#suggestions-discussion

1 messages · Page 1037 of 1

violet minnow
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plus just dont spend time in the underworld then

zealous ridge
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manually or crafted

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unless they removed that

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which maybe they did because of no more evil essence

frozen storm
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Why reducing Voodoo demons after hardmode

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Bruh

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They are very rare in hardmode

zealous ridge
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Yeah

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New spawns in hm just make them rarer in general

dim star
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I think they already added that

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Check the changelogs

modern arrow
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Farm dolls before WoF I guess

terse girder
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can we suggest changes to vanilla items or no?

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i know they readjusted some of them but im not sure

dim star
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If the pins don’t say anything about it than yes

tawny garden
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Yes, you can

hot zephyr
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Voodoo demon spawn becomes Monkey Paw. Now you'll never be able to find one

hollow sierra
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there's a lore item that disables voodoo demons, no?

sharp prism
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^

hot zephyr
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Because people couldn't be assed to craft a Zen pot lmao

sharp prism
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the underworld lore item

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wait no

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it disables voodoo demons dropping voodoo dolls

hollow sierra
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so asking for a lower spawnrate for the point in the game where you have free control to enable and disable that seems a bit redundant Hmm

sharp prism
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THATS TRUE

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i didnt think about that

modern arrow
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Yea but who wants to keep more in their inventory peepowhat Kappa

sharp prism
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just use fargo mutant and craft them in to the stackable one

gray nebula
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lol

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extra music isnt made by the calamity devs

sleek turret
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yep

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extra music is made by other people. and its not official @alpine flax

alpine flax
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oh ok

heady storm
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Your suggestion isn't possible as a direct result.

alpine flax
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i was wondering if u guys had access to it or not lol

frail mantle
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CEM is both unofficial and discontinued

alpine flax
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alrighty

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ill just go delete it in that case

river glen
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wtf is that

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its already reduced

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and they get overwrited by HM enemies

sand umbra
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Because people couldn't be assed to craft a Zen pot lmao

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Underworld lore disabling voodoo demon spawns predates Zerg and Zen becoming post-SG

hollow shell
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Was there already talk about Mrrp's emote sugg
I just noticed it has 0 reason

dapper coral
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iirc he pinged you regarding it

sleek turret
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Hmm, yes, earlier today.

heady storm
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He pinged you about it, yeah.

left ice
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I posted my first suggestion

dapper coral
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apparently this is how things are now, for emote suggs

sharp prism
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the reason is so he doesnt get accused of admin abuse

hollow shell
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I thought that was with regards to I Hate Sand's

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((and I pinged him about it and somehow missed Mrrp's))

left ice
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I'm worried about it being too difficult to implement

dapper coral
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he was speaking in general

left ice
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is it a good suggestion?

dapper coral
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it seems fine to me

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only thing i would note is that "yes it is indeed possible to get over 100% crit post-ML" because that's not something that people really think about

left ice
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It would be a niche change, sure, but I would appreciate it

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it would be nice for people who like rng

sleek turret
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Hmm, for me, critical strikes with more than 100% chance, the extra that is left over from the weapon you have -- because Stealth Strikes are 100% guaranted crit -- should be added damage with a soft-cap.

left ice
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But that defeats the purpose of it being rng-based

modern arrow
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Isn’t stealth bad tho

sleek turret
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Not at all.

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Depends.

modern arrow
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Hmmm ok

hollow shell
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Alright I read back to the pings and I am unsure on how to proceed

(I do heavily disagree that, if we were to make it so emote suggs didn't need a reason, that wouldn't need to be documented.
It absolutely would need to be documented.)

dapper coral
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^

sleek turret
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idk, emote suggestions are depending of how much people want to use it in this server.

heady storm
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Yeah that's what I want too.

sleek turret
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because hage was added because people wanted to use it on this server at all.

modern arrow
dapper coral
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i agree with the idea that emote suggs need a new format because the traditional one doesn't really apply too much
i disagree that it wouldn't need to be documented. maybe not in the don'ts doc but at least somewhere in the pins so it's written down

hollow shell
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I do think you can provide reasoning for an emote sugg
Mrrp wants smug2 because it's from a meme that is currently still popular and it would be funny
(if perhaps redundant)

dapper coral
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i get the sentiment behind the idea that emote suggs are usually meme reasoning because... there's not much else to reason

sleek turret
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Because at all, AmidiasPog was added because there wasn't a variation of pogfish which implied a counterpart referencing the Calamity Mod.

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(plus we have 3 smug emotes)

hollow shell
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With several others for similar purposes

tawny garden
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((Just wanted to say that both of the currently suggested emotes, if I put it politely, suck))

dim star
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Pog fish alternate skin

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This is epic

modern arrow
hollow shell
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Trans bee is pretty eh and I have no idea how it would be used
I guess just whenever something transgender comes up? That could be demeaning tho

A trans-colored heart would be more suited if we wanted something for trans pride

sleek turret
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Hmm, yes.

dim star
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When would people use trans bee

sleek turret
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Idk.

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The only use I used urded was when I said "fighting urded now" after beating duke fishron.

tawny garden
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As I previously said, transbee conveys no meaning

sleek turret
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yep.

tawny garden
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It's an emoji you would bloat your sentence with

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If you had nothing better to do

sleek turret
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Right.

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like, emotes represents emotions you feeling right now.

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LETSFUCKINGGOOOO is when you beat something hard on a game and want to celebrate at all.

dapper coral
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honestly adding trans/ace flags would probably be better than transbee just because the bee contributes nothing

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wait discord already has trans flag

tawny garden
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There is a perfect bee emote

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And transbee is not it

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:22: is

hollow shell
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🏳️‍⚧️ byeah

tawny garden
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So what do we do

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With the two half-suggs

hardy dock
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I believe that the Ranged God Slayer has stacked crits

hollow shell
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After reading the convo preceeding Mrrp's ping
yeah it makes sense that they wouldn't need reasoning
(though I am mad he made a pretty official statement about that before he pinged me about it)

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I do think both of them need to be clearer that they are emote suggs, and not in fact meme suggs that want them added to Calamity
@sinful violet @unreal viper (but mostly Mrrp)

tawny garden
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I'd still like them to have something

hollow shell
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I as well

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Especially IHS's

tawny garden
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e.g. the emoji was used a lot by nitro users

hollow shell
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to clarify when and why such a weird emote would be used

tawny garden
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Or "there's no calamity-themed alternative"

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etc.

violet dagger
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The calamity themed alternative to pogfish is pogseal

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:pogseal:

tawny garden
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No

violet dagger
tawny garden
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That's a seal alternative

violet dagger
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Amidias pog is nowhere close tho AmidiasPog pogfish

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omwrn to suggest pogseal HahaYes

hot zephyr
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Trans PBG?

tawny garden
hot zephyr
violet dagger
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:echbee:

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Spider and zesty would probably approve of trans bee

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But they both have nitro and have it on a private server iirc

sand umbra
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@cobalt pewter re: funny Cultist go you shall no
doesn't Maso do this to Cultist

sinful violet
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So just "add this as an emote" is a fine middle ground then?

sand umbra
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I ask this not because I don't think it's a good idea to do it
but because I don't think it's a good idea to once again spur the clowns from Fargotown into crying copycat

sharp prism
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phantasm dragon is a worm it has to be easy

sinful violet
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@hollow shell Seem fine?

sharp prism
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i think its perfect, really tells you why it should be added

unreal viper
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I edited mine too.

hollow shell
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Sure that's fine

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Thanks

sinful violet
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there you go smugyon

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no more "Emote Suggestions"

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now it's just emote suggs

hollow shell
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what

sinful violet
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I mean it's no longer pointlessly extravagant to meet standards

sharp prism
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why did you capitalize Mod but not Terraria or Calamity

sinful violet
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Mistype

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Not like it matters for a suggestion, right?

tawny garden
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Also Rover
"having too much pointless stuff in it" was considered bad and enough to get an exclamation
Which to me is ech
But what so you think about it

heady storm
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Actually, I wonder how suggbot would treat this.

sharp prism
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lets find out

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in 6 hours

sand umbra
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right after suggbot lives again

tawny garden
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It should just yeet it into voting fine

heady storm
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Wait is the bot dead right now.

sand umbra
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judging from the two suggs past their expiry date that need to be moved into voting, yes

heady storm
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I have to manually drag these since manual approval isn't working.

tawny garden
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If it breaks just because the sugg doesn't have a linebreak, I would be concerned with Amber's coding practices

sharp prism
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this is why robots will never take over humanity

hollow shell
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Yeah I personally dislike the implication that in order to make an emote sugg you shouldn't have reasoning

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You should at least try

tawny garden
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also is the doc updated

hollow shell
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No, I'll do so

dapper coral
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If it breaks just because the sugg doesn't have a linebreak, I would be concerned with Amber's coding practices
again with this? do you really have to imply such an insult like this?

hollow shell
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(Do you wanna remove the exclam from Sand's sugg, Demik)

dapper coral
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oh, sure

heady storm
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If it breaks just because the sugg doesn't have a linebreak, I would be concerned with Amber's coding practices
@tawny garden yeah, please don't incite this a third time or we're just going to punish you.
I don't care whether or not you think it's "criticism," you're being downright disrespectful.

tawny garden
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if I sound as if I'm making an insult, that is not the case
just that it's really easy to do

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byeah sorry

modern arrow
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Did suggestionbot die

tawny garden
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it like half-died

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it's still online but it can't process suggs

sharp prism
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me during school

tawny garden
modern arrow
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Suggestionbot is a vegetable now sadge

left ice
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I believe that the Ranged God Slayer has stacked crits
@Atomguy#8908 That is similar, but ultimately different from what I suggested. It would interact with this system by simply doubling the crit damage.

sharp prism
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that seems busted

left ice
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How

sharp prism
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120% crit chance means you have a 1 in 5 chance to triple your damage

left ice
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Only triple base damage

sharp prism
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a

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ic

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still kinda busted

tawny garden
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that's still quite a lot

left ice
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Not triple crit damage

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Triple the normal damage you would do

sharp prism
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yes i know that

left ice
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Think about it

tawny garden
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byeah you should clarify it in your sugg

left ice
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All accessories to lucky would be 21% more crit chance

tawny garden
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that you're talking about tripling base damage

golden narwhal
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fligging ideas could have extra crit increase base crit damage instead if triple damage is too much

sleek turret
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hmm.

left ice
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Menacing is 28% more damage

cobalt pewter
unreal viper
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wut

sharp prism
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what

unreal viper
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Is this the legendary reply?

sharp prism
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i can only do that in tmod discord

cobalt pewter
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Yes

sand umbra
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the reply pog

sleek turret
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for me, do this:
since stealth strikes are 100% crit guaranted (with the accesory). when the player does the crit, transform the crit of the weapon into damage.

unreal viper
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Yeah

left ice
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Stealth sucks

unreal viper
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You sugged that, didn't you feedza?

sharp prism
cobalt pewter
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I actually experimented with excess crit chance in my mod a while back, obviously it's possible

left ice
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Ok, maybe crit chance past 100 is only half as effective

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The excess crit

sleek turret
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wait what is this new sugg.

cobalt pewter
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@outer crane isn't it already the case?

left ice
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Oh

cobalt pewter
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HotE waifus are all in a single buff icon

sleek turret
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i mean, they are all the buffs alredy on the HoTE accesory because of waifus.

outer crane
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oh

sleek turret
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plus there's the stat bonuses which are uhh, the previous accs.

outer crane
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nvm

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i just have not used it in forever

cobalt pewter
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And I'd personally prefer the value to be kept at full effectiveness

left ice
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I edited my suggestion

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What do you think

cobalt pewter
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You only get super high crit chance as stealth rogue anyways

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In normal menacing build at least

left ice
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Exactly

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My suggestion suggests going for lucky builds

cobalt pewter
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and the mechanic would prolly repair stealth rogue's lack of dps easily

left ice
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As an alternative

cobalt pewter
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wait actually I can probably try that item in my mod for a stealth rogue build later

left ice
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Wait

cobalt pewter
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see how excess crit fares on that class

left ice
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Can you make a mod that just does that

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So people can test it

cobalt pewter
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Eh I can probably port it out in a separate mod later today

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Still 5:30am here

left ice
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Thanks

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Lol it's 5:30 pm here

tawny garden
left ice
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Where I am

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You live on the opposite side of the planet I guess

golden narwhal
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This sounds like you're using demonshade?

sleek girder
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im not, i just have xerocs active. does that make him not go invis during walls?

golden narwhal
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Idk what xeroc's is, byea, he should stay normal unless there's some sort of enrage feature you're using

sleek girder
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xeroc just gives them enraged without any buffs to you

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The Xeroc curse gives all enemies a reddish tint and increases their movement speed in a similar manner as the Demonshade enrage.

left ice
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Xeroc curse

sleek girder
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from the wiki

golden narwhal
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Ah

left ice
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It's a config setting

golden narwhal
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Yea, that's the same as demonshade enraged

left ice
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to make boss rush harder

sleek girder
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tho i dont think that should make him damage you during walls

left ice
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Try turning it off

golden narwhal
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Regardless, that should be mentioned, since you make it sound like it's normal

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(A mention should also be in the heading tbh)

real steppe
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ah yes

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Agreed to the Staff of Regrowth being able to grow trees

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Getting wood the only reason why I world hop sometimes even though I always plant acorns

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in Vanilla at least

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The acorns just can't catch up

cobalt pewter
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"Excess Critical Chance Converter"

@left ice this should do it, check browser

left ice
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Thanks

ashen lark
left ice
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modifiers

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lol

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everyone wants to talk about modifiers

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The true melee rage one could be called berserk

tawny garden
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lmao I remember how there were like 8 Abyss suggs cause somebody (iirc Feedza) suggested smth about Abyss

cobalt pewter
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It's part me part demik byech

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We created an abomination

tawny garden
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people have a tendency to suggest something they're reminded of

cobalt pewter
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Wait. Didn't I basically start yet another of this with my menacing sugg?

tawny garden
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suggs on the same topic multiply

modern arrow
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What no I only make original content

tawny garden
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the last sugg that had less votes than your menacing suggs was 6 and a half months ago

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in that period, the amount of people who actively check suggs has doubled

cobalt pewter
tawny garden
left ice
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wait

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someone is about to post a suggestion

cobalt pewter
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That's a bit invasive on vanilla

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So idk

crystal iron
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Wait which one is murasama and which ones muramasa

cobalt pewter
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Muramasa is funne blue dungeon katana

golden narwhal
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@rose jacinth delete this part/move it to a different sugg, since that's two suggs in one

Also, since Expert+ Skeletron is significantly harder to beat, buff some of the weapons inside to slightly below hellstone tier in Expert or above.

rose jacinth
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ok

tawny garden
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Murasama is the funny post-Yharon sword

golden narwhal
crystal iron
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Ok

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Buff muramasa by 1 damage HDfailure

ashen lark
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muramasa is funne weap thats better than nights edge...

sleek girder
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make.

violet dagger
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make.

heady storm
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@terse girder you need reasoning to go along with your suggestion.

terse girder
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sorry i accidentally tapped enter

heady storm
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Ah I see.

terse girder
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is it good?

crystal iron
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I never really used the drill mount

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Cuz like

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Luiafk

terse girder
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yeah but thats not an excuse

crystal iron
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Ik ik

terse girder
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you shouldnt depend on other mods to fix issues like that

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also i have zero clue why they capped it off at only 210% in vanilla terraria, that stuff takes all the vanilla endgame materials to make and is much harder to do than getting the laser drill which is a drop from the martian invasion which has the highest vanilla mining power at 230%

crystal iron
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Maybe they reduced mining power cuz if mining speed

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But the drill mount isn't that fast anyway so

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It's not fast for an endgame mount should I say

terse girder
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its fast for mining which at the point in terraria, mining for materials is an after thought

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even in calamity mining for materials is an after thought after a certain point for the most part

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most of the crafting materials come from the bosses except for a select few

crystal iron
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I think actual Terraria should buff the mount's speed and calamity should make it scale with progression post moon lord

terse girder
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even if you want to make the excuse that they are trying to make it relevant which is why its not a good idea

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all a person has to do is get off the mount and use the laser drill and they are done

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so its more out of QoL than anything else

sharp prism
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laser drill has ass mining speed lunar picks are better in general

crystal iron
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Ye, also they should increase its movement speed cuz it feels slow for a semi endgame mount maybe up to 51 mph

sharp prism
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in 1.3

crystal iron
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I never used laser drill, I can't use it properly

terse girder
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HOW?

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you literally click and it mines

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i cant understand how you couldnt mine with it

sharp prism
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the range doesnt matter in terms of speed

terse girder
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i prefer the laser drill honestly

sharp prism
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all just depends on personal preference tbh

terse girder
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im just trying to figure out how you couldnt use the laser drill properly

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thats not preference thats just plain confusing

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its probably more easy to use than the picks as it basically puts out a little icon with a marker that shows you exactly where its mining

golden narwhal
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(Just making sure you're aware)

narrow glade
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good

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because it needs to be a thing

cloud atlas
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I did not notice that, I have not been keeping up with all of them.

golden narwhal
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Byea, I'd say remove this if you still feel the sugg should stay, since that's already being alleviated

even then it only has a 50% chance to drop in Expert Mode

sleek girder
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yknow id like to suggest more but i dont know what to suggest HDfailure

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guess ill look around in-game

hardy dock
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I use a lot of Boss weapons

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Banshee Hook and Gilded Proboscis come to mind

cobalt pewter
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Gilded Proboscis got nerfed so yech

hardy dock
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It’s still great

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It just heals less

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My point is Calamity Boss drops are probably better balanced than Vanilla ones

misty sigil
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Anyone else agree that there should be an option to disable Cadance's visual effect?

sleek turret
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I still like it.

misty sigil
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I personally like to actually see my character and there's already an option to disable Rogue's stealth invisibility

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So I feel like that would fit right in

sleek turret
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makes me actually to become redditor wholesome 100

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still, for me its not annoying at all.

cobalt pewter
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There's a sugg about cadance's love effects

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But idk how it goes now

misty sigil
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Didn't see one

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Most players don't use it for the heart effect though, myself included

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It's nice because it's basically a lifeforce potion on drugs

cobalt pewter
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Honestly the love potion can just be removed in crafting as well

misty sigil
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Should I post a suggestion then?

cobalt pewter
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Sure

crude geode
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wait, there's one posted not a week ago.

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keep it in mind.

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but don't suggest.

misty sigil
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Good call

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Didn't see that one lol

crude geode
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i usually just use the search to search in suggestion voting and type some keyword like cadence or post golem or something

misty sigil
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Yeah

heady storm
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@ashen warren more bot shenanigans with approval, I should bring up.

crude geode
#

damn, rip sugg bot PensiveCore

misty sigil
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rip

vagrant flare
#

what's up

heady storm
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I had to manually throw your suggestion into voting, which meant I had to also ping you manually.

vagrant flare
#

bot broken?

heady storm
#

Not working as intended rather.

vagrant flare
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unfortunate

heady storm
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It'll be fixed whenever its owner has the time, don't worry.

hot zephyr
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I disagree wholeheartedly on the QoL suggestions; most QoL mods are actually pretty terrible

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Maybe if Calamity didn't have a "vanilla changes" section on the wiki that was a literal mile long I'd agree with you

vagrant flare
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the suggestion more focuses on QoL adjustments that are already implemented by other mods just fine, that is why i include the clause "present in other mods of significant size" in the header of it

hot zephyr
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I know

vagrant flare
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calamity has gone too far down the path of vanilla adjustments for me to say that it doesn't have a role in adjusting the vanilla game, but if other mods do an adjustment just fine, then it's silly to have calamity do it when it would not be a net gain for anyone and when such adjustment isn't at all relevant to the content itself

hot zephyr
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But like I said, most QoL mods are terrible and riddle with compatability issues

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There's already huge overlaps between QoL mods and Calamity

vagrant flare
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give me an example

misty sigil
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Most QoL mods are completely fine wdym

hot zephyr
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Well, for one instance Calamity already has the Dryad selling boss summons of Vanilla items; something QoL mods cover. And for compability issues? AlchLite loves to sell Calamity potions out of order, and is filled with weird breaks, such as the Operator selling Plantera's materials if you beat Leviathan early

crude geode
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Calamity is also meant to be a standalone mod.

misty sigil
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Selling potions out of order?

hot zephyr
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Yes

vagrant flare
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alchlite is kinda hard to call a QoL mod, it has so much shit that it's practically a small content mod

misty sigil
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^

vagrant flare
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i am more referring to the super small mods like no more tombs or begone, evil!

misty sigil
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QoL is like smart doors

vagrant flare
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or better taxes, that kind of thing

misty sigil
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Veinminer

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Stuff like that

hot zephyr
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You could consider AlchFull a content mod, but not Lite

craggy stratus
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Basically

misty sigil
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Alch lite is in limbo

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Not QoL but not really a content mod

vagrant flare
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alchlite has quite a few NPCs still, it is on the line

hot zephyr
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AlchLite is a QoL mod

craggy stratus
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The smaller the QoL, the less chance it has compatibility issue

hot zephyr
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Well tbf, Smart Doors is just backwards compatibility on a future feature

crude geode
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I would like to point out, Calamity is meant to be a standalone mod. you shouldn’t have to rely on Vein miner or other mods to make mining not awful for 99% of people.

hot zephyr
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Better taxes could literally just be a config slider

misty sigil
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Veinminer then?

vagrant flare
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i will admit though that there are some scenarios in which it would be a good idea to have calamity implement an idea itself to integrate its own compatibility, but i have seen suggestions where calamity would stand to gain nothing from implementing the suggestion

hot zephyr
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Just because Veinminer exists doesn't mean Calamity couldn't do without a handful of new mining accs

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Creating such a broad "don't" is a terrible idea and only serves to squash potentially good suggs by the minimodders that roam #suggestions-discussion

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There's already too many "don'ts". Let the community decide with stars, and the devs decide with voting.

crude geode
#

^

hot zephyr
#

Obviously, Calamity isn't going to add Veinminer. That's just kinda common sense.

misty sigil
#

That's a given.

cobalt pewter
vagrant flare
#

lol i'm willing to bet that if someone were to suggest something like that and then just phrase it weird it'd get a ton of stars

hot zephyr
#

Really? If so, why hasn't there been one

vagrant flare
#

because someone has to actually suggest it first

hot zephyr
#

Test your theory, and sugg it.

vagrant flare
#

and the people making suggestions are smarter than the people voting

#

no, because the mods will shoot it down

hot zephyr
#

I guarantee it'll get ❗ 'd five minutes in

vagrant flare
#

hence why i said "it'd" instead of "it will"

hot zephyr
#

Exactly

#

That's why we don't need a new rule

vagrant flare
#

huh

hot zephyr
#

We've already got a system that prevents what you're trying to make a rule for

vagrant flare
#

???? there is nothing that says you can't suggest something other mods have and implement perfectly fine

cobalt pewter
#

Calamity shouldn't have every single QoL mods into itself

#

But that doesn't mean it can't have relatively minor QoL that are more effective in the mod's context

hot zephyr
#

Calamity shouldn't and won't have every QoL baked in, but creating such a broad rule over QoL suggestions is kinda bad.

#

Because I guarantee if that rule gets passed, someone could suggest "More mining speed accessories" and then get shot down because "lol download shitty LuiAFK"

misty sigil
#

"Shitty LuiAFK"

violet minnow
#

tis true

misty sigil
#

How is getting a stack of potions to permanently apply bad

#

lmao

hot zephyr
#

A handful of small QoL mods could be turned into config sliders, as well as new accessories be added that imitate other QoL items; like LuiAFK's Tool Time that makes arena building without t-edit actually feasible

vagrant flare
#

why should they be turned into config sliders

misty sigil
#

How would a slider work with something like LuiAFK's Arena Platform Builder?

#

Or the Skybridge Builder

vagrant flare
#

i can understand the point of view that the rule is too broad, i intended it specifically to say that calamity should not absorb small mods with one single QoL purpose, but it could be construed as meaning that you cannot implement any feature any other mod has

hot zephyr
#

New accessories, ie mining/placing speed boosts throughout progression

jovial spire
#

Just gonna butt in here while im eating

misty sigil
#

Calamity would either just have to straight up copy the idea or let it go

hot zephyr
#

Nonsense

misty sigil
#

Not at all

crude geode
#

Calamity exists in a vacuum because of how it handles itself. Everything is on a different power level when compared to vanilla or even other mods like thorium. Compatibility issues run amok, and the devs have taken a stance to not trying to make Calamity super compatible, in favor of making more content. I think it’s a fine and reasonable decision, but it also means Calamity should not really have to rely on other mods because compatibility issues easily arise.

misty sigil
#

A skybridge that goes across the entire world could be easily added with an accessory

hot zephyr
#

Items like Tool Time could literally be copied and pasted

misty sigil
#

Is that what im supposed to believe

#

Or that could be a config?

hot zephyr
#

Good god, you're dense. I'm not talking about the skybridge builder.

jovial spire
#

It basically makes their entire intended design irrelevant

crude geode
#

Agreed.

jovial spire
#

Good for some poeple yeah

#

play that way if you want

misty sigil
#

Fair

jovial spire
#

But it's undeniable that it wasn't made with those intentions in mind.

crude geode
#

Calamity’s design is purely about itself, and a bit about vanilla.

misty sigil
#

At the same time however permanently having buffs on isn't gamebreaking

jovial spire
#

No, it's not

misty sigil
#

Especially if it's buffs you should have

jovial spire
#

And some people prefer to play that way. And it's their game, it's perfectly fine.

#

If they want to choose to play that way, it's how they want to

vagrant flare
#

i did not intend to say that any and all QoL features should be prohibited, the intent was to say that simple QoL features that pretty much entirely impact the base game should not be absorbed by calamity when such features are implemented perfectly fine in other mods including sufficient mod compatibility, yet i see suggestions where that exact thing is true and people want to have calamity implement something for no net gain for anyone

misty sigil
#

The argument that something like that is "bad" because it doesn't force you to grind is kind of stupid

jovial spire
#

I mean, to be fair, Terraria itself fairly largely based around grinding.

misty sigil
hot zephyr
#

LuiAFK is bad because it adds a bunch of breaks to the game: see Unlimited Mana & the combined potions taking up no buff slots

misty sigil
#

Unlimited Mana is cringe yeah

hot zephyr
#

It goes past QoL at points

jovial spire
#

I won't say anything like LuiAFK is bad, just not how it was originally intended to be played. Which can be a good thing, sometimes, some games make decsisons some people don't like

vagrant flare
jovial spire
#

Like you don't enjoy grinding for potions it seems like

#

It make your experience, overall, more enjoyable

hot zephyr
#

That'll never happen though, Adol

crude geode
jovial spire
#

And that's just the point of games, to have fun, sit back, and enjoy yourself

misty sigil
#

Like there's a mod that removes the buff limit of 20 or whatever it is

craggy stratus
#

The buff limit mod is really nice

#

Especially as summoner

hot zephyr
#

But that's just... a good change. The Tax Collector is literally useless in Calamity

misty sigil
#

Mhm

crude geode
#

It's a prominent problem specifically in Calamity bc money is so much easier to obtain.

vagrant flare
#

why should calamity absorb it when better taxes does the exact same thing perfectly fine including support for calamity and thorium, it's a useless change that benefits nobody b/c of the existence of another mod that does the same thing that calamity has no jurisdiction over

crude geode
#

I was not aware better taxes even existed.

jovial spire
misty sigil
#

That's kind of the whole point of mods and mod configuration

vagrant flare
#

i probably did not phrase my suggestion in a manner that clears up ambiguity but that was the core intention

jovial spire
#

Exactly. People should be able to play the game how they want with mods. But design philosophies will inevitably clash with each other at points, and that's a consequence you have to accept when using multiple mods.

hot zephyr
#

The more mods you use, the greater chance of breaks and compatibility/balance issues. Calamity absorbing parts of QoL mods means that the mod becomes a more cohesive experience and is less prone to breaks/balance issues.

misty sigil
#

That's also a problem if it starts focusing on copy-pasting QoL mods that already exist

jovial spire
#

So, no, I don't think at all that Cal should just add alot of QoL stuff that doesn't fit the design philosophy of the mod. But that's what other mods are for if you're willing to accept that things will clash sometimes, maybe frequently.

misty sigil
#

Instead of expanding it's own content into something that's arguably better for the mod

hot zephyr
#

I think there's a middle ground for all of this; for example the Tax Collector was literally a waste of NPC housing, it needed some kind of buff.

vagrant flare
#

"Calamity absorbing parts of QoL mods" may be acceptable in some scenarios, calamity absorbing QoL mods whole is usually a bad idea

hot zephyr
#

Yes

#

I agree

misty sigil
#

Yeah

vagrant flare
#

then i do not understand where the contention is

jovial spire
#

Any mods absorbing other mods that rnt made by the same dev isn't a good idea

misty sigil
#

And something as obscure as the Tax Collector being buffed is fine

jovial spire
#

hell even with the same dev it's still not a good idea most of the time

hot zephyr
#

It's an unnecessary rule; the scenario you're trying to avoid will never happen and creating a broad rule for the subject just adds more unnecessary hoops for creating a suggestion.

#

Calamity will never absorb Veinminer; but it's likely the rule could be used to shoot down suggestions because some obscure mod has already capitalized on the feature.

vagrant flare
#

i will entirely admit that my suggestion was not phrased perfectly, perhaps it could have used some revision to narrow down its scope, but the root goal of the suggestion was to prevent people from suggesting things that would swallow entire mods whole because calamity is not supposed to be like that

hot zephyr
#

Hell, the tax collector changes aren't even absorbing a QoL mod, that's just a vanilla change.

jovial spire
#

Anyways, just wanted to hop in and give my two cents

vagrant flare
#

it'd be absorbing better taxes entirely lol

crude geode
#

Nobody is going to suggest Calamity absorb veinminer or other mods in general into itself.

#

It's not like the original mods are completely gone.

jovial spire
#

Gonna go back to eating

misty sigil
#

have fun with that lmao

crude geode
#

(bye celest)

jovial spire
#

my poor burger is cold now

glass sentinel
#

sadge

misty sigil
#

rip

#

might order pizza or something

#

somehow talking about food for that short of a time got me hungry

crude geode
#

byech, the tax collector sugg is fine bc Calamity specifically makes it more obscure than it even is in vanilla.

#

and most people aren't going to be aware of better taxes

vagrant flare
#

it does have 120,000 downloads

crude geode
#

and how many does calamity have?

vagrant flare
#

not comparable

crude geode
#

mhm

vagrant flare
#

willing to bet you that most calamity players dont care about the tax collector and never get it, and they still wouldn't if calamity absorbed better taxes whole

#

frankly 120,000 downloads is pretty crazy for a mod about an NPC that nobody ever talks about or uses to begin with and absorbing it into calamity wouldn't benefit calamity at all

crude geode
#

frankly, there's not too much of a point to this anymore, the sugg is in posting and we've discussed the topic to death. People will be opposed to it, and some will support it. The votes and the devs decide now.

jovial spire
#

iirc

vagrant flare
#

i mean ya to be fair the developers know what features are implemented just fine by other mods and what aren't, the suggestion is less to try and stop threats to the mod or other mods since the devs will probably never implement something that would just be absorbing other mods whole, it is more to just stop people from wasting their time suggesting things that shouldn't be suggested in the first place

#

that is the whole point of the "don't"s page regardless

crude geode
#

based on the comments in here from me and Ian, the tax collector should have been suggested, but according to you it shouldn't have. Difference of opinion.

#

Unlike that opinionated thing, we can all agree that "Add Waifu Stone 3000 made with Shadowspec Bars" is really awful.

#

and those types of suggestions should be a don't.

hollow sierra
#

that drill unit sugg, mining power doesn't really do anything, what it would do is allow it to destroy uelibloom and auric, not a big deal given its purpose is mass excavation, which it is faster at than the blossom pickaxe

vagrant flare
#

it is a don't

crude geode
#

it is, yes, because everyone agrees that those suggs are bad.

#

byech

#

ravager sucks

craggy stratus
#

About the boss drop, this is kinda like a dilemma

#

If you make the boss drop better than the material that the boss unlock for new weapon, there is no reason to make material-weapon

cobalt pewter
#

Make them balanced then

crude geode
#

^

craggy stratus
#

Mayhaps

hollow sierra
#

am i wrong in saying alot of the vanilla drops are untouched because they're hard to mod

crude geode
#

yes.

cobalt pewter
#

Some are

#

Like the funne jumps being basically hardcoded

#

A lot of things are hardcoded actually

#

Fookin

crude geode
#

Vanilla drops though? Like weapons?

#

You can just modify damage, knockback, use time, etc.

#

it's not as difficult as removing evil spreading HDfailure

craggy stratus
#

but, why did this sugg saying golem’s drop is viable

crude geode
#

in vanilla

#

" I think vanilla makes boss drops worth it, such as EoL drops, Duke drops, Golem drops, etc"

craggy stratus
#

still ah didnt see that

crude geode
#

mhm

dim star
#

I just had a great idea, what about bullets that make your summons attack whatever they hit

#

I’m not making it a real suggestion but it seems like a good idea

crude geode
#

you already have the right click of summoner, and I feel like doing any more would be kinda difficult.

dim star
#

I guess so

crude geode
#

Ravager is kind of god awful. The only reason I think people remember him is highly detailed sprite, him being a funny post-golem pre-cultist forgettable boss, or funny spikecrag staff. His theming is already done better elsewhere (the crimson is all about blood and flesh), his boss fight is a complete mess where you have to deal with like almost 8 different body parts and 3 different pairs of projectiles, and he's just a resource grinder that gives you CotBG and some (imo) forgettable weapons.

craggy stratus
#

Hmm

crude geode
#

Like, lorewise it's p cool, but in game it's a terribly forgettable fight that you might even not do on a first playthrough.

craggy stratus
#

ravager does feel like a aureus copy, but worse

#

In my 1st pt

#

Its hovering doesnt make sense either

cobalt pewter
#

Ravager gives Bloodflare Core post provi wegud

#

It's a fucking good acc

#

Byeah

dim star
#

I think he’s good post providence but I didn’t even know he was able to be fought before then until a recent playthrough

crude geode
#

idk why it even fires lasers, it's a pile of corpses smashed together
one good acc doesn't mean it's actually memorable or good taxevasion

dim star
#

He’s that forgettable

crude geode
#

It just means the acc he drops is good.

#

It honestly says a lot that people bring up his accessories more than fighting him or the boss in general.

cobalt pewter
#

To be honest, the concentration of bosses post Golem contribute a lot

unreal viper
#

Ravager fires lasers because golem doesHDfailure

#

Yeah

#

3

#

And cultist is easier than all of them

cobalt pewter
#

Post Golem you technically have:

  • OG Duke
  • PBG
  • Ravager
  • T3 OOA, and to the extent, Betsy
  • Cultist (most likely the one players go to in this list first)
crude geode
#

i'm at least glad ravager is less of a golem copy now
T3 OOA LUL

#

The problem with Rav is that there's no fanfare or anything special about him. Duke Fishron you have to go out of your way to get his summon, and PBG has a whole thing with infecting the jungle. Meanwhile Ravager is just there, you summon him, kill him, end.

cobalt pewter
#

Rav is still a golem copy imo

#

PBG imo has no buildup at all imo

#

Everything plague just

#

Showed up

#

Post Golem

crude geode
#

It's at least better than Golem dies, ok fight Golem 2

unreal viper
#

Thousands of lines of unique code

crude geode
#

^

unreal viper
#

But yeah.

cobalt pewter
#

Honestly kinda wanna see rav to be repurposed to be another Crags boss tbh

unreal viper
#

Cultist bring easy is part of the problem imo

crude geode
#

~~cultist needs to summon adult eidolyn worm taxevasion ~~

cobalt pewter
#

Phantasmal Dragon is replaced with AEW HahaYes

unreal viper
#

Speaking of cultist

#

Did the thing where he creates clones regardless of whether you succeed or fail get removed?

cobalt pewter
#

No

unreal viper
#

Sad.

#

I will sugg later

crude geode
#

sugg buffing LC in general tbh.

cobalt pewter
#

I already sugg to make ritual around the player instead of on a fixed position come at me fargo simps

crude geode
#

That's not a buff that's a nerf taxevasion

#

A reasonable nerf, but a nerf to a ridiculously easy roadbump nonetheless.

unreal viper
#

Hm

#

You could have an actual second cultist if you fail

cobalt pewter
#

I mean it could be considered with other buffs

unreal viper
#

Yeah

#

The ritual thing defeats the purpose of the attack

crude geode
#

for each boss you haven't defeated post golem, an extra LC is present during the fight

#

agreed.

cobalt pewter
#

I think I suggested a thing where Cultist gets stronger the less HM bosses defeated

hot zephyr
#

Wouldn't mind if the Cultist literally shot instadeath ML lasers if you haven't beaten any HM bosses KEKW

#

As much as I love the mod's insistence on being non-linear in Hardmode, a lot of content is not only optional, it's to a point where spending time on it is a waste

crude geode
#

On my next playthrough I should see if I can just skip all the hardmode bosses and throw myself at the pillars HDfailure

unreal viper
#

You can

#

In fact I think It’s the most efficient way

#

Even if you aren’t a speed runner

sand umbra
#

bot lives

#

pog!

heady storm
#

:Yay:

golden narwhal
hot zephyr
#

Couldn't you just go Plant with portabulb, do Golem, and then Cultists pretty easily?

#

Sure, you'll miss out on a lot of upgrades, but you'd be able to go back and fight everything else you missed with Phastasm + Holy Arrow HDfailure

cobalt pewter
#

As Stealth rogue, you only really need ruin medallion and skyfin bomber to erase cultist

#

So 2 bosses caps

heady storm
#

Oh so there's only a title.

cobalt pewter
#

Yes

heady storm
#

Ignore me embedding the emote.

zealous ridge
#

the sequence break thing is just major issue with terraria in its inherent progression-based focus alongside its openness as a sandbox

#

They step over each other

#

like who the fuck cares about any other weapon if you can relatively easily kill cultist with pretty easily obtainable gear

#

from there, just use any celestial items to obliterate anything else in their way

#

Cultist being way stronger if you didnt kill certain bosses would make it way more difficult to just beat him with mech tier items

#

perhaps a healing ability that becomes weaker with previous bosses defeated

#

basically a sort of dps check

#

But if you’re resourceful or able to do something really difficult you could partially cancel the heal and make it easier to keep chipping him down

cobalt pewter
#

The point is that it should be more challenging to do cultist pre mech yes, and no, I don't think giving the boss healing ability would do the job, since sequence breaking would be particularly impossible

#

Just making him statistically stronger the less HM bosses you defeated would do imo

zealous ridge
#

somewhat depends on implementation

#

idk

#

like it would have to be way stronger

#

Not fucking one shot impossible

#

but easy to make like 2 mistakes In succession and you die

languid quartz
#

(not my sugg, I was just scrolling up for something else)

cobalt pewter
#

Chetto can't deliver to dev

#

Just wait

languid quartz
#

okay, sorry

heady storm
#

Yeah I can't deliver suggestions, yet.

zenith hazel
#

i’ll do it tomorrow

#

just ping me like 6 hours from now or smth

radiant meadow
#

I spy UltimateSmug emote UltimateSmug

#

Also, I wasn't aware Golem drops were used besides Possessed Hatchet

#

And a good amount of Cal boss drops are very good

zenith hazel
#

@sleek girder can you give a few examples?

#

you’re kinda overgeneralizing here

dapper coral
#

oh yeah this is waaaayyy too general

#

if we assume 5 drops per boss you've just gone and said that well over 100 weapons are not worth using

#

you need to start with specifics

ashen warren
#

He did say Provi and Deus drops, but still too general I think

zenith hazel
#

they can’t all be bad

dapper coral
#

i mean he could say "make provi's weapons more interesting" but he can't do 100++++ weapons

radiant meadow
#

Microwave is good iirc

earnest cape
#

microwave good yes wegud

cobalt pewter
#

Microwave, Godspawn Helix are gud from Deus

zenith hazel
#

I agree on some cases like telluric glare but like

dapper coral
#

and imo it's not valid to mention legendaries, they're supposed to be way better than everything else at that tier so of course you would use them if you could

radiant meadow
#

Regulus riot is braindead free homing
Can't go wrong with that

zenith hazel
#

naw

dapper coral
#

and so of course boss drops would be worse than legendaries

cobalt pewter
#

As for provi, I don't particularly find any of her weapon drops interesting

#

So yech

radiant meadow
#

Most of them are ancient

cobalt pewter
#

Hm fair

#

For Golem, only hatchet is common yes

#

His weapon drops otherwise are garb iirc

radiant meadow
#

Staff of the Earth is killer wdym

dim star
#

I think the people that say “boss items are bad” are tryhards and just use the meta items

#

People use them all the time

#

Most things in terraria are designed to be good the first time you experience it

cobalt pewter
#

Ehhhh, Stynger is iffy

#

As well as Golem Fist

dim star
#

First time players don’t just go “this weapon and boss are bad I shouldn’t beat them”

#

Weapons don’t have to be the best item at that stage of the game to be used

radiant meadow
#

Stynger is good in vanilla
Dunno how it holds up in Cal

dim star
#

My first playthrough I used whatever item I wanted because they looked really cool not because they did a lot of dps

#

Boss items usually look really cool

earnest cape
#

my b

sand umbra
#

Stynger is good because it's a ranged weapon

#

the rest suck though

earnest cape
#

the possessed hatchet is the embodiment of decent

sand umbra
#

(don't you look at me like that. go on, tell me to my face you've ever unironically used Heat Ray over something else)

earnest cape
whole sedge
#

(heat ray exists?)

sand umbra
#

(precisely my point)

#

dude people don't even remember the weapon exists half the time

#

unless they need it to craft something

earnest cape
#

(free money)

sand umbra
#

that is how bad and irrelevant Heat Ray is, okay

#

(and it doesn't help its case that Razorpine and Blizzard Staff exist)

#

(never mind the like 10 Calamity magic weapons around that point that outclass it in every department)

earnest cape
#

(and plus duke around the same stage has a much better weapon)

sand umbra
#

Bubble Gun pogooo

#

(I'm kiddin' it's Razorblade)

earnest cape
#

never used it PensiveCore

sand umbra
#

(nobody uses Bubble Gun)

earnest cape
#

razorblade epic and iconic

sand umbra
#

(not necessarily because it's bad, it's actually pretty stupid if you can stay consistent with it if I remember rightly, but because Razorblade is so much better)

earnest cape
#

(yeah cause razorpine has much higher fire rate, damage output and range)

radiant meadow
#

Heat Ray is only good when Yrimir uses it to shred 1.2 destroyer iirc
Other than that, it's like never used

#

At least, I think he had a vid on that

earnest cape
#

yrimir can make anything good

#

(except for his disappearance)

dim star
#

Except leaving forever

#

Oh

#

My b

sand umbra
#

Yrimir's performance is an outlier and should not be counted

#

iirc

earnest cape
#

the terraria community: wegud

jovial spire
earnest cape
#

^

sand umbra
#

...eh, I've heard better comebacks

#

although statistically you are correct

#

within the...the fuck is it, like 80k people in this discord?

#

I consistently make at least one suggestion a week

#

and I'm pretty sure most people don't do that

#

so statistically, yes, I am an outlier

#

(what separates me from the other significant outliers is that I don't make multiple suggs in rapid succession
I give them time to live and exist between each other and time for other people to make suggs as well)

#

((those who do it know who they are and should be well aware that I'm cyberbullyin' them by pointin' this out so it's fine))

vagrant flare
#

hard to read with all that strikethrough

earnest cape
#

Then you are not worthy HDhurdur

vagrant flare
#

dang I've been had

sand umbra
#

...I feel like I came here to make a sugg but now I don't remember what it was

vagrant flare
#

hmm i feel like when you have a discord server filled with 80,000 terraria players, anyone with a working head on their shoulders is most definitely an outlier

dim star
#

That’s why I’m not labeled an outlier

tawny garden
#

all at once, as if you have 100 hands

manic aspen
#

i wanna download that emoji but i cant

tawny garden
earnest cape
cobalt pewter
#

aside from early game ones, they all stack to no more than 10

earnest cape
#

haha yes

manic aspen
#

can someone send an image of HDhurdur

#

pls

earnest cape
tawny garden
manic aspen
#

thanks

cobalt pewter
#

you can bundle them in your palm tbh, they're smol

earnest cape
tawny garden
#

(remove the ping pls
I don't mind it, but other people do)

cobalt pewter
#

Jokes aside, the ones that do these really do work on stealth

#

Like Sticky Spiky Balls are super effective on stealth vs Hive Mind

earnest cape
cobalt pewter
#

And Nychthemeron are just pretty pogger to use throughout most of the HM

#

But post ML ones generally suck on stealth because the lack of multiple throws

tawny garden
#

uhhhhhhhhhuhuhuuuhuhuhuh
so the reply turns a linebreak to a space
that's dumb

#

anyway

earnest cape
#

yeah it's discord after all but anyway

cobalt pewter
#

Either way, aside from like 3-4 weapons, spiky balls kinna suck

earnest cape
#

who even uses them honestly

cobalt pewter
#

me, on some occassions

earnest cape
#

kreinge

hot zephyr
tawny garden
#

87442 members, to be exact

#

of these most are bloat

#

god, I'm calling people "bloat"

cobalt pewter
#

Just like materials, member bloat needs to be reduced

limber ocean
#

kinda sounds like you're one step away from Thanos

tawny garden
#

🤌

hot zephyr
hardy dock
#

My hatred for those turrets runs deep.

cobalt pewter
#

Me when I do parkour just to hit these turrets

hot zephyr
#

Step number 1. Build bed outside lab
Step number 2. Kamikaze

tawny garden
#

Step 2 sounds scary

copper turret
#

step 2 is mandatory

tawny garden
#

Fuck

#

HDfailure was unnecessary

violet minnow
sharp prism
#

o

#

i have like 5k

violet minnow
#

ye i have 2k rn, but have only been here for a month

frail mantle
#

generally in servers most of the members will never speak

violet minnow
#

sad but true

violet minnow
frail mantle
#

like, for example Ein has i believe over 200k messages in this server, but most members probably have less than five thousand

sharp prism
#

wait

#

why did i reply if youre right above mine

frail mantle
#

good question

cobalt pewter
#

puzzle deactivation for lab security when

violet minnow
#

hyped for puzzels

frail mantle
#

ancient member

#

used to be a mod

#

he has 185k, though he probably has more if you include mod corner

violet minnow
#

yep found them, 150k on channels i have acess to

frail mantle
#

i believe he has the highest message count in the server besides fab

#

byech offtopic

cobalt pewter
#

After reading future bosses page, this sugg got a missed opportunity of mentioning an additional, but optional reasoning, about the acc originally being used to summon a Future Boss version of LC

hardy dock
#

Fuck the Future Bosses

#

All my homies hate the Future Bosses

ashen warren
#

logically speaking draedon would have extremely high security for his labs

weak field
#

And turrets attack through walls probably makes sense too

ashen warren
#

maybe like

weak field
#

Since almost all enemies target you through walls

ashen warren
#

nerf turrets but add more variety of defenses

#

make draedon's lab a bullet hell boss fight HDfailure

weak field
#

Byech that's probably a bad idea

#

But the current lab does'nt work either

#

Since the lab stuff can shoot through blocks and you probably can't

violet minnow
#

i have a lab rework sugg somewhere

hot zephyr
#

It'd be nice if there were more ways to approach them rather than brute force. Invisibility potions to pass by security, or perhaps an electrical box you could shoot that's inside the lab that'd disable the turrets for a few seconds

craggy stratus
#

i wish we can still bomb the lab

frozen night
#

shouldn't astrum aurues get nerfed in a way?

#

like

#

the armour seems to high

#

i am suffering with post lunatic gear to fight him

violet minnow
#

he was

frozen night
#

i feel like every golem boss ( like astrum and ravager ) is too annoying

#

its not fun

#

to fight them

violet minnow
#

rav is intresting

frozen night
#

but even worse

violet minnow
#

when he goes up to do the big ground slam, you can hit him but he cant hit you

frozen night
#

what about astrum

violet minnow
#

he is annoying, but not as annoying a pbg

#

i really hate bees

frozen night
#

lol

rose jewel
#

Ravager is fun until he’s not

tawny garden
hot zephyr
#

PBG in the current version is fun

#

Ravager too

#

Aureus and Deus are stinky, though

sharp prism
#

aureus and deus are fun ravager isnt

hot zephyr
#

I hate the astral bosses, they're far too tanky

ashen warren
#

aureus is pretty tanky

rose jewel
#

Aureus is kind of annoying to fight but is fun

ashen warren
#

and aureus in boss rush is kinda rigged when it spams those homing projectiles

limber ocean
#

Deus feels like it has too much (nigh-)immunity time when its second phase starts

tawny garden
#

Ian has better taste than dank

hot zephyr
#

A boss at that progression doesn't need that high HP/DR

#

Aureus should be no more health/DR than Golem

ashen warren
#

What about Fishron wings can be fished up after duke Fishron is dead?

#

So that you don’t gotta rely on the treasure bags

heady storm
#

Do all of his other drops follow that already?

ashen warren
#

None of his drops can be fished up so they could also be added too but that wouldn’t make as much sense

#

Duke Fishron explodes into a bunch of pieces on death which are likely to end up in the ocean

hollow sierra
#

but so does leviathan, and aquatic scorge

ashen warren
#

Well possibly they could add some of their drops?

hollow sierra
#

just seems like clutter

#

and if you've already beaten a boss once you have stronger gear to beat it again more easily

golden narwhal
#

I mean, I don't see why it needs to be that way, considering

  • what chetto said
  • fishron wings aren't needed for anything
  • there are other good wings available at that tier
dim star
#

oh true

ashen warren
#

Fishing in calamity mainly serves to provide a alternative source to items

hollow sierra
#

and if you're a 200IQ mega pro gamer that really doesn't have time for the petty rabble of grinding fishron wings, just turn on armageddon and get 6x loot

ashen warren
#

Yeah but Armageddon is a option for every thing and of course most players can’t do hitless

hollow sierra
#

That's why its an optional high risk high reward item

#

one would assume by the time you get frustrated with your drop luck, you've also fought the boss enough to do no-hits fairly regularly

ashen warren
#

Ehhh

#

Armageddon just isn’t a option for some players

#

Or alternatively another crate could be added for the ocean (would be removed in 1.4 tho)

hollow sierra
#

what if, grand design, but for blocks

#

or maybe just add a block option to grand design and then it takes the first block in your hotbar or something

ashen warren
#

Would be pretty cool

hollow sierra
#

i think my only concern with that would be to make sure it works with the actuator part of grand design

#

or atleast works if you have presserator equipped, but presserator and gizmo pack would likely be the other components of the item

#

and to facilitate specifically yharon needing a huge amount of space, much more than any other boss, you could perhaps make a cosmolite drill unit

#

devourer of rocks rooVV

#

@crystal iron What do you think

crystal iron
#

Ye I think that's cool cuz I think I had a discussion with someone else that drill containment unit is worthless after moonlord

sand umbra
#

if I had a consistently active spriter for every sugg I've seen made about the summon penalty being ass-backwards I would never need to ask for spriters again

unreal viper
#

Why did the sugg get rejected

#

Anyway

#

@hollow shell

#

The reversed summon penalty one

sand umbra
#

because funny tester workload go brrrr

unreal viper
hollow shell
#

Long convo, some in support and some against
iirc they said that it would enforce a summoner meta, as they would have all the free DPS while other classes got cucked

sand umbra
#

(and yet a re-evaulation of the entire post-ML power curve, which requires rebalancing literally over 200 items, can get through...)

tawny garden
#

or more

sand umbra
#

iirc they said that it would enforce a summoner meta, as they would have all the free DPS while other classes got cucked

#

I wish I could tell you how fucking funny this is

#

you can't even begin to tell me that makes sense

#

in a situation where you need to make sure multiclassing with summoner isn't busted

#

in what universe, pray goddamn tell, does it make sense to punish the summoner for wanting to actually fucking do something

#

meanwhile, the ones that build for otherclass damage can still use summons for free damage without worrying about getting their damage fucked

#

it's not gonna "encourage a summoner meta"

#

that is the flimsiest possible argument I could've heard given that, and I will say this once and only once
as far as I or anyone else can tell, the point of the summon penalty is to make sure summon-based mutliclassing isn't busted

#

non-summoner monoclassing is not affected by this penalty

#

in the slightest

#

the penalty purely affects multiclassing and oftentimes a summoner's ability to actually contribute anything of value to a fight

#

(the final "classless weapon" i.e. active summoner wep in disguise that's usable consistently is Yanmei's Knife and even that doesn't last forever progression-wise)

hollow shell
#

@foggy plover @radiant meadow @spiral olive @tired haven y'all were the ones involved in the conversation about this in dev
@hearty yew too

#

the sugg in question

foggy plover
#

creates an imbalance either way

sand umbra
#

that is the problem I outlined back when I made my sugg and will gladly outline again
the fact that in a case of 5-class stuff, the summoner is the only one to be noticeably penalized for wanting to multiclass to the point of it being not worth it

unreal viper
#

Yes

foggy plover
#

my argument was it needs to go both ways depending on what class you are trying to main

unreal viper
#

Currently it benefits all other classes

foggy plover
#

because just flipping it is just as bad of a solution as what we have rn

radiant meadow
#

oh umm, I barely even remember what I said

sand umbra
#

a summoner should not be sizably penalized for wanting to contribute something of value to a fight instead of just sitting there like an idiot and waiting for their summons to do things

hollow shell
sand umbra
#

(and what's funny is that this would not be a problem, in the slightest, if more active summons existed)

#

(more things like Borealis Bomber)

tawny garden
#

tdrytufyitudryryfughgytfytugyhuyu

hollow shell
#

@finite orchid Bad

tawny garden
#

not in the middle of this

unreal viper
#

Hm

#

Roar of the jungle skeleton, lol

sand umbra
#

(if there were actual active summons throughout the game we wouldn't even be having this conversation, because then the summon penalty wouldn't really be as significant to overall playstyle restrictions)

radiant meadow
#

I don't think an exclamation mark is even needed.

#

It can't possibly be salvaged.

hollow shell
#

Yeah I'll just get rid of it so we can focus on Thomas

spiral olive
#

oh right this suggestion

#

i do remember this

finite orchid
#

Aww

radiant meadow
#

but also maybe say, why it's Bad instead of just saying Bad

#

Anyways, meme suggestions aren't allowed

hollow shell
#

Yeah cuz it's a meme

unreal viper
#

Dude that’s so good

#

It’s halirous

finite orchid
#

Thanks?

#

It was partially joking, but I still think it would be a good idea for april fools

crystal iron
#

i actually do think there should be more weapons like borealis bomber, cuz that way there woulnt be a need for changing the summoner nerf (kind of) and it would create a playable sub class

radiant meadow
#

oh yeah, flipping the summoner nerf forces multiclass to build specifically for summoner

spiral olive
#

i remember i had this to say about it, and i think i will still stand with my reasoning. I believe if the scaling was flipped it would make summoner hands down the best class and basically kill the whole point of making summoner a standalone class.

tawny garden
#

hot take: Borealis Bomber is just a magic weapon

radiant meadow
#

You can have as many hot takes as you want

#

it doesn't do magic damage

tawny garden
#

but with a summoner badge slapped on, you're right

sand umbra
#

okay but that's what active summons are bound to be

#

the only significant difference between an active summon and any magic weapon is that you can tell the active summon is a summon

#

this isn't a bad thing
because active summons are thematically the only way you're gonna get to actually do anything as a pure summoner without reworking the class significantly

spiral olive
#

this was another concern of mine, and ill have to get back to this later since im doing schoolwork right now, so if there's anything else you'd like me to add just ping me and i'll get back to it later

sand umbra
#

so tl;dr summon-based multiclassing is a fuck

#

I mean
the penalty could go both ways?

unreal viper
#

That just kills multiclasing in general I guess

sand umbra
#

but even that has the potential to backfire horribly and just put us right back at square one regarding how good summon-based multiclassing is compared to other multiclassing types

verbal plank
#

Out of nowhere, but parhaps if Summoners actually had control over there summons this wouldn't be a problem in the first place. Considering half the time you're relying on dumb as fuck AI to hit and without other mods there's pretty much nothing you can do about it

#

Whips also help with this being a active summon weapon, but it would probably require a massive summon rebalance to make sure they aren't completely overpowered (ala 1.4.1)

hollow shell
#

s'too bad 1.4 didn't just
implement Summoner's Association

tawny garden
hollow shell
#

Literally that one tool which places a target where you click, and your summons shoot at it with top priority

#

s'all you need

crystal iron
#

Ye but imo that thing is hard to aim with fast bosses

sleek girder
#

i mean i think there should be more whip style things added, but not just whips

tawny garden
#

or maybe it's all planned and they actually want summons to be uncontrollable sweating

sleek girder
#

like a gun that shoots something, does summon damage, and your summons attack it with increased damage

#

so like the whip but gun

verbal plank
#

and in turn make the class extremely frustrating, especially early game

#

I've said it before and I still stand by it, you need some control over summons. Not saying we need full on targeting systems but just some way to nudge them where they need to be and actually listen

sand umbra
#

Literally that one tool which places a target where you click, and your summons shoot at it with top priority
s'all you need

I seem to recall Calamity summons in particular being a coin flip as to whether or not they actually respect targeting

verbal plank
#

The only real way you can do that is to just keep cancelling and resummoning

#

They don't at all

sand umbra
#

some of them follow it like a religion and the rest of them do not care

verbal plank
#

I still think the idea of a "resummon counter" being implemented. Basically having a timer before being able to resummoned, being balanced per summon

foggy plover
#

I just hope

#

all of the summoner multiclass problems go away with 1.4

#

which they might considering whips

sleek girder
#

whip gun as i said

verbal plank
#

You say that as if we're getting tmodloader 1.4

sleek girder
#

has the whip effect but less damage but at a range

foggy plover
#

well

#

whats the point of fixing something when were just gonna have more cards added to the table later

#

its not that far off

verbal plank
#

so you want a ranged weapon

sleek girder
#

it would still have summon damage

#

whips are melee weapons when you think about it HDfailure

verbal plank
#

and?

#

except they make sense with the idea of summons

craggy stratus
#

Ah this sugg is the same as thomas’s

verbal plank
#

like howd you whip a minon to train it

craggy stratus
#

Huh?

sleek girder
#

are you whipping the minion though?

verbal plank
#

guns don't make any sense for a summon weapon