#suggestions-discussion
1 messages · Page 1189 of 1
yeah thats how i feel about it
Nanoblack Reaper is actually quite powerfull
It can be very useful for larger bosses like Astrum Aureus and Crabulon (While in the Boss Rush obviously)
aint adding removed things a dont? or is that specific
they even made it part of a new item's recipe
hold the fuck up
armored diggers, same as normal
oh yeah it makes universe splitter
Atiban
@twin trout Formatting and: some of them already exist.
(also reasoning)
(other then "instead of haha just appear out of nowhere)"
I mean they're still writing
the invalid user or the <# thing
the user shows up fine for me
The # thing
but the # thing shows up
yeah the # thing is just a discord issue
Okay at least it works on some Discords
Idk what exactly ur talking about but i modified my message in suggestions, yes there are already good boss spawn animations
formatting.
Title
(shift + enter)
Reasoning
and you also did a semi-sis
also try to make reasoning more than just "it will be cool", I think it is a generally non-acceptable reason
Ok then my reason is apparently non-acceptable because thats literally a suggestion to make the game look a little bit cooler, but it also makes the bosses more lore friendly if that's understandable. And personnally i think suggestions aren't just for making the game more fair or removing glitches, its also about making the game more entertaining and "legendary". Prove me wrong.
uh
can you read the donts doc?
"more fair or removing glitches" ( #bugs-read-pins exists. and more fair? its called balance. you dont want weapons that do 99999999 damage)
also your reasoning is not acceptable because "its cool" is not a valid reason. you need to have a reasoning as to why this should be in the mod.
one thing you must understand is that suggestion is basically try to convince the devs to add something you consider as good/necessary for the game
high effort stuffs like these (an entirely new animation) tend to take a lot of time when unplanned
devs of course thought of "cool stuffs" like these, just that implementing takes a lot of time and effort which is why "it is cool" is not a valid reason
Ok
also you technically pulled a
so basically you can still suggest "cool stuff", but try to give another reason than just "cool"
you can literally just say that it helps with world-building or that it will give a more menacing feel to the bosses (though you’d have to describe how it does)
just think of reasons
You found the words for me thx
you didnt need to reply
no you’re supposed to uh edit the message not reply to it
also didn’t need to credit me (it would look weird and wacky when in #suggestions-voting
^
also do not need to give credit/anything, just state your title, description, reason
yea depending on the animation
the way the bosses are summoned could tell you more about what they are
world building can do, because boss lores are only on items and the spawn animation can be good indicator, although high effort
edit your original suggestion with the new reason
and delete the other message
not type out a separate reply to it
(also no credit added..)
@twin trout I will just ping you real fast since not sure if you are still checking discussion
- Edit the message directly, not reply to it
- No need to credit anyone, only state your title, description, reason
- Also (Shift+Enter) to seperate your title from the first line of paragraph (like many suggestion you saw above)
👍
@twin trout your suggestion still isn’t formatted properly, and you haven’t moved the reply to the main suggestion
he knows
its been half an hour of him "knowing"
@cold burrow Formatting reasoning and also a semi-SIS
Read dont's doc

your suggestion has literally 3 donts in it
is aureus supposed to just be super duper duper fast
in malice
like i remember aqua had a pretty big arena...
but i have a world wide one and still struggle
yeah i noticed that too
but like
his malice weapon is kinda op so im fine with it
(especially with ethereal extorter)
Pretty sure this is a repeat of a sugg in #suggestions-voting from the past week
yeah...
(Relating to the last posted sugg)
yes
also its fine if i suggest a nerf to leonid with ethereal extorter right? the things right click fires out 5x the amount of projectiles a single ball does
(by projectiles i mean souls)
Aight so @devout cairn read the doc in pins, this is a repeat sugg
Np, 
It just seems like a "WTF moment"
not a fan of this line, just say it's confusing tbh
Honestly I think chaos state works like dungeon guardians and it works really well
If the player goes into the dungeon and gets killed multiple times they’ll know not to go to deep
that only works because dungeon guardian is called the dungeon guardian, nothing about "adult eidolon wyrm" tells you not to use RoD
Same with the chaos state enrage, the instant someone times to rod the sound tells that someone is angy then you get eaten by wyrm
Oh fair
wouldnt that be better on amidias though? instead of on rod/norm
idk, i really love the jumpscare and the horror sting that gives you those "Oh, I've fucked up" feels
how many people actually read npc quotes..
but that's just me, I can see how it would be confusing for many players
probably a lot of people
cause new mod = better discover everything usually
(going by the new player feel there)
"I'd let permafrost coldheart MY icicle"
Oh that’s a good point as well
Honestly Jared having a theme is more than enough to make him scary
New players are much more likely to read dialogue
But it’s due to the theme itself
ok then... pin it then to amidias or the guide
because they want to discover everything the mod has to offer
what about now
instead of pinning it on rod
u pin it on NPC's
(also i feel like malachite shouldnt explode only after it hits the first enemy on its right click..)
(cause the things now stupidly op against any boss that allows it to hit multiple times..)
is a suggestion about making the difficulty items more consistent worth going through the 3 step process since it might just be an oversight
the player spawns with revengeance and iron heart, but everything else comes from the starter bag
probably just stuff em all in the bag tbh
yeah that is indeed the suggestion
i'm just asking if it's worth the whole process or to just tell a dev
probably better to sugg. then see if a dev responds. thats usually how it happens
lmfao i like how out of all the suggestions begging for the revengeance weapons back the devs decided to implement the slowdown key for Draedon's Gaming Chair
well if theres a speed up key. there has to be a way to slow down
maybe that says something about whether or not the devs want to bring legendaries back to revengeance

or the way devs y'know. like how the current build is (malice builds i mean)
Idk man, I see the porting of rev weapons to malice as nothing but silly
or y'know its called a challenge. your meant to be challenged
i see it as pretty reasonable
instead of grinding for the funny weapons for fifteen years you can just fight a harder version of the boss once and get it guaranteed
I liked one suggestion I saw, that made the weapons available in rev to malice but with higher drop rates as the difficulty increases
getting legendaries as challenge drops > praying to RNG imo
^
not all players want to do malice
👍
it's not like you need those challenge drops, literally just don't do something you don't want to do
malice is not intended to be something for everyone
its like BR except just "boss rematches"
and you very much don't need the items anyway
...i'm well aware it's optional, but it's lazy to just toss everything from rev into malice
everything?
especially with how hyped malice mode was
yeah no.. most of the rev drops are still REV
it is exactly what it was promised to be
a challenge mode that provides some extra gear
being overhyped is more of a you problem, your fault for getting hyped over fantasy
overhyping is never a relevant criticism
thats like people being overhyped over BDSP.
the thing sucked in your head. so just deal with it and move on
no idea what bdsp is but i'll take your word for it 👍
uh pokemon
overhyped pokemon remakes that turned out to be absolutely awful..
Oh yeah I just remembered
@marsh girder Your suggestion is too broad
And "making items of the same tier not weaker than others for another class" just kinda sounds like you're asking the testers to do their jobs?
and I don't know what "make sure items factor out before implementing" means
i have no idea what pyro was talking about there so i kinda just ignored it. so like
still confused
oh yeah rover since you're here
eh fair
I wouldn't say it's an oversight
I don't know why they're distributed in the inventory and the bag like that, but it's something every player experiences and it hasn't been changed in like 2 years
You can make it a suggestion
mostly what i cared for was the balancing of world gen locked stuff
It would be more helpful to point out certain problematic occurrences
mostly how ichor and cursed, for example, are not even, and in pre hm worlds its not easy to add another evil, even with the island
ichor and cursed are like one of the good examples though
they trade blows with what's better than the other
yeah, -20 defense compared to DOT and +20% damage dealt
is NOT equal
it's not +20% dmg dealt, it's -20% of the dr they already have
changed in 1.5
oh was it
mhm
so ichor needs a buff in some way now
imo at least
20 defense doesnt really compare
I was not aware of this, in fact I would like a citation
the wiki, check any cursed inflicting item
this wording seems like it was just reduced to 20% from 25% or something
!wiki corrupted crusher blade
(1.5.0.1 changelogs wiki page)
Read the bullet point immediately above it
5 seconds
Debuff tooltip Losing life
All damage taken increased by 20%
How do you know what was a 1.5 change, Pyro?
wasnt in 1.4, displayed as just dr reduce
Incorrect
This is an older version of the page
still seems a bit change needing
I'll ask the testers if it works on enemies without DR
Ichor too for defense
It's reducing 20% of the dr an enemy has
wait what was the change then? i remember it doing that before 1.5
If an enemy has 100% dr, it'd have 80%
so 0-20% makes enemy take more
No?
it would give it -20%
Not necessarily
Negative dr may not be a thing terraria can handle
(It could also be capped to prevent it from going negative
depends, negative defense and knockback resist is
it's not -20 it's *0.8 afaik
thats the same fucking thing but as decimal form
no it's not?

0.8 is not the same as -20.
because that'd make em take like 0 damage
isnt 100% starter, +35% would make it 135% for example
wait no
No enemies start with 0% dr
65%
The confusion comes from, for example
if an enemy has 30% DR, and gets inflicted by Cursed Inferno
Does their DR become 10% (-20 DR), or does it become 24% (30 * 0.8)?
Latter
idk, ask a tester to check
That's what I did yeah
just noticed something kinda stupid with quasar. its gravitational pull kinda nerfs it way too hard..
it just yeets enemies so the quasar projectiles instead just miss.. every time
no its like its entire purpose
otherwise its useless
it crowds enemies
yeeting enemies so that it all misses..?
hording them into an arena
and bugging out worms too ig
(the "also" here is me proposing the same 30% DR scenario)
So CI does not boost all damage taken by 20%, if ThousandFields is correct
contrary to what the tooltip states
the tooltip might want to be changed in that case, just in case it causes confusion
thats
like
how it is
Not really?
In all the times I’ve fought it and all the videos I’ve seen of it
It doesn’t do that
In reality the mech you choose is basically the mech you do not want to have enraged by being the last one alive
thats what i do, ares is a pain in the ass to fight alongside other mechs so i kill it quickly
twins arent so bad when its down to just them
otherwise its every demon from doom combined with every boss and enemy from calamity mixed in a blender and then melted at 350 degrees for 5 hours and dipped with crack after hardening
or just. call it the carolina reaper
not enough to compare
people eat those things
and Carolina isnt real
yeah and someone can probably eat that
just cause its fatal doesnt mean it cant be eaten
nobody could eat that because scal would roast you whole to just be that close to
@ashen warren no joke suggestions
yeah I feel like making suggs that ask for Malice exclusive items to be pulled out should be a don't
it's really common and almost all the time it results in ❗
They're called wulfrum 
I'm p sure they meant not one of those one-fits-all armors
I'm fucking sick of them, but for the sake of the conversation, iirc melee and summoner only have vanilla ones in phm
Is there something you are not sick of feed
I mean yeah
Anyways i do not think melee needs one
stealth rogue, surprised you still need to ask

melee's op on its own
Summoner having one is fine
- @marsh girder I was confused by this at some point too until I read the source when I was remaking the DR wiki page
You take 20% more damage when afflicted with Cursed Inferno. That's what the tooltip is concerning. Enemies don't visibly have debuff tooltips (see: Daybroken, a vanilla typo that you never get to see unless you check vanilla source). This is direct damage taken increased, not a hit to the DR (technically titled endurance) stat.
Enemies have their DR multiplied by 0.8x, unless stated otherwise, such as most PML bosses which take 0.9x instead. This is the enemy DR stat, which isn't a real vanilla stat but rather akin to a "damage resist".
It’s pre-boss, you shouldn’t really have any crazy armor sets 😁
@ashen warren Your suggestion needs more reasoning
All you have is "i think that idea is good" and "would be nice"
Thank you, this is good insight
I think it's less "crazy" armor sets and more of basically standalone sets for summoner and melee
the sugg does lack any reasoning tho
True
Welp.
@left ice try using Nycro's Nohit Efficiency Mod. I know the name sounds absurd in the context, but the mod has dust and gore reduction options, and the weapons you mentioned have lotsa dust
huh
Okay but you don't explain why melee and summoner are in need of pre-boss armor sets
which should be the focus of your suggestion
Why they need them
@lavish cloak constellations*
also i'd advise u to elaborate on the destroyer point (being that Rev destroyer getting the same pattern of laser firing as deus kinda took away that uniqueness from it)
aight
@zenith hazel can you bring sugg bot out of the graveyard and special summon it into #suggestions-voting
I think AS does too
has there been any sent sugg's yet?
#suggestions-voting message only this one

You can get it before 3rd mech 😁 Just Zerg in the Hallow
yeah, just wack that the craftable ver is post 3 mech
Yeah I guess so
I found that annoying at first but then remembered that I could just grind for the drop instead
what if it required a T2 anvil instead, just like all the other ankh charm components?
then it would be a lot more consistent
(hallowed bars will be changed to just pre-hm metals or so)
that is the idea
Makes it so much easier, and it's not as if they're attempting to lock the Ankh Shield behind all the mechs, since the megaphone can already drop before them.
I'm all for it.
Realistically the megaphone recipe is kinda just a catch-up thing but I can see it just being forgotten about in the hectic nature of the update
#suggestions-voting message
uh oh
I have won, but actually no
I think just haven't sent, yet. Because I think there was a discussion among mods/devs to reduce the star count alraedy
I mean we can't tell for sure
at least we got Rover's confirmation on that (if I remember correctly), so at the very least your suggestion is already addressed despite not sent
yes, I remember that
I think the main problem with destroyer laser is not that it has many segment or anything like that (since the lasers slow down the more segments you destroyed)
For some reason Destroyer additionally have a "rapid fire laser mode" where he just spam all segments laser in like 2 second, while Deus only has a "sequential fire laser mode" (which Destroyer also have)
Basically the "sequential fire laser mode" is workable but the "rapid fire laser mode" is way too unreasonable to dodge properly unless you are dragging it in a line
movement option is fine you can reasonably dodge it, just that it incentivizes too much in dodging in a specific pattern (moving horizontally to drag the body in a line or get hit by walls of laser)
estroyer when summone can easily be kille with a piecing weapon, because he is wrappe by himself he a worm
You've never experienced Uncoil DR have you
the green checkmark means it's been sent
two of the four suggs posted above have been sent
I know
there wasn't any checkmark before you came
oh, and there is still no checkmark on mine's suggestion
I mean it's okay, it takes time to be sent
tbh it should had been send way longer ago, because it is actually a server suggestion (so only 140 star required)
but it's about all the suggestions, so it's not the server suggestion
@ashen warren I think a kinda recent suggestion in voting already have something similar
not 100% sure, but vaguely remember seeing it
wait sorry I think I was referring to this one, though not 100% the same as your suggestion but it do mention adding more debuffs and debuff centric weapon
including oiled
it reached the devs ya, but havent added yet (since it is a grand scale rework)
since it passed the star count
and seeing it got thumbsup at least there is a slight chance for implementation (rather than no chance)
I mean in vanilla context it is kinda inevitable, considering the lack of actual good "fire debuff" in vanilla
also sorry for not confirming on facts before writing, though somewhat related (and kinda mentioned) it is not as direct as "adding more weapons/way to apply oiled"
Took me a second to realise this wasn't the same person talking to themselves
decent profile picture is hard to fine ok
rogue buff
rip
when the dark spark held sprite is intended!
(unsuprisingly, it was iban)
yea that's how you hold an actual prism
btw
also iirc that's how the prism is displayed on the album cover of the album i can't remember the name of that was the dark spark's inspiration
Is void concentration staff supposed to suck in bosses
I was literally stunlocking yharon and dog lol
dark side of the moon (based fucking album)
yesyesyesyeyseyse good music,
well if u know the reference when why are u suggesting to remove it wtf
iirc it's a donor item so uh
ohhh yeah donor items 
feels unnecessary
linkin park
iirc
but yeah, the way it's held is totally intended
oh like
rotate on itself
cuz with thecomparison with the last prism and all it feels like you want it to look like it
hmm
is pink floyb
wtf...
@pearl storm Formatting and reasoning.
yea
Srry I forgot
make one a ttgl refernece as well it would be funny. i think
true!
why do all the suggestions that talk about "i like this" sound like the "i like turtels" guy
@river wave
1- why would you fight Scal in space?
2- gravity normalizer potion exists
also why do you need gravity negation for scal, just make your altar in an area where the box won't extend to space
3- you can just expand your arenas downwards
would be nice to have an item rather than a timed buff tho, and I don't want to build downwards because cavern enemies and mining are annoying before SCal
then just
by the time you're ready to fight SCal you have the tools to nuke the entire world and the weaponry to completely invalidate any enemy that tries to stop you
dont mine ALL the way down there
use a spot thats not in space area and not in caverns
also if your that much wanting space. just get fargos or sumn that allows you to hold 30+ of a potion and use it forever
I have a feeling you are playing on small map?
Feels like it should be a thing anyway, like low gravity in space is useful in like pre-hardmode but it's super annoying when I fly up too high to dodge an attack and just stick to the top of the screen.
Main point is normalizer potion existing
that's a buff tho
You still do not acknowledge so in the sugg
also that it is very rare for gravity to affect a fight especially on Large Map, the only one being Draedon and people will make the argument that you do not have to fly that high
You should address Gravity Normalizer in your sugg
can I edit it?
Mhm
better?
cant you just hook onto a skybridge or sumn
might have to go through an attack or something, and that doesn't solve the problem of me whizzing off into the stratosphere when I fly too high by accident, nine times out of ten I'd probably still get hit
with the suggestion or with the mod?
your sugg
oh thanks
with grav normalizer added you gave proper reasoning 
just only 1 problem, since your solution mentioned gravity globe so it means you are sacrificing an accessory slot for it, which is much more valueable than a buff slot
no I wanted to add the effect to the seraph tracers
then mention it in the suggestion, I dont think I saw it (oh ok in the title only, my bad)
you people think it would be a good suggestion to add the blood moon filter during malice mode enraged boss fights?
you mean a red screen/background? probably not, may cause visibility issue (hard to see some projectiles)
true, maybe a custom filter that makes the screen darker and complements the way that some projectiles turn red?
does not seems really needed, may mess with muscle memory (in that it changed the colour of projectile that people already used to see)
Angry bar and difficulty indicator already fits this purpose
just thought it would look cool and maybe make projectiles easier to distinguish from background if it made it darker.
not that I've played malice mode
so idk
if anything a toned-down BR background (but smaller) will fit more, though may still be distracting, something that affect the entire screen/filter is probably a no
yeah I was thinking of something along those lines, and just adding like a subtle red tint to stuff like in boss rush but red instead of gray.
@scarlet axle are you sure your beach isnt next to a desert?
nope, unless you count the sand from the ocean biome as surface desert (which I guess is what's happening?)
technically an ocean biome qualifies as a desert iirc?
because of, yknow
the sand
yeah but i thought the desert used a seperate tile that was just the exact same as sand.
because how else would the beach not just be a desert
unless cacti play into it
I have never seen this happen
I've occasionally seen Mummies spawn on the beach
but never Cnids
A cnid spawned underground while in ocean for me too lol
While I was getting beat by duke
Before summoning him ofc
huh. guess beach is having a funky
Cnid spawnrate feels to high atm
What do y'all think about a Modifier for accs that provides a small amount of life regen? Would be an extra defensive option, particularly for less tanky classes. The reason for this existing is that, unlike Warding, this could be used well I think on higher difficulties where bosses destroy your health bar to the point where Warding isn't so helpful. It could also work well with other items that drain health, etc.
It would need to be a small amount -- maybe +.25 HP per second. Seven Accs with +.25 HP/sec would yield around 1.75 HP per second, which seems fair considering you'd be giving up all other potential modifiers. It would even be nice in early game, when life regen is slow and tedious. Thoughts?
uh
its eh to me. doesnt really fit because like
theres already so many life regen accessories that are used a lot
I can see that. But I also like how this would allow for life regen without losing an acc slot. Sometimes it's annoying having defensive accs like the sponge because I feel like I have to, sort of like wing slots.
Of course there are potions as well, but endurance potion didn't stop Warding from being a thing after all
also usually the life regen accessories have other functions like deific having lesser potion cooldown
Well, the idea is to get some life regen without having to use those accs, thus allowing use of different accs that might go unused
I think more acc options are a good thing, and this seems like an incentive for players to step away from deific amulet/sponge/etc
it is almost never gonna be used like that though
you’re saving one accessory slot while sacrificing 28% dmg, 28% crit, 56% speed, or however much defense+7%dr based on where you are in the game
simply not a good exchange
especially when most life regen accessories grant like +3 life regen
Maybe the modifier could give more HP than what I originally suggested then. I aimed for a low number to avoid it being overpowered, but I went too low I think
If the concern is the modifier being too weak (which I didn't expect tbh), then it could give +1/2/3/4 HP/sec at intervals or something like that
if the idea is to let people stick regen onto their modifiers and use more accessories, it doesn’t really accomplish that since people would just stack it with said regen accessories like they stack menacing with dmg, not to mention them having more effects aside from the regen
I hadn't considered people stacking the regen accs with the regen modifier. Good point. That would be a problem only resolvable by not allowing those accs to have the modifier, which is unlikely. Oh well.
Well, people stack warding on those same accs, though, so idk if it's really a humongous problem in the end...
I like the idea, but if there is no interest in the regen modifier as an option, that's okay
i kinda thought it was position. like, within x blocks of the edge of the world, sand is desert? like how the abyss works in non-cal worlds if your dungeon is too close to your ocean, it becomes suddenly abyss biome
which would make the cnidrion spawning even weirder, unless it’s just based on amount of sand blocks and not whatever. if there was a moisturized alt of cnidrion like desert/aquatic scourge, or it was prevented from spawning around water, that might do something
i mean that might work. detecting if theres water around the player in a certain radius

speaking of which i thought nanoblack had a stealth strike?
but according to tooltip it doesn't
iirc the other split weapons got one but nanoblack's was delayed for whatever reason
probably waiting on the dev to create the stealth strike themselves
(true)
i'm not exactly sure dev tier will ever be balanced tbf
boss rush sounds like a headache in and of itself
because of the fact its dev items.
Ok this sounds overpowered but it would be cool to change it to work the same as a Greater Healing Potion
dev tier is post scal wepaons...
i think
I would like to have Jam serve as an alternative to potions, I think that it is a cool idea
Of course there will be some pretty significant balance concerns
and it is banned in nohits anyway
how does this contribute to the point?
that statement is just kinda thrown in
ig the thinking was predicting concerns about balancing it in challenges like nohits, but, yeah it's not necessary
We have indeed gotten suggs about Malice BoC being too difficult
or rather, unfair, because of the teleports
Most people who bring this up are still bringing up outdated nohit rules lol
Like that one time with NR when it was unbanned for almost a year
All malice mode weapon drops into a single weapon at the end

Ok
But yea the statement is unnecessary as fuck
i believe it just needs a rework regardless
Or what about the fishing class
that's not a class that's a challenge
...unless there's some stupid mod that creates the fishing class
GL getting to ML with only crystal serpent
Thats another mod’s work to do, not Cal
wouldn't like duke fishron count though
Ok
Oh true
Still OD with fishron weps 
simply beat duke with gacruxian mollusk
oh that is also true
if you really wanna make it easier on yourself you can include anything from water biomes or that is a fish
And then every boss with OD drops
not terrible because of flattening
but still stupid
Exos with only OD stuff, yea good fucking luck
(Specially cuz what you’re using for mobility, fin wings + pink balloon + frog leg)
No lmao
I’ve been inspired
@wintry wharf Dried Seekers got removed
oh
Problem solved
but, yeah a Giant Pearl upgrade could be neat
did not know they got deleted
yeah they're removed in the current public release
(you should edit the side note out of your suggestion)
honestly i'm quite glad they were removed
Malice, I assume
Really? Interesting
yeaah
Well don't need to worry about that anymore
it's kinda funny how it was almost as if they were more powerful than the desert scourge himself
well i mean they kinda were.
true that
smaller targets. faster targets. and harder to hit
Can confirm that on revengeance their speed got HEAVILY buffed. They easily got to my platforms
However they are now gone so uhhh cool
I give you 10 points
@pastel crow can you give this a test on the main mod, its too fucking op
gear (all quick but that accs)
idk you tell me
imagine if i reforged it to unbalanced
now that would be comical
imma try disabling infernum and see wtf
yeah this is infernum
Infernum doesnt change seashell boomerang thats for sure
we only change stats and atm for 0.4 the only changed one is sticky spikeball, changes from previous versions were removed due to new 1.5 balancing
Yes I balanced this thing (ya know before all my rogue balancing got deleted) I'll get around to it again some other time
i mean.. boss ai may make certain weapons worse
like against destroyer fucking storm bow with napal arrows shred it
alr Rev fight
I can confirm this, both me and a friend often see them during blood moons or with zerg (even without sometimes)
Not just the beach, but actually underwater spawns as well
It might just be because I’m colorblind but his projectiles underwater are invisible to me too lol
hefty over flawless
Flawless is not the best reforge for pure stealth
the best reforge if going for stealth is unbalanced with hefty being 2nd best and the most easy to obtain
wacky
Oh god reforge depth. Tinkerer is back to hogging our cash
@wintry wharf i think your title is kinda misleading, instead say "add a giant pearl upgrade" or smt
This is a very very weird suggestion to be
It’s like, super specific and to be expected that bosses die significantly faster in normal mode than expert
Me when specific nerf sugg that asks for a weapon to be nerfed in a specific mode
I get the concept, just a lot more very specific detail over reasoning
calamity balances itself around rev, not expert, and especially not normal
Nerf this weapon, in this difficult, after two specific bosses died
Nerf this weapon, in only this difficulty, with specific requirements surrounding when it’s nerfed and how it’s nerfed
also is it even possible to have a weapon perform differently in different difficulty modes
Don’t see why it wouldn’t be
Yea chief this is not making the cut
Said difficulty being one which is meant to be very easy and is also not a focus by Calamity
At least for vanilla modes it'll work because they are completely exclusive and can't be toggled with outside help
@spark verge read
oh sorry i got distracted
I don’t think this is an explicit Dont but it’s sorta a pointless change
You could say it's too much how and not enough why
alr yea makes sence
(For balance suggs, kill time is greatly appreciated
ima maybe
change the specificality on it
i edited it
ill stay here this time for discussions about it
Kill times are still generally preferred, and if you don’t know how balanced it is in other modes why do you specify Normal mode
It’s not like the balance changes significantly between modes
yea i really only specified normal mode bec i only did 1 playtrough and its normal mode, (dont worry ill do harder stuff soon)
Plus the kill times you mentioned seem pretty average to me
oh i put it wrong wait
there, im not making it up, i just remembered another weap
when doing the times
hm
I get those kill times on Expert with double the health
nromal mode is meant to be easy lol
i mean i do suck at the game
i did say that on the suggestion'
prismaline does average in later difficulties
Sure prismaline is powerful, but it’s by no means playthrough ruining
it just feels unfitting on how a early hardmode weap does so good at a later harmode
Or even frankly nerf worthy
that is normal mode for you
for me i just think it needs a small trim on power
i can have pre hardmode gear and go for post mech
it does not need trim on power at all
if anything
its slight below avergae
its not justifying a nerf in any way
ok so basically, this suggestion is pointless and im just overrestimating normal mode
ima just delete it
How many weapons did you even compare it to
like 0...
It’s outclassed after like one boss
i compared it to like 5 other weapon drops and they were like 400 dps while prismalline was 600
it only got outclassed after brim elemental
That’s not a huge difference and you need perfect spacing for Prismaline
yea i used primalline only on bosses bec the spacing isnt too specific but its specific enough to be bad on enemies
while we are at the topic of balance can we talk about purge guzzler?
so if anything, if this nerf would apply to normal mode, it would be a nerf only during bossfights
idk wat dat
that weapon is still stronger than most others even after its progression tier
Yes
Your suggestion reason is pretty minimal, but I guess you don't need much more to get the point across
More would be welcome if you can think of more
probably expand on the fact that a boss once had a similar issue (perf) instead of stating thst you are evil
@calm siren Prolly wanna describe why it is a problem that hearts are always coming off of you
i.e. vanity reasons, or distracting visuals during fights
or any other reasons
yeah its both actually, thx i will mention
That is kinda the point of the tile enrage
To create a roughly equally difficult fight regardless of arena size
It does but, it ended up being pretty unfair both ways it goes
At least imo that is
Tried it for a good couple of hours and i just couldnt find a way to not run into unfair situations
I suppose i should rephrase it better into that idea
I agree with giving Grav Globe the mid-air flip, it is wacky that a drop from the final boss was balanced to be worse than a PreHM potion
in vanilla.
However putting them in the tracers would prolly be a bad idea
Too much combined functionality
Is that better?
Yeah sure thas better
Should i change smth else?
grav globe has the exact same issue as Sabaton
both have primary functions that got overshadowed by practically preboss items
I think it's a good suggestion 👍
(king slime is pathetic enough to not count as a boss)
Alrighty
Also yknow if we're gonna add a Globe upgrade/combo at any point
it could be with Sabaton
They're both focused on vertical movement, in opposite directions
Honestly until this sugg was made just now I forgot Gravity Globe existed
Prolly haven't thought about it in weeks, months
Is there smth that can dash in straight lines midair?
uhhhh
not that I can recall
at most diagonally upwards ones from Plagued Fuel Pack line
unless
GS armor set bonus
Well since sabaton is basically speedy movement downwards and globe is upwards, i was thinking that if you really wanted to go an extra mile, there could be an endgame sidegrade with those that does that
I've only seen GS armor be used to dash left and right but I'm pretty sure it can go in all cardinal and diagonal directions
kinda wild that before 1.4 ML's expert drops were a worse grav potion and a fuckin light pet

true
now he at least also gets some wings on top
Oh, nvm then
But that has a long cooldown
meant to be used to get out of sticky situations
Sabaton shouldn't have a cooldown on its downslam
or at least not a very long one
But it does, currently.
And as it is currently it's just worse than Slimy Saddle
mhm
the cooldown is a major issue
there's also a couple minor issue I find could be addressed, but they're not as important
Okay actually I have a question
The Sabaton tooltip says:
This has a 8 second cooldown
Striking the ground with increased fall speed will cause an astral explosion```
Does this mean you're put in a state of Slimy Saddle-like falling speed for 5 continuous seconds, and all your jumps during that period have a falling speed that is boosted?
Or does the falling speed end once you impact the ground and cause an explosion, and the 5 second limit is *just in case you're able to fall for 5 seconds straight?*
I haven't tested to that extent yet, but the fall speed definitely ends the moment you touch grass ground
I'll need to try it on a hellevator to know whether the 5 seconds applies completely midair
You should be able to throw the item “Rock”
give the rock a use suggestion number infinity+1
Literally
you can, just press your designated throw key with it in your hotbar :elTroll:
Bru
Yea its just that often projectiles come from diagonal directions, I have used it to go downwards tho.
@weary ledge mb forgot to ping (i am very late)
Just in case people are worried it would break Nohits, I guess.
I removed it since I realize now that it is unneeded
So, is the decryption computer requiring wires (making it post skeletron) intentional? Cause it makes the first set of draedon gear post-skele. When you can just go get abyss gear which is typically stronger. Feels like it shouldn't require wires.
Just make Mechanic pre-Skeletron iirc 
first tier only needs the codebreaker base iirc
Any time I try and use it says I need a decryption computer
first tier is unlocked without decrypting
the sunken sea schematic only requires you to hold onto it in your inventory to craft T1, though afaik decryption computer no longer uses wires
wait no
#changelogs and 1.5.0.002 changelogs doesn't add up
the former states that Decryption computer no longer uses wires
yet official changelogs only says that the wire req is reduced from 300 to 100

Oh, found the issue, the holding a schematic thing doesn't like magic storage.
Nevermind then
I think the excuse for Golem is that you can't really expand the area in a conventional way for the tier you're supposed to fight him in
the dungeon is litterally the most tedious part to expand it in
it kinda is
I'm not saying whether it's tedious
I'm saying strictly from progression point of view
well yes golem needs a bigger arena for a fairer fight
the first thing that you can use to break Lihzahrd Bricks is Picksaw, which conveniently is locked behind Golem
but you can at least accomidate the player a ready arena or bigger room so it takes much less time. Instead you have to mine every block and it takes a shit ton of time esp if ur giving all cooridors and no big rooms
meanwhile you're geared with much more digging options post ML, and pick power in Dungeon is no longer an issue by then
i just use mutant mod city buster and place the walls
though polter/CV still enrages
DCU?
oh yeah that is tedious to farm for to..
but sure
even with that
ur gonna get attacked by enemies
u gotta place the walls
I'm not gonna object much on the tediousness, I was just pointing out why Golem gets the treatment in particular. The player doesn't have much reasonable options to manually expand the map if we're assuming them doing a normal progression
Actuators can only do so much. Can’t place platforms or candles/heart lanterns/etc.
and also not every person in the world use actuator, most people probably didn't even know about safe/unsafe dungeon bricks and just break it
thinking that they can replace it later if the dungeon biome is loss
I assume that the only reason it hadn't been done yet is just messy vanilla world generation coding stuff, considering this is a long-time request that is brought up many times
I want to a lunar event pillar for rogue class
It's likely not going to happen for several reasons
That's why we do Meld the way we do.
Were the pumpkin and frost moons reduced in health during 1.5? It feels like everything is incredibly tanky.
or just rogue class fragments drop from vanilla pillars like another mods classes
That's just meld 
base or post dog?
meld blob & construct
thats literrally meld blob but it drops from enemies not pillars
Meld blob exists
Is asking for a new enemy fine?
as long as you aren't too specific i think so
Cus like
I think post dog events could use some new enemies tbh
Because other than a source of ASE it's just a place to test weapons
What if we
Remove event
how long till this get to #suggestions-voting #suggestions-posting message ?
Wait nvm
Few more hours
Didnt read the date sorry brav
lmao
that shouldn't even be a suggestion, it should be in the game already that love potion effect is so annoying
this one too
#suggestions-posting message
(its melee..)
oh
nvm them its difficult for every class
its a similar case to FtW but with speed and teleport frequency rather than size
tip for anyone playing on malice: use corruption rather than crimson, the bosses are easier, you can make EoW fight much easier with gravity potion
(plus eow is just pierce haven)
but EoW is still tough with those godamn cursed flame balls
How'd the last sugg go through
refer to my nickname
Dark Spark is a donator item
like
malice isn't intended for casual playthroughs, its meant to test your limits
if you get stuck on anything
well, too bad
get a better weapon from a better class, get real
is zote just gonna exclusively suggest malice boss nerfs lo
just ask a tester to test it tbh
yeah but that isn't an excuse for BoC being completely harder and much more unfair than any other pre-hm boss
maybe its just skeletron that's cheesable with slime saddle 
slimy saddle does everything bruh
except for QB and BoC i think
disable slimy saddle in malice when?
oh yeah have anyone suggested yet that minions can't hit most malice mode bosses?
class issue ngl
minions already can't hit most bosses if they move any fast
now with a new difficulty mode focused around enraging bosses making they faster
even KS and crabulon move too fast for minions to hit
yeah belladonna is really slow now
guess i will suggest it
and still in pre-hm they get underpowered at a certain point, right?
lol
if they weren't you wouldn't be able to
i remember it not being possible before the update
would be cool if they made the summons that stay on our head and can only be summoned once their own type of summon
On non-Death Mode you can literally nurse spam, if you are deliberately trying to cheese a boss than the issue lies more on you, unless you are suggesting this specifically for your teammate to "not cheese" and not force you to cheese with him
especially when it is a Multiplayer-only cheese when Multiplayer is already very cheesable with infinite respawn
I think complaining about difficulty of malice mode bosses is inane. That's legit the whole point of it haha
Isn't the reason recall was disabled during a boss fight specifically to stop cheese? Teleportation just seems like an oversight
recall is relevant in single-player, teleportation is mostly useless in singleplayer (since it will despawn most bosses)
so teleportation potion is likely a multiplayer-only issue
I was soloing the boss because my friends died (we're playing medium core)
why would you
Is difficulty subjective?
Yea it's not a problem with the bosses that despawn. But bosses that don't become free just because the option is available
it indeed is
then I think you should specified what bosses can be cheese with teleportation, because not all bosses have infinite aggro range
Ah okay
I was thinking about calamitas specifically. We've had problems with every boss so far except calamitas was done in only 2 tries because I used teleportation potions
wait calamitas have infinite aggro range?
teleportation is the one that randomly teleport you to anywhere in the world right? you are not referring to wormhole?
(no despawn timer you mean?)
like
let me put it this way- aggro as a stat purely in and of itself is pointless outside multiplayer
I'm thinking about the one that teleports you to a random location.
there all it does is make enemies more or less likely to target you than your buddies
hmm strange, never notice that Calamitas actually don't despawn, I always thought it is only like Destroyer and DoG
terraria doesn't really have "idle" behaviour for all enemies like minecraft (which I'm pretty sure is due to the fact that that would've been too complicated for poor old red to code)
which is why stuff like demon eyes/zombies always try to target at least one person
I think it will be better to based your suggestion on the fact that some bosses can be cheese this way rather than emphasizing in Multiplayer, since Multiplayer tend to be much more cheesable than Singleplayer
since no despawn timer is also a singleplayer issue
Aggro is less of a range thing I think
and more of a preference
especially for bosses
I just edited out multiplayer portion
ya I always referred to "infinite aggro range" for bosses don't despawn from range like Destroyer, for some reason, forgot that it is just despawn
despawn timer is just after how long things despawn when they're a certain amount of distance units off-screen
and some bosses indeed don't have that
(see DoG)
just maybe clarify on how you "cheese" it then I think the suggestion is good, like how teleportation works with her because she don't despawn from range
This, if the boss doesn't have a teleport, a dash intended for catching back up to a player I'm fairly certain it just nopes out as it doesn't have any option to chase
so giving you time for recover to full health
or just
despawning the boss
:lo:
or potentially enraging it if it has biome requirements
Don't think it's really viable for all bosses to have a global TP to the player, not sure how it would work for some bosses
Especially in MP where this is actually sort of an "issue"
ya the suggestion seems good 👍
at least to me
although for the topic of "complain about malice bosses" just now, I think there is still a fine line between "difficulty is subjective" than "this is complete bullshit"
Malice Draedon is a more fair fight than BoC teleporting right into my hit box, though I am not sure about Qb since I am not trying to no-hit it
The counter argument to that is you don't really have to deal with it. If you don't like how the boss functions when on level fighting, then turn off malice, kill it ad progress a bit in gear, then return back when you are stronger and able to do more. As the item for malice says it's meant to be a rematch mode, not so much a fight on level mode.
Also very true
the counter argument is that why do you design a mode that we are just supposed to ignore because we cant deal with it? rather than a simple solution of just setting a minimum range to its teleport
there is a slight difference between "cant deal with it" or "too difficult to deal with it"
malice should be making people feel "too difficult to deal with it" not "cant deal with it because it is inherently unfair, to certain degree reliant on luck"
It's balanced around being a rematch mode, so if it's too much to do on level but fine after, then that's exactly the goal they have in mind I guess
I can come back with hardmode gear and it will still teleport right into my hit box, the only difference is this time I have 10x my dps, do you not see a problem there?
rather than fixing the issue itself the solution you proposed is just trivialize it as much as possible
I mean you can come back with a RoD, or more mobility in general
I can see the argument though for sure, until I go against it myself though I wouldn't really be able to understand
In a corrupted world, so probably wont see it for a while lmao
people complain not because it is "too difficult" or "unbeatable", you definitely can kill it (on-tier even), the problem is many times it feels "unavoidable", and there is a simple solution there that often just get brushed over by the argument of difficulty is subjective
because like I said, unironically, Malice Draedon is a more fair malice fight than Malice BoC
latest sugg is really just
if you wanna cheese so bsd you use the random teleport potions on some specific bosses that fit the criteria
it is for consistency sake, all teleportation are disabled so why not teleportation potion itself
then like, lmao
consistency, i guess
but they seek to mention more the cheese part
rather then consistency part
I get that completely, in my currently malice playthrough there's been times I've felt an attack were BS or unavoidable, but I just accepted that as part of the challenge and if it were ever too much I skipped it or did it on malice later, I guess the most subjective part of it is what a person considers a challenge
snd the cheese part is so specific and wo obnoxious i wouldnt call that a cheese myself
more so a work around
it is still relevant to the boss, since calamitas for some reason do not despawn from range (making her like the few boss cheesable with this)
well yes but
teleportaion potions could lotterally send you anywhere so
if you get into a cave you sre worse then before
going back with no recall or mirror is worse
and chances are more likely to put you in a cave
It's more of a thing in MP, if you can TP out wheneverm no matter where you can heal up while your friend fights adn then wormhole back in at full, and with adrenaline, that's a problem
I will just make a comparison: if Malice Scal bullethell multiplied projectile by 5x the amount it is difficulty is subjective, if Malice Scal is deal 500 damage to me every 30 sec it is not subjective
It's not really an issue for single player
well just use another teleportation potion, literally
They're not
Nope definitely not
well then yes that is 100% just a MP issue
wormhole is disabled only if you have boss effect (nerf boss) in MP
but it is deliberately done so probably no argument on that frotn
wait, it is blocked?
im confused now 
oh if it is blocked then like
this doesnt even work in MP
Tbh I don't have a problem with wormholes during a boss, if your teammate dies it shouldn't mean they have to slog the whole way back and hope you live ahah
It is not blocked
100% not blocked
well either way
saw it in the wiki change log, something like "wormhole is blocked or not blocked if you have boss effect"
As in me and my friend use wormholes during a boss often
you could use a teleport potion, wait at maximun like
10 seconds to heal, wow
now lets see you get out of the jungle hole you are in
and going back to a reasonable fight place
And come back with adrenaline, a HUGE DPS spike
just to do that agian
you use a second teleportation no? if you are still in cave just use a third one
for all the time you waste?
i wouldnt call it
if tou have enough tele potions to spam it to retun then thats honestly on the player
It's not about wasting time though, the boss doesn't get bored, if the boss chases you get to heal, and get to get your entire adrenaline, that's pretty broken
because the alternative (given the context) is died to the boss
listen like
if yoh sre wulling ti spend
a ful 10 minutes more
wih teleporting shenanigens
(over exagurates a bit yes)
then i think thats on the player
and i wouldnt call it a cheese
more so just a work arohnd
It's the fact that it's doable, it worked with magic mirrors, and that got removed so why not blanket remove it all
tbf its also possible to run away from most bosses
then at the very least acknowledge that it exist, and people (may) use it as a work around to trivialize bosses



