#suggestions-discussion

1 messages · Page 1203 of 1

cobalt pewter
#

the only class that can't really maximize adren / rage consumption is stealth rogue, even then it's moot point because the damage bonus will be as effective

#

@dusty path check pins

clear flint
#

I made a edit to my suggestion
Not to the idea
But to the examples given
Now it's more like
"Use adrenaline to give true melee strikes tracking projectiles that scale to the weapon (aka the projectiles deal the same damage as the weapon)"

And

"Having full rage doubles all ranged projectiles"

cobalt pewter
#

it's a don't

dusty path
#

I'll do it myself then

clear flint
#

@hollow shell Sorry for @ing you again
But I made some changes to my idea's examples to make more understandable on what the idea is going for
Plus I added a thing saying I do not want the old bonus damage system to go away but to add to it

warm patio
#

am i the only one that thinks that the exo mechs fight has way too many particles going on? to the point where it gets in the way and impact negatively in the fight?

clear flint
exotic stag
#

most people have already sugged stuff about exo projectiles

small timber
#

@clear flint just my opinion, but adrenaline do not really combine well with class specific benefit, you are not supposedly obtain adrenaline "consistently", therefore offering class specific bonuses is kind of wasted as a simple big damage burst will universally almost always be more useful. Besides you have to heavily nerf adrenaline damage to slot in these bonuses as adrenaline in its current stage is already way too strong in pre-HM and very strong in other point of progression

on the other hand you can definitely work with rage, although rage probably should not be rewarded so highly because it is a mechanic you can always get (you get it naturally as you fight). I will recommend locking the added benefit behind Heart of Darkness as the accessory in its current stat is just not useful. Some class specific benefits associated with range (close range in particular) can already be very obvious while others not necessary: true melee damage, point-blank shot damage. Rogue I can see maybe stealth gen when close range, but mage and summoner generally have little association with being close range (except tag damage in 1.4 which is whip)

#

and I will definitely recommend not messing with projectile counts/more projectile spawn, there is a reason projectile split is removed from elemental quiver

clear flint
#

They were edited examples
They are not designed to be the final ones
Just some ideas for the buffs

small timber
#

ya I understand, which is why I also only stated the ideas

clear flint
#

It would make sense for either rage to lose its damage buffs to offer class-specific buffs and for adrenaline to be the damage buff.

small timber
#

I think rage still offering damage buff is fine, it is not a particularly strong buff, unless it is intended to be rework into a purely-close range mechanic

clear flint
#

That wasn't the intention
To be a close range thing
Tho reworking rage to offer less damage but to offer class-specific buffs sounds like a good idea, since it doesn't have to change adrenaline at all

small timber
#

ya, it is just hard to think of what class-specific buffs you can give that will be: i) useful, ii) applicable to most (if not all) weapon in the class, and iii) align with rage (it is consistently available, so it cannot be too strong)

grim tusk
#

I dont think they should provide more buffs, they already give enough with their dmg boost

#

Buffing em would make rev/death too easy

#

Heck adren probably needs a nerf lmao (or more of a rework so that its more useful for the general player and not too busted when used by people that can dodge)

#

And does the MGRR ripper mode which was the inspiration provide any boost besides damage? No

grim tusk
#

Id say the defensive part of adrenaline needs some buff

crude geode
#

Defensive part is wack

#

Had 90% adrenaline and got hit? Take the full damage and revert your bar :)

grim tusk
#

“Using all three upgrades will cause Adrenaline Mode to increase the player's damage by +245% and cause any damage taken while the meter is full to only deal 35% of its damage.”

small timber
#

ya adrenaline certainly need nerfing, especially pre-HM

#

#suggestions-voting message I had been trying to push adrenaline to less offensive and more defensive, but each time it is not doing well

#

triple damage output is just hard to balance

crude geode
#

I think giving it the “half full” mechanic (of whatever random ass accessory has it) by default would make it a bit more interesting. That way you could choose when to use your adrenaline.

small timber
#

you are probably referring to stress pills, ya it can be interesting, though it definitely should not be a base mechanic as it will devalued full adrenaline too much

grim tusk
#

I’d say it should be reworked to be 150% dmg max and work more like MGRR blade mode, can be triggered at certain thresholds
Each upgrade extends duration and allows you to have adrenaline earlier but for less time and as well as less power

Without any upgrades it works like it does rn, except that dr is always 35%
With electrolyte gel pack it is now able to be triggered at 80% and gives 20% if hit between that threshold
With starlight fuel cell, its now able to be triggered at 65% and gives 15%
Finally with phantom heart, its now be able to be triggered at 50% and gives 10%

Stress pills changed to remove half of your current adrenaline and not half the bar

small timber
#

it can... make sense, a bit confusing, but ya it can work

#

though is your intention that if it triggers early, does it give full damage/duration?

small timber
#

ok ya this can work, but will be super confusing (especially to fit the words in Revengeance active item)

grim tusk
#

Although adren duration may need to be increased

#

But we nerf dmg

#

100% dmg inc but its 10 seconds

small timber
#

nah it doesn't really, since your version is less punishing than the current full adrenaline, therefore it should not have as much reward

grim tusk
#

Yea and less duration pretty much does that

small timber
#

30 second no-hit to get 245% is significantly harder than 15 sec no-hit for less

#

1 hit and all effort wasted, time is a significant limiter

grim tusk
#

Less time for dmg mult less benefit

grim tusk
#

Maybe it could be like this 100% dmg at lowest trigger, 135% dmg at starlight trigger, 170% at electrolyte trigger, 200% full bar

small timber
#

ya ideally something like that, if you choose to activate earlier you get substantially less reward, but also less risk of completely losing it

grim tusk
#

And there theres no need to increase duration

small timber
#

though I will say if you fill it to full it is much stronger, if you trigger early it is more consistent but number is lower (at exponential rate)

grim tusk
#

I’ll make a sugg about it tomorrow

clear flint
#

Sooooooo
No class specific buffs/abilities on rage usage?

ruby plover
#

Still need to get through the voting process

#

We’ll see if enough people agree with you

crude geode
#

Indeed

#

As long as your suggestion is specifically stated as being invalid due to some don’t, you’re fine

#

The discourse here is just because some people disagree with the idea which is natural

clear flint
#

Oh ok

crude geode
#

can’t tell if you’re asking for all the items to be in the starter bag or inventory

cobalt pewter
#

yeah it's a bit vague

safe oasis
#

either one works as long as it's consistent tbh

crude geode
#

starter bag would be fine, inventory is a bit eh cuz other mods exist that give you items at the start and it could cause problems

safe oasis
#

added a sentence to make it a bit clearer

golden narwhal
#

"on spawn" could probably be added somewhere in that title, since the items themselves aren't the problem

hollow shell
#

@safe oasis Your title line should probably mention the spawn inventory and/or the starter bag
Right now it's very broad

safe oasis
#

would Make Obtaining the Difficulty Items More Consistent be better?

#

not sure how to phrase it

hollow shell
#

That would be better yeah

#

I suppose it is hard to word in one sentence

#

"Move all the difficulty items to new players' spawn inventory OR put them all in the Starter Bag"

#

🤷‍♀️

distant gyro
#

make all difficulties in the rune activated from clicking the rune icons HDfailure

cobalt pewter
#

basically all difficulties are toggled by a single item that behaves kinda like Astral Arcanum with ui schtick

deft yew
#

Also you can’t craft iron heart hdflr

spare prawn
#

I still don't get the point of iron heart

half sage
#

funny hollow knight reference/item noshitters use to abuse effects that proc at a % of health like necklace of vexation

cobalt pewter
#

ye

half sage
#

oh and adds I to the difficulty acronym to spell dadi and maid

cobalt pewter
#

hoping Iron Heart might be getting some reworks now that Defiled gets a funny

half sage
#

according to GP the most important part of it

languid quartz
#

Acronyms 😬

spare prawn
#

Wait what's the hollow role

cobalt pewter
#

jump speed boosts on extra jumps

#

post skelly

#

because lol

half sage
grim tusk
#

Oh so shall i repost my IH sugg

#

IH needs changing badly

sleek turret
#

Good suggestion

gray nebula
#

When the

#

difficultiy mode

fossil finch
#

Just remove it iirc

#

I think

worthy lintel
#

i miss the time it was conditional hardcore

long magnet
#

Is this text server ok for asking questions about the suggestion rules

hollow shell
#

Yes

long magnet
#

Does the rule “you are allowed to repost a suggestion after a week if it hasn’t reached the stars required” still apply with the new necessary stars minimum of 270?

hollow shell
#

Yes, if anything it applies more-so, because ideally we'd like to reduce the density of suggestions being sent

#

(with regards to reposting within the week period)

crude geode
#

Isn’t the amount of suggestions being sent extremely low currently?

hollow shell
#

At this very moment it's pretty respectable yeah

fossil finch
#

Then again that's cuz there's too much going to voting also a decent amount of slips

hollow shell
#

There's still enough suggs getting sent that we are not anywhere near the star levels we were at prior to 1.5

crude geode
#

Most suggs barely reach 200 if they’re not controversial, let alone reaching 270

hollow shell
#

Mhm

lone geyser
#

would it count as an sis if i suggested a craftable gravity normalizer effigy

hollow shell
#

It's been suggested before believe it or not

#

You could do it

#

Just gotta word it properly

lone geyser
#

👍

hollow shell
#

DAMN that was 2020?

#

Jesus

#

these past two years have really been nothing

fossil finch
#

Im pretty sure there has been another

#

In 2021

#

You do not have to say it's a bump

lone geyser
#

it was more convenient than listing the reasons already listed in that suggestion

fossil finch
#

I don't think it's a good idea to begin with because dev server will have that link very descontextualized in general

lone geyser
#

so people can go back and check

fossil finch
#

Even if most devs are here

#

You aren't just putting reasoning for people

#

It's also for the devs

#

(In practice it doesn't matter but eh)

#

In any case suggs have to stand on their own

#

It's in the don'ts doc

lone geyser
#

u can consider the suggestion without even checking the link, it's just meant to further support the suggestion

#

but aight

silver silo
#

@hollow shell I'm curious about something, is it possible for the astral biome chest to spawn when the biome itself does, rather than just being there from the start?

hollow shell
#

Why would you want it to not be there?

#

The Hallow's is there from the start

silver silo
#

thats...a good point

hollow shell
#

(And it would probably be very buggy and difficult to spawn a chest entity outside of initial worldgen)

#

(We had enough trouble getting Astral Biome Chest to work as it is)

silver silo
#

fair enough

deft yew
#

draft time

Reduce or disable the summon nerf during the Old One’s Army

The OOA is built around using sentries to their full potential alongside another class. Crippling them makes the event unnecessarily difficult for non-summoners, discouraging players from getting any of the OOA’s powerful loot. Removing this restriction would increase incentive to actually fight this unique event.

#

Now that I’ve said this, I also think OOA armor should reduce the summon nerf like Fearmonger does

small timber
#

Ya OOA in the current version (if you are doing on tier) is way more difficult than it should be, never realise it is because of summoner nerf

#

I always felt strange that calamity OOA feels like master mode ooa

exotic stag
#

ooa is either too easy or too hard by terraria standards

small timber
#

Although ranger lacking good piercing definitely contribute a lot, never done ooa on my other playthrough

exotic stag
#

melee ooa gets overwhelmed

#

rogue does too little multitarget dps usually

rugged belfry
#

Melee OOA is so difficult for me

exotic stag
#

and aerial sturggles

rugged belfry
#

I can never complete it after HM

small timber
#

What if... Wave 7 is just Betsy? Dont know if cal is on good terms with fargo but that is also what they done

exotic stag
#

its usually with every class that: lacks multitarget or lacks single target

rugged belfry
#

Both are essentially just as important

exotic stag
#

basically: melee is the only class that has a different situation to others and struggles (summoner screw you)

rugged belfry
#

fr

fossil finch
exotic stag
#

joke sugg be like

small timber
#

I mean you need to be REALLY desperate to cheese king slime, even at malice

fossil finch
#

Is it even formatted properly?

#

Idk

exotic stag
#

its not formatted

#

its quality is terrible so we cant see

kindred relic
#

wrong channel HDfailure

exotic stag
#

its just "fix pls" with no context

fossil finch
#

Anyways uh @merry sentinel "fix!!!1!1! Isn't helpful, state what actually happens, even if it can be seen in the video
As obvious as it may be, you still need to put a reasoning as to why such thing should be done

exotic stag
#

also the quality i cant even make out whats going on

kindred relic
#

Tbf i dont see the point on fixing something that will never happen on a "normal" fight

small timber
#

And not all people will click the video

#

Ya this needs to be done very explicitly with cheesing it in mind

#

Similar to building a roof covered cryogen arena for phase 1

exotic stag
#

or perf roof builds

#

("king slime cant hit you" the other slimes. king slimes big hitbox. teleportation.)

small timber
#

If it can be accidently cheesed I can see otherwise. This one can be a bit hard. Because allowing Slime King (in this case maybe even small slime or it will be "partial cheese")to fully pass through blocks can be a bit problematic

fossil finch
#

Perf roof is invalid now anyway

exotic stag
#

this is pretty much a: "i did this cheese on purpose and i dont like it so PLS FIX"

small timber
#

Should be invalid in Malice only

obsidian cove
#

There will practically always be a way to cheese a boss, what matters is if someone can find out about that cheese without trying to

worthy lintel
#

even if they pierced blocks you could still completely dodge them by holding A or D

exotic stag
#

yes

worthy lintel
#

ks is meant to be super easy

#

so its a non issue

#

🥶

exotic stag
#

literally just

#

"i did this cheese on purpose and i want it fixed"

small timber
#

(yo I can cheese giant clam by breaking the bottom of sunken sea and drop it all the way to underworld to fight it in a huge arena fix it please)

exotic stag
#

(yo i can cheese scal by using exo box for less clunky movements. pls make exo box clunky)

worthy lintel
#

ok no need to delve into mocking though BrimFace

#

byea the suggestion is a little.... redundant

merry sentinel
#

i can cheese all boses by using cheat sheet

exotic stag
#

(his sugg is literally labelled like a joke sugg though so)

merry sentinel
small timber
#

Basically this is a bit too much for a cheese that you almost certainly have to done this on purpose for it to happen

#

It will be similar to tell calamity to fix hoik

merry sentinel
#

just make the ruby shoot through walls

small timber
#

If it is cheesablenby complete coincidence then it need to be fix

exotic stag
#

(like if something is cheesable by just fighting it differently or using a different strat or something)

small timber
#

Ya jewel one I can see, make slime king and minions pass through blocks can be problematic

exotic stag
#

maybe just make your sugg about giving the jewel blockpierce

cobalt rose
#

Rename the Exo Weapons Theme.
Since the introduction of Draedon and the Exo Mechs, the term of "Exo" can now refer to either the Exo Weapons or things related to the Exo Mechs. However this can be a bit confusing/misleading, as although Miracle Matter, the material used to craft Exo Weapons, uses Exo Prisms in its recipe, thematically, Miracle Matter and the Exo Weapons don't really have much to do with the Exo Mechs. A rename of the Exo Weapons to something else, say "Miracle Weapons" or "Paragon Weapons" could help to distinguish them from the Exo Mechs.

been thinking about suggesting this for a bit, though i don't know if a rename or re-theming is already going to happen.

small timber
#

actually you only need to change the name of exoblade and exogladius, other weapons don't have exo in their name

#

the weapons are already thematically fitting to miracle matters

cobalt rose
#

yes but all of them are referred to as "Exo Weapons"

small timber
#

exo weapons are just how calamity players refer to them, basically internal reference

#

in the game I don't think it is ever called "exo weapons"

cobalt rose
small timber
#

ok then I think that one too then, so that, exoblade and exo gladius

fossil finch
#

I mean they are related to exo yes?

#

They're all exo stuff

#

Just, made with different things

#

i don't really think it's a problem

#

like
Miracle Matter is just too expensive to make entire mechs out of if you wanna see it some way
And gauss nuke reload does have some stuff that does look like miracle matter is directly involved in that arm
The fact they don't look the exact same doesn't mean they're thematically apart

#

Both things are draedon's top notch work

small timber
#

I think the solution is literally to removed the line of "One is required for every Exo Weapon" from Miracle Matter

#

the line literally don't have to exist, every other materials in the game do not specify their craft like this, the line is simply unnecessary

fossil finch
#

It's funny flavor text i think

#

Again, i think the entire thing is just

#

A non issue

#

It never really gets confusing because in any case it is all the same tier

small timber
#

ya it don't really matter, I am just trying to make the suggestion make more sense

#

because renaming an entire tier of weapon is not really good, when exo weapons is used for reference for a very long time (even pre-Draedon)

crude geode
#

calamity players being mildly inconvenienced for five seconds boohoo

cobalt rose
# fossil finch I mean they are related to exo yes?

you would expect something related to exomechs to be very technological, but the exo weapons and miracle matter look very different from the thematical design of the exomechs, they have an appearance which sort combines technological, natural, and fantasy themes in a way that makes them look "divine" in a sense, which is significantly different from the superior and highly sophisticated technological theme of the exo mechs.

its really a suggestion about being more consistent with nomenclature so that you could distinguish one from the other. Maybe this isnt that strong of a reason to suggest something, but still, its helpful to have names for certain sets of things which share a common theme, mostly in design.

and it is important to note that exo tiles and exo furniture WILL become a thing, and they are themed after the exo mechs, not the exo weapons.

fierce iris
unborn siren
#

@inner aurora Draedon's forge exists

inner aurora
unborn siren
#

also a lot of qol mods add some sort of craftable demon altar

fierce iris
#

IMO i've always believed the Mythril Anvil should just inherit the Demon Altar's recipes

#

just in general as a vanilla change

#

that's just a thing that should have been in vanilla since like 1.2.4

hollow shell
#

@sand prairie You cannot send suggestions as files

sand prairie
#

did you read it

hollow shell
#

What, is it a joke?

sand prairie
#

its 2k words

#

no im 100% serious

#

fuck the ravager

distant gyro
#

why is it an attached file

sand prairie
#

it needs to be

hollow shell
#

ok no it's legitimate

distant gyro
#

does it actually deliver past the bot

sand prairie
#

it better

hollow shell
#

It would be best for you to summarize your main concerns in proper suggestion message format

sand prairie
#

i have summarized it in proper mla format

hollow shell
#

And then you tell the readers they can see the pdf for more info

sand prairie
#

which supersedes yours

hollow shell
#

No Arkus I mean in Discord

sand prairie
#

i mean in real life

hollow shell
#

Not everybody will open your file

sand prairie
#

they should

ruby plover
#

Personally if I saw a file in suggestion voting or something that had 2000 words, I wouldn’t read it… a bit too time consuming. I like the idea of having it as a linked file for extra reading tho

hollow shell
#

Can you take ne seriously please

sand prairie
#

cringe read it

#

i am

#

im taking myself more seriously though

hollow shell
#

Stop

sand prairie
#

stop what

hollow shell
#

For fucks sake

sand prairie
#

im simply talking

#

i thought we were having a discussion

distant gyro
#

do it in normal suggestions format, this is suggestions and the people reading it are casual people just scrolling through a bunch of ideas

sand prairie
#

is that not allowed in suggestions discussion

hollow shell
#

And now you are sealioning

sand prairie
#

where should i post my pdf then

#

also what in the actual fuck is sealioning

distant gyro
#

not everyone is willing to read the whole thing, while you still have the option to

small timber
#

you don't need a pdf to prove your point, summarize it in word and write it in discord

#

if you can write a 2k length essay on why ravager is bad, I believe you have the ability to summarize it too

sand prairie
#

you need the entire essay

hollow shell
hollow idol
#

just put it in a google doc

sand prairie
#

what are you on

#

i am asking where to post it

hollow shell
#

You can keep the pdf, you just need to also have your suggestion be formatted properly

sand prairie
#

i need people to read my words

hollow shell
#

The message itself

#

Or else our bot will not be able to process it

sand prairie
#

i can recode your bot if youd like

distant gyro
#

it still probably should lead in

#

something like this

hollow shell
#

Yes do it like that

sand prairie
#

it doesnt matter if its post providence though

distant gyro
#

there's a title, snappy tl;dr for everyone, and a google doc link for a full explanation

sand prairie
#

the man is wrong in his teachings

violet dagger
#

also perhaps make the google doc title not as aggressive

sand prairie
#

i see the formatting though

#

i need to speak to the man in charge

#

someone go get fabsol

violet dagger
#

I read the document and its actually pretty valid

sand prairie
#

thank you

#

can you explain to the nice mod that it needs to be read by the people

hollow idol
#

people won't read it in a pdf, they are more likely to in a doc

sand prairie
#

i can model it in fusion 360 and make it an openable stl if people would like

#

actually i see the accessibility issue in that

#

my mistake

violet dagger
#

i dont get what's the problem with quickly summarizing the points of the document and then linking it

small timber
#

If you can't do it I will just do it for you

Rework Ravager

Currently Ravager lacks a proper "flow" in its design. Everything just happen suddenly and blocking in your path. The boss is designed to basically break your flow of movement instead of establishing a flow for the player to follow. This makes Ravager a very awkward fight mechanically. You also very often have to chase after the boss if the boss decide to just jump in the other direction (with pillars and flame totems blocking your path too)

sand prairie
#

thats a poor tldr

#

i should not be chasing a boss

small timber
#

and the rest of the part I don't really think is a valid point, they are more just complain and "why it is a bad boss" rather than giving actual argument

sand prairie
#

complaining

hollow shell
#

Then write a superior tldr please

sand prairie
#

do you enjoy jumping 500 blocks after a boss

#

you do it if you think youd do a better one than me mr moderator

#

im out

hollow shell
#

Your sugg isn't going to

#

reach voting

small timber
#

in fact I don't even know how you manage to need to chase after Ravager, when the fight is almost always dead static

hollow shell
#

if you leave it as this formatting

small timber
#

you can literally unequip wing and it will be almost the same fight

sand prairie
#

i will record it

#

he literally fucking barrels across the map

#

for me

#

despawns like 90% of the time

hollow shell
#

That's not even me just saying that, it won't be delivered if it's one line

hollow idol
#

yeah just like, make a title and put the thing in a doc
else the bot won't do its job properly and your essay will get discarded by it

sand prairie
#

im going to post it in general then

#

is that allowed

hollow shell
#

Yes it is

sand prairie
#

cool bye

small timber
#

it is allowed, but it will not accomplish what you want

hollow shell
#

But I dunno why it's hard for you to write a tldr when you already wrote a full essay

small timber
#

although tbh his full essay, 1st,3rd,4th and 5th paragraphs all don't really have argument or points, just complaining why it is badly designed and coded

violet dagger
#

"badly coded" what did he decompile it and look at ravager's code HDfailure

sand prairie
#

yeah

hollow idol
#

I think it looks fine

sand prairie
#

great

hollow idol
#

anyways uh, if you want the devs to see your suggestion yeah format

sand prairie
#

they will know in due time

stable musk
#

"Well made bosses – Yharon or PBG" LUL

violet dagger
#

yharon is fine

#

pbg is debatable

#

atleast she doesn't have a weird hitbox anymore

small timber
#

yharon is fine until you realise 90% of his attack happen outside of your screen (and teleport behind you)

#

it is not bad, but I will not call him one of the best boss

stable musk
#

Also you can't dash through him at start of 2nd phase

#

100% dr would be better than full invincibility

frozen hornet
frail mantle
#

yea exo weapons are distinctly different from the exo mechs in design

#

for the most part the emechs look like pretty standard robots made of metal, while... whatever miracle matter and its crafts are made out of is much more organic and fluid in design

frozen hornet
#

are they in any way similar to the ones I drew BanditHueh

crude geode
#

for the most part. just ignore Apollo and Artemis completely

frozen hornet
#

Both of those look metal doe

#

No less metal than thanatos and ares

frail mantle
#

yea the twins still look metallic

#

they just look like they're made of a different type of metal

crude geode
#

The eye is just. weird to me.

frozen hornet
#

oh you meant the eye

crude geode
#

Byeah if exo weapons are getting redone that sounds nice

frozen hornet
#

Nin gave a vague description of them but I can't find it because it's buried in drae talk ech

crude geode
#

Wack

#

“Yharim I assure you, giving my mechs realistic eyes is integral to their function”

frail mantle
#

i have this that i got from some source that i think was a dev but i have no clue who it was or where it was or how accurate/outdated it is

frozen hornet
#

that lines up with what I remember nin saying

ruby plover
#

It… isn’t really?

#

Explosives fit under classless

#

Ah thought you were talking about like calamity

#

Because there’s rogue bombs and junk

eternal escarp
#

from what ive seen the discussion about the last suggestion mostly refers to the way its sent but i figured ill discuss its actual content regardless

He jumps about 500 blocks in either direction, leaving
rock pillars and the flame totems in his path, leaving the player forced to chase after a boss.
Ravager definitely does not do this, and he doesnt "leave them in his path", each jump correlates to what spawns each time, first it spawns 2 pillars to the sides of the player and on his next jump, they shoot off and the flame pillars start instead, you know 100% whats coming, which makes this line moot in your doc:
You see their moves before they’re made and can dodge appropriately.
because you can, infact, see ravagers attack pattern before and dodge appropriately

#

and the jumping 500 blocks is something that im pretty sure doesnt happen in Singleplayer, and if it does it 100% isnt intended.

#

the rest of your doc doesnt bring any more points actually it more so goes down on the boss

#

besides you seem to completely disregard Ravager's second phase HDFailure which is quite different to his first

small timber
#

ya I have no idea what the "jump 500 blocks away and despawn" part is about (still waiting for his video proof), and ravager definitely have a very predictable pattern (instead of "randomly happen"), just that it is not a particular fun one as he just spawn them in your face if you do not remember the pattern

eternal escarp
#

im sending my own video proof HDFailure

small timber
#

and ravager on ranger just like golem is a complete pain to fight because ranger lacks aoe in general

eternal escarp
#

thank god i have nitro for the next 7 days else this wouldve been a pain to show

eternal escarp
small timber
#

ok I definitely should stop using only tsunami post golem

eternal escarp
small timber
#

because with tsunami it is mega painful

eternal escarp
#

Tsunami + Icicle could work but its a pain yeah

#

regardless

#

id ping him if he plans to make a formatted suggestion

#

byeah debunking over iirc HDFailure

small timber
#

I have a rough idea what they did for it to "jump 500 blocks", I will try to replicate it

eternal escarp
#

afaik this is a somewhat common issue on MP Ravager fights

#

but i have never seen this happen in SP unless you are like

#

500 blocks away from him yourself

#

or if he jumps off a long fall

#

and cant get back up

heady lichen
#

for me it's mostly golem jumping half the world

eternal escarp
#

are you fighting him enraged?

heady lichen
#

I don't remember ravager doing that often, if at all

small timber
#

golem will always jump half the world because he adjust his jump height to you

#

so you stay low he jump low

heady lichen
eternal escarp
#

so yeah thats just a you issue :tro

heady lichen
#

oh yeah obviously, I'm just pointing out that golem is the one prone to jumping half the world

#

not ravager

eternal escarp
#

ye ye i getcha

#

anyhow ill actually just

eternal escarp
sand prairie
#

i am not having this discussion

eternal escarp
#

oh well, your choice then

sand prairie
#

correct

small timber
#

why didn't it become preview, oh well

eternal escarp
#

discord moment

small timber
#

but ya that video checks up everthing: 0 telegraph and random shit happening; have to actively chase it; mechanically weak and complete shit to fight

eternal escarp
#

the Run-Away™️

small timber
#

with MS reaver set, 100% jump speed boost and full Quick, we Malice ready

#

ya, just that running away is not exactly the way to fight ravager, to say the least

eternal escarp
#

Reaver is good regardless tbf

torn crown
#

There's an mp bug where it will simply fly away (as if it's stuck from a ground pound and would just move sideways), maybe that's what they meant

small timber
#

then it should be under bug report, though seeing his complain I dont think that is the case

fossil finch
#

Honestly quite incredible

ruby plover
#

I’ve always disliked his line of stationary fireballs attack, because they start homing after too long and it just seems like an attack that would fade away, but they just linger

lapis canyon
#

yh its simply there to exist

sleek turret
#

Good suggestion

small timber
#

I always though it actually split into smaller fireballs because I thought "no way they put in an attack that is that useless"

frozen hornet
#

Would as currently?

lapis canyon
#

fixed

dusty path
#

Calamity

#

Late game bosses will debuff you by a lot -- they will nullify the buffs
Imagine losing all of your buffs because some random minion came and BOOM, overwhelmed by debuffs

exotic stag
#

(IMO if something can be negated by adding a small mod. just use that solution. but if its like something like "just get luiafk" then yes its valid. this is small so just use lans unlimited.)

small timber
#

if the suggestion is to simply "increase amount of buff slot", ya just use a different mod

dusty path
small timber
#

there is really no reason for calamity to do what other mods already do, if you want to suggest at least offer a solution that is not yet done

exotic stag
small timber
#

half of the potion you just shown is not even calamity

exotic stag
#

^

#

those are alch buffs

#

AND lui buffs

eternal escarp
#

well, 4 arent

#

actually wait

#

6

#

still not half HDFailure
byeah point still stands

exotic stag
#

also is that archery potion?

small timber
#

and the buff itself is a combined potion

exotic stag
#

archery potion but also using rogue potions..?

eternal escarp
#

besides you foder up a lot of useless potions

#

like, sulphurskin, tesla, triumph, revivify

#

inferno isnt there

exotic stag
#

aint that archery

small timber
#

tesla is useful I heard, it stop boss movement

#

because of cc change

eternal escarp
#

thats not archery iirc

exotic stag
#

it looks like it

eternal escarp
#

also no im pretty sure Tesla doesnt affect bosses

#

i think thats dangersense?

small timber
#

oh then it is old vid

eternal escarp
#

i could be wrong actually

#

but to my knowledge it doesnt

exotic stag
#

but yeah @dusty path just read above

eternal escarp
#

byeah the issue you posses is less of buff limit and more so you have so many buffs yourself

#

half of those shouldnt count

exotic stag
#

basically just cut down your buffs by half

eternal escarp
#

and like 2 more are just fodders

small timber
#

because increase buff slot can be done just by installing a different mod

fossil finch
#

Yeah i recognize a lot of alch npcs pot

dusty path
eternal escarp
#

theres the

fossil finch
#

A lot of them are useless

dusty path
#

Greater Dangersense

fossil finch
#

Like the dryad's blessing one (Literally just worse ironskin)

#

Or the s h a d o w d o d g e p o t

eternal escarp
#

Dryad, Titanium, some random debuff immunity potion, invincibility potion, greater shine

fossil finch
#

yeah

eternal escarp
#

all of those shouldnt even be considered here HDFailure

fossil finch
#

Most useless

eternal escarp
#

then you have fodders like Sulphurskin, Triumph and Revivify

fossil finch
#

Titanium is also amasingly broken

exotic stag
#

lole

fossil finch
#

triumph is good

#

... for yharon

eternal escarp
#

okay sure
are you going to use Triumph for more then 3 preHM bosses though

fossil finch
#

Revivify is also free dr now

eternal escarp
#

oh ig yharon to some extent

small timber
#

triump is just something you slot in if you don;t full occupied buff slot (aka no 2000 different alcnpc buff)

fossil finch
#

oh

#

Wrong reply

eternal escarp
#

wrong reply!

#

ye i getcha though

fossil finch
#

In any case, yes most there are useless

small timber
#

it is just dr against contact damage, it is still good

fossil finch
#

You don't need ultrashine pot

eternal escarp
#

basically
your sugg is pretty much moot unless you feel the exact same issue when you dont purposefully fodder up your buff slots, @dusty path

small timber
#

and at that point just use unlimited buff slots, if you want to make your argument more valid, try not to have 50% of your buff not belong to calamity and argue that calamity should make the change

#

buff slot limit is a problem in calamity but not to the extend of using 20 potions at once

eternal escarp
#

the real buff slot issue relies on a lot of buff cooldownds but even then its rather tame (to my knowledge)

exotic stag
#

hes using the 30 thing so uh he has infinite

eternal escarp
#

((though i do stay away from many cooldown like accesories so idk HDFailure ))

fossil finch
#

Infinites still take up a buff slot

exotic stag
#

i know but like

small timber
#

ya CD; health pot, accessory/armor set cd, chaos state, boss effect alone is at least 4, considering adrenaline and rage so +2

fossil finch
#

Only luiafk doesn't

exotic stag
#

you dont even need to rebuff.

fossil finch
#

True

exotic stag
#

so just wait out the debuff timer-

cobalt pewter
# dusty path

the 3rd, 4th, 12th, 14th, and the luiafk buff thing ain't even cal

fossil finch
#

(Luiafk doesn't take an slot

#

Byeah

cobalt pewter
#

(ah

small timber
#

and that one combined like 10 different buffs

#

or 20-30+ if you use the final version

eternal escarp
#

replying with an "ok" GIF doesnt make your suggestion suddenly valid HDFailure

small timber
#

the only boss that have more than 3 debuff right now is exo mechs, which for some reason have brimstone flame, on fire and curse flame

fossil finch
#

Because exo debuff probably

small timber
#

and two of them asgardian aegis providing immunity to which make ninja belt line even more worthless outside of nohit

fossil finch
#

That's just a lot of debuffs together

#

byeah

eternal escarp
#

outside of nohit

#

trolled, everyone uses bashes anyhow

#

dodges are cringe and banned

fossil finch
#

Byeah they should just have elemental mix

small timber
#

unless asgardian aegis provide glacial state immune I definitely don't want to deal with elemental mix

#

or -1 slot for warmth potion

eternal escarp
#

isnt there a thing called

#

exo freeze

fossil finch
#

Yea

#

Not really because it'd be only one slot

dusty path
fossil finch
#

Also they can just remove glacial state from exo's version

eternal escarp
lone geyser
#

whats so bad about ravager

eternal escarp
#

not much

lone geyser
#

i didnt have to chase him

exotic stag
#

in malice iirc hes just a jumpy boi

lone geyser
#

i thought he was a pretty fun gimmick boss

#

minus the despawning bug

eternal escarp
#

lol

small timber
lone geyser
#

u really think i have the willpower to download that

small timber
#

ya preview didnt work for some reason sorry

lone geyser
#

probably cause its mkv

small timber
#

basically if you try runaway tactic on ravager it dont really end well

lone geyser
#

dont think discord supports embeds for that

small timber
lone geyser
#

so dont run away

small timber
#

yes

lone geyser
#

so wait do you agree with the suggestion that ravager is bad or what is your point i dont understand

small timber
#

the poster refuse to coordinate to formatting and also just decide to not discuss his suggestion, so case closed

#

for personal opinion, ya ravager is pretty fun, a bit frustrating as sometime he slam pillar into your face, but still not a bad fight

exotic stag
#

so basically just projectilegraph is the only issue there

small timber
#

ravager telegraph is on his jump, so if you keep running away (and he is outside of screen) you can't see his jump, so it become "random shit happening"

lone geyser
#

i was also quite frustrated with the pillars slamming in your face at first but you just gotta anticipate when theyre about to spawn and slow down

small timber
#

actually it is not really timing, everytime ravager slam down it ticks his phase

lone geyser
#

i know but i didnt feel like that was consistent at least on the mode i played

#

did better by memorizing the timing instead

small timber
#

ya on malice sometime he low or high jump which makes it hard to anticipate

exotic stag
#

i mean i was playing MR and to me he wasnt really that bad..

fossil finch
#

It's every x amount of jumps but it can also be just remembered by timing

lone geyser
#

he was fun af for me

eternal escarp
#

same, i agree absolutely

#

Ravager is a close up fight, you usually want to stay close, that is his gimmick or atleast how it feels to me

lone geyser
#

👍

eternal escarp
#

(video sharing moment lma)

river glen
#

ravager is fun i just hate him on defiled

lone geyser
#

man it sucks how they still havent fixed the gun autofire audio desync after so many years

#

it's so bad

exotic stag
#

(insert me not having recording software so i cant share my attempt of MR rav with statigel :<

eternal escarp
#

isnt that more so a terraria issue with how it plays sounds?

lone geyser
#

yea i meant relogic by "they"

eternal escarp
#

ah

#

then ye, it is pretty saddening

small timber
#

ok I need to stop getting baited by tsunami dps on target dummy and use it against ravager

lone geyser
#

pretty sure amd also has its own equivalent software

small timber
#

because I miss out on like 10 different viable ravager ranger weapon now

eternal escarp
#

target dummy is a terrible DPS check because bosses arent small hitbox that is forever immobile with no DR / Defense HDFailure

#

usually if you want a DPS check, do it on the boss you want to check on

small timber
#

ya, same for phantasm too, phantasm dps is inflated just because phantom arrow don't get counter by defense

eternal escarp
#

ye

#

it is still a decent choice though byeah

small timber
#

@subtle sapphire that suggestion is a bit... pointless no? heart lantern is only good for early game (you can get better buff like cadance later), honey can be given by using honey as potion

lone geyser
#

thats what i use

exotic stag
#

see i have a radeon r7 200. so if i did record. i already use inbuilt game recorders

small timber
#

the only one I can see is star in a bottle

exotic stag
#

the last recorder i used was OBS with 1500 bitrate

#

which was very very bad

still zodiac
#

funny thing is that cirrus' candles have like double the range of vanilla's normal buff stations (aka campfires, heart lanterns and etc)

lone geyser
#

with the software i mentioned u dont even have to actively record, you just set it to clip the last x minutes of gameplay on a hotkey

#

used to use a radeon card a couple years ago and im 99% sure it did the same exact thing

small timber
#

and also objectively much better in most case

subtle sapphire
small timber
#

candles give different buff, but ya they are not potion for a very good reason. Their buff is too strong to be portable

subtle sapphire
#

There is no biome exploration after DoG, it's only bosses, so why not put the candles as portable buff then since it doesn't change anything ? You're still gonna put candle in your Yharon/Exomech/SCal arena after all. It just makes it less tedious

#

And tbh there is not much exploration before either

#

like after Providence it's mostly bosses everywhere

frail mantle
#

there will be more non boss content post-ML eventually

small timber
#

some you can argue, but: spiteful is x1.05 your damage output, just straight up; vigorous seem weak until you realise with 1k hp it regen 4hp per second (and ignore DoT); and Weightless is just 2nd copy of Soaring potion

#

you are definitely not gonna put candles in exomech arena under normal circumstances, and another consideration is that candles are available as soon as hardmode start

#

it is really hard to decide when they should be "available to be portable", so the calamity's solution is just not do that

#

for basic buffs like heart lantern and star in a bottle, you general get the most use of them in pre-HM and early-HM when your arena is pretty small anyway so it already have good coverage; if making portable version available later, you can just use better buffs

subtle sapphire
#

Well, I find it annoying to have to put candles everywhere in the humongous exo mech arena so I thought "why not have portable candle". Since the only difference is taking an hour out to put the candles, it doesn't seem an issue balance-wise to me 🤷

small timber
#

ya understandable, but I think it is by design because having candle effect everywhere is kind of broken

#

there is reason people still putting them despite the tedium to do so, they are that strong

#

they probably think that "well if you are willing to spend that much effort to have candles everywhere sure you can have it"

#

another consideration is that calamity never have infinite buff potions (luiafk and alcnps are external mods), candles are effectively the only infinite duration potion so it is understandable they make it limited

violet dagger
earnest raptor
#

you can be enough rich to do that in endgame

small timber
#

money is not exactly the problem there

hollow shell
#

Oh boy these suggs

fossil finch
#

I do love items that invalidate the whole gimmick of the weapon

#

Tbf you still would charge them but eh

hollow idol
#

carry some chargers with you I think, item saves like
a few seconds

hollow shell
#

@dusty path It would benefit your suggestion to include why this would improve gameplay

hollow shell
#

Eh marginally better. Fine

eternal escarp
#

i mean

#

by that logic

#

Mana and summon slots also get added by multi class armors

#

do they need to get used by other classes too?

#

i.e Astral Armor

dusty path
#

Do you require mana or summon slot for rogue?

distant gyro
#

no

#

ammo consumption chance can't affect throwables either

fossil bronze
#

i don't really see the point of making melee speed affect rogue
like obviously if you're not playing melee it won't be helpful

exotic stag
#

(also "melee speed". if your giving it to rogue give it to ranger too. since they are pretty similar in both long range classes that throw/shoot shite)

#

(and i mean

#

(its called "MELEE" speed)

#

(and multiclass. m u l t i c l a s s)

#

(thats just making a stat for multiclass armor be more on one class then another)

distant gyro
#

melee speed is funny an

#

(there exists a thing that is known as "attack speed")

rugged belfry
#

didn't expect to wake up to a 5-page essay in the suggestion channel

#

It's got an introduction and conclusion and everything

#

Even bosses developed by literal children work better than the ravager.
Goddamn.

hollow idol
#

they said themselves that its in mla format HyperFailure

torn crown
fossil finch
#

The funny part is that they bothered to do that but didn't bother to accept counterarguing

small timber
#

melee speed is like one of the strongest pure dps stat, making it affect rogue weapons will need to rebalance literally every rogue weapons

grim tusk
#

@dusty path rogue has a separate stat called rogue attack speed, some armors and accessories increase/decrease it. Most notably titan heart and glove of precision which decrease it thus favoring stealth due to slower weapons hitting harder, and glove of recklessness which increases rogue attacking speed

grim tusk
#

glove of recklessness used to be commically overpowered before getting nerfed

rugged belfry
#

It's more like a long complaint

tranquil perch
#

ping me when discussing my suggestion

languid quartz
#

I mean your suggestion is just really good, not controversial in the slightest and an easy fix

sleek turret
#

Good suggestion

deft yew
#

Honestly I feel like half the reason people hate OOA is Calamity

stiff wren
grim tusk
#

Yea OOA barely has any remarkable loot

#

And its mostly summoner

tranquil perch
#

honestly

#

I feel like

#

the minion damage penalty should be removed while OOA is active

crude geode
#

Honestly I feel like OOA should be removed

tranquil perch
#

ooa is like

#

either
1- your weapons are too powerful and it becomes a matter of camping at the portal

#

2- your weapons are too weak and it becomes an unfair event

stiff wren
#

OOA has only one purpose: giving cool decorations

exotic stag
#

or: you just dont have anything to do

#

i do ooa just cause i like the tower defense aspect

stiff wren
ruby plover
#

ooa is like
you can use the aura sentry and abyssal amulet in hardmode and no joke, no matter how much damage the sentry itself is doing, the enemies can't reach the crystal (except the bosses)

#

and then if you aren't summoner the sentries do nothing

ruby plover
#

yea pretty much

vague lichen
#

a zombie boss

stiff wren
vague lichen
stiff wren
exotic stag
#

"big" ai

#

so you just want him to have the lordes AI

stiff wren
fossil bronze
#

ngl looking at a fight of the lorde it was a lot less of a clusterfuck than i expected

#

sad

long magnet
#

Is there a max word/letter count when sending in suggestions?

deft yew
#

tfw you accidentally leave “draft time” in the copied text when you post a sugg
dw i fixed it immediately wedragud

fossil bronze
#

uh @light niche you need to add reasoning

exotic stag
#

@light niche reasoning

fossil bronze
#

oops double ping
sorry

ruby plover
#

double ping lol

exotic stag
#

come on vampy..

fossil finch
light niche
spare prawn
#

Ques

#

Has anything in suggestions actually gotten enough votes to be added?

fossil bronze
#

not recently ech
only suggestions that were instantly added iirc

worthy lintel
#

doesnt need enough votes actually, 3 suggestions passed without the star requirement last month

#

but they need to be exceptional

fossil finch
#

No, absolutely no sugg since 2018 has ever gotten enough stars to reach dev server

#

(Yes

#

(Ever since 1.5 released there has been some sent suggs

ashen warren
#

storm with his 100th iron heart rework HDFailure

spare prawn
#

Bruh

#

He went from problem 1 to problem 3

stiff wren
exotic stag
#

wuht

mighty patio
#

idk how to start but a suggestion from me is to remove the carpet flight from auric armor!

ruby plover
#

what's your reasoning?

mighty patio
#

or at least a config for it to disable it

mighty patio
#

i die so often to it

ruby plover
#

you die to the carpet flight?

exotic stag
#

its in an endgame armor cause auric

#

lole

mighty patio
stiff wren
exotic stag
#

then hook

#

unbind space bar lol

ruby plover
#

in my opinion the carpet does have a lot of utility (especially in defiled), and yeah just refresh your wing time/dont hold space bar when flight time is over\

mighty patio
exotic stag
#

yeah you could also

#

hook chain

mighty patio
#

with auric i just cant get it

exotic stag
#

then the frame you go camera stale you just

#

wall hook

#

since with auric you only need to use it for what? 2 main bosses rn?

mighty patio
#

hard bosses

stiff wren
mighty patio
ruby plover
#

i feel like a config for an armour set may be a bit specific

exotic stag
#

VERY specific ones

mighty patio
#

than give me a button to control it

exotic stag
#

no

#

cause you can justr

#

NOT hold spacebar?

stiff wren
#

Config to remove goldfish spawns during the rain on full moons

mighty patio
#

should i spam spacebar to fly?

stiff wren
#

Just use your eyes to see when your flight thing runs out

#

And then just dont hold down spacebar

ruby plover
exotic stag
#

just look at the stale cam angle

#

if your cam doesnt move all smooth. your carpetting

#

then just hook chain or somethin to get back that momentum

mighty patio
#

how much for a mod to disable it?

#

i would pay

#

just imagine ur just focused on doging projectiles from scal and than u just stop fall and she is like shooting those things at u and u just get hit twice bc of a f carpet that u never used in anything but like in the first 2h in early game

stiff wren
#

the carpet is probably good for scal

mighty patio
#

mhm

#

killed me pretty much every time

ruby plover
#

dude dude dude....... don't hold space bar

#

after wing time dies

mighty patio
#

its often just to late when im realising it that my flight time is over ngl

exotic stag
#

well then dont pay attention to not your character

mighty patio
#

thx for that good advice man^^

ruby plover
#

i mean like... keeping track of flight time is pretty important

mighty patio
#

ye sure nächst time i will count every sec

exotic stag
#

or you can just

#

literally

ruby plover
#

dude you don't have to count every second... wha

exotic stag
#

pay attention to movement

#

are you moving upward? no? your probably on carpet

ruby plover
#

also you can look at the visual indicator of being on the carpet. the carpet

mighty patio
exotic stag
mighty patio
#

like

#

as if i would start scal just to f** lose

#

yk im not really good at dogging and this carpet that never gets used just destorys movement

exotic stag
#

then hook

mighty patio
#

YEA

#

TO LATE

#

FOR A HOOK

ruby plover
#

especially in scal youre basically always really close to a block to hook to

stiff wren
ruby plover
#

dude at this point i am just gonna say it sounds like it's a you issue, not the carpet issue

mighty patio
#

i always die in bullethell

exotic stag
exotic stag
ruby plover
#

being not good at a boss doesn't mean the boss is too difficult overall

stiff wren
#

Please dont force me to say the S word

stiff wren
#

There arent many strats for bullet hell

#

Or any at all

ruby plover
#

some bosses just require more skill than others, especially Scal or Exo Mechs

#

though rng does play a role in many of them too

mighty patio
#

the boss is okay

exotic stag
#

the boss is okay buuuut

mighty patio
#

the carpet is a cock block

exotic stag
#

you.

#

arent.

#

carpet can help whenever it can

#

you can like

#

if your in the middle out of range of a block

#

carpet can speed you out and hook there

mighty patio
#

never saw a carpet go up

exotic stag
#

you dont need to go up to dodge scal

mighty patio
#

dont even need to count anymore

hot shale
#

ur

mighty patio
#

u r

small timber
#

The thing about auric flying carpet is that it is extremely good when you want to achieve the exact opposite: when you dont want to fall after running out of flight time, so it is unlikely to be changed

#

But ya the easy solution is to just reset flight more often even before running out of flight

spare prawn
#

Random question, but even if a suggestion doesn't have enough stars, do devs sometimes draw inspiration from these suggestions?

river glen
#

yeah

#

if it reaches the goal it 100% gets looked by them

worthy lintel
#

can still get looked anytime

#

sometimes if its good enough

crude geode
#

Yeah, most suggestions actually implemented are purely from random devs searching/implementing nowadays, with the 270 requirement

crude geode
#

might be a controversial sugg but this has always bothered me about the abyss progression/gameplay wise

small timber
#

The main concern is that it will be super annoying to grind for reaper tooth, not really the combat itself

#

Spawning 3rd layer is fine if they buff the spawnrate, but currently it is pretty low in 3rd (and ya space too)

#

Also 4th layer will become very empty because mainly only bobbit worm and eidolon wyrm can spawn there

crude geode
#

That’s kinda the point of the 4th layer lmao

#

To just be a empty pit of nothingness that induces thalassophobia

fossil finch
#

It can't really induce thalassophobia because terr terr

crude geode
#

Indeed

#

It has the vibes though which I appreciate

exotic stag
#

(ok but how about chlorine in the abyss)

#

well water

#

we could also have saltwater beaches.

small timber
#

also reaper definitely should NOT spawn on 2, unless reaper shark only spawn after polterghast

crude geode
#

Adjusted

spare prawn
#

whats the dodge rework?

crude geode
#

All dodges are guaranteed with a cooldown

spare prawn
small timber
#

nah my original intention was that reaper shark don't spawn on 2 but only on 3, but ya spawning after polterghast is also a sensible solution since they drop nothing useful before polterghast

crude geode
#

There’s really no purpose to them except fuck you for doing trip 2 to the abyss and wanting lumenyl ngl

small timber
#

2nd layer cover too much of the early layer of abyss for a post-ML enemy to complete brutalize the player

crude geode
#

@gaunt monolith Just carry a charging station on you or have one in your arena

cobalt pewter
#

I was about to say "just treat charging stations like Piggy Bank" until I remember the playerbase has a massive boner for Money Trough

crude geode
#

Extremely niche money trough OMEGALUL

#

@hollow shell Should something be put into the don’t doc regarding minor QoL/“convenience” suggestions with very little reasoning outside “convenience”? It feels like a very lackluster reason for a suggestion overall, but maybe that’s just my bias against it.

cobalt pewter
#

p sure that's on the doc already

hollow shell
#

I am also biased against such suggestions but I don't think preventing them would be a good idea

#

We do indeed have a Don't that says your reason can't rely only on "QoL" as the reason

#

You have to at least make an effort

small timber
#

ya many calamity changes are for QoL, just not through suggestion

#

like pickspeed and base ms buff

crude geode
#

So should the suggestion about a portable charging station be exclaimed considering that’s it’s only reason

hollow shell
#

btw @light niche your suggestion is not formatted properly
You need to have a line break in between your title and reason (Shift+Enter) in order for the bot to process it properly

small timber
#

I think it should, because charging station IS portable

spare prawn
#

so saying something like

#

"just for qol" is illegal

small timber
#

and you don't only have 1 copy of charging station

spare prawn
#

but what if you justify it as QoL but give an actual reason

hollow shell
#

I am unsure

#

Like

An item that charges dreadon weapons in your inventory
This could be an item that, when you left click with it, opens an UI where you can put dreadon power cells in and it would automatically charges the dreadon items in your inventory. This would improve quality of life.

would not be valid, because it doesn't explain what the problem is

#

The suggestion in posting does explain what the problem is

small timber
#

but I think the main concern is it will completely negate the gimmick of draedon weapon; the only uniqueness between draedon weapon and normal are that they are unlocked by codebreaker and have charges

#

so half of the uniqueness of the weapons are taken away

crude geode
#

@warped coyote Go to the ice biome Draedon lab, there’s a arctic diving gear.

warped coyote
#

well damn. thanks

crude geode
#

np

hollow shell
#
Calamity Mod Wiki

Lab Seeking Mechanisms are craftable Pre-Hardmode items. They are used to locate Bio-center Labs, with each color corresponding to a specific lab type. When used, it flies into the air for a brief moment then accelerate towards the lab, trailing dusts of matching color.
These items have 100 max charge and consume 15 charge per use.

#

(after you've already found at least one other lab and get materials from it)

warped coyote
#

got it

hollow shell
#

👍

crude geode
#

@long magnet
Alternatively you could simply use one of the 5 other summons.

#

You say that storm lion is the only viable option when realistically it absolutely is not lmao

hollow shell
#

(also you should probably renumber your Problems now that #2 has been deleted)

violet dagger
#

sometimes it's a frozen turtle shell

#

i forgot what the third thing that can be there is

small timber
#

blizzard in a bottle, arctic diving gear and frozen turtle shell

#

tbh diving gear is relatively easy to farm: diving helmet can get by killing trasher on surface sulphur sea, you are likely to get jellyfish just randomly (or to obtain component for grand gelatin), and ice skate you can just craft

#

the only somewhat inconsistent one is flippers which need to kill moray eel in ocean

cobalt pewter
#

blizzard in a balloon*

spare prawn
#

suggestion: give reaper shark legs

hollow shell
#

🙄

cobalt pewter
#

the arms are good enough smh

long magnet
crude geode
#

skill issue
This seems fine, I’d appreciate it.

frozen hornet
#

It's not as bad with classes that can oneshot 5 of them in one hit but it's still quite a pain with other classes like ranger

crude geode
#

Ranger taking an L for once in it’s life

small timber
#

tbh if sepulcher did not delete piercing projectile for whatever reason ranger is actually not bad at killing heart

frozen hornet
#

Ye

sleek turret
#

Good suggestion

small timber
#

are you sure you are not confusing it with enchant?

#

because I am pretty sure not all exhumed weapon have harmful/negative effect

#

oh ok rancor actually burn yourself, just that the negative is so little I forget about it

eternal escarp
#

yeah all exhumes have a downside

#

everything Calamitas NPC does actually

#

atleast in theory

small timber
#

I think a more fitting downside for shattered community will be that it don't give stats but have stronger rage related effect

#

the original community effect is destroyed and it is just pure rage

eternal escarp
#

i think the real downside of SCom is that the original stats are lowered?

small timber
#

no, it give community stat to my knowledge

#

it is just upgraded community with rage effect

#

a maxed out community (post-Yharon) at that

eternal escarp
#

Normal (full) | Shattered
+2 | +0 Life Regen
+5% | +5% DR
+10 | +10 Def
+5% | +5% Crit
+10% | +10% DMG
+5% | +5% MeleeSpeed
+20% | +0% MinionKB
+20% | +20% Speed
+10% | +10% MaxHP
+15% | +15% Flight Time

#

yeah

#

youre right according the wiki HDFailure

crude geode
#

that’s really not a downside

small timber
#

oh no what do I do with 2 LESS life regen HDfailure

eternal escarp
#

the singular downside, 2 less regen Kekw

small timber
#

and oh no my minion knockback

eternal escarp
#

we can pretty much acount the +10% damage on SCom to like

#

+110%

distant gyro
#

normal community is also 0 regen

#

2 only procs if you get dot

crude geode
#

Anyways sugg seems good

eternal escarp
crude geode
#

make it cover your screen with “just dodge” messages if you get hit

eternal escarp
#

trolling

eternal escarp
crude geode
#

that and mock you if you don’t have every single difficulty modifier enabled

small timber
#

and on normal difficulty it will active scal fight randomly

eternal escarp
#

although i had no idea its actually ozz's dedicated item, would it mean there needs to be some validation to the sugg?

small timber
#

unironically it will not be a very bad idea for April Fools' only effect

crude geode
#

Wow, peculiar.

crude geode
#

At least I assume as much considering it’s a active dev

frail mantle
#

it would yes

small timber
#

@bitter gyro format it properly (title, shift+enter, explanation and try to give more reasons than just it will be cool)

#

you can refer to other suggestion above

half sage
#

isn't this a don't because subclass expansion

bitter gyro
#

I didnt see that one, where is it?

exotic stag
#

pins

#

and yes it is

#

expanding a specific subclass

half sage
small timber
#

well he didn't say "flamethrower is unviable for DoG so add a flamethrower obtainable post-provi for DoG"

#

so eh, not very sure

half sage
#

yea I think this might be okay

small timber
#

he just say "add more flamethrower"

half sage
#

since it's not like super specific

exotic stag
#

"depending on the reason provided"

small timber
#

just wait for mods, but I remember similar suggestion used to get pass so I am also not sure, just format your suggestion first

#

since it will definitely not get past if it is not formated

exotic stag
#

he has to have a VERY good reason to have flamethrowers cause

#

elemental eruption exists iirc

#

and thats a decent post ml flamethrower

#

and there are a LOT

#

oh fucking hell my copypaste isnt workin

#

just go on the calamity wiki for flamethrowers

small timber
#

for sure flamethrower is not also filled on tier as yoyo, but ya there are definitely some

#

photoviscerator comes on top

exotic stag
#

yeah you have one for nearly every tier

bitter gyro
#

and before that there's the cleanzing blaze, the haleys inferno and i cant remember what else

exotic stag
#

pristine fury

#

ele eruption

small timber
#

ya I actually never count how many flamethrower is there

deft yew
#

blood boiler

#

(lol!)

small timber
#

in fact it is very filled on almost all tiers, especially post-ML

deft yew
#

i think it's uh

small timber
#

i forgot things like bloodboiler or even halley's inferno are also technically flamethrower

exotic stag
#

but what you could probably say is adding more things to buff flamethrowers

#

because currently like what

#

barely any do?

eternal escarp
#

i hear flamethrower talk

deft yew
#

eleruption, blood boiler and pristine fury, halley's inferno, cleansing blaze, photo

sleek turret
#

Say the line Blast.

eternal escarp
#

arson.

exotic stag
#

bane thrower

eternal escarp
#

anyhow

bitter gyro
#

maybe thats what i meant, there arent any accesories for flamethrowers

small timber
#

the only time flamethrower is lacking is pre-HM

deft yew
#

flamethrowers

eternal escarp
#

theres quite a handfull

sleek turret
#

byeah there's like a bunch of flamethrowers in post-ml

exotic stag
eternal escarp
deft yew
#

more like ranger is boring enough already

small timber
#

adding a flamethrower specific accessory will likely not get past, because if it made exception a lot will have to do

sleek turret
#

not sure if Blood Boiler is viable?

bitter gyro
#

yeah but thats an armor not an accesory

eternal escarp
#

Spark Spreader, Shadethrower (lmao!) and Dragoon Drizzlefish

deft yew
cobalt pewter
#

blast is spawned

eternal escarp
cobalt pewter
#

incredible

deft yew
#

that irritates the heck out of me

eternal escarp
#

theres better things

#

AKA Pristine Fury and later CBlaze

#

or Halley's with DSO

exotic stag
#

and photo HDfailure

eternal escarp
#

photo is full endgame and has no reason to be talked about right now

#

Flamethrowers practically span the entire game already

#

trust me because like, flamethrowers is my thing HDFailure

small timber
#

it is unlikely for new subclass specific accessory to get added (just see yoyo bag still not having upgrade when yoyo is at almost all tiers)

exotic stag
#

theres already enough arsonism. just give us more to buff that arsonism

cobalt pewter
eternal escarp
#

(i dont play TF2, never tried)

eternal escarp
exotic stag
#

ig i never played tf2

eternal escarp
#

and even then CBlaze seems to be pretty good too

exotic stag
#

but yes back to arson

eternal escarp
#

so photo is more of a bonus item

sleek turret
#

cblaze is very good last time I checked

eternal escarp
#

anyhow theres in fact, quite a bit of flamethrower

small timber
#

Exomechs before Scal is much more fun, Scal weapons and some enchant kinda bust through Exomechs

sleek turret
#

depends imo

eternal escarp
exotic stag
#

also halleys is just a nuke