#suggestions-discussion
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the average player likely wouldmt waste time on a strat like that unless they are desperate tbh
its such an out of the way idea
youd need a fuck ton of teleport potions and hell, a bit of luck ti get away far enough, adren, and spam your way back
Haven't had anyone talk about my suggestion (though there's little to talk about with it anyways) but don't want it to just completely die out and get buried as it's actually agony to deal with sooooo erm #suggestions-voting message
that's a fine suggestion, i think it was suggested a while before too iirc
It probably were, but still an issue in 1.5
Currently having to play with a monitor overlay on that puts a crosshair in the centre of my screen just to know where I am
Still gets me hit a lot in a boss fight
Which for a class like rogue is awful as they can take 2-3 hits before they're dead
skull masher seems insanely broken
@modest pewter boss suggestions aren't allowed, read suggestion don'ts doc in pins
(And also the fact he made it kinda like an SIS)
the lore behind this suggestion is amazing
TIL Cnidrion spawns in the ocean
Honestly I can't fault this one
Specific enemies may be outlawed but it's only cuz they got arbitrarily lumped in with SISs despite not being anywhere near as big of an issue
Definitely a must. Adds so much to the story.
#suggestions-posting message agreed i hate how we're forced to destroy huge part of our world for an arena in order to defeat the exos
At least with like Twins and Thanatos, you can move up and down, staying in the same general location
Ares is just fall god
ey @hollow shell #suggestions-voting message isn't this a no
I hate digging up my world, let alone nuking it
what us an SIS
For the sake of progression
specific item suggestion
yep
stip has a great suggestion
all the nerfs where on twins
which are not the most problematic part of the fight if not fall godding
I would love to know what suggestion that is linking to but mobile is fucking me
yeah the permission
(kinda defeats the point of the reference as well
)
I'm p sure they meant the orientation is still the same
They didn't ask for it to be re-oriented yeah
fair
smh someone legit posted a miniboss suggestion
and a bad one at that
and no biome it is from
no way to summon
no nothing
Magic
A sugg to rival Fogbound, true plantera, Polterplant and Calamity God
Polterplant đ
I'll get it post-emptively
@tulip parcel How do you feel about the Dark Spark suggestion in #suggestions-voting ?
#suggestions-voting message
(I hope that pinged)
Okay yeah that's the correct UID
not in the server I think
you can see the yellow symbol on the right i think
ah
I share no servers with them
well DM is the only other option then
the "!" means they cant display server info cause they left.
(just an fyi)
yeah

What if: give exo fights a horizontal arena (like Yharon,but horizontal) and make all attacks take less space to dodge
specific item suggestion
Basically suggesting a very specific thing that has very specific functions etc.
well its specifically for items
not mine bosses
but mine bosses arent allowed either way
@muted cradle its not a joke weapon
What does the exclamation point do?
makes it work
probably?
@hollow shell
@hollow shell
does the same thing
i dont know the difference then
Yeah
But nerfing it that much feels like you ruined the point of the weapon
no?
reimplement spam clicking :trol
What is the point of the weapon, to you?
time to explain the postml balancing for the 100th time
It being wacky ultra op wowzy epic was never "the point"
It's just a weapon with funny easteregg
be a boss farming item
the point of the weapon is being a weapon and being a reference to metal gear rising
And it's still pretty damn viable
What??
like
use it to melt bosses
Do you mean using the secret player name to use it throughout playthroughs?
so you always name yourself jetstream sam?
That has never been the point
It's an Easteregg it has, not the point of the weapon
shredding things was never the point of it
No I mean using it to farm bosses due to its insane damage
That's just...
Well you can still do that
it's subject to balancing like every other weapon
weapons are always meant to be balanced
Have you actually tried
yea no if it was meant to have higher damage and was much better than other weapons then
why use other weapons
murasama aint a halibut cannon
its a reference to the funny double jumping Brazilian
Murasama gets its big damage because its a true melee weapon, not because its a reference or whatever
halibut cannon
and even that is gone so yeah
"gone"
unless you're fucking insane
aew copper shortsword 
i feel like a boss whos optimal arena is bLOWING UP THE WORLD needs to be nerfed a bit
hard agree with the ares sugg
you could theoretically count down to each of the cannons firing (or more realistically, set four separate timers that ding at 6s/7.5s/11s/whatever, and pause the game at each phase transition to recalibrate them...? lol) to indicate one of ares' attacks and juke him out but like, that's super demanding/tedious so people just fall
but not only does falling require a world-spanning arena, it's also really really really really boring
And also that even if ares attack take less space to dodge, people will still just fall the entire map because it is optimal
Twins is dodgeable with up and down movement but so far most people just fall anyways just because it is easier to execute
It must be a change to put hard limitation (like how laser hard limit upward/side movement of one direction) for the strategy to not work
especially when Ares is also attacking you
falling down the length of the world is just optimal
either nerf Ares
or just give draedon a dimensional arena
and we all know which is easier
Tbh an arena make the most sense, having no limitation on this front just put too much limit on how the attacks can be designed
Ares attacks cover that much space but it must,simply due to the fact that the entire world is technically the arena
I get your point, but the lack of summon item in pre-hardmode was probably made to curb the issue of players summoning a hm boss in pre-hm and wondering why they're getting steamrolled
you could always place a warning on the item, many items already do this
At the very least you could probably suggest making the summon post Evil bosses since most people use Star Cannon

But your point is valid, nothing wrong with the sugg
I changed it, thanks!
cant you just hide in a box phm while waiting for scourge?
like make a 3 layer thick box
then use a trap door
or just
wait in the box. wait for as to spawn. turn off the zergs (either by right clicking or sumn) and just. destroy the box afterwards. and then kill as
oh wait i read it wrong
You are missing the point, the point is having to wait for him to spawn, instead of being able to summon him the moment you respawn, since this is a incredibly difficult boss prehardmode, you will be fighting him alot, and its very discouraging to have to wait for him, even if its just 3 to 5 minutes, to spawn, when you fight him this much, the time adds up and gets really frustrating
pepega mursama suggestion
litterally still a very good weapon
does very good against exo mechs to my knowledge
Murasama is the best true melee weapon for Scal and Mechs ye, although apparently it has competition in the heart killing department now
it sure does...
its not meant supposed to be "use this weapon or do worse against this boss"
its supposed to reward skill
not left click go brr
Left click go brr is still the optimal way to use murasama lul
Get in those swings for that soaring potion refresh, titan scale buff, or some chip damage with fungal symbiote
@pastel terrace But can't you equip the actual Silva Wings to get the adjusted revive effect?
but who in the world is going to use silva wings in the endgame post-yharon
Someone who wants the better revive and mobility
Ah actually it doesn't work anyhow
It requires the Silva armor specifically to be equipped
But yeah I would prefer the special effect be kept to the wings
More people need to use wings once Tracers become available
Tracers are too universal
imo
They probably would be open to it if there was a post-ML boot
indeed
Using angel treads for the rest of the game once you get them just feels wrong
so I've gotten it backwards and wings are better most of the time?
Post-ML boot that merges with Gravistar Sabaton instead of wings maybe?
iirc yeah the individual wings have better flight stats
They just can't run when you are on the ground
Individual wings have better mobility stats and neat bonus, while tracers free up an accessory slot
unless you plan on going bootless
Only time I can think of going bootless in post-ML is if I'm either doing a strat that requires no movement like a hoik square or am using Draedon's gamer chair for Scal in which case I'd ditch the wings too
uh
I mean don't you spend most of your time in the air during SCal anyway?
i went bootless during Yharon
Yharon too yeah cuz of the limited horizontal space
i dont use boots cause i literally just gain too much movement speed and i end up fumbling
Bootless during SCal serves multiple purposes
A. gives you more wing time, allowing you to fly more during SCalâs non bullet hell phases
B. slows you the FUCK down for bullet hells cuz the speed is uncontrollable during them
Bootless during exo mechs also serves a similar purpose
Also i still gotta check if vortex booster + angel treads still outruns Providence
you could just enable aegis shield bonus for reduced mov.speed
uh jfl
your title and your reasoning are two different things
your saying to give him back his gravity while in the wall your saying to take it away
he's saying make him abide by gravity instead of flying like a wyvern I think
^
okay i read it wrong
Gravity is probably a bad word for it tbfh
i read it wrong. my bad. its kinda hard cause im playing digimon at the same time
yea changing the title to "make destroyer no longer fly" would probably make it clearer
can do
I do admit that Destroyer does not exactly deserve to be able to fly given the meh movement options in early hardmode but it brings in a load of other problems as you said

Just IMO giving flight to every worm boss is "not the play" 
just gets stale.
i mean, post golem is fine for that
since by then your movements gets really busted
agreed
||duke fishron wings omegalul||
alternatively you could make destroyer slap a flight time debuff but that is a lazy approach imo
and doesn't solve the grav pot strat
what you think about my suggestion?
Ultimately a little redundant since you can combine zen and calming pots + cadance
for abysmally low spawn rates
yeah but there is a point where cheese is an option rather a problem.
@coral musk This is the whole point of calming and zen potions
Iâd say mostly a problem when it comes down to destroyer. Most bosses have flight late game to counteract the mobility the player naturally has by that point in time. Those that donât (golem, ravager) are either weak or have other options to make up for it (golemâs head and Ravagerâs insane hops and overall bullshit). Destroyer could be given this treatment with his lasers and probes, but instead flight was just slapped onto him and then Astrum Deusâ laser pattern making him just discount Astrum Deus.
I agree, sorry, I was thinking of that text in a different way, as in it's an overused tactic to make a more challenging boss, rather than "it should be stripped from other existing bosses"
Can't you go into configs to make NPCs spawn at night
@abstract monolith This ^ and also the config to boost NPC spawn rates
and also:
(That's Dec 4th in case your date format is different from mine)
oh jee wiz didn't think it was there already
So i made this suggestion but i admit that i'm not a dev, and even if it's not a procedural generation, i don't know at all if it's easy to code or not, and i don't know if it would make the mod heavier or not (also RAM consumption).
subworlds are a thing
but it'll take a while to implement (making a custom library so cal doesn't need any dependencies + the actual subworld), given that it's approved in the first place
and due to that, the sugg could be a high effort one
@hollow shell thoughts?
its a good idea but a bit too high effort ye
Spoiler: Dom actually has gotten subworlds to work, on his own without dependencies
So this actually is in the realm of possibility

would a suggestion to nerf the amount of blasts in bh1 be fine
its now only easier than 5
Probably yeah
if you wanna make it have an entire extra side of projectiles you really shouldve nerfed the amount each side spawns
how the hell do you need that much space for exos
done
at least like 1/8 of a medium world is fine but world arena unnecessary
I remember iban joking about how we're supposed to fight the exo mechs in a matrix-esque subworld

damn
yeah I exaggerated a little about world size area it's true, not from planetoid to underworld xD But i still have to dig my world and it make a big hole
it can also just be about me not good enough ^^'
no you do need to mine your world
ares makes you need a hell of a lot of vertical space as you can only really change direction after his laser
(thinking about me falling/flying diagonally every time ares is alive because i can't properly dodge any of his projectile T_T )
but yeah i should change my suggestion about world sized arena
(and thinking about me dying because colliding with a planetoid/flying island or with the ground just when ares shoot at me T_T )
Imagine creating a world inside a world
its not unreasonable to suggest changing something so you dont need to mine a chunk out of your world
Do you have any idea how much the world file would weight and how much that is for your PC?
Huh
yeah i don't have any idea, that's why i asked before
Well anyway
i remember dom tinkering with them like rover mentioned
Imagine a world that is as same size as yours
well it wouldn't weight a lot if it was empty
...idk bruh I am stupid
weige?
also, does it have to be the same size?
you mean file size?
Yes
pretty sure they can be custom size (ingame block size)
world file sizes arent that big anyway
it would even allow dev to make a subworld and an arena to fight the boss as it is intended to fight him for them
Iâve never heard of subworlds having file size issue before
Subworlds are slowly becoming more common in terraria mods, it would be interesting to see calamity take on it
I'm going a little too far, but it can even be a subworld for every boss that realy need an arena that isn't always easy to build (i think about poltergast now), that's why i said that it can be usefull in the futur for other boss. But i don't know if adding multiple subworld can lead issue or not.
that's true
cal's take is basically making their own subworld library to prevent dependencies
shouldn't go to "add a subworld for all boss" xDD
the implementation though? idk
exos could be one
but otherwise I don't see any more purpose atm
I mean more of the gameplay aspect then the actual implementation
That would also be interesting to see but it wasnât what I was talking about
I don't think arena subworlds are good
I think so
Like especially for people on small world sizes the amount of space you need is just dumb
Small players are cringe anyways why catter to them
what does their height have to do with this
đ¤¨
We have NO free choice and NO accessibility
Truly a
Byeah i don't think adding a subworld with the sole purpose being "exos arena" is a good idea
I think a sub world maybe a bit smaller than a small world and just having it be either fully empty for the player to build an arena or having a pre-set basic arena you could add campfires and shit to
And maybe to make it work lore-wise Draedon is âbringing you back to his labâ or smthin
Ah yes draedon's lab is a big empty space/a perfectly set up arena
It would be less necessary if calamity didn't force you to carve out and build massive arenas for exos
Knowing Draedon, I don't doubt he'd make a massive arena inside his lab just for the fight
Except it doesn't?
People exaggerate what you have to do to fight them properly
I mean yeah but sizes would be funky
Draedon having a island sized lab when they
In any case, i still don't think an arena subworld would be the right way to go
also have fun dealing with :hell:
I admit that if i need a realy Big Arena for exo mexh, it Can be because i'm not good enough to beat them without it. I made this suggestion because it seem to be the case for a lot of other players thought
It seems cool, but when you think about it, it doesnât change much about how you play besides not having to clear a massive area(which is more of a issue with the boss itself)
That's true, in fact reworking the battle is much easier than making a subWorld.
Unless of course you do something to make the subworld cool
In which case that would be awesome, as it makes the boss stand out even more
There's just many things on play here outside "exos need big arena"
Terraria not liking custom world sizes a lot, :hell: is ugly, mp, and also impact on performance (space isn't really an issue because terraria worlds aren't that big)
But if the dev team want the battle to be like this ans don't want to rework them, it's an alternative solution
I feel bad for laughing
mp
multiplayer has and always will be busted as shit, custom worlds really don't help all that much
I think if the subworld was done in a way that add things to most of the fight it would be a great way to make the fight even more unique
It's always going to take more effort to make multiplayer functional
Yea but exos are at least fighteable in mp atm
(it's a pain to write in english with french autocorrect...)
If you did this you would just deny all mp players fight exo mechs until god knows when
Isn't mp exo completly buggy for now?
Is current fight in mp polished? No, but you can fight them, this would prolly just deny that opportunity altogether
buggy>impossible
Oh ok
subworlds currently do not work in mp
Make it visually appealing in some way, maybe a cool animation when you enter it or a big background or some sort of shader, something like that
This definitely falls into the realm of high effort tho
Yea it does have bugs but you can fight them and defeat them
at all
unless dom's dependency-less subworld tech someone mentioned earlier works in mp
- subworld library doesnât work
Calamity wouldnât use that afaik
Did'nt know about subworld mp
Since itâs kinda broken in general
Sublib does work in mp
How stable is it?
Not much, but if sublib isn't, with all respect to dom, dom's implementation won't be much more stable either
I mean my opinion of the mod is basised by the fact I was using it to run my god awful world gen so I canât really talk
It's also about terraria handling all that shit anyways
Imagine terraria modding if terraria wasnât the abomination of else if it is today
I think terraria's coding goes much more than using else ifs lol
There is a unholy amount of them though
nice
Like thousand of lines of them in player.cs/item.cs
Regardless of how exo mechs are handled (whether a setup arena is made in a subworld, the fight is changed to require less space, etc.) I do think that completely denying the idea of handmade arenas is a bit harsh, especially when a dungeon arena subworld has already been considered. But likely up to the devs at this point in time, considering Calamity players haven't even experienced it.
What when has a dg subworld arena been considered
Ik there has been 9 billion suggs about genning an arena in the dungeon but not a subworld one
It was just mentioned earlier in the conversation actually
Outside of that I donât know
It'd be hard for me to find the specific example from someone about it, but I feel like I remember it being brought up at some point when one of those 9 billion suggestions were being discussed.
I Seen a suggestion about subworld Arena in general in the past but it was marked as a don't and diseappeared.
Considering thereâs already working subworlds, then it could add a unique element to the fight
But if agree that if it don't work in mp, it should not be implemented
Well itâs not like anything canât work in mp, it just takes more time and effort to make it work
Although you could then argue itâs high effort
subworlds would be useless most of the time
Your saying mods canât do cool things with subworlds?
the only exceptions I can think of are scal (because she already generates an arena, might as well go all in) and exos (because of the size needed)
^
there's also the dimension thing for dog planned but it won't happen in near future
just plans for now and subject to change
That would also draw a parallel between the 2 current endgame bosses, who(unless more lore is old, which it probably is) both served under Yharim
Iâm probably wrong on the lore thing but it still would make them both seem connected instead of two bosses you can fight at the same time
Gives more space for biomes iirc
Also letâs you lock large biomes behind something without either A. Taking away part of the map
B. Making it after a certain part, which can have compatabilty issues
Compatibility issues are indeed easy to wave away with subworlds.
except when you both IL edit the same methods to make subworlds
Pretty sure most of those are because of the funny decompilation
and I agree with your suggestion, but it has been more than a week and I expect it to stagnate on votes
however I repost the suggestion (though slightly different implication), is most notably that currently it is pretty obvious that the stated movement options are overtuned for their tier
and we pretty much get a partial confirmation that Slime Mount will be butchered, while I assume sometimes in the future Swift pot will get nerfed, MS will get a softcap and Sandstorm jump may get "fixed"
hmm
didnt hear about it
i assume it will have lower velocity
just like with Suspicious Looking Jelly Bean
@glass burrow iirc itâs not a right click because coding right click charging weapons sucks(!)
reason why crystyl beam is left click instead of right
Having to press W or S or whatever mid-air/while moving is pretty meh imo
This is part of the reason why I somewhat despise Final Dawn
what if pressing rmb while charging lmb immediately executes the alt attacks?
so there'd be no need for holding RMB
just need to press RMB and the throw / yeet will immediately be executed
hello! i have been working on a sketch for the unreleased EXO armour and i would love to see it in the game! can i have everyone's opinion on it?
you'd be better off getting better opinions on the cal art server (in #other-discords iirc)
ok! ty
no prob
I dont think that can work
oh wait my bad, cal related servers are in #info

man
it doesn't suck, iirc it just isn't possible
channeled weapons simply don't work on right click for whatever reason
Same reason why Crystyl Crusher is 'reversed'
well, there are workarounds to charging right click weapons I think, but they're kinda high effort (and potentially buggy in m*ltiplayer) for little payoff
I remember my only sugg for Crystyl Crusher
it didn't really get anywhere so kinda lol
might repost it when the suggestion tides have calmed down
first "approved" suggestion was on 24th of July 2020
the story repeats itself
these are going nowhere
quite funny
kinda sucks tho
@glass burrow You gonna remove/rewrite your suggestion or not ?
also you'll need to ask dan about the final dawn suggestion cause donor
oh right
i forgot
for xqc's sugg. isnt shadow potion a non-calamity potion?
oh nvm
im thinking of the other one
Invisibility is the one you mightve though of
potion of darkness?
no i was thinking of the one that fills rage
ah the other modded ones
so yeah, potion of darkness 
tbf they do look similar but yeah shadow is a calamity pot
i like how this suggestion actually got over 270 votes
reject it for proving itself wrong
this is really funny
(i find levi teeth a good weapon..)
i deal almost half dps with levi teeth inches apart from the enemy than i do with my other weapons
and if im relatively far away i might aswell forget they exist
(Well its good against big targets..)
They would, yes... if they had good dps to begin with
but at that point might aswell use bombs
they are far more effective againt big targets
now im just thinking your bad at using levi teeth.. cause they are like.. surprisingly effective
well i dont even can begin to think in what situation i would use them in xd
i havent tried ravager yet, and usually i would use spears or homing attacks for the fast ones
@native token although I havent use it (since not playing summoner), isnt it gonna make the accessory useless?
yes it will
since Heart should be pure summoner accessory now (no stat boost)
it was removed because elementless HoTE was yet another stat stick, and people would use it over the elementals all the time
hmm, maybe it could give a smaller stat boost than before?
highly unlikely for them to revert the change, as the stones that were removed from the recipe got new effects that aren't just stat boosts, except for aero
hote was not meant to be used without elementals
nah the purpose of the change is to make it not give stat but as a "pseudo-summoner weapon" (like Godly Soul Arifact)
giving stats is like moving backwards, + you can probably get better stats elsewhere
at that point turning it off will be a useless accessory if stats were little
and if stats were high then people are not gonna use hote as it is supposed to be
just get the community if you want a stat stick
yeah
stat sticks are boring, and its goofy to make an accessory with 2 different purposes
ye if you want stat stick theres plently of replacements for HotE
most notably the community
but Celestial shell is also another good one
ya for Malice as long as it is not "completely unavoidable" I think they will not change it
wof is fair
skeletron is fair
eoc is fair
in death malice yet those make no sense as being as faster than ds itself
stunlocking you and dealing so much damage
they are not meant to be fair
they may be fair for you
but desert scourge is unfair
maybe cuz its a worm boss?
the problem is more that you have to convince the devs to change it, and as long as it is not completely unavoidable I dont think they will change it
None of the bosses you mentioned that are fair are worm bosses
the minions are badly desinged not the boss
malice moment
I don't even think you're meant to fight malice pre-hm bosses IN pre-hm
and another consideration is that Malice fights you have more liberty with arena so you can somewhat negate it
at the very least not hiding underground 90% of the time, more like 50% of the time
so maybe turn off malice and go a bit further in hm before fighting scurgy
they either hide or be off scren then ram you and i didnt mention 90% of the time
like I said, the main problem is this one, as long as it is not an attack that have no way to be avoided I don't think they are changing it
I completely understand your point
you are right i guess
because I am one of them that argue that Malice should be based on "over-exaggerrated difficulty" rather than "over-exaggerrated unfairness"
The new generation algorithm for auric ore is especially painful on multiplayer.
ya someone suggested to add "auric slime", it is hard to buff it even more except to reduce ore requirement per bar
auric bars have basically been replaced by miracle matter
you still need auric ore regardless, miracle matter do not relate to that, especially in Multiplayer, mass amount of it
auric ore amounts are getting boosted I think
true
btw who likes the auric tesla armor resprite
how about making the wrathwing's projectiles toned down a lot so that people can see what they're doing better, because right now the fireballs are literally white and make it really hard to see stuff
would that be a good suggestion?
I think someone suggested that recently? I will try to find it
#suggestions-voting message ya this one, but the suggestion is kinda old and (not 100% sure on this front), I think you can suggest the same thing after 1 week so you are fine
sounds good, I have to go right now but I'll write it later
Since 20 April 2020:
â 3501 valid suggestions
â
1105 of these were delivered to the dev server/mod corner
đ 642 were approved
đŤ 223 were rejected
âď¸ 80 were bluechecks
đ 183 were implemented (49 of these were implemented before being delivered)
which gives a grand total delivery rate of 31.56%
an approval rate of 18.34% (58.1% of delivered ones)
and an implementation rate of 5.23% (12.13% of delivered, 20.87% of approved)
~~now how many before the star limit change
~~
when delivering is kinda slow lol
Brav is on break so I guess I'll just...?
yea
@ashen warren Sugg bot down, overdue suggestions in #suggestions-posting
276 suggs after it
its delivering some but not all.
hm
Nah
I think it went down almost immediately after the most recent sugg in #suggestions-voting
within an hour
cuz it got transferred at 6:52 PM EST yesterday
while the oldest sugg in posting would've been transfered at 7:48 PM EST yesterday
yeah
anyway I did the thing again
ye ye good stats
fixing
đ
give it 30s
and it'll be up
alrighty
cool
Nice, thanks Amber
The only nerf boss in malice that i agree with is BoC
BR is just exo freeze that bastard or get telefragged
You can disable the dodge of some accesorys?
Armageddon right click
How about astrum aureus? Havent try it in Malice but from what I see I dont know how you are supposed to dodge it
cuz you're not supposed to fight it on tier (movement reaver armor + all quick, rum, candles, tons of movement accs, oh and a weapon with glacial state is helpful)
The point is that he outspeed you until Drew's Wing no?
I have survived Post-ML Malice aureus with post-Plant rogue until he hits 30% (freq. Manipulator is ridiculous), then its just too fast without a movement min maxing setup or doing it post-Golem
the heart of the elements being toggleable was changed because there was zero reason to have it toggled on, ever
Back in 1.4 there was very good reason to have to on. A ball of stats that with cadence boosted your regen to the point where you almost didn't need healing potions
Rare sandy was insanely good
@native token Itâs no longer a stat stick, itâs now just a summoner accessory. Thereâa still other choices of stat sticks if you really want one.
Hey guys, i have a question
Is possible to turn part of the sky darker?, you know, like Asteroid Field in Spirit Mod, i think that would be much better for the planetoids, instead of being in a light sky
Well
They do generate up into the Space layer too
And considering they're spread out all across the world, that'd essentially be asking us to move vanilla's dark space sky downward entirely
I see... that's too much lmao, nevermind then xD
@native token if they bring back the stat boost then it'll be all class again lol
I'm pretty sure their vision was summoner
Cheated that in tbh
wait
Shit, that Skeletron sugg should've been exclamed
("this ^" being )
I'll delete it now
Also @half kayak You may as well mention that it does grant the armor immunity to Irradiated
The counter-argument there being that you obtain Silva Armor after the Sulphur Sea and Acid Rain become irrelevant, and that Lead Core being in its recipe is an outdated holdover from the past iterations of Irradiated Rain and Irradiated Slimes which used to exist across the entire world, and throughout all of Post-ML
That'll strengthen your sugg I think
I admire Rover for being patient with all of us lol
It's truly Astonishing
I should've wrote "less frequent" instead of "slower"
I have a little idea...
What about animated little asteroids in the backgrounds of the space layer? :0000
That counts as vanity?
I wonder if using certain items you can crash the game like that one setup vs Deus
If it doesnt crash it makes your pc cry
fix the game it braking
#bugs-read-pins (make sure to read the pinned doc there to see if you're experiencing a known issue)
That'd be epic.
Wonder if it would be a dont đ§
Yep.
You do know interchanging wood is not a calamity thing right?
Which means that point is moot
so wait were all fine with my sugg about not having a proj vomit wep. cool
doesn't acorn literally spawn like a random time between 30 second and 10 minute? so you just spam acorn and eventually one will spawn in your face
also I don't know how necessary it is to mess with world gen just to, you know, spawn 5-6 trees
Not interchangeable as in, literally swap them, but in functionality.
All wooden blocks basically do the exact same thing and it doesn't really matter what wood your stuff is made in
(Besides acidwood and spooky wood, but you can't plant the latter anyway).
pretty sure acidwood is used in most Any Wood recipes
so by that sense it is interchangable
yep
the only time it isnt is for specific wood furniture and weapons
which is obvious because all tree types do that too
Astral Monolith is the interchangeable wood, im pretty sure, and for a fair reason of it almost not being wood
byeah, not all of the wood types do tue same thing
hell, all of them do different things
Boreal makes boreal stuff
Palm makes palk stuff
Ebonwood makes ebonwood stuff etc
responding to this basically
so you should prolly change that line since it is pretty much incorrect in that sense
@scarlet axle
...for gear that will be obsolete by the time it'll take for the trees to grow.
elaborate
most gear requiring Acidwood are at least post EoC, and if you reached sulp sea early enough with handfuls of acorn from early chopping, you can have acidwood shortly after you killed eoc and the 2 bosses beforehand
plus Sulp armor is really good throughout phm
Coin of Deceit is the same, and it's the base for one of the best rogue accs
and tbf the rest of the gear is underwhelming other then Acid Gun and Bike afaik
I can't advocate for the other gear directly since I haven't used any of them aside from rogue ones

i used toxibow and croaker
ah yes, Sulphurous Bike, my favorite bike
Basher is small afaik so, yeah

ye i mean bile
do those need acidwood actually, at least I know toxibow does iirc
im pretty sure all of them do ye
makes sense
perhaps we could get a âsulphur pouchâ that spreads sulphur sea
it wouldnât autospread like corruption/crimson and it would only work on trees in sand
Make wood we drop into the Sulphurous Sea have a 70% chance of disintegrating and 30% of becoming Acidwood 
this sugg passed the star req
p sure sulph sea is coordinate related
can't remember if you can horizontally expand sulp sea
for the biome, yeah
the background and music are coordinate locked
@hollow shell was this already delivered?
Well
Not sure where best to deliver suggestion-suggestions
I guess I can think of someplace though
you can deliver it to your brain.,.,,..
I keep putting off the tallying and the lowering
tbh since this is directly related to stars it can probably be approved/denied based on whatever you decide for -- yeah that
eh, only marginally so
not to mention that a decent portion of the mods dont really care about suggs iirc
@soft warren You need to format your suggestion properly, with your title/summary line at the top and separated reasoning below
separated using a link break (Shift+Enter)
@hollow shell oh ok Iâm on my phone lol Iâll do it later when Iâm home
(The ele disk one)
Alright
Your phone should be able to do it too but that depends on yout phone and Discord settings I think
It's a pretty specific interaction to cause that problem but I suppose it is fine
(i mean i just wanted to point it out because like. i actually crashed my game by just fighting folly with it)
(You could say that in the sugg)
sure ig
@hollow shell how would you title my suggestion lol
You already have one
Your first sentence
(just remove "if that makes any sense")
Also, DOG, not GOG
might want to precise whether it's on x32 or x64 tmodloader client
cuz the ballpark of stuff needed to crash one or the other is very different
Aaand you should make it clearer that you're referring to the health reset on their phase 2 transitions
Looks good now, thanks
Ofc
@proud quest this is why you install begone evil
what
i wanna do a clean run
Disables corruption/crimson spread
Thats your problem
yeah but that makes me feel shitty
and are you a dev dawg
it would make way more sense to stop corruption spread on mud blocks
or
to add a mud block variant
so the jungle isnt long lost when it gets corrupted
- Stopping, slowing, or in any way modifying the spread of Hallow/Evil biomes
Note: Will not be implemented into Calamity due to the terror of modifying hardcoded vanilla features.
Note2: There exists a mod called "Begone Evil!" which will stop the spread of biomes. Download that if this is what you want.
Fuck
that sucks
Devs are orange, not green
ik
Hi I am a dev and I recommend that mod
(and I dislike the concept of playthrough one-mod purity as I feel that goes against the concept of a mod client)
corrupted mud
wdym
It's designed for you to install multiple mods for multiple purposes
the thing is
my stupid ass brain
always feels super bad whenever i download extra mods
or cheat weapons in that got bugged out of existance
or something
and like once i get that feeling ill feel it for the rest of the playthrough
Cal with QoL good (as long as the QoL aint cheaty as hell, looking at you luiafk and Alch npc lite)
Cal with other content mods is horrible
Not really "horrible" as much as
"sub-optimal"
Cal + Fargoâs souls is a recipe for bugs everywhere
Im surprised dlc even holds itself together despite the logs fucking screaming
@hollow shell what do we do about #suggestions-posting
@mild jungle you comment in here, not in #suggestions-posting
thank you discord user macodemk
Do you really have to tell the life story of terraria to get the point across
Yea change and summarize the reasoning a bit
Half that sugg is kinda useless and isn't really telling me why is sand damage annoying
sand damage does suck
@prisma flicker and make sure you remove all the "fucking" you wrote
Looks more polished and less agressive
Suggestion really does come off as emotional ranting
And you don't provide any practical examples of the high damage being a problem
also the answer to sand damage is to not mine sand while under it
the purpose of the damage is to tell you to stop doing something that you obviously shouldn't do
The entire suggestion is centered around the "logic" of the block dealing that much damage, compared to more threatening looking enemies
when that really should not be the focus, that could be a one-off comment
It would be more convincing to explain why it is annoying gameplay-wise
tl;dr less malding more gaming i think
done
go to the 5th line
I will do a rework of this later, i dont have time at the moment. Thanks for letting me know though.
@steel minnow this sounds more like work for a shader mod or a texture pack
Do you think so? I mean, is it difficult? o.o
May not be that difficult but Calâs shaders are used more for other stuff (bosses and Boss rush)
And they are pretty tame compared to what youâre asking
And for texture pack itâll be extremely tedious i asume
Can't be done with a texture pack
But uhh, the only reasoning here appears to be "this is to accompany the Planetoids and give them more weight on the map than just being big rocks."
But I don't understand how the background animation would give the planetoids "more weight"?
wdym "weight"
@steel minnow
Because asteroids are known as "minor planetoids", basically it would serve to give more substance to the Planetoids as a whole almost as if they were a biome.
Like that? n.n
yeah sure that's fine
ig floating planetoids/asteroids would kinda go âhey look yeah this is a whole planet not a flat planeâ like some other backgrounds and little details do (wyverns flying about sometimes)
but that doesnt really change the significance of the blocks on your own plane/world
and unlike other biomes, i think itâs easier to have nothing in the space biome and the player assumes, if they assume anything about other planetoids in the background, that theyâre so spaced out (hah) that you cant see any but the ones close to you
the planetoidsâ basic shape does pretty well at giving you the implication of the whole; theyâre spheres of grass and rock in space
whereas in a forest, you know there has to be a bunch of trees and grass and stuff, but the 2d slice of forest you get without backgrounds looks too bare and bright to be a forest, so the background carries weight in allowing the image of a whole 3d world youâre getting a sized-down mimic of
Wait, what "ig" means
i guess
Ohh thank you
@zealous oriole Thank you for your opinion! n.n
np!
Just remove reactive dr tbfh
reactive DR isn't usually that noticeable even with adren
from my experience
but it's still a weird mechanic yea
reactive DR became crazily noticeable due to Malice jacking it up
It gets a LOT worse on higher difficulties, even on rev+ itâs super annoying
Reactive DR is silly anyway. If you are capable of doing that much damage you should be rewarded for it.
wait i just realized why does venerated locket look so strange with the cosmic kunai. you can barely see the kunai at the top of your screen lma
@royal crescent Formatting and im pretty sure its a dont?
Ok sorry first time doing this
I'll try to do it later I'm tired now ill send it in the morning
Nah that wasn't a Don't but it did indeed need to be formatted
yeah just formatting
(adding a combo acc for the four non-HotE relic accs, now that they're isolated)
wish i could've added this to my sugg but too late. jesus thats a lot of disks
i fired once..
wew
the stones?
Terra Stone, combines all effects of Chaos, Cryo, Aero and Bloom Stones
some more name ideas I have:
Elemental stone
Stone of the elements
Core of the elements
now that each stone has a simpler effect, combining those 4 should be fine
I mean van you blame here it is kinda weird to gather ALL of the items just to find out you only need the elementals
@royal crescent You may want to list out the four relics in your title, as I imagine a lot of people don't know them by that name
Also, your reasoning would benefit from some punctuation...
Sorry I'm not the greatest at articulating my thought
this is cursed.
Reasoning is a bit weak tho, so if you or others can think of more solid reasons why they could be combined, that'd be good
While I personally like the fact that they're isolated, I suppose a reason you could add is that
Being one-off accessories makes them not very desirable for players, as they aren't required for any later game crafting
Adding a combo acc for them could give them more recognition
Alrighty
This is uh, a mess
I'm not seeing any actual reasoning for the change either
Its just a big "weapons are bad" "its hard" but without proof or anything
although I do agree that the Scal fight is significantly easier for melee than other classes
yes
and summoner a bit more since the yharon kindle staff work better than in the old versions
but with classes that they weapons centred in big damage to that situation
get moved to a boss that is more hard to everyone i see
That whole intro sentence doesn't need to exist
The only piece of valuable info in there is that melee is the only good class for the phase
The rest doesn't directly pertain
so i delete that part?
imo, yes
Or reword it to simply say that melee is the only class that's capable of dealing respectable damage to the Hearts
ok ready
like melee can just run full speed through them with dragon rage, meanwhile mage, ranger, and rogue need to aim to even deal damage, and then summoner just has to dodge for a while
that is my point
yeah
and with the crit attacks and some attack speed from melee become
run with murasama or dragon rage and destroy the brimstone hearts
just ping me if you have any probs with my sug or if i should move it im gonna be trying to murder dog so yea
Does this problem occur with normal respawn times?
not 100% sure
i believe the normal respawn time is 15 seconds so it would assume to be no
the question is whether how much should the brimstone heart be invalidated/trivalized in the first place? considering it is supposed to be an entire phase
I will argue that to some degree the time it takes for melee to kill the heart should be the same as ranger/mage/rogue
Mhm
im an idiot
ya the one for dog can be a bit specific, since short respawn time is not really a calamity feature (I think?), though the suggestion make sense
since there is no reason for it to not despawn even in phase transition
ya, I only remember it that it reduce respawn quickly then the last few seconds are normal
yea it was a little over 5
yeah, it's visible if you have a mod that adds a countdown timer
dog spawned then i spawned
short respawn timer does this btw
thats the mod
yes that mod shows respawn timers
tho it would honestly add salt to players who get killed as the phase get transitioned and here the theme
i may just be an idiot
and another concern is that technically this will allow the player to have "2 life" to fight DoG
yea
i did not mean this
this is literally the only boss that has this problem as it despawns for its phase transition
yharon would be able to just yeet outta there due to the fact that he stays spawned
Dying during the transition between phase 1 and 2 (outside of the guardians) should realistically be impossible.
realistically impossible, but at the same time there is really no reason for DoG to not despawn during phase transition
i happened to die to an attack or a debuff then my summons got him to the phase transition
considering the many QoL mods (that are generally agreeable to be "used along Calamity"), and some might cause problem like this
or any lingering attack (like projectile in flight), though slim chance but still possible
Projectiles should despawn along with dog
debuff
Thatâs pretty much the only instance of dying during the transition being possible
the main argument is still this one
yea there is no real reason for it to stay
if all players die then the boss should despawn, no matter how slim the chance is
ditto
I mean the only instance of this being a problem is because of short respawn timer
An external mod outside of calamityâs control
although that being said, I think a better title will be "Make DoG Despawn If All Players Died Even During Phase Transition" (or something like that)
no, cal does shorten respawn time, as rover said
above 5s
so at least the respawn time is 5s on cal, I don't know exactly how much cal reduced
In vanilla spawning during boss fights is 30 seconds
I think they speed up respawn time from 30 to 5, then the last 5 is normal
Thats boss checklistâs timer
oh ok, I always thought boss checklist was mandatory alongside Calamity so I never notice it is their feature
wait boss checklist does this?
boss checklist makes respawn 5 secs long?
or 30 secs
im confused
although if it is boss checklist then I think it still make the case, since boss checklist is like, used by at least 50% (probably like 80-90%) of players
defg
*def
gonna do testing to find out if its boss checklist
it was the respawn reducer, boss checklist adds the timer
I think Calamity alone is speed up (x2) from 15 to 5, and then last 5 is normal
You should probably test things instead of just saying âI thinkâ considering the only hard evidence so far is that an external mod is whatâs allowing this to occur.
if you insist then I will change the wording to "Definitively", without Boss Checklist and any possible mods that impact Respawn Timer other than Calamity it is 10 sec, with Boss Checklist it shows 15-5(x2=5) and last 5 normal, so it matched
and if you want another evidence, and I tested it and it 100% WILL WORK with Calamity's 10 second respawn timer, it is enough for DoG to enter portal, phase transition and to continue the fight before I respawn
the test is done with Adrenaline + lingering projectile (I used Contagion) right before DoG killed me, and if it caught DoG when it is still "escaping into the atmosphere" he will enter portal and start transition
if you are not using Contagion it will need to be very coincidental (that your lingering projectile put him right below 60% when he is flying away), but the point is it is possible
how do you even cache textures in tmodloader
never done this stuff before so i dunno but its probably the same as normal processes
the issue is that because calamity doesnt cache its textures its basically raping your HDD and CPU, especially so if you want to run a server with it
same as what normal processes
i have never heard of or seen a mod caching things before
nor even terraria doing that
it doesnt have complex textures at all
its probably something that is happening in the background that is never mentioned
mods dont have cache folders nor any code to cache them
im not sure why you need to cache a 16x16 2d texture or however big terraria blocks are
and larger sprites are still small, its a pixel game
terraria has shit netcode thats why servers run like ass
there is no such thing as a cache folder
its basically storing stuff in the ram for faster access, which is good
especially for terraria because it doesnt use many threads
then yes thats done automatically
and you know that how
because its something you have to code in
yes
- yes
- yes terraria has that
- no
- also no
i realise this isnt terraria
but considering the number of people who use this mod, it should have been done at some point already
have you coded a terraria mod before
no
so how do you know you can set up image caching in one
Doesn't Terraria / tModLoader do this already?
they do
Doesn't it load basically everything into RAM immediately upon loading the mod?
but apparently that doesnt mean the mod will 
No I mean the mod
didnt realise that tmodloader did this
i told you terraria has caching
That's why people have memory issues when loading big modpacks
and need to install tMod 64-bit
terraria =/= tmodloader
tmodloader IS terraria with mod support
it has EVERYTHING 1.3.5 terraria has it literally uses the entire gamecode
Okay I need to ask why you are making this suggestion, ironic toblerone
What issues have you encountered pertaining to this subject?
Because I am not super knowledgeable about tMod's inner workings
i have had some rather annoying issues trying to host a server and my computer begins to stutter due to running out of extra CPU
honestly the easiest solution is to get a better computer but i cant right now
thats both a bad pc issue and terraria bad code issue
neither of which calamity mod can change
terrarias multiplayer is notoriously poor
mmm
Running out of CPU, hm
Yeah, unfortunately I think this is just a lack of PC power issue
what cpu do you have
ok im getting conflicting information here
so im gonna ask some people in other servers and try and figure out whats going on
your pc isnt good enough
i understand that much
thats the issue, you cant fix it any other way really
That'd be good yeah
because as far as i know everything that gets cached needs to be told to be cached
yes
terraria and as an extension tmodloader handles caching of files
mods dont touch that
Also just in case should this go to bug report?
Because it is possible to die on DoG (though very tight timing, but possible) and respawn without DoG despawning
sure
Have there been any discussions about lowering the star count?
probably cuz there's 72 suggestions in voting after that lol
Yes
And yeah I'll consider that one delivered cuz I sent it to the dev sugg discussion channel
and cuz, I saw it
makes sense
unsure of if 260 is a good number but I'll let the statistics speak for themselves on how much would achieve 25% going forward
@ripe bay You need to add a reason to your suggestion, separated from your top line using a link break (Shift+Enter)
(And, it used to be a part of the Amalgam, but it was removed to make the Amalgam's functionality more focused)
Welp Iâm on a phone so frick
You should be able to do it on phone too, depending on your settings
Iâll look into it
@real meteor Due to how our bot parses suggestions, your top line needs to be the main idea of your suggestion, not any kind of preface or intro
Alright, thanks.
Also, you could bring up Providence's Malice drops as a potential possibility
as Malice Prov and Night Prov are quite similar iirc
Ah, sorry if I was unclear, but your main idea line does need to be separated like you had it before @real meteor
Like
Add a proper reward for beating providence at night.
Currently the fight is 3x harder... etc
Thanks Iâm bad at this lol
It's fine
night is malice, so she does drop both pristine fury and warbanner
Oh really?
Oh wow you're right
It definitely looks intentional, there's a "Malice OR fought at night" thing for her Challenge Drops in the source
I'll update the wiki
malice prov also has night colors but that is 99% sure to be intentional
malice and night are basically one in the same
Oh you even get the dye for the Malice kill
warbanner?
yeah I'm p sure they just toggled night prov for Malice
2 months is a boomer? Wow lol
Last I checked you had to be more than a year old to be a calamity boomer
i forgot that the name change is in 1.5 which is under 2 months ago
my brain immediately connected half a year ago as "yes, very long"
although kind of masochistic, is Malice Providence anti-heal star remain at 300 damage intentional? because Malice modifiers buff all other projectile so much that all of them deal around 300-500 post-mitigation and anti-heal stay at 300 and don't deal defense damage, making it the weakest attack (in terms of damage) for Malice Providence
even though it ignore i-Frame it is still strange for it to be the weakest, number-wise
I think itâs fine to be so low tbfh
Itâs a spammed projectile that even gets to ignore i-frames
not only it ignores i-frames, it also ignores any defensive measures since it reduces your health thru negative healing instead of damage
so it'll always deal 300 all the time, regardless of your defense and shiz
I mean when I am talking about "300-post mitigation" I mean a setup that looks like this
with almost full warding
from infernal spear, I think the only argument will be that it ignore i-frame, "ignoring defensive mechanism" probably don't work just because how massive the damage is
Also although I am not really the one to judge:
Bring Back DoG and Yharon Phase 2 Health Reset is probably a don't just because bring back is basically the same meaning as "revert", and the purpose of the change specifically is to remove the health reset, and the extend of the reasoning is "holy crap this feels good"
Make mud unable to be corrupted or make a variant of corrupted mud is probably also a don't as it is pointed out that one of the don't is to not mess with corruption/crimson spread in anyway due to it being hardcoded vanilla feature
these 2 above are imo great ideas
and also that revert Rare Item Variant and Legendary Items to pre-1.5 is almost definitely a don't because it is not only suggested at least 10 times already but also that it is deliberately made so
i suggested to make config for this
so it will be your choice if you want to farm or take challange
I'm pretty sure their power is due to the challenge they are locked behind. they are very strong for the tier and you earn them through effort, not immense time investment alone
even for config it is a don't, at the very least there is precedent that it was rejected
the old system is a free reward for getting lucky
don't think it'll ever go back to being that way again
what is the point of item that only 10% of mod sweats that are loud on discord or other media are able to get?
what is the point if you have to win the lottery to get it then
yeah, i would prefer it to be a conditional 100% drop rather than a continuous 1% drop any day
should these exist in the first place?
plus some malice drops are still good way past the boss you get them, thus making getting them easier, since you can have items from further tiers and still get a good reward
the fact that if you suggest to add additional reward for Revengeance Mode will have a higher chance to pass (though high effort) says something
in fact malice isn't supposed to be done on tier, mainly
it kinda makes it evident with the tooltip that you shouldn't
"this mode is intended as a boss rematch mode" (in the tooltip)
oh ok
also there was suggestion to move "some" Malice drop to Rev (most notably counter scarf and crown jewel), which also don't need to be suggested anymore (there are many of it already)
i agree that some malice drops should be on rev
I partially agree, but sadly unlikely to happen (even if the suggestion reach the required star count)
tanking still exists (i.e. being able to take more hits)
the only time defense damage will actually matter (like to decent amount) is literally face tanking
facetanking (i.e. barely even trying to dodge) is what defense damage kills



)
