#suggestions-discussion
1 messages · Page 1275 of 1
thats what youget for playing master tho
?
lol
longer bosses
and your sugg doesnt make it very clear that its specifically because of that
nor does it adress the fact itd set a precedent for us to then start actually balancing master
I have bigger problems with dog but it ain't my place to suggest wider things like that
well
i feel like suggesting to adress the main issue instead of nerfing master would make more sense
but what i meant was just that ur sugg doesnt adress the potential questions people may have when looking at it which it probably should
I think the cosmic guardians should be removed, the lasers should have less range, the wall should stop in the middle instead of doing a full criss-cross, and the fireballs should move slower
(sorry late reply, was doing something else), from my experience new DoG is easier in that its lasers are generally very easy to dodge as you just have to move to a general direction rather than precise dodging, what is most important is dont get touched by the head (which is slower now), it is definitely worth get hit by a laser just to dodge out of the head
dog is the cheapest fight in the mod and it was very very frustrating to play
lasers are fine, but it's the compounding of everything together into one mess when incoming damage is so high
Yharon is a similar deal, dont get charge under any circumstances, just core of the blood god is available so you get punished less, thats about it
Master mode you definitely should expect that you have to dodge 60~70% of attack and dont get chain hit
You can also ram dog's head which is what makes it not terrible
also dog will rubberband if you fall too fast on slime saddle
ultra cheap ultra cringe
That one i definitely dont experience, especially with new dog since it do less sharp turn now
it literally moves faster when I reach top slime mount speed
if I don't have RoD up I die
not always, but enough times to annoy me
sry for ranting about dog I guess, but it's really not in a good spot imo?
Also I just realise, why doesnt the suggestion just suggest to nerf DoG's damage?
I don't even know, it's 5am
Since the current situation it looks like the problem is Dog's massively inflated damage, not fight duration
I'd prefer just a wider nerf to dog's mechanics
cosmic guardians should be delet
but yeah in lieu of that, a damage nerf
The current dog's mechanic is like, ok? Atleast better than before where its main difficulty is just super sudden speed up
Laser walls (phase 2 big laser wall) I do say can use longer telegraph
I've deleted my suggestion, I'll rework in the morning
I think it'd be nice if the lasers stopped where they meet in the middle, rahter than going far
I've been double hit by the same set more than a few times
the fireballs in p2 are also very fast for how far they travel - I will concede this might be a skill issue
as I said the adds move too fast, they come at you from off screen and I literally could never react, it was all rng if I dodged or not
getting hit from offscreen with no telegraph hurts my heart
@dull canyon from testing by beta tester zenith is about on performance of how strong the weapon is supposed to be against supreme calamitas and exo mechs
o h
especially considering how easy the weapon is to be used
it is actually ark of the cosmos getting an indirect buff because of a tmodloader mechanic change that make melee speed buff damage, so ark is overperforming right now (and will be toned down slightly)
sadge
zenith is on the strong side of weapon you can use against scal and exo actually
it is definitely not weak
i mean ark can just be made to not get boosted by melee speed gg ez
isnt it already unaffected?
I think it is still affected in some way, since it is not supposed to be that strong, maybe messed up in some way
since they didn't touched the balance of aotc but after patch 2.0 it just become much stronger
currently it doesn't swing faster with melee speed
but maybe it gets damage bonuses from it anyway s
https://www.youtube.com/watch?v=IciiCeBIgE8 ok this should be good enough, this is here for you to maybe refer tomorrow if you need it for suggestion
my opinion: it is not really that bad, but I imagine on a less tanky setup the lasers wall will gonna be painful
main complain is still the Phase 2 big laser wall start up as sudden as usual
however my general recommendation is if you go master mode just go as tanky as possible, the benefit of menacing/full damage is actually very minimum unless you go super minmax/to the extreme (eg: nohit setup)
but ya, definitely dont get hit by the head, I messed up once and almost died
@violet pivot You have to at least acknowledge the OOA equipment in your suggestion
ya, something like "while OOA equipment exist they don't scale into late game especially post-ML, you basically is forced to be undergeared or don't use sentry build"
I edit it
is the alcohol tooltip deliberately removed? since everclear used to say "it count as 2 alcohols"
or was it never given and I just confused it with wiki information
something did i swear
This is the most potent booze I have, be careful with it
i remember smth like that
ya then it should be fine, since I was afraid it was removed deliberately to clear up the tooltip
Just to double check before I write it, a suggestion about reducing the amount of gravestones needed for a graveyard should be fine, right? This doesn’t seem to fall under any of the categories in the “suggestion don’ts” doc but I’m just making sure
it is deliberately increase I think as the player die a lot more often in calamity
I think a more fitting suggestion is to make gravestone acquisition easier, eg: have one of the NPC sell gravestone
And thus want to suggest that the amount of gravestones required is lowered
say clothier maybe fitting
since I think the opinion on the suggestion will be very mixed, since the usage of graveyard is limited, you only need it for a while than instnatly get rid of it
That’s not a very good solution, as one of the biggest problems I have with calamity changing graveyards is that it massively screws over builders
Good luck trying to fit like what, 17 gravestones? in your build
specifically for building then I am not sure what will be a good solution (config again maybe)
Just reduce the amount of gravestones back down like what I would suggest
Graveyards are barely even an issue anyways
The enemies spawned by them are only a threat in extreme earlygame
And destroying a graveyard if it does bother you is as simple as mining a few gravestones
The only time graveyards are a pain is when you want to set one up but don’t have enough gravestones to do it
And calamity increasing the amount of gravestones needed just exacerbates this issue
what suggestion
I'm pretty sure a majority of boss grind money comes from selling drops, right?
yeah
generally no, i decided to dump all the money dropped from fighting crabulon so that the only money i got was from selling items
i got 25 gold from the boss and 5 from the items
other than Yharon i think which drops 10 plat on himself
well you see
crabulon has less drops compared to other bosses
if you'd do DS for example you get much more drops with much better value
DS meaning destroyer?
also applies to Cryogen, AS, pretty much all evil bosses
DS meaning Desert Scourge
he himself drops 5 gold
he drops the sandy angling kit, of which all accessories there give a 1 gold
the angler set gives 1 gold each piece, and you will get about 6 silver from the potions
you get average of 39 silver from victory shards
27 silv from corals
45 silv from shells
90 silv from starfish
and then theres the weapons which, if reforged, give much more
you get the relic which is already worth a gold
doesnt sound right, unless the wiki is wrong
relic counts
they drop from rev on purpose
alright just sold it and got a total of 6 gold
one second
@ashen warren theres a veinminer remake in 1.4 called ore excavator
alright thanks also nvm
no problem
the money the bag actually provides seems to vary a lot tbh
Alright fair enough
well yeah seems like the bags do give more money than the wiki seems to claim
Abit late but I think you should test king slime, for some reason king slime drop absurd amount of gold
i am not sure if its gold drop is increased in hardmode or something, but just farming king slime is actually faster than DS, Slime God or other hard mode boss for me
calamity caused hyperinflation
in normal mode enemies drop 2.5x the coins
in expert mode enemies drop 1.5x the coins, which previously was 2.5x, totalling 3.75x
basically ds drops almost 20 gold per kill
That's... why though
The player having way too much money was already a thing pre-2.0
So it was because Rev did it, and it was made to happen not only in all modes, but also a greater amount?
expert was made equal to rev before, and normal was made equal to expert before
🤓
cope
But whyyy though
.... who knows?
Okay
there is really nothing to spend money on currently anyway after they reduce RoD price to 10 plat
everything that was remotely mildly expensive before also nuked
goblin reforge prices went down by half
unless you fail on bosses 100 deaths each and you buy all potions
TO
TO 10 Plat
rod went from 24 to 10 plat
That should be really hard to acquire
it is actually like, really easy now
in my pt for some reason king slime drop like 50 gold per kill so I hard farmed it on Hard Mode
and with happiness features
Yes and boss summons are all nonconsumable nowadays
rod is down to a min of ~7.5 plat
a little trolling
(since wizard sells it in his favored biome anyway it will almost always be lower than 10 plat)
@glacial ingot that is how flight work in general, you reset when standing on platform, it is not a soaring insignia thing (even if your intention is to make soaring insignia still provide 'pseudo infinite flight')
and I will definitely disagree on soaring insignia being "useless", it is simply that its original effect of permanent flight is massively overpowered
in its current stat soaring insignia is one of the best accessory in the game that you can use after you acquire it straight to the final boss
people when they dont realize it had a better stat and not just lol flight
and one of the best sub stat even, eventhough its main point is flight
also whats the point
it was nerfed to not have infinite flight but what you suggest would practically make in infinite flight agian
and agian agian
what xpc said, just stand on a platform for half a second
its main point is flight because thats the only thing most people knew about beforehand iirc
calamity did nerfed the ascend speed right? or it is just translate to the 48%->10% jump speed
The point of my suggestion is to not have to stand on a platform
since I remember old insignia boost ascend even if you start in air
soaring insiginia in its current stat is way too good to warrant a buff like that
and ya, it is basically infinite flight if you do it that way
well your point is really just calling for laziness
True
if your suggestion was implemented, whats the point
you have "infinite flight" agian
it removes the entire purpose
(it is so close to infinite flight to the point you have to address it so it dont become infinite flight)
also yea
it would also ignore the nerfs to the infinite flight time that some bosses have
ahh
and the 2x to 1.1x for acceleration while flying
(that was one hell of a stat iirc)
magi + soaring :trollage
yes!
vanilla soaring insignia was comical, although tbh in vanilla eol is a pseudo challenge boss
it is on par with moon lord in strength, just it get destroyed by pillar weapons
What was the main problem with the insignia's infinite flight (I haven't used it alot)
it works in vanilla because even without infinite flight you can practically fly for long enough it doesnt matter
well in vanilla it would make sense, but calamity isn't vanilla, so
it is overpowered, and it makes all wing's flight time stat useless, you practically never have to upgrade wings again
just forever flying is quite nullifying of bosses
hmm
and exploration byea
your skyline wing will be as good as drew's wing, for reference
but even then the bigger issue for insignia is the huge mobility boost it provided
yep
infinite flight time just makes that issue worse
But they have diferent acceleration stats
ya, considering calamity's tuned down version is still one of the best (if not the single best) movement accessory in the game, surpassing everything in post-Moon Lord
there is not another single accessory that come even close, in its current nerfed stat
and although you can refill flight time by just hooking onto a platform, having more flight time means you have to worry less about doing that
which is also quite a huge deal
for me flight time stats arent a worry, i just let go of the space bar and refill flight time by landing on a platform, i would prefer to just hold down space
if flight time is not a concern then it also means currently it is fine
Its a matter of lazyness
honestly i kinda just reply with
too bad
ya then just, dont be lazy 
it takes half a second to sit on a platform and fall through it
In the current system I have to release space every now and then
I mean
hell you litterally have an Ice Rod to replenish wing flight forever just use that if you miss it that much
but with the change I could just hold it down
I mean for travelling you can also just use flying mounts you know
yes that is indeed how the game is played
manage your flight time
they are not exactly slow speed, just they tend to have slow turn for bosses
if you didnt need to manage it then why does flight time even exist
sometimes I feel lazy and just butcher bosses :clueless
and in bosses it is a bit too lazy to like, let go of playing the game
Thats what the insignia did in vanilla just I think it needs some strings attached to it
and in vanilla it doesnt matter because either way you dont manage your flight time
in Calamity, you kinda do
the "string" you attach to it practically means nothing
OK, my final point is that I want to be lazier and not have to release space every now and then
then yeah im sorry but really just
too bad imo
learn to manage your flight time
I can its easy, i just want to be lazy
then enable god mode at that point 
and like, seriously you cant tell me 50% more flight time isnt enough
I mean, we all want to be lazy sometimes but the result will never be as satisfying as actually trying
I think there definitely is other mods that add like give player infinite flight time, at this point just use those
Nah it aint worth an accessory slot
it definitely is
it really is
it is highly unlikely for them to buff a good accessory already with the main reason being laziness
people use stuff like aero stone and grand gelatin because of the mobility they provide
- the other small bonuses it gives still make it one of the greater mobility accessories
mobility is just survivability, but in a different form
mhm
alright you've convinced me
I will remove the suggestion
and use a mod that adds extra flight time
hf with that, ig
@quaint kernel honestly here’s an idea, make bosses drop 90% less gold after the first kill.
Fighting bosses is so over prevelant in calamity that I think making them an extremely minor source of income would be a welcome change, encouraging players to do literally anything else besides grinding them.
tbh I just think not even first kill, make bosses drop less money in general
Genius (genius)
I personally think it's fine to get the money stimulus from the big one-time accomplishment
Yeah that’s what I was thinking too
Also encourages just doing the fight once instead of repeatedly doing it to get rewards (ravager)
That we’ve seen a bit in things like moon lord not needing to be killed 50 times and shit
@warped coyote Yes that is indeed planned
We'll be releasing more updates to add more 1.4 equivalency, in time
Yeeeeey
I used the boot upgrades until moon lord purely because rocket boots and all their derivatives give +0.5s of flight time
every time. always
insignia would be SO WORTH that slot especially given the extra speed it gives unless you guys removed that too in which case boo. massive blunder
I’ve always found the effects of Soaring Insignia to be kinda redundant
Flight time is so easy to get back that getting infinite of it really only changes how much you grapple spam in mid air
This Marinite sugg is massive cringe
Pre boss weapons should really just be. simple.
Giving the weapon a charge attack bc “it would let you use the extra damage on the end” is really blegh when you could just. be close to enemies instead.
but it would be an early movement weapon tool hybrid
not to mention you craft this
its like a musket, why bother crafting it when its functionally the same as a musket
what
its basically an obsolete musket my friend
its craftable and its basically a musket
why bother when you can go hit up a nearby corruption biome for a gun
Blame dps then. or just delete it we already have 5000 pre-boss weapons
yes please add this, marnite has been so overlooked
why should i bother using the marnite over the musket?
there's no point in doing it currently which is why im suggesting giving it something to make it worth my 7 gold bars
Wow one weapon is SLIGHTLY better at one thing
But like
Ranged Weapons are more effective at close range in Calamity so a bayonet is honestly probably better because not only does it have point blank but it also has an additional close ranged hit
plus like
it's not hard to poke at an enemy with a bayonet early on
Plus the bayonet is way easier to get than the musket, and in crimson worlds the undertaker is dogshit
enemies in Terraria early phm are designed to work with the dumbass broadswords you were given
I love how all of this stems from a fact that musket is balanced to be post-eoc weapon and as such bayonet is given flack for not being that
debatable
bayonet requires u to go find a marble & granite biome whcih is a lil time consuming vs just bombing an orb
but yea
Often times a crimson or corruption is right next to spawn
that two biome is quite rng too, you can just not find one of them very commonly
meanwhile ya, evil biome you for sure know where to get it, and it is your first heart guaranteed
Even if it isn't you're guaranteed to find one, and bombs are quite common
small world ?
Good days of barely understanding vanilla
Back when i tought it was like minecraft and i didn't know shit about houses
considering calamity npcs exist probably not gonna happen
(and you can be less specific by just say 'make an item that makes NPC happier')
@stable lynx first of all, the recipe is not needed and is just adding needless specifity
secondly, why?
probably just like, 'I am post Moon Lord I am the champion of the world why do I need to care about the happiness of these pesky citizens'
well post moonlord so there is a slight challenge in getting it done
I will not call it 'slight challenge', it is just natural course of progression
Hello again
It's been a while
the only time silent was useful was because I used premech gear on moon lord and I cant get enough stealth gen, that probably says a lot about how bad silent is
hello hello
I'm running a full Silent build rn
thats not really a reason tbh
It's not great
also sol i think you have 3 sugg in posting rn
there the 2 sugg per 24 hours rule thing 
It's a single hour away from being 24 hours apart
I think rover did quoted rules is rules on a previous case
It's not like I'm spamming the chat with mediocre suggestions or anything
Besides, I'm well known (or was well known) for being one of the people who kept the suggestions in line and provided feedback
General consensus was that as long as you're not spamming or causing a disruption, and your suggestions are actually worthwhile, posting three on rare occasions was acceptable
Just wait like 30 minutes
i personally dont really mind, just noted because
yeah
Yeah I'm aware
I knew it was like 23.5 hours since my last two suggestions and I didn't want to lose the idea
That's all
ye thats fair
ye been a while
How's life been for you?
pretty fine, yours?
I got busy moderating another major community, said community died to mismanagement at the hands of Kongregate, now I'm back here
ah, oh well
Honestly I just lost most of my inspiration to play Calamity because I kept trying to force no hits on the hardest difficulties
Which took the fun out for me
So now I'm just doing a standard Master Death playthrough
And noticing the issues I find
sounds like a good idea yea
This is off topic though I'll stop cluttering the chat
when hardmode ore progression was reworked
was it intended that plantera, calamitas, aureus etc spawners still require a mythril anvil?
im not sure if it was intended
you could suggest to move them to normal anvil, which is what i assume was your idea
yeah
maybe tomorrow or next time, its currently 12AM here
summoner whips as of right now is intended as a support tool for the summons, so I think new obsidian armor will be like, not anytime soon
@violet pivot I don't think you're meant to suggest that they add items
You can suggest they add items its just you can't specify
They'll add whip stuff anyway
saying add more whips armors is ok
Specifics aren't
I dont think the suggestion is specify tbh, in the context obsidian armor is more of an example of what is 'whip armor'
yeah I used the obsidian armor to give an example
im not specifying
there are a lot of armor in the pre hard mode that the set bonus is just a minion
the main reason for that is:
- whip only exist recently in tmodloader
- calamity rebalanced whip in a way that intended it to be more of a "support weapon" for minion
with the way how it is going it will not really make sense to add whip specific armor
yeah I heard they will introduce whips in later versions
unless they suddenly make a 180 degree turn in design choice and decide to rebalance every single minion in the game, and trust me at that point using whips will feel super forced
nah calamity whip balancei s up int he air
rn testers are confused
👍
also whip armos!!s
yea thatd be cool
the overhead minion set bonuses kindapoopy but thats because 5 class armor sets kinda poopy
but I didnt see anything about whip related armor
can someone make a rework sugg for the wulfrum battery
cuz we didnt add new content yet
what even is wulfrum battery
but my 7% damage 
that makes sense
i mean it can keep 7% damage i just dont know how itd be made cooler rn
Make it like give the player defense the more minions you have
Like 2 def for each minion slot?
Idk
I don't know man, free Wulfrum Drone if you have the battery on. Shrug.
makes a pylon aura to empower your summons shrugers
Summons John Wulfrum.
Chaotic Evil solution: Make it a pet.
What if as an accessory it gave you a small drone that does something, like either healing or damage Ig
Rework Wulfrum Batteries to make them the source of energy for Wulfrum equipment.
Oh my god, Healing Drone from RoR2!
Literally dead.
So true brother.
how would calamity support world bigger than large if there's no options bigger than large xd
Mod's
Like awg
(I know of advanced world generation, but you should specify
if what you want is compatibility with awg, ask for that
instead of vaguely saying "Worlds bigger than large"
@oblique geyser you should kinda reason your sugg more
ah, if a dev sees this, may I know the answer?
Here fixed
Fixed look
add more reasoning and you're fine
you should just explain why you want it aside "it'd be fun" or "it'd be cool"
dont expect eternity and death mode to ever work together, because trust me on the other hand fargo there will be like "detect and disable death mode AI"
Thief’s dime be like:
@fierce sapphire Eternity doesn't even work with rev+ properly
I like Eternity’s non-boss changes and it’s a pain to have to toggle between the two just for calamity bosses
yeah but it doesn't really have much of a reason, if anything he should put this
I’m not mixing rev+ with eternity don’t worry
yeah so then what is your sugg
if eternity forces rev+ ai they'll bug too?
refer to the message you're literally replying to, this things should be in the suggestion and they aren't
Calamity bosses prob not (worms could have issues, I remember the infinite gores AS), vanilla ones will bug horribly
actually i may or may not be currently regretting my decision to go for Calamitas as my first hm boss
The key is it would only force it for Calamity bosses, not all bosses
Is it fine now?
yes
i think they want calamity to override emode AI as a whole?
ok
^
No, it would leave vanilla bosses alone, just make it so calamity bosses aren’t stuck with their expert AI
at this point it's probably intentional because they've had a lot of time to think about that since 1.5 released but it also may be that simply nobody has cared enough to yell about that until know
wha
now im super confused
just enable rev when your figthing a calamity boss then?
^
Wouldn’t that break things?
it would
no
but you want it to
Not if you disable rev after fighting boss
So you want it to have Eternity AI for vanilla boss fights and Rev+ AI for Cal boss fights, but don't want to have to toggle the dfificulties?
Yes, but mainly I want to be able to have Eternity’s non-boss changes without sacrificing Calamity’s difficulty
And besides the only Cal difficulty to prob match Emode’s insanity is Malice
Okay, good question, why does Calamity have to do this with Eternity? Why don't Eternity devs add it?
Just keep emode on and enable/disable cal modes when fighting Cal bosses
is its this then a sugg just like this was requested and completly nullified by just
"disable (x) mode when you play vanilla bosses"
I’m running parallel playthrough s, I have one on Death and the other on Eternity
I swap between them when I get bored of one
thats already impossible with the fact Fargo Souls, no matter what, adds accessories and items that dont work in Calamity's balance
you cant hope to not "sacrifice" calamity's difficulty unless Fargo accessories are somehow actively bad which i very very doubt
I can see the difficulty toggle thing being annoying because I like going 2.95x difficulty in between boss fights to keep it challenging and always accidentally summon a 2.95x difficulty boss and die my first attempt. But wasting an attempt going "oops" isn't inconvenient enough to warrant a change from devs for me
even then theres really no reason to suggest it
because suggestions that are simply for "itd be convenient" are a Don't
a sugg just like this was guilty of the same thing like 3 days ago 
@violet pivot if it's any consolation i remember hearing vanilla might be retooling tiki into a whip set so at least you'll have those 2 lol
@runic wraith some draedon stuff is intentionally unreasearchable, astral bars though were unintentional you haven't updated
the schematics I can understand but why would they make the codebreaker parts unresearchable
if you trash one by accident you'd have to get all crafting materials separately so it's only losing time
most of the crafting materials needed for them are researchable so its not too bad
yeah idk why they were excluded from being researchable and its a good suggestion, just remove the part about astral bars as they were fixed
ok
oh and it makes even less sense that draedon power cells scan't be researched, since how much you can get is limited by the power cell factory, and it takes a while
adding that then
@hard marlin you can fish for it yknow
It is also only used in 2 recipes and one of them is post hive mind/perforators and by that time exploring the jungle shouldn't be too difficult
@ashen warren please don't suggest weapons
especially when its super specific (SiS)
wakfu weapon
@raw mulch interim solution, try the spear relic to fly very very fast away from the boss
it's cheesy but it works
yeah fair enough, altho im sad i did not take the screenshot there were about 6 tornadoes on my screen
it was impossible to dodge anything
he requires a nerf
Okay, so you're saying that Storm Weaver requires a nerf.
You're saying he has high damage, I mean, what's your setup? And the mobility is part of his fight.
And that other bosses don't charge during the bullet hells doesn't mean we can't do it for this one, why not? Think about it and you'll be able to dodge it.
And the deal with the tornadoes and the charges, you literally move up and down and you've dodge Storm Weaver.
If you could give video proof of your exact problems it would be much appreaciated to see if the suggestion is valid or not.
I made a suggestion to include an optional config setting to disable stat adjustments to vanilla items, what do you guys think about that? calamity already has a config to disable the hardmode ore distribution so I'm surprised this isn't included yet
that would be nice
Tarragon warrior armor with:
tarragon wings
Fire gauntlet
Yharim insignia
The absorber
Asgard's valor
Sand shark tooth necklace
Deific amulet
All to menacing
not entirely a fan of what they did to soaring insignia, I get it invalidates bosses but then just disable it during bosses
that causes problems with making it seem like bosses are the only important thing in the game
Balancing is treated differently as the hm overhaul because the overhaul may cause actual progression locks with mods and other stuff
dont forget we're getting subworlds in future updates
I mean
this IS terraria
Which is why balancing vanilla changes aren't toggeable
it basically becomes a boss rush from late Hardmode onward anyway
Yeah it is terraria half of the game isn't bosses
This isn't exactly a bullet hell, the snow waves from the top can be dodged with precision, but if you are trapped behind the two tornadoes its almost impoasible since you can't escape quickly enough
though if we're getting subworlds, it would be neat to have them be dungeons leading up to bosses, similar to Starbound's missions (but not garbage)
You cannot go "up and down" to dodge him since he can and will come from the top or the bottom, following with lighting
I always used the soaring insignia to hunt for martian probes :\
if you dont like the changes you can just play a different mod, they were made for a reason lmao
even better just make a mod yourself to revert them
Video proof will have to wait
- Its multiplayer
- Im about to go to sleep and i have work tomorrow
You're using kind of old equipment, Sand Shark Tooth Necklace is pretty much not very powerful at this point, you could've been using Elysian Aegis for more defense and it's all to Menacing, so you're expected to do receive more damage.
it'd be like getting annoyed at fargos for balancing for eternity or something
Anyways this a balancing toggle is pretty improbable to be implemented because of this
The main reason hm toggle exists is because they want calamity mod to be playable with other mods
For this fight to be reasonablethere really should only be two tornadoes periodically much more spread apart, much like duke fishron or dragonfolly
i didnt get to reply to this but the fact you hold this view is something calamity wants to fix with the biome overhauls, subworlds, their own events, etc.
(Terraria at base is also pretty non-boss focused
Why is it reasonable like that? Tell me a reason.
pylons entice people to build! even vanilla is trying to fix this
Because you cannot dodge or manouver between the 6 tornadoes filling your screen
It us impossible
Are you trying to go over the tornadoes...?
Ive tried to, but they are insanely tall
the point is kinda also why specifically your example
You're not supposed to go above them, you're supposed to stay between them.
That's why they're so tall.
And i am telling you,since he spawned more tornadoes in between them, this is impossible without dying or relocating
But like, other tornadoes don't matter if you're between two, I don't see your point.
I am literally telling you
My entire screen
Was filled
With 6
Intermkitting tornadoes
About twp blocks apart
Yeah, that's intended, there's no problem with that.
Thats unreasonable
Two blocks apart? You're exaggerating.
I am literally not
Send a screenshot when you can.
They were about one player thick
The old tornadoes are SUPPOSED to disappear when new ones spawn
But they took their damn time
And still did contact damage
So i had nowhere to go
And died
Okay, I'll go in-game to see if you're correct, if you're not, then you aren't telling me anything.
And it could be a multiplayer bug as well.
I really do not think it is, i think its more tjat the tornadoes fizzle out shortly after the new ones spawn
And it just so happened that they interlocked eachother almost perfectly
And since the old tornadoes still did damage while fizzling out
I died
On the other hand, the bew tornado spawned durectly on me
The tornadoes shpuld probably immediately disappear just before new ones come out and new ones should not do instant contact damagw
Because new ones did not spawn in yet
The new ones spawned in between the old ones
Ah, I see what you mean, then why are you going to the thin side???
Go to the big side.
WHAT BIG SIDE MY ENTIRE SCREEN WAS FILLED WITH TORNADOES
everything is tornado
Not like this, rhey were directly in the middle
Then that is bug, report it to #bugs-read-pins.
If thats a bug, why did it happen almoat evrery time we got to that stage?
it happened for me too, I had to cheese that fight with the spear relic
it's not a very fun time
sometimes bugs happen consistenly
Thank you
Okay, not these one's, they're on the middle. I still don't see the problems? They dissapear 2 seconds after.
you have to fly over them instantly and then keep spearing on or you die
funny storm snake
Yeah, pair this with the lighting, frost walls and guy charging at you
^this
The tornado in the middle dissapears like 2 seconds after.
Thats enough for me to die
If it's not dissapearing then that is a bug.
storm weaver, AA, and also dog need some more time in the oven
Lol I guess?
Yeah very funny when its two hours of incessant dying to a boss that was previoualy a free kill
I think ceasless might need some time too, however he in comparison is way more fair than storm weaver
@fierce sapphire I think your suggestion would provoke literally everyone
probably not the greatest plan, unless the joke is that fabsol is a bad person or something idk
the joke is that master mode is terrible
master mode is (mostly) fine
it is terrible
Master mode is fine
i think the general consensus regardless of your opinion on fabsol is that master is 
so leave it that way and don't give it more attention
it's literally just stat bloat, FTW is way better and I don't know why they made that the easter egg instead of actual master mode
I have killed every boss on master rev up to and including yharon
but yeah it's the general consensus
but why antagonise people who do choose to play on MM
if fab wants cirrus to shittalk master in-game he'll do that but i'm not sure if he'd bother
Then again if and when rev gets master mode drops there is no need to play it anymore (if that ain't your cup o' tea)
giv relic 😢
vanilla ones aren't dropping on rev because of a bug so we just have to wait
Yeah exactly,so masyer mode is just an extra challenge to those that like it
master is almost fine btw, it would be a perfectly enjoyable mode if AA, stormweaver, dog got some master-specific nerfs
Agreed
Absolutely agreed
I'm not saying this to start the "balancing master is a slippery slope" argument, but I'm saying it to mean that it's really not as bad as all that
And besides,master mode will become redundant when the bug is fixed, so you can just leave it to whoever enjoys the challenge (aka not me)
Yeah, and thats fine since thats how you like to play
yep!
Im just glad that we won't be forced to play master if expert rev drops master mode dtops
Because sometimes it can feel a little bullshit
Looking at you storm weaver and astrum
dude I pray you don't have as much trouble with dog as I did, that is all I can say
I probably will
Im playing melee and mybfriend ramged
We will want to die after this
we're a little offtopic sry eclipse
I almost said "just turn off mm for dog" 

I'm gonna cheat a character in to test expert rev dog
maybe the fight in general is just cheap
byeah uhhh master mode not that good but making fun of ppl who play it is very not good
Isn't this entire mod about hating players who don't play the hardest difficulty and at the same time hating players who play the hardest difficulties
Thats what i generally hear floating about
you forgot that ppl say "check the pins" instead of being helpful
gn templar
no not really since some changes make playing normal way easier
like expert stuff dropping on all diffs
Okay, I tested Storm Weaver, about the tornadoes, I was thinking about another boss, sorry, yes, you are supposed to go away from them either from up or down, and it's not that difficult, if you're in the tornadoes it's your business, you can just go away.
So the tornadoes aren't really a problem, they're there so you don't go left and right and win. That's how I see it.
Maybe it's just me, other testers may test it if they feel like.
Since you’re here can you test galeforce
Sure.
initial testing on expert rev dog is looking fine, I think the issue is his health pool on master ^^
Are you still trying to make a sugg regarding master mode

@stable lynx your suggestion needs actual reasoning.
I don't see the issue with asking for an incredibly simple change, especially if the devs themselves don't actually care about master mode
What is your sugg about Master about? Because unless it's very good, there's a low chance we accept it, we don't want to touch that mode.
DoG needs a health nerf on master
Just that?
Rover discussed it here.
yeah literally just make dog's health 2mil instead of 2.56mil
and a similar small nerf to the health of the cosmic guardians
that's all I think the fight needs, after "gitting gud" at it
Are we actually gonna' balance Master stats? Damn, I need to ask this, totally unaware.
I know this raises difficult questions, but I think the mode is actually very playable, despite what other people may think, that is my opinion
As far as I’ve heard devs want to stay as far away from master mode as possible
ok im tired this is it
I am going back in time and telling red to not make master mode
I do not want to hear the word master ever again
It's not even about the sugg, or about the stat bloat
it's about teaching red to be conscious about his own design decisions for once erasing the term master mode from existence
i mean people don't really say mm is not "playable"
they just say it's bad stat bloat
oh, I quite enjoy the boss fights being longer
it makes the mod feel less like a boss rush and more like a raid in an mmo
well i mean calamity does have its own health multiplier for that
cheat them in (this is a constant battle of outsmarting until it ends up in something like "restructure the fabric of the universe"
byeah there's like maybe 2 (or 3 at a stretch) little tiny hp nerfs to bosses and I'd stop complaining about master
Balancing another mode when we already have 5 difficulty modes (two of which get ignored 24/7 for being too easy and one trashed on for having the worst launch ever) would be pain
I will make the offer of becoming the sole Master Mode Pain Tester™️ and help out
(they do not chose testers like that boy i WISH they did
@unique vector can we add “master mode balance suggs” to the don’t document
I think that if you want bosses to last longer, you can turn on the hp config in calamity. Master mode is extremely dumb and I wish it was never made, but for now the only changes we've made to it are reducing the normal enemy damage and health. master mode increases boss health and damage by the same multiple for every boss, if you expected anything else you are mistaken. I see no reason to attempt to balance mastermode unless we have a concrete idea for a complete rework.
Or is that still under debate at devs
I've not posted any balance suggestions in suggestions posting
i'd ping rover for that but uh
or not any that I didn't delete within the hour
Rover’s offline
Okay, I asked on the Dev Server, we are only balancing damage in Master Mode, the HP is staying as is.
If you think it's too long? Sorry, you're playing Master Mode.
naw, that's fine
do fabsol mandates exist that'd be pretty funny
a damage nerf also would do a lot to alleviate the problems with master dog
And I want to specify in eventually:
Eventually™️.
We have other plans, that's big bottom of priorities most probably.
eventually tm means not happening in 3 years because new biome content is more important
Same as like rav rework, signus rework, prof guardians rework, 583 boss resprites, possible darksun retier, 29057823785 weapon reworks and 98 more deletions (itll happen somewhere there
I really don't get the issue in suggesting something like this, it's a very small change
sure, the devs don't like master
fine
then if you're gonna allow the revengeance item to be used in master mode, can you not be so prickly when the less than 10 master mode players in the server talk about the mode?
theres no issue at all its just that even if you suggest it it won't be atended to in forever so there's no point
(because they have other stuff to do or want to do making the small change easily forgotten and never done
I would love to say because we don't feel like it, but it's not only that, we eventually want Master Mode to be a mode for veterans of the game, yeah, veterans, so you gonna' need to deal with the HP, we'll need to tone down the damage most probably.
yeah the hp is fine if the damage is dropped, for sure
it's the combination of both that made dog feel so crushingly difficult
Okay, gonna' be honest, we actually increased the damage of some bosses in Master.
dog, astrum aureus, exomechs, storm weaver, ceaseless void, polterghast?
we means fabsol you aren't hiding anything
It's 4 letters less, ok?
(not to throw shade on him just saying
maybe scal too but that fight got gutted when it was retiered
so it doesn't feel hard lol
(it has not been changed in any major way since like 1.4 (calamity
Mainly Pre-HM Vanilla bosses, is all I can say.
really?
i dont haave access to it
ping rover 👍
pre-hm master rev was really really fun
Wack
I had no problems
probably precisely because fabsol felt the numbers were too low to begin with or something
@hollow shell can we add “master mode balance suggs” to the don’t document
can you tell me in dms? I promise not to share, I'm just curious
Big reminder! In Master Mode defense is 100% effective! Meaning that if you have 100 defense, it's actually 100 damage less!
anwyays can we talk about how i got a cookie clicker combo and got a hundred nonillion cookies and 4M ascension point
No
So that's why we may increase some damage.
Let’s talk about galeforce getting tested
(the damage rises are not a private thing don't worry)
Oops! I forgot! Too much Master Mode!
collusion
I cannot tell you in DMs.
Because I don't know lmao.
fair lol
Anyways, enough Master Mode, the HP is probably staying as is, it's too much? Go tanky lmao, defense is better in Master Mode.
Anyways, I was asked to deal with Galeforce, I got too engaged in the conversation.
@fierce sapphire exclaimed, i would rather not add more content poking fun at how people play the game 👍 plus your reasoning is extremely bare for persuading in why you want this to be added anyway
it was really a just-for-fun partial joke suggestion
im on mobile what's the suggestion
well now I wish I didn't know
yeah that should be exclaimed
Okay, I tested Galeforce.
Status: It's balanced.
@ashen warren Sorry, tests say otherwise, the weapon is fine.
same case as the cirrus master mode dialogue suggestion, right?
or similar at least
one is a fuck you for not playing on the highest difficulty
the other is a fuck you for playing on the highest difficulty



@rugged vector @stable lynx What the fuck are you talking about
(ok fwoof's is more understandable but he misworded some things it looks like)
(Akaash is 🤨 )
@fierce sapphire You need to add a reason to your suggestion. (And probably explain what the current problem is too. I'm not sure what this intends to solve, is it mod compatibility or just "as hard as possible"?)
@runic wraith You should probably he a little bit more specific when you say "Draedon stuff". That term can apply to a lot of things
Should probably exclaim the galeforce sugg seeing as it’s balanced via actual testers
Alright
I think the draedon stuff is the chargeable weapons
and also draedon power cells, for some reason they can't be researched
which is valid because they can break the game
I remember merk saying something about them not being researchable because they could create problems
Wait I think it was with schematics
did he say anything about the weapons
hd
if the problem is schematic interactions, draedon power cells should be researchable since they don't have any such interactions, but idk if this is an oversight as the charging station and battery generators are both researchable
ig those two are fine
I will be honest with a slight tweak to make staying in tornado intended will make the fight much more interesting, as mechanically it should work
Like slightly larger gap between tornados, taller (to prevent escaping unless you try desperately); when stay inside tornado: make stormweaver cannot charge at a degree that is too slopped (so no charging from up/down), make storm weaver not charge at the player during the wind blast wall attack... And so on
We'll see, for that other devs and testers need to agree on that.
hey I've done some testing but I got a question, how much does community reduce the effect of dots?
cos without community godslayer inferno should deal 15x5=75 damage
I heard it is either 15 or 25%
I dont have concrete number, just I remember seeing it somewhere
kk
ok I did a fucking ton of math, and I was looking to discuss these as potential dog damage nerfs on master?
from my testing I think laser damage is fine, but head damage is like, you get hit by head once you die
I actually could be persuaded on laser damage, but if it wasn't getting changed I'd advocate for larger changes to body and fireball damage
wyt about the cosmic guardian numbers? to me they are very frustrating with how fast they move, I was never able to react to them flying at me from offscreen
cosmic guardian according to your chart will do about the same damage as laser so should be fine?
and the current version of cosmic guardian is not really something you get hit too often by now
I've got a huge table of combinations of hits and some data validation
and I'm trying to keep parity with revengeance's "hits to kill"
the numbers in that image do so
what would you do with laser damage?
I'll throw the numbers in and see what happens
I think laser walls dont need damage change in particular, the usual lasers are easy to dodge just because you only need to move in a general direction
the phase 2 big laser wall (the one that come in 2 waves) on the other hand need better telegraph, currently it just start too suddenly
I agree
Last time I heard about galeforce on 1.5.1.6 was it being opaf
if that was changed, I would definitely agree no changes to laser damage
the head damage definitely need to be toned down though, on the video I sent you I was using a very near full tank setup and I only get hit by head once and still almost died
On any mode harder than expert getting hit by the head is near death tbh
ya, just particularly in comparison while the damage the player deal relative to boss kill time had not change much from DoG to Yharon, the player's defensive capability imploded after DoG
you have core of the blood god halfing contact damage, rampart of deity providing deific amulet/charm of myth (massive HP recovery increase and large DR at low HP), sponge being sponge, asgardian aegis provide super huge amount of defense, dark sun ring providing generous amount of defense too...
Are we still on master mode dog 
ok, I updated the chart to reflect your feedback, wyt
here's the chart comparing difficulties with the proposed changes
so basically my opinion is just ya head being lethal is fine, just the defensive gap between pre and post DoG may need to be improved in some way
currently your best option of large defense pre-DoG is like, affliction and absorber
yeah
what do you think about my chart lol
Fabsol as my witness I will not rest until Master DoG is nerfed
Then be prepared for a lot of sleepless nights
Deific, bloodflare core, Spectral veil (stealth rogue only), Elysian aegis, community, Evolution, Astral arcanum, Eldritch soul artifact, Abyssal mirror (stealth rogue, spam can use to some extent)
Flesh totem, Blood pact, Leviathan ambergis, Frigid bulwark and the bee also exist but outclassed at this stage
aegis and community 100% mandatory on dog
unless you're some sort of wizard
the ability to dash through the boss whenever if you get circled was too good for me to pass up
and toning down godslayer inferno was also too good for me to pass up
Astral arcanum 
#suggestions-discussion balancing Master Mode Calamity for the devs lmao
deific for me is more of a quick swap accessory (as there are better tank accessory at its job, especially for DoG where chain hit is not super likely even with lasers), I am still extremely mixed about bloodflare core, especially in master where I always feel (except DoG head), what kill you is always the 2nd hit after defense damage set in and bloodflare core make that worse, rogue only accessory I will not disclose for now (since well, class specific); community I definitely forgot, I usually use it
the rest is maybe I just very much hate dodge accessory so evolution I don't really use, I am surprise to head ESA is a defensive accessory
Also RIP Blazing core’s DR, you wont be missed
I think getting double hit should probably kill you
oh right ESA give whispering death immunity
Dodge accessories shouldn't have cooldowns THAT LONG
maybe make them at max 1 minutes, NOT 2 MINUTES
but getting hit, waiting out the defense damage, and getting hit again should probably not kill you
that's what my proposed changes aim for
I want them to be usable more often
You get free stealth refill with abyssal mirror+ among other bonuses. For shorter dodge with less benefits black belt line.
For shortest cooldown at the cost of chaos state learn Spectral veil
perhaps that can have the 2 minute cooldown
astral arcanum I am also incredibly mixed, since it helps with recovery but doesn't really help with damage prevention especially short term
(oh right blazing core is still 10% DR?)
arcanum is outclassed by community in my eyes
but the STASIS BELT OF SHADOWS!?
community is really good
that's just a bit much
It gives none
dodge accessories should be useful a lil more often aside from the rogue ones
That one is 90 secs iirc, but statis also gives fat mobility and dash
Maybe mobility boosts could get fatter
problem is, the aegis line exists
it basically has a slightly worse dodge ability, and ya can just dash with it
hey storm, be real with me
there's no point suggesting these dog nerfs, is there
it'll never get enough votes
Nerf Aegis line and/or buff statis belt and void sash to give fatter movement boosts
Yep
man that's such shit
I could but the feedback I'd get would be "it's a slippery slope we're not balancing master"
The problem is that exact values are no
for aegis my personal main approach will still be move away its debuff immunity, make ankh shield its own upgrade line or something similar
And yes master balance 
I used to suggest starting post-ML ninja belt should give some flight time but since soaring insignia exist now it is not really a huge buff
I was getting exact values because I thought it'd make them more likely to do it
since then they don't need to do any of the work of finding the numbers themselves
Just make belts give acceleration 
(give post-ML ninja belt magiluminesence effect)
that might actually do it
(but ya, in the context if aegis line lose debuff immunity)
I understand it, but at the same time, I feel like it's still the devs' responsibility to make sure master isn't totally awful
It isn’t tho?
and largely, they did a great job!
since the current situation for aegis line is just it is way too convenient, knockback immune on the item is fine as it is needed for the item to work, debuff immunity is a big extra that is just slapped on
but dog ❎
Didn't they nerf master enemy damage

just not dog lol
Yes and slippery slope is already taking effect from just that
ok? but even if they hadn't done that, I'd still be saying that it is their responsibility to make sure it's not awful to play
clearly, they agree, or they wouldn't have nerfed master damage
Cal’s job isn’t to fix every single vanilla thing. If it happens, great. If it doesn’t, that’s also fine, there’s bigger priorities.
yeah that's why I did the math myself
so that all implementing it would take is changing a few numbers
we found a new stat frog
thanks
Like for ppl who port their already built bases into 2.0 it kinda annoying to deal with setting em up spread across the world, ive added this as a reason(srry for the ping)
what is a stat frog? 😅
i think its a fellow who does ALL the statistics and how to apply them
then you will be the stat cat
I like that more XD
a Miqo from FFXIV
then you are a cat
it does, it's tru!
You don't need to call it a "mind control device"
You can ask for any means to trivialize the happiness mechanic after Moon Lord
But also, why does that matter, really? What are you buying at that point such that the elevated prices are a problem?
it is a term to describe ppl who dive insanely into stats for aa game or franchise/topic
usually used for reddit users but its cute so i use it outside of reddit
😇
the only one that even has a close to 'high price' is bandit
ah, fair enough
it is cute tho yeah!
oh you're a miqote
ribbit
you dont deserve rights
I'd go bun but I like hats too much
And also this is a very temporary problem, only applying for this brief period of time where people are (unwisely) continuing their 1.3 playthroughs into 1.4
does the bunny race not able to wear hats?
nope lol, the ears are too big so they just don't show up on 90% of head items
Overloaders and bosses to eventually test out platinum coin gun ik its dumb and ridiculous but stupid is fun
Until its worse then a mega shark
What
What is an "overloader"
LOL thats funny
coin gun had always been that way just because platinum gun is near impossible to sustain on normal playthrough, especially around the time where it is most effective
you should probably NOT dive too much into names
Oh well
they either have to just gut it to the ground or keep it as it is because of the stupid cost
Its from fargos mod
Oh.
I guess it would be kinda weird to see a chart like that in the suggestions channel lol but I figure that I'd try my hand at it
Costing 40gold a pop
ikr all the bnuuy players are salty
hrothgar, the even more cat like race in the game, have it even worse, by virtue of their head being a big cat
and most ffxiv helmets are designed for humans not big cats
therefore
And a summons that are consumable which are used in the recipe
(pixl and velvet take your FURRY convo somewhere else) >:(
#general-media <----
we're finished we're finished!
how did it turn from frogs to furry
Rover wilding
I have an actual suggestion in I swear I'm here for that
Alright yeah I do remember that Fargo feature
Yea the one that summons 10 bosses at once
rover is perplexed at the concept of poor ppl after ML
overload queen bee lol
You know what fargo also features
Ive done like 800 EoCs
shower of money
fargo also have item that increase gold gain no?
3 npcs that love being with eachother and love space
No?
And you, casually, buy overloaders from one of those 3
Theres an item from it but not sure its from fargo
maybe if you PLAYED more you'd understand what we're talking about
smh............
Specifically poor people after Moon Lord (what are you buying) who have also started their playthroughs prior to 1.4
something something minorities
maybe candles
ive not seen hrothgaar ppl yet so im excited lol
Bozja 
Take this ffxiv talk out of #suggestions-discussion and into #general-media please
this is for calamity suggestions, not ffxiv
(You are saying to the mod)
just saying before rover completely fuckin loses it
(And developer
oh
lole
i forgo
Minimodding failure
He ain't wrong tho
among us
end mod on mod violence
stats hurt my brain
if i was ever making a game that required balancing id need an entire separate person to do math for me
the mathematical field of stats makes me want to rope, but breaking down numbers in a game is fun
but it's fine in rev

I went and tried the other modes before posting a suggestion
I can’t wait for this to get like 30 stars
we get it, you don't like master mode
It's a dog nerf sugg don't worry people hate dog it'll survive
DoG's HP is definitely fine, killed it on ~5:00 on a not really great weapon on a defensive setup with no rippers
agree
the fight length on master is perfect
They won't even read the sugg they'll just see dog and nerf in the same sentence and go "sure"
if the damage was only lower
Is it popular to hate dog for being too easy or too hard rn
I can never remember
I pray to god this is true
True
Even in the rust and dust era it was both
Even when it was purple destroyer it was prolly both
passionate about balance changes
well, my post didn't get ❗ or clamped, so that's good
but it will die in voting! just like every other reasonable request for a boss nerf, weapon buff/nerf (which is now a dont), etc.
maybe a dev will at least take it into consideration with how much chat space this convo has been taking up
the devs are very busy, and they just pushed out a huge fuckn update

