#suggestions-discussion

1 messages · Page 1259 of 1

hot zephyr
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if you can come up with a better reason than "it'd be cool" or "in the lore..." then maybe

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victory shards getting moved up in progression was intentional

lucid marsh
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Also could get a secret harder desert scourge for if it goes through the oasis or ocean

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Ah ok

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They could be made harder

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As well

fringe notch
lucid marsh
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I think it would be a cool idea and a nice extra challenge to get a harder version of the desert scourge and Cnidrions (besides aquatic scourge)

lucid marsh
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Maybe no desert scourge 3

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Just Cnidrions

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Those would be cool, I want to see a big seahorse

lucid marsh
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Yeah fair

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Cnidrion mount would be fun

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But not a big reason to have it

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I think it would be nice extra flavor for the mod too

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But yeah not important

spring sail
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Should SCal be buffed after using advanced combat techniques

crude geode
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What

sleek turret
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That's 1.4 content

hollow shell
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@rough venture Sorry, how would it cause cheap hits?

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You will almost always be moving faster than Prov during that. She decreases her speed quite significantly

rough venture
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except in Malice Mode

hollow shell
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You should mention that in your suggestion, please

drowsy plank
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providence moves during holy ray??

rough venture
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and it's annoying as hell

ruby plover
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i know she moves during holy ray but like, im pretty sure in malice she doesn't move fast enough to match your speed... iirc

rose latch
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she moves slower than walking speed without any accessories

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while doing the rays

rough venture
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try fighting her at night
at night Providence gains all Malice Mode changes

ruby plover
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just watched back some footage i have of malice provi, and yes, during the beam she seems to be pretty fast, but i dont think it's too fast

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especially considering you will likely not be close to provi when she starts to charge the beam

rose latch
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her speed is horizontal though

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and youre most likely to be dodging the beam with vertical movement

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shes still not fast enough for it to make dodging impossible

small timber
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A bit late but I will say the movement is part of the difficulty to dodge the ray, since providence continue its movement pattern before the holy ray so in that sense it is telegraphed

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Holy ray being completely static will make it a lot easier to dodge

slate turtle
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Regarding Arctic Diving Gear Suggestion:
It would probably be better to suggest an alternative acquisition for the diving helmet rather than making frozen a guaranteed drop in the lab. Even then, diving helmet isn't that bad to get as long as you're not grinding it in hardmode where the spawns are heavily dilluted.

Frozen Lab allows you to get some powerful gear early and getting arctic gear every single time would be a bit boring.
Also, Abyssal Diving Gear is technically optional, you can stack water breathing buff and other accessories if you don't want to make it. You'll lose out on more accessory slots if you take that route though.

cerulean trench
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ima be real i havent tried this

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but i can imagine this being overlooked

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its not even in 1.4 and 1.4 is building paradise

grim tusk
small timber
small timber
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then shouldn't the suggestion be like: add living crimson and hallowed tree as the first step?

cerulean trench
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i checked the wands and there is no way to place hallowed or crimson living wood/leaves

cerulean trench
small timber
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since the current suggestion looks like "oh living crimson and hallowed tree already exist, but please make living wood wand work on placing them because the 'normal' way to build them is very convoluted"

cerulean trench
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what if someone wants to make a sick beach house

small timber
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the thing is you can't just suggest to change something on something else that do not exist yet

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it will be like: make titanium anvil be able to drop on top of enemy to deal damage

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but titanium anvil do not exist

cerulean trench
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do you not know that the living wood/leaf wands exist

small timber
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living wood wand exist, but living crimston and hallowed tree do not exist

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if you mean the block

cerulean trench
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bro it doesnt imply that they exist

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what are youy

crude geode
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@cerulean trench why

cerulean trench
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why add it?

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i explained why

crude geode
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Why should this be added to calamity yes

cerulean trench
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well

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that makes me sound like an "its cool" person

crude geode
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It sounds incredibly insubstantial

gray nebula
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why should it be added to calamity

cerulean trench
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IT IS

gray nebula
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its a nice idea but it really feels like itd just be something from its own mod

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like we have more important stuff to worry about + making tiles is high tier in terms of being an annoyance to sprite

cerulean trench
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but at the same time

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you can just take the og living wood sprite

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change hue and saturation

gray nebula
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paint

cerulean trench
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and use that as a base

gray nebula
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  • calamity is high quality we wouldnt do that
small timber
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I mean is there any chance for this to work with say, calamity vanity? or they only do pets/light pets

cerulean trench
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as a BASE

gray nebula
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it's morbing time

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Calamity vanities does... calamity related vanities

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i don't think its particularly calamity to have living tree variants

cerulean trench
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yeah but i wouldnt say that most things in calamity can be considered as distinctly calamity

crude geode
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what a fucking baffling statement

gray nebula
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ok and idc

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like we have so much other stuff to worry abt

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as i said

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we only have a limited amount of time and half of it is already lost due to the biweekly morbius watch party

crude geode
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like less than 1% of players would care about this

gray nebula
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like yes so much stuff woulb be nice to do but we cant do everthing or else nothing gets doen

cerulean trench
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thats fair i suppose

crude geode
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plus the reasoning for it is incredibly lackluster and just amounts to "it'd be cool"

cerulean trench
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and

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AND

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and

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(and)

small timber
crude geode
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@hollow shell does gthom's sugg not basically boil down to "it'd be cool"

small timber
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since this suggestion (will) still get their chance to get into the developer's server, it kinda count as a repost

small timber
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  • you can just vote on it, it is basically the samething as your suggestion
small timber
dawn adder
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alright thank you

small timber
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delete it so that it dont compete with that suggestion (in terms of vote), it will be better

tardy geyser
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ya rams, dodges, reflects, evades, etc. shouldnt inflict debuffs

dawn adder
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that message was much more thought out than mine anyway

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💀

small timber
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@karmic glacier #suggestions-voting message I am not sure how similar this is, but I think the developers dont really want malice to have any reward? at least I will assume so as this do get denied

karmic glacier
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Basically the same thing

small timber
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and another thing is (many) previously malice only item are move onto non-boss sources now

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like shpc etc

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and the developers have (devplans.png) to move more of those items to have more unique acquisition method

karmic glacier
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Okay

hollow shell
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True that there's not much reason it needs to be added to Calamity, but it lays out the qualms

small timber
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I dont think he edited it, this should be the original posted version (or very close to it)

hollow shell
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I will say that the title should be reworded

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I thought he was just asking for its "ammo" to be changed to the Any Wood group, assuming it is currently only plain Wood

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But it seems like he's suggesting we add new variants to Living Wood blocks

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respective to all types of wood

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@cerulean trench

cerulean trench
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so yeah i can edit the title

hollow shell
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Aight yeah then title could lay that out more clearly

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yeh

small timber
hollow shell
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Thank you gthom 👍

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And uhhhhh idk

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"I know that it will change at some point but it feels like malice in its current state isn’t useful for anything other than fighting a harder boss."

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Yes that is exactly the point

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We removed exclusivity from Rev, Death, and Malice

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They are just difficulty modes now

small timber
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(normal mode adrenaline and rage incoming)

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tbh it could work, they just have to like, lower damage value down to 50% for normal and expert

cerulean trench
small timber
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adrenaline is still double damage, rage is still a near ~20% damage boost, and without the stat boost of revengeance (for normal, even expert boost which doubles boss HP in most case) it will murder bosses as much as they do in revengeance

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and this is on top of that bosses tend to be way less aggressive/fire less projectiles before revengeance, which mean it is generally easier to get adrenaline

stable musk
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Holy ray attack actually is dodged if you just run in one direction. And also providence already heavily slows down when using rays

cerulean trench
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l ike suggestion, + its an objectively good and cool idea

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but i mean

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nobody has ever thought to do that

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ngl

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still cool

eternal escarp
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the issue is that the whole reason behind it sounds like just

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"itd make sense"

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which isnt a very valid reasoning

small timber
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ya it sounds a bit like "insta kill cryogen if you bring it to underworld" reason: "it make sense and funni"

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(and I dont know how to fix that so I didnt comment on that)

eternal escarp
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the fix is

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that the sugg will never have a basis

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so its pretty much doomed from the start

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so yes @wheat jetty suggestions that their entire point is "it would be cool" or "it would make sense" are a Don't

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and i very much doubt you can bring any real meaty reason for that so HDfailure

wheat jetty
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Yeh sorry

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I dont know how to give out a reasonable reason

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Lemme just remove it real quick

small timber
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@ashen warren why? is this not clear enough?

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ya buffing a weapon by 66% just because it is easier to calculate will not work

ruby plover
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you dont think that would. maybe upset the balance a bit?

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too bad

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its not coming back

small timber
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3x2 =6, 3x3 =9, it is not that hard

short walrus
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When the balancing is sacrificed for a fucking number!

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Besides, it wouldn't get in anyway because you haven't formatted it correctly

inner anvil
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Item suggestions are not allowed.

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Ok.

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Weapons suggestions are not allowed.

short walrus
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Weapons are items

frozen hornet
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if you want another MGRR reference code it in yourself

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Or play stars above or something

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Learn then smh

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I don't know I don't mod XD

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I don't think you need a website

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ask some modders what software they use to code in or something

inner anvil
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There's a GitHub page which is a guide to create a mod for tModLoader created by the tMod devs.

errant cradle
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c#

inner anvil
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C#.

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A coding language.

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Visual Studio.

errant cradle
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(non-community version, 2019 for 1.3 and 2022 for 1.4)

inner anvil
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Probably yes.

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Well, if it's for 1.4, you can make a resource pack, which doesn't involve this guide.

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Though I don't know if there's a guide to make a resource pack.

frozen hornet
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Do resource packs even work with mods?

inner anvil
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For a mod? No.

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Unless you copy from another mod, I don't think there's problems.

small timber
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I mean no one will sue you for it

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unless you try to make money off it (somehow, for a Terraria mod)

frozen hornet
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Stars above mod has two items that reference other franchises and I've yet to see them get in trouble

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they probably have more than those two

inner anvil
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Unless it's literally the same sprite and code, no.

small timber
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now just have to make the sprite, attack animation and whatever actually works good luck

vapid mango
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hi

small timber
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I mean... the buff you suggested doesn't look, that strong?

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it will probably be pretty weak even considering when you are able to get the item, having that much jump height (and that point of progression) will probably be detriment to you more than it help you

vapid mango
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yes but i still think its weird how it weakens the frog legs boost

inner anvil
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To be fair, he has a point, rams are broken lmao, they should be nerfed or buff the belts, probably the former in some way, I don't know.

vapid mango
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It would boost your seraph tracers and make them not poop

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while not taking a full frog leg slot with nothing else with it

small timber
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ideally (except for DoG), main bosses like Providence (require precise movement for bullet hell, jump too high is bad), Polterghast (you dont really need to jump, and ya you cant compare to ram on that), Yharon (again, precise movement for the fireball bullethell), scal (jump too high for bullet hell)

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so the buff is good for like, exo mechs only?

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currently when using stasis belt I already have the problem of it dashes too far, but ya maybe just me

vapid mango
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it just makes your wings go up faster which can actually save you when youre in a tricky spot for like prov and yharon

small timber
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doesnt jump speed also affect jump height or I confuse the 2? I remember something about jump speed making you jump higher in an instance

small timber
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the closest thing is like, use paladin shield instead of ankh shield and remove debuff immunity from it? and just make ankh part of rampart of deities

vapid mango
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and theres still the dodge

vapid mango
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poop internet hours 😢

inner anvil
vapid mango
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ram is the only reason you get it

small timber
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the debuff immunity is surprisingly useful

vapid mango
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and we agree that we cant get rid of it

small timber
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ya ram is the main reason, but immunity add on that

eternal escarp
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its solely used for the ram
the debuffs is just a nice addition

fossil finch
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The debuff immunity is surprisingly useless for post ml*

eternal escarp
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^

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debuffs mean nothing because the debuffs in post Ml are the ones that mean anything
and you are never immune to those

fossil finch
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You only care about godslayer inferno and profaned flames and both are post their respective boss anyway

vapid mango
small timber
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the thing about debuff is just you dont have to care about many annoying out of boss debuff, like a bats randomly inflicting confuse

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and for some specific case like brimstone flame immune for artemis, burn immune for ares and so on

fossil finch
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It's still not the reason dashes suck compared to ram

vapid mango
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yea

small timber
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the main reason dash just suck is just... no knockback immune tbh

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and since that is the intended trade off you cant really solve it either

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it is like "you get longer dash but no knockback immune"

vapid mango
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but 1.5 made rams work

small timber
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ares also inflict both on fire and frostburn too, and both are never noticed because debuff immune

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both thanatos and artmeis inflict brimstone flame

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so with asgardian aegis equipped exo mechs go from inflicting like 5-6 different debuff to electrified and cursed flame

vapid mango
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damn

vapid mango
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but you regen is good enough to nullify all of these baby debuffs

small timber
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big part is nullify regen, basically even weak debuff fucks over your recovery

fossil finch
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Clearly the reason rams are better than dashes

vapid mango
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oh right

fossil finch
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that applies only to the natural one

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Anyway still

fossil finch
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Debuffs aren't the reason dashes are used less

small timber
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it is just ya, said immunity is basically added as a bonus on ram

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(what if make ninja gear use ankh (charm) somehow and remove ankh shield from ram to be like, paladin shield; and move ankh shield to rampart of deities)

vapid mango
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what

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brain no comprehend

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wait

small timber
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yes it makes 0 sense and I totally didnt think of it within exactly 1 second

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they are craftable it is not that bad

vapid mango
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i think maybe

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ankh shield -> frigid bulwark
ankh charm -> statis belt
idk make ankh charm components sellable after moon lord or something idk

small timber
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previously I did attempt to buff it on this way, but ya didnt exactly get enough votes

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since I think that batch of suggestion have super high vote count

small timber
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because people dont want to nerf ram (and dont care about ninja gear over ram)

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unless like, you make master ninja gear have ankh charm without removing it from ram (but it will make it a super weird way to buff the item)

vapid mango
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you still need 2

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if you want both

dim osprey
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Maybe it could be something cooler though

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Something outside of just stats or a dash

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Almost like an armor set bonus

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But not as extreme

cobalt pewter
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tabi dashes do not provide anything significant compared to bonk and rams (both give iframes on hits)

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it's just dash go zoom

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nothing else

small timber
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it goes for longer distance, like actually much longer distance, to the point that I feel is overkill

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except for exo you dont really need to dash for that long, it simply is not useful

soft quest
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I hope that chlorophyte armor recipe thing reaches 200 votes

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That’s something so small but would be so appreciated

umbral sonnet
soft quest
umbral sonnet
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oh

soft quest
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It got too much in the way of their work

small timber
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ya I think they still have a long backlog of patreon item to do even until today

eternal escarp
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..yeah??

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first do it atleast once before you can just easily spawn it

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also: they drop from Earth Elementals

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which dont require a sandstorm

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also why is there a random "You" in the end

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alright that explains my latter question

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but youre missing the point
most event items for "raids" or whatever are achieved after you get them, or from a completely different area

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Caustic Tear, Pirate Map, Goblin Warbanner, Torrential Tear even

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Sandstorm isnt any different

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@ashen warren also, this channel exists for a purpose, you dont need to add the last line

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..then why did you add it HDfailure

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what

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well too bad for you i guess, because thats how it works here

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yeah i typed enter a lot, but it doesnt really matter

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i believe you should adress the fact the Arid Artifact is dropped by Earth Elementals, and the recipe actually does conform to other event spawns

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i dont see anything "nonsensical" to it

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yeah that happans alot

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i'd recommend checking on the stuff before you suggest things HDfailure

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one second

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...huh

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alright then
it seems like i was mistaken, that does not happen anymore

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i apologize for that part specifically HDfailure

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byeah

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👍

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which katana one?

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i mean, good i guess

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so doesnt really matter anymore

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you too

hollow shell
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Do the belts not already inherit the jump speed boosts

grim tusk
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Pretty sure partially

half sage
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it's 6% according to the wiki, so it increases it by a bit but not as much as frog legs

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the sugg is saying it should inherit the full benefit of them

opaque heath
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it's so slow it doesn't even matter

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also it looks cool

fleet igloo
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I think the slow movement helps tell whether it's a holy ray or a cocoon?

crude geode
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already planned

hollow shell
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Well, kinda

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It is indeed a suggestion about the same issue

grim tusk
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And we did a semi-different solution

crude geode
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it feels kinda silly to let a suggestion through if there's already a different solution planned

grim tusk
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The solution was made based on the sugg

crude geode
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I meant the sugg in posting

small timber
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I mean if it is going to happen anyway does the suggestion really considered valid? Since it will be carried out

ashen warren
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I really don’t care if my suggestion makes it in I really want this issue to be fixed

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Badly

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Also on weapon charges

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Rework draedon weapons to have an alt fire that uses up more charges but has a powerful effect

small timber
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That will probably be considered too major of a rework (for suggestion)? Since you have a lot of draedon weapons

sand ermine
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@ashen warren i think the suggestion is fine, you just need to fix the text at the top to be bold

small timber
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And this is effectively making all of them into legendary weapon (as in most case only legendary weapon has two fire modes)

sand ermine
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bru

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i am on mobile right now and you can

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just add two stars to what you want to be bold, both at the beginning and end

crude geode
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Text doesn’t have to be bold lol

sand ermine
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ehhh

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i thought it was?

ashen warren
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Fixed

small timber
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It is just better looking, thats about it

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It is not a requirement

small timber
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@true inlet that suggestion is way too specific

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while it is not exactly items, I dont think suggestion that go that specific can get pass, especially that you even have numbers on it that the devs can't even balance around it

true inlet
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alright, ill do some tiny fixes

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alright

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fixed that

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removed all numbers, replaced with "less", "a bit less", and "considerably less"

small timber
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I think you have to be way less specific for that, not just numbers but in terms of idea

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just lay out the general idea instead of suggesting exactly how it should function

true inlet
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ah

small timber
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eg: (dont have to follow exactly, I am just trying to say how less specific it might need to be)

Add a New Enchantment

like... the idea is reverse tainted enchantment that works only on true melee weapon
make them fire projectile that allow true melee weapon to trigger on hit effect... etc

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not like:
It works on true melee weapon, fire exactly brimstone hellblast, if it is on certain cooldown fire brimstone dart instead that deal slightly less damage...
negative effect.....

since that is abit too specific

just only give the idea of the suggestion (enchantment), that being a "reverse tainted enchantment that works on true melee"

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leave it up for developers on how they implement it, otherwise specific suggestion like this have the tendency to get denied

true inlet
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from the highly specific

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to a heavily watered down

small timber
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ya suggestion tend to be required to be watered down (especially one that makes specific function like this), but ya at this point leave it to the moderators to see if it is (less) specific enough (for it to get accepted)

true inlet
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yeah

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hope they get the idea

gray nebula
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😭

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oomfies wanting to take away the melee out of true melee

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on god

dusty stirrup
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Truly perplexing

gray nebula
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its not like swords firing projectiles is interesting

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it was cool in vanilla where it was the uniqjue property of like a very restricted category of swords but in calamity its basically the default

muted osprey
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just remove projectiles from the game

fringe notch
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Oh, true melee weapons are mostly ignored in terraria... maybe it'd be good for more. We dont need more swords with projectiles!

hollow shell
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@true inlet What do you mean "It could be nice"

eternal escarp
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what is the point of that enchant when you could just use
a projectile melee weapon

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sounds like it has no real value of being real other then "itd be cool"

keen zealot
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just interesting to note

fringe notch
keen zealot
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??

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I don't see how having only broadswords would change the fact that there are a lot of pretty much identical broadswords

fringe notch
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that's the thing i love about arkhalis, its not just sword shooty shooty, but it is still good

keen zealot
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arkhalis is a projectile

fringe notch
tardy geyser
keen zealot
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but I don't really care

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everything that isn't a broadsword is legally a projectile anyways

fringe notch
keen zealot
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okay, well they aren't

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those specifically aren't

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but good luck using bows and guns and don't fire anything

fringe notch
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that was a joke, as was indicated by the tone indicator in the case that you wouldnt figure it was a joke

keen zealot
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yes, and I don't care

grave zincBOT
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@umbral gazelle - Your suggestion has received an updated status!

[border for altar of accursed]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@small timber - Your suggestion has received an updated status!

[Add An Alternative Upgrade Line for Angel Treads That Is Just Upgraded Angel Treads (Rather Than Tracers)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@dull ether - Your suggestion has received an updated status!

[Make the counter scarf particle color correspond with dye color]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@weary kestrel - Your suggestion has received an updated status!

[Add pocket mirror into ankh shield (or upgrades) recipe]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@edgy pagoda - Your suggestion has received an updated status!

[Add variants to Stormlions]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

hot zephyr
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good suggs all around this week

hollow shell
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yeh

hollow shell
hot zephyr
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would the most recent sugg in posting be flagged?

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the next patch will kinda make it redundant

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now, making lore items display text in item stands is something entirely separate

edgy pagoda
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my favorite (excluding mine) has to be border for scal

eternal escarp
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1, why would you want any other reforge that isnt the most optimal
2, this is the one time asking for a config is okay for mod compatability
3, laughably cheap? youre just used to the overpriced rng fest old goblin was

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which sucked

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besides farming money isnt that easy anymore comparably

left ice
eternal escarp
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the ones Calamity mentions as most optimal are, objectively, the most optimal

#

they have the best boosts out of all reforges

left ice
#

Highest stat boost =/= most optimal. It just equals highest stat boost.

#

Optimal depends on your build and what you're going for.

eternal escarp
#

...

#

what build would you want to actuvely hinder your weapons damage

#

if you mean accessories then thats something else because you can still reroll for warding, menacing, quick etc even at max

left ice
#

Take, for example, arcane. Early game you may wish for the arcane modifier to boost your mana. That's just in regards to vanilla reforges. With other modifiers from other mods, there are potentially even better ones that outright can't be used thanks to Calamity.

eternal escarp
#

then refer to my second point for mod compatibility

left ice
eternal escarp
#

outright removing the mechanic will never happen

#

the other modifiers are just lesser versions though, why would you want those HDfailure

left ice
#

The mechanic shouldn't exist in the first place as it completely changes a base-game thing and eliminates a fair amount of vanilla content.

eternal escarp
#

it eliminates no vanilla content that is valuable to gameplay
and yes it changes a base game thing, youre playing a mod for the game

left ice
eternal escarp
#

those are completely different things though

left ice
#

Not really.

eternal escarp
#

a reforge isnt the same as getting better gear

left ice
#

It is, though. It directly affects how strong you are.

eternal escarp
#

reforges are gated behind mindlessly grinding and RNG
better gear is the definition of progression

left ice
#

No, stats are the definition of progression. Better gear is just a means to that.

eternal escarp
#

or well, reforges are like that in vanilla specifically

left ice
#

Either way, I can see this won't go anywhere in regards to us. I suppose that if people like it, then good for them, but that might be the final nail in the coffin for Calamity for me.

drowsy plank
#

literally the only argument ive seen so far is you want to be able to access arcane

#

which like, yeah, fair, but id just make the suggestion to be to make arcane more accessible

#

we've already had suggs about mod compatability

eternal escarp
#

agian the only point for this that i can see is mod compatibility
which is the single time a config for the feature makes sense

#

unlike other config sugg

#

if you want to suggest the entire mechanic outright removed you prwctically have 1% of a chance for it to get enough votes

#

which is, agian, why im saying

#

sugg it as a toggle for the sole reason of mod compatibility will increase your sugg's chances because it makes sense and isnt a subjective matter

drowsy plank
#

seems like they already checked out of here at least

eternal escarp
#

welp, their loss i guess

edgy pagoda
#

They're complaining about a quality of life thing

#

I complain about the point of revengeance items being taken away in the last updates

#

Or mana overloader getting changed to a cringe name

#

speaking of which anyone know why that got changed

hot zephyr
#

mana polarizer >>>> mana overloader lol

#

it both sounds better, and more accurately describes the function of the accessory

#

I'm surprised the goblin tinkerer change was controversial lol

#

at least, to that guy

#

not being able to use modded reforges is obviously an issue with the system and there's grounds to make a changelog for compatibility issues

#

but.... complaining that it's too cheap?

#

???

muted osprey
#

boo hoo I can't sit and waste my money for 15 minutes just so that I can get my copper pickaxe to legendary

hot zephyr
#

vanilla's modifier system is awful, where a majority of reforges are completely worthless

edgy pagoda
#

It's good to have some variety, but that variety should be there from the beginning, when you obtain the weapon. Reforging is supposed to be an upgrade. Also overloader is cooler

hot zephyr
#

a toggle is something that could be added

#

hell, reworking arcane to not be actually worthless is something especially valid

#

currently as it sits, even in the earlygame arcane is totally pointless

edgy pagoda
#

I agree, it would honestly be nice to have modifiers that benefit specific classes

#

We have arcane and the stealth based ones already

hot zephyr
#

and violent

#

I don't see how there could be anything interesting for ranger or summoner that wouldn't instantly be shot down due to being stupidly overpowered

eternal escarp
#

or insanely useless long run (ammo conservation

fringe notch
muted osprey
#

increases projectile speed

hot zephyr
#

it still is +20 mana

eternal escarp
#

thats all ot does

hot zephyr
#

it has not been reworked

eternal escarp
#

yeah

muted osprey
#

?

fringe notch
#

oh, i thought you were saying it had been reworked

eternal escarp
#

minions grtting anything would be pain
maybe KB but whatever

hot zephyr
#

projectile speed would be useless, and a potential DPS loss on certain weapons

edgy pagoda
#

We are saying it would be

#

could be

#

should be

eternal escarp
#

mana regen or less usage idk whatever isnt broken HDfailure

muted osprey
#

getting kb would be completely useless tbh

edgy pagoda
#

what about modifiers that give a bonus if all your accessories are reforged to that

eternal escarp
#

whips will exist and KB on those helps normal enemies not be a complete annoyance

#

..thats it

edgy pagoda
#

like a special one

#

for example insert summoner modifier here having everything reforged to this would give you idk +2 minion slots

eternal escarp
#

sounds really strong

#

especially earlier when you have less accessories

edgy pagoda
#

it would be slots

small timber
#

if people actually want the reforge to be gone suggestion like these (the 316134124th time this is posted) will have gone through

eternal escarp
#

5 slots prehm compared to 7 endgame

edgy pagoda
#

also like i said just an example

small timber
#

this is on top of the fact that the new suggestion is for it to be REMOVED entirely

eternal escarp
#

yeye

#

just noting

#

yeah we basically deducted the sugg dry above, xp

hollow shell
edgy pagoda
eternal escarp
edgy pagoda
#

This mf wants arcane

eternal escarp
#

its not valid to REMOVE it

#

its valid for a CONFIG

#

and nothing else they bring up is valid for either HDfailure

small timber
#

ya for config sure, increase mod compability

hollow shell
#

Yeah that would definitely be more reasonable

eternal escarp
#

because everything else they said is either subjective or just kinda

small timber
#

removing is just "yo screw you calamity player and your bank, let me have my arcane... 3 minutes later arcane sucks let me reroll menacing"

eternal escarp
#

false

hollow shell
#

@left ice Consider changing your suggestion to be for adding a config, rather than removing the change outright

hot zephyr
#

technically if you're ever considering arcane you're most likely to benefit from lucky instead

edgy pagoda
#

why do they want arcane so much do they play league of legends

hot zephyr
#

because it improves ease of use for a handful of mage weapons earlygame

#

although it's hyper niche and not really that useful

hollow shell
#

Because not many people are playing with mods that add modifiers, meaning reverting the change will be detrimental to a vast majority of players
If they are playing with such mods, they can toggle the config to get access to full RNG again

keen zealot
hollow shell
#

Also if you want Arcane and it's not accessible within our reforge reroll system then
yeah you can
ask that Arcane get added to the max accessory roll

#

God damn it why did you say to revert by default

small timber
# left ice Done.

I will be honest make your suggestion the other way around, people will want it more

hot zephyr
#

the rework will never be opt-in

#

that doesn't make sense

small timber
#

like a config to revert to full rng, rather than a config to use calamity reforge system

hollow shell
#

People will disagree with your suggestion a lot more (see: not vote on it ) if you ask for the rework be off by default

keen zealot
#

^

eternal escarp
#

mhm that was my point above

edgy pagoda
#

Most Calamity changes are enabled by default

#

For example, the early hm ore rework

#

And oh god when that was announced a lot of people didn't like it

eternal escarp
#

most togglable cal changes are on by default because they are mostly objectively better HDfailure

eternal escarp
#

nowadays i see almost no complaints so lmao

small timber
#

I mean I can see why people hate it on the initial release before ore armors are buffed

#

but now ya it is pretty fine

hollow shell
#

I've even seen some random people complimenting the EarlyHM rework which for some reason I found to be unexpected

edgy pagoda
#

I was one of the haters at first but after a while I thought "damn this is gonna be sick"

hot zephyr
#

the biggest issue with the early hardmode rework imho applies more to the Calamity hardmode content than the vanilla stuff

#

because cryonic gating, etc

edgy pagoda
#

of course now im going through calamity burnout and calamity withdrawl at the same time

small timber
#

my only current issue is just how the 3rd mechs matters so little, because of how much boost you get from 2nd mech (unlocking adamantite/titanium)

#

it is just like, 10% more stat on 3rd mech while player get boosted by like ~30%

#

(and how hallowed and chlorophyte stacked so much on progression, especially if chlorophyte will be buffed in the future)

hollow shell
hot zephyr
#

hallowed will be better in 1.4

#

chlorophyte will eventually be better

#

i need to check turtle's viability in 1.4 cal

small timber
#

turtle 1.4 have 15% DR, should be viable for tank

#

it already have decent offensive stat, 1.4 15% DR buff is good

hot zephyr
#

consider

#

reaver

small timber
#

(wait I misremember turtle bonus to be hallowed which has super good offensive)

left ice
small timber
#

Calamity Reforge System should be on by default (and a config to disable it) rather than the other way around, I think most people likes the new system much more than full rng

hollow shell
#

Just saying, you'll get closer to getting what you want if you flip it the other way around

tardy geyser
left ice
#

Eh, suggestions are like throwing darts blindfolded anyway. You can have the exact same suggestion twice and get 5 stars and 500 stars because the community is weird.

hot zephyr
#

Not really

left ice
#

You absolutely can. I've seen hundred star differences in the exact same suggestions before.

small timber
#

@kindred creek that suggestion is invalid in that developers have no reason to make a fight boring, they will improve on bosses just as they naturally develop the mod more

hollow shell
#

Uhhh

kindred creek
hollow shell
#

Yeah that's a weird counterargument xpcqe lol

tardy geyser
#

isnt he getting a rework with the new sprite?

kindred creek
hollow shell
#

He will probably be reworked at least 4 to 8 more times before Calamity is finished

hot zephyr
#

the biggest factors that go into sugg stars imho comes down to wording first and foremost but time of posting and amount of competing suggs dictate a lot

hollow shell
#

New design* rather

#

No sprite yet

left ice
#

A total rework for something? That never happens (more than once a day). CalAha

hot zephyr
#

rover absolutely has a point, you will be fighting an uphill battle for that suggestion over something that really doesn't matter

hollow shell
#

I can totally see there being an issue with, if you're playing a mod that adds more reforges, Calamity locking you out of said reforges with no way for you to turn it off

hot zephyr
#

there's absolutely a case for the config

hollow shell
#

I support the idea behind the suggestion

hot zephyr
#

it would be a near universal approval

hollow shell
#

You just

#

You should... make the default be the rework, if you want stars
The more stars you get, the more chance it'll get in

tardy geyser
hot zephyr
#

but having the rework be opt-in creates more issues than it solves and seems to be fueled more by a vendetta than actual reasoning

kindred creek
tardy geyser
#

concept art, not sprite i mean

hollow shell
#

Yeah the insistence on having off be default just seems like personal spite

hollow shell
#

IbanPlay is one of the developers

kindred creek
#

sick

small timber
hot zephyr
#

yee iban sprited and designed the aotc rework

kindred creek
#

aotc? What does that stand for?

small timber
#

ark of the cosmos

true inlet
#

it could be nice

#

you know, could be nice seeing projectile melee become true, and vice versa

hollow shell
#

You have yet to elaborate on why it would be nice

#

Elaborate on why that concept is appealing to you

muted osprey
#

murasama wit da projectile!!!

frozen hornet
#

Luxor's enchantment

true inlet
#

"Reason: it could be nice seeing t melee get projectiles, but at a hefty cost of losing what makes them, well, true melee, size speed and power"

Direct fucking quote

short walrus
#

first off calm down

#

second off, why

#

why should melee get this enchantment?

true inlet
short walrus
#

it makes it much, much stronger in case you hadnt noticed

hollow shell
true inlet
short walrus
#

also, projectile melee bloatCompleteFailure

true inlet
#

cause most t melee dps is like 300k if I remember correctly

#

or high enough that even half damage wouldn't hurt for shit

ruby plover
hollow shell
true inlet
short walrus
hollow shell
#

The reason Tainted exists is because it provides extra challenge, cutting down your range in exchange for greater power in that range
and also because projectile melee has been infamously dominant especially in late-game

true inlet
short walrus
#

still not good enough.

muted osprey
#

buddy

true inlet
muted osprey
#

saying "it would be funny/cool" as a reason in your suggestion is a one way trip to getting denied

true inlet
#

and even then, half of those are just to kill 1 bods

hollow shell
small timber
#

the thing about tainted is it makes good weapon less viable but give more damage, the thing about your suggestion is it makes (supposedly) unviable weapon more viable, by nerfing the general higher true melee damage down to the point that (ideally) is still stronger than normal projectile melee because it is post scal

muted osprey
#

in terms of endgame

true inlet
muted osprey
#

that's like one quarter

true inlet
#

TRUE melee

muted osprey
#

what about elemental excalibur or draconic destruction

true inlet
#

red sun, with the mallet and knives are the only viable endgame projectiles imo

hot zephyr
#

keep in mind dev tier is due for a rebalance

#

one day

crude geode
#

It will be a miracle if dev tier is balanced lol

true inlet
#

ranger is ehh summoner is good enough, rogue has 2 weapons, melee is Busted/weak and mage does a little trolling

keen zealot
small timber
#

it likely will not involve dev tier, because the beta tester themselves say so

#

maybe 1/2 weapon max, but definitely not "balanced dev tier in cal v2.0"

crude geode
#

Likely have been busy with like. balancing Journey’s end content

#

Also dev tier has always had at least a few bad eggs in terms of balance lol

eternal escarp
#

dev tier was not balanced in 2.0
not much balancing happaned at all to weapons because everything can just shift randomly

#

late, but responding anyhow

frozen hornet
#

Mods can control your game's rng clearly

frozen hornet
#

You don't really need to ping a mod for it though

drowsy plank
#

what's the mod gonna do change the drop rates

#

and in sugg discussion nonetheless

#

like idk how u thought this was the right course of action at all

#

yeah

pure bluff
#

#suggestions-posting message when i fought polterghast like ten times in my first playthrough i never even realized it had those summons until i looked at the wiki 💀

true inlet
#

They dont need anything, I know they exist, for a split second

hollow shell
hollow idol
#

kill the polter summons mercilessly
cold blood
no survivors except the naturally spawning ones

drowsy plank
# hollow shell ~~I'm a dev too yknow~~

i meant what altraxia said that yall aint gonna go and change the drop rates in the middle of his gameplay session. if he wants to request a buff to the droprate he should just say that instead lol

true inlet
hollow shell
umbral sonnet
#

is that being insterted into the line

fossil finch
#

ex may be removed

umbral sonnet
#

ah

#

and will the star shooter be buffed?

umbral sonnet
fossil finch
#

¯\_(ツ)_/¯

hollow shell
#

I think we actually do have plans written down for that hang on

umbral sonnet
#

Thank you

#

jeez my luck is on fire today

#

first you

#

then a rod of discord from my 3rd chaos elemental on the world

hollow shell
#

Super Star Shooter will get a recipe using Star Cannon
Star Cannon EX will now have Super Star Shooter in its recipe

umbral sonnet
#

Yay

hollow shell
#

(The status of Starfleet and Starmada are still up in the air but they may end up not changing)

#

Oh nevermind that "get a recipe" plan is now obsolete, it was written before 1.4.1

#

Vanilla already gave SSS a recipe

#

So that's cool

umbral sonnet
hollow shell
#

👍

night jolt
#

For the record, how many stars does a suggestion need for a ✅ ?

crude geode
#

depends on the week

#

it changes depending on the average

#

you need to be in the top 25% of suggestions star wise to get moved

hollow shell
#

Yeah, it used to be a flat number requirement which changed every few months in order for us to maintain a roughly 20% delivery ratio (most recent being 200)

Then we decided that it wasn't worth the effort to keep changing the req to maintain that ratio when we can actually tell the bot to deliver the top 20% most starred suggestions of the week

orchid briar
#

MGR reference HDfailure

hollow shell
#

@halcyon gulch 👎 We already have a designated placeholder theme that doesn't have copyright concerns.

#

Also you don't have any reasoning
And any reasoning you would have would be "haha funny reference funny armstrong meme funny haha metal rising"

halcyon gulch
#

Fine I'll do it myself

hollow shell
#

I think it is theoretically possible yes

novel belfry
#

oops I posted by mistake

true inlet
#

copy and delete

novel belfry
#

10 min time between posts

true inlet
#

for me thats an ehh, it isnt usually the damage on shields, but defence/effects, and most people (like a friend who started like 3 months ago), could tell by other stats and utilities alone that X is better than Y

#

like defence, materials, stage of game, other effects

cobalt pewter
#

this is more of a soc issue than the rest of the items issue

ruby plover
#

i think just a basic base damage thing would be cool, dont need knockback or crit stats cos that would just be description bloat, but i am all for that idea

novel belfry
#

anyways, i gotta do something, i'll probably check back here soonish

hollow shell
#

@novel belfry Your suggestion is understandable however your title is incomprehensible

true inlet
#

btw @hollow shell , opinions on my enchantment suggestion?

hollow shell
#

That's much better Overdone thank you

true inlet
#

better overdone?

hollow shell
#

Overdone is the name of the user I just pinged with feedback

true inlet
#

oooooh

#

brain went shrink

#

but the enchantment idea I had, is it good, bad or what in your opinion?

hollow shell
true inlet
#

hm

#

is nice

#

I hope people like it

true inlet
#

da rules mate, no pre talking here

grim tusk
#

@hollow shell reference for sake of reference

pure bluff
#

suggs for the sake of reference are a dont

#

@oblique temple

oblique temple
#

whoops

#

I'll delete it then

mighty knot
#

about the newest one in voting

#

uhh

#

afaik he doesn't always give the best reforges

#

it's a cycle, right?

#

ending with the best reforges?

#

soo...

small timber
#

yes, and the poster choose to just, you know, want the rng system back

#

he didnt violate any rules so the suggestion is let through

mighty knot
#

I guess so

#

but it's sort of misleading

#

tinkerer doesn't only give the best reforges

#

you can get lower quality ones if you want, you just have to reenter the GUI

#

if the point is that reenabling the vanilla system lets you get reforges other than the 'best' ones then it's sort of misguided isn't it?

small timber
#

(I mean you see the suggestion also complain about Goblin Tinkerer reforge costing too little so do not expect highly)

mighty knot
#

sure

#

wtv

dense ferry
#

I like how

#

It's either move it to ML or deletion

crude geode
#

yeah really fantastic options

dense ferry
#

Buffing it is not an option, apparently

#

Remove every other option to make Terratomere viable :clueless:

tardy smelt
#

move Terratomere to pre-boss

#

make it de-craftable into its former components over progression

kindred creek
#

the Terratomere it an unnecessary weapon. I don't think since the change I have ever gone and crafted it.

muted osprey
#

make terratomere shoot pee instead of homing projectiles 🥺

hollow shell
#

"In all honesty, it feels like an unnecessary weapon in general as even with its change in progression, the fight against Moonlord is no different given weapons like the Briny Barron exist."
Is this a counterpoint against your own suggestion?

#

Deleting it is indeed a pretty nuclear option that is incredibly unlikely to happen

#

You'd be better off asking to rework it to give it more purpose

muted osprey
#

make terratomere true melee XD

small timber
#

or you can.... just suggest to buff it

#

instead of deleting it from the game just because another sword is better

#

the suggestion's basis is literally that "if it is not the best weapon of the tier it should not exist", with the mention like briny baron and true tyrant's ultisword

#

I can see why terratomere do not fit post-Providence but like, the reasoning is just so extreme

muted osprey
#

remove 90% of the weapons in the game tbh

hollow shell
#

Both "niches" being
homing proj melee weapon

#

which is... a lil broad

ruby plover
#

was the sugg that just got into voting supposed to be flagged or smthn? or am i remembering wrong

small timber
#

nah that one is like... it do suggest on ways to make DoG more interesting, rather than just pure complain (which I assume will be invalid instead)

hollow shell
#

I didn't think it was exclam-worthy but I suppose I coulda been quicker to the draw considering a #changelogs post pertaining to DoG was added after the sugg was made

small timber
#

I do feel it is a bit too broad though

hot zephyr
#

what if True Tyrant's Ultisword was reworked to not be a toenail gun

#

and then Terratomere remains instead to fill the niche

frail mantle
#

big if true

muted osprey
#

the joke is that the projectiles look like toenails

#

to me they look more like banan

tardy geyser
#

yharims toenail clippings BanditHueh

tardy smelt
#

fair enough

#

it definitely looks like an uninspired main weapon

#

although maybe it could be used as a support weapon alongside Grax with some other weapons like lionheart

#

Swordstacking HyperFailure

woven sphinx
tardy smelt
#

yep

#

't happens

woven sphinx
#

so this is for general changes

#

not item suggestions

tardy smelt
#

more or less yeah

woven sphinx
#

so like

tardy smelt
#

say, there's X thing that could generally and demonstrably be a positive contribution to the mod while relatively speaking not being hard to implement, you could suggest about that
alternatively, if X thing is excessive/unfair/wrong/lacking in the mod you could suggest about changing it

#

elemental and exo bullets are cute and all, but, what purpose do they serve?

woven sphinx
tardy smelt
#

as far as i know, ranger does not have pressing bullet ammo issues neither post-provi nor post-exo's

woven sphinx
#

so there should be more bullets

tardy smelt
#

like, fair, i'll admit that theres not much bullet variety

woven sphinx
#

probably not exo bullets ig

tardy smelt
#

especially not post-moonlord

woven sphinx
#

it just seems right tho

tardy smelt
#

but ranger is still operational and usable without those extra bullet types

frail mantle
#

you can suggest more bullets as long as you don't get too much into the specifics of the "how"

eternal escarp
#

Holy Fire bullets exist at litterally the tier of elemental weaponry
exo bullets arent needed HDfailure

#

also luminite bullets

woven sphinx
frail mantle
#

the "why" is the most important part, if the devs agree with that part they can figure out the "how" on their own

eternal escarp
#

they are just fine last ive seen, and holy fire still exist

#

and bloodfire right afterward

eternal escarp
#

and the God Slayer Bullets basically just live in together with Bloodfire to the end

woven sphinx
#

maybe there should be an endgame ammo

#

that like combines god slayer and bloodflare

tardy smelt
#

(to be honest holy fire bullets became crazy after some buffs to their explosion projectile if im not mistaken)

#

then that bullet type would suppress both of those

eternal escarp
#

i believe that was fixed?

tardy smelt
#

huh

eternal escarp
#

im not sure tbh

tardy smelt
woven sphinx
#

yeah the elemental bullet thing was dumb

tardy smelt
#

AND it would diminish variety in choosing ammo types which is already an issue in ammo

woven sphinx
#

but my main point is there should be more ammo

#

available

eternal escarp
#

why though?

#

theres already quite a bit

#

Holy Fire, Bloodfire, God Slayer Slugs

woven sphinx
#

late game theres pretty much only god slayer slugs

eternal escarp
#

Luminite to a small extent still do exist

#

Bloodfire still fairs well to endgame

woven sphinx
#

they completely outperform the others

eternal escarp
#

the fact its a tier behind doesnt mean its suddenly bad

woven sphinx
#

in terms of dps

eternal escarp
#

i believe their DPS os fine, plus they provide an interesting side effect of increased life regen

#

last i checked

#

so they still do actually, fair really well

woven sphinx
#

well those are two bullets

#

not sure how holy fire is useful at endgame

eternal escarp
#

and is that not enough considering many guns on tier dont even use ammo normally?

#

or the idea there arent even many guns at all

eternal escarp
#

post game is a whole other can of worms

tardy smelt
eternal escarp
#

and even then 2 bullets for 3 guns is enough

tardy smelt
#

and that yharon gun

eternal escarp
#

i know what guns exist

woven sphinx
#

these endgame weapons dont modify bullets

tardy smelt
#

and i think tyranny's end, but i think it uses custom bullets?

eternal escarp
#

yhar gun fires half special ammos half normal iirc so

woven sphinx
#

there are many more

eternal escarp
#

it does use custom

tardy smelt
#

weird gun lo

woven sphinx
#

but that doesnt matter anyways

#

they usually modify musket balls

eternal escarp
#

and no i still believe there arent that many guns to justify the need for more then basically 3 bullets HDfailure

#

esp because even if there were more bullets added
no one will use the otheres since there would be no point

woven sphinx
#

but bullets are what make the ranged class interesting

eternal escarp
#

its not like adding variety you just outdate a bullet

woven sphinx
#

or what would

#

if there were more choices

eternal escarp
#

what makes ranger interesting is that it has many weapon types
rockets, flamethrowers, bows

#

youre missing those in your thinking HDfailure

woven sphinx
#

it wouldnt outdate them if they were similar in performance

woven sphinx
#

but the choice of bullets also makes it pretty interesting

eternal escarp
#

by that logic why arent you fighting for more arrows HDfailure

woven sphinx
#

i am

#

im using bullets as an example

#

i mean more ammo

eternal escarp
#

the entire class had variety and theres variety in the variety
is there really a need for more bullets

woven sphinx
#

if you think we dont need variety

#

than whats wrong with an endgame bullet

tardy smelt
woven sphinx
#

than outperforms everything else

tardy smelt
#

however, the execution of ammo is honestly really lackluster

woven sphinx
#

thats why im saying there should be more

#

with unique effects

tardy smelt
#

the idea of having you mix-match guns and ammo's is really cute on paper

#

but in reality, theres often only one ammo type on each progression tier for each weapon type that overshadows all the other ones

woven sphinx
tardy smelt
#

...or that ammo is used by three different weapons and has no use outside of that

#

and the mix-matching is very rare

tardy smelt
#

sadly, a big part of the class is balanced around this current state of affair

woven sphinx
#

ik it probably wont happen

#

and would probably take too much time

#

but i just thought talking about the idea would be nice

tardy smelt
#

which is, yeah, go figure

tardy smelt
#

and my take on said idea is that, while i agree with it to some extent, its just not feasible to implement due to the sheer scope of it balance-wise

woven sphinx
#

i think thats the case too

#

The clone shouldnt be able to die

#

polterghasts clone

#

it makes the boss too easy imo

tardy smelt
#

refer to my nickname

#

to suggest that i'd recommend surveying dozens of people on that change to polterghast to be able to approach making an argument like that

woven sphinx
#

ok

#

but how do i do that

tardy smelt
#

if you can manage that, be my guest, maybe your suggestion will get more traction in in-dev voting

woven sphinx
#

honestly

#

ill post a poll on the subreddit if that works

tardy smelt
#

perhaps

#

just ask people about it (and no, i can't say anything on the matter because i haven't fought the latest iteration of polterghast)

woven sphinx
#

i have no one to ask

#

no one close to me plays calamity

tardy smelt
tardy smelt
#

Darts, unironically, do this quite well

woven sphinx
tardy smelt
#

rather than being stronger than other darts on their tier, early hardmode dart types all work better in different situations, with different functionalities, strengths and weaknesses

woven sphinx
#

yeah

tardy smelt
#

and on that tier, darts masterfully achieve that sweet succulent mix-and-match gameplay that ammo should provide, even though it is on a small scope

#

honestly, that gives me an idea

#

what would happen if you were to rebalance poison darts to be similar in strength overall to cursed/ichor/crystal darts (e.g. usable with dart pistol/rifle), except tuned to single-target DPS (which is a niche that none of the other three quite fully fulfill)

#

and then you rebalance blowpipe and blowgun to not be absolutely busted with the newly buffed poison darts

#

it would complement the early hardmode dart guns pretty well and give them yet some more strategy to the loadouts you use them with

crude geode
#

Sounds like a headache for something extremely minor

eternal escarp
#

@oak drum cant suggest for future content, plus no reasoning

oak drum
#

better?

eternal escarp
#

reread my sentence

#

specifically the first 5 words

oak drum
#

ok

#

mayhaps, but since it's bound to happen, who would it be dedicated to? imagine if it's Fab

eternal escarp
#

lolno

oak drum
#

aight, ima disapparte from this chat here

fringe notch
#

Also incorrect formatting of a suggestion

eternal escarp
#

doesnt matter better to let it be deleted by autobot lol

tardy smelt
night jolt
#

Are enchantment suggestions exempt from the "No specific item suggestions" rule?

eternal escarp
#

depends
are you going to be specific?

#

or is it a broad idea

#

could send whatever your sugg is here first if you want to be fully sure

night jolt
#

Yeah

clear forge
#

Will rogue with a full stealth loadout get nerfed in 1.4? I havent seen much about it in the changelogs maybe someone or I could post a suggestion for lowering stealth damage or smth?

small timber
#

tester do say major balance changes will not be come out right at the 1.4 port, however balance changes will be soon after 1.4 port is completed

#

basically 1.4 port is priority first (maybe nerf like, super overpowered weapon like OSG and thats it)

#

and ya, "lowering stealth damage" suggestion will not work, because there are rogue weapon that have balanced stealth strike and those that are broken with it
can't really just say "nerf all of them", it will make weak/balanced weapon unplayable

buff/nerf requires testing

clear forge
#

True yeah there are some minorites that make stealth class stupidly overpowered

#

thank you for the feedback I got curious for future rogues statistics

small timber
#

the (rogue) beta testers do say eventually (soon™) they will rework on how stealth (damage) work to make those extreme case of overpowered stealth strike more balance though, but soon™

clear forge
#

👍

muted osprey
#

how to nerf OP stealth strikes: remove stealth

small timber
#

it will be a miracle if they didnt nerf it, eventhough the patch is 1.4 port focus

#

and you probably contributed a lot to the publicity of nerfing OSG can't blame anyone else just kill DOG with it LOL

heavy walrus
#

ahem what weapon is osg im confused

small timber
#

overloaded sulphuricacid gatlingcannon

ruby plover
ruby plover
#

I mean all jokes aside I am willing to see it nerfed into the ground

small timber
#

ya it is just slightly overpowered, only slightly

ruby plover
#

I have my clip of me one shotting phase 2 of deus with it. I’ve had my fun

clear forge
#

Deep sea dumbell is also too op, just charge it, with stealth stealth and with adrenaline. Thats like 10x or more damage boost

#

but like if you miss so much potential is wasted boohoo

ruby plover
#

Exactly, that’s stealth rogue for you

#

You gotta play it smart

#

Which is what makes it cool

small timber
#

ya the main rogue tester do acknowledge deep sea dumbell so eventually (soon™, probably post 1.4 port) it will get nerf

#

it is a cool weapon but ya, 2 shotting old duke is a bit

night jolt
grim tusk
grim tusk
drowsy plank
tardy valley
#

Make terarria 2

stark shuttle
#

Mobile

grim tusk
#

@hollow shell

pure bluff
#

you cant meme here

gray nebula
#

FAIL

#

@dusty sapphire

dusty sapphire
#

oh

#

damn you guide

#

still, it should be switched to smooth navystone for logical reasons

fossil finch
#

Mobile

dusty sapphire
#

what

round ravine
#

@stark shuttle
No.

#

They posted about it, but that was an April Fools joke.

stark shuttle
round ravine
neat linden
#

ah yes, just "mobile"

#

no explanation

#

just a single word

round ravine
#

My thoughts exactly.

sand ermine
#

mobile port will come out in 3

pure bluff
sand ermine
#

3

soft quest
pure bluff
#

how many zeros is novacentillion

neat linden
#

at least 2

pure bluff
#

nah i think at least 1

#

typo

soft quest
#

centillion has 303 zeros so novacentillion would have 330 zeros i think

candid dove
#

Novemcentillion, not nova

soft quest
#

yeah that

pure bluff
#

what does "novanovem" mean in numbers

candid dove
#

9

#

un, duo, tre, quattuor, quin, sex, septen, octo, novem

pure bluff
#

o ok

#

thank u for the math lesson

candid dove
#

They're Latin cardinal numerals