#suggestions-discussion

1 messages ¡ Page 1190 of 1

eternal escarp
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doesnt mean youd have to make all bosses have walls

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the average player likely wouldmt waste time on a strat like that unless they are desperate tbh

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its such an out of the way idea

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youd need a fuck ton of teleport potions and hell, a bit of luck ti get away far enough, adren, and spam your way back

vocal kiln
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Haven't had anyone talk about my suggestion (though there's little to talk about with it anyways) but don't want it to just completely die out and get buried as it's actually agony to deal with sooooo erm #suggestions-voting message

eternal escarp
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that's a fine suggestion, i think it was suggested a while before too iirc

vocal kiln
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It probably were, but still an issue in 1.5

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Currently having to play with a monitor overlay on that puts a crosshair in the centre of my screen just to know where I am

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Still gets me hit a lot in a boss fight

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Which for a class like rogue is awful as they can take 2-3 hits before they're dead

fervent sable
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skull masher seems insanely broken

zenith hazel
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@modest pewter boss suggestions aren't allowed, read suggestion don'ts doc in pins

exotic stag
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(And also the fact he made it kinda like an SIS)

wooden wedge
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the lore behind this suggestion is amazing

gusty geode
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TIL Cnidrion spawns in the ocean

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Honestly I can't fault this one
Specific enemies may be outlawed but it's only cuz they got arbitrarily lumped in with SISs despite not being anywhere near as big of an issue

rugged belfry
daring imp
bright crag
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At least with like Twins and Thanatos, you can move up and down, staying in the same general location

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Ares is just fall god

tawny garden
bright crag
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I hate digging up my world, let alone nuking it

modest pewter
bright crag
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For the sake of progression

gray venture
quasi pelican
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yep

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stip has a great suggestion

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all the nerfs where on twins

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which are not the most problematic part of the fight if not fall godding

hollow shell
tawny garden
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Give the Dark Spark a different sprite when being fired

hollow shell
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Right, should have gotten permission for that one

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I put it off then forgot

cobalt pewter
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yeah the permission

tawny garden
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(kinda defeats the point of the reference as well HDfailure)

cobalt pewter
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I'm p sure they meant the orientation is still the same

hollow shell
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They didn't ask for it to be re-oriented yeah

cobalt pewter
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it's just that the prism will rotat e

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within itself

tawny garden
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fair

quasi pelican
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smh someone legit posted a miniboss suggestion

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and a bad one at that

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and no biome it is from

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no way to summon

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no nothing

rugged belfry
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Magic

grim tusk
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A sugg to rival Fogbound, true plantera, Polterplant and Calamity God

rugged belfry
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Polterplant 😭

hollow shell
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(I hope that pinged)

eternal escarp
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it should i think

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though it displays numbers and is un-clickable

cobalt pewter
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why does it show invalid user for me

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ech

eternal escarp
hollow shell
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Okay yeah that's the correct UID

gray venture
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not in the server I think

eternal escarp
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thats just

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user cannot be loaded

hollow shell
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Aw really, they left?

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Damn.

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Didn't know

eternal escarp
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you can see the yellow symbol on the right i think

cobalt pewter
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restarted Discord

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yea still invalid

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so prolly left

eternal escarp
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ah

hollow shell
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I share no servers with them

cobalt pewter
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well DM is the only other option then

exotic stag
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(just an fyi)

gray venture
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yeah

tawny garden
small timber
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What if: give exo fights a horizontal arena (like Yharon,but horizontal) and make all attacks take less space to dodge

wooden wedge
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@hollow shell <@!>

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format

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though it doesnt matter if they leave

eternal escarp
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@tulip parcel

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i think they have left yeah

full pivot
wooden wedge
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not mine bosses

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but mine bosses arent allowed either way

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@muted cradle its not a joke weapon

hollow shell
wooden wedge
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makes it work

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probably?

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@hollow shell

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@hollow shell

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does the same thing

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i dont know the difference then

hollow shell
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Yeah

muted cradle
fossil finch
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no?

wooden wedge
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reimplement spam clicking :trol

hollow shell
gray venture
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time to explain the postml balancing for the 100th time

fossil finch
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It being wacky ultra op wowzy epic was never "the point"
It's just a weapon with funny easteregg

muted cradle
frail mantle
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the point of the weapon is being a weapon and being a reference to metal gear rising

fossil finch
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And it's still pretty damn viable

hollow shell
muted cradle
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like

frail mantle
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both of which it very much does fulfill

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👍

muted cradle
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use it to melt bosses

hollow shell
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Do you mean using the secret player name to use it throughout playthroughs?

gray venture
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so you always name yourself jetstream sam?

fossil finch
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That has never been the point

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It's an Easteregg it has, not the point of the weapon

frail mantle
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shredding things was never the point of it

muted cradle
hollow shell
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That's just...

fossil finch
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Well you can still do that

hollow shell
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it's subject to balancing like every other weapon

frail mantle
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weapons are always meant to be balanced

fossil finch
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Have you actually tried

wooden wedge
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yea no if it was meant to have higher damage and was much better than other weapons then

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why use other weapons

worn salmon
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murasama aint a halibut cannon

wooden wedge
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its a reference to the funny double jumping Brazilian

sleek wadi
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Murasama gets its big damage because its a true melee weapon, not because its a reference or whatever

eternal escarp
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halibut cannon
and even that is gone so yeah

hollow shell
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"gone"
unless you're fucking insane

eternal escarp
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AEW pre boss

exotic stag
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aew copper shortsword KEKW

pastel terrace
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i feel like a boss whos optimal arena is bLOWING UP THE WORLD needs to be nerfed a bit

fast viper
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hard agree with the ares sugg

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you could theoretically count down to each of the cannons firing (or more realistically, set four separate timers that ding at 6s/7.5s/11s/whatever, and pause the game at each phase transition to recalibrate them...? lol) to indicate one of ares' attacks and juke him out but like, that's super demanding/tedious so people just fall

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but not only does falling require a world-spanning arena, it's also really really really really boring

small timber
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And also that even if ares attack take less space to dodge, people will still just fall the entire map because it is optimal

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Twins is dodgeable with up and down movement but so far most people just fall anyways just because it is easier to execute

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It must be a change to put hard limitation (like how laser hard limit upward/side movement of one direction) for the strategy to not work

pastel terrace
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especially when Ares is also attacking you

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falling down the length of the world is just optimal

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either nerf Ares

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or just give draedon a dimensional arena

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and we all know which is easier

small timber
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Tbh an arena make the most sense, having no limitation on this front just put too much limit on how the attacks can be designed

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Ares attacks cover that much space but it must,simply due to the fact that the entire world is technically the arena

worthy lintel
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I get your point, but the lack of summon item in pre-hardmode was probably made to curb the issue of players summoning a hm boss in pre-hm and wondering why they're getting steamrolled

velvet lynx
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you could always place a warning on the item, many items already do this

worthy lintel
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At the very least you could probably suggest making the summon post Evil bosses since most people use Star Cannon

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But your point is valid, nothing wrong with the sugg

velvet lynx
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I changed it, thanks!

exotic stag
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cant you just hide in a box phm while waiting for scourge?

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like make a 3 layer thick box

worthy lintel
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excellent way to get rammed CompleteFailure

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AS has very agressive tracking

exotic stag
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then use a trap door

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or just

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wait in the box. wait for as to spawn. turn off the zergs (either by right clicking or sumn) and just. destroy the box afterwards. and then kill as

worthy lintel
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oh wait i read it wrong

velvet lynx
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You are missing the point, the point is having to wait for him to spawn, instead of being able to summon him the moment you respawn, since this is a incredibly difficult boss prehardmode, you will be fighting him alot, and its very discouraging to have to wait for him, even if its just 3 to 5 minutes, to spawn, when you fight him this much, the time adds up and gets really frustrating

worthy lintel
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well you could but its still sitting for several minutes

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which is horrible

river glen
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pepega mursama suggestion

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litterally still a very good weapon

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does very good against exo mechs to my knowledge

sleek wadi
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Murasama is the best true melee weapon for Scal and Mechs ye, although apparently it has competition in the heart killing department now

river glen
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it sure does...

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its not meant supposed to be "use this weapon or do worse against this boss"

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its supposed to reward skill

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not left click go brr

sleek wadi
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Left click go brr is still the optimal way to use murasama lul

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Get in those swings for that soaring potion refresh, titan scale buff, or some chip damage with fungal symbiote

hollow shell
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@pastel terrace But can't you equip the actual Silva Wings to get the adjusted revive effect?

pastel terrace
sleek wadi
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Someone who wants the better revive and mobility

hollow shell
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Ah actually it doesn't work anyhow
It requires the Silva armor specifically to be equipped

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But yeah I would prefer the special effect be kept to the wings

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More people need to use wings once Tracers become available

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Tracers are too universal

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imo

sleek wadi
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They probably would be open to it if there was a post-ML boot

hollow shell
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indeed

sleek wadi
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Using angel treads for the rest of the game once you get them just feels wrong

pastel terrace
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so I've gotten it backwards and wings are better most of the time?

sleek wadi
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Post-ML boot that merges with Gravistar Sabaton instead of wings maybe?

hollow shell
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iirc yeah the individual wings have better flight stats

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They just can't run when you are on the ground

pastel terrace
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...mkay

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ill edit my sugg

sleek wadi
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Individual wings have better mobility stats and neat bonus, while tracers free up an accessory slot

pastel terrace
sleek wadi
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Only time I can think of going bootless in post-ML is if I'm either doing a strat that requires no movement like a hoik square or am using Draedon's gamer chair for Scal in which case I'd ditch the wings too

pastel terrace
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uh

hollow shell
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I mean don't you spend most of your time in the air during SCal anyway?

pastel terrace
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i went bootless during Yharon

hollow shell
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Yharon too yeah cuz of the limited horizontal space

exotic stag
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i dont use boots cause i literally just gain too much movement speed and i end up fumbling

crude geode
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Bootless during SCal serves multiple purposes
A. gives you more wing time, allowing you to fly more during SCal’s non bullet hell phases
B. slows you the FUCK down for bullet hells cuz the speed is uncontrollable during them

grim tusk
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Bootless during exo mechs also serves a similar purpose

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Also i still gotta check if vortex booster + angel treads still outruns Providence

shell grotto
exotic stag
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uh jfl

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your title and your reasoning are two different things

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your saying to give him back his gravity while in the wall your saying to take it away

half sage
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he's saying make him abide by gravity instead of flying like a wyvern I think

crude geode
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^

exotic stag
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okay i read it wrong

crude geode
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Gravity is probably a bad word for it tbfh

exotic stag
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i read it wrong. my bad. its kinda hard cause im playing digimon at the same time

half sage
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yea changing the title to "make destroyer no longer fly" would probably make it clearer

shell grotto
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can do

worthy lintel
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I do admit that Destroyer does not exactly deserve to be able to fly given the meh movement options in early hardmode but it brings in a load of other problems as you said

shell grotto
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Just IMO giving flight to every worm boss is "not the play" BanditHueh
just gets stale.

worthy lintel
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i mean, post golem is fine for that

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since by then your movements gets really busted

shell grotto
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agreed

worthy lintel
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||duke fishron wings omegalul||

shell grotto
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but then there is destroyer

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lol

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he's just a niche

worthy lintel
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alternatively you could make destroyer slap a flight time debuff but that is a lazy approach imo

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and doesn't solve the grav pot strat

coral musk
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what you think about my suggestion?

worthy lintel
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Ultimately a little redundant since you can combine zen and calming pots + cadance

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for abysmally low spawn rates

shell grotto
crude geode
crude geode
# shell grotto Just IMO giving flight to every worm boss is "not the play" <:BanditHueh:6783637...

I’d say mostly a problem when it comes down to destroyer. Most bosses have flight late game to counteract the mobility the player naturally has by that point in time. Those that don’t (golem, ravager) are either weak or have other options to make up for it (golem’s head and Ravager’s insane hops and overall bullshit). Destroyer could be given this treatment with his lasers and probes, but instead flight was just slapped onto him and then Astrum Deus’ laser pattern making him just discount Astrum Deus.

shell grotto
orchid briar
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Can't you go into configs to make NPCs spawn at night

hollow shell
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@abstract monolith This ^ and also the config to boost NPC spawn rates
and also:

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(That's Dec 4th in case your date format is different from mine)

abstract monolith
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oh jee wiz didn't think it was there already

mellow trout
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So i made this suggestion but i admit that i'm not a dev, and even if it's not a procedural generation, i don't know at all if it's easy to code or not, and i don't know if it would make the mod heavier or not (also RAM consumption).

cobalt pewter
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subworlds are a thing

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but it'll take a while to implement (making a custom library so cal doesn't need any dependencies + the actual subworld), given that it's approved in the first place

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and due to that, the sugg could be a high effort one

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@hollow shell thoughts?

ashen warren
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its a good idea but a bit too high effort ye

hollow shell
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Spoiler: Dom actually has gotten subworlds to work, on his own without dependencies

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So this actually is in the realm of possibility

cobalt pewter
ashen warren
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would a suggestion to nerf the amount of blasts in bh1 be fine

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its now only easier than 5

hollow shell
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Probably yeah

ashen warren
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if you wanna make it have an entire extra side of projectiles you really shouldve nerfed the amount each side spawns

grim tusk
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how the hell do you need that much space for exos

ashen warren
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done

grim tusk
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at least like 1/8 of a medium world is fine but world arena unnecessary

ashen warren
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you do need to make a big area

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but not full world

torn crown
mellow trout
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yeah I exaggerated a little about world size area it's true, not from planetoid to underworld xD But i still have to dig my world and it make a big hole

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it can also just be about me not good enough ^^'

ashen warren
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no you do need to mine your world

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ares makes you need a hell of a lot of vertical space as you can only really change direction after his laser

mellow trout
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(thinking about me falling/flying diagonally every time ares is alive because i can't properly dodge any of his projectile T_T )

ashen warren
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thats literally

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the only real way to dodge them

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as hes locked to you

mellow trout
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but yeah i should change my suggestion about world sized arena

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(and thinking about me dying because colliding with a planetoid/flying island or with the ground just when ares shoot at me T_T )

ripe owl
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Imagine creating a world inside a world

ashen warren
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its not unreasonable to suggest changing something so you dont need to mine a chunk out of your world

ripe owl
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Do you have any idea how much the world file would weight and how much that is for your PC?

ashen warren
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?

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subworlds exist

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its not hard to run at all

ripe owl
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Huh

mellow trout
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yeah i don't have any idea, that's why i asked before

ripe owl
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Well anyway

ashen warren
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i remember dom tinkering with them like rover mentioned

ripe owl
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Imagine a world that is as same size as yours

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well it wouldn't weight a lot if it was empty

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...idk bruh I am stupid

ashen warren
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weige?

mellow trout
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also, does it have to be the same size?

ashen warren
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you mean file size?

ripe owl
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Yes

ashen warren
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world file sizes arent that big anyway

mellow trout
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it would even allow dev to make a subworld and an arena to fight the boss as it is intended to fight him for them

obsidian cove
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I’ve never heard of subworlds having file size issue before

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Subworlds are slowly becoming more common in terraria mods, it would be interesting to see calamity take on it

mellow trout
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I'm going a little too far, but it can even be a subworld for every boss that realy need an arena that isn't always easy to build (i think about poltergast now), that's why i said that it can be usefull in the futur for other boss. But i don't know if adding multiple subworld can lead issue or not.

ashen warren
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prolly too far

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not really needed

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better ways to fix the polter one as an example

mellow trout
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that's true

cobalt pewter
mellow trout
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shouldn't go to "add a subworld for all boss" xDD

cobalt pewter
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the implementation though? idk

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exos could be one

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but otherwise I don't see any more purpose atm

obsidian cove
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That would also be interesting to see but it wasn’t what I was talking about

fossil finch
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I don't think arena subworlds are good

thick river
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I think so

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Like especially for people on small world sizes the amount of space you need is just dumb

fossil finch
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Small players are cringe anyways why catter to them

safe oasis
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🤨

fossil finch
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We have NO free choice and NO accessibility

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Truly a

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Byeah i don't think adding a subworld with the sole purpose being "exos arena" is a good idea

thick river
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I think a sub world maybe a bit smaller than a small world and just having it be either fully empty for the player to build an arena or having a pre-set basic arena you could add campfires and shit to

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And maybe to make it work lore-wise Draedon is “bringing you back to his lab” or smthin

fossil finch
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Ah yes draedon's lab is a big empty space/a perfectly set up arena

crude geode
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It would be less necessary if calamity didn't force you to carve out and build massive arenas for exos

dense ferry
fossil finch
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Except it doesn't?
People exaggerate what you have to do to fight them properly

fossil finch
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In any case, i still don't think an arena subworld would be the right way to go

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also have fun dealing with :hell:

mellow trout
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I admit that if i need a realy Big Arena for exo mexh, it Can be because i'm not good enough to beat them without it. I made this suggestion because it seem to be the case for a lot of other players thought

obsidian cove
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It seems cool, but when you think about it, it doesn’t change much about how you play besides not having to clear a massive area(which is more of a issue with the boss itself)

mellow trout
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That's true, in fact reworking the battle is much easier than making a subWorld.

obsidian cove
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Unless of course you do something to make the subworld cool
In which case that would be awesome, as it makes the boss stand out even more

fossil finch
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There's just many things on play here outside "exos need big arena"
Terraria not liking custom world sizes a lot, :hell: is ugly, mp, and also impact on performance (space isn't really an issue because terraria worlds aren't that big)

mellow trout
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But if the dev team want the battle to be like this ans don't want to rework them, it's an alternative solution

rugged belfry
crude geode
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mp
multiplayer has and always will be busted as shit, custom worlds really don't help all that much

obsidian cove
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I think if the subworld was done in a way that add things to most of the fight it would be a great way to make the fight even more unique

crude geode
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It's always going to take more effort to make multiplayer functional

fossil finch
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Yea but exos are at least fighteable in mp atm

mellow trout
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(it's a pain to write in english with french autocorrect...)

fossil finch
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If you did this you would just deny all mp players fight exo mechs until god knows when

half sage
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til probably 1.4 subworld port, aka the year 3048

mellow trout
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Isn't mp exo completly buggy for now?

fossil finch
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Is current fight in mp polished? No, but you can fight them, this would prolly just deny that opportunity altogether

half sage
mellow trout
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Oh ok

half sage
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subworlds currently do not work in mp

obsidian cove
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Make it visually appealing in some way, maybe a cool animation when you enter it or a big background or some sort of shader, something like that
This definitely falls into the realm of high effort tho

fossil finch
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Yea it does have bugs but you can fight them and defeat them

half sage
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at all

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unless dom's dependency-less subworld tech someone mentioned earlier works in mp

obsidian cove
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Calamity wouldn’t use that afaik

mellow trout
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Did'nt know about subworld mp

obsidian cove
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Since it’s kinda broken in general

fossil finch
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Sublib does work in mp

obsidian cove
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How stable is it?

fossil finch
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Not much, but if sublib isn't, with all respect to dom, dom's implementation won't be much more stable either

obsidian cove
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I mean my opinion of the mod is basised by the fact I was using it to run my god awful world gen so I can’t really talk

fossil finch
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It's also about terraria handling all that shit anyways

obsidian cove
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Imagine terraria modding if terraria wasn’t the abomination of else if it is today

fossil finch
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I think terraria's coding goes much more than using else ifs lol

obsidian cove
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There is a unholy amount of them though

river glen
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nice

obsidian cove
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Like thousand of lines of them in player.cs/item.cs

crude geode
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Regardless of how exo mechs are handled (whether a setup arena is made in a subworld, the fight is changed to require less space, etc.) I do think that completely denying the idea of handmade arenas is a bit harsh, especially when a dungeon arena subworld has already been considered. But likely up to the devs at this point in time, considering Calamity players haven't even experienced it.

fossil finch
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What when has a dg subworld arena been considered

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Ik there has been 9 billion suggs about genning an arena in the dungeon but not a subworld one

obsidian cove
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It was just mentioned earlier in the conversation actually

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Outside of that I don’t know

crude geode
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It'd be hard for me to find the specific example from someone about it, but I feel like I remember it being brought up at some point when one of those 9 billion suggestions were being discussed.

mellow trout
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I Seen a suggestion about subworld Arena in general in the past but it was marked as a don't and diseappeared.

obsidian cove
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Considering there’s already working subworlds, then it could add a unique element to the fight

mellow trout
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But if agree that if it don't work in mp, it should not be implemented

obsidian cove
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Well it’s not like anything can’t work in mp, it just takes more time and effort to make it work

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Although you could then argue it’s high effort

cobalt pewter
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subworlds would be useless most of the time

obsidian cove
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Your saying mods can’t do cool things with subworlds?

cobalt pewter
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the only exceptions I can think of are scal (because she already generates an arena, might as well go all in) and exos (because of the size needed)

obsidian cove
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^

cobalt pewter
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there's also the dimension thing for dog planned but it won't happen in near future

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just plans for now and subject to change

obsidian cove
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I’m probably wrong on the lore thing but it still would make them both seem connected instead of two bosses you can fight at the same time

crude geode
obsidian cove
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Also let’s you lock large biomes behind something without either A. Taking away part of the map
B. Making it after a certain part, which can have compatabilty issues

crude geode
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Compatibility issues are indeed easy to wave away with subworlds.

obsidian cove
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except when you both IL edit the same methods to make subworlds

torn crown
river glen
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i pretty much did this...

small timber
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and I agree with your suggestion, but it has been more than a week and I expect it to stagnate on votes

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however I repost the suggestion (though slightly different implication), is most notably that currently it is pretty obvious that the stated movement options are overtuned for their tier

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and we pretty much get a partial confirmation that Slime Mount will be butchered, while I assume sometimes in the future Swift pot will get nerfed, MS will get a softcap and Sandstorm jump may get "fixed"

river glen
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hmm

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didnt hear about it

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i assume it will have lower velocity

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just like with Suspicious Looking Jelly Bean

hollow idol
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@glass burrow iirc it’s not a right click because coding right click charging weapons sucks(!)

glass burrow
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oh ok

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ty

hollow idol
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reason why crystyl beam is left click instead of right

glossy stone
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Having to press W or S or whatever mid-air/while moving is pretty meh imo

#

This is part of the reason why I somewhat despise Final Dawn

cobalt pewter
#

so there'd be no need for holding RMB

#

just need to press RMB and the throw / yeet will immediately be executed

lean peak
#

hello! i have been working on a sketch for the unreleased EXO armour and i would love to see it in the game! can i have everyone's opinion on it?

cobalt pewter
lean peak
#

ok! ty

cobalt pewter
#

no prob

lean peak
#

i might remake the helmet

#

sorry, but which one is the art one?

cobalt pewter
lean peak
#

ok, t

#

y

cobalt pewter
cobalt pewter
frail mantle
#

channeled weapons simply don't work on right click for whatever reason

robust lava
#

Same reason why Crystyl Crusher is 'reversed'

hollow idol
#

well, there are workarounds to charging right click weapons I think, but they're kinda high effort (and potentially buggy in m*ltiplayer) for little payoff

cobalt pewter
#

I remember my only sugg for Crystyl Crusher

#

it didn't really get anywhere so kinda lol

#

might repost it when the suggestion tides have calmed down

exotic ibex
#

first "approved" suggestion was on 24th of July 2020
the story repeats itself
these are going nowhere
quite funny

#

kinda sucks tho

glossy stone
#

@glass burrow You gonna remove/rewrite your suggestion or not ?

frail mantle
#

also you'll need to ask dan about the final dawn suggestion cause donor

exotic stag
#

for xqc's sugg. isnt shadow potion a non-calamity potion?

#

oh nvm

#

im thinking of the other one

eternal escarp
#

Invisibility is the one you mightve though of

frank stratus
#

potion of darkness?

cobalt pewter
#

am stealth rogue, it's a shadow potion

#

potion of darkness looks different

exotic stag
eternal escarp
#

ah the other modded ones

frank stratus
#

so yeah, potion of darkness HDfailure

#

tbf they do look similar but yeah shadow is a calamity pot

winter lotus
#

i like how this suggestion actually got over 270 votes

dry latch
#

reject it for proving itself wrong

exotic ibex
#

this is really funny

exotic stag
#

(i find levi teeth a good weapon..)

velvet lynx
#

i deal almost half dps with levi teeth inches apart from the enemy than i do with my other weapons

#

and if im relatively far away i might aswell forget they exist

exotic stag
#

(Well its good against big targets..)

velvet lynx
#

They would, yes... if they had good dps to begin with

#

but at that point might aswell use bombs

#

they are far more effective againt big targets

exotic stag
#

now im just thinking your bad at using levi teeth.. cause they are like.. surprisingly effective

velvet lynx
#

well i dont even can begin to think in what situation i would use them in xd

exotic stag
#

against bosses like ravager.

#

or some fast ones

velvet lynx
#

i havent tried ravager yet, and usually i would use spears or homing attacks for the fast ones

small timber
#

@native token although I havent use it (since not playing summoner), isnt it gonna make the accessory useless?

distant gyro
#

yes it will

small timber
#

since Heart should be pure summoner accessory now (no stat boost)

half sage
#

it was removed because elementless HoTE was yet another stat stick, and people would use it over the elementals all the time

native token
#

hmm, maybe it could give a smaller stat boost than before?

half sage
#

highly unlikely for them to revert the change, as the stones that were removed from the recipe got new effects that aren't just stat boosts, except for aero

distant gyro
#

hote was not meant to be used without elementals

small timber
#

nah the purpose of the change is to make it not give stat but as a "pseudo-summoner weapon" (like Godly Soul Arifact)

#

giving stats is like moving backwards, + you can probably get better stats elsewhere

distant gyro
#

at that point turning it off will be a useless accessory if stats were little

#

and if stats were high then people are not gonna use hote as it is supposed to be

half sage
#

just get the community if you want a stat stick

gray nebula
#

yeah

#

stat sticks are boring, and its goofy to make an accessory with 2 different purposes

grim tusk
#

ye if you want stat stick theres plently of replacements for HotE

#

most notably the community

#

but Celestial shell is also another good one

muted cradle
#

@ashen warren Malice is meant to be unfair

#

you are meant to overprepare

small timber
#

ya for Malice as long as it is not "completely unavoidable" I think they will not change it

ashen warren
muted cradle
#

they may be fair for you

#

but desert scourge is unfair

#

maybe cuz its a worm boss?

small timber
#

the problem is more that you have to convince the devs to change it, and as long as it is not completely unavoidable I dont think they will change it

muted cradle
ashen warren
gray nebula
#

malice moment

muted cradle
small timber
#

and another consideration is that Malice fights you have more liberty with arena so you can somewhat negate it

#

at the very least not hiding underground 90% of the time, more like 50% of the time

muted cradle
#

so maybe turn off malice and go a bit further in hm before fighting scurgy

ashen warren
small timber
#

I completely understand your point

small timber
#

because I am one of them that argue that Malice should be based on "over-exaggerrated difficulty" rather than "over-exaggerrated unfairness"

timber escarp
#

The new generation algorithm for auric ore is especially painful on multiplayer.

small timber
#

ya someone suggested to add "auric slime", it is hard to buff it even more except to reduce ore requirement per bar

muted cradle
#

auric bars have basically been replaced by miracle matter

small timber
#

you still need auric ore regardless, miracle matter do not relate to that, especially in Multiplayer, mass amount of it

hollow idol
#

auric ore amounts are getting boosted I think

muted cradle
#

btw who likes the auric tesla armor resprite

river wave
#

how about making the wrathwing's projectiles toned down a lot so that people can see what they're doing better, because right now the fireballs are literally white and make it really hard to see stuff

#

would that be a good suggestion?

small timber
#

I think someone suggested that recently? I will try to find it

#

#suggestions-voting message ya this one, but the suggestion is kinda old and (not 100% sure on this front), I think you can suggest the same thing after 1 week so you are fine

river wave
#

sounds good, I have to go right now but I'll write it later

tawny garden
#

Since 20 April 2020:
⭐ 3501 valid suggestions
✅ 1105 of these were delivered to the dev server/mod corner
👍 642 were approved
🚫 223 were rejected
☑️ 80 were bluechecks
🏁 183 were implemented (49 of these were implemented before being delivered)
which gives a grand total delivery rate of 31.56%
an approval rate of 18.34% (58.1% of delivered ones)
and an implementation rate of 5.23% (12.13% of delivered, 20.87% of approved)

eternal escarp
#

~~now how many before the star limit change KEKW ~~

exotic stag
#

when delivering is kinda slow lol

cobalt pewter
#

oh this is

#

@hollow shell bot death iirc

hollow shell
#

Brav is on break so I guess I'll just...?

cobalt pewter
#

yea

hollow shell
exotic stag
#

its delivering some but not all.

eternal escarp
#

hm

tawny garden
#

(originally wanted to do it right away but uh)

#

(lolhd)

hollow shell
tawny garden
#

within an hour

hollow shell
#

cuz it got transferred at 6:52 PM EST yesterday
while the oldest sugg in posting would've been transfered at 7:48 PM EST yesterday

#

yeah

tawny garden
#

anyway I did the thing again

hollow shell
#

ye ye good stats

hollow shell
#

👍

hollow shell
#

alrighty

tawny garden
#

cool

hollow shell
#

Nice, thanks Amber

grim tusk
#

The only nerf boss in malice that i agree with is BoC

#

BR is just exo freeze that bastard or get telefragged

stable crane
#

You can disable the dodge of some accesorys?

grim tusk
small timber
#

How about astrum aureus? Havent try it in Malice but from what I see I dont know how you are supposed to dodge it

stable crane
grim tusk
small timber
#

The point is that he outspeed you until Drew's Wing no?

grim tusk
#

I have survived Post-ML Malice aureus with post-Plant rogue until he hits 30% (freq. Manipulator is ridiculous), then its just too fast without a movement min maxing setup or doing it post-Golem

dapper violet
#

the heart of the elements being toggleable was changed because there was zero reason to have it toggled on, ever

deft yew
#

because there IS zero reason to have it toggled OFF

#

it's summoner only

sleek wadi
#

Back in 1.4 there was very good reason to have to on. A ball of stats that with cadence boosted your regen to the point where you almost didn't need healing potions

#

Rare sandy was insanely good

crude geode
#

@native token It’s no longer a stat stick, it’s now just a summoner accessory. There’a still other choices of stat sticks if you really want one.

steel minnow
#

Hey guys, i have a question

Is possible to turn part of the sky darker?, you know, like Asteroid Field in Spirit Mod, i think that would be much better for the planetoids, instead of being in a light sky

hollow shell
#

Well

#

They do generate up into the Space layer too

#

And considering they're spread out all across the world, that'd essentially be asking us to move vanilla's dark space sky downward entirely

steel minnow
ionic frigate
#

@native token if they bring back the stat boost then it'll be all class again lol

#

I'm pretty sure their vision was summoner

rugged belfry
#

Cheated that in tbh

hollow shell
#

wait

#

Shit, that Skeletron sugg should've been exclamed

#

("this ^" being )

#

I'll delete it now

#

Also @half kayak You may as well mention that it does grant the armor immunity to Irradiated
The counter-argument there being that you obtain Silva Armor after the Sulphur Sea and Acid Rain become irrelevant, and that Lead Core being in its recipe is an outdated holdover from the past iterations of Irradiated Rain and Irradiated Slimes which used to exist across the entire world, and throughout all of Post-ML

That'll strengthen your sugg I think

steel minnow
#

I admire Rover for being patient with all of us lol

ionic frigate
#

It's truly Astonishing

ripe owl
#

I should've wrote "less frequent" instead of "slower"

steel minnow
#

I have a little idea...

What about animated little asteroids in the backgrounds of the space layer? :0000

#

That counts as vanity?

grim tusk
#

Wait ele disk still is projectile vomit

#

Wtf

exotic stag
#

yes

#

ele disk is just proj vomit

#

especially with ethereal extorter

grim tusk
#

I wonder if using certain items you can crash the game like that one setup vs Deus

#

If it doesnt crash it makes your pc cry

manic sedge
#

fix the game it braking

hollow shell
crystal iron
#

Wonder if it would be a dont 🧐

prisma flicker
rugged belfry
#

Yep.

fossil finch
#

You do know interchanging wood is not a calamity thing right?

#

Which means that point is moot

exotic stag
#

so wait were all fine with my sugg about not having a proj vomit wep. cool

small timber
#

doesn't acorn literally spawn like a random time between 30 second and 10 minute? so you just spam acorn and eventually one will spawn in your face

#

also I don't know how necessary it is to mess with world gen just to, you know, spawn 5-6 trees

scarlet axle
eternal escarp
#

pretty sure acidwood is used in most Any Wood recipes

#

so by that sense it is interchangable

half sage
#

yep

eternal escarp
#

the only time it isnt is for specific wood furniture and weapons

#

which is obvious because all tree types do that too

#

Astral Monolith is the interchangeable wood, im pretty sure, and for a fair reason of it almost not being wood

#

byeah, not all of the wood types do tue same thing

#

hell, all of them do different things

#

Boreal makes boreal stuff
Palm makes palk stuff
Ebonwood makes ebonwood stuff etc

eternal escarp
#

so you should prolly change that line since it is pretty much incorrect in that sense

cobalt pewter
#

@scarlet axle

...for gear that will be obsolete by the time it'll take for the trees to grow.
elaborate

deft yew
#

sulphurous armor

#

i assume

#

and yeah it does require a lot of that stuff

scarlet axle
#

sulfurous amour, toxibow, etc.

#

yeah I edited the sugg a lil bit to clarify

cobalt pewter
#

most gear requiring Acidwood are at least post EoC, and if you reached sulp sea early enough with handfuls of acorn from early chopping, you can have acidwood shortly after you killed eoc and the 2 bosses beforehand

#

plus Sulp armor is really good throughout phm

#

Coin of Deceit is the same, and it's the base for one of the best rogue accs

eternal escarp
#

and tbf the rest of the gear is underwhelming other then Acid Gun and Bike afaik

cobalt pewter
#

I can't advocate for the other gear directly since I haven't used any of them aside from rogue ones

eternal escarp
#

i used toxibow and croaker

cobalt pewter
eternal escarp
#

Basher is small afaik so, yeah

eternal escarp
cobalt pewter
#

i know dw KEKW

#

byeah

cobalt pewter
eternal escarp
#

im pretty sure all of them do ye

deft yew
#

contaminated bile doesn't need it

#

everything else does

eternal escarp
#

makes sense

dapper violet
#

perhaps we could get a “sulphur pouch” that spreads sulphur sea

it wouldn’t autospread like corruption/crimson and it would only work on trees in sand

scarlet axle
#

Make wood we drop into the Sulphurous Sea have a 70% chance of disintegrating and 30% of becoming Acidwood HDfailure

cobalt pewter
#

can't remember if you can horizontally expand sulp sea

dapper violet
#

for the biome, yeah
the background and music are coordinate locked

eternal escarp
#

you can i think? atleast to my memory

#

yeah biome itself is expandable

tardy smelt
hollow shell
#

Well
Not sure where best to deliver suggestion-suggestions

#

I guess I can think of someplace though

dapper coral
#

you can deliver it to your brain.,.,,..

hollow shell
#

I keep putting off the tallying and the lowering

dapper coral
#

tbh since this is directly related to stars it can probably be approved/denied based on whatever you decide for -- yeah that

tardy smelt
#

actually uh

#

maybe deliver it to the mod team?

#

since it concerns the server

dapper coral
#

eh, only marginally so
not to mention that a decent portion of the mods dont really care about suggs iirc

hollow shell
#

@soft warren You need to format your suggestion properly, with your title/summary line at the top and separated reasoning below
separated using a link break (Shift+Enter)

exotic stag
#

rover is my sugg fine to nerf the uh

#

proj bloat

soft warren
#

@hollow shell oh ok I’m on my phone lol I’ll do it later when I’m home

exotic stag
#

(The ele disk one)

hollow shell
hollow shell
exotic stag
#

(i mean i just wanted to point it out because like. i actually crashed my game by just fighting folly with it)

hollow shell
#

(You could say that in the sugg)

exotic stag
#

sure ig

soft warren
#

@hollow shell how would you title my suggestion lol

hollow shell
#

You already have one

#

Your first sentence

#

(just remove "if that makes any sense")

#

Also, DOG, not GOG

scarlet axle
#

might want to precise whether it's on x32 or x64 tmodloader client
cuz the ballpark of stuff needed to crash one or the other is very different

hollow shell
#

Looks good now, thanks

soft warren
#

Ofc

grim tusk
#

@proud quest this is why you install begone evil

proud quest
#

i wanna do a clean run

grim tusk
#

Disables corruption/crimson spread

grim tusk
proud quest
#

yeah but that makes me feel shitty

proud quest
#

it would make way more sense to stop corruption spread on mud blocks

#

or

#

to add a mud block variant

#

so the jungle isnt long lost when it gets corrupted

grim tusk
#
  • Stopping, slowing, or in any way modifying the spread of Hallow/Evil biomes
    Note: Will not be implemented into Calamity due to the terror of modifying hardcoded vanilla features.
    Note2: There exists a mod called "Begone Evil!" which will stop the spread of biomes. Download that if this is what you want.
grim tusk
proud quest
hollow shell
#

Hi I am a dev and I recommend that mod

proud quest
#

:/

#

idk why the vanilla devs didnt add

hollow shell
#

(and I dislike the concept of playthrough one-mod purity as I feel that goes against the concept of a mod client)

proud quest
#

corrupted mud

hollow shell
#

It's designed for you to install multiple mods for multiple purposes

proud quest
#

the thing is

#

my stupid ass brain

#

always feels super bad whenever i download extra mods

#

or cheat weapons in that got bugged out of existance

#

or something

#

and like once i get that feeling ill feel it for the rest of the playthrough

grim tusk
#

Cal with QoL good (as long as the QoL aint cheaty as hell, looking at you luiafk and Alch npc lite)

#

Cal with other content mods is horrible

hollow shell
#

Not really "horrible" as much as
"sub-optimal"

grim tusk
#

Cal + Fargo’s souls is a recipe for bugs everywhere

#

Im surprised dlc even holds itself together despite the logs fucking screaming

worthy lintel
#

@mild jungle careful to not speak in the posting channel

#

damn you beat me to it smugyon

mild jungle
#

👍

#

as i was saying @prisma flicker this guy is really based

prisma flicker
#

thank you discord user macodemk

fossil finch
#

Do you really have to tell the life story of terraria to get the point across

grim tusk
#

Yea change and summarize the reasoning a bit

fossil finch
#

Half that sugg is kinda useless and isn't really telling me why is sand damage annoying

mild jungle
#

sand damage does suck

worthy lintel
#

@prisma flicker and make sure you remove all the "fucking" you wrote

#

Looks more polished and less agressive

hollow shell
#

Suggestion really does come off as emotional ranting

#

And you don't provide any practical examples of the high damage being a problem

scarlet axle
#

also the answer to sand damage is to not mine sand while under it
the purpose of the damage is to tell you to stop doing something that you obviously shouldn't do

hollow shell
#

The entire suggestion is centered around the "logic" of the block dealing that much damage, compared to more threatening looking enemies
when that really should not be the focus, that could be a one-off comment

#

It would be more convincing to explain why it is annoying gameplay-wise

safe oasis
#

tl;dr less malding more gaming i think

prisma flicker
grim tusk
#

Still not enough

#

But far better

prisma flicker
#

I will do a rework of this later, i dont have time at the moment. Thanks for letting me know though.

grim tusk
#

@steel minnow this sounds more like work for a shader mod or a texture pack

steel minnow
grim tusk
#

May not be that difficult but Cal’s shaders are used more for other stuff (bosses and Boss rush)
And they are pretty tame compared to what you’re asking

#

And for texture pack it’ll be extremely tedious i asume

hollow shell
#

Can't be done with a texture pack

#

But uhh, the only reasoning here appears to be "this is to accompany the Planetoids and give them more weight on the map than just being big rocks."

#

But I don't understand how the background animation would give the planetoids "more weight"?

#

wdym "weight"

#

@steel minnow

steel minnow
hollow shell
#

I... guess so

#

You could add that to your suggestion

steel minnow
#

Like that? n.n

hollow shell
#

yeah sure that's fine

zealous oriole
#

ig floating planetoids/asteroids would kinda go ‘hey look yeah this is a whole planet not a flat plane’ like some other backgrounds and little details do (wyverns flying about sometimes)

#

but that doesnt really change the significance of the blocks on your own plane/world

#

and unlike other biomes, i think it’s easier to have nothing in the space biome and the player assumes, if they assume anything about other planetoids in the background, that they’re so spaced out (hah) that you cant see any but the ones close to you

#

the planetoids’ basic shape does pretty well at giving you the implication of the whole; they’re spheres of grass and rock in space
whereas in a forest, you know there has to be a bunch of trees and grass and stuff, but the 2d slice of forest you get without backgrounds looks too bare and bright to be a forest, so the background carries weight in allowing the image of a whole 3d world you’re getting a sized-down mimic of

steel minnow
#

Wait, what "ig" means

ancient mirage
#

i guess

steel minnow
#

Ohh thank you

steel minnow
#

@zealous oriole Thank you for your opinion! n.n

zealous oriole
#

np!

crude geode
#

Just remove reactive dr tbfh

cobalt pewter
#

reactive DR isn't usually that noticeable even with adren

#

from my experience

#

but it's still a weird mechanic yea

#

reactive DR became crazily noticeable due to Malice jacking it up

unborn siren
#

It gets a LOT worse on higher difficulties, even on rev+ it’s super annoying

azure turtle
#

Reactive DR is silly anyway. If you are capable of doing that much damage you should be rewarded for it.

exotic stag
#

wait i just realized why does venerated locket look so strange with the cosmic kunai. you can barely see the kunai at the top of your screen lma

#

@royal crescent Formatting and im pretty sure its a dont?

royal crescent
#

Ok sorry first time doing this

#

I'll try to do it later I'm tired now ill send it in the morning

hollow shell
#

Nah that wasn't a Don't but it did indeed need to be formatted

cobalt pewter
#

yeah just formatting

hollow shell
#

(adding a combo acc for the four non-HotE relic accs, now that they're isolated)

exotic stag
#

wish i could've added this to my sugg but too late. jesus thats a lot of disks

hollow shell
#

wew

cobalt pewter
#

Terra Stone, combines all effects of Chaos, Cryo, Aero and Bloom Stones

exotic stag
#

yeah i think this is better

#

what have i done..

unborn siren
cobalt pewter
#

now that each stone has a simpler effect, combining those 4 should be fine

royal crescent
#

I mean van you blame here it is kinda weird to gather ALL of the items just to find out you only need the elementals

hollow shell
#

@royal crescent You may want to list out the four relics in your title, as I imagine a lot of people don't know them by that name

#

Also, your reasoning would benefit from some punctuation...

royal crescent
#

Sorry I'm not the greatest at articulating my thought

hollow shell
#

It's alright

#

Yeah that's better

exotic stag
hollow shell
#

While I personally like the fact that they're isolated, I suppose a reason you could add is that
Being one-off accessories makes them not very desirable for players, as they aren't required for any later game crafting
Adding a combo acc for them could give them more recognition

royal crescent
#

Yeah

#

I'll add that tomorrow I'm too tired tonight

hollow shell
#

Alrighty

fossil finch
#

This is uh, a mess

#

I'm not seeing any actual reasoning for the change either

#

Its just a big "weapons are bad" "its hard" but without proof or anything

unborn siren
#

although I do agree that the Scal fight is significantly easier for melee than other classes

stable crane
#

yes

#

and summoner a bit more since the yharon kindle staff work better than in the old versions

#

but with classes that they weapons centred in big damage to that situation

#

get moved to a boss that is more hard to everyone i see

hollow shell
#

That whole intro sentence doesn't need to exist

#

The only piece of valuable info in there is that melee is the only good class for the phase

#

The rest doesn't directly pertain

stable crane
#

so i delete that part?

hollow shell
#

imo, yes
Or reword it to simply say that melee is the only class that's capable of dealing respectable damage to the Hearts

stable crane
#

ok ready

unborn siren
#

like melee can just run full speed through them with dragon rage, meanwhile mage, ranger, and rogue need to aim to even deal damage, and then summoner just has to dodge for a while

stable crane
#

that is my point

unborn siren
#

yeah

stable crane
#

and with the crit attacks and some attack speed from melee become

#

run with murasama or dragon rage and destroy the brimstone hearts

outer crane
#

just ping me if you have any probs with my sug or if i should move it im gonna be trying to murder dog so yea

hollow shell
#

Does this problem occur with normal respawn times?

outer crane
#

not 100% sure

#

i believe the normal respawn time is 15 seconds so it would assume to be no

small timber
#

the question is whether how much should the brimstone heart be invalidated/trivalized in the first place? considering it is supposed to be an entire phase

outer crane
#

thats scal

#

this is god

#

*dog

small timber
#

I will argue that to some degree the time it takes for melee to kill the heart should be the same as ranger/mage/rogue

outer crane
#

oh wait

#

prev comments

crude geode
#

Mhm

outer crane
#

im an idiot

small timber
#

ya the one for dog can be a bit specific, since short respawn time is not really a calamity feature (I think?), though the suggestion make sense

#

since there is no reason for it to not despawn even in phase transition

hollow shell
#

Calamity does reduce the respawn time

#

but not below 5 seconds iirc

small timber
#

ya, I only remember it that it reduce respawn quickly then the last few seconds are normal

outer crane
#

yea it was a little over 5

hollow shell
#

yeah, it's visible if you have a mod that adds a countdown timer

outer crane
#

dog spawned then i spawned

exotic stag
outer crane
#

thats the mod

exotic stag
#

yes that mod shows respawn timers

outer crane
#

tho it would honestly add salt to players who get killed as the phase get transitioned and here the theme

#

i may just be an idiot

small timber
#

and another concern is that technically this will allow the player to have "2 life" to fight DoG

outer crane
#

yea

#

i did not mean this

#

this is literally the only boss that has this problem as it despawns for its phase transition

#

yharon would be able to just yeet outta there due to the fact that he stays spawned

crude geode
small timber
#

realistically impossible, but at the same time there is really no reason for DoG to not despawn during phase transition

outer crane
#

i happened to die to an attack or a debuff then my summons got him to the phase transition

small timber
#

considering the many QoL mods (that are generally agreeable to be "used along Calamity"), and some might cause problem like this

#

or any lingering attack (like projectile in flight), though slim chance but still possible

crude geode
#

Projectiles should despawn along with dog

outer crane
#

debuff

crude geode
#

That’s pretty much the only instance of dying during the transition being possible

small timber
outer crane
small timber
#

if all players die then the boss should despawn, no matter how slim the chance is

outer crane
#

ditto

crude geode
#

I mean the only instance of this being a problem is because of short respawn timer

#

An external mod outside of calamity’s control

small timber
#

although that being said, I think a better title will be "Make DoG Despawn If All Players Died Even During Phase Transition" (or something like that)

cobalt pewter
#

no, cal does shorten respawn time, as rover said

#

above 5s

#

so at least the respawn time is 5s on cal, I don't know exactly how much cal reduced

crude geode
#

In vanilla spawning during boss fights is 30 seconds

small timber
#

I think they speed up respawn time from 30 to 5, then the last 5 is normal

grim tusk
small timber
#

oh ok, I always thought boss checklist was mandatory alongside Calamity so I never notice it is their feature

outer crane
#

wait boss checklist does this?

#

boss checklist makes respawn 5 secs long?

#

or 30 secs

#

im confused

small timber
#

although if it is boss checklist then I think it still make the case, since boss checklist is like, used by at least 50% (probably like 80-90%) of players

outer crane
#

defg

#

*def

#

gonna do testing to find out if its boss checklist

#

it was the respawn reducer, boss checklist adds the timer

small timber
#

I think Calamity alone is speed up (x2) from 15 to 5, and then last 5 is normal

crude geode
#

You should probably test things instead of just saying “I think” considering the only hard evidence so far is that an external mod is what’s allowing this to occur.

small timber
#

if you insist then I will change the wording to "Definitively", without Boss Checklist and any possible mods that impact Respawn Timer other than Calamity it is 10 sec, with Boss Checklist it shows 15-5(x2=5) and last 5 normal, so it matched

#

and if you want another evidence, and I tested it and it 100% WILL WORK with Calamity's 10 second respawn timer, it is enough for DoG to enter portal, phase transition and to continue the fight before I respawn

#

the test is done with Adrenaline + lingering projectile (I used Contagion) right before DoG killed me, and if it caught DoG when it is still "escaping into the atmosphere" he will enter portal and start transition

#

if you are not using Contagion it will need to be very coincidental (that your lingering projectile put him right below 60% when he is flying away), but the point is it is possible

small timber
#

Even more obvious with Universal Splitter due to the massive delay of the attack

ashen warren
#

how do you even cache textures in tmodloader

eager drum
#

never done this stuff before so i dunno but its probably the same as normal processes

#

the issue is that because calamity doesnt cache its textures its basically raping your HDD and CPU, especially so if you want to run a server with it

ashen warren
#

same as what normal processes

#

i have never heard of or seen a mod caching things before

#

nor even terraria doing that

#

it doesnt have complex textures at all

eager drum
#

its probably something that is happening in the background that is never mentioned

ashen warren
#

mods dont have cache folders nor any code to cache them

#

im not sure why you need to cache a 16x16 2d texture or however big terraria blocks are

#

and larger sprites are still small, its a pixel game

#

terraria has shit netcode thats why servers run like ass

eager drum
#

there is no such thing as a cache folder

#

its basically storing stuff in the ram for faster access, which is good

#

especially for terraria because it doesnt use many threads

ashen warren
#

then yes thats done automatically

eager drum
#

no, its not done automatically though

#

thats the thing

ashen warren
#

and you know that how

eager drum
#

because its something you have to code in

ashen warren
#

you understand this is a mod yes

#

not terraria

eager drum
#

yes

ashen warren
#

terraria has that

#

therefore the mod will

#

that isnt something the mod can code in

eager drum
#
  1. yes
  2. yes terraria has that
  3. no
  4. also no
#

i realise this isnt terraria

#

but considering the number of people who use this mod, it should have been done at some point already

ashen warren
#

have you coded a terraria mod before

eager drum
#

no

ashen warren
#

so how do you know you can set up image caching in one

hollow shell
ashen warren
#

they do

hollow shell
#

Doesn't it load basically everything into RAM immediately upon loading the mod?

ashen warren
#

but apparently that doesnt mean the mod will bruh

hollow shell
#

No I mean the mod

eager drum
ashen warren
#

i told you terraria has caching

hollow shell
#

That's why people have memory issues when loading big modpacks

#

and need to install tMod 64-bit

eager drum
ashen warren
#

tmodloader IS terraria with mod support

#

it has EVERYTHING 1.3.5 terraria has it literally uses the entire gamecode

hollow shell
#

Okay I need to ask why you are making this suggestion, ironic toblerone
What issues have you encountered pertaining to this subject?

#

Because I am not super knowledgeable about tMod's inner workings

eager drum
#

i have had some rather annoying issues trying to host a server and my computer begins to stutter due to running out of extra CPU

#

honestly the easiest solution is to get a better computer but i cant right now

ashen warren
#

thats both a bad pc issue and terraria bad code issue

#

neither of which calamity mod can change

#

terrarias multiplayer is notoriously poor

eager drum
#

mmm

hollow shell
#

Running out of CPU, hm

#

Yeah, unfortunately I think this is just a lack of PC power issue

ashen warren
#

what cpu do you have

eager drum
#

ok im getting conflicting information here

#

so im gonna ask some people in other servers and try and figure out whats going on

ashen warren
#

your pc isnt good enough

eager drum
#

i understand that much

ashen warren
#

thats the issue, you cant fix it any other way really

eager drum
#

because as far as i know everything that gets cached needs to be told to be cached

ashen warren
#

yes

#

terraria and as an extension tmodloader handles caching of files

#

mods dont touch that

small timber
#

Because it is possible to die on DoG (though very tight timing, but possible) and respawn without DoG despawning

ashen warren
#

sure

crude geode
#

Have there been any discussions about lowering the star count?

small timber
#

one in voting, already reach star count, but not delivered yet

crude geode
#

probably cuz there's 72 suggestions in voting after that lol

hollow shell
#

And yeah I'll consider that one delivered cuz I sent it to the dev sugg discussion channel

#

and cuz, I saw it

crude geode
#

makes sense

#

unsure of if 260 is a good number but I'll let the statistics speak for themselves on how much would achieve 25% going forward

hollow shell
#

@ripe bay You need to add a reason to your suggestion, separated from your top line using a link break (Shift+Enter)

#

(And, it used to be a part of the Amalgam, but it was removed to make the Amalgam's functionality more focused)

ripe bay
#

Welp I’m on a phone so frick

hollow shell
#

You should be able to do it on phone too, depending on your settings

ripe bay
#

I’ll look into it

hollow shell
#

@real meteor Due to how our bot parses suggestions, your top line needs to be the main idea of your suggestion, not any kind of preface or intro

hollow shell
#

Also, you could bring up Providence's Malice drops as a potential possibility

#

as Malice Prov and Night Prov are quite similar iirc

#

Ah, sorry if I was unclear, but your main idea line does need to be separated like you had it before @real meteor

#

Like

#

Add a proper reward for beating providence at night.

Currently the fight is 3x harder... etc

real meteor
#

Thanks I’m bad at this lol

hollow shell
#

It's fine

distant gyro
#

night is malice, so she does drop both pristine fury and warbanner

hollow shell
#

Oh really?

distant gyro
#

yeah

#

no one really knows if that's intentional

hollow shell
#

Oh wow you're right
It definitely looks intentional, there's a "Malice OR fought at night" thing for her Challenge Drops in the source

#

I'll update the wiki

distant gyro
#

malice prov also has night colors but that is 99% sure to be intentional

#

malice and night are basically one in the same

hollow shell
#

Oh you even get the dye for the Malice kill

cobalt pewter
#

yeah I'm p sure they just toggled night prov for Malice

distant gyro
#

samurai badge

#

for calamity boomers

cobalt pewter
#

oh

crude geode
#

2 months is a boomer? Wow lol

#

Last I checked you had to be more than a year old to be a calamity boomer

distant gyro
#

i forgot that the name change is in 1.5 which is under 2 months ago

#

my brain immediately connected half a year ago as "yes, very long"

small timber
#

although kind of masochistic, is Malice Providence anti-heal star remain at 300 damage intentional? because Malice modifiers buff all other projectile so much that all of them deal around 300-500 post-mitigation and anti-heal stay at 300 and don't deal defense damage, making it the weakest attack (in terms of damage) for Malice Providence

#

even though it ignore i-Frame it is still strange for it to be the weakest, number-wise

crude geode
#

I think it’s fine to be so low tbfh

#

It’s a spammed projectile that even gets to ignore i-frames

cobalt pewter
#

not only it ignores i-frames, it also ignores any defensive measures since it reduces your health thru negative healing instead of damage

#

so it'll always deal 300 all the time, regardless of your defense and shiz

small timber
#

I mean when I am talking about "300-post mitigation" I mean a setup that looks like this

#

with almost full warding

#

from infernal spear, I think the only argument will be that it ignore i-frame, "ignoring defensive mechanism" probably don't work just because how massive the damage is

small timber
#

Also although I am not really the one to judge:

Bring Back DoG and Yharon Phase 2 Health Reset is probably a don't just because bring back is basically the same meaning as "revert", and the purpose of the change specifically is to remove the health reset, and the extend of the reasoning is "holy crap this feels good"

Make mud unable to be corrupted or make a variant of corrupted mud is probably also a don't as it is pointed out that one of the don't is to not mess with corruption/crimson spread in anyway due to it being hardcoded vanilla feature

spice roost
#

these 2 above are imo great ideas

small timber
#

and also that revert Rare Item Variant and Legendary Items to pre-1.5 is almost definitely a don't because it is not only suggested at least 10 times already but also that it is deliberately made so

spice roost
#

i suggested to make config for this

#

so it will be your choice if you want to farm or take challange

ruby plover
#

I'm pretty sure their power is due to the challenge they are locked behind. they are very strong for the tier and you earn them through effort, not immense time investment alone

small timber
#

even for config it is a don't, at the very least there is precedent that it was rejected

distant gyro
#

the old system is a free reward for getting lucky

#

don't think it'll ever go back to being that way again

spice roost
#

what is the point of item that only 10% of mod sweats that are loud on discord or other media are able to get?

distant gyro
#

what is the point if you have to win the lottery to get it then

ruby plover
#

yeah, i would prefer it to be a conditional 100% drop rather than a continuous 1% drop any day

distant gyro
#

should these exist in the first place?

ruby plover
#

plus some malice drops are still good way past the boss you get them, thus making getting them easier, since you can have items from further tiers and still get a good reward

small timber
#

the fact that if you suggest to add additional reward for Revengeance Mode will have a higher chance to pass (though high effort) says something

ruby plover
#

in fact malice isn't supposed to be done on tier, mainly

#

it kinda makes it evident with the tooltip that you shouldn't

#

"this mode is intended as a boss rematch mode" (in the tooltip)

spice roost
#

oh ok

small timber
#

also there was suggestion to move "some" Malice drop to Rev (most notably counter scarf and crown jewel), which also don't need to be suggested anymore (there are many of it already)

spice roost
#

i agree that some malice drops should be on rev

small timber
#

I partially agree, but sadly unlikely to happen (even if the suggestion reach the required star count)

frail mantle
#

tanking still exists (i.e. being able to take more hits)

small timber
#

the only time defense damage will actually matter (like to decent amount) is literally face tanking

frail mantle
#

facetanking (i.e. barely even trying to dodge) is what defense damage kills