#suggestions-discussion

1 messages · Page 1260 of 1

soft quest
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honestly i thought they stopped numbers up after centillion, with the exception of a few special mega numbers like googel-plex

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..idk who "they" would be

candid dove
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That would be mathematicians

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There are larger ones, though

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Skewes' number, Moser's number, and Graham's number

soft quest
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i cant find anything chronologically after centillion

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i guess it would just be uncentillion

candid dove
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Yeap

soft quest
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"In terms of another way of naming a big number, 1 centillion is 10^303, but is the biggest number other than googolplex that has been given a name to. There is an infinite amount of numbers after 1 centillion... Originally Answered: What is after 1 centillion?"

soft quest
candid dove
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Uncentillion, ducentillion, trecentillion, quadringentillion, quingentillion, sescentillion, septingentillion, octingentillion, nongentillion

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Then comes millinillion

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And the cycle repeats till googolplex, and then some other large named numbers

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Anyways, this is suggestion discussion, so enough about maths and numbers

umbral sonnet
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The Miner's Haven Wikia

Miner’s Haven has some of the highest cash limits of any game, going from Hundreds all the way up to $999 Centillion. This page will take you through all the suffixes and tell you trivia and useful tips about them, such as with $25 Quintillion, which is the minimum cash needed for your first rebirth. One of the first things that will help out in...

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this may just be agame

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but these suffixes

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are the most commonly accepted

candid dove
umbral sonnet
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oh wait

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nvm

candid dove
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That page literally goes up to uncentillion, lmao

umbral sonnet
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u were talking bout after centillions

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oops

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sorry

candid dove
night jolt
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The virgin big numbers vs the chad infinity

candid dove
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Anyways, as said above, suggestion discussion, back on topic now 👍

umbral sonnet
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oops

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sorry

true inlet
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@oak drum mr obvious

deft yew
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There will be calamity whips

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Simply wait

soft quest
deft yew
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daily dylanguy whip hate post

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:taxeva

soft quest
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I would be fine with whips if they did no damage, benefited from no melee modifiers, were mild speed, and only gave summon tag damage or abilities

soft quest
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As of right now whips are so significant in damage output (like 50% or more of a summoners output) that it feels like I’m just playing a melee subclass with minions tossed in

night jolt
soft quest
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yep

night jolt
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Bruh, whips aren't OP, its just that you never have a reason to unequip Obsidian armor

ruby plover
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oh god the whip talk continues

night jolt
deft yew
pure bluff
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whip haters: omgg whips are too oppp!!1!1!1 😡😡😡🤬🤬
me: struggling more than any other class in my entire life to make progression in my summoner playthrough

soft quest
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im not saying summoner didnt need a boost

ruby plover
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whips have way too much potential for damage, i think thats the main thing

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whip stacking, obsidian armour, melee speed

pure bluff
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very low defense, close range

ruby plover
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and then your summons are just kinda... there

pure bluff
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its high risk high reward

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i dont get why it uses melee speed tho lmao

night jolt
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OK, benefitting from Melee speed boosts is dumb, but whip stacking and obsidian armor are fine imo because whip stacking is hard and Obsidian Outlaw is made of paper

deft yew
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i hate feral claws i hate feral claws i hate feral cla

soft quest
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its not that they're op its that they are literally melee weapons; terraria's biggest fault i feel is that the classes feel too similar. guess what? lets slap a fucking melee weapon on summoner. fucke mage swords, fuck mage guns, fuck thrower melee

ruby plover
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whip stacking isnt hard, you just need to spam shift weapons

soft quest
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in an ideal world all the classes feel truly unique

ruby plover
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lmao

pure bluff
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if you feel like whips are melee weapons may i redirect you to weapon from calamity itself being the Briny Baron, in which the right click attack doesn't even have a sword swinging and is just shooting a projectile

night jolt
ruby plover
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and obsidian armour takes "glass cannon" too far

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when its viable endgame

deft yew
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glass cannon more like uh

night jolt
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Obsidian Armor is the Terraria equivalent of Deoxys Attack

deft yew
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paper railgun

pure bluff
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yeah obsidian armor needs a nerf

deft yew
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that's it

soft quest
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In a game where the classes are ranger – ranger with resource cost – ranger with high defense and no resource cost, it was refreshing to get a style of gameplay that truly felt unique from the bunch. But now it just feels like summoner fell into that same pitfall of sameness.

ruby plover
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an armour than benefits whips is cool! im glad they added it

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but its MUCH too good

deft yew
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isn't tiki gonna get some whip effects or smth

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i heard something about a tiki buff

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idk

night jolt
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I think its cool that a pre hardmode armor is viable up until endgame, I feel like the total lack of defense is a fine balancing tactic

soft quest
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if you got rid of all the melee stats on a whip, then and only then it starts to be something that isnt a melee weapon

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but even then it just feels strange

ruby plover
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lolllll

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lack of defense isnt too good a balancing tactic

night jolt
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OK hear me out

night jolt
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Obsidian armor being so min maxed is a cool way to train you for nohitting imo

pure bluff
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and there needs to be more stuff that buffs whips than a single armor set

ruby plover
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all in all you are fighting a losing battle cos there's no way calamity isn't gonna nerf obsidian armour

crude barn
crude barn
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lol

deft yew
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this is the dumbest thing i've heard in a long time

pure bluff
deft yew
ruby plover
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this is kinda cringe ngl

pure bluff
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im crin ge

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ok i'll leave

deft yew
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but that's it

night jolt
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Yeahy, but we both know what he really means

ruby plover
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bosses shouldnt have impossible to avoid attacks, thats about the extent it should go to

deft yew
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telefrags when they

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oh and stunlocks when they

ruby plover
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yea they

pure bluff
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brain of cthulu when it

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imo personally i think vanilla brain of cthulu is kind of a bland fight and has wasted potential

night jolt
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Empress of Light when 🌞

pure bluff
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its always either extremely easy and boring or its insanely difficult

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no inbetween

crude barn
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vanilla BoC is basically "we need to make this boss require piercing somehow"

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which is stupid

deft yew
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i still hate eow

crude barn
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oh don't even fucking get me started on MMFTW BoC

deft yew
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but only because it's pure unadulterated chaos

crude barn
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dumpster fire

deft yew
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the gimmick is good

pure bluff
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infernum got brain of cthulu fight right

ruby plover
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malice eow is cri

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its head takes about 1 damage from all attacks

deft yew
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ooh i HATED my eow nohit

night jolt
deft yew
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you kill the head and it instantly accelerates turned towards you

ruby plover
deft yew
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true true

pure bluff
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we should probably take this talk to another channel cus im not sure if it's related to suggestions anymore

deft yew
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the suggestion was add calamity whips

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this is simply how conversation works

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:taxev

pure bluff
crude barn
night jolt
ruby plover
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EUGH

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im saving that though

pure bluff
deft yew
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oh cool highlighted links can be formatted

night jolt
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I just hope the 1.4 whips are made of more than just bars, cause if theres anything Calamity doesn't need, its more of a need to go digging

soft quest
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I know im talking to a brick wall, but if youve ever played fell in love with healer classes in a game then you would know my sentiment towards 1.3 summoner. Something is just so fucking satisfying about killing a boss through your sheer endurance, your life is in their hands, and coming out on top is such a good ego boost "lmao you died to someone without a gun!". I like the support focus of whips but that could have been executed x20 times better imo.

I feel like the bad defense and mediocre damage on 1.3 summoner defined him as this dodged based class, i think it could have been worked around this and reward the player for dodging or being at a place at a certain time. Thorium's buff banners, the brim seeker summon circle, and old gamma hydra were all examples of this. summoner was my favorite class but somehow he's become my least favorite. I just... dont like whips.....

pure bluff
crude geode
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this is for suggestions, not about whips

deft yew
night jolt
crude geode
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I realize there's a whip sugg in posting but this is not the place to discuss whips

true inlet
warped tide
small timber
# night jolt Bruh, whips aren't OP, its just that you never have a reason to unequip Obsidian...

Since it will be turn into whip talk again I will try to keep it short, the thing with Calamity (nerfing) whips is that the context of Calamity summoner and vanilla summoner is always missed:

Vanilla summoner is downright bad before whips, they needed whips which is overpowered to boost the classs to good/on-par level. Whips is fine in vanilla.

Calamity summoner is good, or even one of the best class at many point of the game. Adding whips without any change will make them beyond overpowered due to slapping an overpowered tool on a great class. Whips need nerf in Calamity

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It is not that "they want whip useless", it is just calamity had been balancing around no whips summoner for so long that balance is already establised

muted osprey
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tl;dr vanilla summoner bad without whips, cal summoner already good without whips, hence cal summoner + whips = too powerful

grim tusk
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x2.75 dmg mult from firecracker

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Whip melee speed (even non stacking)

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Making summons crit

crude geode
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Vanilla tends to have this problem of just. having bad balancing.

grim tusk
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^

crude geode
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If I hear about whips one more time though I am probably gonna implode

small timber
fringe notch
crude geode
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Nobody does lol, but it is the general talking channel for 1.4

fleet igloo
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hmm yes now that I've finally gotten to Old Duke but haven't tried the fight yet it's time to come up with more stupid ideas for it

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What about making bloodworms not living creatures and making the new bait drop from T3 acid rain

frail mantle
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Why

fleet igloo
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Makes them easier to find?

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Also if they're no longer creatures then them dropping can be explained

frail mantle
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Make bloodworms more common

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Don’t need to add a whole new item for summoning him if the current item’s rarity is the issue

fleet igloo
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There's still the problem of T3 not offering much in terms of items

frail mantle
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Then that’s a separate issue

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One I think the devs are aware of, though I’m not certain if they have plans to fix that or what they are if they do

fleet igloo
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Ah

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People have suggested making bloodworms more common already, I don't think I need to post it

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Last we've seen is from some time ago though

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Most recent suggs of this type were by me, which didn't get in (though they more specifically mentioned making them drop during acid rain)

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Also I was partly thinking "why does this super powerful fish get summoned with a perfectly normal worm, even normal Fishron requires something exotic"

frozen hornet
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It's a bloody worm

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And I'm not british

eternal escarp
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is a blood worm living in the caustic ocean perfectly normal?

frozen hornet
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Blood worms aren't common irl anyways

fleet igloo
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According to the wiki, yes

frozen hornet
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Source: I've never seen it therefore it doesn't exist ultimatesmug

sand umbra
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I feel like the better question to be askin' here would be

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"why does OD like bloodworms specifically"

frozen hornet
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mm hemoglobin

eternal escarp
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i mean, its a worm that makes sense to exist in that region, and nods to DFish spawn

fleet igloo
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I should probably go ahead and post the "make the worms more common" sugg, last one that got in was a long time ago

eternal escarp
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i think thats all there is to it

sand umbra
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for normal Duke, it makes sense for Truffle Worms to be what they are, given the Duke's fish-and-pig-like nature

eternal escarp
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maybe OD is simply starving HDfailure

sand umbra
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doubtful

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it's not like there's any real lack of other food about, even if the place is polluted to Hell and back

frail mantle
sand umbra
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hell, you can fight a much larger worm, which the Old Duke would almost certainly absoluitely body in a fight for dominance, as an early Hardmode boss

sand umbra
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I just like to know the logic behind this stuff. I like to know more about why the world works the way it does

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I wanna know more about the ecosystem of the Sulphurous Sea, damnit

frail mantle
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Unfortunately this isn’t monster hunter where everything done by every animal has a biological explanation

sand umbra
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cringe

fleet igloo
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So the idea here is a general "make OD summons easier to get", and list out the possible ways to do it in the text

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brb gonna procrastinate writing the sugg for a week or so

small timber
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what if make bloodworm (in some way) more common during blood moon?

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it is a bit far fetch but ya

fleet igloo
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Part of me wants to have the sulphur vortex with the fishing summon

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Meanwhile I think I'll just cheat the bloodworms in for now

gusty geyser
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Why ravager is mush easier than golem in malice mode?

drowsy plank
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why is brain harder than provi? malice isnt really well balanced between individual bosses yet, some gain massive changes, while others barely change at all. you'll just have to wait til they rebalance them in the future

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plus difficulty is subjective, but im going to assume rav just got less changes

pure bluff
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brain is just jank in general LeviKek

drowsy plank
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true

gusty geyser
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We just killed rav earlier and can gain life alloy

drowsy plank
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we

gusty geyser
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Me and friends

drowsy plank
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yeah i know, golem forces you to fight him in his box, but rav can be fought on surface, which makes his fight exponentially easier in MP where people can easily keep distance while some else handles dodging

gusty geyser
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Rav must be buffed

drowsy plank
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no, you're just using multiplayer

fleet igloo
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I tried using some candles but they're not really spawning, am I waiting in the wrong spot

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Is there a set depth they spawn in or

drowsy plank
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is it possibly to make a bloodworm farm like truffle worm farms where you just make rows of artificial sulph sea

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never actually tried but not sure how bloodworm spawn conditions work

fleet igloo
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Is it something like solid block + underwater

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My spot is pretty shallow but it may still count

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I'll try I guess

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But I think I'll leave the sugg up for now unless there's a really huge problem with it

pure bluff
fleet igloo
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Cool I'll try it

small timber
# gusty geyser We just killed rav earlier and can gain life alloy

several things:

  1. ya malice is not really balanced right now, and the devs know it
  2. difficulty is subjective (these 2 people above tell you alraedy)
  3. calamity is not balanced aroung multiplayer really, some hard boss can be super easy in multiplayer and vice versa
  4. calamity encourage tier skipping/non-linear progression, that is why you are even able to fight ravager before golem in the first place, if you can kill the later boss before an earlier one just consider it as a reward
drowsy plank
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her brothers are still dead

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like she's using necromancy

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just saying

round ravine
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Oh.

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I never thought of that.

drowsy plank
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¯\_(ツ)_/¯

round ravine
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Wait, how did her brothers die in the first place?

frozen hornet
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killed by people

distant gyro
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it's like the introductory part of cal's lore

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that her parents and siblings died and she wants to revive them

frozen hornet
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Ye

unique vector
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@spare harbor pls dont suggest anything for 1.4 yet

spare harbor
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Ok lol

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Sorry

crude geode
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it's chill

unique vector
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the mod isnt even ported yet withhold anything related to 1.4 until a few weeks after our port is public

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no worries!

drowsy plank
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kinda SiS too, right?

half sage
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yea

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also something that'd fit more into calval imo

ashen warren
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and formatting error lol

hollow shell
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@mystic shell There is a mod known as Calamity Vanities which already adds this

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(or uh "Calamity's Vanities" actually)

mystic shell
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I never knew they had a eidolon wyrm but my mistake sorry

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I might come up with a better idea

soft quest
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I may have asked this before but how bout a music VC and a music channel to just vibe with other people while listening to music? necessary? no. Good idea? i think so. I like to see what other people's taste in music is and I think that a music channel would be really good way of sharing and talking about music. Freadboat's a pretty good music bot, and i think the official terraria uses wizard bot which is a custom music bot

crude geode
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you can send that to the modmail bot if you want

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server suggs are put there

soft quest
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didn't know that

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well ill do it later when i form a better argument because right now im tired and not great at making points

hollow shell
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Wise decision

muted osprey
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haha guys it would be funny if i suggested to change the text after killing DS to "the hot wind is blowing" instead it would be haha funny mgrr reference

ruby plover
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make sure to remember say that it would be cool

sleek turret
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it would be hot*

novel belfry
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that... is actually funny, I do want to make a funny ref that might just blow over a new player's head

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In fact, go ahead

hollow shell
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Overdone no

frail mantle
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dreaded mgr brainrot

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though at least this one wouldn't be quite as obvious as it'd be if yharim says "it has to be this way" during the fight or something

lusty raft
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New Town NPC's Cook and Martian

sand ermine
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New Town NPC's Cook and Martian

short walrus
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  1. too specific
  2. why
  3. formatting error
sand ermine
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but seriously, everything is wrong about your suggestion

short walrus
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@lusty raft

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Just so you see it

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(read the don'ts doc)

sand ermine
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yes

oblique talon
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I barely type here but I agree with the statement

ashen warren
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SIS moment

thin hill
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This suggestion is a bruh

small timber
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Tbh a cook might not be the worst idea with 3 well fed buff and like 10k different food post 1.4 port but ya, too specific

cerulean trench
thin hill
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Is there a mod with an NPC that specifically just sell food tho

hollow shell
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Obligatory Thorium mod mention

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Has a chef NPC

cerulean trench
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trollium mod

fossil finch
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no

hollow shell
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Hrm

thin hill
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Ah

cerulean trench
hollow shell
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Awkward suggestion

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Dunno how best to deal with it

small timber
# cerulean trench

I remember a suggestion to give aew more drop get denied, which is already less specific ya

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(I mean why does it have to be aew)

cerulean trench
cerulean trench
hollow shell
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I'll at least say
"it would make AEW more worthwhile for other classes."
AEW isn't meant to be killed in the first place, it's an optional extra challenge

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It may as well drop nothing, like the Boss Rush

cerulean trench
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i see

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maybe i can change it to just add more items across progression

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changed it

ashen warren
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honestly i dig the idea

true inlet
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AEW should drop a pile of dirt

night jolt
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So, 2 specific item suggestions, and 1 for something already in the mod

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Like, if you're that desperate for potions, just use AlchemistNPC lol

spring sail
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Just for consistency

small timber
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that will be a weird case of consistency, considering most calamity potion are either progression locked or are combination potion

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it will be very weird to find like yharim's stimulant in a golden chest, and if you are really desperate for potion just use alchemistnpc ya

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because as of currently the potion making is really not grindy, you can easily get everything you want, the only hard one is like, soaring, shadow and revivify
even stuff like cadence and yharim stimulant is easy to make with npc selling vanilla potions

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jump one takes meta knowledge ya, it is a weird one, basically to farm frog you put 2-3 NPC in housing near jungle

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then pop a zerg and battle potion then only frogs will spawn, because npc (town) prevent hostile mob from spawning

spring sail
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Bounding generates in jungle, tesla in sunken sea lab, shadow in shadow chests would be convenient

small timber
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it already work right now tbh, 1.4 probably will make it slightly harder, since more non-frog critters in jungle

small timber
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it is not easy to just find lots of biome lab just randomly, and if you mean the LARGE biome lab it become a 1 time thing

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I manually do it to farm frogs, but ya

spring sail
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how do i make texts black though

small timber
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wait what do you mean by black?

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like, black colour?

spring sail
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like what the others who post in suggestions do to the title

distant gyro
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**text**

spring sail
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Thanks! It worked

small timber
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(since otherwise it will just be others to tell you to include it in your suggestion)

spring sail
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Yeah I know that, making NPCs also sell calamity potions would work too

small timber
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making NPC sell calamity potion by default (no other mod like luiafk, alchemistnpc etc) will completely invalidate and devalue actually farming the potions
it will also just end up being a situation where "just farm bosses for everything" since boss summon are unconsumable

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and ya, for that blood orb already exist

soft quest
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If actual potion making were to become viable, each potion would need 5 uses before being empty, plants would have to give more, and fishing would have to actually become fun and more rewarding

small timber
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I mean 5 uses before being empty will just be the equivalent for like, making 5 potions per materials

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(which some of them already do), and yharim stimulant and cadence are all made from vanilla potions which you can just purchase

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the only one that I see are way too limited are like bounding potion (frogs + vine which is super hard to get unless meta knowledge), soaring (sunken sea rare fish), shadow (lava fishing rare fish), revivify (sunken sea rare fish again), and even in that case revivify and bounding are 5 and 3 potions per material

soft quest
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Yeah but think about how fast you burn through potions, even with alch NPC badges I use around 300+ for each unique potion in a plythrough

small timber
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I mean that is why you make the potion instead of buying them

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because making (except those involve fishing which only become cheap after plantera, then after golem) is much cheaper than buying

soft quest
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Making 300 of any potion isn’t easy

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Why bother doing that when you can just kill king slime 5 times over

small timber
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it is actually way easier than you think tbh, unless it is like, regeneration potion which requires mushroom

soft quest
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And buy them

small timber
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ya that is why alchemistnpc exist, just I don't think calamity should make potion buying default

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for external mods that the player can choose to install it is completely fine, just calamity itself should not completely invalidate all effort of farming and making the potion and just make farming money the solution

soft quest
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I think that farming should just be much more bearable

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Or Maybe it’s just me that hates making potions

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But going over the entire world in an angler costume so I can make another batch of 30 potions is mildly annoying

small timber
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ye, right now herbs is mostly not a problem (you can just put planter box for 100 of each + space planetoid, maybe make staff of regrowth easier to obtain thats about it) it is that good fishing rod are available way too late

soft quest
small timber
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the (feasible) fishing rod to sustain potion material right now is rift reeler which is post golem

soft quest
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I wish fishing as a whole was reworked

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Make it more entertaining and intuitive

small timber
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though I don't think calamity will specifically rework a mechanic like it, just hope vanilla 1.4.4 do improve on it

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but ya

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the best calamity can do is just make fishing easier, eg: better fishing accessory, fishing rod etc (which desert scourge etc fishing kit do help, just not completely solved)

soft quest
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If you’ve ever played stardew valley you’d know that fishing is almost like a mini game where you have to keep the rod steady. Something as simple as that goes a long way. Also I’d like it if you could change your hook or bait to catch certain things with higher chance

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Like put a magnet on the line and catch junk and crates more often

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Maybe use herbs as bait and catch potion fish more

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Upgrade magnet to make it catch biome crates a lot more often

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(Really though biome crates are rarer than gold crates and usually contain essential items)

small timber
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ye stardew valley fishing is good for surprisingly simple it is I did sink 464 hours in it with most of it fishing, though sadly I dont think calamity will really rework a mechanic like that, due to "vanilla altering" rule

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(which at least recently do seem to loose off abit with stuff like hardmode ore rework)

soft quest
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Maybe nets and crab cages could be a thing like in RuneScape, each different way of catching yields different fish

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Nets yield lots of common fish at once, crab cages passively catch and hold up to 20 fishes and a quest fish

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Idk, anything to make fishing more dynamic would be welcome

drowsy plank
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really got some of the suggestions ever this week

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but i think fishing minigames or more interesting mechanics would be nice

soft quest
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sometimes i wish i could code

small timber
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although I do remember something something stardew valley fishing mod do actually exist

round ravine
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Sorry about that. They've been added.

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Also, I haven't been paying attention to the killtimes, so I just wrote down "in about a few minutes".

eternal escarp
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killtimes are the most important part of a "nerf / buff" sugg

pure bluff
small timber
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ya "a few minutes" ranged from 1 minute to 9 minutes, maybe more

pure bluff
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nycros displays killtimes in chat

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when the boss dies

small timber
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wait is nycro mod available on tmodloader?

round ravine
small timber
small timber
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in this case you are just using it for the dps

pure bluff
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i got it off the mod browser

small timber
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oh ok, it is the other one that is not on mod browser

#

like nohitqol+ or something

round ravine
#

This one's for Skeletron Prime.

#

This one's for the Destoryer.

grim tusk
round ravine
#

Also, here's the Twins.

#

Plus, I was using Mythical for my Frost Staff, Cloaked for Asgard's Valor, Jagged for the Angel Treads, Camoflauged for the Celestial Emblem and Angry for the Master Ninja Gear. The Sorcerer Emblem and Mana Flower don't have any reforges.

small timber
# round ravine

if you have the time can you try to compile it into like, a word file or whatever (notepad will do)? although alchemistnpc combination are abit inaccurate (and post-Plant gear on mechs) but I think you do prove your point so it is fine (and since master ninja gear don't stack with asgard's valor so you technically are only using 6 accessory)

#

and ya put that into your suggestion it will help

grim tusk
#

Not only you’re using other mods that alter balance, using Post-Cal/Plant gear on mechs, and the armor being brimflame which has the frenzy ability

#

Also valor and Master ninja gear on the same build 🤨

#

Also you have to keep in mind frost staff is also not easy to get

#

You also used rippers im assuming, and we dont balance around those

#

Furthermore the results would have to get posted in the sugg and even then those are flawed

round ravine
grim tusk
#

Rage and Adrenaline

round ravine
#

Oh.

#

So should I delete my suggestion?

small timber
#

although just to be sure, are you using the brimflame frenzy (brimflame armor) ability?

grim tusk
pure bluff
#

and dont use mods that upset balance like alchnpc combination pots

grim tusk
#

Also no alch npc, wingslot, 3 W, 3 M

#

And 2 offensive accs max

pure bluff
#

whats 3w 3m

#

i dont get why wingslot is so popular it's literally just a glorified free extra accessory slot

drowsy plank
#

you just explained why it's so popular

pure bluff
#

it upsets balance

#

do ppl rlly just want it to be easy

drowsy plank
#

yes

pure bluff
#

that makes it less fun

edgy sundial
#

Really, I don't think balance testing for suggs should have anything more than Calamity and Nycro Nohit active; you can never say for certain what under-the-hood changes some other mod might be making

small timber
#

I mean I had seen people complaining malice is way too easy while using asphalt platform + luiafk unlimited buffs + stacking calamity potions with unlimited buffs

small timber
#

and then use like, wpnout (full version) broken gear and like "yo calamity is too easy"

night jolt
grim tusk
#

Npcs also sell potions in Cal lol

drowsy plank
#

you can buy them lmao yeah

small timber
#

I mean... the only thing you need to actually grind is like, calamity potion

grim tusk
#

And Cal also improves fishing a lot

small timber
#

which most of them you obtain material naturally, some of them with hard material (eg: photosynthesis) is not even useful

small timber
small timber
#

and herbs are not really a problem too, you basically have infinite of them after eye of cthulhu, if you plant them of course, + space planetoid herb bags

#

there are a ton of things you can do to make potion making significantly easier (and calamity do provide options to make them easier), just people default to luiafk + alchemistnpc because grinding money is easier

grim tusk
#

For Yharim’s stimulants you can just buy materials (and food items are easy to get)

#

And most potions can be made with blood orbs as well

small timber
#

ya yharim stim and cadence used to be the hard one (because from different biome), now both are just buy them

grim tusk
#

Shadow potion, Crumbling (and shattering) and Penumbra

#

Those still need some grind

#

And shadow needs fishing :lo:

small timber
#

penumbra can be a bit grindy since for some reason it craft 1 potion per material, but at least that one you only use for bosses

pure bluff
small timber
#

I do pop yharim stim and cadence very often, or at least regen
but both potion (after added NPC potion selling) is like, 10 gold each, you just have to buy their materials separately, but yharim stim last 20 minute and cadence last 8 so you can easily farm them

soft quest
#

I would say Luiafk, wingslot, alchnpc full ver. (And lite to an extent) are all cheat mods that make the game way easier

dim osprey
#

Wingslot I see

#

And alchnpc full I see too

grim tusk
dim osprey
#

Ah

#

Yea makes sense

grim tusk
#

Also stacks with potions that usually dont stack

soft quest
dim osprey
#

Forgot that luiafk did that

soft quest
dim osprey
#

Only case I’d use luiafk is while playing summoner

half sage
#

same

dim osprey
#

Cause summons taking up a buff slot is bs

half sage
night jolt
#

The only "cheating" thing in Lite imo is the combinations, but you can just ignore those if you want

soft quest
night jolt
#

Fuck LuiAFK, all my homies use Fargo's Mutant Mod

umbral sonnet
#

same, iI decided to not use the unlimted buffs this playthrough

umbral sonnet
umbral sonnet
#

also Lui with the inf fallen stars I dont feel is chearing so much as, hey you dont have to spend 5 hours to get some fallen stars

ruby plover
#

except when star cannon is involved

umbral sonnet
#

then you have that one guy

#

who sells them after EoW and BoC

#

for like 10 silver each

fringe notch
#

I just grab tedit to do that

#

@spring sail Blood Orbs. That's a way to get the potions easily

spring sail
#

I know but for consistency and variety

ruby plover
#

there is consistence (npc's, and crafting the damn things with regular ingredients)
and variety (pots from chests, npcs, crafts, blood orbs, fishing crates, and maybe something else i'm missing)

muted osprey
#

can we get calamity mod pee potion

jovial knot
#

Would be nice to have an option to toggle double-tap dash on items like asgard's valor

ashen warren
#

If you don't want to dash don't use the dash item

muted osprey
#

does balls and chain still exist

small timber
#

Ya

jovial knot
#

@ashen warren I want to use dash, it's just that I prefer using a dash bind rather than randomly dashing when I accidentally double-tap a movement key.

muted osprey
#

yeah then just use that

muted osprey
jovial knot
#

what a reductive response

muted osprey
#

even then a keybind would more likely result in you splurging out cos you forgot your bind

jovial knot
#

I don't forget binds dude

#

I'm not 12 years old

muted osprey
#

you're putting alot of faith in yourself buddy

jovial knot
#

I mean you're trolling in a suggestion channel for a terraria mod

#

stay humble

#

lmfao

muted osprey
#

???

small timber
#

I mean double tap is just a mechanic that is introduced in vanilla and continued by calamity

jovial knot
#

and it's a bad mechanic in both

small timber
#

I mean I dont see any problem with a suggestion to add key bind to dash

#

(just as long as it is not the only way to dash), basically left option to still double tap (and optionally to disable it) and also add a new option to dash by key bind

muted osprey
#

I'm pretty sure 80% of the terraria player base is used to having double tap as a dash

small timber
#

Though it probably will be a bit awkward to use (considering 2d nature of the game) but many action game have dash/roll on bind + directional anyway

night jolt
small timber
#

And ya, people can simply get use to new thing, especially one that they choose to activate

hot zephyr
#

bol and chain

jovial knot
#

@night jolt Exactly, the response @muted osprey gave is just gatekeepy behavior

night jolt
#

Its the reason why everyone hates the item "Mars" in TboI

night jolt
jovial knot
#

not everyone plays exclusively terraria so having more common game conventions like a dash bind as an option makes sense

muted osprey
#

fine I just hate keybinded dashes

night jolt
lavish condor
#

iirc laser walls are telegraphed enough that if you have the ball and chain in a predictable slot you can do it quickly enough. Maybe during the first laser wall you'd have it but it's easily doable. You can also put on a mount like UFO that has no dash and free movement

night jolt
#

Well, actually, we aren't officially asking for it yet, so let me fix that

small timber
#

Tbh i do think double tap to dash had been awkward since vanilla, just had get used to it

I dont mind keybind dash at all, as long as it dont get rid of double tap (just give option to disable double tap not completely delete it and it is fine)

small timber
hollow shell
small timber
#

People dont even want to quick swap accessories or armor (eg: for gsd on auric for mage and summoner) let alone favourite (and afterwards) unfavourite an item

lavish condor
#

Yeah that's a good point

night jolt
#

Hows this?

jovial knot
#

giga chad

muted osprey
#

yep seems good

soft quest
#

I would actually maybe use that

#

Like shift to dash

#

That would be hard to learn, but sick

muted osprey
#

(presses every other button around shift except shift)

true inlet
#

I already use left alt for most of my dashes so this would be great

soft quest
cerulean trench
hollow shell
#

echineer has Wobbly Cat Syndrome

tardy smelt
#

Im just so used to double tapping LeviKek

#

Maybe the fact that that's the running keybind in classic kirby's contributed to that

small timber
#

ravager have some (devplans.png) to move it to somewhere post-ML, but ya regardless of that I dont feel ravager drop is that awful?

#

at the very least like spikecrag is one of the best sentry on tier and I heard realm ravager is ok, at the very least it still drop a rage upgrade (in fact blood pact is awful in most case rather than a good drop)

ruby plover
#

it's drops are aight, for the most part they aren't too special but do they really need to be?
they are by no means bad, that goes for all of them i think

hollow shell
#

I remember back when Ravager had no weapon drops

#

Just materials and accessories

#

It was an interesting time

small timber
#

tbh it doesn't sound too bad, just the accessory need to be interesting (and powerful)

#

things like blood pact and flesh totem are still situationally very useful accessory

tardy smelt
#

blood pact has some cool synergies

cerulean trench
#
  1. wait vesuvius was moved to ravager
  2. the drops are fine and its an optional boss anyway
#

vesuvius was betsy

hollow shell
#

I guess it did get moved to Ravager

eternal escarp
#

closest point to betsy and resembles rav colors

muted osprey
#

clearly this man has never used ultimus cleaver or spikecrag staff

bright crag
#

In the Malice exclusives era, all Legendaries/RIVs needed to be exclusively boss drops

#

And basically, Vesuvius stuck with Ravager to this day, after those categories were pruned

fossil finch
#

Spoken like someone who does not use ravager's drops

neat linden
#

nice argument
unfortunately, hematemesis

#

barely anyone uses it, ever

#

and it's really good for fishron and cultist

#

may be good for PBG too

crude geode
#

I won’t comment on the viability of weapons (idk how viable any weapon is and I don’t feel like getting kill times) but a portion of Ravager’s weapons feel extremely bland

#

Hematemesis stands out the most to me as just being really boring. Just a couple of red particles/dust from the bottom of the screen

#

For a weapon named after the vomiting of blood you’d think it would be a little more unique

frozen hornet
#

Ye

#

it's funny on deus but I didn't find it all that good for anything else

crude geode
#

realm ravager and ultimus cleaver feel really generic tbfh (and have an explosion aesthetic??????)

#

I don’t get the ravager weapon obsession with explosions

short walrus
#

maybe a play on the whole "living fortress" thing (fortress > weapons > possibly explosives)

#

its a stretch

frozen hornet
#

It has missiles too

crude geode
#

Ravager is such a mess

#

Explosions, fire, rock, blood

#

Current ravager is such a mess

short walrus
#

hopefully the rewrite™️ will clear things up

crude geode
#

Good luck

#

More likely the concept for redesign will happen first considering we have no clue on lore updates outside of maybe the bestiary entities causing an update to happen there

true inlet
#

Ravager is cool

cobalt pewter
#

muscle memory will take a while to adapt

#

but yea, it's still possible

soft quest
#

But shift for dash would be so so good

small timber
#

I mean.. the suggestion is to give an option, not to delete double tap dash so it should be fine

cobalt pewter
#

yea

soft quest
#

I like to keep my binds consistent throughout games

small timber
#

(and there are probably surprising amount of people who play vanilla straight to calamity who will appreciate non-double tap dash)

soft quest
#

Bind to scroll wheel and dash insanely fast

fleet igloo
fringe notch
small timber
#

since chances are in that case they likely play other action games (fps, fighting games, 3d shooter...) more, which most of them dont put dash/roll on double tap

#

so options to do that I feel will always be welcome

limpid salmon
#

should suggestions about 1.4 calam be posted a few weeks after 1.4 calam is here or should i post my suggeestion now?

short walrus
#

After

#

Future content Suggs is specifically a dont

#

(read the Google doc at the top of posting)

grim tusk
#

Rav’s drops are fine 🤨

#

Maybe except rogue stealth strikes, but the rest i have checked them and they were good

soft quest
#

i think just the rock pillars can be a bit annoying

#

but i like his fight

night jolt
crude geode
#

I meant in terms of design?

#

Not the boss fight?

#

🤨

night jolt
#

Well you specified explosions, which are objectively part of the fight and not the design

small timber
#

My complain for ravager had always been the same, all mechanic incentivize close range, while he has a machine gun fist that force high fire rate weapon, the rest of the fight is fine

eternal escarp
#

((no fire does not count))

night jolt
#

Well whatever he was referring to, explosions are not part of Ravager's design

eternal escarp
#

they are a part of some of his weapon designs

#

is what i believe he referred to

crude geode
#

Yes

#

And the whole “nuke” attack

eternal escarp
#

that explosion is purely sound iirc but yeah i guess

crude geode
#

Crusher, Realm Ravager, and Ultima (cal try not to use the word ‘ultimate’ challenge) all have explosions in their design

eternal escarp
#

you mean Ultimus Cleaver

#

Ultima is the dono bow

crude geode
#

Right

#

(Even donos use the world ultimate for everything PensiveCore )

eternal escarp
#

arent there only like

#

4 weapons with "Ulti-"

#

the yharim ultiswords, Ultima and the cleaver

crude geode
#

Still too many for that adjective, considering the ultiswords upgrade into each other CalWheeze so what the fuck is the point

#

But beside the point

eternal escarp
#

i dont think the name Ultisword is going to last anyways

#

considering "Omega Biome Blade" death

soft quest
#

i really loved that ravager concept art of him being like a bipedal golem

#

anyone got that resprite doc

eternal escarp
soft quest
#

ah, i thought it was in draedon talk but that channel got erased a while ago

eternal escarp
soft quest
#

yeah i fucking love this concept

#

would probably be my favorite boss design if it made it in

drowsy plank
#

current ravager looks like a weird skull throne

eternal escarp
#

@fierce burrow
A) thats not how a suggestion is formatted
B) you need a reason for your suggestion (not "itd be cool" or "itd make sense" or the likes
C) thats a bit too specific for what its worth

gray nebula
crude geode
#

classic iban moment

drowsy plank
#

nice

tardy smelt
#

found out about that the hard way

eternal escarp
#

huh HDfailure

tardy smelt
tardy smelt
#

the whole fight's getting reworked anyway (DoGTrauma)

#

I think it will be

#

at least, based on fab's messages on rav

tardy smelt
# soft quest

and current rav wouldn't fit this design very well anyway

#

and honestly its hard to see that design in a non-3d form nor game

night jolt
#

Rav is just too similar to Golem imo

tardy smelt
#

in how it moves?

#

perhaps

#

in how you dodge it?

#

they're hardly similar

crude geode
eternal escarp
#

"it has SEGMENTS and DETACHING ARMS"

#

"same BOSS!!!!"

#

"IT even JUMPS"

#

byeah

warped tide
#

My main gripe is Rock Walls and Flame Pillars

soft quest
#

rock walls yeah

#

they feel so punishing and random

warped tide
#

agreed

eternal escarp
#

random??

warped tide
#

“oh, you want to get away from the fist because your weapon cant stop it? rock wall”

soft quest
#

they spawn on the sides of you (or him) but i dont think they account for your movement and you crash and burn

warped tide
#

yeah they dont

true inlet
#

Rock walls arent that bad even

eternal escarp
#

Ravager has a set pattern to those
first jump, sets rocks
second jump, throws them
third jump, sets flame pillars

#

and all it takes

#

is paying attention and not flying mach 1 away HDfailure

true inlet
#

for me ravager is quite easy

warped tide
#

I like the rest of the fight

#

just

#

Rock walls

true inlet
#

stay medium distance away, destroy ravager sides wall, continue murder, destroy flames, continue murder, repeat

warped tide
#

and the Flame Pillars punish horizontal more but are honestly fine

soft quest
#

I dont run away, in fact i dont even like using wings for that fight, but you get choked up so often between him and the pillars

true inlet
#

and now, a polterghast suggestion

fossil finch
#

Just ram through them

eternal escarp
#

well if youre actually standing up to him and kissing his hands then yeah obviously

fossil finch
true inlet
#

cant wait for this place to murder me

#

gotta double check all things before

soft quest
warped tide
#

Ravenger and DoG give me trouble

fossil finch
#

I will murder you either way

warped tide
#

while like

#

Dragonfolly and Aquatic Scourge

eternal escarp
warped tide
#

are fine

#

I was able to beat them both before WoF or ML

warped tide
#

for their repsective tiers

tardy smelt
#

it throws the rocks on the same jump as it sets flame pillars right?

fossil finch
#

no

eternal escarp
#

the pattern is ingrained to my brain, i dont remember it by hand

#

but its something similar so who cares

tardy smelt
#

^

fossil finch
#

Also it's technically every 10 seconds or something like that

tardy smelt
#

samesame

#

ohhhhhhh alll the same

fossil finch
#

but that's every jump for practical purposes

true inlet
#

alrighr, works with donts

tardy smelt
#

how unhealthy is the fact that i didn't even notice i was doing malice ravager and accidentally nohit its first phase first-try after coming back to redo him

true inlet
shrewd furnace
#

Good suggestion, it's weird how polter doesn't have an item to stop it from spawning

pure bluff
#

an item like the bleach ball or anti tumor ointment for polter would be nice

shrewd furnace
#

Cultist should also have one, I'm gonna suggest that right now

eternal escarp
#

could make the title more clear to what youre acfyally suggesting

#

cultist has one
its called breaking blocks

shrewd furnace
#

Fair enough, I just remembered you can do that

eternal escarp
shrewd furnace
#

acfyally

pure bluff
#

placing a bunch of blocks where even just one of them spawn makes them all not spawn

#

it's annoying that you cant use eidolon tablet while cultists are alive tho i dont get that

shrewd furnace
#

It's probably to stop people from fighting 2 cultists

#

Which would mean fighting double pillars

#

Actually I should make a suggestion for an item to make pillars not spawn after you kill cultist

eternal escarp
#

why HDfailure

#

LC has barely more then 2 drops
and almost all of them are guarenteed

night jolt
#

I wasn't even aware that Polterghast could spawn without the Beacon

shrewd furnace
#

Trophy and mask

eternal escarp
#

10% and 14.whatever arent that hard to get

night jolt
eternal escarp
#

that is

#

subjective

#

so that will not really pass as a good enough reason

shrewd furnace
#

I think everyone would benefit from having less pillars in their lives

eternal escarp
#

you dont need to farm LC anyways

#

so you dont spawn pillars that many times HDfailure

night jolt
eternal escarp
#

that is indeed a reason which can be solved with a previous answer

#

breaking blocks

grim tusk
#

@true inlet you know that the summon item is infinite

#

however

#

yes

#

a spawn blocker would be nice

eternal escarp
#

they never claimed otherwise storm

night jolt
#

Whats really annoying is that the music for Cultist starts playing as soon as you kill one of the cultists, I'm certain its a glitch, but it is annoying

eternal escarp
#

not that i can see

#

byeah

#

thats something to nudge vanilla for

night jolt
#

Is it at all possible to make it so the LuCal theme only plays when he spawns?

eternal escarp
#

LuCal?

night jolt
#

Lunatic Cultist

#

oh shit

eternal escarp
#

yeah just, LC

#

also thats such a minor detail and has 0 reasoning for it

shrewd furnace
#

Lunar Coins

eternal escarp
#

that still doesnt acronym into LuCal

shrewd furnace
#

But LC does

eternal escarp
#

okay

night jolt
#

LOSER with a small COCK

eternal escarp
#

and this discussion is over

eternal escarp
#

keep fighting the boss with random imvasion enemies
you know Boss Zen exists right

night jolt
#

Just use Fargo's lol

eternal escarp
#

you dont even need that, bosses litterally disable mob spawns aslong as they are alive HDfailure

#

also if youre post ml you can just finish the event in under 16 seconds

#

music isnt even a really good reason

#

id say you should try getting better reasons for that

frail mortar
shrewd furnace
frail mortar
#

Fargo's literally has items you can buy specifically to stop invasions

eternal escarp
#

wdym that is litterally the context

#

what other context could there be

shrewd furnace
#

Read a bit more of the sentence

eternal escarp
#

if youre grinding a boss youre going to have boss zen 97% of the time

#

before the player spawns the boss, how many enemies are going to spawn, 5?

shrewd furnace
#

Fair enough

eternal escarp
#

and if youre building that entire reason on "post ml bosses" then those enemies will just die in a hit, how frustrating is that going to be HDfailure

shrewd furnace
#

Not sure if I should delete that part and focus more on how pirates invasion theme can overwite DoG's

eternal escarp
#

..is it DoG specifically?

fossil bronze
#

that sounds more like a bug than a suggestion

eternal escarp
#

if thats so, then yes

#

that would be a bug, not something to suggest about

shrewd furnace
#

Fairly sure its all bosses, event music just has priority over boss music, DoG was just an example that happened in my playthrough

eternal escarp
#

in that case that might just be a vanilla limitation, as far as i could guess

#

someone who might know can correct me

ruby plover
#

@rough venture have you perhaps read the changelogs

#

189 - DoG shouldn't be able to get an insane burst of speed when swapping phases anymore, regardless of the distance from his target. - Done ✅

rough venture
#

ah

pure bluff
#

dont the pins or dont document say to read the changelog before posting a sugg lol

rough venture
#

i bet they would

pure bluff
drowsy plank
#

we get so many suggs that are things that are gonna get fixed next update it's unreal

ruby plover
#

make wof despawn when its killed every player hooboo ah yes

pure bluff
#

does that in 1.4

#

Vanilla

ruby plover
#

ye i know, i just rember seeing a suggestion ask that

#

even though vanilla makes it a thing

pure bluff
#

im sure u know i was jus adding to ur statement

mortal reef
#

ichor and cursed flames should be able to be bough from an npc in the opposite world type..?

ruby plover
#

there is an island with opposite world evil blocks already

mossy wyvern
#

I just got an idea for a summoning weapon

ruby plover
#

also, 1.4 has additional ways to get opposite world evil stuff in hardmode

fringe notch
#

Ahh, the tight turn DoG, the boss that made me do perfect dodging

ruby plover
#

wait why didnt he delete the suggestion meltingdaryl

#

it literally doesnt need to exist

#

that change has already been implemented

mossy wyvern
#

the "good boy" (crafted with dog whistle and other things), a doggo that uses up all your minion slots, and jumps to the enemy and bites them, dealing progressive damage. upgrades will just be making the doggo a stronger breed or something

#

doggooo

ruby plover
mossy wyvern
crude geode
#

@hollow shell Sugg that already exists in changelogs

mossy wyvern
#

but like why is there no doggo summon

fringe notch
mossy wyvern
#

whats a desert tiger

ruby plover
pure bluff
pure bluff
mossy wyvern
#

oh god how longs it been ;3;

pure bluff
#

their sugg was pretty much just a reskin or desert tiger lol

#

esp considering dog whistle is post plantera(i think) just like the desert chest with the tiger staff

hollow shell
ruby plover
#

yea

crude geode
#

ye

ruby plover
#

189 - DoG shouldn't be able to get an insane burst of speed when swapping phases anymore, regardless of the distance from his target. - Done ✅

hollow shell
#

I'm not sure if that changelog pertains to this issue or the other issue where he would come flying in from off-screen at a morbillion miles per hour

pure bluff
pure bluff
#

lightspeed deus

umbral sonnet
night jolt
#

OK, I know this is a sorta "just because" suggestion

#

But I think the visual for Amidias' "help" thing is really ugly

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Its just a 1 pixel thick circle around the player

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I think they should either remove it entirely, or fill in the circle with slightly transparent pixels to make the bubble less ugly

ruby plover
#

so just, resprite it

hollow shell
#

It is indeed a sprite

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Capable of being resprited or even turned into a code-object like SCal's shield

gray nebula
#

en gee ell i also wqanted to try that for wulfrulm shield stuff

inner anvil
#

@rough venture

#

Wrong image.

hollow shell
#

lol

inner anvil
hollow shell
#

There we go

#

Memes do you know if that's referring specifically to his tight turns?

inner anvil
#

My bad lmao.

hollow shell
#

if so then yeah issue already resolved

#

I just don't know if it's referring to that

inner anvil
#

I think it is, because when he does a tight turn, of boy he's fast, there's been some videos around, I think they're from Storm's? I don't remember.

#

But now that I think about it, maybe it could be something else, I just don't know what it could be lmao.

grave zincBOT
#

@dull ether - Your suggestion has received an updated status!

[Stop Counter/Evasion Scarf dodge from registering as a hit]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@kindred creek - Your suggestion has received an updated status!

[Please Add More Content To The Astral Infection]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@sleek wadi - Your suggestion has received an updated status!

[Move Uelibloom ore to Hallow and Hell]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Lunatic Cultist Have A Supreme Calamitas' Style Shield To Expand His Hitbox]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@kindred creek - Your suggestion has received an updated status!

[Please Add More Content To The Astral Infection]

It has been add to the devs' to-do list and planned for implementation!
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hollow idol
#

todo list speedrun

frail mantle
#

do note that iirc gemtech is intended to be used while constantly switching weapons

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also demonshade rework and exo armor will eventually be a thing

still zodiac
eternal escarp
#

last i heared gemtech was also really good so uhh iirc tbh

small timber
#

ya currently auric is just not really considered "end game" (since in the suggestion it is referencing post scal and draedon), while usable auric is technically post yharon so it will be balanced for post yharon

#

and ya, demonshade rework and exo armor is the big one, since they are proper end game armor being worked on

hollow shell
#

(that first bit is part of their argument, xp)

small timber
#

oh ok I thought they also suggested to buff auric armor (I mislooked the final line)

sand ermine
#

isnt demonshade classless right now anyway?

small timber
#

though I do feel demonshade is fine? just because of the active

#

gemtech maybe but gemtech is also (technically), not end game, since it only requires one of the two final boss to be defeated

sand ermine
#

yeah

small timber
#

(wait with demonshade rework + exo armor does it mean technically there is no end game armor)

sand ermine
#

demonshade should stay as it is right now

small timber
#

because demonshade will become scal armor (similar to how gemtech is to exo currently) iirc

sand ermine
#

just a classless endgame armor

small timber
#

then an actual shadowspec armor that is soon™?

sand ermine
#

just gonna have to wait and see

hollow shell
sand ermine
#

yeah i know, thats why i said right now since i knew its gonna change

hollow shell
#

It won't be "classless" but it'll have helmets for each class
(3 instead of 5, some are multiclass)

#

I see.

fringe notch
#

why cant we have different boots or different chest pieces for each class, why's it always the helmet (honest question)

hollow shell
#

That is something that's come up in dev a few times

fringe notch
#

oh

hot zephyr
#

because it's harder to design unique looking chestplates

hollow shell
#

Helmet is just the standard (after all of vanilla's ore armors and Hallowed and Shroomite, etc)
and has the most perceived visual difference, yknow, human inclination

fringe notch
#

fair point i s'pose

sand ermine
#

yeah

hot zephyr
#

especially since the terraria character has a tiny body and a giant head

sand ermine
#

wouldnt make too much sense to like, have extra boots or chestplates too
i guess its both a continuity thing and also visuals

small timber
#

and another thing is I will just assume the work needed to put into it will require long development time?

eternal escarp
#

the only armor that isnt helmets is Beetle armor iirc

hollow shell
#

I don't know if we have any concrete chestplate armor alt ideas in the plans, but it is still a possibility for the future

eternal escarp
#

and afaik the difference is miniscule design wise

hot zephyr
#

and even then

small timber
#

since just post ML alone will have to: tarragon (unique) x5, bloodflare (unique) x5, godslayer/silva (unique) x5 and auric (unique) x5

#

that is at least 20 unique set of armor to be added

hot zephyr
#

it's two pieces for the same class

eternal escarp
#

yea

sand ermine
#

though nobody really cares about bettle armor in calamity

eternal escarp
#

wdym Beetle armor is really good

sand ermine
#

i never use beetle armor

eternal escarp
#

missing out possibly

ruby plover
#

its super good in calamity lol

small timber
#

beetle is probably like, the best pre-ML armor?

#

maybe beside astral armor

sand ermine
#

beetles terrify me, thats why

ruby plover
#

oop

hot zephyr
#

four extra legs and four extra chest sprites for minimal stat differences

still zodiac
#

for raw damage output beetle is better yea, but if the weapon doesn't work well with melee speed then astral is superior

hot zephyr
#

beetle armor is just okay, i never actually use it because I don't like turtle armor

hollow shell
small timber
#

even the defensive beetle is super good (even after calamity nerf)

hot zephyr
#

although turtle is ludicrously good in 1.4

small timber
sand ermine
#

i mean, you're easily able to get turtle armor in calamity

still zodiac
sand ermine
#

just never cared about it too much

eternal escarp
#

Reaver armor also exists iirc

#

people forget about that one HDfailure

sand ermine
#

I don't like Reaver armor

still zodiac
#

oh yeah wasn't it said before that eventually daedalus and hydrothermic will get the reaver treatment as well

small timber
#

reaver is the armor where everyone forgot and meanwhile nohitters rate it 11/10

hollow shell
#

Reaver's declassing was also great

eternal escarp
small timber
#

reaver is also yharon viable, on coldheart icicle only

eternal escarp
#

and one of its two combat ones are tanky

hollow shell
sand ermine
#

I used Reaver armor once, immediately looked back

still zodiac
#

mostly just going off of things that happened way back in drae talk update channel I think

#

don't even remember who mentioned that

small timber
#

daedalus do feel a bit weak now especially with ore armor rework (hallowed will get holy dodge, adamantite is super good), and daedalus mostly have getting hit passive or for summoner just a chlorophyte crystal

#

especially since hardmode ore progression rework put it behind 2 mechs

eternal escarp
#

(speaking of Chlorophyte Crystal, melee chlorophyte crystal from my very short testing might be viable on its own for Skeletron Prime, in a very convoluted way)

#

just wanted to mention that HDfailure

hollow shell
#

Daedalus / Cryonic / Verstaltite equipment will get its time, eventually

#

We have just about everything on our plate

#

We're just rationing out the workload

#

across

#

many many planned updates

still zodiac
#

yeah that's fair, there's only so much you have to spend. Priorities and all that jazz exists yada yada

frozen hornet
#

unlimited update works

still zodiac
#

sentenced for eternal calamity updates

fringe notch
small timber
#

beetle is super big in vanilla, in fact like one of the only actually good armor for master mode

fringe notch
#

Oh wow

kindred creek
#

Do y’all not use beatle in calamity when playing melee?

small timber
#

because beetle defense give 45% damage reduction on first hit, damage one give 30% (or 45?) melee damage and speed

fringe notch
kindred creek
#

True. Mage best class

tardy smelt
#

Wherever false melee falls off theres often some incredibly strong true melee weapons available

#

Like early and late(?) hardmode

small timber
#

the problem is just vanilla melee weapon before pillar events is very limited, like you have terrablade, and... thats it

kindred creek
#

I don’t think I ever use terra blade in vanilla

#

It kinda sucks tbh

small timber
#

ya possessed hatchet is ok for vanilla, just too low dps for master, northpole, christmas tree, flarion... etc also the same problem, they simply don't deal enough damage for master mode stats

#

northpole have damage but problem is more with the boss you can use it on (fishron is fast, golem have a roof, so lunatic cultist only), and after that you hvae solar weapon which are super good and not even comparable

tardy smelt
#

I'd say Influx Waver is better on single targets that are out of reach and starlight/solar eruption are better on closeby single targets

#

But its good for crowd control, and for vanilla standards the projectile dps is extremely good for the range it has (which is very large)

#

If you're skillful you can let yourself be fully carried by starlight

#

Its super accurate, strong and has a decent range for being true melee

fringe notch
keen zealot
#

I don't think there's a single weapon I'd use over Terra Blade in current vanilla

#

it's absolutely cracked

#

can't wait to play with that new projectile it's getting

arctic apex
#

Vanilla needs more weapon choices imo

#

Only a few viable weapons for each boss

short walrus
#

How about rework the bad ones instead of add new ones

tardy smelt
#

^

#

and you don't need 80000 weapons per boss tier if you can make previous ones last longer

muted osprey
#

🤨

eternal escarp
#

i wont even bother exclaiming the mistakes and let that get deleted automatically in a day HDfailure

gray nebula
#

demonsahde gives u an insane damage up

#

and it goes up even higher if you consider the extra 125% more damage from tjhe enrage

eternal escarp
#

@dusty path cant suggest about future content

#

also that reason basically amounts to "itd be cool"

gray nebula
#

wouldnt this be better for anlother mod

#

thats standalone

eternal escarp
#

yeah

#

this sugg has no real reason to be specific to Cal HDfailure

#

as in, its reasonless

pure bluff
#

also ik its subjective but i dont find zeniths attack animation to be boring at all

eternal escarp
#

ye

drowsy plank
#

oh boy here i go posting again

#

this is the third time im gonna post the fishing loot table rework thing sure hope i dont get outvoted by things the devs already plan to implement again

small timber
#

what is the fishing loot table suggestion again? I seen you posted it before but I dont fully understand exactly what (the suggestion) wants

drowsy plank
#

make it so the crates have equal chances to drop ores and bars because vanilla crates do, and it's nice to be able to make bricks without having to make an enemy farm, and also just move the remaining accessories that are gold/surface chest exclusive into the crates as well

#

band of regen has like 8 useful accessories you can make out of it but you're probably only getting like 3 per world and you can't get it any other way

small timber
#

wait which fishing crate is correspond to underground golden chest?

eternal escarp
#

gold crates, i believe

small timber
#

hmm actually it seems that there is no fishing crate correspond to underground gold chest

drowsy plank
#

surface chests have some of the surface drops, and iron crates have some of the cavern/gold chest drops (or equivalents of)

small timber
#

hmm actually I am not sure how I feel about golden crate dropping gold chest drops

drowsy plank
#

not to mention that, other than gold and surface, literally every other crate has parity with its chest counterpart

small timber
#

to put it simply, gold chest drop is just... not that valuable, unless you havent start exploring yet, but if you are at that point your iron fishing rod is not gonna fish up golden crate

#

I will rather, say, make band of regeneration craftable, since that is the only one gold chest drop (besides shoe spike but bandit sells it later) that is uncraftable at the moment

#

in a playthrough I will really rather golden crate drop like, master bait consistently, since that one kickstart fishing a lot more

drowsy plank
#

that's valid, it just bugs me that they put climbing claws in the wooden one. like. only climbing claws. im sorry would it be too broken to put both of them in there, like? you can only get shoe spikes from surface chests. it's just such a dumb little thing but it bothers me so much.

also you're right, but getting a gold crate is about as difficult as finding a gold chest in the early game id say, maybe chests are a bit easier even, so i see no reason not to make them renewable in crates. the whole point is being able to go back and get these resources if you missed them somehow, while preventing them from being completely free, and it avoids making literally every single accessory into a recipe, which i think is something the devs have more than once expressed disdain for.