#suggestions-discussion
1 messages · Page 1254 of 1
it's still refreshing to see an armor set get straight to the point
yeah and yharon only uses magic but drops all class things
im not sure what you're arguing for
Me?
yes
"this armor set gives you hella dps and a smidgen of survivability. go kill."
straightforward
to the point
you immediately know how the set works
and it's just
satisfying
I meant to reply to this mb
i dont like the sets being paragraphs of text either but our team favors letting you know how things work to a T so
oh ic
no no that's not ehat i meant
there is nothing wrong with complex abilities
there is nothing wrong with detailed descriptions
but the simplicity of demonshade makes it feel unique
it stands out
and i don't want to see that lost ngl
Byeah I actually kind of like the accidental design philosophy that happened? Like you’re encouraged to do bosses in a different order based on your class
who knows maybe the New Denonshade will kick ass and my concerns will be null and void
there's been plenty of changes to this mod that hurt in the short term but were beneficial in the long term
just
The only thing I heard about it was that maybe the ranger/rogue helmet lets rangers utilize stealth rogue but that was like a random passing thought from ozza that most likely won't become a thing
wanted to make my feelings heard
alright the ONE thing about old demonshade thst sucks major nuts is having zero rogue support
i get thst steath would be intrusive for other classes but is there a way to
like
Yes and that’s known about, but like at this point it’s more likely to just get the rework
keep the armor as multiclass but maybe have it give you stealth if you have a rogue weapon in hand
Omni class armors (or whatever they’re called, single helmet all class sets) have always had this problem yeah, and I can’t recall if devs had a solution in mind or not
i call them either universal sets or just multiclass sets
or classless sets
take your pick really
I need help coming up with a title for a suggestion
basically I want to suggest that for weapons with projectiles that create more projectiles on hit, the on hit projectiles should be affected by the worm piercing resistance formula the amount that the hit that spawned them had
it's easier to give an example, so basically:
If an Orichalcum Spiked gemstone stealth strike projectile is doing 80% less damage because of the formula, then any petals spawned at that point from hitting the worm boss will also have that 80% reduced damage
but I have no clue how to put that into a reasonably sized title
(nerf suggestion)
like....
Make Weapon's Secondary Projectile Be Affected By Worm Piercing Resistance ?
since you can explain what secondary projectile and worm piercing resistance formula is in your body of suggestion
@cerulean trench - Your suggestion has received an updated status!
[Rename the Excalibur Shortsword and True Excalibur Shortsword to be called the "Caliburn" and "True Caliburn" instead]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@slender void - Your suggestion has received an updated status!
[Malice Treasure Bags]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@supple lodge - Your suggestion has received an updated status!
[Allow the Hive Mind, Perforators and Astrum Deus's non-consumable summon items to be obtainable prior to their defeat (And additionally give one to Anahita & Leviathan)]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@wraith kestrel - Your suggestion has received an updated status!
[Make building the Codebreaker easier to figure out]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@short warren - Your suggestion has received an updated status!
[Give the Adult Eidolon Wyrm more drops]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@dapper thicket - Your suggestion has received an updated status!
[Add an “alternative” to the Heart of the Elements featuring various preexisting male characters in Calamity/Terraria]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@digital saddle - Your suggestion has received an updated status!
[Buff Valor]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@scenic trout - Your suggestion has received an updated status!
[make wall of flesh de-spawn on player death]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
^this is already a feature in 1.4
just a reminder that tmodloader player never played journey end
although I am surprise that suggestion didnt get deleted in the first place, since well, porting was happening when that suggestion is made
technically a 🏁
ah, good old orichalcum spiked gemstone
i am all for this suggestion lol, poor worms have it bad these days
Me when a worm dies to piercing weapons 
wait i never realised this one got through lol
himbo HotE
It got denied
i meant, i didn't realise it got through to the dev server
i saw it got denied there not too surprising
balance suggestions when they try looking not like a balance X weapon suggestion
like I get the intention is to prevent future outliers but
this is just "nerfed spiked gemstone" with extra steps
we just
forgot
to give it a cap
me when the game isn’t perfectly balanced and a weapon doesn’t get the recommended kill time 

like 95% of the balance suggestions in the last three months are things we are well aware of
we just can't test weapons
at all
because 1.4 port 
I’m shocked they’re still allowed to be suggested
also way late but
that auric tesla suggestion
"rework auric tesla.... but actually rework all the other sets"
The 10th sugg to rework Auric Tesla
Over what time frame like a year
Idk I just picked a random number
Auric Tesla is indeed brought up a lot here for being cringe but actual rework suggestions are kinda rare for auric, at least in current times
It's brought up everywhere tbh, and at this point I feel like it's one of the "please change this old thing from the Mod that 100% you plan to already"
Yeah it definitely is something on the to do list
…along with testers making sure the rest of the game is less cringe, hardmode rework touch up, biome rework, and the demonshade rework

People really just need to sit a bit and think "is this something that is brought up a lot already, and is it possible that the Devs already acknowledge that and plan to do that?"
That's why every single one of my Suggs are minor inconveniences I have, like the age old Ravager lasers
Anyways, yeah, it's just mildly annoying that no one really thinks about those stuff before suggesting. It gives me hardcore RDR vibes, where despite every Dev acknowledging it's bad, people wouldn't stop complaining and saying it was terrible and had to be removed
the development to-do is a massive iceberg
someone should make a calamity iceberg ngl
:agony:
I mean it will kinda turn malice into old armageddon, which is why armageddon is removed in the first place
the "just turn it on to farm" kinda thing
if it is "only first kill" ya it is still old armageddon
(armageddon itself being removed isnt related to why it was stripped of its 6 bag reward)
but yeah, Malice "challenge items" would be a better analogy for this
they were removed because making a gameplay incentive to play on higher difficulties is kinda
stupid
atleast in terraria
wait I confused it with another suggestion that is like make malice drop additional treasure bagf
its the same sugg
the age old identity crisis known as melee which everyone knows about 
short answer: its hard to make a literal melee class in a game all about ranged mechanics
long answer: some steps are made to make melee more interesting and not just projectile broadswords
especially when melee is designed to be able to tank multiple consecutive hits.
this is not really, correct, Calamity's melee was never built on the idea of you being a tank to just luigi%
reworking every melee weapon is really really time cosuming
thats the reason the defense damage change occured
It's not feasible to rework everything to be like AotC line
all of the ideas you proposed are not great ideas to make the whole class be
ya, just make specific melee weapon truly melee (not scuffed true melee) and it will be fine
because otherwise cal have to change like 90% of vanilla projectile sword
mana melee weapons is just, br
making all melee spawn projectile on hit instead of on swing is boring and wouldnt help the fact simply playing true melee isnt always what players seek and want
the last idea is situational
that would be terrifying
It would be horrible
ya melee would be completely unplayable for most people if that happen
I mean
i.e the soon-to-be reworked Old Lord Oathsword, helps futher break the "hurdur true melee spawns projectile"
(or make scal completely not melee viable)
more worm dr moment
I personally like true melee
The only true melee I really like is the first ark and bb hallowed attunement
and yes just saying "fix melee" is a large task and is rather high effort
true melee as a whole have 1 significant flaw, which is almost all of them just have low damage uptime but stupid damage output
rather than like, being able to more flexibly exploit boss moveset more than other classes
And flails if you consider them true melee, which I do
which is, infact, known and being addressed in some locations
(phospho gaunlet)
I get that my suggestion wasn't really that good but I really dislike melee at the moment because it just is pretty boring anyway
boring is subjective
the biggest problem with true melee for me is how some things are plainly not designed to
the thing is what you suggested is impossible to fix with just 1 suggestion
I get that
and the game just does not favor a melee system unlike a game like hollow knight would
it will require large scale rework of the entire melee system
it will be way faster (and probably fit what most people want), to add a specific melee line that truly feels like melee
yeah exactly
terraria litterally cannot foster a close combat class
rather than literally altering everything else
it is significantly harder for true melee to kill eoc in malice mode than in rev mode
which is why melee needs to be made differently, alike AotC (but less complicated on most cases)
if heart rapeir face that much outburst from being removed I cant imagine what happen if all melee weapons become true melee
AotC's complexity fits just right imo
in fact malice mode true melee is just a deathfest meanwhile normal mode true melee is a cakewalk
to itself
not to the theoretical of "making most of melee not projectile spam"
Biome blades are too packed though so I just use a few attunemens that I really like
big if true
(true)
big!
large. sizable, even
humongous, perhaps
the most notable problem with true melee like now is like, start of the game
where you get basically hellstone equivalent of gear compare to other classes with like a platinum broadsword
thats a balance issue which is known not a class design issue
people only got upset over Heart Rapier's death because it was removed
not really related i think
people get way too upset over Calamity actually removin' or replacin' content, even when it's for the best
Holiday Halberd and Bittercold Staff got removed and not many batted an eye

Demonic Pitchfork aswell
it's less of an issue now because the idea of Calamity actually cuttin' down on its content is
more...
yeah
i get what you mean, just poked fun at it
oh no my death mode environmental effect got removed, look at the community outcry although tbh there are a few people that do miss it, since it was what make death mode at least different
people get upset from every change
I think that's the word I want. normalized. amongst the community
so now people more or less only get the normal amount of pissed off at changes related to item removals
it is almost like the inner spirit of the community is just
tbf, the death AIs are rather unique now so 
does not want changes at all and just want yermes out rn
the average player believes more is more
ya most of them are drastically different from rev
just dont count like destroyer and profaned guardian, those are not objectively better
anyhow im just gonna
post this Don't since its relevant
the issue is pretty known anyhow
the average player doesn't actually give a shit about makin' the game good from a dev's perspective
they just want more content
there is even a joke item Burning Sky to just express how melee is not really melee
the best part of that sentence is that Burning Sky isn't actually a joke item
it's a completely serious weapon
and completely accurate, too
no i actually, remember rover saying it was changed to be half satirical?
im not sure
true
but originally, yeah it was serious
now when the blade is a staff, its more satirical
so true
yea
fun fact: this used to actually swing like a broadsword
and in that regard was basically just better Star Wrath (or I guess better-er since Galactus Blade exists)
and now with the change to its use style it doubles as a commentary on what modern-day modded melee is
the "manaless mage" comparison still holds water even now; maybe even moreso than it did the last time I made that comparison like a year or two ago 
its the same reason some people dont like the w word!
(insert 2 hour long discussion over said word here)
.........have I missed some significant subset of new Calmain cultu--
ohhhhhhhhhhhhhhhhhh
I get it

yeah 
why is it even a bother that worm bosses can get "free hits" for the first five seconds of their fight
"the boss can get cheap shots without worrying about getting any damage" means nothing because the boss is not a player it never "worries about getting damage"
everyone complain about worm dr meanwhile no one complain about the fact that all projectile worm boss fire a very rapid barrage on their first attack because of coiling up
it's not like usually the boss will dodge the player because it's afraid of taking damage, but when it's invincible it understands this and rams the player
- why would you go near the boss when it's coiled if you know its not going to take damage
the boss doesn't care if it's getting hit or not it just does its own thing regardless
another solution will just be making worm boss dr like dog, head can be hit body and tail straight up have no hitbox, for like several seconds
it wants to ram you regardless
WOF <10% health Laser barrage 
also the only situation where the "worm boss dr" "head deal more damage than body" "cheap shot" will be put together and be relevant will be like, if you are true meleeing destroyer with avalanche or something, by which is why worm dr exist in the first place
pure luck dodging it
the main context is mollusk armor set bonus
Throwing out a probably bad idea, but would there be a way to make worm bosses spawn not coiled? Like spawn one segment at a time until they're all there in a line without a coil?
that's what I thought but
it would mean that the boss spawns on top of the player
which would not be good game design
still I will ask the same question as last time, does worm bosses (straight up) not having any worm dr affect anything to the fact that you are wearing mollusk armor?
because I still cant see how the two points connect
No it wouldnt?? How would it possibly spawn on top of the player
the boss has to spawn somewhere fully uncoiled
that would usually be on top of the player
Did you read what the guy actually said
but that is why worm bosses currently are spawn coiled?
They said one at a time
I was thinking it chose the normal spawn spot, and then spawned each segment in quick succession on that spot, in a fashion that it would make a line of segments called a worm boss
what worm bosses is spawned uncoiled right now
None afaik
because the only one I remember is EoW, for some reason
Deus phase 2 maybe?
deus phase 2 is a bit different, since it is spawn at phase 2 not phase 1
and phase 1 have a pretty good telegraph to tell you where it spawn
deus phase 2 is more like boss phasing, instead of spawning
I may be completely wrong however
I have no clue what thanatos does but it kinda works
It is still an entity (or several, in this case) coming into existence
thanatos spawn is like, basically thanatos stay completely invisible and follow you like its normal Ai (just invisible and no attack)
and when it is his turn he just remove insibility, which is why sometimes thanatos spawn so weirdly
ah right
p sure BR EoW does this, probably rev+ EoW too
well
not exactly one at a time
but it's not coiled either

ok I had tested every single worm boss and this is currently how they spawn
desert scourge - spawn coiled (but since it is short, uncoil pretty fast)
eater of world - completely uncoiled, all segments appear on the map instantaneously at random position (head is always out of the screen)
perforator (worms) - coiled, directly on top of the hive itself
aquatic scourge - coiled but it dont matter (since you need to aggro it first)
destroyer - coiled at a random position out of screen, take long time to uncoil
astrum deus - coiled, but telegraphed spawn
storm weaver - coiled, at a random position out of screen
dog - coiled, but uncoil super fast
thanatos - coiled if you choose it first (if not chose first, it will be invisible at act as if it is on its normal AI just not attacking, and basically remove invisibility on its turn, which is why sometimes its spawn is some weird)
I guess EoW might be the exception to everything because of its splitting gimmick. If we had worm bosses spawn uncoiled like EoW does, am I just failing to imagine and that would cause issues? If it wouldn't, that would be a neat polishing change to worms, and potentially could remove the dr issue?
I will be honest I dont like worms spawning uncoiled
because you will realise how easily it is to ram into out of screen body part on spawn, especially later worm bosses that are way longer and you have way better mobility
just make them like DoG, where they spawned coiled, but head is fully vulnerable while body and tail is not hittable for certain amount of time
I think most people complain about worm DR not only because it stops spawn cheese, but also that they deal 0 damage even on a non-piercing weapon
Probably some vanilla jank, you’d have to ask a dev about it
yeah I see. Thank you or the analysis on that.
This
I dont think vanilla spawn EoW uncoiled, at least not in that way
And even then there still some inf pierce demons anyways lol
it looks like a calamity change
He does spawn uncoiled afaik but since its much shorter and spawns underground it is way harder to notice
oh ok, so cal just move it to spawn in the air then
That would be even more BS
because if I am not mistaken that is actually how it is currently spawn, always
since I am on a normal world, no nohitter arena or anything
just normal corruption biome
Its head spawns as normal and then segments are added to it
But since its very long
Credit to Brue
hmm ya I will be honest I will not really prefer the EoW spawn over coiled
since if that is actually how it works it will be really random sometimes (rather than just, spawn most of its segments underground)
What if there was more done with the jungle during the plague, like the deeper you go the denser the atmosphere gets with plague spores and stuff like that
and you can see the glowing eyes of plague enemies
soon™ plague rework (after like sunken sea rework, brimstone crag rework, astral infection rework)... or something like that
I think it is on devs' plan, somewhere, at least I heard
Oh ok
real
trolled!
@small timber yeah i agree, i'd say you could even add something about adding a delay to when he can start flinging its arms since its almost instant 
Ya that one was actually included as part of my previous suggestion about giving boss grace period on spawn, but since it is denied this is like separated out part of it
no
True melee is cringe
the game litterally isnt designed around it
thats why all the "balanced true melee" options look stupid because the swords had to be upscaled to a stupidly high degree
(truee melee fans "true meleeing" with their "true melee" murasama that covers basically half the screen, so much for a limited range)
based ibanm
(because scal will just hang on the side of your screen and only give you the opportunity to hit her in true true melee range when she dashes, same goes for the exo twins and ares)

its the real take
terraria wasnt made for true melee
all the bosses have contact damage, that should already be a massive red flag
yeah doesn't mean we have to add an option to make it even more accessible
let true melee fans have fun with their niche challenge and thats it
isnt part of the fun of the challenge that youve got a limited arsenal anyways
isnt that just tainted?????
ye but more accessible and not added damage
what do you mean more accessible
its not a challenge i will share my train of thought with u
goblin tinkerer tier
waaa
just use it as a true melee weapon then???
You can sway back and forth for Scal, exo twins tho
so fvcking cringe
you dont need to remove the projectile to do taht
ok but like
you still need an insane range for that
and you can't always do that safely

Hence why we end up with "balanced" true melee weapons that look retarded (blade of grass and nights edge
)
blade of grass funni
huuuh?? this game shouldn't be designed on no hitting bosses
in vanilla, absolute tankism is possibe in mastermode
(tanking twins)
ok?
no like. you. you can't hit the bosses because they're always a set distance away because of their AI
its cool when u have options in this sandbox game
you literally can't hit them cause the weapon is too short
thats endgame
We never balance around nohits
Exactly this is why you have the option of not playing true melee
Since its cringe
👍
That is true
all bosses in vanilla are spawnkillable
in master fortheworthy journey
Not with on tier gear
on tier
ok?
stop trolling!
i fucking hate terraria
why are you here
Bring the Rover quote
trying to match the orange troll
This is not the rover quote at all
i don't get it
You’re annoying
huuh?? how
Anyways terraria was a game that was never designed around true melee once like wof got added in
wof can be defeated with true melee on mastermode
By bruteforce
no shit
even then killing eoc with true melee back in the beta builds red made videos in relies in you tanking hits a lot because it's just not reasonable to dodge
u can dodge, but why would u when u can tank
True meme twins :desolate:
because i want to dodge and not tank
Get trolled
then do it, it is simply less ideal
why is this suggestion even being entertained we literally already have it in the game
Anyways @hollow shell sugg has no reasoning
We don't: tainted is not what the sugg is asking for, but it doesn't matter because there's no reason to add this
i thought the reasoning is put here
The reasoning is put in the suggestion
Yet another idiot who doesnt 
Nobody is gonna scroll through this channel to look for the explanation for why a suggestion should be a thing, especially not the devs if it manages to get to the dev server in the first place
Average terraria argument
so fvcking sad
i mean
with reasoning?
you can defeat every boss on tier with true melee on master mode can't you ?
Nope
Even then it'd get denied the devs just won't do this
no need for more true melee am i right
We are not making configs for literally everything that any suggester wants, we just make cofings mainly for HUD customization and things that can break.
Add more votes from testers
Owned????
bro did this guy not know that the "orange names" means they're a dev
yes
yes
And plus, to this specific config, testing hell, hell nah my brother.
damn i didn know
J
(So literally all of them suck
they will literally have the same dps!!!
They won't.
they will
They wont
only trigger projectile on melee strike
(Because they're not as big or have as much damage as the native true melee options)
with no bonuses
You do realize melee projectiles are a thing, right?
same dps
they won't 🗿
my balls hurt so many people with shit opinions disagreeing with me
projectile melee has lower damage because you have a more consistent damage output
this is so fucking funny
hes trolling its ok
You are telling that my opinion is shit?
if a terrablade
nah
hits is attacking close range then you have
one that spawns projectiles from the same range
?
you can't hit with true melee all the time
u should get the same dps with no bonuses
You can hit with projectiles almost all the time
if you took the terrablade and made it only shoot its projectile on true melee strikes you would get less damage
because you hit with the projectiles more often than with the blade
Both the blade and projectile hit and you do more dmg 🗿
at best youd get the same dps if you could constantly hug the boss to do true melee
Dps isn't just numbers on a table this is a game
terrablade shoots as much as the blade swing
They're not variables
at worst youd get a terrible dps loss because you can't rely on the projectiles when the boss is away
If every sword was turned into Horseman’s blade they would all be shit
in the latest update no?
Okay, so if you, with a weapon, got 2 sources of damage, the blade and the projectile, and you take the projectile away, how much DPS do you have?
True...
Can't wait for oathblade rework
scratch that
i dont know enough abt dmg metas but trying to make true melee even more of a pain to balance is kinda a no from me dawg
you get a terrablade that shoots
sorry
this game heavily favors ranged weapons
are you drunk?
there is no waya in hell true melee will ever be consistent and good no matter what you implement
drinking is haram
you really gotta flip the view point with how the default swing style works
True melee already gets fucked hard enough by 90% of the game having contact damage at all times
what does that mean
hes trolling
It means nothing
🎣
not this time shut up
Get Timed Out!
It has nothing to do with your message


Honestly with how much he has been disruptive in #calamity-update-talk it would make sense

I know.
God, this is basic math you learn at kindergarten.
ant man what the hell happened here.gif

Looks like that got taken care of...
calamity moment
not too sure about this sugg but something about vehemence just feels kinda. lame to some of the other weapons scal drops
ur lame
stfu mungiss woman
completely agree vehemence is just meh to use
The sprite for vehemence’s stuff looks cool but it feels just like. blegh.
Whatever happened to that free segment of Mechworm you got from Godslayer summoner
Did it get removed or
it got removed along with godslayer summoner set
A
I'm pretty sure the hardest part of the sepulcher phase is actually killing all the hearts on the first sweep
and then you have to go back to kill the one thats on a sliver
oh and Scal and Sepulcher are also there I guess
actually really just Scal because I never see Sepulcher up with the hearts
am i the only one who found sepulcher difficult to deal with
the constant projectiles albiet slow are many and sepulchers huge ass body blocks off portions of the already small arena and dealing with that makes dealing with scals attacks much more difficult to me
i think it would help to like, make sepulcher intangible
a.k.a not absorb literally every single projectile 
yeah thats annoying cus then you have to get close to the hearts to deal with them quickly or sepulcher is very likely to block it
But that's the point!1!!1!1!1!1!!1
When I was trying to not hit scal you can deal with brimstone hearts very easily, one pass and they’re dead
that's if you have the ability to melt them in one pass without consequently putting yourself in immediate danger (i.e. lining yourself up correct to hit all of one side with a piercing weapon or something)
if you don't kill them in one pass it gets a bit iffy
Hearts are actually extremely tanky, it is just some weapon are too effective against it (true melee weapons :troll:)
Or like void vortex where the weapon gimmick is it deal extremely high damage but is static, which is ideal for hearts (or summoner which can get 300%+ minion damage and 15+ minion slot)
yeah, i think hearts just need sum true melee resistance
and possssssibly some minimal specific weapon resistances
Ya, if you use things like minigun that has infinite piercing and are usually very effective against many bosses (or like oracle that has high single target dps) it is actually very obvious of how tanky hearts is (and how disruptive sepulcher is)
It is just meanwhile dragonrage can kill hearts in one sweep without rippers, by being a summoner
And true melee basically ignoring sepulcher projectile block do not help
If the solution is to just, bump the hearts hp even more it will make other weapons even less viable and the player even more forced to default to those effective weapon, because it goes from just "too effective" to "essential"
what are "rippers"
adrenaline/rage
oh ok ty
better idea is to remove hearts 😎😎😎
Even funnier: reduce hearts hp by half but put it in all 4 corners so weak weapon works too (please dont)
i agree that making all the accessories avaliable at the start of hardmode would be a good change
but if you're just using it for mechs, couldnt you just use the obsidian shield?
(on fire + knockback immunity)
it just kinda not make sense for ankh shield recipes (the materials) to be only craftable after post-1 mech
since you can just, farm all materials pre-mech, so it is kinda pointless that the crafting method is locked behind mech
it will be like if the ore slimes (eg: cryonic, perennial scoria), are available a boss later (eg: post-all mechs for cryonic, post-golem for perennial and post-scoria for cultist)
haha it would be funny if I made a suggestion to make summons and daawnlight spirit origin to only target the head and tails of worms haha (I hate splitting and immense defense on all body segments ((is this a good idea
i dont know about DSO but ive basically only seen summons attack the heads/tails of worms
strange that my sun spirit and frost blossom etc. randomly splurge out to hit other parts of the worm ((((why
which specific worm?
(head summons why)
no specific one, tested multiple
I used the right click
i know they only target the head/tail with AS and DoG
since for most worms head is their weakpoint, especially dog
and SW, i'm fairly certain
it is much better that summons target head only for eow, since it means you dont uncontrollably split the worm
while yes that is true, i will say that
EoW's head has so so SO much defense/dr in malice
things like sun spirit and frost blossom not hitting head only is probably because of inaccuracy tbh, since slow projectile
guh?
oh wait I confused it with the flower ones, then it probably is because it is targetting tails
and hitting body in the process
ok but why is it trying to hit the tail when I have it targetted on the head ajjfjwkkdkgueu
because funni summoner scuffed targetting ai (just hope 1.4 whips fix that)
summons choosing the worst fucking places to target
makes sense
auric being an amalgamation of the four main armours that come before it is really just a relic of a bygone era of the mod's history, and doesn't have any real place in the modern mod. every item involved, besides maybe the frost barrier, is worse off for it
another thing if auric is no longer combined armor is that tarragon, bloodflare (less so god slayer and silva) need to be stronger or more unique
currently it is already arguable if tarragon are better than lunar armors (just have higher defense, especially 1.4 where even summoner is mega strong), and bloodflare is already almost skippable
in my recent playthrough I crafted bloodflare and kept using tarragon until godslayer
I almost even skipped using godslayer
because I do not have any more space for the dash keybind
ya godslayer is situational, because if the player do not use the dash it is literally a worse stat stick than other armors
meanwhile silva is just... bad, even if the revive is always also heal to half (like have draconic elixir) it is still extremely mediocre
most of the time you want to avoid getting into death situation rather than getting saved from death, silva revive was fine because god slayer revive was padding it (which had a CD rather than once per life)
also I just noticed that tarragon has a helm, a helmet, and a horned helm
something needs to be done about those names
a big part of this decision was the tarragon wings
15 defense and 2 life regen is massive, especially when the other armours have no alternative wings to boost stats at all
and the tracers just feel so weak and unimpressive until the final stage where they get the extended immunity thing now that movement speed actually works
I dont think va fits terraria tbh
and also I think the old intro do not quite fit her new lore now (+ it is mentioned that the music is not directly related to lore)
i've always found it a bit odd that the first few seconds of the actual theme isn't included (the part leading up to where the tube bells kick in)
i assumed it was due to looping reasons but even then iirc OD's theme has the intro even though it loops without it
i guess OD's drums are just, small in size so it was less effort to add as a sound file before the music starts
i don't mean the drums, i mean the entire segment before the loop point with the tube bells and calamity™️©️®️ motif
I think it'd throw off lots of people if they'd include the start of scal's full theme
no matter what you do
unless you want to give her entrance anim
and start bh as the original does
well she does have the spawn animation now
it's a lot shorter than the theme intro but it exists
I think the intro (music part only) for scal might work for first encounter, but the va part dont fit at all
yea voice acting in this game will probably never not feel at least a little off
i would love to see the beginning part of the theme be used somehow
although i would be worried abt making it too annoying to refight her
(i dont think its great to include her voiced intro bc 1) shes not canonically british 2) that may come off extremely jarring since we have no other form of voice acting in game)
and 3) what she says in rhat clip isnt super canon either anyway
I think making it first encounter exclusive (as an intro to her fight) can work well
because currently scal kinda just... fights the player, without any context to her fight dialogue
just make it still happen, only need to extent the first encounter pre-fight dialogue so that it last long enough to fit in the intro part
I think rather than voice line chat message fits more, since the rest of the fight is chat message
potentially
since there is still a part of intro (that have no va and only pure music) that is never used
i think we wanted to give her a unique first encounter intro at some point but we werent sure how to do it without it being too distracting
tbh I dont think it will be distracting, it will be very fitting really
currently her fight dialogue is just her hating on the player, while the player get 0 context as to why it is (since that is the only time the player fight her)
+draedon also has a first encounter intro, scal deserve one too
this part is the unused part, and it last a good 15 seconds too before entering the time where the usual bh1 music starts
the voice line is based on the old dialogue as well
ye
which is not canon anymore lols
what voice lines for an unfinished mod does to a mfer
Is it on purpose that the epidemic shredder doesnt rlly get a dmg buff by doing stealth attacks? I mean, the lasers coming from this weapon do 100-200 dmg when stealth strike says 600 stealth strike dmg. On top of that, the Tracking Disk from early hardmode also benefits from the stealth strike dmg
voice acting jumpscare
My take on the "Rework The Initial worm DR" suggestion is that the best fix would be just having the worm not aggro on the player in the 1st 5 sec, no more cheap shots on both sides
I think Fabsol himself said no to the idea at some point, in some archived channel (or maybe current 1.4 port talk?)
basically there is nothing about worm DR that is stopping the player from dodging attack so there is no cheapshot, and on all bosses, no bosses are dodging the players (they just tank through everything while doing their move) so there is no say of "worm DR is unfair against the player because player cant do anything" really
unless you are using a weapon that presumably would be able to kill worms in first 5 sec during coiled, and worm DR stopped you from doing that, but that is the purpose of worm DR
well she is from hell
can't we just say that britain = hell on earth
and i did say it was only for the first time encounter
same as draedon
- is my issue tbh
you can put the dialogue in text form
well you could have it once as a opener
is jetshift still going
is that Grian
as supreme calamitas
thought so
what is the pvp mode from the critically acclaimed mmo final fantasy xiv boss saying?
something about distracting minions? yknow whips are becoming a thing funny crystal boy (or gal?)
DoG would be the only one that could work
just because you could go full ironic with it
otherwise uh
i'm sure the VA that did the scal voice clip has gone onto do some great things but
that one wasn't it, chief
there has never been a funny Calamity meme outside of the wacky development memes
“Mrrp is cringe”
Not a meme, just true
LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
God I miss Jetshift
minos prime voice acting
yee
ok i can tell they tried hard but this is just

Minos Prime voice acting for Yharim? 
I'm somewhat against voice dialogue just because VAs typically dislike doing work for free
There is other ways to emphasize bosses in vidya and an example of that was what Dominic posted yesterday with providence
what wack reasoning to be against voice dialogue in terraria
Other suggestions in the channel or w.e uh
-
scal's brim hearts are fine and the fight is designed to have you shred through them (they're not the primary focus)
-
ankh shield components crafted at a pre-hm anvil/hellforge is unnecessary and kind of doesn't achieve much
-
making bosses light up the screen is best reserved for 1.4 tml iirc since there's shader supports added (could be wrong but that's what I remember anyways)
-
lab hologram projectors as tombstones/signs: #1 no, #2 yes. overriding vanilla tombstones doesn't seem that worth it for an aesthetic tweak
you seem to have misread the lab one
they just want the text that the hologram says to be customizable
yeah
which
wouldnt override anything its just a cool calamity sign
...
re-read what i said
tombstones overridden
signs not overridden or w,e
what he's wanting afaik is a toggle to swap vanilla tombstones when the player npc dies with lab hologram ones that spits out a vanity message (e.g, "[player] forgot to double jump")
no?
it
doesnt say that anywhere
which im not even sure is doable never mind worth it
theyre just giving examples of items with editable text
which happen to be the sign and the tombstone
his problem
he should've defined them as examples because when i look at suggestions its with the presumption they all affect the game in some meaningful way
then
maybe read the content instead of the headline because its very clear in the main body that it doesn't override tombstones 
if someone says to me "hey yeah make them editable like signs and tombstones" or w.e, i'm also going to assume by extension they'd like a toggler in the mod config to enable/disable holo projectors being used as actual tombstones
that's his thing, he needed to be more specific
anyway
im goin into vs2019
bop
that logic makes
0 sense but ok
that's completely extrapolation on your own part. nowhere in the suggestion does it say that he wants lab projectors to drop instead of tombstone. you literally just assumed that.
^^^^^^^^^^^^
thats like someone suggesting to rework auric tesla and then assuming that, by extension, they want a toggle for auric tesla existing
no
when you get something wrong never back down

keep pushing in your direction
and say its the others who are wrong
fr!!!
(when you take "calamity QoL mod" a bit too far)
@left elbow chances are that is simply not happening, suggestion for literally making another mod is a dont (since it is no longer "calamity mod") and disallowed for suggestion
However I will bet there is probably somrone else already make that a thing
ah
just deleted it then
i thought it was a good idea at the time but yea it kinda blows
Ya probably, since it is not getting pass
Although I think very likely other people already make it a thing
Just it wilp not happen through calamity developers
are JE port suggestions allowed just yet?
Because I honestly feel like you should be disallowed from doing Boss Rush if you're using a Journey mode character
no
No yet, JE port is future content, and suggestion for future content is disallowed since you need to experience it in game first
still future content
So ya, wait for the port to complete then you.can suggest
Why?
this kinda suggestion is still highly unlikely to be allowed, considering that a lot of difficulty tied things are being removed (expert mode only items, rev only items, etc.)
I dont think it will be necessarily, chances are if people are playing journey mode they are probably no trying to be competitive
doesn't have a lot of ground to stand on
What would it even achieve
And ya journey mode is basically nerfed cheat sheet anyway, and since cheat sheet dont disable boss rush nor will journey mode
i do agree with Purified jam being non researchable though
Because if it wasn't, that would literally defeat its entire balance.
^ , although tbh I dont think it will be too big of a deal
Since the player choose to play journey mode
yeah
i mean there's no major content locked behind Boss Rush anyways
your only reward is Rock, that will never change
(50% stat of normal mode is probably bigger of a deal than duplicated purified jam at breaking the game)
Okay the way this is worded just makes it sound like you want the fight to be easier so you can nohit it
sorry if i sound like a jerk but nohitting is not a valid variable
@undone breach So, this is a nohitting-exclusive issue?
Because, yeah
That is not valid enough reasoning on its own
Also, is it specifically a ceaseless void issue, or all of the sentinels
Though that’s just subjective I suppose
Well, I'd assume it's CV but point still stands
also the sentinels literally happen once
you can just yeshit the phase, restart, proceed to nohit, in that is nohit context
idk, i am just really annoyed that refighting ceaseless void is the sole reason i cant move on, i haven't even gotten to the other sentinels yet but i think that they're going to be hard too. i guess i kinda wrote that out of annoyance and it is far too big of an ask.
also the dog sentinels are so weak in yeshit it is funny, most of them die in under 3 seconds except cv because it stalling
byeah cuz, you would not be having this issue if you were not nohitting
i.e. If you were allowed to get hit them you wouldn't be frustrated and asking for a change
And we no longer support nohitting as part of the mod
see: Armageddon getting removed
turns out not ignoring 2 of the mechanics in the game (HP and defense) the game is much more playable
ok that makes sense
also ya, this, even if you are nohitting
Nosharting lmao
tmod players when they can't nofart the God of Oblivion boss while using their true scrimbler blade
lol nohitting
i'm surprised that suggestion hasn't been deleted yet actually
its less of a serious one and more of a cope
/shrug
o/
skill issue sug
I mean it is not a skill issue suggestion, because it is really hard to nohit if dog have sentinels everytime
but nohit suggestions is 10x more cringe than skill issue suggestions
i edited my scal sug after the feedback from yesterday
it will probably fit a lot more with text+this part of intro only, instead of the actual va part
because I think having va in terraria in general is very weird, especially that except for song lyrics no other things in calamity ever have human voice
well it could use more than just the va part
and i have to disagree
you have built up skill for the sentinel no hits already
and the fights are relatively short
its not that hard
the hard part is not the sentinels, the hard part is the dog part, the suggestion assumption was dog have sentinel phase everytime (it don't, but the suggestion think it is, for some reason)
There’s a spam bot in suggestions who should I report to?
already cleaned
Sweet
Nah, different user got hijacked
Oh damn
Our bot detected it this time
Nice
Another one bites the dust
They tend to coms in bursts like this
Makes sense
Some Russian hacker hits their big "GO" button
funny the link was .ru
Yeah I was gonna say
Sorry if it's offensive to stereotype the hacker as Russian but
Usually the URLs are on Russian domains
And sometimes the messages are in cyrillic too
it sadly is the fact
Nohitting allows you to see everything that's wrong with a boss
gotta disagree with ya there :p
some of the most annoying things in nohits are really... a non issue in most other contexts (and some things are a bigger issue in regular playthroughs than in non-nohits)
for example destroyer's laser spammage or however you wanna call it is incredibly painful until they deal mediocre to negilible damage to you anyway
nohittable != 100% fair
a fight can be fair without being like, consistent to nohit
coincidentally, I have seen WAY more nohitters get frustrated over it than non-nohitters
yup
Skeleprime
most nohitters complain on boss design instead of their actual skill so 🚎
^
in my humble opinion using nohits as an argument for good or bad boss design is a terrible idea
or any niche challenge at that
the hardest attack for nohit is always those that have many small projectiles (or are hard to dodge/unpredictable), while fairness can come from say, just make said hard to dodge projectile deal less damage
they weren't designed/balanced around that anyway
Exoplasma Bolts
ya those deal 1 damage with full warding but on nohit... good luck!
exactly
and as a result also deteriorates your suggestion if you use it as an argument
- you can just turn off nohits, get to sentinels phase, kill sentinels phase and then nohit again
its not required anyway
nohit in itself is just not meant to be balanced around, considering the player is actively ignoring 2 of the most important mechanic(s) in the game: hp and defense
the game literally boils down to 3 stats: damage, defense, movement, nohit invalidates 1/3 of the entire game/gears
truetrue
yeah, just... nohit dont exactly affect out of combat unless you want to play the equivalent of 1hp playthrough, have fun accidently touching thorns in corruption
also ill say this is kindof grossly simplifying it
terraria isnt just "damage, bulk, speed" because not all accessories or potions or buffs just stat sticks
byeah not really relevant to your point
ya kinda, it is meant to be an overgeneralization of what gears provide
life would be boring if it were like that
you can craft the key early and therefore get golem early
non linearity might be a thing but it doesnt mean things should be always available pre boss
besides portabulb needs HM materials aswell
pre hm boss they meant
I still agree that non linearity doesn't have to always be absolute
ya kinda, for golem I can see, Plantera being only post-1 mech is abit weird
though it's funny how mech boss changes made it break
since if you beat 1 mech you kinda on the way to beat all 3
through does normal bulb spawn directly into HM?
in that case I will probably just not include portalbulb
hmm I think I will just delete the suggestion for now if it is only for golem, since post 1 mech is abit weird right now
you can say it has the same impact as basically completing an entire tier of progression before progressing to the next, but can also say beating 1 mech is not equal to all 3
how many weapons have right click attacks? I dont remember much exist
like, only the old legendaries?
attunement swap would be a lot more scuffed
to put on all right click weapons
OK I'm lying the joke is that not a lot of right click weapons have any synergy between their 2 attacks its often just 2 relatively bland functions duct taped together
but ideally you'd have to dynamically use both and for that swapping isn't exactly optimal
tbh
I feel dumb now
you could make a right click weapon that isn't just 2 relatively bland functions duct taped together with help of the new debuff system
Eh?
either put debuffs on one click and the synergy on the other or put debuffs on one click and a normal attack on the other
sounds convoluted
thought that only had leftclick
must be new?
huh
funny
at that point just make the weapon inflict the debuff in conjuncture 
ya that scoria bow already does kinda similar thing (continental greatbow)
- cocktail glove?
- isn't that relatively bland anyway
mad alchemist's cocktail glove
it truly is one of the donor weapons ever made
at least no donor ever donate to make a weapon that is literally 1.4 zapinator
i think someone considered a molecular manipulator upgrade
which honestly feels like just as terrible of an idea
tbf 1.4 Zapinator isnt too bad
ive changed my mind since after iban commented on it because i do agree with it tbh 
I mean, chances are if 1.4 zapinator go unchange it will have funny moment like "adrenaline 10k pre-HM crit"
its rare enough to not matter
and taking away some of that charm would just make it a more stylized space gun
the concept is fine, I just think the highest and lowest level of performance need to be more stabilized
i mean if it really proves to not be that rare then yeah we could check on it
but come on
like 3-4x damage but slightly higher chance sure, 2% 10x is just complete random
its like a 1 in 80000 chance or whatever
huh
I think this is a very subjective opinion, but generally my opinion is that "the player should experience the fight at least in the normal fightable way, and progress/improve through learning", this means I generally dont like item that have super high variance with a random chance to just invalidate a boss
and current zapinator kinda go against that, because you can struggle on a boss for 99 attempts, learn nothing and on the 100th attempts the boss dies from 100 to 0 because of a lucky crit
all opinions are subjective 
Keep in mind it's only rarely sold by the travelling merchant
agian if it proves to actually be like
super problematic, it could be made rare or slightly toned down
but getting rid of it would just make the weapon boring
let it be quirky
knowing the playerbase, people would wait till they get it
ya I will go against getting rid of it too, just, less variance
since the weapon is known to be doing really terribly in general but shine for exactly 1/2 moments
just the shining moment is rolling a 50 sided dice
I bet it is gonna be changed if it's found to be a problem during testing
ive said that twice now :clueless
True
yeah but you are too quiet and nobody can hear you

knowing the playerbase theyd take Meteor Fist instead, stealth and adrenaline because its faster 
insert rover quote here
Watch as people do it anyway
overused Rover quotation

true way to play terraria: wait for 1.4 meteor night to spawn, collect 1k stars pre-boss and use star cannon
Meteor bars are post-evil boss now, remember?
yeah they are
the right click sugg is what I thought of as a fix to Crystyl Crusher being cringe iirc
oh since I'm here
idk what their stance on that pick now
did nycro automate me or nah
the right and left clicks could be flipped now
nycro did automate you
can I get a look
wait what did you mean
cause iirc they made it possible to have holdout on right clicks

i think he means the
oh what
suggestiin statistics
the count
that's pog
ye
what did you mean then 
at least i think it's possible now
it is possible now, biome blade channeling animations use it
Since 20 April 2020:
⭐ 4355 valid suggestions
✅ 1236 of these were delivered to the dev server/mod corner
👍 785 were approved
🚫 282 were rejected
☑️ 89 were bluechecks
🏁 246 were implemented (93 of these were implemented before being delivered)
which gives a grand total delivery rate of 28.38%
an approval rate of 18.03% (63.56% of delivered ones)
and an implementation rate of 5.65% (12.38% of delivered, 19.49% of approved)
@inland saddle useless ping but ^ you could make the bot do these perhaps i guess (philo asked originally)
I could indeed have the bot do these
helps show the effectivity of the system too ig

poger
oh lol
I could add onto that
Oh maybe I missed that in the rules. My bad
happens 👍
@undone breach i don't think the sentinels phase is required for nohitting 💀
it isnt but whatever
@ashen warren thats not how you form a suggestion
also the fuck is TL Pro
a mobile mod loader..?
this doesnt really explain a lot so
i think so

lmao
yeah calamity on phone is like
never happening
its not like its 20 bucks
im too poor for a damn laptop
Since you asked in my dms, I will reply here.
No.
bro what

you went to a dev to dm them for-
poor meta this is like, the second time lately isnt it






