#suggestions-discussion

1 messages · Page 1096 of 1

ashen warren
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shouldn't defiled make any boss spawn immediately

earnest cape
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uh no?

tawny garden
mint orchid
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@bronze lintel True melee is getting so many buffs in the draedon update

bitter drift
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cuz it's a risky sub-class

rugged belfry
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giant clam summon when

sleek turret
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There's a mod that adds a Giant Clam summon but thats outside Calamity.

radiant meadow
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Do you have the Coin of Deceit, Ruin Medallion, Dark God's Sheath, or Eclipse Mirror accessories?

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They reduce the amount of stealth you need to perform a stealth strike

eternal escarp
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they are supposed to do that

radiant meadow
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the sound effect plays when you have full stealth but you can suggest to change it to play when you first can fire a stealth strike

cobalt pewter
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Recent sugg should be bluecheck iirc

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?

tawny garden
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Yeah

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(to W.D Cipher: this does__n't__ mean you should delete your sugg, quite the opposite in fact)

robust lava
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@kindred creek Calamity has been purposely adding these 'material of materials' to try and reduce the repetitive nature of some recipes. It would probably be kinda hard to convince the devs to undo the changes they made, as a lot of people feel these are a positive change

sleek turret
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Isn't the reason why these combination materials to exist is the item recipe cap?

robust lava
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That too but that's getting removed in tML 1.4 anyway

sleek turret
kindred creek
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well it just feels like an extra step if there is no way to obtain these items whithout crafting

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just seems like the devs wanting to make the player do pointless extra work

pine star
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Also, in 1.3, there is a cap of 14 things that can be used in one crafting recipe

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So combo materials are needed to work around such a cap

robust lava
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as Kaizo said

kindred creek
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oh, really?

pine star
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i know kaizo said it

sleek turret
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that doesn't exists on 1.4 tml but were on 1.3 so I guess we're going to get extra steps.

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more wiki purposes and kinda helps?

kindred creek
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but each of these combinations only has 3 resources, and most of their recipes only have 3 or four other items

radiant meadow
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Remove Auric Tesla Bars HELLYES

sleek turret
wide flicker
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Return to when it was just ore to craft auric stuff

pine star
distant gyro
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remove bars in general because they just take an extra step to craft OmegaFailure

kindred creek
radiant meadow
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true, fuck bars, just melt the ores into a sword shaped mold

pine star
kindred creek
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well then you gotta add molds, whch you have to craft

distant gyro
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tconstruct crucible style

remote crystal
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I like those materials, I think they're a lot of fun. And some can be obtained raw, like core of calamity, I'm pretty sure, can be obtained from post provi Ravager

sleek turret
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return to Key Molds.

pine star
remote crystal
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And I think having 1 material that's made from 3 is a lot less menacing than having 3 extra ingredients on recipe screens

kindred creek
wide flicker
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It makes the material section neater and a bit less cluttered

remote crystal
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The only one I don't like is auric Tesla bars because it's hard to tell what you're missing, but even those are good because they're like zenith ore. The culmination of a journey into a crafting material

cerulean estuary
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before you are able to craft the ultimate armor, you gotta grind ravager

sleek turret
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just grind the other ores.

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and the cores

cerulean estuary
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yes grinding every component is an option the joke is that's the whole point of ravager

hollow shell
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@kindred creek Your topic line's gotta be a bit more narrow my friend

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"combination materials" or even "consolidation materials"

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Because "combination items" can apply to
almost every item in the game after pre-boss, weapons and accessories included

kindred creek
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i gave examples lol

manic gale
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to back up sharkfang's suggestion

hollow shell
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yes, I see that, but your topic line on its own is misleading

manic gale
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when the items are literally just multiple materials in one

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and do not come from alternate sources

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as he said

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one second brb

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that wasnt what he said

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fuckl

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anyway

hollow shell
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ah..

manic gale
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if what he says applies to them

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they are just

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how do i say this

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the materials

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you use to make them

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since you cant uncraft them

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it basically just makes it very inconvenient if you accidentally make too much

kindred creek
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ok, edited my suggestions

hollow shell
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That's better, SharkFang

manic gale
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though ig that can easily be fixed by just

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calculating how much you need

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and only making that much

hollow shell
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I disagree with the suggestion greatly, me being the guy who proposed Ascendant Spirit Essence and suggested an Exo mats consolidation material (Auric Bar) before it was added

But it seems valid

hot zephyr
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Shark

rancid saddle
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imo the grind for the bars are pretty stupid and I think it should just be its own ore

hollow shell
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Though I'm not sure what you're going on about with making an NPC sell them, the wording seems kinda strange around those parts

hot zephyr
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Do you play with or without magic storage

hollow shell
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It is its own ore

rancid saddle
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life alloys?

hollow shell
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Ah I thought you meant Auric Bar

manic gale
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i both agree and disagree with the suggestion

rancid saddle
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yeah auric tesla makes sense tbh

hot zephyr
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I wish Auric would strip most of the items from its recipe tbh

manic gale
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i do think the consilidation materials or whatever you want to call them just aren't necessary

radiant meadow
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Auric Bar was just me making a joke

manic gale
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but at the same time

hot zephyr
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Crafting auric is terrible

rancid saddle
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not rlly usually you have enough for like 50 bars

manic gale
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making them sold by something would just

rancid saddle
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yeah

manic gale
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invalidate the entire process of getting them

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same with boss drops

hollow shell
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Indeed

manic gale
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like why get the base materials at that point

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but it is kinda annoying when

rancid saddle
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imo ravager should not drop life alloys because its a little too hard to grind

manic gale
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the base materials have their own recipes

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and the thing they all combine into has its recipes

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and its a one way conversion

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however

hot zephyr
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Auric crafting in a nutshell is crafting three bars, then looking to see what you're missing, then grinding some old content and then crafting two more just to find you're now missing something else

manic gale
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i dont think there's even a way to turn one item into multiple items

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correct me if im wrong

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so like

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thats understandable

hot zephyr
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Repeat 5 or 6 times until you either run out of materials again or have finished your armor

hollow shell
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We could turn all of the combo materials into grab bag type items

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like Fleshy Geodes

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but with no RNG

tawny garden
hot zephyr
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That'd be a good idea actually

manic gale
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that would work

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i was thinking of that but i dont know how those work particularly with code

tawny garden
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Though tML is yeeting it (?)

robust lava
manic gale
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so i didnt want to suggest it

hollow shell
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They're not hard to code, don't worry

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We already have a ton of em in the mod

manic gale
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i try to only talk about stuff if i know what im saying

hollow shell
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That's fair

tawny garden
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(Also Rover ASE is kinda ech)

cobalt pewter
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Auric could be simplified tbh

rancid saddle
cobalt pewter
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And maybe move the complicated shit to an exo bar or smth

rancid saddle
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lmao

tawny garden
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Why does it have so much materials in it in the first place

rancid saddle
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probably to make speedrunners not just have to beat yharon

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and make you beat every boss

tawny garden
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I'm surprised they didn't add Aeralite Ore into it

rancid saddle
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day 32 of asking why angel treads use aerilate

tawny garden
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killing low% ech

rancid saddle
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no not really because like nobody speedruns calamity

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I stg if that was sarcasm im gonna look like a 🤡

tawny garden
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People do low% it

manic gale
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have you ever seen a video titled "terraria speedrunning is dead"

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wait im getting off topic

cobalt pewter
sleek turret
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only required bosses% speedrun

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aka: progression break.

hot zephyr
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you could remove a good chunk of the items inside the auric bar recipe without making low% faster

rancid saddle
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oh pog found a game crash glitch

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the hard way

hot zephyr
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for example, removing cores, unholy essence, galactica, and darksun would change nothing.

rancid saddle
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brb

hollow shell
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The Auric Bar mats pretty much all exist just for thematic emphasis

hot zephyr
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Make Ravager drop auric bars post Yharon

tawny garden
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...even tho the items crafted from them have no thematic legacy from the materials

rancid saddle
hot zephyr
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That was a joke

rancid saddle
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ngl its a good idea

tawny garden
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Sugg it

hot zephyr
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If the only reason for something existing is thematically, I think it's an issue

dapper coral
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i

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you need a real reason bro

tawny garden
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Eh

hollow shell
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@rancid saddle I assume you're editing in the reason now?

tawny garden
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Man

hollow shell
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Alright.

hot zephyr
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There is literally 0 chance that suggestion will pass, even if it is made valid

tribal verge
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bottom text

dapper coral
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Auric tesla bars are similar to life alloy
explain

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also don't refer to other suggs in your reasoning

rancid saddle
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combination of random shit

hollow shell
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(better should remove the "See above", cuz the suggs can be delivered at different times & orders to the dev server)

shell grotto
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would it be decent to ask to remove magic carpet from auric armor? or no?

dapper coral
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it is a valid suggestion, yeah

shell grotto
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I kinda want to gauge the room beforehand

dapper coral
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it has been suggested many times before as well

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so it is certainly acceptable

tawny garden
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Yeah go for it

dapper coral
rancid saddle
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ye that does seem reasonable jfl, imma delete my suggestion

dapper coral
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this is the last one that got sent to dev, as far as i can tell

hot zephyr
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I try not to be negative but auric armor just feels like a headache

dapper coral
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related to auric carpet

rancid saddle
rancid saddle
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lol

hot zephyr
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Over the years I've seen cosmilite get many, many QoL changes to reduce the amount of grinding... but auric tier has been pretty much untouched

tawny garden
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cosmolite

hot zephyr
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Happy now?

tawny garden
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No

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:)

hot zephyr
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Good

rancid saddle
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tfw auric tesla shit should use yharon soul fragments instead

eternal escarp
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wait, dont all the combo items exist becomes theres a cap to recipes sometimes?

hot zephyr
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It's jarring to craft silva with almost nothing to making Auric which requires everything and then some.

tawny garden
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Well, not really

eternal escarp
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like, 20 ingridients max or smthn? i remember hearing this somewhere but idk if its true

tawny garden
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15

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But

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All of the Auric Tesla Bar recipes need less iirc

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Even if you yeet all ings of it back into the main recipes

shell grotto
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most weapons require 4

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the armor needs 42

tawny garden
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No, not that

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There's a cap of 15 different ingredients per recipe

shell grotto
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huh

eternal escarp
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i mean, i think they will require less next update? something like that was said somewhere i believe

also, youd need to split ASE to 3, so you get plus 2
and split GalacticaS into 4, plus 3
Cores of calamity and the Life Alloys will split into 3 aswell, adding 4 more

it might be above 15? but im really too lazy to count lol

shell grotto
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huh

rancid saddle
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auric tesla

shell grotto
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20 without end results

eternal escarp
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byeah, it might not matter next update if they actually will split some ingridients if what i remember is true

shell grotto
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unholy essence should be in the ascendant spirit essence

eternal escarp
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darksun fits more imo, since its gonna be the same tier next update

shell grotto
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true

pine star
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@ashen warren Warmth Potion stops Glacial State and Cryogen's debuffs

tawny garden
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I think I remember a sugg like that a long long time ago

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no idea if it went anywhere

ashen warren
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Then why have I been getting it every time I fight him despite the fact I've been drinking it?

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It must be some sort of bug if it apparently does

tawny garden
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ok I was wrong, there was no sugg like that

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I'm mistaking it with just a long talk about it here ig

sleek turret
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Hmm, sounds like a great idea.

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Although doing OOA is pain.

worthy lintel
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as much as I want Old Scales to be viable your proposed fix doesn't solve the fact that HP threshold at which the item becomes strong is way too low

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damage is done better by WoF emblems until at like under 40% HP

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just make the scale effects enable at 50% HP just like necklace of Vexation and Frozen Turtle Shell

tawny garden
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@grim tusk you can't have more than 2 suggs in the same day.

zenith hazel
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we’re leaving the vanilla weapons buff for the 1.4 tml update

grim tusk
zenith hazel
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and yea, sugg cap

summer sentinel
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is beesical's sugg good to pass to voting btw? I remember there was a talk of it

hollow shell
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People heavily disagreed but it's valid

tawny garden
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it's valid, though smol

hollow shell
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It's just a controversial, but functional, balancing move

summer sentinel
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alright

hollow shell
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also
@ashen warren Can you somehow get video proof of Warmth Potion straight-up not working against Cryogen's debuffs?
Because that sounds like a bug, an unintentional thing, and would perhaps better be reported in #bugs-read-pins

ashen warren
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is it the debuff that turns you into ice and you can't move?

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same thing happened to me when i was doing frost moon in vanilla

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ice queen froze me even though I had the warmth buff

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so it's an oversight from vanilla

hollow shell
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Calamity modifies the Warmth debuff so that it provides immunity to Chilled, Glacial State, and Frozen
This is not a vanilla feature, in vanilla it only reduces damage from attacks that inflict those debuffs

ashen warren
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oh I see

hollow shell
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I could maybe see some funny interaction happening where it wouldn't reduce the damage but it would still provide immunity
Something like it prevents the debuff before it checks if the damage should be reduced as a result of the debuff

But this case of not providing any immunity even though we have code to do so
is very weird

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And I'd like some solid evidence so we can make an official bug report about it

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(And maybe test with other sources like Frost Moon or Spiked Ice Slimes to see if it works on them)

tawny garden
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oh, bot's here

summer sentinel
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Ya just had to ask amber to restart

tawny garden
rancid saddle
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how did my shitpost make it to voting

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lmao-

tawny garden
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the shitpost was quality enough

rancid saddle
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thanks

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guess it is kinda op but ok

hollow shell
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(I would appreciate it if you memed less hard overall in the suggestion channels Beesical)

grim tusk
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What was it i only see @[insert bunch of numbers here] on Sugg bot

hollow shell
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You can copy those numbers and paste them in front of from: in the search bar to see whose ID that belongs to

grim tusk
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Fuck mobile discord, it cant do that

hollow shell
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You prolly can with some effort :P

crude geode
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The problem with OOA, imo, is that it's incredibly busted despite being relevant for a major portion of the game and isn't too difficult to fix, but it wouldn't be worth the effort or time for Calamity to put into it.

ashen warren
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said everyone ever

crude geode
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It's part of the reason why the buffed moons/solar eclipse are incredibly boring, because of the fact that the buffed moons are just stat bloat and nothing else, it means that you're just waiting around for the bosses that actually give you things or for enough random, slow mobs to drop it.

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ping if you have feedback

hollow shell
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Scarecrows get cursed with nightmare fuel energy and they now all have Shadowflame Apparition AI

ashen warren
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why not

dapper coral
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please no HDfailure

hollow shell
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Honestly

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I wouldn't be totally opposed

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They're currently just complete fodder

crude geode
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Scarecrows now have Sulphurous Skater AI and jump at the speed of light HDfailure

hot zephyr
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IIRC, post DoG event reworks are planned, but won't be here for awhile

hollow shell
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We are going to do stuff with em yeah but iirc we only have new bosses planned

hot zephyr
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Or at least, changes more interesting than "Master mode sauce for the enemies"

hollow shell
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I don't think we have much in the realm of new enemies or modifying enemy AIs

hot zephyr
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Honestly I think new enemies would be great

hollow shell
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I as well

crude geode
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same.
You could modify Splinterlings to slowly grow into new forms/enemies if you don't murder them quickly, eventually turning into Mourning Woods.

hot zephyr
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POV: You left a few of them off screen because you were fighting an Ice Queen and now you have 20 minibosses to fight

hollow shell
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Then, make Mourning Woods occasionally summon Splinterlings
So you can try to kill them all fast for safety or you can let them grow like Star Cells for maximum loot

ashen warren
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I think it would be neat if post yharon eclipse woud have the moon sprite in the background looking slightly different to indicate that the dark sun power has strengthened

hot zephyr
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I'm not a fan of how tanky post-ML enemies are tbh

hollow shell
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That would be another neat thing
adjusting the moon sprites

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Jus a minor detail tho

crude geode
ashen warren
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inb4 the eclipse moon turns into a boss

hot zephyr
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Just as a whole, they currently feel like the video game equivalent of chewing on jaw breakers

crude geode
crude geode
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ye

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wow I just realized that pumpkin moon only has 5 normal enemies HDfailure

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scarecrows, splinterlings, hellhounds, poltergeists, and headless horseman

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no wonder it feels so boring, you literally are only fighting 5 enemies and 2 bosses, compared to frost moon's 9 and 3 bosses.

molten quest
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the frost moon is more interesting than the pumpkin moon, it just has better rewards in my opinion.

hot zephyr
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Not at all

hollow shell
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And four of those five enemies walk along the ground
The other one hovers close to the ground
(and one sometimes hops)

hot zephyr
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Ice Queen's spinny bullshit hage

hollow shell
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Compared to Frost Moon which has helicopters and Flockos
and archers too

hot zephyr
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Complete RNG attack

hollow shell
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Huh.. none of the normal enemies in either event shoots projectiles
except for Elf Archers and the already flying Copters

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Weird

crude geode
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I wouldn't mind if hell hounds acted like sulphurous skaters, with like insane speed post dog

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tbh I'm tempted to make a document of ideas specifically for pumpkin moon, bc it needs more than frost moon imo.

zealous ridge
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ive said this a few times, but honestly id just really like a new event or set of events for those materials

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i dont see the need to associate them with 3 events in late hardmode when they aren't even really relevant for the theme or weapons, rather the materials

crude geode
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"aren't even really relevant for the theme" is...kind of false.

zealous ridge
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i dont follow

ashen warren
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hell hounds but they have wings

zealous ridge
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is it the fact that the materials are vaguely associated with the concepts presented by each event because i dont see that really

crude geode
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Literally a cold based energy that can heavily relate to a frost moon

zealous ridge
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i kind of do, but also its strenuous

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but its not really frost

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its christmas

ashen warren
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hmm im thinking

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give like

distant vault
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Nightmare fuel

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Pumpkin Moon

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halloween

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And christmas is cold

ashen warren
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some enemies within the post dog moon events would be super buffed IF they contain nightmare fuel/endothermic energy

distant vault
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there's an enemy called the ice queen for christ's sake

crude geode
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^^

ashen warren
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and they will have like particles or different color tints to indicate that?

zealous ridge
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i dont really know what you're trying to point out here, its cold so something cold drops? the primary theme of the pumpkin and frost moon are the holidays associated with them.

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but, like, lets hold on for a second

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this is semantic

crude geode
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Frost Moon does in fact relate heavily to Christmas, but when is Christmas? Winter, the coldest season.

zealous ridge
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i dont see anything regarding arguing over this to be productive, so instead i ask what your actual issue would be with making a new event or set of events

crude geode
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Because it sounds like a hell of a lot of work?

zealous ridge
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okay, thats the biggest issue with it, yes

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i dont see the need to get so perturbed over me forsaking that issue for the sake of discussion

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ill admit making a new event is hard, perhaps i should have prefaced with this

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but why become so defensive towards such a pointless thematic concern?

crude geode
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Because the Pumpkin and Frost Moon already are fitting enough for the two energies, so making new events when you can just use already existing ones that fit thematically is kind of a waste of time.

zealous ridge
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its far from exclusively thematic concerns

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the gameplay ends up being the same, which you dont as much address in this discussion but is very worth noting

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it is almost exactly the same experience

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furthermore, theyre boring, yes, they dont offer anything new to the player and the majority of mobs are no concern to a well-equipped player

crude geode
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Specifically because it's just stat bloat instead of adding anything new/changing the events with these new materials.

zealous ridge
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it is stat bloat, yeah

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but is it not the exact same thing again? thats more of my concern here

crude geode
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Nightmare Fuel-fueled Scarecrows, Endothermic Energized Flockos, or any number of new enemies created from the new materials would in fact make it different enough to matter, without having to make an entirely new event from scratch.

zealous ridge
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thats the thing, though

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it literally is a new event, at that point

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if youre fundamentally changing how the event works to challenge later game players, why make it tied to a late hardmode event that already exists in the first place

crude geode
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It's still the same basic event, similar to how Acid Rain and OOA works.

ashen warren
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because making a new event would make everything else pre ml irrelevant and act as more of a bloat than they already are

zealous ridge
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i generally consider acid rain to be seperate events with a similar theme, each one has a different set of dangers and, arguably, changes a bit with progression in thematic ways as well

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maybe i should give you what i feel constitutes a "seperate event"

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-new set of enemies
-new set of items
-distinct theming

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so, this wasnt made clear on my end and i apologize

molten quest
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With OOA and Acid rain, it atleast gives something different to the experience at that stage in the game and provides rewards for overcoming that challenge.

zealous ridge
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ultimately i think we agree on the same points, but are seeing different ways of reaching that end

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i think a new event or set of events would be better for post ml

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you seem to believe that using pre-existing events works well enough and doesn't make for any issues

ashen warren
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that would require a ton of extra coding

distant vault
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set?

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a set of events?

zealous ridge
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well, i said or

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it doesnt matter how i think it should be handled because thats not really my point

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i feel it should be a new event, distinct from the seasonal moons and solar eclipse

crude geode
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I think a new event or set of events would be much more work and effort. You'd have to create two new entire new themes from scratch that didn't relate at all to the Pumpkin or Frost Moons, and then design enemies for said events. Acid Rain took an entire update to make, and it already had an existing theme of the Sulphurous Sea for a baseline, and you can't just use Pumpkin or Frost Moon as a baseline.

zealous ridge
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i dont agree that you can't use pumpkin/frost as a baseline

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i think you can at least use them as a jumping-off point

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and i do not disagree that it would be much more work

molten quest
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Boss rush can be considered an event, it is ingame and the wiki-

crude geode
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If you are going to use Frost Moon/Pumpkin Moon as a baseline, just buff that event, similar to Acid Rain. You can consider the different tiers different events, but they still have the same title and enemies that carry over. Just some new ones, and buffed old ones.

zealous ridge
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if it wasnt made clear, this theoretical situation is more ideal than simply using the moon events again, and i realize that. but i think it should be seriously considered that these events get more of their own identity through disconnecting themselves from the seasonal moons and solar eclipse

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yes, cursed, your proposal here is likely the best compromise

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under how im defining events that would satisfy both of us

ashen warren
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acid rain has tiers which will introduce new enemies whether or not you killed a certain boss, pumpkin and frost moon has that same concept

zealous ridge
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i dont think thats true

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acid rain specifically introduces new enemies after a boss's death

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or did you just say that strangely? because i may have just misinterpreted

ashen warren
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sorry I meant solar eclipse has that same concept

zealous ridge
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ah, yeah

ashen warren
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byeah the seasonal moons could use that idea

zealous ridge
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well, still

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the tiers are literally separated by bosses

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so "whether or not you killed a certain boss" isnt accurate

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anyways

crude geode
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In a perfect world, brand new events with brand new themes to replace Endothermic and Nightmare would probably be better. But as it stands, making new events would take much more effort than making Frost Moon Tier 2 and Pumpkin Moon Tier 2.

zealous ridge
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yes

#

ultimately i will still encourage devs to move in that direction if the opportunity presents itself, but who knows if that will happen

#

given this regiment of draedon, yharim, superboss

crude geode
#

There's also arguably things with more egregious faults, such as phantoplasm.

zealous ridge
#

i dont know what you mean

#

is this related to the moon events anymore, first off?

#

as in, is this really going to be relevant to discuss here?

#

had to delete reallys SAD

crude geode
#

nightmare fuel and endothermic energy have a significant place, that isn't just a 2.0 material. It's not like spooky wood 2.0, or something. Meanwhile, Phantoplasm is a much less unique material that is just Ectoplasm but again.

hollow shell
#

Lack of any unique enemies in the PostML dungeon except for the Dungeon Spirit clones which drop Ectoplasm 2

molten quest
#

well, there's phantera-

hollow shell
#

Polter is fine
He's a big boss, got a lotta neat stuff goin on

#

I'm talking about the basic enemies

#

the farming

hot zephyr
#

Man, post-ML just needs new enemies everywhere

zealous ridge
#

it does

#

buut

crude geode
#

it's not even that much of a plantera clone anymore tbfh
Phantoplasm is the entire basis for a boss and region post-ml, but is so painstakingly a copy and paste of ectoplasm.

hot zephyr
#

Even if they don't have a "point"

sharp prism
#

post-ml is to cramped with unnecessary stuff

zealous ridge
#

its been said that 2 post ml biomes are planned

#

i wouldnt say its cramped

hot zephyr
#

Three, actually

molten quest
#

I wish the hallow expansion was still gonna release, instead of being tossed away-

zealous ridge
#

id say its just a majority of unneeded stuff

#

overall i feel its lacking in content

hollow shell
#

Vaik's old planned stuff?

sharp prism
zealous ridge
#

ah, yes, the crystal boar

hot zephyr
#

Profaned versions of most hell/hallowed enemies would be neat.

hollow shell
#

Nah, "versions" isn't the right word

#

Profaned stuff isn't a corrupting force

zealous ridge
#

i dont really get what youre pointing out

hollow shell
#

New unique enemies in general would be good, and we'll probably get that in the future

ashen warren
#

speaking of phantoplasm, has ectoblood been removed from the game?

zealous ridge
#

yeah

#

uhh idk

#

i think not?

ashen warren
#

ectoblood is useless lol

hot zephyr
#

Profaned fairies would be cool

hollow shell
#

It has not but the devs approved of the sugg to remove it

sharp prism
#

i'll remove it myself HyperFailure

hot zephyr
#

There's also other ways to introduce variants of enemies without making them "corrupted variants

hollow shell
#

Well the problem is you're starting with the base of "variants of enemies"

zealous ridge
#

yeah arguably it could just seperate itself from hallow/hell a lot more

crude geode
#

Profaned anything isn't really unique tbh.

zealous ridge
#

whaaat?

hollow shell
#

All three of the current profaned enemies are not derivative, they're all their own unique things

zealous ridge
#

its such a cool aesthetic

#

i think its awesome and unique

crude geode
#

Like the aesthetics yes I agree.

#

It's just that there isn't anything there.

sharp prism
#

profaned imp, like fire imps but more annoying 🙂

zealous ridge
#

oh, of course

hot zephyr
#

I just have a fear of shoving too many enemies into one area, y'know?

crude geode
#

There's a fairy, a giant rock that slams into you, and some weird imp thing.

zealous ridge
#

the enemies all suck pretty bad

hollow shell
#

well byeah it does need expansion

zealous ridge
#

scorn eater is useless anywhere that isnt surface or maybe hell and thats a big maybe

sharp prism
#

wasnt they a profaned worm at some point?

zealous ridge
#

profaned energy is bad

hollow shell
#

Ye

#

Really long time ago

sharp prism
#

mm

zealous ridge
#

immolator is the best of the 3 but still boring

hollow shell
#

Before the aesthetic got reworked

hot zephyr
#

Profaned enemies should be less of a hassle after the curve flattening

crude geode
#

Compare anything post-ml, phantoplasm or profaned things or similar, to like Sunken Sea or the Abyss.

zealous ridge
#

#bring back ungodly serpent

#

im sure theyll be less of a hassle

#

but the point stands that they are inherently weak enemies

hollow shell
#

Indeed
All of our unique biomes have a frankly unecessarily high amount of enemy variety

zealous ridge
#

like, their ai really cant stand up to terrain or mobility

hollow shell
#

And it's good

#

Then PostML gets so barren

crude geode
#

You spend so little time with anything in post-ml, which means there's little reason for actual content there.

#

mhm

zealous ridge
#

post-ml becomes a boss rush, arguably more so than vanilla hardmode

crude geode
#

In terms of Providence, you farm her unholy energy, kill her, and done.

hollow shell
#

Who wants to make suggestions about tackling this

zealous ridge
#

i would but its a massive undertaking

crude geode
#

I'll tackle phantoplasm bc I've done it in the past.

hollow shell
#

"Add more unique enemies to the PostML dungeon"

molten quest
#

who wants to do the sacrifice-

hollow shell
#

"Add more unique enemies to the Profaned biomes"

zealous ridge
#

btw can we get stratus enemies in the dungeon

hollow shell
#

"Add more unique enemies to the buffed Moon and Eclipse events"

#

The dungeon?

sharp prism
#

i feel like post ml is hell to add stuff to, not going past scal yet , and a fuck ton of bosses to balance

hollow shell
#

Stratus is space-themed

zealous ridge
#

fair, but whats the lumenyl and souls doing in there

crude geode
#

lumenyl is the abyss bruv

hollow shell
#

Funny blue glow

zealous ridge
hot zephyr
#

You could literally make these suggestions to every area in post-ml

crude geode
#

eidolists are just funny and are both in abyss and dungeon

zealous ridge
#

yeah

#

what do eidolist have to do with da sky

#

with da SPACE

hollow shell
zealous ridge
#

yes

hollow shell
#

So if we are to add stratus enemies (which we totally could do)

crude geode
#

"Sphere"

hollow shell
#

They'd be by planetoids

zealous ridge
#

okay, fair enough i suppose

sharp prism
#

make them the planetiods

crude geode
#

Why is Stratus Sphere's name cut off tho

hollow shell
#

That's how the navboxes for sets work

#

The navbox is titled "Stratus", so "Stratus" is cut out in all of its appearances in the box to prevent redundancy

zealous ridge
#

but still want like, a block shaped enemy that acts like the slider from aether

hollow shell
#

It's much more apparent in ore sets

crude geode
#

gotcha

hollow shell
#

Adamantite ___ over and over

#

Aether slider kind of guy could be neat

zealous ridge
#

then elemental set removes all elemental and elements from its names

hollow shell
#

Problem being how open it is up there, they don't have much to collide with

zealous ridge
#

"ark". "aguer"

#

no i mean in the dungeon

hollow shell
#

Oh I see

zealous ridge
#

should have clarified, sorry lol

crude geode
#

I'll write something up regarding Phantoplasm in a bit, once it won't screw over my previous suggestion, because it doesn't just need more enemies. It also needs actual usage outside of bloodstone.

zealous ridge
#

ooh ooh, can you make it craft a spectre armor upgrade!!?

#

thats my oc idea donutsteel

crude geode
#

Two post-ml mage donator sets HyperFailure

zealous ridge
#

in all seriousness, though, i dont know how that would fit in the suggestion

#

might be hard to segue into those two points

#

we'll see, ill let you write something up

molten quest
hollow shell
#

That is a totally separate issue

#

which can be covered another time

zealous ridge
#

yeah, i agree with rover

#

probably would be better to keep it on the backburner

molten quest
#

Alright

hollow shell
#

It is indeed an issue, one that I would like fixed
but for now let's focus on enemies

zealous ridge
#

(just speaking generally, not exclusively to you, omega)

molten quest
#

Alright

zealous ridge
#

(also last comment: phantom pickaxe and hamaxe [and painting tools] smugyon ) (would be nice to see new tools there and that might be one way to incorperate that idea)

lunar sky
#

Does the “do not ask” section on the doc mean that the stuff there won’t be added, it’s already planned or both

hollow shell
#

Which section?

pine star
#

The "Frequently Suggested Suggestions" section

zealous ridge
#

its that its been suggested so much it really shouldnt be asked for anymore to prevent channel clutter? thats what id guess

#

so it could be either, or both

#

basically

lunar sky
#

Probably both

zealous ridge
#

yes

#

i mean it wouldnt make sense for something to be planned but it wont be added

#

lmao

hollow shell
#

Yeah if you mean Frequent then, yeah they could be planned or they could not be planned
They're just put in there if they're so common that it becomes a problem

#

devs already seen it, more's just redundant

zealous ridge
#

suggesting it will likely have it be deleted, basically

#

yes

lunar sky
#

Yeah

cobalt pewter
#

Aren't the ooa armor suggs a don't?

#

Making vanilla equips boost rogue statd

hollow shell
#

Yep, you're right

#

I totally blinded that

#

If we wanna make OOA more appealing for Rogue players we'd need to do it through new content and not changing the damage type of existing content

grim tusk
#

Oh well so suggesting like new rogue specific items from OoA is fine then

#

Like a new armor made for rogue

#

Or a new weapon dropped from besty for rogue

hollow shell
#

ye ye, like that.

grim tusk
#

But wouldnt that fall to specific item suggestion

hollow shell
#

You can be non-specific about it

#

You can suggest that rogue content be added from certain sources as long as you like
don't give it a name or stats or lay out exactly how it would function

grim tusk
#

Oh ok

zealous ridge
#

the main issue is that it would kind of have to be seperate from tavernkeep

#

"kind of" because his store is already filled

hollow shell
#

Yeah, unfortunately.

zealous ridge
#

assuming you want to fall in that idea

#

but new rogue weapons? sounds cool

hollow shell
#

There is that one mod which extends NPC shops but we can't rely on players having that

zealous ridge
#

yeah

cobalt pewter
#

make that a cal Feature™

hollow shell
#

@ashen warren Pardon?

zealous ridge
#

oh god

#

okay, so

hollow shell
#

Can't suggest that for a few reasons

zealous ridge
#

first off, 1.4 content, and second off, kind of a specific suggestion, lastly, like no elaboration at all

hollow shell
#

It pertains to 1.4, and we're not 1.4 yet. Gotta save those kinds of suggs for when we actually are compatible

zealous ridge
#

thats what ti comes down to

hollow shell
#

and 2, can't give stuff a specific name
and 3, you needed a reason

#

byeah

#

I'm not 100% sure on how we're gonna handle Terraspark existing

zealous ridge
#

it does make me wonder, what the fate of angel treads will be

#

yeah

hollow shell
#

I assume we'll just use it in the Angel Treads recipe instead of Frostspark & Lava Waders

zealous ridge
#

i guess that would work yeah

hollow shell
#

Cuz Angel Treads does do more than just combine em

#

It has some movement speed buffs iirc

zealous ridge
#

it at least has harpy ring

#

which, if i recall it technically doesnt inherit flight time boost

earnest cape
#

heard from fab it's gonna be the same but instead of frostspark and lava waders as the recipe it's jusp terraspark and the other stuff?

hollow shell
#

And, Angel is much later in the game

earnest cape
#

cause terraspark doesn't give speed

#

o

hollow shell
#

Terraspark I think is technically pre-boss

earnest cape
#

it is ye

zealous ridge
#

big fat technically there

#

because like

#

imagine getting lava waders pre boss

hollow shell
#

Well, it's post-Goblins

earnest cape
#

the question is why would you get it pre boss

zealous ridge
#

lava charm god

hollow shell
#

Need Rocket Boots.

zealous ridge
#

thats also true

earnest cape
#

well same could be said for frostspark tbf

zealous ridge
#

i actually dont know if angel treads inherit any effects from harpy ring

hollow shell
#

I'll check

zealous ridge
#

besides assumedly increasing run speed bc its fast ring thing

summer sentinel
hollow shell
#

Yeah, Angel Treads do directly inherit the effects of Harpy Ring

#

Calls the same code

zealous ridge
#

interesting

#

maybe its seraph that doesnt inherit it

#

unless it does and the wiki is just being meme again

hollow shell
#

Yeah, Seraph does not inherit

#

Its move speed bonus seems like it's technically less than Angel Treads
But up until now that didn't matter like at all

#

Might change now that movement speed actually does something

zealous ridge
#

agreed

radiant meadow
#

@mint orchid Bug reports do not belong in suggestions. You should've posted it in #bugs-read-pins, but I'll fix it rn I guess.

hollow shell
#

Technically a bug?

radiant meadow
#

Yes

mint orchid
#

Oh

#

I thought it wasnt.

radiant meadow
#

because I'm dumb and forgot to add a check if the projectile is a stealth strike

#

before summoning a petal

#

well, first thing is

hollow shell
#

Ah, he thought it was the opposite

mint orchid
#

Yeah

radiant meadow
#

big marker that it's a bug fix

hollow shell
#

The tooltip being wrong

radiant meadow
#

You literally said "Fix this"

#

with your suggestion

hollow shell
#

Are notably inaccurate tooltips to be reported as bugs?

radiant meadow
#

Yes

#

and/or oversight

hollow shell
#

Aight

radiant meadow
#

whatever you want to call it

hollow shell
#

I'll keep that in mind

radiant meadow
#

Yeah so like if Exoblade tooltip says it summons stars from the sky and halves the player's health per swing but it doesn't do that. We can call that a bug.

mint orchid
#

Ok

radiant meadow
#

(extreme example of course)

hollow shell
#

Okie

mint orchid
#

Personally I thought it was cool that they always summoned petals, but I am not a dev

radiant meadow
#

You can suggest the weapon to be like that.

#

but the weapon still needs some sort of stealth strike then.

hollow shell
#

In other news
@plain flare #suggestions-voting message
Similar sugg from a couple weeks ago, got denied by the devs

It's harder than one would think to make flamethrowers use a gel ammo group rather than just Gel. tModLoader / Terraria doesn't really have the code in place for making custom ammo groups

#

(If I recall correctly from the convos about that older sugg)

plain flare
#

hmm, interesting

#

I'll delete

mint orchid
#

It already feels like a good enough stealth strike for petals

plain flare
#

that would be pretty cool for custom ammo though

#

imagine custom gel ammo lol

hollow shell
#

It's unfortunate. I would also like if the different gels could be used like bullet variants.

But the code ain't there.

plain flare
#

that made me think how there's isn't custom arrows for pre-hardmode

#

well I don't think

#

I was playing deathmode/defiled archer and I stuck to frostbite/jester arrows

hollow shell
#

Yeah, you right

#

Several preHM bullets tho

plain flare
#

I think 1 or 2 would be cool

#

maybe something right as you start out and one in the middle-end

hollow shell
#

You could suggest that

plain flare
#

example: "purified arrows", make them with purified gel or something idk

distant vault
#

would be sick tbh

plain flare
#

also maybe it would be cool if there was a unique arrow thing

#

like fargos has a pouch with all arrows mixed, but I was thinking a pouch maybe in hardmode, where it's infinite and shoots 2 different type of arrows

hollow shell
#

I mean, there isn't really a shortage of arrows in vanilla preHM, but you can just say from a Calamity standpoint

plain flare
#

yeah that's what I was getting at

#

frostburn arrows carries you a long way wheeze

mint orchid
grim tusk
hollow shell
#

Yep, that seems fine

plain flare
#

If I were to request arrows, I'd do it in a non generic way

#

purified arrows is a very easy solution, but I like creativity more

real steppe
#

Do you think Belladonna is OP?

#

Imo it's better to buff other summon weapons to make it on par with Belladonna instead

earnest cape
#

but you see you need to go to jungle to get belladonna

#

and getting belladonna as a summoner is agony since a. your summons suck and b. your enemies hit for a fuck ton

cerulean estuary
#

Having b-lined straight for jungle to get belladonna once I support this statement, actually getting belledonna early is ech

tawny garden
#

@edgy blaze suggesting legendaries is a don't

edgy blaze
#

you are warned i dont trust you

#

my goals are beyond your understanding

tawny garden
#

@summer sentinel ❗ this

frail mantle
#

i am not warned and i can confirm that suggesting legendaries is a don't

edgy blaze
#

as ive told you

#

my goals are beyond your understanding

frail mantle
#

still not allowed

#

your goals can be wherever you want them to be but there are still rules for suggestions in this server that you have to follow

frozen hornet
#

do we really need more melee weapons

tawny garden
#

We need less

frozen hornet
#

Ye

eternal escarp
#

its also suggesting to make sub classes viable and stuff, which isnt allowed either isnt it

frail mantle
#

correct

edgy blaze
#

no

#

i didnt say that

frozen hornet
#

Aren't shortswords already viable?

eternal escarp
#

doing a shortsword only run

edgy blaze
#

i just asked for a legendary shortsword because i noticed its missing

frail mantle
#

suggestions about making subclass runs more viable aren't allowed

edgy blaze
#

ok man

#

you do you jeez

eternal escarp
#

shortsword only run is a challenge you imposed on yourself

#

and it is basically a sub class

frail mantle
#

not every subclass needs a legendary

edgy blaze
#

i understand i dont need all discord members to explain

#

i juts thought of it

#

just*

#

do whatever

#

delete it or whatever

eternal escarp
#

well

#

we specifically cant
and you can word your suggestion to fit the donts too

#

so it wont break any of the "Donts" on the doc

ashen warren
#

Forgive me if I’m wrong, but doesn’t this classify as some sort of specific item request?

cobalt pewter
#

This isn't SIS, but it breaks 2 other don'ts

ashen warren
#

Oh

#

Alright, thanks

eternal escarp
#

it would have been if one was to suggest a specific item, like saying "Add 'Shortsword of something' which requires --- and deals -- damage with -- kb.."

ashen warren
#

oh

#

So like an actual item

eternal escarp
#

yeah basically

#

suggesting an item broadly like "please add -- type of weapon to post-whatever" for example (with a good reason obv) is a-ok afaik

ashen warren
#

Oh alright

#

Thanks for the clarification

eternal escarp
#

np, glad i helped

earnest cape
#

Well then

crystal iron
#

are legendaries getting a rework anytime soon, cuz ive heard somehwere that thry are

#

they*

cobalt pewter
#

Nothing planned for 1.5

#

But a sugg about it was approved

tawny garden
#

also "legendaries rework" is pretty broad

crystal iron
#

ah

#

would suggesting to rewoek a sinmgle legendary be a don't

zenith hazel
#

we already have smth planned

tawny garden
zenith hazel
#

no need to suggest

tawny garden
#

unless they're changing it already

#

yeah

zenith hazel
#

it's practically a don't

crystal iron
#

oh ok

crystal iron
zenith hazel
crystal iron
#

oh ye

river glen
#

vanilla summons are very weak

#

does that seem like it?

#

like they suck

#

they suffer from i frarmes

#

so bad

#

like besides the cell staff which dosent have bad i frames is good

cobalt pewter
#

Do you know how Cell Staff works

frozen hornet
#

Cell staff uses debuffs right?

ashen warren
#

yeah

#

also cell staff is good

#

way better than the dragon in most cases

wind rune
#

Hey, how about adding an endgame sniper rifle?

zenith hazel
#

tyranny's end

wind rune
#

Not endgame

#

Post-Yharon

#

And it's wack

cobalt pewter
#

mfw TE gonna be buffed in 1.5

zenith hazel
#

then that's dev territory

#

anything post-scal is off limits

wind rune
#

Like, 20-25k compared to photoviscerator's average 80k

#

Bruh

zenith hazel
#

we get it, it's bad

#

you don't need to remind us like the thousands of others who have

#

it's getting buffed, end of story

wind rune
#

Ok, got it, ty

tawny garden
#

bluecheck the latest sugg pls

remote crystal
#

Don't warmth potions make Cryo a joke?

zenith hazel
#

@loud edge specific item suggestions are not allowed

#

especially anything related to shadowspec bars

loud edge
#

oh

#

ok

pulsar rose
#

can we get a sword called sword

cobalt pewter
#

No

pulsar rose
#

but why not

earnest cape
#

Because that would be terrible

sleek turret
#

and breaks some rules on the dont doc pinned.

tranquil bone
#

this is probably suggested quite a bit but I would like to see some sort of repaired hero's sword, not just a sword made with the broken hero's sword but one that has a sprite that looks like a fixed version of it

cobalt pewter
#

SIS

earnest cape
#

SIS

#

So a no-no

gray nebula
#

fonny brimstone rings

earnest cape
#

Gee i wonder what lead you to making this sugg

earnest cape
gray nebula
#

just make the other projectiles draw ABOVE the lads

#

w outline effects

earnest cape
#

Lmao

gray nebula
#

would be super funny if we actually discussed this jhehehe

cobalt pewter
#

I wouldn't mind that, but who knows if that solution becomes Cryo Projectiles 2.0: Brimstone Boogaloo

dapper coral
#

is transparent a better word? hollow sounds kinda funky

gray nebula
#

I think feed litterally meant hollow

#

he wants donuts

dapper coral
#

o

#

that is

#

hmm

earnest cape
#

4 donuts chases after you 9head

gray nebula
#

doNUTTY sugg would also look stupid but don't worry we're handling the issue already

dapper coral
#

i'm just trying to comprehend how

earnest cape
#

Iban i hope you step on a lego

gray nebula
#

same

pine star
#

DONUTS

#

Sulfur Donuts

grim tusk
#

Profaned Donuts

cobalt pewter
#

Just do the scal treatment and give the monsters actual shape with funni brimstone barrier things

tranquil bone
# cobalt pewter SIS

I didn't think i was being too specific with this since I didn't state what it did or really any materials required just a vague idea of what it could look like

#

but ok

cobalt pewter
#

There's literally no real reason why it should be a thing

cobalt pewter
#

In any case ye

pine star
earnest cape
#

Theres actually a mod to make them hage moons

#

But it kinda ruins their transparency and the image quality is kinda butt fucky

tawny garden
hot zephyr
#

tbh Cryogen isn't that bad if you disable your backgrounds

knotty moat
#

i like cryogen background

earnest cape
#

But you get more fps if you disable it ech

frozen storm
#

Duh

#

Brimmy Monster is big cuz DMode

earnest cape
#

Im pretty sure the moons' sizes is the same

#

Its just the illusion its bigger cause arena smaller

dapper coral
#

moons are the same size in all modes, it's the arena size that changes

earnest cape
#

Its noticibly smaller too

hearty yew
#

@hollow shell most recent suggestion is a callout post to you, what is your stance?

earnest cape
pine star
tawny garden
#

If you're talking about the most recent one in voting, he already said yesterday that he disagrees but it's valid

bitter drift
#

@kindred creek i agree in the fact that you should be able to craft the materials back to their original state but removing them is a fool's move
the devs made them so that it would be easier to craft things as before recipes would hit the resource "cap" of 12

eternal escarp
#

the sugg is already in voting, wont help much HDfailure

tawny garden
#

The cap is 15 @bitter drift

mighty knot
#

uh oh

ancient mirage
#

according to the wiki, yharon only enrages when you go too far up or outside the infernadoes, biome doesnt matter

tawny garden
#

yeah

#

that's already the case

#

unless you hit the height limit

mighty knot
#

o

#

then why was he going invincible all the time when I fought him yesterday

fossil finch
#

bruh

mighty knot
#

independent of subphases, I'm not dumb

#

is this a new change?

hollow shell
#

Does the height enrage still exist without a visual indicator?

mighty knot
#

I thought it was just above the tornadoes

eternal escarp
#

im pretty sure there is no visual indicator atm

#

unless you can see his movement more enraged ig

hollow shell
#

There's no actual line there, and (like all bosses) there is nothing telling you when you are enraging the boss cuz you're in an invalid area

#

Which frustrates me
I would really really like a universal enrage indicator

fossil finch
#

you have the healthbar

eternal escarp
#

tbh, i think the summon can give info on the arena, like Eye of Exitinction which tells you how its arena spawns

hollow shell
#

byeah it can easily go on our boss health bar
(if you're talking about the boss's healthbar disapearing, that won't be the case anymore. Many bosses got their enrages changed so they are still vulnerable but have behavior changes)

eternal escarp
#

oh, making it like a toggling thing on the HPBar would be nice, like a tick thing that goes on when he does enrage

#

dunno if thats what you meant, but it sounds cool

hollow shell
#

Yeah
Put a little skull next to the name, tint the separator line red
or something like that

eternal escarp
#

yeah, that sounds like a great thing visualy and it can be informational

hollow shell
#

also

tawny garden
#

or like

#

do a sound cue

#

how tf do you spell that word HDfailure

hollow shell
# hearty yew <@!149223721700163584> most recent suggestion is a callout post to you, what is ...

Yeah I definitely disagree for several reasons

Combo mats provide a separation on the wiki, Guide, and Crafting browser;
they provide a thematic separation, so you're not using unrelated mats directly in a certain themed recipe;
they allow you to focus on the more important and distinct parts of the recipe, like all of an exo weapon's weapon components rather than the shared group of flavor materials;
they provide consistency between recipes so some multi mat items don't require different uneven amounts (ex. before Auric Bar existed, the Tesla armor and the Exo weps used a different large set of materials)

but it's valid, cuz I get that it can be annoying to have the extra crafting step and having to worry about makin too many

#

(yeah it's sound cue, you got it. That would also be welcome.)

hearty yew
#

Yeah

#

It's a valid suggestion

#

There is a valid argument for "Why do you make me craft this if it does nothing but craft other shit"

#

Problem is that leads into reductionism

#

Like why have metal bars

#

for example.

hot zephyr
#

Agreed

hollow shell
#

Core of Calamity I think is the weirdest one on the bunch

It doesn't constitute different tiers (unlike ASE and Life Alloy and Auric Bar)
It only combines 3 materials (Galactica, also combining on-tier, at least combining 4)
And it doesn't have a very strong theme of its own

#

and then you have Patrons coming in and telling the system to shove it

tawny garden
dapper coral
#

wot

#

i

#

mm okey then

tawny garden
#

confusion moment

pine star
#

Please make Mad Alch Cocktail Glove use 6 Cores of Calamity instead of the shit it uses now

zenith hazel
#

that's like buying a cake alongside cake ingredients

tawny garden
#

lol

crystal iron
#

would remving the hadarian mebrane be a valid sugg

#

or is it a joke in calamity

eternal escarp
#

i know i want it gone

#

but idk

tawny garden
#

nah

#

not a don't

#

you can sugg that

crystal iron
#

oh ok#

hollow shell
#

That's not the change you should have suggested

#

You should have suggested that Hadarians drop the wings directly

#

Cut out the middle man

#

Cuz making the wings take stardust and feathers would make Hadarians useless

crystal iron
#

oh ok

hollow shell
#

Crud

eternal escarp
#

F

#

on the topic of that place in the game

radiant meadow
#

Just rewrite it in a few minutes then. It's not a big deal.

crystal iron
#

ik

eternal escarp
#

is there a reason why exodus wings are pre ML unlike most lunar gear?
im intrigued to know tbh

hollow shell
#

also sorry for being imposing with my "should"s, but I have thought about this suggestion before and I would not like to see those enemies, and by extension the whole Astral Desert minibiome, become useless

crystal iron
#

are you talking to me or someone else

hollow shell
#

You cuz I told you what to do with your sugg :P

#

And uh, I guess I don't know why Exodus wings are like that

#

The armor still requires Luminite bars so that is a lil odd

#

Prolly won't be able to make that change now tho if people enjoy using those wings for ML

eternal escarp
#

fair

#

its just sad how hadarian wings get completely overshadowed by wings you get before them

crude geode
#

People enjoy using it there’s no other real competition at that post cultist tier.

#

There’s no mobility like exodus wings.

pine star
#

Fishron Wings are similar to Exodus Wings iirc

crude geode
#

myes farming for Fishron wings HDfailure

pine star
#

That said, at least there is mobility like Exodus Wings

fossil finch
#

bug, so in #bugs-read-pins and i think i've heard it's getting fixed anyways

crystal iron
#

ye itsa knowm bug

cobalt pewter
#

Already fixed for 1.5

cobalt pewter
#

I'm quite sure Ench Metal is already planned to be removed

#

@zenith hazel what do with sugg

summer sentinel
#

yeah it's planned to be removed already, sugg can be removed

#

@jagged jackal removed your sugg due to the above^

pine star
#

@faint lodge I'm pretty sure this is classified as a "grand-scale rework"

cobalt pewter
#

OOA is just fucked

#

And ye

pine star
#

checkpins @faint lodge , because there is a doc in there that will tell you what not to do

fossil finch
#

Fuck ooa
Add calamity content instead

faint lodge
#

Oh

cerulean estuary
#

ooa kinda poopy stinky

#

few people ever play ooa

faint lodge
#

I didn't know Lol

crude geode
#

OOA is heavily disliked because it's a slog to do.

cerulean estuary
#

with any class but summoner you really need to armors for sentrys to matter during the event

#

and it's always ballista anyway

#

and most of the rewards aren't even good

distant gyro
#

it's a slog and the defender medal items are overpriced

earnest cape
#

aren't ooa sentries getting buffed

#

since they're mediocre in clam

#

and there are better stuff

cobalt pewter
#

Buffing Ballista spam!? UNACCEPTABLE!!!!

#

Actually idk

earnest cape
distant gyro
#

doing 3 runs of that shit is die

#

no

earnest cape
#

it's not just 3 runs of that shit cause if you're doing all 3 tiers you're doing it for a reason

#

and ooa stuff are overpriced as hell so...

cerulean estuary
#

betsy drops were hella buffed 1.4 I guess

earnest cape
#

iirc they're still bad

cerulean estuary
#

the mage one isn't terrible iirc but isn't really worth getting

#

for the effort you have to put in

#

the mage one would be decent if it didn't require doing t3 ooa

hot zephyr
#

Betsy loot is, and will always be, irrelevant because Terraria is funny by locking the second best set of weapons in the game behind a pushover boss

#

You can literally kill LC, and your pillar of choice before OOA even gets to wave 7

cerulean estuary
#

and unless you are specifically going for something like ooa or post golem duke or something you're gonna hop straight from golem to lc, just like some people run straight from plant to golem

cobalt pewter
#

LC is just a horrible design in terms of how easy to steamroll this mf

cerulean estuary
#

he's "a gateway boss not meant to be hard" but the pillars aren't hard either, just annoying

#

mainly because you gotta kill him every time you need to spawn to pillars

#

which is just patching up bad design with worse design

cobalt pewter
cerulean estuary
#

but if there was a way to summon pillars without killing lc then once you kill lc once he only exists as some enemies to accidentally dash into when entering the dungeon

#

real shame the boss that
-is about the same size as you instead of being a funny big monster
-doesn't spend the whole fight trying to ram into you
-has an interesting design instead of plant or eyeball
-has a very unique fight with some interesting mechanics
is so poorly executed

hot zephyr
#

He just needs better mobility tbh

#

He spends 99% of the fight standing still

#

Let him fly like the player, let him run after you

#

Give him a punish to stop you from just leaving the area and firing from a distance

cerulean estuary
#

also don't make his expert mode attacks he does at lower health unironically easier than his base attacks

#

like who the hell decided to give him a slow spray of destroyable projectiles

#

what were they smoking

frozen storm
#

Does devs do something about rage?

earnest cape
#

yes

frozen storm
earnest cape
golden narwhal
#

wa

earnest cape
#

share opinions here

frozen hornet
#

Ah yes,the best suggestion, "wa"

earnest cape
#

wa moment

cerulean estuary
#

Wa

#

Tbh i agree

#

The devs need to get on that right away

earnest cape
#

yoo what the hell I just noticed there's only 1 sugg in voting

#

impossible

hollow shell
#

(if there was only 1 sugg in voting I would be very concerned)

earnest cape
#

wait i had a brain fart

#

fuck sweatingfailure

hollow shell
#

Breaking News:

#

Everything is fucking gone

earnest cape
#

Oh god oh fuck

hollow shell
#

Also good suggestion

cerulean estuary
#

Calamity mod discord was never real

#

Wake up

cobalt pewter
#

Overloaded Soldier has potential tbh, wished it's more unique instead of just being a victim to low% shenanigans

#

We can just remove Phantom Debris

earnest cape
#

what even are the spawning conditions of both

cobalt pewter
#

pML, Cavern

hollow shell
#

I intended for Overloaded Soldier to spawn in the Dungeon but it was put in the Underground layer when implemented

earnest cape
#

it's in both according to the wiki

hollow shell
#

... not according to the source
Wuh oh

earnest cape
hollow shell
#

What

earnest cape
#

hage

cobalt pewter
#

Without either soldier or debris, low% scal probably wouldn't be possible