#suggestions-discussion
1 messages · Page 1252 of 1
it depends if it's cool or not
if I never saw another murasama right click suggestion it'd be too soon though
I'd rather have Murasama be renamed and the connection to MGRR be entirely lost than give it some funky alt fire because the funny Brazilian man did it
big agree
because MGRR is so oversaturated in internet culture nowadays I'm tired of it
i was literally about to post this:
because I think Calamity should break away from reference culture
That is incredibly specific of a design of a weapon, and suggestion that is reference for the sake of reference is a dont, it is in the dont document
I think it's kinda trying to but at the same time it's a struggle
i'd rather see some massive sunken sea scythe that creates waves than another haha MGRR funny
Tbh I dont even recognize murasama as a reference weapon despite knowing MGRR so I think it is distinct enough
The only reference is really just the name and blade colour
we actively have a long line of melee weapons that need to be reworked
And murasama is not like a rare weeb katana name
we don't need more
and the look and lighting and attack animation lol
and the tooltip
I dont want to be that guy but murasama weapon design look very generic for me, and attack animation I dont recognize something like that in original game
I think it feels awkward to have a metal gear reference be one of Draedon's best designs and I hope down the line, Murasama can be something else
not really in functionality but theme
Ya lightning is similar (the real reference is really just tooltip), thats about it
Its a misspelling of a vanilla weapon
and a hypermodern hilt
it's just the look, name, and tooltip of the weapon that reference each other.
so tell me what's not a reference besides the name
i personally think there are only a few edge cases where there isn't enough variety for any of the five classes
I feel like, at this point in development there really isn't a huge need to make new weapons
and those cases usually have weapons in some form of development
Except like sentey but thats about it,and summoner is getting whip so
Among Us
@unique vector stop posting about among us
(and also probably more donor weapon at some point so that is fun)
SUS
i think we need more among us references
god I can't wait for the yharim-drop among us weapon
make it a rouge accessory
We need at least 1 just to piss people off, but not more than 1
there's literally an upgrade for the momentum capacitor that's the crewmate backpack
that spawns backstabbing knifes XD
Can’t believe I got trolled by this 
how serious do you think I am
what
apparently serious enough judging by that
are u high
^for the newest suggestion
Oh boy
let's make a suggestion suggesting a sussy knife that one shots NPC's
You didn't actually read the Don'ts doc when I asked you to, did you
Aren't we allowed to even suggest a single reference?
You aren't allowed to suggest references, yes
We used to get a ton of suggestions that were just "Add this, because it's a reference to this!"
Suggesting adding a reference purwly for the sake of reference is just content bloat
If the devs like a reference they will just add them themselves, just not theough suggestion
Ok well so so far no: no weapon's, no references and no specific things, only a rough description
right?
I would suggest you actually read the document
If you are actually concerned about a lack of rogue weapons, then you can make a suggestion about that and only that
Point out a tier that suffers from a lack of options and you can suggest that that tier get fleshed out
At what point of progression is rogue lacking weapons?
so only make people aware of a lack of weapons in that tier but no actual weapon suggestions?
i read the doc
reference for the sake of references
If will be unfair to compare number of weapons to just melee because melee have way too much true melee broadsowrd than average class, doesnt mean a class is lacking weapon

You can suggest weapons, you just can't suggest your own name and design and recipe and stats and etc
You can make a suggestion like "Add more rogue weapon options pre-DoG" (for example), and the rest of your suggestion is your explanation for why pre-DoG is limited
Yes.
If you want to know why this is the case,
Just keep scrolling above that suggestion and look at all the people suggesting their own cool awesome original ideas
oh dear
What a world we live in
Add a Doktor NPC from the hit game mgr rising revengeance that sells german item's like beer
because Kneipe
mhm

Seems like you turned off your cringe inhibitors
@paper flicker I suggest you acknowledge classless weapons and sentries on your sugg
(Dont mention whips tho, that breaks the no future content dont)
Direct attacking weapons?
Right click exists yk?
Also you can still use tools or non-class damage.
Penalty works like that:
If holding OTHER CLASS DAMAGE weapon then reduced damage by 50%
If holding CLASSLESS weapon or tool then none of damage will go away
If holding SUMMON DAMAGE weapon then get 10% boost
no the main problem i have with summoner is that in order to achieve dps. u have to get close to the boss but since they often have contact damage or big bullet hells and summoner is quite brittle compared to other classes. this is a very hard to dodge situation your in.
Right click
the reduced damage when holding non summon weapons is 50% not 90%
and since i dont want to make them rewrite the entire system (something about breaking a rule). i decided a direct weapon would work
also right click doesnt really change much when we are talking about how minions damage output is related to distance (i tested this with a super dummy)
Summons DO target them better if right click
Post-ml summons do have enough range for anything at it's stage
Dummy testing is unpractical, testing how the weapon does against a boss is the most optimal way of judging a weapon’s performance as it considers far more factors
Rather than just raw dps
Yea sure it deals a lot of dps but is it consistent on a moving target?
Or are all projectiles spawned hitting?
Does the weapon get cucked by iframes or defensive stats?
Etc.
Providence and donuts:
Elemental axes, and other summons don't need much range since you will be not so far from them
Signus:
Same with Providence
Cv:
Same with Providence
Storm weaver:
Same with Providence
DoG:
Entire purpose of fight is to stay not so far from him. All summons do have decent range, and sirius just shreds dog
Polthergast:
Same with Providence
Old Duke:
Same with Providence
Yharon:
You won't be able to get that far away so summons can't reach Yharon.
Scal:
Entire arena is a box
Exo-mechs:
They basically stay at fixed distance from you.
AeW: You can't run
@frank viper re-adding old stuff suggestions aren't allowed
Besides, you do not give reasons why
Read the document at the top of the posting channel
yeah that's a no 
@true lance what
joke suggestions are not allowed
actually ill just
@zenith hazel joke suggestion + sugg above needs an exclamation (no reason + old content)
god i fucking hate mgrr
in the sam dlc you play as him and can double jump yes
oh he can double jump in the dlc, huh
we should make a poll to add suprmeme clamitis to mgrr!!!!!!!111!1!
@true lance don't post meme suggestions
@frank viper suggestions regarding old content without reason are not allowed, read suggestion don'ts
someone let me know about that when i first put it up
I'm not sure how those fights encourage you to be close to boss other than boxing you in or relentlessly chasing you down
many of these bosses either have enough speed to chase you down (therefore summon out of range is not a problem) or have run catcher attack
says “the fact you can” for reasoning
refuses to elaborate further
leaves
some I definitely dont agree with though, polterghast and old duke is way easier if (if) you can run away, signus is a joke if you have enough room to just run
yharon requires nohitter level practice to be able to stay close to it and otherwise running away make the fight way easier
I can't wait for 10 seconds before attacking and I just want to cheese every worm boss by making sure they died the moment they spawn because I can
you can actually just easily kill signus by flying up your hellbridge
Polterghast is fought in the dungeon, boxing you in unless you dont really care about the look of the dungeon and Old Duke relentlessly chases you down
sadly nope #suggestions-voting message
it make sense, but nope
that why I say if (if), polterghast is dungeon limited, old duke you definitely can run away from, in fact you need to run away from it or the random gore just hits you
Or just lead to (lemme get gif)
so TRUE
I think the rdr one normally would make sense, since it is just current 99% flat DR but allow you to still do some damage (instead of 0 damage)
these type of bullshit dont count
wait is this one with 99% flat DR or not?
since that dont look like 1 numbers
is it really that difficult to wait 2 seconds before the fight begins
Me when 26k dps on Coiled Thanathos (OSG + umbraphile + dragon scales funni)
@slender void if you have a fully slowed defensive build chances are you will be vulnerable regardless if you can damage the boss
that is literally 2 separate point, the worm DR is to counter bullshit like abusing worm boss with infinite piercing weapon on uncoiling, while your argument is that your build is not good enough to run away from the boss, which is completely independent from worm boss being invulnerable
the only situation these two argument is linked is if you use a fully defensive build to try to tank worm bosses at spawn and then use some busted true melee weapon to murder them during uncoiling, which is why worm DR exist in the first place
Tldr “im bad and want to cheese worm bosses”
just spawn worms immediately zooming somewhere, without uncoiling at all
but yeah, this do be Rover quote moment
ya that will make a lot of sense, or to make them all spawn like DoG
since spawning them completely uncoiled lead to many telefrag moment
a
oh god that quote is a year old i didnt even realize
it's fine if rover doesn't want to pin this here, I'll just keep replying to this everytime I need it

tf is thay
TF IS THAY
THAT
THE WHAY
THE WHAY
WHAT
Orichalcum Gem Spikes

Calamity mod alternate timeline where rogue was never made its own class and its thrower instead and theres zero balancing headaches related to stealth
Honestly I like Thorium’s Approach to Thrower more
minus exhaustion
which is bullshit
I like burst damage, though I never really played thrower on thorium
when I suffered myself through pre 1.5 stealth, I felt like it was my calling and I dedicated to pushing for stealth improvements in any way I can as an audience by technicality
granted stealth is still not perfect atm, but it's better than ever and most of all, actually consistently playable
throium dosnt exist lol
wtf
They're a dev so they're probably right
@slender void sorry for late ping but after reading it more throughly, I think you should change the title of the suggestion to better reflect what you are actually explaining
You definitely should use the word "Rework" instead of Remove
Nice opinion, one small issue
i am inside your walls
Cal Thrower was essentially stacking accs so that projectile spam goes brr which was fucking worse than what we have atm
The toxibow's irradiated effect does 180 damage per half second.
I can shoot a perforator cyst with 1k hp and bring it down to 77 with one shot in 3 seconds. This weapon is pre evil boss and I hope this is a bug.
That is an oversight and not a bug
This is bulshit
why is this in suggs
@ionic ermine you need stronger reasoning, expand further
I mean the fact it breaks crossmod with any modded reforges being made unavailable is, kinda enough ngl imo
@inner lark - Your suggestion has received an updated status!
[change the way the sentinels act after killing them]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[Make the Sulphurous Sea biome extend above the biome itself]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
wow it actually happened
@dapper thicket - Your suggestion has received an updated status!
[Add Plague Dye]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make The Community List The Exact Stat It Gains (In Some Way)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@slender void a simpler option to solve your little conundrum is to perhaps make the boss unable to damage you for a set amount of time. So neither of you can damage each other, the boss gets time to extend out fully, and you don't need to worry about them slapping you around like a toy.
@steep shuttle - Your suggestion has received an updated status!
[Have bosses in malice mode drop all of their drops 100% of the time]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
that one is explicitly denied by fabsol himself so not happening
@coarse tartan - Your suggestion has received an updated status!
[Add a right click ability for the murasama]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Although to be honest that hasn't been an issue for me, but this comes from someone who loves movement accessories
@small timber - Your suggestion has received an updated status!
[Make Luminite Planetoid Always Spawn]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
basically what he said is "you can literally still dodge during the boss invincible, there is nothing unfair about it"
but ya tbh worm boss being invulnerable for like only the first 10 sec is not really a big deal
it is just people who really want to cheese worms will be really mad since it is basically hardcoded to be near impossible under normal circumstances
You'd have to be pretty crazy slow for it to be a problem to be honest
I've legit never had a problem with not being fast enough
player have complete freedom on what kind of accessory they can equip, and there is really only 4 type of accessory: movement, defense, damage, utility (eg: mining stuffs)
Never liked insta killing worms anyways. Always felt a bit slimy.
so if the player choose to completely neglect 1 of them it kinda is their own fault
Literally self imposing a challenge in that regard
You chose to hamper your movement
@ionic ermine If you could include the reasons why you like the old RNG system, that would improve your sugg's reasoning
I think his reason is pretty much just this, but ya he should put it in the suggestion
wait why did he change from an actual good reasoning to a really bad one, because his reasoning was literally about how it break mod compatibility
i mean, personally, i kinda dont want it to be completely rng again, but maybe randomising the amount of times you have to reforge it to get the perfect reforge between a set set of values...? just to make it feel less rigid and set-in-stone as it is now
though, saying that, i dont know how easy that would be to code
seeing as according to fabsol's word "it is complete agony that he ended up making goblin tinkerer sells stink potion" ya chances are it is actually very hard to code
that's what i was thinking of too lol
although tbh the only real reason to have it complete rng (as config/toggleable) is just mod compability since some mod add custom class which have custom reforge, otherwise it is just rare case like rapid minishark
That's niceb
Nices
FUCK
@last cradle multiplayer will never be difficult not because the bosses are too weak, but because how the bosses are designed (their move) and their damage output
basically most bosses will not kill you super fast but to wear you down over a long fight, which get countered completely by Multiplayer where you have infinite life
therefore the only way to make multiplayer actually challenging is either make bosses deal like 2/3x damage and have like 10x life or you install mods like Better Multiplayer that restrict respawning
yeah, I guess calamity is just mainly designed to be played solo
ya, because that kind of design (where bosses kill you super fast/instantly) is not really fun in solo, but kinda is what is needed to make multiplayer challenging
I think if you really want to make multiplayer difficult the only option is pretty much just Better Multiplayer
otherwise at least make the suggestion a toggleable/config, as something like 2 man party is still very challenging and the upscaled multiplayer might fuck them over
since it is just purely stat increase
like a config option to "make Multiplayer scaling (damage and hp) significantly higher" rather than just upscale all multiplayer stats
you can also increase boss HP in calamity, its a slider in the mod configs
They didn't plan on people having friends
yeah but I feel like that's just makes it so that after summoning the boss you still have to "summon" the boss for 5 more seconds
like it would work, but it would make fighting worm bosses even more tedious
I wouldn't say 5 seconds is tedious
what is social life
1 : Changing the size of particles should have absolutely zero effect on performance (Also clentaminator is just laggy because of its tile conversion checks and mp syncs)
2 : Particles refers to the custom particle system thats used notably for the reworked ark of the cosmos line
You might have issues with dust which are well, particles, but laggier and often spammed
And given how easy it would be to prevent the game from drawing dust i assume that you should be able to find a mod that disables dust on the mod browser
i hope
h
on the other hand, i'm quite surprised that suggestion got as many votes as it had
Theres 2 notable ones
Antilag and Nycro’s Nohit efficiency
H aka its litterally impossible to code

Unless we manually edit the biome detection code (which is based on tiles) which would be very laggy due to us having to check more tiles underneath the player etc etc
@cinder escarp no
k
add a set of 8 8 sided dice and you use them by throwing them and then the results create a custom effect
Holy shit dice (isaac refe
there should be a DnD mode
@cinder escarp 
Thoughts on this sugg?
True melee was easier on death for a long time because turbo adren
Lol
But now that's gone I can't use night stabber for wof

true melee moment true melee moment true melee moment
true melee fans assuring others that yes yes actually building up adrenaline and doing nothing for 30 seconds and then rushing into the boss' face hoping to outlive it dealing massive amounts of damage and then repeating

just remove the super short range true melee weapons post a certain progression point tbh they're just poor mockeries of the real thing
PLEASE NO MORE DICE
Old die description 
Rogue Rolls "Worst Dice Throw Ever", Asked To Leave Calamity Mod Discord
@ashen warren Clentaminator's lag is not just a dust issue, it's also the fact that every single shot causes a significant amount of tile updates simultaneously
(I'd say that's even more of a lag cause than the dust)
@ashen warren What
What is your suggestion even talking about
@last cradle "Better Multiplayer" mod significantly reduces the cheesiness of multiplayer
It disables respawning during boss fights (among other things iirc)
imo that is the leading cause of multiplayer being easy, so you could install that mod to see if that gives you a more respectable difficulty
(Oh lmao Terran's suggestion is probably meant to be referring to Calamitas, a mistranslation of her name to "disaster"
Suggestion still isn't formatted properly and doesn't have any reason)
is it intended that the dryad only sells bloody worm tooth in expert mode despite the bloody worm tooth no longer being expert mode exclusive?
Ah, if that is true, then no
Good catch, I'll check the source code when I get back home
@hoary umbra use calamity's vanities for this (addon mod, it has this function)
Yo thanks, what else does that mod add if I might ask
Is there any good mods that disable biome spread other than begone evil, it’s bugged for me
wrong channel to ask
O sorry
is
is this a reference to the fluorite octet??
Pog Homestuck
No Way i would never
lmao
The only kinds of bosses theyre viable on are huge, slow-moving targets, foes without contact damage and/or constant sprays of projectiles coming from them and (preferrably long) worms
Burst damaging with true melee is kinda disgusting anyway
With rippers i mean
The premise of true melee is to provide close-range high-risk high-reward combat. Its alright to retreat out of damaging range every now and then to recover health and take a breather but staying away 95% of the time and then coming close for 5 femtoseconds to rip the boss to pieces for a hot second and then retreating again invalidates the challenge and playstyle of true melee imo
true melee boss nerf: to make bosses slower so true melee can play close range more
true melee boss nerf (actual usage): so I can run away more easily during the 30 sec downtime
absolute cringe scene
i fucking love calamity mod gameplay loops
there's a reason why vanilla shortswords stop at preboss

See you allowed to post about your suggestion if it’s already on voting, just to get awareness of your suggestions
Why
Why would you do that
Rock suggestions are kinda dumb anyway, the item is supposed to be a useless trophy item
the whole suggestion is dumb.,.,.,
pvp,.
he managed to search the dont doc to find the combination of the most absurd suggestion under the most absurd circumstances possible
ive seen more absurd before iirc
Cal suggestions are usually 
imo rock should violently explode when placed
that was my sugg thanks for comign folks
Is it possible to make a whip that feels like the marusama? The code is a projectile that just revolves around your character and I wonder if there is something like that, that would make a projectile that does summon damage.
wouldnt this be 1.4 talk
sounds unnecessary
Don’t see why not but that doesn’t really sound like Murasama very much
Wow an actually good suggestion
Marusama doesn’t have an actual sword sprite is has a projectile check the wiki
Thank you
i was talking to atom
I’m aware but like
lo
Oh XD
It doesn’t really rotate around the player or anything
Thanks
I meant it stays in place
Yeah the drops are good but not really good enough to justify building a big arena to fight her
her armor's decent for summoner and some of her weapons actually do well against many bosses after her
The drops do get outclassed (aside from bees knees that thing is ridiculous) fairly easily
you don't need one
you dont need a large arena for queen bee?
i make do just fine building an arena in a hive every time i fight her
at least not a gigantic one
thats pbg
depends how you define “large”
Yeah but even with the pickaxe speed there’s enough enemies in the underground to distract you and seriously pad out the amount of time it takes
Like 30x25 idk I don’t really know how big I usually make them
peace and calm candle do exist for the purpose of this
Can u even get those at that point
Honestly though I’m just wondering why she enrages on the surface anyway when pbg doesn’t
definitely can, just not zen pot
i genuinely do not know
i make do just fine building an arena in a hive every time i fight her
and all there is to that is placing a few rows of platforms and a campfire in said hive
pbg enrage no?
Aren’t the candles post-skele
No it was removed a while ago
water is post-skele, peace is pre-boss
I will just check, I dont remember pbg surface enrage getting entirely removed
only like "not enrage as much", or something like that
its not a full enrage on the surface
iirc
its like 0.5 instead of a full 1 iirc
I just don’t like surface enrages anyway
surface QB is kinda fun in vanilla imo :p
ya just checked, peace candle basically only requires pink sime
like a kind of superboss form of a regular boss in progression
They’re irritating and don’t really serve any purpose
as she only drops weapons that get outclassed pretty quickly, makes her extremely skippable.
also no one forces you to fight QB
ig that counts as a "purpose"?
thats the beauty of non linearity
it makes sense for something like plantera
actually couldnt that logic extend to all of the jungle bosses
you dont need to be handed the boss easily on a plate
also that
if you want to fight QB, you take 5 minutes to make an arena for it
if you dont want to fight QB, you dont
if you find a hive you have an arena, the real time sink is finding the hive
I mean
they serve somewhat of a purpose, because both QB and PBG are a LOT easier on surface
Why make a boss with little payoff annoying to fight to begin with
most of their attacks are really only difficult/work if you fight it in a somewhat confined space
QB will be way easier on the surface as you could just pretty much run in a straight line
it basically says “take the time or deal with a harder fight”
i know people hate making arenas but making arenas is kinda part of playing the game
having QB or PBG not have surface enrage will be the equivalent of removing plantera surface enrage, where you can cheese the entire fight by just run
because plantera will never be able to reach you properly
her armor's decent for summoner and some of her weapons actually do well against many bosses after her
annoying to fight is pretty subjective if you mean the fight itself
objectively its not too hard to make a QB arena and (insert rover quote here)
you can suggest to make QB's drops more worth it, though last ive checked Bee Armor is rather significant, The Bee's Knees are super powerful, The Bee Keeper is a decent weapon and Bee Gun is decent aswell
A useable arena frequently takes me over 15 minutes and even then it’s usually on the small side
^
is bee gun good?
ya most QB stuff are pretty decent
i thought it was shit
also beenades are grand
bee gun is definitely good, not best in slot but good
Hardened Honeycomb afaik isnt the best, but its not the worst either
bees knees is the best qb drop still
I’m not saying the fight or weapons are bad but they’re not worth building an arena for
that thing is very powerful
thats for you to decide, its not an objective thing
it kills slime god fairly easily as well
because then you can very easily just skip QB
if you just want a filled boss checklist just obliterate it after HM
queen bee is meant to be seen as optional
do you want the drops? Take the time to prepare
especially that QB arena is not even that hard to prepare
with mining speed gear + pots + peace candle + calm pot you probably get it done in like 10 min because calamity buffed pickaxes a lot
no arena is difficult to make
Aside from maybe plantera (fuck the hardmode jungle)
Theyre just tedious
plantera really needs like a 100x100 arena idk whats so tedious about that lo
ya plantera too, it is only fuckery if you want the best arena possible
but for it to be fightable 100x100 definitely works
looking for a general playthrough, you could definitely fight here in a smaller scale arena
you can dodge thorn ball manually even if it bounce
This was mostly an issue back when fallgodding was the meta
With the recent changes surface arenas seem more than enough
Fallgod doesn't work anymore
and you didnt need world sized arenas
many people thought you must use world sized arenas because no one bothered learning the fight 
I don't know if that's good or bad
i will admit ares with no telegraphs was a pain in the ass
but twins and thana were fine
very good
Fallgod meta is boring
And cheesy
Yeah it's boring but like even if you get rid of that you still have the problem of the 4 of them being wayy too much to keep track of
you have ares'4 guns, artemis, apollo, thanatos and thanatos' lasers to look out for
triple mech phase is better now imo, the twins lower positioning and ares telegraphs make going horizontally actually possible
Without spending ages learning the timings for ares weapons like you had to before they were added
no fallgod works extra good
you just fall even more straight, which is about as boring
The amount of times I got killed because thanatos sneakily took a bite out of my ass was more than I could count
Yeah i think i saw a trick where you just fall straight vertically
meanwhile the 3 mech phase change completely fucked over most other playstyle other than fallgod
also straight fallgod wouldn't really work because of apollo's plasma bolts
Unless you zigzag
you gotta zigzag ye
it will work, you just fall at 185 degree instead of total straight
its just not constantly downward at an angle
and also you fall so much the splitted bolt will be out of range
Terraria players (including myself admittedly) being too lazy to learn the boss so they resort to cheese
- early exo mech nohits kinda encouraged fallgodding and world arenas
you are encouraged, but it is not even close to be the only option
It's still a worse fight compared to scal imo
it is the fact that it is the easiest way, and everyone just used the excuse of "oh malice exo is too hard so we allowed it"
then every single yeshitter just like "wow I saw these nohit videos, if the best players need world arena it must mean exo mech is only doable in world arena"
scal gets hectic sometimes but her most crazy moments (BH5 and second sepulcher) is nowhere near as chaotic as 3 mechs phase
It was never the sole option
It was just the easiest and laziest way
the fact a final boss can be cheesed like that is really stupid either way
You can cheese scal the same way
imagine not playing the game to finish it as fast as possible smh my head
how?
teleporting out of the arena and fallgodding
if you just use the most bullshit out of arena setup
ya like he say, just your setup need to be more complex, eg the minecart one where part of the rail is in arena
I still dont understand why scal out of arena enrage is so useless, it should be just deal increasing dot to player
but suggesting it will get less than 30 votes so I am not trying
agreed
removing it would essentially take away one of the main things about the fight
it will not make the game easier and make every players mistake cost them absolutely nothing so yeah, it will only get 30 votes
but the sugg is doomend to fail atleast in dev voting
clamtea...
the sugg itself is eh but at least she actually provided solid reasoning behind why they think that way
And not whatever these are
sorry to do this but she provided
I have obsession about the wrong grammar at times cause I do it so often
Its not even a grammar thing i just used the wrong pronoun
not too often
I think it is very agreeable that excalibur shortsword is a really garbage name
so, good job ❗
yeah
excalibur shortsword is just
it doesnt sit well in the mouth
its just hard to say
it sounds like an internal name
it is like "murasama shortsword", "elemental excalibur shortsword"
yeah
simple and descriptive
easy to identify in code
it sounds like an internal name, yeah
just not really interesting
but caliburn feels a lot more like a display name
it also got a nice ring
and it's more mythologically accurate
but the point the suggestion makes is perfectly valid imo
suggestions of that variety are easy to vote for because
its objectively an upgrade
and would not bother anyone
the most starred suggestion was to flip Icicle Arrow's old sprite so its inline with all the other arrow sprites
so yea

I mean excalibur shortsword is not really vanilla
in fact vanilla player probably fuming for how lazy the name is
im a vanilla advocate personally
:hdflr:
i didnt mind it but I would inherently prefer Caliburn
my most starred sugg kind of follows that norm too
sorta
its remotely high-effort to implement in the mod because it requires more than changing one line of code
- if there is another weapon added, it could be called clarent
and they can all be combined
and holy shit
redpilled weapon
but in its concept its pretty much an all around plus to immersion
sword of fire iirc
did you get that from Alchemyst?
nope
or the series
frick im just stupid im reading the books
literally a pirate hand hook
wasnt it used to summon something?
are there any fire swords?
im trying to find it
ok
ascalon
thats the name
not clarnet
ascalon would work as a spinny spin weapon
wait isnt Durendal a calamity sword
same moveset as dragon rage
1.4 whip
oh yeah
How many stars did it have
idr
Ill search for it then
Yup
I just want to not decimate bosses instantly....
It will be almost impossible for calamity ai to fit multiplayer due to how they are designed
The most they can do is to make it less buggy thats about it
Ya that is basically the best you can do, increase the hp amount to whatever you see.fit
Do not expect multiplayer to be balance when the players have several times the expected dps (+ synergy with different debuffs and weapons)
It's probably possible to have semi different ai in multiplayer tho
And changing boss ai to fit multiplayer is certainly not happening, too many variable to account for, and will basically be "rework most boss in the game for multiplayer"
Because if you just change ai like that it will just be fixing one problem for another problem to occur
And if you mean change the attacks entirely (eg providence holy ray) it will basically require complete redesign of the attack
Just the really problematic areas, most fights are fine
Like stated above, changing one problem will always just lead to another problem due to too many variables to account for in multiplayer
The best I can say you try to do is have properly divided aggro like how you normally play mmorpg, have a dedicated melee user to keep aggro consistent and not everyone play the same class
If needed even some class use aggro reduction item between the non-melee class, since you.have way enough dps
Malice is not even balanced for singleplayer, dont expect it to be balanced for multiplayer
I'm not expecting balance I'm just asking for the boss not to teleport on top of me during a fight
^, how do you expect the AI to account for every single player + their current movement (especially large/quick movement at that stage of the game) + still making bosses function normally
That is what I meant by multiplayer have "too many variables to account for"
And playing malice on top of that do not help
And let alone if something like multiplayer change is introduced, another variable is how many players there are
Because having just 2,3 or 4,5 is completely different, and requires completely different balancing
For example what do exo mechs need to be changed to account for multiplayer? When they are literally designed to lock on position of the screen? Just attack different player?
Exo is the only one I see being difficult to change
Yharon can literally just check not to teleport on someone, like it does in single player, and the beam can just have a slightly longer warning peroid
^ for yharon, and then you add in things like tmodloader being multiplayer unstable + server latency
For the beam it already have a long warning period (and also when the beam comes is predictable from move pattern), and the fact that it isnt noticeable in MP just mean provi need to be afk for like full 5 seconds before doing the attack
The only hope at this point is to hope the 1.4 port make tmodloader actually stable for MP before doing anything
Because otherwise every single fix to be done will be trivialized by just "tmodloader bad for multiplayer"
Sorry for constantly asking but what are good ranger weapons and accessories for pre-moonlord? I am also using the Hydrothermic armor.
why are you asking here
Like this channel?
yeah
I don't know, I saw the suggestions name and thought that it would be better to ask here
this is for mod suggestions lol, not gear suggestions, the channel for that would be #help-advice-read-pins
Oh ok, lol. Thanks!
frost legion should be required😤
damn that suggestion sound almost reasonable
Unfortunately it gives a reason for the frost legion to exist
ideologically I don't think I can stand for that
ya tbh the only idea about the suggestion is just it is weird for a bunch of snowman not dropping essence of eleum, the essence of frost enemies
and this (ya it is random)
although I think the RTN buff suggestion will effectively make RTN to have 30 armor pen no?
which the tester are afraid of that RTN never got above 15 armor pen
ok I actually forgot about that
every essence of eleum enemy other than angry dog is almost entirely ice themed/made of ice
why does angry drop essence of eleum
wait does Crush depth reduce enemy defense?
ok sorry I confused it with armor crunch
crush depth do have armor pen at some point I think? just no longre has it
I do think that RTN having your weapons inflict it would help the viability of the accessory a lot, especially if it comes with a post ML dps increase for the debuff
ya it will be a buff without potentially making the accessory overpowered
though I think crush depth is actually one of the stronger post-ML debuff? even its HM variant
it's only 90 dps, and less if the enemy has defense
for comparison, nightwither does 100
and is unaffected by enemy defense
oh ok it is subtract by 250% of defense not 100% of defense
(plus DoG is immune to crush depth lol)
1.4 will fix that
because AP fix/nerf
🚎
oppa gangnam epic style
True?
QB enrages on the surface? Is that a vanilla thing or a camity thing?
woah, yes to Crush Depth buff pls
What happened to it
i was not aware that was a bug (feature? please don't say it was intended) that existed
Damn I thought that's what it already does 
That’s how it works in vanilla, but tML decided to deviate to make armour penetration work like how you would expect
Like how cursed inferno reduces damage reduction that is there
it is weird how cursed inferno is so massively better than ichor, but ichor is more associated with balance problem because of armor penetration
Cal change
@abstract inlet I mean the purpose of your mentioned attunement is kinda for the purpose of combined movement, it is hard to use but it is supposed to be the main reason you use it
on other case you can also just use the other attunments (which tbh is way more effective than the one that move you anyway)
it also will be extremely weird to have a config option just for one specific line of weapon
Stupidest config suggestion
And i'm being polite by removing the "fucking" i would have thrown there

and arid grandeur definitely make sense to have bounce, since it is designed to be a true melee weapon that allow you to stay at a constant range from enemy while still hitting
I'm usually quite favorable to config options but it makes zero sense to have a config for one specific part of one specific weapon
configs arent used for that
Ask for the whip snatch effect to only work when the up key is pressed like some of the other movement related tech in aotc
bazinga
That’s
A better idea actually
I will do that
oh god not another w key input
Cope
my poor muscle memory
better than a custom keybind that gets fucky wucky because then you have 15 different ones
ya definitely
- since i only put them on movement related options it kinda makes sense
given its only really used in contexts of the player moving (usually up
i will eat everyone that suggests configs
and regurgitate them as inedible nuggets
Configs are cool
configs are cool for SPECIFIC things
Arid grandeur allows you to be a speed demon to dodge stuff and approach if you need it to
its the ppl that are trying to make everything into a config just bc they dislike it that i want to strangle (lovingly)
tbh I think the only one might need adjustment is grovetender, it feels like its pull is kinda weak for movement?
and for damage it is pretty much mediocre verison of arid
This
Fixed it
It has good combat abilities though
The Arid Grandeur allows you to “crowdsurf” on enemies because of its upwards knockback which is fun 
ya I think arid will unironically be overpowered if it can optionally not bounce
yes
yea the , "getting stuck onto enemies" was inspired by loader's fists having some sort of hit-freeze effect that let you stay in the air for a lot longer when punching airborne enemie
s
its really fun in ror2 so i was like lets go lets put it on terraria
i don't want to balance the weapon with and without movement techs 
it's the learning curve
learn it
I think grovetender having no movement is fine, it is just a bad melee whip, but ya arid without movement is
simply do not hit tiles
Sorry, thought it was a good idea at first
nah
It's fine
there are different perspectives
i'm not the sole arbiter of the biome blade
I really like the bounce ability, I’m just saying it can get you in some shit when fighting in a blood moon and stuff
I mean yeah the main critique ive seen on the biome blade is that the whip can get a bit difficult to use (especially vs queen bee in a hive for example) so i wouldnt be opposed to making it optional
not tha funny bounce doe
Exactly what I was thinking, kept getting yanked into her
and then we give it tag damage
🚎
instant God tier multiclass weapon
also is it just me or grovetender feels like it lacks a true melee component/2nd hit combo?
i'm sorry iban but I will
bite off your fingers if you say "biome blade tag damage" again
since currently it is like pull you towards enemy but the weapon function best at midrange
intended
?
the pull is more so to adjust ur position
It could be used as a tool for getting closer to enemies, since you can easily switch between 2 attunements
its all abt positioning really
I think it’d be cool if the grovetender pulled you towards struck enemies, like the super shotgun hook in doom
theres already 3 other very true melee focused attunements
Not just tiles and stuff
given itd ruin the sweet spot thing, not rly no 😭 oomf
i have an idea for another enemy grapple weapon (rework) anyways
👀
but sadly, 1.4!!!
i am not a coder right now i am just a silly little spriter i don't know what to do teehee
I’m willing to wait 
Grappling into enemies could have so many possibilities
Especially with True Melee
inb4 reworking every auric tier mega weapon in the game
quirky classless tool that pulls in normal enemies a certain distance and stuns them
ez win for true melee/point blank enjoyers
I was more thinking pulling the player towards them but that’d be pretty cool too
Like a grappling hook
That latches onto blocks and enemies
that sounds like momentum capacitor 2.0
the latter would be way too inconsistent with how terraria movement works in general
making it attach to blocks would honestly make it do too much
Fair enough
I just like the idea of latching onto enemies and giving them a sword to the back lol
Especially if you could latch onto bosses
It’d be sick
Although the hook would need to be fast
Otherwise fast bosses would drag you along
I like combat that incorporates movement
Flying from one side of the screen to the other is fun
Not just in terraria, games in general
ya problem is just movement can very easily be too overpoweed in terraria tbh
the effect of rod is pretty much just to move you from one side of the screen to the other, and is considered overpowered
any weapon to any effect that can do it easily and without cooldown will likely break the game in some way
which I think is why there are way more weapon designed to close in enemy rather than getting away (or at least you cant get far away)
Terraria Overhaul 
JRUE
hello ladies gentlemen and based individuals, i'm sure you aren't looking forward to seeing me back here so i'll just keep this brief:
i think the snake eyes minion should only consume half a slot
because:
flowers of mortality (post ml weapon) fills 2.5 slots, but since there's no (relevant) .5 slot minions until poulter it is for all intents and purposes, a 3 slot minion. snake eyes taking a half slot would somewhat fix that, since FoM is good enough for post provi imho. furthermore, it would serve as a very interesting buff for an otherwise astoundingly mediocre ab best weapon, and it just makes sense to be able to summon 2 eyes in one summon slot, because snakes have 2 eyes.
i would appreciate feedback and i promise not to take it personally when you tell me that my idea is really fucking stupid
thank you
have a nice day
@short warren bringing the good or bad news: the Draedon's Remote is removed in the 1.4 port update
oh
one problem with this: Snake eyes is post Provi
I would instead suggest that the number of flowers summoned is rounded to 4 or 6 so they take a whole number of slots
the flowers are good enough for post provi
and
my other points still stand
that one was a bonus
at that stage you would have Dragonblood disgorger for a multi slot summon
although the eyes part is a good point
Suggestion looks good overall
Though you prolly don't need that paragraph about it being half-sarcastic, kinda makes it difficult to take seriously and doesn't add much
@errant cloud
Will edit
Good?
Yeah looks good
👍
o7
also the clone can be named Calamitas as well until you fight her and then it gets updated to Calamitas Doppelganger
or clone
soon™ ( Jebaited ) #suggestions-voting message
im good w this yea
Calamitas, the Supreme Witch
ragnarok pls
Supreme, the Calamitous Witch
it's a more serious version of "supreme calamitas" that still kinda allows for the SCal nickname
i think the devs have actually thought about renaming her before, with that being one of the suggested alternatives
titles 🙄
names are just informal titles
hajahsjdjdjdkckckxxkkckffkgkgkfkxoxo

the name would be really pog
Calamitas, the British Woman
(soy wojak face) "but the voice at the beginning of the lyrics video isnt canon!!!"
(gigachad) "scal is british nontheless"
that would imply everyone who is british has terrarian in their blood
and im not ready for that fourth wall break
lol
i miss the times where scal broke the 4th wall
"now stop asking when"
hell is england confirmed
no offense to anyone obv
it wasnt an insult :hdflr
just saying who cares where shes from
fair
would the gemtech suggestion need permission from the donor? or not, since it doesn't actually impact it's functionality in any way
@livid coral
May as well
And yeah, half-dono half-dev
s'why it was allowed to be at such a late tier
The seal of approval
ya it kinda need it, currently gem tech is pretty much nohit armor because it is so hard to tell which gem is available
especially that if you get hit twice on the same gem, base gem getting destroyed completely obliterate the armor stat
I think glyph line is probably more with technical implementation problem tbh, if the accessory is to still working the same way it is right now
since it probably have difficulty to apply buff like that without using buff slot, CD buff got passed because they (inherently) dont do anything I think?
they can apply buffs without using a buff slot
i believe
like, bloodflare gives some classes bonuses based on high/low health
and it is not taking up a buff in the bar
i would be very surprised if it was super hard to apply buffs without buff slots
ya, just not sure those are applicable on a CD/duration or only on a toggle, since every instance of it I remember rely on a "toggle"
eg: toggle of bloodflare is hp status, toggle of raider talisman is that it is permanent (until die), and all of them basically dont do it on a duration
the only 1 I think that worked as a duration, is Silva Revive, since regardless if you try to cancel the debuff you are still immune to death, but I did not remember if it is because the debuff keep getting reapply or not
in that case ya glyph definitely shouldn't take buff, 3 slots on top of how much summoner is already using is a bit too much
mainly the lumenyl and depth cells
because 40 is a lot, unless you specifically megafarm with chaos candles + zerg pot, because it took me a very long time to collect it
you definitely have enough of those by the time you reach ML as they are used for other things + you go to the abyss after CCLone and after Golem for Scoria
if you dont have 40 of each then im honestly impressed
oh ya forgot about golem, everytime I do golem trip I just mine and go
nothing really screams hard to make here
other then luminite you should already have 90% of these in your back pocket
I don't know why but I never get enough on tier, unless I dont craft anything requiring lumenyl and depth cells throughout my playthrough
to the point that I need to specifically farm for it everytime
honestly kinda soudns just like
a you thing
ive always made it myself
also it gives out of water buffs byeah
its just a really good accessory for abyss miniboss fights
hmm I will just put it there for now, maybe related to my habit of always only collecting enough just for the weapon I want at post-Calamitas, and basically zen pot and only mine scoria after golem
i mean yeah 40 sounds like a lot nontheles
because everytime I try to farm it it is always that they drop at a very small rate, that I will need zerg for it
and Lumenyl is also from Eidolists which spawn in the dungeon iirc which you also go to
does eidolist still spawn in dungeon?
afaik?
i mean i agree yes its quite a bit but yeah
seem to be only abyss now
maybe that is another problem with me, since I always treat tier 3 as post-Polter (for some reason, maybe because some miniboss can spawn there dont remember, due to habit)
so I just farm lumenyl and depth cells around tier 2 at post-Cal
🤓 well acutally the first time u go there u don't get any lumenyl
well yea but also usually they spend it on post clone items
yea
just personally for me it is always like:
you don't get enough/have spare post-Cal (collect enough for weapon, done)
no kill post-Golem (zen pot to mine scoria)
no reason to go abyss post-ML
post-Polter you go tier 4 to kill miniboss, and when you are done you dont need diving suit anymore
i think the suit is fine since like
if you want to fight the minibosses youd want a good accessory to keep you safe for long deep down
and i dont think making someone who didnt get enough need to stay in the earlier abyss levels for like, 5 minutes to get the materials is that bad
hell the bigger pain to get is the abyss chest accessories imo 
ya, just that in my experience it tend to be more like 30 minutes of constant farming, unless zerg pot is use, for some reason
and cant really zerg post-Cal because abyss enemy is quite strong, so have to be post-ML power in gear
depth cells arent too bad
lumenyl i can kinda see but you can also mine it at layer 3
and even with zerg it still take me a long time, for some reason
I don't think a lot of people will know lumenyl is minable, it is completely not obvious (unnoticeable)
in fact I completely dont know about it
oh wait some of these enemies are T2 i believe?
it blends in too much to the background
you also use Lumenyl for various crafts in progression byeah
ye Lumenyl isnt that bad aswell
wait I always though all tier 2 enemies drop lumenyl
no wonder it is so hard to farm without zerg, since not all of them drop
yeah it is a bit challenging to farm in T2
byeah mining it is the more useful way
a
and since I always farmed t2 and avoid t3 (because I keep remembering giant squid spawn in t3) so it make it extra hard
oh wait even reaper shark spawn t3, so that is why I keep avoiding it by habit
depths cells drop from most abyss mobs
so i mean eah
not big quantities but most of these mobs are rather common at the top two tiers
(you can get these from crates aswell
hmm I guess I will still leave it for now if people agree with it, since in my experience it is always lumenyl is ultra hard to farm (depth cell is somewhat fine?), but since now I know lumenyl is mineable it probably will somewhat help
i mean ye its valid i guess i just think its not really that hard to craft + it has a rather good use to actually fight the abyss minibosses and survive for longer
you wont really fight the minibosses that well at t3-4 with ADgear
ya, some of it is definitely due to my lack of knowledge (and habit) making it worse
I tend to fight t4 with amidias blessing + just abyss diving gear (not suit) and as long as I dont immediately get hit I can survive
(and I like to setup abyss teleporter + abyss hellevator which helps significantly)
that shoulde be a standalone mod ngl
low health beep can solve your problem @old prairie
is that a mod?
ok XD
im pretty certain AS is already considered a boss in boss checklist??
wdym
oh cheat sheet
Low health indicator sounds like a good addition even in base Cal, feels similar to our Boss Health Bar
Also yeah you should prolly clarify in your title line that this is purely a Cheat Sheet compatibility thing
I haven't heard of any technical problems with AS's boss status
till now
He doesn't appear in the Boss section when i try to spawn him in with cheat sheet, i had that problem in multible Modpacks
he only appears when you go to the all NPC's section and the mod specific one
this is not unique to as
Worms tend to have this problem
Pretty sure eow isn't in the list either
yeah you're right.
yeah
I think Yharim should say “Draedon, turn off my pain inhibitors” when transitioning to phase 2
I think @hollow shell should ❗ your sugg
Please read the doc on the pins
@short warren - Your suggestion has received an updated status!
[Change the Draedon's Remote method of obtaining and improve the loot you get from the buffed mechs]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
A suggestion for when he gets added, I know he’s still a long way away, I just thought it would be a funny suggestion for his boss fight when he does get added.
Read the Don'ts Doc
You're not allowed to make suggestions that are for future content which has yet to be added
"But my lord, this is madness!"
"Do it!"
"Okay."
I only recall like one or two of this sugg being sent in the past
i have defeated exos with an arena that required zero mining
👍
In fact, the arena was quite small compared to the amount of space you get for free on the surface
(Big world)
exos requiring "a lot of space for dodging" is a total misconception
well i mean for the less skilled players (me) it is
no?
yes.
there's still tons of space available that don't require hollowing out your world
well yeah
but clearing out the obstacles can be made easier
@hollow shell Dev weapon sugg
its a weapon? 🙃
Amongsu









