#suggestions-discussion
1 messages · Page 1035 of 1
Tbh that does sound interesting if they were locked to a certain position so you could actually target one
as 2 buffed donuts may be too much
Tbh that does sound interesting if they were locked to a certain position so you could actually target one
i imagined them as moons around providence
Either you stand still and get yeeted by contact damage from the minions, try to dodge around them and get fucked by cocoon phases or dodge backwards and HAVE YOUR SCREEN GET BLACKED OUT, AND THEN YOU GET HIT WITH ALL OF THE ABOVE
Back when Fab was talking about the screen darkening mechanic, he worded it as if it was a "warning" to prevent accidental ticks of holy fire damage
fair
But when it hit the live build, it's basically "oh you left the area by a few blocks? not only are you gonna get hit by one of the strongest DoTs in the game, you'll be blinded so you can't see projectiles
the blindness needs to be like... 10% of it's current strength
Or scrap it, and replace it with a different warning system
this reminds me of someone complaining about provi's fight feeling like pure proj spam
and that it being ass
but provi's fight as of now is already very balanced and fair
ah you have 1 row of plats? fuck you
Like, minetracks are already better, why does there need to be a punish for platforms
And why do they have to last for a small eternity. Want to make post-ml bosses require smaller arenas? That's how
do a cata and use actuators
is actuator tricking allowed in nohits
"ah you prefer platforms to minetracks? fuck you"
this is very true unless you run in a straight line non stop world long
thats impossible
or just go to a different platform
as provi will go back and forth
B L O B S P A M I N T E N S I F I E S
just not in a straight line continuosly
Oops! No adrenaline!
please no more trauma
Oh, you enjoy iframes? Haha iframe bypass goes BRRRRR
It's like they said "Y'know, let's put every dumb gimmick into one fight"
also the blinding 
is actuator tricking allowed in nohits
I don't think it's specifically prohibited, but you might ged DQed if you gain too much advantage from your tricks
haha yes insta kill without you knowing 
blindness, minion spawning during bullet hell phases, iframe bypassing, trap mines
"gotta ban hellbridges in WoF no-hits because it makes the fight easier" also "hmm yes you can use actuators to filter out mines"
Speaking of provi, I still don't understand how to dodge her lance shits
Speaking of provi, I still don't understand how to dodge her lance shits
she shoots her lances in a counter-clockwise pattern and she shoots another set of spears that follow you
also yeah with proper timing you can move through the spears
Yeah I'm doing provi in hell atm
As summoner
And I kinda wanna just godmode when the donuts are alive

use the plague nuke engine
damn
Added that pre-1.4 Stardust Guardian is so shit that I had to move it away when dodging the stars
haha yes 1.4 stardust stand guardian
I agree
would be so much better if a guardian doesn't try to ram you at mach speeds while provi's doing her cocoon flame
god i agree with this, i feel like i just need to pray i survive since i feel like you cant avoid getting hit like that
i hope this is a good indicator for when it goes into voting 
when what goes into voting, this statement?
My sugg
lol @cobalt pewter nobody likes your sugg about nerfing menacing

Balancing required? Go enlist testers instead because the public will disagree.
Yeah
Yeah I already expected that the menacing sugg won't go stellar or something
But I didn't expect it to sink so much
It's for balancing, people of the public 
It's the least starred sugg in the past like 4 or 5 months
wow
oof
wow
if it does there will be international backlash 
thank god people are now noticing how annoying Provi's blindness is
i think the blindness is great, but i think it shouldn't 100% blind you (if its possible to do like, a middle ground?)
I think it shouldn't have existed at all.
Tons of projectiles on screen + inability to see = total mess when recovering.
It could work well as an indicator tbh
the only reason i actually like the concept is the fact it lets me know im outside the range
if they really wanted they could've just made a visible ring to indicate the range
yeah indicator might be a better option tho, completly agreed
instead of blinding the plater which is really punishing
Just weaker darkness and more gradual
Holy Inferno could do something else that doesn't make you blind is the thing.
providence gets a fargo's style ring when
Holy Inferno could do something else that doesn't make you blind is the thing.
would still be useless tbh
6% melee speed


i think it would actually count when its above 10%, and then it might be broken
25% movement speed when
maybe a life regen reforge when
Now all we need is a weapon that does damage based on movement speed
but seriously now, i think just buffing other forges isnt gonna help
Why wouldn’t it
i mean, if its just by 1-2%, people would still prefer more dmg percentage (i think)
Well you’d have to run the numbers see what the dps outcome is
But just because menacing still might be better doesn’t mean it’s fruitless to make the other ones stronger
Like it would still be ok for it to be the best one
Arcane lol.
Arcane is unepic
since when was it epic
Arcane giving mana regen 👀
oooo
Mage actually getting a set of modifiers instead of a single one.
epic
Arcane giving mana regen 👀
@modern arrow i actually stand by this, would make arcane worth going for imo
would it
since endgame you basically have full mana, so more regen would be nice i think
they should probably be separate modifiers yeah
against menacing ofc not
Just to make it a viable reforge at all
I feel like it would be nice for the early game mage to have a buffed arcane accessory
or as wombat said, a diffrent forge
Idk if I’m the calamity dev I feel like I don’t want to add so many new forges
The stealth one is cool imo because it’s directly related to the original content in the mod
a jump reforge
uh, thats just accesories themselves
lets try and make current modifiers useful
join joost and add impractically large reforge 
what about quick modifier
Joost reforges are dumb
You could add jump speed to movement speed

4% movement + jump speed
4℅ jump spd
quick
all reforges should have additional effects
i wouldnt say all
it makes them feel way more powerful
menacing is, well, already pry broken
you could also make reforges unique besides just. damage +1,2,3, or the actually useful 4%
Crit chance is at least ok already, maybe just increase the number
nah its fine
Ye, got nerfed for a reason.
whoms've dare summoning me
arcane should have mana usage reduction ontop
violent should affect all weapons
fleeting should give all types of speed
menacing should be unchanged so every other modifier can be balanced around it, as warding and lucky was
/end rant
and if we're trying to decide what amount of mana usage reduction can compete with 4% damage or 3% crit, we're probably talking 10-12% reduction
just with some quick head math
only 70%, yeah
Either a 70% decrease to all mana consumption, or a 28% increase in damage
factor in how much time that'd save you from being in mana sickness on high cost weapons, that would be more valuable than 28% damage
but there would be a line of consumption where one is better than the other
10% is a bit over kill, unless you also count armour / other mage accesories in that math
menacing on low cost weapons and arcane on high cost
I think 4% mana consumption reduction is fair
that's nothing
you have to keep in mind how it plays into how much mana sickness you're getting and when it would be more or less valuable than 4% straight from menacing
Plus the +20 mana from Vanilla
0 and 28%, yes
Only if you don't use the extra mana items
if you're using things that take mana, you're using a mage armor
what mage armor doesn't give extra mana
So why is 4% reduction tiny, but 4% damage huge?
because of how mana sickness works
Elaborate
because damage does not softcap like DR does
We're talking mana consumption
oh
Not Damage resist
mana sickness reduces your damage, the mana reduction you get from arcane should reduce the time you spend in sickness such that its benefit is equal or greater than menacing's 4%
atleast on high mana cost weapons
don't use high mana cost weapons
the higher the mana cost the more menacings you wanna change to arcane
Well in the endgame all mage weapons cost high mana
some cost alot more than others
compare yharim's crystal to dance of light for example
massive difference
I do think that 28% is fine
yharim's crystal is bad anyway
Reducing the Yharim's Crystal's mana cost would be great though
I think the only way you could make a case for 4% reduction per modifier is that starting with a low number for testing purposes and then increasing it later when its shown to not be enough to contend with menacing
It's a mage exclusive modifier so it automatically does worse
the thing is dance of light is a post scal weapon where yharim's crystal isnt
not really a fair comparison
Also yharim's crystal is designed to have a high cost
it does need a rework
I'm just saying that it was designed to have a high cost compared to other weapons of its tier
Use the Voltaic Climax or a Vivid Clarity as a better example
so you'd take more arcanes when using yharim's crystal to compensate for its weakness whereas you'd take more menacing for those other weapons because they're lower damage
They're both extremely strong on their own
irrelevant
I personally would take arcane
so you'd take more arcanes when using yharim's crystal to compensate for its weakness whereas you'd take more menacing for those other weapons because they're lower damage
@hollow sierra not irrelevant
modifiers are for minmaxing, a weapon being "good" on its own is irrelevant to the modifier metagame
that's all related to weapon balance
is there any high mana cost weapons in endgame?
Yes
define endgame
Fabstaff is one of the best weapons in the game for bossrush
spammy weapons do win out unfortunately
aint it just a necromantic beam with high damage
Frankly the Dance of Light is a little disappointing
or did it get changed somehow
Checking rq
Well its faster
It costs 50 mana
And it would appear to ignore iframes
that sounds op
Amen
let me test the weapon real quick
dance of light does more dps on a single target dummy?
do they take more damage from the weapon or something
uh dance of light got to 300k dps but the fabstaff got to 200k
Wait really?
yeah
actually no dance of light averages around 100k
might have gotten 300k because it hit smaller minions or something
I guess the brothers are undead monstrosities and are basically literally mindless?
But I still agree with the suggestion
To be fair
Yeh

But ig she controls them? And at least they should be a bit more aggressive in that case???
Yeah
what if they do different things when one of them dies
like
they both dash but they have attacks at the same time
maybe catastrophe could do something with brimstone flames while dashing
give them death mode twins AI 🤔
yeah maybe
homing projectiles
i think them shooting projectiles while dashing might be good
no that would be chaotic
so you have to dodge the dashing and brimstone flames at the same time
yeah thats the point
considering you have two of em
seems fine to me
but how would the projectiles be fired
angled at you? homing? or in the direction of the charge
maybe it could shoot out of the sides
because most of the time you would be dodging in that area
i think the suggest is fine
in other matters, can we talk about reworking or flat out removing sepulcher because it adds a ton of rng in scal
like you could be shooting for the orbs but the worm gets in the way and negates all your attacks
yeah i think it needs a rework
and its AI is so unpredictable
legit you dont even know which direction it would go
and it spams projectiles that are slower than the usual darts so they just linger within the arena for a longer period of time?
change your title
to just "change the earth elemental to replace one of the sand elementals in the HoTE"
or smth
nvm i actually read it
this is a sis
wasn't this also being sugged a few days ago
yeah, but that sugg is add, not replace
the latest suggestion kinda looks like very specific.
it is
yes it is
yep, its a SIS suggestion.
sis?
uhh read the pins.
Specific
Item
Suggestion(s)
The specific details about how it works and the recipe should be removed
and something like this was suggested recently
good idea but holy cow SIS
also rare waifu wont be changed i dont think
ye rare waifu is rare
HoTE is meant to be expert exclusive
thank god fabsol found one
honestly remove one of the sand elementals though
regulars
sure
the initial suggestion was just to add earth ele
at least rare waifu is original
ye
but this one brings it a step further by like
rare waifu is good
Replacing one of the elementals with earth
its another make this avaible in all mods suggustion
well adding earth elemental as a summon is really a minor point
the last one with drata failed a lot
yeah
i just feel like all the main elementals should be in there
ofc
well adding earth elemental as a summon is really a minor point
#suggestions-voting message again this sugg exists
what hotE?
normal mode is to easy in general expert is the perfect difficultly
you cant get it until hardmode regardless since you need chaos, cryo, and bloom stones
Remove the recipe and the uhh explanation how how it would work
(H)eart (o)f (T)he (E)lements
as a summon
alright
i use the acronym HoE since t in acronyms arent always used
plus its kinda funny considering the current content of the accessory
ture
Heart of Elementals
why cant i spell
as long as it’s established what is being talked about
even if you didnt exactly know, considering the content of the suggestion it would be easy to figure out
even so its still heart of the elements not heart of elementals
its just the name of the item
generally that acronym works so im gonna leave it
most people wont know what HoE is
HoE isnt even an item
the community gave it the acronym HoTE
the other points you mentioned make sense, but if they just glace at the suggestion they would realise im talking about the Heart Of the Elements
so thats what's is generally used
sigh if millions of people are really going to ask what HoE means change it
considering how the drata sugg went about making drata not rev exclusive it wont end well
I highly doubt people won’t know what they’re talking about
millions
its 3 people
hyperbole, obviously
but regardless ill change it
honestly weird that the only expert mode exclusive drop is the Rare sand elemental in a bottle
seems weird
like i would expect the chaos stone to be one too
its ment to be expert only, because calamity is ment to be played in rev+
Actually yeah
Give the Bloom Stone a waifu cowards
the idea was to make it an upgrade of the previous one
Keep it expert exclusive
frankly it the rare sand elemental looks like a combo of the bloom stone and the sand elemental
I’d say
well it will probably stay expert exclusive
its ment to be expert only, because calamity is ment to be played in rev+
rev+ is like the expert/master mode of calam, expert is more like normal in calam, and regular normal is to easy
if you under stand that at all
you dont get stuff in normal
then why are 90% of the drops for HoTE in normal mode?
Then make everything Expert exclusive
cause why not
Boom
regardless ive removed that part
i spent like 5 minutes in expert mode to grab it and left
even if you want to make the excuse that its too easy in normal mode, its too easy to get in general
And Asgardian Aegis used to be Expert
Most auric stuff was Expert too
That was changed
so they moved some stuff down too
i definately dont see why moving rare ele down to normal wouldnt be feasible if 90% of the crafting chain is all normal mode except for a single drop that takes 5 minutes in a expert world to get
I think it’s the power level
Except maybe aero
that doesnt make sense
like hote is pretty stronk so some normal mode balance might be affected
there are a lot of tiems which only have one expert item in their craft
we cant go through all of them
you have to have already beaten plantera to even get the parts for it, and i was able to get it in normal excluding like one piece that again took 5 minutes in expert to get
rare elemental isnt gonna stop anyone from grabbing it real quick when its a pathetically easy drop from a miniboss that just requires expert mode only
i did that and went back to normal mode
well it isnt ment to be in normal
its like that for balance
if it takes like 5 minutes whats the big deal about it
if you want to make the excuse it ruins normal mode (which it doesnt), then why isnt it much harder to grab
it takes 5 minutes in an expert mode to grab it then you go back
I dont know if it breaks balance, I’m trying to give you an example that isn’t what you’ve said for why it isn’t normal mode
and if that’s moot, then yea
id get it if it was a difficult drop but its not and you need zero progression to get it in an expert mode world
It breaks balance much less than cotbg and amalgam
most of the time for expert boss drops you can make the excuse you need progression through expert mode to get them all, this takes literally none
Oh it definitely fits does
I agree with you @terse girder
Hote should be normal mode
i spent five minutes on an expert mode world, grabbed it, left. barely any progression required
yes this has been estabalished
if HoTE was moved to normal mode it would be heavily nerfed and most people dont play calam on normal mode
This conversation is going nowhere
would it be nerfed though
Most aren’t
That’s kind of the crux of this discussion
And the only Expert item isn’t even the best of the group
Is it too powerful for normal?
HoTE is balanced for expert+
just because it’s balanced for expert+ doesn’t mean it would break normal really
it depends
like I genuinely don’t have scale for how strong hote is so I can’t speak on its strength
Worm scarf is arguably better in Expert
moves like this have happened, also
Like I said
like asgardian aegis gets moved to normal with no changes and it’s fair
Elysian items and Auric/Shadowspec
yeh
Used to be Expert mode items
Yharon soul fragment was also expert plus yea
and there weren’t any real balance changes
Also the celestial tracers I think
But point is
Moves without balance changes have happened, and it has proved that moving something to normal despite it being balanced around expert+ doesn’t always break things
This discussion has turned into a circlejerk haha
and rare elemental isnt a balance breaking item
it really not
It’s pre ML for god’s sake
generally it becomes worthless in fast paced fights where you gotta move so she cant heal you with her projectiles
I usually trash it after Polterghast
so its really good on paper but becomes somewhat useless in practical situations
i think my suggestion is good
Yeah
it gives good reasoning
yea I’m good with it
i added in making rare elemental a non hardmode drop
Earth Elemental is underrated anyway
At this point though
and just using regular elemental to make rare elemental in a bottle
earth ele being added to hote is kind of an afterthought
like it’s kind of 2 suggestions
and since there’s already a suggestion about adding earth ele to hote
to be fair the point alot more complex but you guys told me to remove all that
What if Calamitas dropped a unique item after Providence
Make it a sugg about moving hote to normal
Like Ravager and Brimstone Elemental
Make it non-exclusive
@hardy dock #suggestions-voting message
Well at least it got noticed
i changed the suggestion again just to include how earth elemental should be presented in the HoTE
essentially just make him smaller
wait mine was aproved already?
No a different one
Suggestions that were suggested and approved before would be bluechecked
And it'll just show that there are multiple requests about that specific thing

well mine luckily wasnt bluechecked so i guess im in the clear
no idea what the timeframe from approval/disapproval from posting is
I believe it’s posted a voting in a few hours
The last sugg seems too convoluted
No one wants to read 5 paragraphs worth of suggestions
Be concise and point out one thing a sugg
mmyeah this one should probably be split, sort of
or make it generally "change rare elemental" and then mention how it might affect hote
you also don't need the second paragraph, devs can figure out how to incorporate it
i was taking make it as detailed as possible literally
Could make the regular sand elemental bottle rarer and then give earth elemental a drop
but alright your the boss
i was told not to do specific item suggestions so i wont mention the drop
i originally had one in there
yeah you probably don't need a drop, unless you wanna say "move rare elemental to the earth elemental"
frankly i think the Regular sand elemental should be replaced with the earth elemental
my question is why rare sandy needs to be in HotE
its the better of the two
¯\_(ツ)_/¯
ech
I personally don't really care about the Elementals herself
imo just move rand sand tits out of HotE so HotE isn't needlessly Expert-locked
personally i think regular sand elemental should just be a component to make it since it has no real reason to be an expert mode only drop
and then add earth husbando to HotE instead
Usually the minor, but convoluted stat bonuses of HotE irks me more
earth ele is a big rock wdym t homas
But beats me, I won't spend time I could be using for procrastinating for sleep to discuss about why HotE's stat bonuses suck major and minor ass
sleep 🔫
ive gotten rid of the second paragraph demik
cool
so who approves suggestions anyway?
sugg bot
ah ok
but uh demik does that mean overall the suggestion is good?
like there isnt any outstanding issues
the title i wont change because it gets the point across and thats the main point of the sugg
1st and 3rd paragraphs are okay, but i feel like the second paragraph is still kind of contrary to the sugg
i suggest you take the 2nd one out and make it into a new sugg for making the rare elemental non-exclusive
i think the suggestion is good
replacing normal sand elemental
and i kinda want to make a suggestion about the healing orbs
just gotta hope it gets approved now
it'll be auto approved as long as it doesn't have an exclamation point
ah ok
it'll be auto approved as long as it doesn't have a checkmark
exclamation, rather
🤫
i did add a bit to it explaining why this would be a good idea in general
since they are moving away from the waifu crap, and pointing out a similar idea with the brimmy resprite
as long as there's atleast one female the waifu problem will persist
but yea, fair suggestion
good to hear
hmm maybe the regular elemental in a bottle can be remade to have the earth elemental instead
it would suck to just trash that original sprite which was something i feel would suck
which is why my original suggestion talked about including it as a crafting component for the rare one
Ok, the arcane modifier sounds broken as fuck
it's literally menacing with free mana

adds 20 mana, lol
how about armored, a full set of accessories with that and its 36 extra defence + 3% damage reduction
problem with upgraded modifiers is that you can stack them
and reach unheard levels of broke
yeah but i think a little broke never hurt anyone
in the end if a boss is broken it doesnt really add anything to the experience if its required for progression, but if a certain setup is broken it can add to the experience as you need to obtain and set up that specific thing to get the effect you want
well, rather than being a weiner, ill try to balance out his sugg
I mean it's only broken if you make it broken
so take that as you will
so just don't make it broken
im not too fond of movement speed increasing jump speed, frog leg showed us how busted this stat is
Might exclude numbers at all

even if it was just 1%?
you have zero idea how horrible school was with the last name weiner
Arcane: ditch the mana regen increase and damage
more mana is already nice on its own, adding less consumption is more fair
I was already thinking that way, the only time I put a number was when I put a range of 5-8
which i now changed :P


So, your suggestion about Arcane: stick to mana consumption reduction
Damage and regen on top of more mana is busted
Definitely going with spider here (sorry if I called the other spiders), but jump speed might brew some jump god strats
There's already JUMP GOD somewhere around here
Byeah
you forget that burden breaker is a thing
Jump speed might be a bit hard to balance
burden breaker is a novelty
Burder Breaker is a novelty acc yes
its not usable on bosses
not when paired with relic of deliverance its not
relic of delivrance is hard to use
It's only for traveling in that case
you cant cancel it
You guys are kind of missing the point by a little. The entire suggestion could just be the first paragraph, and all the change ideas are there to make it sound more appealing.
jump god™️ is a thing, and that would definitely make it better
You can't use it vs bosses
i got good at using relic of deliverance for quick dodges
but whatever, it's just a possibility at the end of the day
since it can make instant turns
but burden breaker + relic of deliverance makes the world your hoik
Maybe you can think of it as ppl unanimously agreed on the main point on the sugg, hence continuing onto the details
ive gotten stuck in mounains and warped through walls using that
if you can use it against bosses, the combo should be nerfed to the point that you can't
But what you brought about burden + deliverance is irrelevant vs bosses
yeah
Especially since it's cal's gusto
That's a good way to think about it I hadn't considered
deliverance is a good dodging tool tho if you get practice
Bosses I mean
as it can make instant turns at high speed
yea but delivrance has a high skill floor and doesnt really give you freedom of movement
its fair on its own
Acc modifiers are generally exempt of any "skill floor" and just there to boost stats
Usually used to minmax
No sane people would mix various departments of acc modifiers
meme
is jump speed really even that broken btw, I mean nobody is frothing over the aero stone

(can we not put massive images in here thanks)
I mean nobody's running frog leg either (unless they are)
actually many do
sorry bout that
frog legs give an extreme boost
i just instantly remembered that gif when he mentioned the sanity thing
Frog Leg is a common acc to have
and the fact that i do mix them
Its crazy mobility boost is worth an acc slot
also, you can do that in your base: take off without legs, and try with just after
the difference is brutal
i feel like a snail without the legs
🦵


do moab and frog leg give the same amount of jump speed

Yeah
I like moab
Also there is no BFB, ZOMG, or DDT to give it usefulness late game
I mean frog leg is a pretty massive increase, if you had all of your accessory slots dedicated to jump speed at like 4%, it's only going to a little over half of a frog leg
so now you jump faster at the cost of all your damage
also, wjll, speaking about modifiers, what about suggesting to revert the crit chance modifier nerf
its nerfed for no good reason 
That could be a different suggestion tbh
hm
Reverting the crit chance nerf
Revert the crit chance nerf, I think it was balanced before.
There I did it

Based on my tests, crit is pretty much always worse than damage in calamity
Yea and you would probably put info like that in a paragraph for a suggestion of reverting the nerf
disregarding how crits sucks for literally all other weps
like "based on these tests crit chance is actually... ...and that's why it would be reasonable to unnerf it"
https://docs.google.com/spreadsheets/d/1L6vq6rQmXprKBfAKzKcm1ARXiphctcUXvJ9W8eV_SOQ/edit?usp=sharing
Didn;t finish it
ooooo, new reading 
You can do tests yourslef easy if you have a good claculator
You just need the damage and crit values
||does it bother you if we see your name in the doc lol||
and whats worse is that the damage difference is not even marginal 
Isn't Lucky more efficient in pre-hm?
Or at least, early on
IMO Arcane could be changed from a flat +20 mana into x% reduced mana usage
Movement speed modifiers need a jump speed/flight time increase
Precise/Lucky should start out giving their current crit chance, but should increase with progression
although tbh in the current build, 100% crit chance is too easy to obtain
Maybe instead of increasing crit chance with precise/lucky, it increases crit damage instead?
i think precice should increase crit damage, and lucky should increase crit chance actually
think about it, precision would increase the severity of where you hit because your accurate enough to hit the exact spot, while getting a lucky hit that happened to hurt bad would just mean your more likely to hit a crit
I don't think another set of modifiers is needed
and also logically speaking, precision makes you accurate enough to land a crit
I like dash hotkey
but yeah the whole stealth thing and diagonal thing can just go away
as a mage i approve of an arcane overhaul
@sleek girder I found rare sand elemental to be pretty useful for polter, dog and scal actually
and providence for that matter
all im asking is it not to heal by orb
so its easier to get healed
since im more focusing on dodging id rather be able to get the full heal possible
I know, I'm saying that it was still useful despite that in those bossfights
especially since im not too good at said dodging
I do think the orb should be faster though
like you'd only be able to outrun it if you were moving as fast as possible
and it should go through blocks
I mean, if it was automatic, it'd require rebalancing, I'd think, since it's effortless healing
perhaps
Maybe make it automatical after a certain boss is defeated maybe polter
Or make it go through blocks after prov is defeated or smth
Idk
Or even better make it go through blocks and go faster by default
I do think that making it go automatically is unreasonable but rare elemental does need a bit of a buff
or heartreach potion and discover why phoenix blade on large group on enemies can be broken.
(or also grand guardian)
that sugg is a dont
Piss pillar sugg
Ah nvm
hell pillar
But why
The entire point of selling is to get rid of the grind
Plus they're pretty expensive
A suggestion that incites grinding?
stinky
Doesn’t matter how expensive, since players are just gonna buy a spectre staff instead of trying to grind one out.
it isn't sold right away tho
I’m mainly trying to suggest not just handing the weapons to the player on a silver platter.
Yeah but they’re also used in weapons later on.
aren't most of them postml
which would make you pre-occupied by phantom spirits existing
I’m not saying to just remove the selling. I’m also saying to make it so that the enemies that drop said weapons aren’t rarer than a nymph in hardmode.
by post-golem those weapons are already useless
sad but true
I hate how right this is even in vanilla
let alone a powercreep-heavy context such as Calamity
dungeon staves are used for like 2 seconds and then you use Pine or Blizzard instead for the rest of the game 
making suggestions that involve content already done in another mod is a don't already iirc
i do not see it
it isn't a Don't
it should be, and this sugg outlines the reasons why better than I've ever been able to
but it isn't
Tbh calamity has already broken this heavily, with things such as portabulb.
(the point I was making was moreso that Razorpine and Blizzard Staff are so much better than everything else on their tier, especially Pine in particular, that you are actively handicapping yourself if you use anything else)
for example star cannon is op in tmod
because u have alch npc
fargo
where u can get unlimited ammo
...that's not
that's not a
good
okay.
that's not really a good example
a better example would've been mentioning how Minishark is better than everything else you can get as a ranger on its tier and lasts for a sizable portion of pre-Hardmode
tell me again how many people use Opal Striker
do they?
Tbh calamity has already broken this heavily, with things such as portabulb.
They're there to facilitate Cal's non-linearity
So there's that
tell me again how many people use Opal Striker
Raises hand
minishark and musket meta
Minishark is
carries you all the way up to dungeon, then you plow with archerfish
Dumb
As well as its upgrades
They're all dumb
They facilitate the lowest denominator of IQs
Minishark/Accelerator Rounds are crazy good tbh

They facilitate the lowest denominator of IQs
Did you mean ”Ranged Players”
jester arrows should be illegal
Mayhaps
Bows are busted because Archery Potions exist
Which, again, is dumb
But I think they'll do something to it in 1.5?
For cal
Did you mean ”Ranged Players”
Ranger takes skill late game. It's busted prehardmode though
"what's that, an efficient weapon with abundant ammo and knockback? wait, lemme slap a flat 20% dmg bonus"
I'm the Sniper Rifle meta guy
I ran through ranger a couple times and I feel braindead most of the run
Since when did ranger take skill, you point your weapon at the enemy and deal damage.
if you don't use xenopopper you dont deserve to be loved
one weapon doesn't mean the class takes skill
^
oh boi, here goes the derail
Then by that logic all classes but Melee require no skill
Stealth rogue needs skills
melee is hold m1 to win
🔫
Solstice, it’s known that ranger is a brain dead class. Get over it.
atleast you have to aim
Nobody uses stealth though (I'd love to see that fixed)
summoner is also braindead
Yes but you also have no armor as summoner.
Technically Mage is just Ranger but most weapons home or explode
that’s factually incorrect, but this has derailed far too much.
ok then, let's discuss one of the suggs
or just not use this channel for nonsensical topics
Is yharon intended to be fought without using true melee?
Was thinking of suggesting an in-between post-DoG
technically, only scal fits in this title
Adding a subclass weapon for a specific point of progression is a don't
fixed position really kills the play
And you can theoretically kill Yharon as true melee, given you have proper true melee weaps post dog
Understandable
I'm specifically talking about post Golem, which is when you got the Knife
Storm Weaver doesn't spawn as coiled
And DoG body already has the feature I'm talking about
So yeah, just Deus
destroyer is my favorite post moon lord boss
I wonder if an entity can have conditional debuff immunity
Probably not but it would solve so many problems
Destroyer lol.
It's just there to signal the resistance phase at the start of each fight
its bc you're using the old calam version and thats not destroyer its dog

you're endgame
what are you using, glass cannon?
she's meant to be super fucking hard
Imagine if the eye of extinction wasn't infinite imagine how more agrier the guy will be
yeh
she is a superboss after all
please delete this
before any calamity dev awake
don't even let this get inside their minds
though yeah there is a part where it's quite unfair being bh5 where everything exists and does a crap ton of damage
if you're regretting it so quickly
^
BH5 is kinda annoying, yes
the moons 
even for yharon we can easily fight it by circling around
but i think the problem is how you approach the fight and what you use rather than the fight itself
and only be carefull with his spinning and dash attacks
Bh5 is reasonable as you can just circle the arena
you arent supposed to circle yharon, but ok
i do and it gets much froggin easier
the only approach for bh5 is spinnig around the arena 
^
bro just tank the moons
lmao
its ez bro
yharon in both phases is a stupid unfunny waste of joke comparing to SCal
every single calamity boss is just circling around
are we playing the same mod
¯_(ツ)_/¯

how do you circle stuff like pbg, deus, provi, DoG, etc.
xxxxxxDDDDDDDDDDDDDDD
so yeah, that point is invalid
and for similar bosses
circling yharon is also kinda 
also
basically for every boss that isn't affected by gravity
circling yharon is also kinda
^
defense does kinda play a part
uhm
going for a full tank build makes a difference
most boss isn't affected by gravity?
also
and yeah 7x8 defense is quite decent plus all those dr from post-ml
this suggestion feels incredibly subjective
circling dog 
having a fucking full tank build
SCal: i'll ignore that
circling WoF
for some reason i never tried circling dog
yeah
you can reduce her dmg to 1
what is your gear
as fab proved
but i think it might be as effective as circling astrum deus
yes

it's extremelly effective
before making a suggestion, maybe take some time learning the boss?
not really
jsut be carefull with the mines
because right now it just feels you're saying "I think this boss is too hard, nerf it"
circling worms is kinda 
and the secound worm
you know he summons mines on the ground right
without considering other people's opinions
still effective
no
the worm won't be able to dash at you at high speed
old SG lore
anyway, I don't think this sugg can see the light of day anyway unless you make some really, I mean really convincing points
what?
edgedancing?
its a book reference
but i do circle movements around the arena
alright we get it
sea gorge?
you can't circle deus even if you try
slime god lore
i tried and i did
you can't circle literally every boss
cry and fry
that's an exaggeration
slime god lore
yeah that was a joke on the "jet engine" comment


