism concept, which is a very flawed concept on its own, so yeah, it'd be nice if this can be addressed in some way

#

this is an issue with Last Prism itself

this is an issue with Yharim's Crystal

this is an issue with basically any Last Prism clones

#

it's just not a sustainable nor fun concept

crude geode
#

It’s fun if you’re braindead and like mana pot

tulip parcel
#

Dunno if I can edit it now

hollow shell
#

You can

tulip parcel
#

When does the suggestions bot scoop it up into the voting channel?

hollow shell
#

24 hours after you posted it

crude geode
#

24 hours

tulip parcel
#

thanks

unique vector
#

hm

hollow shell
#

👍

unique vector
#

do we allow patron items to be changed to this degree if they’re suggestions?

hollow shell
#

He's not asking for specific changes, really
He's laying out the issues

unique vector
#

hm

hollow shell
#

And yeah the standard process for Patrons getting their items changed is via suggestions like any other individual

unique vector
#

would thomas be able to suggest his item be changed by laying out its issue of being an eyecandy piece XD

#

i see

#

i wasnt aware of this exception

hollow shell
#

We do not allow significant changes to patron items after they are made, PURELY by request of the donor
Not out of any lack of respect but purely from a workload standpoint, considering we still have so many Patreon items to create

#

So

unique vector
#

right

hollow shell
#

Suggestion channels is where they are directed

unique vector
#

i see

#

okay

tulip parcel
#

Dark Spark's been changed in the past before as well

#

A resprite in like

#

...2019? 2020?

#

Pretty minor but still

hollow shell
#

Yeah resprites are still fair game

unique vector
#

resprites are totally fine

hollow shell
#

Just need permission

tulip parcel
#

That wasn't my initiative to get that done mind

unique vector
#

we just have a rule that patrons cant explicitly ask a dev to mechanically change their item once its ingame and i wasnt aware that suggestions are technically a way for you to circumvent that

#

lol

tulip parcel
#

Yeah. I didn't come here to do that

#

I mean, I sorta did, but I'm not gonna act like it's some big issue that needs resolution

small timber
#

personally I think the suggestion is very reasonable tbh

unique vector
#

im not against it

#

i think dark spark has a lot of potential and needs some love

small timber
#

it still comes through the normal process and have laid out point; the role of being the patreon donor here is pretty much just saying "he has permission to make suggestion to change dark spark" tbh

unique vector
#

i just dk if like

#

say this gets delivered to dev

#

will ppl disagree and argue abt it being a loophole

#

idk

tulip parcel
#

well

unique vector
#

its fine i think

tulip parcel
#

you miss every single shot that you don't take

#

and I'm taking my shot

unique vector
#

so fucking based

small timber
#

ya, considering there are suggestion like "change exoblade"; this seems normal and very much reasonable

unique vector
#

and with that im going to bed

crude geode
#

Gn

devout wraith
#

mb create a new acs obtained in post moon lord/Providence period. it'll give immun. to mana sick. like others removing-debuff stuff we already have. And finally combine it with Etherial Talisman. wet dream of mages.
Or instead of immun. to manasick. there will be #% (~70% to prevent mages be op) to avoid sickness.

crude geode
#

I think that it would be an exploit if you didn’t need it to pass as a valid sugg through posting/voting

unique vector
#

okay i was gonna go to bed but no

crude geode
#

Since those two exist it still has to pass through community liking the idea of the rework (including high chance of someone else who wanted to rework it) and it having actual reasoning

unique vector
#

immunity to mana sickness is stupid and will be broken

#

never

#

okay gn

crude geode
#

Lmao based

tulip parcel
#

yyyeah mana sickness immunity being the way to fix this is like

small timber
tulip parcel
#

suggesting building a mountain sized road roller to deal with a narrow mountain pass

unique vector
#

look i hate mana sickness being vanilla’s bandaid alternative to an actual functional magic class as much as the next guy but you cant outright ignore it

#

everything will break

#

they’re referring to the sugg abt adding more mana accs

#

which we should do tbf

small timber
#

mana sickness to certain degree is a balancing factor for spammy weapons, and for all mage weapon; the case here should be just reduce dark spark mana cost/drain not to make an accessory that get rid of mana sickness

tulip parcel
#

y'know

unique vector
#

what we could do

#

is force mana sickness to be only a

#

mana pot thing

small timber
#

oh wait, sorry, I was confused since it was on topic

unique vector
#

and remove mana flower

#

😃

#

im kidding

crude geode
#

Unless

#

😳

unique vector
#

half of me wants to redesign mage so it actually functions properly with a nice behavioral mechanic and synergizes with its weapon behaviors

tulip parcel
#

well mage is inherently a very bursty class

#

rogue has a meter

small timber
#

it is also weird in that mana flower accessories, being an accessory that incentivize using mana potion over cost reduction, have the best mana cost reduction in the game

unique vector
#

the other half of me does not care because its not my game and i dont want to rewrite something that ppl will whine about

tulip parcel
#

rogue has a meter based on not dealing damage for a bit

unique vector
#

mage is inherently bursty

#

but a lot of weapons clash with that

tulip parcel
#

mage could have the inverse

unique vector
#

the existence of mana flower and ethereal talisman being the only main mage acc line classes with that

crude geode
unique vector
#

the lack of regen options besides mana regen pot clashes with that

crude geode
#

I really wish the mechanics of coral sprout got increased to across the game but I know it will likely never happen

unique vector
tulip parcel
#

you could just stuff starbands into every single item but like

unique vector
tulip parcel
#

that's lazy

crude geode
#

True they’re actually valid complainers

small timber
#

just make it a config for mod compatibility (LOL!)

crude geode
#

Sorry I should have specified

#

If it happens it will happen in 3 years before yharim comes out

tulip parcel
#

Maybe you could make like... I dunno

crude geode
#

😔

unique vector
#

help me its 5:30 in the morning i am losing my mind

#

you cant force me here

small timber
#

I think it is a similar to case where the mechanic itself is problematic, but a change for it also requires rebalancing every weapon in the game

unique vector
#

im going to bed

#

yes

tulip parcel
#

3-5 bosses drop mana accessories like Slime God

#

that are just

unique vector
#

it would require an entire rebalance

tulip parcel
#

'fulfil condition = get more mana'

unique vector
#

redesigning the thing to fit with mods

#

redesigning all the accs

#

guh

small timber
#

personally I think mage will fit a style where more mana = more damage, less mana = less damage, and mana sickness basically just make sure you can always fire weapon but consistently lower damage than normal

unique vector
#

no

#

no

#

no

#

ion blaster hell

#

ion blaster hell

crude geode
unique vector
#

goodnight

small timber
#

(tbh I dont play mage enough to have good ideas, it is my least play class)

unique vector
#

welcome to the world of weapon balancing

#

touch one thing and 50 others explode

crude geode
#

Balancing is why shroom shrine fucker needs to die

#

Is it dead yet

small timber
#

(I still dont understand why they make shroom shrined scale with the entire game and so impactful, when other shrine accessories is pretty much only good pre-evil boss)

tulip parcel
#

I've played terraria since skeletron was the final boss

#

Mage has always been a little bit of an outlier

#

(Though Melee needs projectile melee weapons to stand at all in vanilla terraria)

#

but Calamity has two burst mechanics for every class, adrenaline and rage

small timber
#

seems very alive to me, it still havent given soft cap

tulip parcel
#

and rogue has 3 in the stealth bar

#

the best thing mage has going for it is having all the weirder attacks that can be better in niche situations

#

or against certain bosses

small timber
#

I think rogue is less of a case tbh, pre-HM is burst; after HM is pretty much an attack cooldown

#

I think mage (in vanilla case), is pretty much is just they have the most unique weapon, best tracking?, and pretty much the only class with access to combat healing

#

all of these are not the case in calamity due to how gear works, which makes the class much less unique to the point that its only difference with other class is it use mana

crude geode
#

Yep

frozen hornet
crude geode
#

(This was already addressed)

frozen hornet
#

Doncare
Missed that

small timber
#

remove mana sickness will also like, completely invalidate the entire mana mechanic

#

since mana just basically turn into "yo how is your stockpile of mana potion", current chaos stone at least is still not the case since it kills your hp at doing that

frozen hornet
#

I like the idea of turrets firing like tita rail

#

also fits with thanos' deathray because of the converging

violet pivot
#

Yo what if they add whip speed to the level progression in calamity?

hollow shell
#

I tend to dislike reasons that are formed based on trying to make something "make sense" in in-world logic
But I like your proposed solution xp

small timber
#

just to be sure does abandoned lab have turrets? since for some reason I dont encounter them often

#

the non-biome one

hollow shell
#

I actually don't know for sure

#

I think another important aspect to the situation is that the turrets are only a threat when you are within their line-of-sight, even regardless of player-placed block intervention

If they were able to fire through tiles, then they would be a threat always, all the way up till you reach them and break them, as you're exploring any part of the lab

small timber
#

ya it will kinda make sense too

#

since the defense system is supposed to stop the player from being near the lab (just like any form of defense system should do), not to only stop the player when they are already inside the lab

hollow shell
#

Sure

small timber
#

(and tbh lab is not common at all, I use cheat sheet to reval maps and except for the biome ones, the abandoned ones are super rare)

#

ok some are fully abandoned, some (still intact) ones have turrets it seems

dire mural
#

I concur with the turret thing

#

Why do they get stopped by all blocks

#

That seems like

#

Idk lol

crude geode
#

it's bc they fire way too fast so the only way to fight it is to not fight it lol

#

if you're pre-hm trying to get to labs

dire mural
#

I feel like it would make more sense if they still don’t go through the lab stuff

#

But you can’t just block em off with dirt

#

Lol

old abyss
#

palidin's hammer

hollow shell
#

What about it

#

@misty raft Your scope is a bit too grand, there

#

You'd make more progress suggesting changes one-at-a-time, to certain bosses or attacks you think are problematic

misty raft
#

yeah but every boss in calamity is another bullet hell

#

literally look at scal & calamitas

raven hare
#

2 bosses?

swift wharf
#

desert scourge is a bullet hell

misty raft
#

draedon too

small timber
#

most of the bosses that are called "bullet hell" is not bullet hell

swift wharf
small timber
#

by far not even close to the definition of bullet hell, it is just people see "many projectiles = bullet hell"

hollow shell
#

I can already see this spiraling into an argument and I want to stop that before it starts

small timber
#

the only one that I will say is like, close to bullet hell is providence; even yharon is super pattern based

hollow shell
#

The suggestion as it is is not valid, because its scope is too broad, the problems and solutions too nebulous, and the workload too great

small timber
#

scal maybe but I will not count it

hollow shell
#

You should instead make individual suggestions regarding individual bosses as that is far more actionable

#

Also @raven hare Very unlikely that we will implement a config for a single sound effect on a single armor set
You'd probably be better off asking for the sound to be completely removed, or made much quieter, or changed to something else

small timber
#

(and also I just realise his suggestion literally include every single thing boss can do: they cant have projectiles, cant have contact damage, cant have charges, and cant have minions in the fight)

hollow shell
#

(yes indeed, it is very reductive)

small timber
#

his suggestion will pretty much boil bosses down to like, puzzle bosses and platformer game bosses; where the main threat is overcoming the obstacles rather than the bosses themselves

hollow shell
#

Rude

raven hare
hollow shell
raven hare
#

have done

hollow shell
#

(Not quite what I meant but I also don't want to backseat too hard)

small timber
#

spamming unrelated gif is abit unnecessary you know

hollow shell
#

Okay @misty raft I have warned you so that you can't do that anymore

ashen warren
#

bro is in shambles

hollow shell
#

Actually I'm elevating that to a mute right now because that last one was softcore porn

raven hare
ashen warren
hollow shell
#

I see

hollow shell
#

mhm, this is a suggestion we've gotten several times before

#

ohp- bye

dire mural
#

I think I saw a suggestion about cryogenic icicles

#

Being hard to see

#

Idk why they’re tiny blue and white in a super blue and white area

hollow shell
#

Yes we have plans on remedying that issue

dire mural
#

That’s good

#

Im sure this has been said before

#

But why does scal have such long bullet hells of immunity

#

And so often

#

It’s a hard boss I get it but I feel like doing something that would take a hard 3m fight to 6m feels bad

hollow shell
#

That's simply her design, she is meant to alternate between periods of pure dodging and periods of her being active and damageable

#

I suppose you could ask for her to be damageable and maybe semi-active during the bullet hells

#

If you can provide sufficient reasoning

dire mural
#

Like 50% damage reduction

#

It’s a 3m fight prolonged with what feels like minutes of nothing but dodging

#

It gets pretty irritating to repeat the boss if you mess up, or for farming

#

I think it’d be fine if she was damageable but obviously make it like 50% reduction or some sort

#

So it’s like, obviously still focus on dodging but at least you’re not doing nothing but that for s full minute or so each time

#

That too

#

It’s literally the opposite

#

Ones too quick the other is way too long for what little you do

hollow shell
#

I personally don't agree with the idea that those sections are you "doing nothing" but, it would be valid to suggest

dire mural
#

“Nothing besides dodging”

#

Is what I meant

hollow shell
#

myeah

dire mural
#

When you do that what is it, 3 times

#

Minute or so?

#

If you mess up you gotta do that all over again cause it practically two shots you

#

The non bullet he’ll is super easy and the other is a nightmare

#

Scal is very volatile and inconsistent

#

I don’t want scal to be an easy boss, I want her to be a good boss. I think almost everyone would agree that the non bullet hells she is pretty joke but the bullet hell is a nightmare. Very inconsistent for her design it feels

violet pivot
#

I think is balance because unless you are summoner you have to aim at scal and dodging the bh plus aiming/doing damage can get messy

dire mural
#

Like “okay she’s super easy let’s add 3 instances of 1m+ bullet hells to add difficulty”

#

I would absolutely take the bullet hells becoming where she is damageable but less damage, and the non bullet hells are more fitting for her

#

So let’s just say

#

Scal is like 20% beefier in normal phase, hits harder. Scal in bullet hell is now damageable but 50% less damage

#

Obviously I wouldn’t suggest rspecific numbers but that’s just the idea

small timber
#

if they make scal take damage during bullet hell they will just have to make her hp extremely beefy again

fossil finch
#

i think her bh phases are fine

dire mural
#

Cause one feels too easy the other feels too hard for most people. 6m fight inflated due to it. Something feels wrong

small timber
#

since fight are balanced for fight time not necessary the dps the player is able to dish out

fossil finch
#

it's not like her bh make her fight very long

#

Because like

dire mural
#

I think a good boss fight is better than a long boss fight

fossil finch
#

The intended killtime for balancing accounts them in

#

So if you do that it'd be the same length

dire mural
#

On repeat

fossil finch
#

uh, no

dire mural
#

Is very very irritating for people

small timber
# dire mural Im fine with that

the problem is that will either:

  1. she gain so much DR and so beefy during BH that she is near invincible level (which dont change anything other than other phase/entire fight is longer); or
  2. she dont have enough DR/not beefy enough that you minmaxed super hard damage that you phase her BH after BH, and she never have normal phase again
fossil finch
#

Her intended kill time accounts the bh phases

#

If you change her to be damagable her intended kill time would stay the same

violet pivot
#

Thats the point on scal overcome the bh to succes

dire mural
fossil finch
#

It'd be balanced around the same length so that wouldn't change

dire mural
#

Idk, just seems insanely inconsistent

small timber
#

the current balance is pretty much that she is extremely squishy, like if you compare to exo mechs she has 1/3 of hp of exo mechs; her fight is largely dodging BH itself

dire mural
#

Yeah no I don’t want her to be exo mechs

#

Lmao

small timber
#

this advantage of this is that you can use any weapon on her and it will work; I used terrarian and it actually can do scal

fossil finch
#

If ur worried about lenght then just doing that wouldn't help

dire mural
#

Bumming

fossil finch
#

She's the length she'd be even if her bhs didn't make her invulnerable

dire mural
#

But that’s my view on that

small timber
#

another incentive is maybe that "yo this BH phase is hard, so please just dodge instead of having to worry about dealing damage"; and another is as of currently scal is the (only?) boss that still have invincible damage transition