#suggestions-discussion
1 messages · Page 1064 of 1
a minion that can actually deal more damage whilst catching up with fast bosses is great tbh
So slow-ass minions are slightly less slow
summoner modifiers for accs make some summons ignore some i-frames.
i mean ranged reforge for velocity is meh, dont see how it helps anything but bows and rockets, ammo reduction is nice bonus for it tho
more use speed for ranged weapons?
fire rate is 
I mean, only helping bows and rockets is still infinitely useful than current quick/arcane which both are near useless
thats fair yeah
Also, velocity will help out bows a fuckton earlygame
well yeah it will
If we're really changing a stat; we need PROJECTILE SPEED.
To make it easier to hit shots.
sniper bows pog
more velocity also means more accurcy basically
when i think of it
It'd be universal velocity as well, so every ranged weapon would get a bonus
meet the huntsman sniper
It was made yesterday
From the same comment that made me post the suggestion
Ben saw it apparently
damn thats really cool!
make Arcane great again
maga :echbegone:
minion speed cannot be a statistic in a mod without murdering any and all chance of compatibility with other mods
Good
you would have to directly edit all vanilla and Calamity minion AI to adhere to minion speed modifiers
never mind the balancing nightmare that minion speed has the potential to be
Redcode at it's finest, eh, no forethought for scaling
correct
because in vanilla it's not a stat and there's no reason for it to be one
it's not a lack of foresight when there's literally no vanilla reason for that functionality to exist
Because Summoner is was a half baked mage subclass
it's the same reason attack speed is awful to adjust
useTime/useAnimation adjustments barely even work
Red was many things, a utilitarian he wasn't.
melee speed is the only attack speed stat that even exists in Terraria
and it doesn't even work for half the melee weapon types out there
(Why melee speed specifically?)

Wouldn't it theoretically work with any class if you just.. modified the usetime, like wep prefixes do?
prefixes modify the item's use time directly iirc which is stupid
because melee speed was already a balancing nightmare perhaps
For us it was, I doubt it was for Red and co. though
Because balancing in Vanilla is an afterthought
bonus points: several weapons would need new things added to them to account for the concept of increased attack speeds
they're all designed with the idea of attack speed being constant in mind
m, Solar Eruption would need a faster retract rate
attack speed bullshit in a shellnut (convo with Ozz in tML collabs chat)
Unless ammo consumption is coded very poorly by just checking for the 2 things in vanilla that modify it
(which would not be unheard of for vanilla code)
ammo consumption has like a dozen items that affect it what
Sorry only the placed box and the potion came to mind
Ah right a buncha armors do too
there's a potion, station, armor set bonus, and individual item bonus
^
velocity is also from a potion, as well as armor bonuses iirc
#suggestions-voting message shouldnt this sugg be đ now because of change 295?
I could still see them fucking that up and making it harder for themselves :P
And yes.
good thing i have a good memory of suggs
melee speed was just like, a stat in 1.0.6 basically
like, at that point melee weapons were the only items that realistically could benefit from it yknow
now theres a lot more
attack speed as a stat was never properly expanded upon to be reasonable
attack speed in general can be fucked
anything that alters it can screw with weapons
solution: delete attack speed modifiers
melee speed is the only attack speed stat that functions like one
all other attack speed modifiers are in essence false attack speed
they modify useTime (and only useTime iirc) directly rather than using a float stat like melee speed
namely, anything affecting a projectile weapon's usetime if it fires volleys of projectiles (and is also coded horribly (usually the case)) it just makes it fire more projectiles or less depending on the modifier
also can i ask what this is for suggestion wise?
was this just something brought up or
I was talking about adding more class specific modifiers earlier up in the thread
this is why, for example, old Barinautical had the problem of only firing two bolts instead of 3 when reforged in such a fashion that its useTime would be modified
No actual suggestion yet
byeah
minion speed and attack speed are both not something that vanilla has good support for
i mean, if minion speed is impossible, maybe give a special thing? like per say, knockback or some other unique thing?
some can argue it is a lack of foresight, but the more reasonable explanation is that these things were added on a need-to-have basis
(do I wanna bring up knockback vs minion knockback?)
(do we wanna talk about how KB modifiers barely even work)
maybe minion cost? make certain minions cost less minion slots? if thats possible?
(i legit have no idea so you decide)
nah minion cost would give us the same problem as stacking minion slots
(grand dad is the only weapon with knockback that matters lel)
oh yeah, true
(especially pre-nerf boss yeeting)
Knockback could literally be shaved off of tooltips and people wouldn't even care
It's such a useless stat
it's important early game
It helps early game yeah
Slightly
hugely
Keeps you from getting fucked
it depends on the minion
Meh, especally in Calamity you get enough earlygame damage to render most enemies non-threats, knockback or not.
Killing mobs early game would be a LOT more annoying if they tanked all your hits and weren't impeded by them at all
Hell, the whole of PreHM and even early HM would be too
stunning enemies, more then knocking them back, is better imo
like, half knockback, if it makes sense
not enough to exactly push them
Well, sure
Anything to stop em from touching you
yeah
laughs in tiles
mm yes place down tile wall for every single Zombie and Demon Eye
its just, the difficult thing with summoner in general
tfw when your world becomes a mess after that
is that the stats are either trash and arent worth stacking, or literally crucial to succeed
Whatever it takes
Knockback is literally so your weapon can be reforged to legendary
literally only reason i have it on my hage weapons'
yeah you cant really give summoners a balanced reforge, can you?
its so useless
Minion knockback is more useless than normal wep knockback
hey, KB isn't all that useless on Grand Dad
I don't know why it gets exclusive treatment a lotta the time
but is for everything else lol
imagine a flamethrower with actual knockback
imagine changeable minion crits
~~minion size scaling now
~~
byeah, it is usefull for like most classes excluding summoner, although summoner gets it for some reason with a wierd emphesis ish ?
crying
Red, after snorting a line of cocaine at the 1.4 pitch meeting:
still love how projectile crits are determined by the held item of a fucking player
a plane of cocaine, not a line
same with armor penetration 
cause even a line won't get him to say that
god, redcode is hilarious sometimes 
let's base everything off of the player that owns the projectile then convince mods to never bother setting the projectile's player's whoAmI when spawing a projectile 
therefore fucking them in the ass
where else can you fuck?

oh yeah next question:
@sharp prism how the fuck is that emote supposed to mean "huh"
also it's ugly and looks weird
it's just an image of a bird(parrot?), I don't see what possible uses it could have
Dank refused to provide a reason because he didn't need to

because there is no reasoning, most funny animal emotes like that have no real emotion and you have to go off the name alone
you read the name so it's just "oh I see it means huh"
:huh: would be ironically usefull here
not in that form
just add the proper huh
well yeah
tbh i agree that that one exact image doesnt really convey the feeling of huh
Please always include a reason in your suggestion as to why you think it should be added or considered.
This is still in the suggestion rules pin. Hold it against him and keep him at gunpoint.
i like this idea

lets do it
why does dank have an alt here btw
I thought alts were banned
I also had an alt here
@sharp prism dank please tell us how the fuck that emote is supposed to convey "huh"
I left the server tho
because quite frankly, I don't see it
Alts are only banned if they're used to punishment evade.
ah
This is new in the Don'ts
oh
just unpin Mrrp tbh
I know but without reasoning then there's no reason to add it
if no one else understands it
Mrrp's pin only has one still enforced rule, the one about reposts
other rules have already been repealed or amended by the doc
Since when were these repealed or amended?
- Suggestions to add entire bosses will never be accepted.
- Suggestions to add new specific items will never be accepted
Or did we start allowing boss suggestions overnight? :)
let's allow boss suggestions but deny them all
or included in the doc
no
Y E S
waste of effort
Finally, our time has come, brothers!
good.
please dont, i can already sense the spam on "HIGH SUPREME SHREK" bosses with "300 ATTACKS"
Astralgeldon Eye
Astreye of cthulu
after seeing a lot of these, I might get my kitchen knife and go on a killing spree
don't get to that point please
id prolly just be dissapointed at the sheer amount of bad ideas, and the sheer amount of decent ideas that will go to waste
90% of all ideas are shit iirc
I'm way past disappointment when it comes to suggestions
...but you implement them in Cataclysm
lmao
That's how every Calamity add-on works, Philo.
I add some
The biggest problem with suggestions is the equality of ideas; how revolutionary changes have to share spaces with bird emotes.
a lot of suggestions aren't very awesome chad good
yeah
i mean, some come from good places, but just arent good
and some are just generally bad
LibertĂ©, ĂgalitĂ©, FraternitĂ©
here damnit
bird*
answer the damn question
that doesn't answer it
that does
no, it doesn't
ok then
in no way does it look like "huh"
I think
gets that same message across much better.
well it does to me
well then dont star it
in fact a better name for this emote would be ":heylookatme:"
:iamlookingdirectlyatyou:

mm
in which case a better emote would be :youthinkyouresafe:
Can you try to formulate some reasoning for why we need this parrot emote even with the emotes we already have
mm sure
among them
alright
successfully bullied into a sugg removal yey
Trying to apply logic to emote suggestions is a waste of time when we literally have MS paint tier reshades

Only thing that matters is the stars, imo.
well that was a Fab executive decision iirc
We've got like fourty billion echs as well.
yeah, it was
good
Same with thonks
in Fargo's
^
It's both
fargo is fear
Fargo's emotes are great, though tbh
Here there's
two echs?




yharonach is not an ech smh my head
It's borderline
It is similar but not based on the same meme
I know, it's the women yelling at cat
It's also not based.
But I've seen them be used interchangeably
Ian does not fully grasp the art of 
What I'm trying to get at; is that we're using so few emote slots already we don't need to be too critical of new emotes.
until we use up too many slots
I wouldn't want something to be added that'll get very little use
Contact me when that happens, Philo.
:HeyMF:
probably in 2026
Half the emotes we already have are almost never used anyways


congratulations, you're like the third person to use creditreport
(sarg used that hulk one a lot, back in the day)
There's already garbage that're both lower quality and less popular then suggested emotes.
:oceanspirit: is used exactly 0 times
aw
đ
its a good sprite, but agreeably a bad emote
who has used 
I have lol
very few
and Rover
Twas the replacement for the sirenbab
which... maybe also got very little usage
And yeah I see
on occasion
sirenbab requires nitro and therefore automatically gets a lot less usage
but also it didn't really mean anything, it just existed
slot filler

just give everyone nitro
Compiling emote garbage
which is a bit outdated now
Emote suggestions are useless to me because I'll just throw any emote I like into a dump server 
I feel like emote suggestions need to have their sized down image posted instead of the bigass high res versions
Because they take up way too much space
not everyone has nitro ian
Yeah, ik.
in a perfect world you wouldnt need nitro but this isnt a perfect world
when i had nitro i did that though
~~Did Pogu even need to take up suggestion space, it was immediately rushed to voting and immediately passed
~~
Nor was given any actual scrutiny even though we've had a higher quality, Calamity themed one for ages
only exists because merk is based


not commenting on the art, just as an emote
Yeah, I just don't like how it "jumped the line" and bypassed the 24 hr wait
Never blamed you
it immediately jumped every time
therefore, we should torch Merk's home I mean what?
I am blaming Ben
We're not torching Merk's home.
We're also not destroying Ben.
this means war
đ„ burn
I'm still searchin'
I will now use 
Let's... not doxx people.
:|
although tbh, emote suggestions as of recently I feel have been very borderline so to speak
Like it's barely a suggestion to just throw in voting "Add X emote" attach image
This is why we yell at Lilac until we get an emote contest.
emotes are just in a really weird place
They're in a grey area, require no effort to make, and get a big advantage over regular suggestions (140 v 200)
They take up a lot of space, and force other ideas out of the front of the page.
that's why I was opposed
...but you can't really have a reason either

because 99% of them aren't cal related whatsoever and as such have no plausible reason to exist in the server
lately there have been a lot of "unique" ones that aren't even like, well-known like pogchamp or the peepo stuff and so have even less reasoning to exist here specifically
just make it so emote suggestions take 10,000 stars to pass the server has like 80,000 members
why do they have to be Calamity-related tho
yes but 99.9% of these don't talk here
Being Cal-related is not a necessity but themed emotes are (usually) good
tbh I prefer the original emotes just because in my case I already have all the generic emotes
I personally disagree
they might be good visually but they don't have the same impact as the original one
they don't but then you have stuff like what was posted today
which isn't a well known emote in the first place
the huh emote was just a parody of a parody
out of all the original emotes, it's the weakest
IMO, emote suggestions need to be moved... but I'm not sure where
Or, at least need more restrictions
Easiest one would probably on the image size, to decrease the space they take up.
iirc in one of the last three times this convo has come up, someone suggested an emote contest but iban said that they did one in art and it was really bad
I don't feel like the space they take up is that big
it's almost as big as a normal suggestion
But the extra space isn't needed
You aren't conveying any more information by having a bigass image.
well you're posting the emote
Just shrink the size
Honestly, maybe there should be more standards. Lots of these emotes donât do anything we donât already have.
I actually donât even know what emotes would add anything tbh





























iirc these were all the emotes that resulted from that contest
You don't need a giant graphic for a 256 kb image
A lot of those emotes are good though, Ben.
I hate 

oh yeah
was also from the contest
oh, so it was good that I used it
god im at the 3rd layer of the abyss and no archerfish
this is #suggestions-discussion


You get an o for off-topic


can a mod change my nickname to "Philo | CEO of offtopic"
We've got to emote suggestions to just communicating in emotes. Topic?
Any opinions on my Arcane changes?
or my abyss one?
There's no need to guarantee abyss weapons because they drop from abyss crates.
It's actually easier to just fish for them.
I think that the abyss suggestion is a good idea but I personally liked the hunt for the weapon I was looking for
But thatâs just me
@ Ian I'm not sure if scaling the boost will solve the problem though
yes but 1. fishing gets annoying and 2. im at the third layer of the goddamn abyss and i cant find the archerfish im looking for
fuck
wrong one buddy
and now im forced to fish for it and hope luck is on my side
If you've hit the third layer, and you haven't found your weapon you probably missed a chest.
checked the map
i HAVE been
all of them are unlocked and on the map that arent third layer
even a few that are
Good luck in the third layer... or just fish lol
well, youve got to keep in mind
crates are getting nerfed on top of being annoying to get anyways
yields, fish chance, etc
i think those are the only two things really changing but yeah
of course, we dont exactly have the finer details regarding crate yield nerfs
but at least, the lower amounts of crates overall will make the experience more time consuming
not to mention, way less interesting
the way i see it crates should not be the easier solution anyways, exploring the abyss should be preferable to fishing in almost every case
why explore a new area (with new, unfamiliar dangers) when you could just play the lottery with no risk involved and essentially infinite attempts
That said, the lottery tickets are tedious to get
id argue hardly
bait is purchaseable
post skele, i believe you get journeyman's
if not that, you at the least have apprentice's
not to mention, all the bait you get from other things that arent purchasing
(fireflies, other easy crates, quests if you do those)
You get Journeyman bait after WoF
Also the tedium refers to the experience of getting crates
ah, thats what you mean
wiki says journeymans is after skele, but this may be outdated?
was referring to the chances of getting a crate at all, and yes, on top of that, the item you want is not guaranteed
It's outdated iirc
But yeah
where
on the npc wiki page
ah
where it lists merchant's stuff, yea
it's after NPC.downedBoss3
which is skeletron
yeah
Also about the whole idea that boss zen should instead be on the horrified debuff during the WOF fight. Wouldn't a better idea be to have the wof gain immense speed when no players are present in the Underworld?
solves the aformentioned issue and also prevents cheesing
may be worth noting, this is completely fixed in 1.4
so this would be a temporary solution
until the mod ports over
perhaps
maybe
then again, it'll be months until Tmod 1.4 rolls around
of course, its just something to keep in mind
yeah, yeah, ik
right now, its worth implementing a temporary fix
having it tied to horrified sounds fine
I can't submit it as a suggestion as it'll just be chaining a suggestion
i also thought wall just gained speed when no one was in underworld anyways
it uh
might only sound
cuz I'm not sure if you can inflict a debuff based on another debuff
isn't it fairly difficult to modify a vanilla debuff/buff?
ah
thats what the suggestion was saying, right?
nah the sugg was more general
"Make it so that wall of flesh doesn't give boss zen but the horrified debuff does."
...or not

maybe it was changed and I didn't notice
in any case, thing is, Boss Zen is like
inflicted if any boss is alive
mhm
that's the problem I was thinking of
i have no idea how the code works, so youd have to school me on that
wall of flesh is no longer a boss 
it'll be hard for WOF to no longer inflict it
like, is it just checking for bosses broadly speaking?
because, isnt martian saucer considered a boss?
no
and does it inflict boss zen?
yeah
yeah
well...his 2nd phase has a boss health bar...huh...
Calamity set this.boss to false for the Martian Saucer
oh nvm then
and thats true in vanilla?
I guess they covered that
in 1.3.5.3 it is
Itâs in the Boss section of the bestiary
the Bestiary isn't exactly what I'd call a reliable source of this kind of information
well, then what would be lol
yeah
souos would be
Like Betsy is both a boss and not a boss
and is
im unsure, again, of how boss zen is even handled
Oh look at that I think weâre steering off topic
she ain't a boss in source
if it checks for the "this.boss", as you mentioned, then it would be awkward to simply remove that tag for wof to remove boss zen
i see that potentially fucking with other code
as well
weirdly on the wiki, the Saucer is classed as a Post-Golem Boss, whereas things like the Ice Queen are classed as mini-bosses
Terraria code is a mess
no need to reiterate that, lmao
Even Betsy is a mini boss and she has a treasure bag
very well known that its a spagetti pile of nothing
Actually Betsy's classed as a Boss
she's not
Betsy is both a boss and not a boss
have you read redcode @toxic basalt
The Calamity dev AMA confirms this
I figured
(Wait Betsy has more health than Duke Fishron in Master Mode what the fu-)
the groupings are arbitrary and hard to define, anyways
ok I think we're derailing off topic a bit now
yeah
It was inevitable
itâs fine, i was mostly just wondering the shit that could be fucked up by disabling boss zen on wof
Because on paper it sounds fine
tl;dr Boss identification in Terraria is wack
Once Tmodloader 1.4.1 comes out itâll fix itself
essentially
yeah
cool, I dethroned betsy
Might wanna also do it for the Saucer
the links are weird
Yeah
compared to PBG or deus, yeah
although I haven't fought him in 11 months so I wouldn't know what he's like now
ML is in a good spot as is imo
PBG was much easier than ML
for the final boss of the base game to be easy, it just doesnt make much sense
oh boy things have changed
i wouldn't say he's easier in Revengeance, more just that he's way more fair since the true eyes don't have the death rays and are actually in sync
i know but he's the final boss of terraria
calamity is meant to be hard though. also, this is a mode ABOVE EXPERT so it shouldn't be easier than expert
It isnât
?
but we're talking about calamity
and uhh
fair, but it shouldn't be easier than the expert mode version
they could add something else
Heâs still hard
idk
Calamity is meant to be difficult, Atomguy
And he is difficult
Are you referring to vanilla expert ml menacing?
because i have fought him multiple times on different playthroughs
whichever one has the eye beams
because ngl the eye beams removal was a good idea
they should just buff something else or add a new thing
(the floating eyes btw)
I beat deathmode moon lord I think 3rd try in my most recent playthrough, astrum deus took me about 5 hours and PBG took me 1 hour
jeez 5 hours
so anyways this isnt #calamity-mod-talk
yeah I'm just saying that I agree with you that moon lord is too easy
finally an idea that doesnt get wiped out in less than 5 minutes
lol
also for pbg I was using honey dew which made things much easier
although I wouldn't use the words "last boss" in the sugg tbh
probably would have taken longer if I didn't prepare as much
but I didn't prepare much for moon lord
As if it isn't have a gigaton of ass-clapping shit I guess
I am contributing to your suggestion
do you want me to or not
I'd like to see more exos of other class weapons first before seeing an exo spear
Because Fuck Meleeâą essentially lol!
I liked that sugg earlier about adding an auric crystalline upgrade
that would solve two problems simultaneously
oh i thought you were just talking about stuff mb
@unborn lantern you know that ML isn't the final boss in Calamity right?
I mean it should be hard for the same reason WoF is hard
it's a major gate in progression
i know but it still should be hard
not too hard but still on the calamity level
edited to clear it up
Indeed
I personally like ML the way it is atm, fuck the true eyes laser
It was not fair in anyway
the whole fight is kinda
I would love for cal to iron out existing unfairness left from vanilla dumbfuckery first before making it harder
flaky
I mean the true eyes laser was awful but I think that's just the ironing out you're talking about feedzuh
it's now better
much better
there's too much shit in the fight
eh i find it easy
it really helps that they don't home for 7 years anymore though
it's less a cloud of death and more an even spread of pretty fun-to-dodge projectiles if you're running in one direction
there used to be 9 phantasmal eyes in rev+ at once so you better not complain
im sorry NINE??
9
(like 2.5-3 years ago probably)
bruhhh
was more like 6 max around two years ago
God, I remember nine true eyes
what was hell like?
It gazed right into your soul
With nine eyes
oh yay CrabBar
I'd also like to note that "difficulty" of vanilla ML is much cheaper, so when Calamity adjusts it to tone down on that, it may inevitably feel easier because it doesn't slap you in the face
in my opinion, moon lord is just lacking of clear attack pattern, so sometimes there is 2 hard attack in the same time
2 attacks at the time happen so often that seeing 3 is not impossible either 
yeah, exctly like that

Also hello CrabBar
There's a pattern for each hand/eye, they just aren't coordinated to work together at all 

insert fanboy screaming here hello
hello mr. true melee memery man.
at all let me see the sugg.
uhh, maybe just a little bit harder on moonlord.
ml still kills me.
I don't think MoonLord needs any changes at all, because if we further buffed him, he'll just become an extremely BS boss
and that'll just warrant further dependancy of the nurse
It is possible to buff him in a way that doesn't BS the fight
@golden narwhal The way I could think is a slight change of Ai instead of just a flat dmg/health buff
Moon Lord could be buffed in the certain way it becomes less bullshit and makes it 'beefier'
ofc it shouldn't be a straight-up stat buff
That wouldn't change much
ok @zealous ridge the player gets Boss Zen if areThereAnyDamnBosses is true, which is set to true if any of the 200 NPCs has boss set to true
so I dunno if that sugg is really possible
"areThereAnyDamnBosses" 
yeah, that is the variable name
It could probably be changed if I tried hard enough.
i thought Ben will throw him to a volcano
Because, Iâm just thinking, you could make an exception for wof or through some other method like âhorror checkâ
if a player has horrified ,they wouldnât be given zen
but, that would still mean zen apply away from the boss....
so I guess it would just check for any player having horrified in MP
not everyone is playing MP 
yuh
I guess it would be less fucked to deal with if the code accounted for mp
but at the same time, dunno if It would save on useless clauses because who the fuck knows what would be affected by this shit
about the gizmo pack upgrade.
yes.
I need it.
even though I use cheat sheet and LuiAFK for arenas.
but its nice for people who don't have these mods installed.
it has been suggested before #suggestions-voting message
was a long time ago
That said, that was 5 months ago
but I do remember
Philo doesnt remeber the remember


We just need more building accessories in general.
Making building process not a slog would definitely be a great addition
there is little to no reason why blocks take like 10 frames to be placed even with gizmo
qol mods
LuiAFK is garbage and if we're going by that logic let's delete Archaic Powder
ambrosial ampoule material intensifies
@glass arch I feel like making AGP ingredients craftable/not rng based would be necessary before that becomes an option
Thatâs true
Thatâs kinda a different problem tbh
fine
It is, but still related
If thereâs gonna be an upgrade more people are going to go out of their way to get it
Which means more people will wait for merchant over and over
assuming theyâre getting bad inventories
so, definitely a point of consideration, but not required in the suggestion methinks
Iron Heart is just funny Hollow Knight referent.
It's been changed so much it doesn't even resemble the things it's referencing
its a legit game mode tho
It's a gimmick
It used to be literally Steel Soul
I still feel like it would feel nice, I would certainly enjoy that kind of run
and I have a feeling that quite a few others would as well
if im not mistaken, you dont even have to look past pre-boss to get a healing method here
monstrous knives, right?
yes
really, iron heart is gimmicky to a greater degree
but, at the least, this change would make ignoring the primary downside more difficult...?
its still just, strangely done honestly
less steel soul and more joni's blessing
which, its still a pretty far cry from in some aspects
not to really argue that iron heart before this was any better
it was soft-hardcore
so, as far as i'm concerned this suggestion is fine
Admittedly, Steel Soul is hardcore in that they're both permadeath
but still just, its such a strange mode that i wouldnt be surprised if a better solution is just not having it be like this
they are
which is why i dont see the need for a hollowknight reference
like, at all
its either going to be a reference that adds a completely redundant feature
or its not going to be like what it's referencing
yeah
Sayonara Iron Heart
you might as well just add a cosmetic item that changes the design of your hearts, that's all it needs to be
yeah
because the reference already functionally exists
its reference for the sake of a reference, which is just annoying
its a problem with the rare item variants
it still has the function of allowing certain accessories to be used easier
More specifically, the ranged RIVs
you mean, the lack of regen allowing activation of health threshhold effects?
yes
...why should that be easy to utilize anyways
bc who uses those accessories otherwise
Because no hitting lol
thats the entire point of having them be under a health threshold, no?
okay, fair point
vexation sucks
but thats not a good solution either
profaned soul crystal enrage
if a no regen mode really needs to exist, its so far disconnected from hollowknight that i have to question why it references it at all
well, that was part of my point, but entirely based off of function
It's now less of a difficulty modifier and more a way to cheese accessories
yes, thats the issue there
Put regen scaling in the config and yeet the item
why not have it be an accessory, if not a config?
what
well, i just mean, like, no regen
if not a config, at least
determination breaker
was just really bringing up an alternative (albeit, a wacky one)
determination breaker is also a strange case
and i disagree with the fact that no one would use an accessory but like
i see it as a moot point regardless
the idea is that it really just shouldnt be a difficulty modifier, if its gonna exist in some capacity then make it a config, or a mechanic with something else
i mean, omega blue cancels positive regen, no?
yeah, which is my point
of course, i dont think anyone would just use an accessory that disables life regen
like... that sounds so useless and whats the point
either way, id have to ask what kind of odds an iron heart removal/reworking suggestion would even have to get to voting, let alone get a star count reasonable enough to consider the idea
i feel there's already an aversion to touching the thing, given it works pretty much fine as is
i dont see a real reason to remove
and its been reworked before
it serves A purpose, even if that purpose is weak
its why i mentioned reworking as well, yeah
and i dont see the point on removing the mode and nerfing the accessories
im completely okay with some of its purpose being moved to other places, mostly
the accessories, if anything, are being fixed
let ppl play how they want to play, theres no reason to completely remove it
i feel that the accessories that benefit/only function reasonably at all under a certain hp should just not have that kind of functionality
if the first thing people are going to do is try and cheese it
yeah
or, just, not make it possible to cheese it, you know?
its not really cheese when you risk dying very quickly, is it?
IMO Necklace of Vexation should give higher damage boosts as your health gets lower
i just feel like those kinds of tradeoffs are perfectly fine
if you want to have a high dps but die in 2 shots, go ahead
okay, as do I
what im thinking more about here is, well, the fact that its a difficulty mode
iron heart helps assist in that playstyle
like, something you toggle on and off
i dont see why it has to be an item you use, exactly
its just, odd
like, if its function primarily is assisting in low health threshold playstyles
then, why is there a upper and lower bound damage mechanic
for example
u mean stuff that gives a buff for being above a hp % but also gives a different benefit for being below a certain hp %?
no no
i mean the secondary feature of iron heart
namely, damage received having a lower bound dependent on your max hp
the iron heart wiki page details this, as well as the item description (somewhat)
"enemy damage scales with your max health"
the inclusion of this seems to imply that this is a mode you should have on for a challenge, on top of the lack of regen, right?
because, as a tradeoff for losing regen, you have these mechanics for taking damage
seems like it
so, i ask, then, what is the point of this idea here if the item is most useful for its other, downside mechanic?
Remove defiled crits, as well.
i could see the enemy damage thing being removed from iron heart
as well as defiled crits
yeah
it seems like a rather unrelated combo of things
Wings being clipped is good enough for defiled
isn't defiled getting killed anyways
think so
le Favorited Inventory Item has arrived
something like that, actually
has the idea been brought up in that fashion?
because i hadnt heard anything about that before, yet iban said it was an item similar to ball n chain
you know
these effects seem more like curses than difficulty modes at this point
when i say curses im thinking of the configs for bossrush
and, when i say theyre similar i dont mean that they should be exclusive to boss rush
i could see that
maybe, if curses get expanded past the simple realm of configurations, they could be usable items ...?
that have an effect, outside of bossrush
move defiled and iron heart to be curses and make curses last for the whole game
Defiled isn't a curse
well, it isnt, no
it could be tho
Iron Heart is a curse
Defiled gives bobux so i wouldnt say its a curse
well, that much is true
Iron Heart on the other hand
increasing drop chances
Defiled I would say is more of a "Get that RoD easily" item
just fish
Defiled has always been a bobux toggle for me
i fish already but I hate fishing in the hallow
the two effects are completely unrelated in any case
i mean, why keep defiled with all its current effects as one curse, yknow?
the dropchance toggle could be seperate from anything related to flighttime, but affect something else
for instance, perhaps dropchance cancels money drops
interesting
More risk more reward?
yeah, i agree with that
but why would clipping my wings make me find rare items easier
Except drop chance / bobux isnt really a worthy reward for getting cucked in hm
BoB would like to talk to you
this is a very theoretical discussion, in any case
its pretty different from the current system
yeah
Imo they should make defiled give more rewards because wings play a MASSIVE role in hm
but i cant think of anything lo
if its gonna stay like how it is right now, i agree
but, ill keep tabs on this curse idea and leave it at that
yeah
Alrighttttttt
The idea of curses is very interesting
if theres no suggestions that will be made in the foreseable future, its hard to justify talking about it here
yeah
mostly, i just wonder if anything like it would be deemed too large in scope
because it is essentially asking for an entire system of difficulty modifiers
but, yknow, ill keep a doc with ideas in it for reference
if the opportunity comes up to ask about it, ill bring it back to here for a sec
Oh boi here we go again
Probably stuff like omega blue
i mean, this isnt really a terrible suggestion
i think more armors like this should be the norm, rather than what is currently
I hope its not a terrible suggestion
silva/godslayer being the same tier and having a bit more specificity with their utility
is certainly going to help this idea
"somewhat"
yeah, so
I was just browsing the class setup on the wiki and noticed it gets really dry post moonlord
formatting i think could be worked on, mostly
I'm all for more armor
yes, more armor is agreeable
It would match the weapon variety post-moonlord
yknow, the most i could see being altered here is grammar
otherwise, the points and suggestion itself have no real issues
Ya tons of weapons and accessories but not too many armors imo
some may be opposed to a suggestion like this because of its scale
We'll just take it slow
but, i think its broad enough
1.5 is going to be a massive update anyway
Having more choice than auric tape for scal is going to be pretty nice
before i pitch my thoughts further, because i completely agree with the idea but am unsure of how it would fly
How do you make a set as good as Auric without making it better than Demonshade?
It definitely needs a rework
Fearmonger
Ehh
Auric needs reskins first imo
Currently it rips off material armor sets with no shame down to sprites
It's like that homework meme
Lmao
Draedon armor
Just wait until God Slayer bites the dust
Nah God Slayer will have ppshitter mobility
Not something that will "bite za dusto"
But those auric armors will lose all revives
Not having both will balance it but doesnât make a rework unnecessary.
Don't try to pull off "you get what I'm saying?" thing
Instead, try to find a relevant example of how the bubble should be treated
!wiki tgc:Shark Bait
There's an example to go off of
Ah, this is something shark bait does? I didnât know that lol
yea
To be fair, I hate how the thing looks
It has one of the worst references as well
Some of 1.4's refs are dumb and outdated ones
what is wrong with this?
write a reason or die
...or I misunderstood
smh philo
that there isnât a good reason for a bubble to encase the jellyfish if itâs underwater anyways
Wtf
also thatâs a scary picture please refrain lol
in which case sorry

