#suggestions-discussion

1 messages · Page 1252 of 1

crude geode
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ian when someone posts a balance sugg

hot zephyr
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it depends if it's cool or not

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if I never saw another murasama right click suggestion it'd be too soon though

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I'd rather have Murasama be renamed and the connection to MGRR be entirely lost than give it some funky alt fire because the funny Brazilian man did it

crude geode
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big agree

old prairie
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Because of copyright

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?

hot zephyr
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because MGRR is so oversaturated in internet culture nowadays I'm tired of it

old prairie
hot zephyr
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because I think Calamity should break away from reference culture

small timber
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That is incredibly specific of a design of a weapon, and suggestion that is reference for the sake of reference is a dont, it is in the dont document

crude geode
hot zephyr
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i'd rather see some massive sunken sea scythe that creates waves than another haha MGRR funny

small timber
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Tbh I dont even recognize murasama as a reference weapon despite knowing MGRR so I think it is distinct enough

hot zephyr
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melee does not need weapons

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it needs less weapons

small timber
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The only reference is really just the name and blade colour

hot zephyr
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we actively have a long line of melee weapons that need to be reworked

small timber
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And murasama is not like a rare weeb katana name

hot zephyr
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we don't need more

old prairie
hot zephyr
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and the tooltip

small timber
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I dont want to be that guy but murasama weapon design look very generic for me, and attack animation I dont recognize something like that in original game

hot zephyr
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I think it feels awkward to have a metal gear reference be one of Draedon's best designs and I hope down the line, Murasama can be something else

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not really in functionality but theme

small timber
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Ya lightning is similar (the real reference is really just tooltip), thats about it

vernal aurora
old prairie
small timber
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I mean look GENERIC, not they are not similar

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It is a long katana with a red blade

old prairie
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and a hypermodern hilt

crude geode
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it's just the look, name, and tooltip of the weapon that reference each other.

old prairie
hot zephyr
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i personally think there are only a few edge cases where there isn't enough variety for any of the five classes

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I feel like, at this point in development there really isn't a huge need to make new weapons

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and those cases usually have weapons in some form of development

small timber
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Except like sentey but thats about it,and summoner is getting whip so

unique vector
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Among Us

hot zephyr
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@unique vector stop posting about among us

small timber
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(and also probably more donor weapon at some point so that is fun)

old prairie
unique vector
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i think we need more among us references

old prairie
hot zephyr
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god I can't wait for the yharim-drop among us weapon

vernal aurora
small timber
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We need at least 1 just to piss people off, but not more than 1

hot zephyr
old prairie
crude geode
hot zephyr
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how serious do you think I am

hot zephyr
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apparently serious enough judging by that

unique vector
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are u high

hot zephyr
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get trolled pixl

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@hollow shell a certified Do Not moment

hollow shell
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Oh boy

old prairie
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let's make a suggestion suggesting a sussy knife that one shots NPC's

hollow shell
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You didn't actually read the Don'ts doc when I asked you to, did you

old prairie
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Aren't we allowed to even suggest a single reference?

hollow shell
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You aren't allowed to suggest references, yes
We used to get a ton of suggestions that were just "Add this, because it's a reference to this!"

small timber
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Suggesting adding a reference purwly for the sake of reference is just content bloat

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If the devs like a reference they will just add them themselves, just not theough suggestion

old prairie
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Ok well so so far no: no weapon's, no references and no specific things, only a rough description

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right?

hot zephyr
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I would suggest you actually read the document

hollow shell
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If you are actually concerned about a lack of rogue weapons, then you can make a suggestion about that and only that
Point out a tier that suffers from a lack of options and you can suggest that that tier get fleshed out

small timber
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At what point of progression is rogue lacking weapons?

old prairie
gray nebula
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i read the doc
reference for the sake of references

small timber
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If will be unfair to compare number of weapons to just melee because melee have way too much true melee broadsowrd than average class, doesnt mean a class is lacking weapon

gray nebula
hollow shell
hollow shell
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If you want to know why this is the case,

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Just keep scrolling above that suggestion and look at all the people suggesting their own cool awesome original ideas

old prairie
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oh dear

hot zephyr
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"Add a Dm Dokuro Npc"

old prairie
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What a world we live in

old prairie
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because Kneipe

hollow shell
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mhm

old prairie
grim tusk
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@paper flicker I suggest you acknowledge classless weapons and sentries on your sugg

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(Dont mention whips tho, that breaks the no future content dont)

stable musk
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Direct attacking weapons?
Right click exists yk?
Also you can still use tools or non-class damage.
Penalty works like that:
If holding OTHER CLASS DAMAGE weapon then reduced damage by 50%
If holding CLASSLESS weapon or tool then none of damage will go away
If holding SUMMON DAMAGE weapon then get 10% boost

paper flicker
stable musk
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Right click

frozen hornet
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the reduced damage when holding non summon weapons is 50% not 90%

paper flicker
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and since i dont want to make them rewrite the entire system (something about breaking a rule). i decided a direct weapon would work

paper flicker
# stable musk Right click

also right click doesnt really change much when we are talking about how minions damage output is related to distance (i tested this with a super dummy)

stable musk
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Summons DO target them better if right click

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Post-ml summons do have enough range for anything at it's stage

grim tusk
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Rather than just raw dps

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Yea sure it deals a lot of dps but is it consistent on a moving target?

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Or are all projectiles spawned hitting?

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Does the weapon get cucked by iframes or defensive stats?

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Etc.

stable musk
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Providence and donuts:
Elemental axes, and other summons don't need much range since you will be not so far from them
Signus:
Same with Providence
Cv:
Same with Providence
Storm weaver:
Same with Providence
DoG:
Entire purpose of fight is to stay not so far from him. All summons do have decent range, and sirius just shreds dog
Polthergast:
Same with Providence
Old Duke:
Same with Providence
Yharon:
You won't be able to get that far away so summons can't reach Yharon.
Scal:
Entire arena is a box
Exo-mechs:
They basically stay at fixed distance from you.
AeW: You can't run

hot zephyr
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post-ml whips XD

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brb ascending to dev to make auric whip

short walrus
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@frank viper re-adding old stuff suggestions aren't allowed

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Besides, you do not give reasons why

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Read the document at the top of the posting channel

neat linden
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yeah that's a no HDfailure

eternal escarp
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@true lance what

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joke suggestions are not allowed

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actually ill just
@zenith hazel joke suggestion + sugg above needs an exclamation (no reason + old content)

unique vector
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god i fucking hate mgrr

eternal escarp
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grrrrrrr

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is it actually a thing in MGRR?

unique vector
eternal escarp
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oh he can double jump in the dlc, huh

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we should make a poll to add suprmeme clamitis to mgrr!!!!!!!111!1!

zenith hazel
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@true lance don't post meme suggestions

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@frank viper suggestions regarding old content without reason are not allowed, read suggestion don'ts

frank viper
vernal aurora
hot zephyr
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The fact that you can

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Bottom Text

small timber
calm elm
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says “the fact you can” for reasoning
refuses to elaborate further
leaves

small timber
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some I definitely dont agree with though, polterghast and old duke is way easier if (if) you can run away, signus is a joke if you have enough room to just run

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yharon requires nohitter level practice to be able to stay close to it and otherwise running away make the fight way easier

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I can't wait for 10 seconds before attacking and I just want to cheese every worm boss by making sure they died the moment they spawn because I can

hot zephyr
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you can actually just easily kill signus by flying up your hellbridge

cobalt pewter
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time to replace flat DR on uncoiling worms with RDR HDfailure

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I was joking

vernal aurora
calm elm
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that was the dumbest sugg ever

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literally whats the point of giving rdr to coiled worms

cobalt pewter
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oh lmao that was suggested

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byeah I was joking around about that

grim tusk
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RDR is cringe

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Heck if would have made the problem worse

small timber
grim tusk
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Or just lead to (lemme get gif)

cobalt pewter
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just don't make worms

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easy

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the best decision

cobalt pewter
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so TRUE

small timber
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I think the rdr one normally would make sense, since it is just current 99% flat DR but allow you to still do some damage (instead of 0 damage)

small timber
small timber
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since that dont look like 1 numbers

hot zephyr
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is it really that difficult to wait 2 seconds before the fight begins

grim tusk
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Me when 26k dps on Coiled Thanathos (OSG + umbraphile + dragon scales funni)

small timber
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@slender void if you have a fully slowed defensive build chances are you will be vulnerable regardless if you can damage the boss

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that is literally 2 separate point, the worm DR is to counter bullshit like abusing worm boss with infinite piercing weapon on uncoiling, while your argument is that your build is not good enough to run away from the boss, which is completely independent from worm boss being invulnerable

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the only situation these two argument is linked is if you use a fully defensive build to try to tank worm bosses at spawn and then use some busted true melee weapon to murder them during uncoiling, which is why worm DR exist in the first place

calm elm
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Tldr “im bad and want to cheese worm bosses”

cobalt pewter
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just spawn worms immediately zooming somewhere, without uncoiling at all

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but yeah, this do be Rover quote moment

small timber
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ya that will make a lot of sense, or to make them all spawn like DoG

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since spawning them completely uncoiled lead to many telefrag moment

cobalt pewter
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a

eternal escarp
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oh god that quote is a year old i didnt even realize

small timber
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and it still applies

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perfectly

cobalt pewter
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it's fine if rover doesn't want to pin this here, I'll just keep replying to this everytime I need it

warped tide
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TF IS THAY

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THAT

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THE WHAY

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THE WHAY

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WHAT

dusty stirrup
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Orichalcum Gem Spikes

cobalt pewter
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the

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(stealth rogue is perfectly balanced)

dusty stirrup
gray nebula
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Calamity mod alternate timeline where rogue was never made its own class and its thrower instead and theres zero balancing headaches related to stealth

cobalt pewter
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bad ending

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(I will never exist)

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(my whole existence revolves around stealth)

warped tide
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Honestly I like Thorium’s Approach to Thrower more

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minus exhaustion

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which is bullshit

cobalt pewter
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I like burst damage, though I never really played thrower on thorium

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when I suffered myself through pre 1.5 stealth, I felt like it was my calling and I dedicated to pushing for stealth improvements in any way I can as an audience by technicality

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granted stealth is still not perfect atm, but it's better than ever and most of all, actually consistently playable

gray nebula
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throium dosnt exist lol

cobalt pewter
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wtf

vernal aurora
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They're a dev so they're probably right

small timber
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@slender void sorry for late ping but after reading it more throughly, I think you should change the title of the suggestion to better reflect what you are actually explaining

You definitely should use the word "Rework" instead of Remove

grim tusk
severe inlet
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The toxibow's irradiated effect does 180 damage per half second.
I can shoot a perforator cyst with 1k hp and bring it down to 77 with one shot in 3 seconds. This weapon is pre evil boss and I hope this is a bug.

grim tusk
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That is an oversight and not a bug

severe inlet
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This is bulshit

drowsy plank
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why is this in suggs

vague ingot
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Question: Where are the acid wood walls?

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Why have they not been added yet?

grim tusk
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@ionic ermine you need stronger reasoning, expand further

gray nebula
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I mean the fact it breaks crossmod with any modded reforges being made unavailable is, kinda enough ngl imo

grave zincBOT
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@inner lark - Your suggestion has received an updated status!

[change the way the sentinels act after killing them]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@novel belfry - Your suggestion has received an updated status!

[Make the Sulphurous Sea biome extend above the biome itself]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
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@dapper thicket - Your suggestion has received an updated status!

[Add Plague Dye]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@small timber - Your suggestion has received an updated status!

[Make The Community List The Exact Stat It Gains (In Some Way)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

torpid sleet
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@slender void a simpler option to solve your little conundrum is to perhaps make the boss unable to damage you for a set amount of time. So neither of you can damage each other, the boss gets time to extend out fully, and you don't need to worry about them slapping you around like a toy.

grave zincBOT
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@steep shuttle - Your suggestion has received an updated status!

[Have bosses in malice mode drop all of their drops 100% of the time]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

small timber
torpid sleet
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I see

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Not an easy problem to solve

grave zincBOT
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@coarse tartan - Your suggestion has received an updated status!

[Add a right click ability for the murasama]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

torpid sleet
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Although to be honest that hasn't been an issue for me, but this comes from someone who loves movement accessories

grave zincBOT
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@small timber - Your suggestion has received an updated status!

[Make Luminite Planetoid Always Spawn]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

small timber
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basically what he said is "you can literally still dodge during the boss invincible, there is nothing unfair about it"

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but ya tbh worm boss being invulnerable for like only the first 10 sec is not really a big deal

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it is just people who really want to cheese worms will be really mad since it is basically hardcoded to be near impossible under normal circumstances

torpid sleet
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You'd have to be pretty crazy slow for it to be a problem to be honest

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I've legit never had a problem with not being fast enough

small timber
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player have complete freedom on what kind of accessory they can equip, and there is really only 4 type of accessory: movement, defense, damage, utility (eg: mining stuffs)

torpid sleet
small timber
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so if the player choose to completely neglect 1 of them it kinda is their own fault

torpid sleet
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Literally self imposing a challenge in that regard

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You chose to hamper your movement

hollow shell
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@ionic ermine If you could include the reasons why you like the old RNG system, that would improve your sugg's reasoning

small timber
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wait why did he change from an actual good reasoning to a really bad one, because his reasoning was literally about how it break mod compatibility

ruby plover
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i mean, personally, i kinda dont want it to be completely rng again, but maybe randomising the amount of times you have to reforge it to get the perfect reforge between a set set of values...? just to make it feel less rigid and set-in-stone as it is now

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though, saying that, i dont know how easy that would be to code

small timber
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seeing as according to fabsol's word "it is complete agony that he ended up making goblin tinkerer sells stink potion" ya chances are it is actually very hard to code

ruby plover
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that's what i was thinking of too lol

small timber
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although tbh the only real reason to have it complete rng (as config/toggleable) is just mod compability since some mod add custom class which have custom reforge, otherwise it is just rare case like rapid minishark

small timber
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@last cradle multiplayer will never be difficult not because the bosses are too weak, but because how the bosses are designed (their move) and their damage output

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basically most bosses will not kill you super fast but to wear you down over a long fight, which get countered completely by Multiplayer where you have infinite life

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therefore the only way to make multiplayer actually challenging is either make bosses deal like 2/3x damage and have like 10x life or you install mods like Better Multiplayer that restrict respawning

last cradle
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yeah, I guess calamity is just mainly designed to be played solo

small timber
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ya, because that kind of design (where bosses kill you super fast/instantly) is not really fun in solo, but kinda is what is needed to make multiplayer challenging

small timber
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since it is just purely stat increase

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like a config option to "make Multiplayer scaling (damage and hp) significantly higher" rather than just upscale all multiplayer stats

eternal escarp
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you can also increase boss HP in calamity, its a slider in the mod configs

vernal aurora
slender void
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like it would work, but it would make fighting worm bosses even more tedious

frozen hornet
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I wouldn't say 5 seconds is tedious

slender void
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i suppose

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but either way, a rework would make sense

fiery mesa
gray nebula
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1 : Changing the size of particles should have absolutely zero effect on performance (Also clentaminator is just laggy because of its tile conversion checks and mp syncs)

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2 : Particles refers to the custom particle system thats used notably for the reworked ark of the cosmos line

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You might have issues with dust which are well, particles, but laggier and often spammed

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And given how easy it would be to prevent the game from drawing dust i assume that you should be able to find a mod that disables dust on the mod browser

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i hope

novel belfry
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on the other hand, i'm quite surprised that suggestion got as many votes as it had

grim tusk
gray nebula
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Unless we manually edit the biome detection code (which is based on tiles) which would be very laggy due to us having to check more tiles underneath the player etc etc

unique vector
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@cinder escarp no

cinder escarp
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k

gray nebula
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add a set of 8 8 sided dice and you use them by throwing them and then the results create a custom effect

fossil finch
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Holy shit dice (isaac refe

unique vector
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there should be a DnD mode

sand ermine
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@cinder escarp emoji_4

digital saddle
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Thoughts on this sugg?

unique vector
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didnt even know that nerf was aa thing

digital saddle
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True melee was easier on death for a long time because turbo adren

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Lol

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But now that's gone I can't use night stabber for wof

gray nebula
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true melee moment true melee moment true melee moment

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true melee fans assuring others that yes yes actually building up adrenaline and doing nothing for 30 seconds and then rushing into the boss' face hoping to outlive it dealing massive amounts of damage and then repeating

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just remove the super short range true melee weapons post a certain progression point tbh they're just poor mockeries of the real thing

hot zephyr
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😳

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god I want to kill exo gladius

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so much

grim tusk
digital saddle
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old die but if it rolls a 6 you are no longer allowed to play rogue

frail mantle
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Rogue Rolls "Worst Dice Throw Ever", Asked To Leave Calamity Mod Discord

tardy geyser
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sis moment

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rolls nat 1 and instantly dies

hollow shell
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@ashen warren Clentaminator's lag is not just a dust issue, it's also the fact that every single shot causes a significant amount of tile updates simultaneously
(I'd say that's even more of a lag cause than the dust)

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@ashen warren What
What is your suggestion even talking about

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@last cradle "Better Multiplayer" mod significantly reduces the cheesiness of multiplayer
It disables respawning during boss fights (among other things iirc)

imo that is the leading cause of multiplayer being easy, so you could install that mod to see if that gives you a more respectable difficulty

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(Oh lmao Terran's suggestion is probably meant to be referring to Calamitas, a mistranslation of her name to "disaster"

Suggestion still isn't formatted properly and doesn't have any reason)

blazing imp
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is it intended that the dryad only sells bloody worm tooth in expert mode despite the bloody worm tooth no longer being expert mode exclusive?

hollow shell
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Ah, if that is true, then no
Good catch, I'll check the source code when I get back home

fossil finch
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@hoary umbra use calamity's vanities for this (addon mod, it has this function)

hoary umbra
fossil finch
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vanities

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just, vanity content related to calamity

hollow shell
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A lot of it, in fact

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like every single enemy has a pet version of it

digital saddle
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Full size exo mech pets

hoary umbra
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Is there any good mods that disable biome spread other than begone evil, it’s bugged for me

hoary umbra
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O sorry

drowsy plank
lucid marsh
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Pog Homestuck

gray nebula
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No Way i would never

drowsy plank
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lmao

tardy smelt
#

Burst damaging with true melee is kinda disgusting anyway

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With rippers i mean

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The premise of true melee is to provide close-range high-risk high-reward combat. Its alright to retreat out of damaging range every now and then to recover health and take a breather but staying away 95% of the time and then coming close for 5 femtoseconds to rip the boss to pieces for a hot second and then retreating again invalidates the challenge and playstyle of true melee imo

small timber
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true melee boss nerf: to make bosses slower so true melee can play close range more
true melee boss nerf (actual usage): so I can run away more easily during the 30 sec downtime

tardy smelt
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absolute cringe scene

ashen warren
cobalt pewter
swift sinew
#

See you allowed to post about your suggestion if it’s already on voting, just to get awareness of your suggestions

hardy dock
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Why

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Why would you do that

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Rock suggestions are kinda dumb anyway, the item is supposed to be a useless trophy item

eternal escarp
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the whole suggestion is dumb.,.,.,

hollow idol
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pvp,.

small timber
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he managed to search the dont doc to find the combination of the most absurd suggestion under the most absurd circumstances possible

eternal escarp
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ive seen more absurd before iirc

hardy dock
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Cal suggestions are usually bruh

unique vector
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rock suggs are actually banned

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trollage

tardy smelt
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imo rock should violently explode when placed

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that was my sugg thanks for comign folks

frigid rapids
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Is it possible to make a whip that feels like the marusama? The code is a projectile that just revolves around your character and I wonder if there is something like that, that would make a projectile that does summon damage.

calm elm
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wouldnt this be 1.4 talk

tardy smelt
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sounds unnecessary

hardy dock
calm elm
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Wow an actually good suggestion

frigid rapids
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Marusama doesn’t have an actual sword sprite is has a projectile check the wiki

frigid rapids
calm elm
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i was talking to atom

calm elm
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lo

frigid rapids
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Oh XD

hardy dock
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It doesn’t really rotate around the player or anything

hardy dock
tardy smelt
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hmm

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her drops are fine imo

frigid rapids
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I meant it stays in place

hardy dock
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Yeah the drops are good but not really good enough to justify building a big arena to fight her

tardy smelt
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her armor's decent for summoner and some of her weapons actually do well against many bosses after her

calm elm
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The drops do get outclassed (aside from bees knees that thing is ridiculous) fairly easily

small timber
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you dont need a large arena for queen bee?

tardy smelt
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i make do just fine building an arena in a hive every time i fight her

small timber
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at least not a gigantic one

tardy smelt
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thats pbg

calm elm
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depends how you define “large”

hardy dock
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Yeah but even with the pickaxe speed there’s enough enemies in the underground to distract you and seriously pad out the amount of time it takes

hardy dock
small timber
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peace and calm candle do exist for the purpose of this

calm elm
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But i also feel thats just, part of terraria

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and those items also exist

calm elm
hardy dock
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Honestly though I’m just wondering why she enrages on the surface anyway when pbg doesn’t

small timber
calm elm
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i genuinely do not know

tardy smelt
small timber
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pbg enrage no?

hardy dock
hardy dock
small timber
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I will just check, I dont remember pbg surface enrage getting entirely removed

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only like "not enrage as much", or something like that

eternal escarp
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its not a full enrage on the surface

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iirc

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its like 0.5 instead of a full 1 iirc

hardy dock
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I just don’t like surface enrages anyway

tardy smelt
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surface QB is kinda fun in vanilla imo :p

small timber
tardy smelt
hardy dock
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They’re irritating and don’t really serve any purpose

eternal escarp
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as she only drops weapons that get outclassed pretty quickly, makes her extremely skippable.
also no one forces you to fight QB

tardy smelt
eternal escarp
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thats the beauty of non linearity

calm elm
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it makes sense for something like plantera

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actually couldnt that logic extend to all of the jungle bosses

eternal escarp
#

you dont need to be handed the boss easily on a plate

calm elm
#

also that

eternal escarp
#

if you want to fight QB, you take 5 minutes to make an arena for it

#

if you dont want to fight QB, you dont

#

if you find a hive you have an arena, the real time sink is finding the hive

hardy dock
#

I mean

small timber
#

they serve somewhat of a purpose, because both QB and PBG are a LOT easier on surface

hardy dock
#

Why make a boss with little payoff annoying to fight to begin with

small timber
#

most of their attacks are really only difficult/work if you fight it in a somewhat confined space

eternal escarp
#

QB will be way easier on the surface as you could just pretty much run in a straight line

calm elm
#

it basically says “take the time or deal with a harder fight”

#

i know people hate making arenas but making arenas is kinda part of playing the game

small timber
#

having QB or PBG not have surface enrage will be the equivalent of removing plantera surface enrage, where you can cheese the entire fight by just run

#

because plantera will never be able to reach you properly

tardy smelt
eternal escarp
# hardy dock Why make a boss with little payoff annoying to fight to begin with

annoying to fight is pretty subjective if you mean the fight itself
objectively its not too hard to make a QB arena and (insert rover quote here)
you can suggest to make QB's drops more worth it, though last ive checked Bee Armor is rather significant, The Bee's Knees are super powerful, The Bee Keeper is a decent weapon and Bee Gun is decent aswell

hardy dock
#

A useable arena frequently takes me over 15 minutes and even then it’s usually on the small side

small timber
#

ya most QB stuff are pretty decent

calm elm
#

i thought it was shit

eternal escarp
#

also beenades are grand

small timber
eternal escarp
#

Hardened Honeycomb afaik isnt the best, but its not the worst either

calm elm
#

bees knees is the best qb drop still

hardy dock
#

I’m not saying the fight or weapons are bad but they’re not worth building an arena for

calm elm
#

that thing is very powerful

small timber
#

ya bees knee destroy skeletron

#

which is likely the next boss you fight after QB

eternal escarp
calm elm
#

it kills slime god fairly easily as well

eternal escarp
#

someone please put rover quote iirc

#

whatever ill find it

small timber
eternal escarp
small timber
#

if you just want a filled boss checklist just obliterate it after HM

calm elm
#

queen bee is meant to be seen as optional

#

do you want the drops? Take the time to prepare

small timber
#

especially that QB arena is not even that hard to prepare
with mining speed gear + pots + peace candle + calm pot you probably get it done in like 10 min because calamity buffed pickaxes a lot

calm elm
#

no arena is difficult to make

#

Aside from maybe plantera (fuck the hardmode jungle)

#

Theyre just tedious

eternal escarp
#

plantera really needs like a 100x100 arena idk whats so tedious about that lo

small timber
#

ya plantera too, it is only fuckery if you want the best arena possible

#

but for it to be fightable 100x100 definitely works

calm elm
#

Ive never tried a small arena for plant

#

would it work or would thorn balls fuck u up

eternal escarp
#

looking for a general playthrough, you could definitely fight here in a smaller scale arena

small timber
#

you can dodge thorn ball manually even if it bounce

eternal escarp
#

like always people overexagurate arena requirements

#

(exo mechs)

small timber
#

because of all the nohits videos using gigantic arena

#

like fucking golem

calm elm
#

malice golem nohits

#

laugh

calm elm
#

With the recent changes surface arenas seem more than enough

eternal escarp
#

you never had to fallgod to fight exo mechs

#

byeah

calm elm
#

you didnt have to

#

But it was the easiest and cheesiest way

frozen hornet
#

Fallgod doesn't work anymore

eternal escarp
#

and you didnt need world sized arenas
many people thought you must use world sized arenas because no one bothered learning the fight HDfailure

frozen hornet
#

I don't know if that's good or bad

calm elm
#

i will admit ares with no telegraphs was a pain in the ass

#

but twins and thana were fine

calm elm
#

Fallgod meta is boring

#

And cheesy

frozen hornet
#

Yeah it's boring but like even if you get rid of that you still have the problem of the 4 of them being wayy too much to keep track of

#

you have ares'4 guns, artemis, apollo, thanatos and thanatos' lasers to look out for

calm elm
#

triple mech phase is better now imo, the twins lower positioning and ares telegraphs make going horizontally actually possible

#

Without spending ages learning the timings for ares weapons like you had to before they were added

small timber
#

no fallgod works extra good

#

you just fall even more straight, which is about as boring

frozen hornet
#

The amount of times I got killed because thanatos sneakily took a bite out of my ass was more than I could count

calm elm
small timber
#

meanwhile the 3 mech phase change completely fucked over most other playstyle other than fallgod

frozen hornet
#

also straight fallgod wouldn't really work because of apollo's plasma bolts

#

Unless you zigzag

calm elm
#

you gotta zigzag ye

small timber
calm elm
#

its just not constantly downward at an angle

small timber
#

and also you fall so much the splitted bolt will be out of range

calm elm
#

Terraria players (including myself admittedly) being too lazy to learn the boss so they resort to cheese

#
  • early exo mech nohits kinda encouraged fallgodding and world arenas
small timber
#

you are encouraged, but it is not even close to be the only option

frozen hornet
#

It's still a worse fight compared to scal imo

small timber
#

it is the fact that it is the easiest way, and everyone just used the excuse of "oh malice exo is too hard so we allowed it"
then every single yeshitter just like "wow I saw these nohit videos, if the best players need world arena it must mean exo mech is only doable in world arena"

frozen hornet
#

scal gets hectic sometimes but her most crazy moments (BH5 and second sepulcher) is nowhere near as chaotic as 3 mechs phase

calm elm
#

It was just the easiest and laziest way

scarlet smelt
#

the fact a final boss can be cheesed like that is really stupid either way

calm elm
#

You can cheese scal the same way

cobalt pewter
#

this last sugg do be

eternal escarp
cobalt pewter
#

I just arrived and can't bother to scroll up

#

shut

small timber
#

imagine not playing the game to finish it as fast as possible smh my head

scarlet smelt
calm elm
#

teleporting out of the arena and fallgodding

small timber
#

if you just use the most bullshit out of arena setup

calm elm
#

granted she has the dr

#

(Unless youre in malice)

#

but yes, she can be cheesed

small timber
#

ya like he say, just your setup need to be more complex, eg the minecart one where part of the rail is in arena

cobalt heath
#

db enrage should not be removed

#

it is desinged around the idea off close quaters

small timber
#

I still dont understand why scal out of arena enrage is so useless, it should be just deal increasing dot to player

#

but suggesting it will get less than 30 votes so I am not trying

scarlet smelt
#

agreed

cobalt heath
#

removing it would essentially take away one of the main things about the fight

calm elm
cobalt heath
#

but the sugg is doomend to fail atleast in dev voting

scarlet smelt
#

clamtea...

calm elm
#

the sugg itself is eh but at least she actually provided solid reasoning behind why they think that way

#

And not whatever these are

cobalt heath
#

sorry to do this but she provided

calm elm
#

Dont be sorry

#

I didnt catch that

#

Ty

cobalt heath
#

I have obsession about the wrong grammar at times cause I do it so often

calm elm
#

Its not even a grammar thing i just used the wrong pronoun

cerulean trench
#

holy shit

#

how often does a suggestion get this many votes

cobalt heath
#

idk

#

but thats atleast getting to voting

tardy smelt
#

not too often

small timber
#

I think it is very agreeable that excalibur shortsword is a really garbage name

tardy smelt
#

so, good job ❗

cerulean trench
#

yeah

#

excalibur shortsword is just

#

it doesnt sit well in the mouth

#

its just hard to say

tardy smelt
#

it sounds like an internal name

small timber
#

it is like "murasama shortsword", "elemental excalibur shortsword"

cerulean trench
#

yeah

tardy smelt
#

easy to identify in code

cerulean trench
#

it sounds like an internal name, yeah

tardy smelt
#

just not really interesting

cerulean trench
#

but caliburn feels a lot more like a display name

dreamy citrus
#

it also got a nice ring

tardy smelt
#

former yeah

#

not too sure about latter

dreamy citrus
#

and it's more mythologically accurate

tardy smelt
#

but the point the suggestion makes is perfectly valid imo

eternal escarp
#

suggestions of that variety are easy to vote for because

#

its objectively an upgrade

#

and would not bother anyone

cerulean trench
#

except for like

#

super hardcore vanilla-ists

eternal escarp
#

the most starred suggestion was to flip Icicle Arrow's old sprite so its inline with all the other arrow sprites

#

so yea

small timber
#

I mean excalibur shortsword is not really vanilla

#

in fact vanilla player probably fuming for how lazy the name is

cerulean trench
#

im a vanilla advocate personally

tardy smelt
dreamy citrus
#

i didnt mind it but I would inherently prefer Caliburn

tardy smelt
#

sorta

#

its remotely high-effort to implement in the mod because it requires more than changing one line of code

cerulean trench
#
  • if there is another weapon added, it could be called clarent
#

and they can all be combined

#

and holy shit

#

redpilled weapon

tardy smelt
dreamy citrus
cerulean trench
#

description "no it isnt a hook"

dreamy citrus
cerulean trench
dreamy citrus
#

or the series

cerulean trench
#

google

dreamy citrus
cerulean trench
#

wait

#

hold on im stupid

#

uhh

#

wait

dreamy citrus
#

literally a pirate hand hook

#

wasnt it used to summon something?

#

are there any fire swords?

cerulean trench
#

im trying to find it

#

ok

#

ascalon

#

thats the name

#

not clarnet

#

ascalon would work as a spinny spin weapon

dreamy citrus
#

wait isnt Durendal a calamity sword

cerulean trench
#

same moveset as dragon rage

cerulean trench
dreamy citrus
eternal escarp
#

idr

calm elm
#

Ill search for it then

eternal escarp
calm elm
#

Yup

toxic pecan
#

I just want to not decimate bosses instantly....

small timber
#

It will be almost impossible for calamity ai to fit multiplayer due to how they are designed

#

The most they can do is to make it less buggy thats about it

#

Ya that is basically the best you can do, increase the hp amount to whatever you see.fit

#

Do not expect multiplayer to be balance when the players have several times the expected dps (+ synergy with different debuffs and weapons)

toxic pecan
#

It's probably possible to have semi different ai in multiplayer tho

small timber
#

And changing boss ai to fit multiplayer is certainly not happening, too many variable to account for, and will basically be "rework most boss in the game for multiplayer"

#

Because if you just change ai like that it will just be fixing one problem for another problem to occur

#

And if you mean change the attacks entirely (eg providence holy ray) it will basically require complete redesign of the attack

toxic pecan
#

Just the really problematic areas, most fights are fine

cobalt heath
#

solar the sug isnt gonan go trough hate to tell you that

#

devs will not do that

small timber
#

Like stated above, changing one problem will always just lead to another problem due to too many variables to account for in multiplayer

The best I can say you try to do is have properly divided aggro like how you normally play mmorpg, have a dedicated melee user to keep aggro consistent and not everyone play the same class

#

If needed even some class use aggro reduction item between the non-melee class, since you.have way enough dps

toxic pecan
#

We're all playing different classes

#

Malice is fun tho

small timber
#

Malice is not even balanced for singleplayer, dont expect it to be balanced for multiplayer

toxic pecan
#

I'm not expecting balance I'm just asking for the boss not to teleport on top of me during a fight

small timber
#

That is what I meant by multiplayer have "too many variables to account for"

#

And playing malice on top of that do not help

#

And let alone if something like multiplayer change is introduced, another variable is how many players there are

#

Because having just 2,3 or 4,5 is completely different, and requires completely different balancing

#

For example what do exo mechs need to be changed to account for multiplayer? When they are literally designed to lock on position of the screen? Just attack different player?

toxic pecan
#

Exo is the only one I see being difficult to change

#

Yharon can literally just check not to teleport on someone, like it does in single player, and the beam can just have a slightly longer warning peroid

small timber
#

For the beam it already have a long warning period (and also when the beam comes is predictable from move pattern), and the fact that it isnt noticeable in MP just mean provi need to be afk for like full 5 seconds before doing the attack

#

The only hope at this point is to hope the 1.4 port make tmodloader actually stable for MP before doing anything

#

Because otherwise every single fix to be done will be trivialized by just "tmodloader bad for multiplayer"

little sail
#

Sorry for constantly asking but what are good ranger weapons and accessories for pre-moonlord? I am also using the Hydrothermic armor.

blazing imp
#

why are you asking here

little sail
#

Like this channel?

blazing imp
#

yeah

little sail
#

I don't know, I saw the suggestions name and thought that it would be better to ask here

blazing imp
little sail
#

Oh ok, lol. Thanks!

plush aspen
#

frost legion should be required😤

gray nebula
#

damn that suggestion sound almost reasonable

#

Unfortunately it gives a reason for the frost legion to exist

#

ideologically I don't think I can stand for that

small timber
#

ya tbh the only idea about the suggestion is just it is weird for a bunch of snowman not dropping essence of eleum, the essence of frost enemies

small timber
#

although I think the RTN buff suggestion will effectively make RTN to have 30 armor pen no?

gray nebula
#

they're made out of snow not ice

#

lol

small timber
#

which the tester are afraid of that RTN never got above 15 armor pen

small timber
#

every essence of eleum enemy other than angry dog is almost entirely ice themed/made of ice

#

why does angry drop essence of eleum

unborn siren
small timber
#

ok sorry I confused it with armor crunch

#

crush depth do have armor pen at some point I think? just no longre has it

unborn siren
#

I do think that RTN having your weapons inflict it would help the viability of the accessory a lot, especially if it comes with a post ML dps increase for the debuff

small timber
#

ya it will be a buff without potentially making the accessory overpowered

#

though I think crush depth is actually one of the stronger post-ML debuff? even its HM variant

unborn siren
#

it's only 90 dps, and less if the enemy has defense

#

for comparison, nightwither does 100

#

and is unaffected by enemy defense

small timber
#

oh ok it is subtract by 250% of defense not 100% of defense

unborn siren
#

(plus DoG is immune to crush depth lol)

hot zephyr
#

because AP fix/nerf

#

🚎

#

oppa gangnam epic style

inner anvil
#

True?

hearty oyster
#

QB enrages on the surface? Is that a vanilla thing or a camity thing?

tidal epoch
#

woah, yes to Crush Depth buff pls

frozen hornet
hot zephyr
#

You can't penetrate negative defense anymore

#

AP only works on defense enemies have

ruby plover
#

i was not aware that was a bug (feature? please don't say it was intended) that existed

frozen hornet
#

Damn I thought that's what it already does ech

robust lava
#

That’s how it works in vanilla, but tML decided to deviate to make armour penetration work like how you would expect

dim osprey
#

Like how cursed inferno reduces damage reduction that is there

small timber
#

it is weird how cursed inferno is so massively better than ichor, but ichor is more associated with balance problem because of armor penetration

hardy dock
#

Wtf since when has cursed inferno done that

#

I didn’t know that was a thing

calm elm
#

Cal change

small timber
#

@abstract inlet I mean the purpose of your mentioned attunement is kinda for the purpose of combined movement, it is hard to use but it is supposed to be the main reason you use it
on other case you can also just use the other attunments (which tbh is way more effective than the one that move you anyway)

it also will be extremely weird to have a config option just for one specific line of weapon

gray nebula
#

Stupidest config suggestion

#

And i'm being polite by removing the "fucking" i would have thrown there

small timber
#

and arid grandeur definitely make sense to have bounce, since it is designed to be a true melee weapon that allow you to stay at a constant range from enemy while still hitting

gray nebula
#

I'm usually quite favorable to config options but it makes zero sense to have a config for one specific part of one specific weapon

#

configs arent used for that

#

Ask for the whip snatch effect to only work when the up key is pressed like some of the other movement related tech in aotc

#

bazinga

abstract inlet
#

A better idea actually

#

I will do that

small timber
#

oh god not another w key input

gray nebula
#

w key inputs are awesome

abstract inlet
#

Cope

small timber
#

my poor muscle memory

gray nebula
#

better than a custom keybind that gets fucky wucky because then you have 15 different ones

small timber
#

ya definitely

gray nebula
#
  • since i only put them on movement related options it kinda makes sense
#

given its only really used in contexts of the player moving (usually up

unique vector
#

i HATE configs

#

grrrrrr

gray nebula
#

I LOVE configs

#

😍

#

just not as stand-ins for control keys

unique vector
#

i will eat everyone that suggests configs

#

and regurgitate them as inedible nuggets

abstract inlet
#

Configs are cool

grim tusk
#

Biome blade attunement effects are epic

#

they just need learning

unique vector
#

configs are cool for SPECIFIC things

grim tusk
#

Arid grandeur allows you to be a speed demon to dodge stuff and approach if you need it to

unique vector
#

its the ppl that are trying to make everything into a config just bc they dislike it that i want to strangle (lovingly)

small timber
#

tbh I think the only one might need adjustment is grovetender, it feels like its pull is kinda weak for movement?

#

and for damage it is pretty much mediocre verison of arid

hot zephyr
#

the entire point of biome blade is

#

movement

abstract inlet
#

Fixed it

abstract inlet
grim tusk
#

maybe only jungle attunement, the rest stay as is

#

arid attunement best pogo stick

abstract inlet
#

The Arid Grandeur allows you to “crowdsurf” on enemies because of its upwards knockback which is fun LeviKek

small timber
#

ya I think arid will unironically be overpowered if it can optionally not bounce

grim tusk
#

yes

gray nebula
#

yea the , "getting stuck onto enemies" was inspired by loader's fists having some sort of hit-freeze effect that let you stay in the air for a lot longer when punching airborne enemie

#

s

#

its really fun in ror2 so i was like lets go lets put it on terraria

hot zephyr
#

i don't want to balance the weapon with and without movement techs XD

#

it's the learning curve

#

learn it

small timber
#

I think grovetender having no movement is fine, it is just a bad melee whip, but ya arid without movement is

hot zephyr
#

simply do not hit tiles

abstract inlet
#

Sorry, thought it was a good idea at first

hot zephyr
#

nah

#

It's fine

#

there are different perspectives

#

i'm not the sole arbiter of the biome blade

abstract inlet
#

I really like the bounce ability, I’m just saying it can get you in some shit when fighting in a blood moon and stuff

gray nebula
#

I mean yeah the main critique ive seen on the biome blade is that the whip can get a bit difficult to use (especially vs queen bee in a hive for example) so i wouldnt be opposed to making it optional

#

not tha funny bounce doe

abstract inlet
gray nebula
#

and then we give it tag damage

hot zephyr
#

🚎

gray nebula
#

instant God tier multiclass weapon

small timber
#

also is it just me or grovetender feels like it lacks a true melee component/2nd hit combo?

hot zephyr
#

i'm sorry iban but I will

#

bite off your fingers if you say "biome blade tag damage" again

small timber
#

since currently it is like pull you towards enemy but the weapon function best at midrange

gray nebula
#

?

#

the pull is more so to adjust ur position

still zodiac
#

It could be used as a tool for getting closer to enemies, since you can easily switch between 2 attunements

gray nebula
#

its all abt positioning really

abstract inlet
gray nebula
#

theres already 3 other very true melee focused attunements

abstract inlet
#

Not just tiles and stuff

gray nebula
abstract inlet
#

Damn

#

I’d trade the crit strike thing for that but that’s just my opinion

gray nebula
#

i have an idea for another enemy grapple weapon (rework) anyways

abstract inlet
#

👀

gray nebula
#

but sadly, 1.4!!!

#

i am not a coder right now i am just a silly little spriter i don't know what to do teehee

abstract inlet
#

I’m willing to wait KEKW

#

Grappling into enemies could have so many possibilities

#

Especially with True Melee

small timber
#

inb4 reworking every auric tier mega weapon in the game

unique vector
#

quirky classless tool that pulls in normal enemies a certain distance and stuns them

#

ez win for true melee/point blank enjoyers

abstract inlet
#

I was more thinking pulling the player towards them but that’d be pretty cool too

#

Like a grappling hook

#

That latches onto blocks and enemies

small timber
#

that sounds like momentum capacitor 2.0

unique vector
#

the latter would be way too inconsistent with how terraria movement works in general

#

making it attach to blocks would honestly make it do too much

abstract inlet
#

Fair enough

#

I just like the idea of latching onto enemies and giving them a sword to the back lol

#

Especially if you could latch onto bosses

#

It’d be sick

#

Although the hook would need to be fast

#

Otherwise fast bosses would drag you along

#

I like combat that incorporates movement

#

Flying from one side of the screen to the other is fun

#

Not just in terraria, games in general

small timber
#

ya problem is just movement can very easily be too overpoweed in terraria tbh

#

the effect of rod is pretty much just to move you from one side of the screen to the other, and is considered overpowered

#

any weapon to any effect that can do it easily and without cooldown will likely break the game in some way

#

which I think is why there are way more weapon designed to close in enemy rather than getting away (or at least you cant get far away)

abstract inlet
#

True, true

#

Even if it is broken, moving fast is fun LeviKek

dusty path
#

Terraria Overhaul LeviKek

abstract inlet
#

JRUE

glossy reef
#

hello ladies gentlemen and based individuals, i'm sure you aren't looking forward to seeing me back here so i'll just keep this brief:

#

i think the snake eyes minion should only consume half a slot

#

because:

#

flowers of mortality (post ml weapon) fills 2.5 slots, but since there's no (relevant) .5 slot minions until poulter it is for all intents and purposes, a 3 slot minion. snake eyes taking a half slot would somewhat fix that, since FoM is good enough for post provi imho. furthermore, it would serve as a very interesting buff for an otherwise astoundingly mediocre ab best weapon, and it just makes sense to be able to summon 2 eyes in one summon slot, because snakes have 2 eyes.

#

i would appreciate feedback and i promise not to take it personally when you tell me that my idea is really fucking stupid

#

thank you

#

have a nice day

distant gyro
#

@short warren bringing the good or bad news: the Draedon's Remote is removed in the 1.4 port update

short warren
#

oh

unborn siren
#

I would instead suggest that the number of flowers summoned is rounded to 4 or 6 so they take a whole number of slots

glossy reef
#

and

#

my other points still stand

#

that one was a bonus

unborn siren
#

although the eyes part is a good point

glossy reef
#

and???

#

i use both

#

i got 13 slots to fill

#

and the flowers still kick ass

hollow shell
#

Suggestion looks good overall
Though you prolly don't need that paragraph about it being half-sarcastic, kinda makes it difficult to take seriously and doesn't add much
@errant cloud

errant cloud
#

Will edit

hollow shell
#

Yeah looks good

errant cloud
#

👍

cerulean trench
#

nah name her gucci calamitas

#

good suggestion

errant cloud
#

o7

gray nebula
#

also the clone can be named Calamitas as well until you fight her and then it gets updated to Calamitas Doppelganger

#

or clone

small timber
frail mantle
#

Calamitas, the Supreme Witch

errant cloud
#

ragnarok pls

drowsy plank
#

Supreme, the Calamitous Witch

frail mantle
#

it's a more serious version of "supreme calamitas" that still kinda allows for the SCal nickname

#

i think the devs have actually thought about renaming her before, with that being one of the suggested alternatives

cobalt pewter
#

titles 🙄

frail mantle
#

Feedza, the Stealth Overlord

#

Get titled nerd

crude geode
#

names are just informal titles

frail mantle
#

Cragscourge Calamitas

cobalt pewter
frail mantle
cobalt heath
#

the name would be really pog

muted osprey
#

Calamitas, the British Woman

gray nebula
#

(soy wojak face) "but the voice at the beginning of the lyrics video isnt canon!!!"
(gigachad) "scal is british nontheless"

errant cloud
#

that would imply everyone who is british has terrarian in their blood

#

and im not ready for that fourth wall break

#

lol

cobalt heath
#

i miss the times where scal broke the 4th wall

errant cloud
#

"now stop asking when"

golden tulip
#

who cares if shes british

#

shes fucking chinese for all i care

errant cloud
#

nutella thats a

#

pretty

#

uh..

#

you sure about saying that sir

cobalt heath
#

hell is england confirmed

golden tulip
#

no offense to anyone obv

#

it wasnt an insult :hdflr

#

just saying who cares where shes from

errant cloud
#

fair

ruby plover
#

would the gemtech suggestion need permission from the donor? or not, since it doesn't actually impact it's functionality in any way

mild mantle
#

Good question

#

Im actually not sure

muted osprey
#

gemtech's a donor item?

#

damn

hollow shell
#

@livid coral

#

May as well

#

And yeah, half-dono half-dev

#

s'why it was allowed to be at such a late tier

livid coral
#

Lemme see...

#

Yeah that works!

#

I'm good with it 😄

frail mantle
#

The seal of approval

mild mantle
#

Fantastic

small timber
#

ya it kinda need it, currently gem tech is pretty much nohit armor because it is so hard to tell which gem is available

#

especially that if you get hit twice on the same gem, base gem getting destroyed completely obliterate the armor stat

#

I think glyph line is probably more with technical implementation problem tbh, if the accessory is to still working the same way it is right now

#

since it probably have difficulty to apply buff like that without using buff slot, CD buff got passed because they (inherently) dont do anything I think?

frozen hornet
#

Does nebula have smth like that too

#

That is, using buffs for the boosts

digital saddle
#

they can apply buffs without using a buff slot

#

i believe

#

like, bloodflare gives some classes bonuses based on high/low health

#

and it is not taking up a buff in the bar

#

i would be very surprised if it was super hard to apply buffs without buff slots

small timber
#

ya, just not sure those are applicable on a CD/duration or only on a toggle, since every instance of it I remember rely on a "toggle"

#

eg: toggle of bloodflare is hp status, toggle of raider talisman is that it is permanent (until die), and all of them basically dont do it on a duration

#

the only 1 I think that worked as a duration, is Silva Revive, since regardless if you try to cancel the debuff you are still immune to death, but I did not remember if it is because the debuff keep getting reapply or not

gray nebula
#

you don't need buffs to do anything

small timber
#

in that case ya glyph definitely shouldn't take buff, 3 slots on top of how much summoner is already using is a bit too much

eternal escarp
#

wdym this is like

#

easy af to make HDfailure

small timber
#

mainly the lumenyl and depth cells

#

because 40 is a lot, unless you specifically megafarm with chaos candles + zerg pot, because it took me a very long time to collect it

eternal escarp
#

you definitely have enough of those by the time you reach ML as they are used for other things + you go to the abyss after CCLone and after Golem for Scoria

#

if you dont have 40 of each then im honestly impressed

small timber
#

oh ya forgot about golem, everytime I do golem trip I just mine and go

eternal escarp
#

nothing really screams hard to make here

#

other then luminite you should already have 90% of these in your back pocket

small timber
#

I don't know why but I never get enough on tier, unless I dont craft anything requiring lumenyl and depth cells throughout my playthrough

#

to the point that I need to specifically farm for it everytime

eternal escarp
#

honestly kinda soudns just like

#

a you thing

#

ive always made it myself

#

also it gives out of water buffs byeah

#

its just a really good accessory for abyss miniboss fights

small timber
#

hmm I will just put it there for now, maybe related to my habit of always only collecting enough just for the weapon I want at post-Calamitas, and basically zen pot and only mine scoria after golem

gray nebula
#

i mean yeah 40 sounds like a lot nontheles

eternal escarp
#

40 would be alot but you go to the abyss like

#

twice beforehand

small timber
#

because everytime I try to farm it it is always that they drop at a very small rate, that I will need zerg for it

eternal escarp
#

and Lumenyl is also from Eidolists which spawn in the dungeon iirc which you also go to

small timber
#

does eidolist still spawn in dungeon?

eternal escarp
#

afaik?

eternal escarp
small timber
#

seem to be only abyss now

eternal escarp
#

i stand corrected then

#

but regardless i believe i hold a point

small timber
#

maybe that is another problem with me, since I always treat tier 3 as post-Polter (for some reason, maybe because some miniboss can spawn there dont remember, due to habit)

#

so I just farm lumenyl and depth cells around tier 2 at post-Cal

gray nebula
eternal escarp
#

🤓

#

i mean some people usually get some lumenyl post CClone i believe

gray nebula
#

well yea but also usually they spend it on post clone items

eternal escarp
#

yea

small timber
#

just personally for me it is always like:
you don't get enough/have spare post-Cal (collect enough for weapon, done)
no kill post-Golem (zen pot to mine scoria)
no reason to go abyss post-ML
post-Polter you go tier 4 to kill miniboss, and when you are done you dont need diving suit anymore

eternal escarp
#

i think the suit is fine since like
if you want to fight the minibosses youd want a good accessory to keep you safe for long deep down

#

and i dont think making someone who didnt get enough need to stay in the earlier abyss levels for like, 5 minutes to get the materials is that bad

#

hell the bigger pain to get is the abyss chest accessories imo HDfailure

small timber
#

ya, just that in my experience it tend to be more like 30 minutes of constant farming, unless zerg pot is use, for some reason

#

and cant really zerg post-Cal because abyss enemy is quite strong, so have to be post-ML power in gear

eternal escarp
#

depth cells arent too bad
lumenyl i can kinda see but you can also mine it at layer 3

small timber
#

and even with zerg it still take me a long time, for some reason

#

I don't think a lot of people will know lumenyl is minable, it is completely not obvious (unnoticeable)

#

in fact I completely dont know about it

eternal escarp
#

oh wait some of these enemies are T2 i believe?

small timber
#

it blends in too much to the background

eternal escarp
#

you also use Lumenyl for various crafts in progression byeah

#

ye Lumenyl isnt that bad aswell

small timber
#

wait I always though all tier 2 enemies drop lumenyl

#

no wonder it is so hard to farm without zerg, since not all of them drop

eternal escarp
#

yeah it is a bit challenging to farm in T2

#

byeah mining it is the more useful way

small timber
#

and since I always farmed t2 and avoid t3 (because I keep remembering giant squid spawn in t3) so it make it extra hard

eternal escarp
#

fishing when it

#

its GOOD

small timber
#

oh wait even reaper shark spawn t3, so that is why I keep avoiding it by habit

eternal escarp
#

depths cells drop from most abyss mobs

#

so i mean eah

#

not big quantities but most of these mobs are rather common at the top two tiers

#

(you can get these from crates aswell

small timber
#

hmm I guess I will still leave it for now if people agree with it, since in my experience it is always lumenyl is ultra hard to farm (depth cell is somewhat fine?), but since now I know lumenyl is mineable it probably will somewhat help

eternal escarp
#

i mean ye its valid i guess i just think its not really that hard to craft + it has a rather good use to actually fight the abyss minibosses and survive for longer

#

you wont really fight the minibosses that well at t3-4 with ADgear

small timber
#

ya, some of it is definitely due to my lack of knowledge (and habit) making it worse

#

I tend to fight t4 with amidias blessing + just abyss diving gear (not suit) and as long as I dont immediately get hit I can survive

#

(and I like to setup abyss teleporter + abyss hellevator which helps significantly)

lyric mortar
#

Calamity dating simulator

#

Alright I'll make my leave

gray nebula
#

that shoulde be a standalone mod ngl

golden tulip
#

pretty sure such a mod already exists

#

because i have seen it before

sand ermine
#

low health beep can solve your problem @old prairie

old prairie
#

is that a mod?

sand ermine
#

ye

#

its something along the lines of "low health beep"

old prairie
#

ok XD

golden tulip
#

im pretty certain AS is already considered a boss in boss checklist??

#

wdym

#

oh cheat sheet

hollow shell
#

Low health indicator sounds like a good addition even in base Cal, feels similar to our Boss Health Bar

#

Also yeah you should prolly clarify in your title line that this is purely a Cheat Sheet compatibility thing

#

I haven't heard of any technical problems with AS's boss status

#

till now

old prairie
#

He doesn't appear in the Boss section when i try to spawn him in with cheat sheet, i had that problem in multible Modpacks

#

he only appears when you go to the all NPC's section and the mod specific one

fossil finch
#

this is not unique to as

#

Worms tend to have this problem

#

Pretty sure eow isn't in the list either

old prairie
#

yeah you're right.

sand ermine
#

yeah

river sierra
#

I think Yharim should say “Draedon, turn off my pain inhibitors” when transitioning to phase 2

grim tusk
hollow shell
#

@river sierra haha, haha

#

Yharim isn't even in the game yet

grave zincBOT
#

@short warren - Your suggestion has received an updated status!

[Change the Draedon's Remote method of obtaining and improve the loot you get from the buffed mechs]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

river sierra
hollow shell
#

Read the Don'ts Doc

#

You're not allowed to make suggestions that are for future content which has yet to be added

short warren
#

"But my lord, this is madness!"
"Do it!"
"Okay."

fossil finch
#

This sugg but numer eight billion

#

Can you guys just do this already

hollow shell
#

I only recall like one or two of this sugg being sent in the past

fossil finch
#

i have defeated exos with an arena that required zero mining

#

👍

#

In fact, the arena was quite small compared to the amount of space you get for free on the surface

#

(Big world)

#

exos requiring "a lot of space for dodging" is a total misconception

vapid mango
#

well i mean for the less skilled players (me) it is

fossil finch
#

no?

vapid mango
#

yes.

fossil finch
#

there's still tons of space available that don't require hollowing out your world

vapid mango
#

well yeah

fossil finch
#

I'm also like, not a noshitter exo 8000 ultra pro skills

#

I'm just a dude

vapid mango
#

but clearing out the obstacles can be made easier

crude geode
#

@hollow shell Dev weapon sugg

vapid mango
#

its a weapon? 🙃

unique vector
#

Amongsu