#suggestions-discussion

1 messages · Page 1266 of 1

fossil finch
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They're just swords that are winged and have a normal double edged sword blade for different reasons

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stop theorizing with cringe melee weapons and use that energy on cool future content iirc

glossy marten
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why not lol it's funny

fossil finch
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Funny part is that seraphim's a big dagger and not actually a sword

glossy marten
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oh damn

fossil finch
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Because it's cringe

glossy marten
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I disagree

fossil finch
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Everything related to melee is

glossy marten
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you're just boring

fossil finch
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you're the boring one

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Melee is largely boring

glossy marten
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ark??

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biome blade???

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yoyos??

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flails???

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murasama??

fossil finch
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Cosmos line is an exception

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And we're talking about a sword anyways

glossy marten
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with a unique effect

fossil finch
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A broadboringsword

glossy marten
fossil finch
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Mmyes very unique
It shoots x projectile or does x thing sometimes

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(Or has a comedical amount of y stat)

glossy marten
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majestic guards lowers defense on hit and heals if no deffense

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name a ranged weapon that does that

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or a rogue weapon

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or a mage weapon

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or a summoner weapon

fossil finch
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That's irrelevant

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It's still boring

glossy marten
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how is it irrelevant

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we're talking about melee

fossil finch
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It's just a boring x on hit effect

glossy marten
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how is it boring

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it's more unique than most guns

fossil finch
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Which, by the way, is done by all classes

glossy marten
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yeah all classes swing swords that lower defense and heal on hit

fossil finch
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There is atleast not more guns than summoner weapons in the game

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yeah ur kinda annoying and using flawed arguments

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Why are we discussing this is stupid anyways

glossy marten
fossil finch
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All classes have on hit effects, whether they're exactly that is irrelevant on whether it's interesting or not

glossy marten
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I mean it absolutely is because a debuff on hit is also an on hit effect lol

fossil finch
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that doesn't help your point

neat linden
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anti materiel rifle

glossy marten
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what's it do I dofgor

fossil finch
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This was about Seraphim looking like a random sword right?
Yeah no it's just a coincidence hope that helps your doubt

neat linden
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when the bullet critically hits, it summons a swarm of extra projectiles at the enemy

glossy marten
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it's an interesting coincidence nevertheless

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love stuff like that

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it makes me think of covergent evolution in animals

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like how hyenas are similar to dogs but biologically are closer to cats

neat linden
glossy marten
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that's cool

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but I meant that as in

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that exact effect

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lol

fossil finch
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Again, that is irrelevant and does not make the sword more interesting

glossy marten
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it makes it more unique

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which helps in being interesting

neat linden
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it's just one of 16384 true melee weapons

fossil finch
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By 0.01 uniquely points yes it's slightly more unique

neat linden
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Which due to how they work are overall fairly interesting but some aren't particularly noteworthy

glossy marten
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by that logic anti materiel is jsut one of 198769 guns because functionally it just shoots

fossil finch
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(Out of the trillion true melee with onhit effects sword

neat linden
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is it awesome ultra flashy? no

neat linden
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is it good? yes

fossil finch
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That's the point

glossy marten
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anti materiel is cool too

neat linden
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Because it's a sniper weapon and that's cool objectively-

glossy marten
neat linden
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Wait but like

glossy marten
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I haven't used it

neat linden
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is this related to some sugg or

fossil finch
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No

glossy marten
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it was initially but not anymore

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lol

neat linden
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so we're kinda offtopic HDfailure

fossil finch
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Never was actually

neat linden
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whatever

fossil finch
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Yes

glossy marten
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yeah let's stop

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anyway gss is in such a sad place

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like genuinely right after plant is the worst place to put anything

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like does anyone outside summoner even care about its loot?

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wait apparently the scale droprate is lower in expert?

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the fuck?

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100% in normal 33% in expert

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@drowsy plank would that be worth adding to the sugg

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the weirdchamp droprate I mean

fossil finch
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Pretty sure that's wrong

glossy marten
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the wiki said so lemme recheck

neat linden
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i don't think mentioning other suggs isn't a great idea

glossy marten
fossil finch
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Pretty sure the 33 droprate is for the extra?

neat linden
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wiki means the +1 extra being 33%

small timber
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it means the +1 extra is 33% rate?

glossy marten
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ah

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weird

fossil finch
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Like yes it needs to be clearer

glossy marten
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ty anyway

crude geode
neat linden
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other than this, i don't see any significant issues

glossy marten
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if devs are actually planning on making it post ml that works too

neat linden
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never heard of GSS being planned post ml

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the only retier of a boss i heard was ravager

glossy marten
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fr?

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where is he going

neat linden
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post provi

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and being the only source of bloodstone

glossy marten
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makes sense

eternal escarp
neat linden
glossy marten
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hope he's still dropping the bars and cores tho

neat linden
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Stop ruining my argument-

glossy marten
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does slime god make sense as a name?

neat linden
glossy marten
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because it's kinda weird that slime queen comes after her god

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in 1.4

neat linden
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what else would you call it, slime gods

glossy marten
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idk like slime primordial

glossy marten
neat linden
crude geode
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there's already plans to deal with that iirc

glossy marten
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moving sg to post plant HDfailure

crude geode
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I don't think either are getting swapped tho

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in terms of progression movement

neat linden
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moving sg to post ml

glossy marten
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I think slime god is perfect where he is the name jsut kinda is weird

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inb4 slime queen renamed to slime godess

small timber
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I think the tester do say that slime god is completely intended to be the "final boss" of preHM (WoF is count as transition boss to HM)

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and that will not change no matter Queen Slime's existence

neat linden
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slime god fits really well

glossy marten
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actually I think it's a little more logical if you think about qs as just a slime that accumulated more slimes than the god

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you know

glossy marten
bright crag
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Slime God will remain where he is

glossy marten
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it's not the boss it's the name of queen slime really

bright crag
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And Queen Slime being stronger will be explained

glossy marten
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oh wait lore items are a thing

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right

bright crag
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She'll remain as she is too

bright crag
glossy marten
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don't normally care about the lore but genuinely curious how they explain this ngl

small timber
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something something god of slimes died (since the lore item mentioned how "slimes gods will eventually be unbelievably powerful if it merg all slimes in the world"), will slimes finally be stopped? turns out no, slimes just consume everything, even just a new slime consuming on the newly borned hallow can become more powerful than what previous was known as the most powerful form of slimes ever exist

crude geode
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wow speculation is awesome

small timber
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eventually we will just need a supreme slime god boss for the lore to finally finish

bright crag
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Not really

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It's just that being old =/= being powerful

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Slime God gained powerful by combining with slimes over time and its associations with the world evils

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Queen Slime, while being younger, gained power from a much stronger source - the Hallow

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Which I assume wasn't available to Slime God

glossy marten
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hmmm

glossy marten
drowsy plank
glossy marten
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Rip

crude geode
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I’d argue that with the moving of Light and Dark shards into GSS’s drop pool
this hasn't been implemented nor does the original sugg discussing this have more than 👍. it seems unnecessary to the sugg

celest sonnet
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i like the latest suggestion

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a lot

drowsy plank
hollow shell
drowsy plank
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oh i just noticed that

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i was going off of uh

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oh wait

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lmfao i just misread the guide it was only deliever and ignored

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lemme fix that

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ok there

hollow shell
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aight coolio

drowsy plank
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gss dropping shards would be cool tho cause like that sugg pointed out getting shards is weird rn but that's a problem for another day

sinful steeple
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would this also be the place to ask about a suggestion i'm thinking of making?

drowsy plank
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yes

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this is suggestion discussion

sinful steeple
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okay good, i've been hanging in the abyss for a bit and i've noticed that the two worm enemies in the abyss, when hovering under you often go close enough to yo that you're in their aggression radius

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like you can be entirely stationary when they spawn and then proceed to do nothing, but they'll just aggro on you anyway

hollow shell
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(Funny you should mention cuz people in the dev server were talking about problems with Abyss enemy aggro earlier today)

sinful steeple
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every other abyss enemy can be avoided much more reliably than the oarfish and gulper eel, and especially with the eel it really forces you to stop what you're doing and get rid of the eel or move far away super quickly

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i feel like if the oarfish and gulper eel were changed to work like aquatic scourge they'd feel better to encounter- like if they spawn they are passive until damaged

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is there any problem with them working like that which i don't realise or is that alright

hollow shell
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You could make a suggestion of that variety yeah

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It's possible your problem is going to be fixed anyway cuz of the aforementioned dev server convo
But, that prolly won't be an issue

sinful steeple
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alright, i'll make the suggestion then

fossil finch
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Better solution i think would be making the background pitch black/orange, etc etc but still having eye of xeroc be there

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Though iirc eye of xeroc shines red sometimes(?) That'd be annoying

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I just want a middle ground that gets to keep eye of xeroc

frozen hornet
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Just fight scal in space

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(I don't actually know if this works)

hollow shell
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I think it would work actually

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(Gotta chug a Normalizer)

gaunt frost
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fix multiplayer

muted osprey
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(impossible

frosty trellis
unborn oriole
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How to make an ez Scal arena

  • Go to underground
  • Use Drill mount to clear space
  • Summon scal
  • Fill space
  • Fill space with diamond gemstone walls
  • Shadow paint
  • Enjoy
frosty trellis
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See

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I don't always find the drill mount

silent pawn
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can we have more bumbledoge content

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aka bumblefuck stuff

grave zincBOT
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@night jolt - Your suggestion has received an updated status!

[Properly Decrypt the schematics after putting them into the Codebreaker]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Add Calamity Ores to Fishing Crates and Standardize Crate Drops]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@slim lion - Your suggestion has received an updated status!

[An accessory or material to craft an accessory to give full immunity to the Abyss should be a drop from the Adult Eildon Wyrm.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@crystal stone - Your suggestion has received an updated status!

[Add a custom background to Brimstone Crag.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[The Devourer of Gods should have animated background effects]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

small timber
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(that will completely break the flow of the fight), I will really prefer dialogue to just be, say, either before boss fight start or after boss fight end

drowsy plank
small timber
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it probably will? I dont see much reason it dont

drowsy plank
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ik, but still, there's always a possibility

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also doesnt DoG... already have text appear above you when hit by his head???

hollow shell
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@crystal stone Doesn't DoG's eat text already appear in the world near him and the player?

drowsy plank
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ok yeah it wasnt just me

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ig you could have it appear above draedon's hologram in the fight, and scal's in her's respectively but... eh

small timber
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ye, just regardless of that I dont think having a short pause in the fight for purely dialogue reason is really a good idea

crystal stone
hollow shell
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Boss Rush is actually a good example of dialogue in this instance, cuz they're always during breaks

crystal stone
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It should appear above you so you can read it easier

small timber
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but boss rush is different in that each boss is a single instance of fight, in a normal full boss fight it is basically breaking the fight itself into parts

hollow shell
crystal stone
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Wait I do

hollow shell
crystal stone
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I reworded it a little

small timber
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does scal have text float above the player for her dialogue? I dont remember her doing that

crystal stone
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She doesn't

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Im saying she has text that's on the side of the screen

small timber
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(then probably reword slightly, since this reads like "scal has text float above the player instead of beside the screen")

hollow shell
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Yeah that does look like SCal is the "good example"

ashen warren
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Ayo i got ping

grave zincBOT
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@ashen warren - Your suggestion has received an updated status!

[The Devourer of Gods should have animated background effects]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

ashen warren
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Thx

frozen hornet
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Pogg

small timber
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ya the progression guide is a "guide" for a reason, not a "rulebook"

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if you think it is too easy you can even kill queen bee before king slime, or kill slime god straight away

kindred canyon
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Yes, but guide information should be true at least to some degree

small timber
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the guide information IS true, post-skeletron gear is stronger than perforator, which is what the guide is based on

kindred canyon
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For example, nobody doubts in vanilla progression. Yes, you can kill Skeletron before evil bosses, but he is actually harder

frail mantle
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This seems more like an issue of skeletron being too easy than the progression being wrong tbh

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Although I’d say moving the evil2 bosses so they’re not literally right after the vanilla evil bosses wouldn’t necessarily be a bad idea

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That is true

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There’s not really anywhere else in pre Hardmode they’d fit

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And Hardmode has enough bosses as is

small timber
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the thing is just because skeletron unlock dungeon which provides a lot of decent accessory, weapons and shadow key it must be relatively far in the progression

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ideally evil 2 will be after QB before skeletron in power I think, basically if you dont kill QB (which is optional) evil2 will be a very decent challenge and then afterwards skeletron which unlocks lots of gear to prepare for Slime God

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currently it is before QB and Skeletron, and another thing that make skeletron so weak is probably because hellstone is balanced for post-skeletron (I think?), but is accessible post-evil 1

eternal escarp
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whatever reason can come from this sugg

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the reason they give is entirely subjective

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which is just

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not a good sugg

small timber
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ya (and suggesting to change something that in the context of gear, do make complete sense)

eternal escarp
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and changing the wiki as a whole doesnt need sugg, though objectively the sugg is just wrong anyways so the wiki wont change

small timber
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I do think the biggest thing require rebalancing is hellstone, currently hellstone gears completely nuke evil 2 bosses, QB and of course skeletron itself

fossil finch
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I like the implication "wiki owners" choose progression order instead of devs

small timber
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turns out there is dev that are also assisting in building the wiki, and idea of "progression order" itself had always been community defined not developer defined

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calamity never just say "yo kill this boss exactly after this one, then do this then kill that boss", in fact calamity deliberately want to make the game less linear

fossil finch
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No progression order is developer defined

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Bosschecklist is based on values given by devs based on intended boss orders

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There was always and had always been an intended order to fight bosses in this is how design works

small timber
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because if they want to put a value the most appropriate approach will be follow the wiki? and calamity still didnt force the player to follow boss checklist order exactly

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otherwise boss checklist will be a jumble mess where you have scal as first boss because it is the boss you are required to kill

fossil finch
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that doesn't mean there's not an intended boss kill order?

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What do you think the wiki's order is based on?
Wiki has always had dev involvement since its conception iirc

small timber
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there is an intended boss kill order? sure (since there is always gear balancing/progression), but the devs (except post-Yharon) didnt really force you to kill one boss exactly after another

fossil finch
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that doesn't have anything to do with this though

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The point is thay progression order is indeed a thing devs made even if it's not forced

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Devs in this case may reduce to fabsol deciding when are his bosses supposed to be fought relative to vanilla bosses or to other bosses of his i think but it still is a thing

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the point being that "wiki owners" don't exactly decide this

small timber
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ok since I thought you are referring to the suggestion (which confused me a bit), then this is my opinion:

  • community defined = what the community think best to progress the game, including "intended boss kill order" (since even devs is involved with it)
  • developer defined = the developer/game force you to only progress in said exact way, eg: you can only desert scourge after king slime, and EoC after DS (by hardlocking them)
fossil finch
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This is stupid semantics iirc

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Or whatever

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Also it's pretty confusing i think most people can assume developer defined is what's intended by the developers

cobalt heath
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sorry if im late but like skele might be easier, but dungeon opens abyss which is even later on

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and it would not make sence to have abyss progression before evil 2 cause abyss gear is literally the end game of prehm

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plus there is no official progression

fossil finch
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Boss check li

cobalt heath
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techically

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its not official do, calamity is non linear

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until post ml

fossil finch
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That doesn't matter?

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It's still official

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Just because non linearity exists doesn't mean it's not official

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I'm :sadcat: rn since when official=100% forced to follow

golden tulip
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i mean it is kinda official

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calamity devs support the mod and place the bosses in whatever point of progress they want

fossil finch
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Yeah that's the point indeed

tardy smelt
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actually not even

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crappily drawn, but like

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Post-Moonlord is way less linear than you'd think it would be

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there's lots of ways to do different post-moonlord bosses out of order

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in fact, every post-Moonlord boss except for Old Duke, Providence, Draedon and SCal is available as soon as you beat said

small timber
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ye old duke is like AEW now

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it is only linear if your end goal is to beat both exo and scal, if your "final boss" is yharon it is super non linear (you can skip almost all post-ML bosses)

tardy smelt
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oh right

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yep

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most of Post-ML's progression is just forced by a power curve

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much like Hardmode and Pre-Hardmode actually

small timber
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the forced one is mainly just auric ore tbh: it require tarragon for blossom pickaxe (providence), then auric cooling cell hardlock by post-DoG frost moon (DoG), then Yharon is essential (auric bar)

warped tide
# tardy smelt

me when you can just fight Dragonfolly without touching Moon Lord

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aw

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:(

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2.0 stinks

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!!!!

small timber
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isnt 2.0 one forced dragonfolly before yharon not force moon lord before dragonfolly?

warped tide
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ooohhhh

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right yeah

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draconic swarmers are now only a infight thing

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I can still Sequence Break Dragonfolly

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WOOO

tardy smelt
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i wonder if they still despawn instantly if Folly does the summon attack offscreen

warped tide
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please

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(they are indeed a pest)

tardy smelt
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if they ever do appear

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they can say hi to my adrenaline'd clockwork bow

warped tide
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requires luninite

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which means moon lord

tardy smelt
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fair enough

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i'm too used to nohit progression

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which is 5x as linear as casual progression

warped tide
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yeah sounds about right

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you cant nohit folly pre ML

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fight takes too long

tardy smelt
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oh you can

warped tide
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(unless your a mage and using the Swarmer)

tardy smelt
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time length isn't a constraint

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its just that like, well

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why would you

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you can't do him later on either, though

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progression skips are banned

warped tide
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aw

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bbbut Blunder Booster

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and Mad Alchemist Cocktail Glove

tardy smelt
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boss progression skips are banned

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non-boss ones are fine

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in fact, both are pre-Folly for nohits

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i used Blunder Booster for my Folly nohit, really fun and useful accessory

tardy smelt
warped tide
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pain

tardy smelt
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fair 'nough

warped tide
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cant use the Golden Eagle to shred ml

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(hate ml)

tardy smelt
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fair enough

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if you really wanted to tear Moonlord to pieces without progression skips you can use True Biome Blade without attunements

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which, theoretically, could get maybe like, a 30-40 second killtime on him?

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its nuts

warped tide
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Only needs

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the feathers

crude geode
tardy smelt
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yeah, i know

tardy smelt
night jolt
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Difficulty is subjective, you need some actual stats to say Skeletron is easier than Perf/Hive

tardy smelt
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poll a few dozen/hundred people on it

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even then that should only give a really vague idea of it

drowsy plank
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i was just gonna say get kill times

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but i guess you could do that too if it's more that the patterns are way easier regardless of the bulk of the boss

tardy smelt
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kill times are meaningless in terms of difficulty

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just ask just about everyone who's nohitted the profaned guardians

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the bog standard is to melt them in under a minute, and there barely are any nohits that pass beyond the 60 secs on them anyway

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and yet

crude geode
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meaningless is a bit of an overstatement

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considering you're using no-hitting as a standard of difficulty

tardy smelt
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hey, let me finish

tardy smelt
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yes, its just their opinions, but i've seen the same people complain significantly less about some bosses that take much longer to kill (which is almost all of them, people on the lounge love complaining about guardians)

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just killtimes aren't a good meter of any two given bosses's overall difficulty

grim tusk
tardy smelt
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yeah

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its sad to see

tardy smelt
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for me, there's two ways in which you can measure and compare any two given bosses' difficulty in a remotely objective way

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one's to ask many, many people about it, then compile that data and compare the stats

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preferrably select a more narrow niche to poll from

crude geode
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that's really not a good way to poll

grim tusk
tardy smelt
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yeah fair

grim tusk
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Since you get people from all skill levels

tardy smelt
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fair

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brain fart

crude geode
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arguably that method runs into the problem of the boss changing before you get your poll data done

tardy smelt
#

also true

tardy smelt
# tardy smelt preferrably select a more narrow niche to poll from

the second way is to meticulously chart out the exact ways in which a player can/should move to avoid each boss's attacks, which differs anyway since different people avoid said in different ways, and just try to get an idea of how each intended way of dealing with each attack from each boss compares to the other, purely in what a player has to do to avoid it

which has its whole other range of flaws, but at least you can somewhat start seeing difficulty from the designer's perspective

tardy smelt
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both methods are extremely high effort

crude geode
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it shouldn't be that surprising

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the common suggestor barely manages to get formatting correct, let alone doing actual research/experimentation

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we are long past the days of frequent google doc posting

tardy smelt
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truetrue

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sadly.

drowsy plank
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i still have a google doc i just dont post links to it SandJudge

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easier to copy paste stuff out of it

tardy smelt
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on the note of suggestions

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i had kind of an idea to suggest something about adding more content/rewards to the sulphurous sea caves

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they're genuinely quite cool to explore, but considering how dangerous the underwater part of said caves is, you're likely to not explore it until later on in pre-hardmode

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and the only actually usable gear down there is also craftable post-Eye of Chtulu, using Acid Rain drops

small timber
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ye probably like draedon's old abandoned lab (actual)

tardy smelt
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that'd be one cool thing

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it'd also be quite high-effort, but it'd definitely add something super interesting and worth checking out to the lower Sulph Sea

tardy smelt
tardy smelt
#

which are quite cute and cool foreshadowing-wise, but they don't do much

tardy smelt
#

otherwise there's not really any reason for me to sugg about it :p

small timber
#

the two main one (besides those planned such as brimstone crag and sunken sea, subworld...) is sulphurous sea and normal ocean

#

both are generally lacking, sulphurous sea (below sea) now is pretty much just to see if you can get effigies of decay or rusty medallion, thats about it

tardy smelt
#

yeah

#

if you get effigy of decay from the Acid Rain

#

you can literally get every other underwater drop from that event's mats

#

and its significantly lower effort to check the Sulph Sea out post-EoC rather than to explore it earlier on, dive into the extremely dangerous underwater part for getting that few items just a few tiers earlier

#

with, likely, little to no equipment at your disposal that will help you explore the underwater Sulph Sea more effectively (which includes Victide Armor, Sulphurskin Potions (which are crafted from Acid Rain drops if im not mistaken so that makes the situation even more silly), vanilla underwater accs and potions and Sulphurous Armor which speaks for itself)

drowsy plank
#

if sulph sea just inflicted normal poison at least you could get a bezoar from the jungle to mitigate it at least

small timber
#

I think sulphurous sea being difficult (early) to explore is intentional, since they nerfed sulphurskin potion duration

drowsy plank
#

not to mention that jungle drops are also just better than literally anything you could get from sulph sea anyway HDfailure

#

maybe the itmes could be buffed to make it more worth but idk why you'd even bother atm

small timber
#

but ya, currently sulphurous sea exploration just have a lot of effort required but no reward

#

I dont think those items need to be buff, they just need to add more to sulphurous sea exploration; say having an epic super powerful drop just in a random crate (as in, literal crate, not fishing crate) do not feel impactful

tardy smelt
#

though honestly, even just some rare items down there could help

#

say, the loot pool from the draedon labs that spawn in the caverns

#

lifeforce potions are a rare and valuable resource in prehardmode

small timber
#

I think a draedon lab (ruined one) fit perfectly as stated above, just because I will imagine the abyss is one of the thing draedon desperately want to get in but cant because the physical condition is too harsh

tardy smelt
#

and the other loot in them is nothing to scoff at either

tardy smelt
#

but like

#

how would you format that into the suggestion

#

is this even worth suggesting about in the first place

small timber
#

~~Add more sulphurous sea exploration content

it has crates and nothing else, add more please. Done~~

#

maybe, since sulphurous sea is probably not on the plans for change for a long time, since things like sunken sea and brimstone crag take a lot of priority

drowsy plank
#

tbh why wouldnt you suggest a buff to sulph sea chests

#

arguably they're harder to access than sky islands and hell items atm, and yet are easily worse than both

tardy smelt
#

well

#

that's subjective

small timber
#

it is just, sulphurous sea items are unironically pretty decent

tardy smelt
#

but i'd say its easy to pin down that they're harder to access than the average biome

#

...and all of its unique loot is accessible after the Eye of Chtulu

#

the chances of you reaching the biome before beating EoC are... not too large

drowsy plank
#

hardest boss in the game babieeeeeeee

tardy smelt
#

you're much less likely to explore the area beyond your spawnpoint early on

#

exploring downwards though? much more plausible

drowsy plank
#

yeah idk, ill need to look at what spawns in sulph sea chests cause

#

i know rusty medallion is one of them i think and uh

#

yeah

tardy smelt
#

making houses? The Eye spawns naturally after just four npc's have moved in

#

fighting things on the surface at night, once you have a decent weapon? You'll soon get enough lenses for a summon

#

if you just play casually, you're actually really likely to run into the Eye by accident at some point or another

#

and once you have,

"an acidic downpour falls over the wasteland seas"
if you know about the sulphurous sea in the first place, you'll go there

#

otherwise, you'll run into it by accident later on, maybe after Skeletron or so since that already puts you pretty close to the Sulph Sea

#

if you somehow get into and survive in the Sulphurous Sea before beating the Eye of Chtulu

#

honestly

drowsy plank
#

why is broken water filter in sulph sea chests

tardy smelt
#

what are the odds of you seriously spending any time in the water, let alone exploring it?

fossil finch
#

This is assuming of a new player though

tardy smelt
#

yep

fossil finch
#

Balance applies to both types of players

#

Or all of them really

tardy smelt
#

mmhm

drowsy plank
#

ok but i think it's true for both that. who the fuck would bother with sulph sea chests rn

fossil finch
#

Wiki also exists, but it's hard to factor the game outside of the game when balancing

tardy smelt
#

for more seasoned players, there's little incentive for exploring the sulphur caves

#

the loot can be acquired more easily by simply beating the Eye, which they'll do in no time, and doing Acid Rain and crafting the items from the caves from that event's materials

fossil finch
#

I think chests should get unique loot and scale crafts keep being what is now both chest loot and scale crafts

small timber
#

I think generally have a big "point of interest" is good for both new and seasoned player, seasoned player know where to get the items that need but for new player it is "hey that is a gigantic building, there must be good loot in there!"

#

instead of having random sunken crates yielding super good items

tardy smelt
#

yeah

fossil finch
#

Acid rain actually does kinda require you underwatering a bit though
New skyfin ai fixed this a lot but still

tardy smelt
#

mmhm

#

but Acid Rain is a combat thing, not an exploration thing

small timber
#

acid rain still serve its niche, it is not exactly perfect but many of its loots are very viable

tardy smelt
drowsy plank
#

ive literally never needed to go in the water for acid rain lmao

tardy smelt
#

metroidvanias use it a lot to lure players to backtracking to areas of interest

fossil finch
#

Yes but if we go by the metric that underwatering sea being hardly accesible early is the reason exploration there doesn't work I'm still making a point lgl

#

Anyways this also has to do again with how players play in general
Remember the first assumption you made of players not exploring sideways but under? I usually do both and reach both beaches preboss

#

and i did my first pt

#

Pointbeing uhhh cool loot for sea yeah

tardy smelt
#

fair enough.... its generally hard to predict what a player will do

#

the thing is overall, going down gives, alright loot. Going sideways does that too, but leads into more challenging biomes. Dying gets you back to spawn either way

drowsy plank
#

i still think it's funny that the vanilla water exploration items in rusty chests are worth more than the actual weapons and items in there minus effigy

tardy smelt
#

the Crimson/Corruption, Jungle and to a lesser extent the Desert and Snow are somewhat likely to "gatekeep" the far sides of the world

#

in a soft fashion

drowsy plank
#

and even then effigy is just useful for getting more items from the chests effigy would be in

tardy smelt
#

not to mention that the crimson and corruption chasms are among the very points of interests that xpcqe was talking about

#

luring the player into them

tardy smelt
#

you generally don't need one to explore the abyss

#

even when just entering it

drowsy plank
#

it just an "oh cool i guess i dont need to worry about that mildly annoying debuff when going to the abyss. anyway..."

tardy smelt
#

at the point at which you enter the abyss, the debuff isn't nearly as threatening anymore

small timber
#

there are people who never explore sky or never reach ocean (or never find a draedon lab), but I dont think it really invalidate the need of landmark

#

even if it is hard to access as long as there is an incentive people will actually try, otherwise they will simply never

tardy smelt
#

there are people who will never actually progress the game past pre-hardmode LeviKek

#

chads

drowsy plank
#

is an entire ocean not a landmark enough
regardless i think the idea of a decaying lab is more than enough to a solution to this but it still doesnt solve the problem of the items sucking wind

tardy smelt
#

like sure, the sulphurous sea being different will make players curious, even if they'll get bodied by it early on

#

the abyss works in a similar way

#

but going off the beaten path, e.g. the surface and the way to the abyss, is something that few ever have an incentive to do

drowsy plank
#

tbqh i feel like we're all basically saying the same thing in slightly different ways so uh

how do we actually fix it

small timber
#

ya the current sulphur (under sea) is a bit barren

tardy smelt
#

its not like they can't, but there isn't much to check out there that you don't already have by the time you have the gear to do so

#

yep

#

its sad, because their world gen is actually quite nifty

small timber
#

actually, if even something like this get pass I think there is no problem in suggesting to add more to sulphur sea

tardy smelt
#

truetrue

#

just describe the problem, give arguments as for why it needs fixing, and as a bonus toss in some ideas

#

the last thing is not recommended, specific suggestions are dangerous territory

small timber
#

ye, just referring to the fact that I do get passed into voting

drowsy plank
small timber
#

I think just type it, I am not good at explaining thematic stuff like these

#

you seems way better at english than me seeing from the suggestions you made

drowsy plank
#

aight

tardy smelt
#

Can i do it @drowsy plank 🥺

drowsy plank
#

oh sure lmao

#

gl

tardy smelt
#

thanks CirrusLoveCyan

#

i'll post a draft here first

#

Make the lower Sulphurous Sea more worthwhile to check out

Below the Sulphurous Sea lies a complex network of caves, containing Rusty Chests with their respective loot and small structures remniscent of the Arsenal Labs. While they're interesting to explore and contain decent gear, said gear can already be crafted after defeating the Eye of Chtulhu. The chances of any player reaching and fully exploring the Sulphurous Sea are quite small, due to how dangerous and intimidating the biome can be early on.

Thus, there's little reason for most to check out these caves, which make up the bulk of the Sulphurous Sea's explorable space. Even when the player dives into the abyss, the dangerous debuff will likely drive any players to pass the Sulphurous Sea as quickly as possible rather than to take the time to explore it. In fact, most of the Sulphurous Sea often remains unexplored because of this and the obsoleted gear issue, which is quite unfortunate.

Adding any landmark that is somewhat visible and worth checking out, be it more chests containing better/more lasting gear that is not available during Acid Rain, a unique worldgen structure (such as a run-down arsenal lab for example), or anything else that works better could contribute a lot to making the Sulphurous Sea more interesting and attractive to explore overall.

#

...thoughts?

warped tide
#

Eyyy there could be some upper abyss themed items there like

#

uh

#

Abyssal Amulet which is abyss fishing exclusive

drowsy plank
#

eye of cthulhu, not chtulu
this looks pretty good but id mention how sulphskin potions are post-Acid Rain, and how there are only 2 items in the sulph chests that aren't directly related to sulph sea exploration (like how the rusty water filter is there despite the fact the chests are pre-Boss so you literally couldnt even get Acid Rain to spawn anyway like what???)

warped tide
#

Most acid rain enemies are

#

absurdly tanky

#

for some reason

#

for Post EoC/Pre Boss

tardy smelt
#

eye of cthulhu, not chtulu
dammit

drowsy plank
#

dw i forgot the second "h" in cthulhu for a while too

#

so it's just a hard name to remember lmao

warped tide
#

cthuhluhluhlhulvhyuhlvuh

drowsy plank
#

true!

warped tide
#

(eye)

fossil finch
#

Ar enemies being tanky is fine

#

They don't spawn in absurd amounts

tardy smelt
#

its not too big, its too empty

fossil finch
#

Ar does an excellent job at being an engaging event

warped tide
#

you know

fossil finch
#

Enemies being somewhat tanky helps

tardy smelt
#

yeah, Acid Rain is actually really cool

warped tide
#

there could be a generator structure or something

#

or a broken vile

tardy smelt
#

dunno

warped tide
#

to like help explain more why the fucking

#

sea is acidic

tardy smelt
#

its actually corpses

drowsy plank
#

i mean there are already remnants of a decayed draedon lab so just taking the next step and making an actual structure would be fine

tardy smelt
#

unless that lore got changed

drowsy plank
#

dont think it's been touched yet

tardy smelt
#

byeah uh

drowsy plank
#

fair enough

fossil finch
#

It's not corpses lol

#

It's dreadon

#

Or, was

#

Corpses did not much

warped tide
tardy smelt
fossil finch
#

(Corpses do not make seas acidic like that

#

They're also not radioactive

warped tide
#

Yeah that

#

place is a fucking wasteland

fossil finch
#

There probably was never a construction there though

#

It's just waste

warped tide
#

dragon corpse would be a fun idea

fossil finch
#

Dumpsters don't exactly have generators of trash on them

warped tide
#

hmm

fossil finch
#

Yes

warped tide
#

Maybe like actual

#

trash piles

tardy smelt
fossil finch
#

I don't know if there's any other place for dragon lore than the aerie

#

That's very far away though

warped tide
#

the Aerie is going to be fun

drowsy plank
#

@tardy smelt not to nitpick again but it c-t-h-ulhu not c-h-t-ulhu

tardy smelt
#

damn

#

bloody impossible to spell LeviKek

drowsy plank
#

yeah

#

think that was kinda the point

#

it's the sky biome

#

that's all i know about it

tardy smelt
#

yuppers

fossil finch
#

Possible

tardy smelt
fossil finch
#

Dragon Aerie specifically

drowsy plank
#

if you search aerie people were mentioning that there was one sky biome and all the other new biomes were confirmed not to be sky related so

#

¯_(ツ)_/¯

#

it was very vague

fossil finch
# tardy smelt sky biome?

Long ago in this very channel someone sugged for a sky biome to be added relating maybe to that sky temple idea
Rover said that there is a sky biome planned and that it wasn't related to that

#

Dist is confirmed to not be sky biome and profaned is probably going to be some cave biome or something
So it is most sensical aerie is the biome rover was referring to

tardy smelt
#

i see i see

fossil finch
#

Fab also mentioned that there would be 3 post ml biomes so i don't think it's an unrevealed one

tardy smelt
#

yeah

#

a good bit, that

warped tide
#

look

#

game theory time

fossil finch
#

Also i say long ago but it was 2020

warped tide
#

I have a feeling the Aerie is going to be more of a dragon graveyard in the shadow of the sun or something

#

pulling back to Yharon’s Dark Sun connection

tardy smelt
#

i feel like it'll be a subworld

#

Brimcrags are already in hell

#

there's the Arsenal Lab

fossil finch
#

Yharon's dark sun connection is probably getting axed

tardy smelt
#

hell's gonna be getting crowded

tardy smelt
warped tide
#

Hell is getting a fucking rework

#

its turning half Crag

tardy smelt
#

i know

warped tide
#

bbut

#

background planet over sun

#

😳

tardy smelt
#

Darksun will be related to provi, and will have a bunch of minibosses in it

#

it might be becoming a standalone event

warped tide
#

oooohhhhhh

tardy smelt
#

when it'll be, hell if i knew

fossil finch
#

Darksun will be tied to an event with minibosses apparently

#

At least ozz said so

#

If it wasn't ozz it was a dev

tardy smelt
#

thats what i said LeviKek

#

it was ozz yeah

warped tide
#

hm

tardy smelt
#

its all ozz

fossil finch
#

Ozz is most probable because ozz is the one who wants to make darksun provi related

sand ermine
#

@kindred canyon isn't that something you're supposed to suggest in #wiki-discussion? or

warped tide
#

Then whats happening to Nightmare Fuel and the frost moon Equivalent

tardy smelt
#

moved to the Distortion in some way or another, methinks

warped tide
#

maybe its a Distortion sub-biome?

#

like a wastes area?

sand ermine
night jolt
#

There is actually a very significant thing in the Lower Sulph Sea

#

Bloodworms

drowsy plank
#

that's like post moonlord tier stuff

#

which only makes the sulph sea chests even more trash

fossil finch
#

Oh my fucking god please do not

small timber
#

@kindred creek cannot suggest things for 1.4 port (since it havent come out), wait for the port to fully come out first

fossil finch
#

Specially the latter we don't need another post ml statboost that's pointless

kindred creek
kindred canyon
drowsy plank
#

was about to ask about what the attack was but ayo someone finally added vanilla bosses to the calamity wiki

#

took long enough

#

ok so according to the wiki the released spores while moving (NOT spore clouds) are malice exclusive and like

#

i went and watched like 5 malice runs of plantera and i literally didnt even see them

#

i think on one i could hear the spores insta-dying cause you'd heard random death sounds during the fight but this is such a nothing attack lmao

fossil finch
#

They're an expert attack

#

At least originally

dim osprey
#

Looks like 2 suggestions got accepted

#

And then implemented in the change logs

night jolt
#

@cobalt heath No suggestions that are purely references

cobalt heath
#

oh

drowsy plank
#

dont we already have unique death messages?

#

i know having bosschecklist installed adds unique despawn messages

sand ermine
#

@serene field boss checklist

serene field
sand ermine
#

in its mod config

serene field
#

1 of 2

1- i don't find it

2- i'm stupid

#

oh

#

i didn't installed that mod

grim tusk
#

@serene field could be a decent idea but no joke comments

#

No “skill issue” nor “player sucks”

serene field
#

but it wasn't a joke tho

#

anyway

grim tusk
serene field
#

aight

gray nebula
#

separate mod

#

it'd work nicely as a funny separate mod

grim tusk
#

Something like: “in a close battle the guardian commander managed to defeat [player]” would be something more serious

#

But if you want stuff to say “Skill issue” get other mods

fossil finch
#

Also shittalking the player is not exactly humor

acoustic mortar
#

Maybe it could be a special dialogue message for different bosses

hollow shell
#

@kindred canyon I think you misunderstood Temp here

#

Boss order is not defined by the wiki

#

It is defined in the mod
In particular, it's defined by our Boss Checklist compatibility

#

Also you really should have fought Hive Mind before you made the suggestion

fossil finch
#

No

gray nebula
#

oh my godddd I'm moisturisinggggg

#

it'd be funny tho

#

if it did like a happy roar

fossil finch
#

Do those exist

gray nebula
#

custom sounds exist.. lol

fossil finch
#

Can you record happydsroar.ogg

hollow shell
#

rawr XD

fossil finch
#

Oh my god

#

Would the player know it's a happy roar

night jolt
#

A bit of a problem

fossil finch
#

Legitimate questions with the implementation

gray nebula
#

I mean just by the tone I think ppl could infer

#

like if the pitch rises

winged fiber
#

I want you to know that I am completely serious about this suggestion despite it sounding extremely stupid

night jolt
#

If you moisten the Desert Scourge, its just gonna dry up again cause its in the desert

winged fiber
#

You have to moisten it enough

#

Or take it down to the sunken sea I guess

fossil finch
#

Anywya calamity devs hate fun or something

#

(You have to reqson your suggestion

raven turret
#

hey guys my tmod crashes every time i beat WoF and my world doesnt set to hardmode any1 got suggestions

rapid pendant
#

how do i do the bold in the suggestion posting

hollow shell
#

**like this**
like this

rapid pendant
#

like this

#

k

hollow shell
rapid pendant
#

ok now how do enter down you know

hollow shell
#

Hold Shift

#

While pressing Enter

To do this

rapid pendant
#

k

hollow shell
#

Wow nice, you included killtimes without needing to be asked

#

Nice

rapid pendant
#

thanks we tested it early in here if you want to see exact statistics

warped tide
#

i am 100% on board with giving ds some water :)

#

he just needed some lotion

rapid pendant
#

gulper eels in real life are so tiny

warped tide
#

what if i

#

gulp the eel

rapid pendant
#

i think a frilled shark would be more fitting as its an eel like deep sea shark

warped tide
#

oop

rapid pendant
#

what do you guys think of the scal npc showing up to your town disguised to scout you out once after you kill the dopleganger calamities like a traveling merchant. this more importantly gives you a chance to get scal enchantments on your weapons so you can actually use them like more then just the last 5 % of the game

warped tide
#

hmmm

#

sounds janky but

#

would honestly be pretty fun

hollow shell
#

Two slight problems

  • Enchantments are all currently balanced around endgame and would need some significant code n stat changes to work throughout the game
  • Why would she offer you enchantments if she's supposed to be spying on you
warped tide
#

idk to blend in

rapid pendant
warped tide
#

the fucking drunk lady sells her wine

warped tide
#

hey idea

rapid pendant
#

you just killed calamities in your characters mind

warped tide
#

Old Calamatis costume!

#

With the Fedora!

rapid pendant
warped tide
#

this look

rapid pendant
#

i dont really get to use enchantments because the game is already done by the time i get to them

warped tide
#

😳

#

Maybe she can say some stuff if you talk to her but

#

enchantment is not something i think she would do

night jolt
#

If you wanna use enchantments

#

Play Fargo's lol

warped tide
#

though her Selling ashes of calamity to save from farming her clone could be an idea

hollow shell
# rapid pendant would an enchantment on a like plantra tier weopon make it that broken?

No I mean
A lot of the numerical stats are balanced around endgame, the things that aren't just percentages
Like the HP of entities like the demon portals and the lecherous orb, and the damage some of the projectiles deal

And there isn't really an elegant way to make them scale throughout the game and be balanced without manually setting a lot more values

night jolt
#

Also, Enchantment pre Moon Lord means Shattered Community pre Moon Lord

rapid pendant
#

that just wouldnt be enchantable

#

just the base enchantment and only 1 weopon

rapid pendant
#

maybe if you do the upgraded scal after its buffed

warped tide
#

not Enchanted

rapid pendant
#

and she comes

#

which would make more sense as you just killed a GOD! so a really powerful scout would be something logical to do by the tyrant also you get to use the new mechanic more

night jolt
#

Kinda weird that the Archmage doesn't know how to enchant things tbh

rapid pendant
#

maybe she would only enchant specific weapons

warped tide
#

Maybe she can only give Enflame???

#

like specifically Enflame

drowsy plank
#

bringing up the archmage thing actually, if you wanted to introduce earlier enchants (ones specifically balanced to an earlier point in the game) why not just use him lmao

rapid pendant
#

i guess

#

yah that would work

#

he could have his own exumed stuff too

night jolt
#

Like, just keep the crazy shit locked until Endgame, and let us actually use this mechanic instead of probably never letting it be used

#

Wizard exhumes when?

warped tide
#

tha

#

that makes way more sense

#

yeah give Permafrost the Enchant Mechanic with ice themed ones instead of like

#

BLOOD and DEATH

#

so no upgrading too

night jolt
#

So like, make weaker versions of the enchants for Permafrost/Wizard, keep Exhumes to SCal, and I think that'd work

rapid pendant
#

@hollow shell what do you think about permafrost having the enchantment mechanic so you can more easily scale it down?

night jolt
#

Calamitas spy idea is kinda dumb, this makes way more sense imo

rapid pendant
#

it gives more scal lore and actually makes them fell like a part of a bigger story

night jolt
#

Pretty weird that the Clone of Calamitas is a fucking big ass eyeball

rapid pendant
#

i always thought of it as like a flying mech

#

like a tie fighter without wings

night jolt
#

Also, I can't believe I didn't notice this before, but I can't unsee it now

#

This mod is named after a boss that has the same name

#

as this guy

crude geode
#

@hollow shell shitpost

hollow shell
#

Don't know if shitpost but it could very well be one

rocky ferry
#

wats a shitpost

#

board game would be very beneficial to calamity

rapid pendant
#

i do not even think its programable

steady delta
#

i think he means like one of those collectors addition

rocky ferry
#

shut up ethan

steady delta
#

kinda like this?

rocky ferry
#

exactly like that

steady delta
#

but with calamity characters

rapid pendant
#

if you fund it they will probably accept it

rocky ferry
#

gotchu 👍

steady delta
#

gotchu 👍

rapid pendant
#

just pay for the pations the licensing fee pick the manufacturing do distribution

steady delta
#

what are pations

hollow shell
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Can you both stop

rocky ferry
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dey should make a biome

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in da sky

fossil finch
rapid pendant
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scals encantments are more powerful and harm ful

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the permafrosts enchantments would be less powerful and less damaging to you

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and they would be scaled for hardmode note post moonlord

fossil finch
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I'm not sure this would fix any of the problems enchantments have when it comes to being too late in the game

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It's just enchantments 2: earlier because yes

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It's not like enchantments are a mechanic that requires introduction earlier on

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U don't need to know any bases to use them

rapid pendant
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yes but the problem is you never really get to use the mechanic in the game as it is

fossil finch
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Yeah but this doesn't fix that

rapid pendant
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it does

fossil finch
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It just adds new enchantments you can use while you still won't use scal's

rapid pendant
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because you get to use the mechanic eariler

fossil finch
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You don't

rapid pendant
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how?

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you figure

fossil finch
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if it's different enchantments or toned down one you're not really making scal's enchantments available earlier

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Ur just making new ones that are available earlier

rapid pendant
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you cant make scal encantments earlier

fossil finch
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Yes it makes thematic sense and i definitely support the idea in that sense but scal's enchantments would still remain unused

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The fix to the problem is just adding post scal content, which is already happening eventually

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Earlier enchantments doesn't fix anything really and just adds more bloat to the testing process

rapid pendant
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even with the post scal content its 1 boss

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yharium

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then just the super boss throw ins

fossil finch
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You choose to neglect that it won't be just yharim

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There's gonna be content between MagiTech duo and him

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How much i can't say but at least yharmy is assured

rapid pendant
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from what i understand yharium is directly after scal

fossil finch
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Even then considering how hard enchantments are to balance while keeping interesting it's not a bad thing they don't get use for a ton of content

hollow shell
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There will indeed be an invasion event between SCal & Draedon
and Yharim

rapid pendant
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oowh

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HOT LEAK HOT LEAK

rocky ferry
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how do u know rover

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fake news

fossil finch
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Do you think anything else could be between them or between yharim and superbosses

rocky ferry
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🤦‍♂️

hollow shell
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(this has been in the plans for several years)

fossil finch
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Also it's not a hotleak

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We've known since 2018

rapid pendant
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its a leak for me

fossil finch
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(2017*

hollow shell
fossil finch
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That's fair yeah

hollow shell
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Post-Yharim, beyond BR and the two cosmic bosses, is too far off to say

fossil finch
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Esp because it's a very long time away yes

rapid pendant
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as for enchantments as of now

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they really dont serve a purpuse? you know

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its just the mechanic is introduce so late

fossil finch
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They do they're amazing at boosting your dps against exos and help with br 👍

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Anyways as i said already adding new hot flaming ones earlier doesn't really help the issue

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because it's not like they're a whole mechanic

rapid pendant
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and giving dps up for bosses like brimestone elemental and esspesially destroyer

fossil finch
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They're reforges that make your weapon do something extra

night jolt
fossil finch
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Then what's the point?
Enchantments are just applying fancy functions to your weapon
They are not exactly a deep mechanic
You can add more for the sake of having more of the same thing earlier yes but if the point is fixing Enchantments not being used then it accomplishes not that goal

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If that is not the goal then go off

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I'm also against the idea in general being repeated anywhere because it downplays the uniqueness of scal's npc a lot

night jolt
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You're acting like Permafrost enchants would not be enchants at all

fossil finch
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No I'm acting like enchanting is clicking a button to add a fancy function to your weapon

night jolt
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The reason Enchants aren't used is because of how they are completely inaccessible in a standard playthrough

fossil finch
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They aren't?
They're just at the (current) end of it

night jolt
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Standard playthrough doesn't include AEW or Boss Rush

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At most, Enchantment is available for one boss (2 once Yharim comes) in your entire playthrough

fossil finch
rocky ferry
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my metric

hollow shell
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I mean

fossil finch
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And as said again there's still gonna be content between scal and yharim

hollow shell
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I can see why it feels like a missed opportunity to have Enchantments available so late

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but also

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Just because something is at the end of a playthrough doesn't mean it needs to be available earlier, in and of itself

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There are plenty of endgame weapons and equipment that serve the purpose of existing in endgame

rapid pendant
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i mean but enchantments are differnt then things like weapons

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they are key gameplay features

fossil finch
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i know the point of wanting them earlier but like:
Downplaying scal's uniqueness
Balancing problems
These are 2 considerable big points to think about when suggesting this

night jolt
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The problem is that Enchantment is used exclusively for those endgame weapons

rapid pendant
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just like crafting moving attacking

fossil finch
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No?

ruby plover
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They are no where near as fundamental as those ones you mentioned

night jolt
rocky ferry
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should make a weapon that does more damage the more you kill with it

fossil finch
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Yeah exactly

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Enchantments are not at the level of like
The game being playable type of mechanics

rapid pendant
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they are a gameplay mechanic

fossil finch
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That doesn't mean they're at that level

night jolt
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A gameplay mechanic that is anything but essential to actually playing the game

hollow shell
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You can compare them to reforges and you can compare them to weapons

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I don't think it's fair to compare them to movement and crafting

night jolt
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You can't compare enchantment to attacking

rapid pendant
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they are above weopons and acsessorys

night jolt
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Attacking is objectively required to finish the game

night jolt
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How can something that gets applied to weapons and accesories be above them?

fossil finch
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Technically dh's rework of adrenaline is also a new gameplay mechanic so like,
Same with shat community's changes to rage
(Draedon's Heart will be reworked to make adren free healing bar

rapid pendant
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its like on buffs tier

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right?

night jolt
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I guess? Why not compare them to reforging?

fossil finch
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A thing with reforges is that uh

night jolt
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And even then

fossil finch
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They're kinda weird from all sides

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They're just statboosts that lock you out of 30% of your dps arbitrarily

night jolt
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The only buffs you can really compare enchantment to are the vodkas cause they aren't a strict buff

rapid pendant
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man i and alot of the community just want to use this new feature

fossil finch
hollow shell
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And you can

night jolt
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I agree, but thats not a point

fossil finch
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You can!
Pop out some cheats and kill scal and just use them while doing bossrush

night jolt
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There will be content after SCal, so at bare minimum we'll be able to use it for 3 unique bosses by the end

hollow shell
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(you don't even need to bust out cheats if you wanna use them during BR, that's just natural progression)

night jolt
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smh just do Boss Rush in PHM, you can get the Terminus by stacking enough breathing buffs

fossil finch
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Yeah I'm just saying to skip the pt if desired

rapid pendant
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is it possable to have exumed to be scal npcs feature not enchantments?

night jolt
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Dude, you haven't given a reason yet why Enchantment HAS to be available earlier

fossil finch
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Please consider balancing exists too

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(You have to rebalance everything after enchantments existing

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Though ig that's workload and not a point if just going by design

dull pewter
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Hm

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What about new whips?

night jolt
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Future content

rapid pendant
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y are people so obsessed with whips

calm steppe
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Whoever created Profaned Guardians buff needs death sentence.

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Lmao

night jolt
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And they're obviously gonna make new whips, come on

ruby plover
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they are getting nerfed

rocky ferry
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whips should just add debuffs

ruby plover
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wait until you see their nerfed state before making a sugg about it

night jolt
rocky ferry
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so peple aint mad bout melee doing summoner damage

fossil finch
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Guardians are still piss easy they're just enjoyable now

dull pewter
fossil finch
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You circle them now and do wacky horizontals sometines when the third one is alone

rapid pendant
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i mean im not made at magic doing melee

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in litterally all the ranged projectile swords

night jolt
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Summoner was overtuned way too much in 1.4

hollow shell
night jolt
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They made a set thats PHM viable against Moon Lord

small timber
dull pewter
small timber
hollow shell
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Did a tester say they will look into it

small timber
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Ya, I will see if I can find the message

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^

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2 actually since Blast was also there

hollow shell
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I see I see

fossil basin
small timber
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I feel it is more with the problem of summoner having low armor for no reason, but whips is actually relatively long range since early HM summons cant really hit out of screen anyway (and later whips are longer)

fossil basin
small timber
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The current state of class range (except ark line since it is new) is that summoner have shorter range than melee, even without whips, so that already happen

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Because turns out 90% of melee weapon already shoot projectile as otherwise it is unviable for bosses, and all the other are true melee weapon that need to deal 5x dps of other on tier weapon to be viable

fossil finch
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Yharon can't speak

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Xd

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Aside that i think you dying about 3 seconds after going out sets the mood properly

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Don't really think the reasoning holds up

small timber
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scal maybe (since her enrage is unironically super weak, because you invalidate all her attack if you dont have arena), but yharon's out of bound requirement is so unreasonable that you have to deliberately do it to come close

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the height enrage have higher range than the distance from surface to space level, even if you dig into underground somewhat you still need to dig super deep to come close
if you mean the other out of bound then there is 2 giant flame pillars so it is obvious enough (and ya yharon just smack you at light speed in that case)

lyric depot
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It can be something like describing the sudden atmosphere change. It doesn’t have to be him talking

small timber
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(then ya probably have to be more specific in the suggestion, since the way you worded it is "yharon text in dialogue if you go out of bound")

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although I do think for Scal it make complete sense

for yharon I think the only thing is maybe change the shader (to like brighter/closer to sun colour) if you try to go out of bound, indicating yharon is really angry right now, maybe follow with a roar

sudden knot
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some sort of visual or sound queue to know you f'd up

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I think sound would be faster to react to, rather than getting distracted by text

hollow shell
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Note that you do kinda have to exit those boss arenas intentionally

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SCal's borders are solid blocks and Yharon's borders are insta-kill

sudden knot
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I found myself dying to providence while playing mage a LOT, because I didn't know about the fire

hollow shell
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That is indeed a complaint we've gotten

small timber
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I think yharon's border is just heavy burn damage now, but ya the player need to intentionally do it, because those 2 giant flame pillars are super good indicator of arena border

sudden knot
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yeah, I like yharon a lot

hollow shell
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A fire visual appears on the player when you get too far from Prov.

In the past, your whole screen would darken as the indication instead. This was obvious, but also had the downside of blinding you and making it very easy to run into projectiles

small timber
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the one that I think is a bit not obvious is the height enrage (since I think it is actually not dependent on flame pillar height?) as people can start the fight at top and the height enrage will still works downwards

hollow shell
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I think we have to make the Prov fire visual more intense

sudden knot
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I'd appreciate it, i'm oblivious as hell

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i'm the type of person to not see the fire i'm standing in when i'

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*i'm in a raid

small timber
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ya the fire is abit not obvious, the previous (darken one) was good just it lead to lose more situation (you are already near border, darken makes it harder to see)

sudden knot
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I get so focused on where the projectiles are that I don't bother looking at my character

small timber
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though both have the same problem, providence can transition to cocoon very suddenly and the entire screen just blackened (or in the new case, the burn being not obvious enough for player to realise being out of range)

hollow shell
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We do have a plan on making it so the border is always visible

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so you know where your limits are before you run into them

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And we have a few ideas on how we wanna execute that

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But, not happening quite yet

sudden knot
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i appreciate you takin' the time to look at these!

ashen warren
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Ares is the example of a enrage made clear well, it plays a sfx and the boss is visually different if you leave the blender

echo furnace
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"How foolish. You cannot escape."

fossil finch
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too generic

hollow shell
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It's fine

drowsy plank
#

pretty sure it's mostly just there until they actually finish balancing the mode

small timber
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I can repost my old malice tooltip suggestion if people do want it

fossil finch
#

Remove mali

hot zephyr
#

we have removed a country in west africa

sand ermine