#suggestions-discussion
1 messages · Page 1038 of 1
#general-talk message this sums up whips
although it would be interesting if whipping minions buffed them...
you don't always whip them irl, you whip where you want them to go or to show them something.
like imagine if the gun shot something that they were attracted to to make them target it and work hard
like a smell
probably not the time or place, but i wanna see calamity change whips so right click tags and left click doesn't
pretty annoying to fight bosses like the destroyer and you want the minions to dps the boss itself while you whip the drones and your summons just go "LET ME HELP WITH THOSE"
dont do that actually
if youre gonna make a crafting material that combines all 3 at this point just remove the 3 components
the better suggestion would be to ask for the 3 ingredients to be more separated
i know someone that would like that acutally hahah
I both agree and don't agree
But, I do think having them be separated out more would be good
Better than combining
Probably
makes the crafting easier tbh
It makes it easier but also less interesting
Like all those post-DoG recipes that just use Cosmilite and Phantoplasm (now Asc. Essence)
without any regard for the item they're upgrading
Just mindless "upgrade, upgrade, upgrade"
endgame = more mats more stuff
wouldnt have been very easy to just cut out on the combined use of like 3 differnet materials every time
so ASE had to be made
but for the abyss materials its easier cuz its more localized and not just litterally every single endgame item
(ASE was also made for both thematic and organizational reasons
so when you look up Phantoplasm recipes after beating ML, you aren't inundated with a bunch of Post-DoG recipes you can't do yet)
My problem with spirit essence is you just make it immediately after you get the components for it, there's barely any items that use nightmare fuel or endothermic because spirit essence is in the same tier as them
(and the fact that ghost essence, fear essence, and cold essence didn't on their own make much sense to generically upgrade late-game stuff
so combining them into an item that is themed simply around ascension does make sense to be a universal upgrade craft)
atleast with life alloy and core of calamity, they're mostly used a few tiers after you get their components
not for Core of Calamity, no
Also fuck Life Alloy and Core of Calamity
CoC more like Cock
Sad this sugg never got anywhere
thats for reminding me to star that one rover
these are the only items that use one or the other of the event essence https://i.imgur.com/jIGm95C.png the rest is the cosmolite weapons which are like why is this needed and you can use either essence anyway and then just straight into ascendant spirit essence
ASE was also made to put more emphasis on those unique usecases
Thematic detachment
Remind me: Why does Life Alloy even need to exist? Just replace every life alloy recipe with something like Scoria
Terra or perenial or both should go imo.
And just axe Cores of Calamity; every recipe that utilizes cores of Calamity could just use the three cores separately
We don't combine all three mech souls into one big mech soul, why do we do it with cores?
terra's fine perenial youll never use
hm
Terra?
shards
ah Living Shards
the intent is to provide players with a sense of pride and accomplished for smashing some snow, some leaf and some spicy rock together
(i don't actually know why)
does Murky Paste even need to exist
do crafting trees even need to exist tbh just use all the materials at once lol
Yes
wait
they do need to exist
could say it's to reduce recipe bloat but that doesn't explain why specifically cryonic, perennial and scoria bars are used to make shit like auric tesla bars
i spelt materials right for once
Imo auric bars should only be made wit auric ore
it wouldn't be auric tesla bars if it was only made with the ore
it would be regular auric bars
yea recipes that use auric bars now used to use raw auric ore and the bars' other ingredients
imo auric bars are fine it feels more rewarding
yeah
There's also an argument that you can only have 14 different materials max on crafting pre 1.4
was the recipe limit removed in JE
I can't recall exactly what happened, but I heard the limit was def changed
what about a summoner nerf rework
starts off slow
like how halibut cannon works
gets sttronger over time

Scaling bad iirc
i mean
summoner nerf starts of small
and gets bigger
it makes new players
and mixed
better
it used to be like that
Why isn't it like that anymore?
I wish there was more ways to aggro manipulate in endgame
elysian guard and invis potions is really all you get if you don't go melee
Fun Fact: pre-1.4 Stardust Guardian diverts non-boss aggro when put somewhere
i'm somewhat half assuming flesh knuckles are gonna be baked into rampart anyway in 1.4 given frozen shield and hero shield but i wanted to mention it regardless
No Stardust Guardian mentioned 
can you still put the guardian at spots in 1.4? i don't actually know
Well suggs should still be revolving around current tmod
Which is pre 1.4
But no
but boss aggro is really the deal anyway
Honestly diverting boss aggro seems impossible
And probably hard to balance unless limited to stealth
its funny how the invis potion doesn't tell you it gives you -aggro
i quite like the concept of arcane flower and recon scope, gives those classes a good aggro option and in vanilla those items are top picks anyway
but that's 1.4
Does invis potion do that in cal
i don't think calamity changes it at all
so it should
it's just also a rogue potion
@cobalt pewter Can you elaborate more in your sugg about why the tentacles are bad and iffy?
Like, you clearly have something in mind with your 2nd example suggestion, but I have no idea what it is
One of them is the case of speed. For when you use it against dog (which is probably the most natural first boss you use the armor with, who fights OD anyways), the tentacles are too slow to reliably hit moving head or tail
And it just straight up ignores body
byeah cuz the body has a no-targeting thing on it
so minions don't uselessly attack it
You could/should bring up DoG in your suggestion, yeah
Byeah, my main concern is the speed, the other 2 examples are just additional ideas that came into my mind while doing the sugg
I might add the dog thing then
The more elaboration the better, cuz all you have now is just
"They're bad"
Edited the thing with dog
Aight
Your 2nd example could prolly use more explanation
such as, what part of "everything" that's currently excluded from its targeting, and what would be its "current targets", if not the thing that it is attacking?
I think that summoner suggestion should be invalid by the time calamity gets its hands on whips
That’s going to take some time
no future content suggs
^
You can save it until 1.4 for Calamity rolls up.
So should i take it off and repost it later?
Ye
done
@hollow shell I apologize for the slow response.
I will not ever nerf direct weapon output because someone has a minion summoned. Too many players brainlessly summon a minion because that's how it works in vanilla and we cannot slap all those people with a 25 FUCKING PERCENT NERF just because they happened to summon a one segment mechworm for fun
The way it is now only hurts you if you specifically invest in doing summoner. Summoner as a class is about summoning, God damn it, not a subclass of ranged.
Doing it the other way would hurt and confuse many players and would make summoner a subclass of ranged
Well like I said in the past convo
The former issue can be fixed with an on-screen indicator that the penalty is active, which we should have anyway
what about scaling the nerf
like starts off with like 10%
and by the end its like 30%
seems fine to me
but idk
What
the summoner nerf
Why though.
You know what the actual issue with the summoner nerf is we're talking about, right?
thats not what i mean
like the summoner nerf itself
is 50% right?
or 25
but what i am saying
is make the nerf less impactful at the start, and either be more impactful later or regain the 25/50% nerf at the end
It’s already more impactful the later you are.
Indirectly I guess
cuz it's a percentage-based change
but yeah it's 50% currently
true, but newer players can go mixed so making the nerf less impactful will encourage them, and making the nerf like 40% at hardmode will encourage them to pick a class
Also Ozza (if you're still here)
Indeed, summoner is not another ranged shooty class, but what Thomas is arguing is that the enforced summoner playstyle is completely boring, giving the player next to nothing to do while their summons attack enemies
If you try to augment your summon's DPS with any other class weapon
You get severely punished for it
Left only with a very small handful of weapons that are only meant for debuffing
well
summoner is the MOST borng class to play
run away
and do nothing
is just boring asf
its just how summoner was since day 1
"Run away with your cursor pointed at something" is better?
It is.
You're actually moving your mouse
You're multitasking, aiming and dodging
rather than just dodging
Ok
(which is why homing becomes an issue
recognized by some people like Dan Yami)
^
what are u aiming as a summoner
Indeed
I would prefer if summoner was given bonuses for actually dodging, similar to like “adrenaline in a can” weapons tbh. Like if you avoid damage while summons are attacking for ten seconds, you can activate a frenzy mode or smthn.
Well your bonus is not dying
(and also people would say that such mechanics would be redundant to Adrenaline proper)
If the summoner nerf is to be flipped
it should only be when wearing a summoner armor imo
same, that was my proposed solution
That does make sense
Other classes don't get the free DPS
and summoners don't get fucked for trying to play the game like everyone else can
Considering rage is only usable by true melee/tanks, and adrenaline is a bit of a no-hitter thing by this point...why not making adrenaline a resource for summoner, considering they’re the ones that can be expected to dodge the most?
Then people will rage because they can't use adren on their funni ranger weapons with already high dps

Rippers are already not counted in dps tests so like ¯_(ツ)_/¯
I mean. rogue has a stealth bar already. Why not make rage a specifically melee oriented thing, and adrenaline a summoner oriented asset.
Tho I think someone suggested about making summoner penalty by armor?
Maybe me but I couldn't recall myself
Who knows
Not very popular.
@hollow shell
- calamity's current design philosophy is "summoner is about the minions". is it even more minimalist than terraria's other classes? Yes, but at least it's not a subclass of ranged
- The sweeping rebalances it would take to police the whole game for viable cross class builds and check the power of all summon items doesn't merit this.
Basically, I can't change it
Though I do like Ben's idea of swapping it only when wearing summon armor, what happens when you wear astral, demonshade or God forbid, fearmonger
It goes right back to either nerfing minions to be unviable on their own or making sunnoner a subclass
Not necessarily of ranged but just whatever active item gives you the most dps at the tier

mmmmmm @sand umbra you've thought about this more deeply than I have
I was thinking about sugg about treating stealth balance similarly to adrenaline
Why...?
Thomas vs Ozz 
I do not doubt it
we work together in tml chat
Byeah, I can expect that
We are not enemies, let me make that clear
Thomas VS Ozzatron sounds like catastrophe which is exactly why I pinged him
Fickcj

Relatively fixed duration but progressively higher stealth dmg, so make stealth a bit more "heavy-hitting" instead of going closer to spam as the progression goes, while still making stealth somewhat of a support later in the game
Idk maybe my definition of stealth is twisted
¯\_(ツ)_/¯
Stealth is kinda a wack mechanic IMO
Some weapons do it a lot better than others
The best stealth weapons are ones where the standard strike and stealth strike can be used in tandem for the best effects or serve different purposes. The worst Rogue weapons are the ones where the stealth strike or standard strike completely dominate the other option
I feel like 1.4 will solve the issue of summon damage penalty; although IMO I think there's some out of the box solutions the Calamity team could do instead of a simple damage nerf.
peepoweird
peepoweird

happy peepo noises
Guys look I’m playing mage but I have a cool dragon at the same time
-person without damage nerf
pepega moment
I mean hage got in and its hage so peepo should get in too imo..,..,..,,,.
should we be able to vote for the emotes or
Idk if anyone has clarified that
But they didn’t take down the other emote suggestions so it’s assumed yes
Wdym
Peepo getting suggested for the 4th time
Not by the same person though, so it's all good.
alphi entrusted me the legacy of peepoweird
@solar shadow "I know it's a small addition but i think it'd be nice if the astral infection can be monitored using the dryad" shouldn't be in the suggestion
also, you need a reason
oh ok ill add that now
I thought Astral didn't spread
yeah
you can spread it yourself
And manual spread yes
via Clentminator
oof
oh well the second reason still works tho
but why would you want to banish it

also idk how the nebula mantle example would work 
doesn't really matter
just an example ig
"I know it's a small addition but i think it'd be nice if the astral infection can be monitored using the dryad" still needs to be deleted" @solar shadow
Momentum Capacitor is a good example
I've never heard of that thing
It grants rogue projectiles that go through its area +% damage and velocity once
why does it need to be deleted
a bot reposts it, and the title of the embed is the first line
ok
I didn't specify the boosts for projectiles that go through the trail
Because it might as well be specific if I'd do that

why does immunity to distorted matter 
oh right that exists

It's stinky and bad and stinky and annoying and stinky
it isn't byeah
Probably because its just annoying
I never had any trouble with it
Ah, that's hot
if you think it's annoying/stinky, git gud
it can stay ig

Buffing their Flight time and acceleration
Flight wise the lunar wings are fine imo
It's just that tracers easily overshadowed them because funne wings + boots
until 1.4
Celestial Starboard is gud
yes
Anyway cease the 1.4 talk

And the stardust perk is just a patch up so that guardian isn't completely useless in boss fights
it's just to shit on the classic mode n00bs
In fact, I can say that Guardian makes me hella distracted in provi's cocoon star attack
Since I can mistake the guardian with my own hitbox
I usually try to move it off my ass, before it goes back to me because I was too far



Ah fuck
I forgot I've been wanting to sugg smth about titan heart armor
ig I'll do it later
Tonbogiri
Tooltip: "The legendary naginata of Stasis"
Drop from the slime god
1%
Description:
LMB
shoots out a purple wave that can pierce multiple enemies and have the chance to inflict cursed flames for 3 seconds
RMB
shoots out 3 crimson waves that move at a very fast speed and inflict ichor for 3 seconds but each individual wave deals 33% of the weapons total damage.
Direct hits cause burning blood + confusion each for 3 seconds.
Purpose: So people that like to have a spear playthrough can have another option since well there aren't that many options in late pre hardmode in terms of spears.
these sprites are just merely concepts of how the weapon looks like and its projectiles.
what does SIS mean
Check pins
its been like what a year since i've last talked
alr
Ahhh
back then they were allowed but i guess not anymore
Yeah
i remember back then the suggestions posting channel was so full with them
man i should have done this months ago
dangit oh well
more like
a year and a half ago
the poll was like the fucking 2016 United Kingdom European Union membership referendum
damn
It's 50 dollars atm
51% to 49%
is it even in principle possible to get a dedicated auric weapon if smb donates like $25000
wastedeffortmoment
Does anyone else think that all wings should just give bonuses unrelated to your current armor
But like
Bruh
Imagine crafting wings every time you upgrade
Would not be me
When I can just use some shoes
Angel, Demon, Bat, Steampunk, etc
But eh
I like some that encourage synergy with armors
Angel and Demon Wings 
Hey I use angel wings 
Demon is good for dmg boost until you get Bat
At that point you can save bat for night fights until like
wha
Exodus
i'mconfused
[[Wings]]
read

Attacks on wings are iffy
more of a passive thing like.
Yes wings should do a cool magic trick when you press W
I want to pull a bunny out of my hat
the demon wings summoning demon scythes towards nearby enemies
Totally not biased but I like the proposed changed on lunar wings I gave in the sugg

while we're on the topic of wings, bloodflare and god slayer wings really need to be a thing, without them the game just sort of forces you back to the boots
but i can't really make a sugg about it
Why can’t you
specific item
you can just say to add wings post-dog and post-polter
without being specific and all
would fulfill the same purpose anyway
Or just Bloodflare and Godslayer themed wings
but the point is they have synergy with those armor sets since that's what post-ml wings need to be a decent option
all they have to do is be viable and compete with tracers
maybe if godslayer wings gets added it'll remove the godslayer revive effect where it stops life regen
ye
Well I mean
they don't need synergy or a specific theme
that's fair
That would be cool
They might add godslayer to fill that spot
that's kinda like what silva wings do, buffing the revive
(regen is halved now btw, instead of being completely shafted)
^
i would imagine the wings would not cut into the regen at all
but what would the wings be like?
since dog doesn't have wings and all
a jetpack?
i wonder how far into post-ml calamity you'd be able to take starboard
that thing goes real fast
Guys remember to vote my post if you are cool 
no
suggestion advertising cringe and, in fact, makes me a lot less likely to want to star your suggestion
yes
It was more like a parody of suggestion advert
Which i guess if u think about it is even extra cringe 
how come exodus wings aren't called empyrean wings

because having every item in a set be named the same is boring

vanilla lunar wings
yep
vanilla lunar wings are named the same as the rest of the set (except for some of the weapons) and are therefore boring
you should reduce the range of the quammire hook in the acid rain event it has way to long of a reach
?
bruh quagmire is a yoyo
he's saying to nerf the cragmaw mire grapple range
it says an in escapable tether

i'm not sure if it has a set range or not
it might just be able to grab you from any range
true
(within reason, of course)
it doesn't have any range limit as far as I can see
it says it's infinte
Eeeeh
I'd rather see an informational item that shows up the pickaxe power needed to mine the block on the cursor and compare it to the best pickaxe you have in your inventory, see if it's good enough to mine the block
everything that reduces the need to look the wiki is a good addition in my book, it makes the mod much more homogeneous and self contained
that item requires you to know about it in order to clear the ore doubt
besides, that item would likely exist for the sole purpose of the ores
and it would be uneeded for any other blocks
It's just vanilla being wiki dependant, and it's hard to deviate from that unless you make everything complicated
wdym its just vanilla wiki?
i made the example of the astral pickaxe not being able to mine uelibloom
Vanilla is, by design, heavily dependant on wiki, as it basically cannot spew too much information before overwhelming players
If you want a good example of this in cal, The Sponge is an example
It has an extremely long tooltip and people aren't usually patient enough to read through everything ingame
i dont see how that is an example of anything, much less the problem im referring to
Well I was clearing on the vanilla thing byeah
what does that have to do with the fact that my change would prevent forcing players to look the wiki
and yes i know forcing is a exaggerated word in this context
the problem that im illustrating is that there is currently no in game way of telling the player which pickaxe you need to mine certain ore, prompting to confussion if you dont look up for the wiki, the same way there was no ingame way of knowing with certainty which hook or wing was better, until they were given ingame information
the lunar pickaxes and gallant pick or whatever the fuck the new name is have uelibloom in their tooltip
The only picks that can mine uelibloom but don't have it in the tooltip are blossom (uelibloom pick), crystyl crusher (endgame pick), and laser drill (because vanilla is weird but nobody uses laser drill) @magic verge
@radiant meadow you mean the genesis pickaxe?
yes that thing
Blossom Pickaxe says that it can mine Auric
then its only one isolated case, same goes would go with picksaw for example not displaying being able to mine scoria
and so on
blossom too? wiki is also missing on that
you were saying?
The wiki doesn’t include that stuff
so how wrong am i on this exactly, aside from crimtane not displaying mining aero, what else is actually missing ?
I think Adamantite/Titanium don't say anything about Cryonic
don't think they ever did either
they dont
pickaxe axe doesn't mention perennial although it might mention chlorophyte instead
the summoner penalty sugg that was just autoapproved is a bluecheck
do lunar say it can mine ueli and exo?
So to get this straight, from what I understand, you want
Deathbringer/Nightmare picks to mention Aerialite
Adamantite/Titanium picks to mention Cryonic
Pickaxe Axe/Chlorophyte Pick to mention Perennial
Picksaw/Flamebeak Hampick to mention Astral ore
and lunar picks/genesis pick to mention Exodium Clusters?
@chrome osprey That suggestion will be irrelevant by next update
What’s a Flamebeat Hampick
Scoria Pickaxe/Hammer
Oh
Oh okay, thanks @radiant meadow
How will the rogue/melee variation change in 1.5?
(By irrelevant, there won't be variants anymore so you can't craft the wrong one because the wrong one won't exist anymore)
Really?
yes, @radiant meadow , thank you
Takeru, I just looked through #changelogs and could not find the message that mentions the removal of weapons with both melee and rouge damage. Could you possibly cite your source?
i think him being a dev should be source enough
what was the original
okey doke, is done
@chrome osprey #suggestions-voting message
Not even a week since this one has been posted.
~~Someone on the dev team doesn't want their rogue/summon build to be killed by flipping the nerf
~~
Just a curious question. Is it ever planned for the astral infection to spread like the other ‘evil’ biomes?
Or would that make an at times unforgiving biome even more unforgiving.
I don't think it will ever be
No Bc spreading biomes bad.
partially because that's against the spirit of the biome I guess and partially because redcode and jopocode don't allow you to do it properly
but that's not supernova size
eh, close enough
equivalent to 2 * 10⁴⁴ tons of TNT
a small supernova
Make the Supernova delete the world
they dont call it a supernova without a reason
Make supernova delete the entire world folder
why not buff vanilla weapons
so they can be compared to calamity
in some way shape or form
or nah
If you have a weapon you wanna sugg a buff for then do it
Buffs for big sections of weapons are trickier
Astral Infection isn't supposed to spread, no.
Are these tooltips in the game atm?

or literally anything that has anything
cause if something has something, it has a dark mode as well
Philologic
Should've said philogic 😔 😔
calamity 2 mod 😔 👌
calamity 5 when
85 updates until calamity 2
Ooo nice giving titan armor knockback immunity sounds cool
a buff to an already op armor kekw
calamity 69
i mean it could just be like a 60%-80% knockback resistance
I'll let you do this one demik :)
@tribal remnant you gotta format it correctly, have the header and then separate your reasoning with shift+enter
Yep.
also reasoning like "it would be good/cool" or stuff based on "this is my favorite weapon so it should do this" isn't good enough, you have to have an actual basis as to why we need a melee version of night's gaze
@hollow shell so uh, Bronze sent to me and wants to know if these should be delivered.
https://discordapp.com/channels/225030931008847874/263382359397761025/740967835315994787
https://discordapp.com/channels/225030931008847874/263382359397761025/741553266898370571
https://discordapp.com/channels/225030931008847874/263382359397761025/741778051410427935
https://discordapp.com/channels/225030931008847874/263382359397761025/742674230549676043
https://discordapp.com/channels/225030931008847874/263382359397761025/743784071921926185
https://discordapp.com/channels/225030931008847874/263382359397761025/748328482223685682
Coolio.
What do you think of that?
that just sounds annoying tho
Yes
And most of the demons are holding dolls
And you have 2 choice
Killing it or not
Ehhh
why do you want to purposefully create an annoying atmosphere for players 
and voodoo doll spawnrates are getting lowered next update
Good
yeah I heard they were out of control
I think in 1.4.5.004 or 005 their spawnrates are greatly increased
Does anyone ever go to hell before skeletron
I guess I do go for molten armor sometimes actually
a good chunk of people do
But idk seems like an unnecessary change
I always go to hell
Most recent post in voting channel sounds like another wait for 1.4 thing
Now that's seems right
how come



Shut
ok that is actually big brain
i definitely see the line clearly in the voting channel
this dude is ahead of our time
I got a suggestion to 187, but I doubt it will go up
do I repost it?
no
@fiery rapids Nadir is post-darksun
thanks
y not?
It's so close, I'd probably wait a bit more
^
yeah sure
it was a week ago so less people are gonna check it
imma hope tho
Don't the split projectiles hit the enemy instantly and deal a ton of damage?
s'been a while since I used it last
elemental lance is kinda only good for providence afaik since she's fat enough to run into all the split projectiles
It splits differently, but based on time I guess? It splits kind of like a branching tree. It's hard to explain
if it split on impact that would probably be very good but i doesnt do that
Riiight, yeah, I remember how that looks now
it used to and it was very strong iirc
Creates kind of a big damage area
Seems good for crowds
Or guaranteeing damage by making a big denial area
it's like true melee, it does good damage when it hits, but it doesnt hit often

what a funny suggestion
also red weapons moment

How'd that even get approved
That's a thing that can happen
yes
Yeah, if it isn't marked as invalid than it's auto-approved instead of auto-deleted
The suggestion was posted prior to the changelog post about the removal of variants
soooo
I uhh, iunno
yes, but it's pointless now
We coulda marked it between then and now
What's the point of the approval system in the first place then
If it's just automatic
Good news @chrome osprey, your suggestion:
"Add a recipe for switching between rouge and melee item variants
Oftentimes it is easy to mistake the melee and rouge variants of weapons, causing an annoyance if the wrong one is crafted. In addition, some of these weapons are uncraftable, such as the corpus avertor, making it significantly harder to obtain the desired version.
My suggested fix to this is to add in a crafting recipient to each of these weapons that will switch them to the other variant. Now, I know this is a usable to negate reforge costs, and my idea to combat that would be to make the modifier on the newly crafted weapon always be the same as the weapon used to craft it."
is now obsolete.
There are no variants anymore, see #changelogs. Your sugg will be deleted considering it no longer applies now.
(also yeah the manual approval with ✅ isn't really a needed function anymore)
(only really used for troubleshooting I think)
based sug
No, I was kinda thinking the opposite
If the bot's just gonna approve a sugg for voting after a while anyway provided it's not deleted
Why even bother having that whole system at all
You might as well just let them go straight to voting and delete as necessary from there
So that we don't need to delete stuff from #suggestions-voting
That channel is the clean finalized area
(cases like what happened just now are very rare)
(his sugg was valid at the time of posting)
all 4 times :peepoweird: has been sugged, the sugg went into voting less than half an hour later 
My point is
If there's not gonna be a human manually approving the sugg either way
It's just overcomplicating the same system
For the sake of looking just slightly cleaner
You get either suggs that aren't deleted being posted in a voting channel
Or all suggs being posted in a voting channel, then being deleted if people don't like them
The thing is
People like having the voting channel be only valid, complete suggs
When we first implemented this system, the vote count skyrocketed
Before, you could have dumb shit fall into that channel too, and many many WIP suggs that slowly may or may not have been completed over time
a lot of stuff left behind, never deleted, never edited
invalid but taking up space
WRONG CHANNEL
wh
why
LMAO
sorry about that
shh
Still
If there's no manual approval, I feel like a similar effect could be achieved by just being more vigilant with moderation
Why ask the moderators to be more vigilant when you can automate
Also saved that cuz it was funny regardless of where it was supposed to be
I don't get what you're trying to say
I mean, the system is already there
and from what I can see it works a lot better than in the past, for example with suggestions accidentally being deleted due the 24-hour limit
Yeah the auto-deletion caused problems
Valid suggs got deleted because moderators wanted to give them enough time for criticism, but couldn't let them delay too long or they were fucked out of existence on accident
Most suggs that go through are valid
So it makes more sense to let them pass through by default and only mark them if they're flawed
I thought profaned is unholy
is it
it doesnt neceserily mean unholy
The point is that Providence and the profaned things are both holy and unholy
"Impious" Immolator (impious meaning ungodly)
the word Profaned meaning irreverence
Profane: Unclean; ritually impure; unholy, desecrating a holy place or thing.
oh, then it feels weird that she drops holy things since everything about her is unholy
uhhh
Did you not hear what I just said
ye u said shes half holy adn unholy
but she isnt half holy and unholy cuz shes a profaned goddess her guardians are also peofanes her enemies are impious unholy etc
She is the edgy godess of lightdark
that doesnt sound like shes both
Lore.
hmmmm
do the words "Profaned" and "Goddess" cancel each other out 
probably should ask in #lore-discussion
Kinda
Profaned means to treat something with irrelevance or disrespect. Basically it’s calling providence the irrelevant deity
providence the disrespectful goddess
so profaned enemies are now irrelevant enemies.
Nonreligious in subject matter, form, or use; secular.
Not admitted into a body of secret knowledge or ritual; uninitiated.
This is what google says (along with your explanation tarkie)
So providence the nonreligious... goddess?
Providence the... goddess denied access to a knowledge place?
Huh...
Hahahaha
profaned indicates that providence has been the target profaning as a verb, not that she herself is profane as an adjective. she's not the goddess who is profane, but the goddess who has been profan_ed_
Providence the Denied Goddess?
@heady storm
shame
@glass sentinel
perhaps
dealt with
thankies
thank 
don't post random messages in there please, ty @tired heart
bruh
yo no sé hablar inglés, por favor ayúdenme
@zenith hazel again
qué necesitas
yo quiero que alguien le de ban a 1kry @earnest vale
y por qué
speak english please
they're basically asking that the person that they pinged gets banned
we're not gonna ban random people without a reason
yeah lol
si me pudieras explicar por favor
él merece ser banido
por favor
bruh
misi is now our interpreter
this sure is awkward
^
Is he just asking that they get banned again?
lmao
"he deserves to be banned, please"
yea
yeah this isn't going anywhere

le gusta mucho mamar mi pene, y estoy cansado de esto
Tell him we aren't going to then, and if he persists it'll be a warn.
okay yeah
so tell them to speak english or yea ^
"he likes sucking my cock and I'm tired of this"
por favor no aguanto más tener mi pene lamido por 1kry
Just going to warn off of that actually.
okay yeah just
😦
if you can relay it to them then that'd be nice too in case they don't understand english
thanks
ngl this was kinda amusing
yes
Indeed
i have learnt that he does understand english, enough to trash talk the wiki at least
🗿
:NerfHammer:



honestly im suprised i never thought about this before
It's totally true
Unfortunately players probably aren't going to like it because they're willingly giving up a good item
How much blood orbs can you get on avg from phm blood moon?
at least 10 if you kill everything
yeah i already accepted that it probably wouldnt go through since people will want their powerful items
but eh
With the Flare Gun? A really, Really large amount
what tier of pre hm and on rev or lower or death
oh well I honestly like the sugg tho
Post skelly and maybe rev
Mm
and you can make a dedicated farm as well
but tbh i never usually bother
i just have a huge ass herb farm by then


celest you could say like to change the blood orb recipe so its like hardmode
instead of pre h
bc as preh its kinda OP
maybe the like 5 people here yeah, but people who actually discuss stuff here are the minority
¯_(ツ)_/¯
and eh doesnt have much to do with the sug i feel like thorax
if you wanna sug it as a different thing go ahead
just didnt feel relevant enough to what i was beinging up to me
fair enough ig
Skeleton prime is already pretty much sensory overload tbfh.
does no one have anything to say about my sugg lol
Tbh it’s fine, I agree with it.
The mod needs more clear telegraphs indeed
Generally suggs are only really discussed heavily if there’s something disagreeable or wrong with it.
ah ok
Yee
I just think WoF should be easier or at least more convenient to fight
Yeah it’s complete and utter pain.
WoF is my least favorite boss
I understand that it's the gatekeeper to hardmode but it's almost always one of the hardest bosses in the entire run for me
for perspective, the last run I did I gave up on WoF and cheated the kill but I did yharon p2 first try
like
I'm not bad at the game
I've checked
It’s not fun difficulty, it’s an arena vibe check.
That’s WoF
even then, something like Stealth Rogue just...can’t deal with Deathmode WoF Bc there’s no breaks in the action.
Did someone say stealth rogue

But stealth rogue don't have exactly special problems with wof, it's just the same issue everyone are having
tell this to the man who's going to do rogue stealth only after he finishes true melee
true melee at least slows down wof iirc
it does
I've heard that purified jam+ adrenaline and night's stabber melts wof
haven't tried it yet though
Rogue stealth requires you to stop, something you can’t do during the wof fight, meaning you’re forced into spammer rogue.
Stealth rogue definitely doesn't need to stop
But you definitely can't vs wof
This is why I really want the increased regen when standing still to be gone
It sets this precedent that stealth rogue M U S T stand still when in reality it's just an optional thing
I would prefer it doesn’t, because it makes it more unique tbh.
Stealth rogue already has a distinctive uniqueness that doesn't require you to stand still
The fact that stealth rogue is not spamming at all is already unique in the scope of Terraria
True.
me wanting to weigh in with my opinion but rogue is the one class I haven't played
Where classes are all about spamming, no exceptions
Summoner-
all my homies love summoner
you still swap around minions mid fights sometimes and don’t just hold left click down like other classes.
I’ve never done a stealth rogue so I really shouldn’t put in my opinion.
If you're talking about the player itself, it's too much not spamming to the point that you don't have any engagements to begin with
I just remember quitting my rogue playthrough because I was physically incapable of beating skeletron prime back when he was the hardest boss in the damn game
speaking of which the current sugg is about skeleton prime
So let’s talk about that instead
more telegraphs is good
Personally I find skeletron prime p1 to be slot machine, the boss.
Are you going to be hit by all of his projectiles at once, none of them, or an actually reasonable amount? ¯_(ツ)_/¯
felt
P2 is infinitely more well designed, as it’s got just enough going on to not immensely overwhelm the player.
Which is what I would prefer from P1, because P1 is four arms, each doing their own unique thing, in addition to the head also doing shit. It’s a lot to try to deal with when compared to The Twins, or long Mecha worm
if I understand this correctly calamity made it specifically so that skeletron prime would be harder than the other two mech bosses, right?
Calamity just made p2 not just move away from head and win
I just thought that because I looked on the boss progression page and they put twins first, destroyer after, and skeletron prime last, which coincided with how hard I believed they were
they also had aquatic scourge and brimmy inbetween
and yeah ik
(Tbh I do like the order of twins, destroyer, skeletron prime, because it mirrors the order of EoC, EoW, and then Skeletron.)
Skeletron Prime, IMO, could use with having his hands limited to spawning with two (maybe one ranged and one melee) and then gaining the other two at 50% of his hp.
or alternating between which ones he uses
I'd love to dodge just the saw and vice or just the laser and rockets
that sounds like gameplay to me
Byech, spider’s sugg seems fine enough. My only problem would be it adding another noise into the Skeletron prime fight. @worthy lintel
how many are there
the laser, the roar, and the rockets hitting tiles is all I can think of
and whatever weapon you're using
true
and the metal hit sounds
kling klang
shiver
get your spine shivered
IMO Cadence is just an example of Calamity potion bloat, it's just a bunch of other potions combined
Out of all the potions to combine into one, it should've been a few shitty ones to give them a fighting chance
Not literally the few top buffs into one combined potion
yharim's stimulants
Yharim's is different because it stacks with it's ingredients




