#suggestions-discussion

1 messages · Page 1077 of 1

hot zephyr
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But yes

cobalt pewter
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And yeah, Crystal Dart

hot zephyr
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Crystal Dart 2.0 I guess

proper grail
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Which is exactly what I said armsmirk

hot zephyr
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Exactly why I repeated it

proper grail
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Me with my item attack including a crystal dart paintbrush

viscid kite
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yes?

cobalt pewter
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Yeah, as me and rover said, resprite happening soon

viscid kite
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nice

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it's just wrong

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lemme get a gif

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well, try to

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well for some reason the english version doesn't hage animated stuff going on

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but the russian one does lol

sleek hornet
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it isn't the official wiki

hollow shell
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What's wrong with the animation?

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Are you bothered by the boobus?

earnest cape
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😳

viscid kite
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no

cobalt pewter
viscid kite
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it just has generally weird movements

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like the eye

hollow shell
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aight then you don't need to worry

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Resprite's coming

earnest cape
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are you ceasing the horny rover

viscid kite
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yeah I was just getting a reference or whatever lol

cobalt pewter
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I'm p sure brimmy resprite will still have giga sized badonkas

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Just no more thighs iirc

earnest cape
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flooshed

viscid kite
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nah probably all reduced

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it's been downhill since release

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wait no

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they've been unchanged I think

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water elemental got cooler design but small honkers

cobalt pewter
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Not sure if I should push this to posting yet so here

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Allow true melee hits to briefly reduce contact damage.

True melee in Calamity is generally more accessible compared to vanilla, but it isn't by any means truly a viable option. The issue mainly resides on the bosses, be it vanilla or Cal, all of them having contact damage, making getting close and personal harder on top of the projectiles they spit out. Making true melee hits reduce enemy contact damage (perhaps scalable to true melee damage) would make true melee-ing in Calamity a bit more fun and actually a viable melee option.

viscid kite
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sand elements both got thicker than steel

hollow shell
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Cloud got better

viscid kite
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hmmm

hollow shell
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A lot better

viscid kite
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yes

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oh did it?

hollow shell
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Used to be nude and have bigger boobus

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Now has clothes/armor

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Also
That seems a bit extreme Feedzuh

frozen storm
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Woah really

viscid kite
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brimstone elemental as a summon accessory

frozen storm
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She has armor

cobalt pewter
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Indeed, that's why I'm asking for feedbacks first before jumping into posting

frozen storm
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?

cobalt pewter
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Not sure what can be improved from it

hollow shell
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To apply universally to all true melee weps

frozen storm
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Brimmy has armor?

hollow shell
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Cloud, sans.

cobalt pewter
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Well, technically true melee strikes, as Merk woulda always said kekw

frozen storm
viscid kite
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In my opinion water elemental is really good, but maybe if it had larger hitboxes for it's projectiles?

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they don't hit fast moving targets

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at all

hollow shell
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You could suggest melee be given more means of reducing contact damage

ex. Adding new debuffs for it and applying em to existing weapons, or new dedicated weapons

viscid kite
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or

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maybe make it home a little?

cobalt pewter
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So just expanding on means of reducing contact damage for true melee in general

hollow shell
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Yeah

viscid kite
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it simply cannot hit anything that moves remotely fast

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yeah

hollow shell
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Instead of adding basically a new mechanic

frozen storm
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HotE Healer is good only

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But having like 4 minion is cool

viscid kite
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maybe contact damage gives invulnerability boost?

frozen storm
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For one accessory it gives 5 minion slot

hollow shell
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You could sugg to improve the water ele's proj speed / accuracy
homing or predictive shots or whatnot

cobalt pewter
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Give true melee ways of reducing contact damage.

True melee in Calamity is generally more accessible compared to vanilla, but it isn't by any means truly a viable option. The issue mainly resides on the bosses, be it vanilla or Cal, all of them having contact damage, making getting close and personal harder on top of the projectiles they spit out. Giving various means of reducing contact damage for true melee (e.g. debuffs) would make true melee-ing in Calamity a bit more fun and actually a viable melee option.

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Dis?

viscid kite
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yeah I got almost everything first time

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the only thing I needed to grind a lot for was rose stone

hollow shell
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Better, Feedzuh.

frozen storm
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Wait

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Dont we have that tanky potion

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When hitting with true melee it gives 25% dr

hollow shell
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What, Titan Scale?

frozen storm
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Yes

hollow shell
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Oh hmm

frozen storm
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And 25 df

hollow shell
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"Increases defense by 25 and damage reduction by 10% after a true melee strike"

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Post-Golem pot

frozen storm
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Yes

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It gives 10% dr not 25%

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Btw it is cool

hollow shell
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I mean Feed could cite that, and Temporal Sadness (Teardrop Cleaver), as examples of what we currently have in the mod regarding this

frozen storm
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does wet debuff do anyhing?

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Slows movement?

hollow shell
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I don't think it does anything, no.

summer sentinel
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The debuff is purely visual, it actually does nothing

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well it affects cute fishron but other than that no

frozen storm
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It would be cool if it slows movement(player and npc)

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A little bit

hollow shell
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Slime debuff would be more fitting for that

cobalt pewter
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Wet can be used to disable fire debuffs and maybe like amplify Electrified dps maybe

frozen storm
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Yes

cobalt pewter
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Also yeah, titan scale is the only global way of having a defensive bonus on true melee hits iirc, aside from Temporal Sadness, which is a single true melee weapon

frozen storm
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But Water Pistol actually disables Fire debuff iirc

hollow shell
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Biome Blade can inflict it too

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as long as you're in the mushroom biome

cobalt pewter
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Ah

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Speaking of Biome Blade

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Why is Ethereal Extorter so

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Messy

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It's like it tries to be Biome Blade line but fails miserably

hollow shell
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Because Ben was having fun

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Pretty much the only reason.

frozen storm
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Why Extorter has so many options

cobalt pewter
frozen storm
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If it will be for every class, it will be popular at post-Golem

hollow shell
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I'm not sure if the injection's pain is meant to be a drawback

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It's a post-Aureus item, the 5 damage isn't effective even when you first get it

proper grail
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It's literally just a reminder that "hey, bigass needles hurt"

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It was never intended to be a punishment

zealous ridge
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To be blunt, maybe it should...?

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not it specifically

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Like imagine taking 100 damage every time you used an astral injection

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Sounds pretty shitty lmao

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isnt injection really, really good

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Anyone is allowed to correct me but it just sounds like a super powered mana potion

distant gyro
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basically infinite mana with mana sickness

zealous ridge
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how much mana sickness?

distant gyro
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540 mana over time

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should be same as normal mana pots

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just over time instead of instant

zealous ridge
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so that would mean a 25% multiplictative reduction to damage at maximum

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and this lowers for every second the debuff is active

distant gyro
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ok it's halved the duration of normal mana pots

zealous ridge
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so, that would mean 12.5 less

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And it turns out, the buff lasts just long enough to regenerate mana for a time after running out of sickness

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so you basically never stack the debuff

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It will not become worse than 12.5 theoretically

hasty moon
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isn't mana sickness a max of 50% less damage?

zealous ridge
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the advantage of continouos fire at the downside of a slight overall damage nerf sounds pretty good to me

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It is a maximum of 50%

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but it’s damage nerf scales with the duration of the debuff

hasty moon
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i know but i thought you meant normal mana potions for the 25% thing

zealous ridge
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I did

hasty moon
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oh

zealous ridge
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because it only fills it for half of the max duration when you drink a normal mana pot

hasty moon
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oh since injections give a lot more or something?

zealous ridge
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5 seconds, for 25% less damage

hasty moon
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wait

zealous ridge
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injections fill for a quarter of max duration

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perhaps I explained something a bit confusingly?

hasty moon
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i think i get it?

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doesn't matter anyways since like you say it's 2.5 seconds not 5

zealous ridge
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yeah

hot zephyr
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Replace "punishments" with "downsides" @cobalt pewter

zealous ridge
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sorry for any confusion I was unaware of the exact stats

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that sounds fine, yeah

hasty moon
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it's fine

zealous ridge
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more downsides on astral injection sounds good

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right now it’s infinite mana with minor damage decrease

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which is kind of Good

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I wonder if having the astral injection actually apply a dot would help balance it a bit

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or if that would be fucked in other ways

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And I’m unsure on ale being specifically included here...?

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because I always saw it as something a bit more similar to the drunk princess drinks

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But, in all fairness

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it works seperately from them, if I’m thinking right

mint orchid
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Scutlers Jewel is bad

distant gyro
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Scuttler's should affect daggers

earnest cape
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what does the jewel affect?

distant gyro
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javelins

earnest cape
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only javelins?

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thats a bit sad

distant gyro
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the first ones you get is the scourge of the desert

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... then turbulance

earnest cape
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thats all of prehardmode!

distant gyro
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javelins phm is too scarce

earnest cape
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yeah

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ill go check the wiki on what they do

distant gyro
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it's a lingering on hit effect on javelins

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pretty simple

earnest cape
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hmm

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how rare do the stuff panw

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spawn

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english 100

frozen storm
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Why Dodu's Handcannon cant autofire?

earnest cape
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use omniswing if it really frustrates you

cobalt pewter
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More subclass related accs would be epic

earnest cape
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whip accessories

cobalt pewter
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h

gaunt quest
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Yes whip accessories

hot zephyr
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BDSM time.

cobalt pewter
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Either way jewel can be treated like Symbiote

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In 1.5

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So like

gaunt quest
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If only the idea that was discussed yesterday was not so specific enough I would actually suggest it but sadly it kinda is so rip

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That I was apart of lol

earnest cape
sturdy geyser
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no

cobalt pewter
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I just kinda wanna see more subclass accs that can be used through the run, but relatively niche

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Like something stupid I had for rogue bombs is that when a certain acc is equipped, thrown bombs will constantly explode while traveling

earnest cape
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hallelujah

frozen storm
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Subclass weapons

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Sword that you can swing with Lclick(melee) and yeeting with Rclick(rogue)

sturdy geyser
exotic ibex
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ugh why there is still exclamation mark

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I didn't get any other feedback about my suggestion

cobalt pewter
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It's not really "dying", more of Cal's way of saying "fuck man, we be getting too much entries even though we be setting 50 bucks for the price wtf thanks tho"

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Honestly, it had a niche vs Skelly if you want true melee, but the fact that they removed the moonwalk is h

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Also it's really charge hungry since you lose charge even just by swinging it

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And Regarding Tracking Disk, it's best on stealth I recall, though it does love Shark Tooth like what Ben said

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I do think every single weapon shouldn't share charge, but from what I inferred from Ian, it's probably just the exact weapon copies sharing charge, not that it'd make as much sense, byeah

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god I'm catching up A LOT

tawny garden
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lol

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tbh if people want to carry 10 identical weapons just for the purposes of Charge, let them do it

cobalt pewter
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Another problem I have with Arsenals in general is that T3 is stupid underused because it's locked behind a boss that's significantly less important than boss unlocks of other tiers

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Like

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Hive Mind / Perf generally has a decent amount of unlocks, and T1 locked behind there helped a bit

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As well as Mechs

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Provi are fucking phat in terms of unlocks but that doesn't mean T4 are all that bad

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And more stuff to use vs SCal is good, hence T5

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T3 is probably the least significant tier, because as I said earlier, it's put behind such less relevant boss that you can totally skip without feeling super crippled

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And the fact that PBG is a massive hurdle to most players

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On tier at least

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God I lashed out a bit

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😔

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I'd expect no real answer if I would ask how good is T3 Arsenals

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because no one fuckin uses it

tawny garden
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I am fucking useless about new stuff

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I haven't played in so damn long

eternal escarp
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tbh, i do PBG all the time

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and the tier 3 weapons are like

cobalt pewter
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The weapons aren't necessarily bad yes

tawny garden
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PBG was easy for me last I fought her

eternal escarp
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dunno, they dont seem as worth it tbh, ive used gauss rifle and system bane and i never really saw them better then the other options

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they are good yeah, just i feel like theres better options that arent locked

cobalt pewter
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Gauss Rifle is kinda inconsistent theming wise, System Bane is pretty cool last time I checked, Gatling Laser is literally just red Laser Machinegun that dies to high def, and Turret might be decent with Valhalla set

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lole

eternal escarp
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yeah thats it tbh

cobalt pewter
eternal escarp
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while other tiers have mostly pretty viable stuff, this tier has less

cobalt pewter
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Post-Golem is just relatively fucked up idk why

eternal escarp
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i mean, PBG isnt really as difficult as people think, but PBG's drops mostly are meh at best

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yeah

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post golem weapon tiering is just wierd

tranquil perch
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Buff cultist fight pleaseslobbyjoy

cobalt pewter
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Also cultist is stupid easy that you don't need to bother with these other fodder bosses

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When you can go straight to pillar weapons

tranquil perch
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Yes

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That's really

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Bruh

eternal escarp
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the only good stuff from PBG i find is prolly "the hive"

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i litterly wanted to find smthn else but i couldnt tbh

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i never used the summoner and melee weapons

cobalt pewter
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The Hive is kinda good, but like, Scorpio is post-Cultist, and you can just kill the boss with like, Snowman Cannon lole

eternal escarp
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infected armour plating is a PBG material, but imo it just doesnt fit to be locked behind PBG

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excluding bee keeper and tactical plague engine

cobalt pewter
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Galvanizing Glaive
Gatling Laser
Gauss Rifle
Pulse Turret Remote
System Bane

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I remember everything lole

tranquil perch
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Cultist is like, a weak ass boss that opens the gate to fragment weapons, and immediately overshadows any other ravager or pbg stuff__

eternal escarp
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cultist is a fun fight, but its pretty easy sadly

cobalt pewter
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Bee Keeper? You mean Plague Keeper?

eternal escarp
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oh yeah, plague keeper

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lol

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the rest are locked behind PBG, and those two are post ML

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tbh i dont think these should be post PBG at all

tranquil perch
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What if pbg dropped iron

eternal escarp
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byeah

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the material makes sense thematically

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but it just doesnt work to lock items behind an optional boss

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its not the items are her straight drops, its a pretty big weapon tier that is locked

tranquil perch
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BoC is technically optionalslobbyjoy

eternal escarp
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and i mean optional as complete optional, not low%

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lmao knew youd say that

cobalt pewter
eternal escarp
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byeah

tawny garden
cobalt pewter
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hence low%

tranquil perch
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Non linearity moment

eternal escarp
cobalt pewter
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Only like

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11

eternal escarp
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stop ruining my point smh

cobalt pewter
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Is needed

eternal escarp
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byeah

tranquil perch
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So then 75% of bosses are not touched on low%

eternal escarp
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i dont think most of these deserve to be locked behind PBG, since lets be honest, if they werent locked people might have actually DONE PBG without crying that she is too hard, because they would have more options

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but the plaguebringer set is a donator set, so idk if you can even move it

tawny garden
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everything up to WoF is optional 🤫

cobalt pewter
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You can ask the donor

eternal escarp
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ig

tranquil perch
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You can make it drop from pbg directly

tawny garden
eternal escarp
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tbh this set just looks great for PBG itself, its not that much overpowered

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3 minions, reduced plague damage

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30%(?) minion damage

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and a dash

tranquil perch
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What deals more damage against inorganic enemies again?

cobalt pewter
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iirc either plasma or electricity

tranquil perch
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From that set

cobalt pewter
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A sec

eternal escarp
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no idea, im just reading ingame tooltip since im lazy slobbyjoy

tranquil perch
eternal escarp
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byeah, litterly everything here doesnt seem to be needed to be locked behind PBG imo

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armoured plating can stay, but i think maybe make plague bringers drop it aswell in way lower quantities, like a cnidrion?

cobalt pewter
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gauss (yellow, magnetic)
electricity (blue, organic damage)
laser (red, less damage vs high def)
pulse (purple, inorganic damage)
plasma (green, more damage vs high def)

eternal escarp
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huh thats a cool chart

cobalt pewter
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mhm

eternal escarp
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the plating is the only non bar item to craft with, intriguing

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byeah, i think locking the material behind PBG isnt smart

tranquil perch
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Plagued iron bar when

eternal escarp
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when these weapons can help players actually do PBG

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none of these seem that OP, and they can be nerfed maybe?

cobalt pewter
tawny garden
eternal escarp
cobalt pewter
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So on T3 it'd be Pulse Turret Remote

eternal escarp
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but excluding this one sword

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i think everything can be pushed to post golem pre PBG and still be great

cobalt pewter
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Yeah that one's weird

cobalt pewter
eternal escarp
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doesnt make sense to use plating and not unholy cores, but maybe its just to make it a post golem item without using wierdly themed beetle husks

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i mean, u could use husks for the tier 3, but i think platings work better thematically, and making them drop in way lesser quantities from plague bringers would be beneficial for the tier, players who actually do have a hard time trying PBG, and beneficial for this material not to become bloat in the future

cobalt pewter
eternal escarp
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they are already used in the tier

cobalt pewter
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Unless you'd do funne Rav pre Golem

eternal escarp
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so idk

eternal escarp
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byeah

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no idea if this idea is even great, since it might require quite a bit of testing with these weapons, and asking the donor to make this armour pre-PBG

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which is quite alot of work tbh

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i think

tranquil perch
eternal escarp
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i mean, yeah it would

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but i just think that it should even be locked behind PBG

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unlike victide which feels like a mega cheese

cobalt pewter
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Or just make the material, idk, drop from Plaguebringers maybe

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Kinda like the whole Folly situation

eternal escarp
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thats what i said feed

cobalt pewter
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oh ye

eternal escarp
tranquil perch
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Yea, thats what ||s||he said

eternal escarp
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tfw the joke is cringe since im male tbh

tranquil perch
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Its why i put s in spoiler tag

eternal escarp
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which is why the joke is cringe
Anyways

tranquil perch
eternal escarp
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im out of any more stuff about the armour plating situation tbh

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so suggest if you like ig, it just seems like all to much work but imo its for the better

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i wont suggest cuz english bad and im bad when it comes to explaining shit as a whole

unique kite
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honestly just make ale a fuckin buff, it's just melee speed

tranquil perch
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Speaking of which

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Fabsol's vodka doesn't give melee speed does it

unique kite
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no

tranquil perch
unique kite
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damage buff

sand umbra
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if Infected Armor Plating were moved pre-PBG it'd defeat the point

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the entire reason the mat exists is so that PBG can unlock actual stuff through crafting

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it wasn't a good idea when it was done with Dragonfolly and Effulgent Feathers, and it isn't a good idea to do it again here especially since this time another material exists already to take such a place

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"but nonlinearity"
I have said this before and I will say it again, nonlinearity or the delusion of it should never come at the expense of the integrity of the game's progression scheme or make things pointless

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pre-PBG Infected Armor Plating already exists. the material is called Plague Cell Canisters and they drop from fucking everything

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there is no necessity to have two plague materials that are both pre-PBG whatsoever, hence why IAP being pre-PBG would defeat the point and just contribute to material bloat

eternal escarp
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the last message did make me think more, yeah

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that is completely fair, all the point youve handed

cobalt pewter
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My main concern is T3 Arsenal tbh

eternal escarp
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^

cobalt pewter
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Idc about the material

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But T3 is like

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Quite underused compared to other Arsenal tiers

eternal escarp
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i still think those atleast, just those should be before PBG, i do agree now that making the plating pre PBG is a worse idea then i thoiught it was

sand umbra
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(the problem with this is that there's basically nothing else that IAP actually crafts on-tier)

eternal escarp
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(well, it has the armour and thats it, yeah)

cobalt pewter
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That and Oathblade thing iirc

sand umbra
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(the rest is just Plaguebringer armor + True Forbidden Oathblade and that is it)

eternal escarp
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(and the sword thing, but it feels wierd)

shell lodge
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is this the channel for suggestions like new updates and stuff?

eternal escarp
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not for new updates, per say

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more like small suggestions / feedback for the mod

cobalt pewter
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Technically yes, make sure to read the doc in pins first before trying to suggest anything

eternal escarp
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^

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that should answer your questions yeah

shell lodge
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i wish that they made the offensive minion of profaned soul artifact spawn with any post-moon lord armor..

eternal escarp
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here we just discuss about suggestions

shell lodge
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since for summoner it's kind of a core item and your armor will always be stardust past moon lord

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and the offensive minion doesn't spawn with stardust armor, it's rly sad..

sand umbra
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(because Stardust armor is pre-Provi)

shell lodge
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you lose some healing, 1 minion slot, 10 or 15% summoner damage

eternal escarp
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i mean, after prov youd get tarragon anyways

cobalt pewter
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Does PSA spawn if you use any piece or is it locked to armor sets?

shell lodge
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yeah but then why is the psa in the guide for classes on the wiki if you can't make the most out of it?..

sand umbra
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(there's a very nice post-Provi summon armor that you can use, which is perfect given that Profaned Soul Artifact is also post-Provi)

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but you can

sand umbra
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Tarragon armor

shell lodge
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you get no minion damage from it

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and +3 slots

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while stardust has +5 slots and +66% minion damage

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and i'd like to spawn the offensive minion with stardust armor, so i could make the most out of my summoner

sand umbra
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set bonus moment

shell lodge
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but yeah it's impossible, and it's kind of sad..

eternal escarp
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wdym, its impossible? what is impossible?

shell lodge
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wait is it the set bonus or just the helm?

cobalt pewter
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echmomentum set bonus

sand umbra
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that's the summon set bonus

shell lodge
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sad..

eternal escarp
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thats the set bonus with the helm

distant gyro
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tarragon actually has 71% damage

exotic ibex
shell lodge
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rly?

distant gyro
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mmm yes no minion damage at all

shell lodge
sand umbra
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well yes

distant gyro
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10 (breastplate)
6 (legs)
55 (set bonus)

shell lodge
eternal escarp
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you do, but u need the helm specifically for this exact bonus

sand umbra
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that's why you make the full set with the summon helmet specifically

eternal escarp
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^

shell lodge
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isn't it just tarragon armor? like, are there multiple helmets?

eternal escarp
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you know tarragon has 5 helmets, right?

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yeah

shell lodge
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lool, ok

eternal escarp
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summoner helmet gives you the summoner set bonus

sand umbra
#

yeah most armors in Calamity have 5 different hats, each one for a certain class

shell lodge
#

so does tarragon with psa beat stardust with psa?

sand umbra
#

well yes

#

because Tarragon can spawn PSA

shell lodge
sand umbra
distant gyro
#

every armor in the auric series has 5 helms

shell lodge
#

yeah that's true but

#

is it tested?

#

do you get higher dps?

eternal escarp
#

did you test your theory before?
you should try testing stuff before you do

sand umbra
#

either way [[Tarragon armor]] is pretty cool and you should try it out

red stormBOT
shell lodge
eternal escarp
#

single player?

shell lodge
#

?

#

we're 4 playing the calamity mod idk

#

:))

eternal escarp
#

do another world & character on single player

#

and test it there

shell lodge
#

oh

distant gyro
#

come to your own conclusion because tarragon aura has a lot more potential than stardust "do nothing" guardian

shell lodge
#

but the +71% damage from tarragon

distant gyro
eternal escarp
#

aight ill test it now

#

brb

shell lodge
#

is it more than 66% minion damage from stardust?

#

like

eternal escarp
#

71 > 66

#

obv

shell lodge
#

71% damage is the same as minion damage

eternal escarp
#

yeah

cobalt pewter
shell lodge
shell lodge
cobalt pewter
#

Stardust doesn't have a set bonus

eternal escarp
#

it is, minion damage is only for minion damage weapons, and regular damage is for everything afaik

cobalt pewter
#

Plain and simpe

shell lodge
#

niiice, ok i'm gonna make tarragon xD

cobalt pewter
shell lodge
#

so that would increase my aura damage as well

#

?

eternal escarp
#

tarragon indeed has more damage, incase you needed confirmation

#

and wdym by aura damage?

shell lodge
#

the aura from the armor

eternal escarp
#

the life aura from tarragon?

shell lodge
#

yep

eternal escarp
#

no idea, but i think the damage is only for weapons and it doesnt affect accesories

shell lodge
#

oh ok

#

tho you lose 2 minions

#

but you gain +5% damage, +10/15% damage from psa

eternal escarp
#

...so?

shell lodge
#

and the offensive minion

#

yeah that's worth it ig :))

eternal escarp
#

2 minions for the price of more survivability, the artifact and damage seems better

shell lodge
#

true

#

btw

#

can you tell me more armors after that for summoner?

#

bcs the guide only shows summoner armor so yeah :P

#

stardust*

eternal escarp
#

you should check the wiki, this isn tthe place to discuss this

shell lodge
#

i did

#

but

#

let me show you

eternal escarp
#

and also, check the all classes

shell lodge
#

see?

#

there's no armor

eternal escarp
#

wow

#

one sec

#

yknow the "all classes" tab shows armours for when a class doesnt have a specific armour at that point, right?

#

and it also shows non specific accesories

shell lodge
#

oh rly..

#

i thought it was just like

#

a combination of all classes

#

like what should you wear if you don't want to be anything :))

tawny garden
#

we should word that better I guess

eternal escarp
tawny garden
#

too unintuitive

eternal escarp
#

so philo, i think its fine tbh

shell lodge
#

oh sry

#

didn't see that

eternal escarp
#

its fine

tawny garden
#

even if we tell it at the beginning yeah

eternal escarp
#

but maybe highlight it, or put a ATTENTION with that phrase

fossil finch
tawny garden
#

not a lot of people read the lede there

#

that's the problem

fossil finch
#

but offtopic ig

eternal escarp
#

afaik, putting "ATTENTION" makes more people read it

tawny garden
eternal escarp
#

idk, just seems better by me

eternal escarp
#

imo this shouldnt be a thing

shell lodge
#

btw, any advice for my accessories? rn i'm wearing: statis blessing, statis curse, profaned soul artifact, seraph tracers, hallowed rune and something i forgot i think :))

fossil finch
#

you can't be "all classes"
that's just losing dps lol

eternal escarp
shell lodge
eternal escarp
fossil finch
#

no

shell lodge
#

no, i just thought that's what that tab was :))

eternal escarp
#

ah

shell lodge
#

i agree to sticking to a single class, it's way more fun

eternal escarp
#

it just means that if the certain class doesnt have anything specific, refer to that tab

#

yeah

shell lodge
#

oh ok

#

i'd try heart of the elements for my summoner

#

but it'd take a lot of time to make

#

i'll just stick to what i have :))

eternal escarp
#

its good for summoner, but we are off topic now

shell lodge
#

oh true, last thing i'm gonna say is my friend beat like 50-75 sand elementals for the rare elemental in a bottle :))

river glen
#

maybe for plantera to despawn at night

#

since plants

#

logic

#

they go to sleep at night

#

plantera = plant

toxic basalt
#

since when has terraria ever been logical?

hot zephyr
#

Pointless time restriction angere

cobalt pewter
#

Not that everyone takes time with plant anyways

river glen
#

gyess not

#

lmao

toxic basalt
#

still completely unnecessary

tawny garden
#

also uhhhh

#

I'm not sure that plants sleep CompleteFailure

toxic basalt
#

If you think about it: You are basically waking up Plantera by breaker one of her bulbs

#

that is the whole gist

#

you pissed off a plant because you woke it up

river glen
#

yeah

#

but its a plant

crude geode
#

Plantera is already restricted enough as is

sharp prism
#

enraged plant already has day/night differences

gaunt quest
#

a premade dungeon arena lol i mean it sounds cool but like would that be something that would be easy to do?

pine star
#

No

gaunt quest
#

what i thought

zealous ridge
#

honestly I don’t know

#

Worldgen in general sucks, that much is true

#

I don’t know how comparably easy it would be though

wary oasis
#

dungeon arenas are ez af

#

it takes like 5 min to make a massive space and cover it with unsafe walls

slate tendon
#

if you have a lategame pickaxe maybe

lethal marsh
#

yeah I mean if the feature were up to me I would make it a toggle

#

bc building is a fundamental part of terraria but I don't think that's the case for calamity

#

building an arena is one of the things that makes me close the game

#

not that it's terrible, i'm definitely burnt out, but it's tedious

lethal marsh
wary oasis
#

id rather the dev's focus on more important thinks like an auric tier spear

lethal marsh
#

they may add an exo spear

hot zephyr
#

Exo spear is not important

wary oasis
#

WHYYYYYYYYYYYYY

frail mantle
#

auric tier spear is probably not happening

wary oasis
#

its a shame

frail mantle
#

melee is already the class with the most auric bar crafts

wary oasis
#

i wanted to do a spear only run

lethal marsh
#

or are we counting those out

summer sentinel
wary oasis
#

no auric tier rouge is getting removed I think

#

auric spear could have had a cool mechanic too

lethal marsh
#

I meant that melee versions of rogue weapons are getting removed

#

and vice versa

wary oasis
#

like give the right click a guard or the spinny thing from the dungeon defender's 2 event

zenith hazel
tawny garden
#

yey

#

@summer sentinel hey check it out

summer sentinel
#

@zenith hazel wow okay smh :/

hearty yew
#

@slate tendon I'm sorry, I can't disable other players' projectiles without causing colossal multiplayer desyncs

hot zephyr
#

Goodbye, Netcode

hearty yew
#

I can make them not render, but that doesn't entirely solve the lag they can cause

hot zephyr
#

Instanced projectiles fear

hearty yew
#

That would be better suited as a side QoL mod anyway

#

Not a calamity problem

slate tendon
#

Alright, no worries! was just a suggestion anyhow

dapper coral
#

@exotic ibex yeah this is fine, thanks for adjusting the sugg Osaka

exotic ibex
#

👌

lone jay
#

Fix rogue dawg

hot zephyr
#

What's broken about it?

tawny garden
#

it will be fixed in Calamity 1.5

#

hopefully

tawny garden
#

@hollow shell the past suggestion cut-off date is in dire need of shifting

hollow shell
#

Yeah prolly

#

hang on lemme do some math

#

aight

#

I did notice that the other day, thanks for reminding me

#

Announcement:
The ☑️ (bluecheck) cut-off date has been moved from March 1st 2020 to August 1st 2020.
Suggestion concepts from prior to August 1st, 2020 are now able to be suggested again without being bluechecked.

tawny garden
#

cool

hollow shell
#

(not that we've had many bluechecks anyway, that I can recall)

#

(Been kinda slacking.
Or by sheer coincidence we just haven't been getting repeat suggs.)

tawny garden
#

it's kinda strange

#

cuz I remember that we had a lot of bluechecks

hollow shell
#

tis a shame you can't search by reaction

tawny garden
#

I'll get the stats

#

or maybe it's because people tend to remove the sugg if someone from here says that it has been suggested before

hot zephyr
#

Solstice: My time has come.

pine star
tawny garden
#

was Ectoblood removed?

summer sentinel
#

It's been removed already I believe

tawny garden
#

then flag the sugg

zenith hazel
#

really?

tawny garden
#

(if you can confirm)

summer sentinel
#

well I'm not a dev so I can't make that call but it was mentioned by ozz

zenith hazel
#

it was only approved

#

when a suggestion is implemented, someone would ping the deliverer in the suggestions channel on dev

#

since I delivered the ectoblood one, I'd be notified when that gets removed and there would be a reaction

#

etc.

tawny garden
#

Since #suggestions-posting was created (20 April 2020), there were ⭐ 2106 suggestions. Of these:
✅ 672 were delivered to the dev server/mod voting
👍 365 were approved
🚫 129 were rejected
☑️ 54 were bluechecks
🏁 92 were implemented

which gives a grand total delivery rate of 31.91%,
an approval rate of 17.33% (54.32% of delivered),
and an implementation rate of 4.37% (13.69% of delivered, 25.21% of approved) (including "instant flags")

#

this might become a regular thing if I bother to do this shit

sand umbra
#

oshit

#

he's got the data

tawny garden
hollow shell
#

Nice

#

Epic info

sand umbra
#

4.37% implementation rate...

fluid rose
#

dang that's actually p high

sand umbra
#

I'm likin' those odds not gonna lie

fluid rose
#

i might toss in my idea for a coin gun minion

tawny garden
#

fuck, messed up

sharp prism
#

figures

tawny garden
#

4.37%

sand umbra
#

wew

#

that's even higher than 4.12%

tawny garden
sand umbra
#

that is. much higher than I thought that rate was

pine star
fluid rose
#

reason: who DOESN'T want to be a summoner with a minion that wastes half your life's savings on blue slimes

sand umbra
#

I really like these odds actually

#

Brax
I like the way you think
but also specific item suggestions aren't allowed

tawny garden
#

the last time I did this it was 4.12%

gaunt quest
#

Maybe the victory shards suggesting that was discussed but never actually written up could have a chance with those odds

tawny garden
#

which was

sand umbra
#

see also: the don'ts doc in the pins

tawny garden
#

oh fuck the last time was only half a month ago

sand umbra
#

(I suggest reading it)

fluid rose
#

wasn't looking at "specific" was just thinking maybe if we got bullet minions why not have the other alt-ammo type minions

#

coin minions were just the funniest ones

sand umbra
#

this makes me very happy

#

you gotta understand these are really good odds

#

considerin' the fact that #suggestions-posting has existed for about 8 months, over 4% of all suggestions getting in is pretty high

tawny garden
#

10 were implemented since the 16th of December

sand umbra
pine star
tawny garden
#

ok damnit I can't understand if you're sarcastic or not

sand umbra
#

I'm being serious

#

like this is huge

tawny garden
#

120 suggs since the 16th of december

#

so it's a twelfth

sand umbra
#

you do not understand how much I've been wanting some proper numbers to say that yes, more suggs ARE being implemented

#

and now you've given me those numbers

#

it's incredible

sharp prism
tawny garden
#

so they've been twice as productive as of the end of last month

sand umbra
#

over 4% of suggs being imeplemented is enormous given how many suggs are written out on a daily basis

tawny garden
#

uhh fuck I closed my json export

#

in which I count this shit

#

lemme reopen to see how many suggs Feedza made

sand umbra
#

I did the math and since #suggestions-posting was added, going off of stats
there have been on average 8 suggs or more per day

#

that's 8+ per day for 257 days, which leads to the over 2k we've gotten since posting and voting were separated

tawny garden
#

95 mentions of Feedza

sand umbra
#

now, do I feel the implementation rate could be better? yes, but
the point is that it's still a very nice number to have on hand

#

because now when people say suggs never happen I can gleefully bitchslap 'em with these numbers and be like "read 'em and weep"

tawny garden
#

dunno if somebody just mentioned him in a sugg, that might've happened

sand umbra
#

"for your information they ALMOST never happen"

tawny garden
#

altho I don't remember such an event

sand umbra
#

anywho yes please continue to provide the numbers

#

they make me happy

tawny garden
#

and as the last statistics-related info

#

I think Demik still reigns supreme in terms of star count on a sugg

sand umbra
#

demik pog

sharp prism
#

what sugg

tawny garden
#

it's a pretty old one

#

"Rotate the Icicle Arrow"

sharp prism
#

ic

tawny garden
#

389 stars

hot zephyr
#

repost your suggestion 25 times and you'll get it implemented

tawny garden
#

the maximum number of times a sugg has been reposted is 6

sharp prism
#

peepoweird?

frail mantle
#

yes

tawny garden
#

mhm

pine star
#

oh

frail mantle
#

the funy frog emote

tawny garden
#

the 6th time we yelled hard enough to stop the shitshow

hot zephyr
#

Don't jinx it

frail mantle
#

no peepoweird specifically has been banned from being resuggested, pretty sure

sharp prism
tawny garden
#

Rover beaned it

pine star
tawny garden
#

it's not in the doc for some reason

#

I want to be able to edit the doc pls

frail mantle
#

go harass rover about it or something

sharp prism
#

decompile your way into the doc HDfailure

frail mantle
#

iirc only he and pinkie has edit perms

heady storm
#

Are more people with edit perms needed.

tawny garden
#
  1. I don't want to harass Rover
  2. Pinkie owns it
tawny garden
hot zephyr
#

Hackerman

summer sentinel
#

peepoweird hit its sugg limit anyways lol

tawny garden
hot zephyr
#

Find similar peepo emote
Suggest it

tawny garden
#

Ian, go away

#

or I'll use a sticker

hot zephyr
#

Ok

pine star
#

Ian, NO

hot zephyr
#

You got me this time.

pine star
#

NO PEEPOS

sturdy geyser
#

use a sticker

sharp prism
#

ians the kind of person that voted for peepoweird HDfailure

#

ew stickers

hot zephyr
pine star
#

Personally, I would like :DoGbyeah:

hollow shell
#

I could add Peepoweird to the doc

#

I figured nobody would attempt it again

radiant meadow
#

Seems pointless to add it to the doc imo.

#

It seems really peculiar and specific to be a permanent rule

tawny garden
#

it's a Frequently Suggested Suggestion

#

that section exists

radiant meadow
#

wasn't it like frequently suggested by one person?

tawny garden
#

well fair

#

by 2

viscid kite
#

PERHAPS

#

an item that allows you to have 2 pet slots

tawny garden
#

this is probably like

#

impossible to code in

#

or so fucking difficult that nobody would bother

hollow shell
#

I think it'd be possible

radiant meadow
#

Wing Slot was already like a ton of fudging around, was difficult to get it to work in the first place and only with help from jopo, and for the longest time was kinda buggy and might even still be.

#

Doing something like another Pet Slot probably would be far more trouble than is worth.

#

Especially for something ultimately meaningless as vanity

tawny garden
#

or more

radiant meadow
#

well, the mod is like 3 years old

#

or 4

#

idk

tawny garden
#

well, yeah

radiant meadow
#

not buggy as in like your game will crash but like, buggy in other aspects

lone jay
#

rogue's not broken stealth is just really really bad

gaunt quest
#

Well luckly it's being fixed

lone jay
#

how so?

pine star
#

A formula for stealth strike damage

lone jay
#

eek not sure what difference that will make, the damage isn't the problem

#

it's a mechanic that's designed to be anti-fun

#

standing still and attacking once every 4 seconds isn't enjoyable in any way

tawny garden
#

@ Feedza

hot zephyr
#

If you think Luxor's doesn't work with yoyos... you aren't using it right

#

@civic notch Pre-hm luxor nuke go brrr

unique kite
#

mashing the button to get a projectile that does 2 damage spawning every like 0.7 seconds is not useful

hot zephyr
#

It doesn't deal 2 damage

#

And it ain't 0.7 seconds

unique kite
#

it's limited by the rate at which the yoyo can move away and back

#

even mash clicking is limiting

hot zephyr
#

Use an agile yoyo

#

And hold it 1.5-2 tiles away from the character

#

Then beat it like it owes you money

#

You can shred literally every pre-hm boss

unique kite
#

by the time you get a yoyo fast enough to use it effectively you might as well use the projectiles the yoyo spawns

#

i.e. cnidarian

radiant meadow
#

or you could use a different accessory and use the yoyo like a normal person

unique kite
#

^

#

prehm you only have 5 accessory slots and yoyo are already limited because you absolutely need to have string

radiant meadow
#

I don't think luxor's needs a change just to work differently with some weapons

unique kite
#

luxor's itself won't be changing, just its interaction with these specific weapons

#

flails and yoyos in particular are gimmicky weapons

hot zephyr
#

You aren't enlightened into the art of yoyo kamehameha beam.

radiant meadow
#

it's still a change to luxor's

unique kite
#

i tried making that work
it just doesn't

#

you're always better off just using the yoyo

hot zephyr
#

Luxor's doesn't have to be S tier on every item

unique kite
#

yeah i can see luxor's getting nerfed pretty soon

hot zephyr
#

I don't

summer sentinel
#

I do

hot zephyr
#

Pre-HM accessory balance is already wonky

unique kite
#

yeah, that's a problem

summer sentinel
#

we'll see what happens

unique kite
#

and this is contributing to it

hot zephyr
#

It could do 2 damage and it'll still kick ass

#

Because what else do you have for damage accessories in pre-hardmode?

summer sentinel
#

rusty lockpick

ashen warren
#

aero stone HDFailure

hot zephyr
#

Shark Tooth? In the phase of the game where enemies have little to no DR? Sure

unique kite
#

shark tooth is good
it drops defense not dr

#

shark tooth makes minishark viable just by existing

hot zephyr
#

defense, DR, you get what I mean

unique kite
#

very big difference

crude geode
#

Melee can’t use Luxor’s gift on yo-yos and flails? Now melee’s gonna starve

unique kite
#

dropping dr would be worthless in prehm, shark tooth reducing most things' defense by half is good

unique kite
#

melee is trash
it only has like 600 options

#

hey we should buff biome blade

#

also make it pre eow

crude geode
#

die

hot zephyr
#

(tbh Biome Blade is overrated)

crude geode
#

At least melee can use Luxor’s gift

hot zephyr
#

lol Summoner luxor

#

although tbf out of every class Summoner has the best pre-hm accessories damage wise

unique kite
#

you mean the only class

hot zephyr
#

Two slot accs (for now) and Fungal Clump? Maybe even Luxors if your house has a carbon monoxide leak

unique kite
#

prehm accessories are all mobility
you pretty much need 3 slots to be filled at all times for boots, jump, and shield/scarf

#

that only leaves 2 slots for whatever the fuck you want

crude geode
#

You don’t need 3 slots?

hot zephyr
#

Didn't you just say "In prehm you only have 5 acc slots"

crude geode
#

I’ve run with boots and scarf and been completely fine

unique kite
#

yeah

#

i've gotten too fucked up playing something as awful as yoyo, i can't live without bundle of balloons

#

hell i run frog leg with that shit too

crude geode
#

Your problem

hot zephyr
#

tbh you can use God's Gambit without string

unique kite
#

god's gambit is the last yoyo you get in prehm

hot zephyr
#

Too bad yoyo balancing in 1.4.4 is really bad

#

Like... really really bad

unique kite
#

cnidarian -> air spinner -> god's gambit

crude geode
#

Imagine using yo-yos

unique kite
#

cnidarian from preboss until fucking perforators lmfao

hot zephyr
#

"but Aorta" No.

unique kite
#

aorta is so trash good god

hot zephyr
#

Cnidarian is better than Air Spinner

unique kite
#

nah, does way less damage and has significantly less range

hot zephyr
#

I honestly think Aorta's projectile makes it worse due to iframe fuckery

unique kite
#

i would know
i tried both on death skeletron and one took 4 minutes while the other took less than 2

crude geode
#

I can’t believe a subclass of weapons doesn’t exist and is viable throughout pre-hm SAD

unique kite
#

the only fights in prehm where yoyos suck mad dick are hive mind and eow

#

both have too much health for cnidarian

hot zephyr
#

Cnidarian works well against EoW if the projectile decides to behave

unique kite
#

projectile does like 4 damage to every segment other than the head lmao

#

it's effectively just to clear out the vile spit

#

t. 3 minute eow nohit

crude geode
unique kite
#

i'll leave the luxor suggestion for the 3 people who play with flails and the 1.2 who play with yoyos

unique kite
#

amazon doodoo

#

ok /discussion

hot zephyr
#

Amazon suffers from Calamity making their weapons way stronger than Vanilla because funny mode

crude geode
tawny garden
#

are Vanilla weapons not balanced around rev?

hot zephyr
#

Some are buffed

#

Some are Amazon

tawny garden
pine star
crude geode
#

A vanilla weapon not workin well in calamity? Shocking.

sand umbra
#

most vanilla entities are not (re)balanced around Calamity options, and vice versa

pine star
sand umbra
#

when Flash Player lives again

pine star
#

flashpoint intensifies

tawny garden
#

that's why this mod was kinda weird

crude geode
#

Always has been

tawny garden
#

I couldn't put my finger on it for some reason

pine star
#

was?

sand umbra
#

and now you get why 1.5 excites me

tawny garden
sand umbra
#

tbh it still is

#

is, always has been, hopefully won't be for too much longer

tawny garden
#

Calamity 1.5

sand umbra
#

mhm

tawny garden
#

Vanilla 1.5 might happen

sand umbra
#

because the focus on rebalancing post-ML gives me hope that one day Calamity will no longer have asinine power creep at every stage of the game

#

reminder that you can get about Jungle-level strength from like

#

3 minutes into the game

#

you know what you need to get Victide?
you need a Wooden Yo-Yo, a piece of String, blocks, and an area for a Cnidrion to sit in

#

that is literally all you need to get Victide

#

now obviously you usually want a little more than that so you can like
live
but that is the gist of it

tawny garden
#

nah fuck it

#

I don't need to live

#

who needs to live to survive anyway

sand umbra
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people do not realize how pitifully easy Victide is to obtain

tawny garden
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m

sand umbra
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you can have a full Victide set within like 10 minutes
congrats you've already matched or even outdone Jungle-level shit

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that's like post-EoC strength in 10 minutes

hot zephyr
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And then after that, Calamity weapons are both stronger and more convenient to get!

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It'd be nice; if Victide weapons were nerfed, and then Victide armor was locked behind DS or something.

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So then you'd have weapons for earlygame, and then an armor later.

pine star
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Maybe like a "Victide Core" item?

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i know that name sucks

tawny garden
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tbh if you for some reason choose not to get victide, pre-boss sucks ass

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it takes extremely long

hot zephyr
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Nah, just remove Victory Shards from cnidiron and the victide recipe but put them in the armor recipe

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So then you could actually craft Victide by reaching the ocean as an alternate way to progress

cobalt pewter
crude geode
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Imagine being a nerd and playing stealth HDfailure

cobalt pewter
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smh my head indeed

pine star
tawny garden
#

imagine playing Terraria

proper grail
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Imagine playing games

cobalt pewter
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Stealth is intended to be burst gameplay, plain and simple

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The actual stealth theming is just kinda bad flavor stuff

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I'm all for the rebrand Ozz said a while back

worthy lintel
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using gifs to bypass perms

pine star
proper grail
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We banned stickers, now gifs?

cobalt pewter
lone jay
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Stealth literally gets a boost to regeneration speed when standing still ☠️

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It’s not good moving regardless, it’s even worse

cobalt pewter
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That's intended as a bonus for when you capitalize off a situation and can get the boosted regen in fights even just for a moment

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And if you don't like the slow regen, just boost the regen lole

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It's not like 1.5 stealth will be disadvantageous with slow Stealth regen anyways

lone jay
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Slow regen isn’t its issue, just an issue

cobalt pewter
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Then?

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What's your point

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The regen is intended for its (currently not as clear) burst gameplay

lone jay
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My point was never and has never been about regeneration speed

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The issue with the stealth mechanic is that it is anti-fun in design

crude geode
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For you*

cobalt pewter
lone jay
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You may personally enjoy it but being forced to attack once every so many seconds is objectively anti-fun

crude geode
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that’s your opinion

lone jay
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Especially when you’re essentially punished for avoiding attacks

crude geode
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If you don’t enjoy it, play normal rogue

cobalt pewter
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^

whole sedge
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Yeah you're not forced to use stealth

cobalt pewter
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Stealth is completely optional, but I won't stand making it another spam

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The reason I'm hellbent on making stealth better because of its burst gameplay

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No other vanilla classes do this to the same extent

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And they're just braindead spamming

pine star
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If one does not like burst attacks, THEY DO NOT NEED TO USE THEM

lone jay
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I do play normal rogue, I’ve had no interest in spending half my gametime waiting for stealth to regen

crude geode
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then why tf are you complaining

lone jay
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But the fact of the matter is that a missed opportunity is a missed opportunity

cobalt pewter
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Okay, then why are you complaining again

crude geode
cobalt pewter
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How is stealth a missed opportunity lole

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Don't start on making stealth strikes accessible to spam

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Fuck that

crude geode
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^

pine star
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^^^^

lone jay
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Imagine making wild assumptions with no base kappa

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A four year old could rework rogue to be better and more enjoyable than it currently is

craggy stratus
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you sure?

lone jay
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Positive

whole sedge
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Why not do it yourself then really

lone jay
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I would if I had any clue how to use the modding stuff

pine star
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If you say that, then YOU TRY

lone jay
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I tried it out yesterday but I can’t really find any good modding guides

crude geode
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Opinions are opinions. You’re allowed to have them, but don’t force yours onto other people.

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Stealth is meant to about burst gameplay, and if you don’t like that, nobody is forcing you to use it. But don’t claim that the gameplay is bad just because you don’t like it.

cobalt pewter
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If you want to rework stealth by yourself, more power to you, I guess, but if you're trying to shit on current (or maybe future) stealth with no apparent reason, you're just kinda, idk, braindead

crude geode
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throwing insults around doesn’t help feedzuh

cobalt pewter
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honestly yeah

lone jay
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To be fair I wasn’t expecting much more

cobalt pewter
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But come on

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I won't really reason with anyone that don't give any reasoning in the first place

crude geode
lone jay
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If I knew how to use the modding tools I would gladly rework rogue into something enjoyable, if you know any good modding guides send them my way

cobalt pewter
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Yeah let's move there, this is way offtopic

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unless you wanna suggest about stealth lole