#suggestions-discussion
1 messages · Page 1039 of 1
read the
It applies whenever you fight the boss in general, not just when trying to nohit.
hit discussion
@plain river
Change it to a fight in general for the love of hit please.
because it is completely true that that makes fighting the boss in general a chore
the only good thing about it is that you can use the rest of the time that it takes crossing the underworld to extend your arena while boss zen is still active
if you haven't made a bridge across all of hell yet that is
What about increase the use time of vanilla summons
so u dont have to spend 12 years
summoning them
or just grant them autoswing
I like that idea
you should probably specify vanilla summon in the sugg title @river glen
@plain river You know you can break the box, right? It's only like 20 blocks
(you seem quite peeved about that bit)
really annoying to do that when they're spread out across a large space
also takes time away from actually fighting the boss
also how do you use heros mod despawn thing
There's a mod called "Minion summon improvements" and it does exactly that
Just so you know

also @worthy lintel you could mention that having WoF not despawn when it kills you encourages cheese
because it absolutely does
wrong ping?
wrong ping but it doesnt make him less right
wait who suggested that then
it was Zordalan
oh it's because that guy doesn't have a frickin pfp
I thought that was still your message
laughs in light mode
chuckles in AMOLED dark
this is a threat
don't worry guys he's only hurting himself
no, light mode creates a miniature sun
@plain river read above, I pinged spider pee pee

@tranquil perch huh? never heard of it
its also just a better QoL experience in calamity
if u dont have it
Well it exists
So
I thought i should let you know
Since it's what you are asking for
just don't use vanilla summons 😎
jk
in all seriousness though I've never liked stardust dragon
xeno and cell staff are good
terraprisma is amazing
worth
Also it can be mentioned that some lores can increase item grab range (WoF and Plantera), so in certain cases they don't even need to dip into lava
i still want scal arena type ones that break once they're off screen
i think this sugg has been made already
Literally only white text-color items and below can burn, no need for protection on endgame gear
I'm like 99% sure the box is only there so you can farm the building block; but that could drop from the treasure bag
like with doggo, he drops cosmolite bricks
I'm like 99% sure the box is only there so you can farm the building block
see, that'd make sense
...if Profaned Rock was post-Provi. it ain't

(you only need Unholy Essence for it, not Divine Geodes)
I partially agree with that sugg, the box for the hallow kill can be removed but the hell one should stay imo just in the off chance that the loot falls into lava and then ends up falling "past" the lava offscreen (which iirc it does do that when it hits bottom of map)
on top of this, could just make the box smaller like how wof's box is
tbf who fights providence right at the end of the map/at the bottom of hell
and the only items that'll get lost in lava would be money, which even comes out of the treasure bag in expert+ i think? so there is nothing lost if you remove the boxes
just put a thick line on the bottom
or have a little box that spawns ala wall of flesh
byeah there's like nothing to lose by removing the box outright
Mhm
rip my sad box collection in hell
d
@pallid nest Can you not post random stuff in posting please.
Chetto can you check their message history please
i removed it long time ago @heady storm
Y'know what Providence needs? A sound effect for when she's charging up the twin lasers
The profaned guardians beg to differ
erase guardians
There's a handful of changes that need to be done to the providence fight, most notably a sound effect on the twin-laser and to make the darkness more subtle or replace it outright with a warning that DOESN'T make you roleplay Daredevil lmao
the lasers telegraph is fine
Plague Reaper armor already makes me daredevil
No it isn't
Yeah just muted.
😔
she slows down sooooo much
Except when she's off screen to begin with as you're focusing the donuts
And then you get clipped by a laser
That's a guardians' issue 
while you'd be correct Demik, it's still something to account for on the off chance of when it happens
honestly though, they either fuck up your adrenaline or get instantly vaporized. they make the fight really awkward
Now making provi's items float work but then you have the question of the treasure bag
especially in the cocoon phases
Treasure bag too, we packed that bitch with helium
Ironically more valuable than Providence's other drops
there's no point in accounting for 0.000001% chance, which this basically is
if you decide to fight providence at the edge of the entire world, that's on you
I've literally been playing this mod for years, never lost Providence's gear
Mainly because I fight her in hell second
(meme) but fair enough, if losing gear isn't an issue then sure, the boxes can be gone entirely then
My question is what happens to profaned blocks then which are needed for crafting since idr if you can just craft them ?
Or just make the loot drop above the player's head
For all 0 people that build with Providence furniture
oh yeah you can craft profaned rock, nvm then it can go
Until Fabsol implements the funny profaned biome I'm not interested in rock themed after the worst post-ml boss
The stuff doesn't even need to float, it can just go, though doesn't the items still fall offscreen in lava rather than hitting the bottom?
Should've used platforms 
Funny man that used the funny actuators in his no-hit gets punished
i mean yes it'll probably fall into lava but it's post-ML, if you a) don't have at least 7 seconds of lava immunity from tracers or b) don't have enough health to stand in lava for 3 seconds then what are you doing lmao
basically it's a non-issue
If you aren't using Celestial Tracers against Providence I'm going to question your mental health and aptitude
yes to both which is true, so I suppose there is no downside issue then huh? In that case, then the boxes can just be gone entirely and have no abhorrent downsides
Yes
fighting providence with: frostspark boots and water walking potions, gaming
Doesn't really bother me, I never fight Providence more than absolutely necessary
I can personally tell you while I was testing weps on providence, the amount of boxes I got in the hallow were, yeah, a tad annoying, so I'm for this sugg
flashback to my melee PT where I got frustrated with pre-R&D providence and just did polter instead
Ha, and then polter got absolutely changed to destroy you
she's a literal goddess, of course she's going to be difficult
and tbh it's not impossible to do polter pre-provi, if you can kill SW
I might make a suggestion to nerf The Storm because it's fucking INSANE
true, as long as you can survive the lightning or dodge, but yeah, not to get too off topic: Good sugg, hopefully it gets passed since the boxes themselves are also a bit big, making them intrusive
you could, since storm is stormbow EX
It's Stormbow pre-both Calamity and 1.4 nerfs on mega-roids
It's technically pre-providence and can hold it's own vs DoG
Which, the prog-skipper in me loves, but the math nerd in me hates.
I resonate with the latter portion in that, but yeah, if you write the suggestion, would also be a good mention to show how well it works on the future bosses, just realize that's getting changed with the postml power curve flattening, so your sugg might just become invalid
That's exactly why I'm going to be waiting. Seems like post-ml is going to be radically different
I'm assuming crit-chance is gonna get fuckin demolished because holy hell does Ranger get hella crits
What do you think of Hydre's sugg. About vanilla summoner weapons getting increased swing speed?
I dunno lmao
Yes, you'd be surprised
I've got an alternate idea for that sugg
unsure about the crit-chance getting "demolished", let me read their sugg
Make all summon staves swing faster the longer you hold down the swing button
why not just flat out increase their base speed?
I feel like, this suggestion has something to do with a TML issue, but that might've been the issue with how you can't place summons on top of bosses, but anyways..... the summon weps can be given autoswing probably yeah, as for faster summoning, unsure on that
they did it with calamity summons so I can't see why they can't do it with vanilla ones
Y'know maybe this is just a nitpick... but I don't understand how people can put in the effort in thinking up a suggestion just to write it up in poor wording, bad grammar, and a lack of punctuation.
some people just don't have good grammar
yeah, just look at me
What do you guys think about being able to toggle rocket boots on and off on the frostspark and lightning boots?
why
I hate the rocket boots makes it genuinely harder to dodge
that's
honestly as long as i can understand what they're trying to say i don't think bad grammar in a suggestion is that bad
the first time I've ever seen someone complain about rocket boots
Is it because the rocket foots effect is too slow and inhibits your movement? I can see that but also, not at the same time
There's a difference between using grammar in a chatroom and one in a suggestion you want to implement to a huge mod
I think they mean horizontal movement Brue, say, if you don't use a dash, not vertical
and I never get to use the double jump because of it
yeah ik lauren 
I'd like to be able to toggle the wing portion of the Seraph Tracers just so I can run Tarragon wings and boots.
it makes the sugg feel a tiny bit unfinished but i don't think it should make the suggestion invalid or anything
still a bit of an odd complaint
yeah pretty much lauren
from your wording Brue, it looked like you only meant the vertical aspect 
Don't double jumps proc before boot flight
yes, all jumps do
The only problem is that the difference in speed between rocket boots and double jumps but usually rocket boots is used last
I just wanna use the lightning boots cause 4 more mps is worth
the point of the Tracer line is the convenience of not having to use two accessory slots on both wings and boots, in exchange for the actual wing part not having too amazing stats
and I never get to use the double jump because of it
I don't understand this then
the armor set jumps don't proc before boots
That makes more sense, ig
I just want runspeed and the wing set bonuses
also sucks having your momentum killed by 1 sec of boots
you can choose to not have as much run speed and just do Treads+better wings, but then you lose out on one accessory slot
why doesn't statis jump apply before rocket boots 
Aren't Seraph/Elysian/Celestial tracers faster than Treads?
yes
Yeah
having the jump apply first or toggle either one works really
It'd be nice if you could just... disable the wing portion of the tracers and use a set of wings instead
I assume jump first is easier
therefore you have to choose between really good wings and slightly below average run speed, and decent wings with high run speed
The point of tracer line is that tracer bad
The line invalidates most pml wings
There's a few wings that're nice
Tarragon, Silva
who uses providence/drew's wings though
when do drew's get synergy with auric
Never
sad
I prefer drew because of more flight time tbh
The "jumps applying first" sounds better imo not because I have a bias towards toggles 
Flight time is a meme stat, just use minecart rails and hooks
i sometimes like to use Drew's wings for SCal instead of Celestial Tracers
I would like toggle tho, you get a weird momentum cancel if you use boots for a couple frames only
I generally don't fucking bother with making a scal arena
Even then, flight time ain't that great
SCAL Arena? More like a platform with Fabsol's Bed Bath and Beyond candles

Or fill it with minecart rails if you haven't seen the sun in a few weeks
but yeah is my idea fine?
Ye
isn't the most recent one in posting due to a tmodloader bug


@cold cosmos yeah nothing much calamity do about that one
also it sort of maybe kinda balances around said limitation
le Summoner's Association has arrived
you can also just use that ye
Byeah, I feel like scal is definitely winnable without any arena stuff, not that I don't appreciate ppl who are taking their sweet time doing it
Like I said, there's two SCAL arena designs
there's nohitter arena and platform
Bed, Bath, and Beyond showcase, and Minecart hell
calamity resummon fuckery is because of tMod iirc
or at least i think Ozz mentioned in dev that it is
Then there's nothingness, only spawning scal in the blank sky while riding brimrose

okay now this suggestion I'm almost sure of was a TML bug that needs to be fixed first
why would you do that to yourself
Modded summons don't summon right on top of the boss because yeah, modded, and vanilla spaghetti code

This way my scal mindset is mostly pure on dodging, sometimes just clapping nearby arena blocks with bobbit hook to reset flight time when needed
Suggestion is still valid it's just, nothing on cal's end can be done to fix it due to it being a tml issue
Calamity needs more hooks
a hook more broken than bobbit 
Gimme a hook that pulls enemies closer
I'll delete you rn because I'm not balancing that
I can CBT for you
nice try but no
And I don't need to think about when to use NR, or whether I should use fab's fancy candles in the fight, not much of those extra thoughts
Worth a shot, eh?
Why not
tho I do acknowledge the benefits of thickening walls for scal arena, and I'd probably do it if I'm not lazy
hook that only attaches to bosses, pulls you in rapidly
Yeah, it just takes a while to thicken the walls but it does improve the fight in terms of dodging, but that's more based on nohit logic I think since most people don't over-thicken arenas like that
A lot of thought when cal summoner turns SCAL into paste
at most they might do like, 5 to 10 block thickness
cal summoner does good work for SCal unless you're pole warpers, sadly pole warpers do subpar on scal
Yeah, people would probably test out with 10 block thickness at most
God I can't wait until Calamity 1.4 comes out just so I can suggest summoner changes
Last time I played cal summoner was pre R&D
I just slapped a bunch of nuggets down and some bigass fuckin worm
No
Monkey's paw, the hit cap is back. Now all bh1-4 projectiles home
I'll mention in dev to make bh5 50% harder, thanks for the input
although it did get better this update
lauren you will die in 3
I've been dead my dude, already ahead of ya
we need
but in reverse
:catdead:
use ezgif, but go back to suggestion topic
of course
proves that this channel is derail fiesta
hmm, Bundle of Balloon is pretty good in that regard for vertical movement, and rocket boots vertical movement is nice for vertical height but that's, definitely an odd ball sugg since I never thought of a toggle
since I sort of just am used to using the rocket boot effect, it isn't that slow but if you take into account using BoB, then it is slow
does sulph jump also come after rocket boots?
BoB is just, entire prehm carry and I think sulph jump is before rocket boots iirc
So after all other jumps
basically, the thing is it gets a little wonky, and you can see this on BoB. If you extend all your jumps out on BoB, the rocket effect is ok but isn't too fast, but if you spam spacebar for the BoB jumps and then hold space for rocket boots effect, it's faster, so it's some sort of "speed and jump" conservation, but I normally extend out my jumps first since they are faster than just hold rocket boots
pretty sure it has something to do with velocity
spamming jumps means faster velocity but less height
BoB is high-key overpowered
I think it needs either bones or purified gel in the recipe tbh
no
Fear me
please don't
no please, don't suggest BoB recipe change, desert feathers are annoying enough
it's kinda hard to get three balloons early on
yeah it's a bit annoying
Not really, especially in the future
but I can see how powerful it is
also skyline wings post skeletron can be taken over BoB too if people prefer that so BoB doesn't need any recipe change imo
Skyline doo doo garbage
skyline wings are absolute garbage though
no one uses skyline yeah
If Calcium potions didn't exist there might be a reason to use em but NOPE
okay listen, sometimes I use skyline wings since spamming space with BoB can be a little bit annoying and also fall damage moment for me but, you do still have to consider that while BoB can outclass skyline wings, I don't think it needs a recipe change, since it's just a vanilla moment really in obtaining the balloons all pre-boss
thing is
spamming bob jumps is the best part thooo
if it had to ever get a recipe change, then it'd just take aerialite bars probably, that's the only logical thing, it should not be taking purified gel
Getting three balloons isn't too hard, seeing as they're all craftable, no?
okay see, blame vanilla for that BS, not cal 
just pair it with frog leg or grand gelatin lol

Cal has changed enough vanilla to where I'll blame Vanilla's faults on Clam
frog leg beats GG as of rn
It's called, you use both frog leg and GG
i honestly feel like Calcium potions shouldn't be available that early, cause even if fall damage is most annoying early game the potions existence alone invalidates the fact that the Lucky Horseshoe is an item that can be equipped
@frail mantle No
elaborate
IF you are solely going for more speed mobility, otherwise GG beats frog legs because of stat things, also calcium potions are, in a weird spot, idk waht to think of them
Lucky horse-shoes are already terrible, Red smited them down into the shitty goldchest loot pool because nobody used them
on one hand: you farm them to avoid fall damage if you consider fall damage an issue or while using balloons w/o horseshoe or you don't want to time the jump or grapple to avoid damage, but on the other hand, you just take the fall damage and don't use them (I do the latter one if it happens, I just time BoB)
Make Calcium potion use bones instead of bone dust 
that could work yes
Fall damage isn't really an issue to experienced players, calcium potions are just nice QoL for exploring
Maybe I died to fall damage regularly a few thousand hours ago but now... eh?
That could work yeah, the potion is just in a weird spot but it's not necessarily game changing, it's more so the "option" for the player to get and use
Like with calcium, you're just saving yourself from fall damage, that's it, it doesn't change the usability of the accessories that much imo, but it can if someone does mis-time BoB for example and hit fall damage
Wait no
If you make calcium require bones
There's literally no reason to ever use them
Against WoF? ehhh Frog Leg already gives fall damage resistance so you won't have to worry
In HM? Ya got wings
Just make Calcium potions "fail" after a certain distance. Past a certain distance, they'd only negate a % of fall damage, and give you a movement speed debuff because you "broke your legs"
Then because it'd be % based, you couldn't die of fall damage but you could die from being stupid
hm, interesting
It sounds similar to the emode debuff where if you fall, you end up going slow due to the impact of your fall damage, honestly the easiest way to sort of "appropriate" calcium potions would just to either 1. keep them at their current tier which I think is fine or 2. make them not work after a certain height but then, if this happens, it's not really immune to fall damage, is it?
It'd be more fall damage resistant
Just make them less effective at certain heights so they're forgiving if you make a little mistake; but if you pretend to be a skydiver without a parachute you're fucked
now that's a suggestion baby
"woo baby that's what I've been waiting for"
Providence Box Suggestion 2: Electric Boogaloo
literally not even 5 suggestions between them
We need to make a roll that bans people from writing in #suggestions-posting
ehh
Some people don't deserve the privilege
unnecessary
most people who fuck up don't really post again
It takes me at most like, 5 seconds to delete a post like that or half a minute to ping them to tell them to read pins/rework sugg, u memer

Damn straight
smh anti-free speech
nimwit momentum
yeah rover has an astounding amount of patience for these kinds of things
Try me 
Byeah
I think someone of the higher order said no nimwits
Idk who exactly said it
Oh it's demik ig

Don't encourage nimwits
afaik only, like, two people in the history of this server have had their perms specifically edited to not even let them type in #suggestions-posting
Wh

not even sure if you can edit a specific person's permissions but i know there have been two people who've been banned from making suggestions
Thomas rarely throws suggs these days
whu
You can, indeed.
You can
You can edit perms of specific users indeed
chetto typing without punctuation? impossible
Sorry, 60% of all suggestions in history, not based on current events
Chetto, I'm stealing your punctuation now
It's mine.
All I can see btw.
i see
Trial mod? We need trail mods. Need some trail mix.
Only things set for Amber and Rover are practically the same as Moderator perms.
byeah there have been two suggestions bans
hello guys this is boxes that Providence Creates on death
i think one of them got around it by leaving and rejoining a while later
Tom has only 59 suggs in voting 
its really annoying
So yeah, we have the ability to ban people from writing suggestions; if we so desire.
Stop dunking on me, Feed
you think thomas is bad when it comes to amount of suggestions?
Idk, ian said it
you should see how many i have in the channel
basically all of them are from ages ago but i have a shitton
ok 123 isn't as many as i thought it was but it's still a lot 
wtf Feedzuh becomes dev?
not counting ones made after the bot existed
Ah, well bot's here ever since I'm here
"Feedzuh officially becomes cool and changes the mod forever."
as if
feedzuh? cool? i don't see blue tag
Anyway; no suggestions are broken, affirmative?
Hm?
Not sure why boss dmg slider is needed exactly
the summon one isn't really something calamity can do anything about
The reasonings aren't too convincing to me
I don't think so at the very least
Do I have to ping someone and jeopardize their suggestion.
But it's valid
Everything looks fine to me tbh
If you could somehow instantly make the provi-box sug 🏁 that'd be nice
bru
We'll see what the Devs think, if it ever reaches the star requirement.
Best we can do is 🚫
Box clutter 
I can't make your desire come true that easily.
The desire as a whole, I cannot.
Well, good on you for trying, gooderator.
I can only guarantee rebalances and fixes.
You genuinely need me to test it?
I'll do it myself
Once I've got the time
But compared to ranged weapons of it's tier, it outshines everything by a good margin
Mmmmm.
Er, at least from my experience
I'm not sure if it should be tested with post-provi weapons or post-polter
If it's post-provi, you use post-provi gear.
It's post-sentinel
; Which it is, so you do.
They're kinda in a Shrodinger's Cat scenario, they're both post-providence and post polter
Post-Storm Weaver mmhm.
Post sentinel gear ≈ post-provi gear
Perfect
Less than or equal to, indeed.
Because Storm literally is like... twice as strong as Seadragon despite being a drop from the same boss lel
I should be more specific, I'm talking about "The Storm"
the only thing that might change in your loadout post-Sentinels outside of weapons is armor if you're mage
I was just wondering if I should compare it to Tarragon-tier gear vs Bloodflare tier. Sentinels have become so non-linear they're kinda hard to put in a progression point
Or maybe that's my half-stoned 3 AM brain being cloudy as usual
they're meant to be fought right after Providence
Afaik use the boss checklist progression as a reference
Can deal hella damage
Wait, do sentinels count toward low%?
Dunno, I just point it and shit dies
I mean if you count them during the dog fight then ye
Sentinels can be skipped
Yeah they don't drop loot on dog fight
Er, at least their solo fights
If you could the solo and reprise as the same fight, technically it's still low%
If you count them as different, they're not
I'll test to see if the sentinels gets checked if I defeat them during the dog fight later
#suggestions-posting message this already pinned/in the doc at #bugs-read-pins, its TML's issue
@cold cosmos
oof
(image related to my recent suggestion submission)
I remember a suggestion months ago about making The Tale of a Cruel World play after killing SCal for the first time
It got rejected, but I wonder why
Imo The Tale of a Cruel World is both perfect as the title music and the credits music
#suggestions-voting message this is from a year ago and it didnt get implemented
its not yours?
Nope
Wasn't the reason given that Tale of a Cruel World was made as an intro theme, so the devs didn't think it would fit as a 'credits' theme like in 1.4?
another world gen grievance, there's gotta be a better solution to this than just setting up more and more spawning conditions
Do you have any other ideas for how to keep the Astral from taking over the Hallow?
clentaminator shenanigans
Wait astral spreads?
no
it doesn't
I literally said that I'm suggesting this so that I don't have to use Cheat Sheet to give myself blue solution and the clentaminator
since blue solution is only sold if you have a Hallow biome in the first place to house the Steampunker in
you can make an underground hallow house
hallow goes all the way to the underworld
you can buy Hallowed Seeds from the Dryad in hardmode
it isn't dependent on where she lives, so you can buy a shitton of seeds, hallowify the steampunker's vicinity and then get the clentaminator+blue solution
why should I have to buy seeds and wait, or pay multiple platinum coins at the start of hardmode to get a biome that should have been there in the first place?
no i do agree that it'd be nice if situations like this couldn't happen
I'm not saying there aren't workarounds, but they're either tedious or expensive
and should be wholly unnecessary
i'm just saying that if the devs do fix it, there is a solution until the update with the fix is released
yea
And for something like this, I wouldn't mind popping one of em blue solutions from cheat sheet tbh
yes that's what I do, I just wish I didn't have to
isn't it light blue solution
o
the color is light blue but the item name is just blue
ah yea that makes sense
What’s your world size
medium, but I've had this happen in a large world before
the large world one happened when both hallow and astral spawned in the snow biome, so there wasn't enough pink ice left for the surface to be considered hallow anywhere
thats not correct formatting..,
or correct grammar
I think I had a stroke trying to read that
also the CragmawVibeCheckChain is intended to be difficult
I don’t even think it has infinite range
it just tries to grab you until a certain point where it retreats back
also, it’s slow enough that you can maneuver around it
also, the suggestion needs some heavy proofreading because we can barely understand it @short mantle
well yes, that needs to be worked on
and they just dipped, riveting
at least they came back but that was a close one
ok
A couple things
Format your suggestion first of all
And second, of you get a Cragmaw to 70% in Tier 3 you’ve basically already committed to fighting it. Running away is utterly pointless
@short mantle
To be fair you must have a high iq to comprehend most discussion posts
I can relate to having my hallow completely destroyed because of the astral
Me too. One time both my Hallow and my Astral Infection landed on my Corruption, effectively rendering all three useless
wasn’t as bad because I had the clentaminator but it should still be fixed
ah ok thanks, which Fargo mod?
farogs mutant
thx
fargos*
It's not exactly like you suggested
But activated fountains will force surrounding waters into the fountain's represented Biome
ye you can change the color of the water with fountains
maybe it's just a mod I have installed that allows the biome specific enemies to spawn but idk
it is, calamity does not change what fountains do
did they get rid of the ability to dash through yharons dashes!!?
?
uhm, no?
Problem @astral atlas
The infection already always spawns on the Dungeon side of the world so that it doesn't eat the Jungle
If the sugg is implemented, what would happen if the Hallow generated on the Dungeon side?
I didn't know it already had that limitation., I just suggested making it opposite the Hallow because I thought it would be the easiest way to prevent it from getting swallowed
We just need the Steampunker to sell hallow/corrupt solution 24/7 like how she sells Astral
You should probably address that issue in your suggestion somehow
Or rework your sugg
i think thatd be nice
Then it isn't too difficult to "fix" a worldgen mistake
it would be nice, but that still leaves the problem of having to spend 2 plat + however much for solution at the beginning of hardmode, when you're suddenly able to get a ton of new weapons and accessories that need reforging
The problem is that Calamity is slowly eating up the worldgen, and we're running out of room. It's why the mod will shift towards using dimensions IIRC
oh yeah and as you say that Fabsol announces even more worldgen related stuff
Like?
check the most recent post in #changelogs
Yeah but that's in lava layer, literally nothing of value is there
I'm talking about surface, which is already crowded
soon enough a Calamity world will be more ore than stone
prime already shoots lasers and rockets from his head when you kill the respective arms
oh
where are you getting the info of prime only getting stat boosts from?
i asked someone about death changes, and they did not mention that
this is why you should look into stuff yourself sometimes, talk about things from your own experience, not others
the fights were barely changed, just made a little more difficult. and from footage, there wasnt anything new in the fights
you might want to read up on SPrime's wiki page before the sugg hits voting
but then again, last prime footage i saw was from 1.3
IMO now that spinny boy's bug is fixed I think he's in a good spot
don't make suggestions based off of outdated info bruh
show me the footage
its from Nin's expert playthrough.
what
dont currently have it
how is that relevant to cal?
If you meant 1.3 Calamity then yeah that's ridiculously old
If you meant Terraria 1.3 then that's redundant, because every version of Calamity has been within Terraria 1.3
I’m gonna assume nin as in ningirshu, not our nincity
I'd assume we're talking about 1.3 Calamity, seeing as every ver of Calamity is on 1.3

(Nincity does play Calamity but iirc he never did a playthrough on his YouTube)
yeah, ningishu
then yea, how is that related to rev prime in any way?
You should pop in-game with Cheat Sheet or HERO's Mod
spawn in Skele Prime in Rev
and see the changes for yourself
Rev+ sprime is radically different
It's already one of the more difficult fights in the mod, especially for it's progression point
The last thing it needs is a buff tbh
Rover is your nick seriously "Rover | Rover"
rover really do be rover tho
When are we getting "Rover | Rover | Rover"
He shoots rockets instead of bombs, he shoots laser circles from his laser arm and from his head when the arm is destroyed, his speed and aggression increase as the arms are destroyed, he shoots Cursed Skulls from his head during the spin attack which turn into missiles when below 33% health
Among other changes
and yeah see, there's two Rovers in my pfp
petition to add a third Rover
give me the rover nickname
This is getting out of hand. Now there are two of them!
❗ time
Proving the fact that the entire mod and everything surrounding it is just a giant Metal Gear reference
Ah
what
Uh yeah @short mantle when you get the chance, can you try fixing all the spelling in your suggestion?
The name is "Cragmaw Mire", and the word is "infinite"
To be fair you have to have a massive iq to comprehend that post
You also need to elaborate on why the hook having infinite range is "OP", you can't just say that without saying why
Either English is not their native language or they're probably violating the ToS
they dont call it CragmawVibeCheckChain with out a reason
True

Lots of posts in the past week that are 3/4ths or nearly 3/4ths the way to 200 votes
U have the power as the citizens of
This place
No
Voting rights woooooo
While we’re at it let’s add an upgrade to the pumpler too, more pumpkin weapons
._.
How about no. The dart weapons are an actual subclass with unique ammo and unique mechanics. The Pumpler is a single weapon with no unique ammo and no upgrades.
Role stakes and darts into the same class
*Roll
Stake Launcher is currently a Crossbow, but that would be fine
In fact, Cursed Darts had to be nerfed into the ground to not destroy Astrum Deus
apparently they are good and fun yes
there have been many suggestions to expand the dart subclass
the vanilla dart weapons just look like regular ranger stuff
it would be nice to have more darts and dart weapons
Crystal Darts imo are the single most fun ranged ammo to exist. Forget Chlorophite bullets.
you
dont need cheat sheet to get music boxes
reread the sentence it says that
@teal mirage
I meant to have music boxes that are obtainable
That do not require to use cheats to get them, get it ?
read the first line
The music boxes are obtainable with calamity installed
They are unobtainable without calamity installed
I've read it, but lets say it like this
Let's suppose that you wanted to hear the first abyss layers music
youve been proven wrong stop insisting that youre right
I didn't find any way of crafting the music box that uses it
also ive recorded calam music boxes
How the heck do you make music boxes from a biome then .w. ?
also there's a mod that adds crafting recipies for them
You still can obtain them though in normal calamity playthroughs via the music box item from vanilla terraria...
same way with bosses
ooooh..
Uhh, you can record Calamity Music Boxes by equiping the Music Box accesory from the Wizard NPC.
I didn't know about it, well, sorry for interrupting you guys
nah its fine
Yes to craftable music boxes calamity, I can 100% vouch to say that capturing the music for certain bosses and what not is 1. difficult because of when it may capture and 2. an annoyance slightly due to music boxes taking an accessory slot to work.

I've never really messed with the music things, but the calamity soundtrack is just way too good
as for more dart weapons, I don't really have an opinion on that since the only thing that comes to mind is dart pistol/dart rifle with ichor darts and how good those are still (even after the cal nerf of it iirc)
Make the SCal music boxes to craft into the full SCal theme without having 4 music boxes at the same time for listening without interrumptions.
Sugg needs to be edited with the new info
Since first paragraph isn't the case
( @teal mirage )
to be fair, the Music Boxes do take some time to record themselves
but it's not like they're unobtainable
Yes
yep
having to buy a music box is literally searching for the wizard if you haven't yet.
after that you need to go/do every single biome, event, boss, etc.
cheat sheet
yeah 
the sulphurous sea also doesn't blend into the previous biome
the edge of the biome is completely flat
that's partially cause worldgen is dumb, i'm guessing
have the seekers continue firing during bh5 as well 
Yes please
i dunno about making her fully vulnerable since the game does want you to focus on the soul seekers
could like give her an amount of DR for every alive one
Well maybe
I mean, that's basically the same as making her invulnerable
But Calamitas Clone doesn't get any Dr from Soul Seekers
Just a meat shield
Maybe make them absorb piercing
scal isn't a buffed cal clone, cal clone is a nerfed scal
also the bh5 thing was a joke, don't make us suffer plez 
Points in the sugg still stand
if the seekers keep firing during bh5 you could probably just pass the sugg
that's punishment for not killing them
I mean, I'd imagine it also makes it practically unfair at times
not if you kill the seekers before then
That still removes the 'decision' part of the reasoning, since it's practically forcing you to kill them
as opposed to how it doesn't right now? 
They only fire like every 10 seconds so they aren't a huge threat
So ... basically if the sugg applies nothing will change 
Lemme put it this way: the profamed guardian's could be considered not a threat in Provi’s fight, but they are
Because they conflict with her attacks
Well, the soul seekers don't constantly try to ram you
anyway, p sure I'm not going anywhere with this, so ... yea
i didn't realise until recently that the seekers didn't do contact damage
trying to dodge the whole orbit of them is alot harder
Oh well. I mean, I don't see the fight being much harder even if the Soul Seeker were invincible. They are like the only entities in the fight that fire a relatively slow projectile directly at you
but there are so many of them it makes soul seekers an issue
plus people almost always use piercing against them, so this would lead to the problem of starting BH5 with soul seekers
Idk man. I always tought the soul Seeker phase was the most stale part of the fight
well its also one of the most dangerous tbh
and hardest to balance
so adding a vulnerable scal is adding more issues
I really feel like the player should have more choices to make
there are 2 choices in what you propose
kill seekers or focus scal
most people use piecing anyway so you could do dmg to both
What’s a soul seeker
I literally don’t remember seeing those when I fought scal
well then
they spawn at 20%, shoot darts
are assholes
does that ring any bells?
Well yes kinda
They are annoying, but only appear the once, and like was said, piercing makes them far less of a threat
Yeah they were forgettable I just used them as a break for my healing potion to recharge
am i the only one who really really hates them
then again i havent done a normal playthrough for ages
so allowing you to damage scal during this time makes them easier
plus if you make them pierce absorbent, there isnt any point in making scal vulnerable
chlorophyte bullet
uh so this is probably already going to be fixed, but the red lightning feather hitboxes
can i make a sugg on it?
dma thats small
mhm
thats why i wanted to make a sugg
we were talking about it in lounge
so i can make the sugg?
my wording (as usual) is shit, someone help
oh
Sadly there's not much we can do right now. Hitboxes are non-rotational rectangles. This means than if it were pointing up, the hitbox would still be horizontal, leading to some even weirder hits.
Assuming we did make the hitbox bigger
would it be bad to add multiple hitboxes
like, you have the small square already there, then a larger rectangle for the actual feather bit
Not to my knowledge? That should be possible through custom collision detection
well i suppose that's not actually the issue, is it
the issue is the fact that the feathers turn and that messes everything up
so is the sugg valid?
methinks yes? but at the same time there isn't really another way to change it, unless there were tiny squares all along the feathers
Couldn’t you make it shoot 2 projectiles at once and then split the sprite into two parts between them
That sounds like the most Pepega solution

Yeah this isn't really a "fix" the hitbox issue
cuz, yeah
you cannot rotate hitboxes
"Give the Dragonfolly's lightning feathers custom collision code to match the sprite closer"?
mayb
~~Dom does and that's all that matters
~~
noice
I get it too 

@warm tinsel there's another mod that does that
yeah....
Eater of Worlds: I AM THE STORM THAT IS APPROACHING
That's never happened to me before, weird
EoW: hehe fuck you
can’t you get wooden boomerang from crates?
nop
Wha
You need an enchanted one.
and that can be found in crates, and they’re also in gold chests so like.
Enchanted Boomerang???? Yes????
Yes but you need an enchanted boomerang to craft flamarang, and ice boomerang can be crafted with basic ice stuff.
Wooden boomerang is in no way a part of flamarang.
i have not seen anything that ever said you can get wooden or enchanted outside of chests
i know it had to be but like
On the Console version Console version, Old-gen console version Old-gen console version, and 3DS version version, it is found rarely in naturally-occurring Gold Chests.
yeah gold chest thing is console only
oh wait
1.4
What?
The enchanted one should be relatively common in underground cabins
nvm
Yeahs
ignore me then
Mhm

wait golden chests not golden crates?
you can make wooden into enchanted
still doesnt fix any of my problems
lol
Bruh golden chests are fucking littered around the world.
we've cleaned out the jungle and most the underground and we only had 1, then we lost it early game somewhere
idk what the christ is goin on
unless he just passed by them
That sounds...extremely unlikely.
not like i need it anyways ||wouldnt be the unluckiest thing to happen to me too||
@echo kestrel maybe mention astrum deus as he's the boss that drops fragments
Also note that basing suggs off changelogs is a don't
oh and that

Ohp, so I should reword or
Wow I just saw that get deleted
ayy it got yeeted
Yeah not redeemable.
My bad, I skimmed over the doc
ig
well i'm guessing it'll have the intended implementation anyway
not like devs won't consider more bosses dropping luminite (post-ML) and another ore slime
iirc Magic Missile was sold because it was used in like 3 different recipes
including said Auric craft
on that note are any hardmode dungeon drops available in shops at any point post-ML?
unless the principle here is the items sold by the wizard are found via gold chests in the dungeon so likewise, aqua scepter
I'm pretty sure Aqua Scepter isn't used in anything for cal no?
Magic Missile is sold by the Wizard
Shadow Key, Cobalt /shield, and Muramasa are crafts
u;ltra liquidator
Oh ye liquidator
which is a vivid ingredient
which is kinda important for mage now lol
yeah magic missile it used in light god's brilliance and vivid clarity, but it just seems odd that aqua scepter isn't a part of it either considering it's also used in vivid clarity too
I wouldn’t really mind aqua scepter being craftable, but being sold is also okay
cool suggestion
that wasn't even a suggestion that was, I don't know what
Aqua scepter could just be made with a water candle, 7 platinum bars, 5 bones, and a mana crystal
Magic missile could be made with any of the gem staffs, 7 platinum bars, 5 bones, and a mana crystal
I wonder where devs draw the line between craftable vanilla and purchaseable vanilla
Crafting is definitely friendlier
Since NPCs have their own slots for shops
And it could eventually max out
true, we may just see aqua scepter craftable instead of being added to the wizard shop
@rocky hatch i think ik where the idea of this sugg came from
lmao
but yes, i agree
@glass sentinel its totally random, not involved with any event or thing I am trying to do at all 
I can try to get some footage of it if needed, not sure if its a known thing etc
but Yeah it was pretty
sometimes dying like that
i actually think other than the lightspeed core the fight is in a good psot
spot*
just needs a lil love right there imo
but i am glad its not a case of just "its death mode git gud"
git gud indeed
@echo kestrel don't need to specify on how to do it, leave that up to the devs
ayt i'll strike that part out
Just detail on the last point and also the fact that this could be used to expand the scope of true melee weapons past the originally intended ones
It's a don't to suggest slightly changing vanilla stats right
thanks for the feedback, will edit that in

We don't care how it is done; just that it is done.
^ essentially
edited it!
@echo kestrel the struckthrough bit can straight up be deleted, otherwise you're good to go



