#suggestions-discussion

1 messages · Page 1189 of 1

small timber
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I think eventually they will resprite the entire tracer line, currently they look a bit, outdated? or too pixelated, compare to recent resprites

pastel terrace
pulsar marlin
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Nanoblack Reaper is actually quite powerfull

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It can be very useful for larger bosses like Astrum Aureus and Crabulon (While in the Boss Rush obviously)

exotic stag
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aint adding removed things a dont? or is that specific

half sage
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this isn't even a removed thing

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the remote is still in the game

peak shadow
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wait what

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where???

half sage
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they even made it part of a new item's recipe

peak shadow
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hold the fuck up

half sage
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armored diggers, same as normal

peak shadow
#

oh

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bru

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I kinda completely forgot

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mb

exotic stag
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oh yeah it makes universe splitter

fossil finch
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Atiban

exotic stag
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@twin trout Formatting and: some of them already exist.

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(also reasoning)

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(other then "instead of haha just appear out of nowhere)"

fossil finch
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I mean they're still writing

exotic stag
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i thought they were writing a second sugg

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byeh

hollow shell
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Ahhhh shit

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This show up like this for anyone else?

exotic stag
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the invalid user or the <# thing

half sage
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the user shows up fine for me

hollow shell
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The # thing

half sage
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but the # thing shows up

safe oasis
exotic stag
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yeah the # thing is just a discord issue

hollow shell
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Okay at least it works on some Discords

twin trout
exotic stag
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and you also did a semi-sis

safe oasis
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less examples, more reasoning

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i see a lot of how and not a lot of why

twin trout
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Oh

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I see

small timber
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also try to make reasoning more than just "it will be cool", I think it is a generally non-acceptable reason

twin trout
exotic stag
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uh

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can you read the donts doc?

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"more fair or removing glitches" ( #bugs-read-pins exists. and more fair? its called balance. you dont want weapons that do 99999999 damage)

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also your reasoning is not acceptable because "its cool" is not a valid reason. you need to have a reasoning as to why this should be in the mod.

small timber
# twin trout Ok then my reason is apparently non-acceptable because thats literally a suggest...

one thing you must understand is that suggestion is basically try to convince the devs to add something you consider as good/necessary for the game
high effort stuffs like these (an entirely new animation) tend to take a lot of time when unplanned
devs of course thought of "cool stuffs" like these, just that implementing takes a lot of time and effort which is why "it is cool" is not a valid reason

twin trout
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Ok

exotic stag
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also you technically pulled a

small timber
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so basically you can still suggest "cool stuff", but try to give another reason than just "cool"

exotic stag
twin trout
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Ok

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Okok

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I get it

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Ur right

safe oasis
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just think of reasons

exotic stag
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you didnt need to reply

safe oasis
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no you’re supposed to uh edit the message not reply to it

exotic stag
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you could've just

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edited..

safe oasis
exotic stag
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^

small timber
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also do not need to give credit/anything, just state your title, description, reason

exotic stag
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also. even so. world building?

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its just immersiveness

safe oasis
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yea depending on the animation

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the way the bosses are summoned could tell you more about what they are

small timber
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world building can do, because boss lores are only on items and the spawn animation can be good indicator, although high effort

half sage
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edit your original suggestion with the new reason

exotic stag
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and delete the other message

half sage
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not type out a separate reply to it

exotic stag
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(also no credit added..)

safe oasis
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yeah you uh don’t need to repeat what others (i) have already said

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bit weird innit

small timber
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@twin trout I will just ping you real fast since not sure if you are still checking discussion

  1. Edit the message directly, not reply to it
  2. No need to credit anyone, only state your title, description, reason
  3. Also (Shift+Enter) to seperate your title from the first line of paragraph (like many suggestion you saw above)
twin trout
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👍

spark pulsar
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@twin trout your suggestion still isn’t formatted properly, and you haven’t moved the reply to the main suggestion

exotic stag
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he knows

ashen warren
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its been half an hour of him "knowing"

exotic stag
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true..

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(he probably did a ding dong ditch. since hes offline)

exotic stag
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@cold burrow Formatting reasoning and also a semi-SIS

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Read dont's doc

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your suggestion has literally 3 donts in it

river glen
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is aureus supposed to just be super duper duper fast

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in malice

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like i remember aqua had a pretty big arena...

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but i have a world wide one and still struggle

exotic stag
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but like

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his malice weapon is kinda op so im fine with it

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(especially with ethereal extorter)

languid quartz
river glen
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yeah...

languid quartz
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(Relating to the last posted sugg)

exotic stag
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also its fine if i suggest a nerf to leonid with ethereal extorter right? the things right click fires out 5x the amount of projectiles a single ball does

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(by projectiles i mean souls)

languid quartz
devout cairn
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ah, my bad

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sorry ;w;

languid quartz
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Np, wedragud

safe oasis
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It just seems like a "WTF moment"
not a fan of this line, just say it's confusing tbh

languid quartz
#

Honestly I think chaos state works like dungeon guardians and it works really well

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If the player goes into the dungeon and gets killed multiple times they’ll know not to go to deep

safe oasis
languid quartz
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Same with the chaos state enrage, the instant someone times to rod the sound tells that someone is angy then you get eaten by wyrm

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Oh fair

river glen
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old man has several quotes that hint about you unable to entire the dungeon

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tho

exotic stag
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wouldnt that be better on amidias though? instead of on rod/norm

devout cairn
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idk, i really love the jumpscare and the horror sting that gives you those "Oh, I've fucked up" feels

river glen
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how many people actually read npc quotes..

devout cairn
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but that's just me, I can see how it would be confusing for many players

exotic stag
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cause new mod = better discover everything usually

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(going by the new player feel there)

devout cairn
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"I'd let permafrost coldheart MY icicle"

languid quartz
deft yew
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Honestly Jared having a theme is more than enough to make him scary

languid quartz
deft yew
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But it’s due to the theme itself

river glen
exotic stag
river glen
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instead of pinning it on rod

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u pin it on NPC's

exotic stag
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(also i feel like malachite shouldnt explode only after it hits the first enemy on its right click..)

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(cause the things now stupidly op against any boss that allows it to hit multiple times..)

safe oasis
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is a suggestion about making the difficulty items more consistent worth going through the 3 step process since it might just be an oversight

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the player spawns with revengeance and iron heart, but everything else comes from the starter bag

exotic stag
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probably just stuff em all in the bag tbh

safe oasis
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yeah that is indeed the suggestion

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i'm just asking if it's worth the whole process or to just tell a dev

exotic stag
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probably better to sugg. then see if a dev responds. thats usually how it happens

devout cairn
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lmfao i like how out of all the suggestions begging for the revengeance weapons back the devs decided to implement the slowdown key for Draedon's Gaming Chair

exotic stag
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well if theres a speed up key. there has to be a way to slow down

frail mantle
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maybe that says something about whether or not the devs want to bring legendaries back to revengeance

exotic stag
devout cairn
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Idk man, I see the porting of rev weapons to malice as nothing but silly

exotic stag
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or y'know its called a challenge. your meant to be challenged

frail mantle
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i see it as pretty reasonable

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instead of grinding for the funny weapons for fifteen years you can just fight a harder version of the boss once and get it guaranteed

devout cairn
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I liked one suggestion I saw, that made the weapons available in rev to malice but with higher drop rates as the difficulty increases

half sage
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getting legendaries as challenge drops > praying to RNG imo

devout cairn
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not all players want to do malice

exotic stag
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yeah

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so dont do malice

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its optional

frail mantle
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👍

safe oasis
frail mantle
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malice is not intended to be something for everyone

exotic stag
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its like BR except just "boss rematches"

frail mantle
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and you very much don't need the items anyway

devout cairn
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...i'm well aware it's optional, but it's lazy to just toss everything from rev into malice

devout cairn
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especially with how hyped malice mode was

exotic stag
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yeah no.. most of the rev drops are still REV

frail mantle
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it is exactly what it was promised to be

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a challenge mode that provides some extra gear

safe oasis
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overhyping is never a relevant criticism

exotic stag
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the thing sucked in your head. so just deal with it and move on

safe oasis
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no idea what bdsp is but i'll take your word for it 👍

exotic stag
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overhyped pokemon remakes that turned out to be absolutely awful..

hollow shell
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Oh yeah I just remembered

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@marsh girder Your suggestion is too broad
And "making items of the same tier not weaker than others for another class" just kinda sounds like you're asking the testers to do their jobs?

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and I don't know what "make sure items factor out before implementing" means

exotic stag
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i have no idea what pyro was talking about there so i kinda just ignored it. so like

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still confused

safe oasis
hollow shell
# safe oasis oh yeah rover since you're here

I wouldn't say it's an oversight
I don't know why they're distributed in the inventory and the bag like that, but it's something every player experiences and it hasn't been changed in like 2 years
You can make it a suggestion

marsh girder
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mostly what i cared for was the balancing of world gen locked stuff

safe oasis
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👍

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i'll wait till the flood ends though

hollow shell
marsh girder
safe oasis
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ichor and cursed are like one of the good examples though

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they trade blows with what's better than the other

marsh girder
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is NOT equal

safe oasis
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it's not +20% dmg dealt, it's -20% of the dr they already have

marsh girder
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changed in 1.5

safe oasis
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oh was it

marsh girder
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mhm

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so ichor needs a buff in some way now

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imo at least

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20 defense doesnt really compare

hollow shell
marsh girder
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the wiki, check any cursed inflicting item

safe oasis
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this wording seems like it was just reduced to 20% from 25% or something

marsh girder
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!wiki corrupted crusher blade

safe oasis
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(1.5.0.1 changelogs wiki page)

hollow shell
marsh girder
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5 seconds
Debuff tooltip Losing life
All damage taken increased by 20%

hollow shell
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How do you know what was a 1.5 change, Pyro?

marsh girder
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wasnt in 1.4, displayed as just dr reduce

hollow shell
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This is an older version of the page

marsh girder
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still seems a bit change needing

fossil finch
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I can confirm ci had this mechanic before

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And i can confirm it wasn't changed

hollow shell
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I'll ask the testers if it works on enemies without DR
Ichor too for defense

fossil finch
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It's reducing 20% of the dr an enemy has

safe oasis
fossil finch
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If an enemy has 100% dr, it'd have 80%

marsh girder
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so 0-20% makes enemy take more

fossil finch
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No?

marsh girder
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it would give it -20%

fossil finch
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Not necessarily

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Negative dr may not be a thing terraria can handle

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(It could also be capped to prevent it from going negative

marsh girder
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depends, negative defense and knockback resist is

safe oasis
marsh girder
safe oasis
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no it's not?

marsh girder
exotic stag
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0.8 is not the same as -20.

marsh girder
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-20 PERCENT

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i added %

fossil finch
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Still

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It's not 80%-20%

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It's 80%x0.8

marsh girder
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its 100%-20%

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i did NOT say 80% ever

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you guys did

fossil finch
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That only is ever true with 100% dr

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And no enemy in the game has that now

exotic stag
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because that'd make em take like 0 damage

marsh girder
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wait no

fossil finch
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No enemies start with 0% dr

marsh girder
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65%

hollow shell
#

The confusion comes from, for example
if an enemy has 30% DR, and gets inflicted by Cursed Inferno
Does their DR become 10% (-20 DR), or does it become 24% (30 * 0.8)?

fossil finch
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Latter

hollow shell
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That's what I did yeah

exotic stag
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just noticed something kinda stupid with quasar. its gravitational pull kinda nerfs it way too hard..

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it just yeets enemies so the quasar projectiles instead just miss.. every time

marsh girder
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otherwise its useless

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it crowds enemies

exotic stag
marsh girder
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and bugging out worms too ig

hollow shell
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So CI does not boost all damage taken by 20%, if ThousandFields is correct

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contrary to what the tooltip states

marsh girder
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the tooltip might want to be changed in that case, just in case it causes confusion

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thats

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like

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how it is

hardy dock
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Not really?

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In all the times I’ve fought it and all the videos I’ve seen of it

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It doesn’t do that

worthy lintel
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In reality the mech you choose is basically the mech you do not want to have enraged by being the last one alive

marsh girder
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thats what i do, ares is a pain in the ass to fight alongside other mechs so i kill it quickly

worthy lintel
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Most people pick Twins because they're cracked when mad

marsh girder
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twins arent so bad when its down to just them

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otherwise its every demon from doom combined with every boss and enemy from calamity mixed in a blender and then melted at 350 degrees for 5 hours and dipped with crack after hardening

exotic stag
marsh girder
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people eat those things

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and Carolina isnt real

exotic stag
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just cause its fatal doesnt mean it cant be eaten

marsh girder
exotic stag
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then just bring antarctica over.

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anyway were getting offtopic

spark pulsar
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@ashen warren no joke suggestions

cobalt pewter
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yeah I feel like making suggs that ask for Malice exclusive items to be pulled out should be a don't

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it's really common and almost all the time it results in ❗

fossil finch
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They're called wulfrum ultimatesmug

exotic stag
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and victide.

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wait no

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victide was changed

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nvm

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im thinking of 1.4.5

cobalt pewter
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I'm p sure they meant not one of those one-fits-all armors

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I'm fucking sick of them, but for the sake of the conversation, iirc melee and summoner only have vanilla ones in phm

exotic stag
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yeah im on wiki rn

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theres like

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0 armor recommendations for summoner and melee

fossil finch
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Is there something you are not sick of feed

exotic stag
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summoner.

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melee pre boss

fossil finch
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I mean yeah
Anyways i do not think melee needs one

cobalt pewter
exotic stag
fossil finch
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Summoner having one is fine

distant gyro
# hollow shell So CI does not boost all damage taken by 20%, if ThousandFields is correct
  • @marsh girder I was confused by this at some point too until I read the source when I was remaking the DR wiki page

You take 20% more damage when afflicted with Cursed Inferno. That's what the tooltip is concerning. Enemies don't visibly have debuff tooltips (see: Daybroken, a vanilla typo that you never get to see unless you check vanilla source). This is direct damage taken increased, not a hit to the DR (technically titled endurance) stat.

Enemies have their DR multiplied by 0.8x, unless stated otherwise, such as most PML bosses which take 0.9x instead. This is the enemy DR stat, which isn't a real vanilla stat but rather akin to a "damage resist".

rugged belfry
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It’s pre-boss, you shouldn’t really have any crazy armor sets 😁

hollow shell
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@ashen warren Your suggestion needs more reasoning
All you have is "i think that idea is good" and "would be nice"

hollow shell
cobalt pewter
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the sugg does lack any reasoning tho

rugged belfry
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True

hollow shell
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Welp.

cobalt pewter
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@left ice try using Nycro's Nohit Efficiency Mod. I know the name sounds absurd in the context, but the mod has dust and gore reduction options, and the weapons you mentioned have lotsa dust

left ice
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huh

hollow shell
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Okay but you don't explain why melee and summoner are in need of pre-boss armor sets

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which should be the focus of your suggestion

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Why they need them

gray nebula
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@lavish cloak constellations*

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also i'd advise u to elaborate on the destroyer point (being that Rev destroyer getting the same pattern of laser firing as deus kinda took away that uniqueness from it)

lavish cloak
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aight

grim tusk
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@zenith hazel can you bring sugg bot out of the graveyard and special summon it into #suggestions-voting

zenith hazel
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notified amber

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revival

torn crown
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has there been any sent sugg's yet?

torn crown
silver silo
#

so

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megaphone requires hallowed bars

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why

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🤨

rugged belfry
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You can get it before 3rd mech 😁 Just Zerg in the Hallow

silver silo
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yeah, just wack that the craftable ver is post 3 mech

rugged belfry
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Yeah I guess so

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I found that annoying at first but then remembered that I could just grind for the drop instead

torn crown
#

what if it required a T2 anvil instead, just like all the other ankh charm components?

silver silo
#

then it would be a lot more consistent

torn crown
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(hallowed bars will be changed to just pre-hm metals or so)

silver silo
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that is the idea

rugged belfry
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Makes it so much easier, and it's not as if they're attempting to lock the Ankh Shield behind all the mechs, since the megaphone can already drop before them.

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I'm all for it.

crude geode
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Realistically the megaphone recipe is kinda just a catch-up thing but I can see it just being forgotten about in the hectic nature of the update

exotic ibex
small timber
#

I think just haven't sent, yet. Because I think there was a discussion among mods/devs to reduce the star count alraedy

exotic ibex
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I mean we can't tell for sure

small timber
#

at least we got Rover's confirmation on that (if I remember correctly), so at the very least your suggestion is already addressed despite not sent

exotic ibex
#

yes, I remember that

small timber
#

I think the main problem with destroyer laser is not that it has many segment or anything like that (since the lasers slow down the more segments you destroyed)

For some reason Destroyer additionally have a "rapid fire laser mode" where he just spam all segments laser in like 2 second, while Deus only has a "sequential fire laser mode" (which Destroyer also have)
Basically the "sequential fire laser mode" is workable but the "rapid fire laser mode" is way too unreasonable to dodge properly unless you are dragging it in a line

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movement option is fine you can reasonably dodge it, just that it incentivizes too much in dodging in a specific pattern (moving horizontally to drag the body in a line or get hit by walls of laser)

ashen warren
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estroyer when summone can easily be kille with a piecing weapon, because he is wrappe by himself he a worm

hollow shell
keen zealot
#

two of the four suggs posted above have been sent

exotic ibex
#

I know
there wasn't any checkmark before you came

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oh, and there is still no checkmark on mine's suggestion
I mean it's okay, it takes time to be sent

small timber
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tbh it should had been send way longer ago, because it is actually a server suggestion (so only 140 star required)

exotic ibex
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but it's about all the suggestions, so it's not the server suggestion

small timber
#

@ashen warren I think a kinda recent suggestion in voting already have something similar

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not 100% sure, but vaguely remember seeing it

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wait sorry I think I was referring to this one, though not 100% the same as your suggestion but it do mention adding more debuffs and debuff centric weapon

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including oiled

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it reached the devs ya, but havent added yet (since it is a grand scale rework)

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since it passed the star count

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and seeing it got thumbsup at least there is a slight chance for implementation (rather than no chance)

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I mean in vanilla context it is kinda inevitable, considering the lack of actual good "fire debuff" in vanilla

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also sorry for not confirming on facts before writing, though somewhat related (and kinda mentioned) it is not as direct as "adding more weapons/way to apply oiled"

ashen warren
#

Took me a second to realise this wasn't the same person talking to themselves

small timber
#

decent profile picture is hard to fine ok

ashen warren
#

rogue buff

rugged belfry
#

fr i was so confused

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you guys have the same pfp

torn crown
#

The suggesting fest hasn't died down yet

exotic stag
gray nebula
#

when the dark spark held sprite is intended!

crystal cedar
#

(unsuprisingly, it was iban)

frail mantle
#

yea that's how you hold an actual prism

slate turtle
#

btw

frail mantle
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also iirc that's how the prism is displayed on the album cover of the album i can't remember the name of that was the dark spark's inspiration

gray nebula
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its a reference to yes

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music thing from pink ffloyd or someone else

slate turtle
#

Is void concentration staff supposed to suck in bosses

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I was literally stunlocking yharon and dog lol

crystal cedar
crystal cedar
gray nebula
#

well if u know the reference when why are u suggesting to remove it wtf

crystal cedar
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im not- suggesting to remove it-

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i think it'd look nicer for the prism to rotate

slate turtle
#

iirc it's a donor item so uh

crystal cedar
#

ohhh yeah donor items pain

full pivot
#

feels unnecessary

cobalt pewter
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iirc

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but yeah, the way it's held is totally intended

gray nebula
#

oh like

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rotate on itself

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cuz with thecomparison with the last prism and all it feels like you want it to look like it

cobalt pewter
#

hmm

crystal cedar
cobalt pewter
#

wtf...

exotic stag
#

@pearl storm Formatting and reasoning.

cobalt pewter
#

yea

pearl storm
#

Srry I forgot

gray nebula
#

make one a ttgl refernece as well it would be funny. i think

cobalt pewter
#

true!

exotic stag
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why do all the suggestions that talk about "i like this" sound like the "i like turtels" guy

half sage
#

gravity normalizer potion

grim tusk
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@river wave
1- why would you fight Scal in space?
2- gravity normalizer potion exists

half sage
#

also why do you need gravity negation for scal, just make your altar in an area where the box won't extend to space

grim tusk
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3- you can just expand your arenas downwards

river wave
#

would be nice to have an item rather than a timed buff tho, and I don't want to build downwards because cavern enemies and mining are annoying before SCal

exotic stag
#

then just

sand umbra
#

by the time you're ready to fight SCal you have the tools to nuke the entire world and the weaponry to completely invalidate any enemy that tries to stop you

exotic stag
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dont mine ALL the way down there

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use a spot thats not in space area and not in caverns

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also if your that much wanting space. just get fargos or sumn that allows you to hold 30+ of a potion and use it forever

small timber
#

I have a feeling you are playing on small map?

river wave
#

Feels like it should be a thing anyway, like low gravity in space is useful in like pre-hardmode but it's super annoying when I fly up too high to dodge an attack and just stick to the top of the screen.

fossil finch
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Main point is normalizer potion existing

river wave
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that's a buff tho

exotic stag
#

then just

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get 30+ of it with fargos

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boom infinite buff.

fossil finch
#

You still do not acknowledge so in the sugg

small timber
#

also that it is very rare for gravity to affect a fight especially on Large Map, the only one being Draedon and people will make the argument that you do not have to fly that high

hollow shell
river wave
#

can I edit it?

hollow shell
#

Mhm

river wave
#

better?

exotic stag
#

cant you just hook onto a skybridge or sumn

river wave
#

might have to go through an attack or something, and that doesn't solve the problem of me whizzing off into the stratosphere when I fly too high by accident, nine times out of ten I'd probably still get hit

worthy lintel
#

It's better yea

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I can't think of anything out of order with it

river wave
#

with the suggestion or with the mod?

worthy lintel
#

your sugg

river wave
#

oh thanks

worthy lintel
#

with grav normalizer added you gave proper reasoning YharonPat

small timber
#

just only 1 problem, since your solution mentioned gravity globe so it means you are sacrificing an accessory slot for it, which is much more valueable than a buff slot

river wave
#

no I wanted to add the effect to the seraph tracers

worthy lintel
#

gravity globe in general is useless, you can't even flip midair

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great item

small timber
#

then mention it in the suggestion, I dont think I saw it (oh ok in the title only, my bad)

river wave
#

you people think it would be a good suggestion to add the blood moon filter during malice mode enraged boss fights?

small timber
#

you mean a red screen/background? probably not, may cause visibility issue (hard to see some projectiles)

river wave
#

true, maybe a custom filter that makes the screen darker and complements the way that some projectiles turn red?

small timber
#

does not seems really needed, may mess with muscle memory (in that it changed the colour of projectile that people already used to see)

grim tusk
river wave
#

just thought it would look cool and maybe make projectiles easier to distinguish from background if it made it darker.

#

not that I've played malice mode

#

so idk

small timber
#

if anything a toned-down BR background (but smaller) will fit more, though may still be distracting, something that affect the entire screen/filter is probably a no

river wave
#

yeah I was thinking of something along those lines, and just adding like a subtle red tint to stuff like in boss rush but red instead of gray.

exotic stag
#

@scarlet axle are you sure your beach isnt next to a desert?

scarlet axle
exotic stag
#

strange.. cause unless its close to a desert then like

#

they shouldnt be spawning

eternal escarp
#

technically an ocean biome qualifies as a desert iirc?

#

because of, yknow

#

the sand

exotic stag
#

yeah but i thought the desert used a seperate tile that was just the exact same as sand.

#

because how else would the beach not just be a desert

#

unless cacti play into it

hollow shell
#

I have never seen this happen

#

I've occasionally seen Mummies spawn on the beach
but never Cnids

ionic frigate
#

A cnid spawned underground while in ocean for me too lol

#

While I was getting beat by duke

#

Before summoning him ofc

exotic stag
#

huh. guess beach is having a funky

grim tusk
#

Cnid spawnrate feels to high atm

sly sable
#

What do y'all think about a Modifier for accs that provides a small amount of life regen? Would be an extra defensive option, particularly for less tanky classes. The reason for this existing is that, unlike Warding, this could be used well I think on higher difficulties where bosses destroy your health bar to the point where Warding isn't so helpful. It could also work well with other items that drain health, etc.

It would need to be a small amount -- maybe +.25 HP per second. Seven Accs with +.25 HP/sec would yield around 1.75 HP per second, which seems fair considering you'd be giving up all other potential modifiers. It would even be nice in early game, when life regen is slow and tedious. Thoughts?

exotic stag
#

uh

#

its eh to me. doesnt really fit because like

#

theres already so many life regen accessories that are used a lot

sly sable
#

I can see that. But I also like how this would allow for life regen without losing an acc slot. Sometimes it's annoying having defensive accs like the sponge because I feel like I have to, sort of like wing slots.

#

Of course there are potions as well, but endurance potion didn't stop Warding from being a thing after all

exotic stag
#

also usually the life regen accessories have other functions like deific having lesser potion cooldown

sly sable
#

Well, the idea is to get some life regen without having to use those accs, thus allowing use of different accs that might go unused

#

I think more acc options are a good thing, and this seems like an incentive for players to step away from deific amulet/sponge/etc

safe oasis
#

it is almost never gonna be used like that though

#

you’re saving one accessory slot while sacrificing 28% dmg, 28% crit, 56% speed, or however much defense+7%dr based on where you are in the game

#

simply not a good exchange

exotic stag
#

especially when most life regen accessories grant like +3 life regen

sly sable
#

Maybe the modifier could give more HP than what I originally suggested then. I aimed for a low number to avoid it being overpowered, but I went too low I think

#

If the concern is the modifier being too weak (which I didn't expect tbh), then it could give +1/2/3/4 HP/sec at intervals or something like that

safe oasis
#

if the idea is to let people stick regen onto their modifiers and use more accessories, it doesn’t really accomplish that since people would just stack it with said regen accessories like they stack menacing with dmg, not to mention them having more effects aside from the regen

sly sable
#

I hadn't considered people stacking the regen accs with the regen modifier. Good point. That would be a problem only resolvable by not allowing those accs to have the modifier, which is unlikely. Oh well.

#

Well, people stack warding on those same accs, though, so idk if it's really a humongous problem in the end...

#

I like the idea, but if there is no interest in the regen modifier as an option, that's okay

zealous oriole
# exotic stag because how else would the beach not just be a desert

i kinda thought it was position. like, within x blocks of the edge of the world, sand is desert? like how the abyss works in non-cal worlds if your dungeon is too close to your ocean, it becomes suddenly abyss biome

which would make the cnidrion spawning even weirder, unless it’s just based on amount of sand blocks and not whatever. if there was a moisturized alt of cnidrion like desert/aquatic scourge, or it was prevented from spawning around water, that might do something

exotic stag
#

i mean that might work. detecting if theres water around the player in a certain radius

hearty yew
#

😢

#

"buff nanoblack reaper"

#

me too buddy. me too

half sage
deft yew
#

speaking of which i thought nanoblack had a stealth strike?

#

but according to tooltip it doesn't

half sage
#

iirc the other split weapons got one but nanoblack's was delayed for whatever reason

deft yew
#

probably waiting on the dev to create the stealth strike themselves

hearty yew
#

yes that would be me

#

I delayed it because I wasn't ready to do it

deft yew
#

oh

#

ah alr

hearty yew
#

yea

#

also partially delayed because dev tier isn't balanced yet

exotic stag
#

(true)

deft yew
#

i'm not exactly sure dev tier will ever be balanced tbf

#

boss rush sounds like a headache in and of itself

exotic stag
deft yew
#

Ok this sounds overpowered but it would be cool to change it to work the same as a Greater Healing Potion

river glen
#

i think

deft yew
#

It was post-scal weapons

#

They’re still endgame but they require the Exos now too

hollow shell
#

I would like to have Jam serve as an alternative to potions, I think that it is a cool idea

#

Of course there will be some pretty significant balance concerns

safe oasis
#

and it is banned in nohits anyway
how does this contribute to the point?

#

that statement is just kinda thrown in

zealous oriole
#

ig the thinking was predicting concerns about balancing it in challenges like nohits, but, yeah it's not necessary

hollow shell
#

We have indeed gotten suggs about Malice BoC being too difficult

#

or rather, unfair, because of the teleports

grim tusk
#

Like that one time with NR when it was unbanned for almost a year

waxen cliff
#

All malice mode weapon drops into a single weapon at the end

deft yew
grim tusk
#

Although in this case

#

Purified jam is 100% banned

#

And never getting unbanned

waxen cliff
#

Ok

grim tusk
#

But yea the statement is unnecessary as fuck

deft yew
#

i believe it just needs a rework regardless

waxen cliff
#

Or what about the fishing class

deft yew
#

that's not a class that's a challenge

#

...unless there's some stupid mod that creates the fishing class

grim tusk
#

GL getting to ML with only crystal serpent

waxen cliff
#

There should be a fishing class

#

Were you use fishing rods

#

As weapons

grim tusk
deft yew
waxen cliff
#

Ok

grim tusk
deft yew
#

simply beat duke with gacruxian mollusk

deft yew
#

if you really wanna make it easier on yourself you can include anything from water biomes or that is a fish

grim tusk
#

And then every boss with OD drops

deft yew
#

but still stupid

grim tusk
#

Exos with only OD stuff, yea good fucking luck

deft yew
#

simply beat jared instead

#

:clueless:

#

doesn't jared die kinda quickly anyway

grim tusk
grim tusk
rugged belfry
hollow shell
#

@wintry wharf Dried Seekers got removed

wintry wharf
#

oh

rugged belfry
#

Problem solved

wintry wharf
#

to be fair the dried seekers wasn't even the main thing

#

it was a side note

hollow shell
#

but, yeah a Giant Pearl upgrade could be neat

wintry wharf
#

did not know they got deleted

hollow shell
#

yeah they're removed in the current public release

wintry wharf
#

maybe something like a Pearl Crest [giant pearl and ocean crest]

#

idk

hollow shell
#

(you should edit the side note out of your suggestion)

wintry wharf
#

honestly i'm quite glad they were removed

hollow shell
#

Malice, I assume

wintry wharf
#

revengeance even

#

not just malice

hollow shell
#

Really? Interesting

wintry wharf
#

yeaah

hollow shell
#

Well don't need to worry about that anymore

wintry wharf
#

it's kinda funny how it was almost as if they were more powerful than the desert scourge himself

exotic stag
#

well i mean they kinda were.

wintry wharf
#

true that

exotic stag
#

smaller targets. faster targets. and harder to hit

ruby plover
#

Can confirm that on revengeance their speed got HEAVILY buffed. They easily got to my platforms

#

However they are now gone so uhhh cool

exotic stag
#

now the dried seekers are the died seekers..

#

(god that pun sucked..)

hollow shell
grim tusk
#

gear (all quick but that accs)

dapper coral
#

why are you dealing 100s with seashell boomerang

#

wtf

grim tusk
#

imagine if i reforged it to unbalanced

#

now that would be comical

#

imma try disabling infernum and see wtf

dapper coral
#

yeah i was gonna say

#

that dont look like base cal to me

river glen
#

yeah this is infernum

grim tusk
#

Infernum doesnt change seashell boomerang thats for sure

river glen
#

it changes ai

#

and it may change how certain weapons do

grim tusk
pastel crow
river glen
#

like against destroyer fucking storm bow with napal arrows shred it

grim tusk
silver silo
#

Not just the beach, but actually underwater spawns as well

#

It might just be because I’m colorblind but his projectiles underwater are invisible to me too lol

grim tusk
#

the best reforge if going for stealth is unbalanced with hefty being 2nd best and the most easy to obtain

dapper coral
#

wacky

hollow shell
#

That's cool

#

Reforge depth.

sleek wadi
#

Oh god reforge depth. Tinkerer is back to hogging our cash

fossil finch
#

@wintry wharf i think your title is kinda misleading, instead say "add a giant pearl upgrade" or smt

hardy dock
#

This is a very very weird suggestion to be

#

It’s like, super specific and to be expected that bosses die significantly faster in normal mode than expert

fossil finch
#

Me when specific nerf sugg that asks for a weapon to be nerfed in a specific mode

rugged belfry
#

I get the concept, just a lot more very specific detail over reasoning

half sage
#

calamity balances itself around rev, not expert, and especially not normal

hardy dock
#

Nerf this weapon, in this difficult, after two specific bosses died

rugged belfry
#

Nerf this weapon, in only this difficulty, with specific requirements surrounding when it’s nerfed and how it’s nerfed

half sage
#

also is it even possible to have a weapon perform differently in different difficulty modes

hardy dock
#

Don’t see why it wouldn’t be

fossil finch
#

Yea chief this is not making the cut

rugged belfry
#

Said difficulty being one which is meant to be very easy and is also not a focus by Calamity

hardy dock
#

A simple if statement would be enough

#

Also iconic Ding Dong Ditch suggestor

fossil finch
#

At least for vanilla modes it'll work because they are completely exclusive and can't be toggled with outside help

#

@spark verge read

spark verge
hardy dock
#

I don’t think this is an explicit Dont but it’s sorta a pointless change

fossil finch
#

You could say it's too much how and not enough why

spark verge
#

alr yea makes sence

fossil finch
#

(For balance suggs, kill time is greatly appreciated

spark verge
#

ima maybe

#

change the specificality on it

#

i edited it

#

ill stay here this time for discussions about it

hardy dock
#

Kill times are still generally preferred, and if you don’t know how balanced it is in other modes why do you specify Normal mode

#

It’s not like the balance changes significantly between modes

spark verge
hardy dock
#

Plus the kill times you mentioned seem pretty average to me

spark verge
#

there, im not making it up, i just remembered another weap

#

when doing the times

hardy dock
#

That still seems pretty Norma’s even below average

#

Given it’s normal mode

spark verge
#

hm

hardy dock
#

I get those kill times on Expert with double the health

river glen
#

nromal mode is meant to be easy lol

spark verge
#

i mean i do suck at the game

spark verge
river glen
#

prismaline does average in later difficulties

hardy dock
#

Sure prismaline is powerful, but it’s by no means playthrough ruining

spark verge
#

it just feels unfitting on how a early hardmode weap does so good at a later harmode

hardy dock
#

Or even frankly nerf worthy

spark verge
#

for me i just think it needs a small trim on power

river glen
#

i can have pre hardmode gear and go for post mech

#

it does not need trim on power at all

#

if anything

#

its slight below avergae

#

its not justifying a nerf in any way

spark verge
#

ok so basically, this suggestion is pointless and im just overrestimating normal mode

#

ima just delete it

river glen
#

normal mode is really easy

#

that is how it is

hardy dock
#

How many weapons did you even compare it to

river glen
#

like 0...

hardy dock
#

It’s outclassed after like one boss

spark verge
#

it only got outclassed after brim elemental

hardy dock
#

That’s not a huge difference and you need perfect spacing for Prismaline

spark verge
lean parcel
#

while we are at the topic of balance can we talk about purge guzzler?

spark verge
#

so if anything, if this nerf would apply to normal mode, it would be a nerf only during bossfights

lean parcel
#

that weapon is still stronger than most others even after its progression tier

spark verge
#

lets go to a channel with the actuall topic

#

so we dont get banned or sum

hollow shell
#

@high snow *tiles

#

"Make cryogen projectiles go through times"

high snow
#

Yes

hollow shell
#

Your suggestion reason is pretty minimal, but I guess you don't need much more to get the point across

#

More would be welcome if you can think of more

cobalt pewter
#

probably expand on the fact that a boss once had a similar issue (perf) instead of stating thst you are evil

hollow shell
#

@calm siren Prolly wanna describe why it is a problem that hearts are always coming off of you

#

i.e. vanity reasons, or distracting visuals during fights

#

or any other reasons

calm siren
hollow shell
#

That is kinda the point of the tile enrage

#

To create a roughly equally difficult fight regardless of arena size

lost agate
#

It does but, it ended up being pretty unfair both ways it goes

#

At least imo that is

#

Tried it for a good couple of hours and i just couldnt find a way to not run into unfair situations

#

I suppose i should rephrase it better into that idea

hollow shell
#

I agree with giving Grav Globe the mid-air flip, it is wacky that a drop from the final boss was balanced to be worse than a PreHM potion

#

in vanilla.

#

However putting them in the tracers would prolly be a bad idea

#

Too much combined functionality

lost agate
#

Is that better?

hollow shell
#

Yeah sure thas better

lost agate
#

Should i change smth else?

cobalt pewter
#

grav globe has the exact same issue as Sabaton

#

both have primary functions that got overshadowed by practically preboss items

hollow shell
cobalt pewter
#

(king slime is pathetic enough to not count as a boss)

lost agate
#

Alrighty

hollow shell
#

Also yknow if we're gonna add a Globe upgrade/combo at any point
it could be with Sabaton

#

They're both focused on vertical movement, in opposite directions

cobalt pewter
#

ooh

#

interesting

#

both are expert exclusive too

hollow shell
#

And Globe is already expert

#

yeah

cobalt pewter
#

pretty down for that idea ngl

#

but for now they are pretty ech as they are yea

hollow shell
#

Honestly until this sugg was made just now I forgot Gravity Globe existed

#

Prolly haven't thought about it in weeks, months

cobalt pewter
#

the power of useless items

lost agate
#

Is there smth that can dash in straight lines midair?

cobalt pewter
#

uhhhh

#

not that I can recall

#

at most diagonally upwards ones from Plagued Fuel Pack line

#

unless

#

GS armor set bonus

lost agate
#

Well since sabaton is basically speedy movement downwards and globe is upwards, i was thinking that if you really wanted to go an extra mile, there could be an endgame sidegrade with those that does that

hollow shell
#

I've only seen GS armor be used to dash left and right but I'm pretty sure it can go in all cardinal and diagonal directions

half sage
#

kinda wild that before 1.4 ML's expert drops were a worse grav potion and a fuckin light pet

cobalt pewter
#

true

half sage
#

now he at least also gets some wings on top

hollow shell
#

But that has a long cooldown

#

meant to be used to get out of sticky situations

#

Sabaton shouldn't have a cooldown on its downslam

#

or at least not a very long one

#

But it does, currently.
And as it is currently it's just worse than Slimy Saddle

lost agate
#

Ah i see

#

Hmm

cobalt pewter
#

mhm

#

the cooldown is a major issue

#

there's also a couple minor issue I find could be addressed, but they're not as important

hollow shell
#

Okay actually I have a question

#

The Sabaton tooltip says:

This has a 8 second cooldown
Striking the ground with increased fall speed will cause an astral explosion```
Does this mean you're put in a state of Slimy Saddle-like falling speed for 5 continuous seconds, and all your jumps during that period have a falling speed that is boosted?
Or does the falling speed end once you impact the ground and cause an explosion, and the 5 second limit is *just in case you're able to fall for 5 seconds straight?*
cobalt pewter
#

I haven't tested to that extent yet, but the fall speed definitely ends the moment you touch grass ground

#

I'll need to try it on a hellevator to know whether the 5 seconds applies completely midair

prime hamlet
#

You should be able to throw the item “Rock”

wooden wedge
#

give the rock a use suggestion number infinity+1

rugged belfry
#

Literally

keen zealot
prime hamlet
#

Bru

grim tusk
safe oasis
weary ledge
#

I removed it since I realize now that it is unneeded

amber delta
#

So, is the decryption computer requiring wires (making it post skeletron) intentional? Cause it makes the first set of draedon gear post-skele. When you can just go get abyss gear which is typically stronger. Feels like it shouldn't require wires.

hardy dock
#

Just make Mechanic pre-Skeletron iirc BrimSmug

half sage
#

first tier only needs the codebreaker base iirc

amber delta
#

Any time I try and use it says I need a decryption computer

distant gyro
#

first tier is unlocked without decrypting

cobalt pewter
#

wait no

#

the former states that Decryption computer no longer uses wires

#

yet official changelogs only says that the wire req is reduced from 300 to 100

amber delta
#

Oh, found the issue, the holding a schematic thing doesn't like magic storage.

#

Nevermind then

cobalt pewter
#

I think the excuse for Golem is that you can't really expand the area in a conventional way for the tier you're supposed to fight him in

river glen
#

the dungeon is litterally the most tedious part to expand it in

unique reef
#

it kinda is

cobalt pewter
#

I'm not saying whether it's tedious

#

I'm saying strictly from progression point of view

river glen
#

well yes golem needs a bigger arena for a fairer fight

cobalt pewter
#

the first thing that you can use to break Lihzahrd Bricks is Picksaw, which conveniently is locked behind Golem

river glen
#

but you can at least accomidate the player a ready arena or bigger room so it takes much less time. Instead you have to mine every block and it takes a shit ton of time esp if ur giving all cooridors and no big rooms

cobalt pewter
#

meanwhile you're geared with much more digging options post ML, and pick power in Dungeon is no longer an issue by then

unique reef
#

i just use mutant mod city buster and place the walls

cobalt pewter
#

let's not count outside mods

#

either way

unique reef
#

though polter/CV still enrages

river glen
#

u have blossom pickaxe by then lets say

#

it will still take a while

cobalt pewter
#

DCU?

river glen
#

oh yeah that is tedious to farm for to..

#

but sure

#

even with that

#

ur gonna get attacked by enemies

#

u gotta place the walls

cobalt pewter
#

I'm not gonna object much on the tediousness, I was just pointing out why Golem gets the treatment in particular. The player doesn't have much reasonable options to manually expand the map if we're assuming them doing a normal progression

river glen
#

k...

#

u still have wires

#

dont u

#

and accutators to customize to your willl

crude geode
#

Actuators can only do so much. Can’t place platforms or candles/heart lanterns/etc.

small timber
#

and also not every person in the world use actuator, most people probably didn't even know about safe/unsafe dungeon bricks and just break it

#

thinking that they can replace it later if the dungeon biome is loss

#

I assume that the only reason it hadn't been done yet is just messy vanilla world generation coding stuff, considering this is a long-time request that is brought up many times

torpid vale
#

I want to a lunar event pillar for rogue class

hollow shell
#

It's likely not going to happen for several reasons
That's why we do Meld the way we do.

crude geode
#

Were the pumpkin and frost moons reduced in health during 1.5? It feels like everything is incredibly tanky.

torpid vale
frozen hornet
#

That's just meld bruh

spark verge
spark verge
ionic frigate
#

Is asking for a new enemy fine?

frail mantle
#

as long as you aren't too specific i think so

ionic frigate
#

Cus like

#

I think post dog events could use some new enemies tbh

#

Because other than a source of ASE it's just a place to test weapons

fossil finch
#

What if we

Remove event

daring imp
exotic stag
#

few more hours probably.

#

unless bot is dead

grim tusk
#

Wait nvm

grim tusk
#

Didnt read the date sorry brav

exotic stag
#

lmao

daring imp
#

that shouldn't even be a suggestion, it should be in the game already that love potion effect is so annoying

daring imp
#

oh

#

nvm them its difficult for every class

#

its a similar case to FtW but with speed and teleport frequency rather than size

#

tip for anyone playing on malice: use corruption rather than crimson, the bosses are easier, you can make EoW fight much easier with gravity potion

exotic stag
#

(plus eow is just pierce haven)

daring imp
#

but EoW is still tough with those godamn cursed flame balls

tawny garden
#

How'd the last sugg go through

tawny garden
#

Dark Spark is a donator item

tardy smelt
#

like

#

malice isn't intended for casual playthroughs, its meant to test your limits

#

if you get stuck on anything

#

well, too bad

#

get a better weapon from a better class, get real

exotic stag
#

or just

#

Progress further

safe oasis
#

is zote just gonna exclusively suggest malice boss nerfs lo

#

just ask a tester to test it tbh

daring imp
# tardy smelt like

yeah but that isn't an excuse for BoC being completely harder and much more unfair than any other pre-hm boss

deft yew
#

also it says "we"

#

multiplayer

daring imp
#

maybe its just skeletron that's cheesable with slime saddle HDfailure

deft yew
#

slimy saddle does everything bruh

daring imp
#

except for QB and BoC i think

lean parcel
#

disable slimy saddle in malice when?

daring imp
#

oh yeah have anyone suggested yet that minions can't hit most malice mode bosses?

deft yew
#

class issue ngl

tranquil folio
#

minions need an ai rework?

#

belladonna spirit staff needs an ai rework definitely

daring imp
#

minions already can't hit most bosses if they move any fast

#

now with a new difficulty mode focused around enraging bosses making they faster

#

even KS and crabulon move too fast for minions to hit

daring imp
#

guess i will suggest it

deft yew
#

i mean

#

just use sun spirit and frost blossom

daring imp
#

yeah that's how i beated them

#

but i don't think they were meant to be used together

tardy smelt
daring imp
#

and still in pre-hm they get underpowered at a certain point, right?

daring imp
deft yew
daring imp
#

i remember it not being possible before the update

deft yew
#

it always was

daring imp
#

would be cool if they made the summons that stay on our head and can only be summoned once their own type of summon

small timber
#

On non-Death Mode you can literally nurse spam, if you are deliberately trying to cheese a boss than the issue lies more on you, unless you are suggesting this specifically for your teammate to "not cheese" and not force you to cheese with him

#

especially when it is a Multiplayer-only cheese when Multiplayer is already very cheesable with infinite respawn

vocal kiln
#

I think complaining about difficulty of malice mode bosses is inane. That's legit the whole point of it haha

haughty mesa
#

Isn't the reason recall was disabled during a boss fight specifically to stop cheese? Teleportation just seems like an oversight

small timber
#

recall is relevant in single-player, teleportation is mostly useless in singleplayer (since it will despawn most bosses)

#

so teleportation potion is likely a multiplayer-only issue

haughty mesa
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I was soloing the boss because my friends died (we're playing medium core)

rugged belfry
haughty mesa
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Yea it's not a problem with the bosses that despawn. But bosses that don't become free just because the option is available

tardy smelt
small timber
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then I think you should specified what bosses can be cheese with teleportation, because not all bosses have infinite aggro range

rugged belfry
haughty mesa
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I was thinking about calamitas specifically. We've had problems with every boss so far except calamitas was done in only 2 tries because I used teleportation potions

small timber
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wait calamitas have infinite aggro range?

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teleportation is the one that randomly teleport you to anywhere in the world right? you are not referring to wormhole?

tardy smelt
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(no despawn timer you mean?)

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like

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let me put it this way- aggro as a stat purely in and of itself is pointless outside multiplayer

haughty mesa
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I'm thinking about the one that teleports you to a random location.

tardy smelt
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there all it does is make enemies more or less likely to target you than your buddies

small timber
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hmm strange, never notice that Calamitas actually don't despawn, I always thought it is only like Destroyer and DoG

tardy smelt
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terraria doesn't really have "idle" behaviour for all enemies like minecraft (which I'm pretty sure is due to the fact that that would've been too complicated for poor old red to code)

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which is why stuff like demon eyes/zombies always try to target at least one person

small timber
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I think it will be better to based your suggestion on the fact that some bosses can be cheese this way rather than emphasizing in Multiplayer, since Multiplayer tend to be much more cheesable than Singleplayer

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since no despawn timer is also a singleplayer issue

tardy smelt
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Aggro is less of a range thing I think

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and more of a preference

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especially for bosses

haughty mesa
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I just edited out multiplayer portion

small timber
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ya I always referred to "infinite aggro range" for bosses don't despawn from range like Destroyer, for some reason, forgot that it is just despawn

tardy smelt
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despawn timer is just after how long things despawn when they're a certain amount of distance units off-screen

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and some bosses indeed don't have that

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(see DoG)

small timber
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just maybe clarify on how you "cheese" it then I think the suggestion is good, like how teleportation works with her because she don't despawn from range

vocal kiln
small timber
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so giving you time for recover to full health

tardy smelt
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or just

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despawning the boss

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:lo:

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or potentially enraging it if it has biome requirements

small timber
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teleportation is a more global solution

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since it include destroyer dog etc

vocal kiln
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Don't think it's really viable for all bosses to have a global TP to the player, not sure how it would work for some bosses

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Especially in MP where this is actually sort of an "issue"

small timber
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ya the suggestion seems good 👍

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at least to me

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although for the topic of "complain about malice bosses" just now, I think there is still a fine line between "difficulty is subjective" than "this is complete bullshit"
Malice Draedon is a more fair fight than BoC teleporting right into my hit box, though I am not sure about Qb since I am not trying to no-hit it

vocal kiln
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The counter argument to that is you don't really have to deal with it. If you don't like how the boss functions when on level fighting, then turn off malice, kill it ad progress a bit in gear, then return back when you are stronger and able to do more. As the item for malice says it's meant to be a rematch mode, not so much a fight on level mode.

frozen hornet
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Brain doesn't even have a malice drop

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Literally useless to fight it in malice

vocal kiln
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Also very true

small timber
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the counter argument is that why do you design a mode that we are just supposed to ignore because we cant deal with it? rather than a simple solution of just setting a minimum range to its teleport

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there is a slight difference between "cant deal with it" or "too difficult to deal with it"

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malice should be making people feel "too difficult to deal with it" not "cant deal with it because it is inherently unfair, to certain degree reliant on luck"

vocal kiln
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It's balanced around being a rematch mode, so if it's too much to do on level but fine after, then that's exactly the goal they have in mind I guess

small timber
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I can come back with hardmode gear and it will still teleport right into my hit box, the only difference is this time I have 10x my dps, do you not see a problem there?

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rather than fixing the issue itself the solution you proposed is just trivialize it as much as possible

vocal kiln
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I mean you can come back with a RoD, or more mobility in general

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I can see the argument though for sure, until I go against it myself though I wouldn't really be able to understand

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In a corrupted world, so probably wont see it for a while lmao

small timber
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people complain not because it is "too difficult" or "unbeatable", you definitely can kill it (on-tier even), the problem is many times it feels "unavoidable", and there is a simple solution there that often just get brushed over by the argument of difficulty is subjective

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because like I said, unironically, Malice Draedon is a more fair malice fight than Malice BoC

eternal escarp
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latest sugg is really just

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if you wanna cheese so bsd you use the random teleport potions on some specific bosses that fit the criteria

small timber
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it is for consistency sake, all teleportation are disabled so why not teleportation potion itself

eternal escarp
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then like, lmao

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consistency, i guess

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but they seek to mention more the cheese part

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rather then consistency part

vocal kiln
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I get that completely, in my currently malice playthrough there's been times I've felt an attack were BS or unavoidable, but I just accepted that as part of the challenge and if it were ever too much I skipped it or did it on malice later, I guess the most subjective part of it is what a person considers a challenge

eternal escarp
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snd the cheese part is so specific and wo obnoxious i wouldnt call that a cheese myself

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more so a work around

small timber
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it is still relevant to the boss, since calamitas for some reason do not despawn from range (making her like the few boss cheesable with this)

eternal escarp
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well yes but
teleportaion potions could lotterally send you anywhere so

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if you get into a cave you sre worse then before

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going back with no recall or mirror is worse

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and chances are more likely to put you in a cave

vocal kiln
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It's more of a thing in MP, if you can TP out wheneverm no matter where you can heal up while your friend fights adn then wormhole back in at full, and with adrenaline, that's a problem

small timber
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I will just make a comparison: if Malice Scal bullethell multiplied projectile by 5x the amount it is difficulty is subjective, if Malice Scal is deal 500 damage to me every 30 sec it is not subjective

vocal kiln
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It's not really an issue for single player

small timber
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well just use another teleportation potion, literally

eternal escarp
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pretty sure wormholes are also blocked in 1.5?

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i dont remember

vocal kiln
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They're not

eternal escarp
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atleast in a boss

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they arent?

vocal kiln
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Nope definitely not

eternal escarp
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well then yes that is 100% just a MP issue

small timber
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wormhole is disabled only if you have boss effect (nerf boss) in MP

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but it is deliberately done so probably no argument on that frotn

eternal escarp
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wait, it is blocked?

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im confused now HDfailure

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oh if it is blocked then like

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this doesnt even work in MP

vocal kiln
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Tbh I don't have a problem with wormholes during a boss, if your teammate dies it shouldn't mean they have to slog the whole way back and hope you live ahah

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It is not blocked

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100% not blocked

eternal escarp
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well either way

small timber
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saw it in the wiki change log, something like "wormhole is blocked or not blocked if you have boss effect"

vocal kiln
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As in me and my friend use wormholes during a boss often

eternal escarp
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its either a fully MP issue, or a non issue as a whole

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like

vocal kiln
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Exactly

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But still worth patching I feel

eternal escarp
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you could use a teleport potion, wait at maximun like

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10 seconds to heal, wow

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now lets see you get out of the jungle hole you are in

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and going back to a reasonable fight place

vocal kiln
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And come back with adrenaline, a HUGE DPS spike

eternal escarp
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just to do that agian

small timber
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you use a second teleportation no? if you are still in cave just use a third one

eternal escarp
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for all the time you waste?

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i wouldnt call it

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if tou have enough tele potions to spam it to retun then thats honestly on the player

vocal kiln
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It's not about wasting time though, the boss doesn't get bored, if the boss chases you get to heal, and get to get your entire adrenaline, that's pretty broken

small timber
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because the alternative (given the context) is died to the boss

eternal escarp
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listen like

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if yoh sre wulling ti spend

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a ful 10 minutes more

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wih teleporting shenanigens

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(over exagurates a bit yes)

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then i think thats on the player

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and i wouldnt call it a cheese

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more so just a work arohnd

vocal kiln
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It's the fact that it's doable, it worked with magic mirrors, and that got removed so why not blanket remove it all

eternal escarp
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tbf its also possible to run away from most bosses

small timber
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then at the very least acknowledge that it exist, and people (may) use it as a work around to trivialize bosses