#suggestions-discussion

1 messages · Page 1221 of 1

crude geode
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yeye

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I do think a lot of semi-generic side bosses' problem (crabulon, servants of the devourer, ravager) is just not connecting well within the world as something like plaguebringer is.

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You can't make every boss have relevant drops and be needed in progression but you can make them feel more natural.

unique vector
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you also cant make every boss extremely lore relevant

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but is ee what you mean

small timber
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just to form a more solid opinion, what is the particular problem you have with ravager? (I don't mean to sound rude but I think this is the clearer sentence)

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because as a fight I think he is functional, the only thing I will wish to change is his p1 fist

dusty stirrup
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Everyone can edit this freely?

unique vector
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yus

dusty stirrup
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Feels like it might get messy soon

crude geode
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Did you read the paragraph I put in the doc? I mostly explained that he just feels purposeless to fight outside of farming materials, since his drops get outdated fast, so the only end result is a small rage upgrade.

unique vector
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it could

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thats okay

distant gyro
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yeah it'll potentially get messy

cobalt pewter
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mhm

unique vector
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id rather not force ppl to submit random comments

dusty stirrup
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It'd just help knowing who wrote what

distant gyro
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just hope no one is goin to ham on it

unique vector
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oh true

small timber
cobalt pewter
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oh actually good point

unique vector
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i mean i can always recover edit history

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/ see who added what

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but yea

cobalt pewter
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I use my real name on google SadCat

dusty stirrup
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I don't really mind everyone being able to edit but it's hard to decipher all this when there's different people with different opinions writing in the same color w

cobalt pewter
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imma add my discord uname there

crude geode
unique vector
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i added a text to the top

dusty stirrup
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aweso

unique vector
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oh god ooh fuck i just saw the 5 new paragraphs

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amogus

crude geode
unique vector
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@crude geode add a comment next to the ideas ur adidng

distant gyro
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yeah paragraphs spring up

unique vector
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with your discord tag

cobalt pewter
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my real name is exposed

distant gyro
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tru

unique vector
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exposure

crude geode
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massive f

unique vector
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ill add it then here

cobalt pewter
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i'm gonna be doxxed by the calamity mods for obscene suggestion activity

unique vector
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replaced urs with mine

west jackal
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You want us to put our tags next to ours?

cobalt pewter
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tanks!

unique vector
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add a Google Doc comment with ur discord tag yeah

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so we know whos idea is from whos

west jackal
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Ight

unique vector
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i forgordocs makes everyone anonymous

west jackal
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I have to figure out how to make one lmao

unique vector
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you can just add your name somewhere to the front of ur addition

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and ill add a comment for u

west jackal
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There we go

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I got it

small timber
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I have to fight every boss at least once before writing so it will take a while

unique vector
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im going to like

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be 100% blunt

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thank u graydee <3

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your suggestions here will probably be discarded if we or fab disagrees with them

west jackal
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Yeah

unique vector
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which is why i ask you all to be as objective and as concise as possible

west jackal
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I mean y’all are the devs

unique vector
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if it just sounds like u want a major boss change for the sake of "relevancy" or something minor it wont be considered

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im pointing this specifically at the weird uh

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astrum deus sugg

crude geode
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felt like it was pointed at something
imo the problem is that astrum deus' barrage was copy pasted onto destroyer

small timber
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just for a food of thought, is saying a boss should get "grand scale rework" a valid opinion? since it is just stating opinion not a suggestion

crude geode
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what boss do you consider needing one?

small timber
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only deus really

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the other can be improved on their current base

unique vector
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the more you want something to change the less likely fab will probably agree with it

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since he's the one who has to write all the changes in the code

small timber
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ok, I will take that into consideration

unique vector
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im not stopping you but you better have a damn good reason lol

west jackal
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I would say make the sugs sound less like “I don’t like this” and more like “this boss has a problem”

crude geode
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I would say make it sound "this boss can be improved this way"

west jackal
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Yeah

cobalt pewter
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I can only give input on wof

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because yes

west jackal
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With mine, I’m not really sure how we can be improved

cobalt pewter
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(wanted signut at first, but i rember he will get a rework)

west jackal
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But I know it has problems with the dash and no other attacks

small timber
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which one? WoF?

west jackal
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And I don’t wanna suggest an attack to add

west jackal
small timber
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hmm, tbh I think storm weaver is fine, just have to make his lightning ball (position) appear more consistently

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it is fine as a transitional boss

crude geode
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Personally, I generally dislike the argument of "lack of attacks bad", because it's an oversimplification of other possible problems

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i.e. a lack of variety for a major boss, or the main attack being too easy to avoid

violet dagger
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for deus I think wait until next update because idk really what that "projectiles change with health" means

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for all we know it could mean projectiles with completely different behaviour spawn with lower health

west jackal
violet dagger
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while we talk about sentinels signus is planned to get a rework soon right

cobalt pewter
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I think what I bothered the most on wof is that its only legitimate strategy is "get the fuck as far as possible, get a metronome and jump along with the metronome"

west jackal
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Since the attacks it does have are just forcing you to run

violet dagger
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I know he is getting a resprite soon also

cobalt pewter
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while I feel like wof should be the boss you're constantly keeping up with

unique vector
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yessssss

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the calmain sugg think tank project is going smoothly

crude geode
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soon pixl will be able to make a channel called think tank with just our decapitated human heads inside thinking of calamity

violet dagger
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calmain suggestion neural network when

cobalt pewter
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"what if we use 100% of our brain" the doc

violet dagger
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that might actually be a stupid idea to see what it comes up with

distant gyro
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your information has been sold

west jackal
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Or reworking of the main attack

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Fuck

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I didn’t think of that lmao

unique vector
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moment

crude geode
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lo

west jackal
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Should I say to make the dash cut you off or just that it needs a rework

crude geode
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probably just make the dash cut you off

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I would put my thoughts on destroyer but my brain is hyperfocused on the idea of choosing your fight
staying in the air and dealing with probes
or
staying on the ground and dealing with the destroyer

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and that's a pretty big rework LUL

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i'll just stick with "make more focus on probes" since it helps keep his "pierce/crowd control good" gimmick from vanilla while also (hopefully) not being too much effort

frozen hornet
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(bumping because scrolling up is a pain)

eternal escarp
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sorry, but what does this entail

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ping of, question

unique vector
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wym entail

eternal escarp
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whats the doc for basically?

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is it opinions and thoughts people can share for bosses?

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suggestion wise i assume because, its in this channel

frozen hornet
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just things you think are a problem with a boss

eternal escarp
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ah

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alright, ill keep this link for later

violet dagger
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tbh I like the idea of sharing feedback directly with the devs instead of having it have to go through the entire system

unique vector
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im only doing this to garner community feedback occassionally

frozen hornet
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hey pixl where's EoW and Hive in the doc

unique vector
small timber
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it is difficulty for devs to simply just hear everyone

unique vector
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ill probably lock it down in a few weeks

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oh right i forgot the other evils

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one sec

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there

small timber
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(and also account for the fact that many opinion such as in cmt is "yo malice ... boss is too easy you should buff it by 900% so I can defiled armageddon no accessory it")

frozen hornet
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Thanke

violet dagger
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oh wow only 1 sugg in posting

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quite a rare occurrence

golden narwhal
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the doc sated everyone

frozen hornet
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omw to double that

small timber
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well I have a suggestion posting today but it is super controversial

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I guess I will just type it out

unique vector
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i very very very highly doubt this will ever get approved

small timber
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ya probably, but just to put the idea out there at least

unique vector
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you're suggesting a giant mechanical tier shift to be earlier for purely lore reasons

small timber
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because there will be other way to implement this

unique vector
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and also contradict yourself by creating an even bigger lore plothole of why she'd move in with the terrarian in the first place if shes still semi serving under yharim before her fight

small timber
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not really, the suggestion specified that cal npc don't have her full function (basically cosmetic npc that give Calamity Guides)

unique vector
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i dont think that'd be useful gameplay wise ngl

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you're just adding redundancy to vanilla guide's current role

small timber
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from a spying sense it make sense, the Terrarian is an entity that is very quickly rising in power, and WoF cause significantly change in the entire world

unique vector
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i really dont think it makes sense but hey thats just me

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theres nothing inherently wrong with this suggestion so im not deleting it

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but i dont think there'd be a single dev that'd agree with this

small timber
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ya, the suggestion if definitely not perfect

unique vector
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you have to really consider the gameplay aaspects as well

small timber
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the problem with this suggestion is just whether the devs want to introduce a change purely for lore, it will have really 0 gameplay interaction (as her full function is not provided), but ya, the suggestion only exist to try to fix a plot hole rather than a beneficial change

unique vector
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is there any benefit to reducing her to a "Guide 2.0 but calamity"

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what would she do to be relevant

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how would that easily transition to her fight

small timber
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people asked for it is the only thing I know, and some get approved

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I think it was to be slapped onto Amidias or vanilla Guide is what I remember, whether or not a Calamity Guide is needed is not really for me

unique vector
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amiddias will be

small timber
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the intend of the suggestion if for her to do exactly nothing, her appearing earlier is to spy on the player who defeated the WoF and cause significant change in the entire world in such a short time (from lore perspective, Hollow, Astral Infection etc)

unique vector
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different

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eh i dont think thats necesssary tbh but idk

small timber
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ya, it is not really necessary, like stated the suggestion really is only to fix a plot hole

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oh wait I forgot to mention that she restore her function as the Enchant/Exhume NPC post Scal

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no wonder I felt disconnected in that conversation

frozen hornet
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I think it'll be better if she indirectly interacted with the player like how draedon talks to the player through the schematics

small timber
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maybe, but compare to draedon she has less reason to do that

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unless they change her lore so that she want terrarian to grow and defeat yharim, which from her dialogue don't seem to be the case

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draedon is just purely "yo I created this ultimate weapon and you are strong, I want to use you to test said ultimate weapon"

frail mortar
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At the time of the current lore though, calamitas is half insane when facing the terrarian due to mental trauma caused by yharim. The terrarian just happens to knock some sense into her so she kind of "switches sides" after realizing the player is entirely capable of defeating yharim

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But during the actual fight, scal wants you dead because she was either sent to kill you or that her thought process was tampered with to make her believe the terrarian was the bad guy.

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So if we had scal earlier as an npc way before the actual fight, it wouldn't make sense

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Because said npc would just try to murder you

cobalt pewter
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instead of pushing the npc back, small lore bits could be added in places (?) after cal clone is defeated maybe

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(arguably the reworked crags could be ncie)

frail mortar
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Ye

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There is a lore rewrite for some stuff going on i think

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So we may see some new stuff, who knows

violet dagger
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tbh I think its safe to say the next few updates are going to focus on making the lore actually make sense in the game

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r&d was major lore progress imo

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before that lore was kinda just it exists but barely means anything in the game

small timber
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I thought the lore reason behind the fight of scal is that the Terrarian is perceived by scal as a person who kill their way to rise in power (which reminds her of yharim), therefore she decide to get rid of the player. It is less that yharim sent scal to kill the player but more that the player summon scal to kill her for power

frozen hornet
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the player summoned her at the altar

small timber
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therefore from that perspective scal spying on the player just to see the player kill everything in their path will make sense that during their final confrontation she is mad at the player

frail mantle
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new Crags are likely gonna have some in-game lore elements that relate to Calamitas

cobalt pewter
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poggere

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also what's the current consensus on buff / nerf suggs again?

small timber
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I think it was removed from the don't so basically you can suggest it, at least that is what I assume from reading it

crude geode
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@lapis canyon needs kill times

lapis canyon
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I’ll add more to the sugg later

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Or perhaps change the sugg to buff post dog bows

small timber
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alluvion seems not strong too if I remember

lapis canyon
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Alluvion is alright

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But phangasm and ultima not so much

small timber
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ya on that sense alluvion is just not strong (but also not weak), phangasm get gimped too much by defense

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ultima havent tested, I thought it was magic weapon

cobalt pewter
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I can understand

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Cosmic Rainbow is magic after all

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donos are funny

bold wave
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what

distant gyro
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aaaaaaaaaaaaaaaaa

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adding toggleables

bold wave
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'kay

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fixed

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Where does it say those are not allowed?

bold wave
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or is it just a generally unfavourable trait for a sugg?

ruby plover
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its just adding small toggleables will bloat the toggle menu

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and trivial ones will drown out the important ones

bold wave
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That is fair

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honestly, I have a hunch my sugg won't be very popular no matter what way it's presented, so I'll just delete it.

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Although, it does make me think if it would be possible to make a separate toggle menu for less important toggles

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or would it just overly complicate things

fossil finch
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It would

cobalt pewter
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@blissful osprey Cold Divinity, like the rest of Challenge items, will become normal items, and I feel like they'll also take a look at their balance while doing so...I think?

small timber
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just to gather opinion: does anyone feel like deathmode golem is complete bullshit? Phase 2 it is a chaotic fight with like 7 different things you need to pay attention to (bouncing fireball, body projectile, body jump, head projectile, head flame blast, lingering flame blast, head position (if no homing weapon))

eternal escarp
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personally, not really

eternal escarp
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i quite like Rev+ Golem tbh

exotic stag
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^

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hes actually a boss

small timber
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ya Rev is fine (tested), Death is just

jagged spade
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that fight is fucking bullshit

eternal escarp
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it mostly comes down to how much attention you can give to the projectiles around you

exotic stag
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literally death golem is what a boss is.

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a challenge

small timber
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I am just surprise no one talked about it

jagged spade
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oops you got hit by a fireball that you didnt pay attention to!!!

eternal escarp
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the fireballs are
mostly fine imo

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they could prolly just be slower and theyd be 100% fine

jagged spade
eternal escarp
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lingering fire is 200% fine lmao

jagged spade
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no its not

small timber
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I think the main problem is when you mix a non-homing weapon into it

eternal escarp
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just pay attention to when it shoots out

small timber
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because then aiming head becomes very difficult (while paying attention to other things going on)

eternal escarp
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its so slow and has a different sound im pretty sure, rather easy if you pay attention to the area and the fight

jagged spade
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anyways the golem death fight is complete bullshit and i am not even going to talk about this

eternal escarp
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and you dont have to aim for the head, but you can just get it down to pattern

small timber
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I think individually they are fine, it is just not fine when it is all of them at the sametime

eternal escarp
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i personally disagree, them together is the most challenging and fun part of the fight HDfailure

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it really comes down to just
attention management

eternal escarp
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the rest i find totally fine

small timber
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ya just refighted it

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apparently not looking at the boss at all definitely helps

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because then it turns from paying attention at 7 things to just paying attention at 1 thing (surroung the player)

eternal escarp
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exactly

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its unironically a really cool fight, aslong as you look deadset on your player and not on the boss it becomes rather interesting

small timber
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I still feel like the fight is abit too chaotic, it gives me exo mech 3 mechs kinda feel

eternal escarp
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i think its a really good challenge, which it heavily needed beforehand

small timber
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hmm I might try to rethink my think tank on golem

eternal escarp
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you did remind me though to spill my own thoughts into there

small timber
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I see no one posted anything on pre-HM bosses so it was free real estate for me

eternal escarp
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does the doc accept good compliments aswell? because id like to say some of those too for specific bosses HDfailure

small timber
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but I think different opinion should definitely still go (eventhough it is filled)

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I think it probably can do, still good to know what is good and what needs improvement

eternal escarp
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ill prolly go and say anything i have to add that isnt just repeating others

small timber
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since it is highly opinion based

eternal escarp
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obviously yeah

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guess its time to
disable infernum beta HDfailure

exotic stag
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infernom nom nom

frozen hornet
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Golem is fine imo, it's really damn hard and I like that

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It's a late hardmode boss damit

stiff wren
eternal escarp
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doesnt mean it shouldnt be hard

small timber
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I think being hard is fine, just that the difficulty comes from it being chaotic

frozen hornet
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is that wrong though?

stiff wren
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the difficulty should only come from 750dmg fireballs smh

small timber
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which I am not sure how I feels about it

eternal escarp
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personally i dont see your claim tbh, sorry HDfailure
i feel like its orgenized enough to be 100% dodgable

exotic stag
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^

frozen hornet
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The chaos is manageable

exotic stag
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its golem. notorious for being shit

small timber
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chaotic as in too many things happening at the same time, the same problem with exo mechs 3 mechs phase

eternal escarp
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ehhhhh

exotic stag
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giving golem a hard actual fight is what he needs.

eternal escarp
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Golem only really has

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2 things going on

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  • 2 arena limiters
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3 exomechs is 4 things going on with about 3 different arena limiters

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one of them being Ares in large

small timber
eternal escarp
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only things you actually

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need to keep track to in golem is

unique vector
eternal escarp
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wher his head will be at, and the body location

small timber
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the difference is exo mechs you have infinity arena so you have to pay attention to like 1 of them (ares laser)

eternal escarp
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fireballs are usually dodged on a whim if you look at the player, and if you dodge accordingly to its head everything turns fine

stiff wren
exotic stag
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well

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again

eternal escarp
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as i said

frozen hornet
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the jumps, the lasers, the bouncy fireballs, the lingering fireballs, the head lasers

the jumps can be avoided by just dashing
both lasers and fireballs you just need to watch where they're going
and lingering fireball you just be careful where you're flying

exotic stag
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blast is pretty much correct here

eternal escarp
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if you look at everything that is happening, and not the things that matter

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then yes it chaotic

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but if you put your attention in correctly

exotic stag
eternal escarp
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it becomes far more managable

frozen hornet
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yea

exotic stag
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duck under. dash. fly above.

stiff wren
eternal escarp
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if you pay attention to the Head itself, you know where and when it shoots
then you have far more attention for the fireballs and the jumps

frozen hornet
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The only really hard thing imo is hitting the fucker and the lingering fireballs

exotic stag
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if you pay attention and can manage. you'll be fine

eternal escarp
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because there isnt much to actually pay attention to when you think of it correctly

exotic stag
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if your just screaming and flailing about

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duh its chaotic

stiff wren
exotic stag
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no it really isnt

frozen hornet
stiff wren
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it doesnt stop being a mess of projectiles if you pay attention

eternal escarp
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pay attention to the head, you know when it will and where it will shoot
you can hear the lasers shooting and remembering where the body is is rather easy

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you see

exotic stag
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death golem is literally like levi. just pay attention

eternal escarp
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golem isnt a mess of projectiles

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so

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:tro

stiff wren
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with the main difference being that you can just circle around levi

exotic stag
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levana has the same thing as golem. if you pay attention you'd be good

exotic stag
eternal escarp
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eh i wouldnt say that

frozen hornet
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The only thing I'd get rid of is the bouncy fireballs but they're not even that bad

eternal escarp
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not the best comparison

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but regardless

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golem is not chaotic when you actually
know what to pay attention to

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its rather orgenizable

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if you think of every single thing on its own you will try to keep track of way too much

frozen hornet
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So out of 6 things just watch out for 3

eternal escarp
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really its just

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head, body

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and fireballs which are

frozen hornet
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lingering fire, head, body

eternal escarp
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head related

stiff wren
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if you dont keep track of everything then you are going to get hit often

exotic stag
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well

eternal escarp
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the lingering fire you can see on the area anyways so

exotic stag
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thats again called focus

eternal escarp
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not the boss' design

stiff wren
eternal escarp
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..

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i dont think you understand

unique vector
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🤨

eternal escarp
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if the player doesnt want to keep track of everything and just flail around, then yeah its their fault

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if the player actually wanted to learn the fight then they can actually put in the focus

frozen hornet
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@blissful osprey can you provide kill times

exotic stag
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basically nohit

eternal escarp
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theres very little variance / randomness to Golem making it a rather consistent fight to actuually be good at

exotic stag
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learn the boss and its patterns

unique vector
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arguing abt conflicting design opinions is fine but do not turn this into a shouting argument before i force u guys into cmt

exotic stag
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pixl were in cmt

frozen hornet
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also I'm preeetty sure EoN was nerfed already

exotic stag
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didntcha know sugg discussion is cmt2?

stiff wren
exotic stag
eternal escarp
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well im trying to do it respectfully but i see why youd think otherwise, i apologize HDfailure

exotic stag
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i meant study and adaptation.

unique vector
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i was referring to the guy shouting in caps

eternal escarp
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oh

exotic stag
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damn i thought you were a "Cool dude"

stiff wren
eternal escarp
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well

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yeah, somewhat

stiff wren
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every time i do something stupid

eternal escarp
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saying "get good" isnt always wrong
when the player is rather well kitted and arena'd (not a thing for golem that needs to be of worry but it can still be expanded)

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then yeah, i think its perfectly reasonable at that point to just say

meager geyser
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does anyone hjave a video of the golem fight? Havent played calamity in a hot minute, I dont remember the golem fight 💀

eternal escarp
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"yeah the player needs to get better at the fight by practice"

stiff wren
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saying "get good" isnt helpful in the slightest

eternal escarp
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i can get a video

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one second

exotic stag
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"get gud scrub loser"

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i was saying about adapting to the bosses attacks. studying his movement compared to yours. and planning.

stiff wren
meager geyser
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i havent seen someone called a scrub since 2015

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just got flashed back in time

eternal escarp
unique vector
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you should avoid cmt then graydee

small timber
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seeing as there is definitely many valid opinion on golem being manageable I will change what I stat in the think tank, but one particular thing I want to address is is it agreeable that fighting Golem with a weapon that has no homing or aoe (most notably something like ranger gun without chlorophyte) is complete pain?

stiff wren
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and yeh thats it

unique vector
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also im sure someone has made golem vids let me grab a nohit one

stiff wren
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there isnt much you can say

exotic stag
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that is exactly what i said

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adapt and study. then plan your own strategy

eternal escarp
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so my point isnt really, disqualified

unique vector
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this should be good enough

eternal escarp
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oh well

stiff wren
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i think the difference is saying how to get good

eternal escarp
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i was

stiff wren
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instead of just saying to get good

eternal escarp
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just about to

meager geyser
#

aight im gonna watch the video and say what I think about it evven though I havent fought golem in revengeance in a long ass time

eternal escarp
#

well yes but this isnt a convo on how to get good at golem its a convo about why Golem is a good fight and the "chaos" isnt bad

#

because its rather not very chaotic when you put your mind to the fight

small timber
#

oh god I just have to not put 4 platform in the arena

small timber
#

I thought his jump scale with player height in phase 1 so I wanted more platform to dodge the lingering fire more effectively

#

apparently it just not

eternal escarp
#

ill record a

#

death variant of this fight aswell

#

since there is a slight diff to Rev id assume

small timber
#

Rev is a lot different, I think fireball bounce slower (and lower count)

#

I tested both version just now

eternal escarp
#

i remember fireballs are slower

#

not much else byeah

meager geyser
#

maybe itws the fact that its a nohitter but the fight doesnt look unreasonable in any way

#

seems decently easy to control with an arena

#

but again

#

id have to fight it to be sure

eternal escarp
#

one sec

meager geyser
#

honestly if anything i think the fight may need more going on

frozen hornet
#

It's harder if you don't have a homing weapon

unique vector
#

not really

small timber
frozen hornet
#

and if you leave the head alive (which I do most of the time because hitting it is a pain)

unique vector
#

just grab an AoE weapon tbh

#

ive never personally had issues with golem and i tend to avoid homing weapons

frozen hornet
#

okay but rogue doesn't have that (afaik)

stiff wren
#

or am i just dumb

unique vector
#

and

#

🤨

stiff wren
unique vector
#

wasnt the argument that hes hard to hit

frozen hornet
#

okay but you hit more consistently

unique vector
#

okay but why are you taking every fight to be a dps race

small timber
#

was 2 argument, 1) chaotic, 2) hard to hit

frozen hornet
#

As opposed to a non-homing weapon

unique vector
#

que

stiff wren
unique vector
#

i disagree with him being hard to hit

meager geyser
#

i suck massively at terraria

frozen hornet
#

Golem doesn't last for 10 minutes brughn

unique vector
#

i also kind of disagree with him being chaotic but thats more subjective to each player

stiff wren
unique vector
frozen hornet
#

fair

stiff wren
#

become tester if i remember correctly?

unique vector
#

smile

frozen hornet
#

I still did decent damage even with mostly tank so like lol?

brittle pumice
frozen hornet
#

and I was using a hard to hit weapon (frequency manipulator)

stiff wren
#

i forgot that the hands exist

unique vector
#

anyway yeah

#

im gonna close it by saturday probably

stiff wren
#

imagine being able to suggest ways to improve a boss instead of only talking about things that are a problem for you and only you

unique vector
#

think of it in terms of game design

#

how does this benefit or challenge the player

#

do the inconveniences equate to fun gameplay

unique vector
#

is it engaging

eternal escarp
#

i have got 2 videos showcasing the final phase for golem

unique vector
#

i would say as a general change

#

dont worry abt balancing

exotic stag
#

so basically

#

all mode HahaYes

eternal escarp
#

ill get them to youtube to share
i did not kill the boss, but that wasnt the point anyways, it was to show that its managable

meager geyser
#

honestly there are changes I'd make to golem that Im not gonna suggest cause they'd be 💀 to implement

unique vector
#

rev, then

exotic stag
#

alright thenn

unique vector
brittle pumice
#

honestly i think the reason people barely use aoes on like. multisegment bosses is just that by the time it really matters you have piercing bullets

unique vector
#

hence why im also collecting feedback

#

so i can like find good bits to squeeze into what he wants

meager geyser
#

okay but IMO golem should use the lihzahrd temple more

#

shit like activating traps, area denial, and generally taking advantage of the limited space would be pog

brittle pumice
#

and pierce is like always a gain over set aoe

stiff wren
exotic stag
#

i might sugg a change to rev fishron tbh. the fights kinda just "dont get hit or lose half of your health in one hit"

eternal escarp
#

i cut off the early parts because its

#

easy lo

exotic stag
#

100 - 120 damage but add an extra 50%

eternal escarp
#

apparently i can upload it here so cool

exotic stag
#

in expert its 150 - 180 so

#

225 - 270 damage per hit.. from sharkrons

#

in rev

unique vector
small timber
#

I think contact do high damage is fine, sharkron doing as much as contact is kinda strange

exotic stag
#

and they have 750 health

#

dont forget like

unique vector
#

calamity makes it a lot better but u can still ger unlucky with a tint arena adaik

exotic stag
unique vector
#

fuck

eternal escarp
exotic stag
#

this is dukes entire thing

unique vector
#

spelling sucks

stiff wren
meager geyser
eternal escarp
#

purposefully switched to a non homing weapon just to

#

elongate a bit

small timber
#

ya after getting rid of 3 layers of platform I can definitely agreed that golem is much less chaotic

brittle pumice
#

oh you mentioned changes for hm mage weaps right? would be cool if magic harp projectiles fired at a reasonable speed

eternal escarp
#

(and to show its not a death sentence if you know to aim)

unique vector
#

only problem is iirc temple gen is like ass to edit :^)

small timber
#

because I dont have the body at the same elevation as me constantly shooting bouncy fireballs

unique vector
#

wouldnt be too terrible though

meager geyser
unique vector
#

i think.

#

im not. a programmer uhh

#

@vocal grotto do you know how hard it would be to make golem’s room generate as a pre defined space

#

to maximize consistency

meager geyser
#

probably not that hard honestly

unique vector
#

would that just require a schematic build

eternal escarp
stiff wren
#

25x25 golem arena when

unique vector
exotic stag
#

pixl. how would you feel about uh

unique vector
#

if. u have ideas u can dm me a doc

gray nebula
brittle pumice
#

golem is a fun boss honestly, you just have to prep arena and keep your eyes open

gray nebula
#

pixl

exotic stag
#

me putting in on the doc a change to duke fishrons sharkron damage

eternal escarp
#

pixl, i have a full list of magic weapons if you want to make a list alike the one you just made for bosses HDfailure

gray nebula
#

did you forget golem ALREADY has a pre genned arena in calamity

unique vector
#

hi yes

gray nebula
#

well , at least, a guaranteed big room

unique vector
#

isnt it like still sorta random?

vocal grotto
#

No?

#

It's a square

unique vector
#

what

small timber
#

wait is the video malice? that doesn't look like normal death mode

vocal grotto
#

With random decorations

unique vector
#

okay i may have dementia

stiff wren
#

I thought it was random bruh

unique vector
#

sorry LMAO

eternal escarp
#

im pretty sure i turned malice off

exotic stag
#

it has a square semi-part

#

but most of it is still like

#

weird world gen

#

usually near the entrance

unique vector
#

i coulda sworn i once got a small room before

#

hm

eternal escarp
#

maybe before the change?

#

or funky gen

exotic stag
#

i had a small room due to funky gen

#

seriously mini desert inside my jungle

eternal escarp
#

byeah i actually dont think i have much to say for the boss doc as of yet

unique vector
#

okay maybe im actually stupid

#

bweh

stiff wren
small timber
#

I think the arena definitely has variation in how big it is

eternal escarp
#

so i might just stay as a
debunker :tro

vocal grotto
#

Actually it might
Depending on like, how big the temple itself is

small timber
#

my arena is way smaller in width (assuming you didnt modify yours with actuator)

eternal escarp
vocal grotto
#

(When do we just make our own temple desolate)

#

((Please))

meager geyser
#

wtf thats an SLR idea

eternal escarp
#

(((dom you know what to do :nexttimeeatasalad:)))

vocal grotto
#

Add 1 to the list of mod incompatibilities

meager geyser
unique vector
#

god

meager geyser
#

i think calamity and SLR already dont work together for some stupid technical reason nobody can figure out

unique vector
#

wait

#

dom

#

does the room scale with world size

eternal escarp
#

did people expect otherwise HDfailure

unique vector
meager geyser
unique vector
#

maybe im remembering it being small on a smaller world

eternal escarp
#

ah so like

stiff wren
eternal escarp
#

very not work together, lmao

exotic stag
#

blast can i ask a favor rq.

vocal grotto
#

I think it might

eternal escarp
#

sure

exotic stag
#

can you test duke fishrons contact damage in rev with the sharkron contact damage?

unique vector
#

does slr like fundamentally change some vanilla dependencies?

vocal grotto
#

(((((Please I hate the current temple it's literally just a hallway)))))

eternal escarp
#

damn i JUST closed tmod

unique vector
exotic stag
#

~~ SAD ~~

eternal escarp
#

too lazy to do it for such a small thing tbh HDfailure

unique vector
#

lets just make our own calamity temple

eternal escarp
#

maybe if you give me a better reason KEKW

exotic stag
#

well

unique vector
#

profaned temple or something and its just jungle temple but actually good

#

letsfuckinggo

stiff wren
eternal escarp
#

profaned temple
this was a build idea i had KEKW

exotic stag
#

sharkrons rev damage is 225 - 270 damage.

#

dukes damage is like

#

280?

eternal escarp
#

no way

#

DFish has to be more

exotic stag
#

in expert

#

he only gets a 25% increase on rev

eternal escarp
#

byeah

exotic stag
#

which is a 350.

eternal escarp
#

i do have one

#

question, rather then anything for the doc

exotic stag
#

sharkrons do the same amount on rev as dukes expert phase.

eternal escarp
#

do people consider new LC much more difficult?

exotic stag
#

and mind you. duke spawns those constantly on phase 2. and they are bigger.

#

literally sharkrons have 750 hp. are bigger. spawn constantly during dukes fight

eternal escarp
#

personally, while the changes are very welcome, i think LC could still do with more

#

Lunatic Cultist

stiff wren
#

Ah

#

Wait they changed it?

exotic stag
#

yeah

stiff wren
#

Thought it was the same lmao

exotic stag
#

hes a tiny bit stronger

#

but very much the same

eternal escarp
#

i still feel like LC's difficulty doesnt go beyond that of PBG's, DFish's and Rav's

exotic stag
#

can lc even do more then a sharkron in rev?

#

more damage

#

like

eternal escarp
#

uh

#

i think so

stiff wren
#

LC is just you running in one direction

eternal escarp
#

doesnt matter as much though

exotic stag
#

280 from a single shark

eternal escarp
#

new LC is less
and no one counts running in one direction because thats just

exotic stag
#

thats just running

frozen hornet
eternal escarp
#

lmao works on like 65% of bosses

stiff wren
#

But LC just gets completely invalidated

small timber
#

(I only have death mode number 84 defense 5% DR) phase 1: contact around 130, sharkron around 115, phase 2: contact around 200, cthulhunado around 160

stiff wren
#

By moonwalking on plant boxes

exotic stag
unique vector
#

LC is a big pp man

eternal escarp
#

normal playthrough wise, LC; while being more difficult then before, still feels (to me) a tad weaker then the 3 bosses previous to it

small timber
#

I only test it once so not sure if perfectly accurate

eternal escarp
#

LC's rework was more so just reworking 2.5 of its attack afaik, Ancient Light, Ice Spinners and the Ancient Doom in P2

#

which is, agian, very welcome since these changes are interesting

small timber
#

and phase 3 do less damage than phase 2

frozen hornet
#

and a new attack

stiff wren
#

They got reworked?

exotic stag
#

also i feel like i forgot what a cthulhunado is. i only know sharknado

frozen hornet
#

yes brughn

eternal escarp
stiff wren
#

This isnt even a joke
I didnt notice any new things

frozen hornet
#

mfw LC's rework is the most forgotten resork

eternal escarp
#

i remembered.

frozen hornet
eternal escarp
#

well

small timber
#

just for confirmation: are you running away constantly?

eternal escarp
#

they shoot and look and break like that

stiff wren
frozen hornet
#

I thought ancient dooms were the yellow squid heads

stiff wren
#

Just spinny

eternal escarp
small timber
#

because the first time I just run away and the second time when I try not to do that he is pretty hard

stiff wren
small timber
#

at least worthy of post-Golem

frozen hornet
#

damn

eternal escarp
#

its pretty much a Skeletron arena in width

frozen hornet
#

I was so confused lma

stiff wren
#

The ancient dooms are the things that explode

exotic stag
#

byeah arent cthulhunados just stronger sharknados

stiff wren
#

In 4 darts

eternal escarp
#

trust me if i was running away in a line i wouldnt make this convo HDfailure

#

also i found running away a death sentence with the new Ancient Lights (which is good)

small timber
#

because the second time I fought it like plantera (circling him), and it is definitely hard

stiff wren
#

Friendship ended with running
Now circles are my best friend

exotic stag
#

okay so cthulhunados are just.. twice as strong sharknados

unique vector
#

by asking for boss feedback i have singlehandedly boosted sugg disc’s activity

#

im a genius

eternal escarp
#

id say it is challenging, i wont lie

#

but im mostly saying that it feels rather less then the bosses prior to it

exotic stag
#

byeah uh

#

duke.

stiff wren
#

Duke fishron more like dashing simulator

small timber
#

I mean duke kinda is a "secret boss" in vanilla

eternal escarp
#

well, that could be a valid point

#

but PBG and Rav

#

mainly PBG considering its way more preluded

#

("Plague has befallen the jungle")

small timber
#

I find PBG much easier than cultist but opinion varies heavily, the hardest part of PBG was can't see mine if your background wall is bad

eternal escarp
#

hm

exotic stag
#

also yes

eternal escarp
#

well then this might honestly just be a me thing finding LC rather less then the prior bosses

small timber
#

I think cultist is fine, at least on-par with post golem

#

in a sense cultist should be the same difficulty as duke, pbg and ravager

#

the only thing it needs is escape denial so running 100mph away offscreening him 9O% of the fight is not a thing

exotic stag
#

lc should be around expert duke..

frozen hornet
#

He still feels really easy imo

#

definitely harder but still hhh

eternal escarp
#

personally i feel like, because its a major boss in progression, it should be atleast ever so slightly harder then the optional bosses before it

exotic stag
#

imho lc should hit harder then normal mode sharkron. hit more then 150 damage

stiff wren
#

I think it should be on the same difficulty/slightly easier because the other bosses are optional

small timber
#

lc hit very hard now

eternal escarp
#

(LC hits rather hard considering some of its attack inflict like, Holy Flames)

small timber
#

it chunks like 150+ damage (sound 200+)

frozen hornet
#

Really

#

dear god

stiff wren
exotic stag
#

yeah uh 150 though

#

normal mode sharkron the good type hits for 180

eternal escarp
#

Ancient Light inflicts Holy Flames, i know that for sure
Ancient Doom inflicts Shadowflames
Lightning inflicts Electrified

small timber
#

and also have 2 attacks that apply not negatable debuff that each burn for like 30-50 hp

eternal escarp
#

i think fireballs inflict On Fire! (?)

exotic stag
#

cursed flames iirc.

small timber
#

and ice shard definitely inflict glacial

eternal escarp
#

the main ones do

#

the shards dont iirc

exotic stag
#

also yeah uh

#

can we buff the damage of like. the ice spinny attack so that it does 200 rather then less then a sharkron thats on the normal difficulty

eternal escarp
#

you are looking too much into the damage values

exotic stag
#

damag

stiff wren
#

As i said, the difficulty of a boss should only come from 750dmg projectiles

small timber
#

often damage is directly tied with how easy it is to avoid (and telegraph), ice spinny thing chase you while sharkron comes from static tornado

eternal escarp
stiff wren
#

Thats the best way to handle uh difficulty in bossfights

exotic stag
#

and dont forget

#

Duke in p2 on rev casually spawns them too. without a tornado

small timber
#

the tornado is half of the fight, ice spinny thing is one attack and cultist can do other things too

#

the tornado is in fact very manipulatable, phase 1 you just drag to top and bottom of your arena, phase 2 it follows you so even easier

exotic stag
#

but still

#

torando literally

small timber
#

it is still absurd that it does contact damage level of damage, but ya it is not as hard as you feel

exotic stag
#

also duke spawns a cthulhunado every 10 seconds

#

in p3

#

until he hits 20%

dusty stirrup
#

Ah yes the ice attack than can freeze you to basically hitstun you should deal more damage

eternal escarp
#

wtf invis phupper

small timber
#

that one I think is straight up not true, it spawn everytime it do double dash

exotic stag
#

no its true

#

on the rev page on the wiki

small timber
#

then maybe the time for it to execute between double dash is exactly 10 sec, I dont know

stiff wren
exotic stag
#

no storm thats wrong because rev duke should have 152100 hp on rev.

grim tusk
#

True nerfed defense but buffed hp

exotic stag
#

yeah anyway why doesnt it say on the wiki for 152100...

grave zincBOT
#

@sleek wadi - Your suggestion has received an updated status!

[Add a UI element that shows whether or not you're under the effects of Defense Damage]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

sleek wadi
torn crown
#

Epic!

violet dagger
languid quartz
exotic stag
#

@grim tusk pluse. sorry

grim tusk
#

in the meantime

exotic stag
#

pluse dragon

grim tusk
#

how tf did now I actually killed it

#

this weapon is very rng

weary ledge
brisk bramble
#

Improve the Enraged Ares

#

Right now he does not seem like a huge threat and makes the blender phase easy to exploit

weary ledge
#

He gains 85% DR

brisk bramble
#

Never noticed it
Im playing on Death, not malice

weary ledge
#

That’s not a malice thing I don’t think

brisk bramble
#

I dont feel the DR increase when I fight him enraged.

#

Even so
its still an easier alternative than going through the blender
Might become a crutch

grim tusk
#

the 85% DR is there but he's so vulnerable to AoE and Debuffs it barely makes a difference most of the time

brisk bramble
#

Yeah
Buff the Ares Enrage
it doesnt feel like its enraged
apart from faster projectiles.

weary ledge
#

Hmm yes Debuffs against a target with over 1 million HP

brisk bramble
#

I mean
Violence Shreds Ares even enraged

grim tusk
weary ledge
brisk bramble
#

Even so
I tried AoTC on ares
Still pretty effective against him despite enraged

grim tusk
#

@unique vector you're balancing mage right? take a look at post-Providence, most of the weapons there are extremely bad. On the other hand theres Purge guzzler. The only decent weapons I could find are Plasma Rifle and its copy of Plasma caster, and Aether's whisper if your rng is good. The rest just sucks esp mistlestorm and divine retribution, feels like using something from post-Golem vs Polt.

unique vector
#

i will look at them yes

#

dwai

brisk bramble
#

Wuh

weary ledge
#

Thunderstorm is fun

brisk bramble
#

Also a discussion
i feel like with the PBS
Ranger is now in a good position

weary ledge
#

Divine Retribution was the first weapon I ever used to kill Polterghast, back in 2020

small timber
#

I heard mage have no good weapon against exo at all no? Even rancor is mediocre

brisk bramble
#

You can now play risky and passive instead of playing Passive all the time

weary ledge
#

Void Vortex

#

Yharim’s Crystal

#

Voltaic Climax even

weary ledge
#

That too

grim tusk
#

Oblatory helium flash is :godglasses: vs em

weary ledge
#

Heck Purge Guzzler for Thanatos

grim tusk
brisk bramble
#

is wand still good?

#

Oh wait SSV is now exo ye?

weary ledge
#

Oblatory Void Vortex is very funny

small timber
#

Ok, I guess I just get the impression that mage is bad against exo because people decide to just use rancor

grim tusk
grim tusk
weary ledge
#

Rancor kinda bad IMO

small timber
#

Since I assumed it is the best option

brisk bramble
#

Is it still good against the hearts?

grim tusk
brisk bramble
#

Vivid Clarity?

weary ledge
#

Think of The Wand as a super Nimbus Rod

unique vector
#

divine ret used to be good up until DoG

#

it got nerfed along with undine ret at some point

brisk bramble
#

I feel like
mage got hit the hardest with the power balance

#

With how powerful mage got back in 1.4 cal

weary ledge
unique vector
#

i think some of u have very bad opinions

weary ledge
#

Mage still great

grim tusk
#

mage got nerfed quite hard yes

#

it used to be so op before tho

#

perhaps it was nerfed too hard

small timber
#

oh no not my 90% subjective opinion

brisk bramble
#

Add a Sentry thats Pushes enemies back
A suggestion of mine is to add something has lesser offensive power, but serves more as a Defense-utility item that pushes enemies back. This gives the player convenience whenever he does something outside of fighting, eliminating the hassle of multitasks whenever possible.

Repost of old sugg.

unique vector
#

thats why im doing this rn yes

grim tusk
weary ledge
#

Is Last Prism good now?

grim tusk
weary ledge
#

I meant is it like really good now

#

Since before it was viable but not great

brisk bramble
grim tusk
#

mage used to have a lot of that

#

COCKtail

brisk bramble
#

Ah

grim tusk
#

Augur and Effer

brisk bramble
#

MAGC

#

Viable till Yharon

#

Back then

grim tusk
#

yep

brisk bramble
#

Nearly killed scal with it too

#

Took three hours
died at 2.3%

brisk bramble
weary ledge
#

Thunderstorm at least was viable on Yharon in 1.4

Idk about now

Also managed to get Scal to 20% with it in 40 minutes

grim tusk
brisk bramble
#

Phantasmal Fury was powerful

weary ledge
#

Venusian Trident definitely was not powerful though HDfailure

brisk bramble
#

Pole warper used to do half the dps it does today against scal

#

It used to di like
6k dps against scal
Now it does 17K dps

weary ledge
#

Pole Warper used to be absolutely trash

weary ledge
brisk bramble
#

I did 800k dps with the old Pole warper once

weary ledge
#

Galaxy Smasher used to go like 8k to Scal (I did a hammers only run), now it’s actually pretty solid against her

frozen hornet
#

Are there plans to make silva have a set bonus as good as GS?

fallow hedge
#

I think that would be very nice, the revive is kind of

#

ehhhh

frozen hornet
#

ye rn GS is much better and mage and summoner get fucked

crude geode
#

If you count this as a buff

unique vector
#

when the when the when

crude geode
unique vector
#

when am i not

small timber
#

massive buff

#

(tbh after seeing this I think the chance of silva getting buff is slim)

#

(like this buff literally serve excatly 0 purpose, in fact it is a massive nerf because now you have a 5 minute useless countdown debuff stucked on your buff slots for the rest of the fight that will never go away until the fight is over)

#

I still do not understand why they thought "let silva revive have a lengthy cooldown instead of once per life" = let's add a cooldown that do not decrease in boss fight

distant gyro
#

silva cooldown doesn't have a debuff

#

i think

small timber
#

thank god at least that is not happening

distant gyro
#

still funny that people make a huge deal out of buff slots ngl

small timber
#

I mean, the buff slot can be used for very useful effect like draconic surge or cadance, which both have a chance to be deleted if exceed max buff slot

distant gyro
#

because you're supposed to have it once per bossfight

#

even though 5 minutes is comically high

small timber
#

ya from that front understandable, just silva revive is a bit too weak right now compare to GSD, my complain was I thought it will put countdown debuff (but at least that do not happen so this is still QoL)

distant gyro
#

GSD will probably be nerfed if it's too good

violet dagger
#

I barely use gsd

#

it is cool tho

distant gyro
#

it's made so strong because there is no idea how much people value the old GS revive

small timber
#

then it probably will be nerfed (if utilized), it already is too good and it is basically better NR (which already got nerfed)

#

it is an even more get out of jail card than NR

distant gyro
#

now that most people can agree that GSD is way better than old GS revive

#

it'll go back to that level

small timber
#

ya it is way better, the only thing is whether people is actively using it (most still didn't get used to it)

distant gyro
#

that's also another thing

violet dagger
#

I probably haven't used it because I want to do nohits in the future so I want to get into the mindset of "only iframes from bonking are allowed"

distant gyro
#

GSD is manual so it should at least be better at its highest potential

violet dagger
#

tbh I think gsd should be reduced during boss fights

distant gyro
#

reduced in general

violet dagger
#

its good for overworld traversal

distant gyro
#

there are things dedicated for overworld traversal

small timber
#

GSD can have 60s CD and it probably will still be good, currently it has 35

violet dagger
#

rip burden breaker boohoo

distant gyro
#

and one starts with r

#

(relic of deliverance)

small timber
#

although more than that probably will be a big nerf unless the dev intend to make it the same level as silva revive

cobalt pewter
#

silva CD is more QoL than a proper buff

distant gyro
#

correct

cobalt pewter
distant gyro
#

it's practically the same just that you don't have to SE before starting a bossfight

cobalt pewter
earnest raptor
#

The only thing siiva cooldown is good for is hardcore fights

#

It's just much faster to suicide than to wait out

stiff wren
distant gyro
#

22 is a pretty decent amount

still zodiac
#

People usually don't know that they shouldn't use every single potion at their disposal

cobalt pewter
#

though cal accommodates that with the combination potions

#

22 is alright in most cases, but usually the amount of cooldowns / brief effects using buff slots can be pretty cringe

#

like the Spirit Rune? Hallowed Rune? line should not have buff slots imo, just runes that float on positions around the player should be more than enough to indicate the effects

distant gyro
#

summoner in general is the only issue

#

minions taking buff slots further discourage mixing

crude geode
#

Brief effects using buff slots is indeed pretty cringe

frozen hornet
#

mounts too

stiff wren
cobalt pewter
#

cadance

stiff wren
cobalt pewter
#

titan

stiff wren
cobalt pewter
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I mean titan skin

#

uhhh

#

yeah cal has some basically

stiff wren
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Yharim brand heroin

frozen hornet
#

Titan skin?

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isn't that an alchnpc potion

stiff wren
#

Idk

#

I think the only combination potions in cal are cadance potion and yharim's stimuthings

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Titan skin is the knockback resistance one right?

cobalt pewter
#

oh yeah titan scale

stiff wren
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Alchnpc exclusive potion more like garbage potion

unborn siren
#

the alchnpc potions are either op or garbage, with like 1 exception

exotic stag
#

why are you.. talking about alchnpc in here?

#

alchnpc selling you custom potions with "THESE ARE NOT CALAMITY POTIONS" in the description is not our fault

#

and alchnpc selling you cal potions is again. not our fault its just mod compatibility

fossil finch
#

wow i wonder

eternal escarp
#

its almost pike

#

its already planned

#

!

ashen warren
#

sorry

fossil finch
#

you don't have to sugg this because this is obviously already planned yea

eternal escarp
#

its fine

ashen warren
#

never knew it was planned

eternal escarp
#

you can see the planned concept in a document pinned in caltalk, since you are likely interested

#

along with other planned resprites for bosses

#

but yeah you dont need to suggest this since its already going to happen Eventually™️

torn crown
#

Isn't DoG already doing predictive teleporting

#

Ever since ~1.5

#

Also if you run too far away it'll spawn another portal without having to teleport on the other

fossil finch
#

Cadance doesn't reduce spawns anyway, it only reduces aggro

#

There is no need for this

warm jetty
crude geode
#

from the wiki

fossil finch
#

Fair enough then

exotic stag
#

~~wtf does it mean spawncount. like does the 100 max enemies on screen get reduced by 44%?

crude geode
#

it could be the wiki being wrong but I highly believe that cadence inherits one of it's base potions effects

crude geode
#

ye

exotic stag
#

that is such a weird thing

warm jetty
fossil finch
#

Then the tooltip is wrong lo

crude geode
#

it's vanilla what do you expect lo

fossil finch
#

cadance isn't vanilla

distant gyro
#

but calming is

fossil finch
#

i mean the tooltip of cadance

distant gyro
#

and 1.3 calming is wrong so

fossil finch
#

It explicitly removes the part in calming that goes "reduces enemy spawns"

distant gyro
#

(idk if 1.4 fixed the tooltip not bothering to check)

crude geode
#

there you go

distant gyro
#

yeah

#

it inherits the words of calming potion

fossil finch
#

That's the buff tooltip

distant gyro
#

therefore

fossil finch
#

what about the potion tooltip

warm jetty
#

The tooltip of Cadance should be changed as well.

crude geode
#

yeah should be

#

hurts my head that it's correct in the item tooltip but wrong in the buff tooltip

fossil finch
#

yes and what's calming item tooltip

warm jetty
#

same thing

crude geode
warm jetty
#

Calming potion tooltip for item and buff was fixed in vanilla 1.4

crude geode
#

vanilla wiki must not document that (or smthn idk)

warm jetty
#

Yeah I think t just says buff tooltip.

#

but I think both were updated.

distant gyro
#

fix should be in fixes

crude geode
#

yeah the tooltip being wrong should probably go in like bugs or smthn

#

either way it takes like 2 seconds to fix

warm jetty
#

Ok, I will post it there.

crude geode
#

also I would say just straight up remove calming potion from cadence tbfh