#suggestions-discussion

1 messages · Page 1152 of 1

soft quest
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i dont like facetanking/box tanking but i like do like true melee, i think it could be a little more strategic though yeah

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and then i could go on to think what each subclass of melee should do but then id basically be telling you what terraria overhaul is

cobalt pewter
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@tardy smelt the last line that's in brackets isn't needed imo

tardy smelt
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gone

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reduced to ashes

cobalt pewter
ashen warren
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to be fair defense levels out at like demonshade tier i think

inner lark
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Is this a good suggestion?:

make shrine items craftable
Simple QoL change for multiplayer that allows copies of each item for each player. The recipes should align with progression [and lore if it has any] (such as murasama being crafted with auric bars, ruinous souls and mysterious circuitry, or the crimson/corruption effigy being crafted with post hive/preformator items). It would also allow single players the chance to have the items that require a massive amount of time to find (such as the onyx excavator key or trinket of chi).

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Also idk how to make words bold

hollow shell
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two * on either side

inner lark
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Ah okay

hollow shell
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But uhh, yeah multiplayer is a concern but we absolutely do not want to spoil the integrity of these exploration-find items by just making them craftable

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This is a problem we already face in other areas

ashen warren
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how about fishing w the item in ur inventory

inner lark
whole sedge
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or even having the base item as a requirement to make more shrug

hollow shell
inner lark
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True

whole sedge
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yeah uh onyx key's literally one of the best minimg mounts and helps a lot especially if you find it early game

inner lark
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What about if the world generates without some of the shrines and you have to create and search a new one for items

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(Unless a similar bug has been present and patched already)

hollow shell
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I think that's a rare possibility yeah, failure to generate

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I'm of the opinion that you can afford to suck it up and not have those one or two items for that playthrough
but that's a bit of an uncommon opinion

fossil finch
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imo them having hard recipes from multiple tiers later may be fine?

inner lark
whole sedge
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Having a mechanic just to avoid an incredibly rare but that can also potentially be fixed doesn't seem like the smartest idea to me, having them be later tears is also decent sometimes ig

fossil finch
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if you could make copies of them with the original item it'd also work but the gen issue exists so idk

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like imagine trinket of chi+some clay (probably some other material to lock it off later in progression) you can make another trinket of chi and the one used doesn't get consumed

whole sedge
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Yeah that's the general idea, would solve the issue of only one Trinket of Chi per world in multiplayer shrug

inner lark
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That could work and also require the player to do extensive searching, which solves rovers issue/concern

fossil finch
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it's not like trinket of chi is good, but this applies to the actually good shrine items anyways

fossil finch
inner lark
inner lark
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Should I post it now or wait for some more feedback

fossil finch
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post it now ig

inner lark
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Okay I'll try and not botch this up

cobalt pewter
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Why not just make shrine items purchasable through an NPC if someone has any of the items in their inventory?

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I guess that'd solve the thingy about mp?

inner lark
sleek wadi
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Does modded support recipes that create multiple unstackables though? If thats a concern, could just have duplicates sold by bandit as sort of bootlegs

fossil finch
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what?

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you don't have to make the "clone recipes" create more than one lol

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just make the core material (the shrine item) not consume on crafting

sleek wadi
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Is that a thing?

fossil finch
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(That is possible and has been done already, not in calamity, but in other mods)

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yes it is

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luiafk uses it

inner lark
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Yep I posted the suggestion and included that in

sleek wadi
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Huh, neat. Anyway I would include needing to already have the item in the title

inner lark
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I included that in the last sentence because people skim read

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Or should I change it

sleek wadi
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I'm suggesting to have it in the title because "craftable shrine item" sounds like it just defeats the purpose of the shrine item and thus I'd immediately pass over it

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It doesn't make the suggestion reasoning any better, but it would make it more likely to get some votes

ashen warren
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i think saying “crafted with” is kind of a deceptive phrase, crafted with it in your inventory would be a more apt phrase

fossil finch
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what

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no?

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that'd only make the title longer than it should be

inner lark
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Yep

hollow shell
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Some of your elaboration doesn't really make sense now Ketamine
Like the progression-locking materials, they aren't needed if the original item is needed to craft duplicates

fossil finch
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and seems redundant

fossil finch
inner lark
fossil finch
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eh not really

inner lark
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Other than that the other items dont really need a progression lock

hollow shell
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?
Isn't your suggestion based around the fact that you still need to find the original item to make more?

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If you have the original Mura, why would you need to progression-lock the duplicates?

inner lark
hollow shell
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👍

inner lark
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Anyways I'm gonna leave now, match in 20 mine. Hope England loses

hollow shell
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Alright HDFailure

inner lark
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I might add the fact that the items should have some crafting recipe to prevent people just creating copies and then just selling them for coins

ashen warren
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what

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im sorry but this makes no sense

hollow shell
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I spose it could be made clearer that the original item would not be consumed when crafting a new one

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I don't know if that's already done anywhere in the game?

hollow shell
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Alrighty

ashen warren
hollow shell
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Well, that only applies to a few

ashen warren
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but for the others i think it wpuldnt be too difficult to implement

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ig you could ask someone apt at programming

hollow shell
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If it's not possible to make an item not be consumed in crafting, we could always cheese it by making the item craft a new grab bag item which always contains two of it

ashen warren
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anyways an npc could sell it if you have it in your inv

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like the stakes and stinger bolts

hollow shell
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Also an option, yes.

fossil finch
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That's more boring tho imo

whole sedge
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Yeah it's definitely an option albeit i feel like a significantly less interesting one FoxNap
Either way doesn't matter too much

ashen warren
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also there are mods that add in recipes for those items

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2 of them in fact

fossil finch
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:okand?:

ashen warren
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just saying

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they are ridiculously expensive though

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one of them has the onyx key at 900 meld blobs

hollow shell
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Good.

ashen warren
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thats not even all of the stuff in it

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there are also like 4 or 5 other weapons or accessories

grim tusk
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maybe this could work for effigies but for the rest ://////////

fossil finch
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wdym

grim tusk
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effigies are painful to get in large amounts

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so that you have a buff in your arena, similarly to campfires

sleek wadi
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Effigies would definitely benefit from a self-replicating recipe or shop item as those are arena buffs rather than equipables

fossil finch
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ok but you imply it wouldn't work for the rest, storm

ashen warren
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tbh most shrine items are only useful in fargo’s dlc

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aside from luxor’s

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and also onyx key and the effigies

tiny valve
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Fungal Symbiote is neat too

ashen warren
hollow shell
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Ah

inner lark
grim tusk
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alr what are your views on slick cane?

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its a true melee weapon but its actually rogue because sold by bandit

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short as fuck range

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and used for money

crude geode
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just turn it into a boomerang

grim tusk
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Make Slick cane into a boomerang
Slick cane is a very risky and unviable way for making money as its very bad for combat due to its low dmg and range (its a true melee weapon, but its rogue cuz sold Bandit).
Turning it into a boomerang (like enchanted axe or fallen palladin's hammer) will not only improve its combat capabilities by a lot due to fixing its devastating range problem, it would make it fit the rogue class better as a whole as it has everything except for being a thrown projectile and would make it more useful for getting money.

OR

Increase Slick cane's range and make it grant stealth on hit
Slick cane is a very risky and unviable way for making money as its very bad for combat due to its low dmg and range (its a true melee weapon, but its rogue cuz sold Bandit).
A similar rogue "melee" (or stealth melee, or however you want to call it) weapon, Final dawn (not counting the alt attack) does not have this issue due to its range and stealth generation capabilities which allow it to bring devastating attacks when the meter is full. The idea is to do something similar to slick cane and expand on stealth generating weapons.

Making slick cane grant stealth and icreasing its range will improve its combat capabilities and be a nice support weapon and will allow it to steal more money from enemies due to the stealth strike being used more frequently with the stealth generation as well as being safer to use with its range.

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alr which idea is better?

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@cobalt pewter any opinion on this (the second one specially)? (as you're the other stealth rogue player)

grim tusk
hollow shell
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No

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Though I would disagree that it is an unviable way to make money

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Big disagree, even

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You can make freaking bank on the right enemies

safe oasis
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you can get a max of 5 silver per tick right (without triggering the gold drop ofc)

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and it hits like 17 times in one swing

hollow shell
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It's dynamic based on the enemy

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Ice Golems and Mimics for instance drop tons

grim tusk
safe oasis
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yeah but it seems to hit a cap of 5s unless i’m just dumb

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tried it on bosses too

grim tusk
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on bosses its just no

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unless i sugg the first sugg

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since range

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and true melee is :/

safe oasis
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you sure? perf gets in close range quite consistently and is very dodgeable

grim tusk
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Slick cane is hm

hollow shell
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You could suggest it turn into a boomerang
Prolly a Paladins-style boomerang

grim tusk
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pre-any hm boss

safe oasis
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yeah but perf still spawns

hollow shell
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Just for style consistency alone

safe oasis
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it’s a money farm

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it’s not meant to be an actual weapon

grim tusk
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alr first option it is then

safe oasis
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“wont not only”?

novel belfry
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I’ve tried Slick Cane for money farming

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It’s super good at getting money

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Although a altfire to make the weapon actually be thrown would be good tho

ashen warren
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that would defeat the purpose of the weapon

brisk bramble
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Hoe about this. Make the Pickaxe power of The DCU scale as the game progresses

fossil finch
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uhhh yeah

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the dcu yeah

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the hyper drill you get
post moonlord

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do you want it so badly to mine auric and eulibloom?

brisk bramble
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Wait that exists?

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N v m t h e n

fossil finch
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dcu=drill contaiment unit?

brisk bramble
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Yeah

fossil finch
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the thing you craft with 92-42042942 cloro and luminite

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well yeah uhh

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does it really need to scale two times just so you can uhh
Not really do anything because it literally can mine anything but two blocks and by then using a pickaxe is normally better ngl

brisk bramble
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Large scale stuff
But yeah.

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Besides
I have luiafk.

soft quest
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doesn't DCU have luminite pick power?

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if so then really its just auric

grim tusk
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Iirc it cant mine exodium

grim tusk
wooden wedge
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(it's not)

grim tusk
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Also rogue is very different to melee once you see the bigger picture

grim tusk
wooden wedge
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it's not a specific item

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it's asking for a weapon type

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idk if this is allowed or not

frozen hornet
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weaponized hooks HahaYes

earnest raptor
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I remember Dark Souls mod making grappling hook damage enemies.

fossil finch
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It's still heavily specific, which is not encouraged, and would present a sizable amount of work

earnest raptor
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Not what you are probably asking.

fossil finch
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Because it's either 2 or 3 weapons or a full on subclass that may not be available at all tiers but still in a consierable amount of them

queen ibex
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Ahh, I see. I’m sort of new and I didn’t really know what to put.

grim tusk
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Yea it may have not specific stats or name, but the function is still very specific

  • high effort rule
hollow shell
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It's

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grey area

queen ibex
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Do I have to remove it?

earnest raptor
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About function itself: I bet it would be more annoying than helpful.

fossil finch
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It's also heavily lacking on reasoning currently

hollow shell
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The reason does include a lot on the subject of variety and doesn't focus too much on the specific function, which is good

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I guess there's a bit of a conceptual problem in that
if the hook acts like a normal Terraria hook, it can only harm you

earnest raptor
hollow shell
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Only if it functions like anti-grav or Static hook can it actually do anything that doesn't result in you facetanking contact damage

hollow shell
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You're dragging yourself directly towards the enemy

queen ibex
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welp, I’ll delete the message now, thanks for the feedback though

hollow shell
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Even if you disengage the hook pre-emptively, your momentum is still flinging you right towards them

fossil finch
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new don't: no new weapon typesultimatesmug
this is really a grey area uh

hollow shell
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It is a grey area

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I personally think it could've gone through

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as a weapon type sugg

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though it also had a bit of an issue with the exact subject matter

grim tusk
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Any suggestions which will take an extreme amount of time and effort to execute

Pretty sure the hooking into enemies will be something like this, specially if its like antigrav hook

hollow shell
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I disagree

fossil finch
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Eh, it also had redacting problems that would've made voters confused, granted nobody mentioned that because the instant alert of "new weapon type" not being precisely an allowed sugg and all byeah that was an issue it had

hollow shell
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And frankly I don't like seeing that Don't used so liberally..

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That Don't pertains to like adding an entire new biome

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Grappling Hook for enemies would just be a programmer having a headache for like a day and then it's done

earnest raptor
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I mean, how many big or hard suggestions got implemented?

hollow shell
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What does that have to do with it

earnest raptor
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Because I think than easier to make suggestions are more favored both by voters and devs.

hollow shell
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Well yeah of course

fossil finch
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it's subjective depending on what "hard" and "big" means

hollow shell
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Phrasing.

fossil finch
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Lastly approved suggs are either basic qols and visual stuff, along abyss campfire ultimatesmug

grim tusk
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Yea QoL seem to be the most approved suggs

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Thats why i stopped bothering with the accs and weapon reworks, and expanding on stealth generating rogue weapons

fossil finch
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Also some suggs about accs there e.g luxor's summon effect revamp/rework/buff

grim tusk
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I would suggest something about momentum capacitator, but fairly sure that 90% of the player base doesnt know it even exists

fossil finch
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Momentum is the funniest of the rogue accs

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Considering biome blade acc is gone next update

grim tusk
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Ah yes ethereal exhorter

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Too complex and busted as fuck

fossil finch
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  • situational
grim tusk
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Momentum capacitator is just bad

fossil finch
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Buff™️?

grim tusk
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If you want another thing to boost your dmg you have: emblems, old die, raider’s talisman, corrosive spine, etc

fossil finch
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Yeah

grim tusk
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Heck a bigger radius of the effect even

cobalt pewter
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Also if slick cane is brought up

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Thief's Dime needs to be looked at as well

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The fuck is that acc

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Rogue accessories totally needs to be trimmed or improved

clever canopy
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I was gonna make a sugg a few weeks ago about the amount of rogue accessories compared to other classes, but kinda forgot

crude geode
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rogue gets more accessories due to it lacking any from the base game, as well as it just getting variety from it (similar to variety via spam vs stealth). One could also view it in a similar light to all the summoner accessories.

real steppe
keen zealot
# hollow shell I don't know if that's already done anywhere in the game?

the alchemy table makes every recipe that requires it have a 33% chance not to use an ingredient. every item is rolled individually, including items of the same type, basically meaning that 33% of items used... won't be.
something about that could probably be adapted to suit whatever's needed in this case

ashen warren
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i dont think a lot of suggestions get approved to make things ‘more difficult’

balmy jay
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re: rogue recipes, the shards of antumbra are the most ridiculous

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One meld construct for 20 spears

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So by my calculations, if you're using luiafk and want a full stack

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You'll need 100 meld blobs

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At least they're worth it

grim tusk
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10 per craft

safe oasis
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i’d suggest removing the nohit element entirely here

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nobody really cares to vote for suggs about nohitting and the devs don’t either

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rephrase it to getting hit unfairly or smth similar

ashen warren
green spindle
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ok, ty

ashen warren
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Hardened Honeycomb is easy to get, and if you find one hive and steal 1 honey bucket to doup you can make 200~ from one queen bee fight assuming it doesn’t drop it

grim tusk
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Per fight you can make around 1k

river glen
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hows my suggestion

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havent heard anything about it...

eternal escarp
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likely means no one can say anything bad about it

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or point out anything

sleek turret
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more of a grammar part of the sugg is that the first sentence has 2 spaces instead of 1

hollow shell
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Testers have stated before that they really don't want to tackle OOA content because of the extreme balance issues they pose for summoner

iunno if that's still the case today but I've heard it before

steep crown
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OOA is about as weird as you can get

dapper coral
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OOA is pretty stinky poo poo yeah

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it is quite the pain to balance

steep crown
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It relies on sentries, but those same sentries fall apart the moment flying enemies show up, its summoner, but it doesn't play like traditional summoner

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And that's before you add in how much you have to grind to get any of the gear

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Never should've been added

grim tusk
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Ah yes the broken shit that is sentry spam :sip:

hollow shell
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The big concern is that it's the only content in the game that lets you place multiple sentries

grim tusk
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Why are OoA sentries so bad for things not named WoF or Deus (vs more bosses they are good supports)

hollow shell
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So you can't balance for either case

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One sentry at a time vs like 8

grim tusk
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5 is the limit but ye

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I remeber pre-nerf energy staff

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Was better than cosmilamps

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Theres also hive pod currently

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Despite being nerfed its still HyperFailure

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I wonder how busted the post-ML sentries will end up after the curve flattening

steep crown
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Probably either going to be busted or useless

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If past experience says anything

crude geode
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Doesn’t really help that OOA is such a snooze fest of an event until a mini-boss shows up, so most people just ignore it

real steppe
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OOA has the potential to be a great event but the execution was meh

ashen warren
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ive only seen people go out of their way for OOA in modded terraria in fargo souls for the 8~ enchantments

grim tusk
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Or people going to abuse hive pod/spikecrag and/or valhalla/squire’s regen in Calamity’s case

ashen warren
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i just wish there were sentry armor sets/ accessories for summoner

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with the 12 accessories for specifically minions (only 2 upgrade paths though)

grim tusk
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I’d say maybe just adding any OoA accs to Nucleogenesis

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Or just have silva+ have an extra minion

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Although it will have issues

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Specially when balancing Guidelight and Carrion

ashen warren
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i was thinking either that or having an upgrade to one of the OOA post golem armors in the same vein as fearmonger and spooky

grim tusk
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Hmm yes summoner gets armor bloat now that mage armors will die soon

ashen warren
grim tusk
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Also fearmonger is supposed to be a tank counterpart to omega blue, but they gave it too many minion slots

ashen warren
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honestly summoner should have too many armor sets

grim tusk
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Bloat is always bad, shitty to balance

ashen warren
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the bloat will be a real big issue when 1.4 comes out but thats for the future

grim tusk
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Just look at rogue and its accs bloat

ashen warren
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imo rogue deserves most of its accessories

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maybe some could be not sold at bandit but thats her business

grim tusk
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Rogue has either busted shit or bad shit, with the in between being rogue emblem (and maybe raider’s talisman, and nanotech)

ashen warren
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imo people give stealth based things too much shit

grim tusk
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Agreed

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Stealth is very powerful at certain stages of the game

ashen warren
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i just wish the consuming stealth accs were more useful, or at least were more mobile

grim tusk
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Its good, then mediocre, then bad, then busted as fuck, then mediocre, then good, then busted as fuck and then falls of a cliff and then its mediocre

grim tusk
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And theres also mirrors

ashen warren
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ah, reminds me of the thorium healer class

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basically 1 class spilt into 2 separate “styles” of play, one much more useful in multiplayer and one being decent dps for most of the game except for some major swings

grim tusk
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Rogue has 3 playstyles

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Spam, Hybrid and Stealth

ashen warren
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hybrid is fake

grim tusk
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Spam only touches stealth for engaging, hybrid uses stealth when convenient (things like sand cloak, final dawn, mirror dodges, killing sep hearts, dragon scales, etc), stealth only uses stealth (and reforges everything to silent)

ashen warren
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thorium healer technically has 4 play styles, corrupted and non corrupted and then the healer or damager factor

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i wish thorium was less grounded in multiplayer

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imo stealth is much better in mutliplayer bc agro actually gets to work

grim tusk
keen zealot
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#suggestions-voting message this will undoubtedly become an infinite money exploit, though it would be very nice if multiple people could have shrine items, especially luxor's gift

crude geode
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Just make them sell for nothing 4 head.

keen zealot
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maybe an npc like amidias or the bandit, someone you get kinda early, could sell a copy if you already have one?

frozen hornet
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Or make it require other materials as well as the thing itself to craft

hollow shell
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"Also the item should have some crafting ingredients to prevent people just crafting and selling them for money. This doesnt have to be a progression lock, just a way to prevent infinite coin farming"

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In the suggestion.

frozen hornet
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CompleteFailure me not reading the sugg fully yet again

fossil finch
still zodiac
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Honestly just make halibut cannon an actual cannon, that would be pretty funny I think

hot zephyr
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Don't you kinda.... need the right click to target enemies with the weapon?

whole sedge
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There's loads of other good axes around that tier also plus "it'd be funnie" isn't much of a reason also ralseidead

zenith hazel
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@subtle raven at the very least, you should add a reason to making it an axe besides "it's funny and would be useful", elaborate on that

subtle raven
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Ok I will later

dim star
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It would be funny and slightly usefully tho

eternal escarp
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why is it needed though? when theres atleast 4 axes after ML

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and Grax after provi, iirc

whole sedge
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Yeah there's already tons of axes after ML that do a fine enough job of cutting wood that you usually wouldn't be doing to insane degrees anywhere except building shrug

eternal escarp
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also, the axe power at this level makes practically no difference

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and using ele axe for more DPS on other classes is mostly, wierd?

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because most people stick to the same class

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especially when summoner damage is lower when you arent a summoner

whole sedge
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Yeah uh this would directly conflict with the summoner damage nerf calamity adds to try and make it more usable for other classes?

eternal escarp
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tbf both reasons here arent really holding as much so yeah HDfailure

whole sedge
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The entire point of this kind of goes down the drain even more when you realize that the Luminite Hamaxes exist which do this exact job but also act like a hammer and are basically class specific also echmelt

fallow hedge
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considering the axe's "blade" seems to be made of light, I don't think it could chop a tree down anyway

fossil finch
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Implying shit like that is not physical in terraria smh

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(It can if it can damage about every enemy)

river glen
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what about an idea of giving sentries low(slow fire rate, dunno hwo to word it) use time so you cannot spam them...

grim tusk
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somewhat worked, but mostly it didnt

sleek wadi
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Also doesn't help that any axe beyond whatever hamaxe you make in pre-HM doesn't matter as there isn't some kind of super tree that requires more than the starter axe.

dry latch
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calamity tree when

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unironically might be a good alternative to ore grinding

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maybe replace on of the chloro like ores

eternal escarp
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changing an ore into a tree sounds good in theory

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but its very likely effort heavy

dry latch
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effort heavy in what way? we already got like 2 trees (sulphur and astral), so devs already have experience in making them.

sleek wadi
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Making the tree itself should be easy, assuming trees even have an axe power requirement, but handling how it'd spawn would be hella janky.

dry latch
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fair

sleek wadi
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Lets use Uelibloom as an example as that's the ore that'd most benefit turning into a tree. What block would it spawn on and how does one make sure it can only grow post-providence? Where would it spawn if it'd even spawn fully grown at all?

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We don't exactly have a subworld we can lock to post-providence to toss these trees in. Its a lot of effort for the payoff of making one ore have a different acquisition method

dry latch
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ideally, we could lock trees behind axe power, but I don't know if that's even possible

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that way we can make it spawn anywhere anytime

sleek wadi
#

If it spawns anywhere at anytime, we get the issue of unbreakable blocks. These would severely hamper arena construction which calamity expects you to do on rev which is what the mod is balanced around. On the surface that would mean having the build the arena higher up and potentially losing the option to flatten the surface.

dry latch
#

okay I worded that wrong. meant more in the sense that if we could lock progression behind axe power then we have more freedom on where/when we can spawn it

#

as for unbreakable blocks blocking the way, it can be something like the comets. big amount but in a small area

#

prolly something like a spawning living tree

#

I dunno, I'm not asking for those specifically. I'm just throwing ideas on what it could be

sleek wadi
#

True, its just that there currently wouldn't be a good place to have a block with those trees. Maybe if we got a profaned biome that spawned on the right side of hell after providence dies

dry latch
#

yeah

#

actually come to think of it, I vaguely remember plans for a subworld when DoG dies

#

that's where we would mine those ore instead of it just randomly dropping from DoG

eternal escarp
#

that plan is still something that is thought of, afaik

#

at this point i think its very likely to come at a future update

dry latch
#

then I guess we can wait till then if it does happens. then maybe we can get our uelibloom tree

#

god I used then 3 times

grim tusk
#

i think what may work for uelibloom trees in case devs ever consider it. Would be turning the rich mahogany trees in underground jungle partially into uelibloom

#

possibly even the naturally generated living trees

tardy smelt
#

was that a suggestion?

grim tusk
dim star
#

It wouldn’t be super high effort either

river glen
grim tusk
grim tusk
#

But that takes time

#

Or some other form of nerfs

river glen
#

soooo they ar ejust going to get nerfed

#

along the changes

#

already happening

clever canopy
#

It could work similarly to the gem trees in 1.4 where you craft a different kind of acorn with the boss drop then can farm it from that

#

That way you avoid all the problems associated with generating the trees or changing blocks in the worls

hollow shell
#

To be clear, you're talking about these, right? @ancient shard

#

I didn't actually know that they weren't placeable objects, huh

distant gyro
#

ambients can't be placed in general without stealing their state from cheat sheet

ancient shard
#

yes i am

fallow hedge
#

can they grow naturally on Sunken Sea blocks or are they initial generation only?

hollow shell
#

Also something that I don't know

grim tusk
#

Maybe something could be done for the sulphur sea worldgen things as well

#

Like the gysers

#

Or the vines (at least vanities fixes this one)

ancient shard
#

yeah

distant gyro
thick raptor
#

There needs to be a calamity tedit

hollow shell
#

(I don't think those top ones exist)

distant gyro
#

abyss ones don't generate but there's an entire unused file of it

hollow shell
#

Yeah

fossil finch
#

They look quite old, sprite wise i mean

neat citrus
#

for the devs, doesn't it hurt to look at these suggestions

#

I've done 3 mod requests and they were all terrible to do

hollow shell
#

Some devs have complained about suggestions feeling very entitled

#

Some suggs do have some good ideas though
and point out real issues

dim star
#

That’s why we approve and deny suggestions

#

The good ones get through and the bad ones don’t

dapper coral
#

@ivory perch please read the doc in the pins, you can't be so specific with your suggestion

#

you can't give it a name, or stats, or a recipe

#

just say why you think there should be such an item

#

as long as the reason isn't "it'd be cool"

earnest raptor
#

Celestial Tracers are weak?

#

The what?

hollow shell
#

There is a mod which does that, Trashbox

#

Summoner's Association

#

Works pretty good

earnest raptor
#

Last time I remember using it, it teleported minions.

#

And you still need to spam it.

hollow shell
#

Nah those're two different functions
I does have teleportation but it also has cursor-targeting

#

Places a static target object, don't need to reapply it

earnest raptor
#

Hm

hollow shell
#

iirc

earnest raptor
#

Ok, time to delete suggestion.

hollow shell
#

You could go test the mod out for yourself if you want

#

It's been a little while since I've used it

earnest raptor
hollow shell
#

There are a few earlygame items

west spoke
hollow shell
#

Particularly the lower two, summon wep and ranged acc

distant gyro
#

tbh no one uses those and the most relevant two end up being the upper two ironically

hollow shell
#

I mean that sounds like a balance problem, right?
If they aren't worth it

distant gyro
#

there is a clear reason no one wants to go to the sulphur seas and that's because... it's poisonous

#

if you dip your feet into the waters and notice that it's killing you, you WILL inevitably avoid it

#

which puts these items at a tough point to balance

#

especially because dying at the edge of the world in early game is a massive tedium

west spoke
distant gyro
#

which I guess is why ocean is always a pushover

#

they generate within the sulphur caves rather than the surface

keen zealot
#

the chests aren't all pre-AS sulphur seas have to offer

west spoke
keen zealot
#

there are a good amount of enemy drops as well

#

the water does very little damage from my experience

distant gyro
#

dip and return

#

it's supposed to be how the sulphur seas work

west spoke
west spoke
keen zealot
#

well I'm going to have to recall names because it's been a few weeks

#

but I have a couple things in mind

#

most of it from t1 acid rain

#

you get a lot of sulphuric scales, that's what I was thinking of

west spoke
keen zealot
#

oh

#

well no shit there's nothing useful outside of acid rain

distant gyro
#

most of the problems from the sulphur sea is just this

west spoke
#

Also many of the enemies are too difficult to kill for early players

distant gyro
#

you can't reasonably make someone go to the sulphur sea early game

#

it's the biome you go to and tell yourself "I'm not touching that"

#

the problem isn't really with the items, but the fact that you will literally die there

west spoke
distant gyro
#

that just deters anyone from ever doing something

west spoke
#

Ok I’ll edit post rn

distant gyro
#

basically to make someone go to the sulphur sea early game, it needs to not be sulphur anymore

keen zealot
#

you can totally handle it after first evil boss

#

sulphuric poisoning is like 3 dps

#

and weapons stemming from the first evil boss are strong enough to kill the enemies with general comfort, so

distant gyro
#

that's for the debuff on its own

keen zealot
#

not terribly difficult like you make it out to be

ashen warren
#

You could definitely get to the abyss with at least 1/4 of your max health

#

Maybe more with victide

keen zealot
#

obviously don't venture into hard areas if you don't have ANYTHING of note

distant gyro
#

let me give a demonstration

west spoke
#

I, personally get demolished by the thrashers, trashers, gnashers, and catfish when I go down.

keen zealot
#

just don't be bad

distant gyro
#

probably a bit more

keen zealot
#

obviously don't venture into hard areas if you don't have anything

ashen warren
#

I think pre-AS sulphurous seas has enough to offer, could be more but enough in my opinion. After eye of Cthulhu you get Sulphurous Armor, Toxic Croaker Staff, Acid Gun, Toxibow, Effigy of Decay, Rusty Medallion, and probably some others I’m forgetting

#

Also coin of deceit if you’re going stealth rogue (you probably aren’t but still)

distant gyro
#

well, that's 38 seconds you can survive in sulphur waters

#

alone, with 400 health

west spoke
keen zealot
#

more if you use a potion and have actual equipment

distant gyro
#

defense and regen potions can't save you from a debuff

#

debuffs set your natural regen to 0

ashen warren
#

It’s not like it’s impossible to avoid the enemies in sulphurous seas, quite easy actually

#

I’ve personally never had problems entering the abyss due to a stray trasher or something, not sure what I’m doing right

#

Well except for this one time the aquatic scourge spawned

west spoke
distant gyro
#

on another note, the word you're looking for is "incentive"

#

not insensitive HDfailure

west spoke
distant gyro
#

(trolled)

ashen warren
distant gyro
#

the sole enemy of early game sea for me is the water

#

the bubbles, enemies, and geyser are manageable enough

#

especially with any form of reasonable equipment

#

water bypasses all that and says, "hi, you have 38 seconds to leave. take it or leave it"

ashen warren
#

Tbh most eye of Cthulhu seems like a good point in progression for sulphur sea to be relevant imo

keen zealot
#

the debuff doesn't start at 21 dps tho

west spoke
distant gyro
#

(or camp the islands during acid rain until you eventually get effigy of decay)

ashen warren
#

Yea it doesn’t offer much before it but post eye of Cthulhu it can offer some of the best weapons at its tier

distant gyro
#

In Rev it starts at 7 (14 units), in death it starts at 10.5 (21 units)

#

this is unlike the debuff, which starts at 3 (6 units) and ends at 3 and doesn't scale

crude geode
#

@west spoke The ted talk thing at the end is unnecessary.

ashen warren
#

archer fish is probably one of the best weapons for its tier

#

also sulpheric treasure is super useful

eternal escarp
#

tbf the archerfish is in the abyss

#

and the sugg seems to focus solely on the sea above

real steppe
#

Regarding that summon penalty reduction, why do OOA armors don't have that penalty reduction in the first place?

#

Balance issues?

distant gyro
#

OOA armors in their current state are notorious for having insane stats

tardy smelt
#

yeah

#

they're on-tier with the luminite sets in a way

dapper coral
#

(they will commit death in 1.5 iirc)

clever canopy
#

@west spoke I assume you mean incentive rather than insensitive?

grim tusk
#

Urchin stingers

#

And if yo dive in despite the debuff you can get stuff for various classes like rusty beacons, rusty medalion, effigy of decay, etc

#

And the water only hurts a lot in death, yet you can still grab chests close to the surface

dusty venture
#

That plagued jungle suggestion is top tier

hollow shell
#

@ivory perch Can you elaborate on why Celestial Tracers "look weak"?

ivory perch
hollow shell
#

(It's okay)

tardy smelt
#

tbh if you count SCal as endgame, high horizontal flight speed is the last thing you'd want

hollow shell
#

Well, BR

tardy smelt
#

fair enough

#

but for scal the bullet hells are gonna tear you in half if you like to zoom

#

maybe it's just better to quickly switch on drew's wings for those

#

or celestial tracers

#

um

#

angel threads

whole sedge
#

I mean I just use drew's wings for scal then use tracers for boss rush but I really don't feel like there's much need for an upgrade pretty much right after you get CTs shrug

ivory perch
#

How is zoom connected with Celestial Tracers?

tardy smelt
#

I was referring to zooming, zipping, travelling at a great velocity

#

e.g.

#

speed is not really desired for them in my experience

thick raptor
#

I always put on the burden breaker for SCal

hollow shell
#

Madman

tardy smelt
distant gyro
#

burden breaker has no effect on a boss, joke ruined HDfailure

tardy smelt
#

wouldn't that only make you faster though HDfailure

#

I don't think there's any that slow you down

hollow shell
#

@worthy silo >:(

#

Also Cal is getting adjusted next update

gray nebula
#

damn u deleted it before the gif could load

#

😔

ashen warren
#

I was thinking of making a bunch of gifs for the Wiki to showcase a bunch of weapons but I have no clue if a normal person can even do that without any special ranks

hollow shell
#

((I deleted it))

#

And yes, anyone can do that Gaber

ashen warren
#

Amazing :O

hollow shell
#

However, many weapons intentionally lack gifs because their function can be sufficiently explained through text

#

It's best to bring up whatever you're thinking of making in #wiki-discussion before starting

worthy silo
#

damn

#

my funny attempt has been vanquished

hollow shell
#

Yeah don't post meme gifs like that Mjoon

hollow shell
#

Especially not ones berating the mod cuz that will never go well for you

worthy silo
ivory perch
hollow shell
#

🤔

#

That's his name

ivory perch
sleek wadi
#

The rock is already placeable and making the rock do anything beyond that should fall under one of the Don'ts.

hollow shell
#

@charred gyro Item Frame.
Also it is placeable yeah

charred gyro
#

item frame is so small though

#

doesnt match the rest of the trophies

sleek wadi
#

Gotta build a shrine to the rock if you really wanna elevate it

charred gyro
#

did you see my picture

#

i just want it to go with the rest of the trophies

hollow shell
#

make a better trophy room smh

#

Aight well if you wanna keep the sugg you gotta format it properly

#

separate title line and reasoning

#

separated using shift+enter

#

It also doesn't need to do damage to be placed in a weapon rack

#

Rod of Discord, for instance, can be place in one

charred gyro
#

the rock cant be placed in one though

keen zealot
#

I'm fairly sure the sole criteria is whether it can be used

round ravine
#

Can you use images for your suggestions?

dim star
#

Yeah

#

Images or videos

hollow shell
fossil finch
#

Doesn't it bug anyways so it'd be silly to do so

hollow shell
#

That bug isn't the most consistent thing in the world

#

You can sometimes place things successfully

keen zealot
#

can be used

cobalt pewter
#

@west spoke "incentive", not "insensitive"

#

BRUU

#

I pinged right before the sugg is moved to voting

#

hech

west spoke
real steppe
#

Shouldn't it be incentive?

#

yep

#

I mean it shouldn't be that big of a deal because you have context

hollow shell
#

Just gotta speak it in your head to hear what it was trying to be HDfailure

wanton rune
#

yea honestly, i forget that there's even rusty chests down there until like

#

hardmode

#

because i never go down there, enemies do too much damage and no acid resist so

#

maybe some cool stuff besides that would be nice?

tardy smelt
#

I've gone down to them on-tier once

#

Got me a free flipper which I happened to have been looking for so kinda nice ig

clever canopy
#

One of the main problems is that you can get all the abyss items from fishing, so there’s no need to actually explore it

#

What would be pretty cool is if the abyss fishing existed but you needed to actually be in the abyss rather than the sulphurous sea. You’d probably need a new item that acts the same as a fishing pole but works underwater, which is too much for a suggestion really

eternal escarp
#

assuming this convo is relating to the last sugg in voting
im pretty sure this isnt talking about the abyss

#

but solely on the sea above it

clever canopy
#

It’s relating to the last few messages in this channel about there not being incentive to go to the abyss

eternal escarp
#

these seem to be talking about the rusty chests in the sulphorous sea instead

#

byeah

eternal escarp
#

and many people, dont fish

#

missing out byeah

clever canopy
#

Ah, my mistake

eternal escarp
#

ye its fine

#

i do get what you mean

#

but there are still reasons to explore the abyss after all

#

be it in later tiers

clever canopy
#

Honestly fishing for abyss items is less time consuming than going into the abyss for them

eternal escarp
#

(or the little amount of post skeletron drops, like Abyssal Shocker)

#

yeah, it is less time consuming

#

but most average players dont really realize it HDfailure

clever canopy
#

With calamity you don’t even need to do fishing quests to make fishing viable either, the scourges give you everything you need

eternal escarp
#

thankfully

#

because GOD the angler is a bitch

#

byeah, fishing is way more accesible thankfully

#

especially when fishing has quite a lot of great rewards

#

like, Dragoon Drizzlefish

#

or Gacruxian Mollusk

#

etc

clever canopy
#

Yeah but in a way that makes fishing more balanced as there’s a high up front cost to get those items

eternal escarp
#

mhm

#

gotta grind the accesories and get good rods and buy lures and go to the fishing spots for those goodies

#

well accesories arent necessary but they make it easier

clever canopy
#

The accessories are pretty necessary if you don’t wanna be fishing for multiple hours

eternal escarp
#

ye they are somewhat necessary if you want it to actually be faster / somewhat enjoyable

clever canopy
#

This actually reminds me I was gonna make a suggestion about the potion fish from the sunken sea being a bit unbalanced

#

In that you get so many more potions from some of them than others despite fishing a similar amount of them

eternal escarp
#

as much as your sugg is likely a great one
the average cal player would likely not understand a word of this HDfailure

fossil finch
#

Above

gray nebula
#

voice acting

#

😃

ashen warren
#

well if that actually happens really you would need one

#

just one

frail mantle
#

voice acting in this game sounds out of place

gray nebula
#

one voice acting is one voice acting too many

fossil finch
#

voice acting (no)

frozen hornet
#

funy cutscenes

gray nebula
#

unique roars are a cool idea tho just because of how much the default one gets reused

fossil finch
#

anyways i agree other sounds and maybe even animations can be made but yeah

frozen hornet
#

Indeed

gray nebula
#

the reason behing "they show no mercy" is a bit weird as reasoning though

wooden wedge
#

unique roars: yes
cutscenes: noooo

distant gyro
#

true

fossil finch
#

they could be simple animations

#

not full-on cutscenes

wooden wedge
#

would you want to watch a cutscene every single time while trying to just kill a boss 200 times for a rare drop

distant gyro
#

next update scal chants the script of the bee movie at you when summoned

#

or something, close enough

ashen warren
fossil finch
#

they could also be deactivated with a config or after you defeat the boss byeah i get the point

wooden wedge
#

vro spoilers

ashen warren
#

wait lemme rework the suggestion

wooden wedge
#

also yea the reasoning is weird

frozen hornet
#

Mm

#

I wonder,will she get a new summon animation next update?

wooden wedge
#

"sooo yeah" is not a good reason

#

a

ashen warren
#

i reworked it more

#

i removed the so yeah

#

wait no

#

i kept it whilst expanding the reason

frozen hornet
#

The sooo yeah is still there

ashen warren
#

i know, i said i kept it whilst expanding the reason

frozen hornet
#

Mmh

#

fair

cobalt pewter
#

Voice acting wouldn't be likely for like

#

Most bosses

#

Maybe scal in 1.5 but do the devs even have a Brit lying around to do it

#

(scal might or might not be canonically a Brit)

#

Anyways Yharon has custom roars no?

eternal escarp
#

voice acting for all bosses is not likely at all

#

also i think yharon is the only one with a custom roar iirc

fossil finch
#

bosses that maybe can have boss acting:

anahita
brimmy
bosses that can have boss acting:
yharim
scal
???????:
exo mechs

cobalt pewter
#

Anahita can totally just do like

#

Blub blub noises idk

fossil finch
#

trolling

cobalt pewter
#

No need voice acting if possible (?)

eternal escarp
#

just pokemon style her tbh...

frozen hornet
#

Cursed

eternal escarp
#

byeah tbh, voice acting is big "urgh"in terraria imo

#

it doesnt fit at all

cobalt pewter
#

Feel like dog can have something like low, but resonating echoes of roar to kinda simulate dog's noises in your head maybe?

#

You can definitely do some custom roar and stuff without voice acting

eternal escarp
#

RoTJD is a good song but the lyrics in terraria feel off, to those who might bring it up in this convo

cobalt pewter
#

And most bosses wouldn't need to

frozen hornet
#

Erebus roars on DoG

frail mantle
#

DoG already has a custom spawn sound iirc

frozen hornet
#

Yea

eternal escarp
#

the "Dwoosh"

cobalt pewter
#

Man I haven't touched terraria in a long time

#

So I kinda forgot

#

byeah ig

grim tusk
#

The person who voices DoG will die from cringe the very next day

hollow shell
#

@sage ore Two things
"Impressive really." is a very condescending thing to say. Remember that you're proposing these suggestions to the devs, you don't want to antagonize them.
And why do you mention Hero's Mod? We don't have control over that.

#

@ashen warren It would help if you provided as many instances as you can where the default boss roar is used.
Because "it feels like duke fishron is the only boss with custom sounds" is not true. Desert Scourge, Leviathan, Astrum Deus, Old Duke, Devourer of Gods, and Yharon all have custom roars.
Eidolon Wyrms, Mauler, and Great Sand Shark too. Providence also has many custom sounds.

eternal escarp
#

(could argue ravager has a unique roar ig, as i remember you ssying it was an unused roar in terraria (which makes it still stand out in the mod))

hollow shell
#

(Indeed, Ravager uses the unused screech)

#

Alright, but why us? We're the most popular mod yes but why should we be the ones to control whether Hero's Mod (or Cheat Sheet) is tied to the server scope or client scope?
Wouldn't that be better suggested to the developers of those mods, or implemented as a separate standalone mod?

#

No, to the developers of those mods

sage ore
#

Check this out, very simple to add herosmod as an option.

#

Even if you didnt want to use it, separating the scopes as well is wise.

hollow shell
#

Are you getting what I'm saying

sage ore
#

I dont

hollow shell
#

If you're proposing a separation of client and server, you're implying that it's possible. You're suggesting it to us, Calamity, but the fact that the separation is possible means that other mods will be able to implement it
Hero's Mod could do the client-server separation themselves. Just because Calamity implements the separation into its config options doesn't mean that it needs to use it to account for other mods

#

What if you wanna use Hero's Mod in a multiplayer Thorium playthrough, and want this same separation?

#

It'd be better to just have Hero's do it and not have every major content mod add its own client-server separation for it

sage ore
#

I dont think you understand how HerosMod works

#

Is that where were missing here?

#

Why wouldn't each individual mod have control over how their config is accessed and saved? A lot of mods do this. It's not a lot of work. It's very simple to split the config into two files and change a few lines.

#

it doesn't seem realistic for HerosMod or ModHelper to dictate how all other mods function in this manner.

hollow shell
#

No I understand the rest of the suggestion, I'm not saying that Hero's should have control over Calamity's config or anything like that
The rest of the suggestion is fine, Calamity could have client-server separation in its config. It's just the bit about Hero's Mod that I'm concerned about, because it's a separate mod.

sage ore
#

Here is a case example. Say you have a remote dedicated server. You will have to connect to the server (via SSH or something) everytime you want to make a change by altering the config directly. HerosMod Implements a permissions system that can assign a player the proper permissions. Otherwise, you will have no control over the config as a server owner logged in to the game on your game client.

hollow shell
#

Okay
This is indeed the bit I've been missing and I'm sure a lot of other people don't know about
I only know Hero's Mod as being a cheat sheet style mod, I had no idea it did anything involving player permissions

sage ore
#

Correct me if I'm wrong, but you can basically only check if the players IP is the same as the servers IP. Without having some type of static IP or UUID in the config?

sage ore
hollow shell
#

It would be good to clarify in your suggestion that Hero's has this feature

#

cuz I'm like 90% sure that most people only see it as a cheat sheet

#

so to them and me it'd be kinda weird to mention it here

sage ore
#

Okay awesome will do

hollow shell
#

Thanks mate

sage ore
#

Nope, thank you. Let me know if I should add more info or expand on anything else.

#

Right now, I am doing an IL Hook into the config and its being a pain in the ass 😛

#

Either way, we will be putting Calamity through its paces our next season which starts in a couple days

#

Btw Rover. Im guessing the dev team is pretty closed about letting peeps submit PRs? Especially since I havent seen an open repo for it. And, do they ever do any kind of open recruitment?

hollow shell
#

The dev team is indeed quite restrictive and protective of their code
The only people outside of the 4 or 5 active programmers that are able to see it are long-time wiki editors

sage ore
#

Sounds about right. 😄 That is awesome though. They are very talented.

hollow shell
#

Thanks BrimHeart

runic helm
#

add more insensitive

#

ah yes

radiant meadow
#

I tried fixing configs for mp once and I had no idea what I was doing ngl

worthy lintel
#

I'm almost certain the problem of bosses being immune to almost every debuff barring green flames and piss is being worked on atm

#

It's been expressed several times so far deathevasion

thick raptor
#

Where would I be without shellfish claps

earnest raptor
#

Providence and Polterghast are vulnerable to debuffs from weapons on their tier.

#

While after that bosses are immune everything but to DR reduction shit.

frail mantle
fossil mural
#

in general debuff immunity kinda sucks

#

really limits options

#

so less of it will always be good

sleek wadi
#

The following suggestions have reached 200 stars:
Calamity tool gimmicks
Fishable Life Crystal alternative
Brimstone Crag immune to On Fire! and Brimstone Flames

cobalt pewter
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@earnest raptor I'm p sure cursed flames and ichor are meant to be used for a significantly longer time that you thought in cal

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Like fucking hell cursed inferno reduces DR

crude geode
real steppe
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The elemental disk is also an ungodly lag machine, right?

grim tusk
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If you get fucked/blessed by rng

earnest raptor
dapper coral
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that sounds like a different sugg tbh

earnest raptor
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Why SCal is immune to debuffs from her weapons, but not to green flames?

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Green flames are that strong in Calamity's lore?

thick raptor
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I think all the bosses can be affected by shellfish claps

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The most powerful witch in the world can get destroyed if you have enough shellfish

earnest raptor
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Same witch is immune to stardust cells.

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Like what

frail mantle
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your suggestion is probably already a thing in 1.5

crude geode
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@earnest raptor see above

crude geode
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Bot dead.

zenith hazel
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notified amber

grim tusk
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SuggBot went to visit the og NohitBot in the graveyard

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Also since we have said many times #suggestions-posting message
this is a thing in 1.5 already (change 587).

Also why do mods dont just delete the sugg rather than pinging @earnest raptor to do so since despite pinging him and entering the channel he doesnt

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(Also your sugg is a thing in 1.5 so delete or edit it if you actually saw the previous messages Trashbox)

crude geode
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I am also unsure tbh

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@dapper coral Shouldn’t trashbox’s suggestion at least be ❗ since there’s a changelog specifically about boss immunities?

dapper coral
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myeah sure

hollow shell
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iunno

hollow shell
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@dusty hamlet Rest of the sugg is fine, but "from a ruins structure at the very bottom" is an unneeded detail

dusty hamlet
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eh, i like the idea

fossil finch
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I'd add it's quite a mouthful

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And may be hard to understand for voters

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And, well, as rover said, there's unneeded specifications

dusty hamlet
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sorry, i just have ideas

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this one got me excited

hollow shell
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I think the sugg as a whole is fine yeah

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but imo you should edit out the ruins bit

dusty hamlet
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ok i'll go do that

fossil finch
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(I'd say the entire plating part and leave the thing that makes you able to breath on abyss a totally open idea but rover's word is more important than mine here)

dusty hamlet
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i think it's important to make plating, bricks and slabs since that is the only material you'd be able to build out of and I dont want to limit builders

fossil finch
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Imo it could be whatever

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Some consumable, a favorite-activated item, or even an effigy, that's why i think it's better for it to not be specific

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This would limit builders as they would have to use a block they may not want constantly if they wanna breath

hollow shell
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This sugg looks fine

fossil finch
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Auric throne

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Poggers

worn blaze
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pogchampers

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tbh my void block futuristic castle is in dire need of a throne that isn't... meh

crude geode
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Sounds actually useful unlike auric toilet additions

worn blaze
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I would've also suggested being able to sit on thrones, but I think that's against da rules, so I'll leave it up to anyone who reads this

crude geode
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Yeah 1.4 content iirc

worn blaze
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rlly? pretty sure you can't in 1.4... ima check

fossil finch
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Aren't thrones facing to the camera

worn blaze
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ye

hollow shell
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I think he meant sitting at all

fossil finch
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If that's the case, no sitting on thrones then

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No frontfacing terrarian

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We shall not bring that curse upon this land

worn blaze
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ye that'd kinda look weird and would be a bunch of spritework if it were to be facing the camera

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I think it'd be nice even if the avatar faces right or left

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byeah ig sitting itself is a 1.4 mechanic

fossil finch
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Yes
Unlike 1.4 sitting, that doesn't actually use any sprites, instead it does code:tm: to do it, this would require spritework

dusty hamlet
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you can sit on 1.4 thrones

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you sit just like in chairs

scenic pine
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Honestly, I agree with the first snithitzu master, it would be cool if you could live in the abyss

spring lantern
eternal escarp
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wasnt this sugg already said to not be able to work / cause large desync issues?

grim tusk
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:tru:

dusty venture
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the invisible allies projectiles one?

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dman cuz that is a great idea tbh + just great for preventing lag

eternal escarp
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in theory it is

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but when you think more, the projectiles still need to be calculated

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and iirc it was said it would take more effort and cause more desync to make them invisible then to not

dusty venture
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ah ok

fossil mural
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In general

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I'd love something to be done about projectile visibility

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It makes post moonlord bad enough as a mage solo but with multiplayer thrown in

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Your entire screen can just be filled with ten quadrillion projectile's

eternal escarp
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viability or visibility?

fossil mural
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And you just kinda gotta hope you can dodge whatever the boss is also thrown out

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Visibility

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Auto

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Autocorrect

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Dang phone

eternal escarp
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yeah, i guessed

fossil mural
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Anyway, mass projectiles bad

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Visual clutter is pain

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Anything to reduce it is nice

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I found myself purposely using weapons that spawn less projectiles when they're inferior options just so me and my friends could actually see what's on screen

wooden wedge
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I thought almost if not all projectiles needed to be visible to do their damage/effects

fossil mural
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If it's impossible to reduce visual clutter that's sad

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Guess it would just mean "don't use projectile heavy weapons especially in multiplayer"

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Which is kinda limiting at times

distant gyro
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but making projectiles invisible can't save projectiles that are already invisible

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and that ruins consistency a lot

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ie. most dust beam weapons like Titanium Railgun, Night's Ray, Archerfish, Lunar Flare

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all dust and gores will still be created despite an invisible projectile

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an inactive projectile, on the other hand, does no damage and does not exist at all

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which means it will not do damage at all in mp

crude geode
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Yeah was gonna ask if this was even possible/plausible

obsidian cove
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It’s definitely possible to turn a projectile invisible but I don’t think it can be just for one person

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Or not for one person

distant gyro
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you could set a global condition that if multiplayer and projectile is friendly + not owned by player = 0 opacity but that doesn't affect much

eternal escarp
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small nitpick but could say how instead of "much more sense", you could argue how it would be "more more consistant"

weak field
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If you're really going to get into the logiks, how is a sphere staying up there anyways

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You can call down the heaven's wraith with a swing of a sword, I don't think floating stone islands cause too much issue

frail mantle
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@gentle chasm power curve flattening is already a thing that is happening in 1.5

gentle chasm
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ah
i was unaware of this

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thanks for telling me

frail mantle
ornate slate
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sorry for not seeing this

eternal escarp
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its fine since it wasnt a big change anyways, you get your point across either way

ornate slate
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that particle plague effect is good

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i want to see that

dapper coral
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it's gotten a positive reaction in the dev place so it might happen one day (no guarantees tho)

eternal escarp
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what did?

dapper coral
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the particle effect for plague

eternal escarp
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a

fossil finch
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I don't have an issue with that aside:
Performance
But idk how much could it affect that

dapper coral
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probably would fall under particles config if i had to guess

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but i digress

worn blaze
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iirc jack's sugg was already suggested before and one of the devs rejected it when it went to voting

eternal escarp
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i remembered a sugg like that before which was stated to cause issues but maybe its diff now

worn blaze
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maybe, yeah idk why it was rejected, I mean it makes sense to add something like that...but I'm guessing it's an issue with coding it in

dapper coral
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jack who

novel belfry
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That plague particle effect gave me an idea

eternal escarp
dapper coral
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oh, that says jack lmao

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i will search

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okay, so it seems like the issue with it was that it would probably cause massive desync issues

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either that, or it would leave enough exceptions that it wouldn't be worth the effort in the first place

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however, i am curious now that fargos was mentioned

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i wonder if they have a method that causes not desync

hollow shell
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@still relic You mentioned Fargo's. Does it have a similar feature already?

grim tusk
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Fargo’s souls does

fossil finch
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It's client side and does the opaque slider thing i think

still relic
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A

hollow shell
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Interesting

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Definitely makes this suggestion seem more possible

dapper coral
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assuming this sugg makes it to dev, that would be some context that should be provided alongside it, then

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epic

ancient shard
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@dusty hamlet clamitys vanitys has a resasperation shrine
i cant spell

dusty hamlet
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yes, but it doesnt allow you to make housing

ancient shard
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yeah but

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those walls are forever

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you could just place a tp pad to a fake rreplica far out with a music box and make housing there

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i did one in th sunken seas

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i have no screen shots

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but it exists

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also player made abysal walls can be broke

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yeah its fake but its the best you can do unless you want a overtaken vibe

grim tusk
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Question: Would suggesting increasing the size and loudness of Supernova's explosion be allowed?

radiant meadow
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making the supernova sprite bigger is like not possible unless it's like scaled bigger. making the hitbox bigger than the sprite is probably possible.
can also make it louder, just needs to not kill people's ears

still relic
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A

neat citrus
radiant meadow
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it's easy, it just might look bad

hollow shell
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(hey Ben do you know if Vivid still has Supernova's explosions in latest test?)

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(if not that's fine, just
thought it'd be good for Supernova's explosion to look more significant if it wasn't reused elsewhere)

gray nebula
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hate people hate people hate people

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The sprited animated explosion WAS NOT VIVID's it was supernovas' and then it litterally got stolen

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cant belieive mfs are associating the supernova explosion more so wiith the ripoff than with the real one

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anyways just ask dom to make a new purely code vfx based explosion for supernova

grim tusk
cobalt pewter
frank stratus
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🚎

distant gyro
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bring back the dust explosion for vivid

sleek wadi
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Victory Shard Removal sugg been sitting at 199 for a while now, someone toss my lad a star SAD

grim tusk
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Astral seeds is also on the 190-200 limbo

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Needs 2

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Mantis shrimp sugg hit 200 hellyes

distant gyro
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a lot of sugs are in the 190 limbo

novel belfry
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come on man

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did a scambot literally ping everyone and got away with it?

fast viper
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nah, everyone pings are suppressed

short walrus
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nope

fast viper
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it kind of just posted in every channel tho

sleek wadi
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Victory Shard Removal hit 200 pog

frail mantle
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crag rework™️ to make it more anything than it currently is is planned

hollow shell
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well uhh

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That's coming in like, months

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if not over a year

crude geode
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?

hollow shell
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The crag rework

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Sorry I didn't see sugg in posting

crude geode
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Fair

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If you have any suggestions to make this more easily digestible lemme know

hollow shell
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I think this is a good suggestion

crude geode
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My only problem with it is just the title, it’s a mouthful/slightly confusing if you don’t know that specific behavior of Polter

hollow shell
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I suppose so

eternal escarp
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ig the start could be like

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"Implement a tweak" instead of the "add a form of change to"

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or smthn like that

hollow shell
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"Make WoF less aggressive the more blocks there are nearby" or something similar, perhaps

eternal escarp
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o that would work better prolly

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would also not rely on people knowing polterghasts mechanic

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and just straight up explain it ig

river glen
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should teleportation also not be usable during boss fights

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teleportation potions*

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cuz i can get lucky and go across the world

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and have a similar effect of stalling

solid folio
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It also doesn't make sense how clouds hold up islands but ok

still relic
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*later

forest terrace
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well how do we know clouds in terraria are the same as clouds irl

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they could be2x2 feet fluffy balloons

sleek wadi
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Astral Seed suggestion has reached 200 stars

ornate slate
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it would atleast be nice for some consistency

crude geode
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Ah yes logic. My favorite for a game with nuclear waste dump ocean and undead space worms that have been consumed from the inside out.

brittle nexus
grim tusk
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Well now, just needs more BANG

fossil finch
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Something something don't be intrusive when the fight itself is kind of already a visual and sonorous shitshow

merry plank
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We need to have a craftable pre-skeletron non consumable summon for him

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Playing RevArma makes me hate skeletron

merry plank
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Because i die to something like fall damage or some random enemy and have to wait about 30 minutes

earnest cape
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@merry plank fargo mutant has "suspicious skull" that spawns skeletron w/o old man which you can just cheat in

earnest cape
gray nebula
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hehehe its like that gif of the guy

keen zealot
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still, the solution shouldn't have to be to cheat in an item from after you kill him to summon him

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could make the clothier voodoo doll craftable with like silk+leather and summon on use when there isn't a clothier

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boss summons being limited is kinda lame anyhow

fossil finch
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wdym by limited though