#suggestions-discussion
1 messages · Page 1096 of 1
uh no?

@bronze lintel True melee is getting so many buffs in the draedon update
cuz it's a risky sub-class
giant clam summon when
There's a mod that adds a Giant Clam summon but thats outside Calamity.
Do you have the Coin of Deceit, Ruin Medallion, Dark God's Sheath, or Eclipse Mirror accessories?
They reduce the amount of stealth you need to perform a stealth strike
they are supposed to do that
the sound effect plays when you have full stealth but you can suggest to change it to play when you first can fire a stealth strike
Yeah
(to W.D Cipher: this does__n't__ mean you should delete your sugg, quite the opposite in fact)
@kindred creek Calamity has been purposely adding these 'material of materials' to try and reduce the repetitive nature of some recipes. It would probably be kinda hard to convince the devs to undo the changes they made, as a lot of people feel these are a positive change
Isn't the reason why these combination materials to exist is the item recipe cap?
That too but that's getting removed in tML 1.4 anyway

well it just feels like an extra step if there is no way to obtain these items whithout crafting
just seems like the devs wanting to make the player do pointless extra work
Also, in 1.3, there is a cap of 14 things that can be used in one crafting recipe
So combo materials are needed to work around such a cap
as Kaizo said
oh, really?
i know kaizo said it
that doesn't exists on 1.4 tml but were on 1.3 so I guess we're going to get extra steps.
more wiki purposes and kinda helps?
but each of these combinations only has 3 resources, and most of their recipes only have 3 or four other items
Remove Auric Tesla Bars 

Return to when it was just ore to craft auric stuff

remove bars in general because they just take an extra step to craft 
thoes actually make sense tho, because theyre used for an armor named after them
true, fuck bars, just melt the ores into a sword shaped mold
tinkers' construct likes you
well then you gotta add molds, whch you have to craft
tconstruct crucible style
I like those materials, I think they're a lot of fun. And some can be obtained raw, like core of calamity, I'm pretty sure, can be obtained from post provi Ravager
return to Key Molds.
yeah
And life alloy can be received from post Provi Ravager
And I think having 1 material that's made from 3 is a lot less menacing than having 3 extra ingredients on recipe screens
but something like ascendant spirit essence cannot be obtained naturally. I think it would be interesting if it were to drop from DoG
It makes the material section neater and a bit less cluttered
The only one I don't like is auric Tesla bars because it's hard to tell what you're missing, but even those are good because they're like zenith ore. The culmination of a journey into a crafting material
No you don't
yes grinding every component is an option the joke is that's the whole point of ravager
@kindred creek Your topic line's gotta be a bit more narrow my friend
"combination materials" or even "consolidation materials"
Because "combination items" can apply to
almost every item in the game after pre-boss, weapons and accessories included
i gave examples lol
to back up sharkfang's suggestion
yes, I see that, but your topic line on its own is misleading
when the items are literally just multiple materials in one
and do not come from alternate sources
as he said
one second brb
that wasnt what he said
fuckl
anyway
ah..
if what he says applies to them
they are just
how do i say this
the materials
you use to make them
since you cant uncraft them
it basically just makes it very inconvenient if you accidentally make too much
ok, edited my suggestions
That's better, SharkFang
though ig that can easily be fixed by just
calculating how much you need
and only making that much
I disagree with the suggestion greatly, me being the guy who proposed Ascendant Spirit Essence and suggested an Exo mats consolidation material (Auric Bar) before it was added
But it seems valid
Shark
imo the grind for the bars are pretty stupid and I think it should just be its own ore
Though I'm not sure what you're going on about with making an NPC sell them, the wording seems kinda strange around those parts
Do you play with or without magic storage
It is its own ore
life alloys?
Ah I thought you meant Auric Bar
i both agree and disagree with the suggestion
yeah auric tesla makes sense tbh
I wish Auric would strip most of the items from its recipe tbh
i do think the consilidation materials or whatever you want to call them just aren't necessary
Auric Bar was just me making a joke
but at the same time
Crafting auric is terrible
not rlly usually you have enough for like 50 bars
making them sold by something would just
yeah
Indeed
imo ravager should not drop life alloys because its a little too hard to grind
the base materials have their own recipes
and the thing they all combine into has its recipes
and its a one way conversion
however
Auric crafting in a nutshell is crafting three bars, then looking to see what you're missing, then grinding some old content and then crafting two more just to find you're now missing something else
i dont think there's even a way to turn one item into multiple items
correct me if im wrong
so like
thats understandable
Repeat 5 or 6 times until you either run out of materials again or have finished your armor
We could turn all of the combo materials into grab bag type items
like Fleshy Geodes
but with no RNG
The cap wasn't even changed in 1.4
That'd be a good idea actually
that would work
i was thinking of that but i dont know how those work particularly with code
Though tML is yeeting it (?)
I know, but tML is getting rid of it
so i didnt want to suggest it
i try to only talk about stuff if i know what im saying
That's fair
(Also Rover ASE is kinda )
Auric could be simplified tbh
yeah
lmao
Why does it have so much materials in it in the first place
probably to make speedrunners not just have to beat yharon
and make you beat every boss
day 32 of asking why angel treads use aerilate
Oh that's fair
killing low% 
no not really because like nobody speedruns calamity
I stg if that was sarcasm im gonna look like a 🤡
People do low% it
have you ever seen a video titled "terraria speedrunning is dead"
wait im getting off topic

you could remove a good chunk of the items inside the auric bar recipe without making low% faster
for example, removing cores, unholy essence, galactica, and darksun would change nothing.
brb
The Auric Bar mats pretty much all exist just for thematic emphasis
...even tho the items crafted from them have no thematic legacy from the materials
OMG YES
That was a joke
ngl its a good idea
If the only reason for something existing is thematically, I think it's an issue
Eh
@rancid saddle I assume you're editing in the reason now?
Man
Alright.
There is literally 0 chance that suggestion will pass, even if it is made valid
Auric tesla bars are similar to life alloy
explain
also don't refer to other suggs in your reasoning
combination of random shit
(better should remove the "See above", cuz the suggs can be delivered at different times & orders to the dev server)
would it be decent to ask to remove magic carpet from auric armor? or no?
it is a valid suggestion, yeah
I kinda want to gauge the room beforehand
Yeah go for it
ye that does seem reasonable jfl, imma delete my suggestion
this is the last one that got sent to dev, as far as i can tell
I try not to be negative but auric armor just feels like a headache
related to auric carpet
summoners: whats auric armour
Because it is
lol
Over the years I've seen cosmilite get many, many QoL changes to reduce the amount of grinding... but auric tier has been pretty much untouched
cosmolite
Happy now?
Good
tfw auric tesla shit should use yharon soul fragments instead
wait, dont all the combo items exist becomes theres a cap to recipes sometimes?
It's jarring to craft silva with almost nothing to making Auric which requires everything and then some.
Well, not really
like, 20 ingridients max or smthn? i remember hearing this somewhere but idk if its true
15
But
All of the Auric Tesla Bar recipes need less iirc
Even if you yeet all ings of it back into the main recipes
huh
i mean, i think they will require less next update? something like that was said somewhere i believe
also, youd need to split ASE to 3, so you get plus 2
and split GalacticaS into 4, plus 3
Cores of calamity and the Life Alloys will split into 3 aswell, adding 4 more
it might be above 15? but im really too lazy to count lol
huh
auric tesla
20 without end results
byeah, it might not matter next update if they actually will split some ingridients if what i remember is true
unholy essence should be in the ascendant spirit essence
darksun fits more imo, since its gonna be the same tier next update
true
@ashen warren Warmth Potion stops Glacial State and Cryogen's debuffs
I think I remember a sugg like that a long long time ago
no idea if it went anywhere
Then why have I been getting it every time I fight him despite the fact I've been drinking it?
It must be some sort of bug if it apparently does
ok I was wrong, there was no sugg like that
I'm mistaking it with just a long talk about it here ig
as much as I want Old Scales to be viable your proposed fix doesn't solve the fact that HP threshold at which the item becomes strong is way too low
damage is done better by WoF emblems until at like under 40% HP
just make the scale effects enable at 50% HP just like necklace of Vexation and Frozen Turtle Shell
@grim tusk you can't have more than 2 suggs in the same day.
we’re leaving the vanilla weapons buff for the 1.4 tml update
Imma save that one for tomorrow then
and yea, sugg cap
is beesical's sugg good to pass to voting btw? I remember there was a talk of it
People heavily disagreed but it's valid
it's valid, though smol
It's just a controversial, but functional, balancing move
alright
also
@ashen warren Can you somehow get video proof of Warmth Potion straight-up not working against Cryogen's debuffs?
Because that sounds like a bug, an unintentional thing, and would perhaps better be reported in #bugs-read-pins
is it the debuff that turns you into ice and you can't move?
same thing happened to me when i was doing frost moon in vanilla
ice queen froze me even though I had the warmth buff
so it's an oversight from vanilla
Calamity modifies the Warmth debuff so that it provides immunity to Chilled, Glacial State, and Frozen
This is not a vanilla feature, in vanilla it only reduces damage from attacks that inflict those debuffs
oh I see
I could maybe see some funny interaction happening where it wouldn't reduce the damage but it would still provide immunity
Something like it prevents the debuff before it checks if the damage should be reduced as a result of the debuff
But this case of not providing any immunity even though we have code to do so
is very weird
And I'd like some solid evidence so we can make an official bug report about it
(And maybe test with other sources like Frost Moon or Spiked Ice Slimes to see if it works on them)
oh, bot's here
Ya just had to ask amber to restart

the shitpost was quality enough
(I would appreciate it if you memed less hard overall in the suggestion channels Beesical)
What was it i only see @[insert bunch of numbers here] on Sugg bot
You can copy those numbers and paste them in front of from: in the search bar to see whose ID that belongs to
Fuck mobile discord, it cant do that
You prolly can with some effort :P
but ye it helps when the bot refuses to load the user embed
The problem with OOA, imo, is that it's incredibly busted despite being relevant for a major portion of the game and isn't too difficult to fix, but it wouldn't be worth the effort or time for Calamity to put into it.
said everyone ever
It's part of the reason why the buffed moons/solar eclipse are incredibly boring, because of the fact that the buffed moons are just stat bloat and nothing else, it means that you're just waiting around for the bosses that actually give you things or for enough random, slow mobs to drop it.
ping if you have feedback
Scarecrows get cursed with nightmare fuel energy and they now all have Shadowflame Apparition AI
why not
please no 
Scarecrows now have Sulphurous Skater AI and jump at the speed of light 
IIRC, post DoG event reworks are planned, but won't be here for awhile
We are going to do stuff with em yeah but iirc we only have new bosses planned
Or at least, changes more interesting than "Master mode sauce for the enemies"
I don't think we have much in the realm of new enemies or modifying enemy AIs
Honestly I think new enemies would be great
I as well
same.
You could modify Splinterlings to slowly grow into new forms/enemies if you don't murder them quickly, eventually turning into Mourning Woods.

POV: You left a few of them off screen because you were fighting an Ice Queen and now you have 20 minibosses to fight
Then, make Mourning Woods occasionally summon Splinterlings
So you can try to kill them all fast for safety or you can let them grow like Star Cells for maximum loot
I think it would be neat if post yharon eclipse woud have the moon sprite in the background looking slightly different to indicate that the dark sun power has strengthened
I'm not a fan of how tanky post-ML enemies are tbh
iirc, it's getting reduced along with damage next update
inb4 the eclipse moon turns into a boss
Just as a whole, they currently feel like the video game equivalent of chewing on jaw breakers
ye
wow I just realized that pumpkin moon only has 5 normal enemies 
scarecrows, splinterlings, hellhounds, poltergeists, and headless horseman
no wonder it feels so boring, you literally are only fighting 5 enemies and 2 bosses, compared to frost moon's 9 and 3 bosses.
the frost moon is more interesting than the pumpkin moon, it just has better rewards in my opinion.
Not at all
And four of those five enemies walk along the ground
The other one hovers close to the ground
(and one sometimes hops)
Ice Queen's spinny bullshit 
Compared to Frost Moon which has helicopters and Flockos
and archers too
Complete RNG attack
Huh.. none of the normal enemies in either event shoots projectiles
except for Elf Archers and the already flying Copters
Weird
I wouldn't mind if hell hounds acted like sulphurous skaters, with like insane speed post dog
tbh I'm tempted to make a document of ideas specifically for pumpkin moon, bc it needs more than frost moon imo.
ive said this a few times, but honestly id just really like a new event or set of events for those materials
i dont see the need to associate them with 3 events in late hardmode when they aren't even really relevant for the theme or weapons, rather the materials
"aren't even really relevant for the theme" is...kind of false.
i dont follow
hell hounds but they have wings
is it the fact that the materials are vaguely associated with the concepts presented by each event because i dont see that really
Literally a cold based energy that can heavily relate to a frost moon
some enemies within the post dog moon events would be super buffed IF they contain nightmare fuel/endothermic energy
there's an enemy called the ice queen for christ's sake
^^
and they will have like particles or different color tints to indicate that?
i dont really know what you're trying to point out here, its cold so something cold drops? the primary theme of the pumpkin and frost moon are the holidays associated with them.
but, like, lets hold on for a second
this is semantic
Frost Moon does in fact relate heavily to Christmas, but when is Christmas? Winter, the coldest season.
i dont see anything regarding arguing over this to be productive, so instead i ask what your actual issue would be with making a new event or set of events
Because it sounds like a hell of a lot of work?
okay, thats the biggest issue with it, yes
i dont see the need to get so perturbed over me forsaking that issue for the sake of discussion
ill admit making a new event is hard, perhaps i should have prefaced with this
but why become so defensive towards such a pointless thematic concern?
Because the Pumpkin and Frost Moon already are fitting enough for the two energies, so making new events when you can just use already existing ones that fit thematically is kind of a waste of time.
its far from exclusively thematic concerns
the gameplay ends up being the same, which you dont as much address in this discussion but is very worth noting
it is almost exactly the same experience
furthermore, theyre boring, yes, they dont offer anything new to the player and the majority of mobs are no concern to a well-equipped player
Specifically because it's just stat bloat instead of adding anything new/changing the events with these new materials.
it is stat bloat, yeah
but is it not the exact same thing again? thats more of my concern here
Nightmare Fuel-fueled Scarecrows, Endothermic Energized Flockos, or any number of new enemies created from the new materials would in fact make it different enough to matter, without having to make an entirely new event from scratch.
thats the thing, though
it literally is a new event, at that point
if youre fundamentally changing how the event works to challenge later game players, why make it tied to a late hardmode event that already exists in the first place
It's still the same basic event, similar to how Acid Rain and OOA works.
because making a new event would make everything else pre ml irrelevant and act as more of a bloat than they already are
i generally consider acid rain to be seperate events with a similar theme, each one has a different set of dangers and, arguably, changes a bit with progression in thematic ways as well
maybe i should give you what i feel constitutes a "seperate event"
-new set of enemies
-new set of items
-distinct theming
so, this wasnt made clear on my end and i apologize
With OOA and Acid rain, it atleast gives something different to the experience at that stage in the game and provides rewards for overcoming that challenge.
ultimately i think we agree on the same points, but are seeing different ways of reaching that end
i think a new event or set of events would be better for post ml
you seem to believe that using pre-existing events works well enough and doesn't make for any issues
that would require a ton of extra coding
well, i said or
it doesnt matter how i think it should be handled because thats not really my point
i feel it should be a new event, distinct from the seasonal moons and solar eclipse
I think a new event or set of events would be much more work and effort. You'd have to create two new entire new themes from scratch that didn't relate at all to the Pumpkin or Frost Moons, and then design enemies for said events. Acid Rain took an entire update to make, and it already had an existing theme of the Sulphurous Sea for a baseline, and you can't just use Pumpkin or Frost Moon as a baseline.
i dont agree that you can't use pumpkin/frost as a baseline
i think you can at least use them as a jumping-off point
and i do not disagree that it would be much more work
Boss rush can be considered an event, it is ingame and the wiki-
If you are going to use Frost Moon/Pumpkin Moon as a baseline, just buff that event, similar to Acid Rain. You can consider the different tiers different events, but they still have the same title and enemies that carry over. Just some new ones, and buffed old ones.
if it wasnt made clear, this theoretical situation is more ideal than simply using the moon events again, and i realize that. but i think it should be seriously considered that these events get more of their own identity through disconnecting themselves from the seasonal moons and solar eclipse
yes, cursed, your proposal here is likely the best compromise
under how im defining events that would satisfy both of us
acid rain has tiers which will introduce new enemies whether or not you killed a certain boss, pumpkin and frost moon has that same concept
i dont think thats true
acid rain specifically introduces new enemies after a boss's death
or did you just say that strangely? because i may have just misinterpreted
sorry I meant solar eclipse has that same concept
ah, yeah
byeah the seasonal moons could use that idea
well, still
the tiers are literally separated by bosses
so "whether or not you killed a certain boss" isnt accurate
anyways
In a perfect world, brand new events with brand new themes to replace Endothermic and Nightmare would probably be better. But as it stands, making new events would take much more effort than making Frost Moon Tier 2 and Pumpkin Moon Tier 2.
yes
ultimately i will still encourage devs to move in that direction if the opportunity presents itself, but who knows if that will happen
given this regiment of draedon, yharim, superboss
There's also arguably things with more egregious faults, such as phantoplasm.
i dont know what you mean
is this related to the moon events anymore, first off?
as in, is this really going to be relevant to discuss here?
had to delete reallys 
nightmare fuel and endothermic energy have a significant place, that isn't just a 2.0 material. It's not like spooky wood 2.0, or something. Meanwhile, Phantoplasm is a much less unique material that is just Ectoplasm but again.
Lack of any unique enemies in the PostML dungeon except for the Dungeon Spirit clones which drop Ectoplasm 2
well, there's phantera-
Polter is fine
He's a big boss, got a lotta neat stuff goin on
I'm talking about the basic enemies
the farming
Man, post-ML just needs new enemies everywhere
it's not even that much of a plantera clone anymore tbfh
Phantoplasm is the entire basis for a boss and region post-ml, but is so painstakingly a copy and paste of ectoplasm.
Even if they don't have a "point"
post-ml is to cramped with unnecessary stuff
Three, actually
I wish the hallow expansion was still gonna release, instead of being tossed away-
id say its just a majority of unneeded stuff
overall i feel its lacking in content
Vaik's old planned stuff?
unnecessary stuff
ah, yes, the crystal boar
Profaned versions of most hell/hallowed enemies would be neat.
New unique enemies in general would be good, and we'll probably get that in the future
speaking of phantoplasm, has ectoblood been removed from the game?
ectoblood is useless lol
Profaned fairies would be cool
It has not but the devs approved of the sugg to remove it
i'll remove it myself 
There's also other ways to introduce variants of enemies without making them "corrupted variants
Well the problem is you're starting with the base of "variants of enemies"
yeah arguably it could just seperate itself from hallow/hell a lot more
Profaned anything isn't really unique tbh.
whaaat?
All three of the current profaned enemies are not derivative, they're all their own unique things
profaned imp, like fire imps but more annoying 🙂
oh, of course
I just have a fear of shoving too many enemies into one area, y'know?
There's a fairy, a giant rock that slams into you, and some weird imp thing.
the enemies all suck pretty bad
well byeah it does need expansion
scorn eater is useless anywhere that isnt surface or maybe hell and thats a big maybe
wasnt they a profaned worm at some point?
profaned energy is bad
mm
immolator is the best of the 3 but still boring
Before the aesthetic got reworked
Profaned enemies should be less of a hassle after the curve flattening
Compare anything post-ml, phantoplasm or profaned things or similar, to like Sunken Sea or the Abyss.
#bring back ungodly serpent
im sure theyll be less of a hassle
but the point stands that they are inherently weak enemies
Indeed
All of our unique biomes have a frankly unecessarily high amount of enemy variety
like, their ai really cant stand up to terrain or mobility
You spend so little time with anything in post-ml, which means there's little reason for actual content there.
mhm
post-ml becomes a boss rush, arguably more so than vanilla hardmode
In terms of Providence, you farm her unholy energy, kill her, and done.
Who wants to make suggestions about tackling this
i would but its a massive undertaking
I'll tackle phantoplasm bc I've done it in the past.
"Add more unique enemies to the PostML dungeon"
who wants to do the sacrifice-
"Add more unique enemies to the Profaned biomes"
btw can we get stratus enemies in the dungeon
i feel like post ml is hell to add stuff to, not going past scal yet , and a fuck ton of bosses to balance
Stratus is space-themed
fair, but whats the lumenyl and souls doing in there
lumenyl is the abyss bruv
Funny blue glow

You could literally make these suggestions to every area in post-ml
eidolists are just funny and are both in abyss and dungeon
What I'm saying is that the stratus theme is space-themed
yes
So if we are to add stratus enemies (which we totally could do)
They'd be by planetoids
okay, fair enough i suppose
make them the planetiods
Why is Stratus Sphere's name cut off tho
That's how the navboxes for sets work
The navbox is titled "Stratus", so "Stratus" is cut out in all of its appearances in the box to prevent redundancy
but still want like, a block shaped enemy that acts like the slider from aether
It's much more apparent in ore sets
gotcha
then elemental set removes all elemental and elements from its names
Problem being how open it is up there, they don't have much to collide with
Oh I see
should have clarified, sorry lol
I'll write something up regarding Phantoplasm in a bit, once it won't screw over my previous suggestion, because it doesn't just need more enemies. It also needs actual usage outside of bloodstone.
ooh ooh, can you make it craft a spectre armor upgrade!!?
thats my oc idea donutsteel
Two post-ml mage donator sets 
in all seriousness, though, i dont know how that would fit in the suggestion
might be hard to segue into those two points
we'll see, ill let you write something up
That's be nice, actually, since it would atleast give mages a reason to use the thing thats exclusive to them and not the thing all classes use-
Alright
It is indeed an issue, one that I would like fixed
but for now let's focus on enemies
(just speaking generally, not exclusively to you, omega)
Alright
(also last comment: phantom pickaxe and hamaxe [and painting tools]
) (would be nice to see new tools there and that might be one way to incorperate that idea)
Does the “do not ask” section on the doc mean that the stuff there won’t be added, it’s already planned or both
Which section?
The "Frequently Suggested Suggestions" section
its that its been suggested so much it really shouldnt be asked for anymore to prevent channel clutter? thats what id guess
so it could be either, or both
basically
Probably both
yes
i mean it wouldnt make sense for something to be planned but it wont be added
lmao
Yeah if you mean Frequent then, yeah they could be planned or they could not be planned
They're just put in there if they're so common that it becomes a problem
devs already seen it, more's just redundant
Yeah
Yep, you're right
I totally blinded that
@grim tusk
(the "above" being this, albeit irrelevant for this sugg)
If we wanna make OOA more appealing for Rogue players we'd need to do it through new content and not changing the damage type of existing content
Oh well so suggesting like new rogue specific items from OoA is fine then
Like a new armor made for rogue
Or a new weapon dropped from besty for rogue
ye ye, like that.
But wouldnt that fall to specific item suggestion
You can be non-specific about it
You can suggest that rogue content be added from certain sources as long as you like
don't give it a name or stats or lay out exactly how it would function
Oh ok
the main issue is that it would kind of have to be seperate from tavernkeep
"kind of" because his store is already filled
Yeah, unfortunately.
There is that one mod which extends NPC shops but we can't rely on players having that
yeah
make that a cal Feature™
@ashen warren Pardon?
Can't suggest that for a few reasons
first off, 1.4 content, and second off, kind of a specific suggestion, lastly, like no elaboration at all
It pertains to 1.4, and we're not 1.4 yet. Gotta save those kinds of suggs for when we actually are compatible
thats what ti comes down to
and 2, can't give stuff a specific name
and 3, you needed a reason
byeah
I'm not 100% sure on how we're gonna handle Terraspark existing
I assume we'll just use it in the Angel Treads recipe instead of Frostspark & Lava Waders
i guess that would work yeah
Cuz Angel Treads does do more than just combine em
It has some movement speed buffs iirc
it at least has harpy ring
which, if i recall it technically doesnt inherit flight time boost
heard from fab it's gonna be the same but instead of frostspark and lava waders as the recipe it's jusp terraspark and the other stuff?
And, Angel is much later in the game
Terraspark I think is technically pre-boss
it is ye
Well, it's post-Goblins
the question is why would you get it pre boss
lava charm god
Need Rocket Boots.
thats also true
well same could be said for frostspark tbf
i actually dont know if angel treads inherit any effects from harpy ring
I'll check
besides assumedly increasing run speed bc its fast ring thing
Yeah I believe this was the option -> terraspark is used as crafting material for angel treads, mostly sure on it
Yeah, Angel Treads do directly inherit the effects of Harpy Ring
Calls the same code
interesting
maybe its seraph that doesnt inherit it
unless it does and the wiki is just being meme again
Yeah, Seraph does not inherit
Its move speed bonus seems like it's technically less than Angel Treads
But up until now that didn't matter like at all
Might change now that movement speed actually does something
agreed
@mint orchid Bug reports do not belong in suggestions. You should've posted it in #bugs-read-pins, but I'll fix it rn I guess.
Technically a bug?
Yes
because I'm dumb and forgot to add a check if the projectile is a stealth strike
before summoning a petal
well, first thing is
Ah, he thought it was the opposite
Yeah
big marker that it's a bug fix
The tooltip being wrong
Are notably inaccurate tooltips to be reported as bugs?
Aight
whatever you want to call it
I'll keep that in mind
Yeah so like if Exoblade tooltip says it summons stars from the sky and halves the player's health per swing but it doesn't do that. We can call that a bug.
Ok
(extreme example of course)
Okie
Personally I thought it was cool that they always summoned petals, but I am not a dev
You can suggest the weapon to be like that.
but the weapon still needs some sort of stealth strike then.
In other news
@plain flare #suggestions-voting message
Similar sugg from a couple weeks ago, got denied by the devs
It's harder than one would think to make flamethrowers use a gel ammo group rather than just Gel. tModLoader / Terraria doesn't really have the code in place for making custom ammo groups
(If I recall correctly from the convos about that older sugg)
It already feels like a good enough stealth strike for petals
It's unfortunate. I would also like if the different gels could be used like bullet variants.
But the code ain't there.
that made me think how there's isn't custom arrows for pre-hardmode
well I don't think
I was playing deathmode/defiled archer and I stuck to frostbite/jester arrows
I think 1 or 2 would be cool
maybe something right as you start out and one in the middle-end
You could suggest that
example: "purified arrows", make them with purified gel or something idk
would be sick tbh
also maybe it would be cool if there was a unique arrow thing
like fargos has a pouch with all arrows mixed, but I was thinking a pouch maybe in hardmode, where it's infinite and shoots 2 different type of arrows
I mean, there isn't really a shortage of arrows in vanilla preHM, but you can just say from a Calamity standpoint
That would be really cool
#suggestions-posting message
@hollow shell is this better?
Yep, that seems fine
If I were to request arrows, I'd do it in a non generic way
purified arrows is a very easy solution, but I like creativity more
Do you think Belladonna is OP?
Imo it's better to buff other summon weapons to make it on par with Belladonna instead
but you see you need to go to jungle to get belladonna
and getting belladonna as a summoner is agony since a. your summons suck and b. your enemies hit for a fuck ton
Having b-lined straight for jungle to get belladonna once I support this statement, actually getting belledonna early is ech
i am not warned and i can confirm that suggesting legendaries is a don't
still not allowed
your goals can be wherever you want them to be but there are still rules for suggestions in this server that you have to follow
do we really need more melee weapons
Ye
its also suggesting to make sub classes viable and stuff, which isnt allowed either isnt it
correct
Aren't shortswords already viable?
doing a shortsword only run
i just asked for a legendary shortsword because i noticed its missing
suggestions about making subclass runs more viable aren't allowed
shortsword only run is a challenge you imposed on yourself
and it is basically a sub class
not every subclass needs a legendary
i understand i dont need all discord members to explain
i juts thought of it
just*
do whatever
delete it or whatever
well
we specifically cant
and you can word your suggestion to fit the donts too
so it wont break any of the "Donts" on the doc
Forgive me if I’m wrong, but doesn’t this classify as some sort of specific item request?
This isn't SIS, but it breaks 2 other don'ts
it would have been if one was to suggest a specific item, like saying "Add 'Shortsword of something' which requires --- and deals -- damage with -- kb.."
yeah basically
suggesting an item broadly like "please add -- type of weapon to post-whatever" for example (with a good reason obv) is a-ok afaik
np, glad i helped
Well then
are legendaries getting a rework anytime soon, cuz ive heard somehwere that thry are
they*
also "legendaries rework" is pretty broad
we already have smth planned
I don't think so
no need to suggest
it's practically a don't
oh ok
how so, just asking
.
oh ye
vanilla summons are very weak
does that seem like it?
like they suck
they suffer from i frarmes
so bad
like besides the cell staff which dosent have bad i frames is good
Do you know how Cell Staff works
Cell staff uses debuffs right?
Hey, how about adding an endgame sniper rifle?
tyranny's end
we get it, it's bad
you don't need to remind us like the thousands of others who have
it's getting buffed, end of story
Ok, got it, ty
bluecheck the latest sugg pls
Don't warmth potions make Cryo a joke?
@loud edge specific item suggestions are not allowed
especially anything related to shadowspec bars
can we get a sword called sword
No
but why not
Because that would be terrible
and breaks some rules on the dont doc pinned.
this is probably suggested quite a bit but I would like to see some sort of repaired hero's sword, not just a sword made with the broken hero's sword but one that has a sprite that looks like a fixed version of it
SIS
fonny brimstone rings
Gee i wonder what lead you to making this sugg


Lmao
would be super funny if we actually discussed this jhehehe
I wouldn't mind that, but who knows if that solution becomes Cryo Projectiles 2.0: Brimstone Boogaloo

is transparent a better word? hollow sounds kinda funky
4 donuts chases after you 
doNUTTY sugg would also look stupid but don't worry we're handling the issue already
i'm just trying to comprehend how
Iban i hope you step on a lego
same
Profaned Donuts
Just do the scal treatment and give the monsters actual shape with funni brimstone barrier things

I didn't think i was being too specific with this since I didn't state what it did or really any materials required just a vague idea of what it could look like
but ok
There's literally no real reason why it should be a thing
They are shaped like a 

Theres actually a mod to make them hage moons
But it kinda ruins their transparency and the image quality is kinda butt fucky

tbh Cryogen isn't that bad if you disable your backgrounds
i like cryogen background
But you get more fps if you disable it 
Im pretty sure the moons' sizes is the same
Its just the illusion its bigger cause arena smaller
moons are the same size in all modes, it's the arena size that changes
Its noticibly smaller too
@hollow shell most recent suggestion is a callout post to you, what is your stance?


If you're talking about the most recent one in voting, he already said yesterday that he disagrees but it's valid
@kindred creek i agree in the fact that you should be able to craft the materials back to their original state but removing them is a fool's move
the devs made them so that it would be easier to craft things as before recipes would hit the resource "cap" of 12
the sugg is already in voting, wont help much 
The cap is 15 @bitter drift
uh oh
according to the wiki, yharon only enrages when you go too far up or outside the infernadoes, biome doesnt matter
bruh
Does the height enrage still exist without a visual indicator?
I thought it was just above the tornadoes
im pretty sure there is no visual indicator atm
unless you can see his movement more enraged ig
There's no actual line there, and (like all bosses) there is nothing telling you when you are enraging the boss cuz you're in an invalid area
Which frustrates me
I would really really like a universal enrage indicator
you have the healthbar
tbh, i think the summon can give info on the arena, like Eye of Exitinction which tells you how its arena spawns
byeah it can easily go on our boss health bar
(if you're talking about the boss's healthbar disapearing, that won't be the case anymore. Many bosses got their enrages changed so they are still vulnerable but have behavior changes)
oh, making it like a toggling thing on the HPBar would be nice, like a tick thing that goes on when he does enrage
dunno if thats what you meant, but it sounds cool
Yeah
Put a little skull next to the name, tint the separator line red
or something like that
yeah, that sounds like a great thing visualy and it can be informational
also
Yeah I definitely disagree for several reasons
Combo mats provide a separation on the wiki, Guide, and Crafting browser;
they provide a thematic separation, so you're not using unrelated mats directly in a certain themed recipe;
they allow you to focus on the more important and distinct parts of the recipe, like all of an exo weapon's weapon components rather than the shared group of flavor materials;
they provide consistency between recipes so some multi mat items don't require different uneven amounts (ex. before Auric Bar existed, the Tesla armor and the Exo weps used a different large set of materials)
but it's valid, cuz I get that it can be annoying to have the extra crafting step and having to worry about makin too many
(yeah it's sound cue, you got it. That would also be welcome.)
Yeah
It's a valid suggestion
There is a valid argument for "Why do you make me craft this if it does nothing but craft other shit"
Problem is that leads into reductionism
Like why have metal bars
for example.
Agreed
Core of Calamity I think is the weirdest one on the bunch
It doesn't constitute different tiers (unlike ASE and Life Alloy and Auric Bar)
It only combines 3 materials (Galactica, also combining on-tier, at least combining 4)
And it doesn't have a very strong theme of its own
and then you have Patrons coming in and telling the system to shove it

confusion moment

Please make Mad Alch Cocktail Glove use 6 Cores of Calamity instead of the shit it uses now
that's like buying a cake alongside cake ingredients
lol
oh ok#
That's not the change you should have suggested
You should have suggested that Hadarians drop the wings directly
Cut out the middle man
Cuz making the wings take stardust and feathers would make Hadarians useless
Crud
Just rewrite it in a few minutes then. It's not a big deal.
ik
is there a reason why exodus wings are pre ML unlike most lunar gear?
im intrigued to know tbh
also sorry for being imposing with my "should"s, but I have thought about this suggestion before and I would not like to see those enemies, and by extension the whole Astral Desert minibiome, become useless
are you talking to me or someone else
You cuz I told you what to do with your sugg :P
And uh, I guess I don't know why Exodus wings are like that
The armor still requires Luminite bars so that is a lil odd
Prolly won't be able to make that change now tho if people enjoy using those wings for ML
fair
its just sad how hadarian wings get completely overshadowed by wings you get before them
People enjoy using it there’s no other real competition at that post cultist tier.
There’s no mobility like exodus wings.
Fishron Wings are similar to Exodus Wings iirc
myes farming for Fishron wings 
bug, so in #bugs-read-pins and i think i've heard it's getting fixed anyways
ye itsa knowm bug
Already fixed for 1.5
I'm quite sure Ench Metal is already planned to be removed
@zenith hazel what do with sugg
yeah it's planned to be removed already, sugg can be removed
@jagged jackal removed your sugg due to the above^
@faint lodge I'm pretty sure this is classified as a "grand-scale rework"
@faint lodge , because there is a doc in there that will tell you what not to do
Fuck ooa
Add calamity content instead
Oh
I didn't know Lol
OOA is heavily disliked because it's a slog to do.
with any class but summoner you really need to armors for sentrys to matter during the event
and it's always ballista anyway
and most of the rewards aren't even good
it's a slog and the defender medal items are overpriced
aren't ooa sentries getting buffed
since they're mediocre in clam
and there are better stuff

it's not just 3 runs of that shit cause if you're doing all 3 tiers you're doing it for a reason
and ooa stuff are overpriced as hell so...
betsy drops were hella buffed 1.4 I guess
iirc they're still bad
the mage one isn't terrible iirc but isn't really worth getting
for the effort you have to put in
the mage one would be decent if it didn't require doing t3 ooa
Betsy loot is, and will always be, irrelevant because Terraria is funny by locking the second best set of weapons in the game behind a pushover boss
You can literally kill LC, and your pillar of choice before OOA even gets to wave 7
and unless you are specifically going for something like ooa or post golem duke or something you're gonna hop straight from golem to lc, just like some people run straight from plant to golem
LC is just a horrible design in terms of how easy to steamroll this mf
he's "a gateway boss not meant to be hard" but the pillars aren't hard either, just annoying
mainly because you gotta kill him every time you need to spawn to pillars
which is just patching up bad design with worse design

but if there was a way to summon pillars without killing lc then once you kill lc once he only exists as some enemies to accidentally dash into when entering the dungeon
real shame the boss that
-is about the same size as you instead of being a funny big monster
-doesn't spend the whole fight trying to ram into you
-has an interesting design instead of plant or eyeball
-has a very unique fight with some interesting mechanics
is so poorly executed
He just needs better mobility tbh
He spends 99% of the fight standing still
Let him fly like the player, let him run after you
Give him a punish to stop you from just leaving the area and firing from a distance
also don't make his expert mode attacks he does at lower health unironically easier than his base attacks
like who the hell decided to give him a slow spray of destroyable projectiles
what were they smoking
Does devs do something about rage?

@kind quest only post suggestions in #suggestions-posting
wa
share opinions here
Ah yes,the best suggestion, "wa"
wa moment
(if there was only 1 sugg in voting I would be very concerned)
Oh god oh fuck
Also good suggestion
Overloaded Soldier has potential tbh, wished it's more unique instead of just being a victim to low% shenanigans
We can just remove Phantom Debris
what even are the spawning conditions of both
pML, Cavern
I intended for Overloaded Soldier to spawn in the Dungeon but it was put in the Underground layer when implemented
it's in both according to the wiki
... not according to the source
Wuh oh

Cus funne low% ig

What
hage
Without either soldier or debris, low% scal probably wouldn't be possible





