#suggestions-discussion
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I slept like 4hours
very few people want harder pbg
sounds like something that needs to be brought to devs first hand
time to ping ozz
Yeah sure I'll go
If HamburgerBoi's sugg is still specific or has an unchanged topic, show him these messages
#suggestions-discussion message
#suggestions-discussion message
wait no-
Gnight
basically only no hitters want harder
ye
gnight
night rover
night rover
night
gn

no i want it nerfed


I've been noticing this on my normal runs before hand, I just abused it on nohit

gn Rover
i want PBG to be what it is atm without making it harder / easier unless its to make it fair 
i am a lurker 

yes
Hm
big
calclone sugg number, 6? ebic
doesn't this go to the "a lot of work" or something don'ts

reads title oh this sounds difficult
but yeah calclone is piss easy
imo it doesnt really fit calclone at all, byeah ill continue it
i have read the first 2 lines of the second paragraph and I already disagree
This has a few extra suggs in it
Another thing that struck me as strange is how the fight isn't mandatory for a mod that is named after it, a change should be made to progression locking out plantera until calamitas and the three mech bosses are defeated.
@kind cipher this is a don't, read the doc in pins. Cal's non-linearity changes are super duper intentional and encouraged
And as asianman said
It's a bundle of stuff

yeh
Byeah a boss rush in the middle of the fight would be really weird
Focus on one point instead of everything possible
bruh moment
and also doesn't make any sense if you account lore
right okie doke
music isn't the fight
lmfao
ah yes
@warm scarab wtf
why

a boss rush in calclone doesnt really fit, and the music isnt canon 
too much words
Just
Uh
though clone sepulcher would be cool
No
300 words too much 
Summarize the entire thing and put it in sugg
suggestions cant work like that man
smh
Post it properly
also it's a rocket sugg
Or make a google doc
how did you pass the character limit on a rocket suggesting the fuck
as rover said earlier this is not currently possible
If your sugg goes over the character limit, your doing something wrong
and we really dont need special rockets anyways, every rocket launcher is unique
*hopefully
lmfao
delete it
i always over-do stuff

well in any case
My Rage rework sugg did
Well
And that succeeded
dont waste your time on rocket sugg, atleast until JE comes to tmod

lel
Rage is bound to be reworked pjilo smh
i said goes over
because its not feasable
smh
i'd personally make a simple sugg to add early game rocket launchers

Byeah ik
yeah that sounds good tbh
prolly
There aren't any rocket launchers in pre HM?
no
you cant get rockets aswell until HM iirc
since u need empty shells from the armsdealer i think
rockets are post plant 
and explosive powder
not in calamity
It's early HM with cal yes
huh
But def not phm
"""technically""" pumpler right click is a launcher? as well as star cannon and sand gun perhaps?
Rocket launcher
pumpler is a gun technically

Not just plain old launcher
I don't like sand
if rocket launcher then ye 0
Star Cannon is a hellspawn
so idk


star cannon is incredibly op 
Yes but your sugg which was quite similar in premise only got 124 

(1.4 research noises)
1.4 

funny food items
so i had this idea to suggest making all building blocks always be breakable by one swing, since some (i.e profaned rocks and slabs) take 2 swings, and it can be annoying for builders
would this sugg be valid?
Yeah why not
I'm probably more annoyed with star drops from aureus, deus, and stardust crafts, they basically made Star Cannon upgrades lose out on what the original was great on; the lack of sustainability on its ammo for its power
Add some pre hardmode rocket launchers
rocket launchers are a cool part of ranged class, but seeing it's bound to hardmode is pretty unsatisfying. it would be a good idea to add some rocket launchers to pre hardmode, making rangers have a bit more choice instead of shredding ds for bow to shred eye and crab and use that gun up to star cannon/phonix blaster/molten fury. Because how grenades exist and can be utilized as ammunition for early game rocket launchers, i think they should all deal damage to the user to balance things out. I personally would like to see rocket launchers at pre boss stage, pre evil boss stage, aerialite stage and statigel stage, which balances out progression like rocket launcher progression balance in hardmode
how does this look
eh
Though seems like smth for a QoL mod @eternal escarp
hm
seems good
making a subclass viable 
yeah thats fair ig
People calm down
(aka 1.4 whip class)
yeh

yes we can
suggestions ples
ok
flamethrower is viable
archer is viable
gunslinger is viable
why not rocketeer
ill see if i can phrase the sugg, since its kindof something calamity made, but yeah prolly a QoL mod can edit all blocks (somehow) to be 1 block
subclass runs are self-imposed challenges
what pre boss flamethrower is there
make a rocket launcher that allows you to rocket jump
those are self-imposed challenges
spark spreader and shadethrower
:epic:
does flare gun count 
no
Pre boss is only spark spreader
roxcalibur and slime mount 
I mean flare gun upgrade
oh he said pre boss, i thought pre hardmode
ah nvm
firestorm cannon 
bootleg Getting Over It

flare gun is just flare gun
by technicallity 

Firestorm and Spectralstorm Cannon are basically Star Cannon upgrades with different ammo type

if it uses flares, it counts ingame as flare guns afaik
I'd rather them expand on darts, since there are a lot of potential on dart design
same as sniper scopes just lets every weapon that uses bullets be able to zoom, since only those count as guns
i assume the game categorizes weapons by ammo type and not by weapon itself
wait yeah
so yeah
i totally forgot about darts
actually what counts as magic gun
if its on the wiki as "Magic Gun"
something that looks like a gun but deals magic damage
(magic subclasses are a myth)
((the only difference between them is how their sprite looks))
Too bad darts are basically subclass
mage is full of weapon types that you cant really categorize them as subclasses, only as playstyle / look yeah
Else I'd sugg it
at least tome only is more apparent
context?
we should add pog gun that is all
context: ozz would do it if it weren't for people not wanting their funny spam weapons
pog gun already exists
what
pogun
I mean Ingame

what pog gun
HA
a
pog
that gun is, in fact, pogging
no I mean literraly a guy
Barracuda Gun finally got its overdue shinies
with pog face
and i thought i was the only one to see it pogging
well that's the closest you're getting
NO
Okay stop.
ranger biome chest weapon being viable ๐ณ
not really any reason to
when they finish their huge list 
AGAINST POG GUN DISCRIMINATION
jk
do what your doing imma watch you guys rumble it out
adios
I swear Feedzuh has a screenshot of Ozz saying something for every occasion


yelling at the devs to add a pog gun is about as effective as yelling at the devs to revert the fearmonger nerf because you don't want your funny post-DoG viable for SCal armor nerfed
~~he has a shrine for every thing a dev said that is in his "Grand Scheme Of Rogue Greatness"
~~
๐
ono
i never used fearmonger so i will never know the pain 
I used fearmonger and it was pretty pog and broken
I mean immediately post DoG armor does better than silva and maybe auric
kinda bullshit
Post ML lacks single class armors
i mean summoner with an armor that removes nerf
We only have like
is just all around pog
Prismatic for mhage
ill craft the sugg anyways just to see if its worth even posting, better trying to giving up early ig 
basterd you done testing?
theres way more blocks then i thought

and its even wierder uelibloom blocks are 1 swinged while voidstone is 4 
isn't void stone supposed to be hard to mine tho 
so you're saying you kinda want the place and naturally generated dungeon bricks and walls situation with voidstone
? cant understand what you mean here
i mean obv voidstone should be hard to break
but the building varients are annoying to build with because of their annoying break time
like world generated voidstone will be hard to break while placed is easier to break like how world generated dungeon bricks cause enemies to spawn
oh
well
the easier option is prolly just giving blossom pickaxe more power
then making code to make man placed blocks easier
(if pickaxe power will make it easier to break, that it, not sure how it works)
wtf people are racist towards pog guns
smh my knees
well the more i tested the more i thought how this sugg is prolly in the "this can be a QoL change" category 
but this is really painfull to use these blocks in building
granted, crystyl exists, but its way to fast to be used for building because any small mistake can and will ruin your builds
and tbh, its basically just to dig land more then anything
crystyl is improved drill mount but cooler
yeah, its really not fit for building purposes at all
and you could argue "why do they need to start doing this" or smthn, but they already did this with some blocks
like Uelibloom bricks and silva
so idk
might make a sugg later and see what people think
imagine not using home improvement smh
it doesnt increase pickaxe power
and it has annoying things of its own so i find myself switching back and forth from using it
I rise from the dead to tell Feedzuh to watch themselves
Got both of the most recent suggs in voting, and two suggs in posting
I'm treading my steps super carefully now
ROVER DAMNIT
And wtf rover sleep
LOL
I'm sorry lads I got insomnia
are you talking to me or Rover 
BOTH

SMH
That's like saying "I broke my leg because I broke my leg"
The first rule of Tautology Club is the first rule of Tautology Club.
wha
mhm. 
well uh, if you cant sleep(which you should), maybe remove that wierd IP (MC server?) in #bugs-read-pins if you have the perm for it
Byeah rover, technically I'm still doing the suggs twice a day. Once 2 suggs in posting is delivered to voting, I can sugg 2 more theoretically, since the delivered suggs have been through there for a day

Fucking hell
feedzuh calculating his suggestions carefully 

~~lower it to 0 sugg a day
~~
suggestions have been cancelled
#suggestionsisover
#suggestionsisoverparty

Byeah
In that case, I won't post anything else until my pbg and raider's talisman suggs go into voting
aka, in about 21 hours from now, time is ticking feed 
Nope, 24 hours
Since I need the most recent suggs to go into voting as well
It's a matter of AND, not OR
ah right
Ban Feedzuh from posting more than once a month
Ban

Everyone else gets to post five suggestions each five hours 
๐ฎ

total amount of suggs going into voting drops down by 35%


The good ending


is it a don't a suggest something related to the heart of the elements?
and no it's not a new elemental
Itโs not disallowed, no
ok then i will post it here first for criticism
Better to post it in posting first
That way it wonโt be buried by people discussing it
๐
One day
YOU bullied the sugg system


posted it
had some trouble with language
Idk man, 10% is pretty good odds. Sounds like youโre just ungodly unlucky
kinda meh imo
i feel like making them craftable really defeats the purpose of them
Ye
JESUS CHRIST
I feel bad for Adir
There are much more pressing problems with them rather than their drop rates
xD trust me usally i am a lucky guy
Like the fact that they're completely irrelevant as accessories
Aero Stone being literally the worst accessory in the game

Cryo Stone being literally Shitty Ornate Shield
i will say right now that there are ideas floating about to make the HotE drops epicโข๏ธ
nothing implemented or even started to be coded, but there are epic ideas
Frog Leg is just busted.
Interesting
I had a hard time obtaining the Rare Sand Elemental
Epic ideas only for now
because that's not a priority as of right now

honestly best case senario is giving them both a new weapon or accessory and making them craftable
What Iban said
because Sandstorms are 
you can make sand storms
Arid Artifact momentum
Ye Rare Sand Ele is the only real outlier here. Fairly rare enemy with a 1% drop rate
yes, but they're still 
usually i have the toughest time with the bosses
even with Arid Artifact
I think I mentioned some in #calamity-update-talk, but only for the stones
Thereโs a reason why they show up on the rare creature detector 
correct

ideas exist that are 2304837294237402 times better than current
also for some stupid reason the Horse that drops the Arid Artifact only spawns when you don't want it to spawn
byeah
get out of offtopic feedzuh
smh
you have to defeat a boss and then HOPE you get it
most time you hope that needs to happen the changes are too high to have the down side of grinding for 100 hours but not the case with these stones
tbf you are just incredibly unlucky
yeah
welp i think i am in this 20% 90% of the times?
10% is not awful, and it should be much easier to grind these bosses in later progression
i am already post twins i don't want to make this weapon when it's useless
kelvin is an outlier because that's a patreon wep
^
it's generally not a good idea to base these kinds of reasons off of that because, well, it's not the devs' place to change that
Prismatic Breaker moment
(alternatively you could suggest to remove cryo stone from the recipe and then get approval from the dedicatee)
omw to raid your bank account of $50

Fool I have money 
Demik don't
byeah
Do what Demik said and suggest removing cryo stone from it with permission
uhhh so yes if a big point of your argument is bc kelvin's existence then i would suggest you ask to get it removed from the recipe instead @bitter drift
Funni kelvin
Donors have no shame in making their crafting recipe as big as Yggdrasil

Stupid kevin boomerang
thats
I know no one of the name kevin
already happening isnt it
tbf i wouldn't either, i'm paying $50 to make however tf big recipe i want
that has come up before yes
ornate shield gets the cryogen lore dash in 1.5 iirc
it is a likely candidate for cryo lore dash
really?
@hardy dock Boy do I have news for you
yes

omw to make the weapon crafted from every single Legendaries and RIVs
it was said in #calamity-update-talk to prolly happen
It's not confirmed but highly likely
so yeah
probablyโข๏ธ
ill take those odds 
15 cap
Leviathan Ambergris makes Amalgam
Looks at Gehenna with even more intense disdain
Donate for weapons whose porpoise is to be auric tesla of rivs and legendaries
Only time I have ever unironically used the Ambergris
Cryo Stone makes HoTE, does that make it good?
no
saying it makes the amalgam was only the setup to my next comment
ambergris is still very bad
That is indeed my point.
i agree
G'morning, gonna check my ping, decided to enjoy an extra hour of sleep
Saw the ping & test. Just curious about how it would fair against other similar mechanical tier bosses aside from destroyer and aquatic scourge, cause lolwormboss, CD's right click would destroy them
but yeah, it seems to be alright against twins, which is the same tier as Cryo (correct me if I'm wrong) in the mechanical/calamity boss alternative tier
most likely from there being two bosses that have a high tendency to stick together, so the group damage on the rmb is effective there.
im prty sure cryo, twins, AS, destroyer, brimmy and prime are all basically at the same tier? not sure how it exactly works byeah
The place where it really just blows is single target, and mob clearance issues in the wild n what not
i think all 6 are the same tier though
People usually rate mechanical bosses as harder as one another
i mean yeah
kinda like rating it cryo/twins, then destroyer/scourge and finally prime/brimmy I think
in terms of "progression"
and mw post-mechanicals that thing becomes irrelevant pretty fast sadly
#suggestions-posting message
Who remebers when it was as powerful as stardust cells
Warped the meta around it
right now its only really ok for plantera second phase and wyverns. everything else abt it sucks
Ye
Idk if it's the side effect of losing the double damage bonus thing but like, the cap on right click is somewhat noticeable on worms
imo it needs a buff bc its not worth getting atm
I still don't know whether lag reductions/optimisations fall under sugg or bug.
probably bug tbh
same but I think a lot of them is just "uneccessary particle spam"
unless the sugg has an actual proposal on how to optimize
i dont think dust is a bug
I mean, the intent of the weapons was never to cause lag, so it's not like you're changing something that was purposely put into the game, like how most suggestions go

Lag is unintended, hence why I'd lean towards it being a bug
its spelling
Fix the spelling
anyways I see chicken cannon as more of a meme weapon so its understandable why its laggy
ive watched a vid of someone using the chicken cannon on dog and the frames dipped for like an entire minute
I used a mod that just removes dust entirely. the only laggy thing abt chicken cannon is the random spam
aight im late but why would you use quiver if you dont want projectiles to split
all of the other stats
uh
thing is
a sugg always needs a reason
but this sugg is self-explanatory

what should we do
say nothing..?
then just say "this is helpful for building and making structures look better, it's pretty self-explanatory"
it'll be smol but that's okay
@blazing chasm do this ^ ig
wut
speaking of builder suggest, ill craft my suggest now prolly and see what people think ig
every suggestion needs a reason
aight

idea?
the natural ones are fair, since they are supoosed to be like barriers (atleast voidstone) but why is the smooth and slab varient if voidstone which id purely asthetic not? thats basically what i meant
:tru:
lets hope phone discord doesnt mess the suggest up
if i missed something it messed up then ping me and shit ig
I kind of agree with the notion of cosmetic block variants being easier to break.
When they're turned into a cosmetic form, they should have the same aspects of cosmetic pieces, and would make abyss style themes more accessible, for example, when you've acquired your pickaxe axe.
And I don't believe I'm familiar with the time when it had double damage. How busted was it when it DID have it? I know you mentioned it warped the meta, but what was its longetivity/life span in terms of gearing?
Kill cryo, replace til ele axes/plague engine/godspawn/cells
what the actual fuck that's stupid 
That's hilariously broken, I see why they did the nerf
but I feel like they might've gone a little too hard, possibly
๐คท
that's just me though
Yep, just like with vigil too (that shit is worse than optic buff it oh god fuck)
It's still good against groups, like twins & destroyer, worms, large clusterfucks of mobs.
but single target or basic mob clearance is kinda poop for it
Vigil? oh yeah the optic buff that thing was naaasty
Vigil pre-nerf was op til Polter
Can't remember full item name
Kill Clone replace til subjugators
Entropyโs vigil
Yeah I remember that VERY well
god I felt so useless that run lol. My buddy was summoner, I was melee
I literally only accounted for bait for the boss ;u;
Also Old hallowed rune
I wasn't too familiar w/ old hallowed rune
Made cells op even against fucking DoG
wat
DoG got fucking deleted by stardust cells
WAT
How the fuck??
I'd say the only thing CD really needs, in my opinion, is either just a very small tweak to the fire rate of the crystals, or just make the right click close in a little bit faster.
https://cdn.discordapp.com/attachments/225030931008847874/700462298111672452/broke.mp4
cells + pre-nerf hallow rune by Haydesly on CalaMain (pre-DoG gear)
For anyone wondering how OP old hallowed rune + cells used to be
Even just a tiny amount could help a crap ton in the long run for it.
OH MY FUCKING LORD
THE STARS DUDE
When even the heavens has had enough of DoG's shit lol
i suggest yall move to another channel or DMs if you wanna continue this topic
Sur
since this is kinda straying away from suggs now
I mean, I'm still curious bout "I'd say the only thing CD really needs, in my opinion, is either just a very small tweak to the fire rate of the crystals, or just make the right click close in a little bit faster."
Testers probably can tell me otherwise lol, but that's what I've mainly got in mind for it.
Prob faster fire rate yea
What's the normal rate at which the crystals recharge? I think I remember seeing something on the wiki, but I'm not sure
Like every 5 seconds
Hm. IDK if 4 would be too much, but like maybe 4-4.5 recharge rate, just to make it a little bit better for the single target fights like cala, cryo, prime w/out arms, for example. Something that gives a little bit more justification for the 1% drop rate
@rancid saddle Would be nice to make your top line less vague. "Fix the lag" would be better than just "Fix"
Otherwise it's fine. Chicken Cannon is indeed a dust nightmare
^
didn't notice anything bad with your sugg and I agree with the point 
has been suggested a couple of times
isnt the loot cage getting removed at some point anyway
none of these suggs went anywhere, as it seems

byeah
I mean at least the consumable Profaned Core is going bye
also considering the fact that almost nothing at provi's tier can burn in lava and you should have immunity because seraph tracers so yes
The problem is more so that lava layers in front of items
So you gotta swim around for a while looking for where they landed
can you make grab bags float?
I'm assuming every item can float if given the properties


Sure has
thats
illegal?

well if you arent in expert will the coins have to fly?
yes 
it is
biiiiiit more complicated
I mean it works as pseudocode
bool holy = player.ZoneHoly;
if (holy)
{
makeStinkyProviBox = false;
}``` iirc

if (player.ZoneHoly)
{
this.SpawnLootBox();
}
``` funnily enough, the lootbox is created by a separate function
well
Makes things easy
pretty cool sugg, it would just require a ton of work on the dev's part
mmmm This is more specificity than anything else
Would be good to cut that down and improve on the reasoning @blazing chasm
As are biome and construct
You can keep some of those ideas as examples but they shouldn't be the meat of the sugg
yeah uh
you wont get them in every world
Eeeh the point was to suggest stuff
but
Prebuilds are great
Your sugg would be better if you elaborated more on why pre-builds are great
rather than giving pre-build ideas
I mean I said they're exciting to come across and can be useful
Not much else to say
It's as good a reason as any
They can indeed be cool
Give more to the lore, encourage exploration, spice up the playthrough experience
You gotta have more to it in your sugg's reasoning
"it'd be cool" is an opinion
those examples you provide don't really work in practice
Some do
Perhaps not Atlantis as the sea is too small
But mineshafts would work well
As would underground roads and expanded rail systems
This reasoning is better yeah
Imagine the havok a world generated hellavator would wreak
And any environment change like waterfalls is always nice
yeah it's better now 
You could just replace a naturally generated surface cave chest with one behind a waterfall
Great QoL change
Environmental changes would be nice
Basically no popular mods do normal environmental changes
But with a mod as stretched thin as Calamity, bigger structures like some that you had just arent really viable
Yeah some aren't
Yeah the gladiator armor does have the stealth armor
Sorry for being stupid everyone
Ooh I just had a great suggestion idea
Maybe I'll build it tomorrow and post a picture of it
I think that the latest suggestion would have to be an update of its own
as anything worldgen takes a while to do
This is a single idea
Why do the lizahrds only have one temple?
They should have a semi-ruined road in front of it
Are you actually
thats not how terraria works though
Not massive
And it's not no reason
It would A look great and B help you build a jungle boss arena
since we are working with 2d there isnt that much room to work with
(Do keep in mind that specificity is not recommended for suggestions.
A sugg for more Lihzahrd structures would be fine but actually constructing and sending an image of it might be too much)
Why you usually have to spend ages digging out
Yeah a simple straight road, a few crater like ruined areas in it, with either some walls or actuated blocks with a small tower and a brazier on top
Or just a plaza in front of the temple
I think the temple could be more interesting then just some hallways and boss room, but like expanding it more then it is would be too much
it already takes up a large part of the underground jungle
The road wouldn't take up that much space
It would only be like 100-150 blocks long at most
Thatโs huge
It would make the temple look so much better
also roads dont really work for the random generation of terraria
and that would mean the temple and most of the underground jungle would have to generate the exact same every time
there are no flat surfaces in terraria that naturally spawn, none at all
straight minecart tracks
I need tips for plague bringer, plz help
You should ask in #help-advice-read-pins
@timid ibex Something like that will not happen. I'm just going to say that outright. You're also not allowed to suggest stuff at dev tier (currently post-SCal).
Also format better in the future
that as well as formatting and reasoning etc
Oh
My birb sugg is at 190 again


Now it goes to cata hell
that means it's not good enough

or yeah
Its good enough but not at the same time 
it goes to stevie
I forgot stevie exists


gimme the link to the sugg
Oop
smh
but I don't want to be killed 
But in the cool discord
Don't make me add a Rule 11
Iโll distract him or smth
Iโve already advertised one of my Suggs there like 4 times 

you're gonna make me want to do some hohits and join the lounge
and if that happens, I'll make that server dead boring for ya

cry about it
That suggestion about structures is actually pretty good, until you realize that all of those things would have to be so small to fit into the world together and not be right next to each other
Yeah, but definitely not all of them
but the ocean ones are feasible
Maybe the Atlantis one yeah
and the idea of a ship
Thatโs the most realistic I think
maybe even the martian saucer since space just has planetoids as of now]
Because the ocean is completely empty
The planetoids are very common tho, they take up a huge chunk of space
maybe even have atlantis under the ocean like how the abyss is under the SS
Maybe
the saucer could maybe crash into the main planetoid
Or along the shoreline?
Saucer could land on a floating island
Rather than crash
Although I donโt know what loot that would have, it seems pretty pointless
Yeah, but the spaceship in redemption has a quest line where you fix it
But again, I donโt think you get any rewards
how will this impact worms tho 
@ashen warren bot appears to be down.

Ballston and Overdone's suggs kinda overlap
in that they're different solutions to the same problem
Well two people had an idea to solve the same problem.
I mean thatโs fine, itโs just that the votes are gonna be split between the two then.
Or people might vote for both
ยฏ_(ใ)_/ยฏ
Which do you prefer?
Maybe a hybrid of the two
In the hallow, killing Prov would drop loot on the ground
In the Underworld, it would float
Floating loot is harder to find in a wide open space.
With it dropping on the ground, you only need to worry about the X-axis.
floating wont work
in normal everything will need to float
so money, weapons, masks, trophy
delete normal
the box isnt of much use because its so big
bottom part usually ends up dipping in lava anyway
imagine provi drops but they float on lava
And we already add a Plantera spawner, and a non-altar Golem spawner
Tbf Betsy isn't as important as those 2 in progression byeah
yeh
but tbf tbf
Betsy is harder to spawn than either of those
Or at least more annoying
but tbf tbf tbf
just delete OOA
OOA is annoying ye


it only really makes sense because betsy is the only OOA related thing calamity changes pretty sure 
or delete its first 6 waves
The way I see it is that farming for shit like Betsy is ass
In Fab, Aqua, Bozo and I's Borderlands playthrough the biggest pain points are long drawn out farms that don't actually challenge you
Things like Betsy remind me of that
If you've defeated the OOA event t3, I think being able to spawn in Betsy manually is good.
Yeah OOA is quite flawed in execution, despite the ideas having a bit of potential
You've already proved yourself the first time, why draw it out longer
I honestly think OOA is super close to being good
It just needs a few stat tweaks
And a lot of shortening in duration
Particularly the stinky prep time between waves that you can't skip at all in vanilla
^
It could be solved pretty easily
If you don't have etherian mana in your inventory, just make the counter tick down 5x faster or something
Not the best approach imo, byeah, any way to massively reduce the timer can work
In fact T3 I can see the duration being cut to 15 overall
Particularly since you not only have better mobility to nyoom Etherian Mana, you also have conveyor belts to disregard collecting the mana at all
I also wish the portals spawned farther away, so you could actually set up like... towers
In DD2 the maps are all pretty big
In OOA later waves it gets crowded
have you been hanging out in any particular channels within the past 3 hours 

No, in fact.
huh
I've been playing gungeon.

Let me introduce you to insanity
https://cdn.discordapp.com/attachments/807869550913781780/808163618007810079/CalamityMod_REACTIVE_DEATH_MODE.tmod
(this is a silly version of cal ozz compiled which is just night provi's reactive DR on all dmode bosses)
In any case
Ye
True balance is impossible to achieve, but getting close to it is nowhere near possible with Reactive DR.
counterpoint:
current cutoff date is august 2020
So not bluecheck
i mean it has already been approved so i'm not sure if there's any point resuggesting it
approval hell is real
^
Approved means nothing merely the contentment of the devs with a sugg. ๐ and ๐ ๏ธ truly matter

the best feeling is getting your sugg flagged without even being delivered yet for something no one has ever mentioned before

him

you should probably have your status removed kalamari, considering you're not longer Chetty
This was approved
Even though the mechanic was added only very recently
(By then it was recent)
"by then"
So, in fact, it seems like the devs themselves are not content with something that has just been added into the mod
(so did Feedzuh, they thought August came after September)
So is the suggestion valid or not Rover?

Back when the original sugg was posted, they commented on the fact that it was a mechanic hidden from the player, which is bad
And some said there's no point in keeping it but also not much point in removing it
And that it had a minuscule effect in almost all situations, except for Night Providence
in the grand scheme of things, "Not much point in removing" = "fuck it, I can't be bothered, it stays"
#suggestions-posting message
I feel like approving this one early for my own reasons.
eh
personally i'm against approving suggestions early because it just seems like randomly breaking the normal suggestions routine
Chetto
I feel like
they're supposed to stay for 24 hours in case someone has more feedback after it has been posted, and approving suggestions early goes specifically against that
not yet
I only see the whole set fight time stuff etc..
I do not know how reactive DR works
but i still think it should stay for the usual 24 hours in case someone has any feedback
you murder boss too fast they become harder to murder
ah
Basically makes the boss take less damage based on how fast a weapon is killing it yeah.
byea, its kinda bad imo
Hella annoying.
tl;dr, night provi system but irrelevant 
It did not need to apply globally.
Merk defended it, sayin that it helps with weapon balancing for Normal and Expert (apparently)
reactive DR should only exist for worms no?
Nah?
/s
Oh
im trying to find something to say
How on Earth?
if merk's defense was it would balance normal and expert weapons then why isn't reactive DR only for normal and expert
well daz what testers are fo innit
if that's his argument then it shouldn't exist for at least rev
We balance off of revengeance mode anyway.
yeah.
but i do see his point
how do you see his joint 
His exact wording
even doe cal balances off of rev i think that normal and expert shouldnt be left to become a shitfest
nice nickname

yahhh
post-polter balancing
I mean, if the issue with Normal/Expert bosses is that you're killing them too fast and triggering the Reactive DR...
shiver
Is it really an issue to be killing a Normal mode boss too fast?
idk I never played normal mode
idk i never played normal mode
I mean in principle
isnt normal mode supposed to be like, easy to play?
but what misfortune said i think reactive dr should only stay on normal and eggspert
reactive DR might make people who want an easy time on the boss, not be able to get that easier time on it
yeah but annihilating bosses isn't supposed to be in "easy to play" 
fair
easy =/= braindead imo
yeah i have nothing else to say then 
same
same
Ah yes, let's implement a mechanic in all game modes to stop people from murdering normal/expert mode bosses so quickly instead of. properly balancing the mode.

You're playing the mod in which "Expert" is easy
It's a nice short term solution, but it doesn't solve the problem of normal/expert mode balancing practically being thrown out the window.
Reminds me of difficulties in I Wanna games
tbf expert is the default difficulty at this point
byech
IWBTG fangames have an excessively large assortment of diffuculties
rev is
oh I was talking about vanilla
Expert can totally be picked up by a first time Terraria player


