#suggestions-discussion
1 messages · Page 1255 of 1
People do come to my dms but I do not mind.
i just find it funny its specifically, a spriter 
surely the people with compliments outweigh the amount of people like that ?
oh bruh
either way
I am like a jack of all trades.
but the mod is fun though
you wouldve loved april 1st here
The mod is indeed fun, but we have no intentions on porting it to mobile.
Hardware is not relevant to this decision.
why would legality be an issue if the software isnt shady 
as in how the main terraria devs would feel
why would that be, an issue aswell?
let me reword that
i mean regardless
it doesnt matter really
calamity, nor really any mod in existance will bother making a mobile / switch / whatever port
I'm done trying to convince y'all im going to fail
Yeah cause they literally aren’t allowed to make mods for mobile lmao
Yes!!!
because we hate mobile

we treat mobile terraria players with Extreme prejudice in this discord
does tlpro even actually load mods
yeah
texture packs are not mods
the most complicated way possible to say
borealis bomber needs autofire because its annoying to use
Too much Borealis Bomber talk but too little Slime Puppet Staff talk.
Ik, I tend to get wordy.
I'll probably have another look at it and maybe reduce it if I find some spare time for it.
When the suggestion is two words💀
Buff Murasama
the same person said the same phrase more or less 2 out of 3 of the times its been said
weird and very random observation by me
I sense salt
ah yes, buff murasama
yeah
What's the point of the Muramasa in the first place
I only use it to get Night's Edge
to make night's edge!

It just doesn't work as a melee option imo
To me, if it turned into a crafting recipe only I would find that fine
oh wait i'm dumb, it do be muramasa
tbf there's no real reason to use it, cos as soon as you can use it you already have access to all the materials to craft nights edge
yeag
i mean
maybe it could be useful if you're doing some random "i can only use x color stuff"
but ehhhhhh
Nobody does that though
funny you should mention that lol, once 1.4 calam drops imma do a purple/blue items only pt
except, you know, nights edge is purple, so....
Of course, you are the definition of those colors

When 1.4 Calamity drops I'm gonna do my first Mage playthrough
(1.4 calamity isnt releasing anytime soon)
- no future content Suggs
- we have no idea what the Devs will do for yharim yet
hello daily suggestion opinion post #2:
-
changing right-click weapons to be used like TBB's attunement swap is overly excessive, and the issue at hand can instead be fixed simply by checking for whether right mouse button is already pressed and held down, so that other things (chests, NPCs, etc) aren't accidentally activated while using true melee or whatever else uses RMB beforehand (tldr: if button down for active use on relevant item, disable everything other than said item until RMB is released, bla bla)
-
the telegraph change suggestion with doggo is cool so long as the sound is not aggravating. i would prefer sound cues over visual ones because its harder for sounds to overwhelm the player versus visuals
-
the borealis bomber suggestion is a lot of fluff but when skimmed down to not crazy amounts of text, yes, giving it autoswing seems like a good idea from a glance. i'm also curious as to why the optimal summoner run seems to require no slotless weapons other than bomber from mid-hardmode all the way to scal, sounds at first like there's a lack of slotless weapons. maybe more should be added, who knows
ted talk done i go back to cmt/1.4 port chats now
I believe someone else did also suggest adding another slotless weapon. I'd definitely also like to see more of them be added, but I also wonder if it's not a matter of not wanting to overcommit to something that might end up being superfluous when whips will be integrated.
Considering 1.4 port is happening right now it sounds superfluous
I wouldn't mind slotless weapons and whips coexisting as valid alternatives for different playstyles, but it's probably something that should wait so they can be properly balanced relatively to each other.
slotless weapons are very fun and i kinda wish there were more and also had autoswing, would be nice to not get carpal tunnel while also providing a good alternative to whips
@plush stag Wrong format
also no explained reason as to why you want the change
js
This ^^^
I almost don't need an explaination, theres virtually no reason to use true melee past the mech bosses. It'll make true melee swords more usable and appreciable, giving them slightly more purpose
You need to explain the reason why you want this change/addition for your suggestion to be valid.
I just did. Another reason i have is to make true melee only playthroughs more possible pass expert mode
Most ark weapons shoot projectiles/arent true melee. Also allowing true melee swords to decrease the damage of the projectile they hit, is different from wiping them or granting full out immortality(which're a tad less realistic imo)
I see
Do i have to send a mail then
@frozen hornet ???
"realistic" is a fun argument
Sent a video and random characters, something involving fire


But uh yeah if you do think more melee weps need ark-lile proj damage reduction, you can suggest it, as long as you have a separate paragraph or two explaining the reason why (separated from your title line using a line break aka Shift+Enter)
it is, imagine the overwhelmingly useless keybrand cutting the damage a brimstone skull in half
You literally need a reason or else the bot won't be able to process it
Forgot to tag lol
It will definitely not get applied to all true melee weapons
so try to lessen your scope
I know, that would be too convenient
Enforcer: 
Yeah because people can cut energy bolts with a sword irl lmao
this
even tho i use weaponout's voodoo doll to avoid this anyways
I feel like if anything the "general true melee" even if given a large universal function like this, should be reduce contact damage not projectile
actually, the phase sabers and phaseblades are based on lightsabers... and those are famed for somehow deflecting energy bolts
so those weapons (or a upgrade) could cut projectiles
@elder path last prism
why is it even called ohio beam
and if you make the weapon form of ohio beam significantly different that its not too similar to last prism and its upgrades which is literally ohio beam then what is the point of making it a weapon
ohio beam is called ohio beam because of a meme that happened during exo mechs testing
@elder path you need a reason for why they should add it
Ohio
the state of ohio is not a reason, no
@hollow shell sis
"you are going to ohio" is the reason
It's suggesting an item that behaves specifically like the ohio beam 
I think is just wants a last prism that is literally ohio beam projectile?
Ohio
shitposting in #suggestions-posting actually
Yeah
@elder path If you want to write a legitimate suggestion based on that, then you can, but please format it properly and include a reason beyond it having a funny name
would i need dps tests to suggest a rework to the cosmic rainbow
i just used it and, after i fired it, none of my other weapons worked because it reached the projectile cap on it's own
so, it's not so much of a dps problem, and more of a "it creates a huge expanse of projectiles which all share the exact same i-frame timer" problem
Nah, not in this context
ah, in that case i shouldn't bother ig
In fact that sounds like it might be worth reporting to #bugs-read-pins if it's particularly egregious
i might but also like... i was using a nohit world
thus, when i fired it, the rainbow had the opportunity to extend as far down as possible
Well that's still kind of an issue that it (sounds like it) has no length limit, and consumes an unbounded amount more of the proj cap depending on how high up you are when you fire it
tru, tru
It's still a weird weapon tho and could prolly get a rework
Weird and old
maybe also a rename too
ah yes the perfect dmca strike
@teal basin the thing about references, is that usually they resemble something from another media/games, but only resembles, no matter if it is obvious or not
when you straight up bringing every single aspect about the reference by blantantly stealing from the reference source it is no longer reference, just copying
+copy right so it is not possible
@karmic quiver what kind of "enchantment" are you referring to?
The thing you get from the scal npc
there's literally only one thing called enchantment in this mod bruh
I mean... do you really need to farm money or rare item after you beat scal, one of the two final boss currently in the game?
it comes abit too late if that is the enchantment
I just thought that'd be the easiest way to add it, idk how else you'd do it
like probably accessories? will be the closest thing
I am also not sure about it, since usually calmaity already have vanilla recipe for rare vanilla drops
while for things like previous legendary (or now 10% drop), they are meant to be rarer
so adding an item that make them easier to obtain is slightly counterintuitive
if anything the closest idea to what you want will be vanilla coin ring/greedy ring upgrade
https://calamitymod.wiki.gg/wiki/1.0
Not the correct result? Use !wiki page diamond ring for a direct link or !wiki search diamond ring for a list of all hits.
https://calamitymod.wiki.gg/wiki/1.1.7.701
Not the correct result? Use !wiki page coin ring for a direct link or !wiki search coin ring for a list of all hits.
upgrade to this
Understood have a great day
_ _
@limber hatch thats not how you format a suggestion, plus you need a valid reason, plus what?????
either way it has -10% chance of getting approved
In the lore of slime god, it says that the slime god would be nearly unstoppable.
i could be wrong but im quite certain this is said nowhere
Also boss suggestion
lore item
Also I edited it thanks.
I could had been unstoppable, except that the player killed it
alright, guess i stand corrected
...but this is still like very barren reasoning
its kinda just saying "itd make sense" but in other ways
it cant be stronger, you killed it.
in fact most of the bosses in the lore (eg: evil bosses, providence, even dog) would had been unstoppable if allowed to grow, then the player just killed it
^
Alright, I'll go delete everything
Brb
All done
ya, kinda need stronger reasoning for that other than lore, since buffing a boss post their progression is kinda... weird
even the current one like buffed brimstone/calclone, aureus, ravager already feels extremely weird, that you have to refight them at random points of the game
tbf stronger reasoning wouldnt help the idea is just, why 
ya, that too
I was just interested in slime god after reading the lore for the first time as I actually just threw the lore item after the first time that I beat it and never bothered reading it
MGRR sugg numero 50184728295772
ah yes the raiden hf blade that got broken at the end of the game
totally not just inferior to murasama, lets add it because reference
wow theres a lot more "add MGRR reference 200000854" suggestions lately
wow "reference for the sake of reference" and "no scaling items" don'ts in one package

Well. I've finally worked up the courage to put in my one nitpick for the game
Oof
I guess I'm just a fake fan who's lying to themself
You would think after 100 hours in calamity 1.5 I would know how to spell the bosses names
(it is still Draeden)
Shit
What do you mean
nervous laughter
I am fully prepared to get absolutely no votes for it though
I think this might be like, one of the most voted suggestion of this week
Realistically it's a pointless nitpick, but the ever so slight ocd from when I tried building with the projector has managed to stick with me to this day
you will be surprise how much people vote for small nitpicks that is very agreeable like this
Really?
(the highest voted suggstion of all time is to change the direction of an arrow)
usually visual changes like this get a lot of votes yes
Huh. Neat
because usually, its visual oversights
and why would people not want an oversight to be corrected 
Well it might lead to me building another sci fi lab because all the lab blocks are so much fun
visual oversights are small enough that people don't need to read through the entire thing to know if they agree but major enough that people can go "wow yeah now that you mentioned it that is kinda annoying" and support it
shrine items already getting reworked
config options for goblin tinkerer rework seems to be an often reposted suggestion
@royal thicket an exactly the same suggestion as what you are suggesting is in #suggestions-voting , simply go vote on it instead
Since it is very recent (like 1-2 days?) It is kinda duplicated suggestion
Ya for me it says May 3rd (today 5th) so scroll up a bit and you will see
@silent obsidian scaling items are a no, also just a reference and no actual reasoning
their sugg cant pass anyways 
I still feel like the money/drop enchantment suggestion is kinda iffy
Post-scal money/rare drop farm enchantment is way too late
1.4 increases pirate drop rates so honestly i dont think this is even a huge deal, luck potions too
Hello daily suggestions opinion post #3: mobile edition
Allowing draedon projectors to be placed facing either direction: yes, simple tweak, is on the verge of being a bug, either way i don't mind it being fixed. Cool beans
Adding two enchantments, one that prevents item drops in exchange for x% more money, and the other for having x% more item drops and no money: the former is completely fine, the latter is more questionable. I think the best route to go about this is by only having the enchantment effects apply to non-boss NPCs, or by having a reduced % for bosses (e.g, regular enemies drop 100% more items, but bosses drop ~25% more items instead, or something to that nature)
Making biome treasure accessories recipe items for better accessories later on in game progression: sure, seems fine, I'll vouch. haven't used most of them, but the example given (luxor's gift) does seem like a valid one
Today is a sleepy day, I shall now go back to other chats
ww~
@pastel crow fungal symbiote upgrade isn't real it cannot hurt you
Fungal Symbiote my beloved
Unstable prism my beloathed

Shrine items are going to lose their unique grouping and get converted into normal but separate items
I dunno how soon that is slated, it might even already be in for the next update, but I'd have to check
Doesnt cal vanity added an adult eidolon wyrm pet?
Because in cal's own context befriending aew will make 0 sense
Ok in that case...
@wheat ocean you can "befriend" adult eidolon wyrm with calamity's vanities mod throught the form of a pet
For calamity's own context (or "befriend" the real boss itself) it will really make 0 sense considering the status of the boss and you will need stronger reasoning than just a funny youtube video
oh calamity vanities exist
Hectique is ashamed of his past
jared no longer exists
WHAT
damn
Jared will always exist in our hearts
try me
the heart still exists
how ya doin, muramasa
demonshade?
what
demonshade is all class
ffs
i know that's being changed next update, but even then you have gem tech
which is also all class
if you mean one for each class then exo and demon will be covering that
next update
think it's the same split as god slayer and silva or something?
Wrong
Demonshade will be dmg set
Exo is tank
oh lmao
Demonshade will have 3 helms
Melee, Ranger/Rogue, Mage/Summoner
huh
does Exo armor have stealth
Maybe the 1.5 FAQ could be found in #calamity-update-talk deep down
Cant tell since its not even in beta yet
ok ya make sense, just thought worth bringing it up since like, except gemtech no multiclass armor have stealth?
Also Gemtech ≠ Exo armor
Makes sense
Gemtech is special cuz dev/donnor item 
yeah that's why i explicitly mentioned it as a seperate thing
gonna be weird to have two... effectively all class armors i guess? if they both only have one helm. that are made of the same stuff
wow people reaaalllllyyy hate worm dr huh
not really but someone else's post got me thinking about it an I thought this was a pretty elegant solution.
tbh I still think they just make every worm boss spawn the DoG way, head vulnerable straight away but body/tail no hitbox instead of worm dr
since the most annoying part is still how it stops all damage instead of piercing/cheesing damage, if you can hit the head you can still deal normal damage
it only really bothered me during boss rush
Calamity Lunatic mode when?
At some point, no further stats change. That should be kept for armageddon mode.
Just more things.
Let's say... ummn... this mode is intended to be played not by a human.
Maybe a programmed AI could beat it.
So literally nobody would play it 
Meaning no one could enjoy the work put into it
making it
Literally pointless
Lol...
Maybe as a joke against some people who keep asking for harder modes so they could watch youtubers die 100+ times.
the thing is this "joke" will require extreme amount of effort to put into it
and also believe me, unless it is released on april fools only people will think it is malice 2.0 where it is meant to be beaten
and complain about it massively
Ooh...
On a more serious note, players get better fast.
Not so long ago, kaizo mario was deemed almost impossible.
I mean if they get better fast they still have many options
they can play higher difficulty, if they want to be harder even nohit, malice, hardcore etc
the mod should be more considerate of the "average players" where they come back after work/school and want to play some game for like 2 hours for fun
not everyone is hardcore nohitters
Yeah...
Kinda...
This mod is already kinda like dark soul of terraria as it stands.
hence why the mod actually relaxed alot more for revengeance and below, and death and above become harder
so that the player can choose the exact experience they desired (instead of previously where rev is not too much easier than death)
I mean... there are fans who like watching youtubers.
And the youtubers are pressured to make more ridiculous challenges.
I mean that will be up to the youtubers
they can do really absurd things without needing the mod to add in an extra difficulty that as you describe, is near impossible for human
because then at that point the only youtuber that can make video on it is an AI programmer developing a terraria calamity player open learning AI that manage to beat the boss after like 300k simulations fight figuring out the perfect move 1 by 1
Maybe I'll do such a bot one day.
Actually, I have an idea for a ridiculously hard boss.
First, create a 3d path.
Then, that path is safe. 2 space axes, one time axis.
Then draw random straight lines that do not intersect the path.
Draw a lot of them.
Then, we will get a pattern which is always theoretically beatable but insanely hard.
The only requirement of the bullet hell genre is that it is theoretically beatable.
terraria is not a "bullet hell" game, the game movement literally do not support that unless you have permanent Exo Box
also ya this is going off topic
Yeah...
I mean... I could suggest using the said technique on some superbosses.
The 3d worm intersection method.
I mean those kind of thing dont usually come from suggestion, + you have to make the public understand the internal coding if that is the case (to get enough vote)
also that likely will be denied because it is way too specific for a suggstion, considering the devs do have plans on bosses (and future bosses)
Yeah lol...
Difficulty modes have diminishing returns as the difficulty increases
The more difficult, the less people who can actively derive enjoyment from the mode itself
Eventually it reaches a point where the development/testing costs outweigh the potential gain of the effort
It's not necessarily that it can't be done as much as it is that there'd be no real point
And that's not even factoring in long-term maintainability of the mode itself, since balance is always changing and modes may end up in a different state of balancing even if it itself received no changes, but the base bosses/relevant equipment did
@vapid mango - Your suggestion has received an updated status!
[Add more unique ammunition types for flamethrowers and launchers]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@warped tide - Your suggestion has received an updated status!
[Draedon Arsenal Armor/Accessories?]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@worthy flare - Your suggestion has received an updated status!
[Add an indicator for who the boss is aggroed on]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Accessory and Armor That Say "Increased Stat" Clearly State What It Gives]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@vapid mango - Your suggestion has received an updated status!
[Move the Crystyl Crusher to Auric tier]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Despawn Cosmic Guardian as Soon as Devourer of God Death Animation Starts]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@errant cloud - Your suggestion has received an updated status!
[Rename Supreme Calamitas to "Calamitas, Brimstone Witch" while keeping the old moniker for the Calamitas Clone]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
lets go
Get real, people would still beat it
maybe but nobody would have fun doing it
No, people probably wouldn't, I'm just saying that people would probably still find a way
If it's only beatable by an AI then no, no one's gonna do it
@fringe notch first off, the bit in spoiler tag is unnecessary
second off, new boss is unlikely, but I guess SG can be changed up, depending on how bad the boss is atm
adding a new boss doesn't seem to address that issue
depends on Fab ig
I said or just incase no one wanted a change to SG
No, I was mostly just suggesting for SG changes
might as well not mention new boss at all
I had already removed it a little after I was pinged
if that is the case ya, the suggestion title do not really reflect you your intent is
if your suggestion is to buff slime god maybe
if your suggestion is to buff slime god by reworking it ya, it is diasllowed for suggestion, in fact any large scale boss rework is don't for suggestion
therefore I think just change the title to "Buff Slime God" instead, otherwise the rework title will simply dont get pass
By rework I didn't mean completely change, that was probably a bad word choice
ya probably need to use the more appropriate wording for what you want, since rework generally is associated with completely changing all behavior of the boss
Anyways, fixed title
there's a merit in revisiting SG, definitely
the mod has changed a lot yet SG hasn't really adapted to it
though I still think you probably can add stronger reasoning (because you need to convince people slime god is too weak, and because difficulty is subjective there will definitely be people who claim it is not weak)
you can mention things like Skyline Wings (first pre-HM wing) being available, Abyss shadow chest drops are too powerful for slime god, Frostspark Boots can simply outrun Slime God etc...
tbh ya (personally) I do think SG need a slight rework (or at least massive buff in some way), but since it is disallowed from suggestion to just "rework things" so ya
Probably kill times too
most notably the "jump" that slime god do to fall on your head literally do not work if you move in a straight line, because it will always just fall behind you
yeah the slam attack doesn't really have much merits unless you're already crowded, in that case it can be hard to get out sometimes
queen slime (post 1.4 port) do add opportunity to improve the attack though, since they can make the slam to be QS slam instead
and make it like, aim slightly ahead of the player to force direction change, instead of what it currently does
I'll edit to mention reasoning and proof very soon, busy atm, but than I'll write in the suggestion, why it's in need of a buff
ravager slime god lets go
@narrow nimbus you should explain why the weapon should have a slight (presumably mechanical) change
Just edited it.
not sure if the explanation really adds to the suggestion
I'll be adding more
youd want to explain things like
the weapon currently doesnt play well and or needs to be changed mechanically to behave better
etc etc
ideally add some kill time on bosses with the weapon to convince people the weapon do need a buff/below average compare to other similar-tier weapons
(with the gear you use like armor, accessories... of course)
although since you do say the stealth strike is fine (?) just the normal attack is not, it will be abit weird for suggesting to buff the weapons' normal/spam attack since rogue weapons are generally meant to be based on their stealth strike, with stealth strike (generally) being more rewarding than just spamming
True, but I mean as the stealth strike just adds two falling stars and a damage buff. It seems fine that way especially when the main projectile is going to change.
ya in that case just base your suggestion on the sprite/projectile change only, rather than also include a damage buff to the weapon
since if the only problem is with how underwhelming the projectile seems but not the damage, no need to go do the extra work of testing the weapons
Since I said "it should linger an actual Cross" The damage output should be getting higher.
Especially against slower enemies and bosses
I mean they should be able to make it purely visual? not sure
What do you mean by that?
a purely visual effect is possible
but there ideally should not be another damaging aoe lingering projectile spawning from another flask
there are already 2 in close progression
True.
That would be better since the projectile (in my opinion) is still a bit small
The overall damage is just fine the way it is.
Mostly since it also has a good damaging debuff
Specific Item Suggestions are not allowed, sorry. @paper chasm
more sw*rds
Yeah, you kinda' need reasoning for a suggestion instead of thinking it would be cool or funny.
well alright
There's no way this guy isn't deliberately trying to break the rules
this one goes under SIS too
@terse oar no specific item suggestions
Also profaned soul crystal literally exists
oh.
@terse oar Your suggestion goes under Specific Item Suggestions, shortly, SIS. 
well f-
Let alone something as time consuming as that
lmfao
unfortunate
suggestion gets shot down for being a SIS
next suggestion is an even more specific one
i deleted it
i isnt
Calamity Suggestion "Don't"s [Also be sure to check the Suggestion Rules, pinned in #suggestions-voting.] [And remember: Always add a reason to your suggestion!] Table of Contents:1.) List of things you shouldn’t suggest - Mod Suggestions - (!) Server Suggestions (!)2.) Bad Suggestion Practi...
This doc
i saw it
Tells everything required
im reading it rn
but isnt that summoner specific
ok
well if icant suggest that then i can suggest a Demonshade armor themed multiclass weapon
in general.
cant i?
See the "too much effort" don't
never mind.
And demonshade isn't Multiclass anymore
i saw the demonshade
it isnt?
i saw the shadowspec rule
wow
It's slated to be reworked into a glass cannon set with mage/summon, ranged/rogue and melee helmets iirc
okay my item kinda broke all the rules
To complement the draedon set's tank
FUCK ANOTHER ARMOR SPLIT
It's not a class split this time
i just wanted revive as ranged :(
And also
PSC isn't summoner specific as demonshade gives that 10 minion slots required for multiclass to function
Correct
Gem tech isn’t Exo armor
It’s just an Exo prism dev/donor multiclass set
you cannot suggest shadowspec (bar) related items
Actual Exo armor will be centered around making you invincible as long as you’re smart about it
because shadowspec are reserved for dev items
and also you need to provide a very strong reasoning why we need a multiclass item that late into the game
Gem tech is Lilac's donor armor set.
Some of patreon donors can have their items in game
WHAT
OH
YES, SURPRISING ISN'T IT?
the reason multiclass weapon do not exist is because how will they work? they literally will just be like a gun that deal melee damage for no reason, or summon weapon that deal magic damage
well fuck yeah
im new, i just finished my first legit run yesterday
dont blame me
i kinda solved that but yk, i deleted it cuz it infracted half the rules
And also every aspect of "Switching classes mid-fight" is balance hell
nobody else does that? i use multiclass
for the entirety of the game
i must be missing a point
multiclass is not really a problem, just there really isnt a point
the only reasonable multiclassing class is summoner, which you can slap onto all other classes just fine
for all the 4 others classes there is 0 reason to switch between them midfight, unless like using murasama/dragonrage on Scal's heart
Summoner part will deal sixtillion dps and then also ranged projectiles will do billion damage while also true meleeing and doing quadrillion damage too and then rogue stealth will just do "pocket" damage and then mage will just one-shot everything
i go into every fight maxing all class minus armour and accessories
armour i go best melee
accessories i do general accessories
yk
rampart of dieties
astral arcanum
etc.
i find defense is very important in my fights
against scal defense doesn't really matter
all the (current) multiclass concern I can think of is basically this:
multiclass = summoner: can function with full power, and summoner are very powerful in calamity, hence when you are holding non-summoner weapon all summon deal 50% less damage to account for the fact that you can use full power on the multiclassed class
multiclass = melee, ranger, rogue, mage: can function at full power alongside summoner, but doesn't really have a point to switch between these fours (as you can only use 1 weapon at a time)
thus: multiclass armor generally buff multiclass summon (less damage penalty for using non-summoner weapon) but also provide less damage & crit (in stat) for melee, ranger, rogue, mage to account for the additional damage from summons
so ya as you can see, there isn't really a need for additional "multiclass weapons", as multiclass is just one of the other 4 class + summoner
if you mean item that is simulatenously all 5 class at the sametime, those are too unique are usually reserved for donor/dev items
PSC with Demonshade is basically one more weapon
that's why it was a shadowspec item
cuz it was donor/dev
exactly, suggestion disallowed too unique/specific items that requires too much effort to implement like these (because each suggestion is dev time, a suggestion specific super unique item = a lot of dev times)
@elder mist can you flag the newest sug
the whom
o7
pistol whip
@paper chasm 1: too complicated for a standalone weapon, 2: weapons arent allowed, 3: dmc5 is the game of all time
it has a story, it plays, its overall a game
burning sky:
weapon suggestions are allowed but they can't be specific
make it so that way while you're fighting DoG, no gravity is turned off
use gravity normalizer potion
You craft it
PLEASE MAKE THE PERMAFROST COCKTAIL SO YOU DONT TAKE DAMAGE WHILE FROZE4N
that ruins the whole point of the item 
how
Permafrost's Concoction does provide +30 defense and 30% DR during that 3-second post revive period so you won't get immediately double tapped. The DR is also independent of calamity's DR scaling so it won't get gimped if you're using full warding
So it already negates a pretty significant amount of damage, you might be able to get away with suggesting it brings you to full health on res instead of the current 30%
Just kinda useless right now, you get revived then insta-die
Then again, you only really use it until you’ve found a better accessory suited to your class
There are a couple of bosses with long enough windows between attacks that you could survive the revival period. Brimstone elemental comes to mind if you don't die during teleports
There are way more bosses that'll merc you during the res than those that won't though
Hello suggestions opinion post #3: mega edition
-
initial dr being applied to segments in and surrounding the tail of all worm bosses: sure, decent enough
-
slime god rework: semi-agree the boss could be overhauled, but the suggestion is too incomplete and doesn't provide any proposals in particular
-
exorcism rework: yep, sure. nothing much to say, just good
-
adding yamato and other murasama related weapons: no, at least not until yharim's fight has been implemented, then you can sort of start thinking about it in a meaningful matter
-
gael greatsword rework: sure, semi-agree. not much is provided for proposals though, which is a bit problematic. I agree it's an underwhelming reward, but you kinda need to propose meaningful changes whenever you want to rework something (especially mechanically intensive stuff like bosses and weapons)
Suggestions opinion post concluded I now shall go back to eating a&w and chilling in cmt/1.4 port/etc
reference weapons 
there are already too many
blood orbs being in the recipe for blood relic is intentional
Hey so... I don't know if this has been suggested but like, don't you think it's ridiculous that a god-slaying badass dies to a fucking medusa if they get stoned and fall? Like I could kill 100 medusas with little more than a swing of my blade but no, ONE is enough to kill me. What do you guys think about baking the pocket mirror (immunity to stoned) into the ankh shield or it's upgrades?
I really hope that 1.4.4 does that
If it doesn't I'm fucking doing it myself if I make my mod idea a thing
blood orbs in the recipe tree just seem hella useless
It really bugs me that some random hardmode enemy can kill a god-slayer
if there was a way to increase the chance of a blood moon happening that would be better at least
blood orbs are in the blood relic so that you have to fight a blood moon to begin with
in the next calamity update, blood relic will be removed
Like you'd think it'd be great to mix in with, idk, blindfold? Both methods of not looking at stuff. Either way I'm going to make it so ankh shield uses pocket mirror because fuck getting merked by a pissy hardmode enemy post-moon lord
bruh why
why remove
because bloody tear exists
oh
which is essentially the vanilla equivalent of blood relic
but it depends how long the implementation takes
i cant fight dog without blood stuff
Okay so if anyone here knows World of Warcraft. Imagine a rogue using kidney shot to stun you for 5-6 seconds, every few seconds. From a distance too
Is that annoying? Like really annoying?
That's what I'm dealing with medusas. They're spawning like crazy and stunning me for 5 seconds. This only makes me think pocket mirror really should be baked into ankh shield or upgrades
Like holy crap this is really pissing me off, medusa was the worst thing they added in 1.3 
"I don't like this so add a 1/50 drop from a rare enemy to one of the most used accessories to the game"
as a person who has done WoW PvP I can say 5 seconds is a LONG stun
this is completely irrelevant to the suggestion. I don't think there's a very large overlap between WoW players and terraria players, and it just alienates your sugg audience
@weary kestrel "why not" is not valid reasoning for a sugg.
@proud quest ah yes, remove blood orbs because you have to kill blood moon enemies to get it, which you happen to not fight because you choose to hide, therefore making blood orbs too hard to get, because you don't fight blood moons
Perhaps there could be a recipe to craft the item :P
Doesn't have to remain that rare-ass drop you know
Lots of ankh shield components got their own recipes so it's not outlandish to assume pocket mirror could get a recipe if it were added
it's a lot of work for a item that only 1% of players would likely see the use in
And does the WoW thing really matter? I'm saying this for the potential WoW players that may understand. Does it matter how much overlap there is?
I mean it's fine if calamity doesn't add this, I'm just suggesting it. People can disagree all they like but if I ever make my mod idea a thing I'm adding pocket mirror to ankh shield, as well as tweaking things so it's less grindy and annoying
if it doesn't matter, then it probably shouldn't be in the suggestion lmao. it alienates most of those reading your sugg and is just extremely weird to have in there for the very small percentage that do see your sugg and have played wow.
i do see where ur coming from with how it fits in the ankh shield especially as a combined accessory with the blindfold like the countercurse mantra but imo i think the duration of stoned should just be nerfed cus 5 seconds is too much for smt that completely immobilizes you and makes you take increased fall dmg
2-3 seconds is probably ok but idk much abt balancing games so just my thoughts lol
@supple torrent You're not allowed to make suggestions of this variety for several reasons. Read our Don'ts doc.
@paper chasm too, if you haven't been pinged already.
wait really?
Yeah. We made it so suggesting references just for the sake of adding a reference is not allowed
because we used to get inundated with suggestions of this variety from all sorts of different franchises, with no reasoning other than "it'd be cool to add this as a reference"
but they added the murasama
Yeah. Unfortunately there is asymmetry between what the devs can do with their time and effort and what the public is allowed to suggest the mod do
ex: You cannot suggest to add a new boss, because that's too grand a scope from a random public sugg
But the devs can of course add a new boss to the mod, if they so desire, whenever they want
I understand
Thank you for your understanding 👍
The Murasama is also ancient and from way before the reference rule was a thing
The mod generally has an almost excessive amount of references, mostly to certain games like MGRR or borderlands
hey, the borderlands references got cut down hard after RIVs left
Just wanted to get an opinion before posting to suggestions posting
A slime God buff
In the current state of calamity, even in Malice mod, slime god is weak, by the point you reach slime god you already have accessories that make the fight no challenge at all.
E.G. Frostspark boots essentially make the Slimes pointless as just running in one direction with them will outspeed, not to mention the "slam" attack, which fails to accomplish anything, as by running when it falls straight down, you'll already be far away.
The skyline wings, a pre-hardmode set of wings that you can get after skeletron, help accomplish the same thing as frostspark with the horizontal movement, whilst providing freer movement that makes the main slime god minimally difficult.
And the abyss shadow chest weapons - such as the archerfish -, deal high enough damage whilst hitting so many enemies, that the slime god reaches the final stages of the fight, and proceeds to end, in but a short time.
As a result of such items, slime god has almost no difficulty to it unless you have no understanding of what its attacks and movement are.
Slime God is too underpowered, I agree
just buff its catchup
Is Aureus Spawns not being able to be parried by the ark of the ancients intentional? cause I want to suggest making them parry able
I assume oversight, so probably #bugs-read-pins ?
might be, I'm gonna check to see if it has been posted already in bugs
it's probably because they're not a projectile and not an npc with a hitbox
that's probably it, so should I post it in bugs or make a suggestion about it?
it's technically not a bug but it really shouldn't be a sugg either
I'd say put in #bugs-read-pins
not a typo
an anti-materiel rifle is an irl rifle designed to be used on shit like tanks, rather than on actual people
"materiel" is basically military terminology for "military equipment"
the reverse of anti personel
yea
go fix real life typo
https://en.wikipedia.org/wiki/Anti-materiel_rifle
An anti-materiel rifle (AMR) is a rifle designed for use against military equipment, structures, and other hardware (materiel). Anti-material rifles are chambered in significantly larger calibers than conventional rifles and are employed to eliminate equipment such as engines and unarmored or light armored targets. While modern armored vehicles ...
@fresh stone
interesting
guess its not a typo
yeah
@hollow shell bonk
@viscid flint Wrong channel
my b, sorry about that ^^
👍
@errant cloud - Your suggestion has received an updated status!
[Rename Supreme Calamitas to "Calamitas, Brimstone Witch" while keeping the old moniker for the Calamitas Clone]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Despawn Cosmic Guardian as Soon as Devourer of God Death Animation Starts]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@vapid mango - Your suggestion has received an updated status!
[Move the Crystyl Crusher to Auric tier]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Accessory and Armor That Say "Increased Stat" Clearly State What It Gives]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@worthy flare - Your suggestion has received an updated status!
[Add an indicator for who the boss is aggroed on]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@warped tide - Your suggestion has received an updated status!
[Draedon Arsenal Armor/Accessories?]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@vapid mango - Your suggestion has received an updated status!
[Add more unique ammunition types for flamethrowers and launchers]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Ah, rip new ammo
probably is because technical implementation, since it is super hard to add new ammo for flamethrower
launcher maybe, but probably post-1.4 port, since I dont think there is unique launcher ammo in 1.3
@clear forge the next patch (since all the focus are currently on 1.4 port) will in fact probably be 1.4, this means Master Mode will be available and with the summoner weapon nerf (namely, sentries are nerfed if you are not summoner), the event will likely be so hard that it is almost impossible to complete on tier
also even in vanilla OOA is kinda have exclusively summoner multiclass reward, so not sure what calamity should do with it
in the form of other reward is just ooa boss drop like from betsy, ogre etc
and I am not sure even for current version, OOA is ever "too easy", since I tend to have hard time doing it on tier because of the summon damage nerf, at least without minxmaxing for it
Well, some classes might struggle with OOA however classes like Rogue or melee easily kill the bosses in few seconds at any stage while doing OOA. This just make it boring. You're right with the 1.4 update as OOA could potentially be very difficult however, a slight buff to the drops would be a good change as most calamity weapons are just powerful and better compared to OOA drops.
Maybe the Devs could rework the event by changing small stuff but that could be a extra work, its just a suggestion from my experience with OOA from past couple of years.
with what weapon do you kill the bosses in few seconds on tier?
like minmaxed true melee or average build?
because sure the reward side can improve, but I dont really agree on it being too easy, even for the current version
What do you mean by tier? do you mean like pre hardmode / hardmode OOA?
pre-HM OOA, post 1 mech OOA, post-Golem OOA, when you do it on tier
because if you are post-tier then ya sure, it will probably kill the boss in few seconds, but you mostly only doing it on tier for on tier loot
ah okay, I'm on post 1 mech OOA and I just killed ogre in 2 stealth with dust storm
I think that is probably more with dust storm? because that weapon can kill thanatos
the post-ML, one of the 2 final boss exo mech, thanatos
I think that is completely wrong as I was using other weapons as well like totality breaker / frequency manipulator and they were doing a similar result.
because except for a few problematic/overtuned weapon I think most build will have difficult time dealing with OOA on tier
if you are sure about that then go ahead, because I only remember people complaining about OOA being too hard on tier and less being too easy
What made the OOA event difficult for some players?
because usually for average build, you will always lack damage to kill both side, which is the purpose of the sentry weapons, but since sentry weapons are nerfed by 50% (because multiclass) you suddenly lack damage, especially betsy wave
unless the weapon can melt betsy in a few seconds
maybe that changed because many weapons are buffed (notably rogue stealth), but at least that used to be the case
Piercing weapons and AOE damage weapons are mainly what makes the event easy but I do agree that some classes may lack in that such as ranger. I tend to do an average build like you said with other classes like melee but still destroy the bosses if I just go close to them. Plus its a recommendation for 1.4 not an extra update.
in that case ya just keep it as it is, since others will comment too
right yeah I forgot about that 
Old Ones Army becomes boring and not worth doing as the enemies are weak. This makes people usually skip the event
no, the real reason is the event is just annoying to begin with
ask anyone, im sure 85% of people will say its a tedious event to slog through ig you want specific items from it
mainly summoners
also, why OOA specifically?
you could make this claim for Goblin Army, both preHM and HM, pirates, martians (maybe less), frost legion, frost and harvest moons (until it goes batshit)
It is very easy for people to not bother doing the event if its not beneficial or give items that are helpful for classes such as Melee, Rogue, Mage and Ranger.
to this ill say Ranger and Mage do get some decent gear out of it, in the form of Phantom Pheonix and Aerial Bane for Ranger and the Tome of thousand whatever-ness for Mages
Melee gets Flying Dragon which is a, decent weapon, though i will agree its not worth the hassle for it
lastly there are Betsy Wings which are unironically, really good for the tier they are in
and afaik almost rival Fishron Wings
Betsy's funsies for mage are
Betsy's Wrath is like
decent i think?
it doesnt really go well on its own though, its more of a debuff weapon iirc
anyways i think your reasonins are kindof
half-flawed, since people dont bother with OOA not because its "easy" but because its actually just a tedious and annoying event
in the end, both do lead to the same suggestion, but i feel like its worth noting to correct things 
honestly an alternative way to get OOA content id say would be fine, personally. cause they're right the event sucks, but the amount of effort required to make it decent just seems ridiculous
the only major change made in Calamity to OOA (and honestly maybe the only change afaik) is making the wait time skippable and fast forwarding
which did help make it less tedious but i digress, its still abhorrent
Its true that there are decent weapons available in OOA at that stage, however there are stronger weapons that people would usually go for in their average playthrough like Sea searing or like daedalus bow. Im not saying the drops are horrible at that tier but its not worth getting unless you're a summoner. I agree that betsy wings are really amazing and a good rivalry with duke fishron wings but there are still minorities that make OOA really boring and as you said annpying to do.
But yeah you're completely right I do agree with you
firstly Daedalus Bow is before 1 mech tier, and Sea's Searing can debated depending on your playthrough
but yes, compared to other items they dont always compete
True, daedalus is a pre mech weapon however it can be debatefully better depending on what arrows are used. Sea searing is used often in a ranger playthrough from what ive seen and yeah the items from OOA are still really underrated inside calamity in my opinion and I rarely see it being used.
And yeah one more thing I forgot to answer one of your questions so ill answer that rq
I chose OOA specifically because there isnt much reason to do it unless you want something from it. Its really annoying to wait out through the rounds for the bosses. Even after all the wait, the bosses just get easily destroyed depending on your loadout. I didnt choose the other events specifically because I dont find it really boring or annoying as it just goes by fast while using zerg potions or enemy spawn rate boosters.
I chose OOA specifically because there isnt much reason to do it unless you want something from it.
to be fair, thats the reason you do all the events
assuming they didnt naturally spawn on you
I mean yeah but OOA just takes wayy too long and is not worth the waiting between the rounds imo
the wait atleast, was addressed
im personally more so talking about the fact the event itself is just
not great
agreed yeah but specifically its just too boring and just not enjoyable
thats why I just suggested to make the event a bit more fun and great
then yeah thats why i felt i should correct you on some things, to get your suggestion across better
Yeah thanks for the correction ill edit few things
OOA is fun in multiplayer when you have someone on each side.
thats not really fun thats just making the event bearable
Tome of Infinite Cheese
doesn't melee also have Sky Dragon's Fury? it probably sucks but it's cool
It's fun for me at least.
If you wanna play OOA go play thorium sentry summoner
I really don’t see the reason why calamity has to fix every single vanilla problem in existence but ¯_(ツ)_/¯
i think the only comment i will say is that we purposefully have never really edited OOA stuff bc we dont want to deal with it lmao
Honestly makes sense
At this point you could have Calamity Vanilla changes stand on its own as a singular mod
i do agree that calamity's balance changes should be a seperate mod
would be neat
tbh in 1.4 it could be made into its own mod that calamity relies on (like a library)
since libraries are auto-downloaded in 1.4 tmod
Calamity players when cutscenes exist (they hate them) 
the animation is really only an issue when you nohit the boss back to back tbh 
okay but
the issue doesnt really exist normal gameplay speaking
Its also just strange and bad
You have summoned this creature
Oh never mind they're gone
Fight this instead
come on ive seen you mald about this specifically while nohitting 
im like 90% sure that if you were playing the game normally this wouldnt have mattered like
at all
It doesn't mean it's a bad change to speed up the spawn
h
I will be honest it probably will be faster to inform the guy who made nohit QoL+ to add that to a direct summon
Since for cal main making the change for specifically nohit (which cal is actively stray away from) is really counterintuitive
that doesnt make the timer suddenly longer 
I think another reason it is that long is because rev transition
10 seconds is a long time for any circumstance when you're fighting them repeatedly
Since on rev anahita solo phase still exist, and the transition is used for levi transition
guess what
you arent really going to fight them repeatedly for normal gameplay
I think it's too long on rev too
its not like you'd farm them anyways for that long
Community
10% isnt that bad
In fact it is not really possible to fight repeated in normal, becuase you have to wait ??? To spawn
So your fights are really spaced out
I mean that's a terrible spawn method regardless
And should probably be changed to an item
Say malicr
Where you could struggle with the boss and need several tries
I'd also say Urn and Starcore should be gettable before you defeat the boss
probably means like add another #help-advice-read-pins
oh
jesus
i thought in game
you should probably clear that up @hollow hare :hdflr
does that channel even allow server suggestions
it was a question idk if it does
i know, i just wanna be safe
its just i usually dont see server suggestions so i dont think it does
also ur not interrupting others convos or anything when u ask for help they can still respond to each other and i dont see how you asking prevents others from getting help
ik, it just happens to me a bit so i thought it would happen for other people
that or i'm just butthurt
server suggestions are better sent directly to modmail iirc
the bot?
yea i thought about the bot but its status just says "staff issues" so wasnt sure
that just means dont dm it going "pls add auric copper shortsword"
metarex always gets the short end of the stick for that 

ive seen him say multiple times before that people want something in the game kek
oh lo

darren/meta usually takes the hit for being at the top of the devs list while online

so, what do yall say
it sounds like a cool idea
but i do not think it fits calamity
more like its own mod
some are just acting in self defense yea
oh i wasn't talking about that
i mean more like
characters with tragic backstories
like uhhh, anahita and brim elemental
who else
providence
ya
would DoG be considered evil?
byea this is more of a #lore-discussion convo
oh
what did i just read
now this is an idea
least obvious undertale stan
it would be pretty cool honestly
i would try it if i didnt already have a million plans
true lol
cool idea
but as nutella said, yeah it would fit into another mod which would probably be considered non-canon
maybe if for example (if it was official and canon) for the scal fight in this pacifist route, she would just run out of energy to fight you and call it quits?
but then again how would the curse that yharim put on her go away like that if it was canon? so it would most likely be non-canon
who even knows if the curse still works like that in the new lore
the lore is a mess rn
@clear forge Can't you speed up the event by clicking on the Eternia Crystal in Calamity?
Makes it less boring
And also iirc the armor and sentries are hilariously overtuned
and difficult to balance
so for summoner yes it is worth it
@spring fog Oh boy
Yeah I think adding a whole new "route" to Calamity would be too large scope for a suggestion
and also uhhh
weird
calamity na pacifist undertale
There are only a handful of bosses that "deserve to survive"
SCal already does survive
Yharon's death is for dramatic narrative
Cryogen's death is actively good morally
DoG definitely deserves death
Providence wants to literally commit omnicide
Over half of them are mindless monsters or animals
Cryogen's death is not death, true
DoG deserves death, can confirm
But Provi, the elementals, yknow
Levi & Anahita is like, the only boss you could argue as a 'sad death'
Brimmy too
But even Brimmy is beyond reasoning with
Also, is duke fishron's Lore with amidias still canon?
Ana and Brimmy are in a sense mercy kills
Brimmy yes, Ana less so (afaik)
Sure sure he is like a pet yes
I can confirm brimmy was too broken
They’re both beings that have lost a great deal of their power and will most likely never fully recover to their former glory
Would be cool to start fishron fight with a special item given by amidias after a Quest, making the duke friendly
And terraria's client can handle that, i think i saw it in a mod, something like this example
You'd only really reasonably desire pacifism options for like...
three bosses
Maybe not kill brimmy, but make her spirit free
@teal basin Read the Don'ts Doc in pins, please
Perhaps for the Crags rework
Make Providence understand that life will never exist without sin, making her finally rest
Hmmm, luring the desert scourge to the ocean maybe?
Well her solution there is to kill all life
Maybe making her realize that what she plans to do is a sin on itself
what if there was some infection like the "brimstone rot" and basically brimmy fought scal to a standstill and she got away with her life thanks to using this infection but now she has lost her mind and is only a mindless creature on a rampage but thankfully there are cultists of hers who want to kill her to give her a honorable death and so you help them do that
starscourge elemental
Comparable to a lot of fictional infections
Hmmm, i think killing still involves some kind of pain, i would say maybe help them complete a ritual to free her spirit
So yeah sure could work ig
She doesnt deserve more pain
"tough but fair" basically
Just a nice, wholesome rest to finally free her from the things she went through
The outcome is still the same
Just less tragic and brutal
Oh well
like peacefully helping brimmy jus kinda goes agaisnt thewhole game telling u that u resolve problems with ur fists + like its the dark souls of mod lore
But seeing people's views on yharim here, his death is the only way
The calamity story is kindof a oo aa tragic ruined world one and so yea sometimes theres no hope
I know its out of context
Yharim doesnt deserve the life he got
But in the end
It has to be this way
Im sorry i had to do it
Keep yourself safe my friend

That's funny
What a threath
I do think slime god needs a major buff, in his current state he is killable with pre-skeletron weapons if you know what you are doing, the only class that struggles is summoner because you have to get close enough for your minons to target him
that's why i made the suggestion
@lilac niche armageddon mode no longer exist
nd also bringing up.. turn based games makes no sense in this context??
🤨
Does old arma actually disabled MP respawn?
Turn based games feature longer battles with idk i don't play them they suck
No it didn't
And if they bring up tactic game it makes an even worse example, because many tactic games have permadeath where you dont want to ever loss a single unit
Yes, uodate your mod
Since it was recently removed so you still having it likely means your calamity is outdated
I see.
Arma Dead
Armageddon is no more
And also for revive to work you need to die
to die you need to get hit
no hit
the entire point of arma is to not get hit in the first place

been dead since like January...
This announcement was made before 1.5.1 was out
Ooh...
turn based is like
unrelated to cal
I thought armageddon was a mode where all bosses deal a million damage.
or Terraria in general
And also dodges is still banned in nohits
Arma dead
I was gonna say "ironically" but it's probably more like "fittingly"
Someone bumped their arm against Armageddon and it evaporated
before adding more stormlions the stormlion mandible probably need to be given more use first
that's fair
also isnt stormlion just an additional variant of antlion? rather than its own thing
I agree with this sugg but not to make Underground Desert any more threatening
It's plenty threatening (especially in 1.4 where you got even more Antlion variants, and cacti)
I think adding more versions of the Stormlion would help make them feel more like they belong
alongside the antlions
More natural
and make them more interesting as a whole?
Sure
alr i'll update it
what even is the connection of stormlion (lightning) to underground desert? the only thing I can think of is sunken sea?
seems like a stretch
Sunken Sea does have a few electric themes yes
Cnids and DS do too
Amidias Spark
Kind of a weird aspect to it all
how's the edit?
so stormlion is kinda like... antlion somehow get influenced and mutated because sunken sea environment... ?
(also iirc it's "fleshed out", iunno what "fledged out" would mean)
a clam became a psychic somehow, so it's not the weirdest thing to think of
🤷
and ya there is also dead crab infected by mushroom (virus) to become zombie
It's aight
understandable mistake
Honestly this sounds interesting because it also could lead to essence of sunlight being more obtainable in the desert, further spreading out the way you can obtain essences.
i'd reckon the underground desert doesn't get a whole lot of sunlight
idk man it's the desert
Remember, essence of sunlight is dropped by “sky, light, and storm creatures”
Tis why cloud ele drops it lol
that does make sense
Realistically it should be called “essence of not ground stuff” lol
pft
funnily enough, vanilla also went with a lightning theme for the 2 chest weapons in the desert
small funny fact i guess
is there any reason why desert and electricity themes tend to be combined like that
good question
vanilla desert chest weapons, DS drops, thunderblight ganon (the desert boss) from breath of the wild
gran thunder bird (thorium) even 
DS drops?
barinade and the shortsword
Oh ok I thought that meant Don't Starve drops and got confused-
only thing sand and lighting do with each other is that sometimes when lightning hits sand it might form glass
could be just that
...Pi?
It's just sand and nothing, that's what a desert is
how do you make that more interesting
gamma radiation



