#suggestions-discussion

1 messages · Page 1247 of 1

cobalt rose
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/satanlaugh
yeah no its definitely not serious

dire parcel
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i was serious

keen zealot
dire parcel
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make the shopkeepers function like skyrim

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a daily stock of money and items

keen zealot
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you should write all this in the suggestion itself

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because what people will see when they vote on it in a day will be just the header with the marker that makes it look like a joke

dire parcel
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even the joker was serious in batman

muted osprey
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you aren't the Joker but you're definitely a clown

dire parcel
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i dont feel like writing a paragraph , i deleted it

muted osprey
#

then why did you suggest it in the first place HDfailure

dire parcel
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didnt realize the suggestion channel was so badly regulated a very simple and STRAIGHT to the point suggestion cant be posted

muted osprey
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it's straight to the point but you literally provided no reasons as to why they should add it

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you ever heard of the PEEL format

dire parcel
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its not a secret the devs hate fun and make the game harder , that was a literal gold suggestion in line with that

muted osprey
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wow ok HDfailure

hot zephyr
dire parcel
muted osprey
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hurdur why can't I just post a stupid suggestion with no reasons and get everyone to agree with me instantly

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🤓

dire parcel
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lol your invested into this way more than I am , whatever helps you sleep at night bud

muted osprey
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it must be the fault of the devs

muted osprey
muted osprey
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you just sound like a redditor

keen zealot
#

funny gif
however
if you want your suggestion to be taken seriously, gonna have to provide evidence my friend

muted osprey
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p much yeah

keen zealot
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not only why it's a good idea but why Calamity in particular should do it

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because this sounds like something that could (and should) be its own mod instead

keen zealot
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ok, buh-bye

half sage
fossil bronze
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"storm driver"?

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also, this isn't the place to report bugs

gray nebula
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Copypasta in the tooltip lmao

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but true

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but no one reads npc dialogue ever unless its in unique circumstances

jovial spire
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beign a woman on the itnernet

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reading npc dialogue

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preferign true melee

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😔

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i'm discriminated against so much

hot zephyr
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+80 maximum stealth
the end

warped tide
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the good ending

sharp garnet
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i would 100% read npc dialogue to know what certain things do

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but i mostly just read it for fun

hot zephyr
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bandit is too late in progression

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you've already played rogue for almost the entirely of phm

warped tide
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my first thought was bandit but

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you need platnium for bandit

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and unless you get an early blood moon

jovial spire
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platnium is the easy part

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skeeltron also needs to be dead

warped tide
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Wait shes also Post Skeletron

sharp garnet
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rev eoc gives you like 50 gold

jovial spire
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and that's the 3rd to last pre-HM boss

warped tide
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hm

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No one cares about the Guide too

hot zephyr
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the best way to handle this would just to split the long tooltip in-between armor and weapons

warped tide
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or

hot zephyr
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armor says "+80" stealth
weapons say "Attacking at full Rogue stealth performs a Stealth Strike"

warped tide
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hear me out

warped tide
warped tide
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aka over elaborate bullshit

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that I would SO write for yall if you want

sharp garnet
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what if it said "Moving or not moving hides you over time, letting you perform a Stealth Strike after it reaches full up to a maximum of [num]" for the armor

frosty blaze
gray nebula
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Proving my point wrong is not allowed in this server and like fr fr like, truly, barely anyone does it especially not if theyre gonna be doing a second playhthrough and especially because terraria npc dialogue sucks and its just random

warped tide
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you know what has layers

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celestial onion

gray nebula
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I really wanna have npcs with proper dialogue but,, not for now. at least

frosty blaze
warped tide
sharp garnet
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he just makes you cry

warped tide
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with a pulsating core

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that uh

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is the only thing keeping it alive

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not canon just me observing the boss, that thing isnt an elder god

keen zealot
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could have the starter bag drop a lore-like item that explains rogue stealth, then have the tooltips on all the items be nice and short

sharp garnet
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maybe like the stat sheet from fargo's

warped tide
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yeah i said something like that lol

keen zealot
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and if people trashing the starter bag is :somehow: an issue then make it spawn directly in the player's inventory upon character creation

sharp garnet
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doesnt it already spawn directly

keen zealot
half sage
keen zealot
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fair point

grim tusk
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Ok this guidebook thing could be expanded up

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I think I have some ideas like it also explaining the summoner nerf, true melee changes and point blank shots

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And could be fitted inside the starter bag

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And later purchased from npcs if you lost it (prob merchant)

sharp garnet
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maybe guide can give it back with the help button or something

grim tusk
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Actually yea guide fucking exists lol

sharp garnet
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i mean he is the guide

grim tusk
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Guide explains how to use [class]

sharp garnet
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officially better than 1% of the npcs

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(painter)

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[if hes not used for building]

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<also applies to tax collector tbh>

grim tusk
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Npcs wanting taxevasion

hot zephyr
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@slender sluice whips

sharp garnet
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the ability of being able to use tools while not getting summon damage reduced would be so armsmirk

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wonder if that exists already tho

hot zephyr
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the summon nerf excludes tools

sharp garnet
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thank god

slender sluice
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Haven't played vanilla in so long I actually forgot whips

hot zephyr
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the next version of Cal will be on 1.4, and as such will include whips

gray nebula
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this is invalid

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If the minion is distracted you don't care about the minion's damage

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And you can still use the other weapon for self defense

slender sluice
gray nebula
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Suggesting to nerf non-summoner weapons would make this specific case worse due to making the weapon deal less damage 😭

fossil finch
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Just add active summon weapon (whi

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Problem fixed

slender sluice
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Yeah, in retrospect it doesn't make sense
Probably a way to rebalance the class is make Whips a bit larger, or something like that

fossil finch
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that'd suck just make whips deal less damage and in turn have better support benefits (tag damages and buffs and whatever

slender sluice
slender sluice
fossil finch
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virid vanguard should be enough for post ml enemies

fossil finch
slender sluice
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Yeah, still, being able to apply the buff-debuff in a wider area of effect while the whips do less damage would actually be a decent buff

fossil finch
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in any case increasing their range wouldn't be too bad if they dealt less damage now that i think about it

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but risk factor or whatever

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Idk i don't design or balance games

fossil finch
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and post scal you have both exhumed summons and her drops

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Also void concentration staff (cv drop)

hot zephyr
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some of my proposed changes to whips nerfs damage, and buffs their scaling on the summoned projectiles

fossil finch
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Ian fully knowing this is exactly what they want to do

slender sluice
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Perfect

hot zephyr
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cool whip projectile should be a % of the whip damage

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idk what the fuck red was on

fossil finch
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Make cooler whips too or whatever

hot zephyr
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L + it doesn't scale + weird armor penetration

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meanwhile firecracker is W + overpowered scaling + 2.75x damage on every minion up to scal

fossil finch
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astral whip (rework that one aureus drop into this) it summons astral projections temporarily

hot zephyr
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cosmic discharge rework

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🧠

fossil finch
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true

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Except it summons fucking dog

hot zephyr
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@vocal grotto MECHWORM 2

sharp garnet
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crescent moon turns into a whip that summons crescent moons 😱 😱

fossil finch
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lo

hot zephyr
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KILL THIS USER

fossil finch
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Floodtide turns into an active summoner weapon that floods your tides

hot zephyr
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Evil Smasher smashes your evil

sharp garnet
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icebreaker breaks your ice

fossil finch
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Temporal Floe Sword fucking dies

sharp garnet
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i laughed at that my humor is fucking dead

grim tusk
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@slender helm no, and at least try to make a sugg right

small timber
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the summoner nerf is literally to target multiclass so ya the idea dont really work

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it is not like the summoner nerf do anything when you are NOT multiclassing

warped tide
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Unless a certain armor set makes multiclassing easier due to the Set bonus

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then I wouldnt do it

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period

small timber
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(also did bot break again, since no 🗜️ emote)

ruby plover
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at least its not voting for suggestions anymore lol

river glen
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hmmmm

hollow shell
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@slender helm Hello you need to provide reasoning with your suggestion

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Explain the reason why you think the implementation of your suggestion would be a good idea

slender helm
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I just enjoy playing summoner while using other weapons, it’s my preferred way of playing. I just thought it would be nice if the nerf could be optional

small timber
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the summoner nerf is literally to prevent that

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so the idea do not really work

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it is like saying dimensional soul artifact increase damage taken should be optional, but that is literally the point of the accessory: higher damage but also higher damage taken

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so if anything it is either remove summoner nerf or don't, making it optional is super counterintuitive

ruby plover
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the main problem is it's really hard to balance summoner without the summoner penalty, since in theory you would have to balance all summons with every single weapon on tier

worthy orchid
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if you wanna mix summons with other classes, there's vanilla and other mods that dont have said penalty

small timber
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ya sentry makes a lot more sense, though I don't know how they do it

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unless sentry and summon damage is coded differently

cobalt pewter
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I think both deal summon damage, but the actual "entities" should be able to be identified as either a summon or sentry

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don't quote me

west jackal
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@novel belfry doesn’t the sulphur seas already change into an ocean biome

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I could’ve sworn that it already works like that

ruby plover
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no, it doesnt

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it only is an ocean biome where it normally would be, if the sulphurous sea wasnt there

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the ocean biome rarely is as wide as the sulphurous sea

stable musk
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summoner nerf is balanced

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i tried summoner and it was great

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and you can just right click or use classless weapon if minion is distracted

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but sugg worth attention

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BUT having 50% of other class damage is just broken. You gain massive damage increase using other class weapon.

Having only 10% of damage would do the thing

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however this feature will buff summoner because you will get 100% of summon damage all the time, making other class weapon not a penalty but buff

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and also holding summon damage gives 10% boost for it's damage

holding classless/no weapon will not give or take any summon damage

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summon penalty on sentries during ooa event looks like an oversight

robust lagoon
hollow shell
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@robust lagoon What if you want to parry

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while you have a beam charged

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The beam doesn't help you avoid damage

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Parry does

robust lagoon
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Similar to the true biome blade, holding down right click and a single quick right click can have different functionality

unique vector
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que

hollow shell
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Is that not equally complex as to holding a key?

small timber
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it will also create a new problem that your beam come out very late

unique vector
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you force a delay yes

small timber
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especially later line where it become a short gsd for damage (havent use it much, if I remember correctly)

unique vector
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what you’re saying is u want it to work more like a fighter game combo mechanic

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which i dont think is much better than what it is rn but

robust lagoon
hollow shell
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What movement are you doing which you're holding Up for?
Do you use ropes often?

golden tulip
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weapons feel boring because all you need to do is hold left click

weapons are too complicated because i cant just hold left click to use the weapon to the fullest

robust lagoon
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It's not that up is used often, but that up is on the wasd and by having to hold a key on wasd while using the rest of the wasd you may end up with spaghetti fingers, especially if you use the same finger for up and the other keys

hollow shell
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byeah Nutella this isn't a too-many-functions complaint

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Wrong counterargument.

robust lagoon
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I do like the Ark mechanics a lot actually, it's cool asf

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I just spaghetti finger every time I try to use it properly

golden tulip
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i cant read for longer than 3 seconds

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i apoligize

small timber
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I think it will likely just take time to get used to it, games like fps people hold w and ad together all the time, just that terraria too used to only holding a or d

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since w is practically useless except rope

golden tulip
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gravitation potion

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which you never really use past prehm lol

unique vector
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you could always rebind it to a different key

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esp if u dont use stuff like ropes a lot

sharp garnet
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fr

gray nebula
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yea w was used there because its kinda useless as a key yet easily accessible in code and on the keyboard

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also making it require a charge up would be insanely annoying to code

swift sinew
deft yew
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alright draft time

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Remove the homing from Aquatic Scourge's sand blasts at low health

As of 1.5.1, Death mode makes some new changes to AS, namely it's twice as long and it creates expanding circles of clouds during its spin attack. I like all of these changes but one.
When below ~25% health, AS's sand blasts gain homing capabilities. This might have been okay if not for the fact they are occasionally fired in massive circles. One can scarcely ever find a good chance to weave through them with how close together they are, AS rapidly approaching, and the already massive amounts of venom clouds and homing teeth present at once.
This change detracts immensely from an otherwise pretty fun fight and is entirely unnecessary since the teeth already home as well.

small timber
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that move is not even that threatening, worst case scenerio save adrenaline to burst AS at low hp

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I never feel that move is really that oppressive, the only time this is a significant problem will be if the player completely neglect movement accessory

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especially that you say "Death Mode" instead of "Malice Mode"

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and even for Death Mode, there are many other bosses that are way worse (or you can say harder), like destroyer

deft yew
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bosses like destroyer may just need a rework entirely

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this one AS change could get reverted in a snap and the fight would be fun again

small timber
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what accessory are you using when fighting AS?

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because the general expectation of accessory (with 6 slot), is 2 damage, 2 defense and 2 movement, considering the general lack of defense accessory at that stage even 1 defense 3 movement

deft yew
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soc, cenx wings, frostspark, warrior emblem, amalgamated brain and bloody scarf

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(yes i should probably be using movement but there aren't really any useful options i can think of)

small timber
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if you want a magic solution just substitute the least used accessory with white balloon

deft yew
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also statigel armor and brimstone sword

small timber
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even if you don't want to do it, something like vital jelly, grand jelatin or aero stone all are very useful, just try to slot in some of those (like 1/2) then see if the boss is still a problem, the new death mode requires considerably more movement now than before

deft yew
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still can we address how redundant it is to make them home

small timber
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if your complain is for revengeance mode I will not really say anything, but since it is death mode the player is expected to have some degree of experience/game knowledge

deft yew
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the teeth already exist

small timber
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the consideration is just that it happen at very low hp only (25%), otherwise ya I can see it being a complain, but 25% is near death

golden tulip
deft yew
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exactly

golden tulip
tardy smelt
golden shoal
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i think the addition of whips is a really good opportunity to revisit multiclass summoner

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also it sounds like it should sort of internally self balance (though minions at every tier are probably gonna need nerfs lol)

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one concern is the people who prefer minion only summoner would kinda get the short end of the stick...

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maybe more aurus bomber type items as a sort of... whip alternative?

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that sounds like balancing hell though

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i'm really excited to see how things shake out though

golden shoal
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ig the main concern is using summoner as the side class and reaping the rewards of that

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cause then the whole class based balancing kinda falls out of whack

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ooo here's an idea: maybe there could be a penalty for summon damage when not wearing a summoner (or all class) armor set

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if anyone's interested in talking abt this ping me, for now i'll stop talking to myself lol

fossil finch
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3rd point doesn't happen because slot stacking from nucleogenesis downgrades was removed so you're literally better with anything else

golden shoal
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oh it was???

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when?

fossil finch
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First point is

golden shoal
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welp i really need to edit my sugg then XD

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actually i need context first

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what do ppl use instead now?

fossil finch
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Literally everything else

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If you're that invested in dmg you use the vanilla summon damage accs

golden shoal
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have you ever played vanilla summoner?

fossil finch
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yes like 10 times

golden shoal
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are we just on polar oposite sides of the summoner internet lol

hollow shell
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I personally have only ever heard of armor pen + summoner being a thing once

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that being with Calamity's belladonna staff

distant gyro
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belladonna summoner is a thing but that is not really convincing

fossil finch
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Second point is also not true at all the beast tamer theming is solely 1.4 based

distant gyro
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and the thematics is ruined as soon as shark tooth necklace actually drops from dripplers or something

golden shoal
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also somn else drops it in calam i forget what tho

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it's from the sunken sea but i forget which enemy

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what do y'all think should be done with the tooth necklace line cause it's rly bad rnow

hollow shell
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a tooth necklace and the whole
tiki aesthetic

golden shoal
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right

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and like

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you literally summon monsters n the like

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i mean not all of it is monsters

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but a good percentage is

distant gyro
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the biggest problem i find with making armor penetration exclusively summoner is that armor penetration is a rare stat that is basically the identity of the line

golden shoal
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also having a necklace that's a trophy fits the leading aesthetic

warped tide
#

I have yet to see a weapon ignore armor

distant gyro
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that and sharpening station are like the only main sources

warped tide
#

like completely

golden shoal
cobalt heath
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normalise tldr:s on long sugs

warped tide
#

it always does 57 damage and

fossil finch
#

yeah you summon monsters through the use of magic it's not beast tamer based at all
Commander maybe but the game doesn't do much to theme summoner considering there's a wide variety of 0 summons you can actually command to do things

warped tide
#

you cant stop it

distant gyro
#

p90, gsoj, lgb, plague keeper

golden shoal
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i think it'd fit the port

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and help smooth the transition

distant gyro
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i think swarmer as well

golden shoal
#

hm interesting

warped tide
#

Terraria Summoner is more of a Commander yeah

golden shoal
cobalt heath
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altix would a good addition to the sugg doc to be added that good practise is to include a tldr on long sugs

fossil finch
#

they just added whips really, aesthetic still the same for the wide variety of the game
You're not even whipping YOUR summons
Swarmer is dead and merkalto killed it

hollow shell
distant gyro
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yeah i guess

fossil finch
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They don't

hollow shell
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or well uhh partial armor pen at least

fossil finch
#

But there is weapons that ignore armor

distant gyro
#

tyranny's end whole gimmick

fossil finch
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Shotout to scissors and phaseblades

hollow shell
#

Complete armor penetration would be horrifically unbalanced

golden shoal
warped tide
hollow shell
#

It doesn't

distant gyro
#

and also true meme stuffs i guess

cobalt pewter
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  1. Shark tooth necklace in vanilla has always been deeply associated with summoner class, due to armor pen bonuses buffing summoner disproportionately because of how minions work (dealing lots of instances of low damage numbers)

this is a very rare case, most summons that fit the description are too dumb AI-wise to utilize armor pen (exceptions can probably be Belladonna since it practically sticks to enemies and hits anything at 30 hits per frame (exaggerated))

warped tide
#

well shit

golden shoal
#

i don't think armor pen as a whole should be changed to be summoner focused, just the accessory line

fossil finch
fossil finch
distant gyro
#

that would just either make it terribly op for summoner i think

cobalt pewter
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  1. Summoner has always had a beast tamer/commander theme and I think these items would work well with this aesthetic.
    I can see some items here, but not enough to ever form this theme
golden shoal
distant gyro
#

if it is still viable for other classes and granting summoner stats simultaneously

distant gyro
#

if it is not viable for other classes, then you just looped back to summoner exclusivity

golden shoal
#

yeah but they mentioned belladona and were talking calamity summons so i was too

fossil finch
#

yeah and your sugg says [in vanilla]

cobalt pewter
warped tide
#

Me waiting for Mage to have another endgame accessory line OMG

golden shoal
fossil finch
#

feed deadass in the other side of the world

golden shoal
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more than any other minion in the game

golden shoal
#

all of the vannila mage items are eaten by ethereal talisman ;-;

warped tide
#

Mana Polarizer + Chaos Stone???

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Hell

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All of the Ancient relics

cobalt pewter
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vanilla mage items

fossil finch
#

summoner alongside rogue has 2 dedicated lategame accs

warped tide
#

Melee has like

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20 different options accessory wise

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and Ranger has like

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everything it needs

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Mage has

fossil finch
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Ranger realistically has only 2

warped tide
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Tailsmen

fossil finch
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Melee has side off dedicateds like warbanner but it also only gets one

unborn siren
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also about the suggestion, you only need to get one of ingredients like Nuclear rod or First shadowflame because the downgrades of nucleogenesis minion slots don't stack

golden shoal
golden shoal
unborn siren
warped tide
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Hold On

distant gyro
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yeah phantomic artifact existstm i guess

golden shoal
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hmmmmmm

distant gyro
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and profaned soul

golden shoal
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ok that tier is literally right next to reaper

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oh and profaned soul... and godly soul artifact 🤔

fossil finch
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Hote also exists but it probably sucks

unborn siren
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and no max hp

golden shoal
golden shoal
unborn siren
warped tide
#

Wait so

fossil finch
unborn siren
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but after that it gets replaced with Profaned soul artifact

golden shoal
golden shoal
unborn siren
#

you usually would put Absorber in the accessory slot you get from onion

warped tide
#

Theres the
Areo Stone, Bloom Stone, Chaos Stone, Rose Stone, and Cryo Stone

golden shoal
unborn siren
fossil finch
#

none of this are useful for a summoner by that point charley

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(Rose stone is also a hote component

golden shoal
fossil finch
#

Chaos and Cryo got reworked

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Aereo is still jump god material and bloom stone still sucks big balls

warped tide
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Which come from Desert Scourge, Plantera, Cryogen, Brimstone Elemental, and Calamitas Clone respectively

warped tide
fossil finch
#

Rose stone isn't counted in this

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It's a hote material

unborn siren
fossil finch
#

Shake my head my head

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Cryo is fine you're just boring

golden shoal
warped tide
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Bloom Stone gives regen i guess

golden shoal
#

y'all agree that reaper tooth is trash right now right?

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and has sand shark ever been used.... by anyone....

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ever....

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i still think reworking them to be summoner makes sense

distant gyro
#

shark tooth necklace line and armor pen in general has its own niche being to abuse scenarios where armor pen is greatly beneficial

austere cargo
#

Would Reaper Tooth Necklace be more usable if it also reduced damage reduction?

golden shoal
distant gyro
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as a part of that idea it should be available to as much weapons as possible

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if shark tooth necklace is summoner then it's not going to be based on armor pen

golden shoal
#

or ethereal subjugator

unborn siren
golden shoal
#

really?

unborn siren
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sand shark is great with weapons like Blossom flux

golden shoal
#

huh

unborn siren
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or fast firing weapons with terra bullets

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so it's pretty much a ranger accessory rn

golden shoal
#

that makes sense actually

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calamity has a lot of range weapons that split like 80 times

unborn siren
distant gyro
#

it is just good for anything that projectile spams or the like

golden shoal
#

ig the armor pen summoner thing is rly more of a vannila thing 🤔

unborn siren
#

then RTN is just trash

golden shoal
distant gyro
unborn siren
#

so Destroyer emblem is generally better

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and the classes that don't get the full benifit of destroyer emblem have better options as well

golden shoal
#

sorry was typing somn then watched that

hardy dock
#

I don’t think my hatred for the knockback in the gauntlet line is entirely healthy

golden shoal
#

XD

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i also hate that feature

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it's a downside 5% of the time an upside 0% of the time and does exactly nothing 95% of the time

austere cargo
#

ok, idea: reaper tooth necklace increases crit rate and allows summons to crit

unborn siren
golden shoal
unborn siren
#

where Eye of golem is added to the recipe and it becomes 10% damage, 8% crit, and 15 armor pen

golden shoal
#

i've never seen a mod make it work without it being a flat crit rate

austere cargo
#

oh. well nevermind then

golden shoal
#

i think it's somn to do with minions just like not being able to read player crit or somn but i cld be wrong

unborn siren
golden shoal
#

am probably wrong

#

i know nothing abt coding lol

golden shoal
distant gyro
#

increasing knockback doesn't seem like a big issue until you take into account that it's melee

golden shoal
#

mby just add the crit cause reaper teeth = magicy crit thing?

unborn siren
austere cargo
#

rather than eye of golem part of recipe, destroyer emblem?

distant gyro
#

and if melee is actually melee and not 2 screens of range, having melee increase knockback is absolutely a detriment

golden shoal
austere cargo
#

oh

austere cargo
#

forgot that

golden shoal
#

my question is do we really need classless reaper

hardy dock
#

Like, it baffles me that relogic thought their close range class would want their enemies further away

golden shoal
#

i feel like there are enough accessories rnow that fill that niche, offense and defense

distant gyro
#

imagine a universe where scal takes knockback from murasama so that you actually hit her out of the weapon's range constantly

golden shoal
#

but in hm where you get the item

austere cargo
#

well, you want some knockback, but there's a limit

golden shoal
#

that doesn't really happen anymore

golden shoal
hardy dock
#

If feral claws and titan Glove switched places in progression it MIGHT be useful

distant gyro
#

i think titan glove in vanilla does something ok

golden shoal
distant gyro
#

that being increase sword size

golden shoal
#

mhm power glove feels like an actual upgrade now

#

it's nice

hardy dock
#

Can’t wait for cal 1.4

golden shoal
#

i unironically cannot wait to see what happens with summoner

hardy dock
#

Me neither

austere cargo
#

there's the suggestion about the summoner damage penalty, but 1.4 fixes that anyways with whips

golden shoal
#

i just really hope they lean into the additions rather than shy away from em

warped tide
#

Draft:

Ancient Relic Combo Item?
The Relic Stones are scattered all over the game, ranging from Desert Scourge to CalClone/Plantera. They all grant special effects, Ranging from Mana Burn to Health Regen to Arial Mobility to an Ice Shield. Though they dont have any connection besides name and “One the Ancient Relics”. So what if that was given a meaning.
Introducing: (Insert Word) Stone, A combo item running between all of the ancient relics that grants all of the effects of them all. This would probably be locked till post LC due to the absurdity of the item, but the basics the stuff that makes it up. It could also work as a late game mage accessory generally
Proposed Effects:
Generate Ice/All-of-the-Relics Shield (Does Magic Damage instead of summon?)
Mana Sickness becomes Mana Burn
Increased Life Regen
Mana Burn time reduced and Life regen increased while standing still.
10% General Movement Increase
(If Rose Stone is included) Spawn (Rare/Ancient?) Brimstone Elemental to fight for you (Uses Current P3 Sprite???)

golden shoal
#

i think changing reaper tooth necklace to be summoner would make sense with the direction 1.4 takes summoner

hardy dock
warped tide
#

Any thoughts before I post it?

golden shoal
austere cargo
#

also 1.4 style flails

#

love em

golden shoal
#

hmmmm i dk if i like em honestly

#

the spin isn't useful v bosses unless you're facetanking

hardy dock
#

Have there been any donator whips

golden shoal
#

so it just feels like all flails lost autoswing

austere cargo
#

there are enemies other than bosses

golden shoal
#

and besides in calam flails are flairion style

#

or solar eruption style

golden shoal
#

in calamity your enemy killers are

#

spawns a fuck ton of homing projectiles

#

type weapons

#

with a lot of piece

austere cargo
#

eh, I still like them

hardy dock
#

The Brimstone enemies are kind of the only ones that don’t feel like a commitment to kill

austere cargo
#

there's room for both

golden shoal
#

and spinny flails don't fit the description unless they spawn projectiles on enemy hits and then it's those projectiles

hardy dock
#

All the other enemies have nigh miniboss amounts of health at times

golden shoal
austere cargo
#

also should be fun to see what the devs come up with for post-moon lord spinny flails

hardy dock
#

Something tells me a lot of the mod won’t really be majorly reworked in 1.4, or at least most of the items will stay fairly similar

golden shoal
#

it was heart of the elements

#

and then they carved off the stone bit

#

and now rose stone is in a weird place

#

cause it's a relic but still for heart

hardy dock
#

What does rose stone do again

warped tide
#

what

#

the Heart of the Elements is

gray nebula
warped tide
#

not an Ancient Relic

gray nebula
#

not a relic stone

austere cargo
#

well, 1.4 adds quite a bit of stuff, so some amount of rework is necessary

gray nebula
#

its a waifu item that goes in hote

golden shoal
golden shoal
warped tide
hardy dock
austere cargo
#

and it would be...odd to have a type of weapon just vanish post-moon lord

golden shoal
#

on wiki it says so rnow

warped tide
#

Desc????

gray nebula
#

imagine caring about the descriptions

warped tide
#

Me

#

I do

gray nebula
#

it just didnt get changed when the elemental stones got separated from the waifu stones

hardy dock
gray nebula
#

also i mean wow this function description is useless

golden shoal
gray nebula
#

its just listing off all the functions from the individual stonesz

golden shoal
#

mby rose stone could be renamed

#

and then a stone combo item could be added

#

but like

#

eh

hardy dock
#

Call it the brim stone

golden shoal
#

mby not?

austere cargo
#

speaking of descriptions, some of the underwater/liquid buff item descriptions are currently incorrect

hardy dock
#

😎

golden shoal
#

there are so many classless defense accessories at that teir

#

aka absorber and only absorber

#

but like

#

if you want to use one

#

you use absorber

warped tide
#

Ill

hardy dock
#

🤨

golden shoal
#

or absorber and the new stone thing become direct competition

warped tide
#

redraft the preposed stats a bit because

golden shoal
#

and then it's like

#

why

warped tide
#

its doing something different

unique vector
#

i dont understand what you’re saying

warped tide
#

I also like

hardy dock
#

What’s wrong with two accessories competing, as long as one isn’t objectively better than the other

unique vector
#

this is also extremely close to SIS

#

so lets not do that

warped tide
#

have a mildly different idea

warped tide
golden shoal
#

specific item....

unique vector
#

specific item sugg

golden shoal
#

s word

#

yeah suggestion

#

ty

warped tide
#

ah

golden shoal
#

lol

unique vector
#

“do X and Y and Z effects with A and B”

#

no bueno

warped tide
#

right

#

ok redraft time

golden shoal
unique vector
#

no

#

disagree

warped tide
#

was afraid of that

golden shoal
#

2-3 competing items i think is fine but having 4 or more is like

unique vector
#

more accessory competition = more build variety

austere cargo
#

You want competing accessories to do noticeably different things

unique vector
#

when is that a bad thing

hardy dock
#

🤷‍♀️

austere cargo
#

and also be of comparable utility

golden shoal
#

true but if they fill too similar of roles then it's better to move one to a diff tier

austere cargo
#

if one is way better than the other

unique vector
#

not really

golden shoal
#

hm

unique vector
#

thats just called bloat

austere cargo
#

you just use that. if they're too similar, well, why have both?

golden shoal
#

mby not actually 🤔 i do love me some blade staff v sanguine staff action

unique vector
#

dont add more than 4 then lol

golden shoal
austere cargo
#

e.g., in vanilla ninja gear competes with shield of cthulhu as a dash item

golden shoal
austere cargo
#

but they both bring different things to the table

golden shoal
#

i mean mby not cause ampule was completely killed ALL the way dead

#

so ig there's a slot there now

golden shoal
hardy dock
golden shoal
#

i don't like somn where it's more like............. hmm what's a good example... vannila swords

austere cargo
#

shield of cthulhu is also usable late game.

#

it's kind of absurdly overpowered for when you get it

golden shoal
#

they all suck (or are just a slightly worse version of a similar sword) except the ones that don't

golden shoal
#

it's still balanced tho

#

not having a dash i.... shudders

#

i mean hooks

#

you can just use hooks ig

#

and that's why it's balanced =P

golden shoal
austere cargo
#

my experience in vanilla is that the shield of cthulhu basically gets a dedicated inventory slot, and is never removed from it

golden shoal
#

or rather i think it being competition for like 3 other items doesn't mean it shldn't be summoner

hardy dock
#

I honestly really disagree with that

austere cargo
#

Even Terraspark has competition in Amphibian Boots

golden shoal
#

i do like item competition just not of like
2 different items that are really grindy (absorber and stone thingy)

hardy dock
#

It’s a multiclass accessory and converting it isn’t super necessary

golden shoal
hardy dock
#

It just takes away from one multiclass damage accessory

golden shoal
#

i think the real reason i like the idea so much is because of the aesthetics

#

i really like the more monster tamer type deal side of summoner

austere cargo
#

btw, is nucleogenesis not supposed to stack with any of its components?

hardy dock
#

I mean yeah literally just buff the piercing a bit it doesn’t need to turn into some weird class accessory halfway into its class line

golden shoal
austere cargo
#

because it actually does

hardy dock
#

It used to but not since 1.5

austere cargo
#

the necromantic scroll

warped tide
#

but

#

1000 minions

hardy dock
#

I mean that’s not a super big deal, in the late game that extra slot isn’t really worth it

#

Compared to having another late game accessory

golden shoal
#

yeah i think buffing it is better

austere cargo
#

i did find one use for it: with godly soul artifact it lets you make 4 birbs while having exactly 20 slots

golden shoal
#

i still think another non artifact summoner item would be nice tho

#

the summoner items are all really like... specific/complicated rnow

austere cargo
#

4 birbs was also not nearly as murderous as I'd hoped

golden shoal
#

minus nucleogenesis filling the role of elemental exo type accessory thingy

golden shoal
austere cargo
#

you don't really want to use godly soul at all

golden shoal
#

or that ig lol

austere cargo
#

I do think the summoner items not stacking is good. There's so much pressure on summoner accessory slots already

golden shoal
#

what does endgame summoner (not post scal, post scall summoner is it's own beast) look like rnow...

small timber
#

@golden shoal abit late since was checking previous convo to make sure this is not repeated, what is stopping you from using reaper tooth necklace (or shark tooth necklace line) as a summoner right now? that it need to be rebranded

#

because from what I see you are basically asking reaper tooth necklace to be rebranded into a second nucleogenesis-style accessory

golden shoal
golden shoal
austere cargo
#

Nucleogenesis, Profane Soul, darksun ring

hardy dock
#

Same as the old one with one less accessory slot

golden shoal
#

i mean they'd be similar ig yeah but it's p hard not to do that

small timber
#

if your concern is the lack of summoner accessory at post-DoG tier

golden shoal
hardy dock
#

Then with two less

austere cargo
#

an upgrade to HotE would be cool

small timber
#

because you can definitely use reaper tooth necklace on summoner even now, the only thing the suggestion is about is a loose connection of the theme of the item, with the main theme being abyss related (not even close to beast tamer)

golden shoal
unborn siren
austere cargo
#

seems like post-DoG would be about the right time for that upgrade

hardy dock
#

Does each class not have one post-dog accessory

golden shoal
#

the exo one

unborn siren
golden shoal
#

i think the drought is actually brought on by the fusion of star tainted + statis' curse

#

freeing up a slot

#

and i just don't really like profaned soul artifact personally

#

it clutters my brain

hardy dock
#

What’s wrong with it

golden shoal
#

there's just like

#

a lot happening

#

idk tho i've only used it once so mby i should give it another chance

hardy dock
#

It’s literally just two free sons isn’t it

golden shoal
#

nono profaned

#

prov one

hardy dock
#

Oh

austere cargo
#

I just realized that dark sun ring gets even better in 1.4 because melee speed affects whips

golden shoal
#

prov one is 3 specific unique minions that do weird shit

hardy dock
#

You’re not really supposed to use that are you

golden shoal
hardy dock
#

Well the upgrade you’re not

golden shoal
#

then what do you use i'm still unclear lol

hardy dock
#

The regular accessory is pretty standard

golden shoal
hardy dock
#

The endgame one

small timber
#

godly soul artifact now is each yharon's son you summon you get 1 minion slot

golden shoal
#

i'm talking abt profaned soul artifact not crystal to be clear

austere cargo
#

man, whips do solve all of summoner's problems

small timber
#

basically with godly soul artifact your yharon son cost 4 minion slot instead of 5

hardy dock
#

The guardians one is

golden shoal
#

crystal is it's own thing that i also don't like personally but summoner is so diverse at that tier it literally doesn't matter

hardy dock
#

Such a standard summoner accessory

austere cargo
#

godly soul artifact is pretty underwhelming at the moment

golden shoal
#

that sounds... useless...

small timber
#

you basically have to spam at least 4 yharon son so godly soul artifact will be (remotely) useful

#

and that is with consideration that scal is 50% resistance to it

austere cargo
#

you can realistically get 5 sons of yharon up

golden shoal
hardy dock
#

The only major caviat with the profaned artifact is that they despawn briefly if you get hit

golden shoal
#

having every summoner build feature it seems like it could be cooler to have another option

austere cargo
#

(I said 4 before, but I meant 5)

golden shoal
austere cargo
#

but, again, 5 birbs is not as murderous as one would like

hardy dock
#

If they leave when you get hit then literally just don’t use the accessory as a tank summoner

small timber
#

ya basically spam 4 yharon son (somehow), and the accessory grant you the 5th one

golden shoal
#

ok i'm evn more confused abt what endgame summoner looks like now lol

hardy dock
#

Why would you even play tank Summoner at all

small timber
#

(good luck stacking that many minion slot though)

austere cargo
#

auric tesla + standard summoner accessories gets you to 20

#

then you need necromantic scroll to get to 21 so you can spawn the 5th

hardy dock
#

Don’t play the class with tiny defense as a tanky playstyle

small timber
#

so basically don't use nucleogenesis but use everything else?

golden shoal
#

i wouldn't but there's still a spectrum right?

austere cargo
#

well, more accurately, gets you to 15

small timber
#

since nucleo basically make everything dont stack

golden shoal
#

there's complete glass cannon and can take like 3 hits instead of 1 =P

austere cargo
#

then necro scroll lets you get to 21 with godly, and removing it leaves you with exactly 20 for 5 sons

hardy dock
#

They literally come back after a couple seconds tho

small timber
#

and funny thing is scal take 50% reduced damage from yharon's son so you basically can only use it for exo mechs

austere cargo
#

that seems excessive

small timber
#

+the 5 yharon's son will completely clutter your hitbox

hardy dock
#

I have no idea what summoner does against Exos

austere cargo
#

also, I know it'd be really hard to do this, but the 22 buff limit is really hard on summoner

small timber
hardy dock
#

Thanatos sounds hellish with it

small timber
#

and you deal about the same damage as like cosmic immaterializer + 1 yharon's son

golden shoal
austere cargo
#

I don't mind the buff limit per se, but I do mind its implementation

golden shoal
#

i wish there were like

#

3 seperate buff limits

austere cargo
#

having buffs and debuffs together is just so odd

hardy dock
#

It’s incredible how in one update auric went from “I have so many options where do I start” to “wow I get one upgrade, time to try and kill two bosses seemingly balanced around the tier above my current one and also with the old armor that gave two revives I now do not have!”

austere cargo
#

I think ideally there'd only be limits on temporary buffs

#

field buffs, summoner buffs, and debuffs don't really need to be capped

drowsy plank
#

debuffs being included in the buff list is the real war crime

#

thanks red

small timber
#

and then most classes other than melee and ranger dont even get real upgrade from exo

hardy dock
#

Rogue at least has stuff now

austere cargo
#

or just remove the buff limit and rebalance potion buffs

hardy dock
#

Multiple updates after it lost them

#

(I hate Seared pan I hate Seared pan I hate Seared pan

small timber
#

buff limit is more about how defensive you can be instead of offensive, because you can be extremely tanky with no buff limit

austere cargo
#

I'm not sure that's such a bad thing. calamity disfavors tanky strategies already

#

making combined potions never stack with their components might alleviate that a little

#

e.g. yharim's stimulants

small timber
#

the thing is the current balance is if you use those super good tanky buff, you will be sacrificing some damage, removing buff limit basically = no cost = why do I not spam every single potion in the game

#

which to certain degree every single boss in the game have to adjust to it

austere cargo
#

hence why it would need a rebalance

drowsy plank
#

buffs really are just a complete balancing disaster

golden shoal
#

mhm

small timber
#

the problem is why would tester rather go through all those rebalancing instead of just, limit buff slot

austere cargo
#

but like, imagine there was a cap of 10 on potion buffs, and uncapped on everything else

#

that would pretty much fix everything, right?

small timber
#

then some class are bound to be gimped, notably summoner and mage

drowsy plank
#

the issue isn't a buff slot limit, it's that a ton of shit that just. aren't buffs are in the buff list because spaghetti code

golden shoal
#

buff summoner and mage pots a tad?

golden shoal
#

like every transformation or cooldown

hardy dock
golden shoal
small timber
#

just make max "positive" buff slot like, 18, and uncapped "negative" buff slot

drowsy plank
#

early game players: i love my pets
late game players: where are my pets

hardy dock
austere cargo
#

problem with max "positive" buff slot is twofold

#

armor set buffs and field buffs

small timber
#

nono by positive I mean is include those, basically exceed 18 you override your stuff

hardy dock
#

Armor set buffs could honestly just be added to the cooldown thing

golden shoal
small timber
#

the intention is just so your buff is not overrided by boss debuff

hardy dock
#

That’s uh

austere cargo
#

I think that overriding buffs through anything except drinking potions is bad

hardy dock
small timber
#

or like, healing potion and rod cooldown

golden shoal
hardy dock
#

It’s what we in the biz call a band aid fix

austere cargo
#

basically, you should only lose a buff when you take an action to do so

hardy dock
#

Except in this case we’re putting a band aid on a missing limb

golden shoal
austere cargo
#

losing your attack boost because you accidentally went in range of a sunflower is just bad design

small timber
golden shoal
#

i think that the buff slot changes ppl are mentioning + balancing current pots around the new limit sounds right

drowsy plank
#

does bast give a buff? cause i know it gives you 5 defense but i dont think it has any potion effect associated with it

austere cargo
#

yes, it's called "the bast defense"

small timber
#

ya all of those are buffs

drowsy plank
#

nvm yeah

small timber
#

like almost everything you can imagine, that is not directly on an accessory or armor (in stat) is probably a buff

drowsy plank
#

field buffs are in a weird spot

hardy dock
#

If you just make the effect occur directly instead of adding a buff that causes the effect to occur

austere cargo
#

there's two things about field buffs

#
  1. a lot of them are marginal
golden shoal
austere cargo
#
  1. it requires putting thought into your arena
golden shoal
austere cargo
#

I would think the people who have made unlimited slot mods would have the knowledge of how one might go about implementing "buff limit on potions only"

#

or similar

small timber
#

I think field buff acquiring buff slot is fine, the only one that I seriously think should not take a buff slot is from armor/accessory

#

because if you have no limit on field buff you can get absurdly stronger, just see Luiafk Unlimited Arena buff

austere cargo
#

in current calamity you'd have the 4 candles, the two lanterns, campfire, sunflower if you're OK with solid blocks in your arena, and effigies

#

anything I forgot?

small timber
austere cargo
#

I just don't see why that is needed

drowsy plank
#

oh yeah baby gotta get that +2 regen from camp and heart lantern

small timber
#

because on the other hand (if unlimited buff slot), if you get 4 candles, 2 lanterns, campfire, sunflower and effigies for free, it is: x1.05 damage output, 0.4% max life regen, +2 life regen, mana regen, 10% movement speed, +10% damage and crit, for free

austere cargo
#

that seems fine

#

it's your reward for taking the time to set up a good arena

small timber
#

for context with potion swiftness provide 15% movement speed as 1 buff, rage and wrath provide +10% damage and 10% crit respectively, for 1 buff slot each

austere cargo
#

(also sunflowers are not free)

drowsy plank
#

if we were only talking about the vanilla ones, it's not that bad, but once the calamity candles come into play, you could start running into balancing issues

austere cargo
#

basically, all potion buffs are so much better than field buffs

#

that if they are competing with each other

small timber
#

and that is the point, field buff is permanent

austere cargo
#

yeah but who honestly doesn't use 30 pots = infinite duration >_>

small timber
#

can't really expect calamity to balance for a technically external mod

drowsy plank
#

me

fossil bronze
#

plenty of people don't use infinite potions

#

i don't

austere cargo
#

also potion buffs are only "temporary"

small timber
#

especially that calamity seem to be pushing towards not having to use those mods, with things like purchasable potion

austere cargo
#

because you just press B and reapply them as soon as they run out

small timber
#

grind and gold cost, and repeat for every single failed boss attempt

austere cargo
#

meh, field buffs are an arena building cost

fossil bronze
#

if the balance issue is mainly with candles, maybe something could be done like a limit specificially on how many calamity candles can be active at once?

austere cargo
#

candles aren't free

#

they're actually really expensive

small timber
#

nah the conversation was about if field buff should be free (because buff limit is an issue), not that field buff is too strong, I just say field buff maybe too strong if it is free

fossil bronze
#

maybe field buffs should not be allowed to override other buffs if you hit the buff limit?

austere cargo
#

I remain of the opinion that buffs should only be overwritten by explicit player actions

small timber
#

I just think the only exception from buff slot should be buffs from armor/accessory, eg: phantomic artifact that occupy 3 buff slots for very mediocre buff
and the other one is debuff should not override buff

fossil bronze
#

so if i have max buffs and walk past a sunflower i won't get the sunflower buff

austere cargo
#

and that this field buff stuff is not worth violating that

fossil bronze
#

my preferred solution is just to increase the amount of buff slots to something you'll never hit the limit of

austere cargo
#

because if field buffs can overwrite potion buffs, that can happen

fossil bronze
#

but idk if that's a popular idea

drowsy plank
#

honestly there should just be a buff hierarchy, and debuffs, or things that are outside your control, are on a different plane entirely

small timber
#

the problem is as long as it is not unlimited you will hit the limit

golden shoal
small timber
#

and the more you increase the number the harder it is to balance things

austere cargo
#

potions are powerful and deserve limitations, but field buffs just aren't that poweful

golden shoal
small timber
#

eg: if you have 28 buff slot instead of 22 now, you just use 6 more buff and suddenly you hit the limit, same for if you have 16 buff slot to begin with, increase by 6 you suddenly hit 22 very easily

austere cargo
#

by increase the amount of buff slots, I think he meant to something more like 100

#

you'll never hit that

fossil bronze
#

yes

#

the mod i prefer uses 200 slots

#

but i doubt you'll even hit 100

small timber
#

then it is pretty much unlimited buff slot (which is back to balance issue)

drowsy plank
#

i think an 18 potion limit, 5 field limit, debuffs unlimited, and remove potion effects from any equippable items and you have a pretty decent balance for the effects

crude geode
#

pretty sure decreasing the random shit that uses buff slots isn't minded by devs

austere cargo
#

18 seems too generous

drowsy plank
#

¯_(ツ)_/¯

austere cargo
#

10 potion limit, unlimited everything else

golden shoal
small timber
#

my opinion will be like 18 positive buff of any kind (potion field whatever), make debuff separate from buff slot then armor/accessory never apply buff to you

golden shoal
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then it makes some sort of thematic sense too, you don't mix to many drugs irl cause the effects can hurt you or cancel out or somn

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it's like your body can't handle more than 10 buff pots at a time so it doesn't

austere cargo
#

oh, I guess there's the question of how to count sharpening station and friends

drowsy plank
#

lol reminds me of how having 3 alcohols kills you

austere cargo
#

alcohols would count as a potion for this

golden shoal
#

those just aren't given a limit

golden shoal
drowsy plank
#

considering 1.4 makes just station buffs unlimited i dunno if they really should even be part of the limit, but idk, that might be too generous

fossil bronze
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i think that there shouldn't be a seperation between different kinds of buffs

golden shoal
fossil bronze
#

i don't know how you could sort them in a mod-compatible way

fossil finch
#

just
Just separate buffs, debuffs, summons, pets and mounts

small timber
#

and massive confusion issue (how do I know I can only use exaclty max 10 potion buff) etc

drowsy plank
#

tru

golden shoal
austere cargo
#

that confusion issue exists for every limit

lunar path
golden shoal
austere cargo
#

the current system is far worse about that

lunar path
golden shoal
#

added to description

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or just the same way players learn abt the summon nerf thingy

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calamity isn't suuuuuper user friendly

austere cargo
#

put a guide quote in there

golden shoal
#

or new user friendly rather

austere cargo
#

"You can only have the effects of 10 potions at once, so you should choose carefully which ones you drink."

small timber
#

I will just slightly simulate how it is now: 22 buff slot, 1 boss effect, 1 for rod cooldown, 1 for health pot cd, 1 for potentially adrenaline/rage (either), then normal circumstances assume 3 candles (resilent is actually pretty awful right now until auric), then assume boss give 2 debuff, so right now your (absolutely maximum) buff you can use is 13

austere cargo
#

limit 10 potions, unlimited everything else seems to fit with that

lunar path
small timber
austere cargo
#

maybe 10 is too high

lunar path
austere cargo
#

of course, all of this is kind of irrelevant if messing with buff slots in this way is programmatically unfeasible

small timber
#

for 10 potions, the following you almost have no reason to not use: cadance, rage (- summoner), wrath, yharim stimulant, well fed (swiftness, ironskin and endurance also this); if you are rich: soaring, bounding, (late) draconic elixir
the following are class specific: melee = tipsy, crumbling/shattering, any flask; mage: mana regen, magic power, 1/2 drunk princess alcohol (mage specific ones); summoner: summoning; rogue: crumbling/shattering, flask, shadow, penumbra; ranger: LOL (archery for arrow, thats about it)

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so basically if limit is 10, you have almost no slot to use anything else

hardy dock
austere cargo
#

summoner probably isn't going to be using rage potion

lunar path
austere cargo
#

cadance and stimulants are a given, but it's less clear to me all of the rest are

lunar path
small timber
#

the thing is the list above completely excluded the optional buff, like titan scale, drunk princess alchool, gravity normalizer, photosynthesis, triump etc

lunar path
#

I did find an unlimited buff slots mod. So technically it's possible to change. But idk about adding separate catagories

austere cargo
#

indeed. but it's not clear to me all the ones you listed are tons better than those

#

you'll have to make decisions on which ones to use, but isn't that the point? Are you sure you want ironskin over gravity normalizer against a boss where it's relevant?

small timber
#

(since cadance and stim are pretty clear), rage and wrath are pretty much best dps potion in 1 slot, well fed is basically smaller stim, bounding is 1 accessory (frog leg), soaring is 1 accessory (aero stone), draconic elixir is as good as it gets for a single potion

austere cargo
#

in 1.3 well fed isn't that great

#

I guess it's not in 1.4 either. it's exquisitely stuffed that's the great one

hot zephyr
#

when the

#

buff system is hardcoded

keen zealot
#

in vanilla the buff cap exists literally just because having more buffs would clog up the screen too much at lower resolutions

fossil bronze
#

i don't think the summoner auto-resummon needs to be togglable, i think it just needs to be not broken

#

i've had it work like once

#

also multi-slot summons in calamity break it, it's not just other mods' summons

#

for example cosmic immaterializer just doesn't work with it
and pole warpers would make some of them disappear

hearty oyster
#

i think just making it togglable would be a lot simpler and easy to do thank fixing each broken interaction it has, but that could also be a solution

novel belfry
#

why not both

hard bronze
#

So what about draedons dialogue being configurable

#

Instead of getting the cool dialog the first time only

#

U can choose to get it every time

fossil finch
#

you get the cool dialogue every time
Unless you mean the choose section dialogue

hard bronze
#

Yeah

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The first part

fossil finch
#

then ok

unique vector
#

why would u tho

#

u can just read it on the wiki

ruby plover
#

just sounds like another one of those configs that almost everyone has disabled

#

or enabled

hard bronze
unique vector
#

then get nycro's mod that lets you unkill a boss or smth

ruby plover
#

thats a very specific situation

hard bronze
#

Wait what

unique vector
#

idk bro

#

there are tons of games that have first-time cutscenes

ruby plover
#

also i dont think nycros would work, since it only displays the first time you summon draedon, regardless of if you beat them on that first attempt

unique vector
#

you dont see ppl complaining theres no config to make them replay

#

ohh ur right its not based on kill

#

regardless, thats a niche issue

#

i hate using this phrase but its a "you issue"

hard bronze
#

K

unique vector
#

dont see why we need to add another config just for something like that but then again im caring too much for a small sugg lmao

muted osprey
#

config for each line of dialog in the mod

hard bronze
#

Bro it was a small suggestion

unique vector
#

idnc

#

L + ratio

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(im kidding)

#

you can still post the sugg if you want

#

its not that its not allowed

ruby plover
#

it's a fine thing to want, i just do not see it getting anywhere near enough votes

unique vector
#

i just fully disagree with it and if it passes im downvoting it

#

that too

hard bronze
muted osprey
#

sorreh

hard bronze
#

Thanks tho for the feedback on the sugg

hard bronze
west jackal
#

Wouldn’t the easier solution to bugs with the auto resummoning

#

Be just to right click the summon buff

cobalt pewter
#

@elder path no.

elder path
#

Understandable

small timber
#

@elder path wrong channel to chat, in other case some external mods like luiafk already have item that do that

#

and you can just, you know, move npc housing, unless you are too lazy to build shoeboxes

#

@inland saddle also sorry for ping (since usually mods do this), but the suggestion bot seem to be broken again (this time also not work in #suggestions-posting )

inland saddle
#

oh

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it actually went offline

#

okay thats actually finally something useful

#

i'll fix in just a second

small timber
#

ok, thanks

grim tusk
inland saddle
#

I stg someone has been sneaking onto my PC and modifying the code

grave zincBOT
#

@hardy dock - Your suggestion has received an updated status!

[Make Aquatic Scourge despawn in biomes outside the Sulphuric Sea]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@digital saddle - Your suggestion has received an updated status!

[Despawn Cosmic Guardians during DoG's death animation]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@cursive briar - Your suggestion has received an updated status!

[Give Summoner weapons their own set of reforge modifiers]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@rancid jasper - Your suggestion has received an updated status!

[Have the Drunk Princess' Death Message be "[insert Drunk Princess name here] passed out..."]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@dapper thicket - Your suggestion has received an updated status!

[Convert Pre-Hardmode, vanilla ores into astral ore within the initial Astral Biome creation]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@cobalt pewter - Your suggestion has received an updated status!

[Make Uzi more accessible.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@gilded scroll - Your suggestion has received an updated status!

[**Wulfrum Furniture. **]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@frail moth - Your suggestion has received an updated status!

[Make Meteorite Turn Into Astral Ore When Sprayed With Astral Solution]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@unborn siren - Your suggestion has received an updated status!

[Add a bit about how Providence drops a different item depending on which biome you kill her in to the Profaned core tooltip]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

unborn siren
#

cool