#suggestions-discussion
1 messages · Page 1280 of 1
but they don't care and will fall on top of you anyway
why the fuck can alligators burrow through 100 blocks in 3 seconds
yes
they're literally faster than worms that makes 0 sense
worms are literally designed to be a burrowing enemy
why can a fucking alligator dig better than them
worms are designed with lower damage and HP values in mind as well and again literally have an audio cue for digging
it's stupid regardless
zero armor does 154 damage as the highest i've seen after 6 times being hit by one
oh i forgot to turn on rev/death/malice
listening the fucking damage values still doesnt change that it gets a free hit on you and it's still stupid it even happens
just because you CAN play around it doesnt mean you should have to
its an issue if you actively die to it
just
its unavoidable death
i am considering hardcore in that
if its an unfair unavoidable death then it should be an issue
and if you were on low health from other enemies? it's just stupid
you will never encounter this in the actual dungeon
just the surface above it
because of how spawning and despawning works
you get hearts after defeating skeletron- any boss
so that situation is null in that regard
i dont understand why you would try to go into the dungeon with low health to begin with
since spikes become a much bigger threat too
feels like you are over exaggerating a mild rare inconvienence that is more funny than anything else to a majority of everybody else if it would have happened to them
for right now your crimson complaint is something that is likely going to be fixed or made incredibly more rare
as calamity and tmodloader fix more things regarding world generation
even like "vanilla" (just no mods tmodloader 1.4 generation) worlds have been generating very weirdly more than normal
this still doesnt change anything about how dumb it is no matter how rare. it's the exact same problem with the boss spawners of the previous sugg. rare but still idiotic to keep in the game
do you understand how terraria despawns enemies?
rare enemies will literally just immediately evaporate once they are at a certain distance off screen like all the time
the only exception is if they have money on them, which then they will take a lot longer to despawn
anything at the oceans just use magic conch immediately or just back away from them
perf and hive cysts i will say are a little more silly
but can be backed away from still
why would it be a priority over for example further fine-tuning summoner and fixing whips etc
because it's incredibly simple??? why bother balancing summoner when you could be working on yharim?? like these arguments are idiotic
okay go make your own add on mod that fixes it
why yes it is simpler than adding bosses its still not an easy process
you literally just remove code
you dont need to add anything just remove their ability to fall through the ground
you dont need to add anything
you should not be getting irritated that i am giving criticism based on my own experiences regarding your suggestions, and advice over what you had a problem with and how to prevent it for the time being. if you really want someone else to look at your suggestions that actually has more of a voice than me, ping rover or something, he's online
speaking of rover
Aquatix you need to calm down
The suggestions channels exist for a reason
You can't tell people that their issues are invalid because they aren't as major as other issues
Nor is it helpful to go tell them to do it themselves
“I am just giving criticism” shield doesn’t really help you here tbfh
I think if they dig through blocks, they should at least make a noise alike to worms
some sort of indication that a mob is about to fall onto your face
I was also thinking that yeah
It would be helpful
And maybe reducing their speed too while they're doing it, so it's less like they're phasing through blocks and more like they're trudging through the ground
the last few messages are where i messed up but i gave ways to circumvent for the time being as well as stated why i felt like it was just not something i saw as an issue, being originally "its not an immediate unfair death and you can still avoid dying" but that also can help to have audio indicators into it
Trueeeeee
yeah, they only actually fall through blocks if you are directly underneath them
and when they fall, OH BOY do they fall
at very high speeds
i agree thrasers should just not have that feature
i assume cnidrions have it because they are a big mob in a very small desert so them getting a cue would be nice if phase removal isnt feasable
could make cnidrions smaller 
if trashers dont have the feature they need the ability to go up blocks normally
do cnidrions really need it if they're a surface enemy now
thats a good point
also, a lot of the underground desert still counts as "surface"
so they can just spawn in the caverns still
Yeah that's fair
i usually just go into the ug desert via the sides personally so i never had that issue
o true i forgot tbag
i dont like destroying my above ground desert too much
75% of the time theres a hole leading in
mmm
byeah trashers ominously going through stuff and falling on you is kinda bruv
besides mpst people go from above
there are three world gens that can happen in desert
big hole three small holes or oasis
cant just tell them to not do that
theres actually 7 desert variatoons i believe
not all spawn all the time
theres a guarenteed 1 real desert and then surface ones wherever
the layout can change
i most commonly see oasis with very rarely seeing three holes, i've never actually seen a single big hole in my own gameplay just youtube videos
the wiki shows all possible surfsce variations
i just checked
ive had most of them in my time playing
i've done roughly a dozen full playthroughs over 1.4 + tmod and i've never seen half of these
just up to luck there
Cnidrions are getting reworked soon hopefully
Not about the sugg it's just that they're stupid on their own
how about trashers
Trashers do not have such plans so the sugg can still have an impact on them
it's more about trashers than cnidron anyway but it's the same problem for both so i included him
Well Trashers don't pause to fire projs
trasher probably need to have some form of block phasing due to how janky the terrain of sulphur sea can be, but ya the speed itself can be changed
they phase on the tiles
they're an unstoppable force that will come for you.
Worms and Sandsharks swim on tiles
This don't, they can't move horizontally at all and get stuck or confused easily
Trashers should be able to spawn on water i think
Is there any other enemy with the same AI?
no
other than cnidrion
nope
Yeah I imagined so
like real crocodiles, residing near or at the surface of the water would be normal behavior
stuff can either walk or swim but never both
i've never seen an enemy other than those 2 phase through tiles and give the average Terraria jumpscare
yeah you never see thrashers swimming at the surface of ss
if real crocs spot something they can tend to stalk them out until an opportunity to just rapidly approach and maul is available
oh
There is another one that is able to just ignore blocks completely but it's not the same ai and it's also very unimportant
Sea Floaty
(What the fuck is a sea floaty
(I don't know)
weird ass enemy
you hit it and it escapes??
yeaa
@hollow shell
A good suggestion, Shuden
(also I assume this was referring to that spam that someone got to before me)
Thanks! Let me know if I missed something.
what does the 🗜️ reaction mean
It means the suggestion isn't formatted properly
Its title and reasoning need to be separated using Shift+Enter
(I personally don't agree with the suggestion because Omniblade is a dead-end upgrade and also a direct upgrade to the Katana recipe-wise, so if you get unlucky and don't find the Katana at any point prior to the tier you're able to craft Omniblade, it's really not that big of a deal, you have other options)
(But, the suggestion is not invalid)
what does "a dead-end upgrade" mean
doesnt a crafting tree imply it has branches? if the muramasa can craft into multiple different weapons and not a single crafting line, then it would be a crafting tree right?
crafting trees are trees because they have branches when the trunk is the last item
this wouldn't count
You're thinking about it in the reverse direction than what most people define as a crafting tree
yeah
i do see what you are saying with the katana, with it bieng a singular direct upgrade
ex: Exoblade is the trunk/base of the "tree", and all the ingredients above it are its branches
In this analogy, if your suggestion were to go through
Muramasa would be like
Here
(except imagine the other tree is really really short)

perhaps maybe the katana should be craftable then, that might be a controversial suggestion because maybe the point of the omniblade IS luck or something, or the katana somehow relies on luck to be valid, bit i just dont really like grinding a bit to get 10 cores of calamity and 20 life alloy and then my final ingredient just requires waiting.. it just seems out of place ngl
no recipes ive found up to this point require just waiting, unless im missing something and the katana has other ways to be obtained that i couldnt find on the wiki
but yeah i always thought of it completely opposite.. intresting,..
i thought someone already sugg'd craftable katana
swore i saw that pass
maybe search it, but id be all for making katana more accessible
cuz i always kinda subconsciously mix "branching paths" with "crafting tree" and ive always thought it goes from bottom up
ye it was the discord link bot
it's like how stopwatch is merchant only for some reason, but cell phone pieces are way more common if not almost guarnteed when he shows up
so it isnt a big deal
I think a suggestion about how making katana more consistently obtainable was passed, or I misremembered
sure more people would complain about handheld tank if it was actually good
oh it didnt get enough votes
yeah ok im not the only one who remembers this
I would bet money that a suggestion of that variety passed in the past at some point
F
how many/link?
Yes this is a fine suggestion
#suggestions-voting message most recent one is this one
I thought it got pass since it had 240 votes
also uh, am i the only one that thinks its out of place that ark of the ancients, a weapon you can get post-plantera, is seemingly better in a majority of aspects than the omniblade, a post-golem weapon?
i think its post golem...
It is post-Golem yes
If you're referring to how the weapons perform DPS-wise, you can ping any of the testers in the pinned list and have them evaluate them both
it deals lower damage, doesnt have projectiles, cant be swung in 360 degrees, doesnt have the parry mechanic, i just dont see how omniblade is better, if it even was meant to be better
ill consider it
I think omniblade generally deal way more damage, it is more that its range is super limited
i have pinging people
the ark deals 313 for me rn and omniblade deals 144.. can you elaborate on this a bit?
what is it based on? base damage of the weapon?
per-hit base damage doesn't really matter on its own, cuz it's only one factor that goes into DPS
But I understand what you're saying with everything else
fair, but it seems like they swing at similar speeds if im not mistaken
omniblade a tad faster but nothing outrageously opposing
I wanted to say dummy test is not super accurate but I remember aotc also become overperforming after 2.0, I will try to use it again
yeah dummy tests aren't exactly accurate
there is variation between how often each can actually get openings for the various bosses its meant to fight
i tested it on slime god, ark took it out considerably faster
because ark of the ancients used to be on the weaker side
also i have trouble defeating something like calamitas with it simply because of the lackluster range
while ark has triple homing projectiles that take it out quickly
ya that was what I was referring, omniblade (used to) deal way more damage than ark, just limited by its range/attack pattern
though from your description it seems now that ark just straight up does more damage now, possibly have something to do with melee speed change
yeah, seems like it deals less now, i think ive noticed that many weapons have this issue
i beat a boss and get a new weapon and it deals less than my current weapon or comedically more than all others at that stage of progression
melee and summoner have generally had their balance get shaken up entirely
I will just use it on pbg and duke fishron and see how they perform
like the pwnagehammer or whatever it was called, it deals like 400 damage and has a chance to throw a homing hammer that summons another hammer and hits twice, dealing like 800 with homing, whilst the biome blade (the fixed one) is considerably worse, despite them bieng at like the same stage of progression
since I dont think omniblade really work against ravager and eol
damn omni has a 49% crit chance
honestly for my first playthrough of calamity this is all hilariously busted, im playing on expert and it feels like normal
fair..
its not just me who feels like the mod is easier
fractured ark also just has parry feature which is hilarious too
i heard somewhere that calamity is supposed to be more balanced around itself, thats why these modes exist, not sure how true that is since im only like.. well actually i dont know how far i am considering theres apparently tons of post-ml content
that thing is so busted 
the mod probably feels easier but they haven't done the balancing yet, and i get why, ive had 1.4 tmod crash like 3 or 4 times and i dont even think any of them were cal's fault
that was changed not so recently but still somewhat recently
calamity is balanced around specifically expert revengeance, though I think melee and summoner is currently a bit wonky due to post-1.4 port changing some of their core mechanic
the post ml content or the balancing?
murasama damage went from like 20k to like 3k as an example, post yharon weapon (technically)
some weapons become way better or worse than intended
but bosses scaled down too
i dont think the flattening of the damage curve is really a good example of why the mod seems easier now
its not that
also i heard zenith is a post-yharon weapon now...
esp considering most people talk about hardmode and not post-ML
the 1.4 port has made it feel easier
yeah it's just the port being jank as hell and unbalanced. because the balance update aint out yet
in 1.3 the mod still felt hard even after the curve adjustments
thats probably why, im playing on the 1.4 port cuz i despise 1.3 and it feels piss easy
ark being viable to plantera™️
basically many weapons are dealing way more damage than they should now which is the case; after rebalancing happen it should settle down quite abit
especially melee, spear gutted while some weapons skyrocketed into monster tier
i didnt think so
i thought plantera was hard as hell on expert
it was wacky too cuz mech bosses were comically easy, even calamitas, but plantera took like 13 tries
ive been doing testing for early bosses and i think one of the funniest builds ive found is running wulfrum helm, flinx coat, and ancient shadow leggings to max out damage on summoner alongside snapthorn and one of the 1.4 summons
eventually i got pwnagehammer thingy and then used cryogen junk to kinda make a joke out of plantera
ark didn't show signs of falling off till end of mechs and was still useful for plantera
for me at least
the only mech ark wasnt good for for me was twins
it was great for destroyer and pretty good for skeletron prime, its hard with true melees tho imo
twins and calamitas stay out of range, skele prime and destroyer can be like manipulated to get close
parrying spaz dash is fun though
you can make destroyer overlap himself up to 3 times if you are lucky and deal insane damage if u parry
yeah
my summoner playthrough was the most jank
it didn't feel normal till i was near moonlord
and past it
well ima try lunatic with omniblade now
some things i do hope happen are whips between pre boss and skeletron, and pre mech to post 3 mechs
also tagging getting fixed
also uh
ark of the ancients and omniblade right? so basically post Golem
I will only fight pbg and fishron since I dont think omniblade do anything against say ravager
why does omniblade go out a bit further to the right than to the left
nah post plantera and post golem
omniblade is post golem, ark is post plantera if i recall
@small timber - Your suggestion has received an updated status!
[Have the Boss Health Bar Indicating Phase Transition]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
no no I mean the boss I use it on, but anyway since omniblade is only post-Golem I will test postGolem only (as the concern is ark is better than omniblade)
@magic verge - Your suggestion has received an updated status!
[Add a slight undewater glow effect to Lumenyl on the abyss]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@tight hill - Your suggestion has received an updated status!
[Make Queen Slime drop souls of light.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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@alpine herald - Your suggestion has received an updated status!
[the Wall of flesh instead of dropping classname emblem will drop something like "Rusty emblem" that can be turned into any existing emblem on the sharpening station]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@hexed ore - Your suggestion has received an updated status!
[Add a visual for the Astral Meteor falling to the world in the background. Why?]
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@cerulean condor - Your suggestion has received an updated status!
[Sulphurous Sand Should be Diggable With Gravedigger's Shovel]
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@north stone - Your suggestion has received an updated status!
[Make Skeletron unable to deal contact damage for a few frames after spawning, similar to the Perforator Hive]
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@wet gust - Your suggestion has received an updated status!
[Buff miner set]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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@ashen warren - Your suggestion has received an updated status!
[Make enemies that break doors Open Doors instead of break them]
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@grim vapor - Your suggestion has received an updated status!
[Add fruits to the trees in the astral infection and sulphur sea]
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@sudden knot - Your suggestion has received an updated status!
[Crafting Recipe for the Finch Staff]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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@kindred creek - Your suggestion has received an updated status!
[Make a Non-Consumable Summon for Duke Fishron and Old Duke]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
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@kindred creek - Your suggestion has received an updated status!
[Make Drop Chances for Boss Drops increase with Revengence, Death, and Malice Mode]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@spice bolt - Your suggestion has received an updated status!
[Rework Exoblade because it’s borderline useless and boring right now]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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@delicate plank - Your suggestion has received an updated status!
[make whips deal additional damage if they hit an enemy with the end of the whip]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@quaint kernel - Your suggestion has received an updated status!
[Make celestial onion have a different effect in Master Mode]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
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@sudden knot - Your suggestion has received an updated status!
[Replace the Squirrel Squire Staff with the Finch Staff in the Starter Items bag]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
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@raven hare - Your suggestion has received an updated status!
[Make minion summons only cancel through right-clicking the buff icon]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@keen kettle - Your suggestion has received an updated status!
[Make the flails' "Hold" attack (when you swing the mace around the player) true melee.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
I mean they did say they dont want onion to do anything in master mode
ya likely
also "1.5" changing the buff slots should probably fix that problem anyway
overall, based decisions on all of these id say
(and 1.4.4 vanilla will buff buff slot limit to like, 44 or something, which will fix itself
mhm
also if you are still here can you give me the accessories you used for omniblade?
I kinda forgot what people usually use
i think it was a good concept but the execution was flawed, emblem conversion has been a problem for a while tho
doesnt 1.4.4 plan to add something like that?
Yeah i think so
it was one of the idea proposed, and vanilla just say "dont worry we have an idea similar to that, but even better"
Wasnt the name like biome sight or something
maybe that's why they rejected suggestion
nono, that sentence was referring to the new suggestion of potion to highlight evil biome
I think yours is most likely that calamity already implement drop rate changes to make emblem not as much of a grind
if I remember correctly multiple emblems can drop at the sametime, it is purely chance based (rather than only 1 emblem 1 class at a time)
didnt know about that, thanks for making me aware ill remove my suggestion then
@proud plinth since you didnt ping testers I did it instead, conclusion is omniblade definitely do much more damage than ark, but it also is super uncomforatble for being a true melee weapon
(and ark is definitely very viable for post-Golem tier, considering I used plague hive over celestial shell which is a good damage boost)
you said ark of the elements and omniblade right?
i was talking about ark of the ancients, not sure if that was a typo or a different weapon or something
or you said biome blade
ancients, not elements
oh sorry, ya I used ancients
the post-Plant one
I keep confusing the name of the ark weaponas
kk
@karmic light whips will eventually be added
👍
the reason currently calamity whip dont exist is because:
- 2.0 is just for the port, not necessary new content
- they are still rebalancing whips
I made a few suggestions for what types of whips we can add, I hope they take some of them into consideration.
I think it will be abit too specific tbh, but ya regardless they will be added eventually
(Like smacking around some bosses with a mini-destroyer whip sounds like a good idea)
I dont think they will add like, too many pre-Moon Lord whips, preHM and HM whips is actually pretty filled and dont need more
if they add probably will be focusing on post-ML where currently dont have whips on tier
Exo mechs already have a drop that is just the worm as a weapon
And besides they can get a lot more creative than just turning every worm boss into a whip
I don't think we'll add any Pre-ML whips, dealing with Vanilla whips is enough, maybe 1 pre-ML, but that's just hopes.
An astrum deus whip could be cool if you had a 2 attacks, LMB for a single big whip like phase 1 and RMB for 2x shorter whips like phase 2
I can't really think of a place that'd make sense for a pre-ml whip... the thing about an astrum deus whip is that there's already the kaleidoscope that part of the game
you are not wrong, pre ML is pretty good for whips already as theres never really a stage in the game without a relevant whip
but that doesnt stop the suggestion being a cool idea
@karmic light we already are going to add whips
im not going to exclaim it but im just gonna confirm it for you
you can delete the sugg if u want
👍
Alright (please still add worm whips, I think it'd be funny to smack SCali around with a miniature EoG)
we’ll consider it!
I think rather than adding more whips, it would be better to change the tier of some vanilla whips. It always bothered me how dark harvest/morningstar/kaleidoscope are all similar tier (post-plantera, though I guess Kaleidoscope might be post-golem ?)
Personally the idea of each worm having a whip is the funniest idea I’ve seen
Whip of worlds
Subjective
doing it for like 1 worm is funny, doing it for all of them ya
it just gets boring
it will be like if they unironically add 20 weapons that is actually mage weapon with melee damage like burning sky
🤷♂️ boring is subjective
Then again they could just make a whip evolve into the whips I imagine
instead of making worm whips they can just make objectively better whips
worm whip will pretty much just be a joke, which is why I think one off is fine, but not more than it is needed
Shrug
Hmm, I have a compromise
The whip does effects of significance of all worm bosses
That’d be interesting if it’s a dog drop
Or eidolon
Oh I mean, the whip would be a drop from dog theoretically and it would do things from the prior worms and itself
Still a joke weapon but a cool one
And a draedon laser whip like that one siths whip
In Star Wars legends I believe
But yeah, a DOG whip that does things to signify the other worms and itself would be cool
is mana cloak only having 8% reduced mana while the other 2 mana flower upgrade have 20% intentional?
yes
@gaunt tiger Update on Sirius, the weapon is bugged, it doesn't scale with minion slots, doesn't matter if you have 1 or 20, it'll deal the same damage as 1.
@hollow shell (yes again)
guh
Thank you
Yoooo

I don't even wanna bother

I can think of several reasons why not
@swift canyon Your suggestion seems to not be in a acceptable state due to a formatting error and lack of reasoning
noooo the point was not telling them because of the pointless fruitless joke nature of the sugg
(That's never getting accepted
His name is literally the devourer of gods what do you think he would eat
@proud plinth Personally, I think it makes more sense to have it be a drop from King Slime instead of something you craft. The Fargo's devs made it part of the ninja set, and more weapons should be made available in different ways than crafting in general
katana dropping from ks would be pretty cool tbh
people only kill him for the mount, maybe the hook, and maybe the solidifier rn
Dps testing,ez early game money
yeah i know but it was getting pooped on sadge
for calamity you're supposed to use on tier bosses for dps testing anyway, and money isnt exactly an issue in calamity id say, plus id rather use brain or eater for that. not exactly things unique to KS anyway lmao
this was an idea i believe
Oh lol
Thanks memes!
No problem.
so it wasnt only me having problems with sirius
there's some things that still need ironing out in the patch for sure
❗ 🔫bang bang bang
me when "cause why not"
weird thought but if he is a devourer of gods if you summon providence and dog at the same time secret boss (real yharim based and cool)
no they just fight
they just kick eachother's asses
@fringe pine already planned
please could a tester try the dazzling stabber staff against polter? I think it underperforms
you can use pearlwood walls as a bandaid for the meanwhile
this is the third week in a row we've gotten an acidwood wall sugg
woe betide, not everyone knows everything the devs are doing
Reminder this exists:
I'm like 99% always avaivable, but you know.
I ain't any hero, I'm Memes.
yay!
I mean last I checked, dazzling stabbed underperformed on even signus, so that will be interesting to see
this is all part of my secret plot to get blade staff's armor pen on dazzling stabber : )
also yeah tho it's baaaad
if you could delete the sugg since it's just repetitive now that'd help
sure
👍
Mind y'all I'm doing these tests while sick, I better get a reward. 😒
Obviously kidding.
my eternal thanks and respect
Oh god, now I remember what is Dazzling Stabber.
diet blade staff
Ok, I'll test it on Sentinels.
what have they done to you, blade staff my beloved
wait it's not intended to be used against polter?
Aren't the sentinels fought after Providence?
I did them post polter
cos they drop the summon mats for dog
they're on tier with polter tho iirc
I can test it on Polterghast as well.
thanks memes!
I'm too lazy to make dungeon or hell arenas, I'm going to test it on Storm Weaver.
oh it definitely underperfoms on that, cos of the way it moves
Ok, maybe I'll test it on other bosses.
what's the setup and rules, I can do it on polter
oh wait no I can't my world with a polter arena is on master
Sorry for late response, I was testing, it did 4:35 on Signus, I refuse to test it on other bosses, the weapon is bad.
I mean, I think adding Armor Pen to my build would reduce my DPS, Shattering Potion only works for Melee and Rogue weapons.
no I mean the weapon could inherently get sone, like blade staff
In my most personal opinion, I hate Armor Pen as a stat, it should've never existed, so I am against, but other testers/devs may like the idea, but me? Definetly not.
You saw what happened to Swordsplosion with just an armor pen potion? Yeah.
It's a stat very difficult to balance.
true
I prefer to just buff it's base damage, as it seems like a consistent weapon, it's just missing damage.
Well, I'll call it a day, test done.
@quaint kernel Malice Mode is getting removed from Calamity next update.
bruh why
Let me get the image.
^ That's a TL;DR.
i mean who cares if you dont like it dont play it
that's an awful excuse
difficulty bloat 
alright makes a bit of sense
car breaks down in the middle of the road? just leave it
but still god damn first they remove challenge items and now malice mode
Yes.
seems like the mod with the most custom difficulties hates custom difficulties is all im saying
We all have imagination, indeed.
i mean there are still two custom difficulties
We prefer having 2 good ones than many bad ones.
as far as i'm aware that's still a lot compared to the amount of custom difficulties in other mods
i will say tho that it is inconsistent as hell
Why?
Malice was a mistake lol
Malice was a failed experiment.
no i mean the bosses in malice mode
both quality and difficulty wise
Also we already have master mode people are clamoring for devs to balance so that would make 3 difficulty modes to balance and two slightly ignored ones (normal and expert)
Challenge items will eventually™️ get more done to them
a lot of people hated them being challenge items at all more
understandable what they did to expert mode
basically this
i mean i dont see why a pointless grind is any better than just going back to re fight the boss on a higher difficulty a bit later in the game
because the pointless grind is a placeholder for something better™️
only shpc has its new, unique method of obtainment so far
eh it was fine to begin with
the rest of the formerly challenge items that still drop from bosses haven't gotten theirs yet
wait does it?
no
you have to visit central planetoid
other parts are in the recurring armeries or normal labs in the world
not the unique ones
i mean thats pretty cool
but i still prefer the dopamine spike from beating the eye of cthulhu on death mode so I can get the counter scarf
can we like. not have this discussion everyday.
exactly, that's why I miss the idea of challenge items
sure, expert drops being now all difficulty drops is quite nice
yeah
it's the thing of
revengeance can have the challenge drops, plus you can toggle it at anytime
perhaps make it toggleable at normal albeit with the expert changes as well?
i dunno
.
malice wasn't really fun, but at least there was a prize for playing it
see point 2
malice evolved eventually and became something
modes being toggleable isnt really an argument in favor of challenge items at all honestly
and why?
something dropping in a challenge mode doesn't make it unique
especially when a lot of stuff also drops in that same mode
@novel belfry
also difficulty mode "prizes" are so weird
Why is terraria so subject to this
Most games don't have prizes that are practical and ingame content, but rather just funny vanities for your menus or the sense of accomplishment
im still hurt about my beloved Burden Breaker
something
rip
we've had this discussion about difficulty items way too many times.
hmm
eh well i guess pylons kinda make the burden breaker pointless
yea
at this point make it a pin in this channel for christ's sake.
burden breaker tho
guidelight? if you can even call that unique ig
rip burden breaker would've been extremely op with jousting lances (if those didn't have the cap)
evil smashers still in game
iirc something something it wasn't actually supposed to be a rematch mode at first but then eventually got so hard they just went "uhhhhhhhhhhhhhhhhhhhhhhhhhh it's not supposed to be done on tier i think 👍 "
unique methods are for legendaries
you can get it... from demon altars
not rivs
a rematch mode on the other hand...
evil smasher does have a pretty damn unique method of obtaining though
that would be fun
imma be real with you chief i forgot guidelight was a thing or that it got any changes ever
Hey Heretic, could we get a pin regarding difficulty exclusive items in this channel (if you have permission)? people never seem to shut up about it and I'd like to get a single message to refer them to.
just not in the way of malice mode
honestly it's great but yeah pretty forgettable
look, my logic is just that rematching a boss with new UI for a unique item is a lot more fun that fighting the boss with the same ai over and over again for a unique item
_ _ maybe ask rover to add something to the doc about it
my thing is that no actual suggestions have come up regarding it, so it feels a bit weird to add it to the document
i think they have
i put one a while back and i think i saw 1 or 2 others
counterpoint: the items aren't supposed to be obtained by fighting the boss over and over again, that's just how they are for now because their proper methods of obtainment don't exist yet
placeholder™️
©️
but could the placeholder just be better at least?
maybe
exactly
it's... a placeholder
but since it's a placeholder it doesn't really matter
it doesn't have to be that simple though
placeholders aren't exactly meant to be great.
also its not like theyre uber rare
yeah it's kinda boring but it's temporary
theyre all like 10%
it should be a little better than grind the shit out of the boss
well yeah but they didnt have to actively make it worst
its not actively making it worse at all
challenge > grind
yes
it's only worse for the small percentage of community who actively enjoyed malice
again, theyre not uber rare
They have the drop rates of trophies
nah i meant revengeance mode not malice
it's better than 1% 
the difference between trophies and "legendaries" is that "legendaries" are actual usable items, but trophies... are just placeable stuff
this convo is going nowhere fast
i was just stating they have the drop rates of trophies
also most rev items arent 10%
theyre just normal drop rates
either way I think they were fine as they were, it seems kinda pointless to suddenly change them to placeholders for something else
good point
let's just go to the newest sugg in posting
how about we talk about the funny dryad dialogue
first person ever to acknowledge npc dialogue in suggesting ever
what was even the implication there anyway
lets just leave it as i don't like the current placeholder, but here we are
lore or smthn
i know lore but like
(loreheads when a single line of dialogue is removed)
there's no lore for scourge and acid rain or DoG and lunar events
cursed i am here
it's so weird
yharon once had to be fought twice
i know
you are literally wrongly representing the only lorehead there is in the same exact chat they are
that's more of a tip than lore
also there kinda is lore for scourge and acid rain
as was the apex predator of the place, with him gone much more animals can come up to the surface to try and get food
Its not directly presented this way but its kinda implied
this literally already exists
the sugg about yours literally mentions its existence
im crying
@whole kelp
did they
did they ding dong ditch
no apparently
But AS isn’t even close to the strongest creature there?
Nuclear Terrors are a whole species that could knock AS around and they don’t appear for ages after you kill it, the single Scourge that exists
because they're dormant im guessing
also as hangs out casually all the time
nuclear terrors only come out on rains after being bothered by all the soul fuzz
im not even sure they're animals at all
The Scourge thing explains why Tier 2 exists but the other two don’t really make much sense with that explanation
old duke 
eoc ofc not
but tier 3 does because its all the soul fuzz
od is just bothered by it and wakes up
Idk about nuclear terrors
gamma slimes are not important
ig nuclear terrors are in the same boat as gamma slimes
maulers probably also go up because theyre bothered by all the thing
im imagining EoC was only chosen to gatekeep acid rain bc it'd be a bit obnoxious without at least the gear needed to take him down
and DS already has the whole sandstorm + victide thing
Acid Rain being locked behind EoC makes a lot of sense in terms of how much content each boss gives, and how important they are.
@whole kelp there is a toggle
actually wait would this fall under balance changes?
oh uh
technically not because it's an armor balance suggestion and the doc says weapons but...
yeah it's fine those sets are pretty bad
I'd say even copper or tin is better than pumpkin because of the flat damage/armor pen stats respectively
oh i mean i know but it's a bit weird still on what the policy is for these sorts of suggestions
also yeah copper and tin are def better, i was trying to saying they're barely better than cactus and def worse than them
is very funny
also not sure what to do about the sugg i want to send next which is to move quad barrel back to pre-Boss as a counterpart to minishark like it should've been from the start, but im gonna do some DPS tests myself to make sure im not being dumb here
pumpkin is unfortunately both a pre-boss and post-eoc armor, depending on if you want to set your computer's clock
i know
the rework already looks great, im just making a point that slapping 10% damage on something and calling it a day makes for a miserable armor set
Iban whenever a sugg is posted
10% extra dmg when rounding 
u havent even seen it
but yes pumpkin armid
but also its super early
https://gyazo.com/ba9adab88c38f6fc23f1a7c0379e2e2e real fake leaks
real fake leaks
lmao
also yeah i havent seen it but ive seen the leaks you've done and it really does look cool even with how little info we have
wulfrumlegs!
fake real leaks
now give me real fake leaks

fake real leaks are handdrawn pipe leaks

was considering suggesting putting quad-barrel back in pre-Boss graveyards like it used to be when it was first added but i feel like that might be a tester thing but i did testing anyway so lmao. either way having it where vanilla put it rn is just really dumb
tru..
idk what to tell u man, i did the fight again, same results, im not even using any modifiers, quad meat shots are still ass. deerclops is literally a boss designed around being right in his face and quad doesn't even come close to aquashard, let alone anything else actually one tier
top is quad bottom is aqua
Aqua is 🤨
i think quad is, understandably, literally just dogshit and shouldn't have been moved to where it was lmao
ill try other weapons ig
@whole kelp
well after a second look quad is actually fine but aqua is broken
at least we figured something out
is that john wulfrum
shut the fuvck up
😭
John Wulfrum 
also just of note, deerclops is more of a post QB boss in cal than a post skele boss because of, yeah
iirc the reason why they are now favoritable items was a technical one
There were less Multiplayer syncing issues when they were favoritables than when they were toggles
I see
Your suggestion can still exist
If it gets enough support then the devs can look into finding a way to make the toggles work better
No problem, I perfectly understand
If it's not possible to execute technically that's alright
Some suggestion feedback though:
You would benefit from some more line breaks (shift+enter) for readability
Wall of text moment
My bad, I didn't realize since I had it on fullscreen
Yes this is much better thank you
Thank you
Alright so to reiterate what I was saying in calamity mod talk - I'm the donor the Dark Spark item is dedicated to, and I think its functionality right now is kind of dated
It used to be a pretty great item in a kind of awkward tier for the sake of killing devourer of gods - being an item you get after killing every other boss in the tier just befor eit
but with a combination of devourer of gods getting (very excellent) changes, a specific nerf against that boss specifically, and arguably better options requiring much less work at the tier, I feel like it could use a change
I like the design of the weapon, it just feels like it deals too little damage when the beams actually start to separate
Which kinda kills what should be it’s major selling point, covering the fucking screen, especially for acid rain
Ah hello Vorbis
You can indeed suggest that Dark Spark get changed, though typical specificity rules still apply
Hi! I have returned. I have no idea how to connect this account to my patreon.
Specificity rules?
that in your gdoc pinned in posting?
Yeah the topmost Don't in the Don'ts doc
(Did you leave before or after Specific Item Suggestions got banned?)
Probably before? I've been very in and out of this server ever since I started my career
as in biyearly in and out
Alright
So uh basically, it's heavily discouraged to lay out a specific execution for a suggestion
You can't do something like suggest a new item that has a name and stats and a crafting recipe of your choosing
You have to leave some stuff general and open for freedom in execution
I understand
Most of the meat of a suggestion should be the reason(s) why
Well just to lay it out in a few words... to make sure the reasoning is sound
Dark Spark as is, while it's definitely an interesting item that plays with the idea of being a reverse last prism, inherently has a number of mechanical issues as a result
-It's extremely slow to get to the point where it's a technicolor light show, hampering the enjoyment of using it
-Once it gets to that point, it drains mana extremely fast, requiring some form of mana flower to maintain - which inherently nerfs its damage due to mana sickness as well as being extremely resource hungry
-The only boss it could reasonably be brought to is DoG, due to lying after every other boss in the tier and DoG itself being a progression wall that has an explosion of new items beyond it
-It has a specific nerf against DoG (85% damage) as well as DoG generally being much more hardy against piercing in general, eliminating/shrinking the niche it used to have
-Compared to other options in the same progression tier, it requires a lot more grinding against options that are arguably better for the class (Phantasmal Fury)
-Being a reverse last prism, it also has the same sound design - which ends up with it just being swooshy lightsaber noises
-All these things combined it's a very pretty toy that disappoints people when they finally do manage to pick up, and while mechanically it still can do what it used to do, it feels a lot less cool now that Calamity's matured how it has in terms of mechanics and balancing
Sounds good
On your second point, to be fair all last prism clones are like that tbfh
They’re also kinda balanced around it (I think? I don’t know if testers have glanced at dark spark)
Yeah, but I mean... mana hungry is fine, but it compounds with everything else
@hollow shell sorry to ping you, but would it be fair to add like
a couple suggestions as to what might be a good way to fix it
I feel like putting it on the table like "I'm not happy with it" and not adding anything beyond that is almost as bad as going into specifics
You could give some examples if you keep it brief
-Once it gets to that point, it drains mana extremely fast, requiring some form of mana flower to maintain - which inherently nerfs its damage due to mana sickness as well as being extremely resource hungry
This is basically an issue with any weapons attempting to take a spin from the Last Prism concept, which is a very flawed concept on its own, so yeah, it'd be nice if this can be addressed in some way
this is an issue with Last Prism itself
this is an issue with Yharim's Crystal
this is an issue with basically any Last Prism clones
it's just not a sustainable nor fun concept
It’s fun if you’re braindead and like mana pot
Dunno if I can edit it now
You can
When does the suggestions bot scoop it up into the voting channel?
24 hours after you posted it
24 hours
thanks
hm
👍
do we allow patron items to be changed to this degree if they’re suggestions?
He's not asking for specific changes, really
He's laying out the issues
hm
And yeah the standard process for Patrons getting their items changed is via suggestions like any other individual
would thomas be able to suggest his item be changed by laying out its issue of being an eyecandy piece 
i see
i wasnt aware of this exception
We do not allow significant changes to patron items after they are made, PURELY by request of the donor
Not out of any lack of respect but purely from a workload standpoint, considering we still have so many Patreon items to create
So
right
Suggestion channels is where they are directed
Dark Spark's been changed in the past before as well
A resprite in like
...2019? 2020?
Pretty minor but still
Yeah resprites are still fair game
resprites are totally fine
Just need permission
That wasn't my initiative to get that done mind
we just have a rule that patrons cant explicitly ask a dev to mechanically change their item once its ingame and i wasnt aware that suggestions are technically a way for you to circumvent that
lol
Yeah. I didn't come here to do that
I mean, I sorta did, but I'm not gonna act like it's some big issue that needs resolution
personally I think the suggestion is very reasonable tbh
it still comes through the normal process and have laid out point; the role of being the patreon donor here is pretty much just saying "he has permission to make suggestion to change dark spark" tbh
i just dk if like
say this gets delivered to dev
will ppl disagree and argue abt it being a loophole
idk
well
its fine i think
so fucking based
ya, considering there are suggestion like "change exoblade"; this seems normal and very much reasonable
and with that im going to bed
Gn
mb create a new acs obtained in post moon lord/Providence period. it'll give immun. to mana sick. like others removing-debuff stuff we already have. And finally combine it with Etherial Talisman. wet dream of mages.
Or instead of immun. to manasick. there will be #% (~70% to prevent mages be op) to avoid sickness.
I think that it would be an exploit if you didn’t need it to pass as a valid sugg through posting/voting
okay i was gonna go to bed but no
Since those two exist it still has to pass through community liking the idea of the rework (including high chance of someone else who wanted to rework it) and it having actual reasoning
Lmao based
yyyeah mana sickness immunity being the way to fix this is like
there is already an accessory called chaos stone
suggesting building a mountain sized road roller to deal with a narrow mountain pass
look i hate mana sickness being vanilla’s bandaid alternative to an actual functional magic class as much as the next guy but you cant outright ignore it
everything will break
they’re referring to the sugg abt adding more mana accs
which we should do tbf
mana sickness to certain degree is a balancing factor for spammy weapons, and for all mage weapon; the case here should be just reduce dark spark mana cost/drain not to make an accessory that get rid of mana sickness
y'know
oh wait, sorry, I was confused since it was on topic
half of me wants to redesign mage so it actually functions properly with a nice behavioral mechanic and synergizes with its weapon behaviors
it is also weird in that mana flower accessories, being an accessory that incentivize using mana potion over cost reduction, have the best mana cost reduction in the game
the other half of me does not care because its not my game and i dont want to rewrite something that ppl will whine about
rogue has a meter based on not dealing damage for a bit
mage could have the inverse
the existence of mana flower and ethereal talisman being the only main mage acc line classes with that
Ignore those people like we ignore fans of proj melee
the lack of regen options besides mana regen pot clashes with that
I really wish the mechanics of coral sprout got increased to across the game but I know it will likely never happen
you cant exactly ignore mod compat complainers
you could just stuff starbands into every single item but like

that's lazy
True they’re actually valid complainers
shhhhhhhhhhh
just make it a config for mod compatibility (LOL!)
Sorry I should have specified
If it happens it will happen in 3 years before yharim comes out
Maybe you could make like... I dunno
😔
I think it is a similar to case where the mechanic itself is problematic, but a change for it also requires rebalancing every weapon in the game
it would require an entire rebalance
'fulfil condition = get more mana'
personally I think mage will fit a style where more mana = more damage, less mana = less damage, and mana sickness basically just make sure you can always fire weapon but consistently lower damage than normal
Which is super frustrating and the testing team is so tiring that even bringing it up as an actual idea would require months
goodnight
(tbh I dont play mage enough to have good ideas, it is my least play class)
(I still dont understand why they make shroom shrined scale with the entire game and so impactful, when other shrine accessories is pretty much only good pre-evil boss)
I've played terraria since skeletron was the final boss
Mage has always been a little bit of an outlier
(Though Melee needs projectile melee weapons to stand at all in vanilla terraria)
but Calamity has two burst mechanics for every class, adrenaline and rage
seems very alive to me, it still havent given soft cap
and rogue has 3 in the stealth bar
the best thing mage has going for it is having all the weirder attacks that can be better in niche situations
or against certain bosses
I think rogue is less of a case tbh, pre-HM is burst; after HM is pretty much an attack cooldown
I think mage (in vanilla case), is pretty much is just they have the most unique weapon, best tracking?, and pretty much the only class with access to combat healing
all of these are not the case in calamity due to how gear works, which makes the class much less unique to the point that its only difference with other class is it use mana
Yep
You have chaos stone to get rid of mana sickness
(This was already addressed)
Doncare
Missed that
remove mana sickness will also like, completely invalidate the entire mana mechanic
since mana just basically turn into "yo how is your stockpile of mana potion", current chaos stone at least is still not the case since it kills your hp at doing that
I like the idea of turrets firing like tita rail
also fits with thanos' deathray because of the converging
Yo what if they add whip speed to the level progression in calamity?
I tend to dislike reasons that are formed based on trying to make something "make sense" in in-world logic
But I like your proposed solution xp
just to be sure does abandoned lab have turrets? since for some reason I dont encounter them often
the non-biome one
I actually don't know for sure
I think another important aspect to the situation is that the turrets are only a threat when you are within their line-of-sight, even regardless of player-placed block intervention
If they were able to fire through tiles, then they would be a threat always, all the way up till you reach them and break them, as you're exploring any part of the lab
ya it will kinda make sense too
since the defense system is supposed to stop the player from being near the lab (just like any form of defense system should do), not to only stop the player when they are already inside the lab
Sure
(and tbh lab is not common at all, I use cheat sheet to reval maps and except for the biome ones, the abandoned ones are super rare)
ok some are fully abandoned, some (still intact) ones have turrets it seems
I concur with the turret thing
Why do they get stopped by all blocks
That seems like
Idk lol
it's bc they fire way too fast so the only way to fight it is to not fight it lol
if you're pre-hm trying to get to labs
I feel like it would make more sense if they still don’t go through the lab stuff
But you can’t just block em off with dirt
Lol
palidin's hammer
What about it
@misty raft Your scope is a bit too grand, there
You'd make more progress suggesting changes one-at-a-time, to certain bosses or attacks you think are problematic
yeah but every boss in calamity is another bullet hell
literally look at scal & calamitas
2 bosses?
desert scourge is a bullet hell
draedon too
most of the bosses that are called "bullet hell" is not bullet hell

by far not even close to the definition of bullet hell, it is just people see "many projectiles = bullet hell"
I can already see this spiraling into an argument and I want to stop that before it starts
the only one that I will say is like, close to bullet hell is providence; even yharon is super pattern based
The suggestion as it is is not valid, because its scope is too broad, the problems and solutions too nebulous, and the workload too great
scal maybe but I will not count it
You should instead make individual suggestions regarding individual bosses as that is far more actionable
Also @raven hare Very unlikely that we will implement a config for a single sound effect on a single armor set
You'd probably be better off asking for the sound to be completely removed, or made much quieter, or changed to something else
(and also I just realise his suggestion literally include every single thing boss can do: they cant have projectiles, cant have contact damage, cant have charges, and cant have minions in the fight)
(yes indeed, it is very reductive)
his suggestion will pretty much boil bosses down to like, puzzle bosses and platformer game bosses; where the main threat is overcoming the obstacles rather than the bosses themselves
Rude
even just making it a bunch quieter would be preferable to what its like now imo
Then I recommend you edit your suggestion to ask for that instead
have done
(Not quite what I meant but I also don't want to backseat too hard)
spamming unrelated gif is abit unnecessary you know
Okay @misty raft I have warned you so that you can't do that anymore
bro is in shambles
Actually I'm elevating that to a mute right now because that last one was softcore porn

sorry for my friends attitude he's a bit tilted at the projectiles in the astrum aureus fight
I see
I think I saw a suggestion about cryogenic icicles
Being hard to see
Idk why they’re tiny blue and white in a super blue and white area
Yes we have plans on remedying that issue
That’s good
Im sure this has been said before
But why does scal have such long bullet hells of immunity
And so often
It’s a hard boss I get it but I feel like doing something that would take a hard 3m fight to 6m feels bad
That's simply her design, she is meant to alternate between periods of pure dodging and periods of her being active and damageable
I suppose you could ask for her to be damageable and maybe semi-active during the bullet hells
If you can provide sufficient reasoning
Like 50% damage reduction
It’s a 3m fight prolonged with what feels like minutes of nothing but dodging
It gets pretty irritating to repeat the boss if you mess up, or for farming
I think it’d be fine if she was damageable but obviously make it like 50% reduction or some sort
So it’s like, obviously still focus on dodging but at least you’re not doing nothing but that for s full minute or so each time
That too
It’s literally the opposite
Ones too quick the other is way too long for what little you do
I personally don't agree with the idea that those sections are you "doing nothing" but, it would be valid to suggest
myeah
When you do that what is it, 3 times
Minute or so?
If you mess up you gotta do that all over again cause it practically two shots you
The non bullet he’ll is super easy and the other is a nightmare
Scal is very volatile and inconsistent
I don’t want scal to be an easy boss, I want her to be a good boss. I think almost everyone would agree that the non bullet hells she is pretty joke but the bullet hell is a nightmare. Very inconsistent for her design it feels
I think is balance because unless you are summoner you have to aim at scal and dodging the bh plus aiming/doing damage can get messy
Like “okay she’s super easy let’s add 3 instances of 1m+ bullet hells to add difficulty”
I would absolutely take the bullet hells becoming where she is damageable but less damage, and the non bullet hells are more fitting for her
So let’s just say
Scal is like 20% beefier in normal phase, hits harder. Scal in bullet hell is now damageable but 50% less damage
Obviously I wouldn’t suggest rspecific numbers but that’s just the idea
if they make scal take damage during bullet hell they will just have to make her hp extremely beefy again
i think her bh phases are fine
Cause one feels too easy the other feels too hard for most people. 6m fight inflated due to it. Something feels wrong
Im fine with that
since fight are balanced for fight time not necessary the dps the player is able to dish out
I think a good boss fight is better than a long boss fight
The intended killtime for balancing accounts them in
So if you do that it'd be the same length
For something that a lot of people will mess up repeatedly, a 3m fight inflated to 6m
On repeat
uh, no
Is very very irritating for people
the problem is that will either:
- she gain so much DR and so beefy during BH that she is near invincible level (which dont change anything other than other phase/entire fight is longer); or
- she dont have enough DR/not beefy enough that you minmaxed super hard damage that you phase her BH after BH, and she never have normal phase again
Her intended kill time accounts the bh phases
If you change her to be damagable her intended kill time would stay the same
Thats the point on scal overcome the bh to succes
Obviously there’s be issues but yeah
It'd be balanced around the same length so that wouldn't change
Idk, just seems insanely inconsistent
the current balance is pretty much that she is extremely squishy, like if you compare to exo mechs she has 1/3 of hp of exo mechs; her fight is largely dodging BH itself
Again
this advantage of this is that you can use any weapon on her and it will work; I used terrarian and it actually can do scal
Which imho is kinda
If ur worried about lenght then just doing that wouldn't help
Bumming
She's the length she'd be even if her bhs didn't make her invulnerable
But that’s my view on that
Heh
Yeah true, just yeah
another incentive is maybe that "yo this BH phase is hard, so please just dodge instead of having to worry about dealing damage"; and another is as of currently scal is the (only?) boss that still have invincible damage transition






