#suggestions-discussion
1 messages · Page 1126 of 1
the problem of them is that placement isn't sped up at all
yep
Maybe, but having so fast speed by default (and it will require to be rapid in order to keep up with any adequate movement) is kind of weird, to me at least
Yeah, im pretty sure that stuff like builder potion that increases your block placement speed dont affect seed planting since it's not the same thing which sucks
Pretty sure it is affected actually, just that the difference is miniscule
smh can't believe there isn't a dash input still 
ig the mod could just speed things up if the item you're holding is a seed
and hardcode all seeds
whenever I use a dash in a boss fight it feels like I'm playing an osu stream map
I have tested this and i dont think that it made a difference, but it was a long time ago. But even if it works it doesn't fix the problem since even if you double the planting speed it's still not enough, you could probably just walk and plant them if it was doubled but i would prefer if it was as fast as the harvesting speed
some mods have a keybind dedicated to dashing only, I think it was better hotkeys?
really? does it work with calamity items?
uh wais
Harvesting speed is 1 per frame btw, which is pretty much instant
it wouldn't ruin dashing if it double tapping is kept as a defualt setting, having an option to at least bind it to a key you'd like instead of double tapping would be nice
but if there's a mod for it I'll check it out
Yeah, my farms are usually around 100-150 blocks long and it only takes like 5 seconds to harvest the whole row. But then it takes a whole minute to plant the 100-150 seeds into their correct places. Why cant i just harvest and plant the stuff in like 10 seconds and be done?
What i do for plants is a 10-15 planterbox platform, every plant on top of one another with a space in between for plants
just getting this out of the way now in case anyone decides to be funny
*obligatory alchemistNPC joke*
alright thanks have a good day
You usually want to have around 5-6 block gap since if you're using the auto builder thing it will plant the seeds into the wrong boxes
Ok I checked it out and it's called "helpful hotkeys" and how tf did I not hear about this at all, ty so much. There are so much helpful things it adds like only quick buffing favorited items
and I believe it has a dash bind
I never use smart cursor for that reason
smart cursor is epic tho
For filling areas indeed
(also this is kinda off topic we should move)
But i wish that gardening was more interactive rather than just plant seed and wait
(Not as much as DST, the gardening system there is pretty bs unless ur Wormwood or having to know every damn thing)
But that would be stuff for other mod
I wish fishing was more than rng, like a minigame or somethin
like a rhythm game of some sorts?
lmao what if it opens a tab to osu or ddr
i.e fish at the correct time for getting better loot?
I dont mind about the waiting time, especially since you can swap between night and day instantly with cosmilight for dayblooms/nightglows and if you repeat the process enough you can activate full moon and also get deathweeds to be harvestable. Also waterleafs are easy since you can toggle rain on and off at your will as well. It's just the seed placement speed that completely sucks
Maybe having plants have multiple grow stages where they drop varying amounts of the herb would be nice, and/or using fertilizers to increase the yield
farming shiverthorn, fire blossom and blinkroot tho
Blinkroot just grows randomly i believe? you will never see all of them fully grown or not. But shiverthorn and fire blossoms indeed require a bit more specific time of day but at least you dont need those plants for the majority of the potions so it's never bothered me
I don't think I've ever seen a fire blossom in game till 1.4 vanilla
harder than finding the one piece
Same for waterleaf but water
Fireblossom bloom from 5:30 to 7:30
For some goddamn reason
But i agree that getting more herbs when you harvest them could also be good, it would mean that you dont have to repeat the process of planting and harvesting as many times during the playthrough. But for right now i dont believe the amount of herbs you get when you harvest them is low
I only do the process of harvesting and planting the farm like 7 times during each playthrough and i easily have enough plants for the potions for the rest of the game, it's just pain to actually plant the seeds back
Maybe adding like a fertilizer that forces a plant to bloom maybe?
It would help solve the problem of having to wait
That would fix the bloom wait time but it doesn't sadly fix the seed planting problem :/
fish boppin
Was there a conversation about ball and chain regarding the Provi dash suggestion?
Idk, but that doesn't really solve the issue of being able to dash through provi without ruining the PSC reqs
Well it does ig, byech
b o n e m e a l

LMAO
TRUE
I will be taking this as a meme suggestion.

Not again please, otherwise I am going to have to warn you @lost sluice.
Either way new boss suggestions are not allowed so it does not go all that well.
oh did they leave?
already happening
wait really?
pretty sure it is
The reason is worded in a bit of a roundabout way
If it is already happening then I suppose that doesn't matter
dont see it in the changelog yet but if its already happening then i'll delete the suggestion
Aight yeah it is, I can see in it test hq

give magic scarf and hat more abilities ig
like increased damage and defence in snow biome ?
isn't it a vanity set
and if you want to suggest that, you'd have to ask for permission from popo, who's the dedicatee
oh
can you mine charred ore pre brimmy atm
no
meaning you CAN make an ore locked behind a boss
like astral

.
that's y i came up with this idea
i saw it i'm not blind
Feel like the title should mention the nerf to bloom slimes
i'm explaning how i came up this idea
I'm going to
aight
chlorophyte already sucks to find
yes
and it starts to grow from start of HM
you're not supposed to rush through mechs in like 5 minutes

they need at least 15 minutes to grow properly
even if I don't, it still sucks
in clam mechs are easy for now
484 - Adjusted Chlorophyte spawn rate and spawn limits to make it a bit more common. - Done

ah shit, right
bot ded
@ashen warren salutations, the bot is down.
give it 30s and it won't be


Oki doki, we appreciate.

no reasoning
o but really why
@dusky monolith reasoning?
Buffing/nerfing items is against the suggestion thing if im correct?
O h
Yeah
It just lacks reason
Why does the mechanic make sense? I know why but you need to put it in your suggestion so people know why it would make sense
so it's legal as long as you give it a reason
Oh so it works like that? Cool
But yeah, you should usually give more information for example. Why does it need the change? How could we possibly do the change? That kinda stuff
Bro I’m not a scripter how should I know 
There is a reason why on the top of the suggestion posting is a quick information as to what you can and cannot suggest and how you should do the suggestion as a whole
Add some pretty bs reasonig like it'd add weapon variety for the tier its in (it being homing is variety imo) and it helps with consistency where said mob homes and so should da projectile..
Oh ye, ik, but I was about to go somewhere
eh, people would ping you anyways
yeah
and you can just check this channel later if no new suggestions pop up by then
Oh ye, didn't think about that
ye
it happens
overall sugg should be fine
since its a gimmick rework rather then balance and stuff
before i suggest, does anyone know if the terror blade is getting a nerf?
its stupid op
read pins
k
@teal wolf you would still need a reason mate
also might be better to note which weapon was yours ig cuz bot sometime doesnt actually mention the suggestor afaik
yeah Im gonna give me a sec
whos ozz\
Ozzatron
but then Id have to talk to someone directly about it
The developer in charge of managing patron items yes.
Who you should pretty much always go to for these things.
@hearty yew correct me if I am wrong but I believe I need you here.
yo, there is suggestion that has reached 200 ⭐ few days back but does not have the checkmark yet, am i misunderstanding a process or is a bot supposed to automatically put checkmark
But your own was also at the requirement, so yeah.
o i didnt notice lol
the delivery is manual
give the face melter the etg sound effects
We get this suggestion a lot
I gave it twice, and now soundman himself
the only super common one i see in there is the soul of cryogen noises
wait Soundman is literally
He's the donor
ah
yes
I sugg'd it, and then we pinged soundman and got no response
yeah
then the 24hr rule got it
not in its current state
i think the point was it would be better to ping you directly because the guy who suggested it is literally the donor that requested the weapon
Chetto said you manage patron items
and the patron wants it to be changed
well, the process would take longer an it wouldn't guarantee implementation
essentially, there's no need for them to make it a suggestion when they have the right to have it changed anyways
they can just directly talk to whoever handles such things (i.e. you) and sort it out that way
alright then soundman should talk to me in DMs
@teal wolf ^
Ping me for discussing my sugg
Seems fine
I think it's intentionally low considering SCal is attacking all the time
But it'd still be welcome I think
I didn't realise she had a dash sfx until last pt
Btw what the fuck is that sound it feels unnatural
(It's her going "Hmph!" along with a whoosh sound)
Yeah i get that but it sounds muffled and echoing and i find it weird
True
@wheat frost
I know it is a silly idea but if umbrealla could block angry nimbus and hive mind rain ?
That would be a funny detail
iunno if the reasons for implementing it are strong enough though
something something bullshit reason make umbrella more consistent to real life as well as give it an actual use past very early game
good enough
i mean
i guess it could be valid
seems a bit niche, but then again the umbrella is already incredibly niche itself
are really small suggestions allowed?
yes as long as they are concise and gets the point across well
similar to my very epic buff npc hp sugg
ok
actually wait, what about music?
because I want to have some music swap places
not sure about taht
you could check like the
do's and dont's docs
or ask any regular here
I’ll double check the do’s and dont’s
I didn’t see anything regarding music. so I’ll just post my suggestion and see if it’s fine I guess

oh well, I wasn’t really doing much anyway
just watching wallace and gromit while trying to make the suggestion
at 3:00 am
i mean, theres a bunch of astral ore you can get from slimes and fishing iirc
so idk if thats a big reason since theres enough workarounds (which i find even better then mining the actual meteor)
what

still
wit hveinminer
you get enough ore for most weaapons with 1 meteor
in seconds
while grinding slimes and fishing
takes some time
eh
ill be honest i see way more people not actually mine the meteor tbh
theres enough workarounds anyways to this specific problem
changing one of their codes might be a bit of a bigger annoyance when theres enough answers already byeah
The meteor thing has never happened to me but i mean if it would be an easy and quick solve then it wouldn't hurt anyone to add it to the game
what is?
Isn't there a summon that shoots bullets?
yes, but it makes it stronger than if it didnt use them, while costing mana to summon is purely an inconvenience
@ashen warren the BR, including the entire Post-ML, is getting a rebalance
aaah ok
this sugg is already happening technically
that is also true
thats not really something easy to fix
its not exacly the bosses fault
byeah in any case
entire post-ML getting a rebalance anyways
counting BR
I think it would be better if the sugg was to make WoF's teleport more multiplayer-compatible
could maybe change the sugg to focus on WoF teleport itself ye
As that isn't necessarily a balance issue and therefore may not get fixed next update
is desync like that even fixable?
its an issue with a lot of bosses in multiplayer
and everything tbh
About the mana usage on summoner weapons, wouldn't that make weapons such as Borealis Bomber be very spammable without stop attacking and regen mana or just basically use Mana Flower for continuous attack at cost of damage?
could note about how specific weapons shouldnt be affected by that ig
yeah thats what I'm seeing.
maybe also sentries that can be spammed too, ye
maybe specify removing it from summon weapons that consume minion slots
yeah Ballista
i mean sentries do have a slot mechanic i think
but you can exploit the ballista etc
ye
They do, but Ballista is unique in the sense of that everytime it sees an enemy, resummoning it causes to shoot.
unless theres others i think thats purely an issue with the ballista weapons?
Maybe that works for the Fire one.
i think fire ones too
Hydra ig
otherwise i dont remember any other sentry
are you inplying people care to use hydra 
no, its just worth noting.
you can spam them even with the mana cost though, and drinking mana potions can negate the cost quite effectively
yeah thats the problem i see
and unless calamity changes it
i mean, removing the mana requirement might make them spammable faster? im not sure how summon weapon usetime works
i doubt it, you can place them pretty fast
and you cant place it faster than it takes for it to fire anyway else its useless
hm true
there, added
so i dont think it would really affect the ballista, other than you not pressing your mana potion hotkey or using a mana flower
im not sure you need the sentry bit, as they are barely affected
its just further clarification about not being minion based
the aureus staff could be noted as an example better
forgot its mame
borealis bombers?
Borealis Bomber
ye
yeah, since im sure those are affected by mana usage for their balane
yeah
honestly you could have a suggestion about changing it to being magic
i find it more fitting then whips anyways kekw
atleast it summons something
whips are basically melee weapons but comically medium-long true melee range.
it summons a projectile
as it despawns on enemy hit
s
the only reason its a summon weapon is the summon damage
which is just weird
summons are also projectiles
All minions are also projectiles
yeah basically everything is a projectile in terraria ig even swords
by that argument
Swords aren't
ye, but they stick around until unsummoned
Swords are the only things that aren't projectiles
I was mistaken.
(and the guns that have a hitbox iirc)
it could be reworded to non minion projectile then
yeah
i mean the wiki even says
"Due to these properties, this weapon is essentially a Magic weapon for the Summoner class. It avoids the damage penalty for Minions while also scaling with Summoner equipment, giving a decent amount of damage in comparison with other classless weapons available."
Bomber funy
its such a weird weapon
i mean, alot of weapons overlap certain classes
(which is kindonf annoying imo but hey, sometimes you cant avoid it which is completely fair)
iirc when I first said this here, people were a bit angy at me 
the only thing tying it to summoner is the summon damage really

i feel like it should either become magic, or be changed to be more to do with summoner
suggest it tbh
Ye
Change the Borealis Bomber to better fit summoner
The borealis bomber is a somewhat unique summon weapon due to the fact that it summons a little bomber minion that doesnt take up any minions slots and disappears after hitting an enemy. Its a cool concept, but alongside the mana cost and spammy nature the short lifespan minions encourage, it feels more like a magic weapon than a summon one to the point where the wiki itself states this. It should feel more like a summon weapon, possibly changing the minions to have another quirk than spam summoning them.
not entirely sure the best way to word it
the point is to be an active summon weapon tbf
To slightly change how summoner works
I'll edit it when I get back upstairs and make it more about summoner
post it
better?
.
👍
specific with no reasoning
The reason could indeed be stronger
Also the entire thing is hard to read because it's a run-on sentence
No punctuation
@spring perch
True true
(Also why add a new teleporting attack if you acknowledge that a teleport attack already exists?
If you say it's not hard to avoid then, why not make the sugg be to buff it?)
I mean I did have the idea of perhaps making DoG kinda fly out of it faster and towards the nearest player
Are you going to edit your suggestion or..?
Rapid dashing doesn't sound like the best idea when faced up against an instakill
Like i agree that the fight should probably have a new attack since a lot of the time is still spent around standing still waiting for DoG to finally attack.
Pretty sure I saw somewhere that DoG won't instakill you in death mode anymore
in changelogs yes
Maybe it was my imagination tho cuz I can't see it in the changogs
its in #changelogs
It will come in the upcoming patch but right now he will very much oneshot you
But i mean, even when he doesn't one shot, you are basically dead. He does massive dmg with his head and we dont know the upcoming death mode dmg for it since right now it's instakill but it's gonna hit like a truck anyways
DoG deals 600dmg on expert, 650 on rev so maybe 700 for upcoming death dmg?
I very much dont want to get spam charged with those damage numbers :D
Maybe it'll do a lot of defense damage so that you don't die instantly but you're basically turned to paper
suggestions aren't delivered by a bot, they're delivered by mods. be patient.
o
thats interesting
That's what is is basically
Death dog head in 1.5 will deal defense and DR dmg equivalent to 100% of your Def and DR
isn’t it possible to set up a system to automatically do it when it reaches 200
or is it weird because of the different requirements for server/mod suggs
Yes
you forgot about bobbit hook
That's a don't suggest, currently
really damn
No idea why, it's not even suggested that often
Rover wanted to remove that
(It's in the "frequently suggested" category)
Rover said that these are also don'ts 
they should've added it to the doc 
@hollow shell you said you considered removing this


#changelogs message not sure if I'm misinterpreting this, but would this solve the issue of yharon sticking away from you?
@earnest cape Yharon true meem
Hi what am i needed for
For "Yharon true meem"
the reasoning of this sugg is kinda m imo
"kinda m"
the majority reason why true melee yharon takes a long time is cause a. your best weapon is lion heart so lol and b. broadsword
mods if it's a server suggestion, testers if it's a mod suggestion
byeah
The point of the sugg is for stealth to get buffed and it already is getting that
Whomstdve
Do
Not sure what the sugg tries to achieve beyond "vro stealth bad buff pls"
i dont really understand what it exactly wanta
alao saying stealth only happens at the start of the fight isnt exactly true if you actually want to play stealth afaik, feedzuh fix me on this
Yes
Stealth should be fairly accessible in fights, it's just that it isn't significant enough for combat atm
will be atleast
Also if my memory doesn't fail me, I think brav discouraged stealth suggs until 1.5 drops, but I'll need to check
It goes along the way "make every stealth attack lingering" ig
But the reasoning is "boohoo stealth bad" and the sugg doesn't appear to solve the problem nor is needed because it will get GOD next update
@wooden breach
No ok I just forgot ig
damn sugg posting is pretty fuckin full
none of these suggs are reaching star requirement 
Borealis Bomber one might, due to having a long time between it and the next sugg. But all the others are pretty close between each other, so less likely.
shut up
~~weve seen test streams
~~
fair

Already being addressed next update (given her demotion from super boss)
Though imo hard pass on the essences dropping from other sources
Even if there's only about two of them?
It would be very jarring to say the least
Since i'd argue some materials (most notably yharon soul fragments) are harder to farm en masse than essences imo
I'd find it weird for them to drop from anything but SCal
or maybe Clonelamitas
¯_(ツ)_/¯
Calamitas clone already drops bloodstone so I'm not sure about that
yeah good point
It'll just invalidate the reason to refight scal when you can fight an infinitely easier boss
You think you're fucking funny?
Not really a good response to it but regardless
This
This kind of also feels like two suggs amalgamated into one of "make cal essence drop from more sources" and "make cal essence more useful" 
i mean yeah but there was no reason to be that aggressive about it tbh
wait wrong thing thought i replied to pie's message
just pretend i did 
as for the sugg, though
this is like 2 suggestions kinda clogged together with the second one not having any real reasoning
you could just suggest for scal to drop shadowspec directly, since that is literally the only use for the essence
no need to be passive aggressive
@summer junco bug fix suggestions aren't for this channel
i'll just delete it for now
anyway I think it's gonna be fixed some time in the future
@wooden breach feedza is typing
stealth rogue is for sure worse early game, but by optimizing your setup it's much stronger if you can find the time to generate stealth (especially once the ruin medallion is acquired). that's kind of the idea of it
not guaranteed to happen but it might
I've already posted this bug-report
I see that
Is there any hope this bug to be fixed in future?
I dont personally think that the calamitous essence has any extra need for it. I really like the idea of you getting to build endgame weapons with it. Sure the amount of stuff you can build is not the biggest but it's always exciting to know that you can get the best of the best weapons right now. I feel like that if they were to get a new purpose it would require there to be post Scal content such as Yharim and the 2 super bosses but they are not in the game yet
It will get uses next update anyways
I don't really know why is that sugg still there
@vocal grotto because they want to know if it might (abyss gen in XL worlds being fixed for a future update)
Thanks for the answer!
Maybe, but it'd probably be low priority? I'd have to look at abyss code to see how it'd be possible to address
I could see why it would be a low priority since it's an outside mod anyways so the calamity dev team isn't really responsible to make the outsider mod work with their mod
What about a way to grind profession more
since its tedious
idk if its supposed to be like that
how to grind proficiency:
-play
-if you are really that desperate equip the info acc of your class and go farm slimes ig
I've never even focused on the profession grinding. It is such a minimal stat boost thing that i dont see the reason to focus grind it. Summoner is the only one and even then only when you're close to getting a new minion slot
but otherwise it's a really minimal boosts
Say for example melee. You really need to compare level 1 melee to a level 15 melee to even see a big enough of a difference in power.
Level 1 has 1% dmg, 0% crit, 0% melee speed
Level 15 has 12% dmg, 6% crit, 12% melee speed
But you also gotta take into consideration that you are capped on your level depending on the part of the game you are
yeah
you can def get lvl 10+ playing normally
15 if you like
grind to the amounts terraria normally requires you
idk the level caps per stage of the game but let's say prehardmode caps at lvl 5.
The difference between lvl 1 and lvl 5 melee is 2% dmg, 1% crit and 2% melee speed. Those numbers will most likely never be the difference between beating a boss and losing
oh yeah, the caps are lvl 5 for prehardmode, lvl 10 for hardmode and lvl 15 for post moonlord
im confused at what this actually solves though
playstyle will barely change
you'd still have to wait for the debuff to go away before starting a boss fight regardless
@mighty knot ^
well if every weapon gives, say, 2s
and it only debuffs after 10s
then if you summon 5 minions it doesn't debuff damage
There is not a cap, but those are the expected levels at the end of each point
There is a soft cap(calamities favorite kind) that means unless the player grinds they'll rarely go a level or two over it.
Probably should just let deleted suggestions be
And BR WoF can easily be dealt with via melting it which is surprisingly easy
The sugg coulda been fine if it was focused on MP teleporting
and not the whole boss
btw
@spring perch You still haven't fixed your suggestion
Still one big hard to read sentence
#suggestions-posting message
Static has a niche use vs Scal, and bobbit lasts the whole game and replaces solar (or bat) once Polter is dead. Although more hooks would be welcome i feel like there needs to be more reason other than just adding more because theres few of em
also pre-hm has no Cal hooks, and the Sunken sea one is the only hm one added by Cal
you’d also need to adress how would they compete vs other hooks
serpent’s bite for instance is overshadowed by biome mimic hooks (and possibly even the nerfed dual hook and is awful compared to the rare af and op bat hook) and is more boring to adquire (fishing), meanwhile Bobbit is the hook to end all hooks with the huge burst of mobility it provides
@gilded leaf
shoot mk i didnt see that
Rover still didn't respond to my ping
he is online rn anyways 
At least, I didn't see it
I didn't see the ping for some reason
ah ok
But I might remove that
also a suggestion i made reached 206 votes but it didnt send the checkmark
whenever a mod feels like going through it
Tester/dev*
Yeah that Don't was added prior to the creation of #suggestions-posting
And hook suggs were very common in the months leading to that Dont's creation
s'prolly time to open it back up again

Mod/Admin/Dev*
Add more Hooks to the game, (Mainly Post-ML)
According to the Calamity mod wiki, calamity mod adds only 2 new hooks to the game, and for stuff like Defiled Rune Playthroughs, there isnt much new content post moonlord. The best one is either the Lunar hook or Static hook, and I think that calamity needs more post ML variety for hooks.
ressurected from the grave
Best one is either lunar hook or static hook
I want to fucking laugh
That don't has been here before I got to here
Also as I said the sugg can be resumed to
Add more hooks cuz theres only 2
Bobbit
m
Hook that works like burden breaker. It has infinite range and ridiculously fast speed. You can just make a long wall at the end of your worlds and teleport to them instantly with the hook

Yeah this is true, sure post moonlord doesn't have tons of hooks but the hooks you get are easily good enough for the entire playthrough. Bobbit hook is really strong and i dont feel like we need a new hook just for the sake of having more of them
The only places i feel you could justify where to add more “traditional” hooks would be mid-late pre-hm and post-Plant and post-Golem
Adding stuff like Static hook but better might be possible but how, what, why and where would it be
Post-DoG you could justify also a hook as long as it has a different use to bobbit
Rather than bobbit but longer

@analog talon remember that unlike hote or sigil of calamitas, the seraph tracers actually has a visible wings/boots sprite
what if you wanted to keep the full seraph tracers effect but don't want anything clogging your shoes?
doesn't vanity in the leg slot override boots
nope
some do
iirc
another reason this would probably get rejected really quickly is the choice principle
fab likes to think that you don't need boots and if you go wings you may as well take the tradeoff of having no boots
Maybe adding an alt upgrade to treads that isnt wing would be more reasonable but same thing as Atlix said
this is an issue though
since he doesn't think anything should be changed 88.2% of the community will still stick with their tracers
which is why ive been hard-vouching tracer nerf though it'll never happen
wings getting a buff won't change much
when wings got buffed the first and second time most of the people turned a blind eye
because tracers is the ol' reliable
the pb&j of every postml run
Yea tracers need their wing time crippled hard
the only possible thing that will change their mind is a nerf to their fav item
you could make Vortex booster op and no one will give a fuck except nohitters, some active people and testers
hell, vortex booster is already pretty op in fact
no one just bothered to try it because the tracers is apparently so good
Remeber when you could outrun weaver with besty wings or better hover

Heck this almost happened
But people are i just get seraph so i can get an extra dmg accs even when the hover makes the fight a lot easier
why tracers need a nerf in a nutshell
wow


Also how did you get the use%?
A survey or smth?

remember when there was a survey in announcements at some point?
That was looooong ago
i mean yeah fair but what use would a sky bridge even have in prehm
i do not get why do people want an all-world skybridge in phmode but whatever
I mean, I made one for easy/safe travel across the world
and then discovered later that, oh I guess I have to go make this biome myself now
and it seems to be a reasonably common topic to crop up in, say, #help-advice-read-pins
so I'm clearly not the only one who's been caught out by the meteor being unable to spawn
I don't think it'd be hard to code in since 1.4 meteors do the same thing as this suggestion I think
Indeed
I wasn't aware, that would make things considerably easier I have to imagine xD
I approve
Both of the sugg's concept and execution
(bolding important words ftw #suggestions-posting message )
I used the underline as subtitles (sort of)
seems like all the pain in the butt of writting essays in high school is not a waste after all 
mfw i never use any tracer except elysian for yharon p1:

byeah
looking at that
they need a nerf 
did it?
im pretty sure it did lemme check
147 - Made Life Crystals easier to craft. New recipe requires 5 Stone Blocks, 2 Rubies and 1 Healing Potion. - Done
im faster 
im faster on my screen 
also alt was faster 
you're objectively wrong sir
deleted sugg
Wait uh
That last sugg in voting is a don't, isn't it
Stealth is getting a massive change already
stealth formula is changing but not the actual effects so i guess its fine
(at least i think)

whomstdve
In any case as much as I find it confusing, I don't think it can be done in voting, plus I tried to remember when someone said stealth suggs is a don't atm, but I can't find jt
moment
bruh
moment indeed
I said it

Then Brav confirmed it
it drops guaranteed halibut
as well as post polter drops pre polter
what else do you want
these things can also be gotten from the juvenile eidolon wyrm
Get calvan
i have calvan but i think the base mod would benefit from this as well
you aren't even supposed to kill it
why would they add a unique drop if they don't want you to kill it
Yeah
you aren't supposed to kill the dungeon guardian either
not a don't
only suggesting a pet that drops from him is a don't yeah
yeah but what about a trophy or something
just to flex
doesn't require alot of work
you can sugg that
halimeme
DQ cannon
Quaranteed halibut cannon from eidolon seems plenty good of a reward for me
iirc it was said hali will be only available from the wyrms next update
i remember it being said once
cant find it though, so im prolly just misremembering actually
If you beat the adult wyrm early you can get the soul edge and hali(revengence only), which are both, in my opinion, great rewards for going through pain and back-
it's probably easier to farm abyss enemies than kill big boy without cheating

i missed that one
sorry
are suggestions to remove certain death mode features valid?
If you feel a death mode feature should be changed, that's fine
iirc since I've seen those before
I was going to make a suggestion about removing Antlions vomiting sand because it serves no purpose other than to ruin builds and be annoying
That's one that a lot of people agree with
So probably a good suggest
cause it has been a bit since it was last suggested but I don't remember if it ever got to 200
5 away now
just saw it go up 2
I don't know if we're supposed to upvote month old suggests
said upvotes will probably never be seen cause manual searching
you can if you want to
nothing stopping you
would it really make a big impact though? poison dot doesnt do much on top of the like 200 damage zombies already do
Big impact more like
but it does make sense
Big annoyance
they probably have all the infections
As if early game needed to be harder
being a rotting corpse walking through a forest
realism its great i know
Early game you have to deal with slimes that won't leave you alone, antlions that quite literally break the sound barrier, bats, cave darkness, demon eyes, zombies that can also sometimes break the sound barrier, the blood horde if you're unlucky enough
Yeah no i don't think realism is a good reason with this in mind
Why would you want to make the harshest moment in the game even harder
its called death mode for a reason
would a suggestion about making Axe of Purity's ability to cleanse evil toggleable be valid or is that impossible?
Why would you want it toggleable
because sometimes you fight bosses in the crimson/corruption or the astral infection and then axe of purity comes along and starts eating the biomes
Fight on platforms
nobody actually uses axe of purity to cleanse evil
you use it as a weapon
clentaminator's job is getting rid of evil
axe of purity's particles fly fairly far
fighting on platforms also takes you out of the biome
Im pretty sure there isnt any evil biome bosses you'll fight at the stage of the game you get it at
the Astral Infection has a tendency to crash into the Snow Biome
then if you fight Cryogen there with the Axe of Purity it will eat your Astral Infection
this is especially painful because the Astral Infection doesn't spread and you have to manually convert everything back
Fair enough ig but making it a toggle is kinda ech
how about just having the left click release the particles without cleanse?
the upgrade does that
although it also loses cleanse but whatever
I always thought this was really condescending
you can ping rover and ask him to change it if you feel that way
The rule itself is fine, but the tone of the reason is really bad tbh
It's been talked about before and I remember him talking about changing it (?) but my memory could be wrong.
and imo "It's supposed to be annoying" and "It's toggle-able" are pretty bad reasons for the Don't. Could be just as simple as "The devs don't want to change how these features work"
I also thing the Don't is kinda futile.... Death AI/environmental effects have been changed in the past... due to community feedback. Except you can't suggest them. For some reason.
also problem:
axe of purity already has 2 mouse button functions
unless you actually want them to be purification / non-purification and not function as an axe at all
middle mouse button bind? pog.
I removed the other one in favor of the newer one
because iirc shooting axe doesn't work for mysterious reasons
in other words, if both mouse functions shoot, then none of them can be axe
Mouse4 hotkey button bind, Ian.
Input the Konami Code to use the axe-mode.
yep
I honestly don't see the need to change the weapon
Either A. Don't use it near things you don't want to overwrite
or B. Don't use the weapon
thats why I added in that alternative of just making it not cleanse the astral infection
use another weapon instead
do the rubbing your index finger on the trackpad of your laptop in the shape of a dodecahedron
You don't have to use the "meta" every time, especially since the Axe of Purity is more of a tool than a weapon anyways.
Type the alphabet backwards on your keyboard to shoot projectiles
but purification powder cleanses the astral
what??
arma is gone
it's like asking if crystyl crusher can be its own weapon that doesn't destroy blocks because it's a viable weapon
when the intention is clearly to destroy blocks
Altix imma have you know the only thing dryad is used for is boss summons and her r34 smh 
literally nobody uses axe of purity for its intended purpose

(my message was for current sugg btw)
uhh wdym arma is gone
"Literally nobody" is a huge overstatement tbh
people either use it as a weapon or they never craft it
because clentaminator does that job better
what
Ehh, read the pinned FAQ on #calamity-update-talk ig?
If you opened all the bags at once you'd run into dropped item caps immediately
yep
It would either lag you to hell or crash you
One of the reasons there is a delay is to prevent it.
The only use you ever had for money is for reforging and since you'll be guaranteed a good reforge for weapons you need less money
i mean not like all at once, or like how when you tap and hold for crafting
Hence why arma bag farming is gone
(Also it's like... opening bags... it's not hard to open them.)
^^ if you tried to spam click treasure bags before
it destroys the game performance
Same thing pretty much
Implement a potentially game crashing change to save an extra what... twenty seconds on bag opening?
Yeah since it spawns a lot of items on the player which they later pick up is pretty painful
Indeed
money is actually a decent game mechanic in 1.5.
tbh i probably still will, cuz alchemist npc potions are expensive
boy do I have news for you
Eh it kinda "loses" it purpose from being wasted for reforging to not wasted to reforging as much
99.995% of all money spent in a play-through is on reforges, and 99.5% of all money is gotten from ludicrous bag farming
It's curve flattening but money
Yeh
did you not get the memo?
arma will not give extra bags past one kill anymore
ye i kinda get it
so ig i remove it since its relatively useless
I bet the money supply will still be gigantic, cause reforges will cost a lot less
afk farm supremacy
back to my old farm with lava pools and temple traps
and sit there afk all the time
well ye gotta supply my plat coin as ammo for my coin gun 
exactly
in any case, I have been able to get ludicrous amounts of money without any Armageddon bag farming
87% of all money in a playthrough is spent on potions from alch npc
just don't use AlchNPC
just farm or blood orb
fishing 
just don't use Potions
return to the old arts of gardening
who needs potions
only 2 fish you need are armored cave fish and prismite and they aren't that hard to get
or just use 1.5's potion selling system 
costs more than alch npc and makes you talk to 15 different npcs for potions
who needs to stack the entire buff slots for a fight when you can use perma Well Fed after EoC/on Halloween season since pumking seeds.

Get to Hardmode and get Cirrus' booze
warmth potions are 5 gold each iirc
alch npc only charges 75 silver
and are only sold post-cryogen by permafrost
your able to buy them once you reach the point where you dont need them

did even the prices from potions on calamity and vanilla npcs got revealed yet
some did
warmth was revealed to be 5 gold from permafrost
idk about the rest
endurance was revealed to scale in price the entire playthrough
Isn't Cryo going to be changed to not require a warmth pot?
Best to judge them when they get actually released since something will probably be changed
this sounds like #calamity-update-talk to me
Indeed
yeah
True!
Confirm.
#calamity-update-talk and #calamity-mod-talk very much exist
and serve this purpose just fine
Pins usually serve the purpose yeah
#calamity-update-talk has an FAQ doc in its pins
@round ravine
(If you disagree then you could add that to your suggestion's reason; why a new channel would be better than the pins)
Oh. Well, I... huh.
are you gonna say anything or..
I dont think that they will be nerfing the death mode stuff since that's the point of the mode.
Fab wants you to play it the way he intended
Blocks cluttering your desert is the point of deathmode?
Well i mean it's not fun sure, but there have already been tons of talk that the enviromental/darker caverns and such should be removed which fab has just said that it's the way he wants the player to experience the mode and if you dont like it dont play the mode
I thought disabling gore could do this for you already.
@warm scarab
Try it out.
hmm
NPCs poof on death instead of break into gores when killed with the option off
Then turn them on when you do not want to fight BR.

This is the whole AutoTrash thing all over again
Difference is that you don't even need any mods for this
Literally a vanilla feature yes.
@heady storm
Ffs.
Le repost
is it just me or do you always post suggestions at like the same time
Might be you
I dont see the ravager change doing anything all that good to the game personally. Sure it's a bit "cheesy" to save tons of bags and open them post providence but ravager is also such a simple boss fight that putting him post provi would seem weird. Also post moonlord already has tons of "miniboss" like bosses. I count bosses such as dragonfolly, profaned guardians and sentinels as mini bosses since they dont feel as major as say providence, polter and DoG. Putting ravager post providence would mean that you would firstly fight 2 minibosses before providence. And after providence you now have 4 mini bosses to deal with before getting to a new main boss polter
You would consider Ravager a miniboss?
Or at least a not-as-major boss, comparable to Sentinels?
Idk, i just feel like ravager is miniboss like dragonfolly and guardians
I think that's it's possible to have area in-between
It has always died to me on the 1st attempt and on each playthrough i always forget he exists until i check the boss checklist and i quickly go and kill him
Really if it gets moved I'd expect it to be a much more kind of effective boss fight instead of what it is now
but where would the easy life alloy/core farm go 
you'd have to go to 5 different biomes (6 if you count dungeon for ecto) and farm there if you want to make anything that requires those
Also ravager feels like a miniboss since i never use any of his items besides the accesories
That is true as well, moving ravager to post providence would make make the hardmode grind harder. Ravager is not only useful for easy bloodstone grinding. He is also useful for hardmode materials as well
I have kind of a feeling that's mainly because of his kind of dubious placing in hardmode and the life alloy grind could probably easily be moved as it's relation to ravvie is kinda iffy already
ravager is also such a simple boss fight that putting him post provi would seem weird.
moving Ravager to post-Provi would provide all the reason in the world to make it. less simple
which would be very nice to see given the funky spot Ravager is in right now
Indeed
https://docs.google.com/document/d/1ts-ll2OfiwLJcK4DpHsjUX9rQATPmw9VuA9gIXleJ_4/edit?usp=sharing see also
Ravager is a mess. The boss is themed around 2 different things: stone/flesh and blood/gore. However, it almost solely exists to allow easy farming of various materials, rather than being anything significant, despite everything the story behind its creation would entail. Furthermore, when you ge...
part of the reasoning behind this suggestion
byeah I pitched this exact thing a while back but it never did reach threshold
interested in seeing if maybe you're able to convince the people a little better than I apparently didn't

tl;dr the case for Bloodstone Ravager revolves around the idea that both are in really awkward spots, and they both very much are
Bloodstone is a thematic mess and it needs something to concretely anchor itself to
Ravager is decently set up except it has nothing to anchor itself to in terms of a stable connection thematically to anything ever, so it tries to do everything (and fails)
Also, this would go to trimming down the immense post-golem pre-LC intended boss list
which I've heard a lotta folks complain about, yet nobody wants to change it because it'd mean less easy mats~
Ozz mentioned that "we'll fix it eventually"



