#suggestions-discussion
1 messages · Page 1037 of 1
manually or crafted
unless they removed that
which maybe they did because of no more evil essence
Farm dolls before WoF I guess
can we suggest changes to vanilla items or no?
i know they readjusted some of them but im not sure
If the pins don’t say anything about it than yes
Yes, you can
Voodoo demon spawn becomes Monkey Paw. Now you'll never be able to find one
there's a lore item that disables voodoo demons, no?
^
Because people couldn't be assed to craft a Zen pot lmao
so asking for a lower spawnrate for the point in the game where you have free control to enable and disable that seems a bit redundant 
Yea but who wants to keep more in their inventory

just use fargo mutant and craft them in to the stackable one
oh ok
Your suggestion isn't possible as a direct result.
i was wondering if u guys had access to it or not lol
CEM is both unofficial and discontinued
Because people couldn't be assed to craft a Zen pot lmao
Underworld lore disabling voodoo demon spawns predates Zerg and Zen becoming post-SG
Was there already talk about Mrrp's emote sugg
I just noticed it has 0 reason
iirc he pinged you regarding it
Hmm, yes, earlier today.
He pinged you about it, yeah.
I posted my first suggestion
apparently this is how things are now, for emote suggs
the reason is so he doesnt get accused of admin abuse
I thought that was with regards to I Hate Sand's
((and I pinged him about it and somehow missed Mrrp's))
I'm worried about it being too difficult to implement
he was speaking in general
is it a good suggestion?
it seems fine to me
only thing i would note is that "yes it is indeed possible to get over 100% crit post-ML" because that's not something that people really think about
It would be a niche change, sure, but I would appreciate it
it would be nice for people who like rng
Hmm, for me, critical strikes with more than 100% chance, the extra that is left over from the weapon you have -- because Stealth Strikes are 100% guaranted crit -- should be added damage with a soft-cap.
But that defeats the purpose of it being rng-based
Isn’t stealth bad tho
Hmmm ok
Alright I read back to the pings and I am unsure on how to proceed
(I do heavily disagree that, if we were to make it so emote suggs didn't need a reason, that wouldn't need to be documented.
It absolutely would need to be documented.)
^
idk, emote suggestions are depending of how much people want to use it in this server.
Yeah that's what I want too.
because
was added because people wanted to use it on this server at all.

i agree with the idea that emote suggs need a new format because the traditional one doesn't really apply too much
i disagree that it wouldn't need to be documented. maybe not in the don'ts doc but at least somewhere in the pins so it's written down
I do think you can provide reasoning for an emote sugg
Mrrp wants smug2 because it's from a meme that is currently still popular and it would be funny
(if perhaps redundant)
i get the sentiment behind the idea that emote suggs are usually meme reasoning because... there's not much else to reason
Because at all,
was added because there wasn't a variation of
which implied a counterpart referencing the Calamity Mod.
(plus we have 3 smug emotes)
With several others for similar purposes
((Just wanted to say that both of the currently suggested emotes, if I put it politely, suck))

Trans bee is pretty eh and I have no idea how it would be used
I guess just whenever something transgender comes up? That could be demeaning tho
A trans-colored heart would be more suited if we wanted something for trans pride
Hmm, yes.
When would people use trans bee
Idk.
The only use I used
was when I said "fighting
now" after beating duke fishron.
As I previously said, transbee conveys no meaning
yep.
Right.
like, emotes represents emotions you feeling right now.
is when you beat something hard on a game and want to celebrate at all.
honestly adding trans/ace flags would probably be better than transbee just because the bee contributes nothing
wait discord already has trans flag
🏳️⚧️ byeah
I believe that the Ranged God Slayer has stacked crits
After reading the convo preceeding Mrrp's ping
yeah it makes sense that they wouldn't need reasoning
(though I am mad he made a pretty official statement about that before he pinged me about it)
I do think both of them need to be clearer that they are emote suggs, and not in fact meme suggs that want them added to Calamity
@sinful violet @unreal viper (but mostly Mrrp)
I'd still like them to have something
e.g. the emoji was used a lot by nitro users
to clarify when and why such a weird emote would be used
No

That's a seal alternative
Trans PBG?


:echbee:
Spider and zesty would probably approve of trans bee
But they both have nitro and have it on a private server iirc
@cobalt pewter re: funny Cultist go you shall no
doesn't Maso do this to Cultist
So just "add this as an emote" is a fine middle ground then?
I ask this not because I don't think it's a good idea to do it
but because I don't think it's a good idea to once again spur the clowns from Fargotown into crying copycat

phantasm dragon is a worm it has to be easy
@hollow shell Seem fine?
i think its perfect, really tells you why it should be added
I edited mine too.
what
I mean it's no longer pointlessly extravagant to meet standards
why did you capitalize Mod but not Terraria or Calamity
Also Rover
"having too much pointless stuff in it" was considered bad and enough to get an exclamation
Which to me is 
But what so you think about it
Actually, I wonder how suggbot would treat this.
It should just yeet it into voting fine
Wait is the bot dead right now.
judging from the two suggs past their expiry date that need to be moved into voting, yes
I have to manually drag these since manual approval isn't working.
If it breaks just because the sugg doesn't have a linebreak, I would be concerned with Amber's coding practices
this is why robots will never take over humanity
Yeah I personally dislike the implication that in order to make an emote sugg you shouldn't have reasoning
You should at least try
also is the doc updated
No, I'll do so
If it breaks just because the sugg doesn't have a linebreak, I would be concerned with Amber's coding practices
again with this? do you really have to imply such an insult like this?
(Do you wanna remove the exclam from Sand's sugg, Demik)
oh, sure
If it breaks just because the sugg doesn't have a linebreak, I would be concerned with Amber's coding practices
@tawny garden yeah, please don't incite this a third time or we're just going to punish you.
I don't care whether or not you think it's "criticism," you're being downright disrespectful.
if I sound as if I'm making an insult, that is not the case
just that it's really easy to do
byeah sorry
Did suggestionbot die
me during school

Suggestionbot is a vegetable now 
I believe that the Ranged God Slayer has stacked crits
@Atomguy#8908 That is similar, but ultimately different from what I suggested. It would interact with this system by simply doubling the crit damage.
that seems busted
How
120% crit chance means you have a 1 in 5 chance to triple your damage
Only triple base damage
that's still quite a lot
yes i know that
Think about it
byeah you should clarify it in your sugg
All accessories to lucky would be 21% more crit chance
that you're talking about tripling base damage
fligging ideas could have extra crit increase base crit damage instead if triple damage is too much
hmm.
Menacing is 28% more damage
It's part emode part my livid frustration, byech
wut
what
Is this the legendary reply?
i can only do that in tmod discord
Yes
the reply pog
for me, do this:
since stealth strikes are 100% crit guaranted (with the accesory). when the player does the crit, transform the crit of the weapon into damage.
Yeah
Stealth sucks
You sugged that, didn't you feedza?
i agree
I actually experimented with excess crit chance in my mod a while back, obviously it's possible
wait what is this new sugg.
@outer crane isn't it already the case?
Oh
HotE waifus are all in a single buff icon
i mean, they are all the buffs alredy on the HoTE accesory because of waifus.
oh
plus there's the stat bonuses which are uhh, the previous accs.
Mhm, and I did some testing with Ancient Dice item in my mod. It should be possible
And I'd personally prefer the value to be kept at full effectiveness
You only get super high crit chance as stealth rogue anyways
In normal menacing build at least
and the mechanic would prolly repair stealth rogue's lack of dps easily
As an alternative
wait actually I can probably try that item in my mod for a stealth rogue build later
Wait
see how excess crit fares on that class

This sounds like you're using demonshade?
im not, i just have xerocs active. does that make him not go invis during walls?
Idk what xeroc's is, byea, he should stay normal unless there's some sort of enrage feature you're using
xeroc just gives them enraged without any buffs to you
The Xeroc curse gives all enemies a reddish tint and increases their movement speed in a similar manner as the Demonshade enrage.
Xeroc curse
from the wiki
Ah
It's a config setting
Yea, that's the same as demonshade enraged
to make boss rush harder
tho i dont think that should make him damage you during walls
Try turning it off
Regardless, that should be mentioned, since you make it sound like it's normal
(A mention should also be in the heading tbh)
ah yes
Agreed to the Staff of Regrowth being able to grow trees
Getting wood the only reason why I world hop sometimes even though I always plant acorns
in Vanilla at least
The acorns just can't catch up
Thanks
ah yes tommorow
modifiers
lol
everyone wants to talk about modifiers
The true melee rage one could be called berserk
lmao I remember how there were like 8 Abyss suggs cause somebody (iirc Feedza) suggested smth about Abyss
people have a tendency to suggest something they're reminded of
the last sugg that had less votes than your menacing suggs was 6 and a half months ago
in that period, the amount of people who actively check suggs has doubled


Wait which one is murasama and which ones muramasa
Muramasa is funne blue dungeon katana
@rose jacinth delete this part/move it to a different sugg, since that's two suggs in one
Also, since Expert+ Skeletron is significantly harder to beat, buff some of the weapons inside to slightly below hellstone tier in Expert or above.
ok
Murasama is the funny post-Yharon sword

muramasa is funne weap thats better than nights edge...
make.
make.
@terse girder you need reasoning to go along with your suggestion.
sorry i accidentally tapped enter
Ah I see.
is it good?
yeah but thats not an excuse
Ik ik
you shouldnt depend on other mods to fix issues like that
also i have zero clue why they capped it off at only 210% in vanilla terraria, that stuff takes all the vanilla endgame materials to make and is much harder to do than getting the laser drill which is a drop from the martian invasion which has the highest vanilla mining power at 230%
Maybe they reduced mining power cuz if mining speed
But the drill mount isn't that fast anyway so
It's not fast for an endgame mount should I say
its fast for mining which at the point in terraria, mining for materials is an after thought
even in calamity mining for materials is an after thought after a certain point for the most part
most of the crafting materials come from the bosses except for a select few
I think actual Terraria should buff the mount's speed and calamity should make it scale with progression post moon lord
even if you want to make the excuse that they are trying to make it relevant which is why its not a good idea
all a person has to do is get off the mount and use the laser drill and they are done
so its more out of QoL than anything else
laser drill has ass mining speed lunar picks are better in general
Ye, also they should increase its movement speed cuz it feels slow for a semi endgame mount maybe up to 51 mph
in 1.3
I never used laser drill, I can't use it properly
HOW?
you literally click and it mines
i cant understand how you couldnt mine with it
the range doesnt matter in terms of speed
i prefer the laser drill honestly
all just depends on personal preference tbh
im just trying to figure out how you couldnt use the laser drill properly
thats not preference thats just plain confusing
its probably more easy to use than the picks as it basically puts out a little icon with a marker that shows you exactly where its mining
@cloud atlas https://discordapp.com/channels/225030931008847874/369115362186231809/779179571035111434 this is a thing next update
(Just making sure you're aware)
I did not notice that, I have not been keeping up with all of them.

Byea, I'd say remove this if you still feel the sugg should stay, since that's already being alleviated
even then it only has a 50% chance to drop in Expert Mode
yknow id like to suggest more but i dont know what to suggest 
guess ill look around in-game
Gilded Proboscis got nerfed so yech
It’s still great
It just heals less
My point is Calamity Boss drops are probably better balanced than Vanilla ones
Anyone else agree that there should be an option to disable Cadance's visual effect?
I still like it.
I personally like to actually see my character and there's already an option to disable Rogue's stealth invisibility
So I feel like that would fit right in
makes me actually to become redditor wholesome 100
still, for me its not annoying at all.
Didn't see one
Most players don't use it for the heart effect though, myself included
It's nice because it's basically a lifeforce potion on drugs
Honestly the love potion can just be removed in crafting as well
Should I post a suggestion then?
Sure
i usually just use the search to search in suggestion voting and type some keyword like cadence or post golem or something
Yeah
@ashen warren more bot shenanigans with approval, I should bring up.
damn, rip sugg bot 
rip
what's up
I had to manually throw your suggestion into voting, which meant I had to also ping you manually.
bot broken?
Not working as intended rather.
unfortunate
It'll be fixed whenever its owner has the time, don't worry.
I disagree wholeheartedly on the QoL suggestions; most QoL mods are actually pretty terrible
Maybe if Calamity didn't have a "vanilla changes" section on the wiki that was a literal mile long I'd agree with you
the suggestion more focuses on QoL adjustments that are already implemented by other mods just fine, that is why i include the clause "present in other mods of significant size" in the header of it
I know
calamity has gone too far down the path of vanilla adjustments for me to say that it doesn't have a role in adjusting the vanilla game, but if other mods do an adjustment just fine, then it's silly to have calamity do it when it would not be a net gain for anyone and when such adjustment isn't at all relevant to the content itself
But like I said, most QoL mods are terrible and riddle with compatability issues
There's already huge overlaps between QoL mods and Calamity
give me an example
Most QoL mods are completely fine wdym
Well, for one instance Calamity already has the Dryad selling boss summons of Vanilla items; something QoL mods cover. And for compability issues? AlchLite loves to sell Calamity potions out of order, and is filled with weird breaks, such as the Operator selling Plantera's materials if you beat Leviathan early
Calamity is also meant to be a standalone mod.
Selling potions out of order?
Yes
alchlite is kinda hard to call a QoL mod, it has so much shit that it's practically a small content mod
^
i am more referring to the super small mods like no more tombs or begone, evil!
QoL is like smart doors
or better taxes, that kind of thing
You could consider AlchFull a content mod, but not Lite
Basically
alchlite has quite a few NPCs still, it is on the line
AlchLite is a QoL mod
The smaller the QoL, the less chance it has compatibility issue
Well tbf, Smart Doors is just backwards compatibility on a future feature
I would like to point out, Calamity is meant to be a standalone mod. you shouldn’t have to rely on Vein miner or other mods to make mining not awful for 99% of people.
Better taxes could literally just be a config slider
Veinminer then?
i will admit though that there are some scenarios in which it would be a good idea to have calamity implement an idea itself to integrate its own compatibility, but i have seen suggestions where calamity would stand to gain nothing from implementing the suggestion
Just because Veinminer exists doesn't mean Calamity couldn't do without a handful of new mining accs
Creating such a broad "don't" is a terrible idea and only serves to squash potentially good suggs by the minimodders that roam #suggestions-discussion
There's already too many "don'ts". Let the community decide with stars, and the devs decide with voting.
^
Obviously, Calamity isn't going to add Veinminer. That's just kinda common sense.
That's a given.
We should note that Calamity isn't in a vacuum.
lol i'm willing to bet that if someone were to suggest something like that and then just phrase it weird it'd get a ton of stars
Really? If so, why hasn't there been one
because someone has to actually suggest it first
Test your theory, and sugg it.
and the people making suggestions are smarter than the people voting
no, because the mods will shoot it down
I guarantee it'll get ❗ 'd five minutes in
hence why i said "it'd" instead of "it will"
huh
We've already got a system that prevents what you're trying to make a rule for
???? there is nothing that says you can't suggest something other mods have and implement perfectly fine
Calamity shouldn't have every single QoL mods into itself
But that doesn't mean it can't have relatively minor QoL that are more effective in the mod's context
Calamity shouldn't and won't have every QoL baked in, but creating such a broad rule over QoL suggestions is kinda bad.
Because I guarantee if that rule gets passed, someone could suggest "More mining speed accessories" and then get shot down because "lol download shitty LuiAFK"
tis true
A handful of small QoL mods could be turned into config sliders, as well as new accessories be added that imitate other QoL items; like LuiAFK's Tool Time that makes arena building without t-edit actually feasible
why should they be turned into config sliders
How would a slider work with something like LuiAFK's Arena Platform Builder?
Or the Skybridge Builder
i can understand the point of view that the rule is too broad, i intended it specifically to say that calamity should not absorb small mods with one single QoL purpose, but it could be construed as meaning that you cannot implement any feature any other mod has
New accessories, ie mining/placing speed boosts throughout progression
Just gonna butt in here while im eating
Calamity would either just have to straight up copy the idea or let it go
Nonsense
Not at all
Calamity exists in a vacuum because of how it handles itself. Everything is on a different power level when compared to vanilla or even other mods like thorium. Compatibility issues run amok, and the devs have taken a stance to not trying to make Calamity super compatible, in favor of making more content. I think it’s a fine and reasonable decision, but it also means Calamity should not really have to rely on other mods because compatibility issues easily arise.
A skybridge that goes across the entire world could be easily added with an accessory
Items like Tool Time could literally be copied and pasted
Good god, you're dense. I'm not talking about the skybridge builder.
I mean, it depends on who's using it, but the game and mod both arn't built around you permanantly having the buffs you want on. they're never essential, they're supposed to be something nice you can have if you wanna grind from them.
It basically makes their entire intended design irrelevant
Agreed.
Fair
But it's undeniable that it wasn't made with those intentions in mind.
Calamity’s design is purely about itself, and a bit about vanilla.
At the same time however permanently having buffs on isn't gamebreaking
No, it's not
Especially if it's buffs you should have
And some people prefer to play that way. And it's their game, it's perfectly fine.
If they want to choose to play that way, it's how they want to
i did not intend to say that any and all QoL features should be prohibited, the intent was to say that simple QoL features that pretty much entirely impact the base game should not be absorbed by calamity when such features are implemented perfectly fine in other mods including sufficient mod compatibility, yet i see suggestions where that exact thing is true and people want to have calamity implement something for no net gain for anyone
The argument that something like that is "bad" because it doesn't force you to grind is kind of stupid
I mean, to be fair, Terraria itself fairly largely based around grinding.
Imo Calamity shouldn't go out of their way to add things that are already done perfectly from other well-known mods
LuiAFK is bad because it adds a bunch of breaks to the game: see Unlimited Mana & the combined potions taking up no buff slots
Unlimited Mana is cringe yeah
It goes past QoL at points
I won't say anything like LuiAFK is bad, just not how it was originally intended to be played. Which can be a good thing, sometimes, some games make decsisons some people don't like
i agree, and it would not be a problem for calamity to implement the good parts of LuiAFK to prevent people having to download the full mod who don't want the rest of the features (assuming LuiAFK would be not configurable), but when calamity starts absorbing entire QoL mods into itself that is where we have problems
Like you don't enjoy grinding for potions it seems like
It make your experience, overall, more enjoyable
That'll never happen though, Adol
can you think of an actual example of this?
And that's just the point of games, to have fun, sit back, and enjoy yourself
Like there's a mod that removes the buff limit of 20 or whatever it is
this is the one that prompted my suggestion
But that's just... a good change. The Tax Collector is literally useless in Calamity
Mhm
It's a prominent problem specifically in Calamity bc money is so much easier to obtain.
why should calamity absorb it when better taxes does the exact same thing perfectly fine including support for calamity and thorium, it's a useless change that benefits nobody b/c of the existence of another mod that does the same thing that calamity has no jurisdiction over
I was not aware better taxes even existed.
If cal wanted to implement stuff like it, it would have. But that's not the intended designed philosophy calamity has, and never will be. So it's a sperate mod for people who do want that stuff. Don't like soemthing it has? You can choose not to use it.
That's kind of the whole point of mods and mod configuration
that is how it should be, and suggestions that do not go by that design decision should be not allowed because they waste everybody's time and make people misunderstand the intended goal of calamity
i probably did not phrase my suggestion in a manner that clears up ambiguity but that was the core intention
Exactly. People should be able to play the game how they want with mods. But design philosophies will inevitably clash with each other at points, and that's a consequence you have to accept when using multiple mods.
The more mods you use, the greater chance of breaks and compatibility/balance issues. Calamity absorbing parts of QoL mods means that the mod becomes a more cohesive experience and is less prone to breaks/balance issues.
That's also a problem if it starts focusing on copy-pasting QoL mods that already exist
So, no, I don't think at all that Cal should just add alot of QoL stuff that doesn't fit the design philosophy of the mod. But that's what other mods are for if you're willing to accept that things will clash sometimes, maybe frequently.
Instead of expanding it's own content into something that's arguably better for the mod
I think there's a middle ground for all of this; for example the Tax Collector was literally a waste of NPC housing, it needed some kind of buff.
"Calamity absorbing parts of QoL mods" may be acceptable in some scenarios, calamity absorbing QoL mods whole is usually a bad idea
Yeah
then i do not understand where the contention is
Any mods absorbing other mods that rnt made by the same dev isn't a good idea
And something as obscure as the Tax Collector being buffed is fine
hell even with the same dev it's still not a good idea most of the time
It's an unnecessary rule; the scenario you're trying to avoid will never happen and creating a broad rule for the subject just adds more unnecessary hoops for creating a suggestion.
Calamity will never absorb Veinminer; but it's likely the rule could be used to shoot down suggestions because some obscure mod has already capitalized on the feature.
i will entirely admit that my suggestion was not phrased perfectly, perhaps it could have used some revision to narrow down its scope, but the root goal of the suggestion was to prevent people from suggesting things that would swallow entire mods whole because calamity is not supposed to be like that
Hell, the tax collector changes aren't even absorbing a QoL mod, that's just a vanilla change.
Anyways, just wanted to hop in and give my two cents
it'd be absorbing better taxes entirely lol
Nobody is going to suggest Calamity absorb veinminer or other mods in general into itself.
It's not like the original mods are completely gone.
Gonna go back to eating
have fun with that lmao
(bye celest)
my poor burger is cold now
sadge
rip
might order pizza or something
somehow talking about food for that short of a time got me hungry
byech, the tax collector sugg is fine bc Calamity specifically makes it more obscure than it even is in vanilla.
and most people aren't going to be aware of better taxes
it does have 120,000 downloads
and how many does calamity have?
not comparable
mhm
willing to bet you that most calamity players dont care about the tax collector and never get it, and they still wouldn't if calamity absorbed better taxes whole
frankly 120,000 downloads is pretty crazy for a mod about an NPC that nobody ever talks about or uses to begin with and absorbing it into calamity wouldn't benefit calamity at all
frankly, there's not too much of a point to this anymore, the sugg is in posting and we've discussed the topic to death. People will be opposed to it, and some will support it. The votes and the devs decide now.
i mean ya to be fair the developers know what features are implemented just fine by other mods and what aren't, the suggestion is less to try and stop threats to the mod or other mods since the devs will probably never implement something that would just be absorbing other mods whole, it is more to just stop people from wasting their time suggesting things that shouldn't be suggested in the first place
that is the whole point of the "don't"s page regardless
based on the comments in here from me and Ian, the tax collector should have been suggested, but according to you it shouldn't have. Difference of opinion.
Unlike that opinionated thing, we can all agree that "Add Waifu Stone 3000 made with Shadowspec Bars" is really awful.
and those types of suggestions should be a don't.
that drill unit sugg, mining power doesn't really do anything, what it would do is allow it to destroy uelibloom and auric, not a big deal given its purpose is mass excavation, which it is faster at than the blossom pickaxe
it is a don't
About the boss drop, this is kinda like a dilemma
If you make the boss drop better than the material that the boss unlock for new weapon, there is no reason to make material-weapon
^
Mayhaps
am i wrong in saying alot of the vanilla drops are untouched because they're hard to mod
yes.
Some are
Like the funne jumps being basically hardcoded
A lot of things are hardcoded actually
Fookin
Vanilla drops though? Like weapons?
You can just modify damage, knockback, use time, etc.
it's not as difficult as removing evil spreading 
but, why did this sugg saying golem’s drop is viable
in vanilla
" I think vanilla makes boss drops worth it, such as EoL drops, Duke drops, Golem drops, etc"
still ah didnt see that
mhm
I just had a great idea, what about bullets that make your summons attack whatever they hit
I’m not making it a real suggestion but it seems like a good idea
you already have the right click of summoner, and I feel like doing any more would be kinda difficult.
I guess so
Ravager is kind of god awful. The only reason I think people remember him is highly detailed sprite, him being a funny post-golem pre-cultist forgettable boss, or funny spikecrag staff. His theming is already done better elsewhere (the crimson is all about blood and flesh), his boss fight is a complete mess where you have to deal with like almost 8 different body parts and 3 different pairs of projectiles, and he's just a resource grinder that gives you CotBG and some (imo) forgettable weapons.
Hmm
Like, lorewise it's p cool, but in game it's a terribly forgettable fight that you might even not do on a first playthrough.
ravager does feel like a aureus copy, but worse
In my 1st pt
Its hovering doesnt make sense either
I think he’s good post providence but I didn’t even know he was able to be fought before then until a recent playthrough
idk why it even fires lasers, it's a pile of corpses smashed together
one good acc doesn't mean it's actually memorable or good 
He’s that forgettable
It just means the acc he drops is good.
It honestly says a lot that people bring up his accessories more than fighting him or the boss in general.
To be honest, the concentration of bosses post Golem contribute a lot
Ravager fires lasers because golem does
Yeah
3
And cultist is easier than all of them
Post Golem you technically have:
- OG Duke
- PBG
- Ravager
- T3 OOA, and to the extent, Betsy
- Cultist (most likely the one players go to in this list first)
i'm at least glad ravager is less of a golem copy now
T3 OOA 
The problem with Rav is that there's no fanfare or anything special about him. Duke Fishron you have to go out of your way to get his summon, and PBG has a whole thing with infecting the jungle. Meanwhile Ravager is just there, you summon him, kill him, end.
Rav is still a golem copy imo
PBG imo has no buildup at all imo
Everything plague just
Showed up
Post Golem
It's at least better than Golem dies, ok fight Golem 2
Thousands of lines of unique code
^
But yeah.
Honestly kinda wanna see rav to be repurposed to be another Crags boss tbh
Cultist bring easy is part of the problem imo
~~cultist needs to summon adult eidolyn worm
~~
Phantasmal Dragon is replaced with AEW 
Speaking of cultist
Did the thing where he creates clones regardless of whether you succeed or fail get removed?
No
sugg buffing LC in general tbh.
I already sugg to make ritual around the player instead of on a fixed position come at me fargo simps

That's not a buff that's a nerf 
A reasonable nerf, but a nerf to a ridiculously easy roadbump nonetheless.
I mean it could be considered with other buffs
for each boss you haven't defeated post golem, an extra LC is present during the fight
agreed.
I think I suggested a thing where Cultist gets stronger the less HM bosses defeated
Wouldn't mind if the Cultist literally shot instadeath ML lasers if you haven't beaten any HM bosses 
As much as I love the mod's insistence on being non-linear in Hardmode, a lot of content is not only optional, it's to a point where spending time on it is a waste
On my next playthrough I should see if I can just skip all the hardmode bosses and throw myself at the pillars 
You can
In fact I think It’s the most efficient way
Even if you aren’t a speed runner
:Yay:

Couldn't you just go Plant with portabulb, do Golem, and then Cultists pretty easily?
Sure, you'll miss out on a lot of upgrades, but you'd be able to go back and fight everything else you missed with Phastasm + Holy Arrow 
As Stealth rogue, you only really need ruin medallion and skyfin bomber to erase cultist

So 2 bosses caps
Oh so there's only a title.
Ignore me embedding the emote.
the sequence break thing is just major issue with terraria in its inherent progression-based focus alongside its openness as a sandbox
They step over each other
like who the fuck cares about any other weapon if you can relatively easily kill cultist with pretty easily obtainable gear
from there, just use any celestial items to obliterate anything else in their way
Cultist being way stronger if you didnt kill certain bosses would make it way more difficult to just beat him with mech tier items
perhaps a healing ability that becomes weaker with previous bosses defeated
basically a sort of dps check
But if you’re resourceful or able to do something really difficult you could partially cancel the heal and make it easier to keep chipping him down
The point is that it should be more challenging to do cultist pre mech yes, and no, I don't think giving the boss healing ability would do the job, since sequence breaking would be particularly impossible
Just making him statistically stronger the less HM bosses you defeated would do imo
somewhat depends on implementation
idk
like it would have to be way stronger
Not fucking one shot impossible
but easy to make like 2 mistakes In succession and you die
https://discordapp.com/channels/225030931008847874/263382359397761025/778717286609453106 hey @heady storm, didn't this reach the requirement? I noticed the bot is down, so that might have been the problem, or maybe I missed something
(not my sugg, I was just scrolling up for something else)
okay, sorry
Yeah I can't deliver suggestions, yet.
I spy UltimateSmug emote 
Also, I wasn't aware Golem drops were used besides Possessed Hatchet
And a good amount of Cal boss drops are very good
oh yeah this is waaaayyy too general
if we assume 5 drops per boss you've just gone and said that well over 100 weapons are not worth using
you need to start with specifics
He did say Provi and Deus drops, but still too general I think
they can’t all be bad
i mean he could say "make provi's weapons more interesting" but he can't do 100++++ weapons
Microwave is good iirc
microwave good yes 
Microwave, Godspawn Helix are gud from Deus
I agree on some cases like telluric glare but like
and imo it's not valid to mention legendaries, they're supposed to be way better than everything else at that tier so of course you would use them if you could
Regulus riot is braindead free homing
Can't go wrong with that
naw
and so of course boss drops would be worse than legendaries
As for provi, I don't particularly find any of her weapon drops interesting
So yech
Most of them are ancient
Hm fair
For Golem, only hatchet is common yes
His weapon drops otherwise are garb iirc
Staff of the Earth is killer wdym
I think the people that say “boss items are bad” are tryhards and just use the meta items
People use them all the time
Most things in terraria are designed to be good the first time you experience it
First time players don’t just go “this weapon and boss are bad I shouldn’t beat them”
Weapons don’t have to be the best item at that stage of the game to be used
Stynger is good in vanilla
Dunno how it holds up in Cal
My first playthrough I used whatever item I wanted because they looked really cool not because they did a lot of dps
Boss items usually look really cool
my b
the possessed hatchet is the embodiment of decent
(don't you look at me like that. go on, tell me to my face you've ever unironically used Heat Ray over something else)

(heat ray exists?)
(precisely my point)
dude people don't even remember the weapon exists half the time
unless they need it to craft something
(free money)
that is how bad and irrelevant Heat Ray is, okay
(and it doesn't help its case that Razorpine and Blizzard Staff exist)
(never mind the like 10 Calamity magic weapons around that point that outclass it in every department)
(and plus duke around the same stage has a much better weapon)
never used it 
(nobody uses Bubble Gun)
razorblade epic and iconic
(not necessarily because it's bad, it's actually pretty stupid if you can stay consistent with it if I remember rightly, but because Razorblade is so much better)
(yeah cause razorpine has much higher fire rate, damage output and range)
Heat Ray is only good when Yrimir uses it to shred 1.2 destroyer iirc
Other than that, it's like never used
At least, I think he had a vid on that
the terraria community: 
you're an outlier and your sugs shouldn't be counted

^
...eh, I've heard better comebacks

although statistically you are correct
within the...the fuck is it, like 80k people in this discord?
I consistently make at least one suggestion a week
and I'm pretty sure most people don't do that
so statistically, yes, I am an outlier
(what separates me from the other significant outliers is that I don't make multiple suggs in rapid succession
I give them time to live and exist between each other and time for other people to make suggs as well)
((those who do it know who they are and should be well aware that I'm cyberbullyin' them by pointin' this out so it's fine))
hard to read with all that strikethrough
Then you are not worthy 
dang I've been had
...I feel like I came here to make a sugg but now I don't remember what it was
hmm i feel like when you have a discord server filled with 80,000 terraria players, anyone with a working head on their shoulders is most definitely an outlier
That’s why I’m not labeled an outlier
all at once, as if you have 100 hands
i wanna download that emoji but i cant

^^^ basically
haha yes
yes but 10 hands is still a lot
thanks
you can bundle them in your palm tbh, they're smol
maybe the player just pulled a stand, used za warudo and threw them all without the player seeing cause it all happened so fast 
(remove the ping pls
I don't mind it, but other people do)
Jokes aside, the ones that do these really do work on stealth
Like Sticky Spiky Balls are super effective on stealth vs Hive Mind
it already happened and it's so much harder to remove it now :/
And Nychthemeron are just pretty pogger to use throughout most of the HM
But post ML ones generally suck on stealth because the lack of multiple throws
uhhhhhhhhhuhuhuuuhuhuhuh
so the reply turns a linebreak to a space
that's dumb
anyway
yeah it's discord after all but anyway
Either way, aside from like 3-4 weapons, spiky balls kinna suck
who even uses them honestly
me, on some occassions
kreinge
Sure there's 80k people here, but literally 79925 are just lurkers here for #changelogs and #mod-downloads, and rarely #help-advice-read-pins
87442 members, to be exact
of these most are bloat
god, I'm calling people "bloat"
kinda sounds like you're one step away from Thanos
🤌
My hatred for those turrets runs deep.
Me when I do parkour just to hit these turrets
Step number 1. Build bed outside lab
Step number 2. Kamikaze
Step 2 sounds scary
step 2 is mandatory
there are people, but just sending 100 messages makes you one of the most active 10% probably
ye i have 2k rn, but have only been here for a month
generally in servers most of the members will never speak
sad but true
i kinda wish there was a more direct way to approach labs, making it so you had to deal with the turrets, but also making them less annoying
like, for example Ein has i believe over 200k messages in this server, but most members probably have less than five thousand
thats true
wait
why did i reply if youre right above mine
good question
hyped for puzzels
whos ein
ancient member
used to be a mod
he has 185k, though he probably has more if you include mod corner
yep found them, 150k on channels i have acess to
i believe he has the highest message count in the server besides fab
byech offtopic
After reading future bosses page, this sugg got a missed opportunity of mentioning an additional, but optional reasoning, about the acc originally being used to summon a Future Boss version of LC

logically speaking draedon would have extremely high security for his labs
And turrets attack through walls probably makes sense too
maybe like
Since almost all enemies target you through walls
nerf turrets but add more variety of defenses
make draedon's lab a bullet hell boss fight 

Byech that's probably a bad idea
But the current lab does'nt work either
Since the lab stuff can shoot through blocks and you probably can't
i have a lab rework sugg somewhere
It'd be nice if there were more ways to approach them rather than brute force. Invisibility potions to pass by security, or perhaps an electrical box you could shoot that's inside the lab that'd disable the turrets for a few seconds
i wish we can still bomb the lab
shouldn't astrum aurues get nerfed in a way?
like
the armour seems to high
i am suffering with post lunatic gear to fight him
he was
i feel like every golem boss ( like astrum and ravager ) is too annoying
its not fun
to fight them
rav is intresting
but even worse
when he goes up to do the big ground slam, you can hit him but he cant hit you
what about astrum
lol
Ravager is fun until he’s not

aureus and deus are fun ravager isnt
I hate the astral bosses, they're far too tanky
aureus is pretty tanky
Aureus is kind of annoying to fight but is fun
and aureus in boss rush is kinda rigged when it spams those homing projectiles
Deus feels like it has too much (nigh-)immunity time when its second phase starts
Ian has better taste than dank
A boss at that progression doesn't need that high HP/DR
Aureus should be no more health/DR than Golem
What about Fishron wings can be fished up after duke Fishron is dead?
So that you don’t gotta rely on the treasure bags
Do all of his other drops follow that already?
None of his drops can be fished up so they could also be added too but that wouldn’t make as much sense
Duke Fishron explodes into a bunch of pieces on death which are likely to end up in the ocean
but so does leviathan, and aquatic scorge
Well possibly they could add some of their drops?
just seems like clutter
and if you've already beaten a boss once you have stronger gear to beat it again more easily
I mean, I don't see why it needs to be that way, considering
- what chetto said
- fishron wings aren't needed for anything
- there are other good wings available at that tier
oh true
Fishing in calamity mainly serves to provide a alternative source to items
and if you're a 200IQ mega pro gamer that really doesn't have time for the petty rabble of grinding fishron wings, just turn on armageddon and get 6x loot
Yeah but Armageddon is a option for every thing and of course most players can’t do hitless
That's why its an optional high risk high reward item
one would assume by the time you get frustrated with your drop luck, you've also fought the boss enough to do no-hits fairly regularly
Ehhh
Armageddon just isn’t a option for some players
Or alternatively another crate could be added for the ocean (would be removed in 1.4 tho)
what if, grand design, but for blocks
or maybe just add a block option to grand design and then it takes the first block in your hotbar or something
Would be pretty cool
i think my only concern with that would be to make sure it works with the actuator part of grand design
or atleast works if you have presserator equipped, but presserator and gizmo pack would likely be the other components of the item
and to facilitate specifically yharon needing a huge amount of space, much more than any other boss, you could perhaps make a cosmolite drill unit
devourer of rocks 
@crystal iron What do you think
Ye I think that's cool cuz I think I had a discussion with someone else that drill containment unit is worthless after moonlord
if I had a consistently active spriter for every sugg I've seen made about the summon penalty being ass-backwards I would never need to ask for spriters again
Why did the sugg get rejected
Anyway
@hollow shell
The reversed summon penalty one
because funny tester workload go brrrr

Long convo, some in support and some against
iirc they said that it would enforce a summoner meta, as they would have all the free DPS while other classes got cucked
that's like
50 spriters
(and yet a re-evaulation of the entire post-ML power curve, which requires rebalancing literally over 200 items, can get through...)
or more
iirc they said that it would enforce a summoner meta, as they would have all the free DPS while other classes got cucked
I wish I could tell you how fucking funny this is
you can't even begin to tell me that makes sense
in a situation where you need to make sure multiclassing with summoner isn't busted
in what universe, pray goddamn tell, does it make sense to punish the summoner for wanting to actually fucking do something
meanwhile, the ones that build for otherclass damage can still use summons for free damage without worrying about getting their damage fucked
it's not gonna "encourage a summoner meta"
that is the flimsiest possible argument I could've heard given that, and I will say this once and only once
as far as I or anyone else can tell, the point of the summon penalty is to make sure summon-based mutliclassing isn't busted
non-summoner monoclassing is not affected by this penalty
in the slightest
the penalty purely affects multiclassing and oftentimes a summoner's ability to actually contribute anything of value to a fight
(the final "classless weapon" i.e. active summoner wep in disguise that's usable consistently is Yanmei's Knife and even that doesn't last forever progression-wise)
@foggy plover @radiant meadow @spiral olive @tired haven y'all were the ones involved in the conversation about this in dev
@hearty yew too
the sugg in question
creates an imbalance either way
that is the problem I outlined back when I made my sugg and will gladly outline again
the fact that in a case of 5-class stuff, the summoner is the only one to be noticeably penalized for wanting to multiclass to the point of it being not worth it
Yes
my argument was it needs to go both ways depending on what class you are trying to main
Currently it benefits all other classes
because just flipping it is just as bad of a solution as what we have rn
oh umm, I barely even remember what I said
a summoner should not be sizably penalized for wanting to contribute something of value to a fight instead of just sitting there like an idiot and waiting for their summons to do things
for devs/testers, here's the convo: #583478640679845889 message
(and what's funny is that this would not be a problem, in the slightest, if more active summons existed)
(more things like Borealis Bomber)
@finite orchid Bad
not in the middle of this
(if there were actual active summons throughout the game we wouldn't even be having this conversation, because then the summon penalty wouldn't really be as significant to overall playstyle restrictions)
Yeah I'll just get rid of it so we can focus on Thomas
Aww
but also maybe say, why it's Bad instead of just saying Bad
Anyways, meme suggestions aren't allowed
Yeah cuz it's a meme
Thanks?
It was partially joking, but I still think it would be a good idea for april fools
i actually do think there should be more weapons like borealis bomber, cuz that way there woulnt be a need for changing the summoner nerf (kind of) and it would create a playable sub class
oh yeah, flipping the summoner nerf forces multiclass to build specifically for summoner
i remember i had this to say about it, and i think i will still stand with my reasoning. I believe if the scaling was flipped it would make summoner hands down the best class and basically kill the whole point of making summoner a standalone class.
hot take: Borealis Bomber is just a magic weapon
but with a summoner badge slapped on, you're right
okay but that's what active summons are bound to be
the only significant difference between an active summon and any magic weapon is that you can tell the active summon is a summon
this isn't a bad thing
because active summons are thematically the only way you're gonna get to actually do anything as a pure summoner without reworking the class significantly
this was another concern of mine, and ill have to get back to this later since im doing schoolwork right now, so if there's anything else you'd like me to add just ping me and i'll get back to it later
That just kills multiclasing in general I guess
but even that has the potential to backfire horribly and just put us right back at square one regarding how good summon-based multiclassing is compared to other multiclassing types
Out of nowhere, but parhaps if Summoners actually had control over there summons this wouldn't be a problem in the first place. Considering half the time you're relying on dumb as fuck AI to hit and without other mods there's pretty much nothing you can do about it
Whips also help with this being a active summon weapon, but it would probably require a massive summon rebalance to make sure they aren't completely overpowered (ala 1.4.1)
s'too bad 1.4 didn't just
implement Summoner's Association

Literally that one tool which places a target where you click, and your summons shoot at it with top priority
s'all you need
Ye but imo that thing is hard to aim with fast bosses
i mean i think there should be more whip style things added, but not just whips
or maybe it's all planned and they actually want summons to be uncontrollable 
like a gun that shoots something, does summon damage, and your summons attack it with increased damage
so like the whip but gun
and in turn make the class extremely frustrating, especially early game
I've said it before and I still stand by it, you need some control over summons. Not saying we need full on targeting systems but just some way to nudge them where they need to be and actually listen
Literally that one tool which places a target where you click, and your summons shoot at it with top priority
s'all you need
I seem to recall Calamity summons in particular being a coin flip as to whether or not they actually respect targeting
The only real way you can do that is to just keep cancelling and resummoning
They don't at all
some of them follow it like a religion and the rest of them do not care
I still think the idea of a "resummon counter" being implemented. Basically having a timer before being able to resummoned, being balanced per summon
I just hope
all of the summoner multiclass problems go away with 1.4
which they might considering whips
whip gun as i said
You say that as if we're getting tmodloader 1.4
has the whip effect but less damage but at a range
well
whats the point of fixing something when were just gonna have more cards added to the table later
its not that far off
so you want a ranged weapon
Ah this sugg is the same as thomas’s
like howd you whip a minon to train it
Huh?
are you whipping the minion though?
guns don't make any sense for a summon weapon






