#suggestions-discussion
1 messages · Page 1260 of 1
That would be mathematicians
There are larger ones, though
Skewes' number, Moser's number, and Graham's number
i cant find anything chronologically after centillion
i guess it would just be uncentillion
Yeap
"In terms of another way of naming a big number, 1 centillion is 10^303, but is the biggest number other than googolplex that has been given a name to. There is an infinite amount of numbers after 1 centillion... Originally Answered: What is after 1 centillion?"
wait that doesnt seem like a trusty source
Uncentillion, ducentillion, trecentillion, quadringentillion, quingentillion, sescentillion, septingentillion, octingentillion, nongentillion
Then comes millinillion
And the cycle repeats till googolplex, and then some other large named numbers
Anyways, this is suggestion discussion, so enough about maths and numbers
nope
Miner’s Haven has some of the highest cash limits of any game, going from Hundreds all the way up to $999 Centillion. This page will take you through all the suffixes and tell you trivia and useful tips about them, such as with $25 Quintillion, which is the minimum cash needed for your first rebirth. One of the first things that will help out in...
this may just be agame
but these suffixes
are the most commonly accepted

That page literally goes up to uncentillion, lmao
The virgin big numbers vs the chad infinity
@oak drum mr obvious
Ughhhhhhhhh
I would be fine with whips if they did no damage, benefited from no melee modifiers, were mild speed, and only gave summon tag damage or abilities
You already know
As of right now whips are so significant in damage output (like 50% or more of a summoners output) that it feels like I’m just playing a melee subclass with minions tossed in
"I would like whips if they were almost completely useless"
yep
Bruh, whips aren't OP, its just that you never have a reason to unequip Obsidian armor
oh god the whip talk continues
Of course they're significant, 1.3 summoner was completely unviable and its whips that fixed that
the DylanGuy continues*
whip haters: omgg whips are too oppp!!1!1!1 😡😡😡🤬🤬
me: struggling more than any other class in my entire life to make progression in my summoner playthrough
im not saying summoner didnt need a boost
whips have way too much potential for damage, i think thats the main thing
whip stacking, obsidian armour, melee speed
very low defense, close range
and then your summons are just kinda... there
OK, benefitting from Melee speed boosts is dumb, but whip stacking and obsidian armor are fine imo because whip stacking is hard and Obsidian Outlaw is made of paper
i hate feral claws i hate feral claws i hate feral cla
its not that they're op its that they are literally melee weapons; terraria's biggest fault i feel is that the classes feel too similar. guess what? lets slap a fucking melee weapon on summoner. fucke mage swords, fuck mage guns, fuck thrower melee
whip stacking isnt hard, you just need to spam shift weapons
in an ideal world all the classes feel truly unique
lmao
if you feel like whips are melee weapons may i redirect you to weapon from calamity itself being the Briny Baron, in which the right click attack doesn't even have a sword swinging and is just shooting a projectile
Omniwield is officially gonna be cheating in 1.4
glass cannon more like uh
fuck summoner mage weapons
Obsidian Armor is the Terraria equivalent of Deoxys Attack
paper railgun
yeah obsidian armor needs a nerf
that's it
In a game where the classes are ranger – ranger with resource cost – ranger with high defense and no resource cost, it was refreshing to get a style of gameplay that truly felt unique from the bunch. But now it just feels like summoner fell into that same pitfall of sameness.
isn't tiki gonna get some whip effects or smth
i heard something about a tiki buff
idk
I think its cool that a pre hardmode armor is viable up until endgame, I feel like the total lack of defense is a fine balancing tactic
if you got rid of all the melee stats on a whip, then and only then it starts to be something that isnt a melee weapon
but even then it just feels strange
NOPE
lolllll
lack of defense isnt too good a balancing tactic
OK hear me out
no its needs a nerf
Obsidian armor being so min maxed is a cool way to train you for nohitting imo
and there needs to be more stuff that buffs whips than a single armor set
all in all you are fighting a losing battle cos there's no way calamity isn't gonna nerf obsidian armour
game shouldn't be balanced around nohitting
what
lol
this is the dumbest thing i've heard in a long time
^^^

this is kinda cringe ngl
it SHOULD be balanced around nohitting in the simple sense that bosses should be possible (and by extension not infuriating) to nohit
but that's it
Yeahy, but we both know what he really means
bosses shouldnt have impossible to avoid attacks, thats about the extent it should go to
based
yea they
brain of cthulu when it
imo personally i think vanilla brain of cthulu is kind of a bland fight and has wasted potential
Empress of Light when 🌞
vanilla BoC is basically "we need to make this boss require piercing somehow"
which is stupid
i still hate eow
oh don't even fucking get me started on MMFTW BoC
but only because it's pure unadulterated chaos
dumpster fire
the gimmick is good
infernum got brain of cthulu fight right
ooh i HATED my eow nohit
BoC is piss easy with Minishark, I mean so is every boss before Skeletron, but you get what I mean
you kill the head and it instantly accelerates turned towards you
that's a minishark problem, not a boss problem
true true
we should probably take this talk to another channel cus im not sure if it's related to suggestions anymore
alright
we're on poor vanilla boss design now 
I suggest you use this for your pfp
Wow, its almost as if in porting to an entirely new update with new content, they are going to do that when they get to it
Pog
takes it to #calamity-update-talk
dies of death
oh cool highlighted links can be formatted
I just hope the 1.4 whips are made of more than just bars, cause if theres anything Calamity doesn't need, its more of a need to go digging
I know im talking to a brick wall, but if youve ever played fell in love with healer classes in a game then you would know my sentiment towards 1.3 summoner. Something is just so fucking satisfying about killing a boss through your sheer endurance, your life is in their hands, and coming out on top is such a good ego boost "lmao you died to someone without a gun!". I like the support focus of whips but that could have been executed x20 times better imo.
I feel like the bad defense and mediocre damage on 1.3 summoner defined him as this dodged based class, i think it could have been worked around this and reward the player for dodging or being at a place at a certain time. Thorium's buff banners, the brim seeker summon circle, and old gamma hydra were all examples of this. summoner was my favorite class but somehow he's become my least favorite. I just... dont like whips.....
its a sandbox game you dont have to actually use the whips
this is for suggestions, not about whips
:donot:
"Oh you think the class is too powerful now? Just play it unviably!"
I realize there's a whip sugg in posting but this is not the place to discuss whips
Every single hm summoner armor: 
Sheer Endurence is only fun when im right in theyre face and shredding them
Since it will be turn into whip talk again I will try to keep it short, the thing with Calamity (nerfing) whips is that the context of Calamity summoner and vanilla summoner is always missed:
Vanilla summoner is downright bad before whips, they needed whips which is overpowered to boost the classs to good/on-par level. Whips is fine in vanilla.
Calamity summoner is good, or even one of the best class at many point of the game. Adding whips without any change will make them beyond overpowered due to slapping an overpowered tool on a great class. Whips need nerf in Calamity
It is not that "they want whip useless", it is just calamity had been balancing around no whips summoner for so long that balance is already establised
tl;dr vanilla summoner bad without whips, cal summoner already good without whips, hence cal summoner + whips = too powerful
Whips should have been made less op and minions less shit tbh
x2.75 dmg mult from firecracker
Whip melee speed (even non stacking)
Making summons crit
Vanilla tends to have this problem of just. having bad balancing.
^
If I hear about whips one more time though I am probably gonna implode
Ya that is just how vanilla handles that so not much calamity can do (not like calamity can buff "vanilla" minions without making it Calamity summoner)
Please do not suggest them there, we don't need "whips are bad/no they're not" arguments again
Nobody does lol, but it is the general talking channel for 1.4
do it
hmm yes now that I've finally gotten to Old Duke but haven't tried the fight yet it's time to come up with more stupid ideas for it
What about making bloodworms not living creatures and making the new bait drop from T3 acid rain
Why
Makes them easier to find?
Also if they're no longer creatures then them dropping can be explained
Make bloodworms more common
Don’t need to add a whole new item for summoning him if the current item’s rarity is the issue
There's still the problem of T3 not offering much in terms of items
Then that’s a separate issue
One I think the devs are aware of, though I’m not certain if they have plans to fix that or what they are if they do
Ah
People have suggested making bloodworms more common already, I don't think I need to post it
Last we've seen is from some time ago though
Most recent suggs of this type were by me, which didn't get in (though they more specifically mentioned making them drop during acid rain)
Also I was partly thinking "why does this super powerful fish get summoned with a perfectly normal worm, even normal Fishron requires something exotic"
is a blood worm living in the caustic ocean perfectly normal?
Blood worms aren't common irl anyways
According to the wiki, yes
Source: I've never seen it therefore it doesn't exist 
I feel like the better question to be askin' here would be
"why does OD like bloodworms specifically"
mm hemoglobin
i mean, its a worm that makes sense to exist in that region, and nods to DFish spawn
I should probably go ahead and post the "make the worms more common" sugg, last one that got in was a long time ago
i think thats all there is to it
for normal Duke, it makes sense for Truffle Worms to be what they are, given the Duke's fish-and-pig-like nature
maybe OD is simply starving 
doubtful
it's not like there's any real lack of other food about, even if the place is polluted to Hell and back
I don’t think there’s a specific reason beyond the Fishron truffle worm thing
hell, you can fight a much larger worm, which the Old Duke would almost certainly absoluitely body in a fight for dominance, as an early Hardmode boss
all things considered? there honestly probably isn't
I just like to know the logic behind this stuff. I like to know more about why the world works the way it does
I wanna know more about the ecosystem of the Sulphurous Sea, damnit
Unfortunately this isn’t monster hunter where everything done by every animal has a biological explanation
cringe
So the idea here is a general "make OD summons easier to get", and list out the possible ways to do it in the text
brb gonna procrastinate writing the sugg for a week or so
what if make bloodworm (in some way) more common during blood moon?
it is a bit far fetch but ya
Part of me wants to have the sulphur vortex with the fishing summon
Meanwhile I think I'll just cheat the bloodworms in for now
Why ravager is mush easier than golem in malice mode?
why is brain harder than provi? malice isnt really well balanced between individual bosses yet, some gain massive changes, while others barely change at all. you'll just have to wait til they rebalance them in the future
plus difficulty is subjective, but im going to assume rav just got less changes
brain is just jank in general 
true
We just killed rav earlier and can gain life alloy
we
Me and friends
yeah i know, golem forces you to fight him in his box, but rav can be fought on surface, which makes his fight exponentially easier in MP where people can easily keep distance while some else handles dodging
Rav must be buffed
no, you're just using multiplayer
I tried using some candles but they're not really spawning, am I waiting in the wrong spot
Is there a set depth they spawn in or
is it possibly to make a bloodworm farm like truffle worm farms where you just make rows of artificial sulph sea
never actually tried but not sure how bloodworm spawn conditions work
Is it something like solid block + underwater
My spot is pretty shallow but it may still count
I'll try I guess
But I think I'll leave the sugg up for now unless there's a really huge problem with it
i never found them in shallow water, always in the caverns below the surface but above the abyss
Cool I'll try it
several things:
- ya malice is not really balanced right now, and the devs know it
- difficulty is subjective (these 2 people above tell you alraedy)
- calamity is not balanced aroung multiplayer really, some hard boss can be super easy in multiplayer and vice versa
- calamity encourage tier skipping/non-linear progression, that is why you are even able to fight ravager before golem in the first place, if you can kill the later boss before an earlier one just consider it as a reward
¯\_(ツ)_/¯
Wait, how did her brothers die in the first place?
killed by people
it's like the introductory part of cal's lore
that her parents and siblings died and she wants to revive them
Ye
@spare harbor pls dont suggest anything for 1.4 yet
it's chill
the mod isnt even ported yet withhold anything related to 1.4 until a few weeks after our port is public
no worries!
kinda SiS too, right?
and formatting error lol
@mystic shell There is a mod known as Calamity Vanities which already adds this
(or uh "Calamity's Vanities" actually)
I never knew they had a eidolon wyrm but my mistake sorry
I might come up with a better idea
I may have asked this before but how bout a music VC and a music channel to just vibe with other people while listening to music? necessary? no. Good idea? i think so. I like to see what other people's taste in music is and I think that a music channel would be really good way of sharing and talking about music. Freadboat's a pretty good music bot, and i think the official terraria uses wizard bot which is a custom music bot
didn't know that
well ill do it later when i form a better argument because right now im tired and not great at making points
Wise decision
haha guys it would be funny if i suggested to change the text after killing DS to "the hot wind is blowing" instead it would be haha funny mgrr reference
make sure to remember say that it would be cool
it would be hot*
that... is actually funny, I do want to make a funny ref that might just blow over a new player's head
In fact, go ahead
Overdone no
dreaded mgr brainrot
though at least this one wouldn't be quite as obvious as it'd be if yharim says "it has to be this way" during the fight or something
New Town NPC's Cook and Martian
New Town NPC's Cook and Martian
- too specific
- why
- formatting error
but seriously, everything is wrong about your suggestion
I barely type here but I agree with the statement
SIS moment
This suggestion is a bruh
Tbh a cook might not be the worst idea with 3 well fed buff and like 10k different food post 1.4 port but ya, too specific
Is there a mod with an NPC that specifically just sell food tho
trollium mod
no
Hrm
Ah
i forgot what rule is it
I remember a suggestion to give aew more drop get denied, which is already less specific ya
(I mean why does it have to be aew)
yeah, thats fair
bc 1. it has no purpose except for rangers atm
and 2. theres already a weapon with that theme
I'll at least say
"it would make AEW more worthwhile for other classes."
AEW isn't meant to be killed in the first place, it's an optional extra challenge
It may as well drop nothing, like the Boss Rush
i see
maybe i can change it to just add more items across progression
changed it
honestly i dig the idea
AEW should drop a pile of dirt
So, 2 specific item suggestions, and 1 for something already in the mod
Like, if you're that desperate for potions, just use AlchemistNPC lol
Just for consistency
that will be a weird case of consistency, considering most calamity potion are either progression locked or are combination potion
it will be very weird to find like yharim's stimulant in a golden chest, and if you are really desperate for potion just use alchemistnpc ya
because as of currently the potion making is really not grindy, you can easily get everything you want, the only hard one is like, soaring, shadow and revivify
even stuff like cadence and yharim stimulant is easy to make with npc selling vanilla potions
jump one takes meta knowledge ya, it is a weird one, basically to farm frog you put 2-3 NPC in housing near jungle
then pop a zerg and battle potion then only frogs will spawn, because npc (town) prevent hostile mob from spawning
Bounding generates in jungle, tesla in sunken sea lab, shadow in shadow chests would be convenient
it already work right now tbh, 1.4 probably will make it slightly harder, since more non-frog critters in jungle
I mean even if that is the case that will be like, super low amount
it is not easy to just find lots of biome lab just randomly, and if you mean the LARGE biome lab it become a 1 time thing
I manually do it to farm frogs, but ya
how do i make texts black though
like what the others who post in suggestions do to the title
**text**
Thanks! It worked
if you still want the idea to go through at least do acknowledge NPC sells vanilla potion ya
(since otherwise it will just be others to tell you to include it in your suggestion)
Yeah I know that, making NPCs also sell calamity potions would work too
making NPC sell calamity potion by default (no other mod like luiafk, alchemistnpc etc) will completely invalidate and devalue actually farming the potions
it will also just end up being a situation where "just farm bosses for everything" since boss summon are unconsumable
and ya, for that blood orb already exist
If actual potion making were to become viable, each potion would need 5 uses before being empty, plants would have to give more, and fishing would have to actually become fun and more rewarding
I mean 5 uses before being empty will just be the equivalent for like, making 5 potions per materials
(which some of them already do), and yharim stimulant and cadence are all made from vanilla potions which you can just purchase
the only one that I see are way too limited are like bounding potion (frogs + vine which is super hard to get unless meta knowledge), soaring (sunken sea rare fish), shadow (lava fishing rare fish), revivify (sunken sea rare fish again), and even in that case revivify and bounding are 5 and 3 potions per material
Yeah but think about how fast you burn through potions, even with alch NPC badges I use around 300+ for each unique potion in a plythrough
I mean that is why you make the potion instead of buying them
because making (except those involve fishing which only become cheap after plantera, then after golem) is much cheaper than buying
That’s why you buy them instead of making them
Making 300 of any potion isn’t easy
Why bother doing that when you can just kill king slime 5 times over
it is actually way easier than you think tbh, unless it is like, regeneration potion which requires mushroom
And buy them
ya that is why alchemistnpc exist, just I don't think calamity should make potion buying default
for external mods that the player can choose to install it is completely fine, just calamity itself should not completely invalidate all effort of farming and making the potion and just make farming money the solution
Yea I agree
I think that farming should just be much more bearable
Or Maybe it’s just me that hates making potions
But going over the entire world in an angler costume so I can make another batch of 30 potions is mildly annoying
ye, right now herbs is mostly not a problem (you can just put planter box for 100 of each + space planetoid, maybe make staff of regrowth easier to obtain thats about it) it is that good fishing rod are available way too late
Pylons will definitely improve this
the (feasible) fishing rod to sustain potion material right now is rift reeler which is post golem
though I don't think calamity will specifically rework a mechanic like it, just hope vanilla 1.4.4 do improve on it
but ya
the best calamity can do is just make fishing easier, eg: better fishing accessory, fishing rod etc (which desert scourge etc fishing kit do help, just not completely solved)
If you’ve ever played stardew valley you’d know that fishing is almost like a mini game where you have to keep the rod steady. Something as simple as that goes a long way. Also I’d like it if you could change your hook or bait to catch certain things with higher chance
Like put a magnet on the line and catch junk and crates more often
Maybe use herbs as bait and catch potion fish more
Upgrade magnet to make it catch biome crates a lot more often
(Really though biome crates are rarer than gold crates and usually contain essential items)
ye stardew valley fishing is good for surprisingly simple it is I did sink 464 hours in it with most of it fishing, though sadly I dont think calamity will really rework a mechanic like that, due to "vanilla altering" rule
(which at least recently do seem to loose off abit with stuff like hardmode ore rework)
Maybe nets and crab cages could be a thing like in RuneScape, each different way of catching yields different fish
Nets yield lots of common fish at once, crab cages passively catch and hold up to 20 fishes and a quest fish
Idk, anything to make fishing more dynamic would be welcome
really got some of the suggestions ever this week
but i think fishing minigames or more interesting mechanics would be nice
sometimes i wish i could code
although I do remember something something stardew valley fishing mod do actually exist
Sorry about that. They've been added.
Also, I haven't been paying attention to the killtimes, so I just wrote down "in about a few minutes".
killtimes are the most important part of a "nerf / buff" sugg
download nycros nohit efficiency and do them again
ya "a few minutes" ranged from 1 minute to 9 minutes, maybe more
wait is nycro mod available on tmodloader?
Do I have to nohit them, though? Because I suck at dodging projectiles.
no the nohit function is completely optional, you can turn it on and off
Okay, good.
in this case you are just using it for the dps
why wouldnt it be
i got it off the mod browser
What gear are you using? Potions? Reforges?
Also, here's the Twins.
Plus, I was using Mythical for my Frost Staff, Cloaked for Asgard's Valor, Jagged for the Angel Treads, Camoflauged for the Celestial Emblem and Angry for the Master Ninja Gear. The Sorcerer Emblem and Mana Flower don't have any reforges.
if you have the time can you try to compile it into like, a word file or whatever (notepad will do)? although alchemistnpc combination are abit inaccurate (and post-Plant gear on mechs) but I think you do prove your point so it is fine (and since master ninja gear don't stack with asgard's valor so you technically are only using 6 accessory)
and ya put that into your suggestion it will help
Yea no wonder why you’re melting stuff
Not only you’re using other mods that alter balance, using Post-Cal/Plant gear on mechs, and the armor being brimflame which has the frenzy ability
Also valor and Master ninja gear on the same build 🤨
Also you have to keep in mind frost staff is also not easy to get
You also used rippers im assuming, and we dont balance around those
Furthermore the results would have to get posted in the sugg and even then those are flawed
What are rippers?
Rage and Adrenaline
although just to be sure, are you using the brimflame frenzy (brimflame armor) ability?
Nope.
Probably, but i’ll prob note it for a weapon to be revisited in balance patch
use pre-mech gear for the mech boss kill times and probably dont use rippers and then post those killtimes in the sugg
and dont use mods that upset balance like alchnpc combination pots
whats 3w 3m
i dont get why wingslot is so popular it's literally just a glorified free extra accessory slot
you just explained why it's so popular
yes
that makes it less fun
Really, I don't think balance testing for suggs should have anything more than Calamity and Nycro Nohit active; you can never say for certain what under-the-hood changes some other mod might be making
based
I mean I had seen people complaining malice is way too easy while using asphalt platform + luiafk unlimited buffs + stacking calamity potions with unlimited buffs
and then use like, wpnout (full version) broken gear and like "yo calamity is too easy"
Enjoy grinding for 10000 hours to get enough potion materials for an entire playthrough, I'm just gonna install AlchemistNPC Lite cause I like having fun
Npcs also sell potions in Cal lol
you can buy them lmao yeah
I mean... the only thing you need to actually grind is like, calamity potion
yeah.
And Cal also improves fishing a lot
which most of them you obtain material naturally, some of them with hard material (eg: photosynthesis) is not even useful
Calamitas’s brew right?
these are like the only hard one and even then after you get perennial rod (and especially scoria fishing rod) they are trivial
oh right that too, though that calamity potion was referring to all potions added by calamity (including yharim stim, cadence, all..)
and herbs are not really a problem too, you basically have infinite of them after eye of cthulhu, if you plant them of course, + space planetoid herb bags
there are a ton of things you can do to make potion making significantly easier (and calamity do provide options to make them easier), just people default to luiafk + alchemistnpc because grinding money is easier
For Yharim’s stimulants you can just buy materials (and food items are easy to get)
And most potions can be made with blood orbs as well
ya yharim stim and cadence used to be the hard one (because from different biome), now both are just buy them
Shadow potion, Crumbling (and shattering) and Penumbra
Those still need some grind
And shadow needs fishing :lo:
ya shadow is super hard before rift reeler, though I do find crumbling and shattering be fine
penumbra can be a bit grindy since for some reason it craft 1 potion per material, but at least that one you only use for bosses
you guys use potions outside of bosses?
I do pop yharim stim and cadence very often, or at least regen
but both potion (after added NPC potion selling) is like, 10 gold each, you just have to buy their materials separately, but yharim stim last 20 minute and cadence last 8 so you can easily farm them
I would say Luiafk, wingslot, alchnpc full ver. (And lite to an extent) are all cheat mods that make the game way easier
What’s your reasoning on luiafk?
Wingslot I see
And alchnpc full I see too
Inf buffs that do not take a slot
Also stacks with potions that usually dont stack
cmon, are you reasonably ever gonna have every single buff in the game all at once all the time?
Forgot that luiafk did that
also this, you can pretty much double every potions effects
Only case I’d use luiafk is while playing summoner
same
Cause summons taking up a buff slot is bs

Lui and Wingslot definitely, but Alch NPC Lite is just a way to not have to farm
The only "cheating" thing in Lite imo is the combinations, but you can just ignore those if you want
yeah i know, but thats more of a fault of farming than it is alch npc
Fuck LuiAFK, all my homies use Fargo's Mutant Mod
I used more potions and then i took it off since i felt it made it too ez, and i was right
same, iI decided to not use the unlimted buffs this playthrough
I dont use combinations personally because their just forgettable, the young brewer in general
Wingslot is just an extra accessory slot once u enter hardmode, something u already get from demon heart so ofcourse
also Lui with the inf fallen stars I dont feel is chearing so much as, hey you dont have to spend 5 hours to get some fallen stars
except when star cannon is involved
except when you get alchnpc lite
then you have that one guy
who sells them after EoW and BoC
for like 10 silver each
I just grab tedit to do that
@spring sail Blood Orbs. That's a way to get the potions easily
I know but for consistency and variety
there is consistence (npc's, and crafting the damn things with regular ingredients)
and variety (pots from chests, npcs, crafts, blood orbs, fishing crates, and maybe something else i'm missing)
can we get calamity mod pee potion
Would be nice to have an option to toggle double-tap dash on items like asgard's valor
If you don't want to dash don't use the dash item
does balls and chain still exist
Ya
@ashen warren I want to use dash, it's just that I prefer using a dash bind rather than randomly dashing when I accidentally double-tap a movement key.
yeah then just use that
stop spamming directional keys tbh
what a reductive response
even then a keybind would more likely result in you splurging out cos you forgot your bind
you're putting alot of faith in yourself buddy
I mean you're trolling in a suggestion channel for a terraria mod
stay humble
lmfao
???
I mean double tap is just a mechanic that is introduced in vanilla and continued by calamity
and it's a bad mechanic in both
I mean I dont see any problem with a suggestion to add key bind to dash
(just as long as it is not the only way to dash), basically left option to still double tap (and optionally to disable it) and also add a new option to dash by key bind
I'm pretty sure 80% of the terraria player base is used to having double tap as a dash
Though it probably will be a bit awkward to use (considering 2d nature of the game) but many action game have dash/roll on bind + directional anyway
That doesn't mean the option shouldn't exist. You aren't going into DoG without a dash, but you also really don't want to fuck everything up by dashing during the laser wall segment when you really just want to make fine movements
And ya, people can simply get use to new thing, especially one that they choose to activate
bol and chain
@night jolt Exactly, the response @muted osprey gave is just gatekeepy behavior
Its the reason why everyone hates the item "Mars" in TboI
Ah yes, just casually favorite and unfavorite an item in the middle of afucking Boss
not everyone plays exclusively terraria so having more common game conventions like a dash bind as an option makes sense
fine I just hate keybinded dashes
Thats why we're asking for a toggle in the config, that way you can just play normally if you want
iirc laser walls are telegraphed enough that if you have the ball and chain in a predictable slot you can do it quickly enough. Maybe during the first laser wall you'd have it but it's easily doable. You can also put on a mount like UFO that has no dash and free movement
Well, actually, we aren't officially asking for it yet, so let me fix that
Tbh i do think double tap to dash had been awkward since vanilla, just had get used to it
I dont mind keybind dash at all, as long as it dont get rid of double tap (just give option to disable double tap not completely delete it and it is fine)
Inventory management in the middle of the fight as the only get around aounds incredibly mid
Geez dude
People dont even want to quick swap accessories or armor (eg: for gsd on auric for mage and summoner) let alone favourite (and afterwards) unfavourite an item
Yeah that's a good point
Hows this?
giga chad
yep seems good
I would actually maybe use that
Like shift to dash
That would be hard to learn, but sick
(presses every other button around shift except shift)
I already use left alt for most of my dashes so this would be great
You’ve clearly never played a movement shooter before
shift is so easy to hit
echineer has Wobbly Cat Syndrome
Im just so used to double tapping 
Maybe the fact that that's the running keybind in classic kirby's contributed to that
ravager have some (devplans.png) to move it to somewhere post-ML, but ya regardless of that I dont feel ravager drop is that awful?
at the very least like spikecrag is one of the best sentry on tier and I heard realm ravager is ok, at the very least it still drop a rage upgrade (in fact blood pact is awful in most case rather than a good drop)
it's drops are aight, for the most part they aren't too special but do they really need to be?
they are by no means bad, that goes for all of them i think
I remember back when Ravager had no weapon drops
Just materials and accessories
It was an interesting time
tbh it doesn't sound too bad, just the accessory need to be interesting (and powerful)
things like blood pact and flesh totem are still situationally very useful accessory
blood pact has some cool synergies
- wait vesuvius was moved to ravager
- the drops are fine and its an optional boss anyway
vesuvius was betsy
I guess it did get moved to Ravager
closest point to betsy and resembles rav colors
clearly this man has never used ultimus cleaver or spikecrag staff
Vesuvius got moved to Ravager iirc
In the Malice exclusives era, all Legendaries/RIVs needed to be exclusively boss drops
And basically, Vesuvius stuck with Ravager to this day, after those categories were pruned
Spoken like someone who does not use ravager's drops
nice argument
unfortunately, hematemesis
barely anyone uses it, ever
and it's really good for fishron and cultist
may be good for PBG too
I won’t comment on the viability of weapons (idk how viable any weapon is and I don’t feel like getting kill times) but a portion of Ravager’s weapons feel extremely bland
Hematemesis stands out the most to me as just being really boring. Just a couple of red particles/dust from the bottom of the screen
For a weapon named after the vomiting of blood you’d think it would be a little more unique
realm ravager and ultimus cleaver feel really generic tbfh (and have an explosion aesthetic??????)
I don’t get the ravager weapon obsession with explosions
maybe a play on the whole "living fortress" thing (fortress > weapons > possibly explosives)
its a stretch
It has missiles too
Ravager is such a mess
Explosions, fire, rock, blood
Current ravager is such a mess
hopefully the rewrite™️ will clear things up
Good luck
More likely the concept for redesign will happen first considering we have no clue on lore updates outside of maybe the bestiary entities causing an update to happen there
Ravager is cool
exponentially harder to learn the longer you play Terraria
muscle memory will take a while to adapt
but yea, it's still possible
2K hours in total
But shift for dash would be so so good
I mean.. the suggestion is to give an option, not to delete double tap dash so it should be fine
yea
I like to keep my binds consistent throughout games
(and there are probably surprising amount of people who play vanilla straight to calamity who will appreciate non-double tap dash)
Bind to scroll wheel and dash insanely fast
How about I also make this a sugg
I'd think that vanilla players would be used to double tap dash because of the shield of cthulhu, tabi (and master ninja gear), and solar dash all being on double tap
ya I guess, though the people I mentioned was specifically people who played/finished vanilla once and decided to try calamity
since chances are in that case they likely play other action games (fps, fighting games, 3d shooter...) more, which most of them dont put dash/roll on double tap
so options to do that I feel will always be welcome
should suggestions about 1.4 calam be posted a few weeks after 1.4 calam is here or should i post my suggeestion now?
After
Future content Suggs is specifically a dont
(read the Google doc at the top of posting)
Rav’s drops are fine 🤨
Maybe except rogue stealth strikes, but the rest i have checked them and they were good
what over reliance on wings does to a person
i think just the rock pillars can be a bit annoying
but i like his fight
Let me introduce you to my good friend, Graphing hooks
Well you specified explosions, which are objectively part of the fight and not the design
My complain for ravager had always been the same, all mechanic incentivize close range, while he has a machine gun fist that force high fire rate weapon, the rest of the fight is fine
(Ravagers actual fight has no explosions in it, last time i checked)
((no fire does not count))
Well whatever he was referring to, explosions are not part of Ravager's design
that explosion is purely sound iirc but yeah i guess
Crusher, Realm Ravager, and Ultima (cal try not to use the word ‘ultimate’ challenge) all have explosions in their design
arent there only like
4 weapons with "Ulti-"
the yharim ultiswords, Ultima and the cleaver
Still too many for that adjective, considering the ultiswords upgrade into each other
so what the fuck is the point
But beside the point
i dont think the name Ultisword is going to last anyways

considering "Omega Biome Blade" death
i really loved that ravager concept art of him being like a bipedal golem
anyone got that resprite doc
its literally pinned in #calamity-mod-talk 
ah, i thought it was in draedon talk but that channel got erased a while ago
well it used to, also its not erased its #calamity-update-talk renamed 
yeah i fucking love this concept
would probably be my favorite boss design if it made it in
current ravager looks like a weird skull throne
@fierce burrow
A) thats not how a suggestion is formatted
B) you need a reason for your suggestion (not "itd be cool" or "itd make sense" or the likes
C) thats a bit too specific for what its worth
classic iban moment
nice
no, it actually has a hitbox
found out about that the hard way
huh 
you rascal
its remarkably annoying but not enough so to do anything about imo
the whole fight's getting reworked anyway (
)
I think it will be
at least, based on fab's messages on rav
and current rav wouldn't fit this design very well anyway
and honestly its hard to see that design in a non-3d form nor game
Rav is just too similar to Golem imo
average calamity player since ravager existed
agreed
random??
“oh, you want to get away from the fist because your weapon cant stop it? rock wall”
they spawn on the sides of you (or him) but i dont think they account for your movement and you crash and burn
yeah they dont
Rock walls arent that bad even
Ravager has a set pattern to those
first jump, sets rocks
second jump, throws them
third jump, sets flame pillars
and all it takes
is paying attention and not flying mach 1 away 
for me ravager is quite easy
stay medium distance away, destroy ravager sides wall, continue murder, destroy flames, continue murder, repeat
and the Flame Pillars punish horizontal more but are honestly fine
I dont run away, in fact i dont even like using wings for that fight, but you get choked up so often between him and the pillars
and now, a polterghast suggestion
Just ram through them
well if youre actually standing up to him and kissing his hands then yeah obviously

idk why but i always have a thing against meta and will never use valor
Ravenger and DoG give me trouble
I will murder you either way
Cope?
sounds like a you issue
not even afaik
for their repsective tiers
it throws the rocks on the same jump as it sets flame pillars right?
no
the pattern is ingrained to my brain, i dont remember it by hand
but its something similar so who cares
^
Also it's technically every 10 seconds or something like that
but that's every jump for practical purposes
alrighr, works with donts
how unhealthy is the fact that i didn't even notice i was doing malice ravager and accidentally nohit its first phase first-try after coming back to redo him
alright #suggestions-discussion , murder me
Good suggestion, it's weird how polter doesn't have an item to stop it from spawning
an item like the bleach ball or anti tumor ointment for polter would be nice
Cultist should also have one, I'm gonna suggest that right now
could make the title more clear to what youre acfyally suggesting
cultist has one
its called breaking blocks
Fair enough, I just remembered you can do that
otherwise, sugg looks good
acfyally
placing a bunch of blocks where even just one of them spawn makes them all not spawn
it's annoying that you cant use eidolon tablet while cultists are alive tho i dont get that
It's probably to stop people from fighting 2 cultists
Which would mean fighting double pillars
Actually I should make a suggestion for an item to make pillars not spawn after you kill cultist
I wasn't even aware that Polterghast could spawn without the Beacon
Trophy and mask
10% and 14.whatever arent that hard to get
Because directly in front of the Dungeon is one of the best places to make a permanent arena and keep expanding it
I think everyone would benefit from having less pillars in their lives
OK how about this, its annyoing to spawn the Lunatic Cultist on accident by dashing into the Dungeon after using Arcanum, for example
that is indeed a reason which can be solved with a previous answer
breaking blocks
@true inlet you know that the summon item is infinite
however
yes
a spawn blocker would be nice
they never claimed otherwise storm
Whats really annoying is that the music for Cultist starts playing as soon as you kill one of the cultists, I'm certain its a glitch, but it is annoying
Is it at all possible to make it so the LuCal theme only plays when he spawns?
LuCal?
Lunar Coins
that still doesnt acronym into LuCal
But LC does
okay
LOSER with a small COCK
and this discussion is over
I know 💀
keep fighting the boss with random imvasion enemies
you know Boss Zen exists right
Just use Fargo's lol
you dont even need that, bosses litterally disable mob spawns aslong as they are alive 
also if youre post ml you can just finish the event in under 16 seconds
music isnt even a really good reason
id say you should try getting better reasons for that
I was about to say that XD
Stuff like the goblin retreat order are useful
Man you are really taking me out of context here
Fargo's literally has items you can buy specifically to stop invasions
Read a bit more of the sentence
if youre grinding a boss youre going to have boss zen 97% of the time
before the player spawns the boss, how many enemies are going to spawn, 5?
Fair enough
and if youre building that entire reason on "post ml bosses" then those enemies will just die in a hit, how frustrating is that going to be 
Not sure if I should delete that part and focus more on how pirates invasion theme can overwite DoG's
..is it DoG specifically?
that sounds more like a bug than a suggestion
Fairly sure its all bosses, event music just has priority over boss music, DoG was just an example that happened in my playthrough
in that case that might just be a vanilla limitation, as far as i could guess
someone who might know can correct me
@rough venture have you perhaps read the changelogs
189 - DoG shouldn't be able to get an insane burst of speed when swapping phases anymore, regardless of the distance from his target. - Done ✅
ah
dont the pins or dont document say to read the changelog before posting a sugg lol
i bet they would
then read the pins and dont document before posting a sugg 💀
we get so many suggs that are things that are gonna get fixed next update it's unreal
make wof despawn when its killed every player
ah yes
ye i know, i just rember seeing a suggestion ask that
even though vanilla makes it a thing
im sure u know i was jus adding to ur statement
ichor and cursed flames should be able to be bough from an npc in the opposite world type..?
there is an island with opposite world evil blocks already
I just got an idea for a summoning weapon
also, 1.4 has additional ways to get opposite world evil stuff in hardmode
Ahh, the tight turn DoG, the boss that made me do perfect dodging
wait why didnt he delete the suggestion 
it literally doesnt need to exist
that change has already been implemented
the "good boy" (crafted with dog whistle and other things), a doggo that uses up all your minion slots, and jumps to the enemy and bites them, dealing progressive damage. upgrades will just be making the doggo a stronger breed or something
doggooo
read the pins, suggestion doc
Too specific
oh
@hollow shell Sugg that already exists in changelogs
but like why is there no doggo summon
Also this sounds like the desert tiger thing from 1.4
whats a desert tiger
cos the devs didnt see the need for one, simple
there is a dog pet and a summon based on the devourer of gods
if ur gonna make suggestions for 1.4 port at least know stuff about 1.4💀
oh god how longs it been ;3;
DoG summon
their sugg was pretty much just a reskin or desert tiger lol
esp considering dog whistle is post plantera(i think) just like the desert chest with the tiger staff
The DoG sugg?
yea
ye
189 - DoG shouldn't be able to get an insane burst of speed when swapping phases anymore, regardless of the distance from his target. - Done ✅
I'm not sure if that changelog pertains to this issue or the other issue where he would come flying in from off-screen at a morbillion miles per hour
I think both
"regardless of the distance from his target"
lightspeed deus

To infinity and beyond
OK, I know this is a sorta "just because" suggestion
But I think the visual for Amidias' "help" thing is really ugly
Its just a 1 pixel thick circle around the player
I think they should either remove it entirely, or fill in the circle with slightly transparent pixels to make the bubble less ugly
so just, resprite it
It is indeed a sprite
Capable of being resprited or even turned into a code-object like SCal's shield
en gee ell i also wqanted to try that for wulfrulm shield stuff
lol
My bad lmao.
I think it is, because when he does a tight turn, of boy he's fast, there's been some videos around, I think they're from Storm's? I don't remember.
But now that I think about it, maybe it could be something else, I just don't know what it could be lmao.
@dull ether - Your suggestion has received an updated status!
[Stop Counter/Evasion Scarf dodge from registering as a hit]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Please Add More Content To The Astral Infection]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@sleek wadi - Your suggestion has received an updated status!
[Move Uelibloom ore to Hallow and Hell]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Lunatic Cultist Have A Supreme Calamitas' Style Shield To Expand His Hitbox]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Please Add More Content To The Astral Infection]
It has been add to the devs' to-do list and planned for implementation!
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todo list speedrun
do note that iirc gemtech is intended to be used while constantly switching weapons
also demonshade rework and exo armor will eventually be a thing
considering the set bonus promotes that playstyle, yes
last i heared gemtech was also really good so uhh iirc tbh
ya currently auric is just not really considered "end game" (since in the suggestion it is referencing post scal and draedon), while usable auric is technically post yharon so it will be balanced for post yharon
and ya, demonshade rework and exo armor is the big one, since they are proper end game armor being worked on
(that first bit is part of their argument, xp)
oh ok I thought they also suggested to buff auric armor (I mislooked the final line)
isnt demonshade classless right now anyway?
though I do feel demonshade is fine? just because of the active
gemtech maybe but gemtech is also (technically), not end game, since it only requires one of the two final boss to be defeated
yeah
(wait with demonshade rework + exo armor does it mean technically there is no end game armor)
demonshade should stay as it is right now
because demonshade will become scal armor (similar to how gemtech is to exo currently) iirc
just a classless endgame armor
then an actual shadowspec armor that is soon™?
nah, it will eventually become a dedicated SCal armor
yeah i know, thats why i said right now since i knew its gonna change
It won't be "classless" but it'll have helmets for each class
(3 instead of 5, some are multiclass)
I see.
why cant we have different boots or different chest pieces for each class, why's it always the helmet (honest question)
That is something that's come up in dev a few times
oh
because it's harder to design unique looking chestplates
Helmet is just the standard (after all of vanilla's ore armors and Hallowed and Shroomite, etc)
and has the most perceived visual difference, yknow, human inclination
fair point i s'pose
yeah
especially since the terraria character has a tiny body and a giant head
wouldnt make too much sense to like, have extra boots or chestplates too
i guess its both a continuity thing and also visuals
and another thing is I will just assume the work needed to put into it will require long development time?
the only armor that isnt helmets is Beetle armor iirc
I don't know if we have any concrete chestplate armor alt ideas in the plans, but it is still a possibility for the future
and afaik the difference is miniscule design wise
and even then
since just post ML alone will have to: tarragon (unique) x5, bloodflare (unique) x5, godslayer/silva (unique) x5 and auric (unique) x5
that is at least 20 unique set of armor to be added
it's two pieces for the same class
yea
though nobody really cares about bettle armor in calamity
i never use beetle armor
missing out possibly
its super good in calamity lol
beetles terrify me, thats why
oop
four extra legs and four extra chest sprites for minimal stat differences
for raw damage output beetle is better yea, but if the weapon doesn't work well with melee speed then astral is superior
beetle armor is just okay, i never actually use it because I don't like turtle armor
The GS/Silva split makes me very happy and I hope we do more things like it in the future
which I think we will
even the defensive beetle is super good (even after calamity nerf)
yeah
although turtle is ludicrously good in 1.4
one day 5 class helmet will be completely abolished soon™
i mean, you're easily able to get turtle armor in calamity
it's definitely a good change, makes the experience a bit more unique
just never cared about it too much
oh yeah wasn't it said before that eventually daedalus and hydrothermic will get the reaver treatment as well
reaver is the armor where everyone forgot and meanwhile nohitters rate it 11/10
Reaver's declassing was also great
wdym i used it in my playthrough first and foremost 
reaver is also yharon viable, on coldheart icicle only
Haven't heard that personally, but they are indeed 5-helm sinners
I used Reaver armor once, immediately looked back
mostly just going off of things that happened way back in drae talk update channel I think
don't even remember who mentioned that
daedalus do feel a bit weak now especially with ore armor rework (hallowed will get holy dodge, adamantite is super good), and daedalus mostly have getting hit passive or for summoner just a chlorophyte crystal
especially since hardmode ore progression rework put it behind 2 mechs
(speaking of Chlorophyte Crystal, melee chlorophyte crystal from my very short testing might be viable on its own for Skeletron Prime, in a very convoluted way)
just wanted to mention that 
Daedalus / Cryonic / Verstaltite equipment will get its time, eventually
We have just about everything on our plate
We're just rationing out the workload
across
many many planned updates
yeah that's fair, there's only so much you have to spend. Priorities and all that jazz exists yada yada
unlimited update works
sentenced for eternal calamity updates
Do people even care about beetle in vanilla? I see people just using chlorophyte or turtle until solar
beetle is super big in vanilla, in fact like one of the only actually good armor for master mode
Oh wow
Do y’all not use beatle in calamity when playing melee?
because beetle defense give 45% damage reduction on first hit, damage one give 30% (or 45?) melee damage and speed
#IDontUseMeleePre-ML
But I do sometimes switch to melee post-ml
True. Mage best class
Wherever false melee falls off theres often some incredibly strong true melee weapons available
Like early and late(?) hardmode
the problem is just vanilla melee weapon before pillar events is very limited, like you have terrablade, and... thats it
Possessed hatchet is amazing in vanilla. Also, North Pole, Christmas tree sword, and the Flarion.
I don’t think I ever use terra blade in vanilla
It kinda sucks tbh
ya possessed hatchet is ok for vanilla, just too low dps for master, northpole, christmas tree, flarion... etc also the same problem, they simply don't deal enough damage for master mode stats
northpole have damage but problem is more with the boss you can use it on (fishron is fast, golem have a roof, so lunatic cultist only), and after that you hvae solar weapon which are super good and not even comparable
It does not 
I'd say Influx Waver is better on single targets that are out of reach and starlight/solar eruption are better on closeby single targets
But its good for crowd control, and for vanilla standards the projectile dps is extremely good for the range it has (which is very large)
If you're skillful you can let yourself be fully carried by starlight
Its super accurate, strong and has a decent range for being true melee
flarion was pretty damn good in uhh... 1.2.4, I loved that weapon
I don't think there's a single weapon I'd use over Terra Blade in current vanilla
it's absolutely cracked
can't wait to play with that new projectile it's getting
How about rework the bad ones instead of add new ones
^
and you don't need 80000 weapons per boss tier if you can make previous ones last longer
🤨
i wont even bother exclaiming the mistakes and let that get deleted automatically in a day 
demonsahde gives u an insane damage up
and it goes up even higher if you consider the extra 125% more damage from tjhe enrage
@dusty path cant suggest about future content
also that reason basically amounts to "itd be cool"
also ik its subjective but i dont find zeniths attack animation to be boring at all
ye
oh boy here i go posting again
this is the third time im gonna post the fishing loot table rework thing sure hope i dont get outvoted by things the devs already plan to implement again
what is the fishing loot table suggestion again? I seen you posted it before but I dont fully understand exactly what (the suggestion) wants
make it so the crates have equal chances to drop ores and bars because vanilla crates do, and it's nice to be able to make bricks without having to make an enemy farm, and also just move the remaining accessories that are gold/surface chest exclusive into the crates as well
band of regen has like 8 useful accessories you can make out of it but you're probably only getting like 3 per world and you can't get it any other way
wait which fishing crate is correspond to underground golden chest?
gold crates, i believe
hmm actually it seems that there is no fishing crate correspond to underground gold chest
surface chests have some of the surface drops, and iron crates have some of the cavern/gold chest drops (or equivalents of)
hmm actually I am not sure how I feel about golden crate dropping gold chest drops
not to mention that, other than gold and surface, literally every other crate has parity with its chest counterpart
to put it simply, gold chest drop is just... not that valuable, unless you havent start exploring yet, but if you are at that point your iron fishing rod is not gonna fish up golden crate
I will rather, say, make band of regeneration craftable, since that is the only one gold chest drop (besides shoe spike but bandit sells it later) that is uncraftable at the moment
in a playthrough I will really rather golden crate drop like, master bait consistently, since that one kickstart fishing a lot more
that's valid, it just bugs me that they put climbing claws in the wooden one. like. only climbing claws. im sorry would it be too broken to put both of them in there, like? you can only get shoe spikes from surface chests. it's just such a dumb little thing but it bothers me so much.
also you're right, but getting a gold crate is about as difficult as finding a gold chest in the early game id say, maybe chests are a bit easier even, so i see no reason not to make them renewable in crates. the whole point is being able to go back and get these resources if you missed them somehow, while preventing them from being completely free, and it avoids making literally every single accessory into a recipe, which i think is something the devs have more than once expressed disdain for.



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