#suggestions-discussion
1 messages · Page 1104 of 1
expert should be the first difficulty they choose cause it offers so much a player playing for the first time can miss
unless you want just a chill pt byeah
take a shot every time I say byeah
I think reactive DR is not significant enough to make a difference anyway
Try cheating in star wrath in a fresh world and spawn king slime
night provi
Drunk Terraria playthrough

Tho in general sense it isn't significant enough iirc ye
and now try the world with KS defeated with the reduced boss config
VC3
the problem is that
that is true
You kinda shot yourself in the leg there
As a nohitter
was aboutta say that
adding a feature where it either does nothing and gets hated or does too much and gets hated
It also discourages the fuck out of progression skipping

(in execution it doesn't because it does barely anything)
Night Provi is a challenge
Ye
I don't see her getting the reactive DR gone if the rest are
mhm since that's the whole point
¯_(ツ)_/¯
(btw @rancid saddle you can still fix the wording of your launcher sugg's top line, iunno if you saw my previous ping)
i sense deletion
Nah it's not ❗ worthy, it'd just make the sugg a bit clearer
o
That looks very SIS
That detailed list is
- painful to read because it's a massive wall of text with no separation
- mostly unnecessary due to having specific ideas
It looked like you had some valuable info in there that wasn't specific ideas, so you should prolly summarize those points and put em in the main sugg
(Or you can just get rid of it entirely. The sugg will still stand)
@warm scarab
hmm?
so i should make the wall of text something readable or summerize it and put that into the main sugg
(i think imma summerize the wall of text to make it shorter)
Specific ideas are not recommended for suggestions. This is addressed in the topmost Don't in the pinned Don'ts Doc
Suggesting stuff like Soul Darts and Terra Darts, and giving em lil effect descriptions,
is a bad move
It’s not like bows, guns, rocket launchers that are barely expanded upon despite having a helmet dedicated to them, and flamethrowers are enough variety.
ok
(I wonder if there will ever be a day where we allow SISs again)
(Probably not, considering that’s just asking for people to put Patreon weapons in)
byeah
We can barely keep up with the items that people paid for us to make
Imagine us trying to keep up with the items people aren't paying for
lmao
Yeah
Wait, isn’t this suggestion basically asking “make darts a subclass”, considering calamity adds nothing to darts?
i mean
there is 1 dart weapon in pre ML iirc, byeah
dart weapons are already a subclass
not a well developed one by far, but it is a subclass
He is just saying "add more"
not very viable tho 
charged dart blaster
Charged Dart Blaster is the only dart weapon calamity adds.
yes
currently darts aren't even viable at all, not to mention the amount of stuff related to darts are too little to make it a subclass
mm
You may wanna scale it back a tad
I see that you asked for a dart wep at every stage of the game
That's a bit much to ask for
Yeah, that’s too large scale.
I also really don’t see the purpose when ranged already has some of the most variety in the game, alongside mage.
I think the reason is kinda self-evident. More reason is welcome, but as-is it's okay
Darts exist, but are very underutilized, so utilize them more
every class gotta have as many weapons as melee
make darts rogue
but darts don’t even have a shroomite helmet to justify their subclass nature
oh shit, new sugg idea
Cursed's
I was going to say spectralstorm and firestorm cannons are dart weapons
Not really
Personally, I just don’t see the purpose in adding another subclass when there already is an underutilized subclass in ranger, rocket launchers.
But spectral and fire are flare gun upgrades 
edited the sugg a bit
Still too large scale.
i still have more to edit 
the idea is to make darts a viable subclass whatcha expecting
(We could add a singular Shroomite helmet to encompass every non-standard ranged wep type
Darts, flares, stars, ammoless, snowballs...)
snowball 
no i'm not going to make a sugg about snowball subclass and i will never do that
ammoless hmmmmmmmmmmm
based
Holy Flare Snowballs 
If it wasn’t for the fact that I already have better ideas for a Patreon Item I would do Holy Flare Snowballs Byeah
The reasoning on the dart sugg is better, but uhh
you still got the pastebin attached
delete thy link
i'm editing the pastebin
and after i finished editing the pastebin you can see if it's still ok to have it attatched
if not then i'll remove it
and you say "for every stage of the game", which I don't know if that means every individual boss tier, or just the three big progression sections. That could be clearer.
Preferably it'd be the latter. The former would be like, full dedicated update material.
dart and flares update
this suggestion can be trimmed down a lot
the former is for the pastebin 
the latter is the entire sugg
the pastebin is just to provide ideas
Pastebin not needed
Mhm
I'm aight with the long reason cuz it elaborates on why darts could provide uniqueness to ranger and where new content most needed
(some more line breaks would be nice tho)
It’s definitely hard to digest without line breaks
ok
Ah, post golem variety. Definitely something that is absolutely needed. 
yo why isn't the Stynger a combo Dart+Launcher weapon type? That'd be neat
wait yeah
Bc darts bad 
make stynger bolts darts 
imagine an endgame dart weapon that does like 10k per hit but you multiply that damage with cursed dart
Sounds op
aight, those breaks are nice
I gotta sleep so I'll read your pastebin edits in the morning
but I'm just gonna say, you have enough elaboration in your reasoning to not need any additional stuff, imo
sleep
^
No
lmfao
i'll make the wall of text bearable
because i mentioned a lot of dart/dart weapon ideas there and i don't want to waste 50% of my brain cells on nothing 
most people after t2 dont even use the canes anyways so theres no reason to really collect the mana tbh
maybe right clicking the gem could have just got all the mana to you which should have been a vanilla thing tbf
The more elegant solution would be to make Defender's Forge drop Etherian Mana when placed near active Crystal imo
Idk
tbh the best solution is to make a side mod to expan the whole event
but that takes effort and someone who knows code 
prolly yeah
Reactive DR being a quick fix for outlier builds is a good thing
Saying that reactive DR breaks boss non-linearity might be the biggest overstatement of the millennia. If you're using gear from a tier above you're still going to shred the boases
There are quite literally zero situations where getting the next tier's gear doesn't make you extremely strong against the prior tier in the current build of the mod. But reactive DR does make on-tier balance a lot better.
I also think that "true balance" without reactive DR is not something that's realistically attainable just because of the small size of Calamity testers and the pretty RNG heavy nature of Terraria in general. There will always be a meta build or an underpowered weapon no matter how many changes are made. Reactive DR is insurance that the difference between "meta" and off-meta weapons isn't too high
@cobalt pewter that's a good sugg, but i have a better idea
how about an item to instantly skip to the next wave when used, and the item is dropped from the first defeat of the event with the medals
said item shouldn't be consumable
that'd be better
Sooo, corrupted eyes ok suggestion?
Calamity isn’t really a vanity mod
more of a CalVal suggestion tbh
The names and stuff aren't needed, and I can't find a strong reason to add eye related vanities
ig?
Byeah
Complicated
Have you heard of Yoraiz0r's Spell?
Doesn’t that shade the eyes
It creates a cool eye trail
Ahhhh
Idk what they exactly wanted with "corrupted eyes", so I thought that might be relevant to know
in any way this sounds more of a calval thing imo
there isnt really a reason for this to be in calamity, like others said
@ YuH
No.
that settles it


it's not 
wtf is a Corrupted Eye
government eye

hmm, isn't Yoraiz0r's Spell actually a "corrupted eye" when dyied to something purple?
might be
kind words iban
@tranquil perch yo I got a quick q about your sugg: what do you mean by portal animation since current DoG comes charging out of a portal
hold on, ill get a picture to show u what i mean
Im gonna just say one thing,does anyone think ceaseless feels annoying and a bit overtuned?I’ve died to him 136 times on revengence and im getting sick of it.I’m doing better at the polter fight than him,and I think thats a problem since polter is realistically meant to be fought after ceaseless.Hes just an annoying boss with a boring gimmick and attacks that go:“oh,your arena isnt the size of an olympic football field?Good luck dodging when you’re gravitated for 5 hours and get chained by 10 dark energies!”.Getting hit once by that means you take huge damage from the rest of the energies and it takes a long time to recover that health.The whole gimmick of “kill the enemies before hitting the boss” is executed in an annoying way and makes the fight take 8 years if one dark energy happens to be alive in the corner.Giving ceaseless actual attacks with his energies (making a circle around you,having them make a wall and charge,comvjne etc) would make the enemy takedown gimmick far more interesting and fun and give more creativity to a boss that normally has 2 attacks.You should also be able to see the energies on the map when theres 10 or less,so you can track them down.
CV gets faster in a bigger arena actually
Which is oxymoronic imo,I know “beeg arena= more space to dodge” but he can summon 2 damn rings at a time that take up huge amounts of space.
so you know, yea there's this star thing, but the moment he actually teleports, it dissapears, and you get an awkwardly uncoiling pile of segments
my suggestion is, what if the star stayed overlayed on the pile of segments
(and posibly bigger, in case it cant cover all of the segments)
ah ic
i love how one suggestion is to buff tarragon and the one right after is to nerf it
Well,to nerf a very specific broken use case
ic ic
uhh
it's certainly post-golem, particularly post-pbg
yeah I was about to say that.
two, kill times are needed because balance suggestion rules
also maybe some vocabulary on the sugg?
aren't balance suggestions meant to go directly to a tester instead of going through the whole sugg process
Aren't most things being rebalanced anyways?
I thought balance suggs were kinda murdered until 1.5 is out
Yes
I still can't hold this suggestion credible as it's from the same person who claimed minmaxed pre-dog belladonna has the dps of calamari's lament
Right now it's pML



belladonna, PRE-DOG.
at that point throwing dps numbers may have lost its value

@rancid saddle ^
also need to check the uhh, Tarragon Mage armor bonuses.
thats a shitpost ;v
so?
considering it also passed the process I don't see whats wrong with the sugg
if you shitpost in suggs then it heavily reduces your chances of your other suggs being valid
yea idk how it passed
it's supposed to be ❗ 'd
guess someone forgot
anyway this is invalid too so like
also Hamburger's sugg seems too specific using as using a specific combo to deal max damage (?)
Precisely, shitposting still harms credibility
It's already ❗
So yech
honestly cock is an enigma
yeah
Probably too specific imo? Cock is just broken
I
also that sounds like a bug
p much yeah.
why swap to biofusillade
Wait i have a question
there's clearly some super specific oddity going on here
How does tarragon mage's leaves work
when you hit it just shits out leaves I think
So reaver mage?
bruh I thought that was ethereal talisman bruh
except it doesn't pierce
ham's sug may as well be a bug at that point
Yeh
Honestly just make the leaves from tarragon scale with attack speed so more att sp.=less damage
Like how more fire rate with bloodflare bullets make hem heal less
But with danage
Damage
5k dps 
Thats like bad for provi
Also Weaver is a worm, what did you expect
#suggestions-voting message
Speaking of Rocket launchers, buff scorpio, its like barely is an upgrade to snowman cannon
just replace dust with an explosion image lel
Genius
If none is possible, none
explosion image is arguably worse because it takes a toll on your RAM iirc
SSV can just last for less time so there's less of them existing at once, then the speed can be buffed again etc
Just make SSV spew no dust
dust isn't a problem from SSV from what I know
it's just raw drawing magic with a big lag
wait what even is SSV main projectile
is it just a ton of slightly transparent images overlayed
w...why?
Because it looks cool
sacrifice performance for Looks coolness 
fair enough
Dunno what's all this performance fuss is about...
oh hey someone did another dart suggestions
If it comes down purely to drawing dust isn't exempt from that either. Hundreds to even thousands of draws done every frame.
@ashen warren Corrupted Eye?? What do you mean
This exists, is it what you mean?
https://terraria.gamepedia.com/Yoraiz0r's_Spell
lol good static image in the embed
Have you seen those puppet fighters with red eyes in smash bros ultimate?
thanks pisscord
So, Yoraizor's Spell?
you can dye the Yoraizor's Spell
(It's red by default, even)
Okay
it is wings, but it's also a vanity item
Geez dude what are you doing suggesting for Calamity then, lol

(tbf there's nothing wrong in going straight to modded)
(well there kinda is, in that you'd be overwhelmed and likely wouldn't be able to tell what is and isn't part of the mod.)
what did i miss? other than a guy that wwnt from 1.2 to modded
Armor mixing is almost never a bad thing imo
Because it requires a brain
99% of cases people go for the full set of armor for the set bonus
Probably, but to take an example, Red Riding Hood chest piece gives 25% summon and ranged damage, which is big at that tier, and only chest piece no less
yea and by mixing and matching armor pieces you get ridiculous bonuses
Good! (imo)
Armor mixing should be encouraged but OOA armors are wild with their stat distribution
The problem I think is that they're really boring as armor and are currently just overglorified stat sticks
also this has been suggested like 20 times already
but dear god
make summoner nerf 75% instead of 50% on ooa armors
Won't happen because devs hate OOA
tbh you could remove a lot of suggs
Testers, specifically
if you just remove OOA
I bet I could find like 20 "give OOA something interesting" suggs if I tried
tbh the only people who care about ooa at this point are minmaxers like me and the nohit community
yep, a whole event reduced to 3 armor pieces
it's in the spot where it's not small enough to easily rework but too small to otherwise care about
(shit, I also wanted that sugg in voting to be made less specific.
At least the reason was elaborated more)


Hello
You reminded me to check your pastebin
And, it seems like it's exactly the same except you added a very redundant thing to the top
@warm scarab See Above
Personally I don’t think the paste bin is at all necessary. The suggestion is fine on it’s own.
ok
they look at previous ooa suggestions and get ideas of their own ooa revamps
And frankly its making me scared that people actually care about the event
and remember that ooa even exists

Yeah i definitely want to see the event be made great
I like the concept that isnt just "random enemies spawn out of nowhere!!!!! We're gonna get YOU"
did that make any sense
YOOOOOOOOO 199 STARS
Time to unstar

advertising

Rover 
ples nu 
:LIVE:

dear god
thank 

now the waiting game
its a good suggestion
:(
how
Is it cause i reposted it twice already
this was posted 3 times. peepoweird was posted so many more times.
ah, i didnt realize it was posted more than once
Yeah but this one is three times as long as Peepoweird
It's also equal to the amount posted by a single person, since two people kept suggesting peepoweird
:)
always has been
I can agree with this sugg.
@heady storm
chill
im excited okay 
"Please do not ask why your suggestion isn't delivered or ping a mod to do so, it is not automated, it will be delivered, give it time."
(Okay but where.)
And yeah what Cursed said. 
Ayyy grats on your suggestion.
I'll try to not do it next time 
lowkey advertising indeed
echsad
I can deliver it now so it is whatever.
Oh I just checked suggestions-voting, how does that work btw? cause I noticed that some mods put it in manually, and some suggestions, the bot puts in
when a sugg that isn't ❗ it'll pass on to sugg voting
sometimes mods manually pass it on when the bot is not working
im making it sound like the sugg died
Ah, gotcha, ty
Also wanted to ask about something before potentially posting it, has someone asked about the boss zen multiplayer abuse, where one can kite a boss for whatever length of time, so they can abuse a mob-free abyss? Just double checking in here, can't remember if one was posted or not regarding that.
actually yes
I believe it's known and getting merc'd.
Ah, gotcha, was curious about that
quite recently yeah
I do hope that gets fixed/changed
Makes abyss a bit too cheesable
Also a brief idea to ponder before posting, would it be unnecessarily difficult, or just unnecessary to begin with, to have a visual indicator of what some weapons will actively fire, such as the mad alch cocktail glove? As I understand, some weapons will rotate on a specific firing pattern of projectiles, and maybe having a small visual indicator to tell you "oh this potion is up next" or "oh this projectile on x weapon is up next on the next use" could be nice. Just a small QoL thing I was thinking about for a moment.
I can't recall if any other projectile really behaves that way
I think Ace's high might have functioned similarly, or were the suits randomized?
that could be solved by just remembering the order
very few weapons actually act like that so its not really needed
I guess in a way, even still, it would be a nice QoL touch to it, but probably unnecessary amount of work for it.
That might be hard to program but it could be done, there's value in doing it
The Hive (PBG's launcher) also has multiple projs
it feels kinda unneeded, especially since it's exclusive to two patreon weapons iirc
Hm. Might still be worth the merit 🤷
I mean, will it really change what you do with the weapon? You're still gonna shoot it directly at the enemy.
((There's also Coral Cannon with the occasional strong shot))
^
But yeah that's true
I think I'll probably hold on posting it as a suggestion, but something worth considering in the future if resources aren't too strapped.
Thanks for the brief feedback 👍
I wouldn't know exactly how much it changes things, since I haven't played around with Hive or Ace's High or Mad Alch's Glove too much.
There's definitely merit to it I just don't want you posting anything because I'm about to


@dark urchin Prolly should specify which aspect of Murasama you mean in your top line
Ok
When I first read it I thought you meant the fully animated custom swing
Might want to reword that to "Boss Gated Item"
That looks better
iunno if post-Yharon2 really needs to be specified but I see you're expecting em to all be tied to the labs
Yeah
But I do think your reason could be stronger overall
K
Maybe bring up class representation
it kinda boils down to "it's cool" at the moment
Like, why does only melee get the cool locked weapon?
bc fabsol's melee and MGR: R bias
answer: Because melee

So, from what I understand, you want to open up an arsenal of "class representation" amidst weapons similar to Murasama, which are all officially usable at the completion of Yharon Phase 2, so it's not just lol only melee gets fancy weapon hehe
Make them all references to other games pls don't
It could work because of how Phaseslayer is, in lore, a prototype of Murasama
So each of the Mura-like class weps could be advanced forms of other Arsenal weapons
(It'd make Mura less special but, :woman_shrugging: )
(Melee really doesn't need that special, exclusive thing. It already has 200 weapons and a decent amount of them also have a incredibly sick animation)
Yes
I also partially agree with this
Melee does get a lot of special treatment as Fabsol seems to adore the class subtype, so maybe opening up the options of "end game locked fancy weapons" amidst all class types could add some better flavor to it
And the idea that rover offered would actually be an amazing addition lore wise
The real question is, would they be limited to specific draedon lab areas? For ex: mage one limited to the planetoid lab?
Melee is both too good and fucking awful at the same time. Unlike most other classes (looks at summoner) it has almost no weapon variety outside of the option of true melee sword or beam sword. Most other classes have at least three developed subclasses, but melee only has one class of weaponry, swords. But at the same time, it has way too many of those things?
And is there enough biome based labs for each weapon type
'nother thing to consider for the suggestion ^
jungle, ice, space, sunken
minor thing but bold the title
it ain't neccessary
Bolding title is not needed
but it looks nicer

Also
melee only has one class of weaponry, swords
Do you just mean that in terms of practicality? Cuz there's obviously more melee wep types
yeah, there is more subclasses
it's just that compared to swords, there is no support.
Like flails are cool, but they are kinda shit with a couple exceptions
For example, you can see ranged getting buffs to specifically rocket launchers or bows, and rogue getting boosts to specifically spiky balls or javelins. But melee doesn't get anything to support their subclasses outside of funny yo-yo bag that's in vanilla.
Yo-yo bag does need further advancement
I think fabsol has a bit of a hate boner for yoyo's (not entirely sure but judging by how little support it gets, I'd say so LOL), so it'd be hard to suggest stuff to path further from it.
It's because yo-yo bag is the worst thing to balance.
Or it could be something as simple as have it combine w/ elemental gauntlet.
byeah
Spears and shortswords are the only ones that are.. even remotely comparable
A majority of the melee class is broadswords
Ranged is pretty evenly split between bows, guns, and the rest
Magic leans towards wands but is pretty evenly distributed among wands, magic guns, and tomes
Summon leans super heavy into minions with barely any sentries...
And uhh Rogue is quite even across all 5 (or 6) of its types, with Spiky Balls just getting a slight shaft
You have to balance arounds yo-yos having double dps
Compared to all the other classes (except summoner), melee is really biased to one subclass
Yes. Imagine a post scal yoyo 
Oh there is?
summoner makes up for that with every minion being unique in its own way though
swurd go sweeeng
ye
It's a successor to the Terrarian
https://calamitymod.gamepedia.com/Azathoth
The Azathoth is a craftable post-Moon Lord developer yoyo that can also be dropped by Supreme Calamitas while in Expert Mode. While in use, the Azathoth constantly releases pink cosmic orbs. Each cosmic orb can fire up to six hitscan lasers at nearby enemies before vanishing. The orbs, their lasers, and the yoyo itself all ignore NPC immunity fr...
Yeah but sentry presence is non-existent lol
Minions are a lot more unique among themselves than swords are
There's no accessories like magic quiver or scuttler's jewel for melee's flails or spears.
You could technically divide minions into subclasses if you wanted
The ones that hit the enemies and the ones that shoot at the enemies
so where does stardust cell fall into those

And the obscure "i actually debuff you"
Ones that chase, hover on player/orbit player, and ones that hover w/in area or stick onto stuff

And broken into attack type of shoot or smack face
The reason why certain subclasses aren't supported is due to the fact that Vanilla adds something that immensely fucks with balancing said weapons.
yo-yo bag doubles all yo-yo dps
OOA causes you to have additional sentries when originally they were meant as a nice little support damage that you have one of.
Also we should probably move this to gen considering it's becoming less suggestion-y and more discussion-y
(Don't forget to edit your sugg's reason btw, Agent 25)
Ok
This is a fine sugg, Cursed
ty
Wasn't there some mini-campaign for a series of enemy suggestions, a lil while back?
Thomas was involved I think
There was a large discussion about it
did any of them pass
I made a suggestion regarding the phantoplasm enemies, didn't pass
I believe that was the only one actually made
Well, "didn't pass"
It only got delivered today
oh wow 
nice.
(spoiler, it doesn't look like it'll get approved, but there is an ulterior reason for that which is potentially much better)
oh that's intriguing
i wonder what that is
As much as I dislike them, I think Cuttlefish are probably one of the most interesting enemies in Calamity. They're unique and function differently from most other enemies in the game, punishing you for not paying attention and rushing through the abyss by ambushing you. I almost never notice them before they get me though.
That's an interesting take
Yea, more enemies with designs that fit with their biome would work super well. Instead of Wheel that gets stuck on the side of a house
I have interesting idea to give them a debuff to players like blinding you with ink 🤔
Well, the miniboss squid already has something like that
the colossal squid latches on to you doesnt it
yeah it vores eats you and blinds you.
It does
But the projectiles it fires also inflicts Darkness
(in case you're not wearing Ankh Shield or its upgrades)
This isn't documented on the wiki for some reason
Considering how squishy Cuttlefish are, I don't think anybody would notice an ink debuff from them.
do it yourself smh
Already on it
It's probably because encountering them without an ankh shield is so unlikely, so nobody noticed it.
Prolly
byeah
Despair Stones are kind of an awful enemy for their biome because they can't move effectively. If there's any type of house in the way, they're stuck and can't get to you, which is extremely common in Brimstone Crags. If Despair Stones were on the surface biome? yes they would be threatening because of their speed and the (mainly) flat terrain. But not in the Brimstone Crags.
You can make a suggestion about that as well
in uhh, 3 and a half hours
melee minion/ranged minion/sentry
hm
¯_(ツ)_/¯
i could make a sugg on moving spooky armor's progression tier
because
you get tiki
and then you kil some mourning woods
and tiki is useless
tiki and leaf wings
Don't the two armors have a dynamic, like Tiki giving more raw stats but Spooky giving more total minions?
Yes
yes
In fact I'm concerned about Fathom Swarmer
Not sure of its role in the progression
When Spooky and Tiki fill up the polarizing niches at that point
Fathom's a bit earlier but I think it's got more of a tank role
It has noticeably more defense than Tiki and Spooky, and also has DR


:)
😔
Considering that facetanking is no longer a thing
Are you referring to 1.5?
wait isnt the limit 2 suggs
Yeah the limit is 2 suggs
You've gotta wait until your dart suggestion gets moved to voting, HamburgerBoi
mfw
(also, out of curiosity I decided to actually 'categorize' minions by melee vs ranged
Contact damage minions are in pink, Projectile minions are in green, and minions which do both are in blue)
A decently even spread, leaning a bit on the projectile side
wouldnt cold divinity classify as blue
Ah yeah Divinity would be blue, forgot the spikes dealt damage even while orbiting
oh cosmic immaterializer don't do contact damage? the more i know
(Gastric should also be green)
There's a lot more green in that
Yeah
Yeah cuz of the raining blades
It's been a long time since I played summoner, I don't know a lotta the new ones that well
fair, fair
Vile Feeder would also be blue I think
yea
Vile Feeder is projectile no? It only triggers when it collides with enemies
@warm scarab you gotta in fact remove your latest sugg from posting and save it for a bit later
It doesn't actually deal contact dmg iirc
Does it deal a single hit of contact damage upon latching?
vile feeder latches on and spawns the same feeders as scourge of the corruptor iirc
Not the same ones, but similar
now sort them by color instead of alphabetical order
(nah I mean literally I can see that they're a unique file)
i can test vile feeder rn i got tmodloader open
feedza was faster 
oh wait no vile feeder is just purple
:fuck_mobile:

it latching on doesn't deal contact damage it seems

Didn't vile feeder used to be like, super busted?
It was broken in the most literal way
iirc
it
But maybe you weren't referring to the iframe issue
ignored immunity frames
P sure I saw a video of it being used against Aureus, and said video claimed it was a pre boss weapon?
It's not preboss 
Either pre boss or post hive
It.. kind of is pre-boss
it's technically pre boss
Post EoW iirc (or technically so)
If you count killing only a few EoW segments as not defeating the boss
just kill a few- yea
what?
There's a limit of 2 suggs per day
annihilate the latest sugg
aight
Huh, so a post evil boss weapon that could carry up to ML, don't see a reason to nerf
There's no antisugg
It couldn't now iirc, it should be relatively balanced atm?
it's just good
Annihilation happens between matter and antimatter
it is
Antimatter is wacky and uncharacteristic
anyone help sugg deus and destroyer shouldn't have a hitbox in br when they're invincible
because celestus 
?
nanoblack 
Still not as scary as the ocean imo
what?
how about planetary annihilation
its just "there"
i softlocked the game with 1 accidental celestus shot on br deus
your fault for using celestus lol
Softlock as in game froze, or?
Yea prob game froze
Dont use celestus on Destroyer or Deus til after 15 seconds have passed
don't use celestus for any worm bosses in boss rush*
Man, the work DR mechanic is reasonable and I hate it
fixed
Worm*
game froze
It's good 
looks alright
Sugg is valid
Yeah it's valid, i personally don't like it but very valid 
But imo the elegant solution is just make the coiled phase make worm body segments not take damage at all
Like DoG
Only reason I could see for it being shot down is no-hit challenges being made easily cheesable
I'm surprised only DoG gets this
Yeah, DoG breaks rules
Does the DR really "majorly" slow down the farming of the bosses?
Oh that's a good point
Doesn't it only last for a few seconds? (except for Deus)
It's 8s on Destroyer iirc
Also EoW straight up doesn't uncoil in rev+ iirc?
It just plops
If you've got a good piercing weapon to take out the worms after that, it super reduces it
Hm, funy question: do Vanilla worms also spawn coiled in one place?

i think the resistance makes it hard to grind stuff
like
i want shpc
i need to grind destroyer
i have a way to kill it in let's say 3 secs
but there's 8 extra secs where i can't do anything
killing a boss in 11 seconds still isn't bad
8 seconds really doesn't seem like much of a difference at all to me as most of the time you're not going to be killing a boss so exponentially fast at the period you really need to grind destroyer etc
well there's a thing called adam throwing axe stealth
there's also a thing called tome of infinite cheese
there's ALSO a thing called palladium javalin stealth strike
all 3 shred destroyer
hence why the immunity exists
and isn't SHPC kinda a bad argument cause legendaries are getting changed to be challenge based or
I believe legendaries are changing yes
SHPC is an extreme case that shouldn't really be counted
yes
Legendaries (and RIVs) will be guaranteed on enraged kill iirc
There will also be a new difficulty that permanently enrages bosses
i don't remember enraging at day
day destroyer is dog 2.0
Likely replacing Defiled in the diff indicator
And enrage will be rebalanced as well
with nsane DR cause the devs put in a few too many numbers
WHAT
maybe add a difficulty slot is good lmfao
Nah
Defiled and arma are dead crabrave
Defiled is getting changed

pensive
Yeah hence why it's getting off the diff indicator
They've wiped that weird crit mechanic out of existence
it's
Defiled's wing time removal effect is gonna be on a toggle item like Ball and Chain
Now it's just an item you can favorite
been erased for a while now no?
Nope
anyone mind posting for me
No
no
post it yourself
Don't try to bypass the limits heathen

i already posted 2 -_-
lmfao
then wait
asking other people to post for you pretty much deliberately go against the limits.

i wanna say make deter breaker active it's effect when favourited
but i remembered it's supposed to remove an acc slot as well if it's an accessory in the first place

We haven't removed Determination Breaker yet?
idk
i don't know, were you planning to?
making it a toggle item like Defiled Feather would be nice iirc imo tbh
why the fuck is it an acc in the first place
contrary to popular beliefs yes deter breaker is still in the game 
it's like defiled but not
it's ignored tho
defiled is for funny nohit
determination breaker is basically scal lore
so full game nohit
it's walmart scal lore

I always thought that it is an accessory specifically to remove one of your slots
And make the game a bit harder that way
At that point just equip the Guide To Plant Fiber Cordage
i mean you aren't wrong

Good point
It's like when people to HK Pantheons while wearing Wayward Compass

How dare you insult a beautiful accessory like that
but wayward compass is THE BEST charm in the game
^
I think d break should be changed to lowering i-frames to 1 because that's is how the kr mechanical it references work
KR in undertale removes i-frames completely
You get hit every frame
Not every other frame
undertale.
megalovenia starts playing in the back ground
Would it be possible to remove the invincibility from astrum Deus phase 2?
Before I bother thinking about it
They spawn uncoiled
you mean it's or your's
just wear the undertale reference determination breaker
That wouldn't help
All I'm asking is if phase 1 can keep the worm DR but phase 2 can lose it
If it would be possible to code
What? All worms take 1 damage a hit when they spawn and for a few seconds
To stop cheesing them with Pierce when they are coiled
I know what he's talking about. Astrum Deus does have way too long of an invincibility time for Phase 2
There's been a few suggs about it
iunno if it's planned to be fixed or not, yet
👍
are the devs aware of the immense sudden lag deus can make
astrum deus has too long invincibility time in general
even though i beat him pre ravager 
Phase one is reasonable at least
directly post golem
What's lag?
yes, my ass is pretty
I think Kirn has talked to Fab about it. Apparently it's from Deus constantly boosting its speed off screen to catch up, but they don't know what caused it exactly when I heard about it
Hmm

~~luck mechanic
~~

If they like run every frame they will lag
How about
Instead of making it based on held weapon (difficult to make, imagine if you accidentally switch to a pickaxe and get melee weapons)
How about it's based on weapon proficiency
ye
They probably meant Nettle Burst
^
implementing the mechanic onto vanilla bags would be very annoying
^
like not worth it
It would make Kelvin Catalyst harder to get on a solid melee pt
waht
yes 
It has been I remember

i didn't say it's possible
it's extremely annoying yeah
WeaponOut has this mechanic with its fist weapons, where bosses will always drop fists when the player holds a fist weapon when the boss died
If it’s literally impossible to code, suggestions about it should be barred. It’s why hard coded vanilla feature suggs are banned.
yes
it's possible
Add yes
i didn't say it's possible for vanilla bags/bosses...
can yall read

It might be a bit of effort doing it with weapons of 5 classes on most vanilla and cal bosses
look at my sugg 
there's 2 solutions
either make some use of proficiency
or do what weapon's out did 
you don't need to get aggressive just because people disagree with your suggestion
^
except (if this isn't sarcastic) it'll be annoying if you want to switch to other classes or are in multiplayer
you might end up with two of the same weapon, or your friend gets screwed out of his weapon
Yeah if this is like...not reasonable by coding standards, it doesn’t seem valid.
oh wait multiplayer exist 
if you acknowledge it, you shouldn't use vanilla stuff as examples
ok then
mp shouldn't exist 
but it existed anyways
(also is it really that hard to just.... fight the boss again for the weapon you want?)
if you like grinding for boss summons yeah
Especially since in the current meta, most boss drops are inferior to crafted weapons
there's a ton of ppl out there that are unwilling to cheat AT ALL
what
It’s true
Boss drops are in a weird state balance wise iirc
Byeah
Can't you like
All of DoG’s drops are inferior to anything crafted with Cosmilite (besides Mechworm)
buy boss summons?
i thought deus drops are viable for ml
folly drops are all valid for provi
polter drops are all good for od
deathhail is broken if you know how to use it 
what if i have a potato and can't use any mods besides calamity main mod
it's
||that's my friend's situation||
a part of Calamity
It’s literally in the main mod.


Deathhail was nerfed no?
it was
So it is in standard with other dog drops, pretty useless but okay at best for the buffed events 
I like some boss drop weapons, but ultimately they have to be worse to crafts iirc

Not really?
For DoG’s drops vs Draedon Forge crafts ig they would have to be worse since you have to go through the “challenge” of the buffed seasonal moons, but like...no reason for Provi’s drops to be worse than uelibloom crafts.
implying ice Queen doesn’t like 3 shot you
Byes
Crafting isn’t difficult. It’s just...time consuming. The more important thing is defeating the boss.
But on the topic of the suggestion, moon lord is the only boss that takes a very long to farm once you’ve beaten it. And he’s a major outlier.
he has a 1 minute cooldown
That is indeed why 
fargo's
Isn't it hard to change the chance of getting a weapon on the fly?
Or to mess with drops code in general
(or alternatively do nothing and save my sanity)
This.

Ben suffers too much

😔
You can always get (or make!) a small QoL mod that crafts boss drops between themselves if you really hate grinding for them
or bother stevie about messing with drops code
The Bane to Every Calamity Suggestion: Make it yourself in a mod iirc smh my head byech
i love this


the 3rd idea is kinda ech
making grinding money easier at the same time 
and finally a mp-friendly sugg from me 
That’s 3 failures in 3 messages

Wasn't there a mod that basically overrode the drop function with true
what
Which made every drop drop


With 100% chance
Smh emote spam
Stay afraid
I hate this Ian guy
same
Whoever he is
lol
I hate everyone in this chat except God and new suggestors.
** **
Oh and Ben and Iban and the other devs/mods are cool too
Byeah once it gets past a single suggestion you move from newbie to Feedzuh suggestion spammer in my mind

HEY
I ONLY MADE ONE SUGG

~~@ feedza ~~

gonna make a new alt every time i make a sugg
i'm always a sugg spammer because i have way too many ideas lel
WAIT NO
THAT DIDNT

Anyways this is no now longer about the suggestion Byeah.
no now
If it isn’t feasible by coding standards without giving Ben even more of a headache and coding trauma then he already has then I don’t really see it as that valid but ¯_(ツ)_/¯
Oh wow


we all love you as well :D
hm yes today I shall be Tsundere Being
😳
😳



