#suggestions-discussion

1 messages · Page 1181 of 1

grim tusk
#

Or arbalest for darkecho, etc

steel knoll
#

The reason I liked scarf so much was because it was accessible.

dense ferry
#

Also adding items to Rev would make Malice pretty pointless, as it would be nearly worthless to do it because you already have a really solid item at your reach, so unless you're minmaxing God or a masochist looking for some pain, Malice wouldn't be used for you

steel knoll
#

Read the suggestion again Rebecca

crude geode
#

Isn't that already kinda the point of Malice already though.

steel knoll
#

I said better items not no items

grim tusk
#

And again all of the items that were made into Malice where buffed hard

#

To compensate

exotic stag
tardy smelt
#

@north stone specific item suggestions are not allowed

#

sorry.

steel knoll
#

Haven’t seen it yet.

tardy smelt
#

not sorry.

#

just read the damn pings already boohoo

exotic stag
#

like imagine you just get a toothpick in malice instead of like. a stick

#

thats basically what its like

dense ferry
steel knoll
#

No new stats have been seen

exotic stag
dapper coral
#

i dont think this qualifies as a SIS? he didnt give a name or stats or anything, he just said what kind of weapon it should be

steel knoll
#

I was using scarf as an example

#

Not the focus

dapper coral
tardy smelt
#

okay, fair

grim tusk
exotic stag
# dapper coral

i think everyone meant by sis the apollo and artemis drop type thing

exotic stag
#

or*

grim tusk
#

Many RIVs were buffed yes

dense ferry
# steel knoll Not the focus

That doesn't change that getting an upgraded version of an already solid item, which would definetly be the case since Calamity is much more balanced now, wouldn't matter unless you really want that

grim tusk
#

Also ES wont work on malice cuz donnor

steel knoll
#

It’s literally an item that’s in the game Rebecca being used as an example.

exotic stag
steel knoll
#

A useful donor item, is a beloved donor item.

exotic stag
#

most people drop ES for valor.

fossil finch
#

And a donor item the donor wanted in hardmode

exotic stag
#

(I.e locked behind malice)

grim tusk
fossil finch
#

I mean they did put counter in the recipe but lol

exotic stag
exotic stag
steel knoll
#

A good donor item is a useful stylish and beloved by not just the devs but the players as well.

fossil finch
#

Ok and

#

That doesn't change anything

grim tusk
#

^

exotic stag
#

no ones gonna be like "mm i love evasion scarf.. better use it over elysian aegis" (This is an example)

#

its probably gonna be vanity more then anything

#

(even at its stage of the game. its currently droppable easily for ornate)

#

(or even before 1.5 cryo lore existed)

steel knoll
#

Note that your examples are almost moon lord. And making it vanity would be not be fair to the donor.

#

Ornate is post cryo though

grim tusk
#

You use ES kill 2 mechs and cryo and bye ES

#

And keep in mind SoC is still viable at this tier

grim tusk
#

^

exotic stag
#

i said it gets USED as vanity because its a good looking scarf.

north stone
steel knoll
#

Ok then

exotic stag
grim tusk
exotic stag
#

or y'know what we said because of leaving exo twins to last kinda hage

dapper coral
north stone
#

The doc doesn’t say a suggested item can’t be suggested as dropping from a boss

dapper coral
#

personally i dont think there's much difference between drops and crafting it

#

the bigger issue is the drop scheme for drae/scal and how this would circumvent it

#

which is why people are saying that it should be craftable instead, not because the doc says drops are bad but because it circumvents that issue of drop schemes

hollow idol
#

SCal already drops things for every class

dapper coral
#

oh yeah true

#

but all exhumed stuff currently is mage/summoner with the exception of shcom

#

okay so its not drop scheme its just general theming

#

same difference

runic wraith
#

I'm just saying
the Add more Wulfrum content fits conveniently well with John Wulfrum

midnight pond
#

so would i post suggestions for the new progression here?

fossil finch
#

The revive literally gives you about 30% dr unless that was changed

#

Allow calamity to have an unnecessarily bloated config

buoyant idol
#

Good point, the config is getting big

dapper coral
#

with all due respect, the number of people who actually enjoy consumable summons is tiny in comparison to those who prefer nonconsumable or don't care either way

#

it would be a config that 99% of people won't use

#

because nonconsumable summons are objectively better for 99% of people

buoyant idol
#

Yeah, possibly I could just trash items after I summon the boss

dapper coral
#

yea

#

if you enjoy consumable summons then that's fine, you'll just have to figure out another way

#

i.e. trashing the summon and making a new one

buoyant idol
#

Well the problem is solved now so I guess the sugg is not needed

dapper coral
unique reef
#

yeh, i prefer non consumables

small tusk
#

just wondering before i post, is there a way to skip time pre hardmode? similar to cosmolight?

#

I've been looking and haven't found anything

dapper coral
#

no iirc

small tusk
#

ight

#

ahhh i sent early

#

lmao

dapper coral
#

pranked

small tusk
#

life really just wants me to wait for stuff eh

dapper coral
#

now that i think about it

#

why do we have slowmode in posting again

small tusk
#

idk, it doesn't seem like people generally post way too many suggs

dapper coral
#

the only thing i could think of is so that if someone posts 2 in a row, the suggs are separated out

small tusk
#

yeah

dapper coral
#

because yknow how discord makes it a new entry if its been at least 7-8 minutes since your last message

#

that thing

small tusk
#

oh yeah

#

prob that

#

only 2 mins left lmao

small tusk
#

any issues on the sugg lol

#

ofc I had to afk as soon as I was gonna write it

hollow shell
#

Huge disagree with making Cosmolight pre-HM
I feel like it feels more earned to receive it in Hardmode after you deal with the day/night cycle throughout pre-HM

#

But, sugg is fine

small tusk
#

ight

#

It's mainly the issue of waiting for skeletron, even if it's only unlocked post Hive and Perfs, once the main "Day/Night" trouble is over with, because at skeletron stage it's less progression and you're really into a more boss rush phase of pre hardmode, and having to wait an entire day every time you die just makes it seem taxing and annoying.

#

waiting just sucks and everyone can agree on that

sleek wadi
#

A consumable Cosmolight would be reasonable I think

small tusk
#

yeah that would work, legit just something cuz damn dying to skelly sucks lol

unique reef
#

ooooh, i want an Exo Optic staff

#

gimme gimme gimme

exotic stag
#

about ethereals suggestion (Dunno if this was changed or not) but doesnt skeletron have a 2 day cooldown instead? so that you cant do it exact next night?

hollow shell
#

You do need to wait for the Old Man to respawn and I do not remember if Calamity boosts his respawn rate in the same way that we boost the cultists'

sleek wadi
#

Old Man's respawn seems to be effected by configs at the very least. I did not need to wait for a retry when I died to him this run and I have NPC spawn at night with 5x rate multiple enabled

gusty geode
#

How often is it suggested that Plague Cell Canisters be made placeable?

exotic stag
#

never i think?

gusty geode
#

Would it be worth being the first to do so?
Ik we already have the full Plague furniture set but I think it'd be really cool to be able to place the Canisters themselves
Just stack them up on shelves to complete the disease lab aesthetic

weary light
#

How do y’all think about upping the amount of uelibloom ore that is spawned in the jungle. It’s so hard to find and I think it would be nice to increase the amount that is spawned

brisk bramble
#

Just use a Zerg potion + Chaos Candle

grim tusk
river glen
#

mine needs 60 :[

#

another eye of night suggestions...

#

@zenith mural Nerfed Eye of Night's base damage from 35 to 28, its minion cell projectile can now only pierce enemies once instead of infinitely, no longer explodes, and it grants enemies 90 local immunity frames instead of 19. Reduced the maximum amount of cells stuck on an enemy at once from 10 to 4. Additionally, the minion can no longer deal contact damage.

languid quartz
#

this is already fixed lmfao

#

this is the second time they've suggested it

river glen
#

dosent even check...

#

if it was nerfed

#

or not

zenith mural
#

Sorry

#

Didn’t realize

#

Thanks for the info

#

:)

half sage
#

cryonic unlocks at the same time as tier 3 already, it needs a titanium pick to mine

silver silo
#

Bruh people really consider the tinker rework subjective

#

How it’s a direct improvement

half sage
#

does it mess with modded reforges in any way, like bard or druid

simple quarry
#

whats the tinker rework?

half sage
#

if so then yea I'd say it should get a toggle

hollow shell
#

@warm jetty Your title is a bit too broad, you should specify you only mean changes to vanilla mechanics

hollow shell
#

You're guaranteed to get the best reforge with enough tries

half sage
#

ik healer from thorium has problems with I think the first try mod

half sage
#

and forbidden fragments not dropping until tier 2 doesn't change the availability of forbidden armor, since it needs adamantite anyway

fossil finch
#

Idk man config bloat is a thing

half sage
#

it just means the premech weapons made from them are locked behind a mech now

fossil finch
#

And calamity does want you to play in a way

#

That's why hm is opt out and not opt in

hollow shell
#

@zenith mural May as well ping you so you can see Seth's comments

half sage
#

right shoulda done that

zenith mural
#

i did

#

sorry im such a dumbass

hollow shell
#

(also
"Even though cryonic bars are created at a tier 3 forge, people can just stockpile up the ore for when the second mech boss is defeated, and then skip chlorophyte."
Is that to imply that Chloro is only used for Daedalus mining?)

#

Wait

#

No, chloro is post-3mech, cryo is post-2

#

That seems like two unrelated statements stitched together?

fossil finch
#

It implies people choose cryo over cloro

#

Which the sugg's proposal doesn't solve anyways

last mirage
#

Fix the fucking game

#

The Devourer is the most unbalanced boss in 1.5

hollow shell
cobalt pewter
#

Cryonic Bars are technically available post 2 mechs already

hollow shell
#

Ah

cobalt pewter
#

(hm forge)

torn crown
cobalt pewter
#

Yeah cryo is post 2 mechs and chloro is post 3 mechs

#

Doesn't seem to have any correlation

#

If you want to compare to chloro, do it with hallowed

#

Since they're the exact same tier

sly sable
# last mirage The Devourer is the most unbalanced boss in 1.5

Yeah... I'm currently bored out of my mind spending who knows how many minutes whittling down his health in an easy, tedious battle, just to die at the end when he finally shows signs of life. It probably took me an hour to try 4 times, ignoring the tedium of jumping and holding left click

sly sable
#

I think a DoG with less health and more aggression would be fun, but as it is, it's tedious and boring and sucks the fun out of an otherwise fantastic mod

torn crown
#

You didn't go for the head and the tail

sly sable
#

I do constantly

torn crown
#

Damn ultimatesmug

#

Weapon?

sly sable
#

I've tried Crescent Moon and Banshee Hook, up next is Galileo and Neptune's Bounty once I've crafted them

#

Idk if they'll fare better. I don't mind losing, my point is just that trying four times shouldn't take an hour lol. It's boring

#

The rest of the mod doesn't really have the problem I think

last mirage
#

I've been trying for like 3 days now

signal edge
#

Somehow the boss progression goes from bosses health increasing in increments of 100,000 and then suddenly DoG has 1,900,000 and takes 2 tiddlywinks of damage per second

torn crown
#

You mean each try takes 15 minutes?

torn crown
last mirage
#

And just when it was a little hopeful they buff it beyond human comprehension

torn crown
#

Worm bosses tend to have chonkier hp

sly sable
signal edge
#

even with the highest resolution at 3840x1680 the tail is only on my monitor for seconds at a time

last mirage
torn crown
#

Yeah

#

You're supposed to hit the head/tail

last mirage
#

Its on my screen every year

sly sable
#

There's so much down time for a boss that literally ignores you have the time anyway lmao

signal edge
torn crown
#

The body is highly resistant + has an anti-piece mechanic

signal edge
#

whatever 1.5 did to DoG is a crime against humanity

hollow shell
last mirage
#

DoG is just broken

sly sable
#

I remember farming for the crescent moon pre-1.5 and it was always chonky, but I think it's either worse now or my patience has worn thin

signal edge
#

Its significantly worse

#

shockingly worse

torn crown
#

The body seems ok enough to hit for me so I don't have a problem on it

#

¯\_(ツ)_/¯

glad tundra
#

DoG does seem terrible now, the weapons i had post dog were doing little to no damage against the entire boss

signal edge
#

I was fighting it on death mode and got so sick of it I literally turned it off on the boss fight and it didnt fix anything

#

it made the boss a little slower

last mirage
#

You cheat in weapons and you smell like piss

sly sable
#

I estimate that he flies by four times every minutes or so (maybe five or six) and I'm doing maybe a percent each time, which means it takes approximately 5 years to beat him if my math is right

signal edge
#

I think either the head and tail mechanic needs to be more significant (Tail only takes 1.25x damage) or it needs a health reduction

torn crown
#

Can we stop with the exaggerations BrimFace

last mirage
#

The fuck are you on

#

It takes 30 DMG per shot

torn crown
#

Its gonna be hard to get a good estimate of what you are all talking about if you all describe DoG'e killtime being 2928628 years

sly sable
signal edge
last mirage
brisk bramble
#

🤨

torn crown
signal edge
#

Also I dont think it needs to be nerfed but the laser grid attack is most accurately described as having your genitals crushed inside a waffle press.

hollow shell
#

If anyone has a video recording of the current fight, that'd be very welcome

torn crown
#

A buncha' people out of nowhere went in here like a crusade all talking about DoG smugyon

brisk bramble
#

Bruh, like

hollow shell
#

I am a little bit sus

sly sable
hollow shell
#

but I'll assume it was just, conversational agreement that caused people to speak up

signal edge
#

It would probably take half as long

hollow shell
#

Thank you for more unhelpful exaggerations

brisk bramble
#

sigh

cobalt pewter
#

Just drop it

torn crown
#

I haven't gotten to DoG tier in my 1.5 run so I don't have much to add, aside from my past experiences

brisk bramble
#

This is going no where

#

Legit

#

This is going no where

signal edge
brisk bramble
#

Insulting does not help

sly sable
#

I'm not really sure what was wrong with my comments, aside from being a little vague perhaps, but if the consensus is that DoG is fine as is, then I'll drop it I guess. I wasn't part of any conspiracy or anything lol, I've just been sitting here trying to stay awake while fighting DoG and thought I'd share my thoughts

meager panther
signal edge
hollow shell
#

Oh was this a multiplayer game?

signal edge
#

Yes

hollow shell
#

That

#

could have been a contributing factor

signal edge
#

Should have clarified that sooner ig

hollow shell
#

Quite a significant one actually

signal edge
#

my bad

brisk bramble
#

Doesnt health multiply in MP?

signal edge
#

Although i dont think the other people here are playing together

hollow shell
brisk bramble
#

Hmm
I mean tbf, MP is kinda wack

sly sable
#

Nah I'm solo

signal edge
#

hence why we play on death mode

meager panther
signal edge
#

to try and level the playing field a bit

#

New observations, It doesnt display a healthbar for me (the host) until it goes to phase 2

last mirage
#

It also just becomes a head

signal edge
#

also @last mirage didnt start the recording

#

so a little bit longer please

#

we just did a whole run and none of it recorded

sly sable
#

This time I'm timing my attempt so I actually have something concrete to share, it took 4 minutes to get him to 60%. I think that's a little overkill considering nothing (that I could notice) changed during that phase, but I guess some people might not mind it......

#

Using Banshee Hook that is

#

I died at 7 minutes and 22 seconds (got critical chomped unfortunately lol), and he had approximately 32% left (didn't expect to die so I didn't catch the exact health). I think that's a lousy amount of time to spend just to get that far, but I guess it could come down to personal taste. I think it's overkill personally

#

Anyway those are my thoughts on it. I doubt I have any more input regarding DoG, but hopefully something changes someday bc I think DoG has a lot of wasted potential as a boss

signal edge
#

We just finished our fight

#

11 minutes give or take

sly sable
#

Did you win?

signal edge
#

2 people

#

Nope

last mirage
#

About like 5 bugs happened

signal edge
#

For a portion of the fight I become unable to damage it beside its head and its entire body randomly vanished and it was a flying head

#

clip incoming

#

gotta crop it

hollow shell
#

That's a classic DoG bug

signal edge
#

which?

hollow shell
#

Floating head

brisk bramble
#

it happens with some worm bosses

last mirage
#

So you're fucking telling me

#

Silly DoG bug

#

Good old DoG

#

Makes the game unplayable

#

Classic DoG

sly sable
#

I've literally never had that bug happen, sounds like a Multiplayer problem...

sleek wadi
#

I do wish DoG was more interesting myself. He is THE worm boss of the mod, just wish that he could live up to that reputation. I have an idea for what that would look like but the scale I'm thinking of would be too large

signal edge
#

its current scale is too large

#

also i'm more focused on it being playable opposed to interesting

sleek wadi
#

Adding 1 or 2 attacks would do a lot for current DoG as the issue is that it has no attack variety

sleek wadi
#

My idea was more a complete and total overhaul

sly sable
last mirage
#

Make it fair

sly sable
#

An overhaul would be great

signal edge
#

It having more then 2 forms of attack would make the 11 minute fight a lot more appealing

sleek wadi
#

My idea was you know how he has his own dimension in lore? Let me fight it in there as a fixed enclosed arena

#

And really take advantage of that odd arena in its attack design

#

Calamity despite having what, 7 worm bosses doesn't actually have a dedicated underground worm fight and I think DoG's dimension would give the perfect excuse for that

sly sable
#

I like that idea a lot, and warping the player around is already a concept so it seems feasible to implement, even though it's obviously a big idea/change

#

I think you should suggest it in suggestions-posting ^^

signal edge
#

Sorry clip is taking so long

#

file is too large

#

considering its an 11 minute video

#

hold on

hollow shell
#

Upload to youtube unlisted

sleek wadi
#

I won't because its too large scale and DoG's dimension is already planned to be implemented as a subworld much later down the line IIRC

last mirage
#

If you don't mind me asking

sly sable
#

Oh I didn't know that. Oh well

last mirage
#

Who was the developer of the DoG?

hollow shell
#

uh

#

I mean its been around for like the entirety of Calamity's history so a lot of people have touched it

#

but primarily Fab

sleek wadi
#

Theoretically my idea could still be compatible with subworld DoG dimension, works even better actually, but being too large is still the issue

sly sable
#

IDK if this fits the lore at all but it would be neat if DoG could warp the player around (kind of like the RoD) to disorient them

last mirage
#

Uploading it to YT rn

sly sable
#

I don't remember if he's capable of moving anything but himself dimensionally though

#

Or maybe he could flip gravity occasionally

sleek wadi
#

Fuckery like automatically relocating the player is reserved for superbosses and "hey play the game properly pls thx die" kinda stuff, you'd have to tread real careful to make that a fun attack

small timber
#

I think a big contributor to why DoG had taken so long is because its head takes 1.1x instead of 1.25x post-Draedon Update

hollow shell
#

Gravity flipping could be acceptable with a given telegraph

#

But warping would be annoying

sly sable
#

I think I'd agree on the warping, yeah

sleek wadi
#

Gravity flip would be okay yeah, DoG already alters gravity in the fight

copper turret
#

The gravity flipping would seriously disorient me from the screen going upside down though

#

And for it to happen several times in a boss fight would just add up

sly sable
sleek wadi
#

Making a gravity flip that doesn't flip the screen should be reasonable

small timber
#

They can give DoG a long-range lunge or "skydive" attack (Desert Scourge lunge but from up to down), since DoG's charge attack is no longer limited with Death Mode no longer insta kill

sly sable
#

I think that would be a cool reference to Desert Scourge while also offering some much needed variety

small timber
#

mainly that the fight have too much "idle time", where you chase after it to hit its head but it just run away instead

#

I cant find a second example of a boss that have so much "idle time" where the boss is just not doing anything but run

sleek wadi
#

DoG's issue is that he just doesn't DO anything. He flies around, shoots a single fire ball every 4 or so seconds, and becomes an actual threat every 15

#

He needs more attacks so the fight doesn't feel like a cutscene

sly sable
#

Yeah, he didn't even used to do the fireball pre-1.5 either I think lol

sleek wadi
#

Fireball has been around for a while but it still doesn't do much

small timber
#

just personally I think he should have charge more often, his identity had been changing from charging with heads to super projectile based (laser wall included), a rework towards a charge-oriented DoG will be appreciated

sly sable
#

I'm used to sitting around for so long that it usually hits me if i stop paying attention 😏

sly sable
small timber
#

while all his projectile are supposed to "distract" you, and his "passive phase" are used to reposition for a charge/lunge instead of totally passive

last mirage
#

@hollow shell

signal edge
#

Nice name

sly sable
#

I actually humored the idea of him being a glass cannon of sorts, really aggressive and strong but relatively small HP, it would suit his confidence, but IDK if people would like that

small timber
#

I think it probably don't need less hp if it changed behaviour to charge oriented, since you get the opportunity to hit the head way more often instead of trying to chase after it (when it runs away)

sly sable
#

Ah that's true

signal edge
#

Also quick side note, apologies if @last mirage and I came off as a little toxic. We’ve played the mod to death and it almost feels unfair that it isn’t something you have to pay for.

#

Love the mod

#

DoG, not so much

small timber
#

if you have the time, can you make a clip of trying to fight it in a preferably high/sky arena? since others will try to critize you for "fighting it in a small arena" and on-ground too which makes DoG's head dig into the ground for 50% of the fight, given if you and your friend have the time of course

signal edge
#

I’ve already gotten off for the night

#

And tomorrows a holiday

#

Soonest is Friday

small timber
#

ya then it is fine, I think the clip prove some point since not everyone should use the same strategy to beat the boss

hollow shell
#

But, yeah I can see that it's generally really slow

signal edge
#

Even with subpar weapons, that’s a crawl with 2 players present

small timber
#

dark spark is probably also not good from experience, DoG body takes so little damage that rather than piercing I actually prefer high damage, non-piercing weapon

#

although its body DR was 97.5% but now is 92.5%

sly sable
#

As far as I could tell in my 7 minutes attempt that got him to 30%, Banshee Hook worked pretty well. The more I think about it, the more I feel as though it's not the HP or the Defense I have a problem with necessarily but rather the fight itself. I literally got chomped twice purely because I couldn't focus bc so little was going on for 5+ minutes

#

So yeah, I'll go back on my initial suggestion. He doesn't necessarily need less defense or even health, but just some variety in attacks like others were saying

small timber
#

ya, if he is designed for you to hit his head to balance out the fact that he have super chonky hp (and high DR body), then he should put his head in the screen more often, preferably when using an attack, instead of trying to run away constantly

#

idle time issue too, phase switch is faster in higher difficulty but at base it is 15 second of literally doing nothing, not a single other boss generally give you more than 5 sec of idle time

sly sable
#

Right, maybe he could circle around you within attacking range now and then, with some sort of attack to dodge like a barrage of lasers while you're in that circle, just something to give more opportunities to attack really

#

We already know that DoG can lend some of its power to other beings (the sentinels) so maybe he could do so during the battle to spawn a weaker version of one of the sentinels (at the cost of 5% of his health, maybe) as his minion?

small timber
#

it will not make sense whatsover, DoG is not a minon/mob based fight, in fact no boss in the mod is other than King Slime

#

especially one at the cost of his own health

sly sable
#

The idea was that lending them his power would equate to losing a little health during the battle. Maybe minion was the wrong word, but something a la Providence is what I'm talking about I guess

small timber
#

it is probably better just to improve how DoG behave himself rather than adding things, at least to my opinion

sly sable
#

There's plenty of bosses that summon helpers. Even DoG does it

sly sable
sleek wadi
#

Just give DoG an attack inspired by each of the sentinels

small timber
#

none of them are "minion based" though, 90% of Providence is still projectile dodging for example

sleek wadi
#

DoG needs like, 1 or 2 more attacks to be more engaging

sly sable
#

Hm... like I said, DoG lorewise is the closest boss to literally having minions roaming around (the sentinels) so I don't think it's strange at all, but I can see where you're coming from

#

Closest aside from King Slime oc like you said

small timber
#

basically it comes down to this: would you like a DoG that summon minion constantly as one of its main gimmic or a sonic-speed charging worm that warped space and time to attack you

sleek wadi
#

CalClone is closest to being the Summoner Boss so to speak, or at least was

sly sable
sleek wadi
#

In the concept art for the upcoming resprite, calclone even has puppeteering strings suggesting its supposed to be minion reliant

sly sable
#

Which, his battle already pauses for a few minutes for a boring boss rush in the middle, so why not lol

#

Like at 70% Ceaseless Void is invoked and fights with (not instead of) DoG , lowering DoG's health to 65% (or 67%, it doesn't really matter)

#

He already has little worms accompanying him so I don't think it's strange, but I understand why it could be a cop-out

small timber
#

if they are doing it like that I think actively reducing DoG's own health will be pointless (eg: "why does he lose so much health suddenly"), rather than just reducing DoG's max hp to account for the amount loss

sly sable
#

More variety in the DoG's attacks would probably be better, inspired by the Sentinels like Spark said

sly sable
#

Maybe "lending them his power" in practice would equate to him just, idk, flying around a little slower while a sentinel is active

grim tusk
#

@stray folio new bosses are a dont

half sage
#

new boss falls under high effort, a don't

#

so this should be an ❗

gray nebula
small timber
#

a "combined boss battle" tend to have a lot of limitation that it will be more interesting juts let them go solo, an example is Exo-Mech, 3 bosses carrying out an onslaught just end up them being like 50% slower than when they are solo

sly sable
#

I can see how that would detract from DoG as an iconic powerhouse boss

#

Well, I'd be happy if he gets a more interesting set of attacks someday in any case

sleek wadi
#

With DoG actually plays, it doesn't feel like he's powerhouse. His fight flow feels like it should be for a stealth hunter

sly sable
#

Right, the battle itself clashes with what it wants to be I feel, the battle itself is slow and monotonous

small timber
#

I probably will make a suggestion in the future to address DoG having too long idle time and generally "not engaging" is the right word? After the suggestion spree dies down slightly

sleek wadi
#

Lots of downtime with bursts of action doesn't give me the impression of an overpowering force but rather something careful and calculating, waiting for your guard to be down

small timber
#

although in DoG's case it is that he literally interrupt himself from his own attack to go idle, not good

sleek wadi
#

And DoG is literally the opposite of a good hunter, he was about to starve because he got too predictable in lore

sly sable
#

Yeah, Storm Weaver was even more aggressive than DoG. Made me jump in my seat the first time he lunged at me lol. DoG never does anything exciting like that really

#

The "lunges" DoG does even have idle time while you wait for him to warp, like every other attack lol

#

They're obviously very different battles but I wish DoG had the aggressiveness/spirit of Storm Weaver actually......

#

But more fleshed out obviously

half sage
#

A: formatting
B: isn't really something the main team should be focusing on
C: new class falls under high effort don't
D: clicker class is open source iirc, and someone already has a calamity clicker addon in the works iirc

#

@zealous bramble

zealous bramble
#

Ok

silver silo
#

pet the goode boye

hollow shell
#

"Draedon's machines now have way more HP than SCal herself!"

#

Not sure how apt this comparison is

#

considering SCal spends a lot of the fight invulnerable

copper turret
#

might have not been the right comparison but still

#

there isnt a lot to compare it to

hollow shell
#

But, I suppose a lot of the mech fight has you only fighting a select amount of them

#

at a time

#

which is comparable to invulnerability for the ones not there

grim tusk
#

Testers arent done balancing mid-late hardmore right?

#

Stealth feels very underwhelming there outside of few cases

#

Fetched my rant from monday late night on nohit server:

So tip: Use Mech tier stuff vs Aureus/Levi, most of the Post-Plant/Clone Stealth strikes are dogshit
The only "decent" ones are Frostcrunch (mostly due to glacial state lmao, in dps Blazing star is better despite being pre-mechs), Terra disk, Fantasy talismans, and Sandslasher but they are mostly on par with mech tier stuff, heck some pre-mechs stuff is better such as burning strife and theres some busted mech tier stuff such as frequency manipulator
Totality breakers are barely an upgrade for Descerated water
The only one that feels like a step up from mech tier is duststorm
Sticky spikeballs did 1k dps (which is better than some post plant/Clone weps btw) to fucking Malice Death Aureus with the help of some armor penetration, these need a nerf lmao

#

So should i ask for a buff for post-Cal/Plant gear or sugg something else?

dapper coral
#

oh stealth

#

hi thats me

#

so yeah i basically got through one round of hm stealth balancing before the update dropped

#

it's miles better than it used to be but most everything late hm is still ass

#

it'll be done eventually so i wouldn't worry about a sugg for it

#

xyk is doing prehm stealth and i will do hm stealth again at some point

#

@grim tusk

small timber
#

I think if you are suggesting a significant nerf to bosses (especially Draedon which is a new boss), you should specify what difficulties it is referring to, Normal/Expert or Rev+, since generally a very often used counter argument (especially Death Mode) is that bosses are supposed to be extremely hard

grim tusk
dapper coral
#

yeah it turns out hm stealth was dog and prehm stealth was god

#

who'da thunk it

#

(for the record, nobody tested prehm stealth before release, it was just an entity lmao)

grim tusk
#

Oh that explains

#

Guess I’ll try to enjoy eradicator on pre-hm (aka tracking disk) while it lasts

#

True melee feels nuts rn

#

But makes sense considering how risky it is

sleek wadi
#

True melee's power feels justified now, just wish one of its accessories was made easier to obtain

crude bone
#

Thoughts on an upgraded accessory combining mana polarizer and permafrost's concoction?

copper turret
small timber
#

just for reference what difficulty you are playing on/generally playing?

grim tusk
copper turret
#

usually rev

small timber
#

because if you include Death Mode it is very unlikely to get accepted by devs

crude bone
small timber
#

I think your suggestion can be based around Normal, Expert + Rev, just say that Draedon in its current states feels too much like a Death Mode battle with overexagerrating rate of fire and difficulty, while Rev is usually reserved for more casual/reasonable challenge

copper turret
#

sure, thanks!

small timber
#

because I dont see them nerfing Death Mode Draedon when there are people beating it (no-hit even), making it that way is more likely to be accepted

grim tusk
#

For an exo mechs nerf the only thing i would agree is making exo twins hit less hard and be more tame when they’re the only ones left. The rest of the fight is fine

copper turret
#

@hardy bough There's an easy solution to the projectiles - fight it at night
I do agree, projectiles gotta become easier to see but nighttime will work until it gets fixed

hardy bough
#

Thanks for the tip, Preciate it

sleek wadi
#

I think a neat way to make the projectiles more visible is to have them be purple instead of blue to tie in with cryonic

small timber
#

or make them shiny in day considering it is ice shard literally, so it should reflect light to some degree

sleek wadi
#

Cryogen's visibility has been getting better at the very least, he used to summon a blizzard in previous versions lul

copper turret
#

Cryonic is blue with crystals sprouting out of it, so another solution would be to add pink or purple crystals to the shards

quiet kernel
#

Well they have concept art for a resprite of cryogen so with that they could change it

cobalt pewter
#

@hardy bough omniscience potion is an option too

hollow shell
#

Yeah, one of the few bosses Omniscience will probably actually increase visibility with

#

cuz it tints projs brown

hardy bough
#

imma be honest, maybe Im just not good at bullet hell but having the bullets be green instead of blue aint helpin me much

crude bone
#

As a good friend once said to me "Hit more, get hit less"

hardy bough
#

Im gonna reach through this screen and skin you alive you say some shit like that again

crude bone
#

I had that same type of reaction woopsLUL

cobalt pewter
#

Not sure

hollow shell
#

Damn it I should have read that Eidolon Tablet sugg more closely

#

"Eidolists no longer spawn in the Dungeon, and no longer drop the Blue Cultist outfit. Now that they no longer have any connection to the Blue Cultists, it doesn't make much sense for them to drop the item that spawns the Blue Cultist boss."

#

They still very much are that transitional phase spoken about

#

The robe removal was just to prevent inventory clutter I assume

#

unless the lore changed and I am not aware??

frail mantle
#

Mrrp talked about their lore in test hq some days ago I think

hollow shell
#

Looking at that now yeah

steel minnow
#

WHAT

#

THERE'S HALLOWED ORE NOW?!

#

Wait, this is the wrong chat, lol

crude bone
#

lmao

weary light
brisk bramble
#

then zerg em

tardy smelt
#

it sure is sugg floodwave season

brisk bramble
glossy stone
#

tfw your sugg gets flooded

half sage
tardy smelt
#

good thing my last suggestion already got through :3

silver silo
#

I was thinking about suggesting a new drop for DoG like pieces of its armor to function as the ''ore'' for cosmilite bars since every other bar in the game right now doesn't drop directly from bosses without needing to be smelted or crafted first, so I was wondering if something like that is a don't or if it's a valid suggestion

#

(also doesn't really make sense why he drops bars of the stuff, is he just carrying it around on him?)

fossil finch
#

that'd be kinda annoying though

#

i'd rather just let it be until dog dimension is real and cosmilite is moved there
if that's happening anyway
You could also just argue draedon is so fucking GOD at armors armor pieces just turn into ingots for reuse automatically

tardy smelt
fossil finch
#

lore discussion moment indeed

frozen hornet
#

Or replace bars with cosmilite armor platings or smth, like PBG's platings

silver silo
#

you cant exactly make stuff out of the platings alone

frozen hornet
#

out with the bars tbh

silver silo
#

melting it down and making bars is just...how tools work

frozen hornet
#

ye that's fine ig

#

Someone's gonna argue material bloat or smth

silver silo
#

I mean

frozen hornet
#

Luminite already does that too

silver silo
#

that logic could be applied to hallowed ore as well

frozen hornet
#

Ye

silver silo
#

why have luminite or hallowed ore

#

well since we already have them

#

why not cosmilite

small timber
#

luminite make some sense because on first kill you never have enough for full set, hallowed is probably just for hardmode progression adjustment and the lack of ore in hallow

silver silo
#

true, and I do definitely appreciate hallowed ore

#

I guess my main reasons for cosmilite plating is just...fits better with the rest and logically makes more sense

small timber
#

in the current interpretation the only use for cosmilite ore is just for it to make sense lore-wise, so definitely not a priority, since in practice it just ... you craft it into cosmilite bar

silver silo
small timber
#

unless they change the crafting recipe then dropping ore/plating will make a lot of sense

earnest raptor
#

hallowed ore is just avalon reference

silver silo
#

also correct me if I'm wrong but all bricks in terraria are made with ore + stone, except cosmilite because again, theres only bars

#

again just...make it plating + stone

half sage
#

imo making dog drop a new material just for said material's sole purpose to be crafting cosmilite bars is just adding an unnecessary crafting step, and yea luminite does it but just because luminite does it doesn't mean that isn't unnecessary either

silver silo
#

...you can build with it? I guess???

earnest raptor
#

maybe if cosmilite bars would be able to decomposed and then crafted back for more resources?

#

like you get cosmilite dust

gray nebula
#

what

earnest raptor
#

then combine one dust, exodium, astral, iron and hm ore in furnace to get 2 ingots

gray nebula
#

Minecraft ore duplication

frozen hornet
#

bit much tbh

silver silo
#

come to think of it if we're gonna talk about materials existing to make another material

#

exo prism

#

exists for miracle matter

frozen hornet
#

True...

silver silo
#

iban pls

gray nebula
#

and shadowspec lol

silver silo
#

I beg

gray nebula
#

:bokay:

frozen hornet
#

Wait do scal's ashes craft into anything else

earnest raptor
silver silo
#

honestly just make an item thats just a chunk of his new armor and let us melt that down

frozen hornet
#

aside from chadspec

earnest raptor
#

it's not like draedon didn't record how he made them

silver silo
#

scal's ashes look cool and thats what matters

frozen hornet
#

exo prism looks cooler CompleteFailure

silver silo
#

debatable

small timber
#

the only thing is that if it drops ore/plating, the bar recipe need to be NOT just the ore, so something else

#

and it cannot be the moon event energies because it is used for ascendent spirit essence

silver silo
#

wouldn't be unusual considering auric bars are made with more than the ores right

frozen hornet
#

maybe have smth in the pocket dimension that you have to harvest to craft cosmilite

silver silo
#

uhh is there any material thats dropped around DoG tier

fossil finch
fossil finch
small timber
#

i mean a new dimension is still a far talk for calamity, considering the priority

silver silo
#

yeah hallowed ore is definitely less of an example

fossil finch
#

anyways yeah but like
i'd rather just wait for that to happen that add unneeded material bloat

silver silo
#

I really don't think we should rely on a possibility for something that takes a lot of effort but thats just me

fossil finch
#

absolute state of ecto blood

earnest raptor
cobalt pewter
#

DoG keeps cosmilite in his belly

#

There

silver silo
#

literally just tear it from dog's body he's wearing the stuff

half sage
fossil finch
cobalt pewter
#

Yeah ectoblood is kinda dumb iirc

#

Not sure why they haven't shafted it

small timber
#

ecto blood is basically "yo if we just increase ecotoplasm drop rate it would be op, lets improve it by a fraction instead"

fossil finch
earnest raptor
#

so what DoG will drop?

#

just his echy weapons?

fossil finch
#

i mean obviously he'd still unlock cosmilite

#

just would be obtained differently

frozen hornet
#

DoG unlocks his dimension where you can get it (true and real)

half sage
#

calamity subworld in 3045 (real)

silver silo
#

what happens to his armor, does it just cease to exist when he dies

earnest raptor
#

ah yes

silver silo
frozen hornet
#

I do hope it isn't just mine for a bit then smelt into bars

earnest raptor
#

calamity adds a way to "Game ran out of memory."

half sage
#

well eventually he's gonna have auric on his armor too

silver silo
#

just a tad

half sage
#

smh he should unlock auric too gone

silver silo
#

well AKSHUALLY auric is made using yharon soul so you can't

frozen hornet
#

Just make it regular gold

silver silo
#

even if you had auric ore from his armor

frozen hornet
#

then you can give a reason why silva armor requires gold bars HDfailure

small timber
#

i thought yharim will be changed closer to "exo armor" after draedon is introduced

half sage
#

just let dog be naked for the whole fight

fossil finch
#

part 1 will be naked in the future

half sage
#

yea

earnest raptor
#

armored dog: post-supreme exo auric mutantomination "Hellion"

hollow shell
#

(I shoulda mentioned this when it was posted but @cobalt pewter I would greatly prefer that we added the shards to the drop pools of more enemies, rather than going with the option that requires 0 effort on the players part, NPC selling.)

#

(GSS could drop a bunch of them, would be good for catch-up)

#

(But that is my opinion)

cobalt pewter
#

That works just as well, as long as the most annoying parts are not into the equation: needing to make both hallowed and evil deserts

#

I can edit it rq

#

GSS sounds fine enough to me

hollow shell
#

byeah the shards definitely could use some other method, they are really annoying to get cuz of the biome aspect

cobalt pewter
#

Should be edited now

hollow shell
#

Thanks for humoring me Feed 👍

cobalt pewter
loud cloak
#

the suggestion bot is only for this server right

weary plaza
#

yea

#

well like

#

ofc u cant use it from other servers

#

but i mean if ur talking about

#

suggestions related to the server

#

its for suggestions related to calamity mod

#

not the server

ashen warren
#

No it's for both

weary plaza
#

oh ok

ashen warren
#

And it's a custom bot so you can only use it here

cobalt pewter
#

I wanted to sugg something about Gravistar Sabaton

#

But I might need to wait for one of my suggs to go through

#

TL;DR it still sucks for mobility

#

It's heavily limited, takes an acc slot, doesn't behave like proper boots

#

And oreos expert drop

#

Meanwhile Slimy Saddle:

hollow shell
#

Do you think it would be better if it had running capability, so it served as an alternative to Angel Treads?

steel minnow
#

Hey Rover, can new items be suggested?

hollow shell
#

It depends on how you suggest them

grim tusk
steel minnow
#

What about... "plants" ?

cobalt pewter
hollow shell
grim tusk
grim tusk
hollow shell
#

Do you think Calamity should add its own herb type?

grim tusk
tardy smelt
#

more potion grind yeah

steel minnow
#

I was thinking of natural seaweed, or even seaweed that can be harvested.

#

Is that cosmetic?

echo vine
#

t any right now

torn crown
echo vine
#

could be neat

torn crown
hollow shell
echo vine
#

probably abyss related

hollow shell
#

(though Thorium's herb is quite similar to that)

tardy smelt
#

Or maybe Astral?

#

perhaps it could be used to liven up UG astral

hollow shell
#

There's an option, yeah.

hollow shell
tardy smelt
#

yeah

grim tusk
#

Maybe even giving it a fall speed increase by default

tardy smelt
#

is the explosion any good btw?

steel minnow
hollow shell
#

You can suggest it if you want

grim tusk
#

Just make sure the way you suggest aint too specific

small timber
#

but first what is the purpose of the plant you are trying to suggest want to achieve? cosmetic or actual use in the game?

steel minnow
hollow shell
#

Well there are uh
Viper Vines growin in the Abyss

#

I spose that's not like real/Minecraft seaweed though which grows upward toward the ocean surface

tardy smelt
#

yeah

grim tusk
#

Maybe an herb on astral would be better

#

Abyss has planty mush

fossil finch
#

tenebris herb (Real

steel minnow
hollow shell
#

We'll deal with that when we get there, lol

tardy smelt
#

^

#

e.g. when tmod 1.4 has a stable release

grim tusk
#

The vanilla seaweed is only used for decoration purposes (and cant be picked up) and the lime kelp is used for lime dye

half sage
#

abyss and sulphurous already completely overlap vanilla oceans so they shouldn't be too much of an issue

fossil finch
#

vanilla caves kinda ufcky anyways

#

and yeah that

hollow shell
#

(If Journey's End already has seaweed then you could wait until tModLoader and Calamity port over to 1.4)

#

(which will be in like 2 years at this point, tMod development has been slow)

steel minnow
grim tusk
#

Yes

tardy smelt
#

tbh if I were to sugg a herb for astral I'd make it something that'd spice up exploring underground astral

hollow shell
#

If you do really want it now for aesthetic purposes then you could suggest it here

(or to Cal Vanities. Though I do not know what their policy on generation stuff like that is)

hollow shell
tardy smelt
#

yeah

#

I'll think about it a bit, maybe...

#

and then see how that can be reformatted into a proper suggestion

steel minnow
#

Cal Vanities is another mod or something?
I'm somewhat lost with this, lmao BrimSmug

tardy smelt
#

yeah it is

grim tusk
small timber
#

how hard is it to make astral underground useful? don't know how the world gen works since it is generated after start of Hardmode by overriding part of the ground

grim tusk
grim tusk
steel minnow
grim tusk
tardy smelt
#

flawless weaslecake spelling

small timber
#

astral underground draedon lab

tardy smelt
#

:3

steel minnow
small timber
#

@steel minnow currently still underveloped, only for fishing I think

steel minnow
#

Oh then, that explain a lot

small timber
#

wait astral underground is actually huge, never dig down

tardy smelt
#

yeah

#

Astral Underground is quite massive

grim tusk
steel minnow
#

Lmfao xD

small timber
#

ya not sure how the world gen works on posting structure like that, just an idea though

tardy smelt
grim tusk
steel minnow
#

Bigger than Abyss?

tardy smelt
#

whereas Astral Underground is a tad broader

#

and it still reaches really deep afaik

hollow shell
#

Abyss is functionally even narrower considering mining its blocks takes a long time and you aren't encouraged to do so
unlike Astral which is just another underground, which you can mine through at will, meaning its edges are more uhh
"accurate"? "useful"?

tardy smelt
#

yeah

#

I think you could say they're less so boundaries for you to stay within but moreso just the place where it transits into bordering biomes

fossil finch
#

i think ug astral could use being genned completely different from normal ug

#

like just straight up replacing the thing under instead of tainting it

#

that'd make it destroy stuff though

tardy smelt
#

yeah but what if the player made stuff under there

#

that'd be a problem since it'd be * poof * gone

#

or, alternatively, players can prevent the biome from spawning by purposely building in the area where it'll gen

#

that's really the issue with hardmode biomes

#

that's also why hallow and ug crimson just convert existing worldgen into their respective biome

#

and why the Lihzard temple is literally locked off until post-Plantera

steel minnow
#

I can not think of any figure for the Astral underground but considering that it is an "alien" biome it can be interesting

small timber
#

just an idea, what if the area of astral injection is pre-generated on world creation (something like an indestructable structure) at the area and when hardmode starts it override said area

steel minnow
#

I think that would take the surprise away from the meteor

tardy smelt
#

you'd lock off 10% off the map for the first 40% of the game as well

#

its what sunken sea does

#

but sunken sea gets unlocked quintessentially at the start of the game

small timber
#

hmm ya I forget how deep astral underground actually goes, probably a bit too limiting

tardy smelt
#

yeah

steel minnow
#

I was thinking about the meteor falling when you defeated Moon Lord or something, since it's an alien-spacey biome, but it seems that it is only when defeating WoF

tardy smelt
#

gameplay™️

#

not everything has to be connected to lore

#

especially not in a game like terraria

small timber
#

i mean wall of flesh already release the spirit of ancient light and dark for some reason so trying to make sense of it is probably unnecessary

tardy smelt
#

terraria lore is an utter mess

#

don't waste your time trying to understand it LeviKek

small timber
#

also is there any on-ground draedon lab? (except space)? since in that way astral lab can juts be on ground

tardy smelt
#

technically, yeah it could

small timber
#

it is the closest site to the meteor anyway so on ground make sense even lore wise

tardy smelt
#

but it'd be freaking easy to find LeviKek

#

and that'd be too high-effort/specific

small timber
#

that's the point, it is designed to be found

#

ya definitely not fit for suggestion

tardy smelt
#

yepp

#

y'all are probably best off letting the devs thonk over this astral worldgen stuff when the time comes to do so smugyon

#

they're experienced in modding this kind of game

#

they probably know what to do

small timber
#

soon ™

tardy smelt
#

soon™️

#

anyway,

#

herb.

steel minnow
#

anyway,

#

WEED.

tardy smelt
#

🪴

small timber
#

ah fuck not the alien weeds

tardy smelt
#

so, consider the following:

half sage
#

Allow the player to toggle the crate boost from the supreme fishing station

The supreme fishing station gives the player several useful fishing buffs, including +80 fishing power, permanent sonar potion, and the effects of the angler tackle bag. But one feature of the accessory can be detrimental to the player depending on what they are trying to fish up. The accessory also gives an increased chance of finding crates, which is good if the player wants to find crates, but if the player is trying to fish up something else it can get in the way of what they’re actually searching for. Allowing the player to toggle the crate boost (presumably by toggling visibility) allows the player to get crates faster when searching for crates while not having crates get in the way when they aren’t searching for crates.

Thoughts on this suggestion? came to my mind while fishing for chaos fish cuz I hadn't updated yet and the sonar potion showed like 5 crates in a row ech

small timber
#

they don't like config bloats I think, so gonna be hard, visibility somewhat ok I guess?

half sage
#

I don't mean a config, something like how dashes used to be toggled by visibility

tardy smelt
# tardy smelt so, consider the following:

it'll be a while before the devs actually start to address issues with the biomes calams adds... such as UG Astral...

So on top of suggesting a new herb for this biome to make it a little less barren, the suggestion could also include how this herb could make exploring the biome more unique in the time between implementing it and the biome rework

small timber
#

although isnt there a calamity accessory that increase fishing chance for crafting material fish?

tardy smelt
small timber
#

hard to think of a plant that grows on alien virus infected stones

tardy smelt
#

don't need to

#

the devs can figure that out for themselves

small timber
#

ya probably, just addressing the suggestion above (at least the want-to suggestion)

half sage
tardy smelt
small timber
#

ya what non-ingredient fish is even useful, bloodfin only?

#

and that is limited to brimstone crag anyway so you keep fishing it up

tardy smelt
#

so the challenge emerges that you have to find the most efficient way to the herbs to prevent taking too much damage from the DoT

steel minnow
#

Vines in Warped Forest from Minecraft are fantastic

#

For an example

#

lol

tardy smelt
small timber
#

tbh cosmetic staffs like these are probably best suggested post 1.4 port, considering the amount of cosmetic stuff that patch added (winds, vines on ground etc)

steel minnow
#

True

tardy smelt
steel minnow
#

But that's gonna be in 2 or 3 years lmao

tardy smelt
#

maybe they can replace the fish in Grav Norm potion's recipe

#

for example

small timber
#

for now if it is to not be cosmetic, then ya a herb for astral-related items and maybe potions make the most sense

steel minnow
#

Anyone have an idea what can be done with seaweed / kelp in addition to being used as rope?

#

Clothing?, idk if that makes sense lol
Maybe something like that with 1 or 2 of defense

small timber
#

dye, but it will be kinda pointless when woods armors provide same defense

#

unless you make it sunken sea related, but sunken sea already have enough stuffs

steel minnow
#

It would be nice if it is for the Sunken Sea now that you mention it, considering that it is calmer

small timber
#

unless you decided that calamity really need to add sushi

steel minnow
#

Ohh

#

Omg

tender depot
#

isn't seafood just sushi, though you can't eat them

steel minnow
#

Makes me want to suggest that now

small timber
#

you need to give it a function (preferably even unique such as combat buffs) for it to be worth though, and even then it can very quickly become high-effort suggestion

#

because "please give me sushi" do not make a good reasoning

tardy smelt
#

I demand gameplay value

#

medium rare, preferrably

#

but like

#

this wouldn't be THAT huge or THAT high effort

small timber
#

mainly sprites

tardy smelt
#

but it'd make a good fill-in for the UG astral while its waiting to get its rework

tardy smelt
#

for the uhh

#

debuff field thingy

#

the sprites should be cake considering herbs are tiny

#

and so are their sprites

#

since that doesn't seem intended in the slightest sense

queen jungle
#

ah alright

#

understood

tardy smelt
#

ok lemme um

#

collect all that I said about this hypothetical astral herb rq and snowball it into a passable sugg

cobalt pewter
#

Cont. "Gravistar Sabaton still sucks"

Giving it a stat similar to other boots would be nice, would be an interesting sidegrade to Angel Treads for example. And maybe making the explosion proc off platforms as well instead of just solid tiles would be really good.

And instead of the fall speed being on cooldown, I feel like only the explosion should have a cooldown. By that I mean, Slimy Saddle exists and unless Cal wants to nerf that mount, Sabaton must not have its fall speed cooldown anymore to compete at all. It takes an important slot to the player's equipment, while mount slot is what fucking ever.

deft yew
#

If you’re gonna add an astral herb, why not consider a hallowed herb while you’re at it?

tardy smelt
#

one thing at a time

deft yew
#

fair enough lo

deft yew
torn crown
cobalt pewter
#

How is that a argument, let alone a counterargument at all

deft yew
#

sounds like an awful counter-argument

cobalt pewter
torn crown
#

listen I wasn't in the chat when those discussions took place

tardy smelt
#

Add an Astral Underground-Exclusive Herb
Currently, the Astral Underground has very little content to offer, and there's very few incentives to visit it at all. While the biome in its current state is bound to get reworked, it may be a long time before that actually happens and in the meantime the astral UG will stay in the same forgettable state as it currently is in.

A short-term, easy-to-implement solution could be to add a herb exclusively to the underground portion of the Astral Infection, and then incorporate it in various astral infection-themed crafting recipes. As expected, this would give the player a clear reason to venture into this biome.
However, giving this herb unique gameplay interactions could also make exploring this biome a more unique and engaging experience, while still providing an easy-to-implement placeholder solution while the rework is underway.

Perhaps turning the herb into some form of player hazard while still keeping it as a material source could be a way to go about it. Such a thing could make the Astral Underground a more unique explorative experience without too much development effort while the full biome rework is still underway

#

uhh

cobalt pewter
#

Who realistically play normal nowadays

tardy smelt
#

am I missing something

cobalt pewter
#

Everyone who has played Terraria for at least 1 proper pt will immediately ditch normal for expert in normal cases

torn crown
#

Maybe just say that it's a herb/material found in the UG astral + give the applications

cobalt pewter
#

It's not even a "normal" mode anymore, it feels more like a "legacy" mode, also why Re-Logic renamed the mode to "classic" mode

tardy smelt
#

yeah I wanna work on the formulation

tardy smelt
#

its more about pointing out that this can be an opportunity to give the biome an extra gameplay mechanic

torn crown
#

Sounds like a deathmode environmental mechanic to me smugyon

tardy smelt
cobalt pewter
#

....what is this sugg

torn crown
#

Looks more of a meta-leaning sugg than anything, if seen in retrospect

tardy smelt
#

meta?

signal edge
torn crown
#

There's really no trade-off

tardy smelt
cobalt pewter
#

@hollow oriole easily abusable and the sugg doesn't have any real reason aside from being cool

#

not sorry for the pun

tardy smelt
torn crown
#

Yeah

hollow oriole
#

Yea my suggestion I assume

tardy smelt
signal edge
torn crown
#

The content is based enough

tardy smelt
#

lo

#

but its hard without straying into the territory of SIS

torn crown
#

But I'm kinda worried about the sugg length, since walls of text tend to barr more people from voting than the people who get persuaded by it

tardy smelt
signal edge
#

I've literally never collected a plant intentionally

hollow oriole
#

Also, what would the herb give if not a new potion?

tardy smelt
#

I could add some bolding and underlining to mark the most important part of the sugg

hollow oriole
#

Since most herbs are only used for potions

tardy smelt
#

once again,

hollow oriole
#

Mhm

#

Just asking

tardy smelt
#

you have to be careful to not get into specifics

#

since that's a "don't"

signal edge
#

I've only ever made potions with blood orbs

#

farming plants is no fun imo

tardy smelt
hollow oriole
tardy smelt
#

but still dangerous territory

hollow oriole
#

Maybe, it could be used for some flask like items

signal edge
#

Collecting 1 teal mushroom for a health upgrade made me want to cry

#

keep plants away please

tardy smelt
#

Add an Astral Underground-Exclusive Herb
Currently, the Astral Underground has very little content to offer, and there's very few incentives to visit it at all. While the biome in its current state is bound to get reworked, it may be a long time before that actually happens and in the meantime the astral UG will stay in the same forgettable state as it currently is in.

A short-term, easy-to-implement solution could be to add a herb exclusively to the underground portion of the Astral Infection, and then incorporate it in various astral infection-themed crafting recipes. As expected, this would give the player a clear reason to venture into this biome.

However, giving this herb unique gameplay interactions could also make exploring this biome a more unique and engaging experience, while still providing an easy-to-implement placeholder solution while the rework is underway.

Perhaps turning the herb into some form of player hazard while still keeping it as a material source could be a way to go about it. Such a thing could make the Astral Underground a more unique explorative experience without too much development effort while the full biome rework is still underway

#

é voila

#

@grim tusk sorry for the ping but can I have an expert's opinion on this?

grim tusk
tardy smelt
#

wegud then?

grim tusk
#

@hollow oriole things for just being a sake for a reference are a no

#

also cryogen is magic

hollow oriole
#

Mhm

grim tusk
#

otherwise you'd just place a bunch of campfires lol

hollow oriole
#

Fair

tardy smelt
#

it'd be funny if that'd work

#

just

#

fight it with torches

#

I'll be stealing that boss idea for if I ever make a boss thank you very much BrimSmug

hollow oriole
#

Flamethrowers do extra dmg

tardy smelt
#

AAAAA now everyone's gonna start their suggestions with suggestion: ....

#

ok you know what fuckit

heavy urchin
#

there you go

hollow oriole
#

Wait were you not suppost to

heavy urchin
#

^

tardy smelt
hollow oriole
half sage
#

it's not against the rules or anything iirc just not usually done since it's pretty redundant

grim tusk
#

how to suggestions:
*Title*
text, reasoning, ideas, etc.

heavy urchin
#

ah ok

tardy smelt
#

yeah

heavy urchin
#

that should be included in the doc

#

fixed

tardy smelt
#

tbh they should put the sugg-posting rules in a separate channel, and then only allow people to post in #suggestions-posting after having read the rules

#

because no one reads the pins CirrusBreakdown

grim tusk
tardy smelt
#

yeah

heavy urchin
#

not in here

tender depot
#

though does some type of weapons are more or less effective when using against some enemies? like fire weapon to ice golem or nature weapon to man eaters

tardy smelt
#

so like this would force people to at least, y'know, glance at the rules?

heavy urchin
#

about bolding it

tardy smelt
#

oh that's just for convenience

heavy urchin
#

or in the don'ts

tender depot
#

or just they're for some special buffs like drinks from the princess

heavy urchin
#

ok what do you think about the actual suggestion now

tardy smelt
heavy urchin
#

nice one

tardy smelt
#

wrong formatting + a don't + probably didn't even know there was a message with rules at the top of the channel

grim tusk
#

if you make a small arena you're getting fucked by either no room to dodge or by spike balls

heavy urchin
#

i made a small arena with water at the bottom

#

it was really tight

tardy smelt
#

the spore clouds are kind of annoying though

heavy urchin
#

but it was WAYYYY too tight with the clouds

tardy smelt
#

byeah plant requires a large arena anyway

grim tusk
#

they are but spike balls are worse lol

tardy smelt
#

true

grim tusk
#

considering that spore clouds can just be amended with honey dew

heavy urchin
#

i imagine a large arena with like actuated blocks in the middle would completely nullify spore clouds

tardy smelt
#

plant in general is kind of uh

grim tusk
#

accessory

deft yew
grim tusk
#

gives regen, prevents poison and venom

heavy urchin
#

don't spore clouds deal damage though?

deft yew
#

Honestly I think a charge ability like Polter would be cool

grim tusk
#

used to go into ampoule but damn ampoule used to be op

half sage
#

gives defensive boosts in jungle, honey regen, and immunity to venom and poison

tardy smelt
#

Polter my beloved CirrusLoveCyan

deft yew
#

But that would require a lot less projectiles

grim tusk
tardy smelt
grim tusk
#

specially on dmode
especially on dmode

half sage
#

byeah honeydew made malice plant much more tolerable even if my shitty arena still made the spores into a fuckin minefield

heavy urchin
#

im doing a revengance mode playthrough rn

half sage
#

10/10 would recommend

heavy urchin
#

beating plantera shouldn't be navigating a minefield

#

assuming you have a small arena

heavy urchin
deft yew
heavy urchin
#

if attack is simply amended by "x" then whats the point of it

#

nobody wants to get out their jungle grass and actuators to make a big arena

tardy smelt
cobalt pewter
heavy urchin
#

it would be much more fitting after picksaw is obtained

deft yew
#

Plant but how the [REDACTED] does its melee behavior work?!

heavy urchin
#

making a big jungle arena would be much much easier

tardy smelt
#

yeah

heavy urchin
#

hell, even my arena had spots that made plantera enrage