#suggestions-discussion
1 messages · Page 1077 of 1
And yeah, Crystal Dart
Crystal Dart 2.0 I guess
Which is exactly what I said 
Exactly why I repeated it
Me with my item attack including a crystal dart paintbrush
yes?
Yeah, as me and rover said, resprite happening soon
nice
it's just wrong
lemme get a gif
well, try to
well for some reason the english version doesn't hage animated stuff going on
but the russian one does lol
it isn't the official wiki
😳
no
are you ceasing the horny rover
yeah I was just getting a reference or whatever lol
I'm p sure brimmy resprite will still have giga sized badonkas
Just no more thighs iirc
flooshed
nah probably all reduced
it's been downhill since release
wait no
they've been unchanged I think
water elemental got cooler design but small honkers
Not sure if I should push this to posting yet so here
Allow true melee hits to briefly reduce contact damage.
True melee in Calamity is generally more accessible compared to vanilla, but it isn't by any means truly a viable option. The issue mainly resides on the bosses, be it vanilla or Cal, all of them having contact damage, making getting close and personal harder on top of the projectiles they spit out. Making true melee hits reduce enemy contact damage (perhaps scalable to true melee damage) would make true melee-ing in Calamity a bit more fun and actually a viable melee option.
sand elements both got thicker than steel
Cloud got better
hmmm
A lot better
What the hell is that
Used to be nude and have bigger boobus
Now has clothes/armor
Also
That seems a bit extreme Feedzuh
Woah really
brimstone elemental as a summon accessory
She has armor
Indeed, that's why I'm asking for feedbacks first before jumping into posting
?
Not sure what can be improved from it
To apply universally to all true melee weps
Brimmy has armor?
Cloud, sans.
Well, technically true melee strikes, as Merk woulda always said 
Ah
In my opinion water elemental is really good, but maybe if it had larger hitboxes for it's projectiles?
they don't hit fast moving targets
at all
You could suggest melee be given more means of reducing contact damage
ex. Adding new debuffs for it and applying em to existing weapons, or new dedicated weapons
So just expanding on means of reducing contact damage for true melee in general
Yeah
Instead of adding basically a new mechanic
maybe contact damage gives invulnerability boost?
For one accessory it gives 5 minion slot
You could sugg to improve the water ele's proj speed / accuracy
homing or predictive shots or whatnot
Give true melee ways of reducing contact damage.
True melee in Calamity is generally more accessible compared to vanilla, but it isn't by any means truly a viable option. The issue mainly resides on the bosses, be it vanilla or Cal, all of them having contact damage, making getting close and personal harder on top of the projectiles they spit out. Giving various means of reducing contact damage for true melee (e.g. debuffs) would make true melee-ing in Calamity a bit more fun and actually a viable melee option.
Dis?
yeah I got almost everything first time
the only thing I needed to grind a lot for was rose stone
Better, Feedzuh.
What, Titan Scale?
Yes
Oh hmm
And 25 df
"Increases defense by 25 and damage reduction by 10% after a true melee strike"
Post-Golem pot
I mean Feed could cite that, and Temporal Sadness (Teardrop Cleaver), as examples of what we currently have in the mod regarding this
I don't think it does anything, no.
The debuff is purely visual, it actually does nothing
well it affects cute fishron but other than that no
Slime debuff would be more fitting for that
Wet can be used to disable fire debuffs and maybe like amplify Electrified dps maybe
Yes
Also yeah, titan scale is the only global way of having a defensive bonus on true melee hits iirc, aside from Temporal Sadness, which is a single true melee weapon
But Water Pistol actually disables Fire debuff iirc
Ah
Speaking of Biome Blade
Why is Ethereal Extorter so
Messy
It's like it tries to be Biome Blade line but fails miserably
Why Extorter has so many options

If it will be for every class, it will be popular at post-Golem
I'm not sure if the injection's pain is meant to be a drawback
It's a post-Aureus item, the 5 damage isn't effective even when you first get it
It's literally just a reminder that "hey, bigass needles hurt"
It was never intended to be a punishment
To be blunt, maybe it should...?
not it specifically
Like imagine taking 100 damage every time you used an astral injection
Sounds pretty shitty lmao
isnt injection really, really good
Anyone is allowed to correct me but it just sounds like a super powered mana potion
basically infinite mana with mana sickness
how much mana sickness?
540 mana over time
should be same as normal mana pots
just over time instead of instant
so that would mean a 25% multiplictative reduction to damage at maximum
and this lowers for every second the debuff is active
ok it's halved the duration of normal mana pots
so, that would mean 12.5 less
And it turns out, the buff lasts just long enough to regenerate mana for a time after running out of sickness
so you basically never stack the debuff
It will not become worse than 12.5 theoretically
isn't mana sickness a max of 50% less damage?
the advantage of continouos fire at the downside of a slight overall damage nerf sounds pretty good to me
It is a maximum of 50%
but it’s damage nerf scales with the duration of the debuff
i know but i thought you meant normal mana potions for the 25% thing
I did
oh
because it only fills it for half of the max duration when you drink a normal mana pot
oh since injections give a lot more or something?
5 seconds, for 25% less damage
wait
injections fill for a quarter of max duration
perhaps I explained something a bit confusingly?
yeah
Replace "punishments" with "downsides" @cobalt pewter
it's fine
more downsides on astral injection sounds good
right now it’s infinite mana with minor damage decrease
which is kind of Good
I wonder if having the astral injection actually apply a dot would help balance it a bit
or if that would be fucked in other ways
And I’m unsure on ale being specifically included here...?
because I always saw it as something a bit more similar to the drunk princess drinks
But, in all fairness
it works seperately from them, if I’m thinking right
Scutlers Jewel is bad
Scuttler's should affect daggers
what does the jewel affect?
javelins
thats all of prehardmode!
javelins phm is too scarce
use omniswing if it really frustrates you
More subclass related accs would be epic
h
Yes whip accessories
BDSM time.
If only the idea that was discussed yesterday was not so specific enough I would actually suggest it but sadly it kinda is so rip
That I was apart of lol
😉
no
I just kinda wanna see more subclass accs that can be used through the run, but relatively niche
Like something stupid I had for rogue bombs is that when a certain acc is equipped, thrown bombs will constantly explode while traveling

hallelujah
Subclass weapons
Sword that you can swing with Lclick(melee) and yeeting with Rclick(rogue)

brimstone sword 
ugh why there is still exclamation mark
I didn't get any other feedback about my suggestion
It's not really "dying", more of Cal's way of saying "fuck man, we be getting too much entries even though we be setting 50 bucks for the price wtf thanks tho"
Honestly, it had a niche vs Skelly if you want true melee, but the fact that they removed the moonwalk is h
Also it's really charge hungry since you lose charge even just by swinging it

And Regarding Tracking Disk, it's best on stealth I recall, though it does love Shark Tooth like what Ben said
I do think every single weapon shouldn't share charge, but from what I inferred from Ian, it's probably just the exact weapon copies sharing charge, not that it'd make as much sense, byeah
god I'm catching up A LOT
lol
tbh if people want to carry 10 identical weapons just for the purposes of Charge, let them do it
Another problem I have with Arsenals in general is that T3 is stupid underused because it's locked behind a boss that's significantly less important than boss unlocks of other tiers
Like
Hive Mind / Perf generally has a decent amount of unlocks, and T1 locked behind there helped a bit
As well as Mechs
Provi are fucking phat in terms of unlocks but that doesn't mean T4 are all that bad
And more stuff to use vs SCal is good, hence T5
T3 is probably the least significant tier, because as I said earlier, it's put behind such less relevant boss that you can totally skip without feeling super crippled
And the fact that PBG is a massive hurdle to most players
On tier at least
God I lashed out a bit
😔
I'd expect no real answer if I would ask how good is T3 Arsenals
because no one fuckin uses it
The weapons aren't necessarily bad yes
PBG was easy for me last I fought her
dunno, they dont seem as worth it tbh, ive used gauss rifle and system bane and i never really saw them better then the other options
they are good yeah, just i feel like theres better options that arent locked
Gauss Rifle is kinda inconsistent theming wise, System Bane is pretty cool last time I checked, Gatling Laser is literally just red Laser Machinegun that dies to high def, and Turret might be decent with Valhalla set
lole
yeah thats it tbh
Yeah, exactly why the lock is kinda bad, and honestly, this also kinda goes for most PBG drops as well
while other tiers have mostly pretty viable stuff, this tier has less
Post-Golem is just relatively fucked up idk why
i mean, PBG isnt really as difficult as people think, but PBG's drops mostly are meh at best
yeah
post golem weapon tiering is just wierd
Buff cultist fight please
Also cultist is stupid easy that you don't need to bother with these other fodder bosses
When you can go straight to pillar weapons
the only good stuff from PBG i find is prolly "the hive"
i litterly wanted to find smthn else but i couldnt tbh
i never used the summoner and melee weapons
The Hive is kinda good, but like, Scorpio is post-Cultist, and you can just kill the boss with like, Snowman Cannon lole
infected armour plating is a PBG material, but imo it just doesnt fit to be locked behind PBG
these are all the locked things
excluding bee keeper and tactical plague engine
Galvanizing Glaive
Gatling Laser
Gauss Rifle
Pulse Turret Remote
System Bane
I remember everything lole
Cultist is like, a weak ass boss that opens the gate to fragment weapons, and immediately overshadows any other ravager or pbg stuff
cultist is a fun fight, but its pretty easy sadly
Bee Keeper? You mean Plague Keeper?
oh yeah, plague keeper
lol
the rest are locked behind PBG, and those two are post ML
tbh i dont think these should be post PBG at all
What if pbg dropped iron

byeah
the material makes sense thematically
but it just doesnt work to lock items behind an optional boss
its not the items are her straight drops, its a pretty big weapon tier that is locked
BoC is technically optional

byeah
tbh practically every boss is optional
hence low%
Non linearity moment
stop ruining my point smh
So then 75% of bosses are not touched on low%
i dont think most of these deserve to be locked behind PBG, since lets be honest, if they werent locked people might have actually DONE PBG without crying that she is too hard, because they would have more options
but the plaguebringer set is a donator set, so idk if you can even move it
everything up to WoF is optional 🤫
You can ask the donor
ig

tbh this set just looks great for PBG itself, its not that much overpowered
3 minions, reduced plague damage
30%(?) minion damage
and a dash
What deals more damage against inorganic enemies again?
iirc either plasma or electricity
From that set
A sec
no idea, im just reading ingame tooltip since im lazy 

byeah, litterly everything here doesnt seem to be needed to be locked behind PBG imo
armoured plating can stay, but i think maybe make plague bringers drop it aswell in way lower quantities, like a cnidrion?
gauss (yellow, magnetic)
electricity (blue, organic damage)
laser (red, less damage vs high def)
pulse (purple, inorganic damage)
plasma (green, more damage vs high def)
huh thats a cool chart
mhm
the plating is the only non bar item to craft with, intriguing
byeah, i think locking the material behind PBG isnt smart
when these weapons can help players actually do PBG
none of these seem that OP, and they can be nerfed maybe?
But to answer this, pulse ones (purple)
That chart is a few months old 
well dunno bout this weapon
So on T3 it'd be Pulse Turret Remote
but excluding this one sword
i think everything can be pushed to post golem pre PBG and still be great
Yeah that one's weird
I mean, that's not irrelevant byech

doesnt make sense to use plating and not unholy cores, but maybe its just to make it a post golem item without using wierdly themed beetle husks
i mean, u could use husks for the tier 3, but i think platings work better thematically, and making them drop in way lesser quantities from plague bringers would be beneficial for the tier, players who actually do have a hard time trying PBG, and beneficial for this material not to become bloat in the future
I mean, Life Alloy technically exists

they are already used in the tier
Unless you'd do funne Rav pre Golem
so idk
hahahahahhhahhhaahh low% kekws
byeah
no idea if this idea is even great, since it might require quite a bit of testing with these weapons, and asking the donor to make this armour pre-PBG
which is quite alot of work tbh
i think
It'd become the same thing of cnidrion- desert scourge victide awkwardness
i mean, yeah it would
but i just think that it should even be locked behind PBG
unlike victide which feels like a mega cheese
Or just make the material, idk, drop from Plaguebringers maybe
Kinda like the whole Folly situation
thats what i said feed
oh ye

Yea, thats what ||s||he said
tfw the joke is cringe since im male tbh
Its why i put s in spoiler tag
which is why the joke is cringe
Anyways

im out of any more stuff about the armour plating situation tbh
so suggest if you like ig, it just seems like all to much work but imo its for the better
i wont suggest cuz english bad and im bad when it comes to explaining shit as a whole
no

damage buff
if Infected Armor Plating were moved pre-PBG it'd defeat the point
the entire reason the mat exists is so that PBG can unlock actual stuff through crafting
it wasn't a good idea when it was done with Dragonfolly and Effulgent Feathers, and it isn't a good idea to do it again here especially since this time another material exists already to take such a place
"but nonlinearity"
I have said this before and I will say it again, nonlinearity or the delusion of it should never come at the expense of the integrity of the game's progression scheme or make things pointless
pre-PBG Infected Armor Plating already exists. the material is called Plague Cell Canisters and they drop from fucking everything
there is no necessity to have two plague materials that are both pre-PBG whatsoever, hence why IAP being pre-PBG would defeat the point and just contribute to material bloat
the last message did make me think more, yeah
that is completely fair, all the point youve handed
My main concern is T3 Arsenal tbh
^
Idc about the material
But T3 is like
Quite underused compared to other Arsenal tiers
i still think those atleast, just those should be before PBG, i do agree now that making the plating pre PBG is a worse idea then i thoiught it was
(the problem with this is that there's basically nothing else that IAP actually crafts on-tier)
(well, it has the armour and thats it, yeah)
That and Oathblade thing iirc
(the rest is just Plaguebringer armor + True Forbidden Oathblade and that is it)
(and the sword thing, but it feels wierd)
is this the channel for suggestions like new updates and stuff?
Technically yes, make sure to read the doc in pins first before trying to suggest anything
i wish that they made the offensive minion of profaned soul artifact spawn with any post-moon lord armor..
here we just discuss about suggestions
since for summoner it's kind of a core item and your armor will always be stardust past moon lord
and the offensive minion doesn't spawn with stardust armor, it's rly sad..
(because Stardust armor is pre-Provi)
you lose some healing, 1 minion slot, 10 or 15% summoner damage
i mean, after prov youd get tarragon anyways
Does PSA spawn if you use any piece or is it locked to armor sets?
yeah but then why is the psa in the guide for classes on the wiki if you can't make the most out of it?..
(there's a very nice post-Provi summon armor that you can use, which is perfect given that Profaned Soul Artifact is also post-Provi)
but you can
which would be?
Tarragon armor
you get no minion damage from it
and +3 slots
while stardust has +5 slots and +66% minion damage
and i'd like to spawn the offensive minion with stardust armor, so i could make the most out of my summoner
but yeah it's impossible, and it's kind of sad..
wdym, its impossible? what is impossible?
wait is it the set bonus or just the helm?
set bonus
that's the summon set bonus
sad..
thats the set bonus with the helm
tarragon actually has 71% damage
#suggestions-posting message
ugh guys
what's wrong about it
rly?
mmm yes no minion damage at all
wdym, don't you need the full taragon armor?
well yes
10 (breastplate)
6 (legs)
55 (set bonus)
but if it's just damage, isn't it basically the same thing?
you do, but u need the helm specifically for this exact bonus
that's why you make the full set with the summon helmet specifically
^
wdym by summon helmet
isn't it just tarragon armor? like, are there multiple helmets?
lool, ok
summoner helmet gives you the summoner set bonus
yeah most armors in Calamity have 5 different hats, each one for a certain class
so does tarragon with psa beat stardust with psa?
nice, didn't know that, just beat providence today :D

every armor in the auric series has 5 helms
did you test your theory before?
you should try testing stuff before you do
either way [[Tarragon armor]] is pretty cool and you should try it out
yeah but i can't test it since i'm playing with friends and we're not cheating :P
single player?
oh
come to your own conclusion because tarragon aura has a lot more potential than stardust "do nothing" guardian
but the +71% damage from tarragon

71% damage is the same as minion damage
yeah
Still a cheap aura regardless 
yeah but i meant if it's the same xD
oh that's also true, + psa that would be good
Stardust doesn't have a set bonus
it is, minion damage is only for minion damage weapons, and regular damage is for everything afaik
Plain and simpe
niiice, ok i'm gonna make tarragon xD

oh nice
so that would increase my aura damage as well
?
tarragon indeed has more damage, incase you needed confirmation
and wdym by aura damage?
the aura from the armor
the life aura from tarragon?
yep
no idea, but i think the damage is only for weapons and it doesnt affect accesories
...so?
2 minions for the price of more survivability, the artifact and damage seems better
true
btw
can you tell me more armors after that for summoner?
bcs the guide only shows summoner armor so yeah :P
stardust*
you should check the wiki, this isn tthe place to discuss this
and also, check the all classes
wow
one sec
yknow the "all classes" tab shows armours for when a class doesnt have a specific armour at that point, right?
and it also shows non specific accesories
oh rly..
i thought it was just like
a combination of all classes
like what should you wear if you don't want to be anything :))
we should word that better I guess
this is written up there
too unintuitive
so philo, i think its fine tbh
its fine
even if we tell it at the beginning yeah
but maybe highlight it, or put a ATTENTION with that phrase
nobody does this
but offtopic ig
afaik, putting "ATTENTION" makes more people read it

idk, just seems better by me
also no, that ruins the whole point of classes in terraria, and sounds kinda broken tbh
imo this shouldnt be a thing
btw, any advice for my accessories? rn i'm wearing: statis blessing, statis curse, profaned soul artifact, seraph tracers, hallowed rune and something i forgot i think :))
you can't be "all classes"
that's just losing dps lol
yeah, it's more fun to play one class :D
he suggests making all classes an actuall viable class, is what i understood
no
no, i just thought that's what that tab was :))
ah
i agree to sticking to a single class, it's way more fun
it just means that if the certain class doesnt have anything specific, refer to that tab
yeah
oh ok
i'd try heart of the elements for my summoner
but it'd take a lot of time to make
i'll just stick to what i have :))
its good for summoner, but we are off topic now
oh true, last thing i'm gonna say is my friend beat like 50-75 sand elementals for the rare elemental in a bottle :))
maybe for plantera to despawn at night
since plants
logic
they go to sleep at night
plantera = plant
since when has terraria ever been logical?
Pointless time restriction 
still completely unnecessary
If you think about it: You are basically waking up Plantera by breaker one of her bulbs
that is the whole gist
you pissed off a plant because you woke it up
Plantera is already restricted enough as is
enraged plant already has day/night differences
a premade dungeon arena lol i mean it sounds cool but like would that be something that would be easy to do?
No
what i thought
honestly I don’t know
Worldgen in general sucks, that much is true
I don’t know how comparably easy it would be though
dungeon arenas are ez af
it takes like 5 min to make a massive space and cover it with unsafe walls
if you have a lategame pickaxe maybe
yeah I mean if the feature were up to me I would make it a toggle
bc building is a fundamental part of terraria but I don't think that's the case for calamity
building an arena is one of the things that makes me close the game
not that it's terrible, i'm definitely burnt out, but it's tedious
I think we could say the same thing for mining, yet we have a buff option
id rather the dev's focus on more important thinks like an auric tier spear
they may add an exo spear
Exo spear is not important
WHYYYYYYYYYYYYY
auric tier spear is probably not happening
its a shame
melee is already the class with the most auric bar crafts
i wanted to do a spear only run
they are removing the rogue stuff tho
or are we counting those out
I wish this wasn't the case
no auric tier rouge is getting removed I think
auric spear could have had a cool mechanic too
like give the right click a guard or the spinny thing from the dungeon defender's 2 event
good news
@zenith hazel wow okay smh :/
@slate tendon I'm sorry, I can't disable other players' projectiles without causing colossal multiplayer desyncs
Goodbye, Netcode
I can make them not render, but that doesn't entirely solve the lag they can cause
Instanced projectiles 
Alright, no worries! was just a suggestion anyhow
@exotic ibex yeah this is fine, thanks for adjusting the sugg Osaka
👌
Fix rogue dawg
What's broken about it?
Yeah prolly
hang on lemme do some math
aight
I did notice that the other day, thanks for reminding me
Announcement:
The ☑️ (bluecheck) cut-off date has been moved from March 1st 2020 to August 1st 2020.
Suggestion concepts from prior to August 1st, 2020 are now able to be suggested again without being bluechecked.
cool
(not that we've had many bluechecks anyway, that I can recall)
(Been kinda slacking.
Or by sheer coincidence we just haven't been getting repeat suggs.)
tis a shame you can't search by reaction
I'll get the stats
or maybe it's because people tend to remove the sugg if someone from here says that it has been suggested before
Solstice: My time has come.

was Ectoblood removed?
It's been removed already I believe
then flag the sugg
really?
(if you can confirm)
well I'm not a dev so I can't make that call but it was mentioned by ozz
it was only approved
when a suggestion is implemented, someone would ping the deliverer in the suggestions channel on dev
since I delivered the ectoblood one, I'd be notified when that gets removed and there would be a reaction
etc.
Since #suggestions-posting was created (20 April 2020), there were ⭐ 2106 suggestions. Of these:
✅ 672 were delivered to the dev server/mod voting
👍 365 were approved
🚫 129 were rejected
☑️ 54 were bluechecks
🏁 92 were implemented
which gives a grand total delivery rate of 31.91%,
an approval rate of 17.33% (54.32% of delivered),
and an implementation rate of 4.37% (13.69% of delivered, 25.21% of approved) (including "instant flags")
this might become a regular thing if I bother to do this shit

4.37% implementation rate...
dang that's actually p high
i might toss in my idea for a coin gun minion
fuck, messed up
figures
4.37%

that is. much higher than I thought that rate was

reason: who DOESN'T want to be a summoner with a minion that wastes half your life's savings on blue slimes
I really like these odds actually
Brax
I like the way you think
but also specific item suggestions aren't allowed
the last time I did this it was 4.12%
Maybe the victory shards suggesting that was discussed but never actually written up could have a chance with those odds
which was
see also: the don'ts doc in the pins
oh fuck the last time was only half a month ago
(I suggest reading it)
wasn't looking at "specific" was just thinking maybe if we got bullet minions why not have the other alt-ammo type minions
coin minions were just the funniest ones
lots of suggestions being implemented as of late I take it 
this makes me very happy
you gotta understand these are really good odds
considerin' the fact that #suggestions-posting has existed for about 8 months, over 4% of all suggestions getting in is pretty high
10 were implemented since the 16th of December


ok damnit I can't understand if you're sarcastic or not
you do not understand how much I've been wanting some proper numbers to say that yes, more suggs ARE being implemented
and now you've given me those numbers
it's incredible
now how many of those are feedzuhs
so they've been twice as productive as of the end of last month
over 4% of suggs being imeplemented is enormous given how many suggs are written out on a daily basis
uhh fuck I closed my json export
in which I count this shit
lemme reopen to see how many suggs Feedza made
I did the math and since #suggestions-posting was added, going off of stats
there have been on average 8 suggs or more per day
that's 8+ per day for 257 days, which leads to the over 2k we've gotten since posting and voting were separated
95 mentions of Feedza
now, do I feel the implementation rate could be better? yes, but
the point is that it's still a very nice number to have on hand
because now when people say suggs never happen I can gleefully bitchslap 'em with these numbers and be like "read 'em and weep"
dunno if somebody just mentioned him in a sugg, that might've happened
"for your information they ALMOST never happen"
altho I don't remember such an event
and as the last statistics-related info
I think Demik still reigns supreme in terms of star count on a sugg
demik pog
what sugg
ic
389 stars
repost your suggestion 25 times and you'll get it implemented
the maximum number of times a sugg has been reposted is 6
peepoweird?
yes
mhm
oh
the funy frog emote
the 6th time we yelled hard enough to stop the shitshow
Don't jinx it
no peepoweird specifically has been banned from being resuggested, pretty sure

Rover beaned it

go harass rover about it or something
decompile your way into the doc 
iirc only he and pinkie has edit perms
Are more people with edit perms needed.
- I don't want to harass Rover
- Pinkie owns it
Breaking into Google 
Hackerman
peepoweird hit its sugg limit anyways lol
Find similar peepo emote
Suggest it
Ok
Ian, NO
You got me this time.
NO PEEPOS
use a sticker

Seems pointless to add it to the doc imo.
It seems really peculiar and specific to be a permanent rule
wasn't it like frequently suggested by one person?
this is probably like
impossible to code in
or so fucking difficult that nobody would bother
I think it'd be possible
Wing Slot was already like a ton of fudging around, was difficult to get it to work in the first place and only with help from jopo, and for the longest time was kinda buggy and might even still be.
Doing something like another Pet Slot probably would be far more trouble than is worth.
Especially for something ultimately meaningless as vanity
it was quite stable when I used it, which was like 10 months ago
or more
well, yeah
not buggy as in like your game will crash but like, buggy in other aspects
rogue's not broken stealth is just really really bad
Well luckly it's being fixed
how so?
A formula for stealth strike damage
eek not sure what difference that will make, the damage isn't the problem
it's a mechanic that's designed to be anti-fun
standing still and attacking once every 4 seconds isn't enjoyable in any way
@ Feedza
If you think Luxor's doesn't work with yoyos... you aren't using it right
@civic notch Pre-hm luxor nuke go brrr
mashing the button to get a projectile that does 2 damage spawning every like 0.7 seconds is not useful
it's limited by the rate at which the yoyo can move away and back
even mash clicking is limiting
Use an agile yoyo
And hold it 1.5-2 tiles away from the character
Then beat it like it owes you money
You can shred literally every pre-hm boss
by the time you get a yoyo fast enough to use it effectively you might as well use the projectiles the yoyo spawns
i.e. cnidarian
or you could use a different accessory and use the yoyo like a normal person
^
prehm you only have 5 accessory slots and yoyo are already limited because you absolutely need to have string
I don't think luxor's needs a change just to work differently with some weapons
luxor's itself won't be changing, just its interaction with these specific weapons
flails and yoyos in particular are gimmicky weapons
You aren't enlightened into the art of yoyo kamehameha beam.
it's still a change to luxor's
i tried making that work
it just doesn't
you're always better off just using the yoyo
Luxor's doesn't have to be S tier on every item
yeah i can see luxor's getting nerfed pretty soon
I don't
I do
Pre-HM accessory balance is already wonky
yeah, that's a problem
we'll see what happens
and this is contributing to it
It could do 2 damage and it'll still kick ass
Because what else do you have for damage accessories in pre-hardmode?
rusty lockpick
aero stone 
Shark Tooth? In the phase of the game where enemies have little to no DR? Sure
shark tooth is good
it drops defense not dr
shark tooth makes minishark viable just by existing
defense, DR, you get what I mean
very big difference
Melee can’t use Luxor’s gift on yo-yos and flails? Now melee’s gonna starve
dropping dr would be worthless in prehm, shark tooth reducing most things' defense by half is good
Melee is DEAD!
melee is trash
it only has like 600 options

hey we should buff biome blade
also make it pre eow
die
(tbh Biome Blade is overrated)
At least melee can use Luxor’s gift
lol Summoner luxor
although tbf out of every class Summoner has the best pre-hm accessories damage wise
you mean the only class
Two slot accs (for now) and Fungal Clump? Maybe even Luxors if your house has a carbon monoxide leak
prehm accessories are all mobility
you pretty much need 3 slots to be filled at all times for boots, jump, and shield/scarf
that only leaves 2 slots for whatever the fuck you want
You don’t need 3 slots?
Didn't you just say "In prehm you only have 5 acc slots"
I’ve run with boots and scarf and been completely fine
yeah
i've gotten too fucked up playing something as awful as yoyo, i can't live without bundle of balloons
hell i run frog leg with that shit too

Your problem
tbh you can use God's Gambit without string
god's gambit is the last yoyo you get in prehm
cnidarian -> air spinner -> god's gambit
Imagine using yo-yos
cnidarian from preboss until fucking perforators lmfao
"but Aorta" No.
aorta is so trash good god
Cnidarian is better than Air Spinner
nah, does way less damage and has significantly less range
I honestly think Aorta's projectile makes it worse due to iframe fuckery
i would know
i tried both on death skeletron and one took 4 minutes while the other took less than 2

I can’t believe a subclass of weapons doesn’t exist and is viable throughout pre-hm 
the only fights in prehm where yoyos suck mad dick are hive mind and eow
both have too much health for cnidarian
Cnidarian works well against EoW if the projectile decides to behave
projectile does like 4 damage to every segment other than the head lmao
it's effectively just to clear out the vile spit
t. 3 minute eow nohit
i'll leave the luxor suggestion for the 3 people who play with flails and the 1.2 who play with yoyos
Amazon suffers from Calamity making their weapons way stronger than Vanilla because funny mode
er
are Vanilla weapons not balanced around rev?


A vanilla weapon not workin well in calamity? Shocking.
congratulations, you've figured out why Calamity is a pain to balance against for crossmod shit
most vanilla entities are not (re)balanced around Calamity options, and vice versa

when Flash Player lives again
flashpoint intensifies
ahhh fuck
that's why this mod was kinda weird
Always has been
I couldn't put my finger on it for some reason
was?
and now you get why 1.5 excites me
was, because I last played it in the beginning of 2020
Calamity 1.5
mhm
because the focus on rebalancing post-ML gives me hope that one day Calamity will no longer have asinine power creep at every stage of the game
reminder that you can get about Jungle-level strength from like
3 minutes into the game
you know what you need to get Victide?
you need a Wooden Yo-Yo, a piece of String, blocks, and an area for a Cnidrion to sit in
that is literally all you need to get Victide
now obviously you usually want a little more than that so you can like
live
but that is the gist of it
people do not realize how pitifully easy Victide is to obtain
m
you can have a full Victide set within like 10 minutes
congrats you've already matched or even outdone Jungle-level shit
that's like post-EoC strength in 10 minutes
And then after that, Calamity weapons are both stronger and more convenient to get!
It'd be nice; if Victide weapons were nerfed, and then Victide armor was locked behind DS or something.
So then you'd have weapons for earlygame, and then an armor later.
tbh if you for some reason choose not to get victide, pre-boss sucks ass
it takes extremely long
Nah, just remove Victory Shards from cnidiron and the victide recipe but put them in the armor recipe
So then you could actually craft Victide by reaching the ocean as an alternate way to progress
Mmhm, and how do you know standing still is the intended way to play stealth?

Imagine being a nerd and playing stealth 

imagine playing Terraria
Imagine playing games
Stealth is intended to be burst gameplay, plain and simple
The actual stealth theming is just kinda bad flavor stuff
I'm all for the rebrand Ozz said a while back
no you dont understand

We banned stickers, now gifs?

Stealth literally gets a boost to regeneration speed when standing still ☠️
It’s not good moving regardless, it’s even worse
That's intended as a bonus for when you capitalize off a situation and can get the boosted regen in fights even just for a moment
And if you don't like the slow regen, just boost the regen lole
It's not like 1.5 stealth will be disadvantageous with slow Stealth regen anyways
Slow regen isn’t its issue, just an issue
Then?
What's your point
The regen is intended for its (currently not as clear) burst gameplay
My point was never and has never been about regeneration speed
The issue with the stealth mechanic is that it is anti-fun in design
For you*

You may personally enjoy it but being forced to attack once every so many seconds is objectively anti-fun
that’s your opinion
Especially when you’re essentially punished for avoiding attacks
If you don’t enjoy it, play normal rogue
^
Yeah you're not forced to use stealth
Stealth is completely optional, but I won't stand making it another spam
The reason I'm hellbent on making stealth better because of its burst gameplay
No other vanilla classes do this to the same extent
And they're just braindead spamming
If one does not like burst attacks, THEY DO NOT NEED TO USE THEM
I do play normal rogue, I’ve had no interest in spending half my gametime waiting for stealth to regen
then why tf are you complaining
But the fact of the matter is that a missed opportunity is a missed opportunity
Okay, then why are you complaining again

How is stealth a missed opportunity lole
Don't start on making stealth strikes accessible to spam
Fuck that
^
^^^^
Imagine making wild assumptions with no base kappa
A four year old could rework rogue to be better and more enjoyable than it currently is
you sure?
Positive
Why not do it yourself then really
I would if I had any clue how to use the modding stuff
If you say that, then YOU TRY
I tried it out yesterday but I can’t really find any good modding guides
Opinions are opinions. You’re allowed to have them, but don’t force yours onto other people.
Stealth is meant to about burst gameplay, and if you don’t like that, nobody is forcing you to use it. But don’t claim that the gameplay is bad just because you don’t like it.
If you want to rework stealth by yourself, more power to you, I guess, but if you're trying to shit on current (or maybe future) stealth with no apparent reason, you're just kinda, idk, braindead
throwing insults around doesn’t help feedzuh
honestly yeah
To be fair I wasn’t expecting much more
But come on
I won't really reason with anyone that don't give any reasoning in the first place
This also has nothing to do with suggestions, so move to #calamity-mod-talk
If I knew how to use the modding tools I would gladly rework rogue into something enjoyable, if you know any good modding guides send them my way






