#suggestions-discussion

1 messages · Page 1255 of 1

golden tulip
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why is it always meta yea KEKW

tepid wadi
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People do come to my dms but I do not mind.

eternal escarp
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i just find it funny its specifically, a spriter KEKW

golden tulip
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surely the people with compliments outweigh the amount of people like that ?

ashen warren
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oh bruh

eternal escarp
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either way

tepid wadi
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I am like a jack of all trades.

ashen warren
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but the mod is fun though

eternal escarp
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porting the entire mod to a mobile terraria is like

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never happening

golden tulip
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you wouldve loved april 1st here

tepid wadi
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The mod is indeed fun, but we have no intentions on porting it to mobile.

ashen warren
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most phones are pretty powerful

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my phone has a snapdragon 665

eternal escarp
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thats not

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the issue

ashen warren
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its coding

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i know

tepid wadi
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Hardware is not relevant to this decision.

eternal escarp
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why would legality be an issue if the software isnt shady HDfailure

ashen warren
eternal escarp
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why would that be, an issue aswell?

ashen warren
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let me reword that

eternal escarp
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i mean regardless

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it doesnt matter really
calamity, nor really any mod in existance will bother making a mobile / switch / whatever port

ashen warren
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I'm done trying to convince y'all im going to fail

west jackal
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Yeah cause they literally aren’t allowed to make mods for mobile lmao

gray nebula
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Yes!!!

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because we hate mobile

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we treat mobile terraria players with Extreme prejudice in this discord

fossil finch
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does tlpro even actually load mods

ashen warren
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yeah

golden tulip
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how

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wtf

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lmao

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what mods are supported on there

fossil finch
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texture packs are not mods

hot zephyr
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the most complicated way possible to say

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borealis bomber needs autofire because its annoying to use

inner anvil
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Too much Borealis Bomber talk but too little Slime Puppet Staff talk.

rain blaze
hot zephyr
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you can compress it down and it'll be valid

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your choice though

rain blaze
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I'll probably have another look at it and maybe reduce it if I find some spare time for it.

orchid briar
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When the suggestion is two words💀

ashen warren
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Buff Murasama

mossy badge
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the same person said the same phrase more or less 2 out of 3 of the times its been said

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weird and very random observation by me

grim tusk
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I sense salt

ruby plover
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ah yes, buff murasama

sand ermine
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Murasama doesn't need a buff

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It's just the guy who's bad at using it XD

distant gyro
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that says muramasa

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but still

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funny suggestion

sand ermine
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yeah

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What's the point of the Muramasa in the first place

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I only use it to get Night's Edge

distant gyro
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to make night's edge!

sand ermine
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It just doesn't work as a melee option imo

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To me, if it turned into a crafting recipe only I would find that fine

ruby plover
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oh wait i'm dumb, it do be muramasa

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tbf there's no real reason to use it, cos as soon as you can use it you already have access to all the materials to craft nights edge

sand ermine
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yeag

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i mean

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maybe it could be useful if you're doing some random "i can only use x color stuff"

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but ehhhhhh

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Nobody does that though

ruby plover
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funny you should mention that lol, once 1.4 calam drops imma do a purple/blue items only pt

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except, you know, nights edge is purple, so....

sand ermine
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Of course, you are the definition of those colors

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When 1.4 Calamity drops I'm gonna do my first Mage playthrough

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(1.4 calamity isnt releasing anytime soon)

short walrus
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  1. no future content Suggs
  2. we have no idea what the Devs will do for yharim yet
ashen warren
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Ohh I see

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Sorry

errant cloud
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hello daily suggestion opinion post #2:

  • changing right-click weapons to be used like TBB's attunement swap is overly excessive, and the issue at hand can instead be fixed simply by checking for whether right mouse button is already pressed and held down, so that other things (chests, NPCs, etc) aren't accidentally activated while using true melee or whatever else uses RMB beforehand (tldr: if button down for active use on relevant item, disable everything other than said item until RMB is released, bla bla)

  • the telegraph change suggestion with doggo is cool so long as the sound is not aggravating. i would prefer sound cues over visual ones because its harder for sounds to overwhelm the player versus visuals

  • the borealis bomber suggestion is a lot of fluff but when skimmed down to not crazy amounts of text, yes, giving it autoswing seems like a good idea from a glance. i'm also curious as to why the optimal summoner run seems to require no slotless weapons other than bomber from mid-hardmode all the way to scal, sounds at first like there's a lack of slotless weapons. maybe more should be added, who knows

ted talk done i go back to cmt/1.4 port chats now

rain blaze
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I believe someone else did also suggest adding another slotless weapon. I'd definitely also like to see more of them be added, but I also wonder if it's not a matter of not wanting to overcommit to something that might end up being superfluous when whips will be integrated.

crude geode
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Considering 1.4 port is happening right now it sounds superfluous

rain blaze
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I wouldn't mind slotless weapons and whips coexisting as valid alternatives for different playstyles, but it's probably something that should wait so they can be properly balanced relatively to each other.

drowsy plank
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slotless weapons are very fun and i kinda wish there were more and also had autoswing, would be nice to not get carpal tunnel while also providing a good alternative to whips

sand ermine
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@plush stag Wrong format

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also no explained reason as to why you want the change

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js

hollow shell
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Also you might wanna look into the Ark weapons

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They do exactly this

sand ermine
plush stag
sand ermine
plush stag
sand ermine
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Explain it thoroughly, and also provide more reasoning

plush stag
plush stag
plush stag
hollow shell
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@frozen hornet ???

hollow shell
frozen hornet
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I'm sorry what did I do

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I was away from my phone

hollow shell
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Sent a video and random characters, something involving fire

frozen hornet
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Oh god

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Thank you for deleting

hollow shell
sand ermine
hollow shell
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But uh yeah if you do think more melee weps need ark-lile proj damage reduction, you can suggest it, as long as you have a separate paragraph or two explaining the reason why (separated from your title line using a line break aka Shift+Enter)

plush stag
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it is, imagine the overwhelmingly useless keybrand cutting the damage a brimstone skull in half

hollow shell
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You literally need a reason or else the bot won't be able to process it

plush stag
hollow shell
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It will definitely not get applied to all true melee weapons

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so try to lessen your scope

plush stag
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I know, that would be too convenient

hot zephyr
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Enforcer: sadcat

west jackal
novel belfry
small timber
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I feel like if anything the "general true melee" even if given a large universal function like this, should be reduce contact damage not projectile

novel belfry
west jackal
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@elder path last prism

pure bluff
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why is it even called ohio beam

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and if you make the weapon form of ohio beam significantly different that its not too similar to last prism and its upgrades which is literally ohio beam then what is the point of making it a weapon

frozen hornet
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ohio beam is called ohio beam because of a meme that happened during exo mechs testing

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@elder path you need a reason for why they should add it

elder path
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Ohio

frozen hornet
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the state of ohio is not a reason, no

crude geode
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@hollow shell sis

small timber
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"you are going to ohio" is the reason

cobalt pewter
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is it specific? I mean it's a dumb sugg but it's like, one short sentence

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lmao

frozen hornet
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It's suggesting an item that behaves specifically like the ohio beam XD

small timber
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I think is just wants a last prism that is literally ohio beam projectile?

elder path
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Ohio

cobalt rose
hollow shell
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Yeah

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@elder path If you want to write a legitimate suggestion based on that, then you can, but please format it properly and include a reason beyond it having a funny name

ruby plover
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would i need dps tests to suggest a rework to the cosmic rainbow

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i just used it and, after i fired it, none of my other weapons worked because it reached the projectile cap on it's own

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so, it's not so much of a dps problem, and more of a "it creates a huge expanse of projectiles which all share the exact same i-frame timer" problem

unique vector
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its also boring

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i have a rework outline for it lol

hollow shell
ruby plover
hollow shell
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In fact that sounds like it might be worth reporting to #bugs-read-pins if it's particularly egregious

ruby plover
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i might but also like... i was using a nohit world

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thus, when i fired it, the rainbow had the opportunity to extend as far down as possible

hollow shell
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Well that's still kind of an issue that it (sounds like it) has no length limit, and consumes an unbounded amount more of the proj cap depending on how high up you are when you fire it

ruby plover
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tru, tru

hollow shell
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It's still a weird weapon tho and could prolly get a rework

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Weird and old

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maybe also a rename too

frail mantle
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dreaded mgrr references

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the mod already has too many of them

small timber
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ah yes the perfect dmca strike

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@teal basin the thing about references, is that usually they resemble something from another media/games, but only resembles, no matter if it is obvious or not
when you straight up bringing every single aspect about the reference by blantantly stealing from the reference source it is no longer reference, just copying

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+copy right so it is not possible

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@karmic quiver what kind of "enchantment" are you referring to?

karmic quiver
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The thing you get from the scal npc

muted osprey
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there's literally only one thing called enchantment in this mod bruh

small timber
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I mean... do you really need to farm money or rare item after you beat scal, one of the two final boss currently in the game?

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it comes abit too late if that is the enchantment

karmic quiver
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I just thought that'd be the easiest way to add it, idk how else you'd do it

small timber
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like probably accessories? will be the closest thing

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I am also not sure about it, since usually calmaity already have vanilla recipe for rare vanilla drops

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while for things like previous legendary (or now 10% drop), they are meant to be rarer

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so adding an item that make them easier to obtain is slightly counterintuitive

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if anything the closest idea to what you want will be vanilla coin ring/greedy ring upgrade

red stormBOT
small timber
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upgrade to this

hollow shell
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funny mgr

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The pain of something becoming a meme

frail mantle
golden tulip
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perish

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dust away

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avradacadavra

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whoosh

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blam

eternal escarp
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@limber hatch thats not how you format a suggestion, plus you need a valid reason, plus what?????

half sage
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also new boss suggs are a don't

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wait this is more of a powerup ig

eternal escarp
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either way it has -10% chance of getting approved

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In the lore of slime god, it says that the slime god would be nearly unstoppable.
i could be wrong but im quite certain this is said nowhere

frail mantle
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Also boss suggestion

small timber
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I could had been unstoppable, except that the player killed it

eternal escarp
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alright, guess i stand corrected
...but this is still like very barren reasoning

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its kinda just saying "itd make sense" but in other ways

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it cant be stronger, you killed it.

small timber
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in fact most of the bosses in the lore (eg: evil bosses, providence, even dog) would had been unstoppable if allowed to grow, then the player just killed it

eternal escarp
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^

limber hatch
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Brb

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All done

small timber
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ya, kinda need stronger reasoning for that other than lore, since buffing a boss post their progression is kinda... weird

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even the current one like buffed brimstone/calclone, aureus, ravager already feels extremely weird, that you have to refight them at random points of the game

eternal escarp
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tbf stronger reasoning wouldnt help the idea is just, why HDfailure

small timber
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ya, that too

limber hatch
# small timber ya, that too

I was just interested in slime god after reading the lore for the first time as I actually just threw the lore item after the first time that I beat it and never bothered reading it

muted osprey
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MGRR sugg numero 50184728295772

small timber
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ah yes the raiden hf blade that got broken at the end of the game

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totally not just inferior to murasama, lets add it because reference

eternal escarp
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wow theres a lot more "add MGRR reference 200000854" suggestions lately

half sage
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wow "reference for the sake of reference" and "no scaling items" don'ts in one package

frail delta
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Well. I've finally worked up the courage to put in my one nitpick for the game

eternal escarp
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(its Draedon)

frail delta
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Oof

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I guess I'm just a fake fan who's lying to themself

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You would think after 100 hours in calamity 1.5 I would know how to spell the bosses names

small timber
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(it is still Draeden)

frail delta
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Shit

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What do you mean

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nervous laughter

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I am fully prepared to get absolutely no votes for it though

small timber
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I think this might be like, one of the most voted suggestion of this week

frail delta
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Realistically it's a pointless nitpick, but the ever so slight ocd from when I tried building with the projector has managed to stick with me to this day

small timber
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you will be surprise how much people vote for small nitpicks that is very agreeable like this

small timber
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(the highest voted suggstion of all time is to change the direction of an arrow)

eternal escarp
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usually visual changes like this get a lot of votes yes

frail delta
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Huh. Neat

eternal escarp
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because usually, its visual oversights

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and why would people not want an oversight to be corrected HDfailure

frail delta
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Well it might lead to me building another sci fi lab because all the lab blocks are so much fun

frail mantle
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visual oversights are small enough that people don't need to read through the entire thing to know if they agree but major enough that people can go "wow yeah now that you mentioned it that is kinda annoying" and support it

golden tulip
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shrine items already getting reworked

golden tulip
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config options for goblin tinkerer rework seems to be an often reposted suggestion

small timber
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@royal thicket an exactly the same suggestion as what you are suggesting is in #suggestions-voting , simply go vote on it instead

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Since it is very recent (like 1-2 days?) It is kinda duplicated suggestion

royal thicket
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ty my b

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theres a ton of suggestions in that and i didnt see it lol

small timber
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Ya for me it says May 3rd (today 5th) so scroll up a bit and you will see

grim tusk
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@silent obsidian scaling items are a no, also just a reference and no actual reasoning

eternal escarp
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their sugg cant pass anyways HDfailure

small timber
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I still feel like the money/drop enchantment suggestion is kinda iffy

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Post-scal money/rare drop farm enchantment is way too late

drowsy plank
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1.4 increases pirate drop rates so honestly i dont think this is even a huge deal, luck potions too

errant cloud
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Hello daily suggestions opinion post #3: mobile edition

Allowing draedon projectors to be placed facing either direction: yes, simple tweak, is on the verge of being a bug, either way i don't mind it being fixed. Cool beans

Adding two enchantments, one that prevents item drops in exchange for x% more money, and the other for having x% more item drops and no money: the former is completely fine, the latter is more questionable. I think the best route to go about this is by only having the enchantment effects apply to non-boss NPCs, or by having a reduced % for bosses (e.g, regular enemies drop 100% more items, but bosses drop ~25% more items instead, or something to that nature)

Making biome treasure accessories recipe items for better accessories later on in game progression: sure, seems fine, I'll vouch. haven't used most of them, but the example given (luxor's gift) does seem like a valid one

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Today is a sleepy day, I shall now go back to other chats

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ww~

hot zephyr
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@pastel crow fungal symbiote upgrade isn't real it cannot hurt you

errant cloud
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Fungal symbiote upgrade:

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rrrrrRRRRRR

sleek wadi
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Fungal Symbiote my beloved

grim tusk
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Unstable prism my beloathed

hollow shell
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Shrine items are going to lose their unique grouping and get converted into normal but separate items

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I dunno how soon that is slated, it might even already be in for the next update, but I'd have to check

small timber
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Doesnt cal vanity added an adult eidolon wyrm pet?
Because in cal's own context befriending aew will make 0 sense

half sage
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yea just get calval for the pet

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it's the same size

small timber
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Ok in that case...

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@wheat ocean you can "befriend" adult eidolon wyrm with calamity's vanities mod throught the form of a pet

For calamity's own context (or "befriend" the real boss itself) it will really make 0 sense considering the status of the boss and you will need stronger reasoning than just a funny youtube video

fossil finch
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Hectique is ashamed of his past

distant gyro
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jared no longer exists

frail mantle
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It’s true

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Declared by hec himself

muted osprey
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WHAT

frail mantle
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Take a seat, young discord user

cobalt pewter
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damn

cobalt heath
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Jared will always exist in our hearts

muted osprey
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ok but

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if i

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tore your heart out

cobalt heath
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try me

cerulean trench
cerulean trench
zenith bronze
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this might not be original

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most likely

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but a endgame armor for all classes

drowsy plank
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demonshade?

zenith bronze
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what

drowsy plank
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demonshade is all class

zenith bronze
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ffs

drowsy plank
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i know that's being changed next update, but even then you have gem tech

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which is also all class

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if you mean one for each class then exo and demon will be covering that

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next update

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think it's the same split as god slayer and silva or something?

grim tusk
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Demonshade will be dmg set

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Exo is tank

drowsy plank
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oh lmao

grim tusk
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Demonshade will have 3 helms
Melee, Ranger/Rogue, Mage/Summoner

drowsy plank
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huh

small timber
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does Exo armor have stealth

grim tusk
grim tusk
small timber
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ok ya make sense, just thought worth bringing it up since like, except gemtech no multiclass armor have stealth?

grim tusk
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Also Gemtech ≠ Exo armor

grim tusk
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Gemtech is special cuz dev/donnor item HDfailure

drowsy plank
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yeah that's why i explicitly mentioned it as a seperate thing

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gonna be weird to have two... effectively all class armors i guess? if they both only have one helm. that are made of the same stuff

zenith bronze
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so the next calam update is the 1.4 port??????

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im so confuised

small timber
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wow people reaaalllllyyy hate worm dr huh

dapper thicket
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not really but someone else's post got me thinking about it an I thought this was a pretty elegant solution.

small timber
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tbh I still think they just make every worm boss spawn the DoG way, head vulnerable straight away but body/tail no hitbox instead of worm dr

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since the most annoying part is still how it stops all damage instead of piercing/cheesing damage, if you can hit the head you can still deal normal damage

dapper thicket
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it only really bothered me during boss rush

lilac niche
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Calamity Lunatic mode when?

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At some point, no further stats change. That should be kept for armageddon mode.

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Just more things.

frozen hornet
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There's no need for another mode

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Malice is already one too much

lilac niche
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Let's say... ummn... this mode is intended to be played not by a human.

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Maybe a programmed AI could beat it.

frozen hornet
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So literally nobody would play it taxevasion

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Meaning no one could enjoy the work put into it

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making it

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Literally pointless

lilac niche
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Lol...

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Maybe as a joke against some people who keep asking for harder modes so they could watch youtubers die 100+ times.

small timber
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the thing is this "joke" will require extreme amount of effort to put into it

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and also believe me, unless it is released on april fools only people will think it is malice 2.0 where it is meant to be beaten

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and complain about it massively

lilac niche
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Ooh...

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On a more serious note, players get better fast.

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Not so long ago, kaizo mario was deemed almost impossible.

small timber
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I mean if they get better fast they still have many options

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they can play higher difficulty, if they want to be harder even nohit, malice, hardcore etc

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the mod should be more considerate of the "average players" where they come back after work/school and want to play some game for like 2 hours for fun

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not everyone is hardcore nohitters

lilac niche
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Yeah...

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Kinda...

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This mod is already kinda like dark soul of terraria as it stands.

small timber
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hence why the mod actually relaxed alot more for revengeance and below, and death and above become harder

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so that the player can choose the exact experience they desired (instead of previously where rev is not too much easier than death)

lilac niche
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I mean... there are fans who like watching youtubers.

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And the youtubers are pressured to make more ridiculous challenges.

small timber
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I mean that will be up to the youtubers

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they can do really absurd things without needing the mod to add in an extra difficulty that as you describe, is near impossible for human

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because then at that point the only youtuber that can make video on it is an AI programmer developing a terraria calamity player open learning AI that manage to beat the boss after like 300k simulations fight figuring out the perfect move 1 by 1

lilac niche
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Maybe I'll do such a bot one day.

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Actually, I have an idea for a ridiculously hard boss.

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First, create a 3d path.

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Then, that path is safe. 2 space axes, one time axis.

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Then draw random straight lines that do not intersect the path.

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Draw a lot of them.

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Then, we will get a pattern which is always theoretically beatable but insanely hard.

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The only requirement of the bullet hell genre is that it is theoretically beatable.

small timber
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terraria is not a "bullet hell" game, the game movement literally do not support that unless you have permanent Exo Box
also ya this is going off topic

lilac niche
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Yeah...

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I mean... I could suggest using the said technique on some superbosses.

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The 3d worm intersection method.

small timber
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I mean those kind of thing dont usually come from suggestion, + you have to make the public understand the internal coding if that is the case (to get enough vote)
also that likely will be denied because it is way too specific for a suggstion, considering the devs do have plans on bosses (and future bosses)

lilac niche
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Yeah lol...

vocal grotto
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Difficulty modes have diminishing returns as the difficulty increases
The more difficult, the less people who can actively derive enjoyment from the mode itself
Eventually it reaches a point where the development/testing costs outweigh the potential gain of the effort

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It's not necessarily that it can't be done as much as it is that there'd be no real point

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And that's not even factoring in long-term maintainability of the mode itself, since balance is always changing and modes may end up in a different state of balancing even if it itself received no changes, but the base bosses/relevant equipment did

grave zincBOT
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@vapid mango - Your suggestion has received an updated status!

[Add more unique ammunition types for flamethrowers and launchers]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@warped tide - Your suggestion has received an updated status!

[Draedon Arsenal Armor/Accessories?]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@worthy flare - Your suggestion has received an updated status!

[Add an indicator for who the boss is aggroed on]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Accessory and Armor That Say "Increased Stat" Clearly State What It Gives]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@vapid mango - Your suggestion has received an updated status!

[Move the Crystyl Crusher to Auric tier]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Despawn Cosmic Guardian as Soon as Devourer of God Death Animation Starts]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@errant cloud - Your suggestion has received an updated status!

[Rename Supreme Calamitas to "Calamitas, Brimstone Witch" while keeping the old moniker for the Calamitas Clone]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

golden tulip
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lets go

errant cloud
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oh wait

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nice

fringe notch
frail mantle
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maybe but nobody would have fun doing it

fringe notch
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No, people probably wouldn't, I'm just saying that people would probably still find a way

cobalt pewter
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y'all are fucking weird yo

frozen hornet
golden tulip
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new difficulty

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TAS

cobalt pewter
#

@fringe notch first off, the bit in spoiler tag is unnecessary

second off, new boss is unlikely, but I guess SG can be changed up, depending on how bad the boss is atm

distant gyro
#

adding a new boss doesn't seem to address that issue

cobalt pewter
#

depends on Fab ig

fringe notch
#

I said or just incase no one wanted a change to SG

cobalt pewter
#

so you proposed an idea that's even less likely to be realised than SG changes?

fringe notch
#

No, I was mostly just suggesting for SG changes

cobalt pewter
#

might as well not mention new boss at all

fringe notch
#

I had already removed it a little after I was pinged

small timber
# fringe notch No, I was mostly just suggesting for SG changes

if that is the case ya, the suggestion title do not really reflect you your intent is
if your suggestion is to buff slime god maybe
if your suggestion is to buff slime god by reworking it ya, it is diasllowed for suggestion, in fact any large scale boss rework is don't for suggestion

#

therefore I think just change the title to "Buff Slime God" instead, otherwise the rework title will simply dont get pass

fringe notch
#

By rework I didn't mean completely change, that was probably a bad word choice

small timber
#

ya probably need to use the more appropriate wording for what you want, since rework generally is associated with completely changing all behavior of the boss

fringe notch
#

Anyways, fixed title

cobalt pewter
#

there's a merit in revisiting SG, definitely

#

the mod has changed a lot yet SG hasn't really adapted to it

small timber
#

though I still think you probably can add stronger reasoning (because you need to convince people slime god is too weak, and because difficulty is subjective there will definitely be people who claim it is not weak)

you can mention things like Skyline Wings (first pre-HM wing) being available, Abyss shadow chest drops are too powerful for slime god, Frostspark Boots can simply outrun Slime God etc...

#

tbh ya (personally) I do think SG need a slight rework (or at least massive buff in some way), but since it is disallowed from suggestion to just "rework things" so ya

short walrus
#

Probably kill times too

small timber
#

most notably the "jump" that slime god do to fall on your head literally do not work if you move in a straight line, because it will always just fall behind you

cobalt pewter
#

yeah the slam attack doesn't really have much merits unless you're already crowded, in that case it can be hard to get out sometimes

small timber
#

queen slime (post 1.4 port) do add opportunity to improve the attack though, since they can make the slam to be QS slam instead

#

and make it like, aim slightly ahead of the player to force direction change, instead of what it currently does

fringe notch
#

I'll edit to mention reasoning and proof very soon, busy atm, but than I'll write in the suggestion, why it's in need of a buff

eternal escarp
#

@narrow nimbus you should explain why the weapon should have a slight (presumably mechanical) change

narrow nimbus
#

Just edited it.

eternal escarp
#

not sure if the explanation really adds to the suggestion

narrow nimbus
#

I'll be adding more

eternal escarp
#

youd want to explain things like

#

the weapon currently doesnt play well and or needs to be changed mechanically to behave better

#

etc etc

narrow nimbus
#

Is this better or should I add more?

#

@eternal escarp

small timber
#

ideally add some kill time on bosses with the weapon to convince people the weapon do need a buff/below average compare to other similar-tier weapons

#

(with the gear you use like armor, accessories... of course)

#

although since you do say the stealth strike is fine (?) just the normal attack is not, it will be abit weird for suggesting to buff the weapons' normal/spam attack since rogue weapons are generally meant to be based on their stealth strike, with stealth strike (generally) being more rewarding than just spamming

narrow nimbus
#

True, but I mean as the stealth strike just adds two falling stars and a damage buff. It seems fine that way especially when the main projectile is going to change.

small timber
#

ya in that case just base your suggestion on the sprite/projectile change only, rather than also include a damage buff to the weapon

#

since if the only problem is with how underwhelming the projectile seems but not the damage, no need to go do the extra work of testing the weapons

narrow nimbus
#

Since I said "it should linger an actual Cross" The damage output should be getting higher.

#

Especially against slower enemies and bosses

small timber
#

I mean they should be able to make it purely visual? not sure

narrow nimbus
#

What do you mean by that?

distant gyro
#

a purely visual effect is possible

#

but there ideally should not be another damaging aoe lingering projectile spawning from another flask

#

there are already 2 in close progression

narrow nimbus
#

True.

#

That would be better since the projectile (in my opinion) is still a bit small

#

The overall damage is just fine the way it is.

#

Mostly since it also has a good damaging debuff

inner anvil
#

Specific Item Suggestions are not allowed, sorry. @paper chasm

paper chasm
#

aw...

#

well that's k

#

I just thought it was a cool idea for having a dmc5 weapon

frozen hornet
#

more sw*rds

inner anvil
#

Yeah, you kinda' need reasoning for a suggestion instead of thinking it would be cool or funny.

paper chasm
#

well alright

stable musk
#

Anyone please put a ❗

#

that dmc weapon goes under SIS

#

Or simply checkpins

short walrus
#

There's no way this guy isn't deliberately trying to break the rules

stable musk
#

this one goes under SIS too

short walrus
#

@terse oar no specific item suggestions

river glen
#

i

#

i check suggestions once

short walrus
#

Also profaned soul crystal literally exists

short walrus
#

Read the doc at the top of posting

#

You cannot suggest a specific item

terse oar
#

oh.

stable musk
#

@terse oar Your suggestion goes under Specific Item Suggestions, shortly, SIS. checkpins

terse oar
#

well f-

short walrus
#

Let alone something as time consuming as that

gray nebula
#

lmfao

terse oar
gray nebula
#

suggestion gets shot down for being a SIS

#

next suggestion is an even more specific one

terse oar
#

i deleted it

stable musk
#

This doc

terse oar
#

i saw it

stable musk
#

Tells everything required

terse oar
#

im reading it rn

terse oar
short walrus
#

Fuck if I know

#

You can stop pinging me now

terse oar
#

ok

#

well if icant suggest that then i can suggest a Demonshade armor themed multiclass weapon

#

in general.

#

cant i?

short walrus
#

See the "too much effort" don't

terse oar
#

never mind.

short walrus
#

And demonshade isn't Multiclass anymore

terse oar
#

i saw the demonshade

terse oar
#

i saw the shadowspec rule

#

wow

short walrus
#

It's slated to be reworked into a glass cannon set with mage/summon, ranged/rogue and melee helmets iirc

terse oar
#

okay my item kinda broke all the rules

short walrus
#

To complement the draedon set's tank

stable musk
#

FUCK ANOTHER ARMOR SPLIT

short walrus
#

It's not a class split this time

stable musk
#

i just wanted revive as ranged :(

terse oar
#

is it good or trasdh?

stable musk
#

And also
PSC isn't summoner specific as demonshade gives that 10 minion slots required for multiclass to function

frail mantle
#

It’s just an Exo prism dev/donor multiclass set

short walrus
#

And again, I dont know

small timber
#

you cannot suggest shadowspec (bar) related items

frail mantle
#

Actual Exo armor will be centered around making you invincible as long as you’re smart about it

small timber
#

because shadowspec are reserved for dev items

frail mantle
#

Only dev

#

Not donor

small timber
#

and also you need to provide a very strong reasoning why we need a multiclass item that late into the game

stable musk
#

Gem tech is Lilac's donor armor set.
Some of patreon donors can have their items in game

stable musk
small timber
#

the reason multiclass weapon do not exist is because how will they work? they literally will just be like a gun that deal melee damage for no reason, or summon weapon that deal magic damage

terse oar
#

well fuck yeah

terse oar
#

dont blame me

terse oar
stable musk
#

And also every aspect of "Switching classes mid-fight" is balance hell

terse oar
#

for the entirety of the game

#

i must be missing a point

small timber
#

multiclass is not really a problem, just there really isnt a point

#

the only reasonable multiclassing class is summoner, which you can slap onto all other classes just fine

terse oar
#

m

#

true

small timber
#

for all the 4 others classes there is 0 reason to switch between them midfight, unless like using murasama/dragonrage on Scal's heart

stable musk
#

Summoner part will deal sixtillion dps and then also ranged projectiles will do billion damage while also true meleeing and doing quadrillion damage too and then rogue stealth will just do "pocket" damage and then mage will just one-shot everything

terse oar
#

i go into every fight maxing all class minus armour and accessories

#

armour i go best melee

#

accessories i do general accessories

#

yk

#

rampart of dieties

#

astral arcanum

#

etc.

#

i find defense is very important in my fights

stable musk
#

against scal defense doesn't really matter

small timber
#

all the (current) multiclass concern I can think of is basically this:

multiclass = summoner: can function with full power, and summoner are very powerful in calamity, hence when you are holding non-summoner weapon all summon deal 50% less damage to account for the fact that you can use full power on the multiclassed class
multiclass = melee, ranger, rogue, mage: can function at full power alongside summoner, but doesn't really have a point to switch between these fours (as you can only use 1 weapon at a time)

thus: multiclass armor generally buff multiclass summon (less damage penalty for using non-summoner weapon) but also provide less damage & crit (in stat) for melee, ranger, rogue, mage to account for the additional damage from summons

stable musk
#

You need to sacrifice much of dps to just get one more hit

#

but iframes is good

small timber
#

so ya as you can see, there isn't really a need for additional "multiclass weapons", as multiclass is just one of the other 4 class + summoner
if you mean item that is simulatenously all 5 class at the sametime, those are too unique are usually reserved for donor/dev items

stable musk
#

PSC with Demonshade is basically one more weapon

terse oar
#

cuz it was donor/dev

small timber
#

exactly, suggestion disallowed too unique/specific items that requires too much effort to implement like these (because each suggestion is dev time, a suggestion specific super unique item = a lot of dev times)

cobalt heath
#

@elder mist can you flag the newest sug

elder mist
#

the whom

cobalt heath
#

the

#

its a sis

elder mist
#

ah true

#

gimme a sec

#

i barely work on suggestions so this is all new to me

cobalt heath
#

yey

#

rover is the one i would usually ping but like

#

they aint online

elder mist
#

rip in rover,,

#

hope that does the job

cobalt heath
#

ye

#

ty

elder mist
#

o7

cerulean trench
#

@paper chasm 1: too complicated for a standalone weapon, 2: weapons arent allowed, 3: dmc5 is the game of all time

#

it has a story, it plays, its overall a game

grim tusk
#

burning sky is a massive meme

#

one of the magelee weapons of all time

violet dagger
twilit copper
#

make it so that way while you're fighting DoG, no gravity is turned off

fossil finch
#

use gravity normalizer potion

twilit copper
#

do i get it

still zodiac
#

You craft it

zenith bronze
#

PLEASE MAKE THE PERMAFROST COCKTAIL SO YOU DONT TAKE DAMAGE WHILE FROZE4N

drowsy plank
#

that ruins the whole point of the item thonk

zenith bronze
#

how

sleek wadi
#

Permafrost's Concoction does provide +30 defense and 30% DR during that 3-second post revive period so you won't get immediately double tapped. The DR is also independent of calamity's DR scaling so it won't get gimped if you're using full warding

#

So it already negates a pretty significant amount of damage, you might be able to get away with suggesting it brings you to full health on res instead of the current 30%

silent river
#

Just kinda useless right now, you get revived then insta-die

#

Then again, you only really use it until you’ve found a better accessory suited to your class

sleek wadi
#

There are a couple of bosses with long enough windows between attacks that you could survive the revival period. Brimstone elemental comes to mind if you don't die during teleports

#

There are way more bosses that'll merc you during the res than those that won't though

errant cloud
#

Hello suggestions opinion post #3: mega edition

  • initial dr being applied to segments in and surrounding the tail of all worm bosses: sure, decent enough

  • slime god rework: semi-agree the boss could be overhauled, but the suggestion is too incomplete and doesn't provide any proposals in particular

  • exorcism rework: yep, sure. nothing much to say, just good

  • adding yamato and other murasama related weapons: no, at least not until yharim's fight has been implemented, then you can sort of start thinking about it in a meaningful matter

  • gael greatsword rework: sure, semi-agree. not much is provided for proposals though, which is a bit problematic. I agree it's an underwhelming reward, but you kinda need to propose meaningful changes whenever you want to rework something (especially mechanically intensive stuff like bosses and weapons)

#

Suggestions opinion post concluded I now shall go back to eating a&w and chilling in cmt/1.4 port/etc

hot zephyr
#

reference weapons AnahitaCringe

#

there are already too many

#

blood orbs being in the recipe for blood relic is intentional

weary kestrel
#

Hey so... I don't know if this has been suggested but like, don't you think it's ridiculous that a god-slaying badass dies to a fucking medusa if they get stoned and fall? Like I could kill 100 medusas with little more than a swing of my blade but no, ONE is enough to kill me. What do you guys think about baking the pocket mirror (immunity to stoned) into the ankh shield or it's upgrades?

hot zephyr
#

I really hope that 1.4.4 does that

weary kestrel
#

If it doesn't I'm fucking doing it myself if I make my mod idea a thing

proud quest
#

blood orbs in the recipe tree just seem hella useless

weary kestrel
#

It really bugs me that some random hardmode enemy can kill a god-slayer

proud quest
#

if there was a way to increase the chance of a blood moon happening that would be better at least

hot zephyr
#

blood orbs are in the blood relic so that you have to fight a blood moon to begin with
in the next calamity update, blood relic will be removed

weary kestrel
#

Like you'd think it'd be great to mix in with, idk, blindfold? Both methods of not looking at stuff. Either way I'm going to make it so ankh shield uses pocket mirror because fuck getting merked by a pissy hardmode enemy post-moon lord

hot zephyr
#

because bloody tear exists

proud quest
hot zephyr
#

which is essentially the vanilla equivalent of blood relic

proud quest
#

i cant fight dog without blood stuff

weary kestrel
#

Okay so if anyone here knows World of Warcraft. Imagine a rogue using kidney shot to stun you for 5-6 seconds, every few seconds. From a distance too

#

Is that annoying? Like really annoying?

#

That's what I'm dealing with medusas. They're spawning like crazy and stunning me for 5 seconds. This only makes me think pocket mirror really should be baked into ankh shield or upgrades

#

Like holy crap this is really pissing me off, medusa was the worst thing they added in 1.3 hage

crude geode
#

"I don't like this so add a 1/50 drop from a rare enemy to one of the most used accessories to the game"

#

as a person who has done WoW PvP I can say 5 seconds is a LONG stun
this is completely irrelevant to the suggestion. I don't think there's a very large overlap between WoW players and terraria players, and it just alienates your sugg audience

#

@weary kestrel "why not" is not valid reasoning for a sugg.

fringe notch
#

@proud quest ah yes, remove blood orbs because you have to kill blood moon enemies to get it, which you happen to not fight because you choose to hide, therefore making blood orbs too hard to get, because you don't fight blood moons

weary kestrel
#

Perhaps there could be a recipe to craft the item :P

#

Doesn't have to remain that rare-ass drop you know

#

Lots of ankh shield components got their own recipes so it's not outlandish to assume pocket mirror could get a recipe if it were added

crude geode
#

it's a lot of work for a item that only 1% of players would likely see the use in

weary kestrel
#

And does the WoW thing really matter? I'm saying this for the potential WoW players that may understand. Does it matter how much overlap there is?

#

I mean it's fine if calamity doesn't add this, I'm just suggesting it. People can disagree all they like but if I ever make my mod idea a thing I'm adding pocket mirror to ankh shield, as well as tweaking things so it's less grindy and annoying

crude geode
#

if it doesn't matter, then it probably shouldn't be in the suggestion lmao. it alienates most of those reading your sugg and is just extremely weird to have in there for the very small percentage that do see your sugg and have played wow.

weary kestrel
#

Uhhh okay. Thank you for the feedback.

#

Sorry I suggested it

pure bluff
#

i do see where ur coming from with how it fits in the ankh shield especially as a combined accessory with the blindfold like the countercurse mantra but imo i think the duration of stoned should just be nerfed cus 5 seconds is too much for smt that completely immobilizes you and makes you take increased fall dmg

#

2-3 seconds is probably ok but idk much abt balancing games so just my thoughts lol

hollow shell
#

@supple torrent You're not allowed to make suggestions of this variety for several reasons. Read our Don'ts doc.
@paper chasm too, if you haven't been pinged already.

hollow shell
#

Yeah. We made it so suggesting references just for the sake of adding a reference is not allowed
because we used to get inundated with suggestions of this variety from all sorts of different franchises, with no reasoning other than "it'd be cool to add this as a reference"

hollow shell
#

Yeah. Unfortunately there is asymmetry between what the devs can do with their time and effort and what the public is allowed to suggest the mod do

#

ex: You cannot suggest to add a new boss, because that's too grand a scope from a random public sugg

But the devs can of course add a new boss to the mod, if they so desire, whenever they want

supple torrent
#

I understand

hollow shell
#

Thank you for your understanding 👍

frail mantle
#

The Murasama is also ancient and from way before the reference rule was a thing

#

The mod generally has an almost excessive amount of references, mostly to certain games like MGRR or borderlands

hot zephyr
#

hey, the borderlands references got cut down hard after RIVs left

fringe notch
#

Just wanted to get an opinion before posting to suggestions posting

A slime God buff

In the current state of calamity, even in Malice mod, slime god is weak, by the point you reach slime god you already have accessories that make the fight no challenge at all.

E.G. Frostspark boots essentially make the Slimes pointless as just running in one direction with them will outspeed, not to mention the "slam" attack, which fails to accomplish anything, as by running when it falls straight down, you'll already be far away.
The skyline wings, a pre-hardmode set of wings that you can get after skeletron, help accomplish the same thing as frostspark with the horizontal movement, whilst providing freer movement that makes the main slime god minimally difficult.
And the abyss shadow chest weapons - such as the archerfish -, deal high enough damage whilst hitting so many enemies, that the slime god reaches the final stages of the fight, and proceeds to end, in but a short time.

As a result of such items, slime god has almost no difficulty to it unless you have no understanding of what its attacks and movement are.

fluid steppe
#

Slime God is too underpowered, I agree

cobalt heath
#

just buff its catchup

shrewd furnace
#

Is Aureus Spawns not being able to be parried by the ark of the ancients intentional? cause I want to suggest making them parry able

shrewd furnace
#

might be, I'm gonna check to see if it has been posted already in bugs

keen zealot
shrewd furnace
#

that's probably it, so should I post it in bugs or make a suggestion about it?

keen zealot
#

it's technically not a bug but it really shouldn't be a sugg either

frail mantle
#

not a typo

#

an anti-materiel rifle is an irl rifle designed to be used on shit like tanks, rather than on actual people

#

"materiel" is basically military terminology for "military equipment"

gray nebula
#

the reverse of anti personel

frail mantle
#

yea

distant gyro
#

An anti-materiel rifle (AMR) is a rifle designed for use against military equipment, structures, and other hardware (materiel). Anti-material rifles are chambered in significantly larger calibers than conventional rifles and are employed to eliminate equipment such as engines and unarmored or light armored targets. While modern armored vehicles ...

grim tusk
#

@fresh stone

fresh stone
#

guess its not a typo

sand ermine
#

yeah

unique vector
#

@hollow shell bonk

hollow shell
#

@viscid flint Wrong channel

viscid flint
hollow shell
#

👍

grave zincBOT
#

@errant cloud - Your suggestion has received an updated status!

[Rename Supreme Calamitas to "Calamitas, Brimstone Witch" while keeping the old moniker for the Calamitas Clone]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Despawn Cosmic Guardian as Soon as Devourer of God Death Animation Starts]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@vapid mango - Your suggestion has received an updated status!

[Move the Crystyl Crusher to Auric tier]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Accessory and Armor That Say "Increased Stat" Clearly State What It Gives]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@worthy flare - Your suggestion has received an updated status!

[Add an indicator for who the boss is aggroed on]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@warped tide - Your suggestion has received an updated status!

[Draedon Arsenal Armor/Accessories?]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@vapid mango - Your suggestion has received an updated status!

[Add more unique ammunition types for flamethrowers and launchers]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

small timber
#

probably is because technical implementation, since it is super hard to add new ammo for flamethrower

#

launcher maybe, but probably post-1.4 port, since I dont think there is unique launcher ammo in 1.3

eternal escarp
#

there isnt, not even vanilla

#

(1.3)

small timber
#

@clear forge the next patch (since all the focus are currently on 1.4 port) will in fact probably be 1.4, this means Master Mode will be available and with the summoner weapon nerf (namely, sentries are nerfed if you are not summoner), the event will likely be so hard that it is almost impossible to complete on tier

also even in vanilla OOA is kinda have exclusively summoner multiclass reward, so not sure what calamity should do with it

#

in the form of other reward is just ooa boss drop like from betsy, ogre etc

#

and I am not sure even for current version, OOA is ever "too easy", since I tend to have hard time doing it on tier because of the summon damage nerf, at least without minxmaxing for it

clear forge
#

Well, some classes might struggle with OOA however classes like Rogue or melee easily kill the bosses in few seconds at any stage while doing OOA. This just make it boring. You're right with the 1.4 update as OOA could potentially be very difficult however, a slight buff to the drops would be a good change as most calamity weapons are just powerful and better compared to OOA drops.

#

Maybe the Devs could rework the event by changing small stuff but that could be a extra work, its just a suggestion from my experience with OOA from past couple of years.

small timber
#

with what weapon do you kill the bosses in few seconds on tier?

#

like minmaxed true melee or average build?

#

because sure the reward side can improve, but I dont really agree on it being too easy, even for the current version

clear forge
#

What do you mean by tier? do you mean like pre hardmode / hardmode OOA?

small timber
#

pre-HM OOA, post 1 mech OOA, post-Golem OOA, when you do it on tier

#

because if you are post-tier then ya sure, it will probably kill the boss in few seconds, but you mostly only doing it on tier for on tier loot

clear forge
#

ah okay, I'm on post 1 mech OOA and I just killed ogre in 2 stealth with dust storm

small timber
#

I think that is probably more with dust storm? because that weapon can kill thanatos

#

the post-ML, one of the 2 final boss exo mech, thanatos

clear forge
#

I think that is completely wrong as I was using other weapons as well like totality breaker / frequency manipulator and they were doing a similar result.

small timber
#

because except for a few problematic/overtuned weapon I think most build will have difficult time dealing with OOA on tier

#

if you are sure about that then go ahead, because I only remember people complaining about OOA being too hard on tier and less being too easy

clear forge
#

What made the OOA event difficult for some players?

small timber
#

because usually for average build, you will always lack damage to kill both side, which is the purpose of the sentry weapons, but since sentry weapons are nerfed by 50% (because multiclass) you suddenly lack damage, especially betsy wave

#

unless the weapon can melt betsy in a few seconds

#

maybe that changed because many weapons are buffed (notably rogue stealth), but at least that used to be the case

clear forge
#

Piercing weapons and AOE damage weapons are mainly what makes the event easy but I do agree that some classes may lack in that such as ranger. I tend to do an average build like you said with other classes like melee but still destroy the bosses if I just go close to them. Plus its a recommendation for 1.4 not an extra update.

small timber
#

in that case ya just keep it as it is, since others will comment too

clear forge
#

right yeah I forgot about that CompleteFailure

eternal escarp
#

Old Ones Army becomes boring and not worth doing as the enemies are weak. This makes people usually skip the event
no, the real reason is the event is just annoying to begin with HDfailure

#

ask anyone, im sure 85% of people will say its a tedious event to slog through ig you want specific items from it

#

mainly summoners

#

also, why OOA specifically?

#

you could make this claim for Goblin Army, both preHM and HM, pirates, martians (maybe less), frost legion, frost and harvest moons (until it goes batshit)

#

It is very easy for people to not bother doing the event if its not beneficial or give items that are helpful for classes such as Melee, Rogue, Mage and Ranger.
to this ill say Ranger and Mage do get some decent gear out of it, in the form of Phantom Pheonix and Aerial Bane for Ranger and the Tome of thousand whatever-ness for Mages
Melee gets Flying Dragon which is a, decent weapon, though i will agree its not worth the hassle for it

#

lastly there are Betsy Wings which are unironically, really good for the tier they are in

#

and afaik almost rival Fishron Wings

fossil finch
#

Betsy's funsies for mage are

eternal escarp
#

Betsy's Wrath is like

#

decent i think?

#

it doesnt really go well on its own though, its more of a debuff weapon iirc

#

anyways i think your reasonins are kindof
half-flawed, since people dont bother with OOA not because its "easy" but because its actually just a tedious and annoying event

#

in the end, both do lead to the same suggestion, but i feel like its worth noting to correct things HDfailure

drowsy plank
#

honestly an alternative way to get OOA content id say would be fine, personally. cause they're right the event sucks, but the amount of effort required to make it decent just seems ridiculous

eternal escarp
#

the only major change made in Calamity to OOA (and honestly maybe the only change afaik) is making the wait time skippable and fast forwarding

#

which did help make it less tedious but i digress, its still abhorrent

clear forge
# eternal escarp > It is very easy for people to not bother doing the event if its not beneficial...

Its true that there are decent weapons available in OOA at that stage, however there are stronger weapons that people would usually go for in their average playthrough like Sea searing or like daedalus bow. Im not saying the drops are horrible at that tier but its not worth getting unless you're a summoner. I agree that betsy wings are really amazing and a good rivalry with duke fishron wings but there are still minorities that make OOA really boring and as you said annpying to do.

#

But yeah you're completely right I do agree with you

eternal escarp
#

firstly Daedalus Bow is before 1 mech tier, and Sea's Searing can debated depending on your playthrough
but yes, compared to other items they dont always compete

clear forge
#

True, daedalus is a pre mech weapon however it can be debatefully better depending on what arrows are used. Sea searing is used often in a ranger playthrough from what ive seen and yeah the items from OOA are still really underrated inside calamity in my opinion and I rarely see it being used.

#

And yeah one more thing I forgot to answer one of your questions so ill answer that rq

clear forge
# eternal escarp also, why OOA specifically?

I chose OOA specifically because there isnt much reason to do it unless you want something from it. Its really annoying to wait out through the rounds for the bosses. Even after all the wait, the bosses just get easily destroyed depending on your loadout. I didnt choose the other events specifically because I dont find it really boring or annoying as it just goes by fast while using zerg potions or enemy spawn rate boosters.

eternal escarp
#

I chose OOA specifically because there isnt much reason to do it unless you want something from it.
to be fair, thats the reason you do all the events

#

assuming they didnt naturally spawn on you

clear forge
#

I mean yeah but OOA just takes wayy too long and is not worth the waiting between the rounds imo

eternal escarp
#

im personally more so talking about the fact the event itself is just

#

not great

clear forge
#

agreed yeah but specifically its just too boring and just not enjoyable

#

thats why I just suggested to make the event a bit more fun and great

eternal escarp
#

then yeah thats why i felt i should correct you on some things, to get your suggestion across better

clear forge
#

Yeah thanks for the correction ill edit few things

rain blaze
eternal escarp
#

thats not really fun thats just making the event bearable

cobalt pewter
eternal escarp
#

didnt note it because it sucks yes

#

(also wtf feedzuh double ping,.,.,.)

cobalt pewter
#

yes

#

fuck you

rain blaze
crude geode
#

If you wanna play OOA go play thorium sentry summoner

#

I really don’t see the reason why calamity has to fix every single vanilla problem in existence but ¯_(ツ)_/¯

unique vector
#

i think the only comment i will say is that we purposefully have never really edited OOA stuff bc we dont want to deal with it lmao

crude geode
#

Honestly makes sense

dusty stirrup
#

At this point you could have Calamity Vanilla changes stand on its own as a singular mod

fossil torrent
#

i do agree that calamity's balance changes should be a seperate mod

#

would be neat

gray nebula
#

tbh in 1.4 it could be made into its own mod that calamity relies on (like a library)

#

since libraries are auto-downloaded in 1.4 tmod

crude geode
#

Calamity players when cutscenes exist (they hate them) hage

digital saddle
#

Its awful

#

So fucking long

eternal escarp
#

the animation is really only an issue when you nohit the boss back to back tbh HDfailure

digital saddle
#

Okay but

#

I hate it

eternal escarp
#

okay but
the issue doesnt really exist normal gameplay speaking

digital saddle
#

Its also just strange and bad

#

You have summoned this creature
Oh never mind they're gone

#

Fight this instead

eternal escarp
#

come on ive seen you mald about this specifically while nohitting HDfailure
im like 90% sure that if you were playing the game normally this wouldnt have mattered like

#

at all

digital saddle
#

It doesn't mean it's a bad change to speed up the spawn

small timber
#

I will be honest it probably will be faster to inform the guy who made nohit QoL+ to add that to a direct summon

#

Since for cal main making the change for specifically nohit (which cal is actively stray away from) is really counterintuitive

eternal escarp
#

if it was like longer id agree

#

but come on its not that long

digital saddle
#

You have adren 33% full

#

By the time the fight starts

eternal escarp
#

that doesnt make the timer suddenly longer HDfailure

small timber
#

I think another reason it is that long is because rev transition

digital saddle
#

10 seconds is a long time for any circumstance when you're fighting them repeatedly

small timber
#

Since on rev anahita solo phase still exist, and the transition is used for levi transition

eternal escarp
#

guess what
you arent really going to fight them repeatedly for normal gameplay

digital saddle
#

I think it's too long on rev too

eternal escarp
#

its not like you'd farm them anyways for that long

digital saddle
#

Community

eternal escarp
#

10% isnt that bad

small timber
#

In fact it is not really possible to fight repeated in normal, becuase you have to wait ??? To spawn

#

So your fights are really spaced out

digital saddle
#

I mean that's a terrible spawn method regardless

#

And should probably be changed to an item

#

Say malicr

#

Where you could struggle with the boss and need several tries

#

I'd also say Urn and Starcore should be gettable before you defeat the boss

crude geode
#

Nohitters when the game doesn’t consider them 100% of the time

golden tulip
#

support chats?

#

wth are support chats

digital saddle
golden tulip
#

oh

#

jesus

#

i thought in game

#

you should probably clear that up @hollow hare :hdflr

#

does that channel even allow server suggestions

hollow hare
#

oh

#

i may be stupid

#

my mistake, i'll be sure to delete it then

golden tulip
#

it was a question idk if it does

hollow hare
#

i know, i just wanna be safe

golden tulip
#

its just i usually dont see server suggestions so i dont think it does

pure bluff
#

also ur not interrupting others convos or anything when u ask for help they can still respond to each other and i dont see how you asking prevents others from getting help

hollow hare
#

that or i'm just butthurt

golden tulip
#

yea it happens

frail mantle
golden tulip
#

the bot?

#

yea i thought about the bot but its status just says "staff issues" so wasnt sure

ashen warren
#

that just means dont dm it going "pls add auric copper shortsword"

golden tulip
#

metarex always gets the short end of the stick for that CompleteFailure

ashen warren
golden tulip
#

ive seen him say multiple times before that people want something in the game kek

ashen warren
#

oh lo

golden tulip
#

in his dms

ashen warren
distant gyro
#

darren/meta usually takes the hit for being at the top of the devs list while online

spring fog
#

so, what do yall say

golden tulip
#

it sounds like a cool idea

#

but i do not think it fits calamity

#

more like its own mod

spring fog
#

yeah, maybe

#

but we can agree some of the characters deserved better

golden tulip
#

some are just acting in self defense yea

spring fog
#

i mean more like

#

characters with tragic backstories

#

like uhhh, anahita and brim elemental

#

who else

#

providence

golden tulip
#

ya

spring fog
#

would DoG be considered evil?

golden tulip
#

hell yea

#

power hungry egotistical megalomaniac

#

lmao

spring fog
#

yeah that serpent is evil

#

k i l l

golden tulip
spring fog
#

oh

unique vector
#

what did i just read

ashen warren
cerulean trench
#

least obvious undertale stan

golden tulip
#

i would try it if i didnt already have a million plans

spring fog
sand ermine
#

cool idea

#

but as nutella said, yeah it would fit into another mod which would probably be considered non-canon

#

maybe if for example (if it was official and canon) for the scal fight in this pacifist route, she would just run out of energy to fight you and call it quits?

#

but then again how would the curse that yharim put on her go away like that if it was canon? so it would most likely be non-canon

golden tulip
#

who even knows if the curse still works like that in the new lore

#

the lore is a mess rn

hollow shell
#

@clear forge Can't you speed up the event by clicking on the Eternia Crystal in Calamity?

#

Makes it less boring

#

And also iirc the armor and sentries are hilariously overtuned
and difficult to balance

#

so for summoner yes it is worth it

#

@spring fog Oh boy

#

Yeah I think adding a whole new "route" to Calamity would be too large scope for a suggestion
and also uhhh
weird

golden tulip
#

calamity na pacifist undertale

hollow shell
#

There are only a handful of bosses that "deserve to survive"
SCal already does survive
Yharon's death is for dramatic narrative
Cryogen's death is actively good morally
DoG definitely deserves death
Providence wants to literally commit omnicide

Over half of them are mindless monsters or animals

spring fog
#

DoG deserves death, can confirm

#

But Provi, the elementals, yknow

hollow shell
#

Levi & Anahita is like, the only boss you could argue as a 'sad death'
Brimmy too

#

But even Brimmy is beyond reasoning with

spring fog
#

Also, is duke fishron's Lore with amidias still canon?

frail mantle
#

Ana and Brimmy are in a sense mercy kills

hollow shell
#

Brimmy yes, Ana less so (afaik)

hollow shell
spring fog
#

I can confirm brimmy was too broken

frail mantle
#

They’re both beings that have lost a great deal of their power and will most likely never fully recover to their former glory

spring fog
hollow shell
#

So all in all it would hardly be a "route" anyway

#

byeah

spring fog
hollow shell
#

You'd only really reasonably desire pacifism options for like...
three bosses

spring fog
#

Maybe not kill brimmy, but make her spirit free

hollow shell
#

@teal basin Read the Don'ts Doc in pins, please

hollow shell
spring fog
#

Make Providence understand that life will never exist without sin, making her finally rest

#

Hmmm, luring the desert scourge to the ocean maybe?

hollow shell
spring fog
gray nebula
#

what if there was some infection like the "brimstone rot" and basically brimmy fought scal to a standstill and she got away with her life thanks to using this infection but now she has lost her mind and is only a mindless creature on a rampage but thankfully there are cultists of hers who want to kill her to give her a honorable death and so you help them do that

hollow shell
#

WAU Soma moment

#

iunno why that was the first thing I thought of

golden tulip
#

starscourge elemental

hollow shell
#

Comparable to a lot of fictional infections

spring fog
hollow shell
#

So yeah sure could work ig

gray nebula
#

pain is good

#

👍

spring fog
#

She doesnt deserve more pain

gray nebula
#

"tough but fair" basically

spring fog
#

Just a nice, wholesome rest to finally free her from the things she went through

#

The outcome is still the same

#

Just less tragic and brutal

gray nebula
#

no she's malding

#

in "mald mode"

spring fog
#

Oh well

gray nebula
#

like peacefully helping brimmy jus kinda goes agaisnt thewhole game telling u that u resolve problems with ur fists + like its the dark souls of mod lore

spring fog
#

But seeing people's views on yharim here, his death is the only way

gray nebula
#

The calamity story is kindof a oo aa tragic ruined world one and so yea sometimes theres no hope

spring fog
#

Yharim doesnt deserve the life he got

#

But in the end

#

It has to be this way

#

Im sorry i had to do it

gray nebula
#

Keep yourself safe my friend

hollow shell
spring fog
fossil finch
#

What a threath

fossil basin
#

I do think slime god needs a major buff, in his current state he is killable with pre-skeletron weapons if you know what you are doing, the only class that struggles is summoner because you have to get close enough for your minons to target him

fringe notch
small timber
#

@lilac niche armageddon mode no longer exist

gray nebula
#

nd also bringing up.. turn based games makes no sense in this context??

fossil finch
#

Troll Status

#

Yeah it doesn't

dusty stirrup
#

🤨

small timber
#

Does old arma actually disabled MP respawn?

fossil finch
#

Turn based games feature longer battles with idk i don't play them they suck

#

No it didn't

small timber
#

And if they bring up tactic game it makes an even worse example, because many tactic games have permadeath where you dont want to ever loss a single unit

lilac niche
#

Oops... arma removed?

#

Oh... well...

small timber
#

Yes, uodate your mod

#

Since it was recently removed so you still having it likely means your calamity is outdated

lilac niche
#

I see.

fringe notch
#

Arma Dead

stable musk
#

Armageddon is no more

#

And also for revive to work you need to die

#

to die you need to get hit

#

no hit

pure bluff
#

the entire point of arma is to not get hit in the first place

stable musk
fringe notch
#

been dead since like January...

stable musk
#

This announcement was made before 1.5.1 was out

lilac niche
#

Ooh...

cobalt pewter
#

turn based is like

unrelated to cal

lilac niche
#

I thought armageddon was a mode where all bosses deal a million damage.

cobalt pewter
#

or Terraria in general

stable musk
#

And also dodges is still banned in nohits

hollow shell
#

Arma dead

#

I was gonna say "ironically" but it's probably more like "fittingly"

#

Someone bumped their arm against Armageddon and it evaporated

small timber
#

before adding more stormlions the stormlion mandible probably need to be given more use first

small timber
#

also isnt stormlion just an additional variant of antlion? rather than its own thing

hollow shell
#

I agree with this sugg but not to make Underground Desert any more threatening
It's plenty threatening (especially in 1.4 where you got even more Antlion variants, and cacti)

#

I think adding more versions of the Stormlion would help make them feel more like they belong

#

alongside the antlions

#

More natural

edgy pagoda
#

and make them more interesting as a whole?

hollow shell
#

Sure

edgy pagoda
#

alr i'll update it

small timber
#

what even is the connection of stormlion (lightning) to underground desert? the only thing I can think of is sunken sea?

cobalt pewter
#

static electricity?

#

idk either

modest lake
#

seems like a stretch

hollow shell
#

Sunken Sea does have a few electric themes yes
Cnids and DS do too

#

Amidias Spark

#

Kind of a weird aspect to it all

edgy pagoda
#

how's the edit?

hollow shell
#

iunno why "storm" is a theme in an underground desert

#

Yes that's better Magicoal

small timber
#

so stormlion is kinda like... antlion somehow get influenced and mutated because sunken sea environment... ?

hollow shell
#

(also iirc it's "fleshed out", iunno what "fledged out" would mean)

modest lake
#

a clam became a psychic somehow, so it's not the weirdest thing to think of

hollow shell
#

🤷

small timber
#

and ya there is also dead crab infected by mushroom (virus) to become zombie

edgy pagoda
#

sorry i don't know englis

#

it's late i need sleep

hollow shell
#

It's aight

blazing imp
#

understandable mistake

crude geode
#

Honestly this sounds interesting because it also could lead to essence of sunlight being more obtainable in the desert, further spreading out the way you can obtain essences.

blazing imp
#

i'd reckon the underground desert doesn't get a whole lot of sunlight

muted osprey
#

idk man it's the desert

crude geode
#

Tis why cloud ele drops it lol

modest lake
#

that does make sense

crude geode
#

Realistically it should be called “essence of not ground stuff” lol

modest lake
#

pft

eternal escarp
#

funnily enough, vanilla also went with a lightning theme for the 2 chest weapons in the desert

#

small funny fact i guess

frail mantle
#

is there any reason why desert and electricity themes tend to be combined like that

eternal escarp
#

good question

muted osprey
#

you see

#

you should

frail mantle
#

vanilla desert chest weapons, DS drops, thunderblight ganon (the desert boss) from breath of the wild

eternal escarp
#

gran thunder bird (thorium) even HDfailure

frail mantle
#

that too

#

(i haven't played thorium for more than an hour at a time ever)

modest lake
#

DS drops?

eternal escarp
#

barinade and the shortsword

modest lake
#

Oh ok I thought that meant Don't Starve drops and got confused-

muted osprey
#

only thing sand and lighting do with each other is that sometimes when lightning hits sand it might form glass

eternal escarp
#

speaking of
DST Volt Goats HDfailure

#

byeah anyhow

frail mantle
#

could be just that

muted osprey
#

they're both yellow

#

but you know what else's yellow?

#

pi

modest lake
#

...Pi?

#

It's just sand and nothing, that's what a desert is

#

how do you make that more interesting

frail mantle
#

gamma radiation

modest lake
#

.

#

Oh.

#

I think that'd be death mode-

frail mantle
#

terraria's ram being limited is a problem that iirc is solved in 1.4 tmod

#

because 1.4 tmod is 64bit by default