#suggestions-discussion
1 messages · Page 1259 of 1
Also could get a secret harder desert scourge for if it goes through the oasis or ocean
Ah ok
They could be made harder
As well
you mean the aquatic scourge..? something that already exists?
I think it would be a cool idea and a nice extra challenge to get a harder version of the desert scourge and Cnidrions (besides aquatic scourge)
Ok yes except that one is also sulfur but fair
Maybe no desert scourge 3
Just Cnidrions
Those would be cool, I want to see a big seahorse
Yeah fair
Cnidrion mount would be fun
But not a big reason to have it
I think it would be nice extra flavor for the mod too
But yeah not important
Should SCal be buffed after using advanced combat techniques
What
That's 1.4 content
@rough venture Sorry, how would it cause cheap hits?
You will almost always be moving faster than Prov during that. She decreases her speed quite significantly
except in Malice Mode
You should mention that in your suggestion, please
providence moves during holy ray??
and it's annoying as hell
i know she moves during holy ray but like, im pretty sure in malice she doesn't move fast enough to match your speed... iirc
try fighting her at night
at night Providence gains all Malice Mode changes
just watched back some footage i have of malice provi, and yes, during the beam she seems to be pretty fast, but i dont think it's too fast
especially considering you will likely not be close to provi when she starts to charge the beam
i did
her speed is horizontal though
and youre most likely to be dodging the beam with vertical movement
shes still not fast enough for it to make dodging impossible
A bit late but I will say the movement is part of the difficulty to dodge the ray, since providence continue its movement pattern before the holy ray so in that sense it is telegraphed
Holy ray being completely static will make it a lot easier to dodge
Regarding Arctic Diving Gear Suggestion:
It would probably be better to suggest an alternative acquisition for the diving helmet rather than making frozen a guaranteed drop in the lab. Even then, diving helmet isn't that bad to get as long as you're not grinding it in hardmode where the spawns are heavily dilluted.
Frozen Lab allows you to get some powerful gear early and getting arctic gear every single time would be a bit boring.
Also, Abyssal Diving Gear is technically optional, you can stack water breathing buff and other accessories if you don't want to make it. You'll lose out on more accessory slots if you take that route though.
ima be real i havent tried this
but i can imagine this being overlooked
its not even in 1.4 and 1.4 is building paradise
That would be too easy
I will be honest while the suggestion itself is fine, are you sure "living crimson tree" or "living hallowed tree" exist in the game?
im sure
no
then shouldn't the suggestion be like: add living crimson and hallowed tree as the first step?
i checked the wands and there is no way to place hallowed or crimson living wood/leaves
just adding those wouldnt make sense
since the current suggestion looks like "oh living crimson and hallowed tree already exist, but please make living wood wand work on placing them because the 'normal' way to build them is very convoluted"
what if someone wants to make a sick beach house
the thing is you can't just suggest to change something on something else that do not exist yet
it will be like: make titanium anvil be able to drop on top of enemy to deal damage
but titanium anvil do not exist
do you not know that the living wood/leaf wands exist
living wood wand exist, but living crimston and hallowed tree do not exist
if you mean the block
@cerulean trench why
Why should this be added to calamity yes
because it should be
well
that makes me sound like an "its cool" person
It sounds incredibly insubstantial
why should it be added to calamity
its a nice idea but it really feels like itd just be something from its own mod
like we have more important stuff to worry about + making tiles is high tier in terms of being an annoyance to sprite
thats fair
but at the same time
you can just take the og living wood sprite
change hue and saturation
and use that as a base
- calamity is high quality we wouldnt do that
I mean is there any chance for this to work with say, calamity vanity? or they only do pets/light pets
as a BASE
it's morbing time
Calamity vanities does... calamity related vanities
i don't think its particularly calamity to have living tree variants
yeah but i wouldnt say that most things in calamity can be considered as distinctly calamity
what a fucking baffling statement
ok and idc
like we have so much other stuff to worry abt
as i said
we only have a limited amount of time and half of it is already lost due to the biweekly morbius watch party
mobius
like less than 1% of players would care about this
like yes so much stuff woulb be nice to do but we cant do everthing or else nothing gets doen
thats fair i suppose
plus the reasoning for it is incredibly lackluster and just amounts to "it'd be cool"
itd be cool, yeah
and
AND
and
(and)
@dawn adder #suggestions-voting message
it's morbin time 😎
@hollow shell does gthom's sugg not basically boil down to "it'd be cool"
since this suggestion (will) still get their chance to get into the developer's server, it kinda count as a repost
mb, should i delete my message
- you can just vote on it, it is basically the samething as your suggestion
ya just vote on it to help it get enough votes
alright thank you
delete it so that it dont compete with that suggestion (in terms of vote), it will be better
ya rams, dodges, reflects, evades, etc. shouldnt inflict debuffs
@karmic glacier #suggestions-voting message I am not sure how similar this is, but I think the developers dont really want malice to have any reward? at least I will assume so as this do get denied
Basically the same thing
and another thing is (many) previously malice only item are move onto non-boss sources now
like shpc etc
and the developers have (devplans.png) to move more of those items to have more unique acquisition method
Okay
It seems good now, if he edited it
True that there's not much reason it needs to be added to Calamity, but it lays out the qualms
I dont think he edited it, this should be the original posted version (or very close to it)
I will say that the title should be reworded
I thought he was just asking for its "ammo" to be changed to the Any Wood group, assuming it is currently only plain Wood
But it seems like he's suggesting we add new variants to Living Wood blocks
respective to all types of wood
@cerulean trench
yeah thats what im doing
so yeah i can edit the title
for the malice drop suggestion is it considered valid? since many malice drops are non-boss now and this suggestion get denied (which will depend on dev's intention if this is a similar case)
Thank you gthom 👍
And uhhhhh idk
"I know that it will change at some point but it feels like malice in its current state isn’t useful for anything other than fighting a harder boss."
Yes that is exactly the point
We removed exclusivity from Rev, Death, and Malice
They are just difficulty modes now
(normal mode adrenaline and rage incoming)
tbh it could work, they just have to like, lower damage value down to 50% for normal and expert
that would make them entirely useless
adrenaline is still double damage, rage is still a near ~20% damage boost, and without the stat boost of revengeance (for normal, even expert boost which doubles boss HP in most case) it will murder bosses as much as they do in revengeance
and this is on top of that bosses tend to be way less aggressive/fire less projectiles before revengeance, which mean it is generally easier to get adrenaline
Holy ray attack actually is dodged if you just run in one direction. And also providence already heavily slows down when using rays
l ike suggestion, + its an objectively good and cool idea
but i mean
nobody has ever thought to do that
ngl
still cool
the issue is that the whole reason behind it sounds like just
"itd make sense"
which isnt a very valid reasoning
ya it sounds a bit like "insta kill cryogen if you bring it to underworld" reason: "it make sense and funni"
(and I dont know how to fix that so I didnt comment on that)
the fix is
that the sugg will never have a basis
so its pretty much doomed from the start
so yes @wheat jetty suggestions that their entire point is "it would be cool" or "it would make sense" are a Don't
and i very much doubt you can bring any real meaty reason for that so 
Yeh sorry
I dont know how to give out a reasonable reason
Lemme just remove it real quick
@ashen warren why? is this not clear enough?
ya buffing a weapon by 66% just because it is easier to calculate will not work
you dont think that would. maybe upset the balance a bit?
too bad
its not coming back
3x2 =6, 3x3 =9, it is not that hard
When the balancing is sacrificed for a fucking number!
Besides, it wouldn't get in anyway because you haven't formatted it correctly
if you want another MGRR reference code it in yourself
Or play stars above or something
Learn then smh
I don't know I don't mod 
I don't think you need a website
ask some modders what software they use to code in or something
There's a GitHub page which is a guide to create a mod for tModLoader created by the tMod devs.
c#
(non-community version, 2019 for 1.3 and 2022 for 1.4)
https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Modding-Guide I think this is the GitHub page guide.
Probably yes.
Well, if it's for 1.4, you can make a resource pack, which doesn't involve this guide.
Though I don't know if there's a guide to make a resource pack.
Do resource packs even work with mods?
I mean no one will sue you for it
unless you try to make money off it (somehow, for a Terraria mod)
Stars above mod has two items that reference other franchises and I've yet to see them get in trouble
they probably have more than those two
Unless it's literally the same sprite and code, no.
now just have to make the sprite, attack animation and whatever actually works good luck
hi
I mean... the buff you suggested doesn't look, that strong?
it will probably be pretty weak even considering when you are able to get the item, having that much jump height (and that point of progression) will probably be detriment to you more than it help you
yes but i still think its weird how it weakens the frog legs boost
how so
To be fair, he has a point, rams are broken lmao, they should be nerfed or buff the belts, probably the former in some way, I don't know.
It would boost your seraph tracers and make them not poop
while not taking a full frog leg slot with nothing else with it
ideally (except for DoG), main bosses like Providence (require precise movement for bullet hell, jump too high is bad), Polterghast (you dont really need to jump, and ya you cant compare to ram on that), Yharon (again, precise movement for the fireball bullethell), scal (jump too high for bullet hell)
so the buff is good for like, exo mechs only?
currently when using stasis belt I already have the problem of it dashes too far, but ya maybe just me
it just makes your wings go up faster which can actually save you when youre in a tricky spot for like prov and yharon
doesnt jump speed also affect jump height or I confuse the 2? I remember something about jump speed making you jump higher in an instance
the thing about ram is like, you dont really have a good way to nerf it without completely invalidating its main purpose (being a shield of cthulhu upgrade specialize for dealing with contact damage)
the closest thing is like, use paladin shield instead of ankh shield and remove debuff immunity from it? and just make ankh part of rampart of deities
and theres still the dodge
its both i think
poop internet hours 😢
Yeah, that is a problem we know sadly.
no one uses asgard for the debuff immunity
ram is the only reason you get it
the debuff immunity is surprisingly useful
and we agree that we cant get rid of it
ya ram is the main reason, but immunity add on that
its solely used for the ram
the debuffs is just a nice addition
The debuff immunity is surprisingly useless for post ml*
^
debuffs mean nothing because the debuffs in post Ml are the ones that mean anything
and you are never immune to those
You only care about godslayer inferno and profaned flames and both are post their respective boss anyway
maybe kb is useful but i cant see other cases where you need the immunity
the thing about debuff is just you dont have to care about many annoying out of boss debuff, like a bats randomly inflicting confuse
and for some specific case like brimstone flame immune for artemis, burn immune for ares and so on
It's still not the reason dashes suck compared to ram
yea
the main reason dash just suck is just... no knockback immune tbh
and since that is the intended trade off you cant really solve it either
it is like "you get longer dash but no knockback immune"
you could say that in 1.4
but 1.5 made rams work
ares also inflict both on fire and frostburn too, and both are never noticed because debuff immune
both thanatos and artmeis inflict brimstone flame
so with asgardian aegis equipped exo mechs go from inflicting like 5-6 different debuff to electrified and cursed flame
damn
Damn
-3 health per second
but you regen is good enough to nullify all of these baby debuffs
big part is nullify regen, basically even weak debuff fucks over your recovery
Clearly the reason rams are better than dashes
oh right
Debuffs aren't the reason dashes are used less
it is just ya, said immunity is basically added as a bonus on ram
(what if make ninja gear use ankh (charm) somehow and remove ankh shield from ram to be like, paladin shield; and move ankh shield to rampart of deities)
yes it makes 0 sense and I totally didnt think of it within exactly 1 second
they are craftable it is not that bad
i think maybe
ankh shield -> frigid bulwark
ankh charm -> statis belt
idk make ankh charm components sellable after moon lord or something idk
previously I did attempt to buff it on this way, but ya didnt exactly get enough votes
since I think that batch of suggestion have super high vote count
most of them are craftable 
ankh charm component are craftable after beating 1 mech (and ninja belt is post-Plantera), but ya the problem is more that that idea will get 0 votes
because people dont want to nerf ram (and dont care about ninja gear over ram)
unless like, you make master ninja gear have ankh charm without removing it from ram (but it will make it a super weird way to buff the item)
yeah but like
you still need 2
if you want both
Maybe it could be something cooler though
Something outside of just stats or a dash
Almost like an armor set bonus
But not as extreme
tabi dashes do not provide anything significant compared to bonk and rams (both give iframes on hits)
it's just dash go zoom
nothing else
it goes for longer distance, like actually much longer distance, to the point that I feel is overkill
except for exo you dont really need to dash for that long, it simply is not useful
I hope that chlorophyte armor recipe thing reaches 200 votes
That’s something so small but would be so appreciated
do all patreons get an item?
Nah, they stopped that a while ago and that was only for top tier patrons
oh
It got too much in the way of their work
ya I think they still have a long backlog of patreon item to do even until today
..yeah??
first do it atleast once before you can just easily spawn it
also: they drop from Earth Elementals
which dont require a sandstorm
also why is there a random "You" in the end
alright that explains my latter question
but youre missing the point
most event items for "raids" or whatever are achieved after you get them, or from a completely different area
Caustic Tear, Pirate Map, Goblin Warbanner, Torrential Tear even
Sandstorm isnt any different
@ashen warren also, this channel exists for a purpose, you dont need to add the last line
..then why did you add it 
what
well too bad for you i guess, because thats how it works here
yeah i typed enter a lot, but it doesnt really matter
i believe you should adress the fact the Arid Artifact is dropped by Earth Elementals, and the recipe actually does conform to other event spawns
i dont see anything "nonsensical" to it
yeah that happans alot
i'd recommend checking on the stuff before you suggest things 
one second
...huh
alright then
it seems like i was mistaken, that does not happen anymore
i apologize for that part specifically 
byeah
👍
which katana one?
i mean, good i guess
its already in #suggestions-voting isnt it
so doesnt really matter anymore
you too
Do the belts not already inherit the jump speed boosts
Pretty sure partially
it's 6% according to the wiki, so it increases it by a bit but not as much as frog legs
the sugg is saying it should inherit the full benefit of them
I think the slow movement helps tell whether it's a holy ray or a cocoon?
And we did a semi-different solution
it feels kinda silly to let a suggestion through if there's already a different solution planned
The solution was made based on the sugg
I meant the sugg in posting
I mean if it is going to happen anyway does the suggestion really considered valid? Since it will be carried out
I really don’t care if my suggestion makes it in I really want this issue to be fixed
Badly
Also on weapon charges
Rework draedon weapons to have an alt fire that uses up more charges but has a powerful effect
That will probably be considered too major of a rework (for suggestion)? Since you have a lot of draedon weapons
@ashen warren i think the suggestion is fine, you just need to fix the text at the top to be bold
And this is effectively making all of them into legendary weapon (as in most case only legendary weapon has two fire modes)
I’m on mobile I can’t
bru
i am on mobile right now and you can
just add two stars to what you want to be bold, both at the beginning and end
Text doesn’t have to be bold lol
Fixed
@true inlet that suggestion is way too specific
while it is not exactly items, I dont think suggestion that go that specific can get pass, especially that you even have numbers on it that the devs can't even balance around it
alright, ill do some tiny fixes
alright
fixed that
removed all numbers, replaced with "less", "a bit less", and "considerably less"
I think you have to be way less specific for that, not just numbers but in terms of idea
just lay out the general idea instead of suggesting exactly how it should function
ah
eg: (dont have to follow exactly, I am just trying to say how less specific it might need to be)
Add a New Enchantment
like... the idea is reverse tainted enchantment that works only on true melee weapon
make them fire projectile that allow true melee weapon to trigger on hit effect... etc
not like:
It works on true melee weapon, fire exactly brimstone hellblast, if it is on certain cooldown fire brimstone dart instead that deal slightly less damage...
negative effect.....
since that is abit too specific
just only give the idea of the suggestion (enchantment), that being a "reverse tainted enchantment that works on true melee"
leave it up for developers on how they implement it, otherwise specific suggestion like this have the tendency to get denied
ya suggestion tend to be required to be watered down (especially one that makes specific function like this), but ya at this point leave it to the moderators to see if it is (less) specific enough (for it to get accepted)
Truly perplexing
its not like swords firing projectiles is interesting
it was cool in vanilla where it was the uniqjue property of like a very restricted category of swords but in calamity its basically the default
just remove projectiles from the game
Oh, true melee weapons are mostly ignored in terraria... maybe it'd be good for more. We dont need more swords with projectiles!
@true inlet What do you mean "It could be nice"
what is the point of that enchant when you could just use
a projectile melee weapon
sounds like it has no real value of being real other then "itd be cool"
this would mean the only weapon type is broadswords
just interesting to note
that'd be interesting to use, unlike "identical sword 1 and identical sword 2"
??
I don't see how having only broadswords would change the fact that there are a lot of pretty much identical broadswords
that's the thing i love about arkhalis, its not just sword shooty shooty, but it is still good
arkhalis is a projectile
what i mean, is that almost all the viable weapons are only ones that shoot projectiles
so are spears, you know they mean projectiles that arnt connected to the player
but I don't really care
everything that isn't a broadsword is legally a projectile anyways
i guess that bows and guns are legally a projectile then /j
okay, well they aren't
those specifically aren't
but good luck using bows and guns and don't fire anything
that was a joke, as was indicated by the tone indicator in the case that you wouldnt figure it was a joke
yes, and I don't care
@umbral gazelle - Your suggestion has received an updated status!
[border for altar of accursed]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Add An Alternative Upgrade Line for Angel Treads That Is Just Upgraded Angel Treads (Rather Than Tracers)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@dull ether - Your suggestion has received an updated status!
[Make the counter scarf particle color correspond with dye color]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@weary kestrel - Your suggestion has received an updated status!
[Add pocket mirror into ankh shield (or upgrades) recipe]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@edgy pagoda - Your suggestion has received an updated status!
[Add variants to Stormlions]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
hell yeah
good suggs all around this week
yeh
This one is particularly important I think
would the most recent sugg in posting be flagged?
the next patch will kinda make it redundant
now, making lore items display text in item stands is something entirely separate
my favorite (excluding mine) has to be border for scal
1, why would you want any other reforge that isnt the most optimal
2, this is the one time asking for a config is okay for mod compatability
3, laughably cheap? youre just used to the overpriced rng fest old goblin was
which sucked
besides farming money isnt that easy anymore comparably
Because the only ones that are considered "most optimal" are those that are considered "most optimal" by Calamity's standards. Which may not be what you want. And in my case, isn't. And money is still laughably easy. You can easily do boss grinding for a plat/minute starting in pre-HM, easily up to 10 plat/minute by mid-hardmode.
the ones Calamity mentions as most optimal are, objectively, the most optimal
they have the best boosts out of all reforges
Highest stat boost =/= most optimal. It just equals highest stat boost.
Optimal depends on your build and what you're going for.
...
what build would you want to actuvely hinder your weapons damage
if you mean accessories then thats something else because you can still reroll for warding, menacing, quick etc even at max
Take, for example, arcane. Early game you may wish for the arcane modifier to boost your mana. That's just in regards to vanilla reforges. With other modifiers from other mods, there are potentially even better ones that outright can't be used thanks to Calamity.
then refer to my second point for mod compatibility
That's the thing, that's all you can roll for. You can't roll for some modifiers.
outright removing the mechanic will never happen
the other modifiers are just lesser versions though, why would you want those 
The mechanic shouldn't exist in the first place as it completely changes a base-game thing and eliminates a fair amount of vanilla content.
it eliminates no vanilla content that is valuable to gameplay
and yes it changes a base game thing, youre playing a mod for the game
Sure, and everything is just a weaker version of later game things. But that doesn't mean those things shouldn't exist.
those are completely different things though
Not really.
a reforge isnt the same as getting better gear
It is, though. It directly affects how strong you are.
reforges are gated behind mindlessly grinding and RNG
better gear is the definition of progression
No, stats are the definition of progression. Better gear is just a means to that.
or well, reforges are like that in vanilla specifically
Either way, I can see this won't go anywhere in regards to us. I suppose that if people like it, then good for them, but that might be the final nail in the coffin for Calamity for me.
literally the only argument ive seen so far is you want to be able to access arcane
which like, yeah, fair, but id just make the suggestion to be to make arcane more accessible
we've already had suggs about mod compatability
agian the only point for this that i can see is mod compatibility
which is the single time a config for the feature makes sense
unlike other config sugg
if you want to suggest the entire mechanic outright removed you prwctically have 1% of a chance for it to get enough votes
which is, agian, why im saying
sugg it as a toggle for the sole reason of mod compatibility will increase your sugg's chances because it makes sense and isnt a subjective matter
seems like they already checked out of here at least
welp, their loss i guess
They're complaining about a quality of life thing
I complain about the point of revengeance items being taken away in the last updates
Or mana overloader getting changed to a cringe name
speaking of which anyone know why that got changed
mana polarizer >>>> mana overloader lol
it both sounds better, and more accurately describes the function of the accessory
I'm surprised the goblin tinkerer change was controversial lol
at least, to that guy
not being able to use modded reforges is obviously an issue with the system and there's grounds to make a changelog for compatibility issues
but.... complaining that it's too cheap?
???
boo hoo I can't sit and waste my money for 15 minutes just so that I can get my copper pickaxe to legendary
vanilla's modifier system is awful, where a majority of reforges are completely worthless
It's good to have some variety, but that variety should be there from the beginning, when you obtain the weapon. Reforging is supposed to be an upgrade. Also overloader is cooler
a toggle is something that could be added
hell, reworking arcane to not be actually worthless is something especially valid
currently as it sits, even in the earlygame arcane is totally pointless
I agree, it would honestly be nice to have modifiers that benefit specific classes
We have arcane and the stealth based ones already
and violent
I don't see how there could be anything interesting for ranger or summoner that wouldn't instantly be shot down due to being stupidly overpowered
or insanely useless long run (ammo conservation
arcane did +20 mana right? what does it do now?
increases projectile speed
it still is +20 mana
thats all ot does
it has not been reworked
yeah
?
oh, i thought you were saying it had been reworked
minions grtting anything would be pain
maybe KB but whatever
projectile speed would be useless, and a potential DPS loss on certain weapons
mana regen or less usage idk whatever isnt broken 
getting kb would be completely useless tbh
what about modifiers that give a bonus if all your accessories are reforged to that
whips will exist and KB on those helps normal enemies not be a complete annoyance
..thats it
like a special one
for example insert summoner modifier here having everything reforged to this would give you idk +2 minion slots
it would be slots
if people actually want the reforge to be gone suggestion like these (the 316134124th time this is posted) will have gone through
5 slots prehm compared to 7 endgame
also like i said just an example
this is on top of the fact that the new suggestion is for it to be REMOVED entirely
Worst take I have ever seen
The thing is this has a valid argument, other mod modifiers

This mf wants arcane
its not valid to REMOVE it
its valid for a CONFIG
and nothing else they bring up is valid for either 
ya for config sure, increase mod compability
Yeah that would definitely be more reasonable
because everything else they said is either subjective or just kinda
removing is just "yo screw you calamity player and your bank, let me have my arcane... 3 minutes later arcane sucks let me reroll menacing"
false
@left ice Consider changing your suggestion to be for adding a config, rather than removing the change outright
technically if you're ever considering arcane you're most likely to benefit from lucky instead
why do they want arcane so much do they play league of legends
because it improves ease of use for a handful of mage weapons earlygame
although it's hyper niche and not really that useful
Because not many people are playing with mods that add modifiers, meaning reverting the change will be detrimental to a vast majority of players
If they are playing with such mods, they can toggle the config to get access to full RNG again
in 1.4 less useage would be yikes
Done.
Also if you want Arcane and it's not accessible within our reforge reroll system then
yeah you can
ask that Arcane get added to the max accessory roll
God damn it why did you say to revert by default
I will be honest make your suggestion the other way around, people will want it more
like a config to revert to full rng, rather than a config to use calamity reforge system
People will disagree with your suggestion a lot more (see: not vote on it ) if you ask for the rework be off by default
^
mhm that was my point above
Most Calamity changes are enabled by default
For example, the early hm ore rework
And oh god when that was announced a lot of people didn't like it
most togglable cal changes are on by default because they are mostly objectively better 
people hate big changes without ever trying them
nowadays i see almost no complaints so lmao
I mean I can see why people hate it on the initial release before ore armors are buffed
but now ya it is pretty fine
I've even seen some random people complimenting the EarlyHM rework which for some reason I found to be unexpected
I was one of the haters at first but after a while I thought "damn this is gonna be sick"
the biggest issue with the early hardmode rework imho applies more to the Calamity hardmode content than the vanilla stuff
because cryonic gating, etc
of course now im going through calamity burnout and calamity withdrawl at the same time
my only current issue is just how the 3rd mechs matters so little, because of how much boost you get from 2nd mech (unlocking adamantite/titanium)
it is just like, 10% more stat on 3rd mech while player get boosted by like ~30%
(and how hallowed and chlorophyte stacked so much on progression, especially if chlorophyte will be buffed in the future)
(@left ice sorry for the constant pings but it seems like you're checked-out of this channel otherwise)
hallowed will be better in 1.4
chlorophyte will eventually be better
i need to check turtle's viability in 1.4 cal
turtle 1.4 have 15% DR, should be viable for tank
it already have decent offensive stat, 1.4 15% DR buff is good
Yes, I've seen. Pings are fine, I have "ping if needed" in my desc for a reason". And I'm aware of the votes, but I still think I'll keep my suggestion as is as long as it doesn't break any requirements.
^
Alright 🤷
Calamity Reforge System should be on by default (and a config to disable it) rather than the other way around, I think most people likes the new system much more than full rng
Just saying, you'll get closer to getting what you want if you flip it the other way around
agreed, im all for having configs for these things as long as they are just for qol changes
Eh, suggestions are like throwing darts blindfolded anyway. You can have the exact same suggestion twice and get 5 stars and 500 stars because the community is weird.
Not really
You absolutely can. I've seen hundred star differences in the exact same suggestions before.
@kindred creek that suggestion is invalid in that developers have no reason to make a fight boring, they will improve on bosses just as they naturally develop the mod more
Uhhh
Dude, that's basically saying the developers know all
Yeah that's a weird counterargument xpcqe lol
isnt he getting a rework with the new sprite?
new sprite?
He will probably be reworked at least 4 to 8 more times before Calamity is finished
the biggest factors that go into sugg stars imho comes down to wording first and foremost but time of posting and amount of competing suggs dictate a lot
A total rework for something? That never happens (more than once a day). 
rover absolutely has a point, you will be fighting an uphill battle for that suggestion over something that really doesn't matter
I can totally see there being an issue with, if you're playing a mod that adds more reforges, Calamity locking you out of said reforges with no way for you to turn it off
there's absolutely a case for the config
I support the idea behind the suggestion
it would be a near universal approval
You just
You should... make the default be the rework, if you want stars
The more stars you get, the more chance it'll get in
but having the rework be opt-in creates more issues than it solves and seems to be fueled more by a vendetta than actual reasoning
Are they making a new sprite based off of this?
concept art, not sprite i mean
Yeah the insistence on having off be default just seems like personal spite
Yeah
IbanPlay is one of the developers
sick
ok I think I phrased that sentence a bit wrongly (since I didnt read the part where it is about "making DoG more worm and less speed machine"), since from the first read I thought it is just "DoG super fast high damage = boring, improve please"
yee iban sprited and designed the aotc rework
aotc? What does that stand for?
ark of the cosmos
oh well guess
it could be nice
you know, could be nice seeing projectile melee become true, and vice versa
You have yet to elaborate on why it would be nice
Elaborate on why that concept is appealing to you
murasama wit da projectile!!!
Luxor's enchantment
then you didn't read the shit at all mate
"Reason: it could be nice seeing t melee get projectiles, but at a hefty cost of losing what makes them, well, true melee, size speed and power"
Direct fucking quote
why would I make insert any projectile melee t melee?
it makes it much, much stronger in case you hadnt noticed
Okay, I can see more reasoning in there than I did at first, thought it was just a restatement of your proposed balance method
and most t melee weapons wouldn't even suffer that much at that stage
also, projectile melee bloat
still, would be funny
cause most t melee dps is like 300k if I remember correctly
or high enough that even half damage wouldn't hurt for shit
not really a good reasoning 
I do still think you could add more to it, even so
Why do you want to see true melee weps lose what makes them distinct?
Well tainted exists, so I though it would be nice seeing that, but you know, reversed
"funny" and "it would be cool" aren't valid reasons for implementation.
The reason Tainted exists is because it provides extra challenge, cutting down your range in exchange for greater power in that range
and also because projectile melee has been infamously dominant especially in late-game
those are short answers
still not good enough.
buddy
for me only good projectile melee's are the exo shank, red sun, illustrious knives and the big ass hammer
saying "it would be funny/cool" as a reason in your suggestion is a one way trip to getting denied
and even then, half of those are just to kill 1 bods
This is actually something you can add to your sugg as a reason
An argument for consistency or "fairness"
the thing about tainted is it makes good weapon less viable but give more damage, the thing about your suggestion is it makes (supposedly) unviable weapon more viable, by nerfing the general higher true melee damage down to the point that (ideally) is still stronger than normal projectile melee because it is post scal
Ahh, thats the word
also doesn't red sun do like no damage
in terms of endgame
70k avg dps, no aiming needed
.
that's like one quarter
TRUE melee
what about elemental excalibur or draconic destruction
Draconic needs a big enemy (leviathan, worms, or providence for example), and e excalibur normal m1 just sucks
red sun, with the mallet and knives are the only viable endgame projectiles imo
It will be a miracle if dev tier is balanced lol
yup
ranger is ehh summoner is good enough, rogue has 2 weapons, melee is Busted/weak and mage does a little trolling
keep in mind there is still over a month of 2.0.0.001 changelogs we haven't seen yet
it likely will not involve dev tier, because the beta tester themselves say so
maybe 1/2 weapon max, but definitely not "balanced dev tier in cal v2.0"
Likely have been busy with like. balancing Journey’s end content
Also dev tier has always had at least a few bad eggs in terms of balance lol
dev tier was not balanced in 2.0
not much balancing happaned at all to weapons because everything can just shift randomly
late, but responding anyhow
Mods can control your game's rng clearly
You don't really need to ping a mod for it though
what's the mod gonna do change the drop rates
and in sugg discussion nonetheless
like idk how u thought this was the right course of action at all
yeah
#suggestions-posting message when i fought polterghast like ten times in my first playthrough i never even realized it had those summons until i looked at the wiki 💀
They dont need anything, I know they exist, for a split second
I'm a dev too yknow
kill the polter summons mercilessly
cold blood
no survivors except the naturally spawning ones
i meant what altraxia said that yall aint gonna go and change the drop rates in the middle of his gameplay session. if he wants to request a buff to the droprate he should just say that instead lol
nice
so
how much hell is the 1.4 port?
Not in this update
Currently chaotic, as both tMod and Terraria are updating as we are also trying to update
question tho, will the super star shooter be before the star cannon ex?
is that being insterted into the line
ex may be removed
^
¯\_(ツ)_/¯
I think we actually do have plans written down for that hang on
Thank you
jeez my luck is on fire today
first you
then a rod of discord from my 3rd chaos elemental on the world
Super Star Shooter will get a recipe using Star Cannon
Star Cannon EX will now have Super Star Shooter in its recipe
Yay
(The status of Starfleet and Starmada are still up in the air but they may end up not changing)
Oh nevermind that "get a recipe" plan is now obsolete, it was written before 1.4.1
Vanilla already gave SSS a recipe
So that's cool
thanks alot
👍
For the record, how many stars does a suggestion need for a ✅ ?
depends on the week
it changes depending on the average
you need to be in the top 25% of suggestions star wise to get moved
Yeah, it used to be a flat number requirement which changed every few months in order for us to maintain a roughly 20% delivery ratio (most recent being 200)
Then we decided that it wasn't worth the effort to keep changing the req to maintain that ratio when we can actually tell the bot to deliver the top 20% most starred suggestions of the week
MGR reference 
@halcyon gulch 👎 We already have a designated placeholder theme that doesn't have copyright concerns.
Also you don't have any reasoning
And any reasoning you would have would be "haha funny reference funny armstrong meme funny haha metal rising"
Fine I'll do it myself
I think it is theoretically possible yes
yes
oops I posted by mistake
copy and delete
10 min time between posts
for me thats an ehh, it isnt usually the damage on shields, but defence/effects, and most people (like a friend who started like 3 months ago), could tell by other stats and utilities alone that X is better than Y
like defence, materials, stage of game, other effects
this is more of a soc issue than the rest of the items issue
i think just a basic base damage thing would be cool, dont need knockback or crit stats cos that would just be description bloat, but i am all for that idea
I suppose so too
anyways, i gotta do something, i'll probably check back here soonish
@novel belfry Your suggestion is understandable however your title is incomprehensible
btw @hollow shell , opinions on my enchantment suggestion?
That's much better Overdone thank you
better overdone?
Overdone is the name of the user I just pinged with feedback
oooooh
brain went shrink
but the enchantment idea I had, is it good, bad or what in your opinion?
It's not how I personally would have worded that reasoning but it's, fine
Already took enough effort getting to this point
da rules mate, no pre talking here
@hollow shell reference for sake of reference
#suggestions-posting message
bro read the pins
suggs for the sake of reference are a dont
@oblique temple
about the newest one in voting
uhh
afaik he doesn't always give the best reforges
it's a cycle, right?
ending with the best reforges?
soo...
yes, and the poster choose to just, you know, want the rng system back
he didnt violate any rules so the suggestion is let through
I guess so
but it's sort of misleading
tinkerer doesn't only give the best reforges
you can get lower quality ones if you want, you just have to reenter the GUI
if the point is that reenabling the vanilla system lets you get reforges other than the 'best' ones then it's sort of misguided isn't it?
(I mean you see the suggestion also complain about Goblin Tinkerer reforge costing too little so do not expect highly)
yeah really fantastic options
Buffing it is not an option, apparently
Remove every other option to make Terratomere viable :clueless:
move Terratomere to pre-boss
make it de-craftable into its former components over progression
the Terratomere it an unnecessary weapon. I don't think since the change I have ever gone and crafted it.
make terratomere shoot pee instead of homing projectiles 🥺
"In all honesty, it feels like an unnecessary weapon in general as even with its change in progression, the fight against Moonlord is no different given weapons like the Briny Barron exist."
Is this a counterpoint against your own suggestion?
Deleting it is indeed a pretty nuclear option that is incredibly unlikely to happen
You'd be better off asking to rework it to give it more purpose
make terratomere true melee 
or you can.... just suggest to buff it
instead of deleting it from the game just because another sword is better
the suggestion's basis is literally that "if it is not the best weapon of the tier it should not exist", with the mention like briny baron and true tyrant's ultisword
I can see why terratomere do not fit post-Providence but like, the reasoning is just so extreme
remove 90% of the weapons in the game tbh
I'm assuming he means to say "their niches are already filled"
Both "niches" being
homing proj melee weapon
which is... a lil broad
was the sugg that just got into voting supposed to be flagged or smthn? or am i remembering wrong
nah that one is like... it do suggest on ways to make DoG more interesting, rather than just pure complain (which I assume will be invalid instead)
I didn't think it was exclam-worthy but I suppose I coulda been quicker to the draw considering a #changelogs post pertaining to DoG was added after the sugg was made
I do feel it is a bit too broad though
what if True Tyrant's Ultisword was reworked to not be a toenail gun
and then Terratomere remains instead to fill the niche
big if true
a what
the joke is that the projectiles look like toenails
to me they look more like banan
yharims toenail clippings 
fair enough
it definitely looks like an uninspired main weapon
although maybe it could be used as a support weapon alongside Grax with some other weapons like lionheart
Swordstacking 
ok i didnt know that
more or less yeah
so like
say, there's X thing that could generally and demonstrably be a positive contribution to the mod while relatively speaking not being hard to implement, you could suggest about that
alternatively, if X thing is excessive/unfair/wrong/lacking in the mod you could suggest about changing it
elemental and exo bullets are cute and all, but, what purpose do they serve?
idk i feel that bullet progression is lacking
as far as i know, ranger does not have pressing bullet ammo issues neither post-provi nor post-exo's
so there should be more bullets
like, fair, i'll admit that theres not much bullet variety
probably not exo bullets ig
especially not post-moonlord
it just seems right tho
but ranger is still operational and usable without those extra bullet types
you can suggest more bullets as long as you don't get too much into the specifics of the "how"
Holy Fire bullets exist at litterally the tier of elemental weaponry
exo bullets arent needed 
also luminite bullets
luminite bullets arent that great
the "why" is the most important part, if the devs agree with that part they can figure out the "how" on their own
they are just fine last ive seen, and holy fire still exist
and bloodfire right afterward
^
ok
and the God Slayer Bullets basically just live in together with Bloodfire to the end
(to be honest holy fire bullets became crazy after some buffs to their explosion projectile if im not mistaken)
then that bullet type would suppress both of those
i believe that was fixed?
huh
im not sure tbh
overthrow balancing
yeah the elemental bullet thing was dumb
AND it would diminish variety in choosing ammo types which is already an issue in ammo
late game theres pretty much only god slayer slugs
they completely outperform the others
the fact its a tier behind doesnt mean its suddenly bad
in terms of dps
i believe their DPS os fine, plus they provide an interesting side effect of increased life regen
last i checked
so they still do actually, fair really well
and is that not enough considering many guns on tier dont even use ammo normally?
or the idea there arent even many guns at all

post game is a whole other can of worms
there's also minigun
and even then 2 bullets for 3 guns is enough
and that yharon gun
i know what guns exist
these endgame weapons dont modify bullets
and i think tyranny's end, but i think it uses custom bullets?
yhar gun fires half special ammos half normal iirc so
there are many more
it does use custom
weird gun lo
and no i still believe there arent that many guns to justify the need for more then basically 3 bullets 
esp because even if there were more bullets added
no one will use the otheres since there would be no point
but bullets are what make the ranged class interesting
its not like adding variety you just outdate a bullet
what makes ranger interesting is that it has many weapon types
rockets, flamethrowers, bows
youre missing those in your thinking 
it wouldnt outdate them if they were similar in performance
yeah they do too
but the choice of bullets also makes it pretty interesting
by that logic why arent you fighting for more arrows 
the entire class had variety and theres variety in the variety
is there really a need for more bullets
it has the potential to do so
than outperforms everything else
however, the execution of ammo is honestly really lackluster
yeah i know
thats why im saying there should be more
with unique effects
the idea of having you mix-match guns and ammo's is really cute on paper
but in reality, theres often only one ammo type on each progression tier for each weapon type that overshadows all the other ones
ik thats why im saying it should change
...or that ammo is used by three different weapons and has no use outside of that
and the mix-matching is very rare
i get that
sadly, a big part of the class is balanced around this current state of affair
ik it probably wont happen
and would probably take too much time
but i just thought talking about the idea would be nice
and changing the two biggest types of ammo's, arrows and bullets, for mixing-and-matching will require the rebalancing of hundreds of weapons that use them
which is, yeah, go figure
thats fair
and my take on said idea is that, while i agree with it to some extent, its just not feasible to implement due to the sheer scope of it balance-wise
yeah fair enough
i think thats the case too
The clone shouldnt be able to die
polterghasts clone
it makes the boss too easy imo
refer to my nickname
to suggest that i'd recommend surveying dozens of people on that change to polterghast to be able to approach making an argument like that
if you can manage that, be my guest, maybe your suggestion will get more traction in in-dev voting
perhaps
just ask people about it (and no, i can't say anything on the matter because i haven't fought the latest iteration of polterghast)
it can just be folks in #calamity-mod-talk
byeah, about the ammo suggestion and this
Darts, unironically, do this quite well
i agree
rather than being stronger than other darts on their tier, early hardmode dart types all work better in different situations, with different functionalities, strengths and weaknesses
yeah
and on that tier, darts masterfully achieve that sweet succulent mix-and-match gameplay that ammo should provide, even though it is on a small scope
honestly, that gives me an idea
what would happen if you were to rebalance poison darts to be similar in strength overall to cursed/ichor/crystal darts (e.g. usable with dart pistol/rifle), except tuned to single-target DPS (which is a niche that none of the other three quite fully fulfill)
and then you rebalance blowpipe and blowgun to not be absolutely busted with the newly buffed poison darts
it would complement the early hardmode dart guns pretty well and give them yet some more strategy to the loadouts you use them with
Sounds like a headache for something extremely minor
@oak drum cant suggest for future content, plus no reasoning
better?
ok
mayhaps, but since it's bound to happen, who would it be dedicated to? imagine if it's Fab
lolno
aight, ima disapparte from this chat here
Also incorrect formatting of a suggestion
doesnt matter better to let it be deleted by autobot lol
i'd assume that changing the stats of one dart type, and then rebalancing two other weapons that use it around the time it can be acquired isn't that high-effort overall
Are enchantment suggestions exempt from the "No specific item suggestions" rule?
depends
are you going to be specific?
or is it a broad idea
could send whatever your sugg is here first if you want to be fully sure
Yeah
Will rogue with a full stealth loadout get nerfed in 1.4? I havent seen much about it in the changelogs maybe someone or I could post a suggestion for lowering stealth damage or smth?
tester do say major balance changes will not be come out right at the 1.4 port, however balance changes will be soon after 1.4 port is completed
basically 1.4 port is priority first (maybe nerf like, super overpowered weapon like OSG and thats it)
and ya, "lowering stealth damage" suggestion will not work, because there are rogue weapon that have balanced stealth strike and those that are broken with it
can't really just say "nerf all of them", it will make weak/balanced weapon unplayable
buff/nerf requires testing
True yeah there are some minorites that make stealth class stupidly overpowered
thank you for the feedback I got curious for future rogues statistics
the (rogue) beta testers do say eventually (soon™) they will rework on how stealth (damage) work to make those extreme case of overpowered stealth strike more balance though, but soon™
👍
nooo not my baby
it will be a miracle if they didnt nerf it, eventhough the patch is 1.4 port focus
and you probably contributed a lot to the publicity of nerfing OSG can't blame anyone else just kill DOG with it LOL
ahem what weapon is osg im confused
overloaded sulphuricacid gatlingcannon

ah shit
I mean all jokes aside I am willing to see it nerfed into the ground
ya it is just slightly overpowered, only slightly
I have my clip of me one shotting phase 2 of deus with it. I’ve had my fun
Deep sea dumbell is also too op, just charge it, with stealth stealth and with adrenaline. Thats like 10x or more damage boost
but like if you miss so much potential is wasted 
Exactly, that’s stealth rogue for you
You gotta play it smart
Which is what makes it cool
ya the main rogue tester do acknowledge deep sea dumbell so eventually (soon™, probably post 1.4 port) it will get nerf
it is a cool weapon but ya, 2 shotting old duke is a bit
Ah yes, it's so broken with how often you can get the strong hit
Eventually it’ll get balanced, especially after some plans with the class.
There are several outliers and we know, they’ll eventually get dealt with
Stupid meme item
Back to 1.4 era where you had to be creative as fuck to use em effectively and still most of the time it was not worth the effort 
damn i know this was just a bad meme but this actually looks kinda cool lmao
Make terarria 2
Mobile
@hollow shell
you cant meme here
where
oh
damn you guide
still, it should be switched to smooth navystone for logical reasons
Mobile
what
I know but mobile
You're not getting a mobile port. Forget it.
My thoughts exactly.
mobile port will come out in 3
centuries
3
novacentillion years when the universe has reset 4 times and the devs in that universe make a mobile port
how many zeros is novacentillion
at least 2
centillion has 303 zeros so novacentillion would have 330 zeros i think
Novemcentillion, not nova
yeah that
what does "novanovem" mean in numbers
They're Latin cardinal numerals

