#suggestions-discussion
1 messages · Page 1178 of 1
It's fine just think about how the rest of everybody might not use it
Hint hijt fargos have a mod that makes treasure bags drop in normal
we're still talking about this?
Might wanna try that out instead of suggesting it to one of the biggest mods out there
wait it does?
Skill issue goes a long way
yep :/
I was about to talk about that sugg I discussed
A weapon that is more on Defense and utility than offense (The thing thst pushes enemies back)
i just want to have fun playing a mod i enjoy without losing a ton of the content from it. and every update just makes it harder and harder...
I haven't been following closely but it does seem like an impasse argument
Skill issue embodiment
Also don't bully
Now can we move on
Right
Uh
I feel like ive discussed it before but
A weapon that pushes enemies back?
am I a massive idiot
or can you get counter scarf in normal mode via malice
You can
It's just that the Malice fight is harder than any other mode's fight (arguably)
Were you the one who wanted a sentry that did that?
There was a whole convo
It's fine
Another question
||Ive heard that Defiled, Death, Malice Is impossible and was not throughly tested??? I am not quite sure||
I wouldn't be surprised
Right
Thank you.
Ill ask further questions from the testers, if thats ok or smthin
Uh alright, if you have contact with em ig
Defiled with malice is a nono, it is simply not meant to be played
i would appreciate it if you didn't do that
different skill levels is not an excuse to bully people or make fun of them in any respect
It won't be balanced
Actually about that
Can we add a disclaimer to either items?
got a question bc im curious: how do you guys feel about some way of letting you moonwalk with every sword?
So at least the game tells you malice and defiled do not mix
Make a little warning or smthin?
like
"Add a temporary warning label to DF"
Since currently, there are alot of kinks to sort out
An acc that reduces your damage or use speed but gives you that ability would be good i think
If it's not ass to code, that sounds like a good concept for an inventory-favoritable item yeah
Probably not needed.
I do not think it'd be ok as an inv favoritable
Because moonwalking could unironically be op
Malice is already very explicit with the fact that it's a hard difficulty, and Defiled is adding more difficulty on top of that
So of course it will be very very difficult
how should I go about formatting it? Inventory favoritable item sounds good but with lore items being removed, I don't think there's an item in the game that gives a function when you favorite it anymore
Yes there is
Defiled and Chain yeah
The boss spawn inhibitors
But i stand by what i said
head empty
It's aight
May become a balance issue
So i think it is better as an acc
I was thinking about making it an accessory sidegrade to boots of some sort, but favoritable item might be the way to go
bc it'd definitely involve boots
I personally think it fits thematically with Ball and Chain & Defiled in that they change a basic aspect about the player's functioning
I don't know why moonwalking would be particularly OP?
Lets you dodge a lot better
yea it lets you do spacing work a lot better
Idk how exactly are things with sword size increase but like
especially if you have a dash
It lets you dodge much much better
bc i know if I could moonwalk with the blade of grass, eye of cthulhu would be mincemeat
same with king slime
And true melee was balanced around rushing down bosses because you won't stand much time close to them
so making it an accessory would be best, boots sidegrade is what im thinking
GIving a way to dodge them much easily could become a balance problem because of it
I think
how do you feel about it being a boots sidegrade?
buildin' for speed more than makes up for any options you've lost as a result of the introduction of Malice
Read the disc we had about it, thomas
They did have their fair share of points
Maybe?
I feel a one of its kind acc would be better
A boot sidegrade would imply different mobility
i mean, we don't have a boot sidegrade that encourages backwards movement
When this just... has moonwalking, which is only ever important for true melee
true
backwards movement isn't useful for any other class so just making a separate moonwalking accessory would be best
The other thing I need to pin down when i post the sugg is when would this be available
literally no item (that exists in Malice currently) is, was, or will be necessary to play the game ever
y know it reminds me of sliding with slime god lore
making it late phmode might be the strat
there's no point in adding any disclaimer to defiled
But Thomaaas what if you want to have a Pre-Hardmode dash and you're playing Normal mooode
How will you dooodge
git gud
There's no point in adding a disclaimer that removing your flight time makes the game harder.
like I know some people are dumb but not that dumb
like. I'm sorry but, genuinely
skill issue
last thing @fossil finch : craftable or boss drop?
yea
Not like you'd be specifying those
Normal Mode is literally a cakewalk
im thinking craftable late prehm is all I need to specify
Just put that as an example
alright
"It could be a crafteable item in prehm" or whatev
i gotchu
alright I'll go post it
wording might be choppy, any and all feedback is wanted and appreciated
should I suggest to add an alternative way to obtain unicorn horns
cus right now getting super mana potions is quite painful
Buy them from perma i think?
Well how would you get em?
or use regen
buy em from cirrus
oh he prob do
Npc sells them?
didn't know that, I checked NPC sells
ill check again
Damn!
I mean the picture
just wanted to correct thomas statement on a half joking humorous tone
:gigachad:
copper pickaxe i think
My bad
But my point still stands
not to be rude or anything or smthin
you can probably find some way to get stuff without it, the only concern is the ability to get wood. If you can get 2 living tree houses and use the Guide to kill monsters until you get enough money for Merchant, you're good
in fact i think you might only need 1 living tree house
and even if Merchant didn't sell the starter tools, you could wait for travelling merchant, buy dynasty wood from him, make a wooden fishing pole, then fish up a reaver shark
it would be hell, but it'd be possible
mb mb
damf, i stand corrected ig
got carried away
So not sure if this is known but voodoo demons still spawn with voodoo demon voodoo doll on, even with everyone having it in multiplayer.
Thats a bug
sounds about right
So
What yall think of a weapon that pushes enemies back?
It's not a RIV anymore, and was also changed to be CalClone's Malice drop
(and got an awesome new sprite)
Regenator my beloved
yo that new sprite is heat
doesn't make sense for it to have a dash now bc it doesn't look like a shield now but I still think it should get something
not much of a choice
this is #suggestions-discussion
oops lmao
I mean it's already really good
wait really? i thought it was considered bad
I was gonna suggest that it has an additional effect where the delay between taking damage and regenerating is decreased depending on how low the player's hp percentage is
the thing that made it a no for me was the big delay between getting hit and regenerating
having a little extra effect that fixes that a bit while committing to the reference even further (I am a big fan of BL2 so I love all the references it has in this modpack) would be neat
That could be cool
Waiting for the regen to ramp up is kinda why it's hard to use most of the time
I still used it because lmao regen xd
yea I'll go ahead and just post it bc it's a quickie
but i am curious (still don't know whether it's okay to @ rover but I know he checks this channel): Am I able to make 2 separate suggestions in quick succession without concerns?
you are allowed to allot your two suggestions within any time period of each other, but make sure to have no more than 2 suggestions active in #suggestions-posting
That's a lotta suggs in less than 24 hours
Woke up to a 20 second stroll through suggposting
oh so keep my suggestion posts 24 hours apart?
got it
I'll have it in my pocket then
you can post it now, you only have one in posting rn
oh, no more than 2
ok yea makes sense
as always, any and all feedback is wanted and appreciated
(This is the most packed #suggestions-posting I've seen in a long time, maybe ever.)
people suddenly getting hit with inspiration I guess
mhm, it was expected with the big ole update
Hopefully an equal amount of popularity gain is true for the amount of people voting
otherwise it’ll be tough
I just want a funni Sentry that goes haha fuck off
time to add windboxes to terraria
we already have windboxes. it's called Mighty Wind
technically that’s a status effect because if it was a windbox it’d have to have special interactions with walls
that just feels like a bu g report
cant read it
withering is the enchant
aight
when the line break is missing 😳
Cool I can see exactly where the mistake is in the source
Me when no \n
I'll send to testers
although kinda late, isn't the true melee moonwalk somewhat default in vanilla 1.4 or only specific cases? because I remember using a lot of true melee weapon in vanilla with that feature
Question is there something against suggs that ask for something that just got into voting?
like, addressing another suggestion that’s in voting?
or you mean a blue check type thing?
someone suggested the same thing as a suggestion that got into voting, thats about it
although their interpretation is different (one is on health bar while another is directly on player's head)
Would it be possible to ask for a better option in order to allow us to remove/hide the Red Devil from Demonshade armor ?
Or at least prevent him from attacking ?
there is the cosmic plushie but not sure if that is enough to satisfy
Unfortunately, no.
Especially when you consider that you need a hardcore character to get it.
I suggest making it work like the Stardust armor, double tapping down would enable/disable his attacks or make him appear/dissapear.
@noble drift You need a more solid reason than "it feels weird"
@halcyon dagger Your top line needs to describe the main idea of your suggestion. Also, you need to provide a reason
i respect your patience in these channels Rover
also I don't understand when people say they can't use adrenaline or rage anymore?
you wouldn't be able to in normal mode if you do that for some reason
(but why would you do malice normal)
??
Yeah that bit is weird
Although I do agree with the "locking away items in Malice is meh" part
I just want those items to be obtained in Rev./Death too, but with a smaller percentage (that isn't 1% lo)
i can see that
but like
adrenaline and rage's accessibility haven't been touched?
yea
which makes his argument even dumber because that means he hasnt even tried it out
he is complaining without trying anything out

:gaze:
tw*tter
Twatter
Because less fight time and damage
So less suffering
yes but on malice normal you don't have access to rage and adren
why would you play malice normal
Wait so technically
Malice Defiled Normal is more cancer?
this already exists, ball and chain disables dashing
@twin jacinth
^
Hot damn that's a lot of sugg's

I think he's also asking for the ability to bind the dash to something other than double tap, not just the ability to remove the dash part.
My english grammar is going to kill me someday(
@lusty iris although just for your information any suggestion to buff hardmode ore armors is probably unnecessary, there had already been plan to rework all hardmode ore armors to be relevant so as to fit the new early-hardmode progression, just not implemented yet in 1.5
ah, alright 👍
although there is nothing wrong with the suggestion so you can keep it if you wish
was doing a run and felt really underwhelmed looking at it compared to statigel lol
well
that's because cobalt armor is slight upgrade to final pre-hm armors
molten, necro and jungle, that is
and statigel is better than vanilla armors
(for reference, the previous version was 1.4.5.007 not 1.4.5.003)
I think reverting update changes with configs should be Dont
if you don't want changes in update, just... don't update?
Ok this is quite a don't
And tbf the previous one was also a don't but uh
I don't think this will get anywhere further the previous one did honestly
had to resendmy suggestion because i editted it (i deleted the previous tho)
#suggestions-voting message although not quite the same itteration, but the general idea is the same and you can also help vote for it too to increase the chance of being implemented
although surprisingly the suggestion did not address out of biome, but it should also be part of enrage
everyone gangsta till there is an exhumed upgrade to the Violence called Ultra-Violence
also, what kind of items should you think should be exhumed next? I noticed that most of the exhumed items are related to bosses, with "higher ranked" bosses such as scal having multiple
wrong channel
how
there are some more exhumed weapons planned iirc
just realized why doesnt iron francisca and lead tomahawk have autouse?..
@ashen warren try not to use terms like "as I said before" since suggestion are supposed to stand on their own (as people can understand only by looking at the suggestion itself). Also I think you should explain just slightly what you mean by "Use turn" since it is not exactly a standard term for Terraria
Well, you see, Use Turn makes the player turn to the direction the item is used, for example, Guns.
ya, just include it in the suggestion itself
(explain in the suggestion)
They literally removed them from weapons for a reason so you're gonna have to be very convincing
Also like 3 suggs about useturn noe
Channel is very bloated
Suggs are gonna get buried
is it known for what reason?
so devs could 2x most tru meeme?
You actually benefit out of it most of the time
It does make spacing yourself from the boss harder, though
And considering they balanced around that, uh
Why do people hate useTurn
Literally just place the cursor on a general direction where you want to attack
And this is actually helpful on many bosses specially later in the game
People need to get used to it
So you're saying not being able to kite bosses as True Melee is not really a big problem?
(which unfortunately is tied to basic progression)
Try to go ahead get some hits, then return to safety
Although something needs to be done for WoF
Thats for sure
All of that because of Use Turn.
Considering you deal 150~ per swing on late-mid phm maybe
What needs to be done for WoF: delete it
And also yes, swords got buffed hard

Feed we got it you hate wof
If swords were weaker i’d want useturn gone
Just wait for thomas to rework it in 2874
Someone can get to 35% ish on Destroyer in phm with Night's Edge and Biome Blade
Well, even if it's not being removed I can just do it myself with ModdersTool mod (wich I am already doing it)
(destroyer in phm is mainly an oversight that should be fixed on the next hotfix)
I'm confused, what does useTurn do again?
true: you can turn around in the middle of a broadsword swing
false: you can't
the thing that makes you swing in the direction you’re going?
Exactly.
And it makes you unable to swing to the opposite direction.
Yeah, that's useTurn basically
If false, you're stuck on a direction until the broadsword swing is done
(correct me if I'm wrong tho, I haven't seen Terraria code in a while)
Imagine as if the player couldn't attack King Slime while running away from him with this enabled.
Try to move to get a hit, then move away then move and swing again
Kiting feels similar to DST now
That's much easier said than done. Not all bosses work like that, plus, in an early game situation that would be dangerous.
Honestly I'm trying to remember if there's a defined name of genres like DST, because I definitely kite bosses like that on Crashlands
Dont Starve Together
Genres.
Basically the top-down gameplay thing (I know DST isn't completely top-down but still)
Also similar to many souls games kiting as well
So is the sugg saying to remove useturn or add it?
Remove
Remove it.
That's the problem, the player is not able to already.
useTurn allows the player to change the direction they're facing in the middle of a broadsword swing. Having this at false makes it so that you're stuck in a direction you're aiming while swinging, and walking the opposite direction makes the term "moonwalk"
Mario Party, Pokemon games (until SM), many mobile games (all Supercell ones ones lmao)
Currently most melee broadswords in cal have useTurn at true
basically, for true melee:
disabled=good
enabled=bad
So the broadsword follows the player's direction at all times when it's set to true?
exactly, you got it right.
Essentially
Isee
I have tried a bit tru meme, seems pretty alright
That's a big problem in most of the boss fights.
No.
It was disabled before the last update, in the last update, they enabled it.
As far as I can remember, that is.
Note that most broadswords from cal already had useTurn at true, 1.5 changed vanilla ones
(the only exception I can remember is that Gauss Dagger originally had useTurn at false at one point within 1.4.5.x patches)
can anyone confirm if the snow/ice biome is the only biome to not have any structures unique to it
neither of those can be found nowhere else though
labs and shrines are in every biome
They share the same base structure
Every lab is unique though
But ultimately their content are different
ikik
Shrines ok ig but it does have its unique ite
just talking about like entirely unique structures
No
Well in that case uh
Sunken sea and abyss don't either
Or any biome but jungle really
desert has pyramids
Fair
They're not really structures either
it's hard to give the spreading biomes structures anyway since they...you know, arent set in stone locations
b'yeah sunken sea I guess technically doesnt, it has geographic locations but yeah no structures
They can always gen in the pre generated coverage of evil biomes
true ig, although maybe you could consider the evil islands?
abyss...it has the boss rush item shrine? I guess?
true
there isnt really anything to ''find'' in the ice/snow biomes thats particularly unique to it I guess is what I'm thinking
just a shrine and lab which you'd expect to find since they're everywhere else
I don't really think you need to fine something unique anyway
which is cool anyway ofc but not my point
there was apparently a snow pyramid that spawned in earlier versions I hear
There's the loot
You don't need chungus castle at rover is perma castle actually planned
That was replaced with the lab
And was literally just a pyramid
Not "unique"
perma castle is a hostile enemy 
and yeah I agree with that
snow biome definitely doesnt ''need'' anything but I guess just a thought that came to mind
it has ore thanks to calamity at least right
Uh
Legendaries are still legendaries
They have an m2 and all
I don't think this is in any way necessary
It's literally useless to have said tag.
And?
its been giving the wiki a headache
Stretch, but It is also useless to have calamity mod exist
It's not just a wiki suggestion lol
Like it's useless ok and
That's not a very good reason because it's not content
It's flavor text
But isn't it the kind of suggestion devs want ?
Simple things that require lil' to no code changes but that manage to still fix small flaws ?
Seeing the changelogs, I think it's not gonna hurt them to change that
It's a flaw to tell you an item is supposed to be more awesomer than the others you just got?
Also yeah but it's also not hurting anyone leaving it like it is now
Challenge drop literally does that just fine
Cold Divinity and Cryophobia having the same drop condition
I mentionned it in #wiki-discussion it's just Superboss all over again
Legendaries are more awesomer than challange drops that's what I'm saying
SCal had Superboss title but it barely mattered
You're still not very convincing
It doesn't hurt anyone to remove it
It doesn't hurt anyone to leave it be either
I think it can bring confusion within some more casual players
its been causing some problems
Seeing items like that from afar, they might think it's some super awesome items while it's literally the same thing as challenge drops
And over all, Legendary tag is literally just a leftover from the previous version.
It's useless now, it won't hurt removing it.
Idk what's from far away but ok ig?
I am still not convinced
When I said from afar, I meant the moment when they see screenshots of other players for example
Anyways uh what i was saying was Legendaries are meant to be specialer than the rebranded rivs or moved rev drops
To begin with, they have m2's, two of lacking it (for now), technically 3 but community is acc
Like i see the point yeah but uh
I'm just not convinced
I see no reason to remove it as much as there is no reason to keep it
Is it really worth keeping Legendary for items that just have an m2 ?
No, at least in my opinion.
technically 3 but community is acc
make it have a right click attack
Infinity has m2
You see my opinion is that it isn't worth removing the tag either because "they're the same"
recolor it to look like stellar striker
sad cosmic discharge noises
Just rework it 
easier said than done lol
good, they are very epic
ALL OF THEM
oh god that example exactly what i suggested
should I suggest the counter scarf and crown jewel suggestion since it was discussed to not really make sense as a malice item? I believe I can make it pretty convincing without violating don'ts, just don't know how much calamity want to cater to, well, "skill issues" as many said
sure
can’t wait for the malice item suggestion “don’t”
For CS, SoC exists
Crown jewel was mediocre why people are now praising it lmao
I mean it will happen like real soon if this continue
Yea same
At Rover
but I cant tank through projectiles with it > : <
Crown Jewel is mediocre when you dont get hit, but actually pretty good if you get hit often
(although I don't use it, but apparently people like it a lot)
while Counter Scarf is mostly SoC (weaker in some aspect even) but some people are more used to dash than bash
Why use crown jewel over regen band and life jelly or a mobility accs such as frog leg or vital jelly
I believe regen band don't stop dots from nullfying regen effect, crown jewel is the only one that does that
so I can see a lot of people relying on it
Crown jewel actually did not but gave you a ton of regen
The only thing that really used to stop debuffs was nebula life booster and was fucking busted, but now it has been patched
hmm really? I guess the wiki was not exactly accurate
although chances are if CS get moved crown jewel too (due to people placing both together), if that happen
aint seemin bad to me. seems just fine
although they are kinda ghostly so like
dunno how'd that work
@glossy stone you could probably change your title to match your suggestion better, so like rename the legendary drop item tag
Also holy fuck there’s so many suggestions rn 
Surprised I don’t see more ❗s tbh
The initial tidal is gone
@arctic timber
read xyk's status lmfao, like a playtester includes it in their name
https://cdn.discordapp.com/attachments/711268703991365642/910787069025083412/unknown.png
@lusty iris
Things that were planned for 1.5 but will no longer be part of it (more will be added as time goes on, probably):
1 - Exo Armor.
2 - Boss Rush themes.
3 - Reworked Profaned Guardian AIs.
4 - Reworked Signus AI.
5 - Reworked Demonshade Armor.
6 - Reworked Early Prehardmode Ore Armors.
7 - Reworked Early Hardmode Ore Armors.
8 - Cosmic Discharge rework.
These will be implemented in some patches after 1.5 release.
@ashen warren read suggs doc, but to shorten it delete the nights edge sugg, but keep your second one as the second one just references the first, so just change nights edge part to be “such as night’s edge”
I didn't fully get what you tried to say but I guess I corrected it right?
Yes, perfect
What if after you beat yharon or the exo mechs instead of zombies and stuff yharims troops start hunting you
Yharim is Don't.
I didnt say yharim himself i meant like his soldiers
still Don't.
I always imagined Yharim just being much, much above Terrarian.
In power level I say
don't suggest things about something that is not released
?? It was just an idea
But okay 👌
an idea that wouldnt work too wel.
I know but not only this is the wrong channel to suggest things, this is not the biggest of ideas
Nah I want it to be removed (and so, only have the Challenge drop tag), not renamed.
Well that'd be basically the same thing for the sake of the sugg
scooza me why did a sugg about the server get into voting? whatever bot 
server suggs are fine
oh i guess i need to read pins on more channels lo
but I thought this stuff wasn't really allowed
yes
hey sugg crew

only new emoijs are banned or changing is also banned?
you mean changing the name?
nah
you can't change the picture of an emote, you can only delete and create another one
soooo
right, echsad
I just looked at few and thought about some as outdated because of new assets from updates
such as



Trihammer and Hive Blobs look close enough.
New slime core is very emote unfriendly aside from this monstrosity:
https://cdn.discordapp.com/emojis/909412299700305930.png
Theres also :GodOfTroll:
old core

demon
will this be a new vanity helmet?
maybe
oh this again lol
The helmet one?
@zenith hazel bot is more dead than people attempting malice exo mechs

Also can i have my nickname changed to:
RS-2103 ”Dolos”
weeee
Thx
notified amber
it'll be back up shortly
@royal iron There is literally a suggestion in the posting channel that proposes the same kind of thing you are proposing
Im not really understanding kabewms suggestion really.
like is he reporting a bug fix or what?
Weird to suggest it if you are under the impression that it is a bug
also "save power cells" i mean power cells are made what? every 5s?
and you get like a bunch when just out exploring for new materials. so like
@twin timber
It was also supposed to be fixed in 1.5.0.1, so even if that was initially a change and not a fix, making that change actually work would be a bug fix
(i mean i still dont understand the bug. do the reforges disappear when charging or sumn?)
oh
@teal onyx Your reasoning needs to be stronger than "I think it would be cool"
i mean still theres the fact that you gain power cells when exploring so when you come back you naturally have like 999 or so
@ashen warren What do you mean "As I said before, " ?
Edited the suggestion.
We have a bug channel, Kabwem.
If you think this is a bug, why are you suggesting it here
Huh.
your in suggestions channel.
also isnt incognitos suggestion just like the DoG fakeout?
@arctic timber Hooks. Also what Dolos said earlier.
If you can provide some footage of the issue you're encountering, that'd be welcome too
@halcyon dagger There is already a suggestion for this in #suggestions-voting
#suggestions-voting message
Sugg Status
Incognito's sugg is fine I guess
I was going to bring up that they have attacks designed for fighting them alone later in the fight, like Ares's laser spin attack
But, he doesn't specify what happens after you fight them all at once in the middle of the fight
so that could still happen when you bring one down to 20% or whatever
@lusty iris Planned.
👍
(I realize this is the third ping you've had about that, so, sorry)
Delete the sugg so no one else does
Yeah I realized that after I posted it, but frankly, the example I provided was very off-the-cuff and unbalanced. Maybe the transition could be closer to 75% to 80% and the boss can phase change at 50%

You could probably leave more open to adjustment in your example
although is it just be or will your suggestion actually make the fight even more chaotic? because 1) you get the three boss phase later so you just end up dying later, and 2) bosses enter their phase 2 at lower health?
Yeah, I tweaked the numbers to what I said in here and stated it was a rough example.
or exo phase transition is limited to last mech
Another mod made me remove the previous suggestion.
Then remove that bit of text from your sugg so it's not confusing
TBH I like the extended moveset being limited to the gank phase, it means you need to be able to react to the newer moves on the fly
I mostly am just complaining that the fight feels overwhelming to try to learn because of how quickly the fight spikes it's difficulty
although I like the idea of 3 mechs appearing later in the fight (this is my ultimate move kind of vibe), but with their current plan of having 1 mech always for the last phase it is difficult to see how to implement it
unless they cycled out at low hp and suddenly challenging you solo? hmm
Done.
@surreal drum What are "Scryllian Wings"? Are you sure that's not part of Calamity Vanities?
oh wait
yes, they are
Sorry, I probably shall uninstall this one
Always confuses me, even with WMITF
Just download "What Mod Is This From?" mod, it'll tell you
ah
@hollow shell oops, I didn't notice that. My bad. 😆 I'll remember to scroll up make sure no one had already suggest something I was going to say next time.
Aight
Also, just for information
"I understand that you can just turn malice mode on temporarily to fight the boss once you get OP gear and get the drop and then just turn malice mode off again, but doing it that way just wouldn't feel right, it wouldn't feel like you actually earned those items, and also some people don't want to be constantly toggling the difficulty modes on and off every time they want to get a malice mode exclusive drop."
This is exactly how Malice is intended to be used
You are not supposed to do a "Malice playthrough"
oh ok.
you're not alone in thinking that, by the way
a lot of people have the idea that "new difficulty = new playthrough"
which is not entirely wrong but
in this specific instance it's not supposed to work like that
i see
if you haven't done it already (which I'm sure you probably did) you might want to make that clearer to people so they understand that.
(At this point maybe the disclaimer will need to be reworded to be more explicit)
Yes, someone do that
indeed
Suggestion to change Malice disclaimer
This is apparently not enough
It does too much to imply that it's a higher difficulty to Death and should be used in the same way as Death
When no, it's meant to be more stop-start, as implied by its separate slot in the Difficulty UI and why it can be enabled in Normal (as opposed to only in Death)
yeah i dont blame people for thinking that tbh
the description currently doesnt give any indicator to think otherwise
The "You will need to master..." line could be switched out to say that you can always come back at a later tier
Since there's already "You should prepare as much as possible"
Add what Xyk has as his status
Screw it, I'm doing it anyways.
I just got the idea
what if malice thingy was an material instead?
have a boss summon
that is crafted with malice and boss drops
@bitter python they will tier shift it
Also invalid sugg
so you can't actually fight malice version before normal one
Ok sorry 
We must have sent it on a similar time frame
sadge
You might be having a good idea Trashbox
should I submit that as sugg?
I don't necessarily agree with the execution
We could just make it so the Malice version of the boss doesn't activate unless its dead bool is true
ok
And add that info to its tooltip
that could be interesting
that might mess with reactive DR though right
hopefully that can be manually set
and done
Just have Malice Mode manually override the part of the code that turns off reactive DR
anything?
thats what i meant yeah
also yeah it is but the message was still kinda right 
Yeah, this is actually a good suggestion I think
its a very counterintuitive thing to do when for like, every other mode (even armageddon) its considered cheaty to do that
well not cheaty but you catch my drift
yeah exactly
for 99% of new modes in a terraria mod it's "new mode = new playthrough"
but malice directly goes against that
which a lot of people don't understand, for good reason
This kinda sounds like Serpent's Bite is overpowered, right?
I also thought right about other thing
Aint that a hm hook
as hell
make malice impossible to toggle if no boss is defeated
yeah.. an early HM one
Unless bat hook which is also early hm
bat hook is pre hardmode to my knowledge? unless 1.4 changed it?
1.5 cal made it only acquirable from vampires
Pretty much
vanilla hooks are borderline unviable
I guess ivy whip could be sped up?
they all lack either range, speed, or both
compared to what
which is why there are like 3 viable hooks
diamond, bat hook, spooky hook and lunar which is 4
i had a problem trying to use them to get away as they seem to be to clunky unlike calamity hooks
I used Tendon Hook or its equivalents for a long time in each PT
In PreHM they're good for mobility, before wings become pervasive
Getting to higher platforms in your boss areana
Regardless of their speed n reach n such
bundle of balloons are used and diamond is like the only viable one
others are to slow
And on hm and later they are useful for refreshing wings
Actually i need to add rails to what i have been using as my exo mechs arena cuz flight time is a big issue vs Ares
Enraged ares although i can stall it with final dawn its pain
they just have one niche use...
it seems like it should have smth more...
than just "early hardmode go up to higher platforms" or "refresh wings"
well hooks also have the "speed" thing
and the fact that they are good catch tools PHM if you ever misstep
@earnest raptor defeating malice bosses on tier is intentionally included as an option for a sort of high-risk reword, it's why they also balanced the boss to be 'beatable' around that
Did you just read the opinion of two of the devs on it
my point with that message is that even if that's true it doesn’t matter because devs can just change their opinion on it
Yes, I do suppose this would intrude on the freedom of players to go straight into Malice
But I feel like
the amount of people that would negatively affect is much lower than the amount of people who don't quite understand the purpose/intention of Malice and are negatively affected as a result of that
I guess the workaround could be adding "use 3 times with increasingly snark dialogue and you get the boss"
You mean like a confirmation/warning call?
to be fair, there's a giant red warning on the malice tooltip that it's not intended to be used to fight bosses on-tier
That is not what it says
"You will need to master a boss inside and out to defeat it on-tier."
It encourages the challenge of fighting it on-tier
Yeah that could work
what could work
Okay
i guess it could be interpreted that way, but i saw it more as a "hey, you probably shouldn't do this, but if you want to, then you'd need to know the boss like the back of your hand"
Edited.
Has anyone sugg'd about schematics changing tooltips to show their decrypted form afterwards?
No, go ahead
Seems fine
btw, in the vanilla experts' community, useturn instantly takes a melee weapon down at least a +/- grade, more if especially terrible for the weapon
useturn is almost never a good thing
so to see you guys add it to seemingly half of the remaining weapons that didn't have it before?
pretty damn disappointing
(How the hell are you keeping track of that)
I didn't actually bother to read all of the specific list that you changed, because it's massive
but it's so many that it's probably in actuality at least 20% of the vanilla melee weapons
definitely a lot of the more major ones
Okay, I see the changelog now
Real quick though
@vocal grotto This suggestion can be considered completed, right?
#suggestions-posting message
Yes

Thank you for reporting that Storm
No problem, i just want to help
Also bot is dead
And do i delete the sugg since it is 🏁 ?
Someone did bring up that that was kind of a Don't-breaker sugg cuz it was asking for a revert (even as an option)
but with the conversation that ensued I think it's important enough to stick around
What are we gonna do with all of the malice suggs, specially the ones of “I want my items back”, or some that can be boiled down to skill issue?
add it as a don't to assert dominance iirc
Well Reddragon's is gettin deleted cuz it was kind of a duplicate of the one that just got thru
Left it exclam'd
@charred dagger you don't have to fight bosses on tier in malice mode
you can just bear with Shield of Cthulhu until near the end of prehardmode, then come back and stomp the eye again for Counter Scarf, for example
making a difficulty bearing powerful items optional in the ultimate acquisition of said powerful items kind of undermines its entire reason to exist
not really cause it's guaranteed vs a chance
2.5% drop chance vs 100% is massive
for the rare variants anyway
revengance drops well.. that's what they were tho i guess not anymore
Just use uh, pallad or cobalt
Or statigel even
Those are viable choices
Even in death
And cobalt and palladium are getting a lil buff later if you're worried they're too bad
@crude bone Do you want to acknowledge Cobalt and Palladium in your suggestion?
I understand that you're asking for a dedicated armor but you can explain why you want that, versus using the ore armor helmets
WHats going on?
Alright sorry I was comparing the armor sets more closely and the Cobalt armor has the exact same total def. as jungle armor but worse stats and set bonus so cobalt isnt really an option; Palladium is sightly better having 4 more total defense than jungle, and the stats on the helm are decent enough, but the rest of the pieces aren't that great and the set bonus isn't that useful for a mage, but the main thing is how big of the gap is from 1 dedicated mage set to the next. You can literally get the Jungle armor before fighting a single boss, yet the next best dedicated mage set is after mechanical bosses, Just feel like there should be another set in between the tiers
I mean, you don't need to use dedicated sets
In fact that's quite inhibiting if you do
I imagine Statigel Mage is way better than Jungle, right?
(Thanks for comparing Cobalt and Palladium though, you can add to your suggestion that their current stats are really not much better than Jungle, contributing to the power gap)
Yeah Stati-gel is what Im using, and actually comparing it to Palladium it's total Defense is 2 higher than Palladium's, The Stat's are much better and the set bonus is better, I will make a full comparison and then add it to my suggestion 👍
👍 Sounds good, thank you
Any issue with my sugg I just posted?
You can make it clearer in your title that you mean class content, particularly equippables
Right now it's very broad
mage has jungle, melee has molten, and summoner has bee
so they don't "not have a single dedicated armor"
unless you're referring to like the very end of phm
I mean modded armor
That's a better title, thank you
Fixed that, I just clarified that now
aight then yea this is aight
tho calamity in general doesn't really do class specific armors
and the majority of the outliers are rogue sets, since it's a new class with obviously no exising vanilla gear except the sets calamity augmented, or classless sets like astral or reaver rework
also mage gets one new phm accessory, mana polarizer from slime gods, so maybe mention that it gets none except for in expert mode
there
???
we literally removed multiclass helmets this update
thereby making more class exclusive armours
go down this page and tell me, even from how outdated it is, that calamity "doesn't do [monoclass] armour"
https://calamitymod.fandom.com/wiki/Armor
Armor is a set of equipable defense items that reduce damage taken from enemies and most other damage sources. Armor pieces are equipped by placing them in the armor slots of the player's inventory. Armor can also be placed in vanity slots to change the player's appearance without affecting stats. Armor pieces are either crafted, purchased from ...
I dare you
Prismatic, ruffian, prowler, brimflame, both pbg armors
All of those? Coping
I am glad that the number of class-specific armors is starting to outnumber the multiclass helm armors
Well yeah
Multiclass helm is kind of a relic
Back when uh
Maybe there wasn't time or resources to sprite 5 different armors every now and then
And stuff
It was more so a difference in design philosophy I think
i like the classes having their own identity
Because all of them used to be singular helmets with no class specific functions
Then they were made into 5-helmed ones, one for each class, to increase variety
And now we're moving onto dedicated armors
Slowly over time the classes are getting more dedicated eqipment
Yeah it makes the classes feel a lot more individual rather than just a variation of one another
tho there is one thing, melee gets no unique armors except molten that is vanilla
Maybe it's a lil bit of both
I did not really get the impression that it was a matter of effort
apart from, like, inertia
iunno
(Also, good informative comparisons @crude bone
But I did notice you forgot Palladium's set bonus)
Is my message okay? lol its too many characters to send normally
Ah
Uhh
Uh
I don't think the bot will be able to work with that
From the title along i can tell it's maybe too specific?
On phone so i can't uh
See the actual sugg
Because discord good
Also like
All hm ore armors are getting reworks/tweaks
In general the title of the sugg and the fact it's 2k+ characters long tell me you're asking for major reworks to most armors in those points you say
And that may also falll under the "suggs with big scopes"
Nah they aren't asking for that really
for non nitro you’re only allowed 700, not 2k
are they gonna be similar to the effects of the hm ore weapons, since orichalcum and palladium's weapons are themed after their armor's set bonus
It's just the fact that they're comparing the existing armors very intricately
Oh
That's new
Swear normal limit was 2k before
Non nitro was always 700
Im working on shortening it
I think that you probably do not need the full listing of stats
Also 3 more class specific armors (mage to be more specific) suggestions in a row
And it would be better to compare them via words
like you were earlier in this chat
ig
There I Fixed it, and removed the file
Really good slew of Suggs we having rn
Nope i wasnt, also fuck robotics projects lol. Gotta have to be tinkering and soldering shit. As well as code em
Noice
To be fair, mage already has (technically) 3 unique armor sets in pre-hm.
Also true
I was talking to Kireina
It's hard to force more armor sets in without being too much.
Oh
And so does rogue, actually it has 4
SwR, Gladiator, Obsidian, Sulphur
I meant in vanilla.
Whats the third set? Im only aware of Jungle/Meteor
5
Fossil
Robes
Wait-
Diamond robe and funny hat.
fossil isn’t rogue
Thats throwing
Well I mean that's not really a full set, it's only 2 pcs. and you dont get a set bonus
Nope, i suggest you read the wiki on that
You do, depends on which robe and which hat
- You get a set bonus.
- It's good and viable.
It's an option, is what I'm trying to say.
It takes up armor slots.
I count it as an armor sets.
Ah well either way, My main point was that there isn't a dedicated mage set in pre-mech bosses and even after mech-bosses Forbidden armor is still a hybrid set, yet other classes like Rogue, Can literally get an armorset that lasts until after brimstone elemental 5min after killing WoF
titan heart is post 1 mech now isn't it
so they have to cope with statigel for one boss, since they don't have hm ore helmets yet
Nope. Iron/Lead Anvil.
The suggestion specifically states pre-hardmode, so I was referring to that stage of the game.

that's a different suggestion
kireina's is about early HM, reaper's is about preharmode
Was talking about the latest suggestion.
Yeah I was talking about Early HM
Though I guess mage dedicated set pre-mechs would be nice, would appreciate as a mage main.
Yeah Especially if you're playing on Death Mode or Malice Like I am
Had to have my friends carry me to some of the first weapons becuase I would just get merced by everything
Are they unironically called desert nuisances or are you just seething
Was reactive DR made stronger in 1.5?
Unironically
Afaik no
Amazing
I am seething a bit because they fucked up a lot of my Malice DS attempts, but I honestly think they should be given a map icon solely because the start of the fight can be so unfair
if they're called that it's new because they've always been called desert scourge
unless you're talking about the dried seekers which are the tiny ones that come out of desert scourge when it gets low
You could specify in your sugg that you're experiencing this in Malice. iirc in all other modes they are not nearly as much of a problem
Yeah, definetly. However, I do remember having some pretty unfair spawns on other modes
Tip: hunter potion
Is that two suggestions in one message?
yeah probably split those
Yeah, they need to be in separate messages
Yes, I just didnt want to wait 10min for the slow mode but I will split
Helment aint split
Oh you know what you're right, It may have been something else
Hes probably confused between the og helm and circlet (Crabbar donor item)
You know what yeah, I think I was thinking of the Hallowed armor set
Because it got a summon helm
my b
Make it so schematics can't be re decrypted
Just started the sequence over again and I'm punching the air rn
suggest that on #suggestions-posting and back up more your reasoning
Maybe I can add that to my existing sugg?
ok fuck it I'm doing it anyway
Also @dense ferry if it's ok with you/doesn't bother too much, there was an old suggestion about DoG's Cosmic guardians having an map icon (and never got enough votes). Given that both fights are similar in nature, maybe you can go add that too?
Don't think it's needed
Why are there so many suggestions after the update dropped? Before it was one or two a day, but now it's just every 3 minutes.
I have heard of people getting surprised by C. Guardians, and this was pre-malice
Also, I'd like to mention how you nearly gave me a heart attack, because I saw a Calamain Ping and instantly tought it was about the new Trial Mods
Oh 
good luck on that ig
Thanks
Actually I think I'll wait for other people's opinion about it because it sounds like a different thing from my sugg
I don't think it's that surprising
People are playing the mod again, encountering both new and old stuff that they think could be changed
and new update
Yes
@clear parcel Slight correction
Max level is 15
Thank you
seriously need to lower the voodoo demon spawn rates, it makes hell incredibly difficult to traverse because of the spawnrates
omg thank you
they "did" in a changelog but I don't think it actually went through
luckily the voodoo voodoo doll is easy to make
@bitter python no.
Ok
A: formatting
B: a don't
Im certain it didn't go through since theres almost always a voodoo demon on screen
I've gotten like 20 in a row still so prolly not
before I said fuck it and made the item
at least the voodoo demon blocker is now pre hm
Me and my buddy have almost 70 dolls from all the damn demons so far
@bitter python Next time, I implore you to actually do proper suggestion formatting, with a separated top summary and bottom reason, like you see all the other suggestions in #suggestions-posting doing
Your suggestion literally cannot be processed unless you do it like that
Ok sorry 😭
no good weps on rogue pre exo highest dps with all rogue and damaging items is 20-30k dps all with menacing and flawless modifiers.
and you cant craft plasma grenades 
@boreal violet What do you mean?
i think so
You didn't provide any reason why this should be done
i placed the encrypted schematic into the decrypting device and decrypted it but i still cant craft any advanced items
Are you playing Multiplayer
yea
so if i bring the stuff over to a new world to craft it and go back should be ok right?
aight thanks a lot for the help XD
Sorry about the bug
its alright, i like the new fancy mechanic too



is also "outdated"

