#suggestions-discussion

1 messages · Page 1251 of 1

hollow shell
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(I think I've always been thrown off by the fact that melee speed specifically exists as an accessory reforge and not universal attack speed)

ruby plover
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also, i can't remember if it was for rogue or ranger, but pre-1.5 silva armour used to boost the attack speed of one of them

hollow shell
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Is there anything in the game that boosts attack speed universally?

ruby plover
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I don't think so, apart from reforges, but those are weapon specific ig

hollow shell
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So weird, so weird

tardy smelt
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like how this could've unironically been Ares's sprite?

hollow shell
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(well if that happened it would definitely have been ironic, not unironic)

tardy smelt
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(truetrue)

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on the topic of exhumed weapons,,, i don't really care about them unless they're fun to use

thats about it wegud

cobalt pewter
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yeah i meant this

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equivalent, not exactly the same

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not sure how to word it better

rose latch
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'equal in power'?

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but with different uses

cobalt pewter
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I always think that "equivalent" is relatively equal but not exactly the same

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tried wording it a lil

rose latch
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yeah i think the problem was that you didnt specify in what way they were equivalent

hollow shell
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That clarification you added does help

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👍

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Tho personally
Dunno if I agree with the reasoning that this change meant that the formerly 'rarer' gems are less valuable

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Cuz in early game, getting that deep into the world and remaining there is kind of a bitch

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imo the change kept their value the same, just improvement their obtainment consistency
A trade off between rarity and challenge

cobalt pewter
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don't get me wrong, it's definitely still tough to get the rarer gems

but you're definitely not hardcoded to a very limited amount now

cerulean trench
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fuck shit

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free editor

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works like all the other ones except no slow zoom or panning or whatever

warped tide
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agreed

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In general More mage content would be fun that isnt

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super ultra mana draining death ray

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I had someone tell me about an idea for a melee and mage hybrid set that would work as the pre golem armor, and is made from Aureus Cells, Stardust, and Fallen Stars

slender void
cerulean trench
cobalt pewter
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ban alchnpc from ever be used with cal

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:clueless

barren whale
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my only problem with my suggestion is that it might become a factor in making true melee easier

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which is why i suggested to not increase the defense

cobalt pewter
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wouldn't something happen to shrines

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I remembered dev plans

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so idk how they'll treat the items inside by then

barren whale
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upgrade for locket!?!

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oh.

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ah.

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what is the suggestion

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hm

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well it doesnt say anything about allowing it to be used later on

eternal escarp
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being on the other side of devplan.png is pretty funny

barren whale
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that is also my second problem

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i dont

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really know a solution to that

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well personally i still think gladiators locket was a huge missed opportunity

gray nebula
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yea it sucks

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make it a drop from gladiators

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here you go

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and also remove the scalin

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Early game terraprisma

small timber
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there is no rules/don't for suggestion referencing external mods?

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since calamity is (not supposed to) designed around the player having alchemistnpc, in fact potion selling is probably one of the step towards making external mods like those unnecessary for playthrough

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also regardless of the suggestion I think this probably should be pinged

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@ashen warren

Now, I get it. The Calamity Mod did this to optimise a game with no other QOL mods, for people with a lack of RAM. But this still doesn't mean it should be ignored. There's no real reason (as far as I'm aware) to not do this, and it would declutter the gameplay and make it more balanced.

DISCLAIMER: It might get across that I dislike the vanilla NPC potion gimmick, and I can see where they're coming from. I in fact do agree with these changes, and that is not what I'm trying to suggest. Just getting it out there.


I think this part of the suggestion can be removed if you want, your suggestion is to explain why you want the suggestion to happen, so unnecessarily stuff like this (that basically just say "yo I in fact don't hate calamity") is not necessary for the suggestion

fossil bronze
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i don't think its fair to balance things around external mods

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especially content overlap

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which is inevitable considering how many mods there are

small timber
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ya I don't think a suggestion like that really works too, beside the 2 main one which currently is almost essential unless the player want to play entire game with wiki (boss checklist and recipe browser), and less so recipe browser

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since if stuff like this get pass it will later be like fargo's soul, reduced grinding, extra boss material...

golden tulip
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i highly doubt calamity added potions to town npc's for people with a lack of ram lol

barren whale
fossil bronze
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tbh i don't see why it would help with a lack of ram anyway
if you have so little ram that you can only run cal and nothing else i don't think you'll have a very good experience playing the game at all

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idk where they got that idea from lol

small timber
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ya the ram part do not stand, especially that the suggestion wants to make it work together with an external mod (alchemistnpc) which is additional ram usage

warped tide
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personally

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I wish shit was Optimised more for people who

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have smaller monitors?

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Exo Mechs hit different

fossil bronze
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on my monitor scal brothers are completely hidden
and artemis and apollo are almost always hidden

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maybe it'd be nice to have an option to make them sit closer to the player
or to let the player zoom out more than 100%

warped tide
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agreed

tardy smelt
gray nebula
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;aa;;g;:,,a

gray nebula
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2022 and ppl don't have 1920x1080p screens

tardy smelt
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just get a bigger monitor so that you can zoom in your game more for a better framerate (thats how it works right)

fossil bronze
tardy smelt
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everyone loves ungodly large crafting trees

fossil bronze
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yes
every item should have at least three crafting lines

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remove combat from the game
and replace it with more crafting

drowsy plank
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man we are just getting some straight garbage suggestions recently huh

tardy smelt
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i've given up on making suggs at this point

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feels too hard to get them to pass, easier to just not care about someone else's game project

drowsy plank
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yeah

tardy smelt
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it was fun while it lasted imo though

warped tide
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actually

quick tendon
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DoG in second phase is to fast? I was thinking i just Bad for death mode

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I am playing for first time calamity and i turn death mode on, the Game was balances, when i fight with DoG i be forced to turn revengance mode

tardy smelt
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difficulty is subjective what can i say 🤷‍♀️

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alternatively, use The Last Mourning

small timber
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There is no excuse for death mode being too hard unless it is due to bug/garbage telegraph, considering the next difficulty (malice) is literally meant to be unfair

Death Mode also to certain degree ask for player to already have some game knowledge (in this case it is highly likely because of it as you are playing calamity for the first time) so that part too

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Since you need to know very well how DoG AI function now and the fight will be much easier

quick tendon
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Okey, thx

golden tulip
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malice isnt meant to be unfair

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it just is

tardy smelt
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It depends on who you ask

small timber
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As long as it is not due to garbage telegraph/straight up unfair/unavoidable move I will say there is no definition of "too hard", especially with calamity where most difficulty is toggleable

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This is my personal opinion but basically death and malice mode get to get away for being too hard (as long as it is not like malice telefrag) since they are supposedly optional "highest difficulty", if he was saying Rev DoG is too hard then I will in fact probably support his view

tardy smelt
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Id base it off of my own experiences

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And then like

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Actually poll lots and lots of people on whether they think so too

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Take lots of opinions, find an average and you already have something to work with

vernal aurora
golden tulip
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yeah but i doubt it was designed with unfairness in mind

frail mantle
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it wasn't

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it just kinda became that

dusty stirrup
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I don't think it was designed

cobalt heath
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is eternity mode unfair?

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no

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i think malice had the same idea

dusty stirrup
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Eternity had actual design going into it

cobalt heath
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it is unfair to compare eternity to malice do

dusty stirrup
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Malice just feels like it exist because devs wanted desperately to make the 1% drop rate RIVs not RNG garbage

cobalt heath
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eternity should be compared to doms work

dusty stirrup
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Correct

cobalt pewter
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it just mutated into whatever Malice is now

dusty stirrup
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Malice wasn't ever supposed to be this big thing anyway

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but Here we Are

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curse you mrrp

cobalt pewter
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mrrp is cringe

ashen warren
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dramatically shortened my suggestion, thoughts?

unique vector
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F mrrp

fossil bronze
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i still think it's unnecessary to add
plenty of mods probably do things that overlap with calamity, i don't see why alchnpc is special

drowsy plank
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disable alchNPC

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i found the solution

fossil bronze
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also having vanilla npcs sell potions has another purpose

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makes npcs like demolitionist less utterly useless

vocal grotto
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I'm personally of the belief that it'd be easiest to obliterate the mode entirely by now tbh, but I don't see that happening

grim tusk
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Wait gladiator locket still scales?

drowsy plank
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no

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not according to wiki at least

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not according to either wiki, weird... not sure where they got that info

dusty stirrup
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I'm pretty sure ben removed all those forms of scaling a few updates ago

vernal aurora
dusty stirrup
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Community is the one exception because that is its whole gimmick

vernal aurora
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reasonable

grim tusk
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@barren whale update your mod, gladiator locket has no longer scaled in a good while

gray nebula
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😭

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i genuinely haven o clue what a "subjective" mode is meant to be

unique vector
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wtf is a subjective mode

vernal aurora
tardy smelt
dusty stirrup
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Subjective might as well not mean anything anymore

tardy smelt
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:truetrue:

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i think it was just a weird and funky way of fab saying that malice is meant to be hard as balls

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(although thats still subjective it doesn't change the intention)

dusty stirrup
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I think it's a strange thing to put in the tooltip as an attempt to damage control but w/e

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It doesn't really mean anything

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besides yeah this mode is kinda fucked up

tardy smelt
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and came preeeeetty much to the same conclusion before

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doing something about that just doesn't seem like something that should take priority on the short term

hot zephyr
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our mode

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it's broken widepeeposadcat

tardy smelt
eternal escarp
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@somber elk alright, why?

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you need to attach a valid reasoning to your suggestions

somber elk
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Oh, sorry, my reason is because it would likely be a lot more convenient to be able to have a single potion that gives u all ur desired effects and while sure u can just download something like alchemist NPC to substitute and just have all ur potion in ur piggy bank some people wouldn't want the other things that come with AlcNPC and even the lite version. Like being able to buy treasure bags and such

eternal escarp
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convey this in the sugg

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(also i assume you mean 1 potion item that applies all the various buffs, if you mean a single buff for all the combined potions that wouldnt be very balanced in some cases HDfailure )

grim tusk
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@somber elk you need a reason on your suggestion

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Also cocktails may not be the word to use

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Since Cirrus sells actual irl cocktails

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Its a 1.4 feature

eternal escarp
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they gave the reason they just didnt add it yet

somber elk
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Sorry

grim tusk
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Buying bags in my opinion is a no

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Would also bring people complain even more on “adding alch npc features”

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If you want that just use alch npc (lite, full is bad) i guess

fossil bronze
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calamity players when they have to do something multiple times (grinding is bad)

grim tusk
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Bring the rover quote

fossil bronze
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especially since boss summons are non-consumable now grinding money is super easy

fossil bronze
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letting the player buy things instead of grinding for them just makes them unnecessarily easy to get

west jackal
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Cocktails should only be for alcohol

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Even though that changes nothing lmao

fossil bronze
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me when
there is a hotkey to use all your potions

west jackal
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Speaking of cocktails, letting us brew our own cocktails instead of having to buy from the drunk princess would be cool

grim tusk
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:no:

west jackal
hollow shell
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Hello @somber elk Your idea is somewhat specific, and we here in the Calamity suggestion channels are averse to specificity, see the pinned Don'ts Doc for more info

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Also what's the difference between this idea and potions like Cadence, Omniscience, and Yharim's Stimulants?

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You could suggest that more combo potions like those get added I suppose, but you don't gotta give them their own name and concept like "cocktails"

hollow shell
grim tusk
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I should have said something, but it was 11 pm lol

hollow shell
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I'll delete the suggestion from voting then

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I can see the feature on the wiki for 1.4.0.1 uyeah

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@slender goblet good news kinda

somber elk
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Sorry

hollow shell
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🤷‍♀️ This sugg is neither here nor there

golden tulip
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they are interstellar stompers

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but it would create a weird connection between the title of the song and some random drop from the boss the title is actually connected to

dusty stirrup
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Holy crap is this a Calamity Soundtrack reference

unique vector
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wow!

unreal star
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ok it's not even if they're running at full speed he just spawns right next to you

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it's kind of in character but at the same time wow is that part annoying

small timber
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it depends on whether the current phase 2 transition is intentional, because previously he came out of a portal after a delay (instead of currently where he just poof in front of you)

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if that is intentional then the suggestion is needed, otherwise just wait for a less buggy phase 2 transition to be implemented
also for reference the current phase 2 transition, is in fact, DoG ALWAYS spawn right in front of you, as in it predict the current direction you are heading and spawn right in front of you, so it is not sometimes it is everytime. The only strategy I find to consistently dodge it is just move in a direction, time it with the music and immediately dash the opposite way for when DoG come out

fossil finch
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SABATON RENAME SUGG SO FUCKING TRUE

small timber
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getting hit by DoG at the start of the fight is kinda player's fault, because he cant hit ground so DoG is very unlikely to hit the player as long as the player don't fly immediately (unless it spawn at unfortunate position like directly below the player)

small timber
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isnt there a lot of thing that just melt astrum deus? to the point where deus get joked as a boss that get bullied with each new patch

tacit tide
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true true

steep iron
small timber
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funnily enough deus already resist tenebris tide by 50% so I guess it is not enough

tacit tide
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star of destruction, ori spike gemstone, lazhar, TENEBROUS TIDES, solar eruption, stardust dragon, …

steep iron
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i legit killed the thing in a minute lol

small timber
steep iron
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the 50% was needed, but is not enough to stop the thing from shredding it

tacit tide
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though lazhar is also a bit to much damage

steep iron
small timber
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the problem is the boss is super buffed in hp, if you are using anything that dont have infinite pierce

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for reference it have 1 mil hp I think? which is 3x of Moon Lord

steep iron
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when i used the tenebrous tides against astrum deus my game was legit lagging from all the projectiles lol

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it was insanity

crude geode
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easier solution: delete deus

tacit tide
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even easier solution: delete the mod

steep iron
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even easier solution: delete tmodloader

tacit tide
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even easier solution: delete terraria

steep iron
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even easier solution: delete pc’s

tacit tide
steep iron
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even easier solution: delete the world

tacit tide
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but it all started with the humans

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its not the earths fault that life said: ok ima settle here now

steep iron
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earth made us though

crude geode
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anyways yeah deus gets melted by something every update

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not surprising

steep iron
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it knew deus would be destroyed by tenebrous tides

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everything led up to that moment

tacit tide
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just pierce and deus is ded

steep iron
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yup

tacit tide
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even some things noone knows about like star of destruction melt deus

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not as fast as smth like lazhar but still fast

dusty stirrup
fossil bronze
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it's not on the dog page or the locket page

barren whale
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huh

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what

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its not here anymore

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it probably wasnt updated when i saw it before

blazing imp
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i looked at the history, and it's not even there a month back

dusty stirrup
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MF

barren whale
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then wtf was i reading

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i know i read it

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and i joined after 1.5 was released..

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im confusion 💀 💀

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how do i forgor in the opposite way

dense ferry
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See, the problem is that

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Most Lore Items were already useless

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So they would need to be buffed

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And the useful ones are already on items

gray nebula
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The problem is that if terraria needs anything, its not more progression rewards

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the game does already a great job at rewarding the player for progressing, we don't need one more free item effect for no acc slot

hollow shell
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Oh boy

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My brain is coming up with a bunch of ideas for how to make lore items be enough of a hindrance to be considered balanced

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particularly the balancing aspect of them taking up an inventory slot

warped tide
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In terms of lore items

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honestly the only use I could see is a general 10% increase to the boss they are for if you have one favorited

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so farming it again is easier

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thats it

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if you get a biome lore its useless

dense ferry
hollow shell
# hollow shell particularly the balancing aspect of them taking up an inventory slot

ideas such as
Taking up multiple slots (like the item is broken into fragments that must be "assembled" within the inventory)
or
Not being able to remain in one inventory slot for too long, or it'll start to "burn" (you or itself), so it's something you need to constantly upkeep by shifting it around, even during boss fights when inventory space is not normally a concern
or
both

dense ferry
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Rover, may I ask

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What hours are for you?

hollow shell
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Pardon me

dense ferry
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God tier answer

hollow shell
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(It's 12:38AM for me right now)

dense ferry
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Not that late, at least

worthy orchid
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sounds late to me

dense ferry
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I sleep at 3 am every day, so

hollow shell
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I stay up till 8AM sometimes and it's actually a big problem

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anyway

Yeah I'll exclamate this suggestion because absolutely not

unique vector
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(shouldnt this be an

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oh

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ye

worthy orchid
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pretty sure you cant bring old features back

hollow shell
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I like the funny ideas I'm coming up with but I'll keep them for me

barren whale
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this

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the lore items

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doesnt that break the rule of "no asking back for deleted things"

hollow shell
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He does acknowledge that in the first sentence and also the sugg is ❗'d.

small timber
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isnt the gladiator's locket one kinda conflicting? since shrine item are getting moved (I assume if it enter dev it will be just 🔒 )

barren whale
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and also it would be unfair since the other shrine items wont get buffs

hollow shell
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Gladiator's Locket is staying as an item.

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(if you intend on keeping your sugg around Wacky then you should edit out that bit about the post-DoG buff)

small timber
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the alchemistnpc one is kinda, weird? since it rely on external mod that not everyone use (and pretty much don't do anything, other than making npc shop more clean)

hollow shell
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In the past, Calamity had NPCs sell boss summon items, and that function got disabled if you had Fargo's Mutant Mod
I'm pretty sure that was a thing

small timber
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hmm then I guess the suggestion do make sense? I just never use mutant so never notice it

cobalt pewter
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lore items should boohoodust

small timber
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lore items should have tooltip that just say "Favourite this item in the inventory to gain +1 luck" with no explanation on what +1 luck means whatsoever

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and in reality is does nothing

half sage
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that's cause confusion in 1.4 since luck actually exists

barren whale
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"wtf is charisma??"

cobalt heath
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do the hypixel thing

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after match if you say gg you get 5 karma

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we still have no idea what it does

distant gyro
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"it's a funny stat that goes up and you like to see fun stats go up"

eternal escarp
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likely the former

cobalt heath
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crazy its most likely gonna come already

golden tulip
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everytime i click this it goes to another comment

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love it

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thanks discord

small timber
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hmm then I guess should ping him?

eternal escarp
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they can still suggest about both

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the fact a previous suggestion by another person went in the past does not mean its suddenly illegal to have a similiar idea

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usually it helps bring back said suggestion

small timber
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hmm ya maybe, I just think since the two part of suggestion is kinda apart (lore dialogue and item shop/more function), and dialogue is probably gonna get implemented anyway

eternal escarp
small timber
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not sure, I will delete the ping, better to let Rover judge

eternal escarp
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now its a ghost ping HDfailure

small timber
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wait discord don't delete pings like that, oh well

eternal escarp
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yeah they dont lo

old prairie
small timber
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ya the suggestion do make sense, I initially didnt realise the suggestion is to add more content to scal (rather than add specific things)

old prairie
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Yeye, no prob

vernal aurora
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I thought Aureus dropped fragments post-moon lord like Astrageldon did but apparently not

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So I don't really see a reason for a buffed slime mount to make getting aureus cells harder

eternal escarp
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i mean, AD does that already

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(the fragment thing)

small timber
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what material do you even need from aureus except like grinding stars?

eternal escarp
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aureus cells for some items and usage ig

small timber
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aureus cell only I guess? other item I dont think have any upgrade

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other than jelly bean (which is the initial reason aureus is upgraded)

cobalt pewter
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felt like Aureus being buffed pml was purely cus bean is pml

eternal escarp
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tbh they have a point i think

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HVM and Perfs dont get buffed in HM but they drop more items

cobalt pewter
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yeah

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again, most likely cus of bean

small timber
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so basically just move jelly bean somewhere else and delete upgraded aureus

eternal escarp
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you dont need to move bean

cobalt pewter
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day 0 of donator content being reasonable

eternal escarp
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moment!

grim tusk
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Bean is dev item XD

small timber
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oh ya jelly bean have to be astral related because astral slime

frail mantle
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bean isn't donor i think yeah

eternal escarp
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its bens iirc

cobalt pewter
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oh I meant

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dedicated

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moment!

eternal escarp
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oh wait not bens

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ziggums

cobalt pewter
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yea

grim tusk
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bean is only from Aureus cuz Geldon

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iirc

eternal escarp
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yea

cobalt pewter
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it doesn't fit well because it isn't meant to be

eternal escarp
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anyways you dont need to move the mount regardless

vernal aurora
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why are we buffing bosses for slightly faster hellevators

eternal escarp
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you can get rid of the buff without moving the item

cobalt pewter
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p sure bean happened after geldon

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for reference

grim tusk
eternal escarp
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before geldon

cobalt pewter
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someone with nitro post embodiment of evil

grim tusk
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just look at all the ptsd Ben has gotten from so much nohit judging

cobalt pewter
eternal escarp
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huh

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geldon did use to drop fragments unlike aureus which doesnt (on buff

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byeah whatever HDfailure

hardy dock
grim tusk
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yea Aureus should get fragments post-ML lol

eternal escarp
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i actually just agree with ridding the buff

hardy dock
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Yeah why keep the buff and add fragments when Deus would be way easier to grind for them

vernal aurora
small timber
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how buffed is aureus actually post-ML? because I feel like it is still decently easy to dodge, especially post-ML mobility item

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the only thing is just he is tanky

hardy dock
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Iirc he has like 400k or smth

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Idk I avoid him like the plague

small timber
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hmm moon lord is like 330k and you have post-ML weapon

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I rarely fight him post-ML but I also don't think the buff is that big of a deal, other than just not obliterating him (for the purpose of farming)

hardy dock
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Well he also has 50% DR

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So it’s pretty substantially more than Moon Lord has

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Hell, Providence has 600k health and only 30% DR compared to Aureus’ 468k and 50%

cobalt pewter
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or just bring back rdr, so that you can't obliterate aureus /s

small timber
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wait whytf does aureus have 50% DR

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that is so random

hardy dock
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It’s the Calamity thing to have arbitrarily high damage reduction

small timber
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no wonder he feel so tanky on tier eventhough he has similar to leviathan hp, I though he juts have high defense not 50% DR

vernal aurora
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also I dont think you can beat Aureus with just a homing weapon and the D key

small timber
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ravager have 15% on body part and 35% on body, PBG 30%, so aureus 50% is just completely random

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even leviathan only have 35%

hardy dock
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I never understood why bosses have damage reduction in general instead of just having a bit more health

small timber
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basically damage reduction is much better against adrenaline than just having higher health

hardy dock
#

They do effectively the same thing except one just makes your damage numbers lower

small timber
#

the higher your inc damage % (any source, armor, accessory, adrenaline...) is the better damage reduction is compare to same amount of hp increase

slender void
#

69 votes on my suggestion nice

inner lark
#

So when does the bot do the funni and spam update suggestions

drowsy plank
inner lark
#

Done

#

Oh so I cant do math actually

#

Turns out 9 add 14 doesn't equal 21

buoyant siren
#

23

hollow shell
#

@old prairie Your reasoning is incredibly weak

#

You losing your Brimstone Locus often doesn't really
mean anything, other than you misplace things which is an issue completely separate from SCal

#

And the addition of even more brimstone/SCal-themed items I don't think would be welcome
considering SCal the boss already has a full drop pool, and the Exhumed weapons also exist

#

plus all the non-exhumed enchantment effects that you can apply to any weapon

crude geode
#

we already have an exorbitant amount of fire related items, adding more brimstone ones would just likely add to the bloat

old prairie
#

What I mean is that she should have have a bit more content after you defeat her, since in the lore she is like made out to be the allmighty Brimstone witch that burnt down an entire ocean and just having her walk around and enchant Items once in a while after one of the most epic battles ever just feels a bit dry, so I think that she should have a little bit more use besides being your goblin tinkerer 2.0

hollow shell
#

Giving her an item shop just like Perma or Amidias wouldn't help that issue

#

That is even more boring than enchantments

#

Giving her more lore dialogue/insights could help make her feel more significant though

old prairie
#

Yeah, I think that the "tell a story" part is a good idea and bosses and npc's in general need to be covered a bit more, I know that you guys are already working on a lore update, so please don't forget about the npc's lol.

hollow shell
#

Well the issue with "having the Astral Arcanum always teleport the Player to the middle of the Jungle" is that the Jungle's position can vary quite a bit

#

Its closeness to the ocean versus spawn is flexible on world generation

#

and I don't know if that 'jungle position'.. 'decision' is saved anywhere in the world's data after generation is finished

old prairie
#

So there is no real way to determine the middle of a biome?

hollow shell
#

There...... might be???
I'm not sure
I just know our current Jungle teleport is a "good guesstimation" on where the Jungle would be

#

I think your suggestion is fine though, because that code is quite old at this point and the 1.4 port might make it more feasible

old prairie
#

Aight

fossil bronze
#

on one of my worlds half of the teleport destinations are outside the jungle
it'd be nice if it was at least always inside the jungle itself

old prairie
#

Same XD

#

I sometimes even land in caves 200-300 blocks beneath the surface lol

unborn siren
#

but that is kind of exploitable

safe oasis
#

@small timber typo in your title, it’s “clearly state” not “clearly stat”

hollow shell
#

@haughty leaf What?

muted osprey
#

he wants malice drops without malice

south flint
#

despite that already existing

unique vector
#

dev plans.png

south flint
#

also i can’t even tell what this is saying

small timber
#

oh I always confuse the two word

#

for some reason state in my mind only mean country and nothing else

small timber
#

basically add new malice drops

#

or his calamity is out of date and malice drop still exist, and the suggestion is basically saying "give alternative method to obtain malice drops without activating malice, eg: fight EoC on day, which will be the equivalent of enrage/malice (just without malice modifier like +damage/proj speed))

#

basically previously night providence drop malice drop- kinda style

west jackal
grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Luminite Planetoid Always Spawn]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@coarse tartan - Your suggestion has received an updated status!

[Add a right click ability for the murasama]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@steep shuttle - Your suggestion has received an updated status!

[Have bosses in malice mode drop all of their drops 100% of the time]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make The Community List The Exact Stat It Gains (In Some Way)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dapper thicket - Your suggestion has received an updated status!

[Add Plague Dye]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@novel belfry - Your suggestion has received an updated status!

[Make the Sulphurous Sea biome extend above the biome itself]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@inner lark - Your suggestion has received an updated status!

[change the way the sentinels act after killing them]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@untold pagoda - Your suggestion has received an updated status!

[Make Frost Blossom and Cinder Blossom inflict frostburn and on fire respectively]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

ruby plover
#

oh, the plague dye one made it through

small timber
#

I mean without violating any don't

cobalt pewter
#

I'm not so sure

hot zephyr
#

murasama right click suggestion #92192192

golden tulip
#

fix ravager

i suggest we fix this problem

:communism:

small timber
#

@ashen warren ravager phase 2 is literally designed so that you fight it in a confined space, trying to run away from it causing it to despawn is probably in fact completely deliberate to prevent cheesing it

ashen warren
#

Wait legit?

small timber
#

yes, in fact running away during phase 2 probably make it 10x harder

ashen warren
#

Rephrase time

#

lol

small timber
#

wait let me clip something

ashen warren
#

Done

ashen warren
small timber
#

if your ravager is jumping AWAY from you it is likely due to bug

frozen hornet
#

I thought the bug where it jumps away was fixed like three times

small timber
#

ya pretty sure dont happen in singleplayer anymore, not sure about MP since I dont play it

frozen hornet
#

@ashen warren are you sure you're on the latest version? (1.5.1.6)

hollow shell
#

Your title line should probably be more descriptive

small timber
#

from his description I think it is more of a bug?

hollow shell
#

Nah not really a bug as much as

#

despawn distance too close for how mobile Ravager is

small timber
#

having ravager jumping away from the player dont look normal to me, unless he is reaver 200% MS flying away

hollow shell
#

Well

#

actually

#

Yeah from reading it that sounds entirely unintended

small timber
# small timber

because ravager stomp is pretty accurate, only have small variance (slightly ahead/before the player) if you are moving

hollow shell
#

I don't know what kind of Ravager they're fighting which is actively running away from the player

small timber
#

the only situation (if it is not bug) I can imagine is he is flying as far as he can while ravager is repositioning for stomp

hollow shell
#

Footage would be welcome

small timber
#

(he seem to not be here anymore) I will see if I can reproduce it, at least from the description

#

I didnt manage to despawn ravager even like this (death mode)

tardy smelt
#

Movement-wise

small timber
#

this is like the only way I find to actually despawn the boss, and it requires a nohit world size arena

small timber
tardy smelt
#

/doubt

steep iron
#

How many stars do you need for a suggestion to get a thumbs up?

inner anvil
#

Depends.

#

It's in the pins how it exactly works.

frail mantle
#

there's no exact requirement for a suggestion to be sent

#

and even if it is sent there's no guarantee it'll be accepted

hollow shell
#

Yeah
The requirement to get sent to the devs used to be 200
Now it's dynamic, fluctuates with server activity to prevent droughts/surges

#

There is no requirement for it to get a thumbs up
That reaction indicates the devs' approval after it gets sent

cobalt pewter
#

but yes

tardy smelt
tardy smelt
ashen warren
hollow shell
#

In Phase 2?

ashen warren
#

Ye

hollow shell
#

Sounds like quite a bug

ashen warren
#

It jumped a whole diff biome

#

And despawned💀

#

Happened about 3 times

hollow shell
#

He is literally supposed to jump
on top of you
That's where he aims

ashen warren
#

Then why did he jump to my snow biome 💀

#

He went from jumping from my friend and overshot a mile

hollow shell
#

Oh your friend you say?

#

Multiplayer?

ashen warren
#

Yeah I just said

hollow shell
#

You should have mentioned that earlier.
That explains a lot.

hollow shell
#

That means it's got something to do with the boss changing targets
which can be quite funny in multiplayer, not just for Rav but other bosses too

#

I can easily see why Rav would freak out trying to retarget with its phase 2 behavior

ashen warren
#

Then uh ig fix that lolBanditHueh

hollow shell
#

Probably worth reporting this in #bugs-read-pins instead, making it very clear that you are encountering this in multiplayer

ashen warren
small timber
#

isnt the ravager MP bug like fixed?

#

at least I remember it is fixed or at least attempt on fixing it is somewhere, is your calamity out of date?

small timber
#

(although repost suggestion are allowed) probably worth mentioning, since this suggestion is passed rather recently

#

@muted osprey I think the suggestion is actually count as reposting, because not only a similar suggestion is just recently passed (28 Jan 2022) it is also on to-do list

#

and since pixl is personally doing this one (at least according to her word) you can just ask her for progress?

cobalt heath
#

gender check

small timber
#

I thought him is a gender neutral word for some reason

#

or is it they

cobalt heath
#

they is neutral

eternal escarp
#

(agian, theres nothing wrong with resuggesting something that was suggested a while ago unless it was added to the frequently suggested, im pretty sure)

#

also Jan isnt recently tbh

small timber
#

ya maybe, just not sure the verdict on what is count as a while ago, since in this case it is Jan 28

#

which is basically like Feb

eternal escarp
#

recently is more like

#

1 month

small timber
#

I thought it is like 3 months, but ya in this case it is also that the person working on the rework is active here so can just ask
(probably faster than getting a suggestion to get enough votes, enter devs after 2 weeks and then get onto to-do and then back to waiting)

cobalt pewter
muted osprey
#

disappearance

#

also yes i am in fact male

small timber
digital saddle
#

dunno if i really need to justify the comment about guardians being too hard

keen zealot
#

you don't

#

I fought them today and they were ludicrous

#

I think the greater problem is that the optimal way to beat them is just fucking circles again

#

but this time you aren't really allowed to do anything else

digital saddle
#

they took me 7 times as many tries as providence

#

lol

keen zealot
#

especially phase 1 is just circle camping them

#

they took me eight tries

#

in a run where I was first or second trying every other boss

digital saddle
#

phase 3 is very scary but fair
Phase 1 is kind of bad but not horrible

#

phase 2 is just endless spear spam nonstop

keen zealot
#

phase 3 didn't feel very fair to me

#

phase 2 was definitely more fair in my eyes

digital saddle
#

phase 3 strategy is to wait for the fireball spam to begin

#

then dash above or under the final guardian

#

when the gap appears

#

it looks very intimidating but thats a very consistent way to deal with it

keen zealot
#

depending on positioning when the flame wall starts it can be basically impossible to dodge

#

in order to survive you have to act in a very anticipatory manner i.e. unintuitively

#

I only won by aggressively circle camping the first phase and playing very passively against the other two

#

not at all fun

#

especially since I'm playing melee and I don't really have any options that reliably deal damage at a comfortable range for that fight in particular

#

I think your suggestion helps but it's not really getting at the main problem with the fight

digital saddle
#

you tend to need strong homing for donuts

keen zealot
#

which is not good design

keen zealot
#

causing you to not be able to hit or react to the boss very well

calm elm
#

p2 is more annoying than p3

#

Especially because of how weirdly the spears move

keen zealot
#

it would be fine if they didn't have that third state where they suddenly move like twice as fast without warning

#

I hated p3 more because my usual weapon of choice against the chicken fuckers was pre-rework ark of the elements, which no longer has nearly as much of a ranged or homing element

calm elm
#

im probably just shit but i do not like the spears

#

the fireballs are manageable

keen zealot
#

the wall of fire in p3 was more annoying

#

oh also can we establish which mode we're playing rq?

calm elm
#

Death/rev

keen zealot
#

death also

calm elm
#

malice is 💀

keen zealot
#

malice is skull and should just be removed at this point

#

one thing I've been feeling in particular across this entire playthrough is that this is a really bad time to stop developing for 1.3 and focus on 1.4

#

now more than ever the mod feels really unfinished

#

and just... bad, in a lot of ways

#

for one thing a majority of weapons with pierce capabilities don't work properly, if at all

calm elm
#

Wdym

keen zealot
#

infernal cutter, for example

#

its sparks pierce a lot of times

#

the immunity those sparks cause blocks the main weapon from hitting

calm elm
#

that just sounds like a specific weapon issue

keen zealot
#

it's a specific weapon issue in every case, but the problem is that there are a lot of specific weapon issues

#

and in every case the problem stems back to the use of global immunity

#

there's also an issue with several certain weapons where your aim doesn't match your cursor

#

most recent example to come to mind is tenebreous tides

#

if you try to aim diagonally down the beam biases towards the nearest horizontal direction

#

and it's really obvious too lmao

calm elm
#

Stream gouge does that as well

keen zealot
#

this is/was especially prevalent in rogue weapons

#

tides seems to be unique in that it only does that downwards

#

most weapons I've seen it with do it in both vertical directions

#

these complaints, while a major bummer, have nothing on the big one

#

the new and reworked content is very obviously lacking polish in several regards

#

every fight that has been substantially reworked in 1.5 that I've done so far I think is vastly inferior to the version it replaced (except cryogen, which was previously the worst it had ever been)

#

I'd much rather have the cakewalk that was 1.4 doughnuts than the abomination that is the new version

tight tiger
#

are links to google docs and things of that nature allowed in suggestion posting?

small timber
#

if your suggestion is so long that you need a google doc you probably should summarize it

eternal escarp
#

if your suggestion needs a full doc then dont bother

tight tiger
#

aight

eternal escarp
#

if you want to add it solely as a side thing then you can but eh

#

usually its better either way to not

neat linden
tight tiger
#

eh, it was some suggestions for achievement ideas for when calamity gets ported over to 1.4

eternal escarp
#

then either way, you cant suggest about something not yet available

#

as the 1.4 port is not out (and achievements are the least of the priorities)

tight tiger
#

eh, i read the rules and it didnt seem like something that would necessarily go against the rules, the suggestion isnt to add achievements, just ideas for when achievements get added

eternal escarp
#

its still about

#

future content

#

which is infact a don't

small timber
#

basically: if something is not yet in the game you cant suggest it

#

since achievement is not yet in the game (as it will require 1.4 port), you cant suggest achievement, even just ideas

tight tiger
#

huh

#

aight

small timber
#

@vapid mango wait for it for now, there is technical difficulty with using different ammo for rocket launcher and flamethrower

#

which might or might not get fixed/better after 1.4 port

vernal aurora
#

Id say launchers actually have one ammunition that gets quickly upgraded and then never touched again

vapid mango
#

what there is?

small timber
#

ya launcher I think is slightly better, but pretty sure flamethrower is hardcoded to only use normal gel

#

which is why it never have different ammunition

vapid mango
#

damn

small timber
#

so if you want you can keep rocket launcher part, but flamethrower part is impossible/extremely hard because of technical reason alone

vernal aurora
#

and half of the new rockets are solely for placing and removing liquids

small timber
#

ya, in 1.3 (current tmodloader) rocket ONLY has rocket I to IV

#

all other rocket are added at 1.4 which is why I said rocket launcher ammo may get better with 1.4 port

vernal aurora
small timber
#

but seeing rocket I to IV is the only rocket ammo right now I will assume it is similar to flamethrower where ammo type is limited

cobalt pewter
#

custom rocket ammo will be possible in 1.4

#

never heard anything about flamethrowers

cobalt pewter
vernal aurora
cobalt pewter
#

if anything modded flamethrowers will need to treat Gel like some vanilla and modded bows / guns convert Musket Balls in that case

#

but having Nightmare Fuel and Endo Energy being endgame flamethrower ammo could be interesting

eternal escarp
#

i believe making more unique gel effects isnt very easy to make due to how flamethrowers work

#

where they simply just shoot their own specific projectile instead of a "gel" projectile

small timber
#

tbh launcher and flamethrower unique effect on ammo isnt even that important

#

most launcher and flamethrower already convert ammo to their own on hit effect

eternal escarp
#

exactly yes

#

making flamethrowers use unique ammos is either a hassle or completely irrelevent

vapid mango
#

when making suggs i don't think about how they would do it i just think of an idea so yeah idk

#

and yeah every launcher/flamethrower does have its own thing with the same ammo

#

i just thought giving them something in common would be cool

small timber
#

I just think the suggestion is abit hard to carry out before 1.4 port is the problem

#

the idea itself is not bad, just the technical problem associated with it

fossil bronze
#

if flamethrowers use multiple ammo types they should just be the existing other gels imo

eternal escarp
#

yeah
agian, itd be a huge hassle and require just refactoring all flamethrowers to make new "unique" gell types

#

since all flamethrowers already shoot a unique flame, making them be able to take other gell types to shoot a specific other flame would be too big of a hassle iirc

drowsy plank
#

the best i could think of is higher base damage, additional debuffs, sort of like how frost or flame just act like normal arrows with some bonus, or making weird unique variant flamethowers with unique ammo types like the stake launcher or other halloween weapons

#

and none of those are any more interesting than just. making new flamethowers that take normal gel

eternal escarp
#

additional debuffs would face the same issue i believe

calm elm
#

its a cool concept

eternal escarp
#

flamethrowers use their own special projectile, unlike bows which just take the ammo projectile for the most part

calm elm
#

But itd be too much work for the payoff

eternal escarp
#

each flamethrower is basically its own "gel" anyways there isnt really a need to just make more gels

calm elm
#

Flamethrowers all make their own unique projectile yeah

neat linden
#

for launchers custom ammo is probably doable, for flamethrowers i don't really see it being doable enough

calm elm
#

they just consume gel

eternal escarp
#

yeah rocket launchers can have custom ammo i believe

#

Snowman cannon does iirc

sleek turret
#

the pack does too

neat linden
#

and the uh

eternal escarp
#

or i mean, can use custom ammo

sleek turret
#

electrosphere launcher

neat linden
#

electrosphere overrides all ammo types doesn't it

eternal escarp
#

yeah

drowsy plank
#

yes

neat linden
#

so it can't accept custom ammo

#

well can

#

but doesn't change anything

#

maybe damage?

cobalt pewter
#

def dmg

eternal escarp
#

Rocket Launcher and Snowman Cannon are the only ones i can think of?
though lately all Calamity launchers have been modified to access tile-breaking nukes so idk

sleek turret
#

Celebration, if you remember that thing tbh HDfailure

eternal escarp
#

right HDfailure

drowsy plank
#

it does not

#

literally the first note is that it overrides rocket types

#

lol

#

mk. II uses rocket types i think tho

#

but that's 1.4

neat linden
#

grenade launcher has uhh

sleek turret
#

custom grenades

neat linden
#

whatever the fuck these ammo types do

sleek turret
#

yeah

#

pretty much all the ammo

eternal escarp
#

yeah launchers like
make their own unique versions of custom ammo

#

which is weird but lol ig

sleek turret
#

there's also proximity mine launcher too

neat linden
#

oh look, proxi mine launcher does that too

sleek turret
#

YEAH

neat linden
#

does anyone even like

#

use it

#

ever

sleek turret
#

no

#

it's obscure tbh

vernal aurora
drowsy plank
#

i love the dozen explosive weapons terraria has that literally no one uses

neat linden
#

proximity nukes look cool tbh

sleek turret
#

well I guess that's terraria tbh HDfailure

vernal aurora
calm elm
dim osprey
#

Shhhhh

drowsy plank
dim osprey
#

Thing

#

Cause in theory it could work if it functions modularly

vernal aurora
drowsy plank
#

fair enough

sleek turret
#

because dungeon chore tbh

vernal aurora
#

and then never stop using snowman cannon

drowsy plank
#

snowman is funny

vernal aurora
sleek turret
#

it's pretty much strong option

neat linden
#

electrosphere is decent but like

#

snowman is snowman

sleek turret
#

homing + good damage

neat linden
#

exactly

dim osprey
#

Like cluster grenade and stuff

sleek turret
#

some are 1.3 while others are 1.4 projectiles I think

dim osprey
#

Hmm

neat linden
#

there are 4 rockets in 1.3

#

rocket I - IV

dim osprey
#

I mean the weird like

#

Cluster proximity mines

#

Honey grenade

sleek turret
#

those are 1.4

dim osprey
#

Stuff like that

#

Like the custom

neat linden
#

yeah these are 1.4

dim osprey
#

Not the fact that it’s honey and stuff

#

Or cluster

sleek turret
#

Liquid, Mini Nuke and Cluster rockets are all 1.4

neat linden
#

and proxi mines are shot exclusively by proxi mine launcher

dim osprey
#

Like do grenade 1-4 exist?

neat linden
#

a weapon no one fucking uses

dim osprey
#

In 1.3

sleek turret
#

yes

neat linden
#

yes

dim osprey
#

Hmm

neat linden
#

they're just rocket 1-4

#

but fired by grenade launcher

dim osprey
#

Cause if it’s modular it could theoretically just work for other rockets and gel too

#

It could cause a memory leak though

drowsy plank
#

i mean i think they were saying it is like. possible. if they programmed in every single possible variant for all the weapons. but it just isn't worth the time

#

cause that's a lot of work for

#

what like a handful of ammo types that have very minor differences

drowsy plank
#

yeah

vernal aurora
#

also not every vanilla launcher has rockets that look like the ammo you use

drowsy plank
#

lmao why do they even have those listed

#

it's the same sprite

vernal aurora
#

idk

#

ask the Terraria wiki

neat linden
#

as in they function in different ways

#

even if they look the same

slender void
#

ok different types of flamethrower ammo would definitely be nice

#

I finished up a ranger playthrough and used flamethrowers for a decent portion of late hm

#

and that was my one complaint

cobalt pewter
#

tbh dart variety is still a more pressing issue than rocket / gel ammo variety

sleek turret
#

true

cobalt pewter
#

dart guns work closer to bows and guns than launchers and flamethrowers

#

yet there's only vanilla darts

eternal escarp
#

dart guns work exactly like bows

#

flamethrowers work exactly like stake launcher and the such

cobalt pewter
#

don't you hit me with technicalities young man

eternal escarp
#

also feedz theres more of a need to actually
make darts needed before you make more dart types iirc

cobalt pewter
eternal escarp
#

theres only a singular (1 (one)) dart gun in calamity

cobalt pewter
#

yea

eternal escarp
#

Charged Dart Blaster

sleek turret
#

pre-ml weapon

eternal escarp
#

ye

sleek turret
#

almost forgettable

drowsy plank
#

add Really Charged Dart Blaster

eternal escarp
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its actually pretty good so i dont forget it

vernal aurora
sleek turret
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wait wtf

eternal escarp
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theres 2 vanilla flamethrowers

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Elf Melter and Flamethrower

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so

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no

hollow idol
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eld melter

sleek turret
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Flamethrower

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Eld Melter

eternal escarp
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good job YuH

drowsy plank
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more like L melter

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cause

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bad

sleek turret
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both are bad anyways

neat linden
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Last time i tried elf was not shit

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but breh

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more dart weapons and darts tbh imo iirc afaik

hollow idol
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monkey darts

neat linden
#

use monkey darts in charged dart blaster

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real

quiet kernel
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Post ml upgrade to monkey darts that resemble 400 dart monkey projectiles

neat linden
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why not just 500 for extra funny

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splitting projs could be cool

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or 400 with spam and 500 on stealth

quiet kernel
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Paragon version post yharon

neat linden
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look i just want ujugg-

vernal aurora
drowsy plank
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yall think asking for an actual dart progression line would be a good suggestion or is that too much work

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also idk if this has been asked a lot before

calm elm
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Terraria bloons mod

drowsy plank
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ah, hadn't checked in a while

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there's still one from two months ago anyway with 187 votes too

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lmao

calm elm
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actually i think the dont is the reasoning of “to make a subclass only run easier”

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Because those are self imposed challenges

drowsy plank
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yeah i was just saying like. having some couldn't hurt but the point's kinda been beat into the ground. cause it's an entire weapon type that just kinda. disappears post moonlord

blazing imp
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its hard to make item suggs without having the reasoning be "it'll be cool" (also a don't)

calm elm
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yeah

calm elm
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Tarragon throwing darts are actually not terrible

neat linden
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tarra darts are good

drowsy plank
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i meant the dart gun line moreso i suppose

grim tusk
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Tarragon throwing darts are shit
Unless its on worm bosses or OD where its hellyes

drowsy plank
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cause we were talking about ranger

calm elm
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Darts on storm weaver are fun

grim tusk
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Oh dart guns… yea those dont have post-ml ones lol

drowsy plank
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idk how many rogue darts there are

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yeah

calm elm
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Let me guess exhaustion phase

grim tusk
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When he rests yea

calm elm
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figured

calm elm
neat linden
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it can probably work for CV too

calm elm
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wave pounder does that better

neat linden
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but wave pounder is cooler so

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ech

calm elm
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ye

drowsy plank
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the rogue "darts" are considered daggers to wiki so idk why people brings those up whenever people are talking about the dart gun line

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regardless, even if im not gonna make the sugg cause someone already did not too long ago, i feel like dart weapons require a little more brainpower on average than most of their counterparts due to how their ammo type works, so expanding the line could help relieve some of the W+M1 sort of mentality ranger is stuck with

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feel like that's a decent reason to consider expanding the line into post-ML

calm elm
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w+m1?

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All ranger knows is s + m1

drowsy plank
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u know what i mean

calm elm
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of if you wanna be technically correct, a/d + m1

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But thats every class

calm elm
drowsy plank
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yeah exactly but that looks dumb

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i know but some classes require a little more brainpower than ranger

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rogue has stealth strikes, summoner has the quirks of minion AI, mage has mana, melee... is melee

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like they have stuff going on

neat linden
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melee has true melee and ark/biome blade

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ranger has ammo which is very easy

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and also has uhhh

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braindead easy to use weapons, mostly

vernal aurora
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not everything needs to have intricate mechanics

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or really anything at all

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some people just want to hold down the button and not think about it

west jackal
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The ark and biome blade line is fun as fuck

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And the people who just hold it down can still do that

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Just with less damage

sand ermine
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Ranger is ammo

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Lots of ammo

west jackal
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(Also it’s more boring lmao)

frail mantle
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i like the fact that in 1.4 there are more rocket types than there are actual rocket launchers

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pretty comedic

unique vector
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braindead is not always bad

west jackal
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But most of the time it’s boring

vernal aurora
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Im pretty sure making ranger less "braindead" would require some kind of rework to how the class itself works

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which sounds both hard/impossible to implement and balance and like a terrible idea when taking into account that many people would not like the change

grim tusk
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Point blank damage exists but barely even affects ranger since it does not do much with most weapons

fossil bronze
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maybe if point blank had a bigger range and better bonuses it'd be useful

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another idea is to have it scale, like how tf2 weapons work
you deal extra damage when you're close to an enemy, and less damage if you're far away
to further encourage the player to stay near enemies and discourage running away

digital saddle
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point blank being in every single weapon description is dumb

vernal aurora
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why would I go against one of the main aspects of ranger (having a high range) and risk getting hit causing me to lose double damage for 5 full seconds in exchange for 1.5x damage on a few hits

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actually

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maybe point blank damage

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is why misclicking with an explosive deals well over half your health in self damage

crude geode
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3rd fucking repost of this sugg

unique vector
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AMong Us

warped tide
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AMONG US

proud quest
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man flesh of infidelity needs a buff badly

hollow shell
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Oh boy

proud quest
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compared to the nights eye

hollow shell
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A Borealis sugg

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Also sure if you can give DPS and/or boss kill times for the two then you can make a suggestion about it

proud quest
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if it could just go through walls it would be way more fair for crimson users

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either nights eye gets nerfed or this gets a new ability

hollow shell
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True I suppose that is also a important aspect, world usability

proud quest
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through early hardmode

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and wall of flesh

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it has insane range

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can go through walls

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and does insane damage

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flesh of infidelity is just a bouncing flesh ball

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like compared to every single summoner item in the game this is the best one considering range and tracking

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brb gonna eat

fossil bronze
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instead of an option/item for detailed/simple stats it should just be like
a key that you hold to enable detailed stats

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also i don't think it's necessary except for stuff like gem tech

paper flicker
fossil bronze
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i mean for tooltip info

paper flicker
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oh descriptions

fossil bronze
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that's what the suggestion talked about

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and like i said i think it's only really necessary for a few items that have really long descriptions

paper flicker
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i mean the only long descriptions one are the one where it has multiple mechanics which makes sense

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its also is a thing where the dev would have to rewrite/write a new system just for a single mechanic so i doubt it would happen

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nor is it a game breaking thing so i generally dont see it being a thing a dev would do

fossil bronze
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yeah that's true

hot zephyr
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flesh of infidelity works fine in concept

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but in execution it falls off, hard

inner anvil
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Look, it is a good summon by raw stats, specifically what's wrong with it is mainly the movement.

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He gets stuck here and there, if the projectile this and that. It is bad by movement, the stats shall remain as how they are.

crude geode
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@hollow shell SIS

small timber
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Ya too specific idea

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Also we dont really need more projectile sword, gems is mostly used for early game staffs and light saber

hollow shell
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@old prairie Reminder that Plaseblades/Phasesabers are crafting using gems

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And yeah more importantly that idea is too specific

small timber
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And if the gemstone he is referring to is the large gemstone, it should.be noted that large gemstone is use in a pvp mode (so literally cosmetic use)

hollow shell
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Read the Don'ts Doc in pins

old prairie
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aww man...

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I'm stupid XD

hot zephyr
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flashback to when the large gemstones was used as a standin for crown jewel

small timber
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You might suggest give gemstone more use (if you find a good reason), but try to avoid too specific example like gemblade

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Especially that you even give their name, crafting recipe, function etc

old prairie
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ok, but suggesting items like weapons is ok as long as i don't make them too specific or complicated?

hollow shell
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Yeah

gray nebula
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Wooohohoooo

hollow shell
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You can suggest stuff to fill certain roles or tiers

gray nebula
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because melee needs more weapons

stable musk
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Nerf guardians? Seriously?

hollow shell
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But you can't give em names or recipes or give other details for how you'd like to to be executed in specific

unique vector
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monh

hot zephyr
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you'll also need a pretty solid reasoning

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especially for melee weapons

old prairie
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ye, ye i read the doc's but i just wanted to make an example for a crafting recipe so that you guys can see in which tier the weapon belongs.

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Ok, so we basically need more ranged and summoner Items right?

unique vector
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more summoner and rogue weapons probably

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altho im not too sure how you'd suggest any without delving into SIS territory

hot zephyr
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i wouldn't

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suggest things just to suggest things, y'know?

small timber
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Ya we have a bit too much melee projectile mage sword right now that the reason need to be good for why we need more

proud quest
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will flesh of infidelity be buffed

old prairie
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i know but maybe i'll inspire someone or give them an idea they've never thought of, so i'm gonna keep using my 2 daily suggestions lol

proud quest
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i rlly want flesh of infidelity buff

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cuz eye of night is like 100x better

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in every single way

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imaginable

small timber
crude geode
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probably around the same as the mana rework LUL

unique vector
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heehee hoo hoo

hot zephyr
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heehee hoo hoo

hot zephyr
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we're porting

crude geode
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delete suggestions until the port is done

hot zephyr
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delete suggestions until the port is done

old prairie
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lmao