#suggestions-discussion

1 messages · Page 1175 of 1

uncut quiver
#

i only thought of post-ML DoT abuse but i didnt even think about earlier sets like PBG

small timber
#

plague on pbg tier weapon is probably fine (because that is literally the theme) but ya not all weapon should just have holy inferno and elemental mix

uncut quiver
#

yea it makes a bit more sense on plague but then when you look at the fact that the PBG flamethrower just applies that same debuff with no unique factor

#

like idk, it feels weird

#

but yea the biggest offender are those endgame weps

small timber
#

ok i dont even know a plague flamethrower exist

uncut quiver
#

yea blight spewer

small timber
#

i guess that prove your point more, that flamethrower and inherently not unique at all

uncut quiver
#

yep, it applies the same debuff as all the other pbg weps with no difference

#

it might as well be a plague beam laser at that point bc it'd function the exact same: Its identity as a flamethrower means nothing other than the fact that it consumes gel and shoots a continuous stream of piercing projectiles

full thistle
#

and is not very good CompleteFailure

ruby plover
#

There is the sulphuric acid cannon wep which, at its stage of the game (pre-DoG) actually has the venom that can be inflicted on all his segments by it specifically, but it’s an outlier and doesn’t effect the validity of this suggestion

#

@obtuse ember was that meant to be posted somewhere else or did you accidentally click enter or smthn

obtuse ember
#

Idk

ruby plover
#

Because uh. There are guidelines for suggestion posting, in the pins

obtuse ember
#

Ah yes i have to write a book

ruby plover
#

What…?

glass sentinel
#

it requires a space

#

thats it

#

and proper resaoning

ruby plover
#

oh its gone now

hollow shell
#

"Necromancer"

#

The Dungeon enemy?

ruby plover
#

we may never know

#

i like the direction they took, just needed a few tweaks

hollow shell
#

(wait was there more to the suggestion than just "Necromancer"? That's all delete-notifs is showing me)

ruby plover
#

nope thats all it was lol

hollow shell
#

Ok lol

silver silo
#

wait did someone just type ''necromancer''

#

just the word? thats it?

obtuse ember
#

Yeah

silver silo
ruby plover
#

okay well that's definitely not allowed, i know this for sure

obtuse ember
#

I know that

ruby plover
#

bread sir...... please decease and desist

obtuse ember
#

Nah

ruby plover
#

*sigh*

obtuse ember
#

Im probably gonna get banned

dapper coral
#

@obtuse ember no. have a warn

obtuse ember
#

Worth it

ruby plover
#

alrighty then

silver silo
#

uh

silver silo
glass sentinel
#

let the mods handle it lmao

#

might be verbal warn or smth

silver silo
#

I was just curious in case he ducked it by leaving/rejoining

dapper coral
silver silo
#

yeah no problem, wasn't trying to minimod

glass sentinel
#

oh yeah thats right some times you need to ctrl r

ruby plover
#

suggested that sex should be added to calamity...

silver silo
torn crown
glossy stone
#

mfw cringe

grim tusk
#

Isnt this what Nebulous core is getting next patch?

small timber
#

i checked change log before posting that, so at the very least it isnt mentioned

cobalt pewter
#

Yeah neb core will be getting this from gs armor

small timber
#

oh ok, then i will just delete it

#

i only checked change log, didnt know it already inherit the effect

cobalt pewter
#

It will be in 1.5

#

Along with GS armor changes

#

But Fab mentioned the neb core changes in a text channel iirc

#

Not changelogs

grim tusk
sleek turret
#

god

tawny garden
#

so many people want it

deft yew
#

there's a mod for that anyway

fossil finch
#

Better multiplayer

tawny garden
#

ye

#

that's why I'm riffing on it

silver silo
exotic stag
#

just when your summoning a boss. set the time to be really high and boom

grim tusk
#

Can we just add that to the donts doc and put it next to the “Just install Evil Begone mod” “just install Calamity’s vanities” sections

primal cairn
#

Is it a good idea to suggest to add the eidolon wyrm to the boss resprite plans doc because that’s turning into a boss next update, or does that classify as a suggestion regarding future content?

grim tusk
#

Future content

primal cairn
#

Ok

grim tusk
#

Also maybe just ask iban for that

#

He might do that if you ask nicely

fossil finch
#

It is byeah iban probably won't until 1.5 or whatevs

gray nebula
#

my lawyer advised me to not talk further

coral musk
#

how i make the letters big

#

that

languid quartz
#

**word** word

coral musk
languid quartz
hollow shell
#

@coral musk Probably should clarify you mean the lore items

hollow shell
#

Nice

keen zealot
#

the lore items are perishing anyway so

#

uh

ashen warren
#

no

#

their effects are

#

..thank you?

exotic stag
#

actually lore items are getting replaced though. beastiary

hollow shell
#

That's later

exotic stag
#

byeah still good to touch on it

ashen warren
#

but ye

hollow shell
#

@small timber I'm having trouble understanding the reasoning here

#

s'not the direction I thought the suggestion was going to take

#

Adrenaline is a no-hit mechanic, meaning you would have not taken damage for a noticeable amount of time in order to get it
Therefore you would not have taken recent damage upon activation, which would make healing have not much purpose

#

especially considering that duration of not getting hit will have also had your Potion Sickness ticking down

small timber
#

based on my own experience, unless you are very experience with the game, you do not necessary obtain adrenaline at full life

#

frequently for myself i get adrenaline when on half/low life so the healing component makes a lot of sense for me

#

and from my own testing, even with full regen gear (exclude Regenator and Camper which are special case of regen), you tend to only be able to regen 100 to 200 maximum during the 30 second to gain adrenaline

#

so without additional healing (such as potion or HotE) adrenaline can reasonably be activated when low of life, especially for average players

#

while for full life adrenaline will serve its current function as it is: to boost damage significantly without any downside for the change

hollow shell
#

m
Alright, that's good to hear that you did real testing

small timber
#

ya, I wanted to make sure that the healing will not make it overcapped/redundant considering it is a no-hit mechanic

#

especially considering many bosses apply dots (some are relatively long) which nullify regen but do not affect adrenaline, players can regen even lower than 100 sometimes

hollow shell
#

Yes this is true

#

Aight I'll give it to ya

small timber
#

tq

sleek wadi
#

It granting a heal might mess with Iron Heart users, although the heal could just be disabled during Iron Heart

small timber
#

there is even argument that lifesteal should not work on ironheart, so it will make sense

hollow shell
#

Iron Heart users:

#

violet dagger
#

what ech

ashen warren
hollow shell
#

@nimble prawn Come on, man

#

I'm going to assume you made an intentionally bad sugg as a meme, considering your history

nimble prawn
#

ive been permabanned from reddit 15 times

#

muted here twice

hollow shell
#

Yes, precisely

nimble prawn
#

permabanned from terraria discord and tmod

hollow shell
#

Not something to brag about

nimble prawn
#

there are social medias i have to use on a vpn

violet dagger
nimble prawn
#

verbally warned like 10 times here

hollow shell
#

(You can count this as another one, don't make meme suggs)

nimble prawn
#

wha

#

what are you gonna say next? sont talk about sex?

hollow shell
#

You've been told that already

nimble prawn
#

5 times actually

violet dagger
#

can you just stop

hollow shell
#

Okay you can stop now yeah

violet dagger
#

please ech

nimble prawn
#

fine

hollow shell
#

Okay anyway

crude geode
#

Disagree with this suggestion personally, as I'm fine with adrenaline being a somewhat niche mechanic and the change in function doesn't particularly sit right with me, but it's valid.

uncut quiver
#

Idk how I’d feel if I played flawlessly and got rewarded by being healed. I much prefer the hype of dumping a full adrenaline and rocking the boss

#

I like the clutch moment of doing that much more damage even when I’m at like 100 hp, so I’m not too fond of it only giving the damage boost at full hp (the damage boost of adrenaline is worth going for anyways for any player)

#

Neat concept though

hollow shell
#

I think he's still saying you'll get a damage boost during Adren

#

but it'd be weaker when not at full HP

uncut quiver
#

Ohh

hollow shell
#

as a trade-off for the defense and health

uncut quiver
#

Ok that makes the suggestion a bit better then

#

Although I have always wondered why adrenaline doesnt give a speed boost on activation

#

Though as long as it gives some sort of damage boost, I’d be down for it acting as a second wind reward for popping off

small timber
#

ya you will still receive damage boost (based on my suggestion), and at full power like current version when full hp so that flawless player do not feel penalized for playing perfectly

uncut quiver
#

That’s an alright suggestion, I can fuck with that

torn crown
#

What about people intentionally getting hit with full adrenaline to get that halved damage bonus?

#

not that bad of a problem, but it gets more apparent with people that use stress pills~~/Drae's Heart~~

small timber
#

my suggestion did not specified that but probably no effect at all, don't see why the suggestion will affect the passive DR it give on full adrenaline (except maybe the amount of it)

#

and even then they can just increase passive DR so that it match the current version

torn crown
#

||or at least that's what the wiki says, I've tried it myself and it seems to do the thing consistently||

small timber
#

ya for that I think no change at all, my suggestion don't contradict that mechanic

torn crown
#

ah I see

small timber
#

I think the mechanic you referring to is what I referred as "passive DR"

torn crown
#

I don't see any mentions of it

small timber
#

the "DR" I referred to in my suggestion is this DR you mention, I did not specified it because this DR mechanic is currently exist

#

I pick careful wording of "its current DR apply to active duration", not "give DR to active duration"

torn crown
#

yeah I was mentioning something else

#

wait now I'm confused

#

I thought your sugg meant the 50-65% DR you get when it's activated?

small timber
#

let's just use a different word to avoid confusion, let's use "damage mitigation" for the full adrenliane, half damage taken mechanic

#

the suggestion is for the "damage mitigation" to apply during the active duration (but maybe not as strong as 50-65%)

#

while for the "passive damage mitigation" which proc when you get hit on full adrenaline it can keep its value as it is, my suggestion don't contradict that

#

otherwise if Adrenaline simply give Dr it will very quickly faced diminishing return due to Calamity's DR soft cap

torn crown
#

ohhh now I get it

#

nice

small timber
#

I think I will adjust my suggestion slightly to avoid confusion, because DM is significantly different from DR

small timber
#

@uncut minnow wrong channel

uncut minnow
#

sad

small timber
#

also lore items are not getting removed, just their effect i think

distant gyro
#

yeah

#

lore items stay as items with just text on them

grim tusk
#

I’d say the defensive boost being also when adren active is alright, but i disagree with the dmg being lower when not at full hp, you dodged the amount needed to get the big dmg you should get the big dmg

#

Also cadence + rums and the candle also give strong regen

#

Photosynthesis during day also is strong

#

Ampoule is also very strong

exotic stag
#

also why wouldnt you be at full hp with adren unless you have like

#

0 regen

grim tusk
#

-1 regen from alcohols

grim tusk
#

But IH sucks lol

#

People just only side it with arma to either meme or abuse certain items

small timber
#

since you guys are probably much more experienced than me, I will just stat the idea of the suggestion directly instead of what is quoted, the main point is to help "average players" as the full dps version of adrenaline cannot be fully utilized by them (unless the boss is already low on health), while for very good player it is a massive dps boost on 30 sec cd.

My initial idea come from the fact that there is always noticable dip in dps after adrenaline (due to reactive DR), which can result in the long-term dps not as high as it seems. Thus, the proposal is to basically not make the adrenaline damage boost as high (but still relatively high) while providing alternative benefits

grim tusk
#

Now thats sounds more intriguing

small timber
#

and the idea that i come out with is basically a "second wind" effect, if you are very low on life it help you recover while if you are high on life you probably is doing fine

grim tusk
#

Yea seems good

small timber
#

(which is why the regen scale with hp), and especially considering not all player are aware of all regen effect in the game, their regen tend to not be high, usually around 9

grim tusk
#

Thats why i always use rum

small timber
#

in my testing I use POST-DOG accessories, cadence, yharim stim and food, campfire, all life regen boost gear (except regenator and camper) against Prov and I only get around 9 hp regen (and lower because rev), about 150 hp regen over 30 sec which is not high but not low, hence the adrenaline recovery is based on current hp

#

for drunken princess is debatable, it is famous but not necessarily all players are aware of it, hence i did not include fabsol alcohols and candle

#

also excluded community as it is a relatively rare accessory that not all players will aim for, same for photosynthesis as it can have a relatively hard to get recipe (unless you zerg it and specifically farm for it)

grim tusk
#

The candle and rums are very strong

small timber
#

ya indeed

grim tusk
#

Also photosynthesis during day

#

Then theres funny life nebula

small timber
#

i mean nebula is a different beast

grim tusk
#

Debuffs? What debuffs?

#

Also which accs

small timber
#

wait a sec trying to remember

#

I tried to be as "basic" as possible to simulate what an average player will equip, instead of super defensive or offensive focus

grim tusk
#

Sponge, bloodflare core, evolution, etc

#

The most average is 2 movement, 2 defense 2 dmg and a filler

small timber
#

tracers, sponge, affliction, core of bloodgod, 1 class accessory (gaunlet/quiver...), asgardian aegis, rampart

grim tusk
#

Why asgardian

sleek turret
#

that's fine

grim tusk
#

Elysian has more regen

grim tusk
#

But other than that its fine

small timber
#

"normal player" will upgrade it, at least what I assume

sleek turret
#

yes, elysian has more regen just for 1 single point that probably doesn't matter imo

grim tusk
#

Tru

exotic stag
#

instead of personal experience (which you shouldn't do.) focus on the community

#

try to make it so that someone wont go "ugh i hate this ima go to their discord and suggest a change about it"

small timber
#

i think the main difference maker will be photosynthesis, i underestimated how much the standing still life regen it give, only accounted for moving

#

tested juts now

gray nebula
#

I'm sure it will not impact mode size that much

#

this will litterally double the amount of sprites

next goblet
#

but aren't sprites size rly small anyway?

#

or so I believe

gray nebula
#

ok but we have like a truckload of sprites

next goblet
#

thats true yes

gray nebula
#

and when some bosses have massive sheets that are like 2k*2k pixels uh

next goblet
gray nebula
#

Like for the exo mechs we have

#

the exo twins who both have gigantic sheets like that

#

ares with his gigantic sheet as well

#
  • gigantic sheets for his 4 arms
#
  • double that for their glowmasks
#

thats 14 roughly 2k^2 size sheets

#

for one bossfight

#

baked awesome

next goblet
#

I get it Sadge

gray nebula
#

also i mean this doesnt really sound like something wed do in the main mod lol

#

like

#

wy

#

it just sounds like you're looking for someone that can make an addon for the filter pack thing

fallow hedge
#

image filtering like this tends to be inaccurate and, dare I say, ugly

gray nebula
#

I mean yea i agree i find the filter pack to look kinda ugly but thats besides the point

next goblet
#

thats why I said its a personal suggestion

#

was just giving it a shot

gray nebula
#

ya but this is a personal suggestion for a big mod so ye

#

id try to find someone that can make a calamity addon for this

next goblet
#

hm yea

#

thanks anyway, i appreciate the discussion

fair cradle
#

First suggestion after lurking around and playing through the mod a bunch to get a feel for things...

#

Posted!

small timber
#

although it is a small change (and personally do not find problem with it), it can be rough as there is specific rule against a suggestion only for reference

exotic stag
#

seems just like a "reference for the sake of a reference"

fair cradle
#

Ah

#

Then the second one would be best, ignoring the first one

small timber
#

i think you can add additional reasoning like "avoid spoilers", at the very least some sort of strong reason

exotic stag
#

second one i think its just because sulphuric rolls of the tongue better then sulfuric

#

even though its misspelt

fair cradle
#

Hmm. Maybe? F is sharper than Ph so it makes sense.

small timber
#

and the scp part should probably be deleted, just so others will not use it as a reason to redact your suggestion

fair cradle
#

True

#

Alright edited for now-

exotic stag
#

and yeah terraria saying exactly what it does is normal

#

it says that every time

#

because players will think y'know somethng strange is going on with their game otherwise

#

(secret seeds are ignored.)

small timber
#

true

fair cradle
small timber
#

probably "Abyss" too or i misremembered

fair cradle
#

^^

exotic stag
#

(with how much radiated things there are)

silver silo
small timber
#

it is "The Abyss", close

#

and Brimstone Crag

exotic stag
#

yeah instead of making "references" just make it something simple

#

like "creating sulphur sea" or "installing the abyss"

#

simple stuff like that

small timber
#

oh god

fair cradle
#

perfect

exotic stag
#

well giving ideas for the worldgen name is alright here

#

Radiating an ocean seems better though (since sulphur sea is like a radiated sea)

silver silo
#

hey guys question, victide bars become useless in hardmode right

#

mostly

exotic stag
#

yes

small timber
#

one not so often use hardmode armor thats about it

exotic stag
#

literally the only thing is like enchanted pearl and thats still pre hardmode

#

yeah four items

silver silo
#

would anyone be open to the idea of that changing

#

🤔

exotic stag
silver silo
#

in hardmode yes

exotic stag
#

sure i dont see why not

small timber
#

i think victide is mostly intended for pre-hardmode, but you can try that, since there is also suggestion for sunken sea mats to be more useful in hardmode

silver silo
#

whether through new items or adding it to other existing recipes

exotic stag
#

and also like.. most of the ore bars are also useful in hardmode

silver silo
#

simply because you'll end up with a stack of it with no use

exotic stag
#

other then wulfrum

silver silo
#

just with a mention of bars specifically

exotic stag
#

so not really a money working thing

#

im not gonna argue with more uses for pre hardmode items

#

i guess sea themed items?

silver silo
#

are there any hardmode sea items that could have victide included in the recipe?

exotic stag
#

uh let me check

small timber
#

(possibly) hardmode sunken sea, and maybe leavithan if they give some mats (which they dont)

#

or depth cells and lumenyl items can work too

exotic stag
#

what could be done is use victide for maybe some way to easy summon anahita and levi rather then waiting on siren. but thats just my opinion tbf

small timber
#

Item like this can easily fit victide in

exotic stag
#

yeah any like "sea themed" items

silver silo
#

its a question of ''should they''

#

but hey cant hurt to suggest right

#

in items like that it makes sense considering it already has victide materials in it lol

small timber
#

it can work, if some of their sea theme component are replaced with victide (like Mariana) it can make it easier to get, since chances are you spent your corals,starfish etc on making victide

silver silo
#

true

exotic stag
#

yeah if they have majority of the ingredients then sure

small timber
#

@fair magnet wrong channel

exotic stag
#

but biome blade (which just uses coral) is aight

#

(i just realized coral has the most "recipes")

#

(while seashells have the least)

small timber
#

biome blade might be an exception (it deliberately used simple mats) but ya other coral recipe can work

silver silo
#

yeah biome blade is an exception

exotic stag
#

or what if we have the option to like

#

use the ingredients of victide in more recipes

#

since in total seashells and starfish have 5 recipes.

#

3 if you minus victide bar.

silver silo
#

I mean sure but thats basically the opposite to my suggestion

exotic stag
#

i meant like use them in more "victide-related" recipes

#

aswell

silver silo
#

🤷‍♂️

fair magnet
deft yew
#

pain

silver silo
#

would a victide bullet be weird

#

🤔

deft yew
#

actually that does sound good

#

heck, victide arrow

silver silo
#

what if there was a hardmode arrow/bullet that used victide in its recipe, that inflicts crush depth and moves faster in water

#

🤔

deft yew
#

post-calamisus

silver silo
#

(or just prehardmode ones that do the same just without crush depth)

deft yew
#

can get like 150 with one lumenyl and 1-2 depth cells

silver silo
#

is there any arrow in the game already that moves faster than the others in water?

deft yew
#

i think not

silver silo
#

could be cool

#

especially for rangers in abyss

small timber
#

i think acceleration rounds kind of count as victide, due to use of victory shard

#

kind of

silver silo
#

🤔

small timber
#

and superball

#

but pre-hardmode calamity arrows is definitely lacking

#

in fact apparently there is none

silver silo
#

🤨

deft yew
#

oh dang

silver silo
#

sus

#

what if

#

victide arrows move faster underwater

#

and victide bullets inflict crush depth underwater

#

🤔

small timber
#

victide arrow need to do more than just faster underwater since jester ignore water physics

#

victide with crush depth seems fine since the debuff is weaker in pre-hardmode

silver silo
#

well I'd suggest faster AND crush depth but then what would the bullets have

#

are bullets slowed underwater too?

small timber
#

most pre-hardmode arrows are

silver silo
#

bullets

small timber
#

bullets no

#

only slightly, but will not be selling point for a bullet that work better in underwater

gray nebula
#

why doe

#

can't it remain an early game material used for early game stuff

#

🤨

#

it's just like wulfrum

silver silo
#

no offence to john wulfrum but victide is cooler

#

also its a bar and the other bars kind of keep use beyond early game right

distant gyro
#

aerialite is hardly relevant

silver silo
#

true, let me just make another sugg for aerialite

distant gyro
#

even life alloy bars are just mainly used for the purpose of life alloy

#

wulfrum is especially justifiable though

#

it would be pretty frustrating if you don't have wulfrum and you reach a point where wulfrum stuff stop existing in mass

silver silo
#

well if you guys think its unnecessary

#

🤷‍♂️

silver silo
#

mariana literally already uses victide materials bruh

small timber
#

ya sadly, it is very specific case, hard to justify to the crowd

#

it can see niche justification, just not necessary considered needed for most people

silver silo
#

yeah it literally isnt needed at all lol

fossil finch
#

Can we get a mod

silver silo
#

no

hollow shell
#

wew, over an hour

#

@next goblet You need to provide more reasoning in your suggestion for why we should do this

#

Right now it looks like its entirely because you'd like to use it?

ashen warren
#

Also

#

What is a filtered sprite

earnest raptor
#

making things more smooth/high-res without affecting game's artstyle at large

small timber
#

i think the idea sounds great but can generally be hard to execute, a ammo that interact with walls is probably nightmare to code (if you mean background walls) while ammo that bounce off/interact with water/custom water physics might not necessarily be useful

#

basically although they can be interesting, it is hard to make them useful

#

for ammunition that works like lasers as of currently it is weapon bound, and there is not really a point to turn all weapons into laser as of currently

next goblet
hollow shell
#

I guess you can explain what a filtered sprite is and why you think that people would like to use it

#

Like, why is it appealing, to you?

next goblet
#
#

basically upscaled then downscaled in a way that hides the pixelation

#

this pack has been around since 2016 but its quite infamous

bold cypress
#

revert the crystyl crusher to just being a really fast and really powerful pickaxe

hollow shell
#

Okay but explain it in your sugg Omie so people don't have to follow a link in order to understand

#

Viewer retention and all that

#

And, kinda

#

I understand why they're asking for that

#

Current Crystyl standard mining on right-click is much slower than it was before the laser rework

small timber
#

oh sry, I thought he meant insta destruction beam

hollow shell
#

because of how Terraria handles right-clicks

next goblet
#

well I'll just show what the filter looks like, with the picture attached in the forum thread

#

very noticable smoothing around the edges, while keeping sprite resolution the same

hollow shell
earnest raptor
#

what about making Crystyl mining 2x1?

hollow shell
#

RIP builders

earnest raptor
#

they have Laser Drill tho

#

or Light Blooming Pickaxe Ig

bold cypress
#

i also dont like the giant laser

hollow shell
#

Crystyl's still supposed to be the ultimate pickaxe

small timber
bold cypress
#

the laser should be removed

hollow shell
#

Why do you not like it

earnest raptor
bold cypress
#

i dont want a pickaxe that destroys everything, i could just use explosives for that

next goblet
#

well after having a discussion with XT-00 earlier, I am convinced that my suggestion is really hard to implement, and its better to find someone (or learn myself how) to make it as a separate plugin for calamity instead

hollow shell
#

But it's different from explosives and potentially more effective

bold cypress
#

well, the laser is also not the most precise

hollow shell
#

You know the right-click mining does work like a normal pickaxe right?
s'got problems as I mentioned before but its functionality as a pick is totally fine

small timber
#

a better suggestion will probably to add a new powerful pickaxe that is purely mining speed based, rather than changing crystyl crusher

earnest raptor
#

honestly

bold cypress
#

also

earnest raptor
#

I found crystyl laser rather weird

#

it sometimes does not mine things in front of me

#

or it doesn't let me fly through the stone

hollow shell
#

I know it had problems with block collision in the past but they may have been fixed?

#

If not in public release then probably 1.5

earnest raptor
#

maybe because I used fargo's hyper mode

hollow shell
#

oh pfff

earnest raptor
#

they mine superfast and release 60 luxor gift projectiles per second

bold cypress
#

as we all know, there are a lot of mods. some of those mods have weapons that have special interactions with immunity frames. calamity also has weapons that have special interactions with immunity frames, but way more complex.

earnest raptor
#

the most fun bug was 3 calamitas at once

bold cypress
#

for example: some weapons give enemies less immunity frames, allowing them to hit enemies more often, some ignore them entirely, and some can only hit an NPC every x amount of frames

uncut quiver
#

so what are you getting at

#

did I miss something bc I scrolled up and im still confused

hollow shell
#

He's getting to his point I assume

earnest raptor
#

I think 1st and 3rd as the same, just in different directions

small timber
#

just my personal opinion, but I think it is difficult to make ammo interesting as it need to be usable on all weapons

#

while weapons do not have the limitation since it is only limited to itself

bold cypress
#

i Personally think that this should be simplified, i dont know how to explain how, and honestly i feel drained

small timber
#

just lightly explain your concern, we can help interpret it

hollow shell
#

Yeah that's where I thought this was goin

#

We do have a lot of different systems to work with i-frames

#

The player isn't really meant to memorize them all

bold cypress
#

just

hollow shell
#

We just document it all on the wiki because we're insane

bold cypress
#

utterly incomprehensible

#

to me at least

small timber
#

i will just guess from your initial sentence what you want to say, a weapon/accessory that add or reduce enemy iframe?

bold cypress
#

no not even that

small timber
#

a more simplified formula for i-frame?

bold cypress
#

yes

bold cypress
tardy smelt
#

we talkin' i-frames huh?

hollow shell
#

Rework the existing systems to all use the same method instead of 3 different methods
and make that same method have less variable possibilities
ig

tardy smelt
#

(lemme read up chat rq and see if I can make any worthwhile contribution to this conversation LeviKek)

hollow shell
#

The problem is they probably have these systems for a reason

bold cypress
#

and they do not make sense

small timber
#

i think the i-frame will generally not be a problem whatsoever, weapons are balanced around the i-frame they produce independently, the only potential problem is with minions

tardy smelt
#

if you try to impose a standard norm you'll have to start rebalancing

#

and then there's minions

earnest raptor
#

isn't this weapon post-DoG?

bold cypress
#

dog is post moonlord

tardy smelt
uncut quiver
#

I think having iframes simplified is a good idea

tardy smelt
#

even vanilla does this LeviKek

hollow shell
#

Uses the same projectiles as earlier weapons iirc

#

hence the "change" after ML

uncut quiver
#

Anything that gives the mod less clutter and more clarity makes it feel like more of an authentic product (similar to my DoT suggestion)

earnest raptor
uncut quiver
#

Idk why i say product when its free but you know what i mean

tardy smelt
earnest raptor
hollow shell
#

myeah, not a bad idea
A bit inefficient code-wise but, w/e

bold cypress
#

speaking of immunity frames, i think that adding an item (to apoth and friends since its not been updated in a year) that removes all i-frames, both from the player and enemies would be cool

earnest raptor
#

like yharim swords are separate

small timber
#

have one that remove from player, one that remove enemy i-frame can be obtained from other mod (probably gonna murder most enemy too)

bold cypress
#

i dont think it works right with calamity

hollow shell
#

What so

#

Global Determination Breaker?

bold cypress
#

ye

#

again

hollow shell
#

That would be hell

#

Probably exists tho

#

as a mod

earnest raptor
#

why yharim's sword is only post-Provi?

#

is this a replica?

#

then why it's true?

hollow shell
#

We'll address that when Yharim gets added

#

in 2027

earnest raptor
#

2034*

keen zealot
#

2069*

hollow shell
#

2077

bold cypress
#

na thatll be in 2500

earnest raptor
#

you won an auction!

hollow shell
#

byeah ironically the "True" Tyrants Ultisword is also not True

keen zealot
#

then call it something else

bold cypress
#

when Yharim gets added make it so that one of his drops is like

#

"broken tyrants blade"

earnest raptor
#

drops
I don't think Yharim will die in traditional sense

bold cypress
#

what

earnest raptor
#

ok

bold cypress
#

you think hes got fuggin

#

death prevention accs on?

earnest raptor
#

maybe>

#

that would be a cool feature

keen zealot
earnest raptor
#

yes

#

word womit

#

thaaaat happens to me

bold cypress
earnest raptor
#

he will probably explode then revive just to piss off terrarian

small timber
#

i mean it will make some sense, considering silva has death prevention and yharim is basically auric-tesla man

hollow shell
#

anyway

earnest raptor
#

another inconsistency

#

yharim's stimulants use titan potion, right?

hollow shell
#

Yes

earnest raptor
#

but it gives knockback only to minions

#

whybyech

keen zealot
#

oversight probably

#

I find titan to be a really annoying effect most of the time so I'm okay with it

earnest raptor
#

cus minion knockback is 100%

hollow shell
#

No it's explicitly minion KB in the source

earnest raptor
#

while titan is 50% to everything

hollow shell
#

The thing is

#

I don't know if there's a way to boost knockback and have it stack with Titan?
All examples of knockback boosting I'm seeing in the Calamity source are boosted minion knockback (by a number) or enabling the Titan Potion effect (setting it to true)

earnest raptor
#

is that a problem?

#

enemy spawn reduction effects do not stack so what

hollow shell
#

What

#

What do you mean

earnest raptor
hollow shell
# earnest raptor

Oh, that's just that effect specifically
Those are also instances of seeing the calming potion's buff effect to true

hollow shell
earnest raptor
#

so it's not like something unusual for calamity to override vanilla potions

hollow shell
#

Titan Scale exists, just wanna mention

earnest raptor
#

yeah, I know

hollow shell
#

(in fact the wiki doesn't state that Titan Scale gives the same boost as Titan and therefore doesn't stack, lemme add that)

uncut quiver
#

@earnest raptor it'd be cool to have more unique ammo options besides "here's the ammo type you use for this tier, it does this thing which usually just means extra damage"

#

and environment interaction is a neat route to go

#

like adding ammo that triggers wire when it passes it

#

or ammo that can go through blocks but has some sort of big drawback

keen zealot
bold cypress
#

ammo that deals less or no damage, but inflicts debuffs

drowsy plank
#

so frostspark bullets...?

uncut quiver
#

I more just thought of it triggering the wire of a specific color

#

So you’d have 4 colors of wire bullets or something

#

And when that bullet passes that color wire, it activates it

#

Off the wall sugg but it’s fun to think about

#

As to go off of the debuff idea, have a bullet/arrow type where you have to land x amount of it on a target to inflict a certain debuff

#

but for utility ammo to be usable there needs to be a way to either swap ammo quickly or assign ammo to weapons

drowsy plank
#

we have both of these already with frostspark inflicting debuffs and superball bouncing off walls???

bold cypress
#

mortar rounds, but make them not destroy everything

uncut quiver
#

When did I suggest wall bouncing?

drowsy plank
#

i dunno someone mentioned it

uncut quiver
#

Fair

drowsy plank
#

but it feels like the suggestions was made without actually like
looking at the ammo types we already have

uncut quiver
#

I guess but I see what they’re going at

#

And yea just bc we have one bullet type that applies one debuff (that doesn’t stack) doesn’t mean we can’t have more options

bold cypress
#

hitscan ammo

uncut quiver
#

Frostspark bullets fall under “here’s the bullets you use for this tier, here is their gimmick”

drowsy plank
#

high velocity bullets

uncut quiver
#

Nobody is swapping between frostspark to apply the debuff

#

Also yea hitscan is just high velocity

bold cypress
#

also

#

apoth and friends needs to be updated

uncut quiver
#

Another debuffing bullet that’s actually vanilla is nano bullets

#

now confusion is great so maybe they could be used but I think what we would need is a way to quickly swap ammo

#

Dont worry about adding new ammo types

#

If you want to encourage diverse ammo usage then make switching between ammo types clean and easy

#

Bc as cognitive said we already have some diverse stuff

drowsy plank
#

i remember there being some accessory in another mod i played like. once. where you had a hotkey that let you swap between your ammo types

#

which would probably be the smoothest way to do such a thing, but i can't imagine it'd be the easiest thing to do

uncut quiver
#

Fair

#

I do forget QoL mods are there

keen zealot
#

this is something that suggesters should consider always

#

I've seen waaaaay too many suggestions pushed in that are already fixed by other BIG QoL mods and don't really have any place in calamity

uncut quiver
#

Makes sense

#

Not planning on delivering a sugg like that anyways bc the diverse ammo was the other dude’s idea and he already posted it

#

I’ll stick to my DoT ultimatum

keen zealot
#

DoT in general is just worthless

#

the only mod I've seen rework it right is TRAE

uncut quiver
#

Yea my sugg aims to fix that and remove the clutter of just slapping DoTs on everything

thick river
#

My idea: maybe hit a hotkey and it pops up with a list of all ammo in your inventory and then you click which one you wanna switch to

#

And maybe make it so that you have to have a certain item on your inventory for it to work

keen zealot
#

too slow

#

hotkey should be a one-tap to allow for quick switching during fights

#

if you have to stop firing it's hardly better than vanilla

#

and again, ammo swapper already exists

thick river
#

Ok fair

novel moth
#

it buffs most HM DoT but nothing's reworked

grim tusk
#

Laser bullets:
Luminite and soon GS slugs (if they are similar to what they are rn (via cheating em in))
Bouncing bullets:
rubber mortar rounds (this ones also delete blocks, as well as their non rubber cousin), superball bullets
Rockets I and III do not break blocks
Only vanquisher arrows, napalm and (technically by splitting) and elysian arrows spawn stuff, terra also split
Idk what you want with your sugg and you should address these ammos on that sugg
@earnest raptor

earnest raptor
#

I guess it's too vague for everyone to consider.

#

Deleted.

hollow shell
#

Sand Tortoises are not really recolors but the sprites are indeed very similar

#

@fair magnet You could use a bit more reason to your suggestion, especially with regards to that bit about giving it a new drop
You should explain why it needs to have these changes

#

(also, "For drops, they could drop either the same drops as normal tortoises...". They do. Giant Tortoises and Sand Tortoises both only drop Turtle Shells)

bold cypress
#

idea

#

for the problem of 'iframes are too complex', have a setting that allows you to turn off weapons excessively complex i-frame interactions, (meaning that they behave like normal weapons with adjusted stats to match)

wooden wedge
#

wouldnt that be complete ass to balance

#

also why

#

if it would literally have the same effect

frozen hornet
#

That also means the team will have twice as much stuff to balance

distant gyro
#

what does it even mean by excessively complex iframes

wooden wedge
#

yes.

distant gyro
#

does that mean like, iframes that may actively fuck with others iframe or not like evigil

wooden wedge
#

@bold cypress theres a reason why they need to use "complex iframe interactions"

distant gyro
#

because that seems simple: just remove the actively terrible iframes

wooden wedge
#

also an example of what they mean would be like

#

very nice

fair magnet
# hollow shell Sand Tortoises are not really recolors but the sprites are indeed very similar

Yes but not the giant tortoise shells or fabled tortoise shell, that’s what I meant
Also the reason it annoys me is because it doesn’t fit in with the rest of the enemies with its chunky pixel texture
Fossilized/Ancient tortoise shell could give less defense, but give more fall speed and faster dodge

Stats explanation: Since the shell would be fossilized, it would be brittle so less defense, faster dodge and fall speed because of the tortoise launch

You could merge it with frog leg and other early pml materials for a good movement accessory

hollow shell
#

You do not need to explain your item idea

#

In fact it would be a bad idea to do so

fair magnet
#

Ok

hollow shell
#

You should leave that open for the devs to decide, and just provide the idea that it get a unique item

fossil finch
#

Fabled Tortoise shell won't exist anymore (as fabled tortoise shell, it's being moved to be brimmy's challenge drop in 1.5)

hollow shell
#

And, true, its sprite is horrifically upscaled in-game

#

It could use a larger base sprite

torn crown
radiant meadow
#

yes I did that

#

and it took longer to figure out than it should have

torn crown
#

'ery nice

radiant meadow
#

I also did the suggestion about red devils dropping demonic bone ash

#

(very important)

torn crown
#

You mean you outright did it or were you the one to advocate it in devmocracy?

radiant meadow
#

I outright did them

#

as in

#

I program

#

do C# things

torn crown
#

Epico

small timber
#

since it is not in the change log but might be in other channel, is it ever mentioned that Fabsol's Vodka will get flavour text to indicate the possibility of it being an item required to spawn an npc?

radiant meadow
#

I don't think so

#

the tooltip in the test version is "Boosts all damage stats by 8% but lowers defense by 10%, Increases immune time after being struck" which I'm pretty sure is the public tooltip

small timber
#

although there is a single instance of my suggestion in the past, I think it probably is still valid

#

since that suggestion focus on the name change rather than the tooltip

keen zealot
#

@small timber damage increase is wrath potion, not rage

#

little things like that tend to bother me and make me not vote for the sugg

small timber
#

tq

crude geode
#

That’s such a petty reason to not vote for a suggestion, considering it’s not really relevant to the sugg

loud cloak
#

should i mention that my suggestion is about a developer ite,

exotic stag
#

i think mrrp is still here is he not?

#

if mrrp is here then you'll have to ask them

#

although i dont see the problem with adding that tbf

#

eh ig wait till rover does his analyzation

small timber
#

permission to buff or nerf is not required, and I think this can be considered as a buff

exotic stag
#

or just a patch.

loud cloak
#

yea

eternal escarp
#

less of a buff more of just an inconsistency fix yeah
i think this should be fine

glossy stone
#

I'm down for it tbh

#

I mean, it can only be good

#

And it'll certainly help in, like, IH runs maybe?

loud cloak
#

true

exotic stag
#

yeah it seems were all fine with just the patch

inner lark
#

Is this a good suggestion?:

Change the way the sentinels of the devourer act after defeating them

Simply put, the first time a sentinel is defeated, they should drop their loot and fly off the screen. That way, it explains why the sentinels you fought have been weakened for the DoG fight. Only after the sentinel portion of the DoG fight does the status message '[Sentinel] has been defeated' appear

torn crown
#

Seems good enough- yeah

#

Pairing this with the "Sentinels Patrolling Their Biome" sugg (which is currently 🛠️), the sentinel encounter would look really thematic

tardy smelt
#

Heheh

#

Yeah

small timber
#

this is just my opinion but you can add that it also solve the plothole that the sentinels seemingly revive themselves during the DoG fight, since the devs are strongly against the idea of DoG seemingly dying and resurrect during phase 1 and 2 transition so it fit their design

inner lark
#

Unless the sentinels have that one anime moment where they gain the mental resolve to make a last stand, theres no reason for them to be alive

ashen warren
torn crown
#

so is it still gonna get the implementation react or

ashen warren
#

I don't think it's going to be removed

#

🤷

torn crown
#

you mean that another dev will do it instead or

#

it's simply not gonna be updated

#

?

ashen warren
#

The reaction

torn crown
#

uh, there doesn't seem to be an actual confirmation here

small timber
#

i think it can be interpreted as "time is limited, he would rather work on content update than purely aesthetic stuff like this that people might not care for now"

torn crown
#
  • the sugg states that you can't harm the sentinels and neither can they, until you use the RoK
    contrary to

Accidentally attacking them, for one in multiplayer it would be a nuisance

fossil finch
#

I remember @vocal grotto initially saying he'd code that in so idk maybe ask them

#

Maybe it's simply coming for a later release

hollow shell
vocal grotto
fossil finch
#

👍

torn crown
#

so it's still up

ashen warren
#

@sturdy delta try giving some reasoning??

half sage
#

oh boy a suggestion with literally no reasoning HDfailure

ashen warren
#

Ghat

#

Isn't reasoning

half sage
#

ah yes

ashen warren
#

Explain WHY

half sage
#

very thorough

ashen warren
#

Or just remove the sugg

sturdy delta
#

I removed it.

#

I literally just tried.

safe oasis
#

impressively inconsistent design philosophy

tardy smelt
#

ok but in all seriousness

#

terraria's the literal champion of inconsistent design philosophies

exotic stag
#

what not as inconsistent as majority of horror games.

#

but still inconsistent

tardy smelt
#

yeah

#

it's kind of charming to an extent

#

or rather

#

it gives terraria its charm

#

in that it never sticks to one theme but instead surprises you with the weirdest, wackiest and most wonderfully varied content

exotic stag
#

yeah

#

which is also what calamity does

tardy smelt
#

yeah

#

it's not surprising a lot of mods take after the game they're modding

exotic stag
#

yep

tardy smelt
exotic stag
#

calamity uses terrarias inconsistencies and evolves them into being consistent

tardy smelt
#

ehh not quite

#

but it defo's fixes the design flaws

#

or well, a number of them at least

#

then again what's a flaw?

#

that's really a subjective thing

#

but I like what calams does to vanilla

pastel cedar
#

I like that sentinel idea, it makes more sense than defeating them twice

ashen warren
#

Yeah.

#

I can't suggest it because future content lol, but I think it would be interesting to have SW attack wyverns when they're nearby.

deft yew
#

bro that sounds neat

#

imagine that occurs while it's patrolling or whatever

#

so it only cares about you because you're irritating HDfailure

ashen warren
#

Yeah.

ruby plover
#

I don’t know if this is like… big enough to be a suggestion. But. It would be cool if polterghast’s map icon turned wherever he looked, similar to plantera. Especially since they move similarly

hollow shell
#

Plantera's map icon rotates?

ruby plover
#

Yeah

hollow shell
#

Oh you right

#

You right.

#

Yeah you can make a suggestion about that

ruby plover
#

Okay cool

keen zealot
hollow shell
#

Yes I knew about those

ruby plover
#

Oh yeah, when they spin

hollow shell
#

A fine suggestion.

frail mantle
#

this change is more of a parity thing more than anything else
i feel like something like consistency would fit better here

hollow shell
#

parity is a fine word to use for this

frail mantle
#

yea it works

#

just personally feels a bit odd

ruby plover
#

Eh, I changed it to have both because why not

hollow shell
#

That works

coral musk
#

i don't use minimap but will be good that polter icon rotate

fossil finch
exotic stag
#

actually i just remembered, this should also affect all polterghast forms (for mattiks sugg). so may wanna add that because people may think just polterghasts phase 1 (wheres hes referred to polterghast. not the rest)

crude geode
#

I mean.

#

When I refer to beating polterghast I refer to defeating the entirety of the boss. Same logic applies here.

ruby plover
#

i mean i consider all forms of it as "polterghast", but i guess i could add in the clone though? but i mean it's also polterghast...

crude geode
#

Even the wiki just refers to the boss as polterghast.

small timber
#

i dont think adding mud and fallen star will make much sense for biome blade (if you want to make it harder to get)

#

the hardest material is hellstone which is (supposedly) post evil bosses, at that point they should be well supplied on mud and fallen stars or most other materials

#

rather it would make the biome blade crafting materials more consistent with the biome blade effect itself, since it do have biome effect on jungle and sulphur sea

#

so some kind of jungle material (like spores) + sulphur/abyss pre-hardmode materials will make more sense, although not necessary make biome blade "harder to get"

small timber
#

spawning more ores (or respawning ores) in general can be slightly problematic considering their spawn mechanic is basically replacing blocks, so the ores may take others' place to spawn very quickly, though the idea of the suggestion itself is fine

However I think one thing you can address is the fact that ore slimes spawn after defeating their respectively bosses to serve as alternative source to get the ores, so you can also suggest that make these ore slimes spawn more frequently in their respective biome

steep iron
#

oh yeah i forgot about the ore slimes thanks for the feedback, i will update my suggestion

fossil finch
#

I don't think this is a good idea

#

Post dog is already bloated with options next update

#

This wouldn't help

small timber
#

new materials are dropping post dog so buffing frost and pumpkin moon weapons do not make much sense

glass sentinel
#

and the fact that if this were to be added it would be probably akin to the scaling feature some weps already have and that would mean beating dog instantly gifts you with post buffed-moon weapons

steep iron
#

I disagree with Pumpkin moon and Frost moon weapons being buffed it really just doesnt make much sense as there are plenty more weapons you can get

ruby plover
#

Plus, some frost and pumpkin moon weaps can get crafted into more powerful weaps with their respective energy/fuel

#

E.g. upgrade to raven staff

steep iron
#

yeah exactly

#

they already have another purpose later on in the mod so there isnt a need to give them more damage

ruby plover
#

Also I’m pretty sure making items scale stats with progression is a “don’t” for suggestions. My memory may have failed me tho

steep iron
#

pretty sure it is

frozen hornet
#

ye you can't suggest to make weapons scale

torn crown
torn crown
#

there are some plugins that basically allow you to see deleted messages

#

or at least from what I heard

full pivot
#

ohh

#

actually good question

torn crown
#

it's probably gonna be a message line as deep as the abyss HDfailure

exotic stag
eternal escarp
eternal escarp
#

@ashen iron theres a mod that does this exactly iirc?
regardless, you need to give proper reasoning to your suggestions

ashen iron
#

ah my bad

eternal escarp
#

hell if i remember, i just vaguely remember a mod stating it can do such

ashen iron
#

perfect i will look into it then thanks!

frail mantle
#

i think it's just called where's my items

outer falcon
#

most suggestions are just skill issue, change my mind

weak field
#

Skill issue isn't funny anymore, change my mind

steep iron
#

add water molecules to the game 🙏

runic wraith
#

they are already in the game

#

you can't see it with the naked eye for reasons that you saw in primary school

steep iron
#

wrong channel broski

eternal escarp
#

(well he didnt format it like an actual sugg so)

steep iron
#

(i know i just did that but shut it)

eternal escarp
steep iron
#

hmmmmmmm

eternal escarp
#

((unless they format the sugg correctly ofc))

steep iron
#

(((what is a sugg)))

eternal escarp
#

sugg(estion)

steep iron
#

O(k))

#

for the chest searching thing there’s already a bunch of mods that do that

#

or just use magic storage

grim tusk
#

@ashen warren adding scaling weapons is a dont, and besides plenty of the moon stuff has a post-ML upgrade

#

Such as: Raven staff -> Corvid harbinger

#

Horseman’s blade -> Last Mourning

#

Razorpine -> Mistlestorm

eternal escarp
#

(some upgrade before hand like Stake Launcher)

grim tusk
#

(Aint it only stake launcher and snowman cannon?)

eternal escarp
#

(prolly)

#

some weapons dont upgrade at all tho iirc, like the Jack-O'-Launcher and the Candy Corn Rifle or whatever

#

and some upgrade after DoG, like the Chain Gun i think which becomes post-yharon next update i believe

frozen hornet
#

Minigun becomes auric ye

#

Also what's the stake launcher upgrade

grim tusk
#

Helstorm

frozen hornet
#

mmm

deft yew
eternal escarp
grim tusk
#

Oh wait helstorm is the gun

eternal escarp
#

ye

deft yew
#

actually i found impaler very respectable

eternal escarp
#

Impaler is great yeah

grim tusk
#

Yea its great

eternal escarp
#

byeah Helstorm is the Scoria gun

deft yew
#

sea's searing still outperformed it lol

eternal escarp
#

legendary weapon moment

deft yew
#

more of a searing specifically moment in my experience

#

seriously did it get nerfed in 1.5

grim tusk
#

Probably

inner lark
#

@ashen iron think theres already a mod with yer suggestion in it

#

Chippy has done letsplays while using such a mod

#

I think it's called wheres my items

thick river
#

Also magic storage

full pivot
#

@ashen iron 1. formatting 2. where's my items is a mod that exists

small timber
#

isnt the frost and pumpkin moon one supposed to get an exclamation mark? since it is asking for weapon that scale with progression (somewhat)

hollow shell
#

Not necessarily, that Don't is more for stuff like the Community or the old mechanic of Legendary Weapons

#

Where it gets buffed throughout the entire game

#

But uh yeah I do heavily disagree with the sugg anyway cuz the materials you get from the buffed events make tons of new weapons

half sage
#

and all of the pumpkin/frost moon weapons have upgrades anyway

hardy dock
#

There’s a mod for that my guy

#

Just install it

#

(Wait that said am not pm ok)

hollow shell
#

(I'll delete it)

crude geode
#

such as raven into corvid harbinger

hollow shell
#

Alternatively, the Picksaw tooltip can be edited

#

"Capable of mining Lihzahrd Bricks and the Abyss's Scoria Ore"

grim tusk
#

^

small timber
#

ya it make sense too, didnt considered it because of my own oversight for astral pickaxe and laser drill

#

i think i will edit the entire suggestion, the picksaw tootlip make much more sense

hollow shell
#

👍

#

I wonder if Astral Pickaxe could use a tooltip too, now that you mention it

#

It is definitely after Scoria and Lihzahrd Brick in progression, though

grim tusk
#

Astral pick doesnt mine anything new

hollow shell
#

And it can't mine the next toughest block, Uelibloom

#

yeah

#

So, probably doesn't need one ig

grim tusk
#

Hmm maybe make it mine exodium and luminite perhaps, but not Uelibloom ofc

hollow shell
#

It probably could mine Exodium safely yeah

#

(Does Luminite have a pick req?)

small timber
#

225%, luminite pickaxe can mine it

#

and laser drill

grim tusk
hollow shell
#

In vanilla, Luminite Ore can be mined with any pickaxe

small timber
#

though I don't think tooltip for exodium cluster is as needed due to exodium being craftable (and the crafting material is post-Moon Lord hinting post-Moon Lord pickaxe requirement)

grim tusk
hollow shell
#

Lookin in the upcoming source, doesn't seem like it, no
We will make it detected by Spelunker, though

cobalt pewter
#

I think just picksaw is fine for Scoria

hollow shell
#

Also your sugg looks good xpcqe 👍

cobalt pewter
#

Since it's the pickaxe that's regarded the most integral to progression

#

People will almost always go for Picksaw before Astral Pick in their runs

small timber
#

ya, it is a guaranteed golem drop, while laser drill and astral pickaxe are kind of meh

hollow shell
#

byeah
The amount of people who don't see the Picksaw tooltip but do see the Astral Pick tooltip (perhaps by progression skipping), and do not already know what Scoria Ore is, would be very low

small timber
#

i seriously don't think there is more than 10% of players ever crafted astral pickaxe

hollow shell
#

mmmm

#

Not the most useful pick

grim tusk
#

I like making it, helps clear stuff fast

hollow shell
#

(lemme write that down, I don't think any of my personal suggestions have addressed it)

grim tusk
#

But it has no purpose other than being fast atm

small timber
#

although surprisingly picksaw is required for mining astral ore, though a suggestion is probably not necessary since on progression deus is post golem

grim tusk
#

Post-Cultist even

#

And theres the hampick in bewteen astral and picksaw

#

No one ever uses scoria to make that

small timber
#

although just my opinion i think astrum deus is in a somewhat awkward spot of progression, it is post-cultist (meaning pillar spawned) which is a time most people do not expect to fight a boss

hollow shell
#

Indeed

#

It's in the "fail against Moon Lord" tier

small timber
#

although calamity allowed it to be fight as soon as hardmode available, hmm

grim tusk
#

Deus kinda fits due to celestial stuff being around and it being a deity but other than that ye pretty much

small timber
#

but i think astrum deus is somehow stronger than moon lord himself, stat wise

#

but post-moon lord gear destroy him

grim tusk
#

Curve flattening will exist in soon™️

#

Also theres some funny stuff to delete deus

hollow shell
grim tusk
half sage
#

we have eater of worlds, devourer of gods, and astrum deus, aka destroyer of frames

grim tusk
#

And destroyer

earnest raptor
#

Destroyer doesn't count

#

He is a miniboss

grim tusk
#

On vanilla yes

#

Dmode hell no

#

Anyways back to pickaxe topic

#

Exodium’s power req. reduced by 5% so that astral pick can mine it?

hollow shell
#

There's not much reason to do that, but we could

small timber
#

i think good, not all player craft luminite pickaxe because it is (kind of) a waste of luminite bar

hollow shell
#

You need to craft the Luminite picks anyway for Uelibloom

small timber
#

oh ya, uelibloom

earnest raptor
#

Doesn't luminite pickaxe mine faster than ever?

#

Is astral slower or I am just affected by minor case of excessive tomfoolery?

grim tusk
#

Astral is faster

hollow shell
#

wait
Is Eldritch Soul Artifact literally the only Exodium craft that's immediately post-ML?

grim tusk
#

One of the 2

earnest raptor
grim tusk
#

and its a waste of materials unless hybrid rogue summoner

small timber
#

upgrade RoD no?

grim tusk
#

Oh yea NR

earnest raptor
#

Well, there is also Normality Relocator but it's banned in no hits so it shouldn't count

grim tusk
#

Banned in nohits my ass

hollow shell
#

That's a horrible metric, Trashbox

#

But yes I forgot about Normality

grim tusk
#

^

#

NR makes the judging stricter but it isnt banned anymore (since like a year ago)

earnest raptor
grim tusk
#

Its like having a lore item on

small timber
#

i think 99% of playerbase who are not playing no-hit are using NR, consistently

hollow shell
#

(No I literally just glazed over it in the crafting list, I didn't forget about NR, I forgot what its exact recipe was)

small timber
#

considering well, it is amzing

earnest raptor
#

Too amazing, maybe?

grim tusk
earnest raptor
#

Wait, Relocator is donator item

grim tusk
#

Yep

earnest raptor
#

That's why it doesn't count.

hollow shell
#

Can you stop

small timber
#

i think if you want to go the "exodium cluster is mineable without luminite pickaxe" route you should drop it all the way to 210%, by which picksaw can mnie it

#

it only spawn post-Moon Lord anyway, and astral pickaxe is not a frequently use pickaxe

hollow shell
#

Problem would be trying to argue why it'd be worth doing that, if there are only two items you can craft on-tier with it

#

(one of which is... really bad)

grim tusk
#

Rework Eldritch soul artifact
This stat stick is not simply worth making for what it does, the stats are either too irrelevant or too weak to be considered using compared to other better pre-ml items. Why would you use ESA for melee speed when you can just use the Feral claw line? Why would you use this accs on ranger and mage who just get irrelevant stats? Why would you use this over plethora of summoner and rogue items who have the effects, more and even stronger effects?

Reworking the item to give the dmg boost to all classes (although may need number tweaking) in addition to the current effects rather than just rogue getting the dmg boost would solve the problem and make it a decent item. Rogue can get stealth related as the artifact gives stats that are mostly specific to one class to be consistent with the rest.

hollow shell
#

It does give slots for summoner so that is essentially a damage boost

small timber
#

it is a rogue/summoner multi-class item, and only rogue

grim tusk
#

But then mage and ranger get nothing meaningful

#

The only time when i ever used ESA unironically was pre-rebalancing magno (1.4.4) where the rockets where too slow

hollow shell
#

Would +2 minion slots not be more than a +15% boost in some/many cases?
(I am not super experienced with summoner, so I am actually asking)

grim tusk
#

Well just +2 minion slots aint that much if many accs that also grant minion slots and a damage boost exist

#

Not worth equipping ESA over Statis’s blessing or Star generator

#

Or even papyrus scarab

#

And hallowed rune’s multiplicative dmg boost and other shit is far better than just 2 minion slots
And an extra sentry slot +10% dmg is also better if its just 2 minion slots (specially considering how powerful post-ml sentries are, yes even post-nerf energy is strong)

small timber
#

+2 will be very decent if you are not slot stacking the same progression tree,especially 1.5

hollow shell
#

hmm alright
You could list out all the effects it has and how useful they are, in your suggestion, to clear up concerns like I just had

grim tusk
#

Alr

hollow shell
#

(Imagining ranger equipping an entire accessory for boosted proj velocity)