#suggestions-discussion
1 messages · Page 1066 of 1
oh yeah, absolutely is
Besides providence
which seems to be done already
as long as it isn’t taking development resources away from getting the actual update’s content out, right?
well I say that like this is a company we’re talking about
Soooo...
yeah, of course
it might be considered a non-profit company
hopefully they didnt do this in absolute boredom or anger
i mean, it is a team, so maybe?
crowd-funded
i mean, we already closed the main point of the suggestion like three times 
so lets just close the convo

Was going over each one on its own basis
Which, may not have been necessary but it’s just how I be 
we’ll see
ehh
also it's getting a rework
it depends on the definition of late game
I don’t know how much it’s been discussed
But, I thought it was fine
It is getting worked on
But silva and godslayer aren’t exactly new armors
they’re just, less spread out
eh, either way, i dont think we need more late game armours, but thats just my point of view
the Tarragon → Bloodflare → Godslayer → Silva line is getting bunched in one tier
tarra and bloodflare aswell?
at least
isnt it just godslayer and silva?
where is that info
I thought
huh
im prty sure its only silva and god slayer, since yharon is going to be both phases at once
and solar buff is after DoG
so they skidaddled some stuff with those two
I'm personally down with more single-class armors around post-ML
We only have one, for mage, donor
yeah id be up for more single class armour, but i think the suggestion is asking for armours at the expense
like, multi armours
But I don't find current armor progression really bad for the most part, just a bit bland after you'd run through many runs
You have quite a few unique armor sets in hardmode and in pre-hm, but then post-ml it just drops off.
just auric is really cheap
Also the effects are boring tbfh.
post-ML is just uhhhhhhhh
id love for more of those unique single class armours tho, ill agree
For all class armors’ “set bonus”
like, desert prowler for example
post-ML just drops off in general
those small things that are just so cool imo
Desert Prowler is cool ye
we litterly only have fearmonger and prismatic
for post ML
that is
unless omega blue counts?
for post ml class specific armor sets™️
It is only those two indeed
The set bonuses of all class armors post ml, especially mage and summoner tend to be really lame tbfh.
Actually Fearmonger is sorta intended to be multiclass
It's an illegally designed armor
damn
The only really pure class armor is Prismatic post ML
they want Summoner to be a full-fledged class, but then design Fearmonger as a multiclass armor
gg
i mean minions really cant get anything as bonuses damage or class wise
love it
so set bonuses for summoner should be the armour itself tbh
I heard people say that it's good when multiclassing
back when I hanged around in #help-advice-read-pins
Yeah, mainly the penalty reduction helps
I use fearmonger when I want to take more than three hits as summoner 

If you want to multi class (calamity doesn’t encourage it at all)
Fearmonger is epic
I risk going into a rant about how the summoner penalty should be the other way around so instead imma just go have dinner
lmao
This is why Fearmonger is illegal

Also there was a discussion about flipping the penalty here a while back
Yeah, very hard
I love crab bar and what he does, but forbidden circlet’s existence pisses me off
Didn't they say they'll rebalance it in 1.5?
and new stealth formula might make forbidden circlet super broken
@tired haven
this is what scares me
oh no poor crabbar
Forbidden Armor just really annoys me in general. No mage is gonna use it Bc why would you multi class, and spider armor is so much better than forbidden armor.
The start of the convo about the flippin
forbidden circlet
oh yeah i just noticed, forbidden circlet is triple class
mage, summoner and rogue
What I can probably propose is that the penalty is flipped, but also scaled to slots used
Mage-summon and summon-rogue
Same difference
The latter is broken if you'd invest in stealth
Does it still provide magic bonuses with forbidden circlet on?

Bc if not than it’s what feedzuh said
the fact that no one has thought about this really proves how little it has been used
the boots do yeah
Oh yeah they still give magic boosts eh
So magic is the lesser child in the circlet set
make it the armor with the most iq required, making it possible to use 3 classes at once
why would mage use this set when they could use titanium? Why would rogue use this set when they could use titan armor?
because it did used to be the most broken shit
but, thats been fixed and its not really a good gimmick
sooo
true
its just a wacky spot
and its also donator
or, would it also be a challenge reward
i know it was donated for
I think that's donor
i think its like, paying homage to a challenge crab did
Yeah DAD Mode summoner rogue multi class
its still make me angy
Same.
You still can.
regardless, i will be mad at it
Just don’t expect it to actually change.
i guess, yeah
Feel free to scream at it ig
gladly
like ill scream at all the broadswords
besides the point, though
have we determined the suggestion to be too broad?
like, that was the main problem, right?
i was unsure how others would think about it
but i thought it was fine
I think it’s fine and makes sense
I dislike a lot of post-ml armor sets Bc they feel very boring to me (besides funny haha crits can crit ranged bonus). Mage always has healing orbs to make up for otherwise lame bonuses, melee has some neat things, but summoner is just free but garbage set bonus summon
that effect is also boring
but regardless
i want more armors with focus
fucking please give me armored shell beetle armor
I hate the God Slayer summon set bonus

just for example, yknow
it sounds fun, and it makes a lot of sense
gives more use to the sentinels, as well
I think I suggested a uh
what if God Slayer used Sentinel bits too
Umbraphile upgrade made out of Darksun
yeah, i remember that
Same
Yes yes feedzuh
before that, i suggested an upgrade of umbra made of twisting nether, to line up with my ideas for armored shell and dark plasma
but that was more a consistency thing
#calamity-mod-talk message ...unless?
and now that darksun is being moved, they could all just be post-dog with the respective energies
You know what else is a missed opportunity, making a pre-hm mage set that isn’t just diamond robes, wizard hat and jungle pants, for max damage for like 90% of pre-hm.
Hail 1.4.1 Wizard Hat nerf kekw
i mean, what would your idea be
an actual mage class armor thats better??
because if anythings better than that setup, i feel like its gonna be broken
because that setup already is right now
Something similar to meteor armor but with less discount ranger and an actual interesting set bonus
ah
This is the point where nerfing is necessary imo, for hat + diamond robe
It's an incredibly powerful and relatively versatile set
Because you have the freedom to swap pants around without letting go of set bonus
Which is big
You have like 3 pants pre-hm, chill.
oh yeah
well, there's extra mana and reduced mana usage
theres more dmg
and just any other thing which usually gives defense or some other stat
it isnt a big draw, yes
but it makes the set even more versatile, and worth running
The damage output I usually get with the wizard hat and robe is usually enough for me to run it on it’s own. It doesn’t even need leggings of any kind to make it good.
of course
...of course you have to get diamonds though.
planetoids make that trivial
but you can't say that you just dont run boots at all
whatever way you cut it, you get an extra slot for more stats
without sacrificing a set bonus
If you’re lucky enough to get a diamond planetoid
i dont know the chances of that, or if theyve been changed
I don’t think they have really.
all of my worlds had atleast one iirc
Lucky you then
yeah, really it doesnt sound that rare
ive always had a diamond planetoid
so obtaining diamonds is almost always a non-issue
the most you need is a grav potion, which is rng, of course
Pretty much yeah.
but even if youre quirky and want it immediately theres nothing really stopping you from just going up on a rope
something made easier to simply do by the fact of more ground to jump off of
besides death mode screwing with you
Except for harpies
yes that’s why I crossed out the message
its when you linger do they become an issue
and at that point, theyre completely countered by blocks
It’s when you have no mobility and are using rope when you have to linger. As well as mining diamonds.
thats fair, i guess
Byech
i mean, the most i ever needed was a double jump honestly
Mage pre-hm has always felt bland to me
in armor choice, sure
in items to play around with? ehhh, i could concede on that somewhat
armors could definitely be looked into more
perhaps something a bit more consistent, and reliant on you playing well with your mana
I always completely ignore meteor armor’s existence, and I like jungle armor but it’s set bonus is really meh when compared to the damage output of wizard set
meteor is nerfed into the ground in calamity tbh
Yes Bc it deserves it.
the mana cost reduction just isnt worth it
meteor fuck
like it was at least somewhat good with the 0 mana usage for the Space Gun
lets make one weapon a ranger weapon but like, not make it good at anything else
i would like it more if it made space gun do something more unique
like, the laser fires way fucking faster so its a death ray
but it chews through mana a bit faster
I would like it if it actually encouraged you to not use a single weapon for the entirety of pre-hm
or its set bonus could be a cast speed increase and a specific clause for space gun
Considering mage is supposed to be the variety class, meteor armor’s existence spits in the fact of said identity
mmm
its an old as fuck armor
so, yeahh
it has basically changed in no capacity
It’s age shows so heavily.
jungle suffers from a similar problem
it was added in 1.0
hasn't really changed since 1.0.3
apart from slight defense tweaks that nobody cares about
The armor now costs 30 less meteorite bars to craft 

i hope thats balanced
is totally carries many players to Slime God
Stat stick set bonus
Engrish

and I think one number is ok
Jungle is what I use on slime god
+15% magic dmg is quite specific
It has higher defense than any other mage armor
if you state that it's an example, you can def have your percentages in the sugg
Just remove the value imo
ok
Leave balance to the devs.
aight 
still uhh
compared to Jungle Armor is totally carries many players to Slime God
fix this
cause that sentence makes no sense at the moment

cool
rip my meteor patreon armor
Jungle armor to slime god gang
wizard hat + diamond robe + jungle pants will carry through phm and a small bit at the beginning of hardmode
so more variety in armors for mage is good
nevermind diamond
i know thats like, the easiest best thing
but mystic is better for damage optimization, right?
raw damage, at least
(by the way has anybody told Kalamari that lifesteal was intentionally left enabled on Iron Heart?)
wasnt aware of that
but like... why?
can i ask? because it seems to be antithetical
Hollow Knight reference, to an extent
(and/or Bloodborne depending on how you look at it)
You must attack enemies to regain health, can't run and hide to potion & regen
reference moment
from here onwards, i kind of detail what is wacky about it
if you want to read, feel free, if you cant, thats fine
tldr is that, people dont use iron heart for the challenge
they use it to lock in health threshold effects
like necklace of vexation
(funny that Ian said IH changed so much it no longer resembles a reference
When now it's a more salient HK ref than it ever was before)
i feel like thats arguable
the lifesteal functionality isnt really how hollow knight does it at all
as you said, its more similar to the rally mechanic
and even then, its not the same either
the scaling damage (lower and upper bounds stuff) is agreeably more HK
but, as mentioned
its an odd spot because its not used for that
its used for the lack of any positive regen
And Hollow Knight does have the SOUL middle-man for attacking-to-healing
yeh, thats mostly what i was thinking
if you want to keep it like this, as a challenge, then
(We did briefly consider giving players Relic of Convergence while IH is enabled)
i would think making any healing effects only work when completely still would be a more accurate way to go about it
(including lifesteal, potentially)
But you already know where that argument would go
well, not exactly
give me like, a word or two and ill probably know what youre talking about
Stealth.
why does iron heart exist in the first place?
that was my logic
Reference
well, yes
its hard to justify it being a difficulty mode, mostly
like, steel soul is
but... its effects have very different implications in terraria compared to HK
they are not at all similar games
Fab likes references, gives him the motivation to make stuff
Originally IH was supposed to be Hardcore except not cheap, your run couldn't end to a boulder trap
but, mostly, i just am confused as to why it needs to be a difficulty toggle, and in a similar vein why defiled is a difficulty toggle with similarly unrelated effects
but eventually he decided it was redundant and wanted to make it a more distinct unique challenge
defiled is being axed, if i recall
but regardless, the confusion still stands
why does it clip wings, but you find rarer items?????
We've got Defiled under control dw
if defiled feather is anything to go off of, yall are trying something different
which im excited for
but this leaves iron heart
Well, I didn't exactly understand from the convo below the message, but if the concern is "why would you use that set when spider/titan/literally anything exists", then it's a correct guess and I'm patiently waiting for the armor to be rebalanced as well
Yes that is exactly my point.
also the forbidden circlet just feels really out of place
you have two nice sets of dualclass armor and then
random rogue summoner helmet

there is neat pairings and then just random item
That's the problem when you have 5 classes
I mean, it's like magic hat with diamond robe. An unexpected pairing, but it works nonetheless
You get one dual class and then one double-dual class
classless class 
ah so fearmonger but for rogue? 
but those aren't unexpected because they are both magic armor pieces
honestly thatd be a good idea
make an entirely new class
Balance it out
will it be
6 is an even number
5 is not epic, 6 is pog
even != balanced, Rover
death
Eat scum
just make gun class, easy
anyways, last note on iron heart
In case of "x mod 2" even is balanced, tbf
ive kept tabs on the outcome of that discussion
namely, the idea of making curses more encompassing
you know, the configs for boss rush
what if they affected the whole game, and what if there were more based on the more niche effects of the difficulty modifiers
just a thought, mostly
but i think its a solid idea
So make hollow knight godmaster?
We already have too many
^
@storm cove @crude geode @cobalt pewter @serene fox since yall were there during that convo
here were the results of my own testing
(all of these bosses should take about 2 minutes to kill, give or take a few seconds)
Oh thank you Demik!
they aren't modes, mostly
if they were modes i would agree, 5 more is fucking insane
but they're more specific feature toggles
Difficulty is not really something we need more of in calamity tbfh.
got to admit though, making a copy of two other armor pieces (because forbidden set is what it's intended to look like) will be kinda lame
Helmet-centric armors already are prevalent through 80% of the game so it's really interesting for me why this one doesn't exactly cut it
i mean, thats also agreeable
helmet centric helmets?
Indeed, fixed
Thank you
im tired okay 
it’s understandable
Anyway before we deviate too far
Should we tell Kalamari to acknowledge that IH keeping lifesteal was intentional?
Right now it's worded like we missed it
we already did deviate too far
In his sugg
(i'm gonna exclam the bladecrest sugg until bread god addresses it, since it's a better weapon than they're making it out to be)
@distant vault IH keeping lifesteal is intended. You should rephrase some of your suggestion to at least acknowledge this
kinda wacky that healing is the most intrinsic part of hollow knight, but iron heart in calamity says ”no”
Well that's why lifesteal is kept
as mentioned its... awkward
like, its not about natural regen, more specifically
you have to invest to get healing
much more than, say, getting a potion bandolier and pressing a button to instantly heal
either way its still wacky
pretty wacky indeed
and, well, i dont see why an entire difficulty mode has to be dedicated to this game
when we already have, like
several weapons, a boss, some mechanics
(a boss?)
(i would argue providence is pretty heavily borrowing from radiance)
is she?
well, the death animation is one thing
Providence was in Calamity before HK released.
(at least, is she intended to?)
I mean there coulda been more borrowing afterward of course
yeah
but the boss isn't a HK ref
holy ray comes to mind
yeah, not directly
but she pays homage to some of the concepts
oh god inb4 homing suns from Provi
its not literal referencing content
that already exists
holy flames basically all have homing
well, it's not as strong
not exactly
id agree that aureus spawn are more similar to the homing suns, in that regard
but, there's holy spears
which i find it hard to argue that those arent a HK inspired attack
I find it hard to argue that some things aren’t just intrinsic
...either way
I'll dig around and see if those were sprited before HK 
its similar enough, is my point
comparisons can be made alllllll day to other things in media/pop culture
stardust guardian is kind of moot, because even though it wasnt meant to reference jojo, they went with it anyways, no?
cuz people wanted that shit
^
mmmhm
Provi’s first sprite was more closer to Volcarona than Radiance
yuh huh
what I'm getting at: Stop wanting shit!
You could say Hollow Knight borrowed off Volcarona
Ok I’ll stop wanting AoTC to get bonked
you can argue anything you want
but nothings gonna make me really believe that in a serious capacity
I have that entire AoTC tree down on a list of things to be suspect tested
like, maybe vague refferential imagery
either way, its a discussion for somewhere else, really
a game theory video saying providence is the radiance?
no
this is why we cant have nice things
I hope one day that happens.
[deleted to avoid butthurt]
There should be a way to convert throwing items in vanilla into rouge weapons. Either right-clicking them to turn them from throwing to rouge or having a crafting recipe that turns throwing items from vanilla into rouge weapons.
That won't happen
Read pins, google doc explains throwing/rogue being quirky
and also throwing is a dead man walking as far as calamity is concerned
and already was executed for its crimes in vanilla
alright I excluded the vampire knives and instead replaced it with true melee healing (although this kinda is also emp knives life steal)
hmmm what else could I put there instead of true melee and emp knives
You say that lifesteal defeats the purpose of IH
But IH was designed with lifesteal in mind
would it help if (I'm stealing chozo's idea about a config option rn >:)) I instead reworded it to make another item or just a curse that disables all healing?
well that'd probably remove the purpose of iron heart
hm how can I fix this
I'm personally not a fan of configs of that variety
but yeah
You could make your sugg be to add a config that disables all healing including lifesteal while you use Iron Heart
it seems rather odd that iron heart has this inconsistency where certain things heal while others dont
and if the config is disabled then IH can still heal with lifesteal
A config just for that would be really awkward
Even if Iron Heart was technically designed with lifesteal in mind, leaving lifesteal untouched still detracts from the mode's identity of being a limited amount of hits & no healing.
yeah ^
aight
The sugg can be to prevent lifesteal with IH
but it should at least acknowledge that the current keeping of lifesteal was intended
and not like
a mistake
thats fair
#suggestions-voting message bosses are already immune to the effects of organic (flashbacks to destroyer getting obliterated by pulse pistol) or inorganic, but a new sound for Scal would be good
You sure?
Yea
Ben posted a screenshot of part of pulse pistol’s code about more than month ago
Had a variable called “ignorethesebitches”
Which has destroyer segments, super dummy, dummies and any boss
Thats the only thing we could see though
Ye that one
Ah, I didn't know about that
If bosses didnt had that pulse pistol could vore DoG
as it did with destroyer back in 1.4.5.001
If anyone has problems with the sugg just lemme know
"Lunarian Staff" is kinda specific
not sure what else to really call it
a "weapon" 
Will change soon
"Redesign Carnage/Night's Ray into one weapon, featuring both corruption and crimson designs."
That just sounds like overlapping the evil biomes even more, which I am not a fan of
inb4 05162020 seed
the night's ray/carnage could go both ways,
either make each recipe craft the same weapon and mix the theming of corrupt and crimson, or
give them some kind of distinction from each other to justify having two separate weapons
Mixing the two is something I find completely unnecessary. You don’t see the theming of corruption and crimson in the Lunarian bow after all, it’s pretty much completely unrelated.
Give them unique attacks
added that as an option
@dry lance just wait for 1.4 calamity.

yeahhhh who knows how long that is
according to the modloader team 'we are still a long way to go'
And Evil island... I understand that exists but it can be hard to locate at times
hmm
Evil island already gives you the ability to acquire other world’s evil materials, you just have to put a slight modicum of effort in.
Ichor/Cursed Flames are pretty much the only thing that isn’t directly sold by an NPC, and you don’t need said materials.
If you’re really that bothered by having to put in effort to get the opposite world’s materials, try suggesting being able to just buy the other world’s evil materials post cryo or something @dry lance
tru
It’s not gonna be popular, if this sugg is any indication #suggestions-voting message
so you want me to remove it
I would, just because the evil island already exists to specifically give you this ability.
the sugg can still live
I literally don’t see the reasoning behind it
mainly when evil island already exists
hm yeah
it isn't really explained why underworld specifically
tbh I could understand if like
she always sells both
It does Bc it’s the most “evil biome”, but I don’t see the purpose for this feature when evil island is a guaranteed thing that you can always get, that provides you with the other world’s evil material.
Handing the other world’s evil seeds to the player on a platter just breaks the uniqueness of choosing an evil world even more.
it is (although it's not really a question for today)
Honestly? Murder Amalgamated Brain and Bloody Worm Scarf as well, they were made with the intention that you can get expert drops needed to make these in a single world
delete evil biomes, only jungle remains
delete jungle as well, stinky ass biome
delete desert, jungle, ice, oceans, crags, abyss, ocean, sulphur ocean, surface
only cavern remains
delete terraria
Byech
uhh
Halibut is meant to be broken
^
yep
@solar kayak the whole point of halibut is to be fuck shit op
Don’t use it if you don’t like the fact that it’s op
no, but
What? No
Yet it drops in usefulness post Yharon
after the second to last boss in the game 
so it needs a buff
Wow this weapon is only useful for 99.9999999% of bosses? Trash.
what
Don’t use it then.

"Don’t use it then"
It's the precedent that I disagree with. Whether or not I use it doesn’t change that it's there. I think it contradicts the premise that she will always take a minimum 4 minutes regardless of tier.
wut
As I said, as much as I don't want it exist, it's there. If you don't want to break things, have some actual self control and don't use it.
It breaks the precedent Bc it’s literally a one in a million drop.
you uh
do understand that you only use halibut for a joke playthrough?
because it's so op
these jokes aren't meant to be balanced simply because they will ruin your playthrough regardless
also, why provi?
nighttime provi Philo
What's with these "hide it under the rug" responses? I couldn’t care less whether this weapon is 1 in a million. I couldn’t care less whether it is a joke. I think it breaks the fundamental nuance of the fight.
Furthermore there's no reason for it to stop being viable post Yharon—which begs the question for why weapons post Yharon aren’t just as effective.
there's no reason for it to stop being viable post Yharon
that's right, it needs a buff then
🤦♂️
and the weapon is a joke, you need to understand that
@heady storm
If you’re not going to care about the feedback you get, don’t make suggestions.
imma yeet for now
Yeah can you listen up to what these people have to tell you Katherine.
If you're going to deflect all criticism, then simply don't make a suggestion.
^^^^^^
honestly i dont really see it as deflecting
emmm
Just ignorance, which is common with this specific individual iirc
this is... hmm
okay, so i dont know how to say i think this suggestion is good without like, taking a side on how to give feedback and take it n shit
like, honestly, im for it
but im just like, conflicted on what to really say here
Let's start by making what's wrong clear and simple.
hmmmmmmmmm
with the suggestion, or like, how to take criticism?
The suggestion in question.
With the suggestion
Just get straight to the point or a mess like this ensues.
halibut cannon being a joke does not exclude it from being subject to balance
the joke explanation does not hold up when you consider duke fishron
which was a joke
so i ask what the response to that is
...what?
if halibut is a joke and shoudnt be balanced, then why is fishron balance not being shut down when anyone talks about it
time to buff the murasama
Bc Fishron is a actual boss and not a single weapon?
No, the reason why I’m ignoring the fact that it's a joke is because it doesn’t affect my argument at all. It ruins the nuance. Why is it that I’m unable to use a joke weapon from a separate mod, which does like 999999x10^99 damage, on Night Time Providence without instantly killing her, or against Post DOG bosses (does 0 damage)—but the Halibut Cannon is A-Ok. Those weapons are evidently jokes, are they not? Again, point is—it ruins the fundamental design of the bosses, which is why they either have damage caps (Super OP weapons do 0 damage on Post DOG bosses), or tons of DR (in NT Providences case)
I’m criticising your game's flawed design. "Deflect all criticism" "It's a joke"
You are compensating. We clearly do not see eye-to-eye with this.
Cry me a river
ok
Calm down please.
fishron wasn't meant to be op, but halibut is
Time for the devs to remove coldheart icicle so you can't get the cannon
okay, thats a workable explanation
Duke Fishron is also a boss, not a single weapon with a one in a million drop chance.
I agree with the sugg as well tbh
It's not necessarily balance, but consistency
Bc it’s funny.
thats not really a good reason
("""funny""")
@solar kayak did you have yellow Cirrus Candles set up? the spiteful ones
🤨
arent those orange
Did you place them around the arena or not?
do you have spiteful candles around yeah
@solar kayak provide video evidence if possible please.
because they increase the damage the boss takes
yellow
fuck
Because the scaling DR should be stopping Halibut entirely.
the flame is orange 

Do they affect the DR of a boss?
I think yellow candles messing with Night prov's dr is fixed next update.
i believe they do
killing in less than 4 mins i guess
Of Halibut melting Providence of course.
They make stuff deal 5% more damage bypassing def/dr.
The guy prolly did. I was watching Happy Days' livestream
so it wasn't even you?
ah, happydays was it?
melting the profaned goddess
Does it matter?
well, if it happened to be spiteful candle shit, I'm fairly sure that was fixed
alright, i mean at least that means we have video evidence technically
I mean
can you provide footage?
yeah, whats the stream
It's better if you check it out yourself
Suggestions are usually best when it's your own experience
it helps if people actually make suggestions on their own experiences
rather than make assumptions on that of others
Basing it on smth else might mean you might be missing context
^
^
agreeably, checking it out yourself is important as well
Halibut Cannon should not be bypassing night prov's dr.
the extra arrows are not necessary
Who knows, maybe happy days used a mod that made halibut ignore defense and dr for the memes?
You never know until you'd ask
Can we get it to drop LIVE?!
Disclaimer
Like when Mr Beast said 'Logal Paul' 100000 times in a video, farming for such a rare item in Terraria may take AGES and could be incredibly PAINFUL & BORING! Imagine if you're in the chat when it happens though...good luck!
Terraria Christmas Calamity is our Terraria live Christmas playthrough! In thi...
Spiteful Candles were bugged and caused stuff to bypass night prov dr, most noticeable with stuff like Murasama.
you new here chozo, this arrow thing happens constantly~
im not new here lmao
its just annoying, honestly
and im calling it out because i feel like its demeaning
Why would someone make a third party mod to buff the Halibut Cannon
yeah it wouldnt literally be that
Because they can 
more like, something that messes with dr code for example
And now y'all are ignoring the fact that it was a "joke"
yeah Chozo ain't new here lol
hey, look
When did he even fight Night Prov in that video?
I still think it should bypass it
Bc we're focused on the fact that this might not even be specifically halibut cannon's fault.
8:12:43
If alchnpc full exists, that's not out of the scope. 
that point was contentious and i didnt agree with it, but you dont need to bring it up again in any case
like, its just so you can show us how stupid you think we are, which is not contributing anything
But you would still defend the Cannon even if it was though, right?
Not halibut Cannon
Sugg go deletus?
Aight, so the Cannon wouldn’t normally do that?
It would not
Cool
Should prolly try it out yourself if you're worried
Discussion over then
If you remove Spiteful Candle, I bet it'd take just about 4 minutes.
yeah, u can delete the suggestion if everything is good
Yeah
I’ll take down the suggestion
I'm still sticking for the cannon being op tbh
cuz if you're using it, you're not relying on skill anyway

Make sure to fix that bug though
yeah i think it is fixed
Happy ending
It looks like it is fixed.
cool
😈
Is it just me or does ancient bone dust seem redundent
It's not really ig?
it is because thomas made a sugg on it 
I tried explaining to people that it is literally just a bloat material with exactly one purpose that doesn't also use some other later bone-based mat
Silt seems like that it fills the purpose nicely, consider ancient fossil
and APPARENTLY IT HAS ENOUGH DIFFERENCE FROM LEGIT JUST FUCKING BONES TO WARRANT BEING KEPT

Some other bone related materials might be bloat doe
So should I make a suggestion on it?
Like the demonic bone ash or smth
I wanna see Ancient Bone Dust being convertible into Bones in HM
primarily because it'd be a gift to low% lole
I will murder those fuckers with my own two hands and a keyboard
3 out of 4 of Demonic Bone Ash's recipes are on-tier (one of em being arguable)
while only 1 out of 4 of Ancient Bone Dust's recipes are on-tier
Calcium potions could made with silt or desert fossil
A monitor is a better bludgeoning tool than a keyboard
Debloating the Ambrosial Ampoule line? That's like... half the mod's crafting mats!
I think Archaic Powder can be simpler in crafting yes
Ancient Bone Dust is fine in concept, in that it gives a material to enemies that don't have one already and is bone-themed prior to obtaining the Bone item
It has potential, but it doesn't use much of it currently.
I will murder exactly as many materials as is necessary and push for more purposes for the rest
Judging by the feedback I will suggest it when I have my keyboard
I think the problem with Ancient Bone Dust... is that it needs to be more important.
See this, Gearsaw: #suggestions-voting message
I think it's good, gives earlygame skeletons an actual purpose.
and the previous: #suggestions-voting message
I'm still a bit discouraged to continue acc doc because of how much more creative Tom handled Ampoule changes 
oh my god we're really doing this again
It's not like Ectoblood which was literally worthless
Thanks for prevent redundency
You're not disallowed to suggest the same thing tbf
as long as the sugg didn't reach dev
which I can assure you did not happen
you can suggest the same thing
thomas has no real clout in sugma disc 
Thomas is both popular and unpopular, a controversial figure
who knows? maybe it'll be another case like Solstice where the moment somebody else pushes for it it just magically becomes popular to vote for
Thomas just has a negative luck stat
"There are no accidents."
Problem?
This is close to epic
how is it that when I push for this stuff nobody cares and then when somebody else pushes for it it just immediately happens
Because by the time other people suggest it, we star it because we're tired of hearing it? maybe?
Thomas: posts a suggestion after a week
3 other people: allow us to introduce ourselves
Might be Bc Thomas’ suggestions tend to be walls of text tbh.
Real shit though, I'm pretty sure I've starred all of Thomas' recent suggs lol
they're walls of text because I do my homework on why these suggs should be accepted
Which is completely fine and should be the norm
Thomas's suggs need Expand/Collapse sections
lel
I'm out here citin' my sources in MLA format and givin' 3-paragraph understandings as to why the concepts I'm pushin' for should appeal to people
Here's an idea for you, Thomas
Pls Amber 
Put an abridged version of the suggestion in voting with a link to a doc that has your reasoning.
and then instantaneously some nerd I've never heard of comes out of nowhere, posts the same suggestion a week or two later, and instantly receives 200 stars
That don’t work
I DID THAT
I DID THAT WITH MULTIPLE SUGGS
when I do suggestions basically its "uhh, this is an oversight common man this isn't fair because look above" (torrential tear sugg)
IT DOESN'T WORK
Then you haven't shrinked it enough
IT JUST DOES NOT WOR--
I'm not mad
I am completely fine
I am completely and undoubtedly okay with this consistent outcome
it's fine
it's all good
Dunno, maybe you ran under a few too many ladders, or broken a few too many mirrors.
Otherwise I'm not sure why you aren't getting stars, your suggs are good.
Indeed
okay but seriously what god have I angered to get scammed like this
this has been happenin' like every time I've posted a sugg recently
rover’s hiding a grudge
damn suggzuh.
Rover prolly
Rover has secretly been removing stars from your suggestions 

It's a conspiracy
It has been like, uhh, 0.35 fargonian years since I last suggested something.
I've had one sugg get to dev in the past 2 months and it was the Verstaltite sugg I posted like 10 days ago
this is an all-time low for me
Start suggesting emotes

no emote suggs are stupid
Thomas is desperate but not that desperate
Maybe it works in the other direction; maybe if you start reposting other people's failed suggestions you'll get to dev
If you just suggested emotes, you're getting 0 things sent to dev.
like I'm not gonna throw away everything I stand for just to inflate my stats, that's not the way I roll
emote suggs are cringe and get either added or rejected instantly
Hey,
is a national treasure.
I don't have access to it, therefore it ain't
In order to get ahead, you either gotta work hard to improve yourself and be the best, or sabotage your competition
Just read the chat, sorry to be stealing your thunder Thomas
when did this become a competition
Does it really matter if Solstice passes it when it's your idea?
Same thing in the end, innit?
suggestions aren't a competition
it's not a competition I'm literally just annoyed that I can't seem to actually get anything passed myself
do I make my suggs too long?
You can try shorter stuff
perhaps
maybe I should try trimming them down a bit, make them more concise
that way the average idiot that glances in can get through it faster and is more likely to either star it or ignore it
...except 1) that's not my style and b) I'm also horrible at being concise
Though I'm still getting mine through and I've been using two paragraphs usually.
nah, the key to actually suggest is when everybody is sleeping so you can get more time between another suggestion post.
Wouldn't it be best to post at a time where most people are online?
I usually use one or two medium paragraphs. Also @sleek turret that's not always true, I've posted at literally all times of day and still gotten stuff passed
To be in the spotlight when most people are online?
it really depends mostly.
Your suggestion is going to be pushed up, no matter what.
Most optimal times are probably during the most active hours.
I think the fact that I've been mainly posting in very inactive hours and have gotten only a couple through recently is a sign of this.
I've been posting around 4 PM - 8PM CST and almost all of my suggestions get passed.
yeah but your suggestions are shit like widen shrines
downside of posting on active hours is getting your sugg getting most commonly sunken by other suggs.
In my experience, it's more about convincing the server and making your suggestion stand out as opposed to the time it gets passed. I've posted at both noon and midnight and gotten both passed
Yeah yeah, complain about my shrineposting all you want but when true melee gets universal moonwalk you can thank me.
Focusing on the server shouldn't be the focus as much as focusing on the devs/testers. If the general public agrees, then so be it.
You need to do both, though.
^
I mean, all of my suggestions start by being in line with the devs plans (hence why I've stumbled across your plans twice now)
I rarely if ever see a sugg with something like 250 stars or something, but I've seen plenty with 150 that just die.
If there wasn't a star system to begin with, I'd agree w/ you Dom, but so many good suggestions don't even have a chance because they don't reach requirement (thomas and feedzuh in particular)
last sugg I posted was the repost of torrential tear and posted it at 20:00~ in my time zone.
feedzuh shoots himself in the foot tbfh
It's more about convincing the server that the devs ideas are good ones
Which is where my suggestion came in
The restriction would need to be stronger to actually matter
We'd be better off holding an intervention to feedzuh lmao


Well I didn't decide the period so a new suggestion would have to be passed
"If you suggest another thing this week I'm breaking your kneecaps."
Would you say it's somewhat related to the star count requirement?
I'd say bump down the star count.
iirc a reason for it was a surge of activity in the summer
... which is no longer there
And then raise it once 1.5 is near.
Because summer and school.
There's holidays Dom
Yeah.
200 is a little high. Most stall out at 170-180
The average user count has dropped off since R&D when it was raised.
Which is why Rover hesitated on pulling stars down
Because holiday activity will surge
Then raise it in the summer months/1.5.
Wait until January tbh.
What's wrong with having an adaptive star count? Review it every one or two months?
Might be something to call Rover with, if you all agree that's the case.
Getting stuff passed is stupidly annoying right now, the ones that do pass barely reach 200
We're discussing star counts Rover, maybe them being adaptive.
We're discussing the star count.
don't just randomly ping please
Stars and stuff
What numbers are we thinking? I'm with 175.
Possibly lowering it due to the loss of activity/players
And then raise it once it gets closer to summer/1.5.
that 15.3% prolly feels like 1% to Thomas.
I figured a lowering wasn't needed considering the holidays are rolling around and people are getting out of school
which should bring in voting peoples hopefully
I would wait until January to lower, just to be sure. If it remains stagnant, lower it.
Yep
^
^^^^
Daily posts being lowered to one would also be nice
Or just ban them
Emote suggs
Or maybe them their own day
Say you can only post emote suggs on mondays
Or somethin
Wasn't the summer time also the time when suggestions got reworked?

