#suggestions-discussion

1 messages · Page 1236 of 1

crude geode
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Wouldn’t this make post ml hallow have like. two common enemies

fossil finch
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no 👍 (yes it would make post ml hallow have 2 common enemies)

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I'm pretty sure that there's future plans that kill this off anyway

lucid flare
cobalt pewter
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just saw the crate suggestion

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and uh

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the sugg is fine, it's just

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why buffing crates

lucid flare
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my suggestion got 200 stars lmoa

unique vector
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@grim arch i have no idea what you're suggestion is talking about

grim arch
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i miss hit enter

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so its not complet

unique vector
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oh

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oki

grim arch
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im syaing nerf her like debuffs and junk

unique vector
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do you mind if i delete it for now then

grim arch
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ye

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go ahead

unique vector
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boop

frozen hornet
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The anti healing stars attack were made to be a normal attack

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Update your mod

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But also 200 damage isn't a lot when you can get upwards of 120 defense and 700 health

grim arch
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okay the anti healing i understand but when it just ignores def completely

frozen hornet
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It doesn't ignore defense anymore either

grim arch
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oh

frozen hornet
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I'm pretty sure the only thing provi does that ignores defense is her burn effect when you get too far

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healing stars don't do -300 true damage anymore since yesterday

grim arch
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well nuts i made that today without updating my mod

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the main reason i made that was because of the anti healing

cobalt pewter
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it's fine, the update dropped rather silently anyways

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at least you now know

molten narwhal
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hi

frozen hornet
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The guardians were made to not be a pain in the ass too

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Provi got much easier in 1.5.1

grim arch
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yeah just when i fought here the other day i found storm weaver easier and that concerned me like i almost thogut to fight polter pre provi

frozen hornet
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To be fair SW isn't a major boss like provi

molten narwhal
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yes

small timber
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the several main bosses are meant to be way harder than minor boss

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provi, DoG, Yharon, then Exo mechs and scal

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(but ya provi is nerfed)

grim arch
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makes sense

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that and auric ore finding were my only knic knacs about calamity

molten narwhal
grim arch
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really? i found only one vein like once and it was a 14 vein

small timber
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again, new update

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the previously small chunk was due to a bug, which is fixed in the newest update

grim arch
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wow this new update is sure a QoL one

grave zincBOT
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@warm jetty - Your suggestion has received an updated status!

[Remove Calming Potion Effects from Cadance Potion]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

stable musk
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Someone please put ❗ there

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Also provi nerf ; (

glossy stone
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Why would be in the Desert Biome?

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Think making it appear in the Hallow or Hell would be much better.

austere cargo
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The reason for the desert is presumably that all the other biomes already have an ore spawn

hollow shell
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@wind rune Reasoning is a bit weak, especially the connection to the Desert

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Considering the two biomes that Prov is associated with are the Hallow and Underworld

cobalt pewter
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also isn't there the uh
the the dev plans

for ueli?

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(iirc)

small timber
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Doesnt the providence nerf suggestion should also get exclaimed? Since it is based on pre-patched version (and the nerf he want already happened)

cobalt heath
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wait they nerfed provi

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das pog

small timber
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Both antiheal star become normal damage and day guardian is much less annoying

cobalt heath
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oh fuck yeah i hated the pure damaga

crude geode
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@hollow shell Exclaim the Provi Nerf sugg please, it was based on pre 1.5.1 and a lot of the things complained about were changed such as anti heal star becoming normal damage

hollow shell
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Ah indeed

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Has Jugger been pinged?

cobalt heath
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nope

small timber
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I think he already acknowledge it, just didnt delete the suggestion

small timber
cobalt heath
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rover make the textus deletus thing

small timber
gritty acorn
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oh

gritty acorn
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was it a good idea tho

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it was about the polterghast phase 3 animation and prov core, if that tells u smthin

and ye ik, rn m just asking for an opinion incase i can make it less specific

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cuz m trying to make it related to the lore

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cuz prov's soul is a crystal

cobalt heath
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it doesnt matter if it was good or not

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it was still againt the rules, thus irrelevant

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plus for bosses its usually useless to make visual based ideas due to devs plans

austere cargo
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anti-heal stars are gone? Aw, I thought that was a cool unique mechanic and very fitting for a profaned goddess.

untold pagoda
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honestly the thing that bothers me about it is knockback from it

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i hate the solar dash

small timber
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can't you just stack solar dash with a regular dash item?

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I dont remember it not working because of solar dash

untold pagoda
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im 97% sure it doesnt work

frozen hornet
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which is why it's gone

untold pagoda
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didnt seem very unfair to me tbh

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the pattern is very clear and well

small timber
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the only thing that bother me about antiheal star is how you still need to be extremely careful post-progression when fighting providence

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on tier fight it is fine

frozen hornet
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I once blunderboosted through provi right as she started the attack and just exploded

untold pagoda
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it didnt have many issues for me at least

frozen hornet
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It's not the attack pattern that is unfair it's the damage

cobalt pewter
frozen hornet
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300 damage with no way to negate it and isn't affected by i-frames

untold pagoda
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300?

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i thought it was 200

frozen hornet
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I keep forgetting provi does less than that my bad

cobalt pewter
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wasn't it somewhere around 150-200?

frozen hornet
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300 is night provi

untold pagoda
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150 was rev

cobalt pewter
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ah

frozen hornet
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ye

untold pagoda
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200 was death

cobalt pewter
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imo it just needs a longer startup time for the attack so that the players won't just perish as soon as she stops

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but I'm personally siding neither pre 1.5.1 nor current, both have their merits

small timber
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ya the dash definitely do not work

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never got the impretion since antiheal star dont actually decrease solar dash stack

frozen hornet
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I don't mind though since it's funny as fuck

fleet igloo
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Do❗suggs not get posted to voting or

untold pagoda
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it means its a bad sugg

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or has an issue

fleet igloo
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But is there anything preventing them from going to voting

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Or will they go there nevertheless

untold pagoda
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yes

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the exclamation mark

small timber
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exclaimed suggestion dont get into voting

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usually the poster is required to fix the suggestion and the mod will remove the exclaim

fleet igloo
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So do they just stay there forever or do they get deleted when they would go into voting without the reaction

small timber
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they get deleted and never go into suggestion-voting

gray nebula
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@maiden tartan could you reword the title of the suggestion to be a bit more descriptive

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took me like reading up to half the suggestion to figure out you wanted them to have aoe

gray nebula
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ye

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Cuz visually they explode so it confused me for a bit

maiden tartan
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fair enough yea

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wondering if that was even intentional or it's a bug tbh because of the visual explosion and the fact that it's a grenade launcher

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just doesn't make much sense for it not to have an aoe

gray nebula
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no its not intentional but no its not a bug

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it was the first thing i coded for the mod peeposadcat & i couldnt see what was happening in the code for the previous projectile because it was just a reused vanilla one lol

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and then i was never rly made aware that an aoe would make it better Clueless

cobalt heath
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me when essay

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iban sorry to bother but is a visual rework of the caustic sword edge line planned

gray nebula
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thas for chumps

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but yes peepobedcat posted it on the art server

cobalt heath
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i should prolly look there more often shoudnt I

cobalt pewter
eternal escarp
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wow it actually looks like it was upgraded from blade of grass
gaming

maiden tartan
eternal escarp
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looks great oomfie iirc

cobalt heath
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i totally see that there will be a upgrade to this

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but thanks, it look really good!

golden tulip
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it already looks cool as it is HDhurdur

cobalt heath
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no i mean i a tier above

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like a totally new weapon

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after ultisword

gray nebula
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TRUER YHARIM ULTISWORD

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(the true one)

cobalt pewter
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(I hate true)

golden tulip
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isnt blast's sugg the same thing @cobalt pewter

cobalt pewter
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wha

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which one

eternal escarp
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lmao!

golden tulip
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the one where he wanted them to become like the gauntlets

cobalt pewter
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bro......

eternal escarp
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same examples i used..

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byeah his sugg is more broad

cobalt pewter
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bro..................dam

cobalt heath
eternal escarp
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so

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not the same exactly

golden tulip
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lmao

eternal escarp
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also my sugg is long dead, it cant pass anymore to dev

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and i dont want to resugg it too quickly so

golden tulip
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oh

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true

crude geode
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It’s not like Loki just copied the sugg or smthn it just brings up the same weapons lol

eternal escarp
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yea

cobalt heath
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looking into the art server really clarified what weapons are getting a visual overhaul

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so elemental exalibur has plans made?

gray nebula
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wait it does???

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where did you get that frome

cobalt heath
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wait

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no

gray nebula
cobalt heath
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no official plans just people made consepts

gray nebula
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it already got a resprite from the one submitted in art lol

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and eyah just ppl

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i dont think ele excal will change much tho

cobalt heath
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it looks pretty good as is

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it doesnt rly need one taxevasion

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but is the vade in river one considered

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its so good

crude geode
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Keep this in the art server or just other channels maybe?

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It’s kinda not related to suggestions

unique vector
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STOP minimodding

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!!!!

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i mean yeah but like main issue is the only time this conversation ever happens is in here

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so its probably fine as long as it vaguely stems from a sugg imo

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(grrrr iban stop going off topic and making me do my job)

cobalt heath
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it doesnt rly but iban didnt seem to care

crude geode
hollow shell
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@untold pagoda You don't really explain why Solar Armor's dash mechanics are a problem. You just.. explain what they are.

untold pagoda
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the fact it dissipates after a ram

hollow shell
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I don't know why its dissipation and regeneration is an issue that must be fixed

untold pagoda
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cause dashes dont stack so youre left without a dash for a while

hollow shell
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If you have Asgard's Valor equipped, and you have no Solar shield currently active, you are unable to dash with Asgard's?

untold pagoda
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wait you can

hollow shell
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...

untold pagoda
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bruh

small timber
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Yes you cant dash

hollow shell
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Can someone test that in-game

small timber
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I tested it, but only with asgard valor

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Not sure about other aegis item/ninja belt.line

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I cant test it right now, on phone, but this afternoon I cant dash

golden tulip
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sis LETSFUCKINGGOOOO

edit: ok not really sis

hollow shell
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Okay, if that is the case then that should be the primary issue explained in the suggestion
the fact that it dissipates after dashes shouldn't even be considered an issue in itself. It's the interaction between it at no-shields and other dashing accs which is the problem

ashen warren
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Item bloat for no reason hehe

untold pagoda
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hahha funne feesh

eternal escarp
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yeah that is rather reasonsless

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i understand the joke but

untold pagoda
eternal escarp
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cant just suggest to add a joke "because its a joke"

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afaik

ashen warren
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Ah, er...

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Add in Pewdiepie into calamity
Funny jok

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I better read things over a bit further.

small timber
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Ya, the pinned file should cover most of the dont

eternal escarp
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yeah

ashen warren
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Noticed the pinned file just now...🤦‍♀️
Got it.

untold pagoda
gray nebula
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this guy doesnt know what power creep means

gray nebula
hollow shell
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@fossil robin Exhumed weapons.

fossil robin
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Ah, I forgot about those tbh.

hollow shell
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Two magic and two summon

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currently

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Plus all the Enchantments, some of which are specific to Magic

crude geode
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This just sounds like it would make fighting exo mechs really bad for summoner/mage

hollow shell
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indeed

crude geode
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also one for melee which

hollow shell
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It's dedicated to killing proj melee so it's good

crude geode
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Mhm

frozen hornet
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Me when the only reason to fight exos first as mage and summoner gets moved to scal

grim arch
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was ranvangers bug fixed in the new update?

maiden tartan
gray nebula
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uh probs yeab

maiden tartan
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aight thanks again can't wait to use it when it gets patched

hardy dock
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Why would you remove the incentive to beat Exos for two classes

eternal escarp
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yeah its not smart

hardy dock
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Especially since like

eternal escarp
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you did forget about Exhumed weapons which counter the sugg fully
but even then

hardy dock
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Exos and Scal are identical in progression?

eternal escarp
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couldve suggested to add more weapons, rather then switch

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the idea behind them is that Exo mechs give more gear for "physical" classes while SCal gives more "special" gear

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which, they do

hardy dock
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Honestly I think that’s a poor choice to begin with since there’s already significantly more incentive to beat Scal first for all the perks she gives and the relative strength of her weapons compared to Exos

eternal escarp
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to be fair, Miracle Matter gear is really powerfull

hardy dock
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And basically giving half the classes barely anything nothing one boss and loads from the other kinda leaves no actual decision

eternal escarp
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and many would consider most of SCals enchants neither an up or down (though, they are definitely an improvement when used correctly)

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they both still provide gear for the opposite classes

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Exo Mechs give a summon and 2 mage weapons, while SCal gives 1 ranged, 1 rogue and 2.5 melee weapons

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(the .5 is the Tainted ecnahnt)

hardy dock
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Was Violence nerfed in 1.5.1?

eternal escarp
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dont think so

hardy dock
eternal escarp
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its not like its overly strong, its just really consistent

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and on bosses that are mostly stationary to the player, like Exo Mechs

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its really easy to use its consistency

hardy dock
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At any rate, meh suggestion, don’t have a major opinion, 10/10 thanks for adding an Exo Prism Armor before Exo Armor itself

eternal escarp
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tbf, Gem Tech was apparently in thought form for before Exo Prisms existed

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so lol ig

hardy dock
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That uh reminds me

eternal escarp
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byeah their sugg is 100% countered by 1 thing ingame
called Exhumed weapons

eternal escarp
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so yeah

cobalt pewter
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are there enchantments that are simply working for only a single class?

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scal ones

eternal escarp
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yes

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1 for melee, 2 for summoner iirc and like 3 for mage

cobalt pewter
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ah

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stealth ench when HDfailure

hardy dock
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Clockwork Bow and the Disseminator don’t have point blank damage since their pre-rework fired most of their projectiles from the sky, would it make sense for them to have it now

eternal escarp
hardy dock
frozen hornet
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Technically ephemeral is stealth

eternal escarp
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didnt Disseminator always shoot from the gun itself aswell?

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Ephemeral works with any charge weapons really

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pairs well with Condemntaion too

hardy dock
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Yeah but 2/3 of the shots came from the sky

frozen hornet
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just because you have to stop firing all the time

hardy dock
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Now the sky and ground bullets spawn when the gun projectiles hit an enemy

eternal escarp
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ah

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then yeah, though it sounds like more of an oversight rather then intentional

hardy dock
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Alright

eternal escarp
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if it was intentional at first then yeah, you could suggest about it

unique vector
small timber
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shouldn't the exo mechs/scal magic/summon weapon change get exclaimed? just on the basis that it do not really work (and also completely ignoring exhume)

unique vector
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i mean its like kinda like i mean yea ig maybe

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its kinda distinct enough where it doesnt need to be tho imo

small timber
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if they move cosmic immaterializer to scal doesn't draedon no longer have a summoner drop?

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and his suggestion kinda just mean all draedon drop get moved, instead of just like, part of them

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therefore mage and summoner will literally 0 upgrade from beating draedon (as of right now)

frozen hornet
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It would also not fit at all

eternal escarp
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and their reason was based on the idea that scal doesnt provide many Summoner and Mage weapons

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while, it does, since he didnt mention Exhumes

small timber
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when it in fact, does

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(he also kinda just glass over "rework entire visual/resprite of like 5+ mage/summoner weapon" but ya even ignoring that part)

frozen hornet
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Exo weapons have always been the final weapons where you throw everything into the blender so just making them drop from scal is bruh

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and they still have their resprite planned inanis death

small timber
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oh ya that too

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like 3 weapon line will lose their final weapon

fleet igloo
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Do we know what will happen to exhumes and ashes of annihilation

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The ashes will be used to craft demonshade, and…?

fossil finch
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Enchantments will need things that aren't money i think

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More exhumed items will come also

fleet igloo
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I would say to just make them cost the ashes if they’re not going to be used to do anything else, but I’m not sure about the details

austere cargo
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So, the wing speed cap makes MOAB worse than Bundle of Balloons by limiting the speed of the sandstorm jump. If that mechanic isn't planned to be changed, it seems like removing Jetpack from the recipe and making it not count as wings would make it a proper upgrade to the balloons.

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Some other jump-related accessory could replace it, like fart in a balloon/sharkron balloon or aero stone

tardy smelt
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I feel like the Ashes are just there to:
A. Lock Demonshade behind both scal and draedon in a way that is familiar to the player (crafting HDfailure)
B. Lock scal's unconsumable summon item behind her in a similarly organic way

fossil finch
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Demonshade will eventually be reworked and retiered to scal armor lo

fleet igloo
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But I’m not sure what else the ashes will be used for

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I feel it might be a bit weird if they just get normal crafts while exo prisms/miracle matter make final upgrades to multi-stage crafts

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Thus the idea of using them for enchants/exhuming since that seems to be what Scal offers, and using her drops to upgrade things like this could work; though I’m in no position to object if it is regular crafts, so I guess I’ll just see how it goes

cobalt pewter
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ah

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it's a sorta similar case to Gunk Shot

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fucker has the name Gunk Shot yet all it shoots is only bullet

maiden tartan
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Honestly Gunk Shot could also use a rework because of what it does and what it probably should do

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But it's actually a good weapon as well and I don't think it needs it

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As much as Goobow

cobalt pewter
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yeah I already made a sugg for Gunk Shot a while back, mainly for changing how it works

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but I can see Goobow needing improvements yes

maiden tartan
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I feel like all Gunk Shot needs is a unique projectile with Musket Balls

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Because at that point in progression it's the only basic shotgun

cobalt pewter
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mhm

maiden tartan
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Ah dang seems like you had the same idea as well and have posted it twice now

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Hopefully one day they'll both get reworked

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Even the wiki wants it

cobalt pewter
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wait I posted Goobow sugg? wtf....

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oh Gunkie

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yea

maiden tartan
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Yeah Gunk

cobalt pewter
fossil finch
#

Remove goobow iir

maiden tartan
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If it just got removed don't think anything of value would be lost tbf

eternal escarp
#

tbf the slimy shots have more use now that Slimy debuff makes Hot debuffs more powerfull iirc

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or Sickness debuffs idk i forgot

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byeah it is rather bland

fossil finch
#

Hot debuffs effectiveness x5

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Epic meme

gray nebula
#

The Grand majority of wof fighters not even knowing about the goobow synergy anyways

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Add a goobow jr that shoots a dark blob projectile and spawns a gummy clone of the player at the site of impact. After 30 seconds, the clone will expire.

frail mantle
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So true

grim tusk
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@fossil robin sad Scal book drop, seeker staff and exhumed item noises

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Also if we did that mages and summoner would have no reason to try exos first lol

eternal escarp
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yeah they were already told that Exhumed weapons basically counter their whole sugg

unique vector
#

there i added the exclamation

grim tusk
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Sacrifice will eventually™️ get buffed so that rogue wants to do scal first for more reasons than enchants

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Maybe this weekend i’ll test that

hardy dock
#

Is it just me or is Astrum Deus in a REALLY bad place in progression

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How would people feel about the boss being moved to pre-Providence or smth

unique vector
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no

hardy dock
#

I mean any form of post-cultist boss is dumb as hell because it’s not just easy to skip but it’s hard not to

unique vector
#

dev plans. pmg

hardy dock
#

And astral bars is used for all of five minutes

unique vector
#

also ravager is already posted for being moved somehwere around provi

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so thats a no go

hardy dock
lucid flare
unique vector
hardy dock
unique vector
#

just dont suggest anything about moving AD rn

lucid flare
#

it does get to the problem of astral bars being used for 5 minutes

hardy dock
hardy dock
lucid flare
#

no that's a bad idea

distant gyro
#

the craziest plan of the century

lucid flare
#

what if
post-moon lord recipes

distant gyro
#

unfortunately as cool as it is it didn't pass

lucid flare
#

used astral bar ?

hardy dock
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Soooooooooo

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Fighting Deus after Moon Lord

distant gyro
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can i say the plans that failed

lucid flare
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yes

small timber
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what if the first time all pillars get destroyed the last pillar drop a celestial sigil

distant gyro
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killing moon lord or deus would trigger the final stage of the game

small timber
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because pillar is not the best content terraria have to offer

distant gyro
#

astral and luminite are complete alternatives

small timber
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(or nerf celestial sigil recipe)

distant gyro
#

you would be able to skip moon lord entirely

hardy dock
#

Honestly that would’ve been cool why was it scrapped

lucid flare
#

probably because Luminite

distant gyro
#

because moon lord is deemed more pivotal

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as it is quite literally the final vanilla boss

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skipping it would be like skipping wof i guess

lucid flare
#

you beat slime god and then suddenly you're in hardmode HDfailure

unique vector
#

because there was a better idea

hardy dock
#

Better than having to fight WoF or ML SandJudge

lucid flare
#

did that also get scrapped?

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the better idea i mean

unique vector
#

too bad they’re vanilla bosses

distant gyro
#

subjective smh

unique vector
#

look altix i was confused for half that vote ok

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smh

hardy dock
distant gyro
#

i changed my mind twice on the votes

unique vector
#

anyway we do have something in the works but we have not started on it at all bc other things take precedent

distant gyro
#

it's fine

unique vector
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so pls be patient for ad related changes!

fossil finch
distant gyro
#

except the normal ones i guess

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you can still give feedback on the new attacks or we

fossil finch
#

Give ad more atta

distant gyro
#

byeah

fossil finch
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I know 1 (one new attack

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The funny

distant gyro
fossil finch
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Double helix

distant gyro
#

helix lasers and splitting mines

hardy dock
#

Well I’m looking forward to seeing what happens with it

distant gyro
#

and i guess death mode allowing the 3rd worm to survive

fossil finch
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Splitting mines are either unnoticeable or didn't happen when i fought them

fossil finch
#

Yeah

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He gets angry and loses all def stats

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And then malds at you

hardy dock
#

Can’t wait to just Lazhar the third one to death too 💀

fossil finch
#

TRUE

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Anyways,

small timber
#

I just trying to test fight Deus on Dmode and the fight is absurd, to the point that saying it is a post-ML boss (like polterghast tier) and it will be fitting

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They basically have no projectile cooldown as the double helix and normal projectile alternate fire, while splitting mine is just icing on top

#

Though I am probably not using the best weapon against him (solar eruption and daybreak), if you cant just burst him he is now way harder than ML

golden tulip
#

the seth syndrome

fading compass
#

you know what would be good but I don't know how to express it well? renaming the Inferna Cutter or the Axe of Purity to be called the feller of everscreams, as a reference back to the first weapon

golden tulip
#

just because cnidirion is a semi rare enemy doesnt mean it needs a death effect

small timber
#

They are not dedicated item so I think you can just suggest that?

golden tulip
#

bosses dont have a special animation up to moonlord

small timber
#

Since naming is generally a small change, you just have to convince people your name is better

#

@ashen warren not even most bosses have death animation yet, and ya it is just a (not even) rare enemy

#

Until the devs decide to make cnidrion more special there is really no point (and it was said there is some dev plan for cnidrion so soon™️)

cobalt heath
#

(and cnid will never be important)

golden tulip
#

you cant suggest anything without there already being some dev plan these days CompleteFailure

golden tulip
#

i guess so

hot zephyr
gray nebula
#

i think they just meant to say give cnid gores

unique vector
#

yea

golden tulip
#

and a death death sound effect

#

👍

ashen warren
gray nebula
#

edit your sugg to be a bit more precise then

#

because "death animation" usually implies something more

ashen warren
#

fixed

fossil finch
#

🤨

#

Sus af sugg

crude geode
#

what helpful feedback

hot zephyr
#

lore suggestion

hard bronze
#

What if ark of cosmos had a cosmic flame effect similar to galaxia

lucid flare
#

what if when you did the Big Rip on the ground the galaxia aries(?) effect thing happened

hot zephyr
river glen
#

what if wulfrum enemies were made less common like after EOC in the game and more common like pre boss

eternal escarp
#

they are already less common in HM

#

been a recent 1.5.1 change iirc

river glen
#

yeah ik but their useless die out post eoc

crude geode
#

there's already plans for a resource sink for wulfrum shards so they aren't complete annoyances

river glen
#

i see

#

oh well

lucid flare
ruby plover
#

@cosmic robin no SIS (specific item suggestions), there's suggestion guideline stoof in the pins

lucid flare
#

janded suggestion

cosmic robin
#

sorry mister sir

lucid flare
#

sorry my bad the wiki didn't update to account the Galaxia! reworke yet

sinful violet
#

this guy's awesome

lucid flare
#

which guy

sinful violet
#

@cosmic robin no

cosmic robin
lucid flare
#

ayo??

sinful violet
#

fuck you

cosmic robin
#

didnt mean it lol haha

#

right guys

#

guys

sinful violet
#

oh sorry bro same lmao

#

i meant 🖕 in minecraft

#

yknow not f

#

or real

cosmic robin
sinful violet
#

you piece of sh*t you better watch yo tone mfer 🤬

cosmic robin
#

sowy

sinful violet
#

damn straight

lucid flare
#

????? ? ? ?

sinful violet
#

WOW

#

warned no actual slurs

#

It was all fun and games until then..

#

Read the rules bro...

lucid flare
#

dude probably just read the bold part and called it a day

inland saddle
#

Mr.

#

Flop

inner anvil
#

So true Nycro!

inland saddle
#

This might be the second best suggestion I’ve ever seen

inner anvil
#

Which is the first one?

sinful violet
#

demonic spider mode

inner anvil
#

The hell is that shit?

sinful violet
#

demonic spider mode

inner anvil
#

I actually got nothing from that.

sinful violet
#

i didn't either

inner anvil
#

Bruh?!

inland saddle
inner anvil
#

Ok, that's one of the funniest shits I've ever seen, but that's not a suggestion...

inland saddle
#

(Bot testing phase)

inner anvil
#

Damn!

#

I got fool'd.

supple glacier
#

Can we have a multiplayer item that blocks reviving untill boss is dead/despawned?

obsidian cove
#

Iirc there’s a mod called better multiplayer(or similar) that does that

lucid flare
cobalt heath
cobalt heath
#

Can i sugg to add more abyss wyrm lore

#

or is it banned

#

and we prolly get some from the beastiary?

cobalt pewter
#

@hollow shell do you have contacts to the donator for the

Kelvin Catalyst

fleet igloo
#

How much do the donators get to decide actually

cobalt pewter
#

they have free control over recipe as far as I'm aware

#

it's balance that's off limits

#

and cal balanced Kelvin exactly like other weapons around the tier, despite being harder to get technically

hollow shell
#

Yes I have that contact probably

cobalt pewter
#

thanks

#

you can ❗ my sugg for now in case there's no response

hollow shell
#

(they haven't messaged since 2019 so I don't expect a response)

cobalt pewter
#

well that's fun

cobalt heath
#

im wondering why kelvin isnt just the legg drop from cryo

eternal escarp
#

because cryo had 2 rare drops a patch ago, and because its just a dono weapon

cobalt heath
#

we need to buff that boi

#

Rover the cnid suggs reasoning isnt good enough

#

@hollow shell

#

its just cause he think it look ackward

eternal escarp
#

there is no good reasoning to add gore other then it being weird so

#

technically their sugg has all the reasoning

cobalt heath
#

but he didnt add like how to improve

#

aight it might be alloved but its still a bad sugg

eternal escarp
#

wdym how to improve

#

he requested to add gore, thats the improvement

strange hornet
#

In its current state I mean

eternal escarp
#

also he repeats it in the final line of the description HDFailure

crude geode
cobalt heath
#

cause to me its just

#

wait

#

i just thinked what i was about to write and then realised thats every single sugg ever HDfailure

eternal escarp
crude geode
cobalt pewter
#

most recipes have been simpler and their powers have been aligned properly

strange hornet
#

Yeah I can understand that, it’s been a while since I’ve actually played the mod, but I reckon with what your telling me, is that it would be a good idea

#

To simplify the recipe

eternal escarp
#

well can't say that for dono weapons since they are always complex recipes

#

also legendaries dont exist anymore man

#

and even if they did, Cryo already had one

sleek wadi
#

Thats donor approval, looks like the sugg can stay

eternal escarp
#

ye

crude geode
#

(Alek on major copium rn)

eternal escarp
cobalt heath
#

ill just stop

eternal escarp
#

wrong kek

#

whatever

strange hornet
#

Not sure who I talk to about making the recipe simpler, or will they contact me?

unique vector
#

if you want you can DM rover or phup your ideas for simplifying it, since phup i think is going over simplifying some recipes anyway

#

either that or we can simplify it for you if thats easier

strange hornet
#

I'll have a look at the recipe and see what I can come up with and DM phup my idea

cobalt heath
#

prolly already in dev plans

#

still saying it

eternal escarp
#

A) if you go too far away from ravager you fight it wrong (yes, you do)
B) if this is in multiplayer, its a known bug

cobalt heath
#

not in multi

#

as i said this comes from br experience, but also has happened when fighting it normally

eternal escarp
#

then refer to point A

#

also could request for its Petrified Wings (i think is the name) to have a bigger effect on wing time for BR, but other then that

#

yeah

cobalt heath
#

yeah, so im saying the player should not be able to do that and you should be punished to go really far away

eternal escarp
#

then its not an issue with despawn
its an issue the player can do so

#

you suggest for a different thing then what you explain rn HDFailure

#

should suggest to make the debuff impact the players mobility more

ruby plover
#

maybe the debuff can lower horizontal move speed, and lower it more the further away you are from rav

cobalt heath
#

true but I personally think a system similar to providence would fit better

ruby plover
#

DoT?

cobalt heath
#

but i just gave sample examples

eternal escarp
#

the issue with the sugg is that Ravager AI is good, its not the issue here

#

the issue is that his debuff gimmick of limiting the players movement isnt effective in BR

ruby plover
#

and i dont think you should be damaged by moving too far away

cobalt heath
#

so i should totally remake it to just nerfing mobility

#

?

eternal escarp
#

yeah people dont really like that in provi aswell

#

yeah just sugg to make the Petrified Wings debuff more effective in BR (or as a whole)

cobalt heath
#

as a whole

eternal escarp
#

though its rather effective in Ravager's normal fight

#

as a whole is the same as the debuff

cobalt heath
#

its really not imo

eternal escarp
#

the debuff exists for the whole time Ravager is alive

#

so

#

lmao

cobalt heath
#

its should be even stronger HDfailure

eternal escarp
#

i mean you can still just suggest to make it stronger overall

#

personally i see it fine in normal Ravager but yeah

ruby plover
#

i dont think its wing flight cut should be buffed, its fine as is, but it should limit other mobility

cobalt heath
#

tbh i am happy w my sugg

eternal escarp
#

(you cant use any double jumps in rav)

cobalt heath
#

I am sugging the ranged fight personally

#

so having distance

eternal escarp
#

ah its called Weak Petrification

#

but the thing is Ravager's fight is all about being close to it wideline

#

sugging about making the ranged aspect better is kinda moot since the whole gimmick is staying close especially in p2

cobalt heath
#

i think ravager like having the scal arena around it

#

thats how i fight it

ruby plover
#

wha

cobalt heath
#

i build scal box and fight it

ruby plover
#

ive heard of people using scal box for calclone, but not for rav... thats cool ig

#

prolly not something that should at all be in the base fight tho HDFailure

eternal escarp
#

besides the fact ravager despawns when you go away is kinda just telling the player they fight it wrong tbh

cobalt heath
#

nah yeah thats just my thing

eternal escarp
#

if it wasnt to despawn people would think they fight it correctly

#

its like if Skeletron would not try to instantly kill you at day

cobalt heath
#

i mean fair enough, but the max range arena do

#

so you would always fight it correctly

eternal escarp
#

wdym max range arena

cobalt heath
#

the provi thing

#

if go too far then dmg

eternal escarp
#

i mean its not existant in your sugg

#

plus not many actually

#

know that it hurts you until they die to it

#

it isnt as effective

cobalt heath
#

ill just change the hole thing

#

to just be based around the punish if go too far

eternal escarp
#

im honestly going to kinda
take your idea into a diff direction i think

#

i do think Rav should enforce further the idea of staying close and grounded with its debuff

cobalt heath
#

now my idea is done

#

i refined it

#

i like the 3rd idea the best

small timber
#

there is no need to punish the player from being too far from ravager

#

his design is that you get cheapshotted (a lot) by constantly running away

#

and he despawn really quickly too if you keep running away

#

(or you can just suggest for petrified wing to reduce player movement speed the more the player move away from ravager, constantly reducing movement speed might be a problem as not all player spec for MS, and the reduced MS will throw them offguard)

cobalt heath
#

this was already discussed

small timber
#

oh ok, I thought it was about constantly reduced MS only

cobalt heath
#

yeah it was just in general flight time

#

etc

ashen warren
#

I think that providence shoild be as easy to kill as slime king tbh

#

Fucking hate prov

eternal escarp
#

Enforce the up-and-close and grounded nature of Ravager's fight, especially in his Second Phase

Ravager is an interesting boss with an even more interesting fight plan, with it being a grounded boss that tried to make the player themselves play on the ground, staying up and close.
I will say on a personal level, that this fight is great and the whole idea of a grounded fight later into the game is really interesting and a fun fight as a whole, but on an objective level, the fight is sadly a little far from this ideal state.

Ravager has little means to block the players mobility in P1, only having the Pillars it spawns every third(?) jump to block the players flight, while this is not a major issue, it can cause players to think the fight is like the rest, causing them to simply fly away at full force and then getting hit by things they cannot understand when and how they occur, like the Rock Pillars and his Flame Pillars, that spawn every other jump.
In his Second Phase, Ravager has more means to block the players mobility, with him slightly "Levitating" above the player before every jump and the use of the Weak Petrification Debuff, which slightly helps entice the closeted "Rock Pillar Arena" fight.

The issue comes with the fact that, not many people realize the way the fight works, because the mobility limitations aren't always enough to aid the player into understanding how Ravager is meant to be fought.

Therefore, I suggest to improve on Ravager's mobility limitations, be it putting Weak Petrification in his First Phase, and enhancing its effect in the Second (Perhaps a new Debuff called "Strong Petrification"), or adding a horizontal "arena" of sorts to disable attempts of flying away at full force from Ravager.

cobalt heath
#

time to put that to the posting

ashen warren
#

Wtf

eternal escarp
#

id prolly wait a bit, to not take the spotlight off of yours

ashen warren
#

No one reads ling ass messages

cobalt heath
#

you can just put it to compete

ruby plover
#

some suggs need to be long to get their point across

eternal escarp
#

while i do think it can be done differently, i dont want to just get mine posted a second after yours, drowning yours completely

ruby plover
#

and some people do read them.

small timber
#

I think it will be better for one of you to post and combine idea from both people?

eternal escarp
#

i could add a TL;DR

small timber
#

otherwise it is entire week you have to wait

eternal escarp
#

the thing is our ideas are different

#

thats why im waiting yes

cobalt heath
#

i run out off suggs to make

#

i posted 2

eternal escarp
#

ill post mine on a later date, just posted it here to gain feedback

small timber
#

I mean the core is still "enforce close range Ravager fight" right? just different approach

cobalt pewter
#

provi should flashbang you if you're too far from her

#

instead of damage

cobalt heath
#

tho our ideas could just be mixed and punish the range thing and provide the idea by your way to the player

small timber
#

(tbh they just have to make P2 rock pillar way higher and it will work)

#

since with petrified wing you cant fly over it

cobalt heath
#

devs prolly have plans

#

cause ravager is getting moved to post provi anyways

eternal escarp
#

the only known changes to Rav's AI in the move are some funky bloodstomp thing and making his P2 stomps less "hovery" i think

#

so maybe not much is planned on this front

#

also, his idea is punishing the player, while my idea is more about aiding the player know how it should be fought, and just simply blocking ways to fight it wrong

#

rather then having said ways and punishing the players if they use them

#

both are right on their own accords

#

byeah

cobalt heath
#

i would say take em to the blender

small timber
#

I feel like if it is enforced well enough it do not have to set hard limit to punish the player

eternal escarp
#

well, yeah thats the issue

#

it isnt enforced that well, the only thing that exists is Weak Petrification which, while rather powerfull

#

still doesnt do that much

#

especially now that you can easily ram the rock pillars and just ignore P2 completely

small timber
#

well I mean for the (to be posted) suggestion above, I like that more than the hard-limit, damaging aura/enrage approach

eternal escarp
#

a

#

i mean yeah i personally rather it aswell, though in the end both suggestion can lead to the same result

#

his sugg is valid so, thats why i made my own f or a later date

small timber
#

I just feel like hard limit one is much less intuitive, because player will just run away and thought ravager have some bullshit mechanic (rather than to incentivize player to stay close)

#

because it is already the case with many people complaining about ravager pillar "cheapshotting" and "no telegraph"

eternal escarp
#

i might disagree (to a small extent) but i cant just knock it down because of it, itd be a wrong thing to do

#

yeah

#

Ravager is one of my favorite fights so i obviously just want to give it justice eggsadcat

cobalt heath
#

i was thinking

#

in my idea

#

that my idea would literally mandate the idea

#

by force

#

yours is more creative imo

#

and better

#

okay how are the suggs like actually good nowadays

#

there is no single bad one in voting from this week

small timber
#

just wait for like 1-2 more days and the bad suggestions will start flooding in

cobalt heath
#

oh yeah

#

weekend

small timber
#

people are still trying the update

#

like "make legendary item more powerful", "they dont feel super strong anymore", "I dont care if it is malice drop or 10% normal boss drop give me power"

eternal escarp
#

things like that always will appear

#

the real reasons f or good sugg usually comes from people who actually had experience playing the game

#

and not suggesting something after 2 seconds of playtime, or even less HDFailure

small timber
#

oh ya, and "config to revert biome blade and ark line rework": "the new one is so complex and so weak, I like my basic projectile sword give me back my basic projectile sword"

#

"it is just a config just let people play the way they want"

eternal escarp
#

funny, new Ark of the Cosmos is stronger then the older when used with the parry

#

but i already envision people to complain about it HDFailure

small timber
#

did you just imply ark need to have more function than hold left click? HOW DARE YOU

cobalt heath
#

there is a reason i hate cmt

eternal escarp
#

popular opinion

#

(i dont hate the whole channel just specific types of people, and hate is a strong word byeah)

small timber
#

I mean I had seen people in cmt complain ark is bad because they parry a projectile and call that getting hit by a different projectile do not reduce damage

#

it sets expectation

cobalt heath
#

thus i only talk in lore channel and here

#

but yeah

#

people dont like new and hard things

eternal escarp
#

and by technicality new BBBlade has less differences then old, though its more diverse

#

and it still has the old projectile melee for BBBlade and BBlade

cobalt heath
#

i like the whip one

#

its so cool

small timber
#

I just cant imagine the fun of having to balance 5 weapons in 1 weapon

cobalt heath
#

yeah

#

i was a hater till i used the whip one and was like

#

my god

eternal escarp
#

how much hallowed ore is needed per bar?

#

could suggest to decrease that amount as a second option, since it might prove harder to increase amount per vein due to the rather smaller size of the Hallow compared to other biomes

cobalt heath
#

i think it 5...?

gleaming orbit
#

4

#

speed wiki

cobalt heath
#

okay its not that much

eternal escarp
#

ah, yeah

swift sinew
#

Ah yeah, that sounds like a more cost effective idea, or even, I feel like making mobs on the hallow drop hallowed ore would be cool, no?

cobalt heath
eternal escarp
#

could suggest for an Hallowed Slime HDFailure

#

Infernum DoG is going well, Bronze is testing it more then me though

swift sinew
cobalt heath
#

okay good

eternal escarp
#

better start that topic elsewhere though

cobalt heath
#

yeah i should join the infernum server

eternal escarp
#

well, you can suggest to get a renewable source for Hallowed Ore
though, technically, it exists in the form of Mech Bosses

#

since they still drop the bars, but only after all 3 have been defeated

swift sinew
eternal escarp
#

i think your sugg is still fine as is

#

was more so trying to give another example or two of how it could be done

#

as for Chlorophyte

#

you can fish it up, plus it grows, so i think its fine as it is

swift sinew
eternal escarp
#

you could edit your sugg then to reflect that, if you wish

swift sinew
#

Thank you yes I might, great idea, although this might sound strange I am confused as suggestions aren’t meant to be specific right?

eternal escarp
#

specification is more so when you say things like

#

"Add an Hallowed Slime with 100 HP and 20 Damage, it will hop in X and Y ways and spawn after 3 Mechs have been defeated and the player had 120 hp, it will drop 8-47 Hallowed Ore"

#

contrary, sugging smthn like "Add a renewable source for the Hallowed ores" and giving the idea of an enemy to drop them, is all fine

lucid flare
#

rainbow slime drops hallowed oreultimatesmug

eternal escarp
#

you dont need to mention that it was my idea HDFailure

safe oasis
#

what if we just get rid of the slime idea altogether

#

have it be a unique enemy (enchanted sword (literally an excalibur))

#

if not enchanted sword then like something new idk

#

slimes suck

fleet igloo
#

iirc ore slimes are getting reworked

safe oasis
#

and

eternal escarp
#

atleast Scoria has unique enemies

fleet igloo
#

They'll probably change the hallowed slime when the time comes either way

safe oasis
#

or they just uhh won’t add yet another ore slime part 137

fleet igloo
#

What will they do then

#

if hallowed slimes are a thing then surely luminite slimes can also exist right

#

or is there already enough of it for most uses

eternal escarp
#

they can add litterally anything else

#

slimes arent the only type of enemy in terraria

#

also luminite generates in planetoid and dropped directly from ML

#

making an enemy for.it would be rather weird

fleet igloo
#

Isn't it more or less the same for hallowed

#

idk, just throwing that out to see what would happen

#

Not really asking for luminite slimes

eternal escarp
#

config to move is understandable
config for sound is stupid

#

just suggest for them to always have a sound

#

some cooldowns already have them

#

i.e omega blue and bloodflare (ranger)

weak tundra
#

i think that always having a sound for dash might get a bit confusing

#

the potion one is fine tho

eternal escarp
#

dashes dont have

#

a cooldown of that sort

#

so

weak tundra
#

evasion scarf does

eternal escarp
#

regardless theres no harm in making cooldowns always have a sound, suggesting to make it a toggle is worthless

#

evadion scart isnt a dash, its a dodge

weak tundra
grim tusk
#

@swift sinew try to justify why we need slimes when you can just RULES OF NATURE mechs again

#

although you could suggest the mechs drop the ore instead of bars

eternal escarp
#

ores still have the use of hallowed bricks, im fairly certain

weak tundra
fleet igloo
#

If so why not also sugg for the mechs to drop ores instead of bars

eternal escarp
#

a config to allow to move them is understandable but theres no point making a single ting sound a config

#

it impacts nothing HDFailure

grim tusk
#

(also I think mechs could spawn more ore, the amount they spawn feels very small)

eternal escarp
#

that was their first idea storm

#

and the fact some cooldowns already have a sound with no toggle, i dont see a reason to just add to the config bloat because, why not

weak tundra
eternal escarp
#

people can turn of sounds

#

if the soumds of eternally hitting bosses and enemies doesnt annoy them

#

a cooldown every 30 seconds definitely sont

#

no point adding a config for something that only does good

weak tundra
#

fair enough!

eternal escarp
#

looks better, yeah

hardy dock
#

Why are they called Victory Shards

sly spoke
#

I think the 3rd slash in the Murasama combo should actually do damage when holding the mouse button. The enemy is only damaged from the 1st and 2nd but not the 3rd.

grim tusk
grim tusk
sly spoke
grim tusk
#

ok good, though an issue that arose when that was fixed came back

sly spoke
#

it seems like the enemy has long invincibility frames because of this bug.

#

Either way, just something i wanted to point out 😉

fossil finch
#

Ore slimes 😭 😭 😭 😭 😭 😭 😭 😭

sly spoke
#

However, if the enemy isnt hit by the first two slashes, you can still manage to somehow hit and do damage with the third strike, but only if the first two don't hit. Weird, right?

hardy dock
#

Ascendent Spirit Essence slime when iirc

fossil finch
#

👍

hardy dock
#

Avalon 👎

fossil finch
#

ok but;
It's funny

sly spoke
#

excuse my ignorance, but what's Avalon?

fossil finch
#

Old mod

#

Avalon invented modern content mods

#

Not a joke at all

sly spoke
#

oh ok

swift sinew
hardy dock
#

Why should it be hard to find tho

#

Seems kinda weird to make the ore intentionally hard to find but instead just make an enemy to drop it

#

Like that strikes me as the opposite of what makes sense to do

swift sinew
#

Well, i didn’t mean make it intentionally harder than it already is, basically keep that the same but add a mob to compensate.

#

I just think it seems like it makes sense, I mean basically every other ore added by calamity can be gotten from defeating a certain mob, why not add this to hallow ore.

If it generally is a bad suggestion I understand; but I don’t think it is

fleet igloo
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The main point against it is that mechs already drop hallowed bars

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But I won't mind hallowed slimes either way

grim tusk
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Slimes are borin

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Unique ore enemies would be pog

hardy dock
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My complaint isn’t the general existence of an ore enemy but I think it should be the secondary means of collecting it and there’s no real reason to have the ore be so uncommon

hardy dock
grim tusk
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But in the case of hallowed, mechs already exist

hardy dock
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I really just think the ore should spawn in larger and more abundant chunks

fleet igloo
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Yeah that I agree

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also why can't I veinmine it smh

hardy dock
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You can just manually set it to veinmine

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There’s a hotkey for it iirc

cobalt pewter
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you can whitelist tiles with veinminer ye

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also I'd presume victory shards were named so because it's the core material to crafting uhhh

lores

which are irrelevant now iirc

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so they could probably be rebranded

gray nebula
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no it's because avalon

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lore was added later

cobalt pewter
unique vector
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yes

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please don’t use suggestions for bug reports! we have a dedicated channel for that!

small timber
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@swift sinew no need to address anyone in suggestion (in this case Blast), it is just general rule

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just treat everyone's idea as if it is your own (that is the point of suggestion-discussion), no one will hate you for not addressing them in the suggestion, that is just how it is

eternal escarp
small timber
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nah I am not blaming you, it is actually more polite to address people for their idea, just that is not how suggestion-posting rules work (as otherwise it become chain-addressing, suggestion is mainly just to focus on the core idea)

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oh right, forget to mention you can just edit the suggestion directly

swift sinew
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Well not my idea, but discussion

small timber
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to simply put discussion is to (somewhat) help make your idea better or to point out if there is something wrong with it, therefore people helping you naturally dont have to be addressed (as that is the point of suggestion-discussion)

safe oasis
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(it also just looks weird when it gets into voting)

fierce iris
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i know it got exclaimed but i actually like the idea of having mage/summoner get their weapons from SCal while Melee/Ranger get their weapons from Draedon so the one you optimally do first varies depending on your class

crude geode
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That’s still kinda the way you do it

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You get like far less weapons from doing SCal if you’re ranged/rogue/melee compared to exo mechs

crude geode
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The suggestion was just like. make exo mechs useless for mage/summoner

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Except for box lol

frosty swift
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if i change my calamity to 1.5.0.4 should i change my music mod too?

unborn siren
molten narwhal
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lol

hot zephyr
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the fork was awful for so long

grim tusk
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Sacrifice rn crying in a corner

hot zephyr
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buff buff buff

hollow shell
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@worn cobalt You misread the tooltip with regards to melee damage. It says melee speed

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Also have you used it in practice or are you just inferring from the description?

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Also are you saying that +7% crit chance is equivalent to +7% total damage?
I'm not sure if that maths out or not

distant gyro
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speed is slightly more in theory

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and crit is slightly less

fossil finch
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Also widely depends on weapon used and situation haha

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A lot of melee weapons can't benefit from melee speed at all

worn cobalt
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Well let’s say every 1/10 second you deal 6 damage, so you deal 60 dps, 15% extra speed means, since the use time is 6, that the new speed is rounded to 5, meaning now you fire every 1/12 of a second, equating to 72 dps, 20% increase

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The speed can give you slightly more or less dps than said

fossil finch
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We're not in the perfect mathematical world where cows are balls

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You aren't going to be hitting every single projectile every second of the battle
Dps fluctuates the most out of everything that could be measured

worn cobalt
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Well there are only integer use times, specifically quick ones like 6 when it comes to pre moon lord

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Even the damage boost itself is an emblem

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You have 20(+?) slots and 5-7 accessory slots, potions should be giving around a 12% damage boost max

unborn siren
unborn siren
hollow shell
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(crud I dunno if that reply-pinged)

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@worn cobalt

worn cobalt
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Alright lemme do that

worn cobalt
hollow shell
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velocity?

unborn siren
worn cobalt
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I think it’s only 10% now right?

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1.5 beat class damage increasing potions to within an inch of their lives

gray nebula
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Don't tell em chat

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Tracers combine boots and wings in one acc slot ofc theyren ot gonna be as good as wings

fossil finch
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Good good
Let it bait

digital saddle
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Except you don't really need boots with wings that broken

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Drew's and Silva especially are very OP

unborn siren
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those are post DoG, and everyone agrees that wings are better at that point

digital saddle
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Well

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Yea?

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So buff them

unborn siren
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tracers are fine for outside of boss fights then, and it is kind of up to preference

digital saddle
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There's also the issue of elysian and celestial tracers providing absolutely nothing interesting other than better stats over the previous

unborn siren
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also Tracers are good for boss fights before you beat DoG because run speed

digital saddle
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Run speed is kind of useful for providence

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Other than that it's not super necessary imo

unborn siren
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it's good for Polter, and with the infinite flight time during laser grid in the DoG fight the flight time isn't an issue there

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and they have the same horizontal flight speed as Solar/Stardust when I tested

fossil finch
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shrines are getting reworked

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I'm going to

sleek wadi
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Considering wings have stat boosts attached to them now, tracers could use some help

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The advantage of tracers is supposed to be their accessory slot compression but with wings acting as 2 accessories now compared to vanilla then that advantage is moot.

violet dagger
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10 suggestions of all time

fossil finch
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@unique vector kill

unique vector
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@obsidian hill dawg you gotta be helpful in your reports my mannnnn

obsidian hill
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Release an earlier version of the game as an update while you fix the memory leak or something

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Dude is on elden ring and I’m shitting my pants waiting for an update

fossil finch
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Because devs don't deserve lives 😃

fleet igloo
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Just manually download an earlier version? They still exist

obsidian hill
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Already tried

unique vector
fossil finch
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nooo pixl how dare you say that haha

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Calamity is the only source of entertainment in the world

unique vector
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we havent fully fixed the issue yet because we dont have full knowledge on what the solution is, but at the very least we know whats causing it

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there's also zero reason to rerelease an older version -- you can grab older versions from our Git link

cobalt pewter
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calamity players

hate change™

unique vector
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in any case suggestions isnt the place to complain about bugs, we have a channel for that

grim tusk
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@inland saddle bot dead

violet dagger
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is this the first time this bot has gone down

inland saddle
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!t

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Damf

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Hang on

fossil finch
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it's not

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It's still not as common as the old bot

inland saddle
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It is the first time it has gone down unnaturally

fossil finch
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lo

inland saddle
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Not it's not lmao

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What

fossil finch
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r

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Didn't know that

inland saddle
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It appears to still be working

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Hang on

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!t

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Okay it's not receiving any requests

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!5t

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oops

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!t

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what

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Oh

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It can't be executed here

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lol

unique vector
inland saddle
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But it's back up

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give it 5 minutes and it should catch up in the posting channel

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This was likely an issue on Discord's end

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Considering the code appeared to be running fine

obsidian hill