#suggestions-discussion

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hollow shell
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Thanks HDfailure

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But uhhh

tawny garden
sharp prism
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I slept like 4hours

eternal escarp
#

byeah the PBG suggest is fine imo

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its just doomed to fail boohoo

muted osprey
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very few people want harder pbg

eternal escarp
#

sounds like something that needs to be brought to devs first hand

cobalt pewter
#

time to ping ozz

hollow shell
eternal escarp
#

wait no-

hollow shell
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Gnight

muted osprey
#

basically only no hitters want harder

cobalt pewter
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Night rover

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๐Ÿ‘‹

eternal escarp
#

ye

earnest cape
#

gnight

eternal escarp
#

night rover

sharp prism
#

night rover

muted osprey
#

night

rotund tree
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gn

hollow shell
earnest cape
sharp prism
#

wtf even the lurkers say gn

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:fear:

earnest cape
muted osprey
cobalt pewter
tawny garden
#

gn Rover

eternal escarp
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i want PBG to be what it is atm without making it harder / easier unless its to make it fair HDfailure

rotund tree
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i am a lurker boohoo

muted osprey
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I'm not lurker I just came online

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cos school finished

muted osprey
#

yes

cobalt pewter
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Hm

rotund tree
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big

eternal escarp
#

calclone sugg number, 6? ebic

earnest cape
#

doesn't this go to the "a lot of work" or something don'ts

eternal escarp
#

idk

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read the sugg first HDfailure

earnest cape
#

I'll just go check

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look man I don't want to read that wall

warm scarab
sharp prism
#

reads title oh this sounds difficult

eternal escarp
#

so

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ive read half

muted osprey
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but yeah calclone is piss easy

eternal escarp
#

imo it doesnt really fit calclone at all, byeah ill continue it

earnest cape
#

i have read the first 2 lines of the second paragraph and I already disagree

eternal escarp
#

it looks like a mini boss rush basically

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is what they mean

golden narwhal
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This has a few extra suggs in it

cobalt pewter
#

Another thing that struck me as strange is how the fight isn't mandatory for a mod that is named after it, a change should be made to progression locking out plantera until calamitas and the three mech bosses are defeated.

@kind cipher this is a don't, read the doc in pins. Cal's non-linearity changes are super duper intentional and encouraged

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And as asianman said

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It's a bundle of stuff

earnest cape
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yeh

tawny garden
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Byeah a boss rush in the middle of the fight would be really weird

golden narwhal
#

Focus on one point instead of everything possible

warm scarab
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bruh moment

earnest cape
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and also doesn't make any sense if you account lore

kind cipher
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right okie doke

earnest cape
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music isn't the fight

warm scarab
earnest cape
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ah yes

cobalt pewter
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@warm scarab wtf

earnest cape
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why

cobalt pewter
eternal escarp
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a boss rush in calclone doesnt really fit, and the music isnt canon HDfailure

warm scarab
#

too much words

cobalt pewter
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Just

tawny garden
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Uh

muted osprey
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though clone sepulcher would be cool

tawny garden
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No

warm scarab
cobalt pewter
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Summarize the entire thing and put it in sugg

eternal escarp
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suggestions cant work like that man

cobalt pewter
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smh

tawny garden
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Post it properly

earnest cape
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also it's a rocket sugg

tawny garden
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Or make a google doc

eternal escarp
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how did you pass the character limit on a rocket suggesting the fuck

earnest cape
#

as rover said earlier this is not currently possible

cobalt pewter
#

Rover already said rockets aren't feasible until tmod 1.4

sharp prism
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If your sugg goes over the character limit, your doing something wrong

eternal escarp
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and we really dont need special rockets anyways, every rocket launcher is unique

muted osprey
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*hopefully

earnest cape
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delete it

warm scarab
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imma delete it again

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lel

muted osprey
eternal escarp
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well in any case

tawny garden
sharp prism
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Well

tawny garden
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And that succeeded

eternal escarp
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dont waste your time on rocket sugg, atleast until JE comes to tmod

tawny garden
muted osprey
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lel

cobalt pewter
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Rage is bound to be reworked pjilo smh

sharp prism
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i said goes over

eternal escarp
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because its not feasable

sharp prism
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smh

cobalt pewter
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Your sugg was like

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The 9th Rage rework sugg

warm scarab
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i'd personally make a simple sugg to add early game rocket launchers

cobalt pewter
tawny garden
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Byeah ik

eternal escarp
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prolly

cobalt pewter
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There aren't any rocket launchers in pre HM?

eternal escarp
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no

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you cant get rockets aswell until HM iirc

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since u need empty shells from the armsdealer i think

muted osprey
#

rockets are post plant HDfailure

eternal escarp
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and explosive powder

eternal escarp
cobalt pewter
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It's early HM with cal yes

muted osprey
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huh

eternal escarp
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its early HM

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byeah

cobalt pewter
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But def not phm

earnest cape
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"""technically""" pumpler right click is a launcher? as well as star cannon and sand gun perhaps?

eternal escarp
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phm there are absolute 0

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eh

cobalt pewter
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Rocket launcher

eternal escarp
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pumpler is a gun technically

earnest cape
cobalt pewter
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Not just plain old launcher

eternal escarp
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sand gun is a unique weapon

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star cannon is a unique weapon

muted osprey
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I don't like sand

earnest cape
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if rocket launcher then ye 0

cobalt pewter
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Star Cannon is a hellspawn

eternal escarp
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so idk

cobalt pewter
eternal escarp
muted osprey
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star cannon is incredibly op kekw

eternal escarp
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well yeah

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you arent supposed to have alot of stars kekw
1.4 JE sounds

tawny garden
earnest cape
muted osprey
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(1.4 research noises)

tawny garden
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1.4 ech

earnest cape
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funny food items

muted osprey
#

yes HahaYes

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funny chair sit

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and also another elderberry HDfailure

eternal escarp
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so i had this idea to suggest making all building blocks always be breakable by one swing, since some (i.e profaned rocks and slabs) take 2 swings, and it can be annoying for builders
would this sugg be valid?

tawny garden
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Yeah why not

cobalt pewter
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I'm probably more annoyed with star drops from aureus, deus, and stardust crafts, they basically made Star Cannon upgrades lose out on what the original was great on; the lack of sustainability on its ammo for its power

warm scarab
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Add some pre hardmode rocket launchers

rocket launchers are a cool part of ranged class, but seeing it's bound to hardmode is pretty unsatisfying. it would be a good idea to add some rocket launchers to pre hardmode, making rangers have a bit more choice instead of shredding ds for bow to shred eye and crab and use that gun up to star cannon/phonix blaster/molten fury. Because how grenades exist and can be utilized as ammunition for early game rocket launchers, i think they should all deal damage to the user to balance things out. I personally would like to see rocket launchers at pre boss stage, pre evil boss stage, aerialite stage and statigel stage, which balances out progression like rocket launcher progression balance in hardmode

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how does this look

muted osprey
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eh

tawny garden
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Though seems like smth for a QoL mod @eternal escarp

eternal escarp
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hm

muted osprey
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seems good

earnest cape
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making a subclass viable AnahitaCringe

eternal escarp
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yeah thats fair ig

tawny garden
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People calm down

muted osprey
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(aka 1.4 whip class)

tawny garden
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We can't have 3 conversations at once

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Please

earnest cape
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yeh

tawny garden
muted osprey
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yes we can

earnest cape
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suggestions ples

muted osprey
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ok

warm scarab
eternal escarp
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ill see if i can phrase the sugg, since its kindof something calamity made, but yeah prolly a QoL mod can edit all blocks (somehow) to be 1 block

frail mantle
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subclass runs are self-imposed challenges

muted osprey
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what pre boss flamethrower is there

cobalt pewter
#

make a rocket launcher that allows you to rocket jump

earnest cape
#

those are self-imposed challenges

eternal escarp
cobalt pewter
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:epic:

muted osprey
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does flare gun count HDfailure

eternal escarp
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no

cobalt pewter
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Pre boss is only spark spreader

earnest cape
muted osprey
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I mean flare gun upgrade

eternal escarp
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oh he said pre boss, i thought pre hardmode

muted osprey
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ah nvm

warm scarab
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firestorm cannon CompleteFailure

rotund tree
muted osprey
eternal escarp
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firestorm is just a flare gun

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thats it

warm scarab
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no

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fire storm is a faster flare gun

muted osprey
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flare gun is just flare gun

eternal escarp
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by technicallity taxevasion

warm scarab
cobalt pewter
#

Firestorm and Spectralstorm Cannon are basically Star Cannon upgrades with different ammo type

eternal escarp
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if it uses flares, it counts ingame as flare guns afaik

cobalt pewter
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I'd rather them expand on darts, since there are a lot of potential on dart design

eternal escarp
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same as sniper scopes just lets every weapon that uses bullets be able to zoom, since only those count as guns

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i assume the game categorizes weapons by ammo type and not by weapon itself

eternal escarp
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so yeah

warm scarab
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i totally forgot about darts

muted osprey
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actually what counts as magic gun

warm scarab
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good question

sharp prism
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if its on the wiki as "Magic Gun"

frail mantle
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something that looks like a gun but deals magic damage

muted osprey
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looks like a gun is very subjective

frail mantle
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(magic subclasses are a myth)

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((the only difference between them is how their sprite looks))

cobalt pewter
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Too bad darts are basically subclass

eternal escarp
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mage is full of weapon types that you cant really categorize them as subclasses, only as playstyle / look yeah

cobalt pewter
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Else I'd sugg it

muted osprey
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at least tome only is more apparent

cobalt pewter
#

Also as much as ozz wanted to do it, my javelin sugg is also bound to fail

eternal escarp
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sad

muted osprey
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context?

cobalt pewter
signal glade
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we should add pog gun that is all

frail mantle
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context: ozz would do it if it weren't for people not wanting their funny spam weapons

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pog gun already exists

signal glade
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what

eternal escarp
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pogun

signal glade
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I mean Ingame

eternal escarp
muted osprey
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what pog gun

frail mantle
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yes

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it exists in-game

cobalt pewter
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HA

muted osprey
#

a

earnest cape
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pog

frail mantle
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that gun is, in fact, pogging

signal glade
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no I mean literraly a guy

cobalt pewter
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Barracuda Gun finally got its overdue shinies

signal glade
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with pog face

eternal escarp
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and i thought i was the only one to see it pogging

frail mantle
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well that's the closest you're getting

signal glade
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NO

earnest cape
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just pay the devs 50$

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EZ

signal glade
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WE MUST STAND UP

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AND RISE

cobalt pewter
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Okay stop.

muted osprey
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ranger biome chest weapon being viable ๐Ÿ˜ณ

frail mantle
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not really any reason to

eternal escarp
signal glade
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AGAINST POG GUN DISCRIMINATION

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jk

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do what your doing imma watch you guys rumble it out

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adios

robust lava
# cobalt pewter

I swear Feedzuh has a screenshot of Ozz saying something for every occasion

earnest cape
cobalt pewter
frail mantle
#

yelling at the devs to add a pog gun is about as effective as yelling at the devs to revert the fearmonger nerf because you don't want your funny post-DoG viable for SCal armor nerfed

eternal escarp
cobalt pewter
#

๐Ÿ‘€

earnest cape
#

ono

signal glade
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i never used fearmonger so i will never know the pain hellyes

muted osprey
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I used fearmonger and it was pretty pog and broken

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I mean immediately post DoG armor does better than silva and maybe auric

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kinda bullshit

cobalt pewter
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Post ML lacks single class armors

signal glade
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i mean summoner with an armor that removes nerf

cobalt pewter
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We only have like

signal glade
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is just all around pog

cobalt pewter
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Prismatic for mhage

eternal escarp
tawny garden
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Go for it

eternal escarp
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and im bored out of my mind

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first ill test how many blocks are even like this

muted osprey
#

basterd you done testing?

eternal escarp
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theres way more blocks then i thought

muted osprey
eternal escarp
#

and its even wierder uelibloom blocks are 1 swinged while voidstone is 4 what

muted osprey
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isn't void stone supposed to be hard to mine tho ech

eternal escarp
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well yeah

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but why the building varients ech

muted osprey
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so you're saying you kinda want the place and naturally generated dungeon bricks and walls situation with voidstone

eternal escarp
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? cant understand what you mean here

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i mean obv voidstone should be hard to break

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but the building varients are annoying to build with because of their annoying break time

muted osprey
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like world generated voidstone will be hard to break while placed is easier to break like how world generated dungeon bricks cause enemies to spawn

eternal escarp
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oh

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well

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the easier option is prolly just giving blossom pickaxe more power

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then making code to make man placed blocks easier

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(if pickaxe power will make it easier to break, that it, not sure how it works)

marble hazel
muted osprey
#

smh my knees

eternal escarp
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but this is really painfull to use these blocks in building

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granted, crystyl exists, but its way to fast to be used for building because any small mistake can and will ruin your builds

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and tbh, its basically just to dig land more then anything

sharp prism
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crystyl is improved drill mount but cooler

eternal escarp
#

yeah, its really not fit for building purposes at all

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and you could argue "why do they need to start doing this" or smthn, but they already did this with some blocks

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like Uelibloom bricks and silva

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so idk

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might make a sugg later and see what people think

tranquil perch
eternal escarp
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it doesnt increase pickaxe power

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and it has annoying things of its own so i find myself switching back and forth from using it

hollow shell
#

I rise from the dead to tell Feedzuh to watch themselves
Got both of the most recent suggs in voting, and two suggs in posting

cobalt pewter
#

I'm treading my steps super carefully now

tawny garden
#

ROVER DAMNIT

cobalt pewter
#

And wtf rover sleep

sharp prism
#

LOL

tawny garden
#

Sleep

#

๐Ÿ˜ก

hollow shell
#

I'm sorry lads I got insomnia

sharp prism
tawny garden
#

BOTH

sharp prism
cobalt pewter
#

SMH

tawny garden
sharp prism
#

all my advice to you

hollow shell
#

The first rule of Tautology Club is the first rule of Tautology Club.

eternal escarp
#

wha

tawny garden
#

mhm. CompleteFailure

eternal escarp
#

well uh, if you cant sleep(which you should), maybe remove that wierd IP (MC server?) in #bugs-read-pins if you have the perm for it

cobalt pewter
#

Byeah rover, technically I'm still doing the suggs twice a day. Once 2 suggs in posting is delivered to voting, I can sugg 2 more theoretically, since the delivered suggs have been through there for a day

tawny garden
#

Fucking hell

eternal escarp
#

feedzuh calculating his suggestions carefully kekw

tawny garden
#

Lower the cap to 1 sugg a day

cobalt pewter
eternal escarp
#

~~lower it to 0 sugg a day HyperFailure ~~

tawny garden
#

Genius

cobalt pewter
#

suggestions have been cancelled

sharp prism
#

#suggestionsisover

cobalt pewter
#

#suggestionsisoverparty

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Byeah

#

In that case, I won't post anything else until my pbg and raider's talisman suggs go into voting

hollow shell
#

Yeah

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Makes sense

eternal escarp
#

aka, in about 21 hours from now, time is ticking feed slobbyjoy

cobalt pewter
#

Nope, 24 hours

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Since I need the most recent suggs to go into voting as well

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It's a matter of AND, not OR

eternal escarp
#

ah right

crude geode
#

Ban Feedzuh from posting more than once a month

sharp prism
#

Ban

crude geode
#

Everyone else gets to post five suggestions each five hours HDfailure

tawny garden
#

๐Ÿ˜ฎ

earnest cape
#

total amount of suggs going into voting drops down by 35%

cobalt pewter
pine star
civic notch
#

The good ending

earnest cape
crude geode
bitter drift
#

is it a don't a suggest something related to the heart of the elements?

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and no it's not a new elemental

cobalt pewter
#

....nah

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HotE is fine

frail mantle
#

Itโ€™s not disallowed, no

bitter drift
#

ok then i will post it here first for criticism

frail mantle
#

Better to post it in posting first

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That way it wonโ€™t be buried by people discussing it

tawny garden
#

๐Ÿ‘†

cobalt pewter
#

Bully

tawny garden
#

YOU bullied the sugg system

cobalt pewter
#

I'm just optimizing

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spoken like a true nohitter taxevasion

tawny garden
pine star
tawny garden
#

optimization is a programmer thing

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become dev

cobalt pewter
#

Can't code yet

pine star
#

I can do basic progamming

cobalt pewter
#

I'm still taking baby steps while developing my own mod

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Byeah, kinda offtopic

bitter drift
#

posted it
had some trouble with language

crude geode
hardy dock
#

kinda meh imo

cobalt pewter
#

mfw probability

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Byeah 10% isn't as ungodly bad

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Usually it's just luck

hardy dock
#

i feel like making them craftable really defeats the purpose of them

crude geode
#

Ye

pine star
cobalt pewter
#

There are much more pressing problems with them rather than their drop rates

bitter drift
cobalt pewter
#

Like the fact that they're completely irrelevant as accessories

hardy dock
#

Aero Stone being literally the worst accessory in the game

crude geode
pine star
#

Cryo Stone being literally Shitty Ornate Shield

dapper coral
#

i will say right now that there are ideas floating about to make the HotE drops epicโ„ข๏ธ

hardy dock
#

It's just objectively worse than the frog leg

dapper coral
#

nothing implemented or even started to be coded, but there are epic ideas

crude geode
#

Frog Leg is just busted.

pine star
#

Interesting

tawny garden
#

I had a hard time obtaining the Rare Sand Elemental

cobalt pewter
#

Epic ideas only for now

dapper coral
#

because that's not a priority as of right now

gray nebula
#

make everything craftable

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epic

cobalt pewter
bitter drift
#

honestly best case senario is giving them both a new weapon or accessory and making them craftable

crude geode
#

What Iban said

tawny garden
#

because Sandstorms are ech

bitter drift
cobalt pewter
#

Arid Artifact momentum

crude geode
#

Ye Rare Sand Ele is the only real outlier here. Fairly rare enemy with a 1% drop rate

tawny garden
#

yes, but they're still ech

cobalt pewter
#

Byeah

bitter drift
#

usually i have the toughest time with the bosses

tawny garden
#

even with Arid Artifact

cobalt pewter
crude geode
#

Thereโ€™s a reason why they show up on the rare creature detector taxevasion

cobalt pewter
#

Just ideas for now, epicness unconfirmed

dapper coral
#

correct

pine star
dapper coral
#

ideas exist that are 2304837294237402 times better than current

tawny garden
#

also for some stupid reason the Horse that drops the Arid Artifact only spawns when you don't want it to spawn

dapper coral
#

byeah

crude geode
#

get out of offtopic feedzuh

cobalt pewter
#

smh

bitter drift
#

you have to defeat a boss and then HOPE you get it
most time you hope that needs to happen the changes are too high to have the down side of grinding for 100 hours but not the case with these stones

crude geode
#

If you fight a single boss 20 times, you have a 12% chance not to get it.

dapper coral
#

tbf you are just incredibly unlucky

crude geode
#

yeah

bitter drift
#

welp i think i am in this 20% 90% of the times?

dapper coral
#

10% is not awful, and it should be much easier to grind these bosses in later progression

bitter drift
#

i am already post twins i don't want to make this weapon when it's useless

dapper coral
#

kelvin is an outlier because that's a patreon wep

crude geode
#

^

dapper coral
#

it's generally not a good idea to base these kinds of reasons off of that because, well, it's not the devs' place to change that

crude geode
#

Prismatic Breaker moment

dapper coral
#

(alternatively you could suggest to remove cryo stone from the recipe and then get approval from the dedicatee)

crude geode
#

omw to suggest a kelvin catalyst type magic weapon for pbg ๐Ÿšถ

#

Byeah

dapper coral
#

omw to raid your bank account of $50

cobalt pewter
crude geode
#

Fool I have money OMEGALUL

tawny garden
#

Demik don't

cobalt pewter
#

Demik please raid my money directly

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I don't have credit card

dapper coral
#

byeah

crude geode
#

Do what Demik said and suggest removing cryo stone from it with permission

dapper coral
#

uhhh so yes if a big point of your argument is bc kelvin's existence then i would suggest you ask to get it removed from the recipe instead @bitter drift

cobalt pewter
#

Funni kelvin

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Donors have no shame in making their crafting recipe as big as Yggdrasil

hot zephyr
#

Stupid kevin boomerang

eternal escarp
#

thats

cobalt pewter
#

I know no one of the name kevin

eternal escarp
#

already happening isnt it

dapper coral
#

tbf i wouldn't either, i'm paying $50 to make however tf big recipe i want

#

that has come up before yes

eternal escarp
#

ornate shield gets the cryogen lore dash in 1.5 iirc

dapper coral
#

it is a likely candidate for cryo lore dash

hardy dock
#

really?

hot zephyr
#

@hardy dock Boy do I have news for you

dapper coral
#

yes

hardy dock
cobalt pewter
eternal escarp
hot zephyr
#

It's not confirmed but highly likely

eternal escarp
#

so yeah

dapper coral
#

probablyโ„ข๏ธ

eternal escarp
#

ill take those odds slobbyjoy

hardy dock
#

It'll finally have some use tho

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If it does get the dash

crude geode
#

Unlike some other items

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looks at leviathan amergris with immense disdain

hardy dock
#

Leviathan Ambergris makes Amalgam

pine star
#

Looks at Gehenna with even more intense disdain

fossil finch
hardy dock
#

Only time I have ever unironically used the Ambergris

crude geode
hardy dock
#

no

pine star
#

no

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Cryo Stone makes Kelvin, does that make it good?

hardy dock
#

saying it makes the amalgam was only the setup to my next comment

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ambergris is still very bad

crude geode
#

That is indeed my point.

hardy dock
#

i agree

mystic cloak
#

G'morning, gonna check my ping, decided to enjoy an extra hour of sleep

#

Saw the ping & test. Just curious about how it would fair against other similar mechanical tier bosses aside from destroyer and aquatic scourge, cause lolwormboss, CD's right click would destroy them

#

but yeah, it seems to be alright against twins, which is the same tier as Cryo (correct me if I'm wrong) in the mechanical/calamity boss alternative tier

#

most likely from there being two bosses that have a high tendency to stick together, so the group damage on the rmb is effective there.

eternal escarp
#

im prty sure cryo, twins, AS, destroyer, brimmy and prime are all basically at the same tier? not sure how it exactly works byeah

mystic cloak
#

The place where it really just blows is single target, and mob clearance issues in the wild n what not

eternal escarp
#

i think all 6 are the same tier though

mystic cloak
#

People usually rate mechanical bosses as harder as one another

eternal escarp
#

i mean yeah

mystic cloak
#

kinda like rating it cryo/twins, then destroyer/scourge and finally prime/brimmy I think

#

in terms of "progression"

#

and mw post-mechanicals that thing becomes irrelevant pretty fast sadly

safe oasis
#

the tiering is more like

#

cryogen
everything else
plantera/calamitas

grim tusk
#

Warped the meta around it

rancid saddle
grim tusk
#

Ye

cobalt pewter
#

Idk if it's the side effect of losing the double damage bonus thing but like, the cap on right click is somewhat noticeable on worms

rancid saddle
#

imo it needs a buff bc its not worth getting atm

robust lava
#

I still don't know whether lag reductions/optimisations fall under sugg or bug.

tawny garden
#

probably bug tbh

rancid saddle
#

same but I think a lot of them is just "uneccessary particle spam"

tawny garden
#

unless the sugg has an actual proposal on how to optimize

wooden wedge
#

i dont think dust is a bug

robust lava
#

I mean, the intent of the weapons was never to cause lag, so it's not like you're changing something that was purposely put into the game, like how most suggestions go

tawny garden
robust lava
#

Lag is unintended, hence why I'd lean towards it being a bug

tawny garden
#

ye

#

(also btw "previlance", "prevelance")

#

(fix the spelling)

rancid saddle
#

its spelling

pine star
#

Fix the spelling

tawny garden
#

ty

#

forgot the word CompleteFailure

rancid saddle
#

anyways I see chicken cannon as more of a meme weapon so its understandable why its laggy

ashen warren
#

ive watched a vid of someone using the chicken cannon on dog and the frames dipped for like an entire minute

rancid saddle
#

I used a mod that just removes dust entirely. the only laggy thing abt chicken cannon is the random spam

knotty moat
#

aight im late but why would you use quiver if you dont want projectiles to split

ancient mirage
#

all of the other stats

tawny garden
#

uh

#

thing is

#

a sugg always needs a reason

#

but this sugg is self-explanatory

#

what should we do

eternal escarp
#

say nothing..?

dapper coral
#

then just say "this is helpful for building and making structures look better, it's pretty self-explanatory"

#

it'll be smol but that's okay

tawny garden
#

@blazing chasm do this ^ ig

blazing chasm
#

wut

eternal escarp
#

speaking of builder suggest, ill craft my suggest now prolly and see what people think ig

tawny garden
blazing chasm
#

aight

tawny garden
jovial spire
#

as somebody who uses draedon's arse blocks alot

#

please ๐Ÿฅบ

eternal escarp
grim tusk
#

Ye

#

Voidstone and Ashen stay same pick power for balance

#

But breaking them faster ye

eternal escarp
#

the natural ones are fair, since they are supoosed to be like barriers (atleast voidstone) but why is the smooth and slab varient if voidstone which id purely asthetic not? thats basically what i meant

grim tusk
#

:tru:

eternal escarp
#

lets hope phone discord doesnt mess the suggest up

#

if i missed something it messed up then ping me and shit ig

mystic cloak
#

I kind of agree with the notion of cosmetic block variants being easier to break.

#

When they're turned into a cosmetic form, they should have the same aspects of cosmetic pieces, and would make abyss style themes more accessible, for example, when you've acquired your pickaxe axe.

mystic cloak
grim tusk
#

Kill cryo, replace til ele axes/plague engine/godspawn/cells

mystic cloak
#

what the actual fuck that's stupid kek

#

That's hilariously broken, I see why they did the nerf

#

but I feel like they might've gone a little too hard, possibly

#

๐Ÿคท

#

that's just me though

grim tusk
#

Yep, just like with vigil too (that shit is worse than optic buff it oh god fuck)

mystic cloak
#

It's still good against groups, like twins & destroyer, worms, large clusterfucks of mobs.

#

but single target or basic mob clearance is kinda poop for it

#

Vigil? oh yeah the optic buff that thing was naaasty

grim tusk
#

Vigil pre-nerf was op til Polter

mystic cloak
#

Can't remember full item name

grim tusk
#

Kill Clone replace til subjugators

mystic cloak
#

brain is crapped out

#

oh right

#

entropy's vigil

grim tusk
#

Entropyโ€™s vigil

mystic cloak
#

Yeah I remember that VERY well

#

god I felt so useless that run lol. My buddy was summoner, I was melee

#

I literally only accounted for bait for the boss ;u;

grim tusk
#

Also Old hallowed rune

mystic cloak
#

I wasn't too familiar w/ old hallowed rune

grim tusk
#

Made cells op even against fucking DoG

mystic cloak
#

wat

grim tusk
#

DoG got fucking deleted by stardust cells

mystic cloak
#

WAT

#

How the fuck??

#

I'd say the only thing CD really needs, in my opinion, is either just a very small tweak to the fire rate of the crystals, or just make the right click close in a little bit faster.

grim tusk
mystic cloak
#

Even just a tiny amount could help a crap ton in the long run for it.

#

OH MY FUCKING LORD

#

THE STARS DUDE

#

When even the heavens has had enough of DoG's shit lol

dapper coral
#

i suggest yall move to another channel or DMs if you wanna continue this topic

grim tusk
#

Sur

dapper coral
#

since this is kinda straying away from suggs now

mystic cloak
#

I mean, I'm still curious bout "I'd say the only thing CD really needs, in my opinion, is either just a very small tweak to the fire rate of the crystals, or just make the right click close in a little bit faster."

#

Testers probably can tell me otherwise lol, but that's what I've mainly got in mind for it.

grim tusk
#

Prob faster fire rate yea

mystic cloak
#

What's the normal rate at which the crystals recharge? I think I remember seeing something on the wiki, but I'm not sure

grim tusk
#

Like every 5 seconds

mystic cloak
#

Hm. IDK if 4 would be too much, but like maybe 4-4.5 recharge rate, just to make it a little bit better for the single target fights like cala, cryo, prime w/out arms, for example. Something that gives a little bit more justification for the 1% drop rate

hollow shell
#

@rancid saddle Would be nice to make your top line less vague. "Fix the lag" would be better than just "Fix"

#

Otherwise it's fine. Chicken Cannon is indeed a dust nightmare

mystic cloak
#

^

languid quartz
#

didn't notice anything bad with your sugg and I agree with the point wedragud

tawny garden
#

has been suggested a couple of times

hardy dock
#

isnt the loot cage getting removed at some point anyway

tawny garden
#

byeah

hardy dock
#

I mean at least the consumable Profaned Core is going bye

dapper coral
#

also considering the fact that almost nothing at provi's tier can burn in lava and you should have immunity because seraph tracers so yes

hollow shell
#

The problem is more so that lava layers in front of items

#

So you gotta swim around for a while looking for where they landed

tawny garden
#

not in the Hallow

hollow shell
#

Yeah, indeed

#

No reason for the box to appear when you're in the Hallow

tawny garden
#

can you make grab bags float?

novel belfry
#

I'm assuming every item can float if given the properties

languid quartz
#
  {
  makebox=false
  }
#

coding

#

โ„ข๏ธ

glass sentinel
novel belfry
glass sentinel
#

this has been a very popular sugg

#

many people have sugged the same thing

hollow shell
#

Sure has

languid quartz
#

rover just copy that into the source

#

we can skip the whole sugg process

sharp prism
#

thats

novel belfry
#

illegal?

glass sentinel
languid quartz
#

uhhh

#

now drops float

glass sentinel
#

well if you arent in expert will the coins have to fly?

sharp prism
#

yes ultimatesmug

glass sentinel
#

and potions, mask, trophy, weapons and dye

#

so i dont think the floating works

cerulean estuary
#

it could be a smaller box

#

I feel like the box is needlessly massive as well

glass sentinel
#

it is

tawny garden
safe oasis
#

no its not

#

thats 100% accurate

hollow shell
#

I mean it works as pseudocode

sharp prism
#
bool holy = player.ZoneHoly;
if (holy)
{
makeStinkyProviBox = false;
}``` iirc
glass sentinel
#

lmao

#

stinkyprovibox

sharp prism
tawny garden
#
if (player.ZoneHoly)
{
    this.SpawnLootBox();
}
``` funnily enough, the lootbox is created by a separate function
sharp prism
#

well

hollow shell
#

Makes things easy

languid quartz
#

pretty cool sugg, it would just require a ton of work on the dev's part

hollow shell
#

mmmm This is more specificity than anything else

safe oasis
#

also theres like no reasoning other than "its cool"

#

which is a dont

hollow shell
#

Would be good to cut that down and improve on the reasoning @blazing chasm

sharp prism
#

fun fact

#

you can build those yourself

hardy dock
hollow shell
#

You can keep some of those ideas as examples but they shouldn't be the meat of the sugg

tawny garden
#

yeah uh

sharp prism
#

you wont get them in every world

blazing chasm
#

Eeeh the point was to suggest stuff

sharp prism
#

but

blazing chasm
#

Prebuilds are great

tawny garden
#

"it's great"

#

not a good reason

hollow shell
#

Your sugg would be better if you elaborated more on why pre-builds are great

#

rather than giving pre-build ideas

blazing chasm
#

I mean I said they're exciting to come across and can be useful

#

Not much else to say

safe oasis
#

thats not a very good reason either

#

elaborate more

blazing chasm
#

It's as good a reason as any

hollow shell
#

They can indeed be cool
Give more to the lore, encourage exploration, spice up the playthrough experience

#

You gotta have more to it in your sugg's reasoning

hardy dock
#

"it'd be cool" is an opinion

safe oasis
blazing chasm
#

Alright there you go

hardy dock
#

those examples you provide don't really work in practice

blazing chasm
#

Some do

#

Perhaps not Atlantis as the sea is too small

#

But mineshafts would work well

#

As would underground roads and expanded rail systems

hollow shell
#

This reasoning is better yeah

hardy dock
#

Imagine the havok a world generated hellavator would wreak

blazing chasm
#

And any environment change like waterfalls is always nice

tawny garden
#

yeah it's better now wegud

blazing chasm
#

You could just replace a naturally generated surface cave chest with one behind a waterfall

#

Great QoL change

hardy dock
#

Environmental changes would be nice

blazing chasm
#

Basically no popular mods do normal environmental changes

hardy dock
#

But with a mod as stretched thin as Calamity, bigger structures like some that you had just arent really viable

blazing chasm
#

Yeah some aren't

ashen warren
#

Yeah the gladiator armor does have the stealth armor

#

Sorry for being stupid everyone

hollow shell
#

Ah, glad to get that cleared up

#

It's alright Molten wegud

blazing chasm
#

Ooh I just had a great suggestion idea

#

Maybe I'll build it tomorrow and post a picture of it

slate tendon
#

I think that the latest suggestion would have to be an update of its own

#

as anything worldgen takes a while to do

blazing chasm
#

This is a single idea

#

Why do the lizahrds only have one temple?

#

They should have a semi-ruined road in front of it

hardy dock
#

Are you actually

blazing chasm
#

With braziers and traps

#

It would be great

slate tendon
#

thats not how terraria works though

hardy dock
#

Proposing a massive structure

#

For literally no reason

blazing chasm
#

Not massive

#

And it's not no reason

#

It would A look great and B help you build a jungle boss arena

slate tendon
#

since we are working with 2d there isnt that much room to work with

hollow shell
#

(Do keep in mind that specificity is not recommended for suggestions.
A sugg for more Lihzahrd structures would be fine but actually constructing and sending an image of it might be too much)

blazing chasm
#

Why you usually have to spend ages digging out

#

Yeah a simple straight road, a few crater like ruined areas in it, with either some walls or actuated blocks with a small tower and a brazier on top

#

Or just a plaza in front of the temple

slate tendon
#

I think the temple could be more interesting then just some hallways and boss room, but like expanding it more then it is would be too much

#

it already takes up a large part of the underground jungle

blazing chasm
#

The road wouldn't take up that much space

#

It would only be like 100-150 blocks long at most

hardy dock
#

Thatโ€™s huge

blazing chasm
#

It would make the temple look so much better

slate tendon
#

also roads dont really work for the random generation of terraria

#

and that would mean the temple and most of the underground jungle would have to generate the exact same every time

#

there are no flat surfaces in terraria that naturally spawn, none at all

safe oasis
#

straight minecart tracks

loud shard
#

I need tips for plague bringer, plz help

radiant meadow
#

@timid ibex Something like that will not happen. I'm just going to say that outright. You're also not allowed to suggest stuff at dev tier (currently post-SCal).

hardy dock
#

Also format better in the future

safe oasis
#

that as well as formatting and reasoning etc

timid ibex
#

Oh

earnest cape
#

My birb sugg is at 190 again

tawny garden
pine star
sharp prism
#

Now it goes to cata hell

tawny garden
#

that means it's not good enough

sharp prism
tawny garden
#

or yeah

earnest cape
#

Its good enough but not at the same time boohoo

tawny garden
#

it goes to stevie

earnest cape
#

I forgot stevie exists

tawny garden
earnest cape
sharp prism
#

gimme the link to the sugg

radiant meadow
#

In DMs

#

do not post it in this chat or I will yell at you for advertising :)

earnest cape
#

Oop

cobalt pewter
#

Wtf ben becomes izzy

#

๐Ÿ‘‹

languid quartz
#

Ofc not here

tawny garden
#

smh

earnest cape
#

but I don't want to be killed boohoo

languid quartz
#

But in the cool discord

tawny garden
#

omw to kill you

radiant meadow
#

Don't make me add a Rule 11

earnest cape
#

but ben is there too

languid quartz
#

Iโ€™ll distract him or smth

#

Iโ€™ve already advertised one of my Suggs there like 4 times CompleteFailure

earnest cape
#

@ ben kil

crude geode
tawny garden
#

you're gonna make me want to do some hohits and join the lounge

#

and if that happens, I'll make that server dead boring for ya

languid quartz
tawny garden
#

cry about it

meager tangle
#

That suggestion about structures is actually pretty good, until you realize that all of those things would have to be so small to fit into the world together and not be right next to each other

knotty moat
#

there are some that would work

#

ofc this isnt minecraft so it cant be big ones

meager tangle
#

Yeah, but definitely not all of them

knotty moat
#

but the ocean ones are feasible

meager tangle
#

Maybe the Atlantis one yeah

knotty moat
#

and the idea of a ship

meager tangle
#

Thatโ€™s the most realistic I think

knotty moat
#

maybe even the martian saucer since space just has planetoids as of now]

meager tangle
#

Because the ocean is completely empty

#

The planetoids are very common tho, they take up a huge chunk of space

knotty moat
#

maybe even have atlantis under the ocean like how the abyss is under the SS

meager tangle
#

Maybe

knotty moat
#

the saucer could maybe crash into the main planetoid

meager tangle
#

Saucer could land on a floating island

#

Rather than crash

#

Although I donโ€™t know what loot that would have, it seems pretty pointless

knotty moat
#

theres one mod with smth like that

#

i think its redemption

meager tangle
#

Yeah, but the spaceship in redemption has a quest line where you fix it

#

But again, I donโ€™t think you get any rewards

earnest cape
#

how will this impact worms tho feelsgreat

heady storm
#

@ashen warren bot appears to be down.

earnest cape
crude geode
#

Ballston and Overdone's suggs kinda overlap

#

in that they're different solutions to the same problem

hollow shell
#

Indeed

#

Not ideal but iunno if we wanna do anything about it

sinful pine
#

Well two people had an idea to solve the same problem.

crude geode
#

I mean thatโ€™s fine, itโ€™s just that the votes are gonna be split between the two then.

#

Or people might vote for both

#

ยฏ_(ใƒ„)_/ยฏ

sinful pine
#

Which do you prefer?

safe oasis
#

vote for both and let the devs decide

sinful pine
#

Maybe a hybrid of the two

#

In the hallow, killing Prov would drop loot on the ground

#

In the Underworld, it would float

#

Floating loot is harder to find in a wide open space.

#

With it dropping on the ground, you only need to worry about the X-axis.

glass sentinel
#

floating wont work

#

in normal everything will need to float

#

so money, weapons, masks, trophy

dry latch
#

delete normal

safe oasis
#

the box isnt of much use because its so big

#

bottom part usually ends up dipping in lava anyway

ashen warren
#

imagine provi drops but they float on lava

cobalt pewter
earnest cape
#

but wouldn't accounting other mods make like half of the suggs obsolete

hollow shell
#

And we already add a Plantera spawner, and a non-altar Golem spawner

cobalt pewter
#

Tbf Betsy isn't as important as those 2 in progression byeah

earnest cape
#

yeh

hollow shell
#

but tbf tbf
Betsy is harder to spawn than either of those

#

Or at least more annoying

cobalt pewter
#

but tbf tbf tbf

just delete OOA

earnest cape
#

OOA is annoying ye

cobalt pewter
earnest cape
whole sedge
#

it only really makes sense because betsy is the only OOA related thing calamity changes pretty sure clapfox

tawny garden
hot zephyr
#

The way I see it is that farming for shit like Betsy is ass

#

In Fab, Aqua, Bozo and I's Borderlands playthrough the biggest pain points are long drawn out farms that don't actually challenge you

#

Things like Betsy remind me of that

#

If you've defeated the OOA event t3, I think being able to spawn in Betsy manually is good.

cobalt pewter
#

Yeah OOA is quite flawed in execution, despite the ideas having a bit of potential

hot zephyr
#

You've already proved yourself the first time, why draw it out longer

#

I honestly think OOA is super close to being good

#

It just needs a few stat tweaks

cobalt pewter
#

And a lot of shortening in duration

#

Particularly the stinky prep time between waves that you can't skip at all in vanilla

hot zephyr
#

^

#

It could be solved pretty easily

#

If you don't have etherian mana in your inventory, just make the counter tick down 5x faster or something

cobalt pewter
#

Not the best approach imo, byeah, any way to massively reduce the timer can work

#

In fact T3 I can see the duration being cut to 15 overall

#

Particularly since you not only have better mobility to nyoom Etherian Mana, you also have conveyor belts to disregard collecting the mana at all

hot zephyr
#

I also wish the portals spawned farther away, so you could actually set up like... towers

#

In DD2 the maps are all pretty big

cobalt pewter
#

I'll prolly sugg some things about OOA when I got them slots

hot zephyr
#

In OOA later waves it gets crowded

cobalt pewter
#

Ah

#

Here we are

golden narwhal
#

have you been hanging out in any particular channels within the past 3 hours taxevasion

earnest cape
crude geode
#

No, in fact.

earnest cape
#

huh

crude geode
#

I've been playing gungeon.

eternal escarp
cobalt pewter
#

(this is a silly version of cal ozz compiled which is just night provi's reactive DR on all dmode bosses)

#

In any case

#

Ye

crude geode
#

True balance is impossible to achieve, but getting close to it is nowhere near possible with Reactive DR.

frail mantle
cobalt pewter
#

Bluecheck smh

#

Actually is it bluecheck?

#

Not sure when was the last cutoff

frail mantle
#

current cutoff date is august 2020

cobalt pewter
#

So not bluecheck

frail mantle
#

i mean it has already been approved so i'm not sure if there's any point resuggesting it

cobalt pewter
#

approval hell is real

crude geode
#

^

#

Approved means nothing merely the contentment of the devs with a sugg. ๐Ÿ and ๐Ÿ› ๏ธ truly matter

cobalt pewter
#

the best feeling is getting your sugg flagged without even being delivered yet for something no one has ever mentioned before

frail mantle
distant vault
#

him

cobalt pewter
crude geode
#

you should probably have your status removed kalamari, considering you're not longer Chetty

tawny garden
#

Cool

#

Wait a second

tawny garden
#

Even though the mechanic was added only very recently

#

(By then it was recent)

hollow shell
#

"by then"

tawny garden
#

So, in fact, it seems like the devs themselves are not content with something that has just been added into the mod

hollow shell
#

Reactive DR was added around May 2020

#

it seems

frail mantle
#

oh was it added before AR?

#

wait no

#

i forgot the order the months are in

crude geode
#

I forgot months

hollow shell
#

(so did Feedzuh, they thought August came after September)

crude geode
#

So is the suggestion valid or not Rover?

hollow shell
#

Of course it's valid

#

It's a bluecheck

crude geode
#

Gotcha

#

Any insight into dev opinion regarding Reactive Boss DR?

tawny garden
hollow shell
#

Back when the original sugg was posted, they commented on the fact that it was a mechanic hidden from the player, which is bad
And some said there's no point in keeping it but also not much point in removing it

#

And that it had a minuscule effect in almost all situations, except for Night Providence

tawny garden
#

in the grand scheme of things, "Not much point in removing" = "fuck it, I can't be bothered, it stays"

heady storm
frail mantle
#

eh

#

personally i'm against approving suggestions early because it just seems like randomly breaking the normal suggestions routine

hollow shell
heady storm
#

I feel like

frail mantle
#

they're supposed to stay for 24 hours in case someone has more feedback after it has been posted, and approving suggestions early goes specifically against that

heady storm
#

I already know I should not. godglasses

#

Well, has any defense for reactive DR really existed?

frail mantle
#

not yet

heady storm
#

I only see the whole set fight time stuff etc..

earnest cape
#

I do not know how reactive DR works

frail mantle
#

but i still think it should stay for the usual 24 hours in case someone has any feedback

hollow shell
#

If you kill a boss to fast, it gets more DR so you kill it slower.

#

That's it.

glass sentinel
#

you murder boss too fast they become harder to murder

earnest cape
#

ah

heady storm
#

Basically makes the boss take less damage based on how fast a weapon is killing it yeah.

glass sentinel
#

byea, its kinda bad imo

heady storm
#

Hella annoying.

golden narwhal
#

tl;dr, night provi system but irrelevant taxevasion

heady storm
#

It did not need to apply globally.

hollow shell
#

Merk defended it, sayin that it helps with weapon balancing for Normal and Expert (apparently)

earnest cape
#

reactive DR should only exist for worms no?

hollow shell
#

Nah?

earnest cape
#

/s

hollow shell
#

Oh

earnest cape
#

im trying to find something to say

earnest cape
#

if merk's defense was it would balance normal and expert weapons then why isn't reactive DR only for normal and expert

marble hazel
earnest cape
#

if that's his argument then it shouldn't exist for at least rev

heady storm
#

We balance off of revengeance mode anyway.

earnest cape
#

yeah.

marble hazel
#

but i do see his point

earnest cape
#

how do you see his joint HDfailure

hollow shell
marble hazel
#

even doe cal balances off of rev i think that normal and expert shouldnt be left to become a shitfest

earnest cape
#

hm

#

tbh normal and expert still needs to be somewhat balanced

golden narwhal
#

nice nickname

earnest cape
glass sentinel
#

post-polter balancing

hollow shell
#

I mean, if the issue with Normal/Expert bosses is that you're killing them too fast and triggering the Reactive DR...

glass sentinel
#

shiver

hollow shell
#

Is it really an issue to be killing a Normal mode boss too fast?

earnest cape
#

idk I never played normal mode

marble hazel
#

idk i never played normal mode

hollow shell
#

I mean in principle

eternal escarp
#

isnt normal mode supposed to be like, easy to play?

marble hazel
#

but what misfortune said i think reactive dr should only stay on normal and eggspert

eternal escarp
#

reactive DR might make people who want an easy time on the boss, not be able to get that easier time on it

earnest cape
#

yeah but annihilating bosses isn't supposed to be in "easy to play" ech

eternal escarp
#

fair

marble hazel
eternal escarp
#

yeah i have nothing else to say then ech

earnest cape
#

same

marble hazel
#

same

crude geode
#

Ah yes, let's implement a mechanic in all game modes to stop people from murdering normal/expert mode bosses so quickly instead of. properly balancing the mode.

earnest cape
tawny garden
#

You're playing the mod in which "Expert" is easy

crude geode
#

It's a nice short term solution, but it doesn't solve the problem of normal/expert mode balancing practically being thrown out the window.

tawny garden
#

Reminds me of difficulties in I Wanna games

earnest cape
#

byech

distant gyro
earnest cape
#

oh I was talking about vanilla

distant gyro
#

Expert can totally be picked up by a first time Terraria player