#suggestions-discussion
1 messages · Page 1236 of 1
no 👍 (yes it would make post ml hallow have 2 common enemies)
I'm pretty sure that there's future plans that kill this off anyway
just bring back the nromal hardmode hallow enemies😎 easy as😎😎😎
just saw the crate suggestion
and uh
the sugg is fine, it's just
why buffing crates

my suggestion got 200 stars lmoa
@grim arch i have no idea what you're suggestion is talking about
im syaing nerf her like debuffs and junk
do you mind if i delete it for now then
boop
The anti healing stars attack were made to be a normal attack
Update your mod
But also 200 damage isn't a lot when you can get upwards of 120 defense and 700 health
okay the anti healing i understand but when it just ignores def completely
It doesn't ignore defense anymore either
oh
I'm pretty sure the only thing provi does that ignores defense is her burn effect when you get too far
healing stars don't do -300 true damage anymore since yesterday
well nuts i made that today without updating my mod
the main reason i made that was because of the anti healing
hi
The guardians were made to not be a pain in the ass too
Provi got much easier in 1.5.1
yeah just when i fought here the other day i found storm weaver easier and that concerned me like i almost thogut to fight polter pre provi
To be fair SW isn't a major boss like provi
yes
the several main bosses are meant to be way harder than minor boss
provi, DoG, Yharon, then Exo mechs and scal
(but ya provi is nerfed)
i mean auric ore does spawn in big chunks
really? i found only one vein like once and it was a 14 vein
again, new update
the previously small chunk was due to a bug, which is fixed in the newest update
wow this new update is sure a QoL one
@warm jetty - Your suggestion has received an updated status!
[Remove Calming Potion Effects from Cadance Potion]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Why would be in the Desert Biome?
Think making it appear in the Hallow or Hell would be much better.
The reason for the desert is presumably that all the other biomes already have an ore spawn
@wind rune Reasoning is a bit weak, especially the connection to the Desert
Considering the two biomes that Prov is associated with are the Hallow and Underworld
Ah welp
Doesnt the providence nerf suggestion should also get exclaimed? Since it is based on pre-patched version (and the nerf he want already happened)
Both antiheal star become normal damage and day guardian is much less annoying
oh fuck yeah i hated the pure damaga
@hollow shell Exclaim the Provi Nerf sugg please, it was based on pre 1.5.1 and a lot of the things complained about were changed such as anti heal star becoming normal damage
nope
@grim arch ^
I think he already acknowledge it, just didnt delete the suggestion
Convo around here and onwards
rover make the textus deletus thing
And this
oh
was it a good idea tho
it was about the polterghast phase 3 animation and prov core, if that tells u smthin
and ye ik, rn m just asking for an opinion incase i can make it less specific
cuz m trying to make it related to the lore
cuz prov's soul is a crystal
it doesnt matter if it was good or not
it was still againt the rules, thus irrelevant
plus for bosses its usually useless to make visual based ideas due to devs plans
anti-heal stars are gone? Aw, I thought that was a cool unique mechanic and very fitting for a profaned goddess.
honestly the thing that bothers me about it is knockback from it
i hate the solar dash
can't you just stack solar dash with a regular dash item?
I dont remember it not working because of solar dash
im 97% sure it doesnt work
It was unique but can be very unfair
which is why it's gone
the only thing that bother me about antiheal star is how you still need to be extremely careful post-progression when fighting providence
on tier fight it is fine
I once blunderboosted through provi right as she started the attack and just exploded
it didnt have many issues for me at least
blunder dash users
It's not the attack pattern that is unfair it's the damage
(terror inducing)
300 damage with no way to negate it and isn't affected by i-frames
I keep forgetting provi does less than that my bad
wasn't it somewhere around 150-200?
300 is night provi
150 was rev
ah
ye
200 was death
imo it just needs a longer startup time for the attack so that the players won't just perish as soon as she stops
but I'm personally siding neither pre 1.5.1 nor current, both have their merits
ya the dash definitely do not work
never got the impretion since antiheal star dont actually decrease solar dash stack
Ye this, it's why I just exploded without any way to avoid it
I don't mind though since it's funny as fuck
Do❗suggs not get posted to voting or
But is there anything preventing them from going to voting
Or will they go there nevertheless
exclaimed suggestion dont get into voting
usually the poster is required to fix the suggestion and the mod will remove the exclaim
So do they just stay there forever or do they get deleted when they would go into voting without the reaction
they get deleted and never go into suggestion-voting
@maiden tartan could you reword the title of the suggestion to be a bit more descriptive

took me like reading up to half the suggestion to figure out you wanted them to have aoe
Is that good?
fair enough yea
wondering if that was even intentional or it's a bug tbh because of the visual explosion and the fact that it's a grenade launcher
just doesn't make much sense for it not to have an aoe
no its not intentional but no its not a bug
it was the first thing i coded for the mod
& i couldnt see what was happening in the code for the previous projectile because it was just a reused vanilla one lol
and then i was never rly made aware that an aoe would make it better 
me when essay
iban sorry to bother but is a visual rework of the caustic sword edge line planned
i should prolly look there more often shoudnt I
will the super wip become super based
wow it actually looks like it was upgraded from blade of grass
gaming
ah you did it? well like i said i honestly really like it in concept. if it just ends up getting that aoe i'll probably like it even more than the old pumpler which was already one of my favorite weapons in the mod. thanks for looking at this btw
looks great oomfie iirc
i totally see that there will be a upgrade to this
but thanks, it look really good!
it already looks cool as it is 

np
no true, broadswords will be false
(I hate true)
isnt blast's sugg the same thing @cobalt pewter
lmao!
the one where he wanted them to become like the gauntlets
bro......
bro..................dam
i know for a fact the name is gonna change
lmao
also my sugg is long dead, it cant pass anymore to dev
and i dont want to resugg it too quickly so
It’s not like Loki just copied the sugg or smthn it just brings up the same weapons lol
yea
looking into the art server really clarified what weapons are getting a visual overhaul

so elemental exalibur has plans made?

no official plans just people made consepts
it already got a resprite from the one submitted in art lol
and eyah just ppl
i dont think ele excal will change much tho
it looks pretty good as is
it doesnt rly need one 
but is the vade in river one considered
its so good
Keep this in the art server or just other channels maybe?
It’s kinda not related to suggestions
STOP minimodding
!!!!
i mean yeah but like main issue is the only time this conversation ever happens is in here
so its probably fine as long as it vaguely stems from a sugg imo
(grrrr iban stop going off topic and making me do my job)
it doesnt rly but iban didnt seem to care
Yeah it was just this that sparked it, not an actual suggestion lmao
@untold pagoda You don't really explain why Solar Armor's dash mechanics are a problem. You just.. explain what they are.
the fact it dissipates after a ram
I don't know why its dissipation and regeneration is an issue that must be fixed
cause dashes dont stack so youre left without a dash for a while
If you have Asgard's Valor equipped, and you have no Solar shield currently active, you are unable to dash with Asgard's?
wait you can
...
bruh
Yes you cant dash
Can someone test that in-game
I tested it, but only with asgard valor
Not sure about other aegis item/ninja belt.line
I cant test it right now, on phone, but this afternoon I cant dash
sis 
edit: ok not really sis
Okay, if that is the case then that should be the primary issue explained in the suggestion
the fact that it dissipates after dashes shouldn't even be considered an issue in itself. It's the interaction between it at no-shields and other dashing accs which is the problem
Item bloat for no reason hehe
hahha funne feesh
i am going to reword it then
Ah, er...
Add in Pewdiepie into calamity
Funny jok
I better read things over a bit further.
Ya, the pinned file should cover most of the dont
yeah
Noticed the pinned file just now...🤦♀️
Got it.
there was also funny knockback issue so uh yeh
this guy doesnt know what power creep means
@maiden tartan 
@fossil robin Exhumed weapons.
Ah, I forgot about those tbh.
Two magic and two summon
currently
Plus all the Enchantments, some of which are specific to Magic
This just sounds like it would make fighting exo mechs really bad for summoner/mage
and summoner
indeed
It's dedicated to killing proj melee so it's good
Mhm
Me when the only reason to fight exos first as mage and summoner gets moved to scal
was ranvangers bug fixed in the new update?
👍
should i just remove it from #suggestions-posting since you've pretty much already done it?
uh probs yeab
aight thanks again can't wait to use it when it gets patched
Why would you remove the incentive to beat Exos for two classes
yeah its not smart
Especially since like
you did forget about Exhumed weapons which counter the sugg fully
but even then
Exos and Scal are identical in progression?
couldve suggested to add more weapons, rather then switch
the idea behind them is that Exo mechs give more gear for "physical" classes while SCal gives more "special" gear
which, they do
Honestly I think that’s a poor choice to begin with since there’s already significantly more incentive to beat Scal first for all the perks she gives and the relative strength of her weapons compared to Exos
to be fair, Miracle Matter gear is really powerfull
And basically giving half the classes barely anything nothing one boss and loads from the other kinda leaves no actual decision
and many would consider most of SCals enchants neither an up or down (though, they are definitely an improvement when used correctly)
they both still provide gear for the opposite classes
Exo Mechs give a summon and 2 mage weapons, while SCal gives 1 ranged, 1 rogue and 2.5 melee weapons
(the .5 is the Tainted ecnahnt)
Was Violence nerfed in 1.5.1?
dont think so

its not like its overly strong, its just really consistent
and on bosses that are mostly stationary to the player, like Exo Mechs
its really easy to use its consistency
At any rate, meh suggestion, don’t have a major opinion, 10/10 thanks for adding an Exo Prism Armor before Exo Armor itself
tbf, Gem Tech was apparently in thought form for before Exo Prisms existed
so lol ig
That uh reminds me
byeah their sugg is 100% countered by 1 thing ingame
called Exhumed weapons
Clockwork Bow and the Disseminator don’t have point blank damage since their pre-rework fired most of their projectiles from the sky, would it make sense for them to have it now
No matter what you do that’ll be broken 💀
Technically ephemeral is stealth
didnt Disseminator always shoot from the gun itself aswell?
Ephemeral works with any charge weapons really
pairs well with Condemntaion too
Yeah but 2/3 of the shots came from the sky
just because you have to stop firing all the time
Now the sky and ground bullets spawn when the gun projectiles hit an enemy
ah
then yeah, though it sounds like more of an oversight rather then intentional
might fit #bugs-read-pins better?
Alright
if it was intentional at first then yeah, you could suggest about it
(its a temporary design right now since we didnt have time to give them both new drops for all 5 classes)
shouldn't the exo mechs/scal magic/summon weapon change get exclaimed? just on the basis that it do not really work (and also completely ignoring exhume)
i mean its like kinda like i mean yea ig maybe
its kinda distinct enough where it doesnt need to be tho imo
if they move cosmic immaterializer to scal doesn't draedon no longer have a summoner drop?
and his suggestion kinda just mean all draedon drop get moved, instead of just like, part of them
therefore mage and summoner will literally 0 upgrade from beating draedon (as of right now)
It would also not fit at all
and their reason was based on the idea that scal doesnt provide many Summoner and Mage weapons
while, it does, since he didnt mention Exhumes
when it in fact, does
(he also kinda just glass over "rework entire visual/resprite of like 5+ mage/summoner weapon" but ya even ignoring that part)
Exo weapons have always been the final weapons where you throw everything into the blender so just making them drop from scal is 
and they still have their resprite planned inanis death
Do we know what will happen to exhumes and ashes of annihilation
The ashes will be used to craft demonshade, and…?
Enchantments will need things that aren't money i think
More exhumed items will come also
I would say to just make them cost the ashes if they’re not going to be used to do anything else, but I’m not sure about the details
So, the wing speed cap makes MOAB worse than Bundle of Balloons by limiting the speed of the sandstorm jump. If that mechanic isn't planned to be changed, it seems like removing Jetpack from the recipe and making it not count as wings would make it a proper upgrade to the balloons.
Some other jump-related accessory could replace it, like fart in a balloon/sharkron balloon or aero stone
I feel like the Ashes are just there to:
A. Lock Demonshade behind both scal and draedon in a way that is familiar to the player (crafting
)
B. Lock scal's unconsumable summon item behind her in a similarly organic way
Demonshade will eventually be reworked and retiered to scal armor lo
But I’m not sure what else the ashes will be used for
I feel it might be a bit weird if they just get normal crafts while exo prisms/miracle matter make final upgrades to multi-stage crafts
Thus the idea of using them for enchants/exhuming since that seems to be what Scal offers, and using her drops to upgrade things like this could work; though I’m in no position to object if it is regular crafts, so I guess I’ll just see how it goes
ah
it's a sorta similar case to Gunk Shot
fucker has the name Gunk Shot yet all it shoots is only bullet

Honestly Gunk Shot could also use a rework because of what it does and what it probably should do
But it's actually a good weapon as well and I don't think it needs it
As much as Goobow
yeah I already made a sugg for Gunk Shot a while back, mainly for changing how it works
but I can see Goobow needing improvements yes
I feel like all Gunk Shot needs is a unique projectile with Musket Balls
Because at that point in progression it's the only basic shotgun
mhm
Ah dang seems like you had the same idea as well and have posted it twice now
Hopefully one day they'll both get reworked
Even the wiki wants it
Yeah Gunk

Remove goobow iir
If it just got removed don't think anything of value would be lost tbf
tbf the slimy shots have more use now that Slimy debuff makes Hot debuffs more powerfull iirc
or Sickness debuffs idk i forgot
byeah it is rather bland
The Grand majority of wof fighters not even knowing about the goobow synergy anyways
Add a goobow jr that shoots a dark blob projectile and spawns a gummy clone of the player at the site of impact. After 30 seconds, the clone will expire.
@fossil robin sad Scal book drop, seeker staff and exhumed item noises
Also if we did that mages and summoner would have no reason to try exos first lol
yeah they were already told that Exhumed weapons basically counter their whole sugg
there i added the exclamation
Sacrifice will eventually™️ get buffed so that rogue wants to do scal first for more reasons than enchants
Maybe this weekend i’ll test that
Is it just me or is Astrum Deus in a REALLY bad place in progression
How would people feel about the boss being moved to pre-Providence or smth
no
I mean any form of post-cultist boss is dumb as hell because it’s not just easy to skip but it’s hard not to
dev plans. pmg
And astral bars is used for all of five minutes
also ravager is already posted for being moved somehwere around provi
so thats a no go
What are those plans?
just make more things use astral bars easy W
that doesn’t get at the problem at all
just dont suggest anything about moving AD rn
it does get to the problem of astral bars being used for 5 minutes
Oh god you’re making Moon Lord not spawn automatically after defeating the last pillar aren’t you
Not really? The issue is that it’s immediately outclassed by luminite
no that's a bad idea
the craziest plan of the century
ok but, crazy idea, but listen to me
what if
post-moon lord recipes
unfortunately as cool as it is it didn't pass
used astral bar ?
yes
what if the first time all pillars get destroyed the last pillar drop a celestial sigil
killing moon lord or deus would trigger the final stage of the game
because pillar is not the best content terraria have to offer
astral and luminite are complete alternatives
(or nerf celestial sigil recipe)
you would be able to skip moon lord entirely
Honestly that would’ve been cool why was it scrapped
probably because Luminite
because moon lord is deemed more pivotal
as it is quite literally the final vanilla boss
skipping it would be like skipping wof i guess
you beat slime god and then suddenly you're in hardmode 
Better than having to fight WoF or ML 
too bad they’re vanilla bosses
subjective smh
implying you can’t skip required Vanilla bosses in Calamity
i changed my mind twice on the votes
anyway we do have something in the works but we have not started on it at all bc other things take precedent
so pls be patient for ad related changes!
Wof and ml are more important because literally every mod will obviously rely on them tbf
except the normal ones i guess
you can still give feedback on the new attacks or we
Give ad more atta
byeah
big changes, big devplans.pn
Double helix
helix lasers and splitting mines
Well I’m looking forward to seeing what happens with it
and i guess death mode allowing the 3rd worm to survive
Splitting mines are either unnoticeable or didn't happen when i fought them
Can’t wait to just Lazhar the third one to death too 💀
I just trying to test fight Deus on Dmode and the fight is absurd, to the point that saying it is a post-ML boss (like polterghast tier) and it will be fitting
They basically have no projectile cooldown as the double helix and normal projectile alternate fire, while splitting mine is just icing on top
Though I am probably not using the best weapon against him (solar eruption and daybreak), if you cant just burst him he is now way harder than ML
the seth syndrome
you know what would be good but I don't know how to express it well? renaming the Inferna Cutter or the Axe of Purity to be called the feller of everscreams, as a reference back to the first weapon
just because cnidirion is a semi rare enemy doesnt mean it needs a death effect
They are not dedicated item so I think you can just suggest that?
bosses dont have a special animation up to moonlord
Since naming is generally a small change, you just have to convince people your name is better
@ashen warren not even most bosses have death animation yet, and ya it is just a (not even) rare enemy
Until the devs decide to make cnidrion more special there is really no point (and it was said there is some dev plan for cnidrion so soon™️)
(and cnid will never be important)
you cant suggest anything without there already being some dev plan these days 
(which is a good thing)
i guess so

i think they just meant to say give cnid gores
yea
this
edit your sugg to be a bit more precise then
because "death animation" usually implies something more
fixed
What if ark of cosmos had a cosmic flame effect similar to galaxia
what if when you did the Big Rip on the ground the galaxia aries(?) effect thing happened

what if wulfrum enemies were made less common like after EOC in the game and more common like pre boss
yeah ik but their useless die out post eoc
there's already plans for a resource sink for wulfrum shards so they aren't complete annoyances

@cosmic robin no SIS (specific item suggestions), there's suggestion guideline stoof in the pins
janded suggestion
sorry mister sir
andromeda 🤓
sorry my bad the wiki didn't update to account the Galaxia! reworke yet
this guy's awesome
which guy
@cosmic robin no
fuck you
ayo??
fuck you
you piece of sh*t you better watch yo tone mfer 🤬
sowy
damn straight
????? ? ? ?
WOW
warned no actual slurs
It was all fun and games until then..
Read the rules bro...
dude probably just read the bold part and called it a day
So true Nycro!
This might be the second best suggestion I’ve ever seen
Which is the first one?
demonic spider mode
The hell is that shit?
demonic spider mode
I actually got nothing from that.
i didn't either
Bruh?!
Ok, that's one of the funniest shits I've ever seen, but that's not a suggestion...
Sure it is
(Bot testing phase)
Can we have a multiplayer item that blocks reviving untill boss is dead/despawned?
Iirc there’s a mod called better multiplayer(or similar) that does that
future & vanilla overwrite tags
me when more lore when
Can i sugg to add more abyss wyrm lore
or is it banned
and we prolly get some from the beastiary?
How much do the donators get to decide actually
they have free control over recipe as far as I'm aware
it's balance that's off limits
and cal balanced Kelvin exactly like other weapons around the tier, despite being harder to get technically
Yes I have that contact probably
@strange hornet How do you feel about this suggestion? in #suggestions-posting
(they haven't messaged since 2019 so I don't expect a response)
im wondering why kelvin isnt just the legg drop from cryo
because cryo had 2 rare drops a patch ago, and because its just a dono weapon
we need to buff that boi
Rover the cnid suggs reasoning isnt good enough
@hollow shell
its just cause he think it look ackward
there is no good reasoning to add gore other then it being weird so
technically their sugg has all the reasoning
but he didnt add like how to improve
aight it might be alloved but its still a bad sugg
Ah make the recipe simpler? I mean, my original idea for the weapon was to be more powerful, but if I understand that it’ll be to grindy for the strength of it
In its current state I mean
also he repeats it in the final line of the description 
why is it a bad suggestion?
cause to me its just
wait
i just thinked what i was about to write and then realised thats every single sugg ever 


yeah I think weapons just do not rely on massive recipes to make them stronger anymore
most recipes have been simpler and their powers have been aligned properly
Yeah I can understand that, it’s been a while since I’ve actually played the mod, but I reckon with what your telling me, is that it would be a good idea
To simplify the recipe
well can't say that for dono weapons since they are always complex recipes
also legendaries dont exist anymore man
and even if they did, Cryo already had one
Thats donor approval, looks like the sugg can stay
ye
👍
(Alek on major copium rn)

ill just stop
Not sure who I talk to about making the recipe simpler, or will they contact me?
if you want you can DM rover or phup your ideas for simplifying it, since phup i think is going over simplifying some recipes anyway
either that or we can simplify it for you if thats easier
I'll have a look at the recipe and see what I can come up with and DM phup my idea
A) if you go too far away from ravager you fight it wrong (yes, you do)
B) if this is in multiplayer, its a known bug
not in multi
as i said this comes from br experience, but also has happened when fighting it normally
then refer to point A
also could request for its Petrified Wings (i think is the name) to have a bigger effect on wing time for BR, but other then that
yeah
yeah, so im saying the player should not be able to do that and you should be punished to go really far away
then its not an issue with despawn
its an issue the player can do so
you suggest for a different thing then what you explain rn 
should suggest to make the debuff impact the players mobility more
maybe the debuff can lower horizontal move speed, and lower it more the further away you are from rav
true but I personally think a system similar to providence would fit better
DoT?
but i just gave sample examples
the issue with the sugg is that Ravager AI is good, its not the issue here
the issue is that his debuff gimmick of limiting the players movement isnt effective in BR
and i dont think you should be damaged by moving too far away
yeah people dont really like that in provi aswell
yeah just sugg to make the Petrified Wings debuff more effective in BR (or as a whole)
as a whole
though its rather effective in Ravager's normal fight
as a whole is the same as the debuff
its really not imo
its should be even stronger 
i mean you can still just suggest to make it stronger overall
personally i see it fine in normal Ravager but yeah
i dont think its wing flight cut should be buffed, its fine as is, but it should limit other mobility
tbh i am happy w my sugg
(you cant use any double jumps in rav)
ah its called Weak Petrification
but the thing is Ravager's fight is all about being close to it 
sugging about making the ranged aspect better is kinda moot since the whole gimmick is staying close especially in p2
wha
i build scal box and fight it
ive heard of people using scal box for calclone, but not for rav... thats cool ig
prolly not something that should at all be in the base fight tho 
besides the fact ravager despawns when you go away is kinda just telling the player they fight it wrong tbh
nah yeah thats just my thing
if it wasnt to despawn people would think they fight it correctly
its like if Skeletron would not try to instantly kill you at day
i mean fair enough, but the max range arena do
so you would always fight it correctly
wdym max range arena
i mean its not existant in your sugg
plus not many actually
know that it hurts you until they die to it
it isnt as effective
im honestly going to kinda
take your idea into a diff direction i think
i do think Rav should enforce further the idea of staying close and grounded with its debuff
there is no need to punish the player from being too far from ravager
his design is that you get cheapshotted (a lot) by constantly running away
and he despawn really quickly too if you keep running away
(or you can just suggest for petrified wing to reduce player movement speed the more the player move away from ravager, constantly reducing movement speed might be a problem as not all player spec for MS, and the reduced MS will throw them offguard)
this was already discussed
oh ok, I thought it was about constantly reduced MS only
I think that providence shoild be as easy to kill as slime king tbh
Fucking hate prov
Enforce the up-and-close and grounded nature of Ravager's fight, especially in his Second Phase
Ravager is an interesting boss with an even more interesting fight plan, with it being a grounded boss that tried to make the player themselves play on the ground, staying up and close.
I will say on a personal level, that this fight is great and the whole idea of a grounded fight later into the game is really interesting and a fun fight as a whole, but on an objective level, the fight is sadly a little far from this ideal state.
Ravager has little means to block the players mobility in P1, only having the Pillars it spawns every third(?) jump to block the players flight, while this is not a major issue, it can cause players to think the fight is like the rest, causing them to simply fly away at full force and then getting hit by things they cannot understand when and how they occur, like the Rock Pillars and his Flame Pillars, that spawn every other jump.
In his Second Phase, Ravager has more means to block the players mobility, with him slightly "Levitating" above the player before every jump and the use of the Weak Petrification Debuff, which slightly helps entice the closeted "Rock Pillar Arena" fight.
The issue comes with the fact that, not many people realize the way the fight works, because the mobility limitations aren't always enough to aid the player into understanding how Ravager is meant to be fought.
Therefore, I suggest to improve on Ravager's mobility limitations, be it putting Weak Petrification in his First Phase, and enhancing its effect in the Second (Perhaps a new Debuff called "Strong Petrification"), or adding a horizontal "arena" of sorts to disable attempts of flying away at full force from Ravager.
time to put that to the posting
Wtf
id prolly wait a bit, to not take the spotlight off of yours
No one reads ling ass messages
you can just put it to compete
some suggs need to be long to get their point across
while i do think it can be done differently, i dont want to just get mine posted a second after yours, drowning yours completely
and some people do read them.
I think it will be better for one of you to post and combine idea from both people?
i could add a TL;DR
otherwise it is entire week you have to wait
ill post mine on a later date, just posted it here to gain feedback
I mean the core is still "enforce close range Ravager fight" right? just different approach
tho our ideas could just be mixed and punish the range thing and provide the idea by your way to the player
(tbh they just have to make P2 rock pillar way higher and it will work)
since with petrified wing you cant fly over it
the only known changes to Rav's AI in the move are some funky bloodstomp thing and making his P2 stomps less "hovery" i think
so maybe not much is planned on this front
also, his idea is punishing the player, while my idea is more about aiding the player know how it should be fought, and just simply blocking ways to fight it wrong
rather then having said ways and punishing the players if they use them
both are right on their own accords
byeah
i would say take em to the blender
I feel like if it is enforced well enough it do not have to set hard limit to punish the player
well, yeah thats the issue
it isnt enforced that well, the only thing that exists is Weak Petrification which, while rather powerfull
still doesnt do that much
especially now that you can easily ram the rock pillars and just ignore P2 completely
well I mean for the (to be posted) suggestion above, I like that more than the hard-limit, damaging aura/enrage approach
a
i mean yeah i personally rather it aswell, though in the end both suggestion can lead to the same result
his sugg is valid so, thats why i made my own f or a later date
I just feel like hard limit one is much less intuitive, because player will just run away and thought ravager have some bullshit mechanic (rather than to incentivize player to stay close)
because it is already the case with many people complaining about ravager pillar "cheapshotting" and "no telegraph"
i might disagree (to a small extent) but i cant just knock it down because of it, itd be a wrong thing to do
yeah
Ravager is one of my favorite fights so i obviously just want to give it justice 
i was thinking
in my idea
that my idea would literally mandate the idea
by force
yours is more creative imo
and better

okay how are the suggs like actually good nowadays
there is no single bad one in voting from this week
just wait for like 1-2 more days and the bad suggestions will start flooding in
people are still trying the update
like "make legendary item more powerful", "they dont feel super strong anymore", "I dont care if it is malice drop or 10% normal boss drop give me power"

things like that always will appear
the real reasons f or good sugg usually comes from people who actually had experience playing the game
and not suggesting something after 2 seconds of playtime, or even less 
oh ya, and "config to revert biome blade and ark line rework": "the new one is so complex and so weak, I like my basic projectile sword give me back my basic projectile sword"
"it is just a config just let people play the way they want"
funny, new Ark of the Cosmos is stronger then the older when used with the parry
but i already envision people to complain about it 
did you just imply ark need to have more function than hold left click? HOW DARE YOU
there is a reason i hate cmt
popular opinion
(i dont hate the whole channel just specific types of people, and hate is a strong word byeah)
I mean I had seen people in cmt complain ark is bad because they parry a projectile and call that getting hit by a different projectile do not reduce damage
it sets expectation
thus i only talk in lore channel and here
but yeah
people dont like new and hard things
and by technicality new BBBlade has less differences then old, though its more diverse
and it still has the old projectile melee for BBBlade and BBlade
I just cant imagine the fun of having to balance 5 weapons in 1 weapon
how much hallowed ore is needed per bar?
could suggest to decrease that amount as a second option, since it might prove harder to increase amount per vein due to the rather smaller size of the Hallow compared to other biomes
i think it 5...?
okay its not that much
ah, yeah
Ah yeah, that sounds like a more cost effective idea, or even, I feel like making mobs on the hallow drop hallowed ore would be cool, no?
blast i saw your bio, hows infernum dog going
could suggest for an Hallowed Slime 
Infernum DoG is going well, Bronze is testing it more then me though
I thought you couldn’t make specific suggestions?
okay good
better start that topic elsewhere though
yeah i should join the infernum server
well, you can suggest to get a renewable source for Hallowed Ore
though, technically, it exists in the form of Mech Bosses
since they still drop the bars, but only after all 3 have been defeated
Yeah, that sounds good; although yeah your right mech bosses, but I feel like it just makes sense.
A hallowed slime and a chlorophyte slime, should I change my suggestion? Or is this a stupid request
i think your sugg is still fine as is
was more so trying to give another example or two of how it could be done
as for Chlorophyte
you can fish it up, plus it grows, so i think its fine as it is
Ah thank you, yeah but, I actually agree with your idea, I mean just making it more abundant wouldn’t keep the difficulty obtaining it.
you could edit your sugg then to reflect that, if you wish
Thank you yes I might, great idea, although this might sound strange I am confused as suggestions aren’t meant to be specific right?
specification is more so when you say things like
"Add an Hallowed Slime with 100 HP and 20 Damage, it will hop in X and Y ways and spawn after 3 Mechs have been defeated and the player had 120 hp, it will drop 8-47 Hallowed Ore"
contrary, sugging smthn like "Add a renewable source for the Hallowed ores" and giving the idea of an enemy to drop them, is all fine
rainbow slime 
rainbow slime drops hallowed ore
you dont need to mention that it was my idea 
what if we just get rid of the slime idea altogether
have it be a unique enemy (enchanted sword (literally an excalibur))
if not enchanted sword then like something new idk
slimes suck
iirc ore slimes are getting reworked
and
atleast Scoria has unique enemies
They'll probably change the hallowed slime when the time comes either way
or they just uhh won’t add yet another ore slime part 137
What will they do then
if hallowed slimes are a thing then surely luminite slimes can also exist right
or is there already enough of it for most uses
they can add litterally anything else
slimes arent the only type of enemy in terraria
also luminite generates in planetoid and dropped directly from ML
making an enemy for.it would be rather weird
Isn't it more or less the same for hallowed
idk, just throwing that out to see what would happen
Not really asking for luminite slimes
config to move is understandable
config for sound is stupid
just suggest for them to always have a sound
some cooldowns already have them
i.e omega blue and bloodflare (ranger)
i think that always having a sound for dash might get a bit confusing
the potion one is fine tho
evasion scarf does
regardless theres no harm in making cooldowns always have a sound, suggesting to make it a toggle is worthless
evadion scart isnt a dash, its a dodge
oh, yeah
@swift sinew try to justify why we need slimes when you can just RULES OF NATURE mechs again
although you could suggest the mechs drop the ore instead of bars
ores still have the use of hallowed bricks, im fairly certain
dunno, thought that having that option configurable is better
the point was to add something for adjusting the cooldowns
If so why not also sugg for the mechs to drop ores instead of bars
a config to allow to move them is understandable but theres no point making a single ting sound a config
it impacts nothing 
(also I think mechs could spawn more ore, the amount they spawn feels very small)
that was their first idea storm
and the fact some cooldowns already have a sound with no toggle, i dont see a reason to just add to the config bloat because, why not
the sounds might get annoying
people can turn of sounds
if the soumds of eternally hitting bosses and enemies doesnt annoy them
a cooldown every 30 seconds definitely sont
no point adding a config for something that only does good
fair enough!
looks better, yeah
Why are they called Victory Shards
I think the 3rd slash in the Murasama combo should actually do damage when holding the mouse button. The enemy is only damaged from the 1st and 2nd but not the 3rd.
very, very old remnants of early Cal versions
that sounds like a bug, or are you spam clicking?
spam clicking doesnt rapidly do damage
ok good, though an issue that arose when that was fixed came back
it seems like the enemy has long invincibility frames because of this bug.
Either way, just something i wanted to point out 😉
Ore slimes 😭 😭 😭 😭 😭 😭 😭 😭
However, if the enemy isnt hit by the first two slashes, you can still manage to somehow hit and do damage with the third strike, but only if the first two don't hit. Weird, right?
Ascendent Spirit Essence slime when iirc
Avalon 👎
ok but;
It's funny
excuse my ignorance, but what's Avalon?
oh ok
Like blast said it was actually my first idea, but I feel like at the stage of progression it should be hard to find, I just think adding a mob that drops the ore adds a happy medium
Why should it be hard to find tho
Seems kinda weird to make the ore intentionally hard to find but instead just make an enemy to drop it
Like that strikes me as the opposite of what makes sense to do
Well, i didn’t mean make it intentionally harder than it already is, basically keep that the same but add a mob to compensate.
I just think it seems like it makes sense, I mean basically every other ore added by calamity can be gotten from defeating a certain mob, why not add this to hallow ore.
If it generally is a bad suggestion I understand; but I don’t think it is
The main point against it is that mechs already drop hallowed bars
But I won't mind hallowed slimes either way
My complaint isn’t the general existence of an ore enemy but I think it should be the secondary means of collecting it and there’s no real reason to have the ore be so uncommon
Byeah this too
But in the case of hallowed, mechs already exist
I really just think the ore should spawn in larger and more abundant chunks
you can whitelist tiles with veinminer ye
also I'd presume victory shards were named so because it's the core material to crafting uhhh
lores
which are irrelevant now iirc
so they could probably be rebranded
@rancid jasper use #bugs-read-pins for this
yes
please don’t use suggestions for bug reports! we have a dedicated channel for that!
@swift sinew no need to address anyone in suggestion (in this case Blast), it is just general rule
just treat everyone's idea as if it is your own (that is the point of suggestion-discussion), no one will hate you for not addressing them in the suggestion, that is just how it is

Ah, my bad, sorry.
nah I am not blaming you, it is actually more polite to address people for their idea, just that is not how suggestion-posting rules work (as otherwise it become chain-addressing, suggestion is mainly just to focus on the core idea)
oh right, forget to mention you can just edit the suggestion directly
Oh… my bad; although currently I don’t know the consensus of my idea
Well not my idea, but discussion
to simply put discussion is to (somewhat) help make your idea better or to point out if there is something wrong with it, therefore people helping you naturally dont have to be addressed (as that is the point of suggestion-discussion)
(it also just looks weird when it gets into voting)
i know it got exclaimed but i actually like the idea of having mage/summoner get their weapons from SCal while Melee/Ranger get their weapons from Draedon so the one you optimally do first varies depending on your class
That’s still kinda the way you do it
You get like far less weapons from doing SCal if you’re ranged/rogue/melee compared to exo mechs
^
The suggestion was just like. make exo mechs useless for mage/summoner
Except for box lol
if i change my calamity to 1.5.0.4 should i change my music mod too?
Melee still gets more useful weapons from Scal because funny spinning fork
lol
the fork was awful for so long
Sacrifice rn crying in a corner
buff buff buff
@worn cobalt You misread the tooltip with regards to melee damage. It says melee speed
Also have you used it in practice or are you just inferring from the description?
Also are you saying that +7% crit chance is equivalent to +7% total damage?
I'm not sure if that maths out or not
Also widely depends on weapon used and situation haha
A lot of melee weapons can't benefit from melee speed at all
Well let’s say every 1/10 second you deal 6 damage, so you deal 60 dps, 15% extra speed means, since the use time is 6, that the new speed is rounded to 5, meaning now you fire every 1/12 of a second, equating to 72 dps, 20% increase
The speed can give you slightly more or less dps than said
We're not in the perfect mathematical world where cows are balls
You aren't going to be hitting every single projectile every second of the battle
Dps fluctuates the most out of everything that could be measured
Well there are only integer use times, specifically quick ones like 6 when it comes to pre moon lord
Even the damage boost itself is an emblem
You have 20(+?) slots and 5-7 accessory slots, potions should be giving around a 12% damage boost max
10 damage 10 times:
10 x 10 = 100
add 10% crit chance:
(9 x 10) + 20 = 110
replace crit chance with damage:
11 x 10 = 110
for most melee weapons, melee speed only increases projectile velocity, not rate of fire
I still feel the wording in your sugg is a bit confusing/misleading
You can say "DPS" instead of just "damage", and make it clearer that you're extrapolating those numbers from crit and speed
(crud I dunno if that reply-pinged)
@worn cobalt
Alright lemme do that
My point is also that still the dps boost is an insane 22%
Wait what is that even true
velocity?
yeah that is really high, more than 20% from magic power
I think it’s only 10% now right?
1.5 beat class damage increasing potions to within an inch of their lives
Don't tell em chat
Tracers combine boots and wings in one acc slot ofc theyren ot gonna be as good as wings
Good good
Let it bait
Except you don't really need boots with wings that broken
Drew's and Silva especially are very OP
those are post DoG, and everyone agrees that wings are better at that point
tracers are fine for outside of boss fights then, and it is kind of up to preference
There's also the issue of elysian and celestial tracers providing absolutely nothing interesting other than better stats over the previous
also Tracers are good for boss fights before you beat DoG because run speed
Run speed is kind of useful for providence
Other than that it's not super necessary imo
it's good for Polter, and with the infinite flight time during laser grid in the DoG fight the flight time isn't an issue there
and they have the same horizontal flight speed as Solar/Stardust when I tested
Considering wings have stat boosts attached to them now, tracers could use some help
The advantage of tracers is supposed to be their accessory slot compression but with wings acting as 2 accessories now compared to vanilla then that advantage is moot.
10 suggestions of all time
@unique vector kill
@obsidian hill dawg you gotta be helpful in your reports my mannnnn
Release an earlier version of the game as an update while you fix the memory leak or something
Dude is on elden ring and I’m shitting my pants waiting for an update
Because devs don't deserve lives 😃
Just manually download an earlier version? They still exist
Already tried
you can also be more patient while we push for the next patch!
nooo pixl how dare you say that haha
Calamity is the only source of entertainment in the world
we havent fully fixed the issue yet because we dont have full knowledge on what the solution is, but at the very least we know whats causing it
there's also zero reason to rerelease an older version -- you can grab older versions from our Git link

calamity players
hate change™
in any case suggestions isnt the place to complain about bugs, we have a channel for that
@inland saddle bot dead
is this the first time this bot has gone down
It is the first time it has gone down unnaturally
lo
🤨
It appears to still be working
Hang on
!t
Okay it's not receiving any requests
!5t
oops
!t
what
Oh
It can't be executed here
lol

But it's back up
give it 5 minutes and it should catch up in the posting channel
This was likely an issue on Discord's end
Considering the code appeared to be running fine
Why would you say this when your steam hours look like this

posted it on the art server





