#suggestions-discussion
1 messages · Page 1203 of 1
I made a edit to my suggestion
Not to the idea
But to the examples given
Now it's more like
"Use adrenaline to give true melee strikes tracking projectiles that scale to the weapon (aka the projectiles deal the same damage as the weapon)"
And
"Having full rage doubles all ranged projectiles"
it's a don't
@hollow shell Sorry for @ing you again
But I made some changes to my idea's examples to make more understandable on what the idea is going for
Plus I added a thing saying I do not want the old bonus damage system to go away but to add to it
am i the only one that thinks that the exo mechs fight has way too many particles going on? to the point where it gets in the way and impact negatively in the fight?
If you want to talk about it
Follow the rules on #suggestions-posting
And post your suggestion
most people have already sugged stuff about exo projectiles
@clear flint just my opinion, but adrenaline do not really combine well with class specific benefit, you are not supposedly obtain adrenaline "consistently", therefore offering class specific bonuses is kind of wasted as a simple big damage burst will universally almost always be more useful. Besides you have to heavily nerf adrenaline damage to slot in these bonuses as adrenaline in its current stage is already way too strong in pre-HM and very strong in other point of progression
on the other hand you can definitely work with rage, although rage probably should not be rewarded so highly because it is a mechanic you can always get (you get it naturally as you fight). I will recommend locking the added benefit behind Heart of Darkness as the accessory in its current stat is just not useful. Some class specific benefits associated with range (close range in particular) can already be very obvious while others not necessary: true melee damage, point-blank shot damage. Rogue I can see maybe stealth gen when close range, but mage and summoner generally have little association with being close range (except tag damage in 1.4 which is whip)
and I will definitely recommend not messing with projectile counts/more projectile spawn, there is a reason projectile split is removed from elemental quiver
They were edited examples
They are not designed to be the final ones
Just some ideas for the buffs
ya I understand, which is why I also only stated the ideas
It would make sense for either rage to lose its damage buffs to offer class-specific buffs and for adrenaline to be the damage buff.
I think rage still offering damage buff is fine, it is not a particularly strong buff, unless it is intended to be rework into a purely-close range mechanic
That wasn't the intention
To be a close range thing
Tho reworking rage to offer less damage but to offer class-specific buffs sounds like a good idea, since it doesn't have to change adrenaline at all
ya, it is just hard to think of what class-specific buffs you can give that will be: i) useful, ii) applicable to most (if not all) weapon in the class, and iii) align with rage (it is consistently available, so it cannot be too strong)
I dont think they should provide more buffs, they already give enough with their dmg boost
Buffing em would make rev/death too easy
Heck adren probably needs a nerf lmao (or more of a rework so that its more useful for the general player and not too busted when used by people that can dodge)
And does the MGRR ripper mode which was the inspiration provide any boost besides damage? No
Thanks no hitter 
Id say the defensive part of adrenaline needs some buff
Defensive part is wack
Had 90% adrenaline and got hit? Take the full damage and revert your bar :)
“Using all three upgrades will cause Adrenaline Mode to increase the player's damage by +245% and cause any damage taken while the meter is full to only deal 35% of its damage.”
ya adrenaline certainly need nerfing, especially pre-HM
#suggestions-voting message I had been trying to push adrenaline to less offensive and more defensive, but each time it is not doing well
triple damage output is just hard to balance
I think giving it the “half full” mechanic (of whatever random ass accessory has it) by default would make it a bit more interesting. That way you could choose when to use your adrenaline.
you are probably referring to stress pills, ya it can be interesting, though it definitely should not be a base mechanic as it will devalued full adrenaline too much
I’d say it should be reworked to be 150% dmg max and work more like MGRR blade mode, can be triggered at certain thresholds
Each upgrade extends duration and allows you to have adrenaline earlier but for less time and as well as less power
Without any upgrades it works like it does rn, except that dr is always 35%
With electrolyte gel pack it is now able to be triggered at 80% and gives 20% if hit between that threshold
With starlight fuel cell, its now able to be triggered at 65% and gives 15%
Finally with phantom heart, its now be able to be triggered at 50% and gives 10%
Stress pills changed to remove half of your current adrenaline and not half the bar
it can... make sense, a bit confusing, but ya it can work
though is your intention that if it triggers early, does it give full damage/duration?
150% dmg but less duration
Good luck suggesting that
ok ya this can work, but will be super confusing (especially to fit the words in Revengeance active item)
Although adren duration may need to be increased
But we nerf dmg
100% dmg inc but its 10 seconds
nah it doesn't really, since your version is less punishing than the current full adrenaline, therefore it should not have as much reward
Yea and less duration pretty much does that
30 second no-hit to get 245% is significantly harder than 15 sec no-hit for less
1 hit and all effort wasted, time is a significant limiter
Less time for dmg mult less benefit
Ok i now see where you’re going
Maybe it could be like this 100% dmg at lowest trigger, 135% dmg at starlight trigger, 170% at electrolyte trigger, 200% full bar
ya ideally something like that, if you choose to activate earlier you get substantially less reward, but also less risk of completely losing it
And there theres no need to increase duration
though I will say if you fill it to full it is much stronger, if you trigger early it is more consistent but number is lower (at exponential rate)
I’ll make a sugg about it tomorrow
Sooooooo
No class specific buffs/abilities on rage usage?
Still need to get through the voting process
We’ll see if enough people agree with you
Indeed
As long as your suggestion is specifically stated as being invalid due to some don’t, you’re fine
The discourse here is just because some people disagree with the idea which is natural
Oh ok
can’t tell if you’re asking for all the items to be in the starter bag or inventory
yeah it's a bit vague
either one works as long as it's consistent tbh
starter bag would be fine, inventory is a bit eh cuz other mods exist that give you items at the start and it could cause problems
added a sentence to make it a bit clearer
"on spawn" could probably be added somewhere in that title, since the items themselves aren't the problem
@safe oasis Your title line should probably mention the spawn inventory and/or the starter bag
Right now it's very broad
would Make Obtaining the Difficulty Items More Consistent be better?
not sure how to phrase it
That would be better yeah
I suppose it is hard to word in one sentence
"Move all the difficulty items to new players' spawn inventory OR put them all in the Starter Bag"
🤷♀️
make all difficulties in the rune activated from clicking the rune icons 
I was thinking of something similar but not the same
basically all difficulties are toggled by a single item that behaves kinda like Astral Arcanum with ui schtick
Also you can’t craft iron heart 
I still don't get the point of iron heart
funny hollow knight reference/item noshitters use to abuse effects that proc at a % of health like necklace of vexation
ye
hoping Iron Heart might be getting some reworks now that Defiled gets a funny
Acronyms 😬
Wait what's the hollow role
What's defiled got again?
Oh so shall i repost my IH sugg
IH needs changing badly
#suggestions-voting message well it didnt do bad the last time I posted the sugg
Good suggestion
i miss the time it was conditional hardcore
Is this text server ok for asking questions about the suggestion rules
Yes
Does the rule “you are allowed to repost a suggestion after a week if it hasn’t reached the stars required” still apply with the new necessary stars minimum of 270?
Yes, if anything it applies more-so, because ideally we'd like to reduce the density of suggestions being sent
(with regards to reposting within the week period)
Isn’t the amount of suggestions being sent extremely low currently?
At this very moment it's pretty respectable yeah
Then again that's cuz there's too much going to voting also a decent amount of slips
There's still enough suggs getting sent that we are not anywhere near the star levels we were at prior to 1.5
Most suggs barely reach 200 if they’re not controversial, let alone reaching 270
Mhm
would it count as an sis if i suggested a craftable gravity normalizer effigy
It's been suggested before believe it or not
You could do it
Just gotta word it properly
👍
it was more convenient than listing the reasons already listed in that suggestion
I don't think it's a good idea to begin with because dev server will have that link very descontextualized in general
so people can go back and check
Even if most devs are here
You aren't just putting reasoning for people
It's also for the devs
(In practice it doesn't matter but eh)
In any case suggs have to stand on their own
It's in the don'ts doc
u can consider the suggestion without even checking the link, it's just meant to further support the suggestion
but aight
@hollow shell I'm curious about something, is it possible for the astral biome chest to spawn when the biome itself does, rather than just being there from the start?
thats...a good point
(And it would probably be very buggy and difficult to spawn a chest entity outside of initial worldgen)
(We had enough trouble getting Astral Biome Chest to work as it is)
fair enough
draft time
Reduce or disable the summon nerf during the Old One’s Army
The OOA is built around using sentries to their full potential alongside another class. Crippling them makes the event unnecessarily difficult for non-summoners, discouraging players from getting any of the OOA’s powerful loot. Removing this restriction would increase incentive to actually fight this unique event.
Now that I’ve said this, I also think OOA armor should reduce the summon nerf like Fearmonger does
Ya OOA in the current version (if you are doing on tier) is way more difficult than it should be, never realise it is because of summoner nerf
I always felt strange that calamity OOA feels like master mode ooa
ooa is either too easy or too hard by terraria standards
Although ranger lacking good piercing definitely contribute a lot, never done ooa on my other playthrough
Melee OOA is so difficult for me
and aerial sturggles
I can never complete it after HM
What if... Wave 7 is just Betsy? Dont know if cal is on good terms with fargo but that is also what they done
its usually with every class that: lacks multitarget or lacks single target
Both are essentially just as important
basically: melee is the only class that has a different situation to others and struggles (summoner screw you)
fr
joke sugg be like
I mean you need to be REALLY desperate to cheese king slime, even at malice
wrong channel 
its just "fix pls" with no context
Anyways uh @merry sentinel "fix!!!1!1! Isn't helpful, state what actually happens, even if it can be seen in the video
As obvious as it may be, you still need to put a reasoning as to why such thing should be done
also the quality i cant even make out whats going on
Tbf i dont see the point on fixing something that will never happen on a "normal" fight
And not all people will click the video
Ya this needs to be done very explicitly with cheesing it in mind
Similar to building a roof covered cryogen arena for phase 1
or perf roof builds
("king slime cant hit you" the other slimes. king slimes big hitbox. teleportation.)
If it can be accidently cheesed I can see otherwise. This one can be a bit hard. Because allowing Slime King (in this case maybe even small slime or it will be "partial cheese")to fully pass through blocks can be a bit problematic
Perf roof is invalid now anyway
this is pretty much a: "i did this cheese on purpose and i dont like it so PLS FIX"
Should be invalid in Malice only
There will practically always be a way to cheese a boss, what matters is if someone can find out about that cheese without trying to
even if they pierced blocks you could still completely dodge them by holding A or D
yes
(yo I can cheese giant clam by breaking the bottom of sunken sea and drop it all the way to underworld to fight it in a huge arena fix it please)
(yo i can cheese scal by using exo box for less clunky movements. pls make exo box clunky)
ok no need to delve into mocking though 
byea the suggestion is a little.... redundant
i can cheese all boses by using cheat sheet
(his sugg is literally labelled like a joke sugg though so)
idk i just though calamity is obsessed with fighting all bosses fairly so a super easy cheese might wanna be patched
Basically this is a bit too much for a cheese that you almost certainly have to done this on purpose for it to happen
It will be similar to tell calamity to fix hoik
just make the ruby shoot through walls
If it is cheesablenby complete coincidence then it need to be fix
(like if something is cheesable by just fighting it differently or using a different strat or something)
Ya jewel one I can see, make slime king and minions pass through blocks can be problematic
maybe just make your sugg about giving the jewel blockpierce
Rename the Exo Weapons Theme.
Since the introduction of Draedon and the Exo Mechs, the term of "Exo" can now refer to either the Exo Weapons or things related to the Exo Mechs. However this can be a bit confusing/misleading, as although Miracle Matter, the material used to craft Exo Weapons, uses Exo Prisms in its recipe, thematically, Miracle Matter and the Exo Weapons don't really have much to do with the Exo Mechs. A rename of the Exo Weapons to something else, say "Miracle Weapons" or "Paragon Weapons" could help to distinguish them from the Exo Mechs.
been thinking about suggesting this for a bit, though i don't know if a rename or re-theming is already going to happen.
actually you only need to change the name of exoblade and exogladius, other weapons don't have exo in their name
the weapons are already thematically fitting to miracle matters
yes but all of them are referred to as "Exo Weapons"
exo weapons are just how calamity players refer to them, basically internal reference
in the game I don't think it is ever called "exo weapons"
ok then I think that one too then, so that, exoblade and exo gladius
I mean they are related to exo yes?
They're all exo stuff
Just, made with different things
i don't really think it's a problem
like
Miracle Matter is just too expensive to make entire mechs out of if you wanna see it some way
And gauss nuke reload does have some stuff that does look like miracle matter is directly involved in that arm
The fact they don't look the exact same doesn't mean they're thematically apart
Both things are draedon's top notch work
I think the solution is literally to removed the line of "One is required for every Exo Weapon" from Miracle Matter
the line literally don't have to exist, every other materials in the game do not specify their craft like this, the line is simply unnecessary
It's funny flavor text i think
Again, i think the entire thing is just
A non issue
It never really gets confusing because in any case it is all the same tier
ya it don't really matter, I am just trying to make the suggestion make more sense
because renaming an entire tier of weapon is not really good, when exo weapons is used for reference for a very long time (even pre-Draedon)
calamity players being mildly inconvenienced for five seconds 
you would expect something related to exomechs to be very technological, but the exo weapons and miracle matter look very different from the thematical design of the exomechs, they have an appearance which sort combines technological, natural, and fantasy themes in a way that makes them look "divine" in a sense, which is significantly different from the superior and highly sophisticated technological theme of the exo mechs.
its really a suggestion about being more consistent with nomenclature so that you could distinguish one from the other. Maybe this isnt that strong of a reason to suggest something, but still, its helpful to have names for certain sets of things which share a common theme, mostly in design.
and it is important to note that exo tiles and exo furniture WILL become a thing, and they are themed after the exo mechs, not the exo weapons.
it's funny you should say that about the design of the exo-weapons since it fits with the old lore of Draedon being the god of creation, maybe they should be redesigned to fit with Draedon's new lore and aesthetic
@inner aurora Draedon's forge exists
right but thats after youve done pretty much everything already
also a lot of qol mods add some sort of craftable demon altar
IMO i've always believed the Mythril Anvil should just inherit the Demon Altar's recipes
just in general as a vanilla change
that's just a thing that should have been in vanilla since like 1.2.4
@sand prairie You cannot send suggestions as files
did you read it
What, is it a joke?
why is it an attached file
it needs to be
ok no it's legitimate
does it actually deliver past the bot
it better
It would be best for you to summarize your main concerns in proper suggestion message format
i have summarized it in proper mla format
And then you tell the readers they can see the pdf for more info
which supersedes yours
No Arkus I mean in Discord
i mean in real life
Not everybody will open your file
they should
Personally if I saw a file in suggestion voting or something that had 2000 words, I wouldn’t read it… a bit too time consuming. I like the idea of having it as a linked file for extra reading tho
Can you take ne seriously please
Stop
stop what
For fucks sake
do it in normal suggestions format, this is suggestions and the people reading it are casual people just scrolling through a bunch of ideas
is that not allowed in suggestions discussion
And now you are sealioning
not everyone is willing to read the whole thing, while you still have the option to
you don't need a pdf to prove your point, summarize it in word and write it in discord
if you can write a 2k length essay on why ravager is bad, I believe you have the ability to summarize it too
you need the entire essay
Trolling while trying to act like you are the one attempting reasonable discussion
just put it in a google doc
You can keep the pdf, you just need to also have your suggestion be formatted properly
i need people to read my words
i can recode your bot if youd like
Yes do it like that
it doesnt matter if its post providence though
there's a title, snappy tl;dr for everyone, and a google doc link for a full explanation
the man is wrong in his teachings
also perhaps make the google doc title not as aggressive
i see the formatting though
i need to speak to the man in charge
someone go get fabsol
I read the document and its actually pretty valid
people won't read it in a pdf, they are more likely to in a doc
i can model it in fusion 360 and make it an openable stl if people would like
actually i see the accessibility issue in that
my mistake
i dont get what's the problem with quickly summarizing the points of the document and then linking it
If you can't do it I will just do it for you
Rework Ravager
Currently Ravager lacks a proper "flow" in its design. Everything just happen suddenly and blocking in your path. The boss is designed to basically break your flow of movement instead of establishing a flow for the player to follow. This makes Ravager a very awkward fight mechanically. You also very often have to chase after the boss if the boss decide to just jump in the other direction (with pillars and flame totems blocking your path too)
and the rest of the part I don't really think is a valid point, they are more just complain and "why it is a bad boss" rather than giving actual argument
complaining
Then write a superior tldr please
do you enjoy jumping 500 blocks after a boss
you do it if you think youd do a better one than me mr moderator
im out
in fact I don't even know how you manage to need to chase after Ravager, when the fight is almost always dead static
if you leave it as this formatting
you can literally unequip wing and it will be almost the same fight
i will record it
he literally fucking barrels across the map
for me
despawns like 90% of the time
That's not even me just saying that, it won't be delivered if it's one line
yeah just like, make a title and put the thing in a doc
else the bot won't do its job properly and your essay will get discarded by it
Yes it is
cool bye
it is allowed, but it will not accomplish what you want
But I dunno why it's hard for you to write a tldr when you already wrote a full essay
although tbh his full essay, 1st,3rd,4th and 5th paragraphs all don't really have argument or points, just complaining why it is badly designed and coded
"badly coded" what did he decompile it and look at ravager's code 
yeah
I think it looks fine
great
anyways uh, if you want the devs to see your suggestion yeah format
they will know in due time
"Well made bosses – Yharon or PBG" 
yharon is fine until you realise 90% of his attack happen outside of your screen (and teleport behind you)
it is not bad, but I will not call him one of the best boss
Also you can't dash through him at start of 2nd phase
100% dr would be better than full invincibility
Exo weapons already have a resprite planned and they'll probably look closer to miracle matter than exo mechs
yea exo weapons are distinctly different from the exo mechs in design
for the most part the emechs look like pretty standard robots made of metal, while... whatever miracle matter and its crafts are made out of is much more organic and fluid in design
are they in any way similar to the ones I drew 
for the most part. just ignore Apollo and Artemis completely
yea the twins still look metallic
they just look like they're made of a different type of metal
The eye is just. weird to me.
oh you meant the eye
Byeah if exo weapons are getting redone that sounds nice
Nin gave a vague description of them but I can't find it because it's buried in drae talk 
Wack
“Yharim I assure you, giving my mechs realistic eyes is integral to their function”
i have this that i got from some source that i think was a dev but i have no clue who it was or where it was or how accurate/outdated it is
that lines up with what I remember nin saying
It… isn’t really?
Explosives fit under classless
Ah thought you were talking about like calamity
Because there’s rogue bombs and junk
from what ive seen the discussion about the last suggestion mostly refers to the way its sent but i figured ill discuss its actual content regardless
He jumps about 500 blocks in either direction, leaving
rock pillars and the flame totems in his path, leaving the player forced to chase after a boss.
Ravager definitely does not do this, and he doesnt "leave them in his path", each jump correlates to what spawns each time, first it spawns 2 pillars to the sides of the player and on his next jump, they shoot off and the flame pillars start instead, you know 100% whats coming, which makes this line moot in your doc:
You see their moves before they’re made and can dodge appropriately.
because you can, infact, see ravagers attack pattern before and dodge appropriately
and the jumping 500 blocks is something that im pretty sure doesnt happen in Singleplayer, and if it does it 100% isnt intended.
the rest of your doc doesnt bring any more points actually it more so goes down on the boss
besides you seem to completely disregard Ravager's second phase
which is quite different to his first
ya I have no idea what the "jump 500 blocks away and despawn" part is about (still waiting for his video proof), and ravager definitely have a very predictable pattern (instead of "randomly happen"), just that it is not a particular fun one as he just spawn them in your face if you do not remember the pattern
im sending my own video proof 
and ravager on ranger just like golem is a complete pain to fight because ranger lacks aoe in general
thank god i have nitro for the next 7 days else this wouldve been a pain to show
tbf, ranger has Blight Spewer, Impaler, Malevolence and The Hive as good picks for Ravager
while i died i think i prove this well enough 
ok I definitely should stop using only tsunami post golem

because with tsunami it is mega painful
Tsunami + Icicle could work but its a pain yeah
regardless
id ping him if he plans to make a formatted suggestion
byeah debunking over iirc 
I have a rough idea what they did for it to "jump 500 blocks", I will try to replicate it
afaik this is a somewhat common issue on MP Ravager fights
but i have never seen this happen in SP unless you are like
500 blocks away from him yourself
or if he jumps off a long fall
and cant get back up
for me it's mostly golem jumping half the world
are you fighting him enraged?
I don't remember ravager doing that often, if at all
golem will always jump half the world because he adjust his jump height to you
so you stay low he jump low
yeah I fought him enraged lmao, it's still easier
so yeah thats just a you issue :tro
oh yeah obviously, I'm just pointing out that golem is the one prone to jumping half the world
not ravager
@sand prairie if we are to take your suggestion's formatting as valid theres still varying issues i see with it
i am not having this discussion
mainly the fact that looking ingame theres no mention of the issues you state
oh well, your choice then
correct
discord moment
but ya that video checks up everthing: 0 telegraph and random shit happening; have to actively chase it; mechanically weak and complete shit to fight
the Run-Away™️
with MS reaver set, 100% jump speed boost and full Quick, we Malice ready
ya, just that running away is not exactly the way to fight ravager, to say the least
Reaver is good regardless tbf
There's an mp bug where it will simply fly away (as if it's stuck from a ground pound and would just move sideways), maybe that's what they meant
then it should be under bug report, though seeing his complain I dont think that is the case
Honestly quite incredible
I’ve always disliked his line of stationary fireballs attack, because they start homing after too long and it just seems like an attack that would fade away, but they just linger
yh its simply there to exist
Good suggestion
I always though it actually split into smaller fireballs because I thought "no way they put in an attack that is that useless"
Would as currently?
fixed
Calamity
Late game bosses will debuff you by a lot -- they will nullify the buffs
Imagine losing all of your buffs because some random minion came and BOOM, overwhelmed by debuffs
(IMO if something can be negated by adding a small mod. just use that solution. but if its like something like "just get luiafk" then yes its valid. this is small so just use lans unlimited.)
if the suggestion is to simply "increase amount of buff slot", ya just use a different mod
there is really no reason for calamity to do what other mods already do, if you want to suggest at least offer a solution that is not yet done
half of those can be removed p much
half of the potion you just shown is not even calamity
also is that archery potion?
and the buff itself is a combined potion
archery potion but also using rogue potions..?
besides you foder up a lot of useless potions
like, sulphurskin, tesla, triumph, revivify
inferno isnt there
aint that archery
thats not archery iirc
it looks like it
oh then it is old vid
but yeah @dusty path just read above
byeah the issue you posses is less of buff limit and more so you have so many buffs yourself
half of those shouldnt count
basically just cut down your buffs by half
and like 2 more are just fodders
#suggestions-voting message I got a similar suggestion into voting but that one is not just "increase buff slot"
because increase buff slot can be done just by installing a different mod
Yeah i recognize a lot of alch npcs pot
No
theres the
A lot of them are useless
Greater Dangersense
Like the dryad's blessing one (Literally just worse ironskin)
Or the s h a d o w d o d g e p o t
Dryad, Titanium, some random debuff immunity potion, invincibility potion, greater shine
yeah
all of those shouldnt even be considered here 
Most useless
then you have fodders like Sulphurskin, Triumph and Revivify
Titanium is also amasingly broken
lole
Revivify is also free dr now
oh ig yharon to some extent
triump is just something you slot in if you don;t full occupied buff slot (aka no 2000 different alcnpc buff)
Because it's longer afaik
oh
Wrong reply
In any case, yes most there are useless
it is just dr against contact damage, it is still good
You don't need ultrashine pot
basically
your sugg is pretty much moot unless you feel the exact same issue when you dont purposefully fodder up your buff slots, @dusty path
and at that point just use unlimited buff slots, if you want to make your argument more valid, try not to have 50% of your buff not belong to calamity and argue that calamity should make the change
buff slot limit is a problem in calamity but not to the extend of using 20 potions at once
the real buff slot issue relies on a lot of buff cooldownds but even then its rather tame (to my knowledge)
hes using the 30 thing so uh he has infinite
((though i do stay away from many cooldown like accesories so idk
))
Infinites still take up a buff slot
i know but like
ya CD; health pot, accessory/armor set cd, chaos state, boss effect alone is at least 4, considering adrenaline and rage so +2
Only luiafk doesn't
you dont even need to rebuff.
True
so just wait out the debuff timer-
the 3rd, 4th, 12th, 14th, and the luiafk buff thing ain't even cal
(ah
and that one combined like 10 different buffs
or 20-30+ if you use the final version
replying with an "ok" GIF doesnt make your suggestion suddenly valid 
the only boss that have more than 3 debuff right now is exo mechs, which for some reason have brimstone flame, on fire and curse flame
Because exo debuff probably
and two of them asgardian aegis providing immunity to which make ninja belt line even more worthless outside of nohit
outside of nohit
trolled, everyone uses bashes anyhow
dodges are cringe and banned
Byeah they should just have elemental mix
unless asgardian aegis provide glacial state immune I definitely don't want to deal with elemental mix
or -1 slot for warmth potion
It was meant to end this conversation
Also they can just remove glacial state from exo's version
..well you still need to edit your suggestion because it clearly holds no ground judging your screenshot there 
whats so bad about ravager
not much
i didnt have to chase him
people dislike his jumps.
in malice iirc hes just a jumpy boi
i tried pointing out his PDF but they didnt want to conver about it so
lol
you can refer to this, I think this is what happened
u really think i have the willpower to download that
ya preview didnt work for some reason sorry
probably cause its mkv
basically if you try runaway tactic on ravager it dont really end well
dont think discord supports embeds for that
because when you run away this happen
so dont run away
yes
so wait do you agree with the suggestion that ravager is bad or what is your point i dont understand
the poster refuse to coordinate to formatting and also just decide to not discuss his suggestion, so case closed
for personal opinion, ya ravager is pretty fun, a bit frustrating as sometime he slam pillar into your face, but still not a bad fight
so basically just projectilegraph is the only issue there
ravager telegraph is on his jump, so if you keep running away (and he is outside of screen) you can't see his jump, so it become "random shit happening"
i was also quite frustrated with the pillars slamming in your face at first but you just gotta anticipate when theyre about to spawn and slow down
actually it is not really timing, everytime ravager slam down it ticks his phase
i know but i didnt feel like that was consistent at least on the mode i played
did better by memorizing the timing instead
ya on malice sometime he low or high jump which makes it hard to anticipate
i mean i was playing MR and to me he wasnt really that bad..
It's every x amount of jumps but it can also be just remembered by timing
same, i agree absolutely
Ravager is a close up fight, you usually want to stay close, that is his gimmick or atleast how it feels to me
👍
hage incarnate, this was a bloody fight.
i had to ravage some courage to pull this pun off!
(video sharing moment lma)
ravager is fun i just hate him on defiled
man it sucks how they still havent fixed the gun autofire audio desync after so many years
it's so bad
(insert me not having recording software so i cant share my attempt of MR rav with statigel :<
isnt that more so a terraria issue with how it plays sounds?
yea i meant relogic by "they"
ok I need to stop getting baited by tsunami dps on target dummy and use it against ravager
if you have a nvidia graphics card that supports it you can get geforce experience and use its instant replay function
pretty sure amd also has its own equivalent software
because I miss out on like 10 different viable ravager ranger weapon now
target dummy is a terrible DPS check because bosses arent small hitbox that is forever immobile with no DR / Defense 
usually if you want a DPS check, do it on the boss you want to check on
ya, same for phantasm too, phantasm dps is inflated just because phantom arrow don't get counter by defense
ehh
@subtle sapphire that suggestion is a bit... pointless no? heart lantern is only good for early game (you can get better buff like cadance later), honey can be given by using honey as potion
thats what i use
see i have a radeon r7 200. so if i did record. i already use inbuilt game recorders
the only one I can see is star in a bottle
Fact
funny thing is that cirrus' candles have like double the range of vanilla's normal buff stations (aka campfires, heart lanterns and etc)
with the software i mentioned u dont even have to actively record, you just set it to clip the last x minutes of gameplay on a hotkey
used to use a radeon card a couple years ago and im 99% sure it did the same exact thing
and also objectively much better in most case
Hey, every little gain is a gain 🤷 I personally put all of them in my arenas. And what about the candles ? They seem pretty powerful
candles give different buff, but ya they are not potion for a very good reason. Their buff is too strong to be portable
There is no biome exploration after DoG, it's only bosses, so why not put the candles as portable buff then since it doesn't change anything ? You're still gonna put candle in your Yharon/Exomech/SCal arena after all. It just makes it less tedious
And tbh there is not much exploration before either
like after Providence it's mostly bosses everywhere
there will be more non boss content post-ML eventually
some you can argue, but: spiteful is x1.05 your damage output, just straight up; vigorous seem weak until you realise with 1k hp it regen 4hp per second (and ignore DoT); and Weightless is just 2nd copy of Soaring potion
you are definitely not gonna put candles in exomech arena under normal circumstances, and another consideration is that candles are available as soon as hardmode start
it is really hard to decide when they should be "available to be portable", so the calamity's solution is just not do that
for basic buffs like heart lantern and star in a bottle, you general get the most use of them in pre-HM and early-HM when your arena is pretty small anyway so it already have good coverage; if making portable version available later, you can just use better buffs
Well, I find it annoying to have to put candles everywhere in the humongous exo mech arena so I thought "why not have portable candle". Since the only difference is taking an hour out to put the candles, it doesn't seem an issue balance-wise to me 🤷
ya understandable, but I think it is by design because having candle effect everywhere is kind of broken
there is reason people still putting them despite the tedium to do so, they are that strong
they probably think that "well if you are willing to spend that much effort to have candles everywhere sure you can have it"
another consideration is that calamity never have infinite buff potions (luiafk and alcnps are external mods), candles are effectively the only infinite duration potion so it is understandable they make it limited
isn't the next "major" update planned to be a biome rework
I mean.........
you can be enough rich to do that in endgame
money is not exactly the problem there
Oh boy these suggs
I do love items that invalidate the whole gimmick of the weapon
Tbf you still would charge them but eh
carry some chargers with you I think, item saves like
a few seconds
@dusty path It would benefit your suggestion to include why this would improve gameplay
''because I want it :)''
Ok, thx
Eh marginally better. Fine
i mean
by that logic
Mana and summon slots also get added by multi class armors
do they need to get used by other classes too?
i.e Astral Armor
Do you require mana or summon slot for rogue?
i don't really see the point of making melee speed affect rogue
like obviously if you're not playing melee it won't be helpful
(also "melee speed". if your giving it to rogue give it to ranger too. since they are pretty similar in both long range classes that throw/shoot shite)
(and i mean
(its called "MELEE" speed)
(and multiclass. m u l t i c l a s s)
(thats just making a stat for multiclass armor be more on one class then another)
didn't expect to wake up to a 5-page essay in the suggestion channel
It's got an introduction and conclusion and everything
Even bosses developed by literal children work better than the ravager.
Goddamn.
they said themselves that its in mla format 

The funny part is that they bothered to do that but didn't bother to accept counterarguing
melee speed is like one of the strongest pure dps stat, making it affect rogue weapons will need to rebalance literally every rogue weapons
@dusty path rogue has a separate stat called rogue attack speed, some armors and accessories increase/decrease it. Most notably titan heart and glove of precision which decrease it thus favoring stealth due to slower weapons hitting harder, and glove of recklessness which increases rogue attacking speed
also this
glove of recklessness used to be commically overpowered before getting nerfed
Overall their suggestion is poorly formatted (being exclusively viewable on a PDF file), and it lacks reasoning/the actual suggestion component of suggestions.
It's more like a long complaint
ping me when discussing my suggestion
I mean your suggestion is just really good, not controversial in the slightest and an easy fix

Good suggestion
this look ok?
Honestly I feel like half the reason people hate OOA is Calamity
nah i just hate it because its forgettable lol
honestly
I feel like
the minion damage penalty should be removed while OOA is active
Honestly I feel like OOA should be removed
ooa is like
either
1- your weapons are too powerful and it becomes a matter of camping at the portal
2- your weapons are too weak and it becomes an unfair event
OOA has only one purpose: giving cool decorations
or: you just dont have anything to do
i do ooa just cause i like the tower defense aspect
i do OOA because the table is honestly the coolest piece of furniture in existence
ooa is like
you can use the aura sentry and abyssal amulet in hardmode and no joke, no matter how much damage the sentry itself is doing, the enemies can't reach the crystal (except the bosses)
and then if you aren't summoner the sentries do nothing
abyssal amulet moment
yea pretty much
a zombie boss
what
a zombie but with bigger ai and cooler
when the AI is big
improve AI by adding more AI
ngl looking at a fight of the lorde it was a lot less of a clusterfuck than i expected
sad
Is there a max word/letter count when sending in suggestions?
tfw you accidentally leave “draft time” in the copied text when you post a sugg
dw i fixed it immediately 
uh @light niche you need to add reasoning
@light niche reasoning
oops double ping
sorry
double ping lol
come on vampy..
Discord has one already, everything past that, be it by linking a google doc, isn't disallowed but it is not the best idea to have either, as suggs should go straight to the point and most of the time you don't need that much reasoning
i accidentally pressed send after title lol
not recently 
only suggestions that were instantly added iirc
doesnt need enough votes actually, 3 suggestions passed without the star requirement last month
but they need to be exceptional
No, absolutely no sugg since 2018 has ever gotten enough stars to reach dev server
(Yes
(Ever since 1.5 released there has been some sent suggs
storm with his 100th iron heart rework 
Problem 2 was so uninportant that it got deleted
wuht
idk how to start but a suggestion from me is to remove the carpet flight from auric armor!
what's your reasoning?
or at least a config for it to disable it
i dont see a reason that this is in an endgame armor
i die so often to it
you die to the carpet flight?
ye i just want to get dropped after my flight time
Then dont hold down spacebar
in my opinion the carpet does have a lot of utility (especially in defiled), and yeah just refresh your wing time/dont hold space bar when flight time is over\
i mean yes im doing that but the hole game u just drop and than hook
with auric i just cant get it
then the frame you go camera stale you just
wall hook
since with auric you only need to use it for what? 2 main bosses rn?
hard bosses
Rogue when
a config for it would be nice
did that
i feel like a config for an armour set may be a bit specific
the only real configs worth it are like
VERY specific ones
than give me a button to control it
Config to remove goldfish spawns during the rain on full moons
should i spam spacebar to fly?
No
Just use your eyes to see when your flight thing runs out
And then just dont hold down spacebar
the carpet only activates once your flight time ends, so hook to something or stand on some blocks to refresh your flight time\
just look at the stale cam angle
if your cam doesnt move all smooth. your carpetting
then just hook chain or somethin to get back that momentum
how much for a mod to disable it?
i would pay
just imagine ur just focused on doging projectiles from scal and than u just stop fall and she is like shooting those things at u and u just get hit twice bc of a f carpet that u never used in anything but like in the first 2h in early game
the carpet is probably good for scal
its often just to late when im realising it that my flight time is over ngl
well then dont pay attention to not your character
i mean like... keeping track of flight time is pretty important
ye sure nächst time i will count every sec
dude you don't have to count every second... wha
also you can look at the visual indicator of being on the carpet. the carpet
the moment i realise i already took like two shots so yeah
then your just unfocused

like
as if i would start scal just to f** lose
yk im not really good at dogging and this carpet that never gets used just destorys movement
then hook
especially in scal youre basically always really close to a block to hook to
GET A BOBBIT HOOK
dude at this point i am just gonna say it sounds like it's a you issue, not the carpet issue
i always die in bullethell
or just use lunar
then you cant dodge..
being not good at a boss doesn't mean the boss is too difficult overall
Please dont force me to say the S word
well i said im not good
Then try to improve
There arent many strats for bullet hell
Or any at all
some bosses just require more skill than others, especially Scal or Exo Mechs
though rng does play a role in many of them too
the boss is okay
the boss is okay buuuut
the carpet is a cock block
you.
arent.
carpet can help whenever it can
you can like
if your in the middle out of range of a block
carpet can speed you out and hook there
never saw a carpet go up
you dont need to go up to dodge scal
ur
u r
The thing about auric flying carpet is that it is extremely good when you want to achieve the exact opposite: when you dont want to fall after running out of flight time, so it is unlikely to be changed
But ya the easy solution is to just reset flight more often even before running out of flight
Random question, but even if a suggestion doesn't have enough stars, do devs sometimes draw inspiration from these suggestions?
Yeah, most suggestions actually implemented are purely from random devs searching/implementing nowadays, with the 270 requirement
might be a controversial sugg but this has always bothered me about the abyss progression/gameplay wise
The main concern is that it will be super annoying to grind for reaper tooth, not really the combat itself
Spawning 3rd layer is fine if they buff the spawnrate, but currently it is pretty low in 3rd (and ya space too)
Also 4th layer will become very empty because mainly only bobbit worm and eidolon wyrm can spawn there
That’s kinda the point of the 4th layer lmao
To just be a empty pit of nothingness that induces thalassophobia
It can't really induce thalassophobia because terr terr
(ok but how about chlorine in the abyss)
well water
we could also have saltwater beaches.
also reaper definitely should NOT spawn on 2, unless reaper shark only spawn after polterghast
Adjusted
whats the dodge rework?
All dodges are guaranteed with a cooldown
my 2 cents is that no spawns should happen after a boss, the whole point of the abyss is that only the drops really changeg
nah my original intention was that reaper shark don't spawn on 2 but only on 3, but ya spawning after polterghast is also a sensible solution since they drop nothing useful before polterghast
There’s really no purpose to them except fuck you for doing trip 2 to the abyss and wanting lumenyl ngl
2nd layer cover too much of the early layer of abyss for a post-ML enemy to complete brutalize the player
@gaunt monolith Just carry a charging station on you or have one in your arena
I was about to say "just treat charging stations like Piggy Bank" until I remember the playerbase has a massive boner for Money Trough

Extremely niche money trough 
@hollow shell Should something be put into the don’t doc regarding minor QoL/“convenience” suggestions with very little reasoning outside “convenience”? It feels like a very lackluster reason for a suggestion overall, but maybe that’s just my bias against it.
p sure that's on the doc already
I am also biased against such suggestions but I don't think preventing them would be a good idea
We do indeed have a Don't that says your reason can't rely only on "QoL" as the reason
You have to at least make an effort
ya many calamity changes are for QoL, just not through suggestion
like pickspeed and base ms buff
So should the suggestion about a portable charging station be exclaimed considering that’s it’s only reason
btw @light niche your suggestion is not formatted properly
You need to have a line break in between your title and reason (Shift+Enter) in order for the bot to process it properly
I think it should, because charging station IS portable
and you don't only have 1 copy of charging station
but what if you justify it as QoL but give an actual reason
Ehh
I am unsure
Like
An item that charges dreadon weapons in your inventory
This could be an item that, when you left click with it, opens an UI where you can put dreadon power cells in and it would automatically charges the dreadon items in your inventory. This would improve quality of life.
would not be valid, because it doesn't explain what the problem is
The suggestion in posting does explain what the problem is
but I think the main concern is it will completely negate the gimmick of draedon weapon; the only uniqueness between draedon weapon and normal are that they are unlocked by codebreaker and have charges
so half of the uniqueness of the weapons are taken away
@warped coyote Go to the ice biome Draedon lab, there’s a arctic diving gear.
well damn. thanks
np
You can use this to find the lab
https://calamitymod.fandom.com/wiki/Lab_Seeking_Mechanisms
Lab Seeking Mechanisms are craftable Pre-Hardmode items. They are used to locate Bio-center Labs, with each color corresponding to a specific lab type. When used, it flies into the air for a brief moment then accelerate towards the lab, trailing dusts of matching color.
These items have 100 max charge and consume 15 charge per use.
(after you've already found at least one other lab and get materials from it)
got it
👍
@long magnet
Alternatively you could simply use one of the 5 other summons.
You say that storm lion is the only viable option when realistically it absolutely is not lmao
(also you should probably renumber your Problems now that #2 has been deleted)
it's not always arctic diving gear
sometimes it's a frozen turtle shell
i forgot what the third thing that can be there is
blizzard in a bottle, arctic diving gear and frozen turtle shell
tbh diving gear is relatively easy to farm: diving helmet can get by killing trasher on surface sulphur sea, you are likely to get jellyfish just randomly (or to obtain component for grand gelatin), and ice skate you can just craft
the only somewhat inconsistent one is flippers which need to kill moray eel in ocean
blizzard in a balloon*
suggestion: give reaper shark legs
🙄
the arms are good enough smh
I said that it was one of the only viable options but I now see what you mean with there being more than what I listed
skill issue
This seems fine, I’d appreciate it.

It's not as bad with classes that can oneshot 5 of them in one hit but it's still quite a pain with other classes like ranger
Ranger taking an L for once in it’s life
tbh if sepulcher did not delete piercing projectile for whatever reason ranger is actually not bad at killing heart
Ye
Good suggestion
are you sure you are not confusing it with enchant?
because I am pretty sure not all exhumed weapon have harmful/negative effect
oh ok rancor actually burn yourself, just that the negative is so little I forget about it
yeah all exhumes have a downside
everything Calamitas NPC does actually
atleast in theory
I think a more fitting downside for shattered community will be that it don't give stats but have stronger rage related effect
the original community effect is destroyed and it is just pure rage
i think the real downside of SCom is that the original stats are lowered?
no, it give community stat to my knowledge
it is just upgraded community with rage effect
a maxed out community (post-Yharon) at that
Normal (full) | Shattered
+2 | +0 Life Regen
+5% | +5% DR
+10 | +10 Def
+5% | +5% Crit
+10% | +10% DMG
+5% | +5% MeleeSpeed
+20% | +0% MinionKB
+20% | +20% Speed
+10% | +10% MaxHP
+15% | +15% Flight Time
yeah
youre right according the wiki 
that’s really not a downside
oh no what do I do with 2 LESS life regen 
the singular downside, 2 less regen 
and oh no my minion knockback
Anyways sugg seems good

make it cover your screen with “just dodge” messages if you get hit
trolling
this could unironically be a good downside and funny and reflect it
that and mock you if you don’t have every single difficulty modifier enabled
and on normal difficulty it will active scal fight randomly
although i had no idea its actually ozz's dedicated item, would it mean there needs to be some validation to the sugg?
unironically it will not be a very bad idea for April Fools' only effect
Wow, peculiar.
Will definitely need validation.
At least I assume as much considering it’s a active dev
it would yes
@bitter gyro format it properly (title, shift+enter, explanation and try to give more reasons than just it will be cool)
you can refer to other suggestion above
isn't this a don't because subclass expansion
I didnt see that one, where is it?
well he didn't say "flamethrower is unviable for DoG so add a flamethrower obtainable post-provi for DoG"
so eh, not very sure
yea I think this might be okay
he just say "add more flamethrower"
since it's not like super specific
"depending on the reason provided"
just wait for mods, but I remember similar suggestion used to get pass so I am also not sure, just format your suggestion first
since it will definitely not get past if it is not formated
he has to have a VERY good reason to have flamethrowers cause
elemental eruption exists iirc
and thats a decent post ml flamethrower
and there are a LOT
oh fucking hell my copypaste isnt workin
just go on the calamity wiki for flamethrowers
for sure flamethrower is not also filled on tier as yoyo, but ya there are definitely some
photoviscerator comes on top
yeah you have one for nearly every tier
and before that there's the cleanzing blaze, the haleys inferno and i cant remember what else
ya I actually never count how many flamethrower is there
in fact it is very filled on almost all tiers, especially post-ML
i think it's uh
i forgot things like bloodboiler or even halley's inferno are also technically flamethrower
but what you could probably say is adding more things to buff flamethrowers
because currently like what
barely any do?
i hear flamethrower talk
eleruption, blood boiler and pristine fury, halley's inferno, cleansing blaze, photo
Say the line Blast.
arson.
bane thrower
anyhow
maybe thats what i meant, there arent any accesories for flamethrowers
the only time flamethrower is lacking is pre-HM
flamethrowers
theres quite a handfull
byeah there's like a bunch of flamethrowers in post-ml
theres shroomite visage for armor for flamethrowers ig
yeah, only 3
more like ranger is boring enough already
adding a flamethrower specific accessory will likely not get past, because if it made exception a lot will have to do
not sure if Blood Boiler is viable?
yeah but thats an armor not an accesory
Spark Spreader, Shadethrower (lmao!) and Dragoon Drizzlefish
which doesn't line up with the rest of the shroomite helmets
blast is spawned
it is but
incredible
that irritates the heck out of me
and photo 
photo is full endgame and has no reason to be talked about right now
Flamethrowers practically span the entire game already
trust me because like, flamethrowers is my thing 
it is unlikely for new subclass specific accessory to get added (just see yoyo bag still not having upgrade when yoyo is at almost all tiers)
theres already enough arsonism. just give us more to buff that arsonism
ayy tf2 pyro main i assume.
isn't photo post exos 
(i dont play TF2, never tried)
yeah, only SCal to check, assuming you actually do EMechs before SCal
same i only have under 300 hours so uh
ig i never played tf2
and even then CBlaze seems to be pretty good too
but yes back to arson
so photo is more of a bonus item
cblaze is very good last time I checked
anyhow theres in fact, quite a bit of flamethrower
Exomechs before Scal is much more fun, Scal weapons and some enchant kinda bust through Exomechs
depends imo
absolutely, i found it INCREDIBLY potent in my nohit
also halleys is just a nuke




