#suggestions-discussion

1 messages · Page 1254 of 1

crude geode
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Personally I actually like the fact that different classes are encouraged to do different bosses but if cal devs see it differently ¯_(ツ)_/¯

glossy reef
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it's still refreshing to see an armor set get straight to the point

unique vector
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yeah and yharon only uses magic but drops all class things

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im not sure what you're arguing for

frozen hornet
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Me?

unique vector
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yes

glossy reef
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"this armor set gives you hella dps and a smidgen of survivability. go kill."

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straightforward

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to the point

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you immediately know how the set works

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and it's just

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satisfying

frozen hornet
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I meant to reply to this mb

unique vector
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i dont like the sets being paragraphs of text either but our team favors letting you know how things work to a T so

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oh ic

glossy reef
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no no that's not ehat i meant

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there is nothing wrong with complex abilities

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there is nothing wrong with detailed descriptions

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but the simplicity of demonshade makes it feel unique

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it stands out

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and i don't want to see that lost ngl

crude geode
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Byeah I actually kind of like the accidental design philosophy that happened? Like you’re encouraged to do bosses in a different order based on your class

glossy reef
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who knows maybe the New Denonshade will kick ass and my concerns will be null and void

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there's been plenty of changes to this mod that hurt in the short term but were beneficial in the long term

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just

frozen hornet
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The only thing I heard about it was that maybe the ranger/rogue helmet lets rangers utilize stealth rogue but that was like a random passing thought from ozza that most likely won't become a thing

glossy reef
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wanted to make my feelings heard

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alright the ONE thing about old demonshade thst sucks major nuts is having zero rogue support

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i get thst steath would be intrusive for other classes but is there a way to

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like

crude geode
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Yes and that’s known about, but like at this point it’s more likely to just get the rework

glossy reef
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keep the armor as multiclass but maybe have it give you stealth if you have a rogue weapon in hand

crude geode
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Omni class armors (or whatever they’re called, single helmet all class sets) have always had this problem yeah, and I can’t recall if devs had a solution in mind or not

glossy reef
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i call them either universal sets or just multiclass sets

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or classless sets

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take your pick really

unborn siren
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I need help coming up with a title for a suggestion

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basically I want to suggest that for weapons with projectiles that create more projectiles on hit, the on hit projectiles should be affected by the worm piercing resistance formula the amount that the hit that spawned them had

it's easier to give an example, so basically:
If an Orichalcum Spiked gemstone stealth strike projectile is doing 80% less damage because of the formula, then any petals spawned at that point from hitting the worm boss will also have that 80% reduced damage

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but I have no clue how to put that into a reasonably sized title

small timber
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(nerf suggestion)
like....
Make Weapon's Secondary Projectile Be Affected By Worm Piercing Resistance ?

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since you can explain what secondary projectile and worm piercing resistance formula is in your body of suggestion

unborn siren
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yeah that sounds good

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thx

grave zincBOT
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@cerulean trench - Your suggestion has received an updated status!

[Rename the Excalibur Shortsword and True Excalibur Shortsword to be called the "Caliburn" and "True Caliburn" instead]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@slender void - Your suggestion has received an updated status!

[Malice Treasure Bags]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@supple lodge - Your suggestion has received an updated status!

[Allow the Hive Mind, Perforators and Astrum Deus's non-consumable summon items to be obtainable prior to their defeat (And additionally give one to Anahita & Leviathan)]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@wraith kestrel - Your suggestion has received an updated status!

[Make building the Codebreaker easier to figure out]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@short warren - Your suggestion has received an updated status!

[Give the Adult Eidolon Wyrm more drops]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@dapper thicket - Your suggestion has received an updated status!

[Add an “alternative” to the Heart of the Elements featuring various preexisting male characters in Calamity/Terraria]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@digital saddle - Your suggestion has received an updated status!

[Buff Valor]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@scenic trout - Your suggestion has received an updated status!

[make wall of flesh de-spawn on player death]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

tardy geyser
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^this is already a feature in 1.4

small timber
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just a reminder that tmodloader player never played journey end

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although I am surprise that suggestion didnt get deleted in the first place, since well, porting was happening when that suggestion is made

hollow idol
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technically a 🏁

ruby plover
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ah, good old orichalcum spiked gemstone

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i am all for this suggestion lol, poor worms have it bad these days

crude geode
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Me when a worm dies to piercing weapons AAAAA

ruby plover
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himbo HotE

crude geode
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It got denied

ruby plover
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i meant, i didn't realise it got through to the dev server

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i saw it got denied there not too surprising

crude geode
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I forgor to read disappointment

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Anyways yeah it didn’t have much competition to be fair

hot zephyr
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or perhaps just

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include the missing cap on gemstone

eternal escarp
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balance suggestions when they try looking not like a balance X weapon suggestion

hot zephyr
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like I get the intention is to prevent future outliers but

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this is just "nerfed spiked gemstone" with extra steps

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we just
forgot
to give it a cap

crude geode
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me when the game isn’t perfectly balanced and a weapon doesn’t get the recommended kill time AAAAA

hot zephyr
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like 95% of the balance suggestions in the last three months are things we are well aware of

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we just can't test weapons

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at all

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because 1.4 port zad

crude geode
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I’m shocked they’re still allowed to be suggested

hot zephyr
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also way late but

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that auric tesla suggestion

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"rework auric tesla.... but actually rework all the other sets"

crude geode
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Yeah basically

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“Rework post ml again please”

dense ferry
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The 10th sugg to rework Auric Tesla

crude geode
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Over what time frame like a year

dense ferry
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Idk I just picked a random number

crude geode
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Auric Tesla is indeed brought up a lot here for being cringe but actual rework suggestions are kinda rare for auric, at least in current times

dense ferry
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It's brought up everywhere tbh, and at this point I feel like it's one of the "please change this old thing from the Mod that 100% you plan to already"

crude geode
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Yeah it definitely is something on the to do list

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…along with testers making sure the rest of the game is less cringe, hardmode rework touch up, biome rework, and the demonshade rework

dense ferry
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People really just need to sit a bit and think "is this something that is brought up a lot already, and is it possible that the Devs already acknowledge that and plan to do that?"

crude geode
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Lol

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Either way is fine

dense ferry
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That's why every single one of my Suggs are minor inconveniences I have, like the age old Ravager lasers

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Anyways, yeah, it's just mildly annoying that no one really thinks about those stuff before suggesting. It gives me hardcore RDR vibes, where despite every Dev acknowledging it's bad, people wouldn't stop complaining and saying it was terrible and had to be removed

hot zephyr
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the development to-do is a massive iceberg

distant gyro
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someone should make a calamity iceberg ngl

inner anvil
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I think Yuh already made one.

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I found it, god, it's from 2 years ago.

small timber
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I mean it will kinda turn malice into old armageddon, which is why armageddon is removed in the first place

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the "just turn it on to farm" kinda thing

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if it is "only first kill" ya it is still old armageddon

eternal escarp
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(armageddon itself being removed isnt related to why it was stripped of its 6 bag reward)

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but yeah, Malice "challenge items" would be a better analogy for this

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they were removed because making a gameplay incentive to play on higher difficulties is kinda

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stupid

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atleast in terraria

small timber
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wait I confused it with another suggestion that is like make malice drop additional treasure bagf

eternal escarp
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its the same sugg

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the age old identity crisis known as melee which everyone knows about HDfailure

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short answer: its hard to make a literal melee class in a game all about ranged mechanics
long answer: some steps are made to make melee more interesting and not just projectile broadswords

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especially when melee is designed to be able to tank multiple consecutive hits.
this is not really, correct, Calamity's melee was never built on the idea of you being a tank to just luigi%

frozen hornet
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reworking every melee weapon is really really time cosuming

eternal escarp
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thats the reason the defense damage change occured

frozen hornet
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It's not feasible to rework everything to be like AotC line

eternal escarp
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all of the ideas you proposed are not great ideas to make the whole class be

small timber
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ya, just make specific melee weapon truly melee (not scuffed true melee) and it will be fine

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because otherwise cal have to change like 90% of vanilla projectile sword

eternal escarp
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mana melee weapons is just, br
making all melee spawn projectile on hit instead of on swing is boring and wouldnt help the fact simply playing true melee isnt always what players seek and want
the last idea is situational

frozen hornet
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I would not want every melee weapon to be true melee

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Especially endgame

slender void
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that would be terrifying

frozen hornet
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It would be horrible

small timber
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ya melee would be completely unplayable for most people if that happen

slender void
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I mean

eternal escarp
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i.e the soon-to-be reworked Old Lord Oathsword, helps futher break the "hurdur true melee spawns projectile"

small timber
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(or make scal completely not melee viable)

distant gyro
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more worm dr moment

slender void
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I personally like true melee

frozen hornet
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The only true melee I really like is the first ark and bb hallowed attunement

eternal escarp
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and yes just saying "fix melee" is a large task and is rather high effort

small timber
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true melee as a whole have 1 significant flaw, which is almost all of them just have low damage uptime but stupid damage output
rather than like, being able to more flexibly exploit boss moveset more than other classes

frozen hornet
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And flails if you consider them true melee, which I do

eternal escarp
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which is, infact, known and being addressed in some locations

small timber
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(phospho gaunlet)

full thistle
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I get that my suggestion wasn't really that good but I really dislike melee at the moment because it just is pretty boring anyway

eternal escarp
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boring is subjective

distant gyro
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the biggest problem with true melee for me is how some things are plainly not designed to

small timber
full thistle
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I get that

distant gyro
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and the game just does not favor a melee system unlike a game like hollow knight would

small timber
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it will require large scale rework of the entire melee system
it will be way faster (and probably fit what most people want), to add a specific melee line that truly feels like melee

eternal escarp
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yeah exactly
terraria litterally cannot foster a close combat class

small timber
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rather than literally altering everything else

distant gyro
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it is significantly harder for true melee to kill eoc in malice mode than in rev mode

eternal escarp
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which is why melee needs to be made differently, alike AotC (but less complicated on most cases)

distant gyro
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despite the same health stat

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just because the former moves that much slower

small timber
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if heart rapeir face that much outburst from being removed I cant imagine what happen if all melee weapons become true melee

frozen hornet
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AotC's complexity fits just right imo

distant gyro
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in fact malice mode true melee is just a deathfest meanwhile normal mode true melee is a cakewalk

eternal escarp
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to itself
not to the theoretical of "making most of melee not projectile spam"

frozen hornet
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Biome blades are too packed though so I just use a few attunemens that I really like

eternal escarp
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big!

sand umbra
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large. sizable, even

eternal escarp
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humongous, perhaps

small timber
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the most notable problem with true melee like now is like, start of the game

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where you get basically hellstone equivalent of gear compare to other classes with like a platinum broadsword

eternal escarp
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thats a balance issue which is known not a class design issue

sand umbra
eternal escarp
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not really related i think

sand umbra
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people get way too upset over Calamity actually removin' or replacin' content, even when it's for the best

eternal escarp
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Holiday Halberd and Bittercold Staff got removed and not many batted an eye

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Demonic Pitchfork aswell

sand umbra
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it's less of an issue now because the idea of Calamity actually cuttin' down on its content is

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more...

eternal escarp
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yeah

sand umbra
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...what's the word I'm lookin' for here

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normalized?

eternal escarp
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i get what you mean, just poked fun at it

small timber
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oh no my death mode environmental effect got removed, look at the community outcry although tbh there are a few people that do miss it, since it was what make death mode at least different

distant gyro
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people get upset from every change

sand umbra
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I think that's the word I want. normalized. amongst the community

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so now people more or less only get the normal amount of pissed off at changes related to item removals

distant gyro
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it is almost like the inner spirit of the community is just

eternal escarp
distant gyro
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does not want changes at all and just want yermes out rn

sand umbra
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the average player believes more is more

small timber
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ya most of them are drastically different from rev

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just dont count like destroyer and profaned guardian, those are not objectively better

eternal escarp
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anyhow im just gonna

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post this Don't since its relevant

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the issue is pretty known anyhow

sand umbra
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the average player doesn't actually give a shit about makin' the game good from a dev's perspective

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they just want more content

small timber
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there is even a joke item Burning Sky to just express how melee is not really melee

sand umbra
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the best part of that sentence is that Burning Sky isn't actually a joke item

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it's a completely serious weapon

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and completely accurate, too

eternal escarp
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no i actually, remember rover saying it was changed to be half satirical?

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im not sure

sand umbra
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true

eternal escarp
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but originally, yeah it was serious

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now when the blade is a staff, its more satirical

sand umbra
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meme

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epic gif fail

eternal escarp
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so true

sand umbra
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there we go

eternal escarp
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yea

sand umbra
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fun fact: this used to actually swing like a broadsword

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and in that regard was basically just better Star Wrath (or I guess better-er since Galactus Blade exists)

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and now with the change to its use style it doubles as a commentary on what modern-day modded melee is

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the "manaless mage" comparison still holds water even now; maybe even moreso than it did the last time I made that comparison like a year or two ago HAAAAAA

eternal escarp
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its the same reason some people dont like the w word!

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(insert 2 hour long discussion over said word here)

sand umbra
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.........have I missed some significant subset of new Calmain cultu--

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ohhhhhhhhhhhhhhhhhh
I get it

eternal escarp
distant gyro
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yeah HDfailure

gray nebula
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why is it even a bother that worm bosses can get "free hits" for the first five seconds of their fight

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"the boss can get cheap shots without worrying about getting any damage" means nothing because the boss is not a player it never "worries about getting damage"

small timber
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everyone complain about worm dr meanwhile no one complain about the fact that all projectile worm boss fire a very rapid barrage on their first attack because of coiling up

gray nebula
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it's not like usually the boss will dodge the player because it's afraid of taking damage, but when it's invincible it understands this and rams the player

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  • why would you go near the boss when it's coiled if you know its not going to take damage
frail mantle
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the boss doesn't care if it's getting hit or not it just does its own thing regardless

grim tusk
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The boss should just be made completely invulnerable, no more cheap hits

small timber
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another solution will just be making worm boss dr like dog, head can be hit body and tail straight up have no hitbox, for like several seconds

river glen
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it wants to ram you regardless

small timber
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also the only situation where the "worm boss dr" "head deal more damage than body" "cheap shot" will be put together and be relevant will be like, if you are true meleeing destroyer with avalanche or something, by which is why worm dr exist in the first place

slender void
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pure luck dodging it

slender void
lavish condor
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Throwing out a probably bad idea, but would there be a way to make worm bosses spawn not coiled? Like spawn one segment at a time until they're all there in a line without a coil?

slender void
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that's what I thought but

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it would mean that the boss spawns on top of the player

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which would not be good game design

small timber
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because I still cant see how the two points connect

short walrus
slender void
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the boss has to spawn somewhere fully uncoiled

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that would usually be on top of the player

short walrus
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Did you read what the guy actually said

small timber
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but that is why worm bosses currently are spawn coiled?

short walrus
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They said one at a time

lavish condor
short walrus
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^^

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I love basic comprehension skills!

lavish condor
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The start wouldn't be any different from what it is now afaik

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Like the first ram

small timber
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what worm bosses is spawned uncoiled right now

short walrus
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None afaik

small timber
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because the only one I remember is EoW, for some reason

short walrus
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Deus phase 2 maybe?

small timber
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deus phase 2 is a bit different, since it is spawn at phase 2 not phase 1

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and phase 1 have a pretty good telegraph to tell you where it spawn

short walrus
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It's still a new worm spawning

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Just on top of the other one

small timber
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deus phase 2 is more like boss phasing, instead of spawning

short walrus
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I may be completely wrong however

frozen hornet
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I have no clue what thanatos does but it kinda works

short walrus
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It is still an entity (or several, in this case) coming into existence

small timber
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thanatos spawn is like, basically thanatos stay completely invisible and follow you like its normal Ai (just invisible and no attack)

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and when it is his turn he just remove insibility, which is why sometimes thanatos spawn so weirdly

frozen hornet
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ah right

cobalt pewter
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well

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not exactly one at a time

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but it's not coiled either

small timber
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ok I had tested every single worm boss and this is currently how they spawn

desert scourge - spawn coiled (but since it is short, uncoil pretty fast)
eater of world - completely uncoiled, all segments appear on the map instantaneously at random position (head is always out of the screen)
perforator (worms) - coiled, directly on top of the hive itself
aquatic scourge - coiled but it dont matter (since you need to aggro it first)
destroyer - coiled at a random position out of screen, take long time to uncoil
astrum deus - coiled, but telegraphed spawn
storm weaver - coiled, at a random position out of screen
dog - coiled, but uncoil super fast
thanatos - coiled if you choose it first (if not chose first, it will be invisible at act as if it is on its normal AI just not attacking, and basically remove invisibility on its turn, which is why sometimes its spawn is some weird)

lavish condor
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I guess EoW might be the exception to everything because of its splitting gimmick. If we had worm bosses spawn uncoiled like EoW does, am I just failing to imagine and that would cause issues? If it wouldn't, that would be a neat polishing change to worms, and potentially could remove the dr issue?

small timber
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I will be honest I dont like worms spawning uncoiled

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because you will realise how easily it is to ram into out of screen body part on spawn, especially later worm bosses that are way longer and you have way better mobility

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just make them like DoG, where they spawned coiled, but head is fully vulnerable while body and tail is not hittable for certain amount of time

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I think most people complain about worm DR not only because it stops spawn cheese, but also that they deal 0 damage even on a non-piercing weapon

grim tusk
lavish condor
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yeah I see. Thank you or the analysis on that.

small timber
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I dont think vanilla spawn EoW uncoiled, at least not in that way

grim tusk
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And even then there still some inf pierce demons anyways lol

small timber
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it looks like a calamity change

grim tusk
small timber
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oh ok, so cal just move it to spawn in the air then

grim tusk
small timber
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since I am on a normal world, no nohitter arena or anything

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just normal corruption biome

small timber
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hmm ya I will be honest I will not really prefer the EoW spawn over coiled

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since if that is actually how it works it will be really random sometimes (rather than just, spawn most of its segments underground)

hard bronze
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What if there was more done with the jungle during the plague, like the deeper you go the denser the atmosphere gets with plague spores and stuff like that

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and you can see the glowing eyes of plague enemies

small timber
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I think it is on devs' plan, somewhere, at least I heard

hard bronze
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Oh ok

cobalt heath
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fun

eternal escarp
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@small timber yeah i agree, i'd say you could even add something about adding a delay to when he can start flinging its arms since its almost instant HDfailure

small timber
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Ya that one was actually included as part of my previous suggestion about giving boss grace period on spawn, but since it is denied this is like separated out part of it

gray nebula
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wowww no

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true melee more like... poop hiehehehe

ashen warren
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hehehe true melee poopy

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stop fucking around and consider it

gray nebula
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no

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True melee is cringe

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the game litterally isnt designed around it

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thats why all the "balanced true melee" options look stupid because the swords had to be upscaled to a stupidly high degree

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(truee melee fans "true meleeing" with their "true melee" murasama that covers basically half the screen, so much for a limited range)

unique vector
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based ibanm

ashen warren
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cringe iban

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troll take

gray nebula
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(because scal will just hang on the side of your screen and only give you the opportunity to hit her in true true melee range when she dashes, same goes for the exo twins and ares)

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its the real take

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terraria wasnt made for true melee

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all the bosses have contact damage, that should already be a massive red flag

ashen warren
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but its still possible on the highest difficulty

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(not for the worthy)

gray nebula
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yeah doesn't mean we have to add an option to make it even more accessible

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let true melee fans have fun with their niche challenge and thats it

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isnt part of the fun of the challenge that youve got a limited arsenal anyways

drowsy plank
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isnt that just tainted?????

ashen warren
drowsy plank
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what do you mean more accessible

ashen warren
ashen warren
gray nebula
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waaa

drowsy plank
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that's dumb

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just.

gray nebula
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anyways the suggestion won't get accepted just so u know

drowsy plank
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just use it as a true melee weapon then???

grim tusk
ashen warren
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so fvcking cringe

drowsy plank
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you dont need to remove the projectile to do taht

gray nebula
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ok but like

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you still need an insane range for that

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and you can't always do that safely

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Hence why we end up with "balanced" true melee weapons that look retarded (blade of grass and nights edge xd)

drowsy plank
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blade of grass funni

ashen warren
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huuuh?? this game shouldn't be designed on no hitting bosses

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in vanilla, absolute tankism is possibe in mastermode

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(tanking twins)

gray nebula
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ok?

drowsy plank
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no like. you. you can't hit the bosses because they're always a set distance away because of their AI

ashen warren
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its cool when u have options in this sandbox game

drowsy plank
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you literally can't hit them cause the weapon is too short

ashen warren
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anything that gives you more options in this game

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is a +

drowsy plank
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yeah that

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is why we have tainted

ashen warren
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thats endgame

grim tusk
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We never balance around nohits

fossil finch
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Exactly this is why you have the option of not playing true melee

grim tusk
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Since its cringe

fossil finch
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👍

unique vector
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at this point the only thing giving terraaria the sandbox tag is building

fossil finch
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That is true

ashen warren
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in master fortheworthy journey

fossil finch
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Not with on tier gear

ashen warren
#

on tier

unique vector
#

ok?

gray nebula
#

who cares

#

?

#

This convo is making me sick i fucking hate terraria fans

ashen warren
#

stop trolling!

unique vector
#

what does that have to do with your suggestion

#

?

ashen warren
#

i fucking hate terraria

drowsy plank
#

why are you here

grim tusk
#

Bring the Rover quote

ashen warren
#

trying to match the orange troll

fossil finch
#

Not the rover quote actually just

#

being annoying

fossil finch
#

This is not the rover quote at all

grim tusk
#

You’re annoying

ashen warren
#

huuh?? how

fossil finch
#

Anyways terraria was a game that was never designed around true melee once like wof got added in

ashen warren
#

wof can be defeated with true melee on mastermode

grim tusk
#

By bruteforce

ashen warren
#

no shit

fossil finch
#

even then killing eoc with true melee back in the beta builds red made videos in relies in you tanking hits a lot because it's just not reasonable to dodge

ashen warren
#

u can dodge, but why would u when u can tank

grim tusk
#

True meme twins :desolate:

ashen warren
#

the average player defaults on the easiest strat

#

its always true

fossil finch
#

because i want to dodge and not tank
Get trolled

ashen warren
#

then do it, it is simply less ideal

ashen warren
#

and defeatable

drowsy plank
#

why is this suggestion even being entertained we literally already have it in the game

fossil finch
#

anyways who cares

#

You can do x!!!!! Yes you can we don't care

grim tusk
#

Anyways @hollow shell sugg has no reasoning

fossil finch
ashen warren
#

i thought the reasoning is put here

frail mantle
#

The reasoning is put in the suggestion

grim tusk
#

Yet another idiot who doesnt checkpins

ashen warren
#

i read the doc at least a two years ago

#

much changed

unique vector
#

get exclamaationed

frail mantle
#

Nobody is gonna scroll through this channel to look for the explanation for why a suggestion should be a thing, especially not the devs if it manages to get to the dev server in the first place

worthy lintel
#

tf did i stumbled into

frail mantle
#

Average terraria argument

worthy lintel
#

oh the sugg

#

huh

#

no

#

its never going to pass

ashen warren
#

so fvcking sad

gray nebula
#

i mean

ashen warren
gray nebula
#

you can defeat every boss on tier with true melee on master mode can't you ?mnscomfy

grim tusk
#

Nope

fossil finch
#

Even then it'd get denied the devs just won't do this

gray nebula
#

no need for more true melee am i right

inner anvil
#

We are not making configs for literally everything that any suggester wants, we just make cofings mainly for HUD customization and things that can break.

worthy lintel
#

even with reasoning, you have 2 devs saying no

grim tusk
fossil finch
drowsy plank
#

bro did this guy not know that the "orange names" means they're a dev

fossil finch
#

yes

gray nebula
#

yes

inner anvil
#

And plus, to this specific config, testing hell, hell nah my brother.

ashen warren
#

damn i didn know

fossil finch
#

Just don't balance them

#

Lol!

inner anvil
#

Lol!

#

Give a bad product!

grim tusk
#

J

fossil finch
#

(So literally all of them suck

ashen warren
#

they will literally have the same dps!!!

inner anvil
#

They won't.

ashen warren
#

they will

grim tusk
#

They wont

ashen warren
#

only trigger projectile on melee strike

fossil finch
ashen warren
#

with no bonuses

inner anvil
#

You do realize melee projectiles are a thing, right?

ashen warren
#

same dps

sleek turret
#

they won't 🗿

gray nebula
#

not same dps since

#

youre not doing melee strikes all the time lol

#

itd be dogshit

ashen warren
#

my balls hurt so many people with shit opinions disagreeing with me

gray nebula
#

projectile melee has lower damage because you have a more consistent damage output

drowsy plank
#

this is so fucking funny

gray nebula
#

hes trolling its ok

inner anvil
#

You are telling that my opinion is shit?

ashen warren
#

if a terrablade

sleek turret
#

nah

ashen warren
#

hits is attacking close range then you have

#

one that spawns projectiles from the same range

gray nebula
#

?

fossil finch
#

you can't hit with true melee all the time

ashen warren
#

u should get the same dps with no bonuses

fossil finch
#

You can hit with projectiles almost all the time

gray nebula
#

if you took the terrablade and made it only shoot its projectile on true melee strikes you would get less damage

#

because you hit with the projectiles more often than with the blade

grim tusk
#

Both the blade and projectile hit and you do more dmg 🗿

gray nebula
#

at best youd get the same dps if you could constantly hug the boss to do true melee

fossil finch
#

Dps isn't just numbers on a table this is a game

ashen warren
#

terrablade shoots as much as the blade swing

fossil finch
#

They're not variables

gray nebula
#

at worst youd get a terrible dps loss because you can't rely on the projectiles when the boss is away

grim tusk
#

If every sword was turned into Horseman’s blade they would all be shit

ashen warren
#

in the latest update no?

inner anvil
#

Okay, so if you, with a weapon, got 2 sources of damage, the blade and the projectile, and you take the projectile away, how much DPS do you have?

fossil finch
#

anyways r

#

funny sugg

inner anvil
#

True...

fossil finch
#

Can't wait for oathblade rework

ashen warren
#

scratch that

unique vector
#

i dont know enough abt dmg metas but trying to make true melee even more of a pain to balance is kinda a no from me dawg

ashen warren
#

you get a terrablade that shoots

unique vector
#

sorry

ashen warren
#

as much as its timer

#

as long as the blade is hitting

#

true strike style

unique vector
#

this game heavily favors ranged weapons

ancient widget
#

are you drunk?

ashen warren
#

you know how the beam blade shoots with a timer?

#

(not wxith swings speed)

unique vector
#

there is no waya in hell true melee will ever be consistent and good no matter what you implement

ashen warren
ashen warren
frail mantle
#

True melee already gets fucked hard enough by 90% of the game having contact damage at all times

unique vector
#

what does that mean

gray nebula
#

hes trolling

fossil finch
#

It means nothing

gray nebula
#

🎣

ashen warren
inner anvil
#

Get Timed Out!

fossil finch
#

It has nothing to do with your message

worthy lintel
nocturne yew
ancient widget
#

1 week timeout

#

bye

grim tusk
green spindle
inner anvil
#

God, this is basic math you learn at kindergarten.

golden tulip
#

ant man what the hell happened here.gif

sleek turret
#

nothing important

#

go home

golden tulip
#

ok

#

bye

inland saddle
hollow shell
west jackal
#

calamity moment

crude geode
#

not too sure about this sugg but something about vehemence just feels kinda. lame to some of the other weapons scal drops

unique vector
#

ur lame

hot zephyr
#

stfu mungiss woman

crude geode
umbral dew
#

completely agree vehemence is just meh to use

crude geode
#

The sprite for vehemence’s stuff looks cool but it feels just like. blegh.

gusty geode
#

Whatever happened to that free segment of Mechworm you got from Godslayer summoner
Did it get removed or

crude geode
#

it got removed along with godslayer summoner set

gusty geode
#

A

vernal aurora
#

I'm pretty sure the hardest part of the sepulcher phase is actually killing all the hearts on the first sweep

#

and then you have to go back to kill the one thats on a sliver

#

oh and Scal and Sepulcher are also there I guess

#

actually really just Scal because I never see Sepulcher up with the hearts

pure bluff
#

am i the only one who found sepulcher difficult to deal with

#

the constant projectiles albiet slow are many and sepulchers huge ass body blocks off portions of the already small arena and dealing with that makes dealing with scals attacks much more difficult to me

ruby plover
#

i think it would help to like, make sepulcher intangible

#

a.k.a not absorb literally every single projectile cringe_scene

pure bluff
#

yeah thats annoying cus then you have to get close to the hearts to deal with them quickly or sepulcher is very likely to block it

fossil finch
#

But that's the point!1!!1!1!1!1!!1

fossil basin
#

When I was trying to not hit scal you can deal with brimstone hearts very easily, one pass and they’re dead

ruby plover
#

that's if you have the ability to melt them in one pass without consequently putting yourself in immediate danger (i.e. lining yourself up correct to hit all of one side with a piercing weapon or something)

#

if you don't kill them in one pass it gets a bit iffy

small timber
#

Hearts are actually extremely tanky, it is just some weapon are too effective against it (true melee weapons :troll:)

#

Or like void vortex where the weapon gimmick is it deal extremely high damage but is static, which is ideal for hearts (or summoner which can get 300%+ minion damage and 15+ minion slot)

ruby plover
#

yeah, i think hearts just need sum true melee resistance

#

and possssssibly some minimal specific weapon resistances

small timber
#

Ya, if you use things like minigun that has infinite piercing and are usually very effective against many bosses (or like oracle that has high single target dps) it is actually very obvious of how tanky hearts is (and how disruptive sepulcher is)

#

It is just meanwhile dragonrage can kill hearts in one sweep without rippers, by being a summoner

And true melee basically ignoring sepulcher projectile block do not help

#

If the solution is to just, bump the hearts hp even more it will make other weapons even less viable and the player even more forced to default to those effective weapon, because it goes from just "too effective" to "essential"

pure bluff
#

what are "rippers"

ruby plover
#

adrenaline/rage

pure bluff
#

oh ok ty

west jackal
#

better idea is to remove hearts 😎😎😎

small timber
#

Even funnier: reduce hearts hp by half but put it in all 4 corners so weak weapon works too (please dont)

drowsy plank
#

i agree that making all the accessories avaliable at the start of hardmode would be a good change

#

but if you're just using it for mechs, couldnt you just use the obsidian shield?

#

(on fire + knockback immunity)

small timber
#

it just kinda not make sense for ankh shield recipes (the materials) to be only craftable after post-1 mech

#

since you can just, farm all materials pre-mech, so it is kinda pointless that the crafting method is locked behind mech
it will be like if the ore slimes (eg: cryonic, perennial scoria), are available a boss later (eg: post-all mechs for cryonic, post-golem for perennial and post-scoria for cultist)

muted osprey
#

haha it would be funny if I made a suggestion to make summons and daawnlight spirit origin to only target the head and tails of worms haha (I hate splitting and immense defense on all body segments ((is this a good idea

ruby plover
#

i dont know about DSO but ive basically only seen summons attack the heads/tails of worms

muted osprey
#

strange that my sun spirit and frost blossom etc. randomly splurge out to hit other parts of the worm ((((why

ruby plover
#

which specific worm?

muted osprey
#

(head summons why)

muted osprey
#

I used the right click

ruby plover
#

i know they only target the head/tail with AS and DoG

small timber
#

since for most worms head is their weakpoint, especially dog

muted osprey
#

main reason I'm complaining tho is that I am MALDING over EoW

#

in malice

ruby plover
small timber
#

it is much better that summons target head only for eow, since it means you dont uncontrollably split the worm

ruby plover
#

while yes that is true, i will say that
EoW's head has so so SO much defense/dr in malice

small timber
#

things like sun spirit and frost blossom not hitting head only is probably because of inaccuracy tbh, since slow projectile

ruby plover
#

sun spirit and frost blossom are hitscan

#

they literally can't miss

small timber
#

oh wait I confused it with the flower ones, then it probably is because it is targetting tails

#

and hitting body in the process

muted osprey
#

ok but why is it trying to hit the tail when I have it targetted on the head ajjfjwkkdkgueu

small timber
#

because funni summoner scuffed targetting ai (just hope 1.4 whips fix that)

muted osprey
#

summons choosing the worst fucking places to target

drowsy plank
#

makes sense

keen zealot
#

auric being an amalgamation of the four main armours that come before it is really just a relic of a bygone era of the mod's history, and doesn't have any real place in the modern mod. every item involved, besides maybe the frost barrier, is worse off for it

small timber
#

another thing if auric is no longer combined armor is that tarragon, bloodflare (less so god slayer and silva) need to be stronger or more unique

#

currently it is already arguable if tarragon are better than lunar armors (just have higher defense, especially 1.4 where even summoner is mega strong), and bloodflare is already almost skippable

keen zealot
#

in my recent playthrough I crafted bloodflare and kept using tarragon until godslayer

#

I almost even skipped using godslayer

#

because I do not have any more space for the dash keybind

small timber
#

ya godslayer is situational, because if the player do not use the dash it is literally a worse stat stick than other armors
meanwhile silva is just... bad, even if the revive is always also heal to half (like have draconic elixir) it is still extremely mediocre

#

most of the time you want to avoid getting into death situation rather than getting saved from death, silva revive was fine because god slayer revive was padding it (which had a CD rather than once per life)

keen zealot
#

also I just noticed that tarragon has a helm, a helmet, and a horned helm

#

something needs to be done about those names

keen zealot
#

15 defense and 2 life regen is massive, especially when the other armours have no alternative wings to boost stats at all

#

and the tracers just feel so weak and unimpressive until the final stage where they get the extended immunity thing now that movement speed actually works

cobalt heath
#

maybe

#

i am sugging it still

small timber
#

I dont think va fits terraria tbh

#

and also I think the old intro do not quite fit her new lore now (+ it is mentioned that the music is not directly related to lore)

frail mantle
#

i've always found it a bit odd that the first few seconds of the actual theme isn't included (the part leading up to where the tube bells kick in)

#

i assumed it was due to looping reasons but even then iirc OD's theme has the intro even though it loops without it

eternal escarp
#

i guess OD's drums are just, small in size so it was less effort to add as a sound file before the music starts

frail mantle
#

i don't mean the drums, i mean the entire segment before the loop point with the tube bells and calamity™️©️®️ motif

cobalt pewter
#

I think it'd throw off lots of people if they'd include the start of scal's full theme

#

no matter what you do

#

unless you want to give her entrance anim

#

and start bh as the original does

frail mantle
#

well she does have the spawn animation now

#

it's a lot shorter than the theme intro but it exists

small timber
#

I think the intro (music part only) for scal might work for first encounter, but the va part dont fit at all

frail mantle
#

yea voice acting in this game will probably never not feel at least a little off

unique vector
#

i would love to see the beginning part of the theme be used somehow

#

although i would be worried abt making it too annoying to refight her

#

(i dont think its great to include her voiced intro bc 1) shes not canonically british 2) that may come off extremely jarring since we have no other form of voice acting in game)

#

and 3) what she says in rhat clip isnt super canon either anyway

small timber
#

I think making it first encounter exclusive (as an intro to her fight) can work well

#

because currently scal kinda just... fights the player, without any context to her fight dialogue

#

just make it still happen, only need to extent the first encounter pre-fight dialogue so that it last long enough to fit in the intro part

#

I think rather than voice line chat message fits more, since the rest of the fight is chat message

small timber
#

since there is still a part of intro (that have no va and only pure music) that is never used

unique vector
#

i think we wanted to give her a unique first encounter intro at some point but we werent sure how to do it without it being too distracting

small timber
#

tbh I dont think it will be distracting, it will be very fitting really

#

currently her fight dialogue is just her hating on the player, while the player get 0 context as to why it is (since that is the only time the player fight her)

#

+draedon also has a first encounter intro, scal deserve one too

#

this part is the unused part, and it last a good 15 seconds too before entering the time where the usual bh1 music starts

frail mantle
unique vector
#

ye

#

which is not canon anymore lols

#

what voice lines for an unfinished mod does to a mfer

spiral solstice
#

Is it on purpose that the epidemic shredder doesnt rlly get a dmg buff by doing stealth attacks? I mean, the lasers coming from this weapon do 100-200 dmg when stealth strike says 600 stealth strike dmg. On top of that, the Tracking Disk from early hardmode also benefits from the stealth strike dmg

gray nebula
#

voice acting jumpscare

olive token
#

My take on the "Rework The Initial worm DR" suggestion is that the best fix would be just having the worm not aggro on the player in the 1st 5 sec, no more cheap shots on both sides

small timber
#

I think Fabsol himself said no to the idea at some point, in some archived channel (or maybe current 1.4 port talk?)
basically there is nothing about worm DR that is stopping the player from dodging attack so there is no cheapshot, and on all bosses, no bosses are dodging the players (they just tank through everything while doing their move) so there is no say of "worm DR is unfair against the player because player cant do anything" really

#

unless you are using a weapon that presumably would be able to kill worms in first 5 sec during coiled, and worm DR stopped you from doing that, but that is the purpose of worm DR

cobalt heath
#

can't we just say that britain = hell on earthCalSmug

cobalt heath
#

same as draedon

novel belfry
cobalt heath
#

well you could have it once as a opener

gray nebula
#

calamity in 2024 after adding fully voice acted lines to dog

frail mantle
#

is jetshift still going

gray nebula
#

no

#

;(

golden tulip
#

as supreme calamitas

frail mantle
#

thought so

unique vector
#

wtf

#

also that doesnt sound like grian lmao

golden tulip
#

high pitched grian

novel belfry
hot zephyr
#

just because you could go full ironic with it

#

otherwise uh

#

i'm sure the VA that did the scal voice clip has gone onto do some great things but

#

that one wasn't it, chief

hot zephyr
#

there has never been a funny Calamity meme outside of the wacky development memes

grim tusk
#

“Mrrp is cringe”

frail mantle
#

Not a meme, just true

cerulean trench
#

top 5 good minecraft youtubers

#

tbh

dusty stirrup
#

God I miss Jetshift

ancient widget
hot zephyr
#

yee

ashen warren
inner anvil
errant cloud
#

I'm somewhat against voice dialogue just because VAs typically dislike doing work for free

#

There is other ways to emphasize bosses in vidya and an example of that was what Dominic posted yesterday with providence

crude geode
errant cloud
#

Other suggestions in the channel or w.e uh

  • scal's brim hearts are fine and the fight is designed to have you shred through them (they're not the primary focus)

  • ankh shield components crafted at a pre-hm anvil/hellforge is unnecessary and kind of doesn't achieve much

  • making bosses light up the screen is best reserved for 1.4 tml iirc since there's shader supports added (could be wrong but that's what I remember anyways)

  • lab hologram projectors as tombstones/signs: #1 no, #2 yes. overriding vanilla tombstones doesn't seem that worth it for an aesthetic tweak

hybrid steeple
errant cloud
#

yes

#

thus making it a sign

#

that you can plunk down anywhere and edit

hybrid steeple
#

yeah
which
wouldnt override anything its just a cool calamity sign

errant cloud
#

...

#

re-read what i said

#

tombstones overridden
signs not overridden or w,e

#

what he's wanting afaik is a toggle to swap vanilla tombstones when the player npc dies with lab hologram ones that spits out a vanity message (e.g, "[player] forgot to double jump")

hybrid steeple
#

no?
it
doesnt say that anywhere

errant cloud
#

which im not even sure is doable never mind worth it

hybrid steeple
#

theyre just giving examples of items with editable text

#

which happen to be the sign and the tombstone

errant cloud
#

his problem

#

he should've defined them as examples because when i look at suggestions its with the presumption they all affect the game in some meaningful way

hybrid steeple
#

then
maybe read the content instead of the headline because its very clear in the main body that it doesn't override tombstones HDFailure

errant cloud
#

if someone says to me "hey yeah make them editable like signs and tombstones" or w.e, i'm also going to assume by extension they'd like a toggler in the mod config to enable/disable holo projectors being used as actual tombstones

#

that's his thing, he needed to be more specific

#

anyway

#

im goin into vs2019

#

bop

hybrid steeple
#

that logic makes
0 sense but ok

crude geode
hybrid steeple
#

^^^^^^^^^^^^

#

thats like someone suggesting to rework auric tesla and then assuming that, by extension, they want a toggle for auric tesla existing

gray nebula
#

no

#

when you get something wrong never back down

#

keep pushing in your direction

#

and say its the others who are wrong

hybrid steeple
#

fr!!!

small timber
#

(when you take "calamity QoL mod" a bit too far)
@left elbow chances are that is simply not happening, suggestion for literally making another mod is a dont (since it is no longer "calamity mod") and disallowed for suggestion

However I will bet there is probably somrone else already make that a thing

left elbow
#

ah

#

just deleted it then

#

i thought it was a good idea at the time but yea it kinda blows

small timber
#

Ya probably, since it is not getting pass

#

Although I think very likely other people already make it a thing

#

Just it wilp not happen through calamity developers

left elbow
#

are JE port suggestions allowed just yet?

#

Because I honestly feel like you should be disallowed from doing Boss Rush if you're using a Journey mode character

crude geode
#

no

small timber
#

No yet, JE port is future content, and suggestion for future content is disallowed since you need to experience it in game first

crude geode
#

still future content

left elbow
#

ah

#

understandable

small timber
#

So ya, wait for the port to complete then you.can suggest

left elbow
#

ok

#

there'll probably be anti-JM cheese implemented into Boss rush anyways

frozen hornet
#

Why?

crude geode
left elbow
#

i mean, we already know you won't be able to research the rock

#

ok yeah fair point

small timber
#

I dont think it will be necessarily, chances are if people are playing journey mode they are probably no trying to be competitive

crude geode
#

doesn't have a lot of ground to stand on

frozen hornet
#

What would it even achieve

left elbow
#

sometimes my ideas sound good on paper but just kinda

#

fall flat lol

small timber
#

And ya journey mode is basically nerfed cheat sheet anyway, and since cheat sheet dont disable boss rush nor will journey mode

left elbow
#

i do agree with Purified jam being non researchable though

#

Because if it wasn't, that would literally defeat its entire balance.

small timber
#

Since the player choose to play journey mode

left elbow
#

yeah

#

i mean there's no major content locked behind Boss Rush anyways

#

your only reward is Rock, that will never change

small timber
#

(50% stat of normal mode is probably bigger of a deal than duplicated purified jam at breaking the game)

worthy lintel
#

nohitting as a context to highlight design flaws

ruby plover
#

Okay the way this is worded just makes it sound like you want the fight to be easier so you can nohit it

worthy lintel
#

sorry if i sound like a jerk but nohitting is not a valid variable

hollow shell
#

@undone breach So, this is a nohitting-exclusive issue?

#

Because, yeah

#

That is not valid enough reasoning on its own

ruby plover
#

Also, is it specifically a ceaseless void issue, or all of the sentinels

#

Though that’s just subjective I suppose

worthy lintel
#

Well, I'd assume it's CV but point still stands

small timber
#

also the sentinels literally happen once

#

you can just yeshit the phase, restart, proceed to nohit, in that is nohit context

ruby plover
#

Oh wait yeah

#

Lol

undone breach
small timber
#

also the dog sentinels are so weak in yeshit it is funny, most of them die in under 3 seconds except cv because it stalling

hollow shell
#

byeah cuz, you would not be having this issue if you were not nohitting
i.e. If you were allowed to get hit them you wouldn't be frustrated and asking for a change

#

And we no longer support nohitting as part of the mod

#

see: Armageddon getting removed

small timber
#

turns out not ignoring 2 of the mechanics in the game (HP and defense) the game is much more playable

undone breach
#

ok that makes sense

small timber
gray nebula
#

Nosharting lmao

muted osprey
#

tmod players when they can't nofart the God of Oblivion boss while using their true scrimbler blade

hot zephyr
#

lol nohitting

errant cloud
#

i'm surprised that suggestion hasn't been deleted yet actually

#

its less of a serious one and more of a cope

#

/shrug

frail mantle
#

it's exclaimed

#

close enough

errant cloud
#

o/

cobalt heath
#

skill issue sug

small timber
#

I mean it is not a skill issue suggestion, because it is really hard to nohit if dog have sentinels everytime
but nohit suggestions is 10x more cringe than skill issue suggestions

cobalt heath
#

i edited my scal sug after the feedback from yesterday

small timber
#

because I think having va in terraria in general is very weird, especially that except for song lyrics no other things in calamity ever have human voice

cobalt heath
#

well it could use more than just the va part

cobalt heath
#

you have built up skill for the sentinel no hits already

#

and the fights are relatively short

#

its not that hard

small timber
#

the hard part is not the sentinels, the hard part is the dog part, the suggestion assumption was dog have sentinel phase everytime (it don't, but the suggestion think it is, for some reason)

cobalt heath
#

it is only for 1st time feat

#

and he is nohitting

#

thus for him its everytime

dim osprey
#

There’s a spam bot in suggestions who should I report to?

cobalt heath
#

already cleaned

dim osprey
#

Sweet

cobalt heath
#

rover was fast

#

The bot tried it again

dim osprey
#

Nice

#

Just need to ban it completely

hollow shell
#

Nah, different user got hijacked

dim osprey
#

Oh damn

hollow shell
#

Our bot detected it this time

dim osprey
#

Nice

ruby plover
#

damn, one after the other

#

too many bots cringe_scene

dim osprey
#

Another one bites the dust

hollow shell
#

They tend to coms in bursts like this

dim osprey
#

Makes sense

hollow shell
#

Some Russian hacker hits their big "GO" button

cobalt heath
#

funny the link was .ru

hollow shell
#

Yeah I was gonna say
Sorry if it's offensive to stereotype the hacker as Russian but
Usually the URLs are on Russian domains

#

And sometimes the messages are in cyrillic too

cobalt heath
#

it sadly is the factXD

tardy smelt
#

Nohitting allows you to see everything that's wrong with a boss
gotta disagree with ya there :p

#

some of the most annoying things in nohits are really... a non issue in most other contexts (and some things are a bigger issue in regular playthroughs than in non-nohits)

#

for example destroyer's laser spammage or however you wanna call it is incredibly painful until they deal mediocre to negilible damage to you anyway

eternal escarp
#

nohittable != 100% fair

#

a fight can be fair without being like, consistent to nohit

tardy smelt
eternal escarp
tardy smelt
#

^

#

in my humble opinion using nohits as an argument for good or bad boss design is a terrible idea

#

or any niche challenge at that

small timber
#

the hardest attack for nohit is always those that have many small projectiles (or are hard to dodge/unpredictable), while fairness can come from say, just make said hard to dodge projectile deal less damage

tardy smelt
#

they weren't designed/balanced around that anyway

small timber
#

ya those deal 1 damage with full warding but on nohit... good luck!

tardy smelt
#

exactly

tardy smelt
#
  • you can just turn off nohits, get to sentinels phase, kill sentinels phase and then nohit again
#

its not required anyway

small timber
#

nohit in itself is just not meant to be balanced around, considering the player is actively ignoring 2 of the most important mechanic(s) in the game: hp and defense
the game literally boils down to 3 stats: damage, defense, movement, nohit invalidates 1/3 of the entire game/gears

tardy smelt
#

the game isn't all combat

#

sadly

#

nohits are all combat :p

eternal escarp
#

i mean you could nohit in a normal playthrough

#

byeah

tardy smelt
#

truetrue

small timber
#

yeah, just... nohit dont exactly affect out of combat unless you want to play the equivalent of 1hp playthrough, have fun accidently touching thorns in corruption

eternal escarp
#

byeah not really relevant to your point

small timber
#

ya kinda, it is meant to be an overgeneralization of what gears provide

tardy smelt
eternal escarp
#

you can craft the key early and therefore get golem early

#

non linearity might be a thing but it doesnt mean things should be always available pre boss

#

besides portabulb needs HM materials aswell

gray nebula
#

pre hm boss they meant

eternal escarp
#

ohhhhhh i see

#

yeah okay makes sense ye

gray nebula
#

I still agree that non linearity doesn't have to always be absolute

small timber
#

ya kinda, for golem I can see, Plantera being only post-1 mech is abit weird

gray nebula
#

though it's funny how mech boss changes made it break

small timber
#

since if you beat 1 mech you kinda on the way to beat all 3

#

through does normal bulb spawn directly into HM?

eternal escarp
#

pretty sure yes

#

in calamity that is

small timber
#

in that case I will probably just not include portalbulb

#

hmm I think I will just delete the suggestion for now if it is only for golem, since post 1 mech is abit weird right now
you can say it has the same impact as basically completing an entire tier of progression before progressing to the next, but can also say beating 1 mech is not equal to all 3

small timber
#

how many weapons have right click attacks? I dont remember much exist

#

like, only the old legendaries?

gray nebula
#

attunement swap would be a lot more scuffed

#

to put on all right click weapons

#

OK I'm lying the joke is that not a lot of right click weapons have any synergy between their 2 attacks its often just 2 relatively bland functions duct taped together

#

but ideally you'd have to dynamically use both and for that swapping isn't exactly optimal

abstract inlet
#

I just don’t like opening chests in the middle of combat ech

#

abstract inlet
#

I feel dumb now

tardy smelt
#

you could make a right click weapon that isn't just 2 relatively bland functions duct taped together with help of the new debuff system

abstract inlet
#

Eh?

tardy smelt
#

either put debuffs on one click and the synergy on the other or put debuffs on one click and a normal attack on the other

#

sounds convoluted

#

thought that only had leftclick

#

must be new?

#

huh

#

funny

eternal escarp
small timber
#

ya that scoria bow already does kinda similar thing (continental greatbow)

distant gyro
frail mantle
#

mad alchemist's cocktail glove

distant gyro
#

yeah

#

right click with the

#

10 most random debuffs ever

frail mantle
#

it truly is one of the donor weapons ever made

small timber
#

at least no donor ever donate to make a weapon that is literally 1.4 zapinator

distant gyro
#

i think someone considered a molecular manipulator upgrade

#

which honestly feels like just as terrible of an idea

eternal escarp
#

tbf 1.4 Zapinator isnt too bad

#

ive changed my mind since after iban commented on it because i do agree with it tbh HDfailure

small timber
#

I mean, chances are if 1.4 zapinator go unchange it will have funny moment like "adrenaline 10k pre-HM crit"

eternal escarp
#

its rare enough to not matter

#

and taking away some of that charm would just make it a more stylized space gun

small timber
#

the concept is fine, I just think the highest and lowest level of performance need to be more stabilized

eternal escarp
#

i mean if it really proves to not be that rare then yeah we could check on it
but come on

small timber
#

like 3-4x damage but slightly higher chance sure, 2% 10x is just complete random

eternal escarp
#

its like a 1 in 80000 chance or whatever

tawny garden
eternal escarp
#

huh

small timber
#

I think this is a very subjective opinion, but generally my opinion is that "the player should experience the fight at least in the normal fightable way, and progress/improve through learning", this means I generally dont like item that have super high variance with a random chance to just invalidate a boss

#

and current zapinator kinda go against that, because you can struggle on a boss for 99 attempts, learn nothing and on the 100th attempts the boss dies from 100 to 0 because of a lucky crit

tawny garden
#

all opinions are subjective HDfailure

short walrus
#

Keep in mind it's only rarely sold by the travelling merchant

eternal escarp
#

agian if it proves to actually be like

#

super problematic, it could be made rare or slightly toned down
but getting rid of it would just make the weapon boring

#

let it be quirky

tawny garden
small timber
#

ya I will go against getting rid of it too, just, less variance

#

since the weapon is known to be doing really terribly in general but shine for exactly 1/2 moments

#

just the shining moment is rolling a 50 sided dice

tawny garden
#

I bet it is gonna be changed if it's found to be a problem during testing

eternal escarp
#

ive said that twice now :clueless

tawny garden
eternal escarp
#

insert rover quote here

short walrus
#

Watch as people do it anyway

tawny garden
#

overused Rover quotation

short walrus
small timber
#

true way to play terraria: wait for 1.4 meteor night to spawn, collect 1k stars pre-boss and use star cannon

short walrus
#

Meteor bars are post-evil boss now, remember?

eternal escarp
#

yeah they are

cobalt pewter
#

the right click sugg is what I thought of as a fix to Crystyl Crusher being cringe iirc

tawny garden
#

oh since I'm here

cobalt pewter
#

idk what their stance on that pick now

tawny garden
#

did nycro automate me or nah

frail mantle
#

the right and left clicks could be flipped now

cobalt pewter
#

nycro did automate you

tawny garden
#

can I get a look

cobalt pewter
#

wait what did you mean

frail mantle
#

cause iirc they made it possible to have holdout on right clicks

cobalt pewter
eternal escarp
#

i think he means the

eternal escarp
#

suggestiin statistics

tawny garden
#

HDfailure the count

cobalt pewter
#

that's pog

tawny garden
#

ye

cobalt pewter
#

aaaaaaaaaaaaaah

#

ok

#

I have no idea then

tawny garden
#

what did you mean then CompleteFailure

cobalt pewter
#

idk

#

either way

#

cool that right click holdout is possible in 1.4 tmod

frail mantle
#

at least i think it's possible now

tawny garden
#

I think it was planned

#

so yeah nice

hollow idol
#

it is possible now, biome blade channeling animations use it

tawny garden
#

Since 20 April 2020:
⭐ 4355 valid suggestions
✅ 1236 of these were delivered to the dev server/mod corner
👍 785 were approved
🚫 282 were rejected
☑️ 89 were bluechecks
🏁 246 were implemented (93 of these were implemented before being delivered)
which gives a grand total delivery rate of 28.38%
an approval rate of 18.03% (63.56% of delivered ones)
and an implementation rate of 5.65% (12.38% of delivered, 19.49% of approved)

eternal escarp
#

@inland saddle useless ping but ^ you could make the bot do these perhaps i guess (philo asked originally)

inland saddle
#

I could indeed have the bot do these

eternal escarp
#

helps show the effectivity of the system too ig

tawny garden
#

and I shall fully perish then

eternal escarp
inland saddle
#

The bot already has these in dev

tawny garden
#

poger

eternal escarp
#

oh lol

inland saddle
#

I could add onto that

tawny garden
#

yeah I can't really do average stars

#

or maybe I can but it'd be a pain in the butt

eternal escarp
#

@fossil spoke you cant suggest about future content

#

which Yharim is

fossil spoke
#

Oh maybe I missed that in the rules. My bad

eternal escarp
#

happens 👍

abstract inlet
#

@undone breach i don't think the sentinels phase is required for nohitting 💀

eternal escarp
#

it isnt but whatever

golden tulip
#

calamity na telefonie

eternal escarp
#

@ashen warren thats not how you form a suggestion

#

also the fuck is TL Pro

#

a mobile mod loader..?

eternal escarp
golden tulip
#

i think so

eternal escarp
golden tulip
#

lmao

eternal escarp
#

yeah calamity on phone is like
never happening

golden tulip
#

i shouldve included the image

#

paid calamity lets go

eternal escarp
#

wow!

#

yeah no this is 100% never happening

ashen warren
eternal escarp
#

20 bucks is
paid

#

oh i read that wrong

#

but i mean, either way

golden tulip
#

tl pro to pc terraria

ashen warren
#

im too poor for a damn laptop

tepid wadi
#

Since you asked in my dms, I will reply here.
No.

golden tulip
#

bro what

eternal escarp
golden tulip
#

you went to a dev to dm them for-

eternal escarp
#

poor meta this is like, the second time lately isnt it